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[wine.git] / dlls / d3d8 / directx.c
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1 /*
2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d8_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
27 static inline struct d3d8 *impl_from_IDirect3D8(IDirect3D8 *iface)
29 return CONTAINING_RECORD(iface, struct d3d8, IDirect3D8_iface);
32 static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void **out)
34 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
36 if (IsEqualGUID(riid, &IID_IDirect3D8)
37 || IsEqualGUID(riid, &IID_IUnknown))
39 IDirect3D8_AddRef(iface);
40 *out = iface;
41 return S_OK;
44 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
46 *out = NULL;
47 return E_NOINTERFACE;
50 static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface)
52 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
53 ULONG refcount = InterlockedIncrement(&d3d8->refcount);
55 TRACE("%p increasing refcount to %u.\n", iface, refcount);
57 return refcount;
60 static ULONG WINAPI d3d8_Release(IDirect3D8 *iface)
62 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
63 ULONG refcount = InterlockedDecrement(&d3d8->refcount);
65 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
67 if (!refcount)
69 wined3d_mutex_lock();
70 wined3d_decref(d3d8->wined3d);
71 wined3d_mutex_unlock();
73 heap_free(d3d8->wined3d_outputs);
74 heap_free(d3d8);
77 return refcount;
80 static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function)
82 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
83 HRESULT hr;
85 TRACE("iface %p, init_function %p.\n", iface, init_function);
87 wined3d_mutex_lock();
88 hr = wined3d_register_software_device(d3d8->wined3d, init_function);
89 wined3d_mutex_unlock();
91 return hr;
94 static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface)
96 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
98 TRACE("iface %p.\n", iface);
100 return d3d8->wined3d_output_count;
103 static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter,
104 DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier)
106 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
107 struct wined3d_adapter_identifier adapter_id;
108 struct wined3d_adapter *wined3d_adapter;
109 unsigned int output_idx;
110 HRESULT hr;
112 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
113 iface, adapter, flags, identifier);
115 output_idx = adapter;
116 if (output_idx >= d3d8->wined3d_output_count)
117 return D3DERR_INVALIDCALL;
119 adapter_id.driver = identifier->Driver;
120 adapter_id.driver_size = sizeof(identifier->Driver);
121 adapter_id.description = identifier->Description;
122 adapter_id.description_size = sizeof(identifier->Description);
124 /* D3DENUM_NO_WHQL_LEVEL -> WINED3DENUM_WHQL_LEVEL */
125 flags ^= D3DENUM_NO_WHQL_LEVEL;
127 wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
128 if (SUCCEEDED(hr = wined3d_adapter_get_identifier(wined3d_adapter, flags, &adapter_id)))
130 identifier->DriverVersion = adapter_id.driver_version;
131 identifier->VendorId = adapter_id.vendor_id;
132 identifier->DeviceId = adapter_id.device_id;
133 identifier->SubSysId = adapter_id.subsystem_id;
134 identifier->Revision = adapter_id.revision;
135 memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
136 identifier->WHQLLevel = adapter_id.whql_level;
139 return hr;
142 static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter)
144 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
145 unsigned int output_idx, count;
147 TRACE("iface %p, adapter %u.\n", iface, adapter);
149 output_idx = adapter;
150 if (output_idx >= d3d8->wined3d_output_count)
151 return 0;
153 wined3d_mutex_lock();
154 count = wined3d_output_get_mode_count(d3d8->wined3d_outputs[output_idx],
155 WINED3DFMT_UNKNOWN, WINED3D_SCANLINE_ORDERING_UNKNOWN);
156 wined3d_mutex_unlock();
158 return count;
161 static HRESULT WINAPI d3d8_EnumAdapterModes(IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode)
163 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
164 struct wined3d_display_mode wined3d_mode;
165 unsigned int output_idx;
166 HRESULT hr;
168 TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
169 iface, adapter, mode_idx, mode);
171 output_idx = adapter;
172 if (output_idx >= d3d8->wined3d_output_count)
173 return D3DERR_INVALIDCALL;
175 wined3d_mutex_lock();
176 hr = wined3d_output_get_mode(d3d8->wined3d_outputs[output_idx], WINED3DFMT_UNKNOWN,
177 WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
178 wined3d_mutex_unlock();
180 if (SUCCEEDED(hr))
182 mode->Width = wined3d_mode.width;
183 mode->Height = wined3d_mode.height;
184 mode->RefreshRate = wined3d_mode.refresh_rate;
185 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
188 return hr;
191 static HRESULT WINAPI d3d8_GetAdapterDisplayMode(IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode)
193 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
194 struct wined3d_display_mode wined3d_mode;
195 unsigned int output_idx;
196 HRESULT hr;
198 TRACE("iface %p, adapter %u, mode %p.\n",
199 iface, adapter, mode);
201 output_idx = adapter;
202 if (output_idx >= d3d8->wined3d_output_count)
203 return D3DERR_INVALIDCALL;
205 wined3d_mutex_lock();
206 hr = wined3d_output_get_display_mode(d3d8->wined3d_outputs[output_idx], &wined3d_mode, NULL);
207 wined3d_mutex_unlock();
209 if (SUCCEEDED(hr))
211 mode->Width = wined3d_mode.width;
212 mode->Height = wined3d_mode.height;
213 mode->RefreshRate = wined3d_mode.refresh_rate;
214 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
217 return hr;
220 static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
221 D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
223 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
224 unsigned int output_idx;
225 HRESULT hr;
227 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
228 iface, adapter, device_type, display_format, backbuffer_format, windowed);
230 output_idx = adapter;
231 if (output_idx >= d3d8->wined3d_output_count)
232 return D3DERR_INVALIDCALL;
234 if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5)
235 return WINED3DERR_NOTAVAILABLE;
237 wined3d_mutex_lock();
238 hr = wined3d_check_device_type(d3d8->wined3d, d3d8->wined3d_outputs[output_idx],
239 wined3d_device_type_from_d3d(device_type), wined3dformat_from_d3dformat(display_format),
240 wined3dformat_from_d3dformat(backbuffer_format), windowed);
241 wined3d_mutex_unlock();
243 return hr;
246 static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
247 D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
249 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
250 enum wined3d_resource_type wined3d_rtype;
251 struct wined3d_adapter *wined3d_adapter;
252 unsigned int bind_flags;
253 unsigned int output_idx;
254 HRESULT hr;
256 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
257 iface, adapter, device_type, adapter_format, usage, resource_type, format);
259 output_idx = adapter;
260 if (output_idx >= d3d8->wined3d_output_count)
261 return D3DERR_INVALIDCALL;
263 if (adapter_format != D3DFMT_X8R8G8B8 && adapter_format != D3DFMT_R5G6B5
264 && adapter_format != D3DFMT_X1R5G5B5)
266 WARN("Invalid adapter format.\n");
267 return adapter_format ? D3DERR_NOTAVAILABLE : D3DERR_INVALIDCALL;
270 bind_flags = wined3d_bind_flags_from_d3d8_usage(usage);
271 usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
272 switch (resource_type)
274 case D3DRTYPE_CUBETEXTURE:
275 usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
276 case D3DRTYPE_TEXTURE:
277 bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
278 case D3DRTYPE_SURFACE:
279 wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
280 break;
282 case D3DRTYPE_VOLUMETEXTURE:
283 case D3DRTYPE_VOLUME:
284 bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
285 wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
286 break;
288 case D3DRTYPE_VERTEXBUFFER:
289 case D3DRTYPE_INDEXBUFFER:
290 wined3d_rtype = WINED3D_RTYPE_BUFFER;
291 break;
293 default:
294 FIXME("Unhandled resource type %#x.\n", resource_type);
295 return WINED3DERR_INVALIDCALL;
298 wined3d_mutex_lock();
299 wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
300 if (format == D3DFMT_RESZ && resource_type == D3DRTYPE_SURFACE && usage == D3DUSAGE_RENDERTARGET)
302 DWORD levels;
304 hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
305 WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels);
306 if (SUCCEEDED(hr) && !levels)
307 hr = D3DERR_NOTAVAILABLE;
309 else
310 hr = wined3d_check_device_format(d3d8->wined3d, wined3d_adapter, wined3d_device_type_from_d3d(device_type),
311 wined3dformat_from_d3dformat(adapter_format), usage, bind_flags, wined3d_rtype,
312 wined3dformat_from_d3dformat(format));
313 wined3d_mutex_unlock();
315 return hr;
318 static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
319 D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type)
321 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
322 struct wined3d_adapter *wined3d_adapter;
323 unsigned int output_idx;
324 HRESULT hr;
326 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
327 iface, adapter, device_type, format, windowed, multisample_type);
329 output_idx = adapter;
330 if (output_idx >= d3d8->wined3d_output_count)
331 return D3DERR_INVALIDCALL;
333 if (multisample_type > D3DMULTISAMPLE_16_SAMPLES)
334 return D3DERR_INVALIDCALL;
336 wined3d_mutex_lock();
337 wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
338 hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
339 wined3dformat_from_d3dformat(format), windowed,
340 (enum wined3d_multisample_type)multisample_type, NULL);
341 wined3d_mutex_unlock();
343 return hr;
346 static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
347 D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
349 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
350 struct wined3d_adapter *wined3d_adapter;
351 unsigned int output_idx;
352 HRESULT hr;
354 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
355 iface, adapter, device_type, adapter_format, rt_format, ds_format);
357 output_idx = adapter;
358 if (output_idx >= d3d8->wined3d_output_count)
359 return D3DERR_INVALIDCALL;
361 wined3d_mutex_lock();
362 wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
363 hr = wined3d_check_depth_stencil_match(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
364 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
365 wined3dformat_from_d3dformat(ds_format));
366 wined3d_mutex_unlock();
368 return hr;
371 static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps)
373 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
374 struct wined3d_adapter *wined3d_adapter;
375 struct wined3d_caps wined3d_caps;
376 unsigned int output_idx;
377 HRESULT hr;
379 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
381 output_idx = adapter;
382 if (output_idx >= d3d8->wined3d_output_count)
383 return D3DERR_INVALIDCALL;
385 if (!caps)
386 return D3DERR_INVALIDCALL;
388 wined3d_mutex_lock();
389 wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
390 hr = wined3d_get_device_caps(wined3d_adapter, wined3d_device_type_from_d3d(device_type), &wined3d_caps);
391 wined3d_mutex_unlock();
393 d3dcaps_from_wined3dcaps(caps, &wined3d_caps, adapter);
395 return hr;
398 static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter)
400 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
401 struct wined3d_output_desc desc;
402 unsigned int output_idx;
403 HRESULT hr;
405 TRACE("iface %p, adapter %u.\n", iface, adapter);
407 output_idx = adapter;
408 if (output_idx >= d3d8->wined3d_output_count)
409 return NULL;
411 wined3d_mutex_lock();
412 hr = wined3d_output_get_desc(d3d8->wined3d_outputs[output_idx], &desc);
413 wined3d_mutex_unlock();
415 if (FAILED(hr))
417 WARN("Failed to get output desc, hr %#x.\n", hr);
418 return NULL;
421 return desc.monitor;
424 static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter,
425 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
426 IDirect3DDevice8 **device)
428 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
429 struct d3d8_device *object;
430 HRESULT hr;
432 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
433 iface, adapter, device_type, focus_window, flags, parameters, device);
435 if (!(object = heap_alloc_zero(sizeof(*object))))
436 return E_OUTOFMEMORY;
438 hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters);
439 if (FAILED(hr))
441 WARN("Failed to initialize device, hr %#x.\n", hr);
442 heap_free(object);
443 return hr;
446 TRACE("Created device %p.\n", object);
447 *device = &object->IDirect3DDevice8_iface;
449 return D3D_OK;
452 static const struct IDirect3D8Vtbl d3d8_vtbl =
454 /* IUnknown */
455 d3d8_QueryInterface,
456 d3d8_AddRef,
457 d3d8_Release,
458 /* IDirect3D8 */
459 d3d8_RegisterSoftwareDevice,
460 d3d8_GetAdapterCount,
461 d3d8_GetAdapterIdentifier,
462 d3d8_GetAdapterModeCount,
463 d3d8_EnumAdapterModes,
464 d3d8_GetAdapterDisplayMode,
465 d3d8_CheckDeviceType,
466 d3d8_CheckDeviceFormat,
467 d3d8_CheckDeviceMultiSampleType,
468 d3d8_CheckDepthStencilMatch,
469 d3d8_GetDeviceCaps,
470 d3d8_GetAdapterMonitor,
471 d3d8_CreateDevice,
474 BOOL d3d8_init(struct d3d8 *d3d8)
476 DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING
477 | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
478 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART
479 | WINED3D_LEGACY_CUBEMAP_FILTERING;
480 unsigned int adapter_idx, output_idx, adapter_count, output_count = 0;
481 struct wined3d_adapter *wined3d_adapter;
483 d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
484 d3d8->refcount = 1;
486 wined3d_mutex_lock();
487 d3d8->wined3d = wined3d_create(flags);
488 if (!d3d8->wined3d)
490 wined3d_mutex_unlock();
491 return FALSE;
494 adapter_count = wined3d_get_adapter_count(d3d8->wined3d);
495 for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
497 wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx);
498 output_count += wined3d_adapter_get_output_count(wined3d_adapter);
501 d3d8->wined3d_outputs = heap_calloc(output_count, sizeof(*d3d8->wined3d_outputs));
502 if (!d3d8->wined3d_outputs)
504 wined3d_decref(d3d8->wined3d);
505 wined3d_mutex_unlock();
506 return FALSE;
509 d3d8->wined3d_output_count = 0;
510 for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
512 wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx);
513 output_count = wined3d_adapter_get_output_count(wined3d_adapter);
514 for (output_idx = 0; output_idx < output_count; ++output_idx)
516 d3d8->wined3d_outputs[d3d8->wined3d_output_count] =
517 wined3d_adapter_get_output(wined3d_adapter, output_idx);
518 ++d3d8->wined3d_output_count;
522 wined3d_mutex_unlock();
523 return TRUE;