Get rid of a W->A cross call in ImageList_LoadImageW.
[wine.git] / dlls / d3d8 / d3d8.spec
blob6c9d43d73cfd9974e73ddd545fde521c366a7793
1 @ stdcall D3D8GetSWInfo()
2 @ stdcall DebugSetMute()
3 @ stdcall Direct3DCreate8(long)
4 @ stdcall ValidatePixelShader(ptr ptr)
5 @ stdcall ValidateVertexShader(ptr ptr)