d3dcompiler: D3DAssemble stub.
[wine.git] / dlls / d3dx9_36 / d3dx9_36_private.h
blob7488307cb7bbe95025e5514aeac2437571174624
1 /*
2 * Copyright (C) 2002 Raphael Junqueira
3 * Copyright (C) 2008 David Adam
4 * Copyright (C) 2008 Tony Wasserka
5 * Copyright (C) 2008 Stefan Dösinger
6 * Copyright (C) 2009 Matteo Bruni
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_D3DX9_36_PRIVATE_H
25 #define __WINE_D3DX9_36_PRIVATE_H
27 #include <stdarg.h>
29 #define COBJMACROS
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "d3dx9.h"
35 /* for internal use */
36 typedef enum _FormatType {
37 FORMAT_ARGB, /* unsigned */
38 FORMAT_UNKNOWN
39 } FormatType;
41 typedef struct _PixelFormatDesc {
42 D3DFORMAT format;
43 BYTE bits[4];
44 BYTE shift[4];
45 UINT bytes_per_pixel;
46 FormatType type;
47 } PixelFormatDesc;
49 HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
50 HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
52 const PixelFormatDesc *get_format_info(D3DFORMAT format);
55 extern const ID3DXBufferVtbl D3DXBuffer_Vtbl;
57 /* ID3DXBUFFER */
58 typedef struct ID3DXBufferImpl
60 /* IUnknown fields */
61 const ID3DXBufferVtbl *lpVtbl;
62 LONG ref;
64 /* ID3DXBuffer fields */
65 DWORD *buffer;
66 DWORD bufferSize;
67 } ID3DXBufferImpl;
70 /* ID3DXFont */
71 typedef struct ID3DXFontImpl
73 /* IUnknown fields */
74 const ID3DXFontVtbl *lpVtbl;
75 LONG ref;
77 /* ID3DXFont fields */
78 IDirect3DDevice9 *device;
79 D3DXFONT_DESCW desc;
81 HDC hdc;
82 HFONT hfont;
83 } ID3DXFontImpl;
85 /* ID3DXMatrixStack */
86 typedef struct ID3DXMatrixStackImpl
88 /* IUnknown fields */
89 const ID3DXMatrixStackVtbl *lpVtbl;
90 LONG ref;
92 /* ID3DXMatrixStack fields */
93 unsigned int current;
94 unsigned int stack_size;
95 D3DXMATRIX *stack;
96 } ID3DXMatrixStackImpl;
98 /*ID3DXSprite */
99 typedef struct _SPRITE {
100 LPDIRECT3DTEXTURE9 texture;
101 UINT texw, texh;
102 RECT rect;
103 D3DXVECTOR3 center;
104 D3DXVECTOR3 pos;
105 D3DCOLOR color;
106 } SPRITE;
108 typedef struct ID3DXSpriteImpl
110 /* IUnknown fields */
111 const ID3DXSpriteVtbl *lpVtbl;
112 LONG ref;
114 /* ID3DXSprite fields */
115 IDirect3DDevice9 *device;
116 IDirect3DVertexDeclaration9 *vdecl;
117 IDirect3DStateBlock9 *stateblock;
118 D3DXMATRIX transform;
119 D3DXMATRIX view;
120 DWORD flags;
121 BOOL ready;
123 /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
124 DWORD texfilter_caps;
125 DWORD maxanisotropy;
126 DWORD alphacmp_caps;
128 SPRITE *sprites;
129 int sprite_count; /* number of sprites to be drawn */
130 int allocated_sprites; /* number of (pre-)allocated sprites */
131 } ID3DXSpriteImpl;
133 /* Shader assembler definitions */
134 typedef enum _shader_type {
135 ST_VERTEX,
136 ST_PIXEL,
137 } shader_type;
139 typedef enum BWRITER_COMPARISON_TYPE {
140 BWRITER_COMPARISON_NONE,
141 BWRITER_COMPARISON_GT,
142 BWRITER_COMPARISON_EQ,
143 BWRITER_COMPARISON_GE,
144 BWRITER_COMPARISON_LT,
145 BWRITER_COMPARISON_NE,
146 BWRITER_COMPARISON_LE
147 } BWRITER_COMPARISON_TYPE;
149 struct constant {
150 DWORD regnum;
151 union {
152 float f;
153 INT i;
154 BOOL b;
155 DWORD d;
156 } value[4];
159 struct shader_reg {
160 DWORD type;
161 DWORD regnum;
162 struct shader_reg *rel_reg;
163 DWORD srcmod;
164 union {
165 DWORD swizzle;
166 DWORD writemask;
170 struct instruction {
171 DWORD opcode;
172 DWORD dstmod;
173 DWORD shift;
174 BWRITER_COMPARISON_TYPE comptype;
175 BOOL has_dst;
176 struct shader_reg dst;
177 struct shader_reg *src;
178 unsigned int num_srcs; /* For freeing the rel_regs */
179 BOOL has_predicate;
180 struct shader_reg predicate;
181 BOOL coissue;
184 struct declaration {
185 DWORD usage, usage_idx;
186 DWORD regnum;
187 DWORD mod;
188 DWORD writemask;
189 BOOL builtin;
192 struct samplerdecl {
193 DWORD type;
194 DWORD regnum;
195 DWORD mod;
198 #define INSTRARRAY_INITIAL_SIZE 8
199 struct bwriter_shader {
200 shader_type type;
202 /* Shader version selected */
203 DWORD version;
205 /* Local constants. Every constant that is not defined below is loaded from
206 * the global constant set at shader runtime
208 struct constant **constF;
209 struct constant **constI;
210 struct constant **constB;
211 unsigned int num_cf, num_ci, num_cb;
213 /* Declared input and output varyings */
214 struct declaration *inputs, *outputs;
215 unsigned int num_inputs, num_outputs;
216 struct samplerdecl *samplers;
217 unsigned int num_samplers;
219 /* Are special pixel shader 3.0 registers declared? */
220 BOOL vPos, vFace;
222 /* Array of shader instructions - The shader code itself */
223 struct instruction **instr;
224 unsigned int num_instrs, instr_alloc_size;
227 static inline LPVOID asm_alloc(SIZE_T size) {
228 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
231 static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
232 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
235 static inline BOOL asm_free(LPVOID ptr) {
236 return HeapFree(GetProcessHeap(), 0, ptr);
239 struct asm_parser;
241 /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
242 * too it has to know it as well
244 struct rel_reg {
245 BOOL has_rel_reg;
246 DWORD type;
247 DWORD additional_offset;
248 DWORD rel_regnum;
249 DWORD swizzle;
252 #define MAX_SRC_REGS 4
254 struct src_regs {
255 struct shader_reg reg[MAX_SRC_REGS];
256 unsigned int count;
259 struct asmparser_backend {
260 void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
261 void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
262 void (*constB)(struct asm_parser *This, DWORD reg, BOOL x);
264 void (*dstreg)(struct asm_parser *This, struct instruction *instr,
265 const struct shader_reg *dst);
266 void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
267 const struct shader_reg *src);
269 void (*predicate)(struct asm_parser *This,
270 const struct shader_reg *predicate);
271 void (*coissue)(struct asm_parser *This);
273 void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
274 const struct shader_reg *reg);
275 void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
276 DWORD mod, const struct shader_reg *reg);
277 void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
278 DWORD regnum, unsigned int line_no);
280 void (*end)(struct asm_parser *This);
282 void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
283 BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
284 const struct src_regs *srcs, int expectednsrcs);
287 struct instruction *alloc_instr(unsigned int srcs);
288 BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
289 BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w);
290 BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w);
291 BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x);
292 BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
293 DWORD usage_idx, DWORD mod, BOOL output,
294 DWORD regnum, DWORD writemask, BOOL builtin);
295 BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype,
296 DWORD mod, DWORD regnum);
298 #define MESSAGEBUFFER_INITIAL_SIZE 256
300 struct asm_parser {
301 /* The function table of the parser implementation */
302 const struct asmparser_backend *funcs;
304 /* Private data follows */
305 struct bwriter_shader *shader;
306 unsigned int m3x3pad_count;
308 enum parse_status {
309 PARSE_SUCCESS = 0,
310 PARSE_WARN = 1,
311 PARSE_ERR = 2
312 } status;
313 char *messages;
314 unsigned int messagesize;
315 unsigned int messagecapacity;
316 unsigned int line_no;
319 extern struct asm_parser asm_ctx;
321 void create_vs10_parser(struct asm_parser *ret);
322 void create_vs11_parser(struct asm_parser *ret);
323 void create_vs20_parser(struct asm_parser *ret);
324 void create_vs2x_parser(struct asm_parser *ret);
325 void create_vs30_parser(struct asm_parser *ret);
326 void create_ps10_parser(struct asm_parser *ret);
327 void create_ps11_parser(struct asm_parser *ret);
328 void create_ps12_parser(struct asm_parser *ret);
329 void create_ps13_parser(struct asm_parser *ret);
330 void create_ps14_parser(struct asm_parser *ret);
331 void create_ps20_parser(struct asm_parser *ret);
332 void create_ps2x_parser(struct asm_parser *ret);
333 void create_ps30_parser(struct asm_parser *ret);
335 struct bwriter_shader *parse_asm_shader(char **messages);
337 #ifdef __GNUC__
338 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
339 #else
340 #define PRINTF_ATTR(fmt,args)
341 #endif
343 void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3);
344 void set_parse_status(struct asm_parser *ctx, enum parse_status status);
346 /* A reasonable value as initial size */
347 #define BYTECODEBUFFER_INITIAL_SIZE 32
348 struct bytecode_buffer {
349 DWORD *data;
350 DWORD size;
351 DWORD alloc_size;
352 /* For tracking rare out of memory situations without passing
353 * return values around everywhere
355 HRESULT state;
358 struct bc_writer; /* Predeclaration for use in vtable parameters */
360 typedef void (*instr_writer)(struct bc_writer *This,
361 const struct instruction *instr,
362 struct bytecode_buffer *buffer);
364 struct bytecode_backend {
365 void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
366 struct bytecode_buffer *buffer);
367 void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
368 struct bytecode_buffer *buffer);
369 void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
370 struct bytecode_buffer *buffer);
371 void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
372 struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
373 void (*opcode)(struct bc_writer *This, const struct instruction *instr,
374 DWORD token, struct bytecode_buffer *buffer);
376 const struct instr_handler_table {
377 DWORD opcode;
378 instr_writer func;
379 } *instructions;
382 /* Bytecode writing stuff */
383 struct bc_writer {
384 const struct bytecode_backend *funcs;
386 /* Avoid result checking */
387 HRESULT state;
389 DWORD version;
391 /* Vertex shader varying mapping */
392 DWORD oPos_regnum;
393 DWORD oD_regnum[2];
394 DWORD oT_regnum[8];
395 DWORD oFog_regnum;
396 DWORD oFog_mask;
397 DWORD oPts_regnum;
398 DWORD oPts_mask;
400 /* Pixel shader specific members */
401 DWORD t_regnum[8];
402 DWORD v_regnum[2];
405 /* Debug utility routines */
406 const char *debug_print_srcmod(DWORD mod);
407 const char *debug_print_dstmod(DWORD mod);
408 const char *debug_print_shift(DWORD shift);
409 const char *debug_print_dstreg(const struct shader_reg *reg);
410 const char *debug_print_srcreg(const struct shader_reg *reg);
411 const char *debug_print_swizzle(DWORD swizzle);
412 const char *debug_print_writemask(DWORD mask);
413 const char *debug_print_comp(DWORD comp);
414 const char *debug_print_opcode(DWORD opcode);
416 /* Utilities for internal->d3d constant mapping */
417 DWORD d3d9_swizzle(DWORD bwriter_swizzle);
418 DWORD d3d9_writemask(DWORD bwriter_writemask);
419 DWORD d3d9_srcmod(DWORD bwriter_srcmod);
420 DWORD d3d9_dstmod(DWORD bwriter_mod);
421 DWORD d3d9_comparetype(DWORD bwriter_comparetype);
422 DWORD d3d9_sampler(DWORD bwriter_sampler);
423 DWORD d3d9_register(DWORD bwriter_register);
424 DWORD d3d9_opcode(DWORD bwriter_opcode);
426 /* Used to signal an incorrect swizzle/writemask */
427 #define SWIZZLE_ERR ~0U
430 Enumerations and defines used in the bytecode writer
431 intermediate representation
433 typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
434 BWRITERSIO_NOP,
435 BWRITERSIO_MOV,
436 BWRITERSIO_ADD,
437 BWRITERSIO_SUB,
438 BWRITERSIO_MAD,
439 BWRITERSIO_MUL,
440 BWRITERSIO_RCP,
441 BWRITERSIO_RSQ,
442 BWRITERSIO_DP3,
443 BWRITERSIO_DP4,
444 BWRITERSIO_MIN,
445 BWRITERSIO_MAX,
446 BWRITERSIO_SLT,
447 BWRITERSIO_SGE,
448 BWRITERSIO_EXP,
449 BWRITERSIO_LOG,
450 BWRITERSIO_LIT,
451 BWRITERSIO_DST,
452 BWRITERSIO_LRP,
453 BWRITERSIO_FRC,
454 BWRITERSIO_M4x4,
455 BWRITERSIO_M4x3,
456 BWRITERSIO_M3x4,
457 BWRITERSIO_M3x3,
458 BWRITERSIO_M3x2,
459 BWRITERSIO_CALL,
460 BWRITERSIO_CALLNZ,
461 BWRITERSIO_LOOP,
462 BWRITERSIO_RET,
463 BWRITERSIO_ENDLOOP,
464 BWRITERSIO_LABEL,
465 BWRITERSIO_DCL,
466 BWRITERSIO_POW,
467 BWRITERSIO_CRS,
468 BWRITERSIO_SGN,
469 BWRITERSIO_ABS,
470 BWRITERSIO_NRM,
471 BWRITERSIO_SINCOS,
472 BWRITERSIO_REP,
473 BWRITERSIO_ENDREP,
474 BWRITERSIO_IF,
475 BWRITERSIO_IFC,
476 BWRITERSIO_ELSE,
477 BWRITERSIO_ENDIF,
478 BWRITERSIO_BREAK,
479 BWRITERSIO_BREAKC,
480 BWRITERSIO_MOVA,
481 BWRITERSIO_DEFB,
482 BWRITERSIO_DEFI,
484 BWRITERSIO_TEXCOORD,
485 BWRITERSIO_TEXKILL,
486 BWRITERSIO_TEX,
487 BWRITERSIO_TEXBEM,
488 BWRITERSIO_TEXBEML,
489 BWRITERSIO_TEXREG2AR,
490 BWRITERSIO_TEXREG2GB,
491 BWRITERSIO_TEXM3x2PAD,
492 BWRITERSIO_TEXM3x2TEX,
493 BWRITERSIO_TEXM3x3PAD,
494 BWRITERSIO_TEXM3x3TEX,
495 BWRITERSIO_TEXM3x3SPEC,
496 BWRITERSIO_TEXM3x3VSPEC,
497 BWRITERSIO_EXPP,
498 BWRITERSIO_LOGP,
499 BWRITERSIO_CND,
500 BWRITERSIO_DEF,
501 BWRITERSIO_TEXREG2RGB,
502 BWRITERSIO_TEXDP3TEX,
503 BWRITERSIO_TEXM3x2DEPTH,
504 BWRITERSIO_TEXDP3,
505 BWRITERSIO_TEXM3x3,
506 BWRITERSIO_TEXDEPTH,
507 BWRITERSIO_CMP,
508 BWRITERSIO_BEM,
509 BWRITERSIO_DP2ADD,
510 BWRITERSIO_DSX,
511 BWRITERSIO_DSY,
512 BWRITERSIO_TEXLDD,
513 BWRITERSIO_SETP,
514 BWRITERSIO_TEXLDL,
515 BWRITERSIO_BREAKP,
516 BWRITERSIO_TEXLDP,
517 BWRITERSIO_TEXLDB,
519 BWRITERSIO_PHASE,
520 BWRITERSIO_COMMENT,
521 BWRITERSIO_END,
522 } BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
524 typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
525 BWRITERSPR_TEMP,
526 BWRITERSPR_INPUT,
527 BWRITERSPR_CONST,
528 BWRITERSPR_ADDR,
529 BWRITERSPR_TEXTURE,
530 BWRITERSPR_RASTOUT,
531 BWRITERSPR_ATTROUT,
532 BWRITERSPR_TEXCRDOUT,
533 BWRITERSPR_OUTPUT,
534 BWRITERSPR_CONSTINT,
535 BWRITERSPR_COLOROUT,
536 BWRITERSPR_DEPTHOUT,
537 BWRITERSPR_SAMPLER,
538 BWRITERSPR_CONSTBOOL,
539 BWRITERSPR_LOOP,
540 BWRITERSPR_MISCTYPE,
541 BWRITERSPR_LABEL,
542 BWRITERSPR_PREDICATE
543 } BWRITERSHADER_PARAM_REGISTER_TYPE;
545 typedef enum _BWRITERVS_RASTOUT_OFFSETS
547 BWRITERSRO_POSITION,
548 BWRITERSRO_FOG,
549 BWRITERSRO_POINT_SIZE
550 } BWRITERVS_RASTOUT_OFFSETS;
552 #define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
553 #define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
554 #define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
555 #define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
556 #define BWRITERSP_WRITEMASK_ALL 0xf /* all */
558 typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE {
559 BWRITERSPDM_NONE = 0,
560 BWRITERSPDM_SATURATE = 1,
561 BWRITERSPDM_PARTIALPRECISION = 2,
562 BWRITERSPDM_MSAMPCENTROID = 4,
563 } BWRITERSHADER_PARAM_DSTMOD_TYPE;
565 typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
566 BWRITERSTT_UNKNOWN = 0,
567 BWRITERSTT_1D = 1,
568 BWRITERSTT_2D = 2,
569 BWRITERSTT_CUBE = 3,
570 BWRITERSTT_VOLUME = 4,
571 } BWRITERSAMPLER_TEXTURE_TYPE;
573 #define BWRITERSI_TEXLD_PROJECT 1
574 #define BWRITERSI_TEXLD_BIAS 2
576 typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
577 BWRITERSPSM_NONE = 0,
578 BWRITERSPSM_NEG,
579 BWRITERSPSM_BIAS,
580 BWRITERSPSM_BIASNEG,
581 BWRITERSPSM_SIGN,
582 BWRITERSPSM_SIGNNEG,
583 BWRITERSPSM_COMP,
584 BWRITERSPSM_X2,
585 BWRITERSPSM_X2NEG,
586 BWRITERSPSM_DZ,
587 BWRITERSPSM_DW,
588 BWRITERSPSM_ABS,
589 BWRITERSPSM_ABSNEG,
590 BWRITERSPSM_NOT,
591 } BWRITERSHADER_PARAM_SRCMOD_TYPE;
593 #define BWRITER_SM1_VS 0xfffe
594 #define BWRITER_SM1_PS 0xffff
596 #define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
597 #define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
599 #define BWRITERVS_SWIZZLE_SHIFT 16
600 #define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
602 #define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
603 #define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
604 #define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
605 #define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
607 #define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
608 #define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
609 #define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
610 #define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
612 #define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
613 #define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
614 #define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
615 #define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
617 #define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
618 #define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
619 #define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
620 #define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
622 #define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
624 #define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
625 #define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
626 #define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
627 #define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
629 typedef enum _BWRITERDECLUSAGE {
630 BWRITERDECLUSAGE_POSITION,
631 BWRITERDECLUSAGE_BLENDWEIGHT,
632 BWRITERDECLUSAGE_BLENDINDICES,
633 BWRITERDECLUSAGE_NORMAL,
634 BWRITERDECLUSAGE_PSIZE,
635 BWRITERDECLUSAGE_TEXCOORD,
636 BWRITERDECLUSAGE_TANGENT,
637 BWRITERDECLUSAGE_BINORMAL,
638 BWRITERDECLUSAGE_TESSFACTOR,
639 BWRITERDECLUSAGE_POSITIONT,
640 BWRITERDECLUSAGE_COLOR,
641 BWRITERDECLUSAGE_FOG,
642 BWRITERDECLUSAGE_DEPTH,
643 BWRITERDECLUSAGE_SAMPLE
644 } BWRITERDECLUSAGE;
646 /* ps 1.x texture registers mappings */
647 #define T0_REG 2
648 #define T1_REG 3
649 #define T2_REG 4
650 #define T3_REG 5
652 struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
653 DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
654 void SlDeleteShader(struct bwriter_shader *shader);
656 #endif /* __WINE_D3DX9_36_PRIVATE_H */