ntdll: Handle LOAD_LIBRARY_AS_IMAGE_RESOURCE modules when loading resources.
[wine.git] / programs / winemine / main.c
blob5bec84cb32c753d58ad867018a5d7b361a943d49
1 /*
2 * WineMine (main.c)
4 * Copyright 2000 Joshua Thielen
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #define WIN32_LEAN_AND_MEAN
23 #include <string.h>
24 #include <time.h>
25 #include <windows.h>
26 #include <stdlib.h>
27 #include <shellapi.h>
28 #include "main.h"
29 #include "resource.h"
31 #include <wine/debug.h>
33 WINE_DEFAULT_DEBUG_CHANNEL(winemine);
35 static const DWORD wnd_style = WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZEBOX;
36 static const WCHAR registry_key[] = {'S','o','f','t','w','a','r','e','\\',
37 'M','i','c','r','o','s','o','f','t','\\',
38 'W','i','n','M','i','n','e',0};
40 static const WCHAR xposW[] = {'X','p','o','s',0};
41 static const WCHAR yposW[] = {'Y','p','o','s',0};
42 static const WCHAR heightW[] = {'H','e','i','g','h','t',0};
43 static const WCHAR widthW[] = {'W','i','d','t','h',0};
44 static const WCHAR minesW[] = {'M','i','n','e','s',0};
45 static const WCHAR difficultyW[] = {'D','i','f','f','i','c','u','l','t','y',0};
46 static const WCHAR markW[] = {'M','a','r','k',0};
47 static const WCHAR nameW[] = {'N','a','m','e','%','u',0};
48 static const WCHAR timeW[] = {'T','i','m','e','%','u',0};
50 void CheckLevel( BOARD *p_board )
52 if( p_board->rows < BEGINNER_ROWS )
53 p_board->rows = BEGINNER_ROWS;
55 if( p_board->rows > MAX_ROWS )
56 p_board->rows = MAX_ROWS;
58 if( p_board->cols < BEGINNER_COLS )
59 p_board->cols = BEGINNER_COLS;
61 if( p_board->cols > MAX_COLS )
62 p_board->cols = MAX_COLS;
64 if( p_board->mines < BEGINNER_MINES )
65 p_board->mines = BEGINNER_MINES;
67 if( p_board->mines > ( p_board->cols - 1 ) * ( p_board->rows - 1 ) )
68 p_board->mines = ( p_board->cols - 1 ) * ( p_board->rows - 1 );
71 static void LoadBoard( BOARD *p_board )
73 DWORD size;
74 DWORD type;
75 HKEY hkey;
76 WCHAR data[MAX_PLAYER_NAME_SIZE+1];
77 WCHAR key_name[8];
78 unsigned i;
80 RegOpenKeyExW( HKEY_CURRENT_USER, registry_key, 0, KEY_QUERY_VALUE, &hkey );
82 size = sizeof( p_board->pos.x );
83 if( RegQueryValueExW( hkey, xposW, NULL, &type, (BYTE*) &p_board->pos.x, &size ) )
84 p_board->pos.x = 0;
86 size = sizeof( p_board->pos.y );
87 if( RegQueryValueExW( hkey, yposW, NULL, &type, (BYTE*) &p_board->pos.y, &size ) )
88 p_board->pos.y = 0;
90 size = sizeof( p_board->rows );
91 if( RegQueryValueExW( hkey, heightW, NULL, &type, (BYTE*) &p_board->rows, &size ) )
92 p_board->rows = BEGINNER_ROWS;
94 size = sizeof( p_board->cols );
95 if( RegQueryValueExW( hkey, widthW, NULL, &type, (BYTE*) &p_board->cols, &size ) )
96 p_board->cols = BEGINNER_COLS;
98 size = sizeof( p_board->mines );
99 if( RegQueryValueExW( hkey, minesW, NULL, &type, (BYTE*) &p_board->mines, &size ) )
100 p_board->mines = BEGINNER_MINES;
102 size = sizeof( p_board->difficulty );
103 if( RegQueryValueExW( hkey, difficultyW, NULL, &type, (BYTE*) &p_board->difficulty, &size ) )
104 p_board->difficulty = BEGINNER;
106 size = sizeof( p_board->IsMarkQ );
107 if( RegQueryValueExW( hkey, markW, NULL, &type, (BYTE*) &p_board->IsMarkQ, &size ) )
108 p_board->IsMarkQ = TRUE;
110 for( i = 0; i < 3; i++ ) {
111 wsprintfW( key_name, nameW, i+1 );
112 size = sizeof( data );
113 if( RegQueryValueExW( hkey, key_name, NULL, &type,
114 (LPBYTE) data, &size ) == ERROR_SUCCESS )
115 lstrcpynW( p_board->best_name[i], data, sizeof(p_board->best_name[i])/sizeof(WCHAR) );
116 else
117 LoadStringW( p_board->hInst, IDS_NOBODY, p_board->best_name[i], MAX_PLAYER_NAME_SIZE+1 );
120 for( i = 0; i < 3; i++ ) {
121 wsprintfW( key_name, timeW, i+1 );
122 size = sizeof( p_board->best_time[i] );
123 if( RegQueryValueExW( hkey, key_name, NULL, &type, (BYTE*) &p_board->best_time[i], &size ) )
124 p_board->best_time[i] = 999;
126 RegCloseKey( hkey );
129 static void InitBoard( BOARD *p_board )
131 HMENU hMenu;
133 p_board->hMinesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_MINES));
134 p_board->hFacesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_FACES));
135 p_board->hLedsBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_LEDS));
137 LoadBoard( p_board );
139 hMenu = GetMenu( p_board->hWnd );
140 CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
141 MF_CHECKED );
142 if( p_board->IsMarkQ )
143 CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
144 else
145 CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
146 CheckLevel( p_board );
149 void ResetResults( BOARD *p_board )
151 unsigned i;
153 for( i = 0; i < 3; i++ ) {
154 LoadStringW( p_board->hInst, IDS_NOBODY, p_board->best_name[i], MAX_PLAYER_NAME_SIZE+1 );
155 p_board->best_time[i] = 999;
159 void SaveBoard( BOARD *p_board )
161 HKEY hkey;
162 unsigned i;
163 WCHAR data[MAX_PLAYER_NAME_SIZE+1];
164 WCHAR key_name[8];
166 if( RegCreateKeyExW( HKEY_CURRENT_USER, registry_key,
167 0, NULL,
168 REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL,
169 &hkey, NULL ) != ERROR_SUCCESS)
170 return;
172 RegSetValueExW( hkey, xposW, 0, REG_DWORD, (LPBYTE) &p_board->pos.x, sizeof(p_board->pos.x) );
173 RegSetValueExW( hkey, yposW, 0, REG_DWORD, (LPBYTE) &p_board->pos.y, sizeof(p_board->pos.y) );
174 RegSetValueExW( hkey, difficultyW, 0, REG_DWORD, (LPBYTE) &p_board->difficulty, sizeof(p_board->difficulty) );
175 RegSetValueExW( hkey, heightW, 0, REG_DWORD, (LPBYTE) &p_board->rows, sizeof(p_board->rows) );
176 RegSetValueExW( hkey, widthW, 0, REG_DWORD, (LPBYTE) &p_board->cols, sizeof(p_board->cols) );
177 RegSetValueExW( hkey, minesW, 0, REG_DWORD, (LPBYTE) &p_board->mines, sizeof(p_board->mines) );
178 RegSetValueExW( hkey, markW, 0, REG_DWORD, (LPBYTE) &p_board->IsMarkQ, sizeof(p_board->IsMarkQ) );
180 for( i = 0; i < 3; i++ ) {
181 wsprintfW( key_name, nameW, i+1 );
182 lstrcpynW( data, p_board->best_name[i], sizeof(data)/sizeof(WCHAR) );
183 RegSetValueExW( hkey, key_name, 0, REG_SZ, (LPBYTE) data, (lstrlenW(data)+1) * sizeof(WCHAR) );
186 for( i = 0; i < 3; i++ ) {
187 wsprintfW( key_name, timeW, i+1 );
188 RegSetValueExW( hkey, key_name, 0, REG_DWORD, (LPBYTE) &p_board->best_time[i], sizeof(p_board->best_time[i]) );
190 RegCloseKey( hkey );
192 WINE_TRACE("Board has been saved.\n");
195 static void DestroyBoard( BOARD *p_board )
197 DeleteObject( p_board->hFacesBMP );
198 DeleteObject( p_board->hLedsBMP );
199 DeleteObject( p_board->hMinesBMP );
202 static void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty )
204 HMENU hMenu;
206 if ( difficulty == CUSTOM )
207 if (DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_CUSTOM), p_board->hWnd,
208 CustomDlgProc, (LPARAM) p_board) != 0)
209 return;
211 hMenu = GetMenu( p_board->hWnd );
212 CheckMenuItem( hMenu, IDM_BEGINNER + p_board->difficulty, MF_UNCHECKED );
213 p_board->difficulty = difficulty;
214 CheckMenuItem( hMenu, IDM_BEGINNER + difficulty, MF_CHECKED );
216 switch( difficulty ) {
217 case BEGINNER:
218 p_board->cols = BEGINNER_COLS;
219 p_board->rows = BEGINNER_ROWS;
220 p_board->mines = BEGINNER_MINES;
221 break;
223 case ADVANCED:
224 p_board->cols = ADVANCED_COLS;
225 p_board->rows = ADVANCED_ROWS;
226 p_board->mines = ADVANCED_MINES;
227 break;
229 case EXPERT:
230 p_board->cols = EXPERT_COLS;
231 p_board->rows = EXPERT_ROWS;
233 p_board->mines = EXPERT_MINES;
234 break;
236 case CUSTOM:
237 break;
241 static void ShiftBetween(LONG* x, LONG* y, LONG a, LONG b)
243 if (*x < a) {
244 *y += a - *x;
245 *x = a;
247 else if (*y > b) {
248 *x -= *y - b;
249 *y = b;
253 static void MoveOnScreen(RECT* rect)
255 HMONITOR hMonitor;
256 MONITORINFO mi;
258 /* find the nearest monitor ... */
259 hMonitor = MonitorFromRect(rect, MONITOR_DEFAULTTONEAREST);
261 /* ... and move it into the work area (ie excluding task bar)*/
262 mi.cbSize = sizeof(mi);
263 GetMonitorInfoW(hMonitor, &mi);
265 ShiftBetween(&rect->left, &rect->right, mi.rcWork.left, mi.rcWork.right);
266 ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom);
269 static void CreateBoard( BOARD *p_board )
271 int left, top, bottom, right;
272 unsigned col, row;
273 RECT wnd_rect;
275 p_board->mb = MB_NONE;
276 p_board->boxes_left = p_board->cols * p_board->rows - p_board->mines;
277 p_board->num_flags = 0;
279 /* Create the boxes...
280 * We actually create them with an empty border,
281 * so special care doesn't have to be taken on the edges
283 for( col = 0; col <= p_board->cols + 1; col++ )
284 for( row = 0; row <= p_board->rows + 1; row++ ) {
285 p_board->box[col][row].IsPressed = FALSE;
286 p_board->box[col][row].IsMine = FALSE;
287 p_board->box[col][row].FlagType = NORMAL;
288 p_board->box[col][row].NumMines = 0;
291 p_board->width = p_board->cols * MINE_WIDTH + BOARD_WMARGIN * 2;
293 p_board->height = p_board->rows * MINE_HEIGHT + LED_HEIGHT
294 + BOARD_HMARGIN * 3;
296 /* setting the mines rectangle boundary */
297 left = BOARD_WMARGIN;
298 top = BOARD_HMARGIN * 2 + LED_HEIGHT;
299 right = left + p_board->cols * MINE_WIDTH;
300 bottom = top + p_board->rows * MINE_HEIGHT;
301 SetRect( &p_board->mines_rect, left, top, right, bottom );
303 /* setting the face rectangle boundary */
304 left = p_board->width / 2 - FACE_WIDTH / 2;
305 top = BOARD_HMARGIN;
306 right = left + FACE_WIDTH;
307 bottom = top + FACE_HEIGHT;
308 SetRect( &p_board->face_rect, left, top, right, bottom );
310 /* setting the timer rectangle boundary */
311 left = BOARD_WMARGIN;
312 top = BOARD_HMARGIN;
313 right = left + LED_WIDTH * 3;
314 bottom = top + LED_HEIGHT;
315 SetRect( &p_board->timer_rect, left, top, right, bottom );
317 /* setting the counter rectangle boundary */
318 left = p_board->width - BOARD_WMARGIN - LED_WIDTH * 3;
319 top = BOARD_HMARGIN;
320 right = p_board->width - BOARD_WMARGIN;
321 bottom = top + LED_HEIGHT;
322 SetRect( &p_board->counter_rect, left, top, right, bottom );
324 p_board->status = WAITING;
325 p_board->face_bmp = SMILE_BMP;
326 p_board->time = 0;
328 SetRect(&wnd_rect, p_board->pos.x, p_board->pos.y, p_board->pos.x + p_board->width,
329 p_board->pos.y + p_board->height);
330 AdjustWindowRect(&wnd_rect, wnd_style, TRUE);
332 /* Make sure the window is completely on the screen */
333 MoveOnScreen(&wnd_rect);
334 MoveWindow( p_board->hWnd, wnd_rect.left, wnd_rect.top,
335 wnd_rect.right - wnd_rect.left,
336 wnd_rect.bottom - wnd_rect.top,
337 TRUE );
338 RedrawWindow( p_board->hWnd, NULL, 0,
339 RDW_INVALIDATE | RDW_UPDATENOW | RDW_ERASE);
343 /* Randomly places mines everywhere except the selected box. */
344 static void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
346 int i, j;
347 unsigned col, row;
349 srand( (unsigned) time( NULL ) );
351 /* Temporarily place a mine at the selected box until all the other
352 * mines are placed, this avoids checking in the mine creation loop. */
353 p_board->box[selected_col][selected_row].IsMine = TRUE;
355 /* create mines */
356 i = 0;
357 while( (unsigned) i < p_board->mines ) {
358 col = rand() % p_board->cols + 1;
359 row = rand() % p_board->rows + 1;
361 if( !p_board->box[col][row].IsMine ) {
362 i++;
363 p_board->box[col][row].IsMine = TRUE;
367 /* Remove temporarily placed mine for selected box */
368 p_board->box[selected_col][selected_row].IsMine = FALSE;
371 * Now we label the remaining boxes with the
372 * number of mines surrounding them.
374 for( col = 1; col < p_board->cols + 1; col++ )
375 for( row = 1; row < p_board->rows + 1; row++ ) {
376 for( i = -1; i <= 1; i++ )
377 for( j = -1; j <= 1; j++ ) {
378 if( p_board->box[col + i][row + j].IsMine ) {
379 p_board->box[col][row].NumMines++ ;
385 static void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
387 MINEBMP_OFFSET offset = BOX_BMP;
389 if( col == 0 || col > p_board->cols || row == 0 || row > p_board->rows )
390 return;
392 if( p_board->status == GAMEOVER ) {
393 if( p_board->box[col][row].IsMine ) {
394 switch( p_board->box[col][row].FlagType ) {
395 case FLAG:
396 offset = FLAG_BMP;
397 break;
398 case COMPLETE:
399 offset = EXPLODE_BMP;
400 break;
401 case QUESTION:
402 /* fall through */
403 case NORMAL:
404 offset = MINE_BMP;
406 } else {
407 switch( p_board->box[col][row].FlagType ) {
408 case QUESTION:
409 offset = QUESTION_BMP;
410 break;
411 case FLAG:
412 offset = WRONG_BMP;
413 break;
414 case NORMAL:
415 offset = BOX_BMP;
416 break;
417 case COMPLETE:
418 /* Do nothing */
419 break;
420 default:
421 WINE_TRACE("Unknown FlagType during game over in DrawMine\n");
422 break;
425 } else { /* WAITING or PLAYING */
426 switch( p_board->box[col][row].FlagType ) {
427 case QUESTION:
428 if( !IsPressed )
429 offset = QUESTION_BMP;
430 else
431 offset = QPRESS_BMP;
432 break;
433 case FLAG:
434 offset = FLAG_BMP;
435 break;
436 case NORMAL:
437 if( !IsPressed )
438 offset = BOX_BMP;
439 else
440 offset = MPRESS_BMP;
441 break;
442 case COMPLETE:
443 /* Do nothing */
444 break;
445 default:
446 WINE_TRACE("Unknown FlagType while playing in DrawMine\n");
447 break;
451 if( p_board->box[col][row].FlagType == COMPLETE
452 && !p_board->box[col][row].IsMine )
453 offset = (MINEBMP_OFFSET) p_board->box[col][row].NumMines;
455 BitBlt( hdc,
456 (col - 1) * MINE_WIDTH + p_board->mines_rect.left,
457 (row - 1) * MINE_HEIGHT + p_board->mines_rect.top,
458 MINE_WIDTH, MINE_HEIGHT,
459 hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
462 static void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
464 HGDIOBJ hOldObj;
465 unsigned col, row;
466 hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
468 for( row = 1; row <= p_board->rows; row++ ) {
469 for( col = 1; col <= p_board->cols; col++ ) {
470 DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
473 SelectObject( hMemDC, hOldObj );
476 static void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
478 HGDIOBJ hOldObj;
479 unsigned led[3], i;
480 int count;
482 count = number;
483 if( count < 1000 ) {
484 if( count >= 0 ) {
485 led[0] = count / 100 ;
486 count -= led[0] * 100;
488 else {
489 led[0] = 10; /* negative sign */
490 count = -count;
492 led[1] = count / 10;
493 count -= led[1] * 10;
494 led[2] = count;
496 else {
497 for( i = 0; i < 3; i++ )
498 led[i] = 10;
501 hOldObj = SelectObject (hMemDC, p_board->hLedsBMP);
503 for( i = 0; i < 3; i++ ) {
504 BitBlt( hdc,
505 i * LED_WIDTH + x,
507 LED_WIDTH,
508 LED_HEIGHT,
509 hMemDC,
511 led[i] * LED_HEIGHT,
512 SRCCOPY);
515 SelectObject( hMemDC, hOldObj );
519 static void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
521 HGDIOBJ hOldObj;
523 hOldObj = SelectObject (hMemDC, p_board->hFacesBMP);
525 BitBlt( hdc,
526 p_board->face_rect.left,
527 p_board->face_rect.top,
528 FACE_WIDTH,
529 FACE_HEIGHT,
530 hMemDC, 0, p_board->face_bmp * FACE_HEIGHT, SRCCOPY);
532 SelectObject( hMemDC, hOldObj );
536 static void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
538 RECT tmp_rect;
540 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->counter_rect ) )
541 DrawLeds( hdc, hMemDC, p_board, p_board->mines - p_board->num_flags,
542 p_board->counter_rect.left,
543 p_board->counter_rect.top );
545 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->timer_rect ) )
546 DrawLeds( hdc, hMemDC, p_board, p_board->time,
547 p_board->timer_rect.left,
548 p_board->timer_rect.top );
550 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->face_rect ) )
551 DrawFace( hdc, hMemDC, p_board );
553 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->mines_rect ) )
554 DrawMines( hdc, hMemDC, p_board );
558 static void AddFlag( BOARD *p_board, unsigned col, unsigned row )
560 if( p_board->box[col][row].FlagType != COMPLETE ) {
561 switch( p_board->box[col][row].FlagType ) {
562 case FLAG:
563 if( p_board->IsMarkQ )
564 p_board->box[col][row].FlagType = QUESTION;
565 else
566 p_board->box[col][row].FlagType = NORMAL;
567 p_board->num_flags--;
568 break;
570 case QUESTION:
571 p_board->box[col][row].FlagType = NORMAL;
572 break;
574 default:
575 p_board->box[col][row].FlagType = FLAG;
576 p_board->num_flags++;
582 static void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
584 HDC hdc;
585 HGDIOBJ hOldObj;
586 HDC hMemDC;
588 hdc = GetDC( p_board->hWnd );
589 hMemDC = CreateCompatibleDC( hdc );
590 hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
592 DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
594 SelectObject( hMemDC, hOldObj );
595 DeleteDC( hMemDC );
596 ReleaseDC( p_board->hWnd, hdc );
600 static void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
602 int i, j;
604 for( i = -1; i <= 1; i++ )
605 for( j = -1; j <= 1; j++ ) {
606 UnpressBox( p_board, col + i, row + j );
611 static void PressBox( BOARD *p_board, unsigned col, unsigned row )
613 HDC hdc;
614 HGDIOBJ hOldObj;
615 HDC hMemDC;
617 hdc = GetDC( p_board->hWnd );
618 hMemDC = CreateCompatibleDC( hdc );
619 hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
621 DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
623 SelectObject( hMemDC, hOldObj );
624 DeleteDC( hMemDC );
625 ReleaseDC( p_board->hWnd, hdc );
629 static void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
631 int i, j;
633 for( i = -1; i <= 1; i++ )
634 for( j = -1; j <= 1; j++ ) {
635 p_board->box[col + i][row + j].IsPressed = TRUE;
636 PressBox( p_board, col + i, row + j );
639 for( i = -1; i <= 1; i++ )
640 for( j = -1; j <= 1; j++ ) {
641 if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
642 UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
645 for( i = -1; i <= 1; i++ )
646 for( j = -1; j <= 1; j++ ) {
647 p_board->box[col + i][row + j].IsPressed = FALSE;
648 PressBox( p_board, col + i, row + j );
651 p_board->press.x = col;
652 p_board->press.y = row;
656 static void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
658 int i, j;
660 if( p_board->box[col][row].FlagType != COMPLETE &&
661 p_board->box[col][row].FlagType != FLAG &&
662 col > 0 && col < p_board->cols + 1 &&
663 row > 0 && row < p_board->rows + 1 ) {
664 p_board->box[col][row].FlagType = COMPLETE;
666 if( p_board->box[col][row].IsMine ) {
667 p_board->face_bmp = DEAD_BMP;
668 p_board->status = GAMEOVER;
670 else if( p_board->status != GAMEOVER )
671 p_board->boxes_left--;
673 if( p_board->box[col][row].NumMines == 0 )
675 for( i = -1; i <= 1; i++ )
676 for( j = -1; j <= 1; j++ )
677 CompleteBox( p_board, col + i, row + j );
683 static void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
685 unsigned numFlags = 0;
686 int i, j;
688 if( p_board->box[col][row].FlagType == COMPLETE ) {
689 for( i = -1; i <= 1; i++ )
690 for( j = -1; j <= 1; j++ ) {
691 if( p_board->box[col+i][row+j].FlagType == FLAG )
692 numFlags++;
695 if( numFlags == p_board->box[col][row].NumMines ) {
696 for( i = -1; i <= 1; i++ )
697 for( j = -1; j <= 1; j++ ) {
698 if( p_board->box[col+i][row+j].FlagType != FLAG )
699 CompleteBox( p_board, col+i, row+j );
706 static void TestMines( BOARD *p_board, POINT pt, int msg )
708 BOOL draw = TRUE;
709 int col, row;
711 col = (pt.x - p_board->mines_rect.left) / MINE_WIDTH + 1;
712 row = (pt.y - p_board->mines_rect.top ) / MINE_HEIGHT + 1;
714 switch ( msg ) {
715 case WM_LBUTTONDOWN:
716 if( p_board->press.x != col || p_board->press.y != row ) {
717 UnpressBox( p_board,
718 p_board->press.x, p_board->press.y );
719 p_board->press.x = col;
720 p_board->press.y = row;
721 PressBox( p_board, col, row );
723 draw = FALSE;
724 break;
726 case WM_LBUTTONUP:
727 if( p_board->press.x != col || p_board->press.y != row )
728 UnpressBox( p_board,
729 p_board->press.x, p_board->press.y );
730 p_board->press.x = 0;
731 p_board->press.y = 0;
732 if( p_board->box[col][row].FlagType != FLAG
733 && p_board->status != PLAYING )
735 p_board->status = PLAYING;
736 PlaceMines( p_board, col, row );
738 CompleteBox( p_board, col, row );
739 break;
741 case WM_MBUTTONDOWN:
742 PressBoxes( p_board, col, row );
743 draw = FALSE;
744 break;
746 case WM_MBUTTONUP:
747 if( p_board->press.x != col || p_board->press.y != row )
748 UnpressBoxes( p_board,
749 p_board->press.x, p_board->press.y );
750 p_board->press.x = 0;
751 p_board->press.y = 0;
752 CompleteBoxes( p_board, col, row );
753 break;
755 case WM_RBUTTONDOWN:
756 AddFlag( p_board, col, row );
757 break;
759 case WM_RBUTTONUP:
760 return;
763 if( draw )
765 RedrawWindow( p_board->hWnd, NULL, 0,
766 RDW_INVALIDATE | RDW_UPDATENOW );
771 static void TestFace( BOARD *p_board, POINT pt, int msg )
773 if( p_board->status == PLAYING || p_board->status == WAITING ) {
774 if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN )
775 p_board->face_bmp = OOH_BMP;
776 else p_board->face_bmp = SMILE_BMP;
778 else if( p_board->status == GAMEOVER )
779 p_board->face_bmp = DEAD_BMP;
780 else if( p_board->status == WON )
781 p_board->face_bmp = COOL_BMP;
783 if( PtInRect( &p_board->face_rect, pt ) ) {
784 if( msg == WM_LBUTTONDOWN )
785 p_board->face_bmp = SPRESS_BMP;
787 if( msg == WM_LBUTTONUP )
788 CreateBoard( p_board );
791 RedrawWindow( p_board->hWnd, &p_board->face_rect, 0,
792 RDW_INVALIDATE | RDW_UPDATENOW );
796 static void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
798 POINT pt;
799 unsigned col,row;
801 pt.x = x;
802 pt.y = y;
804 if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
805 && p_board->status != WON )
806 TestMines( p_board, pt, msg );
807 else {
808 UnpressBoxes( p_board,
809 p_board->press.x,
810 p_board->press.y );
811 p_board->press.x = 0;
812 p_board->press.y = 0;
815 if( p_board->boxes_left == 0 && p_board->status != WON ) {
816 p_board->status = WON;
818 if (p_board->num_flags < p_board->mines) {
819 for( row = 1; row <= p_board->rows; row++ ) {
820 for( col = 1; col <= p_board->cols; col++ ) {
821 if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG)
822 p_board->box[col][row].FlagType = FLAG;
826 p_board->num_flags = p_board->mines;
828 RedrawWindow( p_board->hWnd, NULL, 0,
829 RDW_INVALIDATE | RDW_UPDATENOW );
832 if( p_board->difficulty != CUSTOM &&
833 p_board->time < p_board->best_time[p_board->difficulty] ) {
834 p_board->best_time[p_board->difficulty] = p_board->time;
836 DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_CONGRATS), hWnd,
837 CongratsDlgProc, (LPARAM) p_board);
838 SaveBoard( p_board );
839 DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_TIMES), hWnd,
840 TimesDlgProc, (LPARAM) p_board);
843 TestFace( p_board, pt, msg );
847 static LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
849 HDC hdc;
850 PAINTSTRUCT ps;
851 HMENU hMenu;
852 static BOARD board;
854 switch( msg ) {
855 case WM_CREATE:
856 board.hInst = ((LPCREATESTRUCTW) lParam)->hInstance;
857 board.hWnd = hWnd;
858 InitBoard( &board );
859 CreateBoard( &board );
860 return 0;
862 case WM_PAINT:
864 HDC hMemDC;
866 WINE_TRACE("WM_PAINT\n");
867 hdc = BeginPaint( hWnd, &ps );
868 hMemDC = CreateCompatibleDC( hdc );
870 DrawBoard( hdc, hMemDC, &ps, &board );
872 DeleteDC( hMemDC );
873 EndPaint( hWnd, &ps );
875 return 0;
878 case WM_MOVE:
879 WINE_TRACE("WM_MOVE\n");
880 board.pos.x = (short)LOWORD(lParam);
881 board.pos.y = (short)HIWORD(lParam);
882 return 0;
884 case WM_DESTROY:
885 SaveBoard( &board );
886 DestroyBoard( &board );
887 PostQuitMessage( 0 );
888 return 0;
890 case WM_TIMER:
891 if( board.status == PLAYING ) {
892 board.time++;
893 RedrawWindow( hWnd, &board.timer_rect, 0,
894 RDW_INVALIDATE | RDW_UPDATENOW );
896 return 0;
898 case WM_LBUTTONDOWN:
899 WINE_TRACE("WM_LBUTTONDOWN\n");
900 if( wParam & ( MK_RBUTTON | MK_SHIFT ) )
901 msg = WM_MBUTTONDOWN;
902 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
903 SetCapture( hWnd );
904 return 0;
906 case WM_LBUTTONUP:
907 WINE_TRACE("WM_LBUTTONUP\n");
908 if( wParam & ( MK_RBUTTON | MK_SHIFT ) )
909 msg = WM_MBUTTONUP;
910 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
911 ReleaseCapture();
912 return 0;
914 case WM_RBUTTONDOWN:
915 WINE_TRACE("WM_RBUTTONDOWN\n");
916 if( wParam & MK_LBUTTON ) {
917 board.press.x = 0;
918 board.press.y = 0;
919 msg = WM_MBUTTONDOWN;
921 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
922 return 0;
924 case WM_RBUTTONUP:
925 WINE_TRACE("WM_RBUTTONUP\n");
926 if( wParam & MK_LBUTTON )
927 msg = WM_MBUTTONUP;
928 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
929 return 0;
931 case WM_MBUTTONDOWN:
932 WINE_TRACE("WM_MBUTTONDOWN\n");
933 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
934 return 0;
936 case WM_MBUTTONUP:
937 WINE_TRACE("WM_MBUTTONUP\n");
938 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
939 return 0;
941 case WM_MOUSEMOVE:
943 if( ( wParam & MK_MBUTTON ) ||
944 ( ( wParam & MK_LBUTTON ) && ( wParam & MK_RBUTTON ) ) ) {
945 msg = WM_MBUTTONDOWN;
947 else if( wParam & MK_LBUTTON ) {
948 msg = WM_LBUTTONDOWN;
950 else {
951 return 0;
954 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
956 return 0;
959 case WM_COMMAND:
960 switch(LOWORD(wParam)) {
961 case IDM_NEW:
962 CreateBoard( &board );
963 return 0;
965 case IDM_MARKQ:
966 hMenu = GetMenu( hWnd );
967 board.IsMarkQ = !board.IsMarkQ;
968 if( board.IsMarkQ )
969 CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
970 else
971 CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
972 return 0;
974 case IDM_BEGINNER:
975 SetDifficulty( &board, BEGINNER );
976 CreateBoard( &board );
977 return 0;
979 case IDM_ADVANCED:
980 SetDifficulty( &board, ADVANCED );
981 CreateBoard( &board );
982 return 0;
984 case IDM_EXPERT:
985 SetDifficulty( &board, EXPERT );
986 CreateBoard( &board );
987 return 0;
989 case IDM_CUSTOM:
990 SetDifficulty( &board, CUSTOM );
991 CreateBoard( &board );
992 return 0;
994 case IDM_EXIT:
995 SendMessageW( hWnd, WM_CLOSE, 0, 0);
996 return 0;
998 case IDM_TIMES:
999 DialogBoxParamW( board.hInst, MAKEINTRESOURCEW(DLG_TIMES), hWnd,
1000 TimesDlgProc, (LPARAM) &board);
1001 return 0;
1003 case IDM_ABOUT:
1005 WCHAR appname[256], other[256];
1006 LoadStringW( board.hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR) );
1007 LoadStringW( board.hInst, IDS_ABOUT, other, sizeof(other)/sizeof(WCHAR) );
1008 ShellAboutW( hWnd, appname, other,
1009 LoadImageW(board.hInst, MAKEINTRESOURCEW(IDI_WINEMINE), IMAGE_ICON, 48, 48, LR_SHARED));
1010 return 0;
1012 default:
1013 WINE_TRACE("Unknown WM_COMMAND command message received\n");
1014 break;
1017 return DefWindowProcW( hWnd, msg, wParam, lParam );
1020 int WINAPI wWinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPWSTR cmdline, int cmdshow )
1022 MSG msg;
1023 WNDCLASSEXW wc;
1024 HWND hWnd;
1025 HACCEL haccel;
1026 WCHAR appname[20];
1028 LoadStringW( hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR));
1030 wc.cbSize = sizeof(wc);
1031 wc.style = 0;
1032 wc.lpfnWndProc = MainProc;
1033 wc.cbClsExtra = 0;
1034 wc.cbWndExtra = 0;
1035 wc.hInstance = hInst;
1036 wc.hIcon = LoadIconW( hInst, MAKEINTRESOURCEW(IDI_WINEMINE) );
1037 wc.hCursor = LoadCursorW( 0, (LPWSTR)IDI_APPLICATION );
1038 wc.hbrBackground = GetStockObject( BLACK_BRUSH );
1039 wc.lpszMenuName = MAKEINTRESOURCEW(IDM_WINEMINE);
1040 wc.lpszClassName = appname;
1041 wc.hIconSm = LoadImageW( hInst, MAKEINTRESOURCEW(IDI_WINEMINE), IMAGE_ICON,
1042 GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), LR_SHARED );
1044 if (!RegisterClassExW(&wc)) ExitProcess(1);
1045 hWnd = CreateWindowW( appname, appname,
1046 wnd_style,
1047 CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
1048 0, 0, hInst, NULL );
1050 if (!hWnd) ExitProcess(1);
1052 ShowWindow( hWnd, cmdshow );
1053 UpdateWindow( hWnd );
1055 haccel = LoadAcceleratorsW( hInst, MAKEINTRESOURCEW(IDA_WINEMINE) );
1056 SetTimer( hWnd, ID_TIMER, 1000, NULL );
1058 while( GetMessageW(&msg, 0, 0, 0) ) {
1059 if (!TranslateAcceleratorW( hWnd, haccel, &msg ))
1060 TranslateMessage( &msg );
1062 DispatchMessageW( &msg );
1064 return msg.wParam;