2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
84 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
86 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
87 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
88 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
89 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
90 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
91 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
92 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
94 FIXME("Unhandled wined3d format %#x.\n", format
);
95 return D3DFMT_UNKNOWN
;
99 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
101 BYTE
*c
= (BYTE
*)&format
;
103 /* Don't translate FOURCC formats */
104 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
108 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
109 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
110 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
111 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
112 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
113 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
114 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
115 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
116 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
117 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
118 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
119 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
120 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
121 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
122 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
123 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
124 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
125 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
126 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
127 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
128 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
129 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
130 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
131 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
132 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
133 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
134 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
135 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
136 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
137 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
138 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
139 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
140 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
141 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
142 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
143 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
144 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
145 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
146 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
147 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
148 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
149 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
150 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
151 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
152 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
153 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
154 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
155 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
156 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
158 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
159 return WINED3DFMT_UNKNOWN
;
163 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
165 switch (primitive_type
)
167 case D3DPT_POINTLIST
:
168 return primitive_count
;
171 return primitive_count
* 2;
173 case D3DPT_LINESTRIP
:
174 return primitive_count
+ 1;
176 case D3DPT_TRIANGLELIST
:
177 return primitive_count
* 3;
179 case D3DPT_TRIANGLESTRIP
:
180 case D3DPT_TRIANGLEFAN
:
181 return primitive_count
+ 2;
184 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
189 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
190 const struct wined3d_swapchain_desc
*swapchain_desc
)
192 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
193 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
194 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
195 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
196 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
197 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
198 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
199 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
200 present_parameters
->Windowed
= swapchain_desc
->windowed
;
201 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
202 present_parameters
->AutoDepthStencilFormat
203 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
204 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
205 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
206 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
209 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
210 const D3DPRESENT_PARAMETERS
*present_parameters
, BOOL extended
)
212 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
213 UINT highest_bb_count
= extended
? 30 : 3;
215 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
217 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
220 if (present_parameters
->BackBufferCount
> highest_bb_count
221 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
222 && present_parameters
->BackBufferCount
> 1))
224 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
228 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
229 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
230 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
231 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
232 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
233 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
234 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
235 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
236 swapchain_desc
->windowed
= present_parameters
->Windowed
;
237 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
238 swapchain_desc
->auto_depth_stencil_format
239 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
240 swapchain_desc
->flags
241 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
242 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
243 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
244 swapchain_desc
->auto_restore_display_mode
= TRUE
;
246 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
247 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
252 void d3dcaps_from_wined3dcaps(D3DCAPS9
*caps
, const WINED3DCAPS
*wined3d_caps
)
254 static const DWORD ps_minor_version
[] = {0, 4, 0, 0};
255 static const DWORD vs_minor_version
[] = {0, 1, 0, 0};
256 static const DWORD texture_filter_caps
=
257 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
258 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
| D3DPTFILTERCAPS_MINFGAUSSIANQUAD
|
259 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
260 D3DPTFILTERCAPS_MAGFLINEAR
|D3DPTFILTERCAPS_MAGFANISOTROPIC
|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
|
261 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
;
263 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
264 caps
->AdapterOrdinal
= wined3d_caps
->AdapterOrdinal
;
265 caps
->Caps
= wined3d_caps
->Caps
;
266 caps
->Caps2
= wined3d_caps
->Caps2
;
267 caps
->Caps3
= wined3d_caps
->Caps3
;
268 caps
->PresentationIntervals
= wined3d_caps
->PresentationIntervals
;
269 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
270 caps
->DevCaps
= wined3d_caps
->DevCaps
;
271 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
272 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
273 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
274 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
275 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
276 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
277 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
278 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
279 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
280 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
281 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
282 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
283 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
284 caps
->LineCaps
= wined3d_caps
->LineCaps
;
285 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
286 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
287 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
288 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
289 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
290 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
291 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
292 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
293 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
294 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
295 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
296 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
297 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
298 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
299 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
300 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
301 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
302 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
303 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
304 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
305 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
306 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
307 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
308 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
309 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
310 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
311 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
312 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
313 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
314 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
315 caps
->PixelShader1xMaxValue
= wined3d_caps
->PixelShader1xMaxValue
;
316 caps
->DevCaps2
= wined3d_caps
->DevCaps2
;
317 caps
->MaxNpatchTessellationLevel
= wined3d_caps
->MaxNpatchTessellationLevel
;
318 caps
->MasterAdapterOrdinal
= wined3d_caps
->MasterAdapterOrdinal
;
319 caps
->AdapterOrdinalInGroup
= wined3d_caps
->AdapterOrdinalInGroup
;
320 caps
->NumberOfAdaptersInGroup
= wined3d_caps
->NumberOfAdaptersInGroup
;
321 caps
->DeclTypes
= wined3d_caps
->DeclTypes
;
322 caps
->NumSimultaneousRTs
= wined3d_caps
->NumSimultaneousRTs
;
323 caps
->StretchRectFilterCaps
= wined3d_caps
->StretchRectFilterCaps
;
324 caps
->VS20Caps
.Caps
= wined3d_caps
->VS20Caps
.caps
;
325 caps
->VS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->VS20Caps
.dynamic_flow_control_depth
;
326 caps
->VS20Caps
.NumTemps
= wined3d_caps
->VS20Caps
.temp_count
;
327 caps
->VS20Caps
.StaticFlowControlDepth
= wined3d_caps
->VS20Caps
.static_flow_control_depth
;
328 caps
->PS20Caps
.Caps
= wined3d_caps
->PS20Caps
.caps
;
329 caps
->PS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->PS20Caps
.dynamic_flow_control_depth
;
330 caps
->PS20Caps
.NumTemps
= wined3d_caps
->PS20Caps
.temp_count
;
331 caps
->PS20Caps
.StaticFlowControlDepth
= wined3d_caps
->PS20Caps
.static_flow_control_depth
;
332 caps
->PS20Caps
.NumInstructionSlots
= wined3d_caps
->PS20Caps
.instruction_slot_count
;
333 caps
->VertexTextureFilterCaps
= wined3d_caps
->VertexTextureFilterCaps
;
334 caps
->MaxVShaderInstructionsExecuted
= wined3d_caps
->MaxVShaderInstructionsExecuted
;
335 caps
->MaxPShaderInstructionsExecuted
= wined3d_caps
->MaxPShaderInstructionsExecuted
;
336 caps
->MaxVertexShader30InstructionSlots
= wined3d_caps
->MaxVertexShader30InstructionSlots
;
337 caps
->MaxPixelShader30InstructionSlots
= wined3d_caps
->MaxPixelShader30InstructionSlots
;
339 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
340 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
342 /* Filter wined3d caps. */
343 caps
->TextureFilterCaps
&= texture_filter_caps
;
344 caps
->CubeTextureFilterCaps
&= texture_filter_caps
;
345 caps
->VolumeTextureFilterCaps
&= texture_filter_caps
;
348 D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
349 D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
| D3DDEVCAPS_TEXTUREVIDEOMEMORY
|
350 D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM
|
351 D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
352 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
353 D3DDEVCAPS_HWRASTERIZATION
| D3DDEVCAPS_PUREDEVICE
| D3DDEVCAPS_QUINTICRTPATCHES
|
354 D3DDEVCAPS_RTPATCHES
| D3DDEVCAPS_RTPATCHHANDLEZERO
| D3DDEVCAPS_NPATCHES
;
357 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_SPECULARGOURAUDRGB
|
358 D3DPSHADECAPS_ALPHAGOURAUDBLEND
| D3DPSHADECAPS_FOGGOURAUD
;
361 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_FOGVERTEX
|
362 D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
|
363 D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
|
364 D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
|
365 D3DPRASTERCAPS_SCISSORTEST
| D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
366 D3DPRASTERCAPS_DEPTHBIAS
| D3DPRASTERCAPS_MULTISAMPLE_TOGGLE
;
369 D3DDEVCAPS2_STREAMOFFSET
| D3DDEVCAPS2_DMAPNPATCH
| D3DDEVCAPS2_ADAPTIVETESSRTPATCH
|
370 D3DDEVCAPS2_ADAPTIVETESSNPATCH
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
|
371 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
374 D3DCAPS2_FULLSCREENGAMMA
| D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_RESERVED
|
375 D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_CANAUTOGENMIPMAP
;
377 caps
->VertexProcessingCaps
&=
378 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_DIRECTIONALLIGHTS
|
379 D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
| D3DVTXPCAPS_TWEENING
|
380 D3DVTXPCAPS_TEXGEN_SPHEREMAP
| D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
;
383 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
384 D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
|
385 D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
386 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
|
387 D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
|
388 D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
;
390 caps
->MaxVertexShaderConst
= min(D3D9_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
391 caps
->NumSimultaneousRTs
= min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
, caps
->NumSimultaneousRTs
);
393 if (caps
->PixelShaderVersion
> 3)
395 caps
->PixelShaderVersion
= D3DPS_VERSION(3, 0);
399 DWORD major
= caps
->PixelShaderVersion
;
400 caps
->PixelShaderVersion
= D3DPS_VERSION(major
, ps_minor_version
[major
]);
403 if (caps
->VertexShaderVersion
> 3)
405 caps
->VertexShaderVersion
= D3DVS_VERSION(3, 0);
409 DWORD major
= caps
->VertexShaderVersion
;
410 caps
->VertexShaderVersion
= D3DVS_VERSION(major
, vs_minor_version
[major
]);
414 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
416 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
418 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
419 || IsEqualGUID(riid
, &IID_IUnknown
))
421 IDirect3DDevice9Ex_AddRef(iface
);
426 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
428 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
430 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
431 * It doesn't matter with which function the device was created. */
432 if (!device
->d3d_parent
->extended
)
434 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
436 return E_NOINTERFACE
;
439 IDirect3DDevice9Ex_AddRef(iface
);
444 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
447 return E_NOINTERFACE
;
450 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
452 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
453 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
455 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
460 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
462 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
465 if (device
->in_destruction
)
468 refcount
= InterlockedDecrement(&device
->refcount
);
470 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
475 device
->in_destruction
= TRUE
;
477 wined3d_mutex_lock();
478 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
480 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
482 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
484 if (device
->vertex_buffer
)
485 wined3d_buffer_decref(device
->vertex_buffer
);
486 if (device
->index_buffer
)
487 wined3d_buffer_decref(device
->index_buffer
);
489 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
491 wined3d_device_uninit_3d(device
->wined3d_device
);
492 wined3d_device_release_focus_window(device
->wined3d_device
);
493 wined3d_device_decref(device
->wined3d_device
);
494 wined3d_mutex_unlock();
496 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
498 HeapFree(GetProcessHeap(), 0, device
);
504 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
506 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
508 TRACE("iface %p.\n", iface
);
510 TRACE("device state: %#x.\n", device
->device_state
);
512 if (device
->d3d_parent
->extended
)
515 switch (device
->device_state
)
518 case D3D9_DEVICE_STATE_OK
:
520 case D3D9_DEVICE_STATE_LOST
:
521 return D3DERR_DEVICELOST
;
522 case D3D9_DEVICE_STATE_NOT_RESET
:
523 return D3DERR_DEVICENOTRESET
;
527 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
529 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
532 TRACE("iface %p.\n", iface
);
534 wined3d_mutex_lock();
535 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
536 wined3d_mutex_unlock();
541 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
543 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
545 TRACE("iface %p.\n", iface
);
547 wined3d_mutex_lock();
548 wined3d_device_evict_managed_resources(device
->wined3d_device
);
549 wined3d_mutex_unlock();
554 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
556 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
558 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
561 return D3DERR_INVALIDCALL
;
563 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
566 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
568 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
569 WINED3DCAPS wined3d_caps
;
572 TRACE("iface %p, caps %p.\n", iface
, caps
);
575 return D3DERR_INVALIDCALL
;
577 memset(caps
, 0, sizeof(*caps
));
579 wined3d_mutex_lock();
580 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
581 wined3d_mutex_unlock();
583 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
);
588 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
590 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
591 struct wined3d_display_mode wined3d_mode
;
594 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
596 wined3d_mutex_lock();
597 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
598 wined3d_mutex_unlock();
602 mode
->Width
= wined3d_mode
.width
;
603 mode
->Height
= wined3d_mode
.height
;
604 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
605 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
611 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
612 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
614 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
616 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
618 wined3d_mutex_lock();
619 wined3d_device_get_creation_parameters(device
->wined3d_device
,
620 (struct wined3d_device_creation_parameters
*)parameters
);
621 wined3d_mutex_unlock();
626 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
627 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
629 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
630 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
633 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
634 iface
, hotspot_x
, hotspot_y
, bitmap
);
638 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
639 return D3DERR_INVALIDCALL
;
642 wined3d_mutex_lock();
643 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
644 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
645 wined3d_mutex_unlock();
650 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
652 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
654 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
656 wined3d_mutex_lock();
657 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
658 wined3d_mutex_unlock();
661 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
663 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
666 TRACE("iface %p, show %#x.\n", iface
, show
);
668 wined3d_mutex_lock();
669 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
670 wined3d_mutex_unlock();
675 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
676 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
678 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
679 struct wined3d_swapchain_desc desc
;
680 struct d3d9_swapchain
*object
;
684 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
685 iface
, present_parameters
, swapchain
);
687 if (!present_parameters
->Windowed
)
689 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
690 return D3DERR_INVALIDCALL
;
693 wined3d_mutex_lock();
694 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
695 for (i
= 0; i
< count
; ++i
)
697 struct wined3d_swapchain
*wined3d_swapchain
;
699 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
700 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
704 wined3d_mutex_unlock();
705 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
706 return D3DERR_INVALIDCALL
;
709 wined3d_mutex_unlock();
711 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
,
712 device
->d3d_parent
->extended
))
713 return D3DERR_INVALIDCALL
;
714 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
715 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
716 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
721 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
722 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
724 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
727 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
729 wined3d_mutex_lock();
730 if (swapchain_idx
< device
->implicit_swapchain_count
)
732 *swapchain
= (IDirect3DSwapChain9
*)&device
->implicit_swapchains
[swapchain_idx
]->IDirect3DSwapChain9Ex_iface
;
733 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
739 hr
= D3DERR_INVALIDCALL
;
741 wined3d_mutex_unlock();
746 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
748 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
751 TRACE("iface %p.\n", iface
);
753 wined3d_mutex_lock();
754 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
755 wined3d_mutex_unlock();
760 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
762 struct wined3d_resource_desc desc
;
763 IDirect3DBaseTexture9
*texture
;
764 struct d3d9_surface
*surface
;
767 wined3d_resource_get_desc(resource
, &desc
);
768 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
771 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
773 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
774 return D3DERR_INVALIDCALL
;
777 parent
= wined3d_resource_get_parent(resource
);
778 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
780 IDirect3DBaseTexture9_Release(texture
);
781 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
782 return D3DERR_INVALIDCALL
;
785 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
786 if (!surface
->resource
.refcount
)
789 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
790 return D3DERR_INVALIDCALL
;
793 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
795 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
796 struct wined3d_swapchain
*wined3d_swapchain
;
798 if (!(device
->implicit_swapchains
= HeapAlloc(GetProcessHeap(), 0,
799 new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
800 return E_OUTOFMEMORY
;
802 for (i
= 0; i
< new_swapchain_count
; ++i
)
804 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
805 device
->implicit_swapchains
[i
] = wined3d_swapchain_get_parent(wined3d_swapchain
);
807 device
->implicit_swapchain_count
= new_swapchain_count
;
812 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
813 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
815 struct wined3d_swapchain_desc swapchain_desc
;
816 struct wined3d_display_mode wined3d_mode
;
819 if (!device
->d3d_parent
->extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
821 WARN("App not active, returning D3DERR_DEVICELOST.\n");
822 return D3DERR_DEVICELOST
;
827 wined3d_mode
.width
= mode
->Width
;
828 wined3d_mode
.height
= mode
->Height
;
829 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
830 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
831 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
834 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
,
835 device
->d3d_parent
->extended
))
836 return D3DERR_INVALIDCALL
;
838 wined3d_mutex_lock();
840 if (device
->vertex_buffer
)
842 wined3d_buffer_decref(device
->vertex_buffer
);
843 device
->vertex_buffer
= NULL
;
844 device
->vertex_buffer_size
= 0;
847 if (device
->index_buffer
)
849 wined3d_buffer_decref(device
->index_buffer
);
850 device
->index_buffer
= NULL
;
851 device
->index_buffer_size
= 0;
854 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
855 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
)))
857 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
859 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
861 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
865 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
866 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
867 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
868 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
869 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
871 device
->device_state
= D3D9_DEVICE_STATE_OK
;
874 else if (!device
->d3d_parent
->extended
)
876 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
879 wined3d_mutex_unlock();
884 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
885 D3DPRESENT_PARAMETERS
*present_parameters
)
887 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
889 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
891 return d3d9_device_reset(device
, present_parameters
, NULL
);
894 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
895 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
897 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
901 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
902 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
904 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
905 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
908 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
910 wined3d_mutex_lock();
911 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
913 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
914 src_rect
, dst_rect
, dst_window_override
, 0)))
916 wined3d_mutex_unlock();
920 wined3d_mutex_unlock();
925 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
926 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
928 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
931 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
932 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
934 /* backbuffer_type is ignored by native. */
936 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
939 wined3d_mutex_lock();
940 if (swapchain
>= device
->implicit_swapchain_count
)
942 wined3d_mutex_unlock();
943 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
944 return D3DERR_INVALIDCALL
;
947 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&device
->implicit_swapchains
[swapchain
]->IDirect3DSwapChain9Ex_iface
,
948 backbuffer_idx
, backbuffer_type
, backbuffer
);
949 wined3d_mutex_unlock();
954 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
955 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
957 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
960 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
962 wined3d_mutex_lock();
963 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
964 swapchain
, (struct wined3d_raster_status
*)raster_status
);
965 wined3d_mutex_unlock();
970 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
972 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
975 TRACE("iface %p, enable %#x.\n", iface
, enable
);
977 wined3d_mutex_lock();
978 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
979 wined3d_mutex_unlock();
984 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
985 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
987 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
989 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
991 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
992 wined3d_mutex_lock();
993 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
994 wined3d_mutex_unlock();
997 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
999 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1001 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
1003 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1004 wined3d_mutex_lock();
1005 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
1006 wined3d_mutex_unlock();
1009 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
1010 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1011 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
1013 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1014 struct d3d9_texture
*object
;
1015 BOOL set_mem
= FALSE
;
1018 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1019 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1024 if (!device
->d3d_parent
->extended
)
1026 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1030 if (pool
== D3DPOOL_SYSTEMMEM
)
1033 return D3DERR_INVALIDCALL
;
1038 if (pool
!= D3DPOOL_DEFAULT
)
1040 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
1041 return D3DERR_INVALIDCALL
;
1043 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1047 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1049 return D3DERR_OUTOFVIDEOMEMORY
;
1051 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1054 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1055 HeapFree(GetProcessHeap(), 0, object
);
1060 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
1061 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
1064 TRACE("Created texture %p.\n", object
);
1065 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1070 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
1071 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1072 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
1074 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1075 struct d3d9_texture
*object
;
1078 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1079 "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1080 iface
, width
, height
, depth
, levels
,
1081 usage
, format
, pool
, texture
, shared_handle
);
1086 if (!device
->d3d_parent
->extended
)
1088 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1092 if (pool
!= D3DPOOL_DEFAULT
)
1094 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
1095 return D3DERR_INVALIDCALL
;
1097 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1100 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1102 return D3DERR_OUTOFVIDEOMEMORY
;
1104 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1107 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1108 HeapFree(GetProcessHeap(), 0, object
);
1112 TRACE("Created volume texture %p.\n", object
);
1113 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1118 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
1119 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
1120 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
1122 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1123 struct d3d9_texture
*object
;
1126 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1127 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1132 if (!device
->d3d_parent
->extended
)
1134 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1138 if (pool
!= D3DPOOL_DEFAULT
)
1140 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
1141 return D3DERR_INVALIDCALL
;
1143 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1146 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1148 return D3DERR_OUTOFVIDEOMEMORY
;
1150 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1153 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1154 HeapFree(GetProcessHeap(), 0, object
);
1158 TRACE("Created cube texture %p.\n", object
);
1159 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1164 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1165 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1166 HANDLE
*shared_handle
)
1168 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1169 struct d3d9_vertexbuffer
*object
;
1172 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1173 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1177 if (!device
->d3d_parent
->extended
)
1179 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1183 if (pool
!= D3DPOOL_DEFAULT
)
1185 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1186 return D3DERR_NOTAVAILABLE
;
1188 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1191 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1193 return D3DERR_OUTOFVIDEOMEMORY
;
1195 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1198 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1199 HeapFree(GetProcessHeap(), 0, object
);
1203 TRACE("Created vertex buffer %p.\n", object
);
1204 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1209 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1210 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1211 HANDLE
*shared_handle
)
1213 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1214 struct d3d9_indexbuffer
*object
;
1217 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1218 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1222 if (!device
->d3d_parent
->extended
)
1224 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1228 if (pool
!= D3DPOOL_DEFAULT
)
1230 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1231 return D3DERR_NOTAVAILABLE
;
1233 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1236 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1238 return D3DERR_OUTOFVIDEOMEMORY
;
1240 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1243 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1244 HeapFree(GetProcessHeap(), 0, object
);
1248 TRACE("Created index buffer %p.\n", object
);
1249 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1254 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
1255 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
1256 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
1258 struct wined3d_resource_desc desc
;
1259 struct d3d9_surface
*surface_impl
;
1260 struct wined3d_texture
*texture
;
1263 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1264 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1265 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
1266 multisample_type
, multisample_quality
);
1268 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1269 desc
.format
= wined3dformat_from_d3dformat(format
);
1270 desc
.multisample_type
= multisample_type
;
1271 desc
.multisample_quality
= multisample_quality
;
1272 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1275 desc
.height
= height
;
1279 if (is_gdi_compat_wined3dformat(desc
.format
))
1280 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1282 wined3d_mutex_lock();
1284 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1285 1, 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1287 wined3d_mutex_unlock();
1288 WARN("Failed to create texture, hr %#x.\n", hr
);
1289 if (hr
== WINED3DERR_NOTAVAILABLE
)
1290 hr
= D3DERR_INVALIDCALL
;
1294 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1295 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1296 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1297 IDirect3DSurface9_AddRef(*surface
);
1300 wined3d_texture_update_desc(texture
, width
, height
,
1301 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1303 wined3d_texture_decref(texture
);
1305 wined3d_mutex_unlock();
1310 BOOL
is_gdi_compat_wined3dformat(enum wined3d_format_id format
)
1314 case WINED3DFMT_B8G8R8A8_UNORM
:
1315 case WINED3DFMT_B8G8R8X8_UNORM
:
1316 case WINED3DFMT_B5G6R5_UNORM
:
1317 case WINED3DFMT_B5G5R5X1_UNORM
:
1318 case WINED3DFMT_B5G5R5A1_UNORM
:
1319 case WINED3DFMT_B8G8R8_UNORM
:
1326 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1327 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1328 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1330 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1333 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1334 "lockable %#x, surface %p, shared_handle %p.\n",
1335 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1336 lockable
, surface
, shared_handle
);
1341 if (!device
->d3d_parent
->extended
)
1343 WARN("Trying to create a shared render target on a non-ex device.\n");
1347 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1351 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1353 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1354 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1357 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1358 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1359 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1361 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1362 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1364 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1365 "discard %#x, surface %p, shared_handle %p.\n",
1366 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1367 discard
, surface
, shared_handle
);
1372 if (!device
->d3d_parent
->extended
)
1374 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1378 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1382 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1384 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1385 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1389 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1390 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1391 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1393 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1394 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1395 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1396 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1397 struct wined3d_box src_box
;
1400 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1401 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1403 wined3d_mutex_lock();
1405 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1406 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1407 if (src_desc
.format
!= dst_desc
.format
)
1409 wined3d_mutex_unlock();
1410 WARN("Surface formats (%#x/%#x) don't match.\n",
1411 d3dformat_from_wined3dformat(src_desc
.format
),
1412 d3dformat_from_wined3dformat(dst_desc
.format
));
1413 return D3DERR_INVALIDCALL
;
1417 wined3d_box_set(&src_box
, src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1);
1419 wined3d_box_set(&src_box
, 0, 0, src_desc
.width
, src_desc
.height
, 0, 1);
1421 hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
1422 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1423 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1424 src
->sub_resource_idx
, &src_box
);
1425 wined3d_mutex_unlock();
1428 return D3DERR_INVALIDCALL
;
1433 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1434 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1436 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1437 struct d3d9_texture
*src_impl
, *dst_impl
;
1440 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1442 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1443 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1445 wined3d_mutex_lock();
1446 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1447 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1448 wined3d_mutex_unlock();
1453 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1454 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1456 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1457 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1458 struct wined3d_sub_resource_desc wined3d_desc
;
1459 RECT dst_rect
, src_rect
;
1462 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1464 if (!render_target
|| !dst_surface
)
1465 return D3DERR_INVALIDCALL
;
1467 wined3d_mutex_lock();
1468 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1469 SetRect(&dst_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1471 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1472 SetRect(&src_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1474 /* TODO: Check surface sizes, pools, etc. */
1475 if (wined3d_desc
.multisample_type
)
1476 hr
= D3DERR_INVALIDCALL
;
1478 hr
= wined3d_texture_blt(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1479 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1480 wined3d_mutex_unlock();
1485 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1486 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1488 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1489 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1490 HRESULT hr
= D3DERR_INVALIDCALL
;
1492 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1494 wined3d_mutex_lock();
1495 if (swapchain
< device
->implicit_swapchain_count
)
1496 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
]->wined3d_swapchain
,
1497 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1498 wined3d_mutex_unlock();
1503 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1504 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1506 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1507 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1508 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1509 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1510 HRESULT hr
= D3DERR_INVALIDCALL
;
1513 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1514 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1516 wined3d_mutex_lock();
1517 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1520 SetRect(&d
, 0, 0, dst_desc
.width
, dst_desc
.height
);
1524 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1527 SetRect(&s
, 0, 0, src_desc
.width
, src_desc
.height
);
1531 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1533 if (device
->in_scene
)
1535 WARN("Rejecting depth / stencil blit while in scene.\n");
1539 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1540 || src_rect
->bottom
!= src_desc
.height
)
1542 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1543 wine_dbgstr_rect(src_rect
));
1547 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1548 || dst_rect
->bottom
!= dst_desc
.height
)
1550 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1551 wine_dbgstr_rect(dst_rect
));
1555 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1557 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1562 hr
= wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, dst_rect
,
1563 src
->wined3d_texture
, src
->sub_resource_idx
, src_rect
, 0, NULL
, filter
);
1564 if (hr
== WINEDDERR_INVALIDRECT
)
1565 hr
= D3DERR_INVALIDCALL
;
1568 wined3d_mutex_unlock();
1572 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1573 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1575 const struct wined3d_color c
=
1577 ((color
>> 16) & 0xff) / 255.0f
,
1578 ((color
>> 8) & 0xff) / 255.0f
,
1579 (color
& 0xff) / 255.0f
,
1580 ((color
>> 24) & 0xff) / 255.0f
,
1582 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1583 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1584 struct wined3d_sub_resource_desc desc
;
1585 struct wined3d_rendertarget_view
*rtv
;
1588 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1590 wined3d_mutex_lock();
1592 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1593 surface_impl
->sub_resource_idx
, &desc
)))
1595 wined3d_mutex_unlock();
1596 return D3DERR_INVALIDCALL
;
1599 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
1601 wined3d_mutex_unlock();
1602 WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc
.pool
);
1603 return D3DERR_INVALIDCALL
;
1605 if ((desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_TEXTURE
)) == WINED3DUSAGE_TEXTURE
)
1607 wined3d_mutex_unlock();
1608 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1609 return D3DERR_INVALIDCALL
;
1611 if (desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1613 wined3d_mutex_unlock();
1614 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1615 return D3DERR_INVALIDCALL
;
1618 rtv
= d3d9_surface_acquire_rendertarget_view(surface_impl
);
1619 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1620 rtv
, rect
, WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1621 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1623 wined3d_mutex_unlock();
1628 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1629 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1630 HANDLE
*shared_handle
)
1632 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1633 void *user_mem
= NULL
;
1635 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1636 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1639 if (pool
== D3DPOOL_MANAGED
)
1641 WARN("Attempting to create a managed offscreen plain surface.\n");
1642 return D3DERR_INVALIDCALL
;
1647 if (!device
->d3d_parent
->extended
)
1649 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1653 if (pool
== D3DPOOL_SYSTEMMEM
)
1654 user_mem
= *shared_handle
;
1657 if (pool
!= D3DPOOL_DEFAULT
)
1659 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1660 return D3DERR_INVALIDCALL
;
1662 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1666 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1667 * regardless of the pool they're created in. Should we set dynamic usage
1669 return d3d9_device_create_surface(device
, width
, height
, format
,
1670 WINED3D_TEXTURE_CREATE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1673 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1675 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1676 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1677 struct wined3d_rendertarget_view
*rtv
;
1680 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1682 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1684 WARN("Invalid index %u specified.\n", idx
);
1685 return D3DERR_INVALIDCALL
;
1688 if (!idx
&& !surface_impl
)
1690 WARN("Trying to set render target 0 to NULL.\n");
1691 return D3DERR_INVALIDCALL
;
1694 if (surface_impl
&& d3d9_surface_get_device(surface_impl
) != device
)
1696 WARN("Render target surface does not match device.\n");
1697 return D3DERR_INVALIDCALL
;
1700 wined3d_mutex_lock();
1701 rtv
= surface_impl
? d3d9_surface_acquire_rendertarget_view(surface_impl
) : NULL
;
1702 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
, rtv
, TRUE
);
1703 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1704 wined3d_mutex_unlock();
1709 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1711 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1712 struct wined3d_rendertarget_view
*wined3d_rtv
;
1713 struct d3d9_surface
*surface_impl
;
1714 HRESULT hr
= D3D_OK
;
1716 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1719 return D3DERR_INVALIDCALL
;
1721 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1723 WARN("Invalid index %u specified.\n", idx
);
1724 return D3DERR_INVALIDCALL
;
1727 wined3d_mutex_lock();
1728 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1730 /* We want the sub resource parent here, since the view itself may be
1731 * internal to wined3d and may not have a parent. */
1732 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1733 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1734 IDirect3DSurface9_AddRef(*surface
);
1738 hr
= D3DERR_NOTFOUND
;
1741 wined3d_mutex_unlock();
1746 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1748 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1749 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1750 struct wined3d_rendertarget_view
*rtv
;
1752 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1754 wined3d_mutex_lock();
1755 rtv
= ds_impl
? d3d9_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1756 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1757 d3d9_surface_release_rendertarget_view(ds_impl
, rtv
);
1758 wined3d_mutex_unlock();
1763 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1765 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1766 struct wined3d_rendertarget_view
*wined3d_dsv
;
1767 struct d3d9_surface
*surface_impl
;
1768 HRESULT hr
= D3D_OK
;
1770 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1773 return D3DERR_INVALIDCALL
;
1775 wined3d_mutex_lock();
1776 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1778 /* We want the sub resource parent here, since the view itself may be
1779 * internal to wined3d and may not have a parent. */
1780 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1781 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1782 IDirect3DSurface9_AddRef(*depth_stencil
);
1786 hr
= D3DERR_NOTFOUND
;
1787 *depth_stencil
= NULL
;
1789 wined3d_mutex_unlock();
1794 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1796 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1799 TRACE("iface %p.\n", iface
);
1801 wined3d_mutex_lock();
1802 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1803 device
->in_scene
= TRUE
;
1804 wined3d_mutex_unlock();
1809 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1811 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1814 TRACE("iface %p.\n", iface
);
1816 wined3d_mutex_lock();
1817 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1818 device
->in_scene
= FALSE
;
1819 wined3d_mutex_unlock();
1824 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1825 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1827 const struct wined3d_color c
=
1829 ((color
>> 16) & 0xff) / 255.0f
,
1830 ((color
>> 8) & 0xff) / 255.0f
,
1831 (color
& 0xff) / 255.0f
,
1832 ((color
>> 24) & 0xff) / 255.0f
,
1834 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1837 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1838 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1840 if (rect_count
&& !rects
)
1842 WARN("count %u with NULL rects.\n", rect_count
);
1846 wined3d_mutex_lock();
1847 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1848 wined3d_mutex_unlock();
1853 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1854 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1856 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1858 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1860 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1861 wined3d_mutex_lock();
1862 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1863 wined3d_mutex_unlock();
1868 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1869 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1871 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1873 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1875 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1876 wined3d_mutex_lock();
1877 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1878 wined3d_mutex_unlock();
1883 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1884 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1886 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1888 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1890 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1891 wined3d_mutex_lock();
1892 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1893 wined3d_mutex_unlock();
1898 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1900 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1901 struct wined3d_viewport vp
;
1903 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1907 vp
.width
= viewport
->Width
;
1908 vp
.height
= viewport
->Height
;
1909 vp
.min_z
= viewport
->MinZ
;
1910 vp
.max_z
= viewport
->MaxZ
;
1912 wined3d_mutex_lock();
1913 wined3d_device_set_viewport(device
->wined3d_device
, &vp
);
1914 wined3d_mutex_unlock();
1919 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1921 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1922 struct wined3d_viewport wined3d_viewport
;
1924 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1926 wined3d_mutex_lock();
1927 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_viewport
);
1928 wined3d_mutex_unlock();
1930 viewport
->X
= wined3d_viewport
.x
;
1931 viewport
->Y
= wined3d_viewport
.y
;
1932 viewport
->Width
= wined3d_viewport
.width
;
1933 viewport
->Height
= wined3d_viewport
.height
;
1934 viewport
->MinZ
= wined3d_viewport
.min_z
;
1935 viewport
->MaxZ
= wined3d_viewport
.max_z
;
1940 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1942 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1944 TRACE("iface %p, material %p.\n", iface
, material
);
1946 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1947 wined3d_mutex_lock();
1948 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1949 wined3d_mutex_unlock();
1954 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1956 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1958 TRACE("iface %p, material %p.\n", iface
, material
);
1960 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1961 wined3d_mutex_lock();
1962 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1963 wined3d_mutex_unlock();
1968 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1970 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1973 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1975 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1976 wined3d_mutex_lock();
1977 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1978 wined3d_mutex_unlock();
1983 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1985 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1988 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1990 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1991 wined3d_mutex_lock();
1992 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1993 wined3d_mutex_unlock();
1998 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
2000 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2003 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
2005 wined3d_mutex_lock();
2006 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
2007 wined3d_mutex_unlock();
2012 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
2014 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2017 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
2019 wined3d_mutex_lock();
2020 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
2021 wined3d_mutex_unlock();
2026 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
2028 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2031 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2033 wined3d_mutex_lock();
2034 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
2035 wined3d_mutex_unlock();
2040 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
2042 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2045 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2047 wined3d_mutex_lock();
2048 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
2049 wined3d_mutex_unlock();
2054 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
2055 D3DRENDERSTATETYPE state
, DWORD value
)
2057 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2059 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
2061 wined3d_mutex_lock();
2062 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
2063 wined3d_mutex_unlock();
2068 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
2069 D3DRENDERSTATETYPE state
, DWORD
*value
)
2071 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2073 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
2075 wined3d_mutex_lock();
2076 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
2077 wined3d_mutex_unlock();
2082 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
2083 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
2085 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2086 struct d3d9_stateblock
*object
;
2089 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
2091 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
2093 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2094 return D3DERR_INVALIDCALL
;
2097 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2099 return E_OUTOFMEMORY
;
2101 hr
= stateblock_init(object
, device
, type
, NULL
);
2104 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2105 HeapFree(GetProcessHeap(), 0, object
);
2109 TRACE("Created stateblock %p.\n", object
);
2110 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2115 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
2117 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2120 TRACE("iface %p.\n", iface
);
2122 wined3d_mutex_lock();
2123 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
2124 wined3d_mutex_unlock();
2129 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
2131 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2132 struct wined3d_stateblock
*wined3d_stateblock
;
2133 struct d3d9_stateblock
*object
;
2136 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
2138 wined3d_mutex_lock();
2139 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
2140 wined3d_mutex_unlock();
2143 WARN("Failed to end the state block, hr %#x.\n", hr
);
2147 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2150 wined3d_mutex_lock();
2151 wined3d_stateblock_decref(wined3d_stateblock
);
2152 wined3d_mutex_unlock();
2153 return E_OUTOFMEMORY
;
2156 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
2159 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2160 wined3d_mutex_lock();
2161 wined3d_stateblock_decref(wined3d_stateblock
);
2162 wined3d_mutex_unlock();
2163 HeapFree(GetProcessHeap(), 0, object
);
2167 TRACE("Created stateblock %p.\n", object
);
2168 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2173 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
2175 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2178 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2180 wined3d_mutex_lock();
2181 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2182 wined3d_mutex_unlock();
2187 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
2189 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2192 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2194 wined3d_mutex_lock();
2195 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2196 wined3d_mutex_unlock();
2201 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2203 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2204 struct wined3d_texture
*wined3d_texture
= NULL
;
2205 struct d3d9_texture
*texture_impl
;
2207 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2210 return D3DERR_INVALIDCALL
;
2212 wined3d_mutex_lock();
2213 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2215 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2216 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2217 IDirect3DBaseTexture9_AddRef(*texture
);
2223 wined3d_mutex_unlock();
2228 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2230 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2231 struct d3d9_texture
*texture_impl
;
2234 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2236 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2238 wined3d_mutex_lock();
2239 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
2240 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2241 wined3d_mutex_unlock();
2246 static const enum wined3d_texture_stage_state tss_lookup
[] =
2248 WINED3D_TSS_INVALID
, /* 0, unused */
2249 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2250 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2251 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2252 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2253 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2254 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2255 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2256 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2257 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2258 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2259 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2260 WINED3D_TSS_INVALID
, /* 12, unused */
2261 WINED3D_TSS_INVALID
, /* 13, unused */
2262 WINED3D_TSS_INVALID
, /* 14, unused */
2263 WINED3D_TSS_INVALID
, /* 15, unused */
2264 WINED3D_TSS_INVALID
, /* 16, unused */
2265 WINED3D_TSS_INVALID
, /* 17, unused */
2266 WINED3D_TSS_INVALID
, /* 18, unused */
2267 WINED3D_TSS_INVALID
, /* 19, unused */
2268 WINED3D_TSS_INVALID
, /* 20, unused */
2269 WINED3D_TSS_INVALID
, /* 21, unused */
2270 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2271 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2272 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2273 WINED3D_TSS_INVALID
, /* 25, unused */
2274 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2275 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2276 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2277 WINED3D_TSS_INVALID
, /* 29, unused */
2278 WINED3D_TSS_INVALID
, /* 30, unused */
2279 WINED3D_TSS_INVALID
, /* 31, unused */
2280 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2283 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2284 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2286 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2288 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2290 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2292 WARN("Invalid state %#x passed.\n", state
);
2296 wined3d_mutex_lock();
2297 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
2298 wined3d_mutex_unlock();
2303 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2304 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2306 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2308 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2310 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2312 WARN("Invalid state %#x passed.\n", state
);
2316 wined3d_mutex_lock();
2317 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
2318 wined3d_mutex_unlock();
2323 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2324 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2326 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2328 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
2330 wined3d_mutex_lock();
2331 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
2332 wined3d_mutex_unlock();
2337 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2338 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2340 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2342 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2344 wined3d_mutex_lock();
2345 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2346 wined3d_mutex_unlock();
2351 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2353 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2356 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2358 wined3d_mutex_lock();
2359 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2360 wined3d_mutex_unlock();
2365 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2366 UINT palette_idx
, const PALETTEENTRY
*entries
)
2368 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2370 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2371 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2372 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2374 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2378 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2379 UINT palette_idx
, PALETTEENTRY
*entries
)
2381 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2383 return D3DERR_INVALIDCALL
;
2386 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2388 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2393 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2395 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2397 return D3DERR_INVALIDCALL
;
2400 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2402 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2404 TRACE("iface %p, rect %p.\n", iface
, rect
);
2406 wined3d_mutex_lock();
2407 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2408 wined3d_mutex_unlock();
2413 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2415 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2417 TRACE("iface %p, rect %p.\n", iface
, rect
);
2419 wined3d_mutex_lock();
2420 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2421 wined3d_mutex_unlock();
2426 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2428 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2430 TRACE("iface %p, software %#x.\n", iface
, software
);
2432 wined3d_mutex_lock();
2433 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2434 wined3d_mutex_unlock();
2439 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2441 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2444 TRACE("iface %p.\n", iface
);
2446 wined3d_mutex_lock();
2447 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2448 wined3d_mutex_unlock();
2453 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2455 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2458 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2460 wined3d_mutex_lock();
2461 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2462 wined3d_mutex_unlock();
2467 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2469 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2472 TRACE("iface %p.\n", iface
);
2474 wined3d_mutex_lock();
2475 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2476 wined3d_mutex_unlock();
2481 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2482 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2484 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2487 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2488 iface
, primitive_type
, start_vertex
, primitive_count
);
2490 wined3d_mutex_lock();
2491 if (!device
->has_vertex_declaration
)
2493 wined3d_mutex_unlock();
2494 WARN("Called without a valid vertex declaration set.\n");
2495 return D3DERR_INVALIDCALL
;
2497 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2498 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2499 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2500 wined3d_mutex_unlock();
2505 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2506 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2507 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2509 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2512 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
2513 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2514 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2515 vertex_count
, start_idx
, primitive_count
);
2517 wined3d_mutex_lock();
2518 if (!device
->has_vertex_declaration
)
2520 wined3d_mutex_unlock();
2521 WARN("Called without a valid vertex declaration set.\n");
2522 return D3DERR_INVALIDCALL
;
2524 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2525 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2526 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2527 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2528 wined3d_mutex_unlock();
2533 /* The caller is responsible for wined3d locking */
2534 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2538 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2540 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2541 struct wined3d_buffer
*buffer
;
2543 TRACE("Growing vertex buffer to %u bytes.\n", size
);
2545 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2546 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2549 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x.\n", device
, hr
);
2553 if (device
->vertex_buffer
)
2554 wined3d_buffer_decref(device
->vertex_buffer
);
2556 device
->vertex_buffer
= buffer
;
2557 device
->vertex_buffer_size
= size
;
2558 device
->vertex_buffer_pos
= 0;
2563 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2564 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2566 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2568 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2569 struct wined3d_map_desc wined3d_map_desc
;
2570 struct wined3d_box wined3d_box
= {0};
2571 UINT size
= vtx_count
* stride
;
2572 struct wined3d_resource
*vb
;
2575 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2576 iface
, primitive_type
, primitive_count
, data
, stride
);
2578 if (!primitive_count
)
2580 WARN("primitive_count is 0, returning D3D_OK\n");
2584 wined3d_mutex_lock();
2586 if (!device
->has_vertex_declaration
)
2588 wined3d_mutex_unlock();
2589 WARN("Called without a valid vertex declaration set.\n");
2590 return D3DERR_INVALIDCALL
;
2593 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2597 vb_pos
= device
->vertex_buffer_pos
;
2598 align
= vb_pos
% stride
;
2599 if (align
) align
= stride
- align
;
2600 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2605 wined3d_box
.left
= vb_pos
;
2606 wined3d_box
.right
= vb_pos
+ size
;
2607 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2608 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2609 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2611 memcpy(wined3d_map_desc
.data
, data
, size
);
2612 wined3d_resource_unmap(vb
, 0);
2613 device
->vertex_buffer_pos
= vb_pos
+ size
;
2615 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2619 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2620 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2621 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2624 wined3d_mutex_unlock();
2628 /* The caller is responsible for wined3d locking */
2629 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2633 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2635 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2636 struct wined3d_buffer
*buffer
;
2638 TRACE("Growing index buffer to %u bytes.\n", size
);
2640 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2641 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2644 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x.\n", device
, hr
);
2648 if (device
->index_buffer
)
2649 wined3d_buffer_decref(device
->index_buffer
);
2651 device
->index_buffer
= buffer
;
2652 device
->index_buffer_size
= size
;
2653 device
->index_buffer_pos
= 0;
2658 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2659 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2660 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2661 const void *vertex_data
, UINT vertex_stride
)
2663 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2664 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2665 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2666 UINT vtx_size
= vertex_count
* vertex_stride
;
2667 UINT idx_size
= idx_count
* idx_fmt_size
;
2668 struct wined3d_map_desc wined3d_map_desc
;
2669 struct wined3d_box wined3d_box
= {0};
2670 struct wined3d_resource
*ib
, *vb
;
2671 UINT vb_pos
, ib_pos
, align
;
2674 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2675 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2676 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2677 index_data
, index_format
, vertex_data
, vertex_stride
);
2679 if (!primitive_count
)
2681 WARN("primitive_count is 0, returning D3D_OK.\n");
2685 wined3d_mutex_lock();
2687 if (!device
->has_vertex_declaration
)
2689 wined3d_mutex_unlock();
2690 WARN("Called without a valid vertex declaration set.\n");
2691 return D3DERR_INVALIDCALL
;
2694 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2698 vb_pos
= device
->vertex_buffer_pos
;
2699 align
= vb_pos
% vertex_stride
;
2700 if (align
) align
= vertex_stride
- align
;
2701 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2706 wined3d_box
.left
= vb_pos
;
2707 wined3d_box
.right
= vb_pos
+ vtx_size
;
2708 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2709 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2710 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2712 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2713 wined3d_resource_unmap(vb
, 0);
2714 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2716 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2720 ib_pos
= device
->index_buffer_pos
;
2721 align
= ib_pos
% idx_fmt_size
;
2722 if (align
) align
= idx_fmt_size
- align
;
2723 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2728 wined3d_box
.left
= ib_pos
;
2729 wined3d_box
.right
= ib_pos
+ idx_size
;
2730 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2731 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2732 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2734 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2735 wined3d_resource_unmap(ib
, 0);
2736 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2738 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2742 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2743 wined3dformat_from_d3dformat(index_format
), 0);
2744 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
- min_vertex_idx
);
2746 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2747 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2749 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2750 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2751 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2754 wined3d_mutex_unlock();
2758 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2759 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2760 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2762 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2763 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2764 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2767 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2768 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2770 wined3d_mutex_lock();
2771 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2772 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2773 flags
, dst_impl
->fvf
);
2774 wined3d_mutex_unlock();
2779 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2780 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2782 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2783 struct d3d9_vertex_declaration
*object
;
2786 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2790 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2791 return D3DERR_INVALIDCALL
;
2794 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2795 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2800 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2801 IDirect3DVertexDeclaration9
*declaration
)
2803 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2804 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2806 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2808 wined3d_mutex_lock();
2809 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2810 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2811 device
->has_vertex_declaration
= !!decl_impl
;
2812 wined3d_mutex_unlock();
2817 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2818 IDirect3DVertexDeclaration9
**declaration
)
2820 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2821 struct wined3d_vertex_declaration
*wined3d_declaration
;
2822 struct d3d9_vertex_declaration
*declaration_impl
;
2824 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2826 if (!declaration
) return D3DERR_INVALIDCALL
;
2828 wined3d_mutex_lock();
2829 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2831 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2832 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2833 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2837 *declaration
= NULL
;
2839 wined3d_mutex_unlock();
2841 TRACE("Returning %p.\n", *declaration
);
2845 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2847 struct wined3d_vertex_declaration
*wined3d_declaration
;
2848 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2849 struct d3d9_vertex_declaration
*d3d9_declaration
;
2850 D3DVERTEXELEMENT9
*elements
;
2851 int p
, low
, high
; /* deliberately signed */
2854 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2857 high
= device
->fvf_decl_count
- 1;
2860 p
= (low
+ high
) >> 1;
2863 if (fvf_decls
[p
].fvf
== fvf
)
2865 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2866 return fvf_decls
[p
].decl
;
2869 if (fvf_decls
[p
].fvf
< fvf
)
2874 TRACE("not found. Creating and inserting at position %d.\n", low
);
2876 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2879 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2880 HeapFree(GetProcessHeap(), 0, elements
);
2884 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2886 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2888 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2891 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2894 device
->fvf_decls
= fvf_decls
;
2895 device
->fvf_decl_size
+= grow
;
2898 d3d9_declaration
->fvf
= fvf
;
2899 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2900 wined3d_vertex_declaration_incref(wined3d_declaration
);
2901 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2903 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2904 fvf_decls
[low
].decl
= wined3d_declaration
;
2905 fvf_decls
[low
].fvf
= fvf
;
2906 ++device
->fvf_decl_count
;
2908 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2910 return wined3d_declaration
;
2913 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2915 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2916 struct wined3d_vertex_declaration
*decl
;
2918 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2922 WARN("%#x is not a valid FVF.\n", fvf
);
2926 wined3d_mutex_lock();
2927 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2929 wined3d_mutex_unlock();
2930 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2931 return D3DERR_DRIVERINTERNALERROR
;
2934 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2935 device
->has_vertex_declaration
= TRUE
;
2936 wined3d_mutex_unlock();
2941 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2943 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2944 struct wined3d_vertex_declaration
*wined3d_declaration
;
2945 struct d3d9_vertex_declaration
*d3d9_declaration
;
2947 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2949 wined3d_mutex_lock();
2950 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2952 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2953 *fvf
= d3d9_declaration
->fvf
;
2959 wined3d_mutex_unlock();
2961 TRACE("Returning FVF %#x.\n", *fvf
);
2966 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2967 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2969 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2970 struct d3d9_vertexshader
*object
;
2973 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2975 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2977 return E_OUTOFMEMORY
;
2979 hr
= vertexshader_init(object
, device
, byte_code
);
2982 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2983 HeapFree(GetProcessHeap(), 0, object
);
2987 TRACE("Created vertex shader %p.\n", object
);
2988 *shader
= &object
->IDirect3DVertexShader9_iface
;
2993 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2995 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2996 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2998 TRACE("iface %p, shader %p.\n", iface
, shader
);
3000 wined3d_mutex_lock();
3001 wined3d_device_set_vertex_shader(device
->wined3d_device
,
3002 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3003 wined3d_mutex_unlock();
3008 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
3010 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3011 struct d3d9_vertexshader
*shader_impl
;
3012 struct wined3d_shader
*wined3d_shader
;
3014 TRACE("iface %p, shader %p.\n", iface
, shader
);
3016 wined3d_mutex_lock();
3017 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
3019 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3020 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
3021 IDirect3DVertexShader9_AddRef(*shader
);
3027 wined3d_mutex_unlock();
3029 TRACE("Returning %p.\n", *shader
);
3034 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3035 UINT reg_idx
, const float *data
, UINT count
)
3037 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3040 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3042 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3044 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3045 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3046 return D3DERR_INVALIDCALL
;
3049 wined3d_mutex_lock();
3050 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
,
3051 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3052 wined3d_mutex_unlock();
3057 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3058 UINT reg_idx
, float *data
, UINT count
)
3060 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3063 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3065 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3067 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3068 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3069 return D3DERR_INVALIDCALL
;
3072 wined3d_mutex_lock();
3073 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
,
3074 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3075 wined3d_mutex_unlock();
3080 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3081 UINT reg_idx
, const int *data
, UINT count
)
3083 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3086 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3088 wined3d_mutex_lock();
3089 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
,
3090 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3091 wined3d_mutex_unlock();
3096 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3097 UINT reg_idx
, int *data
, UINT count
)
3099 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3102 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3104 wined3d_mutex_lock();
3105 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
,
3106 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3107 wined3d_mutex_unlock();
3112 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3113 UINT reg_idx
, const BOOL
*data
, UINT count
)
3115 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3118 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3120 wined3d_mutex_lock();
3121 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3122 wined3d_mutex_unlock();
3127 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3128 UINT reg_idx
, BOOL
*data
, UINT count
)
3130 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3133 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3135 wined3d_mutex_lock();
3136 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3137 wined3d_mutex_unlock();
3142 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
3143 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
3145 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3146 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
3149 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3150 iface
, stream_idx
, buffer
, offset
, stride
);
3152 wined3d_mutex_lock();
3153 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
3154 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
3155 wined3d_mutex_unlock();
3160 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
3161 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
3163 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3164 struct d3d9_vertexbuffer
*buffer_impl
;
3165 struct wined3d_buffer
*wined3d_buffer
;
3168 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3169 iface
, stream_idx
, buffer
, offset
, stride
);
3172 return D3DERR_INVALIDCALL
;
3174 wined3d_mutex_lock();
3175 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
3176 if (SUCCEEDED(hr
) && wined3d_buffer
)
3178 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3179 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
3180 IDirect3DVertexBuffer9_AddRef(*buffer
);
3185 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
3188 wined3d_mutex_unlock();
3193 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
3195 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3198 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
3200 wined3d_mutex_lock();
3201 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3202 wined3d_mutex_unlock();
3207 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
3209 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3212 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
3214 wined3d_mutex_lock();
3215 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3216 wined3d_mutex_unlock();
3221 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
3223 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3224 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
3226 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3228 wined3d_mutex_lock();
3229 wined3d_device_set_index_buffer(device
->wined3d_device
,
3230 ib
? ib
->wined3d_buffer
: NULL
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
3231 wined3d_mutex_unlock();
3236 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3238 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3239 enum wined3d_format_id wined3d_format
;
3240 struct wined3d_buffer
*wined3d_buffer
;
3241 struct d3d9_indexbuffer
*buffer_impl
;
3243 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3246 return D3DERR_INVALIDCALL
;
3248 wined3d_mutex_lock();
3249 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
3251 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3252 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3253 IDirect3DIndexBuffer9_AddRef(*buffer
);
3259 wined3d_mutex_unlock();
3264 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3265 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3267 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3268 struct d3d9_pixelshader
*object
;
3271 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3273 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3276 FIXME("Failed to allocate pixel shader memory.\n");
3277 return E_OUTOFMEMORY
;
3280 hr
= pixelshader_init(object
, device
, byte_code
);
3283 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3284 HeapFree(GetProcessHeap(), 0, object
);
3288 TRACE("Created pixel shader %p.\n", object
);
3289 *shader
= &object
->IDirect3DPixelShader9_iface
;
3294 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3296 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3297 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3299 TRACE("iface %p, shader %p.\n", iface
, shader
);
3301 wined3d_mutex_lock();
3302 wined3d_device_set_pixel_shader(device
->wined3d_device
,
3303 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3304 wined3d_mutex_unlock();
3309 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3311 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3312 struct d3d9_pixelshader
*shader_impl
;
3313 struct wined3d_shader
*wined3d_shader
;
3315 TRACE("iface %p, shader %p.\n", iface
, shader
);
3317 if (!shader
) return D3DERR_INVALIDCALL
;
3319 wined3d_mutex_lock();
3320 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3322 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3323 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3324 IDirect3DPixelShader9_AddRef(*shader
);
3330 wined3d_mutex_unlock();
3332 TRACE("Returning %p.\n", *shader
);
3337 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3338 UINT reg_idx
, const float *data
, UINT count
)
3340 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3343 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3345 wined3d_mutex_lock();
3346 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
,
3347 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3348 wined3d_mutex_unlock();
3353 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3354 UINT reg_idx
, float *data
, UINT count
)
3356 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3359 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3361 wined3d_mutex_lock();
3362 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
,
3363 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3364 wined3d_mutex_unlock();
3369 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3370 UINT reg_idx
, const int *data
, UINT count
)
3372 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3375 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3377 wined3d_mutex_lock();
3378 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
,
3379 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3380 wined3d_mutex_unlock();
3385 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3386 UINT reg_idx
, int *data
, UINT count
)
3388 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3391 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3393 wined3d_mutex_lock();
3394 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
,
3395 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3396 wined3d_mutex_unlock();
3401 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3402 UINT reg_idx
, const BOOL
*data
, UINT count
)
3404 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3407 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3409 wined3d_mutex_lock();
3410 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3411 wined3d_mutex_unlock();
3416 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3417 UINT reg_idx
, BOOL
*data
, UINT count
)
3419 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3422 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3424 wined3d_mutex_lock();
3425 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3426 wined3d_mutex_unlock();
3431 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3432 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3434 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3435 iface
, handle
, segment_count
, patch_info
);
3439 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3440 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3442 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3443 iface
, handle
, segment_count
, patch_info
);
3447 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3449 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3450 return D3DERR_INVALIDCALL
;
3453 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3455 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3456 struct d3d9_query
*object
;
3459 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3461 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3463 return E_OUTOFMEMORY
;
3465 hr
= query_init(object
, device
, type
);
3468 WARN("Failed to initialize query, hr %#x.\n", hr
);
3469 HeapFree(GetProcessHeap(), 0, object
);
3473 TRACE("Created query %p.\n", object
);
3474 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3475 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3480 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3481 UINT width
, UINT height
, float *rows
, float *columns
)
3483 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3484 iface
, width
, height
, rows
, columns
);
3489 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3490 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3491 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3493 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
3494 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3495 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3496 dst_descs
, operation
, offset_x
, offset_y
);
3501 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3502 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3503 const RGNDATA
*dirty_region
, DWORD flags
)
3505 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3509 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3510 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3511 dst_window_override
, dirty_region
, flags
);
3513 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3514 return S_PRESENT_OCCLUDED
;
3517 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
3519 wined3d_mutex_lock();
3520 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
3522 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
3523 src_rect
, dst_rect
, dst_window_override
, flags
)))
3525 wined3d_mutex_unlock();
3529 wined3d_mutex_unlock();
3534 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3536 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3541 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3543 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3548 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3550 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3555 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3556 IDirect3DResource9
**resources
, UINT32 resource_count
)
3558 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3559 iface
, resources
, resource_count
);
3564 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3566 TRACE("iface %p, max_latency %u.\n", iface
, max_latency
);
3569 FIXME("Ignoring max_latency %u.\n", max_latency
);
3574 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3576 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3583 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3585 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3586 struct wined3d_swapchain_desc swapchain_desc
;
3588 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3590 wined3d_mutex_lock();
3591 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
3592 wined3d_mutex_unlock();
3594 if (swapchain_desc
.windowed
)
3597 /* FIXME: This is actually supposed to check if any other device is in
3598 * fullscreen mode. */
3599 if (dst_window
!= swapchain_desc
.device_window
)
3600 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3602 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3605 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3606 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3607 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3609 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3610 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3611 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3612 lockable
, surface
, shared_handle
, usage
);
3616 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3621 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3622 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3623 HANDLE
*shared_handle
, DWORD usage
)
3625 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3626 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3631 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3632 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3633 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3635 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3636 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
3638 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3639 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
3640 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3641 discard
, surface
, shared_handle
, usage
);
3643 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
3645 WARN("Invalid usage %#x.\n", usage
);
3646 return D3DERR_INVALIDCALL
;
3650 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3653 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
3656 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
3657 D3DUSAGE_DEPTHSTENCIL
| usage
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
3660 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3661 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3663 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3665 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3667 if (!present_parameters
->Windowed
== !mode
)
3669 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
3670 return D3DERR_INVALIDCALL
;
3673 if (mode
&& (mode
->Width
!= present_parameters
->BackBufferWidth
3674 || mode
->Height
!= present_parameters
->BackBufferHeight
))
3676 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
3677 mode
->Width
, mode
->Height
,
3678 present_parameters
->BackBufferWidth
, present_parameters
->BackBufferHeight
);
3679 return D3DERR_INVALIDCALL
;
3682 return d3d9_device_reset(device
, present_parameters
, mode
);
3685 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3686 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3688 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3689 struct wined3d_display_mode wined3d_mode
;
3692 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3693 iface
, swapchain_idx
, mode
, rotation
);
3695 if (mode
->Size
!= sizeof(*mode
))
3696 return D3DERR_INVALIDCALL
;
3698 wined3d_mutex_lock();
3699 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3700 (enum wined3d_display_rotation
*)rotation
);
3701 wined3d_mutex_unlock();
3705 mode
->Width
= wined3d_mode
.width
;
3706 mode
->Height
= wined3d_mode
.height
;
3707 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3708 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3709 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3715 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3718 d3d9_device_QueryInterface
,
3720 d3d9_device_Release
,
3721 /* IDirect3DDevice9 */
3722 d3d9_device_TestCooperativeLevel
,
3723 d3d9_device_GetAvailableTextureMem
,
3724 d3d9_device_EvictManagedResources
,
3725 d3d9_device_GetDirect3D
,
3726 d3d9_device_GetDeviceCaps
,
3727 d3d9_device_GetDisplayMode
,
3728 d3d9_device_GetCreationParameters
,
3729 d3d9_device_SetCursorProperties
,
3730 d3d9_device_SetCursorPosition
,
3731 d3d9_device_ShowCursor
,
3732 d3d9_device_CreateAdditionalSwapChain
,
3733 d3d9_device_GetSwapChain
,
3734 d3d9_device_GetNumberOfSwapChains
,
3736 d3d9_device_Present
,
3737 d3d9_device_GetBackBuffer
,
3738 d3d9_device_GetRasterStatus
,
3739 d3d9_device_SetDialogBoxMode
,
3740 d3d9_device_SetGammaRamp
,
3741 d3d9_device_GetGammaRamp
,
3742 d3d9_device_CreateTexture
,
3743 d3d9_device_CreateVolumeTexture
,
3744 d3d9_device_CreateCubeTexture
,
3745 d3d9_device_CreateVertexBuffer
,
3746 d3d9_device_CreateIndexBuffer
,
3747 d3d9_device_CreateRenderTarget
,
3748 d3d9_device_CreateDepthStencilSurface
,
3749 d3d9_device_UpdateSurface
,
3750 d3d9_device_UpdateTexture
,
3751 d3d9_device_GetRenderTargetData
,
3752 d3d9_device_GetFrontBufferData
,
3753 d3d9_device_StretchRect
,
3754 d3d9_device_ColorFill
,
3755 d3d9_device_CreateOffscreenPlainSurface
,
3756 d3d9_device_SetRenderTarget
,
3757 d3d9_device_GetRenderTarget
,
3758 d3d9_device_SetDepthStencilSurface
,
3759 d3d9_device_GetDepthStencilSurface
,
3760 d3d9_device_BeginScene
,
3761 d3d9_device_EndScene
,
3763 d3d9_device_SetTransform
,
3764 d3d9_device_GetTransform
,
3765 d3d9_device_MultiplyTransform
,
3766 d3d9_device_SetViewport
,
3767 d3d9_device_GetViewport
,
3768 d3d9_device_SetMaterial
,
3769 d3d9_device_GetMaterial
,
3770 d3d9_device_SetLight
,
3771 d3d9_device_GetLight
,
3772 d3d9_device_LightEnable
,
3773 d3d9_device_GetLightEnable
,
3774 d3d9_device_SetClipPlane
,
3775 d3d9_device_GetClipPlane
,
3776 d3d9_device_SetRenderState
,
3777 d3d9_device_GetRenderState
,
3778 d3d9_device_CreateStateBlock
,
3779 d3d9_device_BeginStateBlock
,
3780 d3d9_device_EndStateBlock
,
3781 d3d9_device_SetClipStatus
,
3782 d3d9_device_GetClipStatus
,
3783 d3d9_device_GetTexture
,
3784 d3d9_device_SetTexture
,
3785 d3d9_device_GetTextureStageState
,
3786 d3d9_device_SetTextureStageState
,
3787 d3d9_device_GetSamplerState
,
3788 d3d9_device_SetSamplerState
,
3789 d3d9_device_ValidateDevice
,
3790 d3d9_device_SetPaletteEntries
,
3791 d3d9_device_GetPaletteEntries
,
3792 d3d9_device_SetCurrentTexturePalette
,
3793 d3d9_device_GetCurrentTexturePalette
,
3794 d3d9_device_SetScissorRect
,
3795 d3d9_device_GetScissorRect
,
3796 d3d9_device_SetSoftwareVertexProcessing
,
3797 d3d9_device_GetSoftwareVertexProcessing
,
3798 d3d9_device_SetNPatchMode
,
3799 d3d9_device_GetNPatchMode
,
3800 d3d9_device_DrawPrimitive
,
3801 d3d9_device_DrawIndexedPrimitive
,
3802 d3d9_device_DrawPrimitiveUP
,
3803 d3d9_device_DrawIndexedPrimitiveUP
,
3804 d3d9_device_ProcessVertices
,
3805 d3d9_device_CreateVertexDeclaration
,
3806 d3d9_device_SetVertexDeclaration
,
3807 d3d9_device_GetVertexDeclaration
,
3810 d3d9_device_CreateVertexShader
,
3811 d3d9_device_SetVertexShader
,
3812 d3d9_device_GetVertexShader
,
3813 d3d9_device_SetVertexShaderConstantF
,
3814 d3d9_device_GetVertexShaderConstantF
,
3815 d3d9_device_SetVertexShaderConstantI
,
3816 d3d9_device_GetVertexShaderConstantI
,
3817 d3d9_device_SetVertexShaderConstantB
,
3818 d3d9_device_GetVertexShaderConstantB
,
3819 d3d9_device_SetStreamSource
,
3820 d3d9_device_GetStreamSource
,
3821 d3d9_device_SetStreamSourceFreq
,
3822 d3d9_device_GetStreamSourceFreq
,
3823 d3d9_device_SetIndices
,
3824 d3d9_device_GetIndices
,
3825 d3d9_device_CreatePixelShader
,
3826 d3d9_device_SetPixelShader
,
3827 d3d9_device_GetPixelShader
,
3828 d3d9_device_SetPixelShaderConstantF
,
3829 d3d9_device_GetPixelShaderConstantF
,
3830 d3d9_device_SetPixelShaderConstantI
,
3831 d3d9_device_GetPixelShaderConstantI
,
3832 d3d9_device_SetPixelShaderConstantB
,
3833 d3d9_device_GetPixelShaderConstantB
,
3834 d3d9_device_DrawRectPatch
,
3835 d3d9_device_DrawTriPatch
,
3836 d3d9_device_DeletePatch
,
3837 d3d9_device_CreateQuery
,
3838 /* IDirect3DDevice9Ex */
3839 d3d9_device_SetConvolutionMonoKernel
,
3840 d3d9_device_ComposeRects
,
3841 d3d9_device_PresentEx
,
3842 d3d9_device_GetGPUThreadPriority
,
3843 d3d9_device_SetGPUThreadPriority
,
3844 d3d9_device_WaitForVBlank
,
3845 d3d9_device_CheckResourceResidency
,
3846 d3d9_device_SetMaximumFrameLatency
,
3847 d3d9_device_GetMaximumFrameLatency
,
3848 d3d9_device_CheckDeviceState
,
3849 d3d9_device_CreateRenderTargetEx
,
3850 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3851 d3d9_device_CreateDepthStencilSurfaceEx
,
3852 d3d9_device_ResetEx
,
3853 d3d9_device_GetDisplayModeEx
,
3856 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3858 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3861 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3862 struct wined3d_device
*device
)
3864 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3867 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3869 TRACE("device_parent %p.\n", device_parent
);
3872 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3874 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3876 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3878 if (!device
->d3d_parent
)
3882 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
3883 else if (device
->d3d_parent
->extended
)
3884 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
3886 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
3889 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3890 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3891 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3893 struct d3d9_surface
*d3d_surface
;
3895 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3896 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3898 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3899 return E_OUTOFMEMORY
;
3901 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3902 *parent
= d3d_surface
;
3903 TRACE("Created surface %p.\n", d3d_surface
);
3908 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3909 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3910 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3912 struct d3d9_volume
*d3d_volume
;
3914 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3915 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3917 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3918 return E_OUTOFMEMORY
;
3920 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3921 *parent
= d3d_volume
;
3922 TRACE("Created volume %p.\n", d3d_volume
);
3927 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3928 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
3929 struct wined3d_texture
**texture
)
3931 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3932 struct d3d9_surface
*d3d_surface
;
3935 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3936 device_parent
, container_parent
, desc
, texture_flags
, texture
);
3938 if (container_parent
== device_parent
)
3939 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3941 if (is_gdi_compat_wined3dformat(desc
->format
))
3942 texture_flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
3944 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
3945 texture_flags
| WINED3D_TEXTURE_CREATE_MAPPABLE
, NULL
, container_parent
,
3946 &d3d9_null_wined3d_parent_ops
, texture
)))
3948 WARN("Failed to create texture, hr %#x.\n", hr
);
3952 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3953 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3958 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3959 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3961 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3962 struct d3d9_swapchain
*d3d_swapchain
;
3965 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3967 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3970 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3975 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3976 wined3d_swapchain_incref(*swapchain
);
3977 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3982 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3984 device_parent_wined3d_device_created
,
3985 device_parent_mode_changed
,
3986 device_parent_activate
,
3987 device_parent_surface_created
,
3988 device_parent_volume_created
,
3989 device_parent_create_swapchain_texture
,
3990 device_parent_create_swapchain
,
3993 static void setup_fpu(void)
3995 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3997 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3998 cw
= (cw
& ~0xf3f) | 0x3f;
3999 __asm__
volatile ("fldcw %0" : : "m" (cw
));
4000 #elif defined(__i386__) && defined(_MSC_VER)
4003 cw
= (cw
& ~0xf3f) | 0x3f;
4006 FIXME("FPU setup not implemented for this platform.\n");
4010 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
4011 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
4012 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
4014 struct wined3d_swapchain_desc
*swapchain_desc
;
4019 FIXME("Ignoring display mode.\n");
4021 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
4022 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
4023 device
->refcount
= 1;
4025 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
4027 wined3d_mutex_lock();
4028 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
4029 &device
->device_parent
, &device
->wined3d_device
);
4032 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
4033 wined3d_mutex_unlock();
4037 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
4041 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
4042 count
= caps
.NumberOfAdaptersInGroup
;
4045 if (flags
& D3DCREATE_MULTITHREADED
)
4046 wined3d_device_set_multithreaded(device
->wined3d_device
);
4048 if (!parameters
->Windowed
)
4051 focus_window
= parameters
->hDeviceWindow
;
4052 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
4054 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
4055 wined3d_device_decref(device
->wined3d_device
);
4056 wined3d_mutex_unlock();
4060 for (i
= 0; i
< count
; ++i
)
4062 HWND device_window
= parameters
[i
].hDeviceWindow
;
4064 if (!device_window
) device_window
= focus_window
;
4065 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
4066 parameters
[i
].BackBufferWidth
,
4067 parameters
[i
].BackBufferHeight
);
4071 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
4072 if (!swapchain_desc
)
4074 ERR("Failed to allocate wined3d parameters.\n");
4075 wined3d_device_release_focus_window(device
->wined3d_device
);
4076 wined3d_device_decref(device
->wined3d_device
);
4077 wined3d_mutex_unlock();
4078 return E_OUTOFMEMORY
;
4081 for (i
= 0; i
< count
; ++i
)
4083 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
],
4086 wined3d_device_release_focus_window(device
->wined3d_device
);
4087 wined3d_device_decref(device
->wined3d_device
);
4088 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
4089 wined3d_mutex_unlock();
4090 return D3DERR_INVALIDCALL
;
4094 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
4097 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
4098 wined3d_device_release_focus_window(device
->wined3d_device
);
4099 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
4100 wined3d_device_decref(device
->wined3d_device
);
4101 wined3d_mutex_unlock();
4105 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
4107 wined3d_device_uninit_3d(device
->wined3d_device
);
4108 wined3d_device_release_focus_window(device
->wined3d_device
);
4109 wined3d_device_decref(device
->wined3d_device
);
4110 wined3d_mutex_unlock();
4111 return E_OUTOFMEMORY
;
4114 for (i
= 0; i
< count
; ++i
)
4116 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
4119 wined3d_mutex_unlock();
4121 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
4123 /* Initialize the converted declaration array. This creates a valid pointer
4124 * and when adding decls HeapReAlloc() can be used without further checking. */
4125 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
4126 if (!device
->fvf_decls
)
4128 ERR("Failed to allocate FVF vertex declaration map memory.\n");
4129 wined3d_mutex_lock();
4130 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
4131 wined3d_device_uninit_3d(device
->wined3d_device
);
4132 wined3d_device_release_focus_window(device
->wined3d_device
);
4133 wined3d_device_decref(device
->wined3d_device
);
4134 wined3d_mutex_unlock();
4135 return E_OUTOFMEMORY
;
4138 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
4139 device
->d3d_parent
= parent
;