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[wine.git] / dlls / dsound / mixer.c
blob118059452615fcdf818f7b6eb894e4d5de649e8d
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
6 * Copyright 2007 Peter Dons Tychsen
7 * Copyright 2007 Maarten Lankhorst
8 * Copyright 2011 Owen Rudge for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include <assert.h>
26 #include <stdarg.h>
27 #include <math.h> /* Insomnia - pow() function */
29 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "mmsystem.h"
34 #include "wingdi.h"
35 #include "mmreg.h"
36 #include "winternl.h"
37 #include "wine/debug.h"
38 #include "dsound.h"
39 #include "ks.h"
40 #include "ksmedia.h"
41 #include "dsound_private.h"
42 #include "fir.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
46 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
48 double temp;
49 TRACE("(%p)\n",volpan);
51 TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
52 /* the AmpFactors are expressed in 16.16 fixed point */
54 /* FIXME: use calculated vol and pan ampfactors */
55 temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
56 volpan->dwTotalAmpFactor[0] = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
57 temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
58 volpan->dwTotalAmpFactor[1] = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
60 TRACE("left = %x, right = %x\n", volpan->dwTotalAmpFactor[0], volpan->dwTotalAmpFactor[1]);
63 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
65 double left,right;
66 TRACE("(%p)\n",volpan);
68 TRACE("left=%x, right=%x\n",volpan->dwTotalAmpFactor[0],volpan->dwTotalAmpFactor[1]);
69 if (volpan->dwTotalAmpFactor[0]==0)
70 left=-10000;
71 else
72 left=600 * log(((double)volpan->dwTotalAmpFactor[0]) / 0xffff) / log(2);
73 if (volpan->dwTotalAmpFactor[1]==0)
74 right=-10000;
75 else
76 right=600 * log(((double)volpan->dwTotalAmpFactor[1]) / 0xffff) / log(2);
77 if (left<right)
78 volpan->lVolume=right;
79 else
80 volpan->lVolume=left;
81 if (volpan->lVolume < -10000)
82 volpan->lVolume=-10000;
83 volpan->lPan=right-left;
84 if (volpan->lPan < -10000)
85 volpan->lPan=-10000;
87 TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
90 /**
91 * Recalculate the size for temporary buffer, and new writelead
92 * Should be called when one of the following things occur:
93 * - Primary buffer format is changed
94 * - This buffer format (frequency) is changed
96 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
98 DWORD ichannels = dsb->pwfx->nChannels;
99 DWORD ochannels = dsb->device->pwfx->nChannels;
100 WAVEFORMATEXTENSIBLE *pwfxe;
101 BOOL ieee = FALSE;
103 TRACE("(%p)\n",dsb);
105 pwfxe = (WAVEFORMATEXTENSIBLE *) dsb->pwfx;
106 dsb->freqAdjustNum = dsb->freq;
107 dsb->freqAdjustDen = dsb->device->pwfx->nSamplesPerSec;
109 if ((pwfxe->Format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT) || ((pwfxe->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE)
110 && (IsEqualGUID(&pwfxe->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT))))
111 ieee = TRUE;
114 * Recalculate FIR step and gain.
116 * firstep says how many points of the FIR exist per one
117 * sample in the secondary buffer. firgain specifies what
118 * to multiply the FIR output by in order to attenuate it correctly.
120 if (dsb->freqAdjustNum / dsb->freqAdjustDen > 0) {
122 * Yes, round it a bit to make sure that the
123 * linear interpolation factor never changes.
125 dsb->firstep = fir_step * dsb->freqAdjustDen / dsb->freqAdjustNum;
126 } else {
127 dsb->firstep = fir_step;
129 dsb->firgain = (float)dsb->firstep / fir_step;
131 /* calculate the 10ms write lead */
132 dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign;
134 dsb->freqAccNum = 0;
136 dsb->get_aux = ieee ? getbpp[4] : getbpp[dsb->pwfx->wBitsPerSample/8 - 1];
137 dsb->put_aux = putieee32;
139 dsb->get = dsb->get_aux;
140 dsb->put = dsb->put_aux;
142 if (ichannels == ochannels)
144 dsb->mix_channels = ichannels;
145 if (ichannels > 32) {
146 FIXME("Copying %u channels is unsupported, limiting to first 32\n", ichannels);
147 dsb->mix_channels = 32;
150 else if (ichannels == 1)
152 dsb->mix_channels = 1;
154 if (ochannels == 2)
155 dsb->put = put_mono2stereo;
156 else if (ochannels == 4)
157 dsb->put = put_mono2quad;
158 else if (ochannels == 6)
159 dsb->put = put_mono2surround51;
161 else if (ochannels == 1)
163 dsb->mix_channels = 1;
164 dsb->get = get_mono;
166 else if (ichannels == 2 && ochannels == 4)
168 dsb->mix_channels = 2;
169 dsb->put = put_stereo2quad;
171 else if (ichannels == 2 && ochannels == 6)
173 dsb->mix_channels = 2;
174 dsb->put = put_stereo2surround51;
176 else if (ichannels == 6 && ochannels == 2)
178 dsb->mix_channels = 6;
179 dsb->put = put_surround512stereo;
180 dsb->put_aux = putieee32_sum;
182 else if (ichannels == 4 && ochannels == 2)
184 dsb->mix_channels = 4;
185 dsb->put = put_quad2stereo;
186 dsb->put_aux = putieee32_sum;
188 else
190 if (ichannels > 2)
191 FIXME("Conversion from %u to %u channels is not implemented, falling back to stereo\n", ichannels, ochannels);
192 dsb->mix_channels = 2;
197 * Check for application callback requests for when the play position
198 * reaches certain points.
200 * The offsets that will be triggered will be those between the recorded
201 * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
202 * beyond that position.
204 void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len)
206 int first, left, right, check;
208 if(dsb->nrofnotifies == 0)
209 return;
211 if(dsb->state == STATE_STOPPED){
212 TRACE("Stopped...\n");
213 /* DSBPN_OFFSETSTOP notifies are always at the start of the sorted array */
214 for(left = 0; left < dsb->nrofnotifies; ++left){
215 if(dsb->notifies[left].dwOffset != DSBPN_OFFSETSTOP)
216 break;
218 TRACE("Signalling %p\n", dsb->notifies[left].hEventNotify);
219 SetEvent(dsb->notifies[left].hEventNotify);
221 return;
224 for(first = 0; first < dsb->nrofnotifies && dsb->notifies[first].dwOffset == DSBPN_OFFSETSTOP; ++first)
227 if(first == dsb->nrofnotifies)
228 return;
230 check = left = first;
231 right = dsb->nrofnotifies - 1;
233 /* find leftmost notify that is greater than playpos */
234 while(left != right){
235 check = left + (right - left) / 2;
236 if(dsb->notifies[check].dwOffset < playpos)
237 left = check + 1;
238 else if(dsb->notifies[check].dwOffset > playpos)
239 right = check;
240 else{
241 left = check;
242 break;
246 TRACE("Not stopped: first notify: %u (%u), left notify: %u (%u), range: [%u,%u)\n",
247 first, dsb->notifies[first].dwOffset,
248 left, dsb->notifies[left].dwOffset,
249 playpos, (playpos + len) % dsb->buflen);
251 /* send notifications in range */
252 if(dsb->notifies[left].dwOffset >= playpos){
253 for(check = left; check < dsb->nrofnotifies; ++check){
254 if(dsb->notifies[check].dwOffset >= playpos + len)
255 break;
257 TRACE("Signalling %p (%u)\n", dsb->notifies[check].hEventNotify, dsb->notifies[check].dwOffset);
258 SetEvent(dsb->notifies[check].hEventNotify);
262 if(playpos + len > dsb->buflen){
263 for(check = first; check < left; ++check){
264 if(dsb->notifies[check].dwOffset >= (playpos + len) % dsb->buflen)
265 break;
267 TRACE("Signalling %p (%u)\n", dsb->notifies[check].hEventNotify, dsb->notifies[check].dwOffset);
268 SetEvent(dsb->notifies[check].hEventNotify);
273 static inline float get_current_sample(const IDirectSoundBufferImpl *dsb,
274 DWORD mixpos, DWORD channel)
276 if (mixpos >= dsb->buflen && !(dsb->playflags & DSBPLAY_LOOPING))
277 return 0.0f;
278 return dsb->get(dsb, mixpos % dsb->buflen, channel);
281 static UINT cp_fields_noresample(IDirectSoundBufferImpl *dsb, UINT count)
283 UINT istride = dsb->pwfx->nBlockAlign;
284 UINT ostride = dsb->device->pwfx->nChannels * sizeof(float);
285 DWORD channel, i;
286 for (i = 0; i < count; i++)
287 for (channel = 0; channel < dsb->mix_channels; channel++)
288 dsb->put(dsb, i * ostride, channel, get_current_sample(dsb,
289 dsb->sec_mixpos + i * istride, channel));
290 return count;
293 static UINT cp_fields_resample(IDirectSoundBufferImpl *dsb, UINT count, LONG64 *freqAccNum)
295 UINT i, channel;
296 UINT istride = dsb->pwfx->nBlockAlign;
297 UINT ostride = dsb->device->pwfx->nChannels * sizeof(float);
299 LONG64 freqAcc_start = *freqAccNum;
300 LONG64 freqAcc_end = freqAcc_start + count * dsb->freqAdjustNum;
301 UINT dsbfirstep = dsb->firstep;
302 UINT channels = dsb->mix_channels;
303 UINT max_ipos = (freqAcc_start + count * dsb->freqAdjustNum) / dsb->freqAdjustDen;
305 UINT fir_cachesize = (fir_len + dsbfirstep - 2) / dsbfirstep;
306 UINT required_input = max_ipos + fir_cachesize;
307 float *intermediate, *fir_copy, *itmp;
309 DWORD len = required_input * channels;
310 len += fir_cachesize;
311 len *= sizeof(float);
313 if (!dsb->device->cp_buffer) {
314 dsb->device->cp_buffer = HeapAlloc(GetProcessHeap(), 0, len);
315 dsb->device->cp_buffer_len = len;
316 } else if (len > dsb->device->cp_buffer_len) {
317 dsb->device->cp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->cp_buffer, len);
318 dsb->device->cp_buffer_len = len;
321 fir_copy = dsb->device->cp_buffer;
322 intermediate = fir_copy + fir_cachesize;
325 /* Important: this buffer MUST be non-interleaved
326 * if you want -msse3 to have any effect.
327 * This is good for CPU cache effects, too.
329 itmp = intermediate;
330 for (channel = 0; channel < channels; channel++)
331 for (i = 0; i < required_input; i++)
332 *(itmp++) = get_current_sample(dsb,
333 dsb->sec_mixpos + i * istride, channel);
335 for(i = 0; i < count; ++i) {
336 UINT int_fir_steps = (freqAcc_start + i * dsb->freqAdjustNum) * dsbfirstep / dsb->freqAdjustDen;
337 float total_fir_steps = (freqAcc_start + i * dsb->freqAdjustNum) * dsbfirstep / (float)dsb->freqAdjustDen;
338 UINT ipos = int_fir_steps / dsbfirstep;
340 UINT idx = (ipos + 1) * dsbfirstep - int_fir_steps - 1;
341 float rem = int_fir_steps + 1.0 - total_fir_steps;
343 int fir_used = 0;
344 while (idx < fir_len - 1) {
345 fir_copy[fir_used++] = fir[idx] * (1.0 - rem) + fir[idx + 1] * rem;
346 idx += dsb->firstep;
349 assert(fir_used <= fir_cachesize);
350 assert(ipos + fir_used <= required_input);
352 for (channel = 0; channel < dsb->mix_channels; channel++) {
353 int j;
354 float sum = 0.0;
355 float* cache = &intermediate[channel * required_input + ipos];
356 for (j = 0; j < fir_used; j++)
357 sum += fir_copy[j] * cache[j];
358 dsb->put(dsb, i * ostride, channel, sum * dsb->firgain);
362 *freqAccNum = freqAcc_end % dsb->freqAdjustDen;
364 return max_ipos;
367 static void cp_fields(IDirectSoundBufferImpl *dsb, UINT count, LONG64 *freqAccNum)
369 DWORD ipos, adv;
371 if (dsb->freqAdjustNum == dsb->freqAdjustDen)
372 adv = cp_fields_noresample(dsb, count); /* *freqAccNum is unmodified */
373 else
374 adv = cp_fields_resample(dsb, count, freqAccNum);
376 ipos = dsb->sec_mixpos + adv * dsb->pwfx->nBlockAlign;
377 if (ipos >= dsb->buflen) {
378 if (dsb->playflags & DSBPLAY_LOOPING)
379 ipos %= dsb->buflen;
380 else {
381 ipos = 0;
382 dsb->state = STATE_STOPPED;
386 dsb->sec_mixpos = ipos;
390 * Calculate the distance between two buffer offsets, taking wraparound
391 * into account.
393 static inline DWORD DSOUND_BufPtrDiff(DWORD buflen, DWORD ptr1, DWORD ptr2)
395 /* If these asserts fail, the problem is not here, but in the underlying code */
396 assert(ptr1 < buflen);
397 assert(ptr2 < buflen);
398 if (ptr1 >= ptr2) {
399 return ptr1 - ptr2;
400 } else {
401 return buflen + ptr1 - ptr2;
405 * Mix at most the given amount of data into the allocated temporary buffer
406 * of the given secondary buffer, starting from the dsb's first currently
407 * unsampled frame (writepos), translating frequency (pitch), stereo/mono
408 * and bits-per-sample so that it is ideal for the primary buffer.
409 * Doesn't perform any mixing - this is a straight copy/convert operation.
411 * dsb = the secondary buffer
412 * writepos = Starting position of changed buffer
413 * len = number of bytes to resample from writepos
415 * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this.
417 static void DSOUND_MixToTemporary(IDirectSoundBufferImpl *dsb, DWORD frames)
419 UINT size_bytes = frames * sizeof(float) * dsb->device->pwfx->nChannels;
420 HRESULT hr;
421 int i;
423 if (dsb->device->tmp_buffer_len < size_bytes || !dsb->device->tmp_buffer)
425 dsb->device->tmp_buffer_len = size_bytes;
426 if (dsb->device->tmp_buffer)
427 dsb->device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->tmp_buffer, size_bytes);
428 else
429 dsb->device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, size_bytes);
431 if(dsb->put_aux == putieee32_sum)
432 memset(dsb->device->tmp_buffer, 0, dsb->device->tmp_buffer_len);
434 cp_fields(dsb, frames, &dsb->freqAccNum);
436 if (size_bytes > 0) {
437 for (i = 0; i < dsb->num_filters; i++) {
438 if (dsb->filters[i].inplace) {
439 hr = IMediaObjectInPlace_Process(dsb->filters[i].inplace, size_bytes, (BYTE*)dsb->device->tmp_buffer, 0, DMO_INPLACE_NORMAL);
441 if (FAILED(hr))
442 WARN("IMediaObjectInPlace_Process failed for filter %u\n", i);
443 } else
444 WARN("filter %u has no inplace object - unsupported\n", i);
449 static void DSOUND_MixerVol(const IDirectSoundBufferImpl *dsb, INT frames)
451 INT i;
452 float vols[DS_MAX_CHANNELS];
453 UINT channels = dsb->device->pwfx->nChannels, chan;
455 TRACE("(%p,%d)\n",dsb,frames);
456 TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalAmpFactor[0],
457 dsb->volpan.dwTotalAmpFactor[1]);
459 if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) &&
460 (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) &&
461 !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
462 return; /* Nothing to do */
464 if (channels > DS_MAX_CHANNELS)
466 FIXME("There is no support for %u channels\n", channels);
467 return;
470 for (i = 0; i < channels; ++i)
471 vols[i] = dsb->volpan.dwTotalAmpFactor[i] / ((float)0xFFFF);
473 for(i = 0; i < frames; ++i){
474 for(chan = 0; chan < channels; ++chan){
475 dsb->device->tmp_buffer[i * channels + chan] *= vols[chan];
481 * Mix (at most) the given number of bytes into the given position of the
482 * device buffer, from the secondary buffer "dsb" (starting at the current
483 * mix position for that buffer).
485 * Returns the number of bytes actually mixed into the device buffer. This
486 * will match fraglen unless the end of the secondary buffer is reached
487 * (and it is not looping).
489 * dsb = the secondary buffer to mix from
490 * fraglen = number of bytes to mix
492 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, float *mix_buffer, DWORD frames)
494 float *ibuf;
495 DWORD oldpos;
497 TRACE("sec_mixpos=%d/%d\n", dsb->sec_mixpos, dsb->buflen);
498 TRACE("(%p, frames=%d)\n",dsb,frames);
500 /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */
501 oldpos = dsb->sec_mixpos;
502 DSOUND_MixToTemporary(dsb, frames);
503 ibuf = dsb->device->tmp_buffer;
505 /* Apply volume if needed */
506 DSOUND_MixerVol(dsb, frames);
508 mixieee32(ibuf, mix_buffer, frames * dsb->device->pwfx->nChannels);
510 /* check for notification positions */
511 if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
512 dsb->state != STATE_STARTING) {
513 INT ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos);
514 DSOUND_CheckEvent(dsb, oldpos, ilen);
517 return frames;
521 * Mix some frames from the given secondary buffer "dsb" into the device
522 * primary buffer.
524 * dsb = the secondary buffer
525 * playpos = the current play position in the device buffer (primary buffer)
526 * frames = the maximum number of frames in the primary buffer to mix, from the
527 * current writepos.
529 * Returns: the number of frames beyond the writepos that were mixed.
531 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, float *mix_buffer, DWORD frames)
533 DWORD primary_done = 0;
535 TRACE("(%p, frames=%d)\n",dsb,frames);
536 TRACE("looping=%d, leadin=%d\n", dsb->playflags, dsb->leadin);
538 /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */
539 /* FIXME: Is this needed? */
540 if (dsb->leadin && dsb->state == STATE_STARTING) {
541 if (frames > 2 * dsb->device->frag_frames) {
542 primary_done = frames - 2 * dsb->device->frag_frames;
543 frames = 2 * dsb->device->frag_frames;
544 dsb->sec_mixpos += primary_done *
545 dsb->pwfx->nBlockAlign * dsb->freqAdjustNum / dsb->freqAdjustDen;
549 dsb->leadin = FALSE;
551 TRACE("frames (primary) = %i\n", frames);
553 /* First try to mix to the end of the buffer if possible
554 * Theoretically it would allow for better optimization
556 primary_done += DSOUND_MixInBuffer(dsb, mix_buffer, frames);
558 TRACE("total mixed data=%d\n", primary_done);
560 /* Report back the total prebuffered amount for this buffer */
561 return primary_done;
565 * For a DirectSoundDevice, go through all the currently playing buffers and
566 * mix them in to the device buffer.
568 * frames = the maximum amount to mix into the primary buffer
569 * all_stopped = reports back if all buffers have stopped
571 * Returns: the length beyond the writepos that was mixed to.
574 static void DSOUND_MixToPrimary(const DirectSoundDevice *device, float *mix_buffer, DWORD frames, BOOL *all_stopped)
576 INT i;
577 IDirectSoundBufferImpl *dsb;
579 /* unless we find a running buffer, all have stopped */
580 *all_stopped = TRUE;
582 TRACE("(frames %d)\n", frames);
583 for (i = 0; i < device->nrofbuffers; i++) {
584 dsb = device->buffers[i];
586 TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state);
588 if (dsb->buflen && dsb->state) {
589 TRACE("Checking %p, frames=%d\n", dsb, frames);
590 RtlAcquireResourceShared(&dsb->lock, TRUE);
591 /* if buffer is stopping it is stopped now */
592 if (dsb->state == STATE_STOPPING) {
593 dsb->state = STATE_STOPPED;
594 DSOUND_CheckEvent(dsb, 0, 0);
595 } else if (dsb->state != STATE_STOPPED) {
597 /* if the buffer was starting, it must be playing now */
598 if (dsb->state == STATE_STARTING)
599 dsb->state = STATE_PLAYING;
601 /* mix next buffer into the main buffer */
602 DSOUND_MixOne(dsb, mix_buffer, frames);
604 *all_stopped = FALSE;
606 RtlReleaseResource(&dsb->lock);
612 * Add buffers to the emulated wave device system.
614 * device = The current dsound playback device
615 * force = If TRUE, the function will buffer up as many frags as possible,
616 * even though and will ignore the actual state of the primary buffer.
618 * Returns: None
621 static void DSOUND_WaveQueue(DirectSoundDevice *device, LPBYTE pos, DWORD bytes)
623 BYTE *buffer;
624 HRESULT hr;
626 TRACE("(%p)\n", device);
628 hr = IAudioRenderClient_GetBuffer(device->render, bytes / device->pwfx->nBlockAlign, &buffer);
629 if(FAILED(hr)){
630 WARN("GetBuffer failed: %08x\n", hr);
631 return;
634 memcpy(buffer, pos, bytes);
636 hr = IAudioRenderClient_ReleaseBuffer(device->render, bytes / device->pwfx->nBlockAlign, 0);
637 if(FAILED(hr)) {
638 ERR("ReleaseBuffer failed: %08x\n", hr);
639 IAudioRenderClient_ReleaseBuffer(device->render, 0, 0);
640 return;
643 device->pad += bytes;
647 * Perform mixing for a Direct Sound device. That is, go through all the
648 * secondary buffers (the sound bites currently playing) and mix them in
649 * to the primary buffer (the device buffer).
651 * The mixing procedure goes:
653 * secondary->buffer (secondary format)
654 * =[Resample]=> device->tmp_buffer (float format)
655 * =[Volume]=> device->tmp_buffer (float format)
656 * =[Reformat]=> device->buffer (device format, skipped on float)
658 static void DSOUND_PerformMix(DirectSoundDevice *device)
660 DWORD block, pad_frames, pad_bytes, frames;
661 HRESULT hr;
663 TRACE("(%p)\n", device);
665 /* **** */
666 EnterCriticalSection(&device->mixlock);
668 hr = IAudioClient_GetCurrentPadding(device->client, &pad_frames);
669 if(FAILED(hr)){
670 WARN("GetCurrentPadding failed: %08x\n", hr);
671 LeaveCriticalSection(&device->mixlock);
672 return;
674 block = device->pwfx->nBlockAlign;
675 pad_bytes = pad_frames * block;
676 device->playpos += device->pad - pad_bytes;
677 device->playpos %= device->buflen;
678 device->pad = pad_bytes;
680 frames = device->ac_frames - pad_frames;
681 if(!frames){
682 /* nothing to do! */
683 LeaveCriticalSection(&device->mixlock);
684 return;
686 if (frames > device->frag_frames * 3)
687 frames = device->frag_frames * 3;
689 if (device->priolevel != DSSCL_WRITEPRIMARY) {
690 BOOL all_stopped = FALSE;
691 int nfiller;
692 void *buffer = NULL;
694 /* the sound of silence */
695 nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
697 /* check for underrun. underrun occurs when the write position passes the mix position
698 * also wipe out just-played sound data */
699 if (!pad_frames)
700 WARN("Probable buffer underrun\n");
702 hr = IAudioRenderClient_GetBuffer(device->render, frames, (void*)&buffer);
703 if(FAILED(hr)){
704 WARN("GetBuffer failed: %08x\n", hr);
705 LeaveCriticalSection(&device->mixlock);
706 return;
709 memset(buffer, nfiller, frames * block);
711 if (!device->normfunction)
712 DSOUND_MixToPrimary(device, buffer, frames, &all_stopped);
713 else {
714 memset(device->buffer, nfiller, device->buflen);
716 /* do the mixing */
717 DSOUND_MixToPrimary(device, (float*)device->buffer, frames, &all_stopped);
719 device->normfunction(device->buffer, buffer, frames * device->pwfx->nChannels);
722 hr = IAudioRenderClient_ReleaseBuffer(device->render, frames, 0);
723 if(FAILED(hr))
724 ERR("ReleaseBuffer failed: %08x\n", hr);
726 device->pad += frames * block;
727 } else if (!device->stopped) {
728 DWORD writepos = (device->playpos + pad_bytes) % device->buflen;
729 DWORD bytes = frames * block;
731 if (bytes > device->buflen)
732 bytes = device->buflen;
733 if (writepos + bytes > device->buflen) {
734 DSOUND_WaveQueue(device, device->buffer + writepos, device->buflen - writepos);
735 DSOUND_WaveQueue(device, device->buffer, writepos + bytes - device->buflen);
736 } else
737 DSOUND_WaveQueue(device, device->buffer + writepos, bytes);
740 LeaveCriticalSection(&(device->mixlock));
741 /* **** */
744 DWORD CALLBACK DSOUND_mixthread(void *p)
746 DirectSoundDevice *dev = p;
747 TRACE("(%p)\n", dev);
749 while (dev->ref) {
750 DWORD ret;
753 * Some audio drivers are retarded and won't fire after being
754 * stopped, add a timeout to handle this.
756 ret = WaitForSingleObject(dev->sleepev, dev->sleeptime);
757 if (ret == WAIT_FAILED)
758 WARN("wait returned error %u %08x!\n", GetLastError(), GetLastError());
759 else if (ret != WAIT_OBJECT_0)
760 WARN("wait returned %08x!\n", ret);
761 if (!dev->ref)
762 break;
764 RtlAcquireResourceShared(&(dev->buffer_list_lock), TRUE);
765 DSOUND_PerformMix(dev);
766 RtlReleaseResource(&(dev->buffer_list_lock));
768 SetEvent(dev->thread_finished);
769 return 0;