2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
25 WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode
);
27 #define WINED3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
29 #define WINED3D_SM4_MODIFIER_AOFFIMMI 0x1
30 #define WINED3D_SM4_AOFFIMMI_U_SHIFT 9
31 #define WINED3D_SM4_AOFFIMMI_U_MASK (0xfu << WINED3D_SM4_AOFFIMMI_U_SHIFT)
32 #define WINED3D_SM4_AOFFIMMI_V_SHIFT 13
33 #define WINED3D_SM4_AOFFIMMI_V_MASK (0xfu << WINED3D_SM4_AOFFIMMI_V_SHIFT)
34 #define WINED3D_SM4_AOFFIMMI_W_SHIFT 17
35 #define WINED3D_SM4_AOFFIMMI_W_MASK (0xfu << WINED3D_SM4_AOFFIMMI_W_SHIFT)
37 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
38 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
40 #define WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
41 #define WINED3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT)
43 #define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
44 #define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
46 #define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
47 #define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7u << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
49 #define WINED3D_SM4_INDEX_TYPE_SHIFT 11
50 #define WINED3D_SM4_INDEX_TYPE_MASK (0x1u << WINED3D_SM4_INDEX_TYPE_SHIFT)
52 #define WINED3D_SM4_SAMPLER_MODE_SHIFT 11
53 #define WINED3D_SM4_SAMPLER_MODE_MASK (0xfu << WINED3D_SM4_SAMPLER_MODE_SHIFT)
55 #define WINED3D_SM4_SHADER_DATA_TYPE_SHIFT 11
56 #define WINED3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << WINED3D_SM4_SHADER_DATA_TYPE_SHIFT)
58 #define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11
59 #define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT)
61 #define WINED3D_SM4_GLOBAL_FLAGS_SHIFT 11
62 #define WINED3D_SM4_GLOBAL_FLAGS_MASK (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT)
64 #define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
65 #define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
67 #define WINED3D_SM5_TESSELLATOR_SHIFT 11
68 #define WINED3D_SM5_TESSELLATOR_MASK (0xfu << WINED3D_SM5_TESSELLATOR_SHIFT)
70 #define WINED3D_SM4_OPCODE_MASK 0xff
72 #define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31)
74 #define WINED3D_SM4_ADDRESSING_SHIFT1 25
75 #define WINED3D_SM4_ADDRESSING_MASK1 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT1)
77 #define WINED3D_SM4_ADDRESSING_SHIFT0 22
78 #define WINED3D_SM4_ADDRESSING_MASK0 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT0)
80 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
81 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3u << WINED3D_SM4_REGISTER_ORDER_SHIFT)
83 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
84 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xffu << WINED3D_SM4_REGISTER_TYPE_SHIFT)
86 #define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
87 #define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
89 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
90 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3u << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
92 #define WINED3D_SM4_WRITEMASK_SHIFT 4
93 #define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT)
95 #define WINED3D_SM4_SWIZZLE_SHIFT 4
96 #define WINED3D_SM4_SWIZZLE_MASK (0xffu << WINED3D_SM4_SWIZZLE_SHIFT)
98 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
99 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
101 #define WINED3D_SM4_ADDRESSING_RELATIVE 0x2
102 #define WINED3D_SM4_ADDRESSING_OFFSET 0x1
104 #define WINED3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
106 enum wined3d_sm4_opcode
108 WINED3D_SM4_OP_ADD
= 0x00,
109 WINED3D_SM4_OP_AND
= 0x01,
110 WINED3D_SM4_OP_BREAK
= 0x02,
111 WINED3D_SM4_OP_BREAKC
= 0x03,
112 WINED3D_SM4_OP_CUT
= 0x09,
113 WINED3D_SM4_OP_DERIV_RTX
= 0x0b,
114 WINED3D_SM4_OP_DERIV_RTY
= 0x0c,
115 WINED3D_SM4_OP_DISCARD
= 0x0d,
116 WINED3D_SM4_OP_DIV
= 0x0e,
117 WINED3D_SM4_OP_DP2
= 0x0f,
118 WINED3D_SM4_OP_DP3
= 0x10,
119 WINED3D_SM4_OP_DP4
= 0x11,
120 WINED3D_SM4_OP_ELSE
= 0x12,
121 WINED3D_SM4_OP_EMIT
= 0x13,
122 WINED3D_SM4_OP_ENDIF
= 0x15,
123 WINED3D_SM4_OP_ENDLOOP
= 0x16,
124 WINED3D_SM4_OP_EQ
= 0x18,
125 WINED3D_SM4_OP_EXP
= 0x19,
126 WINED3D_SM4_OP_FRC
= 0x1a,
127 WINED3D_SM4_OP_FTOI
= 0x1b,
128 WINED3D_SM4_OP_FTOU
= 0x1c,
129 WINED3D_SM4_OP_GE
= 0x1d,
130 WINED3D_SM4_OP_IADD
= 0x1e,
131 WINED3D_SM4_OP_IF
= 0x1f,
132 WINED3D_SM4_OP_IEQ
= 0x20,
133 WINED3D_SM4_OP_IGE
= 0x21,
134 WINED3D_SM4_OP_ILT
= 0x22,
135 WINED3D_SM4_OP_IMAD
= 0x23,
136 WINED3D_SM4_OP_IMAX
= 0x24,
137 WINED3D_SM4_OP_IMIN
= 0x25,
138 WINED3D_SM4_OP_IMUL
= 0x26,
139 WINED3D_SM4_OP_INE
= 0x27,
140 WINED3D_SM4_OP_INEG
= 0x28,
141 WINED3D_SM4_OP_ISHL
= 0x29,
142 WINED3D_SM4_OP_ITOF
= 0x2b,
143 WINED3D_SM4_OP_LD
= 0x2d,
144 WINED3D_SM4_OP_LD2DMS
= 0x2e,
145 WINED3D_SM4_OP_LOG
= 0x2f,
146 WINED3D_SM4_OP_LOOP
= 0x30,
147 WINED3D_SM4_OP_LT
= 0x31,
148 WINED3D_SM4_OP_MAD
= 0x32,
149 WINED3D_SM4_OP_MIN
= 0x33,
150 WINED3D_SM4_OP_MAX
= 0x34,
151 WINED3D_SM4_OP_SHADER_DATA
= 0x35,
152 WINED3D_SM4_OP_MOV
= 0x36,
153 WINED3D_SM4_OP_MOVC
= 0x37,
154 WINED3D_SM4_OP_MUL
= 0x38,
155 WINED3D_SM4_OP_NE
= 0x39,
156 WINED3D_SM4_OP_NOT
= 0x3b,
157 WINED3D_SM4_OP_OR
= 0x3c,
158 WINED3D_SM4_OP_RESINFO
= 0x3d,
159 WINED3D_SM4_OP_RET
= 0x3e,
160 WINED3D_SM4_OP_ROUND_NI
= 0x41,
161 WINED3D_SM4_OP_ROUND_PI
= 0x42,
162 WINED3D_SM4_OP_ROUND_Z
= 0x43,
163 WINED3D_SM4_OP_RSQ
= 0x44,
164 WINED3D_SM4_OP_SAMPLE
= 0x45,
165 WINED3D_SM4_OP_SAMPLE_C
= 0x46,
166 WINED3D_SM4_OP_SAMPLE_C_LZ
= 0x47,
167 WINED3D_SM4_OP_SAMPLE_LOD
= 0x48,
168 WINED3D_SM4_OP_SAMPLE_GRAD
= 0x49,
169 WINED3D_SM4_OP_SAMPLE_B
= 0x4a,
170 WINED3D_SM4_OP_SQRT
= 0x4b,
171 WINED3D_SM4_OP_SINCOS
= 0x4d,
172 WINED3D_SM4_OP_UDIV
= 0x4e,
173 WINED3D_SM4_OP_ULT
= 0x4f,
174 WINED3D_SM4_OP_UGE
= 0x50,
175 WINED3D_SM4_OP_USHR
= 0x55,
176 WINED3D_SM4_OP_UTOF
= 0x56,
177 WINED3D_SM4_OP_XOR
= 0x57,
178 WINED3D_SM4_OP_DCL_RESOURCE
= 0x58,
179 WINED3D_SM4_OP_DCL_CONSTANT_BUFFER
= 0x59,
180 WINED3D_SM4_OP_DCL_SAMPLER
= 0x5a,
181 WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY
= 0x5c,
182 WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE
= 0x5d,
183 WINED3D_SM4_OP_DCL_VERTICES_OUT
= 0x5e,
184 WINED3D_SM4_OP_DCL_INPUT
= 0x5f,
185 WINED3D_SM4_OP_DCL_INPUT_SGV
= 0x60,
186 WINED3D_SM4_OP_DCL_INPUT_SIV
= 0x61,
187 WINED3D_SM4_OP_DCL_INPUT_PS
= 0x62,
188 WINED3D_SM4_OP_DCL_INPUT_PS_SGV
= 0x63,
189 WINED3D_SM4_OP_DCL_INPUT_PS_SIV
= 0x64,
190 WINED3D_SM4_OP_DCL_OUTPUT
= 0x65,
191 WINED3D_SM4_OP_DCL_OUTPUT_SIV
= 0x67,
192 WINED3D_SM4_OP_DCL_TEMPS
= 0x68,
193 WINED3D_SM4_OP_DCL_GLOBAL_FLAGS
= 0x6a,
194 WINED3D_SM5_OP_HS_DECLS
= 0x71,
195 WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE
= 0x72,
196 WINED3D_SM5_OP_HS_FORK_PHASE
= 0x73,
197 WINED3D_SM5_OP_HS_JOIN_PHASE
= 0x74,
198 WINED3D_SM5_OP_DERIV_RTX_COARSE
= 0x7a,
199 WINED3D_SM5_OP_DERIV_RTX_FINE
= 0x7b,
200 WINED3D_SM5_OP_DERIV_RTY_COARSE
= 0x7c,
201 WINED3D_SM5_OP_DERIV_RTY_FINE
= 0x7d,
202 WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT
= 0x93,
203 WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT
= 0x94,
204 WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN
= 0x95,
205 WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING
= 0x96,
206 WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
= 0x97,
207 WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR
= 0x98,
208 WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT
= 0x99,
209 WINED3D_SM5_OP_DCL_UAV_TYPED
= 0x9c,
210 WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED
= 0xa2,
211 WINED3D_SM5_OP_STORE_UAV_TYPED
= 0xa4,
212 WINED3D_SM5_OP_LD_STRUCTURED
= 0xa7,
215 enum wined3d_sm4_register_type
217 WINED3D_SM4_RT_TEMP
= 0x0,
218 WINED3D_SM4_RT_INPUT
= 0x1,
219 WINED3D_SM4_RT_OUTPUT
= 0x2,
220 WINED3D_SM4_RT_IMMCONST
= 0x4,
221 WINED3D_SM4_RT_SAMPLER
= 0x6,
222 WINED3D_SM4_RT_RESOURCE
= 0x7,
223 WINED3D_SM4_RT_CONSTBUFFER
= 0x8,
224 WINED3D_SM4_RT_IMMCONSTBUFFER
= 0x9,
225 WINED3D_SM4_RT_PRIMID
= 0xb,
226 WINED3D_SM4_RT_DEPTHOUT
= 0xc,
227 WINED3D_SM4_RT_NULL
= 0xd,
228 WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID
= 0x16,
229 WINED3D_SM5_RT_FORK_INSTANCE_ID
= 0x17,
230 WINED3D_SM5_RT_INPUT_CONTROL_POINT
= 0x19,
231 WINED3D_SM5_RT_PATCH_CONSTANT_DATA
= 0x1b,
232 WINED3D_SM5_RT_DOMAIN_LOCATION
= 0x1c,
233 WINED3D_SM5_RT_UAV
= 0x1e,
236 enum wined3d_sm4_output_primitive_type
238 WINED3D_SM4_OUTPUT_PT_POINTLIST
= 0x1,
239 WINED3D_SM4_OUTPUT_PT_LINELIST
= 0x3,
240 WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP
= 0x5,
243 enum wined3d_sm4_input_primitive_type
245 WINED3D_SM4_INPUT_PT_POINT
= 0x1,
246 WINED3D_SM4_INPUT_PT_LINE
= 0x2,
247 WINED3D_SM4_INPUT_PT_TRIANGLE
= 0x3,
248 WINED3D_SM4_INPUT_PT_LINEADJ
= 0x6,
249 WINED3D_SM4_INPUT_PT_TRIANGLEADJ
= 0x7,
252 enum wined3d_sm4_swizzle_type
254 WINED3D_SM4_SWIZZLE_NONE
= 0x0,
255 WINED3D_SM4_SWIZZLE_VEC4
= 0x1,
256 WINED3D_SM4_SWIZZLE_SCALAR
= 0x2,
259 enum wined3d_sm4_immconst_type
261 WINED3D_SM4_IMMCONST_SCALAR
= 0x1,
262 WINED3D_SM4_IMMCONST_VEC4
= 0x2,
265 enum wined3d_sm4_resource_type
267 WINED3D_SM4_RESOURCE_BUFFER
= 0x1,
268 WINED3D_SM4_RESOURCE_TEXTURE_1D
= 0x2,
269 WINED3D_SM4_RESOURCE_TEXTURE_2D
= 0x3,
270 WINED3D_SM4_RESOURCE_TEXTURE_2DMS
= 0x4,
271 WINED3D_SM4_RESOURCE_TEXTURE_3D
= 0x5,
272 WINED3D_SM4_RESOURCE_TEXTURE_CUBE
= 0x6,
273 WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY
= 0x7,
274 WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY
= 0x8,
275 WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY
= 0x9,
278 enum wined3d_sm4_data_type
280 WINED3D_SM4_DATA_UNORM
= 0x1,
281 WINED3D_SM4_DATA_SNORM
= 0x2,
282 WINED3D_SM4_DATA_INT
= 0x3,
283 WINED3D_SM4_DATA_UINT
= 0x4,
284 WINED3D_SM4_DATA_FLOAT
= 0x5,
287 enum wined3d_sm4_sampler_mode
289 WINED3D_SM4_SAMPLER_DEFAULT
= 0x0,
290 WINED3D_SM4_SAMPLER_COMPARISON
= 0x1,
293 enum wined3d_sm4_shader_data_type
295 WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER
= 0x3,
296 WINED3D_SM4_SHADER_DATA_MESSAGE
= 0x4,
299 struct wined3d_shader_src_param_entry
302 struct wined3d_shader_src_param param
;
305 struct wined3d_sm4_data
307 struct wined3d_shader_version shader_version
;
310 unsigned int output_map
[MAX_REG_OUTPUT
];
312 struct wined3d_shader_src_param src_param
[5];
313 struct wined3d_shader_dst_param dst_param
[2];
314 struct list src_free
;
316 struct wined3d_shader_immediate_constant_buffer icb
;
319 struct wined3d_sm4_opcode_info
321 enum wined3d_sm4_opcode opcode
;
322 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
323 const char *dst_info
;
324 const char *src_info
;
325 void (*read_opcode_func
)(struct wined3d_shader_instruction
*ins
,
326 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
327 struct wined3d_sm4_data
*priv
);
330 static const enum wined3d_primitive_type output_primitive_type_table
[] =
332 /* UNKNOWN */ WINED3D_PT_UNDEFINED
,
333 /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST
,
334 /* UNKNOWN */ WINED3D_PT_UNDEFINED
,
335 /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST
,
336 /* UNKNOWN */ WINED3D_PT_UNDEFINED
,
337 /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP
,
340 static const enum wined3d_primitive_type input_primitive_type_table
[] =
342 /* UNKNOWN */ WINED3D_PT_UNDEFINED
,
343 /* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST
,
344 /* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST
,
345 /* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST
,
346 /* UNKNOWN */ WINED3D_PT_UNDEFINED
,
347 /* UNKNOWN */ WINED3D_PT_UNDEFINED
,
348 /* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ
,
349 /* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ
,
352 static const enum wined3d_shader_resource_type resource_type_table
[] =
354 /* 0 */ WINED3D_SHADER_RESOURCE_NONE
,
355 /* WINED3D_SM4_RESOURCE_BUFFER */ WINED3D_SHADER_RESOURCE_BUFFER
,
356 /* WINED3D_SM4_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
357 /* WINED3D_SM4_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
358 /* WINED3D_SM4_RESOURCE_TEXTURE_2DMS */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
359 /* WINED3D_SM4_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
360 /* WINED3D_SM4_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
361 /* WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
362 /* WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
363 /* WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
366 static const enum wined3d_data_type data_type_table
[] =
368 /* 0 */ WINED3D_DATA_FLOAT
,
369 /* WINED3D_SM4_DATA_UNORM */ WINED3D_DATA_UNORM
,
370 /* WINED3D_SM4_DATA_SNORM */ WINED3D_DATA_SNORM
,
371 /* WINED3D_SM4_DATA_INT */ WINED3D_DATA_INT
,
372 /* WINED3D_SM4_DATA_UINT */ WINED3D_DATA_UINT
,
373 /* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT
,
376 static BOOL
shader_sm4_read_src_param(struct wined3d_sm4_data
*priv
, const DWORD
**ptr
,
377 enum wined3d_data_type data_type
, struct wined3d_shader_src_param
*src_param
);
378 static BOOL
shader_sm4_read_dst_param(struct wined3d_sm4_data
*priv
, const DWORD
**ptr
,
379 enum wined3d_data_type data_type
, struct wined3d_shader_dst_param
*dst_param
);
381 static void shader_sm4_read_shader_data(struct wined3d_shader_instruction
*ins
,
382 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
383 struct wined3d_sm4_data
*priv
)
385 enum wined3d_sm4_shader_data_type type
;
386 unsigned int icb_size
;
388 type
= (opcode_token
& WINED3D_SM4_SHADER_DATA_TYPE_MASK
) >> WINED3D_SM4_SHADER_DATA_TYPE_SHIFT
;
389 if (type
!= WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER
)
391 FIXME("Unhandled shader data type %#x.\n", type
);
392 ins
->handler_idx
= WINED3DSIH_TABLE_SIZE
;
397 icb_size
= token_count
- 1;
398 if (icb_size
% 4 || icb_size
> MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
)
400 FIXME("Unexpected immediate constant buffer size %u.\n", icb_size
);
401 ins
->handler_idx
= WINED3DSIH_TABLE_SIZE
;
405 priv
->icb
.element_count
= icb_size
;
406 memcpy(priv
->icb
.data
, tokens
, sizeof(*tokens
) * icb_size
);
407 ins
->declaration
.icb
= &priv
->icb
;
410 static void shader_sm4_read_dcl_resource(struct wined3d_shader_instruction
*ins
,
411 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
412 struct wined3d_sm4_data
*priv
)
414 enum wined3d_sm4_resource_type resource_type
;
415 enum wined3d_sm4_data_type data_type
;
416 enum wined3d_data_type reg_data_type
;
419 resource_type
= (opcode_token
& WINED3D_SM4_RESOURCE_TYPE_MASK
) >> WINED3D_SM4_RESOURCE_TYPE_SHIFT
;
420 if (!resource_type
|| (resource_type
>= ARRAY_SIZE(resource_type_table
)))
422 FIXME("Unhandled resource type %#x.\n", resource_type
);
423 ins
->declaration
.semantic
.resource_type
= WINED3D_SHADER_RESOURCE_NONE
;
427 ins
->declaration
.semantic
.resource_type
= resource_type_table
[resource_type
];
429 reg_data_type
= opcode
== WINED3D_SM4_OP_DCL_RESOURCE
? WINED3D_DATA_RESOURCE
: WINED3D_DATA_UAV
;
430 shader_sm4_read_dst_param(priv
, &tokens
, reg_data_type
, &ins
->declaration
.semantic
.reg
);
432 components
= *tokens
++;
433 if ((components
& 0xfff0) != (components
& 0xf) * 0x1110)
434 FIXME("Components (%#x) have different data types.\n", components
);
435 data_type
= components
& 0xf;
437 if (!data_type
|| (data_type
>= ARRAY_SIZE(data_type_table
)))
439 FIXME("Unhandled data type %#x.\n", data_type
);
440 ins
->declaration
.semantic
.resource_data_type
= WINED3D_DATA_FLOAT
;
444 ins
->declaration
.semantic
.resource_data_type
= data_type_table
[data_type
];
448 static void shader_sm4_read_dcl_constant_buffer(struct wined3d_shader_instruction
*ins
,
449 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
450 struct wined3d_sm4_data
*priv
)
452 shader_sm4_read_src_param(priv
, &tokens
, WINED3D_DATA_FLOAT
, &ins
->declaration
.src
);
453 if (opcode_token
& WINED3D_SM4_INDEX_TYPE_MASK
)
454 ins
->flags
|= WINED3DSI_INDEXED_DYNAMIC
;
457 static void shader_sm4_read_dcl_sampler(struct wined3d_shader_instruction
*ins
,
458 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
459 struct wined3d_sm4_data
*priv
)
461 ins
->flags
= (opcode_token
& WINED3D_SM4_SAMPLER_MODE_MASK
) >> WINED3D_SM4_SAMPLER_MODE_SHIFT
;
462 if (ins
->flags
& ~WINED3D_SM4_SAMPLER_COMPARISON
)
463 FIXME("Unhandled sampler mode %#x.\n", ins
->flags
);
464 shader_sm4_read_dst_param(priv
, &tokens
, WINED3D_DATA_SAMPLER
, &ins
->declaration
.dst
);
467 static void shader_sm4_read_dcl_output_topology(struct wined3d_shader_instruction
*ins
,
468 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
469 struct wined3d_sm4_data
*priv
)
471 enum wined3d_sm4_output_primitive_type primitive_type
;
473 primitive_type
= (opcode_token
& WINED3D_SM4_PRIMITIVE_TYPE_MASK
) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT
;
474 if (primitive_type
>= sizeof(output_primitive_type_table
) / sizeof(*output_primitive_type_table
))
476 FIXME("Unhandled output primitive type %#x.\n", primitive_type
);
477 ins
->declaration
.primitive_type
= WINED3D_PT_UNDEFINED
;
481 ins
->declaration
.primitive_type
= output_primitive_type_table
[primitive_type
];
485 static void shader_sm4_read_dcl_input_primitive(struct wined3d_shader_instruction
*ins
,
486 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
487 struct wined3d_sm4_data
*priv
)
489 enum wined3d_sm4_input_primitive_type primitive_type
;
491 primitive_type
= (opcode_token
& WINED3D_SM4_PRIMITIVE_TYPE_MASK
) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT
;
492 if (primitive_type
>= sizeof(input_primitive_type_table
) / sizeof(*input_primitive_type_table
))
494 FIXME("Unhandled input primitive type %#x.\n", primitive_type
);
495 ins
->declaration
.primitive_type
= WINED3D_PT_UNDEFINED
;
499 ins
->declaration
.primitive_type
= input_primitive_type_table
[primitive_type
];
503 static void shader_sm4_read_declaration_count(struct wined3d_shader_instruction
*ins
,
504 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
505 struct wined3d_sm4_data
*priv
)
507 ins
->declaration
.count
= *tokens
;
510 static void shader_sm4_read_declaration_dst(struct wined3d_shader_instruction
*ins
,
511 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
512 struct wined3d_sm4_data
*priv
)
514 shader_sm4_read_dst_param(priv
, &tokens
, WINED3D_DATA_FLOAT
, &ins
->declaration
.dst
);
517 static void shader_sm4_read_declaration_register_semantic(struct wined3d_shader_instruction
*ins
,
518 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
519 struct wined3d_sm4_data
*priv
)
521 shader_sm4_read_dst_param(priv
, &tokens
, WINED3D_DATA_FLOAT
, &ins
->declaration
.register_semantic
.reg
);
522 ins
->declaration
.register_semantic
.sysval_semantic
= *tokens
;
525 static void shader_sm4_read_dcl_input_ps(struct wined3d_shader_instruction
*ins
,
526 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
527 struct wined3d_sm4_data
*priv
)
529 ins
->flags
= (opcode_token
& WINED3D_SM4_INTERPOLATION_MODE_MASK
) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT
;
530 shader_sm4_read_dst_param(priv
, &tokens
, WINED3D_DATA_FLOAT
, &ins
->declaration
.dst
);
533 static void shader_sm4_read_dcl_input_ps_siv(struct wined3d_shader_instruction
*ins
,
534 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
535 struct wined3d_sm4_data
*priv
)
537 ins
->flags
= (opcode_token
& WINED3D_SM4_INTERPOLATION_MODE_MASK
) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT
;
538 shader_sm4_read_dst_param(priv
, &tokens
, WINED3D_DATA_FLOAT
, &ins
->declaration
.register_semantic
.reg
);
539 ins
->declaration
.register_semantic
.sysval_semantic
= *tokens
;
542 static void shader_sm4_read_dcl_global_flags(struct wined3d_shader_instruction
*ins
,
543 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
544 struct wined3d_sm4_data
*priv
)
546 ins
->flags
= (opcode_token
& WINED3D_SM4_GLOBAL_FLAGS_MASK
) >> WINED3D_SM4_GLOBAL_FLAGS_SHIFT
;
549 static void shader_sm5_read_control_point_count(struct wined3d_shader_instruction
*ins
,
550 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
551 struct wined3d_sm4_data
*priv
)
553 ins
->declaration
.count
= (opcode_token
& WINED3D_SM5_CONTROL_POINT_COUNT_MASK
)
554 >> WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT
;
557 static void shader_sm5_read_dcl_tessellator_domain(struct wined3d_shader_instruction
*ins
,
558 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
559 struct wined3d_sm4_data
*priv
)
561 ins
->declaration
.tessellator_domain
= (opcode_token
& WINED3D_SM5_TESSELLATOR_MASK
)
562 >> WINED3D_SM5_TESSELLATOR_SHIFT
;
565 static void shader_sm5_read_dcl_tessellator_partitioning(struct wined3d_shader_instruction
*ins
,
566 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
567 struct wined3d_sm4_data
*priv
)
569 ins
->declaration
.tessellator_partitioning
= (opcode_token
& WINED3D_SM5_TESSELLATOR_MASK
)
570 >> WINED3D_SM5_TESSELLATOR_SHIFT
;
573 static void shader_sm5_read_dcl_tessellator_output_primitive(struct wined3d_shader_instruction
*ins
,
574 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
575 struct wined3d_sm4_data
*priv
)
577 ins
->declaration
.tessellator_output_primitive
= (opcode_token
& WINED3D_SM5_TESSELLATOR_MASK
)
578 >> WINED3D_SM5_TESSELLATOR_SHIFT
;
581 static void shader_sm5_read_dcl_hs_max_tessfactor(struct wined3d_shader_instruction
*ins
,
582 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
583 struct wined3d_sm4_data
*priv
)
585 ins
->declaration
.max_tessellation_factor
= *(float *)tokens
;
588 static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instruction
*ins
,
589 DWORD opcode
, DWORD opcode_token
, const DWORD
*tokens
, unsigned int token_count
,
590 struct wined3d_sm4_data
*priv
)
592 shader_sm4_read_dst_param(priv
, &tokens
, WINED3D_DATA_RESOURCE
, &ins
->declaration
.structured_resource
.reg
);
593 ins
->declaration
.structured_resource
.byte_stride
= *tokens
;
597 * f -> WINED3D_DATA_FLOAT
598 * i -> WINED3D_DATA_INT
599 * u -> WINED3D_DATA_UINT
600 * R -> WINED3D_DATA_RESOURCE
601 * S -> WINED3D_DATA_SAMPLER
602 * U -> WINED3D_DATA_UAV
604 static const struct wined3d_sm4_opcode_info opcode_table
[] =
606 {WINED3D_SM4_OP_ADD
, WINED3DSIH_ADD
, "f", "ff"},
607 {WINED3D_SM4_OP_AND
, WINED3DSIH_AND
, "u", "uu"},
608 {WINED3D_SM4_OP_BREAK
, WINED3DSIH_BREAK
, "", ""},
609 {WINED3D_SM4_OP_BREAKC
, WINED3DSIH_BREAKP
, "", "u"},
610 {WINED3D_SM4_OP_CUT
, WINED3DSIH_CUT
, "", ""},
611 {WINED3D_SM4_OP_DERIV_RTX
, WINED3DSIH_DSX
, "f", "f"},
612 {WINED3D_SM4_OP_DERIV_RTY
, WINED3DSIH_DSY
, "f", "f"},
613 {WINED3D_SM4_OP_DISCARD
, WINED3DSIH_TEXKILL
, "", "u"},
614 {WINED3D_SM4_OP_DIV
, WINED3DSIH_DIV
, "f", "ff"},
615 {WINED3D_SM4_OP_DP2
, WINED3DSIH_DP2
, "f", "ff"},
616 {WINED3D_SM4_OP_DP3
, WINED3DSIH_DP3
, "f", "ff"},
617 {WINED3D_SM4_OP_DP4
, WINED3DSIH_DP4
, "f", "ff"},
618 {WINED3D_SM4_OP_ELSE
, WINED3DSIH_ELSE
, "", ""},
619 {WINED3D_SM4_OP_EMIT
, WINED3DSIH_EMIT
, "", ""},
620 {WINED3D_SM4_OP_ENDIF
, WINED3DSIH_ENDIF
, "", ""},
621 {WINED3D_SM4_OP_ENDLOOP
, WINED3DSIH_ENDLOOP
, "", ""},
622 {WINED3D_SM4_OP_EQ
, WINED3DSIH_EQ
, "u", "ff"},
623 {WINED3D_SM4_OP_EXP
, WINED3DSIH_EXP
, "f", "f"},
624 {WINED3D_SM4_OP_FRC
, WINED3DSIH_FRC
, "f", "f"},
625 {WINED3D_SM4_OP_FTOI
, WINED3DSIH_FTOI
, "i", "f"},
626 {WINED3D_SM4_OP_FTOU
, WINED3DSIH_FTOU
, "u", "f"},
627 {WINED3D_SM4_OP_GE
, WINED3DSIH_GE
, "u", "ff"},
628 {WINED3D_SM4_OP_IADD
, WINED3DSIH_IADD
, "i", "ii"},
629 {WINED3D_SM4_OP_IF
, WINED3DSIH_IF
, "", "u"},
630 {WINED3D_SM4_OP_IEQ
, WINED3DSIH_IEQ
, "u", "ii"},
631 {WINED3D_SM4_OP_IGE
, WINED3DSIH_IGE
, "u", "ii"},
632 {WINED3D_SM4_OP_ILT
, WINED3DSIH_ILT
, "u", "ii"},
633 {WINED3D_SM4_OP_IMAD
, WINED3DSIH_IMAD
, "i", "iii"},
634 {WINED3D_SM4_OP_IMAX
, WINED3DSIH_IMAX
, "i", "ii"},
635 {WINED3D_SM4_OP_IMIN
, WINED3DSIH_IMIN
, "i", "ii"},
636 {WINED3D_SM4_OP_IMUL
, WINED3DSIH_IMUL
, "ii", "ii"},
637 {WINED3D_SM4_OP_INE
, WINED3DSIH_INE
, "u", "ii"},
638 {WINED3D_SM4_OP_INEG
, WINED3DSIH_INEG
, "i", "i"},
639 {WINED3D_SM4_OP_ISHL
, WINED3DSIH_ISHL
, "i", "ii"},
640 {WINED3D_SM4_OP_ITOF
, WINED3DSIH_ITOF
, "f", "i"},
641 {WINED3D_SM4_OP_LD
, WINED3DSIH_LD
, "u", "iR"},
642 {WINED3D_SM4_OP_LD2DMS
, WINED3DSIH_LD2DMS
, "u", "iRi"},
643 {WINED3D_SM4_OP_LOG
, WINED3DSIH_LOG
, "f", "f"},
644 {WINED3D_SM4_OP_LOOP
, WINED3DSIH_LOOP
, "", ""},
645 {WINED3D_SM4_OP_LT
, WINED3DSIH_LT
, "u", "ff"},
646 {WINED3D_SM4_OP_MAD
, WINED3DSIH_MAD
, "f", "fff"},
647 {WINED3D_SM4_OP_MIN
, WINED3DSIH_MIN
, "f", "ff"},
648 {WINED3D_SM4_OP_MAX
, WINED3DSIH_MAX
, "f", "ff"},
649 {WINED3D_SM4_OP_SHADER_DATA
, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
, "", "",
650 shader_sm4_read_shader_data
},
651 {WINED3D_SM4_OP_MOV
, WINED3DSIH_MOV
, "f", "f"},
652 {WINED3D_SM4_OP_MOVC
, WINED3DSIH_MOVC
, "f", "uff"},
653 {WINED3D_SM4_OP_MUL
, WINED3DSIH_MUL
, "f", "ff"},
654 {WINED3D_SM4_OP_NE
, WINED3DSIH_NE
, "u", "ff"},
655 {WINED3D_SM4_OP_NOT
, WINED3DSIH_NOT
, "u", "u"},
656 {WINED3D_SM4_OP_OR
, WINED3DSIH_OR
, "u", "uu"},
657 {WINED3D_SM4_OP_RESINFO
, WINED3DSIH_RESINFO
, "f", "iR"},
658 {WINED3D_SM4_OP_RET
, WINED3DSIH_RET
, "", ""},
659 {WINED3D_SM4_OP_ROUND_NI
, WINED3DSIH_ROUND_NI
, "f", "f"},
660 {WINED3D_SM4_OP_ROUND_PI
, WINED3DSIH_ROUND_PI
, "f", "f"},
661 {WINED3D_SM4_OP_ROUND_Z
, WINED3DSIH_ROUND_Z
, "f", "f"},
662 {WINED3D_SM4_OP_RSQ
, WINED3DSIH_RSQ
, "f", "f"},
663 {WINED3D_SM4_OP_SAMPLE
, WINED3DSIH_SAMPLE
, "u", "fRS"},
664 {WINED3D_SM4_OP_SAMPLE_C
, WINED3DSIH_SAMPLE_C
, "f", "fRSf"},
665 {WINED3D_SM4_OP_SAMPLE_C_LZ
, WINED3DSIH_SAMPLE_C_LZ
, "f", "fRSf"},
666 {WINED3D_SM4_OP_SAMPLE_LOD
, WINED3DSIH_SAMPLE_LOD
, "u", "fRSf"},
667 {WINED3D_SM4_OP_SAMPLE_GRAD
, WINED3DSIH_SAMPLE_GRAD
, "u", "fRSff"},
668 {WINED3D_SM4_OP_SAMPLE_B
, WINED3DSIH_SAMPLE_B
, "u", "fRSf"},
669 {WINED3D_SM4_OP_SQRT
, WINED3DSIH_SQRT
, "f", "f"},
670 {WINED3D_SM4_OP_SINCOS
, WINED3DSIH_SINCOS
, "ff", "f"},
671 {WINED3D_SM4_OP_UDIV
, WINED3DSIH_UDIV
, "uu", "uu"},
672 {WINED3D_SM4_OP_ULT
, WINED3DSIH_ULT
, "u", "uu"},
673 {WINED3D_SM4_OP_UGE
, WINED3DSIH_UGE
, "u", "uu"},
674 {WINED3D_SM4_OP_USHR
, WINED3DSIH_USHR
, "u", "uu"},
675 {WINED3D_SM4_OP_UTOF
, WINED3DSIH_UTOF
, "f", "u"},
676 {WINED3D_SM4_OP_XOR
, WINED3DSIH_XOR
, "u", "uu"},
677 {WINED3D_SM4_OP_DCL_RESOURCE
, WINED3DSIH_DCL
, "R", "",
678 shader_sm4_read_dcl_resource
},
679 {WINED3D_SM4_OP_DCL_CONSTANT_BUFFER
, WINED3DSIH_DCL_CONSTANT_BUFFER
, "", "",
680 shader_sm4_read_dcl_constant_buffer
},
681 {WINED3D_SM4_OP_DCL_SAMPLER
, WINED3DSIH_DCL_SAMPLER
, "", "",
682 shader_sm4_read_dcl_sampler
},
683 {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY
, WINED3DSIH_DCL_OUTPUT_TOPOLOGY
, "", "",
684 shader_sm4_read_dcl_output_topology
},
685 {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE
, WINED3DSIH_DCL_INPUT_PRIMITIVE
, "", "",
686 shader_sm4_read_dcl_input_primitive
},
687 {WINED3D_SM4_OP_DCL_VERTICES_OUT
, WINED3DSIH_DCL_VERTICES_OUT
, "", "",
688 shader_sm4_read_declaration_count
},
689 {WINED3D_SM4_OP_DCL_INPUT
, WINED3DSIH_DCL_INPUT
, "", "",
690 shader_sm4_read_declaration_dst
},
691 {WINED3D_SM4_OP_DCL_INPUT_SGV
, WINED3DSIH_DCL_INPUT_SGV
, "", "",
692 shader_sm4_read_declaration_register_semantic
},
693 {WINED3D_SM4_OP_DCL_INPUT_SIV
, WINED3DSIH_DCL_INPUT_SIV
, "", "",
694 shader_sm4_read_declaration_register_semantic
},
695 {WINED3D_SM4_OP_DCL_INPUT_PS
, WINED3DSIH_DCL_INPUT_PS
, "", "",
696 shader_sm4_read_dcl_input_ps
},
697 {WINED3D_SM4_OP_DCL_INPUT_PS_SGV
, WINED3DSIH_DCL_INPUT_PS_SGV
, "", "",
698 shader_sm4_read_declaration_register_semantic
},
699 {WINED3D_SM4_OP_DCL_INPUT_PS_SIV
, WINED3DSIH_DCL_INPUT_PS_SIV
, "", "",
700 shader_sm4_read_dcl_input_ps_siv
},
701 {WINED3D_SM4_OP_DCL_OUTPUT
, WINED3DSIH_DCL_OUTPUT
, "", "",
702 shader_sm4_read_declaration_dst
},
703 {WINED3D_SM4_OP_DCL_OUTPUT_SIV
, WINED3DSIH_DCL_OUTPUT_SIV
, "", "",
704 shader_sm4_read_declaration_register_semantic
},
705 {WINED3D_SM4_OP_DCL_TEMPS
, WINED3DSIH_DCL_TEMPS
, "", "",
706 shader_sm4_read_declaration_count
},
707 {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS
, WINED3DSIH_DCL_GLOBAL_FLAGS
, "", "",
708 shader_sm4_read_dcl_global_flags
},
709 {WINED3D_SM5_OP_HS_DECLS
, WINED3DSIH_HS_DECLS
, "", ""},
710 {WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE
, WINED3DSIH_HS_CONTROL_POINT_PHASE
, "", ""},
711 {WINED3D_SM5_OP_HS_FORK_PHASE
, WINED3DSIH_HS_FORK_PHASE
, "", ""},
712 {WINED3D_SM5_OP_HS_JOIN_PHASE
, WINED3DSIH_HS_JOIN_PHASE
, "", ""},
713 {WINED3D_SM5_OP_DERIV_RTX_COARSE
, WINED3DSIH_DSX_COARSE
, "f", "f"},
714 {WINED3D_SM5_OP_DERIV_RTX_FINE
, WINED3DSIH_DSX_FINE
, "f", "f"},
715 {WINED3D_SM5_OP_DERIV_RTY_COARSE
, WINED3DSIH_DSY_COARSE
, "f", "f"},
716 {WINED3D_SM5_OP_DERIV_RTY_FINE
, WINED3DSIH_DSY_FINE
, "f", "f"},
717 {WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT
, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
, "", "",
718 shader_sm5_read_control_point_count
},
719 {WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT
, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
, "", "",
720 shader_sm5_read_control_point_count
},
721 {WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN
, WINED3DSIH_DCL_TESSELLATOR_DOMAIN
, "", "",
722 shader_sm5_read_dcl_tessellator_domain
},
723 {WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING
, WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
, "", "",
724 shader_sm5_read_dcl_tessellator_partitioning
},
725 {WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
, WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
, "", "",
726 shader_sm5_read_dcl_tessellator_output_primitive
},
727 {WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR
, WINED3DSIH_DCL_HS_MAX_TESSFACTOR
, "", "",
728 shader_sm5_read_dcl_hs_max_tessfactor
},
729 {WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT
, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
, "", "",
730 shader_sm4_read_declaration_count
},
731 {WINED3D_SM5_OP_DCL_UAV_TYPED
, WINED3DSIH_DCL_UAV_TYPED
, "", "",
732 shader_sm4_read_dcl_resource
},
733 {WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED
, WINED3DSIH_DCL_RESOURCE_STRUCTURED
, "", "",
734 shader_sm5_read_dcl_resource_structured
},
735 {WINED3D_SM5_OP_STORE_UAV_TYPED
, WINED3DSIH_STORE_UAV_TYPED
, "", "Uif"},
736 {WINED3D_SM5_OP_LD_STRUCTURED
, WINED3DSIH_LD_STRUCTURED
, "u", "uuR"},
739 static const enum wined3d_shader_register_type register_type_table
[] =
741 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP
,
742 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT
,
743 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT
,
745 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST
,
747 /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER
,
748 /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE
,
749 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER
,
750 /* WINED3D_SM4_RT_IMMCONSTBUFFER */ WINED3DSPR_IMMCONSTBUFFER
,
752 /* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID
,
753 /* WINED3D_SM4_RT_DEPTHOUT */ WINED3DSPR_DEPTHOUT
,
754 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL
,
763 /* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ WINED3DSPR_OUTPOINTID
,
764 /* WINED3D_SM5_RT_FORK_INSTANCE_ID */ WINED3DSPR_FORKINSTID
,
766 /* WINED3D_SM5_RT_INPUT_CONTROL_POINT */ WINED3DSPR_INCONTROLPOINT
,
768 /* WINED3D_SM5_RT_PATCH_CONSTANT_DATA */ WINED3DSPR_PATCHCONST
,
769 /* WINED3D_SM5_RT_DOMAIN_LOCATION */ WINED3DSPR_TESSCOORD
,
771 /* WINED3D_SM5_RT_UAV */ WINED3DSPR_UAV
,
774 static const struct wined3d_sm4_opcode_info
*get_opcode_info(enum wined3d_sm4_opcode opcode
)
778 for (i
= 0; i
< sizeof(opcode_table
) / sizeof(*opcode_table
); ++i
)
780 if (opcode
== opcode_table
[i
].opcode
) return &opcode_table
[i
];
786 static void map_register(const struct wined3d_sm4_data
*priv
, struct wined3d_shader_register
*reg
)
788 switch (priv
->shader_version
.type
)
790 case WINED3D_SHADER_TYPE_PIXEL
:
791 if (reg
->type
== WINED3DSPR_OUTPUT
)
793 unsigned int reg_idx
= reg
->idx
[0].offset
;
795 if (reg_idx
>= ARRAY_SIZE(priv
->output_map
))
797 ERR("Invalid output index %u.\n", reg_idx
);
801 reg
->type
= WINED3DSPR_COLOROUT
;
802 reg
->idx
[0].offset
= priv
->output_map
[reg_idx
];
811 static enum wined3d_data_type
map_data_type(char t
)
816 return WINED3D_DATA_FLOAT
;
818 return WINED3D_DATA_INT
;
820 return WINED3D_DATA_UINT
;
822 return WINED3D_DATA_RESOURCE
;
824 return WINED3D_DATA_SAMPLER
;
826 return WINED3D_DATA_UAV
;
828 ERR("Invalid data type '%c'.\n", t
);
829 return WINED3D_DATA_FLOAT
;
833 static void *shader_sm4_init(const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
)
835 struct wined3d_sm4_data
*priv
;
838 if (!(priv
= HeapAlloc(GetProcessHeap(), 0, sizeof(*priv
))))
840 ERR("Failed to allocate private data\n");
844 memset(priv
->output_map
, 0xff, sizeof(priv
->output_map
));
845 for (i
= 0; i
< output_signature
->element_count
; ++i
)
847 struct wined3d_shader_signature_element
*e
= &output_signature
->elements
[i
];
849 if (e
->register_idx
>= ARRAY_SIZE(priv
->output_map
))
851 WARN("Invalid output index %u.\n", e
->register_idx
);
855 priv
->output_map
[e
->register_idx
] = e
->semantic_idx
;
858 list_init(&priv
->src_free
);
859 list_init(&priv
->src
);
864 static void shader_sm4_free(void *data
)
866 struct wined3d_shader_src_param_entry
*e1
, *e2
;
867 struct wined3d_sm4_data
*priv
= data
;
869 list_move_head(&priv
->src_free
, &priv
->src
);
870 LIST_FOR_EACH_ENTRY_SAFE(e1
, e2
, &priv
->src_free
, struct wined3d_shader_src_param_entry
, entry
)
872 HeapFree(GetProcessHeap(), 0, e1
);
874 HeapFree(GetProcessHeap(), 0, priv
);
877 static struct wined3d_shader_src_param
*get_src_param(struct wined3d_sm4_data
*priv
)
879 struct wined3d_shader_src_param_entry
*e
;
882 if (!list_empty(&priv
->src_free
))
884 elem
= list_head(&priv
->src_free
);
889 if (!(e
= HeapAlloc(GetProcessHeap(), 0, sizeof(*e
))))
894 list_add_tail(&priv
->src
, elem
);
895 e
= LIST_ENTRY(elem
, struct wined3d_shader_src_param_entry
, entry
);
899 static void shader_sm4_read_header(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
)
901 struct wined3d_sm4_data
*priv
= data
;
906 version_token
= *(*ptr
)++;
907 TRACE("Version: 0x%08x.\n", version_token
);
909 TRACE("Token count: %u.\n", **ptr
);
910 priv
->end
+= *(*ptr
)++;
912 switch (version_token
>> 16)
915 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_PIXEL
;
919 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_VERTEX
;
923 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_GEOMETRY
;
927 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_HULL
;
931 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_DOMAIN
;
935 FIXME("Unrecognized shader type %#x.\n", version_token
>> 16);
937 priv
->shader_version
.major
= WINED3D_SM4_VERSION_MAJOR(version_token
);
938 priv
->shader_version
.minor
= WINED3D_SM4_VERSION_MINOR(version_token
);
940 *shader_version
= priv
->shader_version
;
943 static BOOL
shader_sm4_read_reg_idx(struct wined3d_sm4_data
*priv
, const DWORD
**ptr
,
944 DWORD addressing
, struct wined3d_shader_register_index
*reg_idx
)
946 if (addressing
& WINED3D_SM4_ADDRESSING_RELATIVE
)
948 struct wined3d_shader_src_param
*rel_addr
= get_src_param(priv
);
950 if (!(reg_idx
->rel_addr
= rel_addr
))
952 ERR("Failed to get src param for relative addressing.\n");
956 if (addressing
& WINED3D_SM4_ADDRESSING_OFFSET
)
957 reg_idx
->offset
= *(*ptr
)++;
960 shader_sm4_read_src_param(priv
, ptr
, WINED3D_DATA_INT
, rel_addr
);
964 reg_idx
->rel_addr
= NULL
;
965 reg_idx
->offset
= *(*ptr
)++;
971 static BOOL
shader_sm4_read_param(struct wined3d_sm4_data
*priv
, const DWORD
**ptr
,
972 enum wined3d_data_type data_type
, struct wined3d_shader_register
*param
,
973 enum wined3d_shader_src_modifier
*modifier
)
975 enum wined3d_sm4_register_type register_type
;
976 DWORD token
= *(*ptr
)++;
979 register_type
= (token
& WINED3D_SM4_REGISTER_TYPE_MASK
) >> WINED3D_SM4_REGISTER_TYPE_SHIFT
;
980 if (register_type
>= sizeof(register_type_table
) / sizeof(*register_type_table
)
981 || register_type_table
[register_type
] == ~0u)
983 FIXME("Unhandled register type %#x.\n", register_type
);
984 param
->type
= WINED3DSPR_TEMP
;
988 param
->type
= register_type_table
[register_type
];
990 param
->data_type
= data_type
;
992 if (token
& WINED3D_SM4_REGISTER_MODIFIER
)
999 *modifier
= WINED3DSPSM_NEG
;
1003 *modifier
= WINED3DSPSM_ABS
;
1007 *modifier
= WINED3DSPSM_ABSNEG
;
1011 FIXME("Skipping modifier 0x%08x.\n", m
);
1012 *modifier
= WINED3DSPSM_NONE
;
1018 *modifier
= WINED3DSPSM_NONE
;
1021 order
= (token
& WINED3D_SM4_REGISTER_ORDER_MASK
) >> WINED3D_SM4_REGISTER_ORDER_SHIFT
;
1024 param
->idx
[0].offset
= ~0U;
1027 DWORD addressing
= (token
& WINED3D_SM4_ADDRESSING_MASK0
) >> WINED3D_SM4_ADDRESSING_SHIFT0
;
1028 if (!(shader_sm4_read_reg_idx(priv
, ptr
, addressing
, ¶m
->idx
[0])))
1030 ERR("Failed to read register index.\n");
1036 param
->idx
[1].offset
= ~0U;
1039 DWORD addressing
= (token
& WINED3D_SM4_ADDRESSING_MASK1
) >> WINED3D_SM4_ADDRESSING_SHIFT1
;
1040 if (!(shader_sm4_read_reg_idx(priv
, ptr
, addressing
, ¶m
->idx
[1])))
1042 ERR("Failed to read register index.\n");
1048 FIXME("Unhandled order %u.\n", order
);
1050 if (register_type
== WINED3D_SM4_RT_IMMCONST
)
1052 enum wined3d_sm4_immconst_type immconst_type
=
1053 (token
& WINED3D_SM4_IMMCONST_TYPE_MASK
) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT
;
1055 switch (immconst_type
)
1057 case WINED3D_SM4_IMMCONST_SCALAR
:
1058 param
->immconst_type
= WINED3D_IMMCONST_SCALAR
;
1059 memcpy(param
->immconst_data
, *ptr
, 1 * sizeof(DWORD
));
1063 case WINED3D_SM4_IMMCONST_VEC4
:
1064 param
->immconst_type
= WINED3D_IMMCONST_VEC4
;
1065 memcpy(param
->immconst_data
, *ptr
, 4 * sizeof(DWORD
));
1070 FIXME("Unhandled immediate constant type %#x.\n", immconst_type
);
1075 map_register(priv
, param
);
1080 static BOOL
shader_sm4_read_src_param(struct wined3d_sm4_data
*priv
, const DWORD
**ptr
,
1081 enum wined3d_data_type data_type
, struct wined3d_shader_src_param
*src_param
)
1083 DWORD token
= **ptr
;
1085 if (!shader_sm4_read_param(priv
, ptr
, data_type
, &src_param
->reg
, &src_param
->modifiers
))
1087 ERR("Failed to read parameter.\n");
1091 if (src_param
->reg
.type
== WINED3DSPR_IMMCONST
)
1093 src_param
->swizzle
= WINED3DSP_NOSWIZZLE
;
1097 enum wined3d_sm4_swizzle_type swizzle_type
=
1098 (token
& WINED3D_SM4_SWIZZLE_TYPE_MASK
) >> WINED3D_SM4_SWIZZLE_TYPE_SHIFT
;
1100 switch (swizzle_type
)
1102 case WINED3D_SM4_SWIZZLE_NONE
:
1103 src_param
->swizzle
= WINED3DSP_NOSWIZZLE
;
1106 case WINED3D_SM4_SWIZZLE_SCALAR
:
1107 src_param
->swizzle
= (token
& WINED3D_SM4_SWIZZLE_MASK
) >> WINED3D_SM4_SWIZZLE_SHIFT
;
1108 src_param
->swizzle
= (src_param
->swizzle
& 0x3) * 0x55;
1111 case WINED3D_SM4_SWIZZLE_VEC4
:
1112 src_param
->swizzle
= (token
& WINED3D_SM4_SWIZZLE_MASK
) >> WINED3D_SM4_SWIZZLE_SHIFT
;
1116 FIXME("Unhandled swizzle type %#x.\n", swizzle_type
);
1124 static BOOL
shader_sm4_read_dst_param(struct wined3d_sm4_data
*priv
, const DWORD
**ptr
,
1125 enum wined3d_data_type data_type
, struct wined3d_shader_dst_param
*dst_param
)
1127 enum wined3d_shader_src_modifier modifier
;
1128 DWORD token
= **ptr
;
1130 if (!shader_sm4_read_param(priv
, ptr
, data_type
, &dst_param
->reg
, &modifier
))
1132 ERR("Failed to read parameter.\n");
1136 if (modifier
!= WINED3DSPSM_NONE
)
1138 ERR("Invalid source modifier %#x on destination register.\n", modifier
);
1142 dst_param
->write_mask
= (token
& WINED3D_SM4_WRITEMASK_MASK
) >> WINED3D_SM4_WRITEMASK_SHIFT
;
1143 dst_param
->modifiers
= 0;
1144 dst_param
->shift
= 0;
1149 static void shader_sm4_read_instruction(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
)
1151 const struct wined3d_sm4_opcode_info
*opcode_info
;
1152 struct wined3d_sm4_data
*priv
= data
;
1153 DWORD opcode_token
, opcode
;
1154 unsigned int i
, len
;
1157 list_move_head(&priv
->src_free
, &priv
->src
);
1159 opcode_token
= *(*ptr
)++;
1160 opcode
= opcode_token
& WINED3D_SM4_OPCODE_MASK
;
1162 len
= ((opcode_token
& WINED3D_SM4_INSTRUCTION_LENGTH_MASK
) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT
);
1167 if (TRACE_ON(d3d_bytecode
))
1169 TRACE_(d3d_bytecode
)("[ %08x ", opcode_token
);
1170 for (i
= 0; i
< len
; ++i
)
1172 TRACE_(d3d_bytecode
)("%08x ", (*ptr
)[i
]);
1174 TRACE_(d3d_bytecode
)("]\n");
1177 if (!(opcode_info
= get_opcode_info(opcode
)))
1179 FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode
, opcode_token
);
1180 ins
->handler_idx
= WINED3DSIH_TABLE_SIZE
;
1185 ins
->handler_idx
= opcode_info
->handler_idx
;
1188 ins
->predicate
= NULL
;
1189 ins
->dst_count
= strlen(opcode_info
->dst_info
);
1190 ins
->dst
= priv
->dst_param
;
1191 ins
->src_count
= strlen(opcode_info
->src_info
);
1192 ins
->src
= priv
->src_param
;
1193 memset(&ins
->texel_offset
, 0, sizeof(ins
->texel_offset
));
1198 if (opcode_token
& WINED3D_SM4_INSTRUCTION_MODIFIER
)
1200 static const DWORD recognized_bits
= WINED3D_SM4_MODIFIER_AOFFIMMI
1201 | WINED3D_SM4_AOFFIMMI_U_MASK
1202 | WINED3D_SM4_AOFFIMMI_V_MASK
1203 | WINED3D_SM4_AOFFIMMI_W_MASK
;
1204 DWORD modifier
= *p
++;
1205 /* Bit fields are used for sign extension */
1214 if (modifier
& ~recognized_bits
)
1216 FIXME("Skipping modifier 0x%08x.\n", modifier
);
1220 aoffimmi
.u
= (modifier
& WINED3D_SM4_AOFFIMMI_U_MASK
) >> WINED3D_SM4_AOFFIMMI_U_SHIFT
;
1221 aoffimmi
.v
= (modifier
& WINED3D_SM4_AOFFIMMI_V_MASK
) >> WINED3D_SM4_AOFFIMMI_V_SHIFT
;
1222 aoffimmi
.w
= (modifier
& WINED3D_SM4_AOFFIMMI_W_MASK
) >> WINED3D_SM4_AOFFIMMI_W_SHIFT
;
1223 ins
->texel_offset
.u
= aoffimmi
.u
;
1224 ins
->texel_offset
.v
= aoffimmi
.v
;
1225 ins
->texel_offset
.w
= aoffimmi
.w
;
1229 if (opcode_info
->read_opcode_func
)
1231 opcode_info
->read_opcode_func(ins
, opcode
, opcode_token
, p
, len
, priv
);
1235 enum wined3d_shader_dst_modifier instruction_dst_modifier
= WINED3DSPDM_NONE
;
1237 ins
->flags
= (opcode_token
& WINED3D_SM4_INSTRUCTION_FLAGS_MASK
) >> WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT
;
1239 if (ins
->flags
& WINED3D_SM4_INSTRUCTION_FLAG_SATURATE
)
1241 ins
->flags
&= ~WINED3D_SM4_INSTRUCTION_FLAG_SATURATE
;
1242 instruction_dst_modifier
= WINED3DSPDM_SATURATE
;
1245 for (i
= 0; i
< ins
->dst_count
; ++i
)
1247 if (!(shader_sm4_read_dst_param(priv
, &p
, map_data_type(opcode_info
->dst_info
[i
]), &priv
->dst_param
[i
])))
1249 ins
->handler_idx
= WINED3DSIH_TABLE_SIZE
;
1252 priv
->dst_param
[i
].modifiers
|= instruction_dst_modifier
;
1255 for (i
= 0; i
< ins
->src_count
; ++i
)
1257 if (!(shader_sm4_read_src_param(priv
, &p
, map_data_type(opcode_info
->src_info
[i
]), &priv
->src_param
[i
])))
1259 ins
->handler_idx
= WINED3DSIH_TABLE_SIZE
;
1266 static BOOL
shader_sm4_is_end(void *data
, const DWORD
**ptr
)
1268 struct wined3d_sm4_data
*priv
= data
;
1269 return *ptr
== priv
->end
;
1272 const struct wined3d_shader_frontend sm4_shader_frontend
=
1276 shader_sm4_read_header
,
1277 shader_sm4_read_instruction
,