2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
29 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
35 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
36 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
,REFIID riid
,LPVOID
*ppobj
)
38 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
40 TRACE("(%p) : QueryInterface\n", This
);
41 if (IsEqualGUID(riid
, &IID_IUnknown
)
42 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
43 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
44 || IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture8
)) {
45 IDirect3DVolumeTexture8Impl_AddRef(iface
);
50 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
54 ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
) {
55 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
56 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
60 ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
) {
61 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
62 ULONG ref
= --This
->ref
;
65 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
67 for (i
= 0; i
< This
->levels
; i
++) {
68 if (This
->volumes
[i
] != NULL
) {
69 TRACE("(%p) : Releasing volume %p\n", This
, This
->volumes
[i
]);
70 IDirect3DVolume8Impl_Release((LPDIRECT3DVOLUME8
) This
->volumes
[i
]);
73 HeapFree(GetProcessHeap(), 0, This
);
78 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
79 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
) {
80 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
81 TRACE("(%p) : returning %p\n", This
, This
->Device
);
82 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
84 * Note Calling this method will increase the internal reference count
85 * on the IDirect3DDevice8 interface.
87 IDirect3DDevice8Impl_AddRef(*ppDevice
);
90 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
91 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
92 FIXME("(%p) : stub\n", This
);
95 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
96 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
97 FIXME("(%p) : stub\n", This
);
100 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
) {
101 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
102 FIXME("(%p) : stub\n", This
);
105 DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
) {
106 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
107 FIXME("(%p) : stub returning 0\n", This
);
110 DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
) {
111 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
112 FIXME("(%p) : stub returning 0\n", This
);
115 void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
) {
117 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
118 TRACE("(%p) : About to load texture\n", This
);
122 for (i
= 0; i
< This
->levels
; i
++) {
123 if (i
== 0 && This
->volumes
[i
]->textureName
!= 0 && This
->Dirty
== FALSE
) {
124 glBindTexture(GL_TEXTURE_3D
, This
->volumes
[i
]->textureName
);
125 checkGLcall("glBindTexture");
126 TRACE("Texture %p (level %d) given name %d\n", This
->volumes
[i
], i
, This
->volumes
[i
]->textureName
);
127 /* No need to walk through all mip-map levels, since already all assigned */
131 if (This
->volumes
[i
]->textureName
== 0) {
132 glGenTextures(1, &This
->volumes
[i
]->textureName
);
133 checkGLcall("glGenTextures");
134 TRACE("Texture %p (level %d) given name %d\n", This
->volumes
[i
], i
, This
->volumes
[i
]->textureName
);
137 glBindTexture(GL_TEXTURE_3D
, This
->volumes
[i
]->textureName
);
138 checkGLcall("glBindTexture");
140 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This
->levels
- 1);
141 glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAX_LEVEL
, This
->levels
- 1);
142 checkGLcall("glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1)");
145 TRACE("Calling glTexImage3D %x i=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
148 D3DFmt2GLIntFmt(This
->Device
, This
->format
),
149 This
->volumes
[i
]->myDesc
.Width
,
150 This
->volumes
[i
]->myDesc
.Height
,
151 This
->volumes
[i
]->myDesc
.Depth
,
153 D3DFmt2GLFmt(This
->Device
, This
->format
),
154 D3DFmt2GLType(This
->Device
, This
->format
),
155 This
->volumes
[i
]->allocatedMemory
);
156 glTexImage3D(GL_TEXTURE_3D
,
158 D3DFmt2GLIntFmt(This
->Device
, This
->format
),
159 This
->volumes
[i
]->myDesc
.Width
,
160 This
->volumes
[i
]->myDesc
.Height
,
161 This
->volumes
[i
]->myDesc
.Depth
,
163 D3DFmt2GLFmt(This
->Device
, This
->format
),
164 D3DFmt2GLType(This
->Device
, This
->format
),
165 This
->volumes
[i
]->allocatedMemory
);
166 checkGLcall("glTexImage3D");
168 /* Removed glTexParameterf now TextureStageStates are initialized at startup */
177 D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
) {
178 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
179 TRACE("(%p) : returning %d\n", This
, This
->ResourceType
);
180 return This
->ResourceType
;
183 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
184 DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
) {
185 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
186 FIXME("(%p) : stub returning 0\n", This
);
189 DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
) {
190 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
191 FIXME("(%p) : stub returning 0\n", This
);
194 DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
) {
195 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
196 TRACE("(%p) : returning %d\n", This
, This
->levels
);
200 /* IDirect3DVolumeTexture8 */
201 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,D3DVOLUME_DESC
*pDesc
) {
202 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
203 if (Level
< This
->levels
) {
204 TRACE("(%p) Level (%d)\n", This
, Level
);
205 return IDirect3DVolume8Impl_GetDesc((LPDIRECT3DVOLUME8
) This
->volumes
[Level
], pDesc
);
207 FIXME("(%p) Level (%d)\n", This
, Level
);
211 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, IDirect3DVolume8
** ppVolumeLevel
) {
212 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
213 if (Level
< This
->levels
) {
214 *ppVolumeLevel
= (LPDIRECT3DVOLUME8
)This
->volumes
[Level
];
215 IDirect3DVolume8Impl_AddRef((LPDIRECT3DVOLUME8
) *ppVolumeLevel
);
216 TRACE("(%p) -> level(%d) returning volume@%p\n", This
, Level
, *ppVolumeLevel
);
218 FIXME("(%p) Level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
219 return D3DERR_INVALIDCALL
;
224 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
) {
226 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
227 if (Level
< This
->levels
) {
229 * Not dirtified while Surfaces don't notify dirtification
230 * This->Dirty = TRUE;
232 hr
= IDirect3DVolume8Impl_LockBox((LPDIRECT3DVOLUME8
) This
->volumes
[Level
], pLockedVolume
, pBox
, Flags
);
233 TRACE("(%p) Level (%d) success(%lu)\n", This
, Level
, hr
);
235 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
236 return D3DERR_INVALIDCALL
;
240 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
) {
242 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
243 if (Level
< This
->levels
) {
244 hr
= IDirect3DVolume8Impl_UnlockBox((LPDIRECT3DVOLUME8
) This
->volumes
[Level
]);
245 TRACE("(%p) -> level(%d) success(%lu)\n", This
, Level
, hr
);
247 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
248 return D3DERR_INVALIDCALL
;
252 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
* pDirtyBox
) {
253 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
255 TRACE("(%p) : dirtyfication of volume Level (0)\n", This
);
256 return IDirect3DVolume8Impl_AddDirtyBox((LPDIRECT3DVOLUME8
) This
->volumes
[0], pDirtyBox
);
260 ICOM_VTABLE(IDirect3DVolumeTexture8
) Direct3DVolumeTexture8_Vtbl
=
262 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
263 IDirect3DVolumeTexture8Impl_QueryInterface
,
264 IDirect3DVolumeTexture8Impl_AddRef
,
265 IDirect3DVolumeTexture8Impl_Release
,
266 IDirect3DVolumeTexture8Impl_GetDevice
,
267 IDirect3DVolumeTexture8Impl_SetPrivateData
,
268 IDirect3DVolumeTexture8Impl_GetPrivateData
,
269 IDirect3DVolumeTexture8Impl_FreePrivateData
,
270 IDirect3DVolumeTexture8Impl_SetPriority
,
271 IDirect3DVolumeTexture8Impl_GetPriority
,
272 IDirect3DVolumeTexture8Impl_PreLoad
,
273 IDirect3DVolumeTexture8Impl_GetType
,
274 IDirect3DVolumeTexture8Impl_SetLOD
,
275 IDirect3DVolumeTexture8Impl_GetLOD
,
276 IDirect3DVolumeTexture8Impl_GetLevelCount
,
277 IDirect3DVolumeTexture8Impl_GetLevelDesc
,
278 IDirect3DVolumeTexture8Impl_GetVolumeLevel
,
279 IDirect3DVolumeTexture8Impl_LockBox
,
280 IDirect3DVolumeTexture8Impl_UnlockBox
,
281 IDirect3DVolumeTexture8Impl_AddDirtyBox