3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
41 #include <math.h> /* Insomnia - pow() function */
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
51 #include "wine/debug.h"
53 #include "dsound_private.h"
55 /* default velocity of sound in the air */
56 #define DEFAULT_VELOCITY 340
58 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d
);
60 /*******************************************************************************
64 /* scalar product (I believe it's called dot product in English) */
65 static inline D3DVALUE
ScalarProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
68 c
= (a
->x
*b
->x
) + (a
->y
*b
->y
) + (a
->z
*b
->z
);
69 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
74 /* vector product (I believe it's called cross product in English */
75 static inline D3DVECTOR
VectorProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
78 c
.x
= (a
->y
*b
->z
) - (a
->z
*b
->y
);
79 c
.y
= (a
->z
*b
->x
) - (a
->x
*b
->z
);
80 c
.z
= (a
->x
*b
->y
) - (a
->y
*b
->x
);
81 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
86 /* magnitude (length) of vector */
87 static inline D3DVALUE
VectorMagnitude (const D3DVECTOR
*a
)
90 l
= sqrt (ScalarProduct (a
, a
));
91 TRACE("|(%f,%f,%f)| = %f\n", a
->x
, a
->y
, a
->z
, l
);
95 /* conversion between radians and degrees */
96 static inline D3DVALUE
RadToDeg (D3DVALUE angle
)
99 newangle
= angle
* (360/(2*M_PI
));
100 TRACE("%f rad = %f deg\n", angle
, newangle
);
104 /* angle between vectors - rad version */
105 static inline D3DVALUE
AngleBetweenVectorsRad (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
107 D3DVALUE la
, lb
, product
, angle
, cos
;
108 /* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
109 product
= ScalarProduct (a
,b
);
110 la
= VectorMagnitude (a
);
111 lb
= VectorMagnitude (b
);
115 cos
= product
/(la
*lb
);
117 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a
->x
, a
->y
, a
->z
, b
->x
,
118 b
->y
, b
->z
, angle
, RadToDeg(angle
));
122 static inline D3DVALUE
AngleBetweenVectorsDeg (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
124 return RadToDeg(AngleBetweenVectorsRad(a
, b
));
127 /* calculates vector between two points */
128 static inline D3DVECTOR
VectorBetweenTwoPoints (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
134 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
135 b
->z
, c
.x
, c
.y
, c
.z
);
139 /* calculates the length of vector's projection on another vector */
140 static inline D3DVALUE
ProjectVector (const D3DVECTOR
*a
, const D3DVECTOR
*p
)
142 D3DVALUE prod
, result
;
143 prod
= ScalarProduct(a
, p
);
144 result
= prod
/VectorMagnitude(p
);
145 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a
->x
, a
->y
, a
->z
, p
->x
,
150 /*******************************************************************************
151 * 3D Buffer and Listener mixing
154 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl
*dsb
)
156 /* volume, at which the sound will be played after all calcs. */
157 D3DVALUE lVolume
= 0;
158 /* stuff for distance related stuff calc. */
160 D3DVALUE flDistance
= 0;
161 /* panning related stuff */
164 /* doppler shift related stuff */
166 D3DVALUE flFreq
, flBufferVel
, flListenerVel
;
171 /* initial buffer volume */
172 lVolume
= dsb
->ds3db_lVolume
;
174 switch (dsb
->ds3db_ds3db
.dwMode
)
176 case DS3DMODE_DISABLE
:
177 TRACE("3D processing disabled\n");
178 /* this one is here only to eliminate annoying warning message */
179 DSOUND_RecalcVolPan (&dsb
->volpan
);
181 case DS3DMODE_NORMAL
:
182 TRACE("Normal 3D processing mode\n");
183 /* we need to calculate distance between buffer and listener*/
184 vDistance
= VectorBetweenTwoPoints(&dsb
->ds3db_ds3db
.vPosition
, &dsb
->device
->ds3dl
.vPosition
);
185 flDistance
= VectorMagnitude (&vDistance
);
187 case DS3DMODE_HEADRELATIVE
:
188 TRACE("Head-relative 3D processing mode\n");
189 /* distance between buffer and listener is same as buffer's position */
190 flDistance
= VectorMagnitude (&dsb
->ds3db_ds3db
.vPosition
);
194 if (flDistance
> dsb
->ds3db_ds3db
.flMaxDistance
)
196 /* some apps don't want you to hear too distant sounds... */
197 if (dsb
->dsbd
.dwFlags
& DSBCAPS_MUTE3DATMAXDISTANCE
)
199 dsb
->volpan
.lVolume
= DSBVOLUME_MIN
;
200 DSOUND_RecalcVolPan (&dsb
->volpan
);
201 /* i guess mixing here would be a waste of power */
205 flDistance
= dsb
->ds3db_ds3db
.flMaxDistance
;
208 if (flDistance
< dsb
->ds3db_ds3db
.flMinDistance
)
209 flDistance
= dsb
->ds3db_ds3db
.flMinDistance
;
211 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
212 lVolume
-= log10(flDistance
/dsb
->ds3db_ds3db
.flMinDistance
* flDistance
/dsb
->ds3db_ds3db
.flMinDistance
)*1000;
213 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance
, dsb
->ds3db_ds3db
.flMinDistance
, dsb
->ds3db_lVolume
, lVolume
);
216 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
217 if (dsb
->ds3db_ds3db
.vConeOrientation
.x
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.y
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.z
== 0)
219 TRACE("conning: cones not set\n");
223 /* calculate angle */
224 flAngle
= AngleBetweenVectorsDeg(&dsb
->ds3db_ds3db
.vConeOrientation
, &vDistance
);
225 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
226 if (dsb
->ds3db_ds3db
.dwInsideConeAngle
!= dsb
->ds3db_ds3db
.dwOutsideConeAngle
)
228 /* my test show that for my way of calc., we need only half of angles */
229 DWORD dwInsideConeAngle
= dsb
->ds3db_ds3db
.dwInsideConeAngle
/2;
230 DWORD dwOutsideConeAngle
= dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2;
231 if (dwOutsideConeAngle
== dwInsideConeAngle
)
232 ++dwOutsideConeAngle
;
235 if (flAngle
< dwInsideConeAngle
)
236 flAngle
= dwInsideConeAngle
;
237 /* min (app defined) volume */
238 if (flAngle
> dwOutsideConeAngle
)
239 flAngle
= dwOutsideConeAngle
;
240 /* this probably isn't the right thing, but it's ok for the time being */
241 lVolume
+= ((dsb
->ds3db_ds3db
.lConeOutsideVolume
)/((dwOutsideConeAngle
) - (dwInsideConeAngle
))) * flAngle
;
243 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
244 flAngle
, dsb
->ds3db_ds3db
.dwInsideConeAngle
/2, dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2, dsb
->ds3db_ds3db
.lConeOutsideVolume
, lVolume
);
246 dsb
->volpan
.lVolume
= lVolume
;
249 if (dsb
->device
->ds3dl
.vPosition
.x
== dsb
->ds3db_ds3db
.vPosition
.x
&&
250 dsb
->device
->ds3dl
.vPosition
.y
== dsb
->ds3db_ds3db
.vPosition
.y
&&
251 dsb
->device
->ds3dl
.vPosition
.z
== dsb
->ds3db_ds3db
.vPosition
.z
) {
252 dsb
->volpan
.lPan
= 0;
257 vDistance
= VectorBetweenTwoPoints(&dsb
->device
->ds3dl
.vPosition
, &dsb
->ds3db_ds3db
.vPosition
);
258 vLeft
= VectorProduct(&dsb
->device
->ds3dl
.vOrientFront
, &dsb
->device
->ds3dl
.vOrientTop
);
259 flAngle
= AngleBetweenVectorsRad(&vLeft
, &vDistance
);
260 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
261 dsb
->volpan
.lPan
= 10000*2*flAngle
/M_PI
- 10000;
263 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle
, dsb
->volpan
.lPan
);
265 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
268 if ((VectorMagnitude(&ds3db_ds3db
.vVelocity
) == 0) && (VectorMagnitude(&dsb
->device
->ds3dl
.vVelocity
) == 0))
270 TRACE("doppler: Buffer and Listener don't have velocities\n");
272 else if (ds3db_ds3db
.vVelocity
!= dsb
->device
->ds3dl
.vVelocity
)
274 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
275 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
276 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
277 flBufferVel
= ProjectVector(&dsb
->ds3db_ds3db
.vVelocity
, &vDistance
);
278 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
279 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
280 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
281 flListenerVel
= ProjectVector(&dsb
->device
->ds3dl
.vVelocity
, &vDistance
);
282 /* formula taken from Gianicoli D.: Physics, 4th edition: */
283 /* FIXME: replace dsb->freq with appropriate frequency ! */
284 flFreq
= dsb
->freq
* ((DEFAULT_VELOCITY
+ flListenerVel
)/(DEFAULT_VELOCITY
+ flBufferVel
));
285 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel
, flListenerVel
,
287 /* FIXME: replace following line with correct frequency setting ! */
289 DSOUND_RecalcFormat(dsb
);
290 DSOUND_MixToTemporary(dsb
, 0, dsb
->buflen
);
295 DSOUND_RecalcVolPan(&dsb
->volpan
);
298 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl
*dsb
)
302 DSOUND_Calc3DBuffer(dsb
);
305 static void DSOUND_ChangeListener(IDirectSound3DListenerImpl
*ds3dl
)
308 TRACE("(%p)\n",ds3dl
);
309 for (i
= 0; i
< ds3dl
->device
->nrofbuffers
; i
++)
311 /* check if this buffer is waiting for recalculation */
312 if (ds3dl
->device
->buffers
[i
]->ds3db_need_recalc
)
314 DSOUND_Mix3DBuffer(ds3dl
->device
->buffers
[i
]);
319 /*******************************************************************************
320 * IDirectSound3DBuffer
323 /* IUnknown methods */
324 static HRESULT WINAPI
IDirectSound3DBufferImpl_QueryInterface(
325 LPDIRECTSOUND3DBUFFER iface
, REFIID riid
, LPVOID
*ppobj
)
327 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
329 TRACE("(%p,%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
330 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8
)This
->dsb
, riid
, ppobj
);
333 static ULONG WINAPI
IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface
)
335 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
336 ULONG ref
= InterlockedIncrement(&(This
->ref
));
338 TRACE("(%p) ref was %d\n", This
, ref
- 1);
341 InterlockedIncrement(&This
->dsb
->numIfaces
);
346 static ULONG WINAPI
IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface
)
348 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
349 ULONG ref
= InterlockedDecrement(&(This
->ref
));
350 TRACE("(%p) ref was %d\n", This
, ref
+ 1);
353 This
->dsb
->ds3db
= NULL
;
354 if (!InterlockedDecrement(&This
->dsb
->numIfaces
))
355 secondarybuffer_destroy(This
->dsb
);
356 HeapFree(GetProcessHeap(), 0, This
);
357 TRACE("(%p) released\n", This
);
362 /* IDirectSound3DBuffer methods */
363 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetAllParameters(
364 LPDIRECTSOUND3DBUFFER iface
,
365 LPDS3DBUFFER lpDs3dBuffer
)
367 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
368 TRACE("(%p,%p)\n",This
,lpDs3dBuffer
);
370 if (lpDs3dBuffer
== NULL
) {
371 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
372 return DSERR_INVALIDPARAM
;
375 if (lpDs3dBuffer
->dwSize
< sizeof(*lpDs3dBuffer
)) {
376 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer
->dwSize
);
377 return DSERR_INVALIDPARAM
;
380 TRACE("returning: all parameters\n");
381 *lpDs3dBuffer
= This
->dsb
->ds3db_ds3db
;
385 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeAngles(
386 LPDIRECTSOUND3DBUFFER iface
,
387 LPDWORD lpdwInsideConeAngle
,
388 LPDWORD lpdwOutsideConeAngle
)
390 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
391 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
392 This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
, This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
);
393 *lpdwInsideConeAngle
= This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
;
394 *lpdwOutsideConeAngle
= This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
;
398 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOrientation(
399 LPDIRECTSOUND3DBUFFER iface
,
400 LPD3DVECTOR lpvConeOrientation
)
402 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
403 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
404 This
->dsb
->ds3db_ds3db
.vConeOrientation
.x
,
405 This
->dsb
->ds3db_ds3db
.vConeOrientation
.y
,
406 This
->dsb
->ds3db_ds3db
.vConeOrientation
.z
);
407 *lpvConeOrientation
= This
->dsb
->ds3db_ds3db
.vConeOrientation
;
411 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOutsideVolume(
412 LPDIRECTSOUND3DBUFFER iface
,
413 LPLONG lplConeOutsideVolume
)
415 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
416 TRACE("returning: Cone Outside Volume = %d\n", This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
);
417 *lplConeOutsideVolume
= This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
;
421 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMaxDistance(
422 LPDIRECTSOUND3DBUFFER iface
,
423 LPD3DVALUE lpfMaxDistance
)
425 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
426 TRACE("returning: Max Distance = %f\n", This
->dsb
->ds3db_ds3db
.flMaxDistance
);
427 *lpfMaxDistance
= This
->dsb
->ds3db_ds3db
.flMaxDistance
;
431 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMinDistance(
432 LPDIRECTSOUND3DBUFFER iface
,
433 LPD3DVALUE lpfMinDistance
)
435 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
436 TRACE("returning: Min Distance = %f\n", This
->dsb
->ds3db_ds3db
.flMinDistance
);
437 *lpfMinDistance
= This
->dsb
->ds3db_ds3db
.flMinDistance
;
441 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMode(
442 LPDIRECTSOUND3DBUFFER iface
,
445 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
446 TRACE("returning: Mode = %d\n", This
->dsb
->ds3db_ds3db
.dwMode
);
447 *lpdwMode
= This
->dsb
->ds3db_ds3db
.dwMode
;
451 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetPosition(
452 LPDIRECTSOUND3DBUFFER iface
,
453 LPD3DVECTOR lpvPosition
)
455 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
456 TRACE("returning: Position vector = (%f,%f,%f)\n",
457 This
->dsb
->ds3db_ds3db
.vPosition
.x
,
458 This
->dsb
->ds3db_ds3db
.vPosition
.y
,
459 This
->dsb
->ds3db_ds3db
.vPosition
.z
);
460 *lpvPosition
= This
->dsb
->ds3db_ds3db
.vPosition
;
464 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetVelocity(
465 LPDIRECTSOUND3DBUFFER iface
,
466 LPD3DVECTOR lpvVelocity
)
468 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
469 TRACE("returning: Velocity vector = (%f,%f,%f)\n",
470 This
->dsb
->ds3db_ds3db
.vVelocity
.x
,
471 This
->dsb
->ds3db_ds3db
.vVelocity
.y
,
472 This
->dsb
->ds3db_ds3db
.vVelocity
.z
);
473 *lpvVelocity
= This
->dsb
->ds3db_ds3db
.vVelocity
;
477 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetAllParameters(
478 LPDIRECTSOUND3DBUFFER iface
,
479 LPCDS3DBUFFER lpcDs3dBuffer
,
482 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
483 DWORD status
= DSERR_INVALIDPARAM
;
484 TRACE("(%p,%p,%x)\n",iface
,lpcDs3dBuffer
,dwApply
);
486 if (lpcDs3dBuffer
== NULL
) {
487 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
491 if (lpcDs3dBuffer
->dwSize
!= sizeof(DS3DBUFFER
)) {
492 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer
->dwSize
);
496 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
497 This
->dsb
->ds3db_ds3db
= *lpcDs3dBuffer
;
499 if (dwApply
== DS3D_IMMEDIATE
)
501 DSOUND_Mix3DBuffer(This
->dsb
);
503 This
->dsb
->ds3db_need_recalc
= TRUE
;
509 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeAngles(
510 LPDIRECTSOUND3DBUFFER iface
,
511 DWORD dwInsideConeAngle
,
512 DWORD dwOutsideConeAngle
,
515 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
516 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
517 dwInsideConeAngle
, dwOutsideConeAngle
, dwApply
);
518 This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
= dwInsideConeAngle
;
519 This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
= dwOutsideConeAngle
;
520 if (dwApply
== DS3D_IMMEDIATE
)
522 DSOUND_Mix3DBuffer(This
->dsb
);
524 This
->dsb
->ds3db_need_recalc
= TRUE
;
528 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOrientation(
529 LPDIRECTSOUND3DBUFFER iface
,
530 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
533 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
534 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
535 This
->dsb
->ds3db_ds3db
.vConeOrientation
.x
= x
;
536 This
->dsb
->ds3db_ds3db
.vConeOrientation
.y
= y
;
537 This
->dsb
->ds3db_ds3db
.vConeOrientation
.z
= z
;
538 if (dwApply
== DS3D_IMMEDIATE
)
540 This
->dsb
->ds3db_need_recalc
= FALSE
;
541 DSOUND_Mix3DBuffer(This
->dsb
);
543 This
->dsb
->ds3db_need_recalc
= TRUE
;
547 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOutsideVolume(
548 LPDIRECTSOUND3DBUFFER iface
,
549 LONG lConeOutsideVolume
,
552 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
553 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume
, dwApply
);
554 This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
= lConeOutsideVolume
;
555 if (dwApply
== DS3D_IMMEDIATE
)
557 This
->dsb
->ds3db_need_recalc
= FALSE
;
558 DSOUND_Mix3DBuffer(This
->dsb
);
560 This
->dsb
->ds3db_need_recalc
= TRUE
;
564 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMaxDistance(
565 LPDIRECTSOUND3DBUFFER iface
,
566 D3DVALUE fMaxDistance
,
569 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
570 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance
, dwApply
);
571 This
->dsb
->ds3db_ds3db
.flMaxDistance
= fMaxDistance
;
572 if (dwApply
== DS3D_IMMEDIATE
)
574 This
->dsb
->ds3db_need_recalc
= FALSE
;
575 DSOUND_Mix3DBuffer(This
->dsb
);
577 This
->dsb
->ds3db_need_recalc
= TRUE
;
581 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMinDistance(
582 LPDIRECTSOUND3DBUFFER iface
,
583 D3DVALUE fMinDistance
,
586 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
587 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance
, dwApply
);
588 This
->dsb
->ds3db_ds3db
.flMinDistance
= fMinDistance
;
589 if (dwApply
== DS3D_IMMEDIATE
)
591 This
->dsb
->ds3db_need_recalc
= FALSE
;
592 DSOUND_Mix3DBuffer(This
->dsb
);
594 This
->dsb
->ds3db_need_recalc
= TRUE
;
598 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMode(
599 LPDIRECTSOUND3DBUFFER iface
,
603 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
604 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode
, dwApply
);
605 This
->dsb
->ds3db_ds3db
.dwMode
= dwMode
;
606 if (dwApply
== DS3D_IMMEDIATE
)
608 This
->dsb
->ds3db_need_recalc
= FALSE
;
609 DSOUND_Mix3DBuffer(This
->dsb
);
611 This
->dsb
->ds3db_need_recalc
= TRUE
;
615 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetPosition(
616 LPDIRECTSOUND3DBUFFER iface
,
617 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
620 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
621 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
622 This
->dsb
->ds3db_ds3db
.vPosition
.x
= x
;
623 This
->dsb
->ds3db_ds3db
.vPosition
.y
= y
;
624 This
->dsb
->ds3db_ds3db
.vPosition
.z
= z
;
625 if (dwApply
== DS3D_IMMEDIATE
)
627 This
->dsb
->ds3db_need_recalc
= FALSE
;
628 DSOUND_Mix3DBuffer(This
->dsb
);
630 This
->dsb
->ds3db_need_recalc
= TRUE
;
634 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetVelocity(
635 LPDIRECTSOUND3DBUFFER iface
,
636 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
639 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
640 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
641 This
->dsb
->ds3db_ds3db
.vVelocity
.x
= x
;
642 This
->dsb
->ds3db_ds3db
.vVelocity
.y
= y
;
643 This
->dsb
->ds3db_ds3db
.vVelocity
.z
= z
;
644 if (dwApply
== DS3D_IMMEDIATE
)
646 This
->dsb
->ds3db_need_recalc
= FALSE
;
647 DSOUND_Mix3DBuffer(This
->dsb
);
649 This
->dsb
->ds3db_need_recalc
= TRUE
;
653 static const IDirectSound3DBufferVtbl ds3dbvt
=
655 /* IUnknown methods */
656 IDirectSound3DBufferImpl_QueryInterface
,
657 IDirectSound3DBufferImpl_AddRef
,
658 IDirectSound3DBufferImpl_Release
,
659 /* IDirectSound3DBuffer methods */
660 IDirectSound3DBufferImpl_GetAllParameters
,
661 IDirectSound3DBufferImpl_GetConeAngles
,
662 IDirectSound3DBufferImpl_GetConeOrientation
,
663 IDirectSound3DBufferImpl_GetConeOutsideVolume
,
664 IDirectSound3DBufferImpl_GetMaxDistance
,
665 IDirectSound3DBufferImpl_GetMinDistance
,
666 IDirectSound3DBufferImpl_GetMode
,
667 IDirectSound3DBufferImpl_GetPosition
,
668 IDirectSound3DBufferImpl_GetVelocity
,
669 IDirectSound3DBufferImpl_SetAllParameters
,
670 IDirectSound3DBufferImpl_SetConeAngles
,
671 IDirectSound3DBufferImpl_SetConeOrientation
,
672 IDirectSound3DBufferImpl_SetConeOutsideVolume
,
673 IDirectSound3DBufferImpl_SetMaxDistance
,
674 IDirectSound3DBufferImpl_SetMinDistance
,
675 IDirectSound3DBufferImpl_SetMode
,
676 IDirectSound3DBufferImpl_SetPosition
,
677 IDirectSound3DBufferImpl_SetVelocity
,
680 HRESULT
IDirectSound3DBufferImpl_Create(
681 IDirectSoundBufferImpl
*dsb
,
682 IDirectSound3DBufferImpl
**pds3db
)
684 IDirectSound3DBufferImpl
*ds3db
;
685 TRACE("(%p,%p)\n",dsb
,pds3db
);
687 ds3db
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(*ds3db
));
690 WARN("out of memory\n");
692 return DSERR_OUTOFMEMORY
;
697 ds3db
->lpVtbl
= &ds3dbvt
;
699 ds3db
->dsb
->ds3db_ds3db
.dwSize
= sizeof(DS3DBUFFER
);
700 ds3db
->dsb
->ds3db_ds3db
.vPosition
.x
= 0.0;
701 ds3db
->dsb
->ds3db_ds3db
.vPosition
.y
= 0.0;
702 ds3db
->dsb
->ds3db_ds3db
.vPosition
.z
= 0.0;
703 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.x
= 0.0;
704 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.y
= 0.0;
705 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.z
= 0.0;
706 ds3db
->dsb
->ds3db_ds3db
.dwInsideConeAngle
= DS3D_DEFAULTCONEANGLE
;
707 ds3db
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
= DS3D_DEFAULTCONEANGLE
;
708 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.x
= 0.0;
709 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.y
= 0.0;
710 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.z
= 0.0;
711 ds3db
->dsb
->ds3db_ds3db
.lConeOutsideVolume
= DS3D_DEFAULTCONEOUTSIDEVOLUME
;
712 ds3db
->dsb
->ds3db_ds3db
.flMinDistance
= DS3D_DEFAULTMINDISTANCE
;
713 ds3db
->dsb
->ds3db_ds3db
.flMaxDistance
= DS3D_DEFAULTMAXDISTANCE
;
714 ds3db
->dsb
->ds3db_ds3db
.dwMode
= DS3DMODE_NORMAL
;
716 ds3db
->dsb
->ds3db_need_recalc
= TRUE
;
722 HRESULT
IDirectSound3DBufferImpl_Destroy(
723 IDirectSound3DBufferImpl
*pds3db
)
725 TRACE("(%p)\n",pds3db
);
727 while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER
)pds3db
) > 0);
732 /*******************************************************************************
733 * IDirectSound3DListener
736 /* IUnknown methods */
737 static HRESULT WINAPI
IDirectSound3DListenerImpl_QueryInterface(
738 LPDIRECTSOUND3DLISTENER iface
, REFIID riid
, LPVOID
*ppobj
)
740 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
742 TRACE("(%p,%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
745 WARN("invalid parameter\n");
749 *ppobj
= NULL
; /* assume failure */
751 if ( IsEqualGUID(riid
, &IID_IUnknown
) ||
752 IsEqualGUID(riid
, &IID_IDirectSound3DListener
) ) {
753 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER
)This
);
758 if ( IsEqualGUID(riid
, &IID_IDirectSoundBuffer
) ) {
759 *ppobj
= &This
->device
->primary
->IDirectSoundBuffer8_iface
;
760 IDirectSoundBuffer8_AddRef(&This
->device
->primary
->IDirectSoundBuffer8_iface
);
764 FIXME( "Unknown IID %s\n", debugstr_guid( riid
) );
765 return E_NOINTERFACE
;
768 static ULONG WINAPI
IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface
)
770 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
771 ULONG ref
= InterlockedIncrement(&(This
->ref
));
773 TRACE("(%p) ref was %d\n", This
, ref
- 1);
776 InterlockedIncrement(&This
->device
->primary
->numIfaces
);
781 static ULONG WINAPI
IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface
)
783 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
784 ULONG ref
= InterlockedDecrement(&(This
->ref
));
785 TRACE("(%p) ref was %d\n", This
, ref
+ 1);
788 This
->device
->listener
= 0;
789 if (!InterlockedDecrement(&This
->device
->primary
->numIfaces
))
790 primarybuffer_destroy(This
->device
->primary
);
791 HeapFree(GetProcessHeap(), 0, This
);
792 TRACE("(%p) released\n", This
);
797 /* IDirectSound3DListener methods */
798 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetAllParameter(
799 LPDIRECTSOUND3DLISTENER iface
,
800 LPDS3DLISTENER lpDS3DL
)
802 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
803 TRACE("(%p,%p)\n",This
,lpDS3DL
);
805 if (lpDS3DL
== NULL
) {
806 WARN("invalid parameter: lpDS3DL == NULL\n");
807 return DSERR_INVALIDPARAM
;
810 if (lpDS3DL
->dwSize
< sizeof(*lpDS3DL
)) {
811 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL
->dwSize
);
812 return DSERR_INVALIDPARAM
;
815 TRACE("returning: all parameters\n");
816 *lpDS3DL
= This
->device
->ds3dl
;
820 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDistanceFactor(
821 LPDIRECTSOUND3DLISTENER iface
,
822 LPD3DVALUE lpfDistanceFactor
)
824 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
825 TRACE("returning: Distance Factor = %f\n", This
->device
->ds3dl
.flDistanceFactor
);
826 *lpfDistanceFactor
= This
->device
->ds3dl
.flDistanceFactor
;
830 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDopplerFactor(
831 LPDIRECTSOUND3DLISTENER iface
,
832 LPD3DVALUE lpfDopplerFactor
)
834 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
835 TRACE("returning: Doppler Factor = %f\n", This
->device
->ds3dl
.flDopplerFactor
);
836 *lpfDopplerFactor
= This
->device
->ds3dl
.flDopplerFactor
;
840 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetOrientation(
841 LPDIRECTSOUND3DLISTENER iface
,
842 LPD3DVECTOR lpvOrientFront
,
843 LPD3DVECTOR lpvOrientTop
)
845 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
846 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vOrientFront
.x
,
847 This
->device
->ds3dl
.vOrientFront
.y
, This
->device
->ds3dl
.vOrientFront
.z
, This
->device
->ds3dl
.vOrientTop
.x
, This
->device
->ds3dl
.vOrientTop
.y
,
848 This
->device
->ds3dl
.vOrientTop
.z
);
849 *lpvOrientFront
= This
->device
->ds3dl
.vOrientFront
;
850 *lpvOrientTop
= This
->device
->ds3dl
.vOrientTop
;
854 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetPosition(
855 LPDIRECTSOUND3DLISTENER iface
,
856 LPD3DVECTOR lpvPosition
)
858 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
859 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vPosition
.x
, This
->device
->ds3dl
.vPosition
.y
, This
->device
->ds3dl
.vPosition
.z
);
860 *lpvPosition
= This
->device
->ds3dl
.vPosition
;
864 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetRolloffFactor(
865 LPDIRECTSOUND3DLISTENER iface
,
866 LPD3DVALUE lpfRolloffFactor
)
868 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
869 TRACE("returning: RolloffFactor = %f\n", This
->device
->ds3dl
.flRolloffFactor
);
870 *lpfRolloffFactor
= This
->device
->ds3dl
.flRolloffFactor
;
874 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetVelocity(
875 LPDIRECTSOUND3DLISTENER iface
,
876 LPD3DVECTOR lpvVelocity
)
878 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
879 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vVelocity
.x
, This
->device
->ds3dl
.vVelocity
.y
, This
->device
->ds3dl
.vVelocity
.z
);
880 *lpvVelocity
= This
->device
->ds3dl
.vVelocity
;
884 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetAllParameters(
885 LPDIRECTSOUND3DLISTENER iface
,
886 LPCDS3DLISTENER lpcDS3DL
,
889 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
890 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
891 This
->device
->ds3dl
= *lpcDS3DL
;
892 if (dwApply
== DS3D_IMMEDIATE
)
894 This
->device
->ds3dl_need_recalc
= FALSE
;
895 DSOUND_ChangeListener(This
);
897 This
->device
->ds3dl_need_recalc
= TRUE
;
901 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDistanceFactor(
902 LPDIRECTSOUND3DLISTENER iface
,
903 D3DVALUE fDistanceFactor
,
906 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
907 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor
, dwApply
);
908 This
->device
->ds3dl
.flDistanceFactor
= fDistanceFactor
;
909 if (dwApply
== DS3D_IMMEDIATE
)
911 This
->device
->ds3dl_need_recalc
= FALSE
;
912 DSOUND_ChangeListener(This
);
914 This
->device
->ds3dl_need_recalc
= TRUE
;
918 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDopplerFactor(
919 LPDIRECTSOUND3DLISTENER iface
,
920 D3DVALUE fDopplerFactor
,
923 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
924 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor
, dwApply
);
925 This
->device
->ds3dl
.flDopplerFactor
= fDopplerFactor
;
926 if (dwApply
== DS3D_IMMEDIATE
)
928 This
->device
->ds3dl_need_recalc
= FALSE
;
929 DSOUND_ChangeListener(This
);
931 This
->device
->ds3dl_need_recalc
= TRUE
;
935 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetOrientation(
936 LPDIRECTSOUND3DLISTENER iface
,
937 D3DVALUE xFront
, D3DVALUE yFront
, D3DVALUE zFront
,
938 D3DVALUE xTop
, D3DVALUE yTop
, D3DVALUE zTop
,
941 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
942 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
943 xFront
, yFront
, zFront
, xTop
, yTop
, zTop
, dwApply
);
944 This
->device
->ds3dl
.vOrientFront
.x
= xFront
;
945 This
->device
->ds3dl
.vOrientFront
.y
= yFront
;
946 This
->device
->ds3dl
.vOrientFront
.z
= zFront
;
947 This
->device
->ds3dl
.vOrientTop
.x
= xTop
;
948 This
->device
->ds3dl
.vOrientTop
.y
= yTop
;
949 This
->device
->ds3dl
.vOrientTop
.z
= zTop
;
950 if (dwApply
== DS3D_IMMEDIATE
)
952 This
->device
->ds3dl_need_recalc
= FALSE
;
953 DSOUND_ChangeListener(This
);
955 This
->device
->ds3dl_need_recalc
= TRUE
;
959 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetPosition(
960 LPDIRECTSOUND3DLISTENER iface
,
961 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
964 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
965 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
966 This
->device
->ds3dl
.vPosition
.x
= x
;
967 This
->device
->ds3dl
.vPosition
.y
= y
;
968 This
->device
->ds3dl
.vPosition
.z
= z
;
969 if (dwApply
== DS3D_IMMEDIATE
)
971 This
->device
->ds3dl_need_recalc
= FALSE
;
972 DSOUND_ChangeListener(This
);
974 This
->device
->ds3dl_need_recalc
= TRUE
;
978 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetRolloffFactor(
979 LPDIRECTSOUND3DLISTENER iface
,
980 D3DVALUE fRolloffFactor
,
983 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
984 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor
, dwApply
);
985 This
->device
->ds3dl
.flRolloffFactor
= fRolloffFactor
;
986 if (dwApply
== DS3D_IMMEDIATE
)
988 This
->device
->ds3dl_need_recalc
= FALSE
;
989 DSOUND_ChangeListener(This
);
991 This
->device
->ds3dl_need_recalc
= TRUE
;
995 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetVelocity(
996 LPDIRECTSOUND3DLISTENER iface
,
997 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
1000 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
1001 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
1002 This
->device
->ds3dl
.vVelocity
.x
= x
;
1003 This
->device
->ds3dl
.vVelocity
.y
= y
;
1004 This
->device
->ds3dl
.vVelocity
.z
= z
;
1005 if (dwApply
== DS3D_IMMEDIATE
)
1007 This
->device
->ds3dl_need_recalc
= FALSE
;
1008 DSOUND_ChangeListener(This
);
1010 This
->device
->ds3dl_need_recalc
= TRUE
;
1014 static HRESULT WINAPI
IDirectSound3DListenerImpl_CommitDeferredSettings(
1015 LPDIRECTSOUND3DLISTENER iface
)
1017 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
1019 DSOUND_ChangeListener(This
);
1023 static const IDirectSound3DListenerVtbl ds3dlvt
=
1025 /* IUnknown methods */
1026 IDirectSound3DListenerImpl_QueryInterface
,
1027 IDirectSound3DListenerImpl_AddRef
,
1028 IDirectSound3DListenerImpl_Release
,
1029 /* IDirectSound3DListener methods */
1030 IDirectSound3DListenerImpl_GetAllParameter
,
1031 IDirectSound3DListenerImpl_GetDistanceFactor
,
1032 IDirectSound3DListenerImpl_GetDopplerFactor
,
1033 IDirectSound3DListenerImpl_GetOrientation
,
1034 IDirectSound3DListenerImpl_GetPosition
,
1035 IDirectSound3DListenerImpl_GetRolloffFactor
,
1036 IDirectSound3DListenerImpl_GetVelocity
,
1037 IDirectSound3DListenerImpl_SetAllParameters
,
1038 IDirectSound3DListenerImpl_SetDistanceFactor
,
1039 IDirectSound3DListenerImpl_SetDopplerFactor
,
1040 IDirectSound3DListenerImpl_SetOrientation
,
1041 IDirectSound3DListenerImpl_SetPosition
,
1042 IDirectSound3DListenerImpl_SetRolloffFactor
,
1043 IDirectSound3DListenerImpl_SetVelocity
,
1044 IDirectSound3DListenerImpl_CommitDeferredSettings
,
1047 HRESULT
IDirectSound3DListenerImpl_Create(
1048 DirectSoundDevice
* device
,
1049 IDirectSound3DListenerImpl
** ppdsl
)
1051 IDirectSound3DListenerImpl
*pdsl
;
1052 TRACE("(%p,%p)\n",device
,ppdsl
);
1054 pdsl
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(*pdsl
));
1057 WARN("out of memory\n");
1059 return DSERR_OUTOFMEMORY
;
1063 pdsl
->lpVtbl
= &ds3dlvt
;
1065 pdsl
->device
= device
;
1067 pdsl
->device
->ds3dl
.dwSize
= sizeof(DS3DLISTENER
);
1068 pdsl
->device
->ds3dl
.vPosition
.x
= 0.0;
1069 pdsl
->device
->ds3dl
.vPosition
.y
= 0.0;
1070 pdsl
->device
->ds3dl
.vPosition
.z
= 0.0;
1071 pdsl
->device
->ds3dl
.vVelocity
.x
= 0.0;
1072 pdsl
->device
->ds3dl
.vVelocity
.y
= 0.0;
1073 pdsl
->device
->ds3dl
.vVelocity
.z
= 0.0;
1074 pdsl
->device
->ds3dl
.vOrientFront
.x
= 0.0;
1075 pdsl
->device
->ds3dl
.vOrientFront
.y
= 0.0;
1076 pdsl
->device
->ds3dl
.vOrientFront
.z
= 1.0;
1077 pdsl
->device
->ds3dl
.vOrientTop
.x
= 0.0;
1078 pdsl
->device
->ds3dl
.vOrientTop
.y
= 1.0;
1079 pdsl
->device
->ds3dl
.vOrientTop
.z
= 0.0;
1080 pdsl
->device
->ds3dl
.flDistanceFactor
= DS3D_DEFAULTDISTANCEFACTOR
;
1081 pdsl
->device
->ds3dl
.flRolloffFactor
= DS3D_DEFAULTROLLOFFFACTOR
;
1082 pdsl
->device
->ds3dl
.flDopplerFactor
= DS3D_DEFAULTDOPPLERFACTOR
;
1084 pdsl
->device
->ds3dl_need_recalc
= TRUE
;