2 * Utility functions for the WineD3D Library
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
36 #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
40 enum wined3d_format_id id
;
43 format_index_remap
[] =
45 {WINED3DFMT_UYVY
, WINED3D_FORMAT_FOURCC_BASE
},
46 {WINED3DFMT_YUY2
, WINED3D_FORMAT_FOURCC_BASE
+ 1},
47 {WINED3DFMT_YV12
, WINED3D_FORMAT_FOURCC_BASE
+ 2},
48 {WINED3DFMT_DXT1
, WINED3D_FORMAT_FOURCC_BASE
+ 3},
49 {WINED3DFMT_DXT2
, WINED3D_FORMAT_FOURCC_BASE
+ 4},
50 {WINED3DFMT_DXT3
, WINED3D_FORMAT_FOURCC_BASE
+ 5},
51 {WINED3DFMT_DXT4
, WINED3D_FORMAT_FOURCC_BASE
+ 6},
52 {WINED3DFMT_DXT5
, WINED3D_FORMAT_FOURCC_BASE
+ 7},
53 {WINED3DFMT_MULTI2_ARGB8
, WINED3D_FORMAT_FOURCC_BASE
+ 8},
54 {WINED3DFMT_G8R8_G8B8
, WINED3D_FORMAT_FOURCC_BASE
+ 9},
55 {WINED3DFMT_R8G8_B8G8
, WINED3D_FORMAT_FOURCC_BASE
+ 10},
56 {WINED3DFMT_ATI1N
, WINED3D_FORMAT_FOURCC_BASE
+ 11},
57 {WINED3DFMT_ATI2N
, WINED3D_FORMAT_FOURCC_BASE
+ 12},
58 {WINED3DFMT_INST
, WINED3D_FORMAT_FOURCC_BASE
+ 13},
59 {WINED3DFMT_NVDB
, WINED3D_FORMAT_FOURCC_BASE
+ 14},
60 {WINED3DFMT_NVHU
, WINED3D_FORMAT_FOURCC_BASE
+ 15},
61 {WINED3DFMT_NVHS
, WINED3D_FORMAT_FOURCC_BASE
+ 16},
62 {WINED3DFMT_INTZ
, WINED3D_FORMAT_FOURCC_BASE
+ 17},
63 {WINED3DFMT_RESZ
, WINED3D_FORMAT_FOURCC_BASE
+ 18},
64 {WINED3DFMT_NULL
, WINED3D_FORMAT_FOURCC_BASE
+ 19},
65 {WINED3DFMT_R16
, WINED3D_FORMAT_FOURCC_BASE
+ 20},
66 {WINED3DFMT_AL16
, WINED3D_FORMAT_FOURCC_BASE
+ 21},
67 {WINED3DFMT_NV12
, WINED3D_FORMAT_FOURCC_BASE
+ 22},
70 #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
72 struct wined3d_format_channels
74 enum wined3d_format_id id
;
75 DWORD red_size
, green_size
, blue_size
, alpha_size
;
76 DWORD red_offset
, green_offset
, blue_offset
, alpha_offset
;
78 BYTE depth_size
, stencil_size
;
81 static const struct wined3d_format_channels formats
[] =
84 * format id r g b a r g b a bpp depth stencil */
85 {WINED3DFMT_UNKNOWN
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
87 {WINED3DFMT_UYVY
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
88 {WINED3DFMT_YUY2
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
89 {WINED3DFMT_YV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
90 {WINED3DFMT_NV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
91 {WINED3DFMT_DXT1
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
92 {WINED3DFMT_DXT2
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
93 {WINED3DFMT_DXT3
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
94 {WINED3DFMT_DXT4
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
95 {WINED3DFMT_DXT5
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
96 {WINED3DFMT_MULTI2_ARGB8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
97 {WINED3DFMT_G8R8_G8B8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
98 {WINED3DFMT_R8G8_B8G8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
100 {WINED3DFMT_R8G8_SNORM_Cx
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
101 {WINED3DFMT_R11G11B10_FLOAT
, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
102 /* Palettized formats */
103 {WINED3DFMT_P8_UINT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
104 {WINED3DFMT_P8_UINT
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
105 /* Standard ARGB formats. */
106 {WINED3DFMT_B8G8R8_UNORM
, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
107 {WINED3DFMT_B5G6R5_UNORM
, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
108 {WINED3DFMT_B5G5R5X1_UNORM
, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
109 {WINED3DFMT_B5G5R5A1_UNORM
, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
110 {WINED3DFMT_B4G4R4A4_UNORM
, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
111 {WINED3DFMT_B2G3R3_UNORM
, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
112 {WINED3DFMT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
113 {WINED3DFMT_B2G3R3A8_UNORM
, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
114 {WINED3DFMT_B4G4R4X4_UNORM
, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
115 {WINED3DFMT_R8G8B8X8_UNORM
, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
116 {WINED3DFMT_B10G10R10A2_UNORM
, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
118 {WINED3DFMT_L8_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
119 {WINED3DFMT_L8A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
120 {WINED3DFMT_L4A4_UNORM
, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
121 {WINED3DFMT_L16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
122 /* Bump mapping stuff */
123 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
124 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
125 {WINED3DFMT_R8G8B8A8_SNORM
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
126 {WINED3DFMT_R10G11B11_SNORM
, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
127 {WINED3DFMT_R10G10B10X2_UINT
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
128 {WINED3DFMT_R10G10B10X2_SNORM
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
129 {WINED3DFMT_R10G10B10_SNORM_A2_UNORM
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
130 /* Depth stencil formats */
131 {WINED3DFMT_D16_LOCKABLE
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
132 {WINED3DFMT_D32_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
133 {WINED3DFMT_S1_UINT_D15_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
134 {WINED3DFMT_X8D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
135 {WINED3DFMT_S4X4_UINT_D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
136 {WINED3DFMT_D16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
137 {WINED3DFMT_D32_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
138 {WINED3DFMT_S8_UINT_D24_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
139 {WINED3DFMT_VERTEXDATA
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
140 /* Vendor-specific formats */
141 {WINED3DFMT_ATI1N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
142 {WINED3DFMT_ATI2N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
143 {WINED3DFMT_NVDB
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
144 {WINED3DFMT_INST
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
145 {WINED3DFMT_INTZ
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
146 {WINED3DFMT_RESZ
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
147 {WINED3DFMT_NVHU
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
148 {WINED3DFMT_NVHS
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
149 {WINED3DFMT_NULL
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
150 /* Unsure about them, could not find a Windows driver that supports them */
151 {WINED3DFMT_R16
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
152 {WINED3DFMT_AL16
, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
154 {WINED3DFMT_R32G32B32A32_TYPELESS
, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
155 {WINED3DFMT_R32G32B32_TYPELESS
, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
156 {WINED3DFMT_R16G16B16A16_TYPELESS
, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
157 {WINED3DFMT_R32G32_TYPELESS
, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
158 {WINED3DFMT_R32G8X24_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 8, 32, 8},
159 {WINED3DFMT_R10G10B10A2_TYPELESS
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
160 {WINED3DFMT_R8G8B8A8_TYPELESS
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
161 {WINED3DFMT_R16G16_TYPELESS
, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
162 {WINED3DFMT_R32_TYPELESS
, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
163 {WINED3DFMT_R24G8_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
164 {WINED3DFMT_R8G8_TYPELESS
, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
165 {WINED3DFMT_R16_TYPELESS
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
166 {WINED3DFMT_R8_TYPELESS
, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
167 {WINED3DFMT_BC1_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
168 {WINED3DFMT_BC2_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
169 {WINED3DFMT_BC3_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
170 {WINED3DFMT_BC4_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
171 {WINED3DFMT_BC5_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
172 {WINED3DFMT_BC6H_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
173 {WINED3DFMT_BC7_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
174 {WINED3DFMT_B8G8R8A8_TYPELESS
, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
175 {WINED3DFMT_B8G8R8X8_TYPELESS
, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
178 enum wined3d_channel_type
180 WINED3D_CHANNEL_TYPE_NONE
,
181 WINED3D_CHANNEL_TYPE_UNORM
,
182 WINED3D_CHANNEL_TYPE_SNORM
,
183 WINED3D_CHANNEL_TYPE_UINT
,
184 WINED3D_CHANNEL_TYPE_SINT
,
185 WINED3D_CHANNEL_TYPE_FLOAT
,
186 WINED3D_CHANNEL_TYPE_DEPTH
,
187 WINED3D_CHANNEL_TYPE_STENCIL
,
188 WINED3D_CHANNEL_TYPE_UNUSED
,
191 struct wined3d_typed_format_info
193 enum wined3d_format_id id
;
194 enum wined3d_format_id typeless_id
;
195 const char *channels
;
199 * The last entry for a given typeless format defines its internal format.
201 * u - WINED3D_CHANNEL_TYPE_UNORM
202 * i - WINED3D_CHANNEL_TYPE_SNORM
203 * U - WINED3D_CHANNEL_TYPE_UINT
204 * I - WINED3D_CHANNEL_TYPE_SINT
205 * F - WINED3D_CHANNEL_TYPE_FLOAT
206 * D - WINED3D_CHANNEL_TYPE_DEPTH
207 * S - WINED3D_CHANNEL_TYPE_STENCIL
208 * X - WINED3D_CHANNEL_TYPE_UNUSED
210 static const struct wined3d_typed_format_info typed_formats
[] =
212 {WINED3DFMT_R32G32B32A32_UINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "UUUU"},
213 {WINED3DFMT_R32G32B32A32_SINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "IIII"},
214 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "FFFF"},
215 {WINED3DFMT_R32G32B32_UINT
, WINED3DFMT_R32G32B32_TYPELESS
, "UUU"},
216 {WINED3DFMT_R32G32B32_SINT
, WINED3DFMT_R32G32B32_TYPELESS
, "III"},
217 {WINED3DFMT_R32G32B32_FLOAT
, WINED3DFMT_R32G32B32_TYPELESS
, "FFF"},
218 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "uuuu"},
219 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "iiii"},
220 {WINED3DFMT_R16G16B16A16_UINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "UUUU"},
221 {WINED3DFMT_R16G16B16A16_SINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "IIII"},
222 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "FFFF"},
223 {WINED3DFMT_R32G32_UINT
, WINED3DFMT_R32G32_TYPELESS
, "UU"},
224 {WINED3DFMT_R32G32_SINT
, WINED3DFMT_R32G32_TYPELESS
, "II"},
225 {WINED3DFMT_R32G32_FLOAT
, WINED3DFMT_R32G32_TYPELESS
, "FF"},
226 {WINED3DFMT_R10G10B10A2_SNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "iiii"},
227 {WINED3DFMT_R10G10B10A2_UINT
, WINED3DFMT_R10G10B10A2_TYPELESS
, "UUUU"},
228 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "uuuu"},
229 {WINED3DFMT_R8G8B8A8_UINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "UUUU"},
230 {WINED3DFMT_R8G8B8A8_SINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "IIII"},
231 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
232 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
233 {WINED3DFMT_R16G16_UNORM
, WINED3DFMT_R16G16_TYPELESS
, "uu"},
234 {WINED3DFMT_R16G16_SNORM
, WINED3DFMT_R16G16_TYPELESS
, "ii"},
235 {WINED3DFMT_R16G16_UINT
, WINED3DFMT_R16G16_TYPELESS
, "UU"},
236 {WINED3DFMT_R16G16_SINT
, WINED3DFMT_R16G16_TYPELESS
, "II"},
237 {WINED3DFMT_R16G16_FLOAT
, WINED3DFMT_R16G16_TYPELESS
, "FF"},
238 {WINED3DFMT_R32_UINT
, WINED3DFMT_R32_TYPELESS
, "U"},
239 {WINED3DFMT_R32_SINT
, WINED3DFMT_R32_TYPELESS
, "I"},
240 {WINED3DFMT_R32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "F"},
241 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "D"},
242 {WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_R24G8_TYPELESS
, "DX"},
243 {WINED3DFMT_X24_TYPELESS_G8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "XS"},
244 {WINED3DFMT_D24_UNORM_S8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "DS"},
245 {WINED3DFMT_R8G8_SNORM
, WINED3DFMT_R8G8_TYPELESS
, "ii"},
246 {WINED3DFMT_R8G8_UNORM
, WINED3DFMT_R8G8_TYPELESS
, "uu"},
247 {WINED3DFMT_R16_UNORM
, WINED3DFMT_R16_TYPELESS
, "u"},
248 {WINED3DFMT_R16_UINT
, WINED3DFMT_R16_TYPELESS
, "U"},
249 {WINED3DFMT_R16_SINT
, WINED3DFMT_R16_TYPELESS
, "I"},
250 {WINED3DFMT_R16_FLOAT
, WINED3DFMT_R16_TYPELESS
, "F"},
251 {WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_TYPELESS
, "D"},
252 {WINED3DFMT_R8_UNORM
, WINED3DFMT_R8_TYPELESS
, "u"},
253 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_TYPELESS
, ""},
254 {WINED3DFMT_BC1_UNORM
, WINED3DFMT_BC1_TYPELESS
, ""},
255 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_TYPELESS
, ""},
256 {WINED3DFMT_BC2_UNORM
, WINED3DFMT_BC2_TYPELESS
, ""},
257 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_TYPELESS
, ""},
258 {WINED3DFMT_BC3_UNORM
, WINED3DFMT_BC3_TYPELESS
, ""},
259 {WINED3DFMT_BC4_UNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
260 {WINED3DFMT_BC5_UNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
261 {WINED3DFMT_BC6H_UF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
262 {WINED3DFMT_BC6H_SF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
263 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_TYPELESS
, ""},
264 {WINED3DFMT_BC7_UNORM
, WINED3DFMT_BC7_TYPELESS
, ""},
265 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
266 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
267 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
268 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
271 struct wined3d_format_ddi_info
273 enum wined3d_format_id id
;
274 D3DDDIFORMAT ddi_format
;
277 static const struct wined3d_format_ddi_info ddi_formats
[] =
279 {WINED3DFMT_B8G8R8_UNORM
, D3DDDIFMT_R8G8B8
},
280 {WINED3DFMT_B8G8R8A8_UNORM
, D3DDDIFMT_A8R8G8B8
},
281 {WINED3DFMT_B8G8R8X8_UNORM
, D3DDDIFMT_X8R8G8B8
},
282 {WINED3DFMT_B5G6R5_UNORM
, D3DDDIFMT_R5G6B5
},
283 {WINED3DFMT_B5G5R5X1_UNORM
, D3DDDIFMT_X1R5G5B5
},
284 {WINED3DFMT_B5G5R5A1_UNORM
, D3DDDIFMT_A1R5G5B5
},
285 {WINED3DFMT_P8_UINT
, D3DDDIFMT_P8
},
288 struct wined3d_format_base_flags
290 enum wined3d_format_id id
;
294 /* The ATI2N format behaves like an uncompressed format in LockRect(), but
295 * still needs to use the correct block based calculation for e.g. the
297 static const struct wined3d_format_base_flags format_base_flags
[] =
299 {WINED3DFMT_ATI1N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
300 {WINED3DFMT_ATI2N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
301 {WINED3DFMT_R11G11B10_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
302 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
303 {WINED3DFMT_S8_UINT_D24_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
306 struct wined3d_format_block_info
308 enum wined3d_format_id id
;
311 UINT block_byte_count
;
315 static const struct wined3d_format_block_info format_block_info
[] =
317 {WINED3DFMT_DXT1
, 4, 4, 8, TRUE
},
318 {WINED3DFMT_DXT2
, 4, 4, 16, TRUE
},
319 {WINED3DFMT_DXT3
, 4, 4, 16, TRUE
},
320 {WINED3DFMT_DXT4
, 4, 4, 16, TRUE
},
321 {WINED3DFMT_DXT5
, 4, 4, 16, TRUE
},
322 {WINED3DFMT_BC1_UNORM
, 4, 4, 8, TRUE
},
323 {WINED3DFMT_BC2_UNORM
, 4, 4, 16, TRUE
},
324 {WINED3DFMT_BC3_UNORM
, 4, 4, 16, TRUE
},
325 {WINED3DFMT_BC4_UNORM
, 4, 4, 8, TRUE
},
326 {WINED3DFMT_BC5_UNORM
, 4, 4, 16, TRUE
},
327 {WINED3DFMT_BC6H_UF16
, 4, 4, 16, TRUE
},
328 {WINED3DFMT_BC6H_SF16
, 4, 4, 16, TRUE
},
329 {WINED3DFMT_BC7_UNORM
, 4, 4, 16, TRUE
},
330 {WINED3DFMT_ATI1N
, 4, 4, 8, FALSE
},
331 {WINED3DFMT_ATI2N
, 4, 4, 16, FALSE
},
332 {WINED3DFMT_YUY2
, 2, 1, 4, FALSE
},
333 {WINED3DFMT_UYVY
, 2, 1, 4, FALSE
},
336 struct wined3d_format_vertex_info
338 enum wined3d_format_id id
;
339 enum wined3d_ffp_emit_idx emit_idx
;
340 unsigned int component_count
;
342 GLboolean gl_normalized
;
343 enum wined3d_gl_extension extension
;
346 static const struct wined3d_format_vertex_info format_vertex_info
[] =
348 {WINED3DFMT_R32_FLOAT
, WINED3D_FFP_EMIT_FLOAT1
, 1, GL_FLOAT
, GL_FALSE
},
349 {WINED3DFMT_R32G32_FLOAT
, WINED3D_FFP_EMIT_FLOAT2
, 2, GL_FLOAT
, GL_FALSE
},
350 {WINED3DFMT_R32G32B32_FLOAT
, WINED3D_FFP_EMIT_FLOAT3
, 3, GL_FLOAT
, GL_FALSE
},
351 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_FFP_EMIT_FLOAT4
, 4, GL_FLOAT
, GL_FALSE
},
352 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_FFP_EMIT_D3DCOLOR
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
353 {WINED3DFMT_R8G8B8A8_UINT
, WINED3D_FFP_EMIT_UBYTE4
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
},
354 {WINED3DFMT_R16G16_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_SHORT
, GL_FALSE
},
355 {WINED3DFMT_R16G16_SINT
, WINED3D_FFP_EMIT_SHORT2
, 2, GL_SHORT
, GL_FALSE
},
356 {WINED3DFMT_R16G16B16A16_SINT
, WINED3D_FFP_EMIT_SHORT4
, 4, GL_SHORT
, GL_FALSE
},
357 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_FFP_EMIT_UBYTE4N
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
358 {WINED3DFMT_R16G16_SNORM
, WINED3D_FFP_EMIT_SHORT2N
, 2, GL_SHORT
, GL_TRUE
},
359 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3D_FFP_EMIT_SHORT4N
, 4, GL_SHORT
, GL_TRUE
},
360 {WINED3DFMT_R16G16_UNORM
, WINED3D_FFP_EMIT_USHORT2N
, 2, GL_UNSIGNED_SHORT
, GL_TRUE
},
361 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3D_FFP_EMIT_USHORT4N
, 4, GL_UNSIGNED_SHORT
, GL_TRUE
},
362 {WINED3DFMT_R10G10B10X2_UINT
, WINED3D_FFP_EMIT_UDEC3
, 3, GL_UNSIGNED_SHORT
, GL_FALSE
},
363 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3D_FFP_EMIT_DEC3N
, 3, GL_SHORT
, GL_TRUE
},
364 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT_2_10_10_10_REV
, GL_TRUE
,
365 ARB_VERTEX_TYPE_2_10_10_10_REV
},
366 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, 2, GL_HALF_FLOAT
, GL_FALSE
},
367 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, 4, GL_HALF_FLOAT
, GL_FALSE
},
368 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_TRUE
},
369 {WINED3DFMT_R8G8B8A8_SINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_FALSE
},
370 {WINED3DFMT_R16G16B16A16_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_SHORT
, GL_FALSE
},
371 {WINED3DFMT_R8_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_BYTE
, GL_FALSE
},
372 {WINED3DFMT_R8_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_BYTE
, GL_FALSE
},
373 {WINED3DFMT_R16_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_SHORT
, GL_FALSE
},
374 {WINED3DFMT_R16_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_SHORT
, GL_FALSE
},
375 {WINED3DFMT_R32_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_INT
, GL_FALSE
},
376 {WINED3DFMT_R32_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_INT
, GL_FALSE
},
377 {WINED3DFMT_R32G32_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_INT
, GL_FALSE
},
378 {WINED3DFMT_R32G32_SINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_INT
, GL_FALSE
},
379 {WINED3DFMT_R32G32B32_UINT
, WINED3D_FFP_EMIT_INVALID
, 3, GL_UNSIGNED_INT
, GL_FALSE
},
380 {WINED3DFMT_R32G32B32A32_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT
, GL_FALSE
},
381 {WINED3DFMT_R32G32B32A32_SINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_INT
, GL_FALSE
},
384 struct wined3d_format_texture_info
386 enum wined3d_format_id id
;
388 GLint gl_srgb_internal
;
389 GLint gl_rt_internal
;
392 unsigned int conv_byte_count
;
394 enum wined3d_gl_extension extension
;
395 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
396 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
399 static void convert_l4a4_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
400 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
402 /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
403 * format+type combination to load it. Thus convert it to A8L8, then load it
404 * with A4L4 internal, but A8L8 format+type
406 unsigned int x
, y
, z
;
407 const unsigned char *Source
;
410 for (z
= 0; z
< depth
; z
++)
412 for (y
= 0; y
< height
; y
++)
414 Source
= src
+ z
* src_slice_pitch
+ y
* src_row_pitch
;
415 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
416 for (x
= 0; x
< width
; x
++ )
418 unsigned char color
= (*Source
++);
419 /* A */ Dest
[1] = (color
& 0xf0u
) << 0;
420 /* L */ Dest
[0] = (color
& 0x0fu
) << 4;
427 static void convert_r5g5_snorm_l6_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
428 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
430 unsigned int x
, y
, z
;
431 unsigned char r_in
, g_in
, l_in
;
432 const unsigned short *texel_in
;
433 unsigned short *texel_out
;
435 /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
436 * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
437 * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
438 * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
439 for (z
= 0; z
< depth
; z
++)
441 for (y
= 0; y
< height
; y
++)
443 texel_out
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
444 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
445 for (x
= 0; x
< width
; x
++ )
447 l_in
= (*texel_in
& 0xfc00u
) >> 10;
448 g_in
= (*texel_in
& 0x03e0u
) >> 5;
449 r_in
= *texel_in
& 0x001fu
;
451 *texel_out
= ((r_in
+ 16) << 11) | (l_in
<< 5) | (g_in
+ 16);
459 static void convert_r5g5_snorm_l6_unorm_ext(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
460 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
462 unsigned int x
, y
, z
;
463 unsigned char *texel_out
, r_out
, g_out
, r_in
, g_in
, l_in
;
464 const unsigned short *texel_in
;
466 for (z
= 0; z
< depth
; z
++)
468 for (y
= 0; y
< height
; y
++)
470 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
471 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
472 for (x
= 0; x
< width
; x
++ )
474 l_in
= (*texel_in
& 0xfc00u
) >> 10;
475 g_in
= (*texel_in
& 0x03e0u
) >> 5;
476 r_in
= *texel_in
& 0x001fu
;
479 if (!(r_in
& 0x10)) /* r > 0 */
483 if (!(g_in
& 0x10)) /* g > 0 */
486 texel_out
[0] = r_out
;
487 texel_out
[1] = g_out
;
488 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
498 static void convert_r5g5_snorm_l6_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
499 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
501 unsigned int x
, y
, z
;
502 unsigned char *texel_out
, ds_out
, dt_out
, r_in
, g_in
, l_in
;
503 const unsigned short *texel_in
;
505 /* This makes the gl surface bigger(24 bit instead of 16), but it works with
506 * fixed function and shaders without further conversion once the surface is
509 * The difference between this function and convert_r5g5_snorm_l6_unorm_ext
510 * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
511 * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
512 * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
513 for (z
= 0; z
< depth
; z
++)
515 for (y
= 0; y
< height
; y
++)
517 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
518 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
519 for (x
= 0; x
< width
; x
++ )
521 l_in
= (*texel_in
& 0xfc00u
) >> 10;
522 g_in
= (*texel_in
& 0x03e0u
) >> 5;
523 r_in
= *texel_in
& 0x001fu
;
526 if (!(r_in
& 0x10)) /* r > 0 */
530 if (!(g_in
& 0x10)) /* g > 0 */
533 texel_out
[0] = ds_out
;
534 texel_out
[1] = dt_out
;
535 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
544 static void convert_r8g8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
545 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
547 unsigned int x
, y
, z
;
551 for (z
= 0; z
< depth
; z
++)
553 for (y
= 0; y
< height
; y
++)
555 Source
= (const short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
556 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
557 for (x
= 0; x
< width
; x
++ )
559 const short color
= (*Source
++);
560 /* B */ Dest
[0] = 0xff;
561 /* G */ Dest
[1] = (color
>> 8) + 128; /* V */
562 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
569 static void convert_r8g8_snorm_l8x8_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
570 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
572 unsigned int x
, y
, z
;
576 /* Doesn't work correctly with the fixed function pipeline, but can work in
577 * shaders if the shader is adjusted. (There's no use for this format in gl's
578 * standard fixed function pipeline anyway).
580 for (z
= 0; z
< depth
; z
++)
582 for (y
= 0; y
< height
; y
++)
584 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
585 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
586 for (x
= 0; x
< width
; x
++ )
588 LONG color
= (*Source
++);
589 /* B */ Dest
[0] = ((color
>> 16) & 0xff); /* L */
590 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
591 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
598 static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
599 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
601 unsigned int x
, y
, z
;
605 /* This implementation works with the fixed function pipeline and shaders
606 * without further modification after converting the surface.
608 for (z
= 0; z
< depth
; z
++)
610 for (y
= 0; y
< height
; y
++)
612 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
613 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
614 for (x
= 0; x
< width
; x
++ )
616 LONG color
= (*Source
++);
617 /* L */ Dest
[2] = ((color
>> 16) & 0xff); /* L */
618 /* V */ Dest
[1] = ((color
>> 8 ) & 0xff); /* V */
619 /* U */ Dest
[0] = (color
& 0xff); /* U */
620 /* I */ Dest
[3] = 255; /* X */
627 static void convert_r8g8b8a8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
628 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
630 unsigned int x
, y
, z
;
634 for (z
= 0; z
< depth
; z
++)
636 for (y
= 0; y
< height
; y
++)
638 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
639 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
640 for (x
= 0; x
< width
; x
++ )
642 LONG color
= (*Source
++);
643 /* B */ Dest
[0] = ((color
>> 16) & 0xff) + 128; /* W */
644 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
645 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
646 /* A */ Dest
[3] = ((color
>> 24) & 0xff) + 128; /* Q */
653 static void convert_r16g16_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
654 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
656 unsigned int x
, y
, z
;
658 unsigned short *Dest
;
660 for (z
= 0; z
< depth
; z
++)
662 for (y
= 0; y
< height
; y
++)
664 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
665 Dest
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
666 for (x
= 0; x
< width
; x
++ )
668 const DWORD color
= (*Source
++);
669 /* B */ Dest
[0] = 0xffff;
670 /* G */ Dest
[1] = (color
>> 16) + 32768; /* V */
671 /* R */ Dest
[2] = (color
& 0xffff) + 32768; /* U */
678 static void convert_r16g16(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
679 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
681 unsigned int x
, y
, z
;
685 for (z
= 0; z
< depth
; z
++)
687 for (y
= 0; y
< height
; y
++)
689 Source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
690 Dest
= (WORD
*) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
691 for (x
= 0; x
< width
; x
++ )
693 WORD green
= (*Source
++);
694 WORD red
= (*Source
++);
697 /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
698 * shader overwrites it anyway */
706 static void convert_r32g32_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
707 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
709 unsigned int x
, y
, z
;
713 for (z
= 0; z
< depth
; z
++)
715 for (y
= 0; y
< height
; y
++)
717 Source
= (const float *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
718 Dest
= (float *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
719 for (x
= 0; x
< width
; x
++ )
721 float green
= (*Source
++);
722 float red
= (*Source
++);
732 static void convert_s1_uint_d15_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
733 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
735 unsigned int x
, y
, z
;
737 for (z
= 0; z
< depth
; z
++)
739 for (y
= 0; y
< height
; ++y
)
741 const WORD
*source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
742 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
744 for (x
= 0; x
< width
; ++x
)
746 /* The depth data is normalized, so needs to be scaled,
747 * the stencil data isn't. Scale depth data by
748 * (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */
749 WORD d15
= source
[x
] >> 1;
750 DWORD d24
= (d15
<< 9) + (d15
>> 6);
751 dest
[x
] = (d24
<< 8) | (source
[x
] & 0x1);
757 static void convert_s4x4_uint_d24_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
758 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
760 unsigned int x
, y
, z
;
762 for (z
= 0; z
< depth
; z
++)
764 for (y
= 0; y
< height
; ++y
)
766 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
767 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
769 for (x
= 0; x
< width
; ++x
)
771 /* Just need to clear out the X4 part. */
772 dest
[x
] = source
[x
] & ~0xf0;
778 static void convert_s8_uint_d24_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
779 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
781 unsigned int x
, y
, z
;
783 for (z
= 0; z
< depth
; z
++)
785 for (y
= 0; y
< height
; ++y
)
787 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
788 float *dest_f
= (float *)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
789 DWORD
*dest_s
= (DWORD
*)dest_f
;
791 for (x
= 0; x
< width
; ++x
)
793 dest_f
[x
* 2] = float_24_to_32((source
[x
] & 0xffffff00u
) >> 8);
794 dest_s
[x
* 2 + 1] = source
[x
] & 0xff;
800 static BOOL
color_in_range(const struct wined3d_color_key
*color_key
, DWORD color
)
802 /* FIXME: Is this really how color keys are supposed to work? I think it
803 * makes more sense to compare the individual channels. */
804 return color
>= color_key
->color_space_low_value
805 && color
<= color_key
->color_space_high_value
;
808 static void convert_p8_uint_b8g8r8a8_unorm(const BYTE
*src
, unsigned int src_pitch
,
809 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
810 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
818 /* FIXME: This should probably use the system palette. */
819 FIXME("P8 surface loaded without a palette.\n");
821 for (y
= 0; y
< height
; ++y
)
823 memset(&dst
[dst_pitch
* y
], 0, width
* 4);
829 for (y
= 0; y
< height
; ++y
)
831 src_row
= &src
[src_pitch
* y
];
832 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
833 for (x
= 0; x
< width
; ++x
)
835 BYTE src_color
= src_row
[x
];
836 dst_row
[x
] = 0xff000000
837 | (palette
->colors
[src_color
].rgbRed
<< 16)
838 | (palette
->colors
[src_color
].rgbGreen
<< 8)
839 | palette
->colors
[src_color
].rgbBlue
;
844 static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
845 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
846 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
852 for (y
= 0; y
< height
; ++y
)
854 src_row
= (WORD
*)&src
[src_pitch
* y
];
855 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
856 for (x
= 0; x
< width
; ++x
)
858 WORD src_color
= src_row
[x
];
859 if (!color_in_range(color_key
, src_color
))
860 dst_row
[x
] = 0x8000u
| ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
862 dst_row
[x
] = ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
867 static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
868 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
869 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
875 for (y
= 0; y
< height
; ++y
)
877 src_row
= (WORD
*)&src
[src_pitch
* y
];
878 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
879 for (x
= 0; x
< width
; ++x
)
881 WORD src_color
= src_row
[x
];
882 if (color_in_range(color_key
, src_color
))
883 dst_row
[x
] = src_color
& ~0x8000;
885 dst_row
[x
] = src_color
| 0x8000;
890 static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
891 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
892 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
898 for (y
= 0; y
< height
; ++y
)
900 src_row
= &src
[src_pitch
* y
];
901 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
902 for (x
= 0; x
< width
; ++x
)
904 DWORD src_color
= (src_row
[x
* 3 + 2] << 16) | (src_row
[x
* 3 + 1] << 8) | src_row
[x
* 3];
905 if (!color_in_range(color_key
, src_color
))
906 dst_row
[x
] = src_color
| 0xff000000;
911 static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
912 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
913 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
915 const DWORD
*src_row
;
919 for (y
= 0; y
< height
; ++y
)
921 src_row
= (DWORD
*)&src
[src_pitch
* y
];
922 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
923 for (x
= 0; x
< width
; ++x
)
925 DWORD src_color
= src_row
[x
];
926 if (color_in_range(color_key
, src_color
))
927 dst_row
[x
] = src_color
& ~0xff000000;
929 dst_row
[x
] = src_color
| 0xff000000;
934 static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
935 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
936 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
938 const DWORD
*src_row
;
942 for (y
= 0; y
< height
; ++y
)
944 src_row
= (DWORD
*)&src
[src_pitch
* y
];
945 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
946 for (x
= 0; x
< width
; ++x
)
948 DWORD src_color
= src_row
[x
];
949 if (color_in_range(color_key
, src_color
))
950 src_color
&= ~0xff000000;
951 dst_row
[x
] = src_color
;
956 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
957 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
)
959 const struct wined3d_format
*format
= texture
->resource
.format
;
964 enum wined3d_format_id src_format
;
965 struct wined3d_color_key_conversion conversion
;
969 {WINED3DFMT_B5G6R5_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key
}},
970 {WINED3DFMT_B5G5R5X1_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key
}},
971 {WINED3DFMT_B8G8R8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key
}},
972 {WINED3DFMT_B8G8R8X8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key
}},
973 {WINED3DFMT_B8G8R8A8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key
}},
975 static const struct wined3d_color_key_conversion convert_p8
=
977 WINED3DFMT_B8G8R8A8_UNORM
, convert_p8_uint_b8g8r8a8_unorm
980 if (need_alpha_ck
&& (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
))
982 for (i
= 0; i
< sizeof(color_key_info
) / sizeof(*color_key_info
); ++i
)
984 if (color_key_info
[i
].src_format
== format
->id
)
985 return &color_key_info
[i
].conversion
;
988 FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format
->id
));
991 /* FIXME: This should check if the blitter backend can do P8 conversion,
992 * instead of checking for ARB_fragment_program. */
993 if (format
->id
== WINED3DFMT_P8_UINT
994 && !(texture
->resource
.device
->adapter
->gl_info
.supported
[ARB_FRAGMENT_PROGRAM
]
995 && texture
->swapchain
&& texture
== texture
->swapchain
->front_buffer
))
1001 /* The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
1003 * These are never supported on native.
1004 * WINED3DFMT_B8G8R8_UNORM
1005 * WINED3DFMT_B2G3R3_UNORM
1006 * WINED3DFMT_L4A4_UNORM
1007 * WINED3DFMT_S1_UINT_D15_UNORM
1008 * WINED3DFMT_S4X4_UINT_D24_UNORM
1010 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
1011 * Since it is not widely available, don't offer it. Further no Windows driver
1012 * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
1013 * WINED3DFMT_P8_UINT
1014 * WINED3DFMT_P8_UINT_A8_UNORM
1016 * These formats seem to be similar to the HILO formats in
1017 * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
1018 * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
1019 * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
1020 * refused to support formats which can easily be emulated with pixel shaders,
1021 * so applications have to deal with not having NVHS and NVHU.
1023 * WINED3DFMT_NVHS */
1024 static const struct wined3d_format_texture_info format_texture_info
[] =
1026 /* format id gl_internal gl_srgb_internal gl_rt_internal
1027 gl_format gl_type conv_byte_count
1029 extension convert */
1030 /* FourCC formats */
1031 /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
1032 * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
1033 * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
1034 * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
1037 {WINED3DFMT_UYVY
, GL_RG8
, GL_RG8
, 0,
1038 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1039 WINED3DFMT_FLAG_FILTERING
,
1040 ARB_TEXTURE_RG
, NULL
},
1041 {WINED3DFMT_UYVY
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1042 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1043 WINED3DFMT_FLAG_FILTERING
,
1044 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1045 {WINED3DFMT_UYVY
, GL_RGB
, GL_RGB
, 0,
1046 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1047 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1048 APPLE_YCBCR_422
, NULL
},
1049 {WINED3DFMT_YUY2
, GL_RG8
, GL_RG8
, 0,
1050 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1051 WINED3DFMT_FLAG_FILTERING
,
1052 ARB_TEXTURE_RG
, NULL
},
1053 {WINED3DFMT_YUY2
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1054 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1055 WINED3DFMT_FLAG_FILTERING
,
1056 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1057 {WINED3DFMT_YUY2
, GL_RGB
, GL_RGB
, 0,
1058 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1059 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1060 APPLE_YCBCR_422
, NULL
},
1061 {WINED3DFMT_YV12
, GL_R8
, GL_R8
, 0,
1062 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1063 WINED3DFMT_FLAG_FILTERING
,
1064 ARB_TEXTURE_RG
, NULL
},
1065 {WINED3DFMT_YV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1066 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1067 WINED3DFMT_FLAG_FILTERING
,
1068 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1069 {WINED3DFMT_NV12
, GL_R8
, GL_R8
, 0,
1070 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1071 WINED3DFMT_FLAG_FILTERING
,
1072 ARB_TEXTURE_RG
, NULL
},
1073 {WINED3DFMT_NV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1074 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1075 WINED3DFMT_FLAG_FILTERING
,
1076 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1077 {WINED3DFMT_DXT1
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1078 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1079 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1080 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1081 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1082 {WINED3DFMT_DXT2
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1083 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1084 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1085 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1086 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1087 {WINED3DFMT_DXT3
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1088 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1089 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1090 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1091 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1092 {WINED3DFMT_DXT4
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1093 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1094 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1095 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1096 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1097 {WINED3DFMT_DXT5
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1098 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1099 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1100 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1101 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1102 {WINED3DFMT_BC1_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1103 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1104 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1105 | WINED3DFMT_FLAG_COMPRESSED
,
1106 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1107 {WINED3DFMT_BC2_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1108 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1109 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1110 | WINED3DFMT_FLAG_COMPRESSED
,
1111 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1112 {WINED3DFMT_BC3_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1113 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1114 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1115 | WINED3DFMT_FLAG_COMPRESSED
,
1116 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1117 {WINED3DFMT_BC4_UNORM
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1118 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1119 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1120 | WINED3DFMT_FLAG_COMPRESSED
,
1121 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1122 {WINED3DFMT_BC5_UNORM
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1123 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1124 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1125 | WINED3DFMT_FLAG_COMPRESSED
,
1126 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1127 {WINED3DFMT_BC6H_UF16
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, 0,
1128 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1129 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1130 | WINED3DFMT_FLAG_COMPRESSED
,
1131 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1132 {WINED3DFMT_BC6H_SF16
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, 0,
1133 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1134 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1135 | WINED3DFMT_FLAG_COMPRESSED
,
1136 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1137 {WINED3DFMT_BC7_UNORM
, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
, 0,
1138 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1139 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1140 | WINED3DFMT_FLAG_COMPRESSED
,
1141 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1143 {WINED3DFMT_R32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1144 GL_RED
, GL_FLOAT
, 0,
1145 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1146 ARB_TEXTURE_FLOAT
, NULL
},
1147 {WINED3DFMT_R32_FLOAT
, GL_R32F
, GL_R32F
, 0,
1148 GL_RED
, GL_FLOAT
, 0,
1149 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1150 ARB_TEXTURE_RG
, NULL
},
1151 {WINED3DFMT_R32G32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1152 GL_RGB
, GL_FLOAT
, 12,
1153 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1154 ARB_TEXTURE_FLOAT
, convert_r32g32_float
},
1155 {WINED3DFMT_R32G32_FLOAT
, GL_RG32F
, GL_RG32F
, 0,
1157 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1158 ARB_TEXTURE_RG
, NULL
},
1159 {WINED3DFMT_R32G32B32_FLOAT
, GL_RGB32F
, GL_RGB32F
, 0,
1160 GL_RGB
, GL_FLOAT
, 0,
1161 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1162 ARB_TEXTURE_FLOAT
, NULL
},
1163 {WINED3DFMT_R32G32B32A32_FLOAT
, GL_RGBA32F_ARB
, GL_RGBA32F_ARB
, 0,
1164 GL_RGBA
, GL_FLOAT
, 0,
1165 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1166 ARB_TEXTURE_FLOAT
, NULL
},
1168 {WINED3DFMT_R16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1169 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1170 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1171 ARB_TEXTURE_FLOAT
, NULL
},
1172 {WINED3DFMT_R16_FLOAT
, GL_R16F
, GL_R16F
, 0,
1173 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1174 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1175 ARB_TEXTURE_RG
, NULL
},
1176 {WINED3DFMT_R16G16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1177 GL_RGB
, GL_HALF_FLOAT_ARB
, 6,
1178 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1179 ARB_TEXTURE_FLOAT
, convert_r16g16
},
1180 {WINED3DFMT_R16G16_FLOAT
, GL_RG16F
, GL_RG16F
, 0,
1181 GL_RG
, GL_HALF_FLOAT_ARB
, 0,
1182 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1183 ARB_TEXTURE_RG
, NULL
},
1184 {WINED3DFMT_R16G16B16A16_FLOAT
, GL_RGBA16F_ARB
, GL_RGBA16F_ARB
, 0,
1185 GL_RGBA
, GL_HALF_FLOAT_ARB
, 0,
1186 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
1187 | WINED3DFMT_FLAG_VTF
,
1188 ARB_TEXTURE_FLOAT
, NULL
},
1189 {WINED3DFMT_R11G11B10_FLOAT
, GL_R11F_G11F_B10F
, GL_R11F_G11F_B10F
, 0,
1190 GL_RGB
, GL_UNSIGNED_INT_10F_11F_11F_REV
, 0,
1191 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
,
1193 /* Palettized formats */
1194 {WINED3DFMT_P8_UINT
, GL_R8
, GL_R8
, 0,
1195 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1197 ARB_TEXTURE_RG
, NULL
},
1198 {WINED3DFMT_P8_UINT
, GL_ALPHA8
, GL_ALPHA8
, 0,
1199 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1201 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1202 /* Standard ARGB formats */
1203 {WINED3DFMT_B8G8R8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1204 GL_BGR
, GL_UNSIGNED_BYTE
, 0,
1205 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET
,
1206 WINED3D_GL_EXT_NONE
, NULL
},
1207 {WINED3DFMT_B8G8R8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1208 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1209 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1210 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1211 | WINED3DFMT_FLAG_VTF
,
1212 WINED3D_GL_EXT_NONE
, NULL
},
1213 {WINED3DFMT_B8G8R8X8_UNORM
, GL_RGB8
, GL_SRGB8_EXT
, 0,
1214 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1215 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1216 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
,
1217 WINED3D_GL_EXT_NONE
, NULL
},
1218 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB5
, GL_RGB5
, GL_RGB8
,
1219 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1220 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1221 | WINED3DFMT_FLAG_RENDERTARGET
,
1222 WINED3D_GL_EXT_NONE
, NULL
},
1223 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB565
, GL_RGB565
, GL_RGB8
,
1224 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1225 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1226 | WINED3DFMT_FLAG_RENDERTARGET
,
1227 ARB_ES2_COMPATIBILITY
, NULL
},
1228 {WINED3DFMT_B5G5R5X1_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1229 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1230 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1231 | WINED3DFMT_FLAG_RENDERTARGET
,
1232 WINED3D_GL_EXT_NONE
, NULL
},
1233 {WINED3DFMT_B5G5R5A1_UNORM
, GL_RGB5_A1
, GL_RGB5_A1
, 0,
1234 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1235 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1236 WINED3D_GL_EXT_NONE
, NULL
},
1237 {WINED3DFMT_B4G4R4A4_UNORM
, GL_RGBA4
, GL_SRGB8_ALPHA8_EXT
, 0,
1238 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1239 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1240 | WINED3DFMT_FLAG_SRGB_READ
,
1241 WINED3D_GL_EXT_NONE
, NULL
},
1242 {WINED3DFMT_B2G3R3_UNORM
, GL_R3_G3_B2
, GL_R3_G3_B2
, 0,
1243 GL_RGB
, GL_UNSIGNED_BYTE_3_3_2
, 0,
1244 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1245 WINED3D_GL_EXT_NONE
, NULL
},
1246 {WINED3DFMT_R8_UNORM
, GL_R8
, GL_R8
, 0,
1247 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1248 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1249 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1250 ARB_TEXTURE_RG
, NULL
},
1251 {WINED3DFMT_A8_UNORM
, GL_R8
, GL_R8
, 0,
1252 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1253 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1254 ARB_TEXTURE_RG
, NULL
},
1255 {WINED3DFMT_A8_UNORM
, GL_ALPHA8
, GL_ALPHA8
, 0,
1256 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1257 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1258 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1259 {WINED3DFMT_B4G4R4X4_UNORM
, GL_RGB4
, GL_RGB4
, 0,
1260 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1261 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1262 WINED3D_GL_EXT_NONE
, NULL
},
1263 {WINED3DFMT_R10G10B10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1264 GL_RGBA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1265 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1266 | WINED3DFMT_FLAG_RENDERTARGET
,
1267 WINED3D_GL_EXT_NONE
, NULL
},
1268 {WINED3DFMT_R8G8B8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1269 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1270 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1271 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1272 | WINED3DFMT_FLAG_VTF
,
1273 WINED3D_GL_EXT_NONE
, NULL
},
1274 {WINED3DFMT_R8G8B8A8_UINT
, GL_RGBA8UI
, GL_RGBA8UI
, 0,
1275 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1276 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1277 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1278 {WINED3DFMT_R8G8B8A8_SINT
, GL_RGBA8I
, GL_RGBA8I
, 0,
1279 GL_RGBA_INTEGER
, GL_BYTE
, 0,
1280 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1281 EXT_TEXTURE_INTEGER
, NULL
},
1282 {WINED3DFMT_R8G8B8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1283 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1284 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1285 WINED3D_GL_EXT_NONE
, NULL
},
1286 {WINED3DFMT_R16G16_UNORM
, GL_RGB16
, GL_RGB16
, GL_RGBA16
,
1287 GL_RGB
, GL_UNSIGNED_SHORT
, 6,
1288 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1289 WINED3D_GL_EXT_NONE
, convert_r16g16
},
1290 {WINED3DFMT_R16G16_UNORM
, GL_RG16
, GL_RG16
, 0,
1291 GL_RG
, GL_UNSIGNED_SHORT
, 0,
1292 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1293 | WINED3DFMT_FLAG_RENDERTARGET
,
1294 ARB_TEXTURE_RG
, NULL
},
1295 {WINED3DFMT_B10G10R10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1296 GL_BGRA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1297 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1298 | WINED3DFMT_FLAG_RENDERTARGET
,
1299 WINED3D_GL_EXT_NONE
, NULL
},
1300 {WINED3DFMT_R16G16B16A16_UNORM
, GL_RGBA16
, GL_RGBA16
, 0,
1301 GL_RGBA
, GL_UNSIGNED_SHORT
, 0,
1302 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1303 | WINED3DFMT_FLAG_RENDERTARGET
,
1304 WINED3D_GL_EXT_NONE
, NULL
},
1305 {WINED3DFMT_R8G8_UNORM
, GL_RG8
, GL_RG8
, 0,
1306 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1307 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1308 | WINED3DFMT_FLAG_RENDERTARGET
,
1309 ARB_TEXTURE_RG
, NULL
},
1310 {WINED3DFMT_R16_UNORM
, GL_R16
, GL_R16
, 0,
1311 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1312 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1313 | WINED3DFMT_FLAG_RENDERTARGET
,
1314 ARB_TEXTURE_RG
, NULL
},
1315 {WINED3DFMT_R16_UINT
, GL_R16UI
, GL_R16UI
, 0,
1316 GL_RED_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1317 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1318 ARB_TEXTURE_RG
, NULL
},
1319 {WINED3DFMT_R16_SINT
, GL_R16I
, GL_R16I
, 0,
1320 GL_RED_INTEGER
, GL_SHORT
, 0,
1321 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1322 ARB_TEXTURE_RG
, NULL
},
1324 {WINED3DFMT_L8_UNORM
, GL_LUMINANCE8
, GL_SLUMINANCE8_EXT
, 0,
1325 GL_LUMINANCE
, GL_UNSIGNED_BYTE
, 0,
1326 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1327 | WINED3DFMT_FLAG_SRGB_READ
,
1328 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1329 {WINED3DFMT_L8_UNORM
, GL_R8
, GL_R8
, 0,
1330 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1331 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1332 | WINED3DFMT_FLAG_RENDERTARGET
,
1333 ARB_TEXTURE_RG
, NULL
},
1334 {WINED3DFMT_L8A8_UNORM
, GL_RG8
, GL_RG8
, 0,
1335 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1336 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1337 ARB_TEXTURE_RG
, NULL
},
1338 {WINED3DFMT_L8A8_UNORM
, GL_LUMINANCE8_ALPHA8
, GL_SLUMINANCE8_ALPHA8_EXT
, 0,
1339 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1340 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1341 | WINED3DFMT_FLAG_SRGB_READ
,
1342 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1343 {WINED3DFMT_L4A4_UNORM
, GL_RG8
, GL_RG8
, 0,
1344 GL_RG
, GL_UNSIGNED_BYTE
, 2,
1345 WINED3DFMT_FLAG_FILTERING
,
1346 ARB_TEXTURE_RG
, convert_l4a4_unorm
},
1347 {WINED3DFMT_L4A4_UNORM
, GL_LUMINANCE4_ALPHA4
, GL_LUMINANCE4_ALPHA4
, 0,
1348 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 2,
1349 WINED3DFMT_FLAG_FILTERING
,
1350 WINED3D_GL_LEGACY_CONTEXT
, convert_l4a4_unorm
},
1351 {WINED3DFMT_L16_UNORM
, GL_R16
, GL_R16
, 0,
1352 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1353 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1354 ARB_TEXTURE_RG
, NULL
},
1355 {WINED3DFMT_L16_UNORM
, GL_LUMINANCE16
, GL_LUMINANCE16
, 0,
1356 GL_LUMINANCE
, GL_UNSIGNED_SHORT
, 0,
1357 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1358 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1359 /* Bump mapping stuff */
1360 {WINED3DFMT_R8G8_SNORM
, GL_RGB8
, GL_RGB8
, 0,
1361 GL_BGR
, GL_UNSIGNED_BYTE
, 3,
1362 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1363 | WINED3DFMT_FLAG_BUMPMAP
,
1364 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm
},
1365 {WINED3DFMT_R8G8_SNORM
, GL_DSDT8_NV
, GL_DSDT8_NV
, 0,
1366 GL_DSDT_NV
, GL_BYTE
, 0,
1367 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1368 | WINED3DFMT_FLAG_BUMPMAP
,
1369 NV_TEXTURE_SHADER
, NULL
},
1370 {WINED3DFMT_R8G8_SNORM
, GL_RG8_SNORM
, GL_RG8_SNORM
, 0,
1372 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1373 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1374 EXT_TEXTURE_SNORM
, NULL
},
1375 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1376 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 2,
1377 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1378 | WINED3DFMT_FLAG_BUMPMAP
,
1379 WINED3D_GL_EXT_NONE
, convert_r5g5_snorm_l6_unorm
},
1380 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_DSDT8_MAG8_NV
, GL_DSDT8_MAG8_NV
, 0,
1381 GL_DSDT_MAG_NV
, GL_BYTE
, 3,
1382 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1383 | WINED3DFMT_FLAG_BUMPMAP
,
1384 NV_TEXTURE_SHADER
, convert_r5g5_snorm_l6_unorm_nv
},
1385 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB8_SNORM
, GL_RGB8_SNORM
, 0,
1386 GL_RGBA
, GL_BYTE
, 4,
1387 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1388 | WINED3DFMT_FLAG_BUMPMAP
,
1389 EXT_TEXTURE_SNORM
, convert_r5g5_snorm_l6_unorm_ext
},
1390 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1391 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 4,
1392 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1393 | WINED3DFMT_FLAG_BUMPMAP
,
1394 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm_l8x8_unorm
},
1395 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_DSDT8_MAG8_INTENSITY8_NV
, GL_DSDT8_MAG8_INTENSITY8_NV
, 0,
1396 GL_DSDT_MAG_VIB_NV
, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
, 4,
1397 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1398 | WINED3DFMT_FLAG_BUMPMAP
,
1399 NV_TEXTURE_SHADER
, convert_r8g8_snorm_l8x8_unorm_nv
},
1400 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8
, GL_RGBA8
, 0,
1401 GL_BGRA
, GL_UNSIGNED_BYTE
, 4,
1402 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1403 | WINED3DFMT_FLAG_BUMPMAP
,
1404 WINED3D_GL_EXT_NONE
, convert_r8g8b8a8_snorm
},
1405 {WINED3DFMT_R8G8B8A8_SNORM
, GL_SIGNED_RGBA8_NV
, GL_SIGNED_RGBA8_NV
, 0,
1406 GL_RGBA
, GL_BYTE
, 0,
1407 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1408 | WINED3DFMT_FLAG_BUMPMAP
,
1409 NV_TEXTURE_SHADER
, NULL
},
1410 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8_SNORM
, GL_RGBA8_SNORM
, 0,
1411 GL_RGBA
, GL_BYTE
, 0,
1412 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1413 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1414 EXT_TEXTURE_SNORM
, NULL
},
1415 {WINED3DFMT_R16G16_SNORM
, GL_RGB16
, GL_RGB16
, 0,
1416 GL_BGR
, GL_UNSIGNED_SHORT
, 6,
1417 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1418 | WINED3DFMT_FLAG_BUMPMAP
,
1419 WINED3D_GL_EXT_NONE
, convert_r16g16_snorm
},
1420 {WINED3DFMT_R16G16_SNORM
, GL_SIGNED_HILO16_NV
, GL_SIGNED_HILO16_NV
, 0,
1421 GL_HILO_NV
, GL_SHORT
, 0,
1422 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1423 | WINED3DFMT_FLAG_BUMPMAP
,
1424 NV_TEXTURE_SHADER
, NULL
},
1425 {WINED3DFMT_R16G16_SNORM
, GL_RG16_SNORM
, GL_RG16_SNORM
, 0,
1427 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1428 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1429 EXT_TEXTURE_SNORM
, NULL
},
1430 /* Depth stencil formats */
1431 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1432 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1433 WINED3DFMT_FLAG_DEPTH
,
1434 WINED3D_GL_EXT_NONE
, NULL
},
1435 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1436 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1437 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1438 ARB_DEPTH_TEXTURE
, NULL
},
1439 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1440 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1441 WINED3DFMT_FLAG_DEPTH
,
1442 WINED3D_GL_EXT_NONE
, NULL
},
1443 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT32_ARB
, GL_DEPTH_COMPONENT32_ARB
, 0,
1444 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1445 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1446 ARB_DEPTH_TEXTURE
, NULL
},
1447 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1448 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1449 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1450 ARB_DEPTH_TEXTURE
, NULL
},
1451 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1452 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1453 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1454 EXT_PACKED_DEPTH_STENCIL
, convert_s1_uint_d15_unorm
},
1455 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1456 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1457 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1458 ARB_FRAMEBUFFER_OBJECT
, convert_s1_uint_d15_unorm
},
1459 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1460 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1461 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1462 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1463 ARB_DEPTH_TEXTURE
, NULL
},
1464 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1465 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1466 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1467 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1468 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1469 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1470 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1471 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1472 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1473 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1474 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1475 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1476 WINED3DFMT_FLAG_DEPTH
,
1477 WINED3D_GL_EXT_NONE
, NULL
},
1478 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1479 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1480 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1481 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1482 ARB_DEPTH_TEXTURE
, NULL
},
1483 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1484 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1485 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1486 ARB_DEPTH_TEXTURE
, NULL
},
1487 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1488 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1489 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1490 EXT_PACKED_DEPTH_STENCIL
, convert_s4x4_uint_d24_unorm
},
1491 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1492 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1493 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1494 ARB_FRAMEBUFFER_OBJECT
, convert_s4x4_uint_d24_unorm
},
1495 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1496 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1497 WINED3DFMT_FLAG_DEPTH
,
1498 WINED3D_GL_EXT_NONE
, NULL
},
1499 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1500 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1501 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1502 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1503 ARB_DEPTH_TEXTURE
, NULL
},
1504 {WINED3DFMT_D32_FLOAT
, GL_DEPTH_COMPONENT32F
, GL_DEPTH_COMPONENT32F
, 0,
1505 GL_DEPTH_COMPONENT
, GL_FLOAT
, 0,
1506 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1507 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1508 {WINED3DFMT_S8_UINT_D24_FLOAT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1509 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 8,
1510 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1511 ARB_DEPTH_BUFFER_FLOAT
, convert_s8_uint_d24_float
},
1512 {WINED3DFMT_R32G32B32A32_UINT
, GL_RGBA32UI
, GL_RGBA32UI
, 0,
1513 GL_RGBA_INTEGER
, GL_UNSIGNED_INT
, 0,
1514 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1515 EXT_TEXTURE_INTEGER
, NULL
},
1516 {WINED3DFMT_R32G32B32A32_SINT
, GL_RGBA32I
, GL_RGBA32I
, 0,
1517 GL_RGBA_INTEGER
, GL_INT
, 0,
1518 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1519 EXT_TEXTURE_INTEGER
, NULL
},
1520 /* Vendor-specific formats */
1521 {WINED3DFMT_ATI1N
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1522 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1523 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1524 | WINED3DFMT_FLAG_COMPRESSED
,
1525 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1526 {WINED3DFMT_ATI2N
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, 0,
1527 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1528 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1529 | WINED3DFMT_FLAG_COMPRESSED
,
1530 ATI_TEXTURE_COMPRESSION_3DC
, NULL
},
1531 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1532 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1533 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1534 | WINED3DFMT_FLAG_COMPRESSED
,
1535 EXT_TEXTURE_COMPRESSION_RGTC
, NULL
},
1536 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1537 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1538 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1539 | WINED3DFMT_FLAG_COMPRESSED
,
1540 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1541 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1542 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1543 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1544 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1545 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1546 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1547 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1548 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1549 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1550 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1551 {WINED3DFMT_NULL
, 0, 0, 0,
1552 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1553 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
,
1554 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1557 struct wined3d_format_srgb_info
1559 enum wined3d_format_id srgb_format_id
;
1560 enum wined3d_format_id base_format_id
;
1563 static const struct wined3d_format_srgb_info format_srgb_info
[] =
1565 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_UNORM
},
1566 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_UNORM
},
1567 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_UNORM
},
1568 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_UNORM
},
1569 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_UNORM
},
1570 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_UNORM
},
1571 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_UNORM
},
1574 static inline int get_format_idx(enum wined3d_format_id format_id
)
1578 if (format_id
< WINED3D_FORMAT_FOURCC_BASE
)
1581 for (i
= 0; i
< ARRAY_SIZE(format_index_remap
); ++i
)
1583 if (format_index_remap
[i
].id
== format_id
)
1584 return format_index_remap
[i
].idx
;
1590 static void format_set_flag(struct wined3d_format
*format
, unsigned int flag
)
1594 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1595 format
->flags
[i
] |= flag
;
1598 static void format_clear_flag(struct wined3d_format
*format
, unsigned int flag
)
1602 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1603 format
->flags
[i
] &= ~flag
;
1606 static enum wined3d_channel_type
map_channel_type(char t
)
1611 return WINED3D_CHANNEL_TYPE_UNORM
;
1613 return WINED3D_CHANNEL_TYPE_SNORM
;
1615 return WINED3D_CHANNEL_TYPE_UINT
;
1617 return WINED3D_CHANNEL_TYPE_SINT
;
1619 return WINED3D_CHANNEL_TYPE_FLOAT
;
1621 return WINED3D_CHANNEL_TYPE_DEPTH
;
1623 return WINED3D_CHANNEL_TYPE_STENCIL
;
1625 return WINED3D_CHANNEL_TYPE_UNUSED
;
1627 ERR("Invalid channel type '%c'.\n", t
);
1628 return WINED3D_CHANNEL_TYPE_NONE
;
1632 static BOOL
init_format_base_info(struct wined3d_gl_info
*gl_info
)
1636 gl_info
->format_count
= WINED3D_FORMAT_COUNT
;
1637 if (!(gl_info
->formats
= wined3d_calloc(gl_info
->format_count
, sizeof(*gl_info
->formats
))))
1639 ERR("Failed to allocate memory.\n");
1643 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
1645 struct wined3d_format
*format
;
1648 fmt_idx
= get_format_idx(formats
[i
].id
);
1651 ERR("Could not allocate index for format %s %#x.\n",
1652 debug_d3dformat(formats
[i
].id
), formats
[i
].id
);
1655 format
= &gl_info
->formats
[fmt_idx
];
1657 format
->id
= formats
[i
].id
;
1658 format
->red_size
= formats
[i
].red_size
;
1659 format
->green_size
= formats
[i
].green_size
;
1660 format
->blue_size
= formats
[i
].blue_size
;
1661 format
->alpha_size
= formats
[i
].alpha_size
;
1662 format
->red_offset
= formats
[i
].red_offset
;
1663 format
->green_offset
= formats
[i
].green_offset
;
1664 format
->blue_offset
= formats
[i
].blue_offset
;
1665 format
->alpha_offset
= formats
[i
].alpha_offset
;
1666 format
->byte_count
= formats
[i
].bpp
;
1667 format
->depth_size
= formats
[i
].depth_size
;
1668 format
->stencil_size
= formats
[i
].stencil_size
;
1669 format
->block_width
= 1;
1670 format
->block_height
= 1;
1671 format
->block_byte_count
= formats
[i
].bpp
;
1674 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
1676 const struct wined3d_format
*typeless_format
;
1677 struct wined3d_format
*format
;
1681 fmt_idx
= get_format_idx(typed_formats
[i
].id
);
1684 ERR("Could not allocate index for format %s %#x.\n",
1685 debug_d3dformat(typed_formats
[i
].id
), typed_formats
[i
].id
);
1688 format
= &gl_info
->formats
[fmt_idx
];
1690 typeless_format
= wined3d_get_format(gl_info
, typed_formats
[i
].typeless_id
);
1691 if (typeless_format
->id
== WINED3DFMT_UNKNOWN
)
1693 ERR("Typeless format %s (%#x) not found.\n",
1694 debug_d3dformat(typed_formats
[i
].typeless_id
), typed_formats
[i
].typeless_id
);
1698 format
->id
= typed_formats
[i
].id
;
1699 format
->red_size
= typeless_format
->red_size
;
1700 format
->green_size
= typeless_format
->green_size
;
1701 format
->blue_size
= typeless_format
->blue_size
;
1702 format
->alpha_size
= typeless_format
->alpha_size
;
1703 format
->red_offset
= typeless_format
->red_offset
;
1704 format
->green_offset
= typeless_format
->green_offset
;
1705 format
->blue_offset
= typeless_format
->blue_offset
;
1706 format
->alpha_offset
= typeless_format
->alpha_offset
;
1707 format
->byte_count
= typeless_format
->byte_count
;
1708 format
->depth_size
= typeless_format
->depth_size
;
1709 format
->stencil_size
= typeless_format
->stencil_size
;
1710 format
->block_width
= typeless_format
->block_width
;
1711 format
->block_height
= typeless_format
->block_height
;
1712 format
->block_byte_count
= typeless_format
->block_byte_count
;
1713 format
->typeless_id
= typeless_format
->id
;
1715 for (j
= 0; j
< strlen(typed_formats
[i
].channels
); ++j
)
1717 enum wined3d_channel_type channel_type
= map_channel_type(typed_formats
[i
].channels
[j
]);
1718 if (channel_type
== WINED3D_CHANNEL_TYPE_UINT
|| channel_type
== WINED3D_CHANNEL_TYPE_SINT
)
1719 flags
|= WINED3DFMT_FLAG_INTEGER
;
1720 if (channel_type
== WINED3D_CHANNEL_TYPE_FLOAT
)
1721 flags
|= WINED3DFMT_FLAG_FLOAT
;
1723 if (channel_type
== WINED3D_CHANNEL_TYPE_DEPTH
&& !format
->depth_size
)
1725 format
->depth_size
= format
->red_size
;
1726 format
->red_size
= format
->red_offset
= 0;
1730 format_set_flag(format
, flags
);
1733 for (i
= 0; i
< ARRAY_SIZE(ddi_formats
); ++i
)
1735 int fmt_idx
= get_format_idx(ddi_formats
[i
].id
);
1739 ERR("Format %s (%#x) not found.\n", debug_d3dformat(ddi_formats
[i
].id
), ddi_formats
[i
].id
);
1743 gl_info
->formats
[fmt_idx
].ddi_format
= ddi_formats
[i
].ddi_format
;
1746 for (i
= 0; i
< ARRAY_SIZE(format_base_flags
); ++i
)
1748 int fmt_idx
= get_format_idx(format_base_flags
[i
].id
);
1752 ERR("Format %s (%#x) not found.\n",
1753 debug_d3dformat(format_base_flags
[i
].id
), format_base_flags
[i
].id
);
1757 format_set_flag(&gl_info
->formats
[fmt_idx
], format_base_flags
[i
].flags
);
1763 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
1767 static BOOL
init_format_block_info(struct wined3d_gl_info
*gl_info
)
1771 for (i
= 0; i
< (sizeof(format_block_info
) / sizeof(*format_block_info
)); ++i
)
1773 struct wined3d_format
*format
;
1774 int fmt_idx
= get_format_idx(format_block_info
[i
].id
);
1778 ERR("Format %s (%#x) not found.\n",
1779 debug_d3dformat(format_block_info
[i
].id
), format_block_info
[i
].id
);
1783 format
= &gl_info
->formats
[fmt_idx
];
1784 format
->block_width
= format_block_info
[i
].block_width
;
1785 format
->block_height
= format_block_info
[i
].block_height
;
1786 format
->block_byte_count
= format_block_info
[i
].block_byte_count
;
1787 format_set_flag(&gl_info
->formats
[fmt_idx
], WINED3DFMT_FLAG_BLOCKS
);
1788 if (!format_block_info
[i
].verify
)
1789 format_set_flag(&gl_info
->formats
[fmt_idx
], WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
);
1795 static GLenum
wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type
)
1799 case WINED3D_GL_RES_TYPE_TEX_1D
:
1800 return GL_TEXTURE_1D
;
1801 case WINED3D_GL_RES_TYPE_TEX_2D
:
1802 return GL_TEXTURE_2D
;
1803 case WINED3D_GL_RES_TYPE_TEX_3D
:
1804 return GL_TEXTURE_3D
;
1805 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1806 return GL_TEXTURE_CUBE_MAP_ARB
;
1807 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1808 return GL_TEXTURE_RECTANGLE_ARB
;
1809 case WINED3D_GL_RES_TYPE_BUFFER
:
1810 return GL_TEXTURE_2D
; /* TODO: GL_TEXTURE_BUFFER. */
1811 case WINED3D_GL_RES_TYPE_RB
:
1812 return GL_RENDERBUFFER
;
1813 case WINED3D_GL_RES_TYPE_COUNT
:
1816 ERR("Unexpected GL resource type %u.\n", type
);
1820 static void delete_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
1821 enum wined3d_gl_resource_type d3d_type
, GLuint object
)
1825 case WINED3D_GL_RES_TYPE_TEX_1D
:
1826 case WINED3D_GL_RES_TYPE_TEX_2D
:
1827 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1828 case WINED3D_GL_RES_TYPE_TEX_3D
:
1829 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1830 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &object
);
1833 case WINED3D_GL_RES_TYPE_RB
:
1834 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &object
);
1837 case WINED3D_GL_RES_TYPE_BUFFER
:
1838 case WINED3D_GL_RES_TYPE_COUNT
:
1843 /* Context activation is done by the caller. */
1844 static void create_and_bind_fbo_attachment(const struct wined3d_gl_info
*gl_info
, unsigned int flags
,
1845 enum wined3d_gl_resource_type d3d_type
, GLuint
*object
, GLenum internal
, GLenum format
, GLenum type
)
1847 GLenum attach_type
= flags
& WINED3DFMT_FLAG_DEPTH
?
1848 GL_DEPTH_ATTACHMENT
: GL_COLOR_ATTACHMENT0
;
1852 case WINED3D_GL_RES_TYPE_TEX_1D
:
1853 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1854 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, *object
);
1855 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, internal
, 16, 0, format
, type
, NULL
);
1856 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1857 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1859 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_1D
,
1861 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1862 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_TEXTURE_1D
,
1866 case WINED3D_GL_RES_TYPE_TEX_2D
:
1867 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1868 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1869 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type
), *object
);
1870 gl_info
->gl_ops
.gl
.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type
), 0, internal
, 16, 16, 0,
1871 format
, type
, NULL
);
1872 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1873 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1875 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
1876 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
1877 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1878 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1879 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
1882 case WINED3D_GL_RES_TYPE_TEX_3D
:
1883 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1884 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, *object
);
1885 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, internal
, 16, 16, 16, 0, format
, type
, NULL
));
1886 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1887 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1889 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, attach_type
,
1890 GL_TEXTURE_3D
, *object
, 0, 0);
1891 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1892 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1893 GL_TEXTURE_3D
, *object
, 0, 0);
1896 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1897 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1898 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, *object
);
1899 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, internal
, 16, 16, 0,
1900 format
, type
, NULL
);
1901 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
, 0, internal
, 16, 16, 0,
1902 format
, type
, NULL
);
1903 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
, 0, internal
, 16, 16, 0,
1904 format
, type
, NULL
);
1905 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
, 0, internal
, 16, 16, 0,
1906 format
, type
, NULL
);
1907 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
, 0, internal
, 16, 16, 0,
1908 format
, type
, NULL
);
1909 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
, 0, internal
, 16, 16, 0,
1910 format
, type
, NULL
);
1911 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1912 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1914 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
1915 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
1916 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1917 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1918 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
1921 case WINED3D_GL_RES_TYPE_RB
:
1922 gl_info
->fbo_ops
.glGenRenderbuffers(1, object
);
1923 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, *object
);
1924 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, internal
, 16, 16);
1925 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, attach_type
, GL_RENDERBUFFER
,
1927 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1928 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
,
1932 case WINED3D_GL_RES_TYPE_BUFFER
:
1933 case WINED3D_GL_RES_TYPE_COUNT
:
1937 /* Ideally we'd skip all formats already known not to work on textures
1938 * by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to
1939 * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
1940 * format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL
1941 * errors generated by invalid formats. */
1942 while (gl_info
->gl_ops
.gl
.p_glGetError());
1945 static void draw_test_quad(struct wined3d_caps_gl_ctx
*ctx
, const struct wined3d_vec3
*geometry
,
1946 const struct wined3d_color
*color
)
1948 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
1949 static const struct wined3d_vec3 default_geometry
[] =
1951 {-1.0f
, -1.0f
, 0.0f
},
1952 { 1.0f
, -1.0f
, 0.0f
},
1953 {-1.0f
, 1.0f
, 0.0f
},
1954 { 1.0f
, 1.0f
, 0.0f
},
1956 static const char vs_core_header
[] =
1960 "out vec4 out_color;\n"
1962 static const char vs_legacy_header
[] =
1964 "attribute vec4 pos;\n"
1965 "attribute vec4 color;\n"
1966 "varying vec4 out_color;\n"
1968 static const char vs_body
[] =
1971 " gl_Position = pos;\n"
1972 " out_color = color;\n"
1974 static const char fs_core
[] =
1976 "in vec4 out_color;\n"
1977 "out vec4 fragment_color;\n"
1981 " fragment_color = out_color;\n"
1983 static const char fs_legacy
[] =
1985 "varying vec4 out_color;\n"
1989 " gl_FragData[0] = out_color;\n"
1991 const char *source
[2];
1992 GLuint vs_id
, fs_id
;
1996 geometry
= default_geometry
;
1998 if (!gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] || !gl_info
->supported
[ARB_VERTEX_SHADER
]
1999 || !gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2001 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2002 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2003 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2004 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2005 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2007 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2008 gl_info
->gl_ops
.gl
.p_glColor4f(color
->r
, color
->g
, color
->b
, color
->a
);
2009 for (i
= 0; i
< 4; ++i
)
2010 gl_info
->gl_ops
.gl
.p_glVertex3fv(&geometry
[i
].x
);
2011 gl_info
->gl_ops
.gl
.p_glEnd();
2012 checkGLcall("Drawing a quad");
2017 GL_EXTCALL(glGenBuffers(1, &ctx
->test_vbo
));
2018 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, ctx
->test_vbo
));
2019 GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER
, sizeof(struct wined3d_vec3
) * 4, geometry
, GL_STREAM_DRAW
));
2020 GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT
, FALSE
, 0, NULL
));
2021 GL_EXTCALL(glVertexAttrib4f(1, color
->r
, color
->g
, color
->b
, color
->a
));
2022 GL_EXTCALL(glEnableVertexAttribArray(0));
2023 GL_EXTCALL(glDisableVertexAttribArray(1));
2025 if (!ctx
->test_program_id
)
2027 ctx
->test_program_id
= GL_EXTCALL(glCreateProgram());
2029 vs_id
= GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER
));
2030 source
[0] = gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? vs_legacy_header
: vs_core_header
;
2031 source
[1] = vs_body
;
2032 GL_EXTCALL(glShaderSource(vs_id
, 2, source
, NULL
));
2033 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, vs_id
));
2034 GL_EXTCALL(glDeleteShader(vs_id
));
2036 fs_id
= GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER
));
2037 source
[0] = gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? fs_legacy
: fs_core
;
2038 GL_EXTCALL(glShaderSource(fs_id
, 1, source
, NULL
));
2039 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, fs_id
));
2040 GL_EXTCALL(glDeleteShader(fs_id
));
2042 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 0, "pos"));
2043 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 1, "color"));
2045 GL_EXTCALL(glCompileShader(vs_id
));
2046 print_glsl_info_log(gl_info
, vs_id
, FALSE
);
2047 GL_EXTCALL(glCompileShader(fs_id
));
2048 print_glsl_info_log(gl_info
, fs_id
, FALSE
);
2049 GL_EXTCALL(glLinkProgram(ctx
->test_program_id
));
2050 shader_glsl_validate_link(gl_info
, ctx
->test_program_id
);
2052 GL_EXTCALL(glUseProgram(ctx
->test_program_id
));
2054 gl_info
->gl_ops
.gl
.p_glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
2056 GL_EXTCALL(glUseProgram(0));
2057 GL_EXTCALL(glDisableVertexAttribArray(0));
2058 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, 0));
2059 checkGLcall("Drawing a quad");
2062 /* Context activation is done by the caller. */
2063 static void check_fbo_compat(struct wined3d_caps_gl_ctx
*ctx
, struct wined3d_format
*format
)
2065 /* Check if the default internal format is supported as a frame buffer
2066 * target, otherwise fall back to the render target internal.
2068 * Try to stick to the standard format if possible, this limits precision differences. */
2069 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2070 static const struct wined3d_color half_transparent_red
= {1.0f
, 0.0f
, 0.0f
, 0.5f
};
2071 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2072 GLenum status
, rt_internal
= format
->rtInternal
;
2073 GLuint object
, color_rb
;
2074 enum wined3d_gl_resource_type type
;
2075 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2077 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2079 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2081 const char *type_string
= "color";
2083 if (type
== WINED3D_GL_RES_TYPE_BUFFER
)
2086 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glInternal
,
2087 format
->glFormat
, format
->glType
);
2089 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2091 gl_info
->fbo_ops
.glGenRenderbuffers(1, &color_rb
);
2092 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, color_rb
);
2093 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2094 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 1);
2096 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 16);
2098 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2099 GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, color_rb
);
2100 checkGLcall("Create and attach color rb attachment");
2101 type_string
= "depth / stencil";
2104 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2105 checkGLcall("Framebuffer format check");
2107 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2109 TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
2110 debug_d3dformat(format
->id
), type_string
, type
);
2111 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2112 format
->rtInternal
= format
->glInternal
;
2113 regular_fmt_used
= TRUE
;
2119 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2121 WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
2122 " and no fallback specified.\n", debug_d3dformat(format
->id
), type
);
2123 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2127 TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
2128 debug_d3dformat(format
->id
), type_string
, type
);
2130 format
->rtInternal
= format
->glInternal
;
2134 TRACE("Format %s is not supported as FBO %s attachment (type %u),"
2135 " trying rtInternal format as fallback.\n",
2136 debug_d3dformat(format
->id
), type_string
, type
);
2138 while (gl_info
->gl_ops
.gl
.p_glGetError());
2140 delete_fbo_attachment(gl_info
, type
, object
);
2141 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->rtInternal
,
2142 format
->glFormat
, format
->glType
);
2144 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2145 checkGLcall("Framebuffer format check");
2147 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2149 TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
2150 debug_d3dformat(format
->id
), type_string
, type
);
2151 fallback_fmt_used
= TRUE
;
2155 WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
2156 debug_d3dformat(format
->id
), type_string
, type
);
2157 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2162 if (status
== GL_FRAMEBUFFER_COMPLETE
2163 && ((format
->flags
[type
] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
)
2164 || !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2165 && !(format
->flags
[type
] & WINED3DFMT_FLAG_INTEGER
)
2166 && format
->id
!= WINED3DFMT_NULL
&& format
->id
!= WINED3DFMT_P8_UINT
2167 && format
->glFormat
!= GL_LUMINANCE
&& format
->glFormat
!= GL_LUMINANCE_ALPHA
2168 && (format
->red_size
|| format
->alpha_size
))
2170 DWORD readback
[16 * 16 * 16], color
, r_range
, a_range
;
2175 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2176 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2178 gl_info
->fbo_ops
.glGenRenderbuffers(1, &rb
);
2179 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, rb
);
2180 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2181 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 1);
2183 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 16);
2184 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2185 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2186 checkGLcall("RB attachment");
2189 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2190 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.0f
, 1.0f
);
2191 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2192 if (gl_info
->gl_ops
.gl
.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION
)
2194 while (gl_info
->gl_ops
.gl
.p_glGetError());
2195 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2196 debug_d3dformat(format
->id
), type
);
2197 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2201 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2202 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2203 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2205 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 16);
2206 gl_info
->gl_ops
.gl
.p_glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2208 draw_test_quad(ctx
, NULL
, &black
);
2210 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2212 draw_test_quad(ctx
, NULL
, &half_transparent_red
);
2214 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2218 case WINED3D_GL_RES_TYPE_TEX_1D
:
2219 /* Rebinding texture to workaround a fglrx bug. */
2220 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, object
);
2221 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_1D
, 0, GL_BGRA
,
2222 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2223 color
= readback
[7];
2226 case WINED3D_GL_RES_TYPE_TEX_2D
:
2227 case WINED3D_GL_RES_TYPE_TEX_3D
:
2228 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2229 /* Rebinding texture to workaround a fglrx bug. */
2230 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(type
), object
);
2231 gl_info
->gl_ops
.gl
.p_glGetTexImage(wined3d_gl_type_to_enum(type
), 0, GL_BGRA
,
2232 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2233 color
= readback
[7 * 16 + 7];
2236 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2237 /* Rebinding texture to workaround a fglrx bug. */
2238 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, object
);
2239 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, GL_BGRA
,
2240 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2241 color
= readback
[7 * 16 + 7];
2244 case WINED3D_GL_RES_TYPE_RB
:
2245 gl_info
->gl_ops
.gl
.p_glReadPixels(0, 0, 16, 16,
2246 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2247 color
= readback
[7 * 16 + 7];
2250 case WINED3D_GL_RES_TYPE_BUFFER
:
2251 case WINED3D_GL_RES_TYPE_COUNT
:
2255 checkGLcall("Post-pixelshader blending check");
2258 r
= (color
& 0x00ff0000u
) >> 16;
2260 r_range
= format
->red_size
< 8 ? 1u << (8 - format
->red_size
) : 1;
2261 a_range
= format
->alpha_size
< 8 ? 1u << (8 - format
->alpha_size
) : 1;
2262 if (format
->red_size
&& (r
< 0x7f - r_range
|| r
> 0x7f + r_range
))
2264 else if (format
->alpha_size
> 1 && (a
< 0xbf - a_range
|| a
> 0xbf + a_range
))
2268 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2269 debug_d3dformat(format
->id
), type
);
2270 TRACE("Color output: %#x\n", color
);
2271 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2275 TRACE("Format %s supports post-pixelshader blending, type %u.\n",
2276 debug_d3dformat(format
->id
), type
);
2277 TRACE("Color output: %#x\n", color
);
2278 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2282 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2283 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2285 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2286 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2287 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &rb
);
2288 checkGLcall("RB cleanup");
2292 if (format
->glInternal
!= format
->glGammaInternal
)
2294 delete_fbo_attachment(gl_info
, type
, object
);
2295 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glGammaInternal
,
2296 format
->glFormat
, format
->glType
);
2298 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2299 checkGLcall("Framebuffer format check");
2301 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2303 TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
2304 debug_d3dformat(format
->id
), type
);
2305 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2309 WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
2310 debug_d3dformat(format
->id
), type
);
2313 else if (status
== GL_FRAMEBUFFER_COMPLETE
)
2314 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2316 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2318 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, 0);
2319 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &color_rb
);
2322 delete_fbo_attachment(gl_info
, type
, object
);
2323 checkGLcall("Framebuffer format check cleanup");
2326 if (fallback_fmt_used
&& regular_fmt_used
)
2328 FIXME("Format %s needs different render target formats for different resource types.\n",
2329 debug_d3dformat(format
->id
));
2330 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2331 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2335 static void query_format_flag(struct wined3d_gl_info
*gl_info
, struct wined3d_format
*format
,
2336 GLint internal
, GLenum pname
, DWORD flag
, const char *string
)
2339 enum wined3d_gl_resource_type type
;
2341 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2343 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
), internal
, pname
, 1, &value
);
2344 if (value
== GL_FULL_SUPPORT
)
2346 TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2347 format
->flags
[type
] |= flag
;
2351 TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2352 format
->flags
[type
] &= ~flag
;
2357 /* Context activation is done by the caller. */
2358 static void init_format_fbo_compat_info(struct wined3d_caps_gl_ctx
*ctx
)
2360 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2361 unsigned int i
, type
;
2364 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2366 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2369 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2370 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2371 GLenum rt_internal
= format
->rtInternal
;
2373 if (!format
->glInternal
)
2376 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2378 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2379 format
->glInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2380 if (value
== GL_FULL_SUPPORT
)
2382 TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
2383 debug_d3dformat(format
->id
), type
);
2384 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2385 format
->rtInternal
= format
->glInternal
;
2386 regular_fmt_used
= TRUE
;
2388 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2389 format
->glInternal
, GL_FRAMEBUFFER_BLEND
, 1, &value
);
2390 if (value
== GL_FULL_SUPPORT
)
2392 TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
2393 debug_d3dformat(format
->id
), type
);
2394 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2398 TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
2399 debug_d3dformat(format
->id
), type
);
2400 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2407 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2409 WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
2410 " and no fallback specified, resource type %u.\n",
2411 debug_d3dformat(format
->id
), type
);
2412 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2415 TRACE("Format %s is not supported as FBO color attachment,"
2416 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2417 format
->rtInternal
= format
->glInternal
;
2421 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2422 rt_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2423 if (value
== GL_FULL_SUPPORT
)
2425 TRACE("Format %s rtInternal format is supported as FBO color attachment,"
2426 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2427 fallback_fmt_used
= TRUE
;
2431 WARN("Format %s rtInternal format is not supported as FBO color attachment,"
2432 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2433 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2438 if (format
->glInternal
!= format
->glGammaInternal
)
2440 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2441 format
->glGammaInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2442 if (value
== GL_FULL_SUPPORT
)
2444 TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
2445 debug_d3dformat(format
->id
), type
);
2446 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2450 WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
2451 debug_d3dformat(format
->id
), type
);
2454 else if (format
->flags
[type
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
2455 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2458 if (fallback_fmt_used
&& regular_fmt_used
)
2460 FIXME("Format %s needs different render target formats for different resource types.\n",
2461 debug_d3dformat(format
->id
));
2462 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2463 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2469 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2471 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2472 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2473 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2474 gl_info
->gl_ops
.gl
.p_glReadBuffer(GL_COLOR_ATTACHMENT0
);
2477 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2479 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2481 if (!format
->glInternal
) continue;
2483 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2485 TRACE("Skipping format %s because it's a compressed format.\n",
2486 debug_d3dformat(format
->id
));
2490 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2492 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format
->id
));
2493 check_fbo_compat(ctx
, format
);
2497 format
->rtInternal
= format
->glInternal
;
2501 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2502 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
2505 static GLenum
lookup_gl_view_class(GLenum internal_format
)
2509 GLenum internal_format
;
2515 {GL_RGBA32F
, GL_VIEW_CLASS_128_BITS
},
2516 {GL_RGBA32UI
, GL_VIEW_CLASS_128_BITS
},
2517 {GL_RGBA32I
, GL_VIEW_CLASS_128_BITS
},
2519 {GL_RGB32F
, GL_VIEW_CLASS_96_BITS
},
2520 {GL_RGB32UI
, GL_VIEW_CLASS_96_BITS
},
2521 {GL_RGB32I
, GL_VIEW_CLASS_96_BITS
},
2523 {GL_RGBA16F
, GL_VIEW_CLASS_64_BITS
},
2524 {GL_RG32F
, GL_VIEW_CLASS_64_BITS
},
2525 {GL_RGBA16UI
, GL_VIEW_CLASS_64_BITS
},
2526 {GL_RG32UI
, GL_VIEW_CLASS_64_BITS
},
2527 {GL_RGBA16I
, GL_VIEW_CLASS_64_BITS
},
2528 {GL_RG32I
, GL_VIEW_CLASS_64_BITS
},
2529 {GL_RGBA16
, GL_VIEW_CLASS_64_BITS
},
2530 {GL_RGBA16_SNORM
, GL_VIEW_CLASS_64_BITS
},
2532 {GL_RGB16
, GL_VIEW_CLASS_48_BITS
},
2533 {GL_RGB16_SNORM
, GL_VIEW_CLASS_48_BITS
},
2534 {GL_RGB16F
, GL_VIEW_CLASS_48_BITS
},
2535 {GL_RGB16UI
, GL_VIEW_CLASS_48_BITS
},
2536 {GL_RGB16I
, GL_VIEW_CLASS_48_BITS
},
2538 {GL_RG16F
, GL_VIEW_CLASS_32_BITS
},
2539 {GL_R11F_G11F_B10F
, GL_VIEW_CLASS_32_BITS
},
2540 {GL_R32F
, GL_VIEW_CLASS_32_BITS
},
2541 {GL_RGB10_A2UI
, GL_VIEW_CLASS_32_BITS
},
2542 {GL_RGBA8UI
, GL_VIEW_CLASS_32_BITS
},
2543 {GL_RG16UI
, GL_VIEW_CLASS_32_BITS
},
2544 {GL_R32UI
, GL_VIEW_CLASS_32_BITS
},
2545 {GL_RGBA8I
, GL_VIEW_CLASS_32_BITS
},
2546 {GL_RG16I
, GL_VIEW_CLASS_32_BITS
},
2547 {GL_R32I
, GL_VIEW_CLASS_32_BITS
},
2548 {GL_RGB10_A2
, GL_VIEW_CLASS_32_BITS
},
2549 {GL_RGBA8
, GL_VIEW_CLASS_32_BITS
},
2550 {GL_RG16
, GL_VIEW_CLASS_32_BITS
},
2551 {GL_RGBA8_SNORM
, GL_VIEW_CLASS_32_BITS
},
2552 {GL_RG16_SNORM
, GL_VIEW_CLASS_32_BITS
},
2553 {GL_SRGB8_ALPHA8
, GL_VIEW_CLASS_32_BITS
},
2554 {GL_RGB9_E5
, GL_VIEW_CLASS_32_BITS
},
2556 {GL_RGB8
, GL_VIEW_CLASS_24_BITS
},
2557 {GL_RGB8_SNORM
, GL_VIEW_CLASS_24_BITS
},
2558 {GL_SRGB8
, GL_VIEW_CLASS_24_BITS
},
2559 {GL_RGB8UI
, GL_VIEW_CLASS_24_BITS
},
2560 {GL_RGB8I
, GL_VIEW_CLASS_24_BITS
},
2562 {GL_R16F
, GL_VIEW_CLASS_16_BITS
},
2563 {GL_RG8UI
, GL_VIEW_CLASS_16_BITS
},
2564 {GL_R16UI
, GL_VIEW_CLASS_16_BITS
},
2565 {GL_RG8I
, GL_VIEW_CLASS_16_BITS
},
2566 {GL_R16I
, GL_VIEW_CLASS_16_BITS
},
2567 {GL_RG8
, GL_VIEW_CLASS_16_BITS
},
2568 {GL_R16
, GL_VIEW_CLASS_16_BITS
},
2569 {GL_RG8_SNORM
, GL_VIEW_CLASS_16_BITS
},
2570 {GL_R16_SNORM
, GL_VIEW_CLASS_16_BITS
},
2572 {GL_R8UI
, GL_VIEW_CLASS_8_BITS
},
2573 {GL_R8I
, GL_VIEW_CLASS_8_BITS
},
2574 {GL_R8
, GL_VIEW_CLASS_8_BITS
},
2575 {GL_R8_SNORM
, GL_VIEW_CLASS_8_BITS
},
2578 {GL_COMPRESSED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2579 {GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2581 {GL_COMPRESSED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2582 {GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2585 {GL_COMPRESSED_RGBA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2586 {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2588 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2589 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2592 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2593 {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2595 {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2596 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2598 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2599 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2601 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2602 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2607 for (i
= 0; i
< ARRAY_SIZE(view_classes
); ++i
)
2609 if (view_classes
[i
].internal_format
== internal_format
)
2610 return view_classes
[i
].view_class
;
2616 static void query_view_class(struct wined3d_format
*format
)
2618 GLenum internal_view_class
, gamma_view_class
, rt_view_class
;
2620 internal_view_class
= lookup_gl_view_class(format
->glInternal
);
2621 gamma_view_class
= lookup_gl_view_class(format
->glGammaInternal
);
2622 rt_view_class
= lookup_gl_view_class(format
->rtInternal
);
2624 if (internal_view_class
== gamma_view_class
|| gamma_view_class
== rt_view_class
)
2626 format
->gl_view_class
= internal_view_class
;
2627 TRACE("Format %s is member of GL view class %#x.\n",
2628 debug_d3dformat(format
->id
), format
->gl_view_class
);
2632 format
->gl_view_class
= GL_NONE
;
2636 static void query_internal_format(struct wined3d_adapter
*adapter
,
2637 struct wined3d_format
*format
, const struct wined3d_format_texture_info
*texture_info
,
2638 struct wined3d_gl_info
*gl_info
, BOOL srgb_write_supported
, BOOL srgb_format
)
2640 GLint count
, multisample_types
[MAX_MULTISAMPLE_TYPES
];
2641 unsigned int i
, max_log2
;
2643 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2645 query_format_flag(gl_info
, format
, format
->glInternal
, GL_VERTEX_TEXTURE
,
2646 WINED3DFMT_FLAG_VTF
, "vertex texture usage");
2647 query_format_flag(gl_info
, format
, format
->glInternal
, GL_FILTER
,
2648 WINED3DFMT_FLAG_FILTERING
, "filtering");
2650 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
2652 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_READ
,
2653 WINED3DFMT_FLAG_SRGB_READ
, "sRGB read");
2655 if (srgb_write_supported
)
2656 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_WRITE
,
2657 WINED3DFMT_FLAG_SRGB_WRITE
, "sRGB write");
2659 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2661 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
2662 format
->glGammaInternal
= format
->glInternal
;
2663 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2664 format
->glInternal
= format
->glGammaInternal
;
2669 if (!gl_info
->limits
.vertex_samplers
)
2670 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
2672 if (!(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2673 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
2674 else if (format
->id
!= WINED3DFMT_R32G32B32A32_FLOAT
&& format
->id
!= WINED3DFMT_R32_FLOAT
)
2675 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
2677 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
2679 /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
2680 if (!gl_info
->supported
[EXT_TEXTURE_SRGB
])
2682 format
->glGammaInternal
= format
->glInternal
;
2683 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2685 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2687 format
->glInternal
= format
->glGammaInternal
;
2691 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SRGB_WRITE
) && !srgb_write_supported
)
2692 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2694 if (!gl_info
->supported
[ARB_DEPTH_TEXTURE
]
2695 && texture_info
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2697 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2698 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2699 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2700 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2701 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2705 query_view_class(format
);
2707 if (format
->glInternal
&& format
->flags
[WINED3D_GL_RES_TYPE_RB
]
2708 & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2710 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY
])
2712 GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER
, format
->glInternal
,
2713 GL_NUM_SAMPLE_COUNTS
, 1, &count
));
2714 checkGLcall("glGetInternalformativ(GL_NUM_SAMPLE_COUNTS)");
2715 count
= min(count
, MAX_MULTISAMPLE_TYPES
);
2716 GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER
, format
->glInternal
,
2717 GL_SAMPLES
, count
, multisample_types
));
2718 checkGLcall("glGetInternalformativ(GL_SAMPLES)");
2719 for (i
= 0; i
< count
; ++i
)
2721 if (multisample_types
[i
] > sizeof(format
->multisample_types
) * 8)
2723 format
->multisample_types
|= 1u << (multisample_types
[i
] - 1);
2728 max_log2
= wined3d_log2i(min(gl_info
->limits
.samples
,
2729 sizeof(format
->multisample_types
) * 8));
2730 for (i
= 1; i
<= max_log2
; ++i
)
2731 format
->multisample_types
|= 1u << ((1u << i
) - 1);
2736 static BOOL
init_format_texture_info(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
2738 struct fragment_caps fragment_caps
;
2739 struct shader_caps shader_caps
;
2743 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2744 adapter
->shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
2745 srgb_write
= (fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_SRGB_WRITE
)
2746 && (shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_SRGB_WRITE
);
2748 for (i
= 0; i
< sizeof(format_texture_info
) / sizeof(*format_texture_info
); ++i
)
2750 int srgb_fmt_idx
= -1, fmt_idx
= get_format_idx(format_texture_info
[i
].id
);
2751 struct wined3d_format
*format
, *srgb_format
;
2755 ERR("Format %s (%#x) not found.\n",
2756 debug_d3dformat(format_texture_info
[i
].id
), format_texture_info
[i
].id
);
2760 if (!gl_info
->supported
[format_texture_info
[i
].extension
]) continue;
2762 format
= &gl_info
->formats
[fmt_idx
];
2764 /* ARB_texture_rg defines floating point formats, but only if
2765 * ARB_texture_float is also supported. */
2766 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
]
2767 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
))
2770 /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
2771 if (!gl_info
->supported
[EXT_TEXTURE_INTEGER
]
2772 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_INTEGER
))
2775 format
->glInternal
= format_texture_info
[i
].gl_internal
;
2776 format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
2777 format
->rtInternal
= format_texture_info
[i
].gl_rt_internal
;
2778 format
->glFormat
= format_texture_info
[i
].gl_format
;
2779 format
->glType
= format_texture_info
[i
].gl_type
;
2780 format
->color_fixup
= COLOR_FIXUP_IDENTITY
;
2781 format
->height_scale
.numerator
= 1;
2782 format
->height_scale
.denominator
= 1;
2784 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] |= format_texture_info
[i
].flags
;
2785 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= format_texture_info
[i
].flags
;
2786 format
->flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= format_texture_info
[i
].flags
;
2788 /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
2789 * problematic", but doesn't explicitly mandate that an error is generated. */
2790 if (gl_info
->supported
[EXT_TEXTURE3D
]
2791 && !(format_texture_info
[i
].flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
2792 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= format_texture_info
[i
].flags
;
2794 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2795 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= format_texture_info
[i
].flags
;
2797 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
2798 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] |= format_texture_info
[i
].flags
;
2800 format
->flags
[WINED3D_GL_RES_TYPE_RB
] |= format_texture_info
[i
].flags
;
2801 format
->flags
[WINED3D_GL_RES_TYPE_RB
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2803 if (format
->glGammaInternal
!= format
->glInternal
2804 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
2806 format
->glGammaInternal
= format
->glInternal
;
2807 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2810 query_internal_format(adapter
, format
, &format_texture_info
[i
], gl_info
, srgb_write
, FALSE
);
2812 /* Texture conversion stuff */
2813 format
->convert
= format_texture_info
[i
].convert
;
2814 format
->conv_byte_count
= format_texture_info
[i
].conv_byte_count
;
2816 for (j
= 0; j
< sizeof(format_srgb_info
) / sizeof(*format_srgb_info
); ++j
)
2818 if (format_srgb_info
[j
].base_format_id
== format
->id
)
2820 srgb_fmt_idx
= get_format_idx(format_srgb_info
[j
].srgb_format_id
);
2821 if (srgb_fmt_idx
== -1)
2823 ERR("Format %s (%#x) not found.\n",
2824 debug_d3dformat(format_srgb_info
[j
].srgb_format_id
),
2825 format_srgb_info
[j
].srgb_format_id
);
2832 if (srgb_fmt_idx
== -1)
2835 srgb_format
= &gl_info
->formats
[srgb_fmt_idx
];
2837 *srgb_format
= *format
;
2838 srgb_format
->id
= format_srgb_info
[j
].srgb_format_id
;
2840 if (gl_info
->supported
[EXT_TEXTURE_SRGB
]
2841 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
2843 srgb_format
->glInternal
= format_texture_info
[i
].gl_srgb_internal
;
2844 srgb_format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
2845 format_set_flag(srgb_format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2846 query_internal_format(adapter
, srgb_format
, &format_texture_info
[i
], gl_info
, srgb_write
, TRUE
);
2853 static BOOL
color_match(DWORD c1
, DWORD c2
, BYTE max_diff
)
2855 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2857 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2859 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2861 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2865 /* A context is provided by the caller */
2866 static BOOL
check_filter(const struct wined3d_gl_info
*gl_info
, GLenum internal
)
2868 static const DWORD data
[] = {0x00000000, 0xffffffff};
2869 GLuint tex
, fbo
, buffer
;
2870 DWORD readback
[16 * 1];
2873 /* Render a filtered texture and see what happens. This is intended to detect the lack of
2874 * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
2875 * falling back to software. If this changes in the future this code will get fooled and
2876 * apps might hit the software path due to incorrectly advertised caps.
2878 * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
2879 * disable fallback, if Apple or ATI ever change the driver behavior they will break more
2880 * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
2883 while (gl_info
->gl_ops
.gl
.p_glGetError());
2885 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &buffer
);
2886 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
2887 memset(readback
, 0x7e, sizeof(readback
));
2888 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 16, 1, 0,
2889 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, readback
);
2890 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2891 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2892 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
2893 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
2894 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
2896 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
2897 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
2898 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, internal
, 2, 1, 0,
2899 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
2900 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
2901 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
2902 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
2903 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
2904 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
2905 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
2907 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2908 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2909 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, buffer
, 0);
2910 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2912 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2913 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2914 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2915 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2916 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2917 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2919 gl_info
->gl_ops
.gl
.p_glClearColor(0, 1, 0, 0);
2920 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2922 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2923 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 0.0);
2924 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, -1.0f
);
2925 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 0.0);
2926 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, -1.0f
);
2927 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 1.0);
2928 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, 1.0f
);
2929 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 1.0);
2930 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, 1.0f
);
2931 gl_info
->gl_ops
.gl
.p_glEnd();
2933 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
2934 memset(readback
, 0x7f, sizeof(readback
));
2935 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2936 if (color_match(readback
[6], 0xffffffff, 5) || color_match(readback
[6], 0x00000000, 5)
2937 || color_match(readback
[9], 0xffffffff, 5) || color_match(readback
[9], 0x00000000, 5))
2939 TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
2940 readback
[6], readback
[9]);
2945 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
2946 readback
[6], readback
[9]);
2950 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
2951 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
2952 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
2953 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &buffer
);
2955 if (gl_info
->gl_ops
.gl
.p_glGetError())
2957 FIXME("Error during filtering test for format %x, returning no filtering\n", internal
);
2964 static void init_format_filter_info(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
)
2966 struct wined3d_format
*format
;
2967 unsigned int fmt_idx
, i
;
2968 static const enum wined3d_format_id fmts16
[] =
2970 WINED3DFMT_R16_FLOAT
,
2971 WINED3DFMT_R16G16_FLOAT
,
2972 WINED3DFMT_R16G16B16A16_FLOAT
,
2976 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2977 /* This was already handled by init_format_texture_info(). */
2980 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
2981 || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
2983 WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
2984 if (vendor
== HW_VENDOR_NVIDIA
&& gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2986 TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
2989 else if (gl_info
->limits
.glsl_varyings
> 44)
2991 TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
2996 TRACE("Assuming no float16 blending\n");
3002 for(i
= 0; i
< (sizeof(fmts16
) / sizeof(*fmts16
)); i
++)
3004 fmt_idx
= get_format_idx(fmts16
[i
]);
3005 format_set_flag(&gl_info
->formats
[fmt_idx
], WINED3DFMT_FLAG_FILTERING
);
3011 for(i
= 0; i
< (sizeof(fmts16
) / sizeof(*fmts16
)); i
++)
3013 fmt_idx
= get_format_idx(fmts16
[i
]);
3014 format
= &gl_info
->formats
[fmt_idx
];
3015 if (!format
->glInternal
) continue; /* Not supported by GL */
3017 filtered
= check_filter(gl_info
, gl_info
->formats
[fmt_idx
].glInternal
);
3020 TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16
[i
]));
3021 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
3025 TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16
[i
]));
3030 static void apply_format_fixups(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3035 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3036 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3037 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3039 idx
= get_format_idx(WINED3DFMT_R32_FLOAT
);
3040 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3041 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3043 idx
= get_format_idx(WINED3DFMT_R16G16_UNORM
);
3044 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3045 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3047 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3048 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3049 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3051 idx
= get_format_idx(WINED3DFMT_R32G32_FLOAT
);
3052 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3053 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3055 /* GL_ATI_envmap_bumpmap in theory supports R8G8_SNORM but is no longer supported by
3057 if (gl_info
->supported
[NV_TEXTURE_SHADER
] || gl_info
->supported
[EXT_TEXTURE_SNORM
])
3059 /* R8G8_SNORM and R16G16_SNORM need a fixup of the undefined blue channel. OpenGL
3060 * returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader
3061 * conversion for this format. */
3062 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3063 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3064 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3065 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3066 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3067 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3071 /* Emulate using unsigned formats. This requires load-time conversion in addition to the
3073 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3074 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3075 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3076 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3077 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3078 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3079 idx
= get_format_idx(WINED3DFMT_R8G8B8A8_SNORM
);
3080 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3081 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 1, CHANNEL_SOURCE_Z
, 1, CHANNEL_SOURCE_W
);
3082 idx
= get_format_idx(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
3083 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3084 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
);
3087 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
3089 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
3090 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3091 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
);
3094 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] || gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
3096 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3097 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3098 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3100 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3101 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3102 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3104 else if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
])
3106 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3107 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3108 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_W
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3111 if (!gl_info
->supported
[APPLE_YCBCR_422
])
3113 idx
= get_format_idx(WINED3DFMT_YUY2
);
3114 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUY2
);
3116 idx
= get_format_idx(WINED3DFMT_UYVY
);
3117 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_UYVY
);
3120 idx
= get_format_idx(WINED3DFMT_YV12
);
3121 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3122 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3123 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3124 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YV12
);
3126 idx
= get_format_idx(WINED3DFMT_NV12
);
3127 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3128 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3129 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3130 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_NV12
);
3132 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3134 idx
= get_format_idx(WINED3DFMT_A8_UNORM
);
3135 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3136 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_X
);
3137 idx
= get_format_idx(WINED3DFMT_L8A8_UNORM
);
3138 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3139 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3140 idx
= get_format_idx(WINED3DFMT_L4A4_UNORM
);
3141 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3142 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3143 idx
= get_format_idx(WINED3DFMT_L16_UNORM
);
3144 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3145 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3146 idx
= get_format_idx(WINED3DFMT_INTZ
);
3147 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3148 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3151 if (gl_info
->supported
[ARB_TEXTURE_RG
])
3153 idx
= get_format_idx(WINED3DFMT_L8_UNORM
);
3154 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3155 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3158 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3160 idx
= get_format_idx(WINED3DFMT_P8_UINT
);
3161 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_P8
);
3164 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
3166 idx
= get_format_idx(WINED3DFMT_B8G8R8A8_UNORM
);
3167 gl_info
->formats
[idx
].gl_vtx_format
= GL_BGRA
;
3170 if (!gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
3172 /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
3173 * It is the job of the vertex buffer code to make sure that the vbos have the right format */
3174 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3175 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3177 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3178 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3181 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3183 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3184 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3186 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3187 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3189 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3190 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3193 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3195 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_UNORM
);
3196 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3199 /* ATI instancing hack: Although ATI cards do not support Shader Model
3200 * 3.0, they support instancing. To query if the card supports instancing
3201 * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
3202 * is used. Should an application check for this, provide a proper return
3203 * value. We can do instancing with all shader versions, but we need
3206 * Additionally applications have to set the D3DRS_POINTSIZE render state
3207 * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
3208 * doesn't need that and just ignores it.
3210 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
3211 /* FIXME: This should just check the shader backend caps. */
3212 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3214 idx
= get_format_idx(WINED3DFMT_INST
);
3215 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3218 /* Depth bound test. To query if the card supports it CheckDeviceFormat()
3219 * with the special format MAKEFOURCC('N','V','D','B') is used. It is
3220 * enabled by setting D3DRS_ADAPTIVETESS_X render state to
3221 * MAKEFOURCC('N','V','D','B') and then controlled by setting
3222 * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
3224 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3226 idx
= get_format_idx(WINED3DFMT_NVDB
);
3227 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3230 /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
3231 * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
3232 * RENDERTARGET usage. */
3233 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3235 idx
= get_format_idx(WINED3DFMT_RESZ
);
3236 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
);
3239 for (i
= 0; i
< gl_info
->format_count
; ++i
)
3241 struct wined3d_format
*format
= &gl_info
->formats
[i
];
3243 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
))
3246 if (!adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3247 || !adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3248 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3251 /* GL_EXT_texture_compression_s3tc does not support 3D textures. Some Windows drivers
3252 * for dx9 GPUs support it, some do not, so not supporting DXTn volumes is OK for d3d9.
3254 * Note that GL_NV_texture_compression_vtc adds this functionality to OpenGL, but the
3255 * block layout is not compatible with the one used by d3d. See volume_dxt5_test. */
3256 idx
= get_format_idx(WINED3DFMT_DXT1
);
3257 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3258 idx
= get_format_idx(WINED3DFMT_DXT2
);
3259 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3260 idx
= get_format_idx(WINED3DFMT_DXT3
);
3261 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3262 idx
= get_format_idx(WINED3DFMT_DXT4
);
3263 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3264 idx
= get_format_idx(WINED3DFMT_DXT5
);
3265 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3266 idx
= get_format_idx(WINED3DFMT_BC1_UNORM
);
3267 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3268 idx
= get_format_idx(WINED3DFMT_BC1_UNORM_SRGB
);
3269 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3270 idx
= get_format_idx(WINED3DFMT_BC2_UNORM
);
3271 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3272 idx
= get_format_idx(WINED3DFMT_BC2_UNORM_SRGB
);
3273 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3274 idx
= get_format_idx(WINED3DFMT_BC3_UNORM
);
3275 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3276 idx
= get_format_idx(WINED3DFMT_BC3_UNORM_SRGB
);
3277 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3278 /* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */
3279 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3280 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3281 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3282 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3283 idx
= get_format_idx(WINED3DFMT_BC4_UNORM
);
3284 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3285 idx
= get_format_idx(WINED3DFMT_BC5_UNORM
);
3286 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3289 static unsigned int calculate_vertex_attribute_size(GLenum type
, unsigned int component_count
)
3294 return component_count
* sizeof(GLhalfNV
);
3296 return component_count
* sizeof(GLfloat
);
3298 return component_count
* sizeof(GLbyte
);
3299 case GL_UNSIGNED_BYTE
:
3300 return component_count
* sizeof(GLubyte
);
3302 return component_count
* sizeof(GLshort
);
3303 case GL_UNSIGNED_SHORT
:
3304 return component_count
* sizeof(GLushort
);
3306 return component_count
* sizeof(GLint
);
3307 case GL_UNSIGNED_INT
:
3308 return component_count
* sizeof(GLuint
);
3309 case GL_UNSIGNED_INT_2_10_10_10_REV
:
3310 return sizeof(GLuint
);
3312 FIXME("Unhandled GL type %#x.\n", type
);
3317 static BOOL
init_format_vertex_info(struct wined3d_gl_info
*gl_info
)
3321 for (i
= 0; i
< ARRAY_SIZE(format_vertex_info
); ++i
)
3323 struct wined3d_format
*format
;
3324 int fmt_idx
= get_format_idx(format_vertex_info
[i
].id
);
3328 ERR("Format %s (%#x) not found.\n",
3329 debug_d3dformat(format_vertex_info
[i
].id
), format_vertex_info
[i
].id
);
3333 if (!gl_info
->supported
[format_vertex_info
[i
].extension
])
3336 format
= &gl_info
->formats
[fmt_idx
];
3337 format
->emit_idx
= format_vertex_info
[i
].emit_idx
;
3338 format
->component_count
= format_vertex_info
[i
].component_count
;
3339 format
->gl_vtx_type
= format_vertex_info
[i
].gl_vtx_type
;
3340 format
->gl_vtx_format
= format_vertex_info
[i
].component_count
;
3341 format
->gl_normalized
= format_vertex_info
[i
].gl_normalized
;
3342 if (!(format
->attribute_size
= calculate_vertex_attribute_size(format
->gl_vtx_type
,
3343 format
->component_count
)))
3345 ERR("Invalid attribute size for vertex format %s (%#x).\n",
3346 debug_d3dformat(format_vertex_info
[i
].id
), format_vertex_info
[i
].id
);
3354 static BOOL
init_typeless_formats(struct wined3d_gl_info
*gl_info
)
3356 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3359 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
3361 struct wined3d_format
*format
, *typeless_format
;
3362 int fmt_idx
= get_format_idx(typed_formats
[i
].id
);
3363 int typeless_fmt_idx
= get_format_idx(typed_formats
[i
].typeless_id
);
3367 ERR("Format %s (%#x) not found.\n",
3368 debug_d3dformat(typed_formats
[i
].id
),
3369 typed_formats
[i
].id
);
3372 if (typeless_fmt_idx
== -1)
3374 ERR("Format %s (%#x) not found.\n",
3375 debug_d3dformat(typed_formats
[i
].typeless_id
),
3376 typed_formats
[i
].typeless_id
);
3380 format
= &gl_info
->formats
[fmt_idx
];
3381 typeless_format
= &gl_info
->formats
[typeless_fmt_idx
];
3383 memcpy(flags
, typeless_format
->flags
, sizeof(flags
));
3384 *typeless_format
= *format
;
3385 typeless_format
->id
= typed_formats
[i
].typeless_id
;
3386 for (j
= 0; j
< ARRAY_SIZE(typeless_format
->flags
); ++j
)
3387 typeless_format
->flags
[j
] |= flags
[j
];
3393 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
)
3395 if (!init_format_base_info(gl_info
)) return FALSE
;
3397 if (!init_format_block_info(gl_info
))
3399 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
3400 gl_info
->formats
= NULL
;
3407 /* Context activation is done by the caller. */
3408 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
3410 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3412 if (!init_format_base_info(gl_info
)) return FALSE
;
3414 if (!init_format_block_info(gl_info
)) goto fail
;
3415 if (!init_format_texture_info(adapter
, gl_info
)) goto fail
;
3416 if (!init_format_vertex_info(gl_info
)) goto fail
;
3418 apply_format_fixups(adapter
, gl_info
);
3419 init_format_fbo_compat_info(ctx
);
3420 init_format_filter_info(gl_info
, adapter
->driver_info
.vendor
);
3421 if (!init_typeless_formats(gl_info
)) goto fail
;
3426 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
3427 gl_info
->formats
= NULL
;
3431 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
)
3433 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3434 static const struct wined3d_color blue
= {0.0f
, 0.0f
, 1.0f
, 1.0f
};
3435 GLuint fbo
, color
, depth
;
3436 unsigned int low
= 0, high
= 32, cur
;
3437 DWORD readback
[256];
3438 static const struct wined3d_vec3 geometry
[] =
3440 {-1.0f
, -1.0f
, -1.0f
},
3441 { 1.0f
, -1.0f
, 0.0f
},
3442 {-1.0f
, 1.0f
, -1.0f
},
3443 { 1.0f
, 1.0f
, 0.0f
},
3446 /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
3447 * Nvidia. Use this as a fallback if the detection fails. */
3448 unsigned int fallback
= 23;
3450 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
3452 FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback
);
3453 return (float)(1u << fallback
);
3456 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &color
);
3457 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3458 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3459 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 256, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
3461 gl_info
->fbo_ops
.glGenRenderbuffers(1, &depth
);
3462 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, depth
);
3463 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
, 256, 1);
3465 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3466 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3467 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, color
, 0);
3468 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, depth
);
3469 checkGLcall("Setup framebuffer");
3471 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.5f
, 0.0f
);
3472 gl_info
->gl_ops
.gl
.p_glClearDepth(0.5f
);
3473 gl_info
->gl_ops
.gl
.p_glEnable(GL_DEPTH_TEST
);
3474 gl_info
->gl_ops
.gl
.p_glEnable(GL_POLYGON_OFFSET_FILL
);
3475 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 256, 1);
3476 checkGLcall("Misc parameters");
3480 if (high
- low
<= 1)
3482 ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback
);
3486 cur
= (low
+ high
) / 2;
3488 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
3489 /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
3490 * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
3491 gl_info
->gl_ops
.gl
.p_glPolygonOffset(0.0f
, (float)(1u << cur
) * 0.25f
);
3492 draw_test_quad(ctx
, geometry
, &blue
);
3493 checkGLcall("Test draw");
3495 /* Rebinding texture to workaround a fglrx bug. */
3496 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3497 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3498 checkGLcall("readback");
3500 TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
3501 low
, high
, cur
, readback
[0], readback
[125], readback
[131], readback
[255]);
3503 if ((readback
[125] & 0xff) < 0xa0)
3505 else if ((readback
[131] & 0xff) > 0xa0)
3509 TRACE("Found scale factor 2^%u for format %x\n", cur
, format
);
3514 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &color
);
3515 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &depth
);
3516 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3517 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3518 checkGLcall("Delete framebuffer");
3520 gl_info
->gl_ops
.gl
.p_glDisable(GL_DEPTH_TEST
);
3521 gl_info
->gl_ops
.gl
.p_glDisable(GL_POLYGON_OFFSET_FILL
);
3522 return (float)(1u << cur
);
3525 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3526 enum wined3d_format_id format_id
)
3528 int idx
= get_format_idx(format_id
);
3532 FIXME("Can't find format %s (%#x) in the format lookup table\n",
3533 debug_d3dformat(format_id
), format_id
);
3534 /* Get the caller a valid pointer */
3535 idx
= get_format_idx(WINED3DFMT_UNKNOWN
);
3538 return &gl_info
->formats
[idx
];
3541 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
3542 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
3544 /* For block based formats, pitch means the amount of bytes to the next
3545 * row of blocks rather than the next row of pixels. */
3546 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BLOCKS
)
3548 unsigned int row_block_count
= (width
+ format
->block_width
- 1) / format
->block_width
;
3549 unsigned int slice_block_count
= (height
+ format
->block_height
- 1) / format
->block_height
;
3550 *row_pitch
= row_block_count
* format
->block_byte_count
;
3551 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
3552 *slice_pitch
= *row_pitch
* slice_block_count
;
3556 *row_pitch
= format
->byte_count
* width
; /* Bytes / row */
3557 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
3558 *slice_pitch
= *row_pitch
* height
;
3561 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
3563 /* The D3D format requirements make sure that the resulting format is an integer again */
3564 *slice_pitch
*= format
->height_scale
.numerator
;
3565 *slice_pitch
/= format
->height_scale
.denominator
;
3568 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch
, *slice_pitch
);
3571 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
, UINT alignment
,
3572 UINT width
, UINT height
, UINT depth
)
3574 unsigned int row_pitch
, slice_pitch
;
3576 if (format
->id
== WINED3DFMT_UNKNOWN
)
3579 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BROKEN_PITCH
)
3580 return width
* height
* depth
* format
->byte_count
;
3582 wined3d_format_calculate_pitch(format
, alignment
, width
, height
, &row_pitch
, &slice_pitch
);
3584 return slice_pitch
* depth
;
3587 /*****************************************************************************
3588 * Trace formatting of useful values
3590 const char *debug_box(const struct wined3d_box
*box
)
3594 return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
3595 box
->left
, box
->top
, box
->front
,
3596 box
->right
, box
->bottom
, box
->back
);
3599 const char *debug_color(const struct wined3d_color
*color
)
3603 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
3604 color
->r
, color
->g
, color
->b
, color
->a
);
3607 const char *debug_ivec4(const struct wined3d_ivec4
*v
)
3611 return wine_dbg_sprintf("{%d, %d, %d, %d}",
3612 v
->x
, v
->y
, v
->z
, v
->w
);
3615 const char *debug_vec4(const struct wined3d_vec4
*v
)
3619 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
3620 v
->x
, v
->y
, v
->z
, v
->w
);
3623 const char *debug_d3dformat(enum wined3d_format_id format_id
)
3627 #define FMT_TO_STR(format_id) case format_id: return #format_id
3628 FMT_TO_STR(WINED3DFMT_UNKNOWN
);
3629 FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM
);
3630 FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM
);
3631 FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM
);
3632 FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM
);
3633 FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM
);
3634 FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM
);
3635 FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM
);
3636 FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM
);
3637 FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM
);
3638 FMT_TO_STR(WINED3DFMT_P8_UINT
);
3639 FMT_TO_STR(WINED3DFMT_L8_UNORM
);
3640 FMT_TO_STR(WINED3DFMT_L8A8_UNORM
);
3641 FMT_TO_STR(WINED3DFMT_L4A4_UNORM
);
3642 FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
3643 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
3644 FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM
);
3645 FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT
);
3646 FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM
);
3647 FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM
);
3648 FMT_TO_STR(WINED3DFMT_UYVY
);
3649 FMT_TO_STR(WINED3DFMT_YUY2
);
3650 FMT_TO_STR(WINED3DFMT_YV12
);
3651 FMT_TO_STR(WINED3DFMT_NV12
);
3652 FMT_TO_STR(WINED3DFMT_DXT1
);
3653 FMT_TO_STR(WINED3DFMT_DXT2
);
3654 FMT_TO_STR(WINED3DFMT_DXT3
);
3655 FMT_TO_STR(WINED3DFMT_DXT4
);
3656 FMT_TO_STR(WINED3DFMT_DXT5
);
3657 FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8
);
3658 FMT_TO_STR(WINED3DFMT_G8R8_G8B8
);
3659 FMT_TO_STR(WINED3DFMT_R8G8_B8G8
);
3660 FMT_TO_STR(WINED3DFMT_D16_LOCKABLE
);
3661 FMT_TO_STR(WINED3DFMT_D32_UNORM
);
3662 FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM
);
3663 FMT_TO_STR(WINED3DFMT_X8D24_UNORM
);
3664 FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM
);
3665 FMT_TO_STR(WINED3DFMT_L16_UNORM
);
3666 FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT
);
3667 FMT_TO_STR(WINED3DFMT_VERTEXDATA
);
3668 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx
);
3669 FMT_TO_STR(WINED3DFMT_ATI1N
);
3670 FMT_TO_STR(WINED3DFMT_ATI2N
);
3671 FMT_TO_STR(WINED3DFMT_NVDB
);
3672 FMT_TO_STR(WINED3DFMT_NVHU
);
3673 FMT_TO_STR(WINED3DFMT_NVHS
);
3674 FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS
);
3675 FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT
);
3676 FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT
);
3677 FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT
);
3678 FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS
);
3679 FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT
);
3680 FMT_TO_STR(WINED3DFMT_R32G32B32_UINT
);
3681 FMT_TO_STR(WINED3DFMT_R32G32B32_SINT
);
3682 FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS
);
3683 FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT
);
3684 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM
);
3685 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT
);
3686 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM
);
3687 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT
);
3688 FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS
);
3689 FMT_TO_STR(WINED3DFMT_R32G32_FLOAT
);
3690 FMT_TO_STR(WINED3DFMT_R32G32_UINT
);
3691 FMT_TO_STR(WINED3DFMT_R32G32_SINT
);
3692 FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS
);
3693 FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT
);
3694 FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
);
3695 FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT
);
3696 FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS
);
3697 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM
);
3698 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT
);
3699 FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM
);
3700 FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM
);
3701 FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT
);
3702 FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS
);
3703 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM
);
3704 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB
);
3705 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT
);
3706 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM
);
3707 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT
);
3708 FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS
);
3709 FMT_TO_STR(WINED3DFMT_R16G16_FLOAT
);
3710 FMT_TO_STR(WINED3DFMT_R16G16_UNORM
);
3711 FMT_TO_STR(WINED3DFMT_R16G16_UINT
);
3712 FMT_TO_STR(WINED3DFMT_R16G16_SNORM
);
3713 FMT_TO_STR(WINED3DFMT_R16G16_SINT
);
3714 FMT_TO_STR(WINED3DFMT_R32_TYPELESS
);
3715 FMT_TO_STR(WINED3DFMT_D32_FLOAT
);
3716 FMT_TO_STR(WINED3DFMT_R32_FLOAT
);
3717 FMT_TO_STR(WINED3DFMT_R32_UINT
);
3718 FMT_TO_STR(WINED3DFMT_R32_SINT
);
3719 FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS
);
3720 FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT
);
3721 FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS
);
3722 FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT
);
3723 FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS
);
3724 FMT_TO_STR(WINED3DFMT_R8G8_UNORM
);
3725 FMT_TO_STR(WINED3DFMT_R8G8_UINT
);
3726 FMT_TO_STR(WINED3DFMT_R8G8_SNORM
);
3727 FMT_TO_STR(WINED3DFMT_R8G8_SINT
);
3728 FMT_TO_STR(WINED3DFMT_R16_TYPELESS
);
3729 FMT_TO_STR(WINED3DFMT_R16_FLOAT
);
3730 FMT_TO_STR(WINED3DFMT_D16_UNORM
);
3731 FMT_TO_STR(WINED3DFMT_R16_UNORM
);
3732 FMT_TO_STR(WINED3DFMT_R16_UINT
);
3733 FMT_TO_STR(WINED3DFMT_R16_SNORM
);
3734 FMT_TO_STR(WINED3DFMT_R16_SINT
);
3735 FMT_TO_STR(WINED3DFMT_R8_TYPELESS
);
3736 FMT_TO_STR(WINED3DFMT_R8_UNORM
);
3737 FMT_TO_STR(WINED3DFMT_R8_UINT
);
3738 FMT_TO_STR(WINED3DFMT_R8_SNORM
);
3739 FMT_TO_STR(WINED3DFMT_R8_SINT
);
3740 FMT_TO_STR(WINED3DFMT_A8_UNORM
);
3741 FMT_TO_STR(WINED3DFMT_R1_UNORM
);
3742 FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP
);
3743 FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM
);
3744 FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM
);
3745 FMT_TO_STR(WINED3DFMT_BC1_TYPELESS
);
3746 FMT_TO_STR(WINED3DFMT_BC1_UNORM
);
3747 FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB
);
3748 FMT_TO_STR(WINED3DFMT_BC2_TYPELESS
);
3749 FMT_TO_STR(WINED3DFMT_BC2_UNORM
);
3750 FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB
);
3751 FMT_TO_STR(WINED3DFMT_BC3_TYPELESS
);
3752 FMT_TO_STR(WINED3DFMT_BC3_UNORM
);
3753 FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB
);
3754 FMT_TO_STR(WINED3DFMT_BC4_TYPELESS
);
3755 FMT_TO_STR(WINED3DFMT_BC4_UNORM
);
3756 FMT_TO_STR(WINED3DFMT_BC4_SNORM
);
3757 FMT_TO_STR(WINED3DFMT_BC5_TYPELESS
);
3758 FMT_TO_STR(WINED3DFMT_BC5_UNORM
);
3759 FMT_TO_STR(WINED3DFMT_BC5_SNORM
);
3760 FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM
);
3761 FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM
);
3762 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM
);
3763 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM
);
3764 FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS
);
3765 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB
);
3766 FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS
);
3767 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB
);
3768 FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS
);
3769 FMT_TO_STR(WINED3DFMT_BC6H_UF16
);
3770 FMT_TO_STR(WINED3DFMT_BC6H_SF16
);
3771 FMT_TO_STR(WINED3DFMT_BC7_TYPELESS
);
3772 FMT_TO_STR(WINED3DFMT_BC7_UNORM
);
3773 FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB
);
3774 FMT_TO_STR(WINED3DFMT_INTZ
);
3775 FMT_TO_STR(WINED3DFMT_RESZ
);
3776 FMT_TO_STR(WINED3DFMT_NULL
);
3777 FMT_TO_STR(WINED3DFMT_R16
);
3778 FMT_TO_STR(WINED3DFMT_AL16
);
3783 fourcc
[0] = (char)(format_id
);
3784 fourcc
[1] = (char)(format_id
>> 8);
3785 fourcc
[2] = (char)(format_id
>> 16);
3786 fourcc
[3] = (char)(format_id
>> 24);
3788 if (isprint(fourcc
[0]) && isprint(fourcc
[1]) && isprint(fourcc
[2]) && isprint(fourcc
[3]))
3789 FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id
, fourcc
);
3791 FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id
);
3793 return "unrecognized";
3797 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
)
3799 switch (device_type
)
3801 #define DEVTYPE_TO_STR(dev) case dev: return #dev
3802 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL
);
3803 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF
);
3804 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW
);
3805 #undef DEVTYPE_TO_STR
3807 FIXME("Unrecognized device type %#x.\n", device_type
);
3808 return "unrecognized";
3812 const char *debug_d3dusage(DWORD usage
)
3817 #define WINED3DUSAGE_TO_STR(u) if (usage & u) { strcat(buf, " | "#u); usage &= ~u; }
3818 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET
);
3819 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL
);
3820 WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY
);
3821 WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING
);
3822 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP
);
3823 WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS
);
3824 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES
);
3825 WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES
);
3826 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC
);
3827 WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP
);
3828 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT
);
3829 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER
);
3830 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE
);
3831 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP
);
3832 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI
);
3833 WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP
);
3834 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTURE
);
3835 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC
);
3836 WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL
);
3837 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY
);
3838 #undef WINED3DUSAGE_TO_STR
3839 if (usage
) FIXME("Unrecognized usage flag(s) %#x\n", usage
);
3841 return buf
[0] ? wine_dbg_sprintf("%s", &buf
[3]) : "0";
3844 const char *debug_d3dusagequery(DWORD usagequery
)
3849 #define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; }
3850 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER
);
3851 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
3852 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
);
3853 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD
);
3854 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE
);
3855 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE
);
3856 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP
);
3857 #undef WINED3DUSAGEQUERY_TO_STR
3858 if (usagequery
) FIXME("Unrecognized usage query flag(s) %#x\n", usagequery
);
3860 return buf
[0] ? wine_dbg_sprintf("%s", &buf
[3]) : "0";
3863 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
)
3867 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
3868 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT
);
3869 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U
);
3870 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V
);
3871 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV
);
3872 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV
);
3873 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP
);
3874 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED
);
3875 #undef WINED3DDECLMETHOD_TO_STR
3877 FIXME("Unrecognized declaration method %#x.\n", method
);
3878 return "unrecognized";
3882 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
)
3886 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
3887 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION
);
3888 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT
);
3889 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES
);
3890 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL
);
3891 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE
);
3892 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD
);
3893 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT
);
3894 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL
);
3895 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR
);
3896 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT
);
3897 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR
);
3898 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG
);
3899 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH
);
3900 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE
);
3901 #undef WINED3DDECLUSAGE_TO_STR
3903 FIXME("Unrecognized %u declaration usage!\n", usage
);
3904 return "unrecognized";
3908 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
)
3910 switch (classification
)
3912 #define WINED3D_TO_STR(x) case x: return #x
3913 WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA
);
3914 WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA
);
3915 #undef WINED3D_TO_STR
3917 FIXME("Unrecognized input classification %#x.\n", classification
);
3918 return "unrecognized";
3922 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
)
3924 switch (resource_type
)
3926 #define WINED3D_TO_STR(x) case x: return #x
3927 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER
);
3928 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D
);
3929 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D
);
3930 #undef WINED3D_TO_STR
3932 FIXME("Unrecognized resource type %#x.\n", resource_type
);
3933 return "unrecognized";
3937 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
)
3939 switch (primitive_type
)
3941 #define PRIM_TO_STR(prim) case prim: return #prim
3942 PRIM_TO_STR(WINED3D_PT_UNDEFINED
);
3943 PRIM_TO_STR(WINED3D_PT_POINTLIST
);
3944 PRIM_TO_STR(WINED3D_PT_LINELIST
);
3945 PRIM_TO_STR(WINED3D_PT_LINESTRIP
);
3946 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST
);
3947 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP
);
3948 PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN
);
3949 PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ
);
3950 PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ
);
3951 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ
);
3952 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ
);
3955 FIXME("Unrecognized %u primitive type!\n", primitive_type
);
3956 return "unrecognized";
3960 const char *debug_d3drenderstate(enum wined3d_render_state state
)
3964 #define D3DSTATE_TO_STR(u) case u: return #u
3965 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS
);
3966 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE
);
3967 D3DSTATE_TO_STR(WINED3D_RS_WRAPU
);
3968 D3DSTATE_TO_STR(WINED3D_RS_WRAPV
);
3969 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE
);
3970 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE
);
3971 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE
);
3972 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN
);
3973 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE
);
3974 D3DSTATE_TO_STR(WINED3D_RS_ROP2
);
3975 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK
);
3976 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE
);
3977 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE
);
3978 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL
);
3979 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND
);
3980 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND
);
3981 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE
);
3982 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC
);
3983 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF
);
3984 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC
);
3985 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE
);
3986 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE
);
3987 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE
);
3988 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE
);
3989 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE
);
3990 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL
);
3991 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX
);
3992 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA
);
3993 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR
);
3994 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE
);
3995 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART
);
3996 D3DSTATE_TO_STR(WINED3D_RS_FOGEND
);
3997 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY
);
3998 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE
);
3999 D3DSTATE_TO_STR(WINED3D_RS_EDGEANTIALIAS
);
4000 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE
);
4001 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS
);
4002 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE
);
4003 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY
);
4004 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH
);
4005 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
);
4006 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE
);
4007 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL
);
4008 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL
);
4009 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS
);
4010 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC
);
4011 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF
);
4012 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK
);
4013 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK
);
4014 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR
);
4015 D3DSTATE_TO_STR(WINED3D_RS_WRAP0
);
4016 D3DSTATE_TO_STR(WINED3D_RS_WRAP1
);
4017 D3DSTATE_TO_STR(WINED3D_RS_WRAP2
);
4018 D3DSTATE_TO_STR(WINED3D_RS_WRAP3
);
4019 D3DSTATE_TO_STR(WINED3D_RS_WRAP4
);
4020 D3DSTATE_TO_STR(WINED3D_RS_WRAP5
);
4021 D3DSTATE_TO_STR(WINED3D_RS_WRAP6
);
4022 D3DSTATE_TO_STR(WINED3D_RS_WRAP7
);
4023 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING
);
4024 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING
);
4025 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS
);
4026 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT
);
4027 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE
);
4028 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX
);
4029 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER
);
4030 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS
);
4031 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE
);
4032 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE
);
4033 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE
);
4034 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE
);
4035 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE
);
4036 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND
);
4037 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE
);
4038 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING
);
4039 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE
);
4040 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN
);
4041 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE
);
4042 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE
);
4043 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A
);
4044 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B
);
4045 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C
);
4046 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS
);
4047 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK
);
4048 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE
);
4049 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS
);
4050 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN
);
4051 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX
);
4052 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE
);
4053 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE
);
4054 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR
);
4055 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP
);
4056 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE
);
4057 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE
);
4058 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE
);
4059 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS
);
4060 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE
);
4061 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL
);
4062 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL
);
4063 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X
);
4064 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y
);
4065 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z
);
4066 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W
);
4067 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION
);
4068 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE
);
4069 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILFAIL
);
4070 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILZFAIL
);
4071 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILPASS
);
4072 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILFUNC
);
4073 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1
);
4074 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2
);
4075 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3
);
4076 D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR
);
4077 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE
);
4078 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS
);
4079 D3DSTATE_TO_STR(WINED3D_RS_WRAP8
);
4080 D3DSTATE_TO_STR(WINED3D_RS_WRAP9
);
4081 D3DSTATE_TO_STR(WINED3D_RS_WRAP10
);
4082 D3DSTATE_TO_STR(WINED3D_RS_WRAP11
);
4083 D3DSTATE_TO_STR(WINED3D_RS_WRAP12
);
4084 D3DSTATE_TO_STR(WINED3D_RS_WRAP13
);
4085 D3DSTATE_TO_STR(WINED3D_RS_WRAP14
);
4086 D3DSTATE_TO_STR(WINED3D_RS_WRAP15
);
4087 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE
);
4088 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA
);
4089 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA
);
4090 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA
);
4091 #undef D3DSTATE_TO_STR
4093 FIXME("Unrecognized %u render state!\n", state
);
4094 return "unrecognized";
4098 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
)
4102 #define D3DSTATE_TO_STR(u) case u: return #u
4103 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR
);
4104 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U
);
4105 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V
);
4106 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W
);
4107 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER
);
4108 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER
);
4109 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER
);
4110 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS
);
4111 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL
);
4112 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY
);
4113 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE
);
4114 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX
);
4115 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET
);
4116 #undef D3DSTATE_TO_STR
4118 FIXME("Unrecognized %u sampler state!\n", state
);
4119 return "unrecognized";
4123 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
)
4125 switch (filter_type
)
4127 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
4128 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE
);
4129 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT
);
4130 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR
);
4131 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC
);
4132 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC
);
4133 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC
);
4134 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD
);
4135 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD
);
4136 #undef D3DTEXTUREFILTERTYPE_TO_STR
4138 FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type
);
4139 return "unrecognized";
4143 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
)
4147 #define D3DSTATE_TO_STR(u) case u: return #u
4148 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP
);
4149 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1
);
4150 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2
);
4151 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP
);
4152 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1
);
4153 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2
);
4154 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00
);
4155 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01
);
4156 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10
);
4157 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11
);
4158 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX
);
4159 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE
);
4160 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET
);
4161 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
);
4162 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0
);
4163 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0
);
4164 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG
);
4165 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT
);
4166 #undef D3DSTATE_TO_STR
4168 FIXME("Unrecognized %u texture state!\n", state
);
4169 return "unrecognized";
4173 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
)
4177 #define D3DTOP_TO_STR(u) case u: return #u
4178 D3DTOP_TO_STR(WINED3D_TOP_DISABLE
);
4179 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1
);
4180 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2
);
4181 D3DTOP_TO_STR(WINED3D_TOP_MODULATE
);
4182 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X
);
4183 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X
);
4184 D3DTOP_TO_STR(WINED3D_TOP_ADD
);
4185 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED
);
4186 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X
);
4187 D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT
);
4188 D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH
);
4189 D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA
);
4190 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA
);
4191 D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA
);
4192 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
);
4193 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA
);
4194 D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE
);
4195 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR
);
4196 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA
);
4197 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR
);
4198 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA
);
4199 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP
);
4200 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE
);
4201 D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3
);
4202 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD
);
4203 D3DTOP_TO_STR(WINED3D_TOP_LERP
);
4204 #undef D3DTOP_TO_STR
4206 FIXME("Unrecognized texture op %#x.\n", d3dtop
);
4207 return "unrecognized";
4211 const char *debug_d3dtstype(enum wined3d_transform_state tstype
)
4215 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
4216 TSTYPE_TO_STR(WINED3D_TS_VIEW
);
4217 TSTYPE_TO_STR(WINED3D_TS_PROJECTION
);
4218 TSTYPE_TO_STR(WINED3D_TS_TEXTURE0
);
4219 TSTYPE_TO_STR(WINED3D_TS_TEXTURE1
);
4220 TSTYPE_TO_STR(WINED3D_TS_TEXTURE2
);
4221 TSTYPE_TO_STR(WINED3D_TS_TEXTURE3
);
4222 TSTYPE_TO_STR(WINED3D_TS_TEXTURE4
);
4223 TSTYPE_TO_STR(WINED3D_TS_TEXTURE5
);
4224 TSTYPE_TO_STR(WINED3D_TS_TEXTURE6
);
4225 TSTYPE_TO_STR(WINED3D_TS_TEXTURE7
);
4226 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
4227 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
4228 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
4229 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
4230 #undef TSTYPE_TO_STR
4232 if (tstype
> 256 && tstype
< 512)
4234 FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype
);
4235 return ("WINED3D_TS_WORLD_MATRIX > 0");
4237 FIXME("Unrecognized transform state %#x.\n", tstype
);
4238 return "unrecognized";
4242 const char *debug_shader_type(enum wined3d_shader_type type
)
4246 #define WINED3D_TO_STR(type) case type: return #type
4247 WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL
);
4248 WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX
);
4249 WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY
);
4250 WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL
);
4251 WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN
);
4252 WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE
);
4253 #undef WINED3D_TO_STR
4255 FIXME("Unrecognized shader type %#x.\n", type
);
4256 return "unrecognized";
4260 const char *debug_d3dstate(DWORD state
)
4262 if (STATE_IS_RENDER(state
))
4263 return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state
- STATE_RENDER(0)));
4264 if (STATE_IS_TEXTURESTAGE(state
))
4266 DWORD texture_stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE
+ 1);
4267 DWORD texture_state
= state
- STATE_TEXTURESTAGE(texture_stage
, 0);
4268 return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
4269 texture_stage
, debug_d3dtexturestate(texture_state
));
4271 if (STATE_IS_SAMPLER(state
))
4272 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state
- STATE_SAMPLER(0));
4273 if (STATE_IS_SHADER(state
))
4274 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state
- STATE_SHADER(0)));
4275 if (STATE_IS_CONSTANT_BUFFER(state
))
4276 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state
- STATE_CONSTANT_BUFFER(0)));
4277 if (STATE_IS_SHADER_RESOURCE_BINDING(state
))
4278 return "STATE_SHADER_RESOURCE_BINDING";
4279 if (STATE_IS_TRANSFORM(state
))
4280 return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state
- STATE_TRANSFORM(0)));
4281 if (STATE_IS_STREAMSRC(state
))
4282 return "STATE_STREAMSRC";
4283 if (STATE_IS_INDEXBUFFER(state
))
4284 return "STATE_INDEXBUFFER";
4285 if (STATE_IS_VDECL(state
))
4286 return "STATE_VDECL";
4287 if (STATE_IS_VIEWPORT(state
))
4288 return "STATE_VIEWPORT";
4289 if (STATE_IS_LIGHT_TYPE(state
))
4290 return "STATE_LIGHT_TYPE";
4291 if (STATE_IS_ACTIVELIGHT(state
))
4292 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state
- STATE_ACTIVELIGHT(0));
4293 if (STATE_IS_SCISSORRECT(state
))
4294 return "STATE_SCISSORRECT";
4295 if (STATE_IS_CLIPPLANE(state
))
4296 return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state
- STATE_CLIPPLANE(0));
4297 if (STATE_IS_MATERIAL(state
))
4298 return "STATE_MATERIAL";
4299 if (STATE_IS_FRONTFACE(state
))
4300 return "STATE_FRONTFACE";
4301 if (STATE_IS_POINTSPRITECOORDORIGIN(state
))
4302 return "STATE_POINTSPRITECOORDORIGIN";
4303 if (STATE_IS_BASEVERTEXINDEX(state
))
4304 return "STATE_BASEVERTEXINDEX";
4305 if (STATE_IS_FRAMEBUFFER(state
))
4306 return "STATE_FRAMEBUFFER";
4307 if (STATE_IS_POINT_ENABLE(state
))
4308 return "STATE_POINT_ENABLE";
4309 if (STATE_IS_COLOR_KEY(state
))
4310 return "STATE_COLOR_KEY";
4312 return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state
);
4315 const char *debug_d3dpool(enum wined3d_pool pool
)
4319 #define POOL_TO_STR(p) case p: return #p
4320 POOL_TO_STR(WINED3D_POOL_DEFAULT
);
4321 POOL_TO_STR(WINED3D_POOL_MANAGED
);
4322 POOL_TO_STR(WINED3D_POOL_SYSTEM_MEM
);
4323 POOL_TO_STR(WINED3D_POOL_SCRATCH
);
4326 FIXME("Unrecognized pool %#x.\n", pool
);
4327 return "unrecognized";
4331 const char *debug_fboattachment(GLenum attachment
)
4335 #define WINED3D_TO_STR(x) case x: return #x
4336 WINED3D_TO_STR(GL_COLOR_ATTACHMENT0
);
4337 WINED3D_TO_STR(GL_COLOR_ATTACHMENT1
);
4338 WINED3D_TO_STR(GL_COLOR_ATTACHMENT2
);
4339 WINED3D_TO_STR(GL_COLOR_ATTACHMENT3
);
4340 WINED3D_TO_STR(GL_COLOR_ATTACHMENT4
);
4341 WINED3D_TO_STR(GL_COLOR_ATTACHMENT5
);
4342 WINED3D_TO_STR(GL_COLOR_ATTACHMENT6
);
4343 WINED3D_TO_STR(GL_COLOR_ATTACHMENT7
);
4344 WINED3D_TO_STR(GL_COLOR_ATTACHMENT8
);
4345 WINED3D_TO_STR(GL_COLOR_ATTACHMENT9
);
4346 WINED3D_TO_STR(GL_COLOR_ATTACHMENT10
);
4347 WINED3D_TO_STR(GL_COLOR_ATTACHMENT11
);
4348 WINED3D_TO_STR(GL_COLOR_ATTACHMENT12
);
4349 WINED3D_TO_STR(GL_COLOR_ATTACHMENT13
);
4350 WINED3D_TO_STR(GL_COLOR_ATTACHMENT14
);
4351 WINED3D_TO_STR(GL_COLOR_ATTACHMENT15
);
4352 WINED3D_TO_STR(GL_DEPTH_ATTACHMENT
);
4353 WINED3D_TO_STR(GL_STENCIL_ATTACHMENT
);
4354 #undef WINED3D_TO_STR
4356 return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment
);
4360 const char *debug_fbostatus(GLenum status
) {
4362 #define FBOSTATUS_TO_STR(u) case u: return #u
4363 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE
);
4364 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
);
4365 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
);
4366 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
);
4367 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
);
4368 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
);
4369 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
);
4370 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
);
4371 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
);
4372 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
);
4373 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED
);
4374 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED
);
4375 #undef FBOSTATUS_TO_STR
4377 FIXME("Unrecognized FBO status 0x%08x.\n", status
);
4378 return "unrecognized";
4382 const char *debug_glerror(GLenum error
) {
4384 #define GLERROR_TO_STR(u) case u: return #u
4385 GLERROR_TO_STR(GL_NO_ERROR
);
4386 GLERROR_TO_STR(GL_INVALID_ENUM
);
4387 GLERROR_TO_STR(GL_INVALID_VALUE
);
4388 GLERROR_TO_STR(GL_INVALID_OPERATION
);
4389 GLERROR_TO_STR(GL_STACK_OVERFLOW
);
4390 GLERROR_TO_STR(GL_STACK_UNDERFLOW
);
4391 GLERROR_TO_STR(GL_OUT_OF_MEMORY
);
4392 GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION
);
4393 #undef GLERROR_TO_STR
4395 FIXME("Unrecognized GL error 0x%08x.\n", error
);
4396 return "unrecognized";
4400 static const char *debug_fixup_channel_source(enum fixup_channel_source source
)
4404 #define WINED3D_TO_STR(x) case x: return #x
4405 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO
);
4406 WINED3D_TO_STR(CHANNEL_SOURCE_ONE
);
4407 WINED3D_TO_STR(CHANNEL_SOURCE_X
);
4408 WINED3D_TO_STR(CHANNEL_SOURCE_Y
);
4409 WINED3D_TO_STR(CHANNEL_SOURCE_Z
);
4410 WINED3D_TO_STR(CHANNEL_SOURCE_W
);
4411 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0
);
4412 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1
);
4413 #undef WINED3D_TO_STR
4415 FIXME("Unrecognized fixup_channel_source %#x\n", source
);
4416 return "unrecognized";
4420 static const char *debug_complex_fixup(enum complex_fixup fixup
)
4424 #define WINED3D_TO_STR(x) case x: return #x
4425 WINED3D_TO_STR(COMPLEX_FIXUP_YUY2
);
4426 WINED3D_TO_STR(COMPLEX_FIXUP_UYVY
);
4427 WINED3D_TO_STR(COMPLEX_FIXUP_YV12
);
4428 WINED3D_TO_STR(COMPLEX_FIXUP_NV12
);
4429 WINED3D_TO_STR(COMPLEX_FIXUP_P8
);
4430 #undef WINED3D_TO_STR
4432 FIXME("Unrecognized complex fixup %#x\n", fixup
);
4433 return "unrecognized";
4437 void dump_color_fixup_desc(struct color_fixup_desc fixup
)
4439 if (is_complex_fixup(fixup
))
4441 TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup
)));
4445 TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup
.x_source
), fixup
.x_sign_fixup
? ", SIGN_FIXUP" : "");
4446 TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup
.y_source
), fixup
.y_sign_fixup
? ", SIGN_FIXUP" : "");
4447 TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup
.z_source
), fixup
.z_sign_fixup
? ", SIGN_FIXUP" : "");
4448 TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup
.w_source
), fixup
.w_sign_fixup
? ", SIGN_FIXUP" : "");
4451 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
4452 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
)
4454 if (op
== WINED3D_TOP_DISABLE
)
4456 if (state
->textures
[stage
])
4459 if ((arg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4460 && op
!= WINED3D_TOP_SELECT_ARG2
)
4462 if ((arg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4463 && op
!= WINED3D_TOP_SELECT_ARG1
)
4465 if ((arg3
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4466 && (op
== WINED3D_TOP_MULTIPLY_ADD
|| op
== WINED3D_TOP_LERP
))
4472 void get_identity_matrix(struct wined3d_matrix
*mat
)
4474 static const struct wined3d_matrix identity
=
4476 1.0f
, 0.0f
, 0.0f
, 0.0f
,
4477 0.0f
, 1.0f
, 0.0f
, 0.0f
,
4478 0.0f
, 0.0f
, 1.0f
, 0.0f
,
4479 0.0f
, 0.0f
, 0.0f
, 1.0f
,
4485 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4486 unsigned int index
, struct wined3d_matrix
*mat
)
4488 if (context
->last_was_rhw
)
4489 get_identity_matrix(mat
);
4491 multiply_matrix(mat
, &state
->transforms
[WINED3D_TS_VIEW
], &state
->transforms
[WINED3D_TS_WORLD_MATRIX(index
)]);
4494 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4495 struct wined3d_matrix
*mat
)
4497 BOOL clip_control
= context
->gl_info
->supported
[ARB_CLIP_CONTROL
];
4498 BOOL flip
= !clip_control
&& context
->render_offscreen
;
4499 float center_offset
;
4501 /* There are a couple of additional things we have to take into account
4502 * here besides the projection transformation itself:
4503 * - We need to flip along the y-axis in case of offscreen rendering.
4504 * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
4505 * - D3D coordinates refer to pixel centers while GL coordinates refer
4507 * - D3D has a top-left filling convention. We need to maintain this
4508 * even after the y-flip mentioned above.
4509 * In order to handle the last two points, we translate by
4510 * (63.0 / 128.0) / VPw and (63.0 / 128.0) / VPh. This is equivalent to
4511 * translating slightly less than half a pixel. We want the difference to
4512 * be large enough that it doesn't get lost due to rounding inside the
4513 * driver, but small enough to prevent it from interfering with any
4516 if (!clip_control
&& context
->device
->wined3d
->flags
& WINED3D_PIXEL_CENTER_INTEGER
)
4517 center_offset
= 63.0f
/ 64.0f
;
4519 center_offset
= -1.0f
/ 64.0f
;
4521 if (context
->last_was_rhw
)
4523 /* Transform D3D RHW coordinates to OpenGL clip coordinates. */
4524 float x
= state
->viewport
.x
;
4525 float y
= state
->viewport
.y
;
4526 float w
= state
->viewport
.width
;
4527 float h
= state
->viewport
.height
;
4528 float x_scale
= 2.0f
/ w
;
4529 float x_offset
= (center_offset
- (2.0f
* x
) - w
) / w
;
4530 float y_scale
= flip
? 2.0f
/ h
: 2.0f
/ -h
;
4531 float y_offset
= flip
4532 ? (center_offset
- (2.0f
* y
) - h
) / h
4533 : (center_offset
- (2.0f
* y
) - h
) / -h
;
4534 enum wined3d_depth_buffer_type zenable
= state
->fb
->depth_stencil
?
4535 state
->render_states
[WINED3D_RS_ZENABLE
] : WINED3D_ZB_FALSE
;
4536 float z_scale
= zenable
? clip_control
? 1.0f
: 2.0f
: 0.0f
;
4537 float z_offset
= zenable
? clip_control
? 0.0f
: -1.0f
: 0.0f
;
4538 const struct wined3d_matrix projection
=
4540 x_scale
, 0.0f
, 0.0f
, 0.0f
,
4541 0.0f
, y_scale
, 0.0f
, 0.0f
,
4542 0.0f
, 0.0f
, z_scale
, 0.0f
,
4543 x_offset
, y_offset
, z_offset
, 1.0f
,
4550 float y_scale
= flip
? -1.0f
: 1.0f
;
4551 float x_offset
= center_offset
/ state
->viewport
.width
;
4552 float y_offset
= flip
4553 ? center_offset
/ state
->viewport
.height
4554 : -center_offset
/ state
->viewport
.height
;
4555 float z_scale
= clip_control
? 1.0f
: 2.0f
;
4556 float z_offset
= clip_control
? 0.0f
: -1.0f
;
4557 const struct wined3d_matrix projection
=
4559 1.0f
, 0.0f
, 0.0f
, 0.0f
,
4560 0.0f
, y_scale
, 0.0f
, 0.0f
,
4561 0.0f
, 0.0f
, z_scale
, 0.0f
,
4562 x_offset
, y_offset
, z_offset
, 1.0f
,
4565 multiply_matrix(mat
, &projection
, &state
->transforms
[WINED3D_TS_PROJECTION
]);
4569 /* Setup this textures matrix according to the texture flags. */
4570 static void compute_texture_matrix(const struct wined3d_gl_info
*gl_info
, const struct wined3d_matrix
*matrix
,
4571 DWORD flags
, BOOL calculated_coords
, BOOL transformed
, enum wined3d_format_id format_id
,
4572 BOOL ffp_proj_control
, struct wined3d_matrix
*out_matrix
)
4574 struct wined3d_matrix mat
;
4576 if (flags
== WINED3D_TTFF_DISABLE
|| flags
== WINED3D_TTFF_COUNT1
|| transformed
)
4578 get_identity_matrix(out_matrix
);
4582 if (flags
== (WINED3D_TTFF_COUNT1
| WINED3D_TTFF_PROJECTED
))
4584 ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
4590 if (flags
& WINED3D_TTFF_PROJECTED
)
4592 if (!ffp_proj_control
)
4594 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
4596 case WINED3D_TTFF_COUNT2
:
4601 mat
._12
= mat
._22
= mat
._32
= mat
._42
= 0.0f
;
4603 case WINED3D_TTFF_COUNT3
:
4608 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
4615 /* Under Direct3D the R/Z coord can be used for translation, under
4616 * OpenGL we use the Q coord instead. */
4617 if (!calculated_coords
)
4621 /* Direct3D passes the default 1.0 in the 2nd coord, while GL
4622 * passes it in the 4th. Swap 2nd and 4th coord. No need to
4623 * store the value of mat._41 in mat._21 because the input
4624 * value to the transformation will be 0, so the matrix value
4626 case WINED3DFMT_R32_FLOAT
:
4632 /* See above, just 3rd and 4th coord. */
4633 case WINED3DFMT_R32G32_FLOAT
:
4639 case WINED3DFMT_R32G32B32_FLOAT
: /* Opengl defaults match dx defaults */
4640 case WINED3DFMT_R32G32B32A32_FLOAT
: /* No defaults apply, all app defined */
4642 /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
4643 * into a bad place. The division elimination below will apply to make sure the
4644 * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
4646 case WINED3DFMT_UNKNOWN
: /* No texture coords, 0/0/0/1 defaults are passed */
4649 FIXME("Unexpected fixed function texture coord input\n");
4652 if (!ffp_proj_control
)
4654 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
4656 /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
4657 case WINED3D_TTFF_COUNT2
:
4658 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
4659 /* OpenGL divides the first 3 vertex coordinates by the 4th by
4660 * default, which is essentially the same as D3DTTFF_PROJECTED.
4661 * Make sure that the 4th coordinate evaluates to 1.0 to
4664 * If the fixed function pipeline is used, the 4th value
4665 * remains unused, so there is no danger in doing this. With
4666 * vertex shaders we have a problem. Should an application hit
4667 * that problem, the code here would have to check for pixel
4668 * shaders, and the shader has to undo the default GL divide.
4670 * A more serious problem occurs if the application passes 4
4671 * coordinates in, and the 4th is != 1.0 (OpenGL default).
4672 * This would have to be fixed with immediate mode draws. */
4674 mat
._14
= mat
._24
= mat
._34
= 0.0f
; mat
._44
= 1.0f
;
4682 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4683 unsigned int tex
, struct wined3d_matrix
*mat
)
4685 const struct wined3d_device
*device
= context
->device
;
4686 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
4687 BOOL generated
= (state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
] & 0xffff0000)
4688 != WINED3DTSS_TCI_PASSTHRU
;
4689 unsigned int coord_idx
= min(state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
& 0x0000ffff],
4692 compute_texture_matrix(gl_info
, &state
->transforms
[WINED3D_TS_TEXTURE0
+ tex
],
4693 state
->texture_states
[tex
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
],
4694 generated
, context
->last_was_rhw
,
4695 context
->stream_info
.use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))
4696 ? context
->stream_info
.elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].format
->id
4697 : WINED3DFMT_UNKNOWN
,
4698 device
->shader_backend
->shader_has_ffp_proj_control(device
->shader_priv
), mat
);
4700 if ((context
->lastWasPow2Texture
& (1u << tex
)) && state
->textures
[tex
])
4703 FIXME("Non-power-of-two texture being used with generated texture coords.\n");
4704 /* NP2 texcoord fixup is implemented for pixelshaders so only enable the
4705 * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
4708 TRACE("Non-power-of-two texture matrix multiply fixup.\n");
4709 multiply_matrix(mat
, mat
, (struct wined3d_matrix
*)state
->textures
[tex
]->pow2_matrix
);
4714 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4715 float *out_min
, float *out_max
)
4723 min
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MIN
];
4724 max
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MAX
];
4733 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4734 float *out_pointsize
, float *out_att
)
4736 /* POINTSCALEENABLE controls how point size value is treated. If set to
4737 * true, the point size is scaled with respect to height of viewport.
4738 * When set to false point size is in pixels. */
4743 } pointsize
, a
, b
, c
;
4749 pointsize
.d
= state
->render_states
[WINED3D_RS_POINTSIZE
];
4750 a
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_A
];
4751 b
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_B
];
4752 c
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_C
];
4754 if (state
->render_states
[WINED3D_RS_POINTSCALEENABLE
])
4756 float scale_factor
= state
->viewport
.height
* state
->viewport
.height
;
4758 out_att
[0] = a
.f
/ scale_factor
;
4759 out_att
[1] = b
.f
/ scale_factor
;
4760 out_att
[2] = c
.f
/ scale_factor
;
4762 *out_pointsize
= pointsize
.f
;
4765 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4766 float *start
, float *end
)
4774 switch (context
->fog_source
)
4781 case FOGSOURCE_COORD
:
4787 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGSTART
];
4788 *start
= tmpvalue
.f
;
4789 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGEND
];
4791 /* Special handling for fog_start == fog_end. In d3d with vertex
4792 * fog, everything is fogged. With table fog, everything with
4793 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
4794 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
4795 if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
&& *start
== *end
)
4803 /* This should not happen, context->fog_source is set in wined3d, not the app. */
4804 ERR("Unexpected fog coordinate source.\n");
4810 /* Note: It's the caller's responsibility to ensure values can be expressed
4811 * in the requested format. UNORM formats for example can only express values
4812 * in the range 0.0f -> 1.0f. */
4813 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
, const struct wined3d_color
*color
)
4817 enum wined3d_format_id format_id
;
4829 {WINED3DFMT_B8G8R8A8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 16, 8, 0, 24},
4830 {WINED3DFMT_B8G8R8X8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 16, 8, 0, 24},
4831 {WINED3DFMT_B8G8R8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 16, 8, 0, 24},
4832 {WINED3DFMT_B5G6R5_UNORM
, 31.0f
, 63.0f
, 31.0f
, 0.0f
, 11, 5, 0, 0},
4833 {WINED3DFMT_B5G5R5A1_UNORM
, 31.0f
, 31.0f
, 31.0f
, 1.0f
, 10, 5, 0, 15},
4834 {WINED3DFMT_B5G5R5X1_UNORM
, 31.0f
, 31.0f
, 31.0f
, 1.0f
, 10, 5, 0, 15},
4835 {WINED3DFMT_R8_UNORM
, 255.0f
, 0.0f
, 0.0f
, 0.0f
, 0, 0, 0, 0},
4836 {WINED3DFMT_A8_UNORM
, 0.0f
, 0.0f
, 0.0f
, 255.0f
, 0, 0, 0, 0},
4837 {WINED3DFMT_B4G4R4A4_UNORM
, 15.0f
, 15.0f
, 15.0f
, 15.0f
, 8, 4, 0, 12},
4838 {WINED3DFMT_B4G4R4X4_UNORM
, 15.0f
, 15.0f
, 15.0f
, 15.0f
, 8, 4, 0, 12},
4839 {WINED3DFMT_B2G3R3_UNORM
, 7.0f
, 7.0f
, 3.0f
, 0.0f
, 5, 2, 0, 0},
4840 {WINED3DFMT_R8G8B8A8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 0, 8, 16, 24},
4841 {WINED3DFMT_R8G8B8X8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 0, 8, 16, 24},
4842 {WINED3DFMT_B10G10R10A2_UNORM
, 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
, 20, 10, 0, 30},
4843 {WINED3DFMT_R10G10B10A2_UNORM
, 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
, 0, 10, 20, 30},
4844 {WINED3DFMT_P8_UINT
, 0.0f
, 0.0f
, 0.0f
, 255.0f
, 0, 0, 0, 0},
4848 TRACE("Converting color %s to format %s.\n", debug_color(color
), debug_d3dformat(format
->id
));
4850 for (i
= 0; i
< sizeof(conv
) / sizeof(*conv
); ++i
)
4854 if (format
->id
!= conv
[i
].format_id
) continue;
4856 ret
= ((DWORD
)((color
->r
* conv
[i
].r_mul
) + 0.5f
)) << conv
[i
].r_shift
;
4857 ret
|= ((DWORD
)((color
->g
* conv
[i
].g_mul
) + 0.5f
)) << conv
[i
].g_shift
;
4858 ret
|= ((DWORD
)((color
->b
* conv
[i
].b_mul
) + 0.5f
)) << conv
[i
].b_shift
;
4859 ret
|= ((DWORD
)((color
->a
* conv
[i
].a_mul
) + 0.5f
)) << conv
[i
].a_shift
;
4861 TRACE("Returning 0x%08x.\n", ret
);
4866 FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format
->id
));
4871 static float color_to_float(DWORD color
, DWORD size
, DWORD offset
)
4873 DWORD mask
= (1u << size
) - 1;
4881 return (float)color
/ (float)mask
;
4884 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
4885 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
)
4889 case WINED3DFMT_B8G8R8_UNORM
:
4890 case WINED3DFMT_B8G8R8A8_UNORM
:
4891 case WINED3DFMT_B8G8R8X8_UNORM
:
4892 case WINED3DFMT_B5G6R5_UNORM
:
4893 case WINED3DFMT_B5G5R5X1_UNORM
:
4894 case WINED3DFMT_B5G5R5A1_UNORM
:
4895 case WINED3DFMT_B4G4R4A4_UNORM
:
4896 case WINED3DFMT_B2G3R3_UNORM
:
4897 case WINED3DFMT_R8_UNORM
:
4898 case WINED3DFMT_A8_UNORM
:
4899 case WINED3DFMT_B2G3R3A8_UNORM
:
4900 case WINED3DFMT_B4G4R4X4_UNORM
:
4901 case WINED3DFMT_R10G10B10A2_UNORM
:
4902 case WINED3DFMT_R10G10B10A2_SNORM
:
4903 case WINED3DFMT_R8G8B8A8_UNORM
:
4904 case WINED3DFMT_R8G8B8X8_UNORM
:
4905 case WINED3DFMT_R16G16_UNORM
:
4906 case WINED3DFMT_B10G10R10A2_UNORM
:
4907 float_color
->r
= color_to_float(color
, format
->red_size
, format
->red_offset
);
4908 float_color
->g
= color_to_float(color
, format
->green_size
, format
->green_offset
);
4909 float_color
->b
= color_to_float(color
, format
->blue_size
, format
->blue_offset
);
4910 float_color
->a
= color_to_float(color
, format
->alpha_size
, format
->alpha_offset
);
4913 case WINED3DFMT_P8_UINT
:
4916 float_color
->r
= palette
->colors
[color
].rgbRed
/ 255.0f
;
4917 float_color
->g
= palette
->colors
[color
].rgbGreen
/ 255.0f
;
4918 float_color
->b
= palette
->colors
[color
].rgbBlue
/ 255.0f
;
4922 float_color
->r
= 0.0f
;
4923 float_color
->g
= 0.0f
;
4924 float_color
->b
= 0.0f
;
4926 float_color
->a
= color
/ 255.0f
;
4930 ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format
->id
));
4935 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
4936 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
)
4938 struct wined3d_color slop
;
4942 case WINED3DFMT_B8G8R8_UNORM
:
4943 case WINED3DFMT_B8G8R8A8_UNORM
:
4944 case WINED3DFMT_B8G8R8X8_UNORM
:
4945 case WINED3DFMT_B5G6R5_UNORM
:
4946 case WINED3DFMT_B5G5R5X1_UNORM
:
4947 case WINED3DFMT_B5G5R5A1_UNORM
:
4948 case WINED3DFMT_B4G4R4A4_UNORM
:
4949 case WINED3DFMT_B2G3R3_UNORM
:
4950 case WINED3DFMT_R8_UNORM
:
4951 case WINED3DFMT_A8_UNORM
:
4952 case WINED3DFMT_B2G3R3A8_UNORM
:
4953 case WINED3DFMT_B4G4R4X4_UNORM
:
4954 case WINED3DFMT_R10G10B10A2_UNORM
:
4955 case WINED3DFMT_R10G10B10A2_SNORM
:
4956 case WINED3DFMT_R8G8B8A8_UNORM
:
4957 case WINED3DFMT_R8G8B8X8_UNORM
:
4958 case WINED3DFMT_R16G16_UNORM
:
4959 case WINED3DFMT_B10G10R10A2_UNORM
:
4960 slop
.r
= 0.5f
/ ((1u << format
->red_size
) - 1);
4961 slop
.g
= 0.5f
/ ((1u << format
->green_size
) - 1);
4962 slop
.b
= 0.5f
/ ((1u << format
->blue_size
) - 1);
4963 slop
.a
= 0.5f
/ ((1u << format
->alpha_size
) - 1);
4965 float_colors
[0].r
= color_to_float(key
->color_space_low_value
, format
->red_size
, format
->red_offset
)
4967 float_colors
[0].g
= color_to_float(key
->color_space_low_value
, format
->green_size
, format
->green_offset
)
4969 float_colors
[0].b
= color_to_float(key
->color_space_low_value
, format
->blue_size
, format
->blue_offset
)
4971 float_colors
[0].a
= color_to_float(key
->color_space_low_value
, format
->alpha_size
, format
->alpha_offset
)
4974 float_colors
[1].r
= color_to_float(key
->color_space_high_value
, format
->red_size
, format
->red_offset
)
4976 float_colors
[1].g
= color_to_float(key
->color_space_high_value
, format
->green_size
, format
->green_offset
)
4978 float_colors
[1].b
= color_to_float(key
->color_space_high_value
, format
->blue_size
, format
->blue_offset
)
4980 float_colors
[1].a
= color_to_float(key
->color_space_high_value
, format
->alpha_size
, format
->alpha_offset
)
4984 case WINED3DFMT_P8_UINT
:
4985 float_colors
[0].r
= 0.0f
;
4986 float_colors
[0].g
= 0.0f
;
4987 float_colors
[0].b
= 0.0f
;
4988 float_colors
[0].a
= (key
->color_space_low_value
- 0.5f
) / 255.0f
;
4990 float_colors
[1].r
= 0.0f
;
4991 float_colors
[1].g
= 0.0f
;
4992 float_colors
[1].b
= 0.0f
;
4993 float_colors
[1].a
= (key
->color_space_high_value
+ 0.5f
) / 255.0f
;
4997 ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format
->id
));
5001 /* DirectDraw stuff */
5002 enum wined3d_format_id
pixelformat_for_depth(DWORD depth
)
5006 case 8: return WINED3DFMT_P8_UINT
;
5007 case 15: return WINED3DFMT_B5G5R5X1_UNORM
;
5008 case 16: return WINED3DFMT_B5G6R5_UNORM
;
5009 case 24: return WINED3DFMT_B8G8R8X8_UNORM
; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
5010 case 32: return WINED3DFMT_B8G8R8X8_UNORM
; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
5011 default: return WINED3DFMT_UNKNOWN
;
5015 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
, const struct wined3d_matrix
*src2
)
5017 struct wined3d_matrix tmp
;
5019 /* Now do the multiplication 'by hand'.
5020 I know that all this could be optimised, but this will be done later :-) */
5021 tmp
._11
= (src1
->_11
* src2
->_11
) + (src1
->_21
* src2
->_12
) + (src1
->_31
* src2
->_13
) + (src1
->_41
* src2
->_14
);
5022 tmp
._21
= (src1
->_11
* src2
->_21
) + (src1
->_21
* src2
->_22
) + (src1
->_31
* src2
->_23
) + (src1
->_41
* src2
->_24
);
5023 tmp
._31
= (src1
->_11
* src2
->_31
) + (src1
->_21
* src2
->_32
) + (src1
->_31
* src2
->_33
) + (src1
->_41
* src2
->_34
);
5024 tmp
._41
= (src1
->_11
* src2
->_41
) + (src1
->_21
* src2
->_42
) + (src1
->_31
* src2
->_43
) + (src1
->_41
* src2
->_44
);
5026 tmp
._12
= (src1
->_12
* src2
->_11
) + (src1
->_22
* src2
->_12
) + (src1
->_32
* src2
->_13
) + (src1
->_42
* src2
->_14
);
5027 tmp
._22
= (src1
->_12
* src2
->_21
) + (src1
->_22
* src2
->_22
) + (src1
->_32
* src2
->_23
) + (src1
->_42
* src2
->_24
);
5028 tmp
._32
= (src1
->_12
* src2
->_31
) + (src1
->_22
* src2
->_32
) + (src1
->_32
* src2
->_33
) + (src1
->_42
* src2
->_34
);
5029 tmp
._42
= (src1
->_12
* src2
->_41
) + (src1
->_22
* src2
->_42
) + (src1
->_32
* src2
->_43
) + (src1
->_42
* src2
->_44
);
5031 tmp
._13
= (src1
->_13
* src2
->_11
) + (src1
->_23
* src2
->_12
) + (src1
->_33
* src2
->_13
) + (src1
->_43
* src2
->_14
);
5032 tmp
._23
= (src1
->_13
* src2
->_21
) + (src1
->_23
* src2
->_22
) + (src1
->_33
* src2
->_23
) + (src1
->_43
* src2
->_24
);
5033 tmp
._33
= (src1
->_13
* src2
->_31
) + (src1
->_23
* src2
->_32
) + (src1
->_33
* src2
->_33
) + (src1
->_43
* src2
->_34
);
5034 tmp
._43
= (src1
->_13
* src2
->_41
) + (src1
->_23
* src2
->_42
) + (src1
->_33
* src2
->_43
) + (src1
->_43
* src2
->_44
);
5036 tmp
._14
= (src1
->_14
* src2
->_11
) + (src1
->_24
* src2
->_12
) + (src1
->_34
* src2
->_13
) + (src1
->_44
* src2
->_14
);
5037 tmp
._24
= (src1
->_14
* src2
->_21
) + (src1
->_24
* src2
->_22
) + (src1
->_34
* src2
->_23
) + (src1
->_44
* src2
->_24
);
5038 tmp
._34
= (src1
->_14
* src2
->_31
) + (src1
->_24
* src2
->_32
) + (src1
->_34
* src2
->_33
) + (src1
->_44
* src2
->_34
);
5039 tmp
._44
= (src1
->_14
* src2
->_41
) + (src1
->_24
* src2
->_42
) + (src1
->_34
* src2
->_43
) + (src1
->_44
* src2
->_44
);
5044 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) {
5047 int numTextures
= (d3dvtVertexType
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
5049 if (d3dvtVertexType
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
5050 if (d3dvtVertexType
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
5051 if (d3dvtVertexType
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
5052 if (d3dvtVertexType
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
5053 switch (d3dvtVertexType
& WINED3DFVF_POSITION_MASK
) {
5054 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
5055 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
5056 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
5057 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
5058 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
5059 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
5060 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
5061 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
5062 default: ERR("Unexpected position mask\n");
5064 for (i
= 0; i
< numTextures
; i
++) {
5065 size
+= GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType
, i
) * sizeof(float);
5071 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
)
5073 /* On core profile we have to also count diffuse and specular colors and the
5074 * fog coordinate. */
5075 return gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? MAX_TEXTURES
* 4 : (MAX_TEXTURES
+ 2) * 4 + 1;
5078 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5079 struct ffp_frag_settings
*settings
, BOOL ignore_textype
)
5084 static const unsigned char args
[WINED3D_TOP_LERP
+ 1] =
5087 /* D3DTOP_DISABLE */ 0,
5088 /* D3DTOP_SELECTARG1 */ ARG1
,
5089 /* D3DTOP_SELECTARG2 */ ARG2
,
5090 /* D3DTOP_MODULATE */ ARG1
| ARG2
,
5091 /* D3DTOP_MODULATE2X */ ARG1
| ARG2
,
5092 /* D3DTOP_MODULATE4X */ ARG1
| ARG2
,
5093 /* D3DTOP_ADD */ ARG1
| ARG2
,
5094 /* D3DTOP_ADDSIGNED */ ARG1
| ARG2
,
5095 /* D3DTOP_ADDSIGNED2X */ ARG1
| ARG2
,
5096 /* D3DTOP_SUBTRACT */ ARG1
| ARG2
,
5097 /* D3DTOP_ADDSMOOTH */ ARG1
| ARG2
,
5098 /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1
| ARG2
,
5099 /* D3DTOP_BLENDTEXTUREALPHA */ ARG1
| ARG2
,
5100 /* D3DTOP_BLENDFACTORALPHA */ ARG1
| ARG2
,
5101 /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1
| ARG2
,
5102 /* D3DTOP_BLENDCURRENTALPHA */ ARG1
| ARG2
,
5103 /* D3DTOP_PREMODULATE */ ARG1
| ARG2
,
5104 /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1
| ARG2
,
5105 /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1
| ARG2
,
5106 /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1
| ARG2
,
5107 /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1
| ARG2
,
5108 /* D3DTOP_BUMPENVMAP */ ARG1
| ARG2
,
5109 /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1
| ARG2
,
5110 /* D3DTOP_DOTPRODUCT3 */ ARG1
| ARG2
,
5111 /* D3DTOP_MULTIPLYADD */ ARG1
| ARG2
| ARG0
,
5112 /* D3DTOP_LERP */ ARG1
| ARG2
| ARG0
5116 DWORD cop
, aop
, carg0
, carg1
, carg2
, aarg0
, aarg1
, aarg2
;
5117 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5118 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5120 settings
->padding
= 0;
5122 for (i
= 0; i
< d3d_info
->limits
.ffp_blend_stages
; ++i
)
5124 const struct wined3d_texture
*texture
;
5126 settings
->op
[i
].padding
= 0;
5127 if (state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
] == WINED3D_TOP_DISABLE
)
5129 settings
->op
[i
].cop
= WINED3D_TOP_DISABLE
;
5130 settings
->op
[i
].aop
= WINED3D_TOP_DISABLE
;
5131 settings
->op
[i
].carg0
= settings
->op
[i
].carg1
= settings
->op
[i
].carg2
= ARG_UNUSED
;
5132 settings
->op
[i
].aarg0
= settings
->op
[i
].aarg1
= settings
->op
[i
].aarg2
= ARG_UNUSED
;
5133 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5134 settings
->op
[i
].dst
= resultreg
;
5135 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5136 settings
->op
[i
].projected
= proj_none
;
5141 if ((texture
= state
->textures
[i
]))
5143 if (can_use_texture_swizzle(gl_info
, texture
->resource
.format
))
5144 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5146 settings
->op
[i
].color_fixup
= texture
->resource
.format
->color_fixup
;
5149 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5153 switch (texture
->target
)
5156 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5159 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
5162 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
5164 case GL_TEXTURE_CUBE_MAP_ARB
:
5165 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
5167 case GL_TEXTURE_RECTANGLE_ARB
:
5168 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_RECT
;
5173 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5174 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5177 cop
= state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
];
5178 aop
= state
->texture_states
[i
][WINED3D_TSS_ALPHA_OP
];
5180 carg1
= (args
[cop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG1
] : ARG_UNUSED
;
5181 carg2
= (args
[cop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG2
] : ARG_UNUSED
;
5182 carg0
= (args
[cop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG0
] : ARG_UNUSED
;
5184 if (is_invalid_op(state
, i
, cop
, carg1
, carg2
, carg0
))
5188 carg1
= WINED3DTA_CURRENT
;
5189 cop
= WINED3D_TOP_SELECT_ARG1
;
5192 if (cop
== WINED3D_TOP_DOTPRODUCT3
)
5194 /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
5195 * the color result to the alpha component of the destination
5204 aarg1
= (args
[aop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG1
] : ARG_UNUSED
;
5205 aarg2
= (args
[aop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG2
] : ARG_UNUSED
;
5206 aarg0
= (args
[aop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG0
] : ARG_UNUSED
;
5209 if (!i
&& state
->textures
[0] && state
->render_states
[WINED3D_RS_COLORKEYENABLE
])
5211 GLenum texture_dimensions
;
5213 texture
= state
->textures
[0];
5214 texture_dimensions
= texture
->target
;
5216 if (texture_dimensions
== GL_TEXTURE_2D
|| texture_dimensions
== GL_TEXTURE_RECTANGLE_ARB
)
5218 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
&& !texture
->resource
.format
->alpha_size
)
5220 if (aop
== WINED3D_TOP_DISABLE
)
5222 aarg1
= WINED3DTA_TEXTURE
;
5223 aop
= WINED3D_TOP_SELECT_ARG1
;
5225 else if (aop
== WINED3D_TOP_SELECT_ARG1
&& aarg1
!= WINED3DTA_TEXTURE
)
5227 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5229 aarg2
= WINED3DTA_TEXTURE
;
5230 aop
= WINED3D_TOP_MODULATE
;
5232 else aarg1
= WINED3DTA_TEXTURE
;
5234 else if (aop
== WINED3D_TOP_SELECT_ARG2
&& aarg2
!= WINED3DTA_TEXTURE
)
5236 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5238 aarg1
= WINED3DTA_TEXTURE
;
5239 aop
= WINED3D_TOP_MODULATE
;
5241 else aarg2
= WINED3DTA_TEXTURE
;
5247 if (is_invalid_op(state
, i
, aop
, aarg1
, aarg2
, aarg0
))
5251 aarg1
= WINED3DTA_CURRENT
;
5252 aop
= WINED3D_TOP_SELECT_ARG1
;
5255 if (carg1
== WINED3DTA_TEXTURE
|| carg2
== WINED3DTA_TEXTURE
|| carg0
== WINED3DTA_TEXTURE
5256 || aarg1
== WINED3DTA_TEXTURE
|| aarg2
== WINED3DTA_TEXTURE
|| aarg0
== WINED3DTA_TEXTURE
)
5258 ttff
= state
->texture_states
[i
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
5259 if (ttff
== (WINED3D_TTFF_PROJECTED
| WINED3D_TTFF_COUNT3
))
5260 settings
->op
[i
].projected
= proj_count3
;
5261 else if (ttff
& WINED3D_TTFF_PROJECTED
)
5262 settings
->op
[i
].projected
= proj_count4
;
5264 settings
->op
[i
].projected
= proj_none
;
5268 settings
->op
[i
].projected
= proj_none
;
5271 settings
->op
[i
].cop
= cop
;
5272 settings
->op
[i
].aop
= aop
;
5273 settings
->op
[i
].carg0
= carg0
;
5274 settings
->op
[i
].carg1
= carg1
;
5275 settings
->op
[i
].carg2
= carg2
;
5276 settings
->op
[i
].aarg0
= aarg0
;
5277 settings
->op
[i
].aarg1
= aarg1
;
5278 settings
->op
[i
].aarg2
= aarg2
;
5280 if (state
->texture_states
[i
][WINED3D_TSS_RESULT_ARG
] == WINED3DTA_TEMP
)
5281 settings
->op
[i
].dst
= tempreg
;
5283 settings
->op
[i
].dst
= resultreg
;
5286 /* Clear unsupported stages */
5287 for(; i
< MAX_TEXTURES
; i
++) {
5288 memset(&settings
->op
[i
], 0xff, sizeof(settings
->op
[i
]));
5291 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5293 settings
->fog
= WINED3D_FFP_PS_FOG_OFF
;
5295 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
)
5297 if (use_vs(state
) || state
->vertex_declaration
->position_transformed
)
5299 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5303 switch (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
])
5305 case WINED3D_FOG_NONE
:
5306 case WINED3D_FOG_LINEAR
:
5307 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5309 case WINED3D_FOG_EXP
:
5310 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5312 case WINED3D_FOG_EXP2
:
5313 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5320 switch (state
->render_states
[WINED3D_RS_FOGTABLEMODE
])
5322 case WINED3D_FOG_LINEAR
:
5323 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5325 case WINED3D_FOG_EXP
:
5326 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5328 case WINED3D_FOG_EXP2
:
5329 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5333 settings
->sRGB_write
= !gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, state
->fb
);
5334 if (d3d_info
->vs_clipping
|| !use_vs(state
) || !state
->render_states
[WINED3D_RS_CLIPPING
]
5335 || !state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
])
5337 /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
5338 * the fixed function vertex pipeline is used(which always supports clipplanes), or
5339 * if no clipplane is enabled
5341 settings
->emul_clipplanes
= 0;
5343 settings
->emul_clipplanes
= 1;
5346 if (state
->render_states
[WINED3D_RS_COLORKEYENABLE
] && state
->textures
[0]
5347 && state
->textures
[0]->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
5348 && settings
->op
[0].cop
!= WINED3D_TOP_DISABLE
)
5349 settings
->color_key_enabled
= 1;
5351 settings
->color_key_enabled
= 0;
5353 /* texcoords_initialized is set to meaningful values only when GL doesn't
5354 * support enough varyings to always pass around all the possible texture
5356 * This is used to avoid reading a varying not written by the vertex shader.
5357 * Reading uninitialized varyings on core profile contexts results in an
5358 * error while with builtin varyings on legacy contexts you get undefined
5360 if (d3d_info
->limits
.varying_count
5361 && d3d_info
->limits
.varying_count
< wined3d_max_compat_varyings(gl_info
))
5363 settings
->texcoords_initialized
= 0;
5364 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5368 if (state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]->reg_maps
.output_registers
& (1u << i
))
5369 settings
->texcoords_initialized
|= 1u << i
;
5373 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5374 unsigned int coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5375 if ((state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
] >> WINED3D_FFP_TCI_SHIFT
)
5376 & WINED3D_FFP_TCI_MASK
5377 || (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
)))))
5378 settings
->texcoords_initialized
|= 1u << i
;
5384 settings
->texcoords_initialized
= (1u << MAX_TEXTURES
) - 1;
5387 settings
->pointsprite
= state
->render_states
[WINED3D_RS_POINTSPRITEENABLE
]
5388 && state
->gl_primitive_type
== GL_POINTS
;
5390 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
5391 settings
->alpha_test_func
= WINED3D_CMP_ALWAYS
- 1;
5393 settings
->alpha_test_func
= (state
->render_states
[WINED3D_RS_ALPHATESTENABLE
]
5394 ? wined3d_sanitize_cmp_func(state
->render_states
[WINED3D_RS_ALPHAFUNC
])
5395 : WINED3D_CMP_ALWAYS
) - 1;
5397 if (d3d_info
->emulated_flatshading
)
5398 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5400 settings
->flatshading
= FALSE
;
5403 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
5404 const struct ffp_frag_settings
*settings
)
5406 struct wine_rb_entry
*entry
= wine_rb_get(fragment_shaders
, settings
);
5407 return entry
? WINE_RB_ENTRY_VALUE(entry
, struct ffp_frag_desc
, entry
) : NULL
;
5410 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
)
5412 /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
5413 * whereas desc points to an extended structure with implementation specific parts. */
5414 if (wine_rb_put(shaders
, &desc
->settings
, &desc
->entry
) == -1)
5416 ERR("Failed to insert ffp frag shader.\n");
5420 /* Activates the texture dimension according to the bound D3D texture. Does
5421 * not care for the colorop or correct gl texture unit (when using nvrc).
5422 * Requires the caller to activate the correct unit. */
5423 /* Context activation is done by the caller (state handler). */
5424 void texture_activate_dimensions(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
5428 switch (texture
->target
)
5431 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5432 checkGLcall("glDisable(GL_TEXTURE_3D)");
5433 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5435 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5436 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5438 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5440 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5441 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5443 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
5444 checkGLcall("glEnable(GL_TEXTURE_2D)");
5446 case GL_TEXTURE_RECTANGLE_ARB
:
5447 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5448 checkGLcall("glDisable(GL_TEXTURE_2D)");
5449 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5450 checkGLcall("glDisable(GL_TEXTURE_3D)");
5451 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5453 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5454 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5456 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_RECTANGLE_ARB
);
5457 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
5460 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5462 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5463 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5465 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5467 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5468 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5470 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5471 checkGLcall("glDisable(GL_TEXTURE_2D)");
5472 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_3D
);
5473 checkGLcall("glEnable(GL_TEXTURE_3D)");
5475 case GL_TEXTURE_CUBE_MAP_ARB
:
5476 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5477 checkGLcall("glDisable(GL_TEXTURE_2D)");
5478 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5479 checkGLcall("glDisable(GL_TEXTURE_3D)");
5480 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5482 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5483 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5485 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB
);
5486 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
5492 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
5493 checkGLcall("glEnable(GL_TEXTURE_2D)");
5494 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5495 checkGLcall("glDisable(GL_TEXTURE_3D)");
5496 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5498 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5499 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5501 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5503 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5504 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5506 /* Binding textures is done by samplers. A dummy texture will be bound */
5510 /* Context activation is done by the caller (state handler). */
5511 void sampler_texdim(struct wined3d_context
*context
, const struct wined3d_state
*state
, DWORD state_id
)
5513 DWORD sampler
= state_id
- STATE_SAMPLER(0);
5514 DWORD mapped_stage
= context
->tex_unit_map
[sampler
];
5516 /* No need to enable / disable anything here for unused samplers. The
5517 * tex_colorop handler takes care. Also no action is needed with pixel
5518 * shaders, or if tex_colorop will take care of this business. */
5519 if (mapped_stage
== WINED3D_UNMAPPED_STAGE
|| mapped_stage
>= context
->gl_info
->limits
.textures
)
5521 if (sampler
>= context
->lowest_disabled_stage
)
5523 if (isStateDirty(context
, STATE_TEXTURESTAGE(sampler
, WINED3D_TSS_COLOR_OP
)))
5526 texture_activate_dimensions(state
->textures
[sampler
], context
->gl_info
);
5529 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
5531 const struct ffp_frag_settings
*ka
= key
;
5532 const struct ffp_frag_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct ffp_frag_desc
, entry
)->settings
;
5534 return memcmp(ka
, kb
, sizeof(*ka
));
5537 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
5538 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
)
5540 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5541 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5542 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5543 unsigned int coord_idx
, i
;
5545 if (si
->position_transformed
)
5547 memset(settings
, 0, sizeof(*settings
));
5549 settings
->transformed
= 1;
5550 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
5551 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
5552 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5553 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
5554 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
5555 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5557 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
5559 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5561 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5562 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
5563 settings
->texcoords
|= 1u << i
;
5564 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5566 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
5567 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
5569 if (d3d_info
->emulated_flatshading
)
5570 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5572 settings
->flatshading
= FALSE
;
5574 settings
->swizzle_map
= si
->swizzle_map
;
5579 switch (state
->render_states
[WINED3D_RS_VERTEXBLEND
])
5581 case WINED3D_VBF_DISABLE
:
5582 case WINED3D_VBF_1WEIGHTS
:
5583 case WINED3D_VBF_2WEIGHTS
:
5584 case WINED3D_VBF_3WEIGHTS
:
5585 settings
->vertexblends
= state
->render_states
[WINED3D_RS_VERTEXBLEND
];
5588 FIXME("Unsupported vertex blending: %d\n", state
->render_states
[WINED3D_RS_VERTEXBLEND
]);
5592 settings
->transformed
= 0;
5593 settings
->clipping
= state
->render_states
[WINED3D_RS_CLIPPING
]
5594 && state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
];
5595 settings
->normal
= !!(si
->use_map
& (1u << WINED3D_FFP_NORMAL
));
5596 settings
->normalize
= settings
->normal
&& state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
5597 settings
->lighting
= !!state
->render_states
[WINED3D_RS_LIGHTING
];
5598 settings
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
5599 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
5600 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
5602 if (state
->render_states
[WINED3D_RS_COLORVERTEX
] && (si
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
5604 settings
->diffuse_source
= state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
];
5605 settings
->emissive_source
= state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
];
5606 settings
->ambient_source
= state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
];
5607 settings
->specular_source
= state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
];
5611 settings
->diffuse_source
= WINED3D_MCS_MATERIAL
;
5612 settings
->emissive_source
= WINED3D_MCS_MATERIAL
;
5613 settings
->ambient_source
= WINED3D_MCS_MATERIAL
;
5614 settings
->specular_source
= WINED3D_MCS_MATERIAL
;
5617 settings
->texcoords
= 0;
5618 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5620 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5621 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
5622 settings
->texcoords
|= 1u << i
;
5623 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5625 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
5626 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
5628 settings
->light_type
= 0;
5629 for (i
= 0; i
< MAX_ACTIVE_LIGHTS
; ++i
)
5631 if (state
->lights
[i
])
5632 settings
->light_type
|= (state
->lights
[i
]->OriginalParms
.type
5633 & WINED3D_FFP_LIGHT_TYPE_MASK
) << WINED3D_FFP_LIGHT_TYPE_SHIFT(i
);
5636 settings
->ortho_fog
= 0;
5637 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5638 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
5639 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
5641 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5643 if (state
->transforms
[WINED3D_TS_PROJECTION
]._14
== 0.0f
5644 && state
->transforms
[WINED3D_TS_PROJECTION
]._24
== 0.0f
5645 && state
->transforms
[WINED3D_TS_PROJECTION
]._34
== 0.0f
5646 && state
->transforms
[WINED3D_TS_PROJECTION
]._44
== 1.0f
)
5647 settings
->ortho_fog
= 1;
5649 else if (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
] == WINED3D_FOG_NONE
)
5650 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
5651 else if (state
->render_states
[WINED3D_RS_RANGEFOGENABLE
])
5652 settings
->fog_mode
= WINED3D_FFP_VS_FOG_RANGE
;
5654 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5656 if (d3d_info
->emulated_flatshading
)
5657 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5659 settings
->flatshading
= FALSE
;
5661 settings
->swizzle_map
= si
->swizzle_map
;
5663 settings
->padding
= 0;
5666 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
5668 const struct wined3d_ffp_vs_settings
*ka
= key
;
5669 const struct wined3d_ffp_vs_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
5670 const struct wined3d_ffp_vs_desc
, entry
)->settings
;
5672 return memcmp(ka
, kb
, sizeof(*ka
));
5675 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
5676 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
5677 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
5678 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
5680 static const struct blit_shader
* const blitters
[] =
5688 for (i
= 0; i
< sizeof(blitters
) / sizeof(*blitters
); ++i
)
5690 if (blitters
[i
]->blit_supported(gl_info
, d3d_info
, blit_op
,
5691 src_rect
, src_usage
, src_pool
, src_format
,
5692 dst_rect
, dst_usage
, dst_pool
, dst_format
))
5699 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
)
5701 const struct wined3d_viewport
*vp
= &state
->viewport
;
5703 SetRect(rect
, vp
->x
, vp
->y
, vp
->x
+ vp
->width
, vp
->y
+ vp
->height
);
5705 if (state
->render_states
[WINED3D_RS_SCISSORTESTENABLE
])
5706 IntersectRect(rect
, rect
, &state
->scissor_rect
);
5709 const char *wined3d_debug_location(DWORD location
)
5711 const char *prefix
= "";
5712 const char *suffix
= "";
5715 if (wined3d_popcount(location
) > 16)
5718 location
= ~location
;
5723 #define LOCATION_TO_STR(u) if (location & u) { strcat(buf, " | "#u); location &= ~u; }
5724 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED
);
5725 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM
);
5726 LOCATION_TO_STR(WINED3D_LOCATION_USER_MEMORY
);
5727 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER
);
5728 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB
);
5729 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB
);
5730 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE
);
5731 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE
);
5732 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED
);
5733 #undef LOCATION_TO_STR
5734 if (location
) FIXME("Unrecognized location flag(s) %#x.\n", location
);
5736 return wine_dbg_sprintf("%s%s%s", prefix
, buf
[0] ? &buf
[3] : "0", suffix
);
5739 /* Print a floating point value with the %.8e format specifier, always using
5740 * '.' as decimal separator. */
5741 void wined3d_ftoa(float value
, char *s
)
5745 if (copysignf(1.0f
, value
) < 0.0f
)
5748 /* Be sure to allocate a buffer of at least 17 characters for the result
5749 as sprintf may return a 3 digit exponent when using the MSVC runtime
5750 instead of a 2 digit exponent. */
5751 sprintf(s
, "%.8e", value
);
5752 if (isfinite(value
))
5756 void wined3d_release_dc(HWND window
, HDC dc
)
5758 /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
5759 * However, that's not what actually happens, and there are user32 tests
5760 * that confirm ReleaseDC() with the wrong window is supposed to succeed.
5761 * So explicitly check that the DC belongs to the window, since we want to
5762 * avoid releasing a DC that belongs to some other window if the original
5763 * window was already destroyed. */
5764 if (WindowFromDC(dc
) != window
)
5765 WARN("DC %p does not belong to window %p.\n", dc
, window
);
5766 else if (!ReleaseDC(window
, dc
))
5767 ERR("Failed to release device context %p, last error %#x.\n", dc
, GetLastError());
5770 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
)
5772 RECT orig
= *clipped
;
5773 float scale_x
= (float)(orig
.right
- orig
.left
) / (float)(other
->right
- other
->left
);
5774 float scale_y
= (float)(orig
.bottom
- orig
.top
) / (float)(other
->bottom
- other
->top
);
5776 IntersectRect(clipped
, clipped
, clip_rect
);
5778 if (IsRectEmpty(clipped
))
5780 SetRectEmpty(other
);
5784 other
->left
+= (LONG
)((clipped
->left
- orig
.left
) / scale_x
);
5785 other
->top
+= (LONG
)((clipped
->top
- orig
.top
) / scale_y
);
5786 other
->right
-= (LONG
)((orig
.right
- clipped
->right
) / scale_x
);
5787 other
->bottom
-= (LONG
)((orig
.bottom
- clipped
->bottom
) / scale_y
);
5792 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
5793 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
5796 *count
= gl_limits
->vertex_uniform_blocks
;
5798 if (shader_type
== WINED3D_SHADER_TYPE_VERTEX
)
5802 *count
= gl_limits
->geometry_uniform_blocks
;
5804 if (shader_type
== WINED3D_SHADER_TYPE_GEOMETRY
)
5808 *count
= gl_limits
->fragment_uniform_blocks
;
5810 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
5816 ERR("Unhandled shader type %#x.\n", shader_type
);