3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
6 * Copyright 2007 Peter Dons Tychsen
7 * Copyright 2007 Maarten Lankhorst
8 * Copyright 2011 Owen Rudge for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include <math.h> /* Insomnia - pow() function */
37 #include "wine/debug.h"
41 #include "dsound_private.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(dsound
);
46 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan
)
49 TRACE("(%p)\n",volpan
);
51 TRACE("Vol=%d Pan=%d\n", volpan
->lVolume
, volpan
->lPan
);
52 /* the AmpFactors are expressed in 16.16 fixed point */
54 /* FIXME: use calculated vol and pan ampfactors */
55 temp
= (double) (volpan
->lVolume
- (volpan
->lPan
> 0 ? volpan
->lPan
: 0));
56 volpan
->dwTotalAmpFactor
[0] = (ULONG
) (pow(2.0, temp
/ 600.0) * 0xffff);
57 temp
= (double) (volpan
->lVolume
+ (volpan
->lPan
< 0 ? volpan
->lPan
: 0));
58 volpan
->dwTotalAmpFactor
[1] = (ULONG
) (pow(2.0, temp
/ 600.0) * 0xffff);
60 TRACE("left = %x, right = %x\n", volpan
->dwTotalAmpFactor
[0], volpan
->dwTotalAmpFactor
[1]);
63 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan
)
66 TRACE("(%p)\n",volpan
);
68 TRACE("left=%x, right=%x\n",volpan
->dwTotalAmpFactor
[0],volpan
->dwTotalAmpFactor
[1]);
69 if (volpan
->dwTotalAmpFactor
[0]==0)
72 left
=600 * log(((double)volpan
->dwTotalAmpFactor
[0]) / 0xffff) / log(2);
73 if (volpan
->dwTotalAmpFactor
[1]==0)
76 right
=600 * log(((double)volpan
->dwTotalAmpFactor
[1]) / 0xffff) / log(2);
78 volpan
->lVolume
=right
;
81 if (volpan
->lVolume
< -10000)
82 volpan
->lVolume
=-10000;
83 volpan
->lPan
=right
-left
;
84 if (volpan
->lPan
< -10000)
87 TRACE("Vol=%d Pan=%d\n", volpan
->lVolume
, volpan
->lPan
);
91 * Recalculate the size for temporary buffer, and new writelead
92 * Should be called when one of the following things occur:
93 * - Primary buffer format is changed
94 * - This buffer format (frequency) is changed
96 void DSOUND_RecalcFormat(IDirectSoundBufferImpl
*dsb
)
98 DWORD ichannels
= dsb
->pwfx
->nChannels
;
99 DWORD ochannels
= dsb
->device
->pwfx
->nChannels
;
100 WAVEFORMATEXTENSIBLE
*pwfxe
;
105 pwfxe
= (WAVEFORMATEXTENSIBLE
*) dsb
->pwfx
;
106 dsb
->freqAdjustNum
= dsb
->freq
;
107 dsb
->freqAdjustDen
= dsb
->device
->pwfx
->nSamplesPerSec
;
109 if ((pwfxe
->Format
.wFormatTag
== WAVE_FORMAT_IEEE_FLOAT
) || ((pwfxe
->Format
.wFormatTag
== WAVE_FORMAT_EXTENSIBLE
)
110 && (IsEqualGUID(&pwfxe
->SubFormat
, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
))))
114 * Recalculate FIR step and gain.
116 * firstep says how many points of the FIR exist per one
117 * sample in the secondary buffer. firgain specifies what
118 * to multiply the FIR output by in order to attenuate it correctly.
120 if (dsb
->freqAdjustNum
/ dsb
->freqAdjustDen
> 0) {
122 * Yes, round it a bit to make sure that the
123 * linear interpolation factor never changes.
125 dsb
->firstep
= fir_step
* dsb
->freqAdjustDen
/ dsb
->freqAdjustNum
;
127 dsb
->firstep
= fir_step
;
129 dsb
->firgain
= (float)dsb
->firstep
/ fir_step
;
131 /* calculate the 10ms write lead */
132 dsb
->writelead
= (dsb
->freq
/ 100) * dsb
->pwfx
->nBlockAlign
;
136 dsb
->get_aux
= ieee
? getbpp
[4] : getbpp
[dsb
->pwfx
->wBitsPerSample
/8 - 1];
137 dsb
->put_aux
= putieee32
;
139 dsb
->get
= dsb
->get_aux
;
140 dsb
->put
= dsb
->put_aux
;
142 if (ichannels
== ochannels
)
144 dsb
->mix_channels
= ichannels
;
145 if (ichannels
> 32) {
146 FIXME("Copying %u channels is unsupported, limiting to first 32\n", ichannels
);
147 dsb
->mix_channels
= 32;
150 else if (ichannels
== 1)
152 dsb
->mix_channels
= 1;
155 dsb
->put
= put_mono2stereo
;
156 else if (ochannels
== 4)
157 dsb
->put
= put_mono2quad
;
158 else if (ochannels
== 6)
159 dsb
->put
= put_mono2surround51
;
161 else if (ochannels
== 1)
163 dsb
->mix_channels
= 1;
166 else if (ichannels
== 2 && ochannels
== 4)
168 dsb
->mix_channels
= 2;
169 dsb
->put
= put_stereo2quad
;
171 else if (ichannels
== 2 && ochannels
== 6)
173 dsb
->mix_channels
= 2;
174 dsb
->put
= put_stereo2surround51
;
176 else if (ichannels
== 6 && ochannels
== 2)
178 dsb
->mix_channels
= 6;
179 dsb
->put
= put_surround512stereo
;
180 dsb
->put_aux
= putieee32_sum
;
182 else if (ichannels
== 4 && ochannels
== 2)
184 dsb
->mix_channels
= 4;
185 dsb
->put
= put_quad2stereo
;
186 dsb
->put_aux
= putieee32_sum
;
191 FIXME("Conversion from %u to %u channels is not implemented, falling back to stereo\n", ichannels
, ochannels
);
192 dsb
->mix_channels
= 2;
197 * Check for application callback requests for when the play position
198 * reaches certain points.
200 * The offsets that will be triggered will be those between the recorded
201 * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
202 * beyond that position.
204 void DSOUND_CheckEvent(const IDirectSoundBufferImpl
*dsb
, DWORD playpos
, int len
)
206 int first
, left
, right
, check
;
208 if(dsb
->nrofnotifies
== 0)
211 if(dsb
->state
== STATE_STOPPED
){
212 TRACE("Stopped...\n");
213 /* DSBPN_OFFSETSTOP notifies are always at the start of the sorted array */
214 for(left
= 0; left
< dsb
->nrofnotifies
; ++left
){
215 if(dsb
->notifies
[left
].dwOffset
!= DSBPN_OFFSETSTOP
)
218 TRACE("Signalling %p\n", dsb
->notifies
[left
].hEventNotify
);
219 SetEvent(dsb
->notifies
[left
].hEventNotify
);
224 for(first
= 0; first
< dsb
->nrofnotifies
&& dsb
->notifies
[first
].dwOffset
== DSBPN_OFFSETSTOP
; ++first
)
227 if(first
== dsb
->nrofnotifies
)
230 check
= left
= first
;
231 right
= dsb
->nrofnotifies
- 1;
233 /* find leftmost notify that is greater than playpos */
234 while(left
!= right
){
235 check
= left
+ (right
- left
) / 2;
236 if(dsb
->notifies
[check
].dwOffset
< playpos
)
238 else if(dsb
->notifies
[check
].dwOffset
> playpos
)
246 TRACE("Not stopped: first notify: %u (%u), left notify: %u (%u), range: [%u,%u)\n",
247 first
, dsb
->notifies
[first
].dwOffset
,
248 left
, dsb
->notifies
[left
].dwOffset
,
249 playpos
, (playpos
+ len
) % dsb
->buflen
);
251 /* send notifications in range */
252 if(dsb
->notifies
[left
].dwOffset
>= playpos
){
253 for(check
= left
; check
< dsb
->nrofnotifies
; ++check
){
254 if(dsb
->notifies
[check
].dwOffset
>= playpos
+ len
)
257 TRACE("Signalling %p (%u)\n", dsb
->notifies
[check
].hEventNotify
, dsb
->notifies
[check
].dwOffset
);
258 SetEvent(dsb
->notifies
[check
].hEventNotify
);
262 if(playpos
+ len
> dsb
->buflen
){
263 for(check
= first
; check
< left
; ++check
){
264 if(dsb
->notifies
[check
].dwOffset
>= (playpos
+ len
) % dsb
->buflen
)
267 TRACE("Signalling %p (%u)\n", dsb
->notifies
[check
].hEventNotify
, dsb
->notifies
[check
].dwOffset
);
268 SetEvent(dsb
->notifies
[check
].hEventNotify
);
273 static inline float get_current_sample(const IDirectSoundBufferImpl
*dsb
,
274 DWORD mixpos
, DWORD channel
)
276 if (mixpos
>= dsb
->buflen
&& !(dsb
->playflags
& DSBPLAY_LOOPING
))
278 return dsb
->get(dsb
, mixpos
% dsb
->buflen
, channel
);
281 static UINT
cp_fields_noresample(IDirectSoundBufferImpl
*dsb
, UINT count
)
283 UINT istride
= dsb
->pwfx
->nBlockAlign
;
284 UINT ostride
= dsb
->device
->pwfx
->nChannels
* sizeof(float);
286 for (i
= 0; i
< count
; i
++)
287 for (channel
= 0; channel
< dsb
->mix_channels
; channel
++)
288 dsb
->put(dsb
, i
* ostride
, channel
, get_current_sample(dsb
,
289 dsb
->sec_mixpos
+ i
* istride
, channel
));
293 static UINT
cp_fields_resample(IDirectSoundBufferImpl
*dsb
, UINT count
, LONG64
*freqAccNum
)
296 UINT istride
= dsb
->pwfx
->nBlockAlign
;
297 UINT ostride
= dsb
->device
->pwfx
->nChannels
* sizeof(float);
299 LONG64 freqAcc_start
= *freqAccNum
;
300 LONG64 freqAcc_end
= freqAcc_start
+ count
* dsb
->freqAdjustNum
;
301 UINT dsbfirstep
= dsb
->firstep
;
302 UINT channels
= dsb
->mix_channels
;
303 UINT max_ipos
= (freqAcc_start
+ count
* dsb
->freqAdjustNum
) / dsb
->freqAdjustDen
;
305 UINT fir_cachesize
= (fir_len
+ dsbfirstep
- 2) / dsbfirstep
;
306 UINT required_input
= max_ipos
+ fir_cachesize
;
307 float *intermediate
, *fir_copy
, *itmp
;
309 DWORD len
= required_input
* channels
;
310 len
+= fir_cachesize
;
311 len
*= sizeof(float);
313 if (!dsb
->device
->cp_buffer
) {
314 dsb
->device
->cp_buffer
= HeapAlloc(GetProcessHeap(), 0, len
);
315 dsb
->device
->cp_buffer_len
= len
;
316 } else if (len
> dsb
->device
->cp_buffer_len
) {
317 dsb
->device
->cp_buffer
= HeapReAlloc(GetProcessHeap(), 0, dsb
->device
->cp_buffer
, len
);
318 dsb
->device
->cp_buffer_len
= len
;
321 fir_copy
= dsb
->device
->cp_buffer
;
322 intermediate
= fir_copy
+ fir_cachesize
;
325 /* Important: this buffer MUST be non-interleaved
326 * if you want -msse3 to have any effect.
327 * This is good for CPU cache effects, too.
330 for (channel
= 0; channel
< channels
; channel
++)
331 for (i
= 0; i
< required_input
; i
++)
332 *(itmp
++) = get_current_sample(dsb
,
333 dsb
->sec_mixpos
+ i
* istride
, channel
);
335 for(i
= 0; i
< count
; ++i
) {
336 UINT int_fir_steps
= (freqAcc_start
+ i
* dsb
->freqAdjustNum
) * dsbfirstep
/ dsb
->freqAdjustDen
;
337 float total_fir_steps
= (freqAcc_start
+ i
* dsb
->freqAdjustNum
) * dsbfirstep
/ (float)dsb
->freqAdjustDen
;
338 UINT ipos
= int_fir_steps
/ dsbfirstep
;
340 UINT idx
= (ipos
+ 1) * dsbfirstep
- int_fir_steps
- 1;
341 float rem
= int_fir_steps
+ 1.0 - total_fir_steps
;
344 while (idx
< fir_len
- 1) {
345 fir_copy
[fir_used
++] = fir
[idx
] * (1.0 - rem
) + fir
[idx
+ 1] * rem
;
349 assert(fir_used
<= fir_cachesize
);
350 assert(ipos
+ fir_used
<= required_input
);
352 for (channel
= 0; channel
< dsb
->mix_channels
; channel
++) {
355 float* cache
= &intermediate
[channel
* required_input
+ ipos
];
356 for (j
= 0; j
< fir_used
; j
++)
357 sum
+= fir_copy
[j
] * cache
[j
];
358 dsb
->put(dsb
, i
* ostride
, channel
, sum
* dsb
->firgain
);
362 *freqAccNum
= freqAcc_end
% dsb
->freqAdjustDen
;
367 static void cp_fields(IDirectSoundBufferImpl
*dsb
, UINT count
, LONG64
*freqAccNum
)
371 if (dsb
->freqAdjustNum
== dsb
->freqAdjustDen
)
372 adv
= cp_fields_noresample(dsb
, count
); /* *freqAccNum is unmodified */
374 adv
= cp_fields_resample(dsb
, count
, freqAccNum
);
376 ipos
= dsb
->sec_mixpos
+ adv
* dsb
->pwfx
->nBlockAlign
;
377 if (ipos
>= dsb
->buflen
) {
378 if (dsb
->playflags
& DSBPLAY_LOOPING
)
382 dsb
->state
= STATE_STOPPED
;
386 dsb
->sec_mixpos
= ipos
;
390 * Calculate the distance between two buffer offsets, taking wraparound
393 static inline DWORD
DSOUND_BufPtrDiff(DWORD buflen
, DWORD ptr1
, DWORD ptr2
)
395 /* If these asserts fail, the problem is not here, but in the underlying code */
396 assert(ptr1
< buflen
);
397 assert(ptr2
< buflen
);
401 return buflen
+ ptr1
- ptr2
;
405 * Mix at most the given amount of data into the allocated temporary buffer
406 * of the given secondary buffer, starting from the dsb's first currently
407 * unsampled frame (writepos), translating frequency (pitch), stereo/mono
408 * and bits-per-sample so that it is ideal for the primary buffer.
409 * Doesn't perform any mixing - this is a straight copy/convert operation.
411 * dsb = the secondary buffer
412 * writepos = Starting position of changed buffer
413 * len = number of bytes to resample from writepos
415 * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this.
417 static void DSOUND_MixToTemporary(IDirectSoundBufferImpl
*dsb
, DWORD frames
)
419 UINT size_bytes
= frames
* sizeof(float) * dsb
->device
->pwfx
->nChannels
;
423 if (dsb
->device
->tmp_buffer_len
< size_bytes
|| !dsb
->device
->tmp_buffer
)
425 dsb
->device
->tmp_buffer_len
= size_bytes
;
426 if (dsb
->device
->tmp_buffer
)
427 dsb
->device
->tmp_buffer
= HeapReAlloc(GetProcessHeap(), 0, dsb
->device
->tmp_buffer
, size_bytes
);
429 dsb
->device
->tmp_buffer
= HeapAlloc(GetProcessHeap(), 0, size_bytes
);
431 if(dsb
->put_aux
== putieee32_sum
)
432 memset(dsb
->device
->tmp_buffer
, 0, dsb
->device
->tmp_buffer_len
);
434 cp_fields(dsb
, frames
, &dsb
->freqAccNum
);
436 if (size_bytes
> 0) {
437 for (i
= 0; i
< dsb
->num_filters
; i
++) {
438 if (dsb
->filters
[i
].inplace
) {
439 hr
= IMediaObjectInPlace_Process(dsb
->filters
[i
].inplace
, size_bytes
, (BYTE
*)dsb
->device
->tmp_buffer
, 0, DMO_INPLACE_NORMAL
);
442 WARN("IMediaObjectInPlace_Process failed for filter %u\n", i
);
444 WARN("filter %u has no inplace object - unsupported\n", i
);
449 static void DSOUND_MixerVol(const IDirectSoundBufferImpl
*dsb
, INT frames
)
452 float vols
[DS_MAX_CHANNELS
];
453 UINT channels
= dsb
->device
->pwfx
->nChannels
, chan
;
455 TRACE("(%p,%d)\n",dsb
,frames
);
456 TRACE("left = %x, right = %x\n", dsb
->volpan
.dwTotalAmpFactor
[0],
457 dsb
->volpan
.dwTotalAmpFactor
[1]);
459 if ((!(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPAN
) || (dsb
->volpan
.lPan
== 0)) &&
460 (!(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLVOLUME
) || (dsb
->volpan
.lVolume
== 0)) &&
461 !(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRL3D
))
462 return; /* Nothing to do */
464 if (channels
> DS_MAX_CHANNELS
)
466 FIXME("There is no support for %u channels\n", channels
);
470 for (i
= 0; i
< channels
; ++i
)
471 vols
[i
] = dsb
->volpan
.dwTotalAmpFactor
[i
] / ((float)0xFFFF);
473 for(i
= 0; i
< frames
; ++i
){
474 for(chan
= 0; chan
< channels
; ++chan
){
475 dsb
->device
->tmp_buffer
[i
* channels
+ chan
] *= vols
[chan
];
481 * Mix (at most) the given number of bytes into the given position of the
482 * device buffer, from the secondary buffer "dsb" (starting at the current
483 * mix position for that buffer).
485 * Returns the number of bytes actually mixed into the device buffer. This
486 * will match fraglen unless the end of the secondary buffer is reached
487 * (and it is not looping).
489 * dsb = the secondary buffer to mix from
490 * fraglen = number of bytes to mix
492 static DWORD
DSOUND_MixInBuffer(IDirectSoundBufferImpl
*dsb
, float *mix_buffer
, DWORD frames
)
497 TRACE("sec_mixpos=%d/%d\n", dsb
->sec_mixpos
, dsb
->buflen
);
498 TRACE("(%p, frames=%d)\n",dsb
,frames
);
500 /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */
501 oldpos
= dsb
->sec_mixpos
;
502 DSOUND_MixToTemporary(dsb
, frames
);
503 ibuf
= dsb
->device
->tmp_buffer
;
505 /* Apply volume if needed */
506 DSOUND_MixerVol(dsb
, frames
);
508 mixieee32(ibuf
, mix_buffer
, frames
* dsb
->device
->pwfx
->nChannels
);
510 /* check for notification positions */
511 if (dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPOSITIONNOTIFY
&&
512 dsb
->state
!= STATE_STARTING
) {
513 INT ilen
= DSOUND_BufPtrDiff(dsb
->buflen
, dsb
->sec_mixpos
, oldpos
);
514 DSOUND_CheckEvent(dsb
, oldpos
, ilen
);
521 * Mix some frames from the given secondary buffer "dsb" into the device
524 * dsb = the secondary buffer
525 * playpos = the current play position in the device buffer (primary buffer)
526 * frames = the maximum number of frames in the primary buffer to mix, from the
529 * Returns: the number of frames beyond the writepos that were mixed.
531 static DWORD
DSOUND_MixOne(IDirectSoundBufferImpl
*dsb
, float *mix_buffer
, DWORD frames
)
533 DWORD primary_done
= 0;
535 TRACE("(%p, frames=%d)\n",dsb
,frames
);
536 TRACE("looping=%d, leadin=%d\n", dsb
->playflags
, dsb
->leadin
);
538 /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */
539 /* FIXME: Is this needed? */
540 if (dsb
->leadin
&& dsb
->state
== STATE_STARTING
) {
541 if (frames
> 2 * dsb
->device
->frag_frames
) {
542 primary_done
= frames
- 2 * dsb
->device
->frag_frames
;
543 frames
= 2 * dsb
->device
->frag_frames
;
544 dsb
->sec_mixpos
+= primary_done
*
545 dsb
->pwfx
->nBlockAlign
* dsb
->freqAdjustNum
/ dsb
->freqAdjustDen
;
551 TRACE("frames (primary) = %i\n", frames
);
553 /* First try to mix to the end of the buffer if possible
554 * Theoretically it would allow for better optimization
556 primary_done
+= DSOUND_MixInBuffer(dsb
, mix_buffer
, frames
);
558 TRACE("total mixed data=%d\n", primary_done
);
560 /* Report back the total prebuffered amount for this buffer */
565 * For a DirectSoundDevice, go through all the currently playing buffers and
566 * mix them in to the device buffer.
568 * frames = the maximum amount to mix into the primary buffer
569 * all_stopped = reports back if all buffers have stopped
571 * Returns: the length beyond the writepos that was mixed to.
574 static void DSOUND_MixToPrimary(const DirectSoundDevice
*device
, float *mix_buffer
, DWORD frames
, BOOL
*all_stopped
)
577 IDirectSoundBufferImpl
*dsb
;
579 /* unless we find a running buffer, all have stopped */
582 TRACE("(frames %d)\n", frames
);
583 for (i
= 0; i
< device
->nrofbuffers
; i
++) {
584 dsb
= device
->buffers
[i
];
586 TRACE("MixToPrimary for %p, state=%d\n", dsb
, dsb
->state
);
588 if (dsb
->buflen
&& dsb
->state
) {
589 TRACE("Checking %p, frames=%d\n", dsb
, frames
);
590 RtlAcquireResourceShared(&dsb
->lock
, TRUE
);
591 /* if buffer is stopping it is stopped now */
592 if (dsb
->state
== STATE_STOPPING
) {
593 dsb
->state
= STATE_STOPPED
;
594 DSOUND_CheckEvent(dsb
, 0, 0);
595 } else if (dsb
->state
!= STATE_STOPPED
) {
597 /* if the buffer was starting, it must be playing now */
598 if (dsb
->state
== STATE_STARTING
)
599 dsb
->state
= STATE_PLAYING
;
601 /* mix next buffer into the main buffer */
602 DSOUND_MixOne(dsb
, mix_buffer
, frames
);
604 *all_stopped
= FALSE
;
606 RtlReleaseResource(&dsb
->lock
);
612 * Add buffers to the emulated wave device system.
614 * device = The current dsound playback device
615 * force = If TRUE, the function will buffer up as many frags as possible,
616 * even though and will ignore the actual state of the primary buffer.
621 static void DSOUND_WaveQueue(DirectSoundDevice
*device
, LPBYTE pos
, DWORD bytes
)
626 TRACE("(%p)\n", device
);
628 hr
= IAudioRenderClient_GetBuffer(device
->render
, bytes
/ device
->pwfx
->nBlockAlign
, &buffer
);
630 WARN("GetBuffer failed: %08x\n", hr
);
634 memcpy(buffer
, pos
, bytes
);
636 hr
= IAudioRenderClient_ReleaseBuffer(device
->render
, bytes
/ device
->pwfx
->nBlockAlign
, 0);
638 ERR("ReleaseBuffer failed: %08x\n", hr
);
639 IAudioRenderClient_ReleaseBuffer(device
->render
, 0, 0);
643 device
->pad
+= bytes
;
647 * Perform mixing for a Direct Sound device. That is, go through all the
648 * secondary buffers (the sound bites currently playing) and mix them in
649 * to the primary buffer (the device buffer).
651 * The mixing procedure goes:
653 * secondary->buffer (secondary format)
654 * =[Resample]=> device->tmp_buffer (float format)
655 * =[Volume]=> device->tmp_buffer (float format)
656 * =[Reformat]=> device->buffer (device format, skipped on float)
658 static void DSOUND_PerformMix(DirectSoundDevice
*device
)
660 DWORD block
, pad_frames
, pad_bytes
, frames
;
663 TRACE("(%p)\n", device
);
666 EnterCriticalSection(&device
->mixlock
);
668 hr
= IAudioClient_GetCurrentPadding(device
->client
, &pad_frames
);
670 WARN("GetCurrentPadding failed: %08x\n", hr
);
671 LeaveCriticalSection(&device
->mixlock
);
674 block
= device
->pwfx
->nBlockAlign
;
675 pad_bytes
= pad_frames
* block
;
676 device
->playpos
+= device
->pad
- pad_bytes
;
677 device
->playpos
%= device
->buflen
;
678 device
->pad
= pad_bytes
;
680 frames
= device
->ac_frames
- pad_frames
;
683 LeaveCriticalSection(&device
->mixlock
);
686 if (frames
> device
->frag_frames
* 3)
687 frames
= device
->frag_frames
* 3;
689 if (device
->priolevel
!= DSSCL_WRITEPRIMARY
) {
690 BOOL all_stopped
= FALSE
;
694 /* the sound of silence */
695 nfiller
= device
->pwfx
->wBitsPerSample
== 8 ? 128 : 0;
697 /* check for underrun. underrun occurs when the write position passes the mix position
698 * also wipe out just-played sound data */
700 WARN("Probable buffer underrun\n");
702 hr
= IAudioRenderClient_GetBuffer(device
->render
, frames
, (void*)&buffer
);
704 WARN("GetBuffer failed: %08x\n", hr
);
705 LeaveCriticalSection(&device
->mixlock
);
709 memset(buffer
, nfiller
, frames
* block
);
711 if (!device
->normfunction
)
712 DSOUND_MixToPrimary(device
, buffer
, frames
, &all_stopped
);
714 memset(device
->buffer
, nfiller
, device
->buflen
);
717 DSOUND_MixToPrimary(device
, (float*)device
->buffer
, frames
, &all_stopped
);
719 device
->normfunction(device
->buffer
, buffer
, frames
* device
->pwfx
->nChannels
);
722 hr
= IAudioRenderClient_ReleaseBuffer(device
->render
, frames
, 0);
724 ERR("ReleaseBuffer failed: %08x\n", hr
);
726 device
->pad
+= frames
* block
;
727 } else if (!device
->stopped
) {
728 DWORD writepos
= (device
->playpos
+ pad_bytes
) % device
->buflen
;
729 DWORD bytes
= frames
* block
;
731 if (bytes
> device
->buflen
)
732 bytes
= device
->buflen
;
733 if (writepos
+ bytes
> device
->buflen
) {
734 DSOUND_WaveQueue(device
, device
->buffer
+ writepos
, device
->buflen
- writepos
);
735 DSOUND_WaveQueue(device
, device
->buffer
, writepos
+ bytes
- device
->buflen
);
737 DSOUND_WaveQueue(device
, device
->buffer
+ writepos
, bytes
);
740 LeaveCriticalSection(&(device
->mixlock
));
744 DWORD CALLBACK
DSOUND_mixthread(void *p
)
746 DirectSoundDevice
*dev
= p
;
747 TRACE("(%p)\n", dev
);
753 * Some audio drivers are retarded and won't fire after being
754 * stopped, add a timeout to handle this.
756 ret
= WaitForSingleObject(dev
->sleepev
, dev
->sleeptime
);
757 if (ret
== WAIT_FAILED
)
758 WARN("wait returned error %u %08x!\n", GetLastError(), GetLastError());
759 else if (ret
!= WAIT_OBJECT_0
)
760 WARN("wait returned %08x!\n", ret
);
764 RtlAcquireResourceShared(&(dev
->buffer_list_lock
), TRUE
);
765 DSOUND_PerformMix(dev
);
766 RtlReleaseResource(&(dev
->buffer_list_lock
));
768 SetEvent(dev
->thread_finished
);