2 * IDirect3DBaseTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
29 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
35 /* IDirect3DBaseTexture8 (Inherited from IUnknown) */
36 HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
,REFIID riid
,LPVOID
*ppobj
)
38 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
39 TRACE("(%p) : QueryInterface\n", This
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
42 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)) {
43 IDirect3DBaseTexture8Impl_AddRef(iface
);
48 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
52 ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
) {
53 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
54 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
58 ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
) {
59 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
60 ULONG ref
= --This
->ref
;
61 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
63 HeapFree(GetProcessHeap(), 0, This
);
67 /* IDirect3DBaseTexture8 (Inherited from IDirect3DResource8) */
68 HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
) {
69 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
70 TRACE("(%p) : returning %p\n", This
, This
->Device
);
71 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
73 * Note Calling this method will increase the internal reference count
74 * on the IDirect3DDevice8 interface.
76 IDirect3DDevice8Impl_AddRef(*ppDevice
);
79 HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
80 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
81 FIXME("(%p) : stub\n", This
); return D3D_OK
;
83 HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
84 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
85 FIXME("(%p) : stub\n", This
); return D3D_OK
;
87 HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
) {
88 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
89 FIXME("(%p) : stub\n", This
); return D3D_OK
;
91 DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
) {
92 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
93 FIXME("(%p) : stub\n", This
);
96 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
) {
97 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
98 FIXME("(%p) : stub\n", This
);
101 void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
) {
102 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
103 FIXME("(%p) : stub\n", This
);
105 D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
) {
106 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
107 /*TRACE("(%p) : returning %d\n", This, This->ResourceType);*/
108 return This
->ResourceType
;
111 /* IDirect3DBaseTexture8 */
112 DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
) {
113 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
114 FIXME("(%p) : stub\n", This
);
117 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
) {
118 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
119 FIXME("(%p) : stub\n", This
);
122 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
) {
123 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
124 TRACE("(%p) : returning %d\n", This
, This
->levels
);
128 ICOM_VTABLE(IDirect3DBaseTexture8
) Direct3DBaseTexture8_Vtbl
=
130 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
131 IDirect3DBaseTexture8Impl_QueryInterface
,
132 IDirect3DBaseTexture8Impl_AddRef
,
133 IDirect3DBaseTexture8Impl_Release
,
134 IDirect3DBaseTexture8Impl_GetDevice
,
135 IDirect3DBaseTexture8Impl_SetPrivateData
,
136 IDirect3DBaseTexture8Impl_GetPrivateData
,
137 IDirect3DBaseTexture8Impl_FreePrivateData
,
138 IDirect3DBaseTexture8Impl_SetPriority
,
139 IDirect3DBaseTexture8Impl_GetPriority
,
140 IDirect3DBaseTexture8Impl_PreLoad
,
141 IDirect3DBaseTexture8Impl_GetType
,
142 IDirect3DBaseTexture8Impl_SetLOD
,
143 IDirect3DBaseTexture8Impl_GetLOD
,
144 IDirect3DBaseTexture8Impl_GetLevelCount
,
147 BOOL WINAPI
IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface
) {
148 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
152 BOOL WINAPI
IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface
, BOOL dirty
) {
154 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);