windows.networking.hostname/tests: Add IHostNameFactory::CreateHostName() tests.
[wine.git] / dlls / d3d9 / d3d9_private.h
blobcb86ce678fb26b2217014eba255e0924094e7f15
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/heap.h"
39 #include "d3d9.h"
40 #include "wine/wined3d.h"
42 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
43 #define D3D9_MAX_TEXTURE_UNITS 20
44 #define D3D9_MAX_STREAMS 16
46 #define D3DPRESENTFLAGS_MASK 0x00000fffu
48 #define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
50 #define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
51 #define D3D9_RESZ_CODE 0x7fa05000
53 extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN;
55 HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
56 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
57 BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
58 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
59 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) DECLSPEC_HIDDEN;
60 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
61 const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval) DECLSPEC_HIDDEN;
63 struct d3d9
65 IDirect3D9Ex IDirect3D9Ex_iface;
66 LONG refcount;
67 struct wined3d *wined3d;
68 struct wined3d_output **wined3d_outputs;
69 unsigned int wined3d_output_count;
70 BOOL extended;
73 void d3d9_caps_from_wined3dcaps(const struct d3d9 *d3d9, unsigned int adapter_ordinal,
74 D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps) DECLSPEC_HIDDEN;
75 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
77 struct fvf_declaration
79 struct wined3d_vertex_declaration *decl;
80 DWORD fvf;
83 enum d3d9_device_state
85 D3D9_DEVICE_STATE_OK,
86 D3D9_DEVICE_STATE_LOST,
87 D3D9_DEVICE_STATE_NOT_RESET,
90 struct d3d9_device
92 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
93 struct wined3d_device_parent device_parent;
94 LONG refcount;
95 struct wined3d_device *wined3d_device;
96 struct wined3d_device_context *immediate_context;
97 unsigned int adapter_ordinal;
98 struct d3d9 *d3d_parent;
100 struct fvf_declaration *fvf_decls;
101 UINT fvf_decl_count, fvf_decl_size;
103 struct wined3d_streaming_buffer vertex_buffer, index_buffer;
105 struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
107 LONG device_state;
108 DWORD sysmem_vb : 16; /* D3D9_MAX_STREAMS */
109 DWORD sysmem_ib : 1;
110 DWORD in_destruction : 1;
111 DWORD in_scene : 1;
112 DWORD padding : 13;
114 DWORD auto_mipmaps; /* D3D9_MAX_TEXTURE_UNITS */
116 unsigned int max_user_clip_planes, vs_uniform_count;
118 UINT implicit_swapchain_count;
119 struct wined3d_swapchain **implicit_swapchains;
121 struct wined3d_stateblock *recording, *state, *update_state;
122 const struct wined3d_stateblock_state *stateblock_state;
125 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
126 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
127 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
129 struct d3d9_resource
131 LONG refcount;
132 struct wined3d_private_store private_store;
135 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
136 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
137 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
138 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
139 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
140 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
141 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
143 struct d3d9_volume
145 IDirect3DVolume9 IDirect3DVolume9_iface;
146 struct d3d9_resource resource;
147 struct wined3d_texture *wined3d_texture;
148 unsigned int sub_resource_idx;
149 struct d3d9_texture *texture;
152 void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
153 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
155 struct d3d9_swapchain
157 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
158 LONG refcount;
159 struct wined3d_swapchain *wined3d_swapchain;
160 struct wined3d_swapchain_state_parent state_parent;
161 IDirect3DDevice9Ex *parent_device;
162 unsigned int swap_interval;
165 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
166 unsigned int swap_interval, struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
168 struct d3d9_surface
170 IDirect3DSurface9 IDirect3DSurface9_iface;
171 struct d3d9_resource resource;
172 struct wined3d_texture *wined3d_texture;
173 unsigned int sub_resource_idx;
174 struct list rtv_entry;
175 struct wined3d_rendertarget_view *wined3d_rtv;
176 IDirect3DDevice9Ex *parent_device;
177 IUnknown *container;
178 struct d3d9_texture *texture;
179 struct wined3d_swapchain *swapchain;
182 struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
183 struct d3d9_surface *d3d9_surface_create(struct wined3d_texture *wined3d_texture,
184 unsigned int sub_resource_idx, IUnknown *container) DECLSPEC_HIDDEN;
185 struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
186 void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
187 struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
188 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
190 struct d3d9_vertexbuffer
192 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
193 struct d3d9_resource resource;
194 struct wined3d_buffer *wined3d_buffer;
195 IDirect3DDevice9Ex *parent_device;
196 struct wined3d_buffer *draw_buffer;
197 DWORD fvf, usage;
200 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
201 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
202 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
204 struct d3d9_indexbuffer
206 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
207 struct d3d9_resource resource;
208 struct wined3d_buffer *wined3d_buffer;
209 IDirect3DDevice9Ex *parent_device;
210 enum wined3d_format_id format;
211 DWORD usage;
212 bool sysmem;
215 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
216 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
217 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
219 struct d3d9_texture
221 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
222 struct d3d9_resource resource;
223 struct wined3d_texture *wined3d_texture, *draw_texture;
224 struct d3d9_device *parent_device;
225 struct list rtv_list;
226 DWORD usage;
227 BOOL flags;
228 struct wined3d_shader_resource_view *wined3d_srv;
229 D3DTEXTUREFILTERTYPE autogen_filter_type;
232 HRESULT d3d9_texture_2d_init(struct d3d9_texture *texture, struct d3d9_device *device, unsigned int width,
233 unsigned int height, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool);
234 HRESULT d3d9_texture_3d_init(struct d3d9_texture *texture, struct d3d9_device *device, unsigned int width,
235 unsigned int height, unsigned int depth, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool);
236 HRESULT d3d9_texture_cube_init(struct d3d9_texture *texture, struct d3d9_device *device,
237 unsigned int edge_length, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool);
239 static inline struct wined3d_texture *d3d9_texture_get_draw_texture(struct d3d9_texture *texture)
241 return texture->draw_texture ? texture->draw_texture : texture->wined3d_texture;
244 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
245 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
246 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
248 struct d3d9_stateblock
250 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
251 LONG refcount;
252 struct wined3d_stateblock *wined3d_stateblock;
253 IDirect3DDevice9Ex *parent_device;
256 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
257 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
259 struct d3d9_vertex_declaration
261 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
262 LONG refcount;
263 D3DVERTEXELEMENT9 *elements;
264 UINT element_count;
265 DWORD stream_map;
266 struct wined3d_vertex_declaration *wined3d_declaration;
267 DWORD fvf;
268 IDirect3DDevice9Ex *parent_device;
271 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
272 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
273 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
274 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
276 struct d3d9_vertexshader
278 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
279 LONG refcount;
280 struct wined3d_shader *wined3d_shader;
281 IDirect3DDevice9Ex *parent_device;
284 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
285 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
286 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
288 struct d3d9_pixelshader
290 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
291 LONG refcount;
292 struct wined3d_shader *wined3d_shader;
293 IDirect3DDevice9Ex *parent_device;
296 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
297 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
298 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
300 struct d3d9_query
302 IDirect3DQuery9 IDirect3DQuery9_iface;
303 LONG refcount;
304 struct wined3d_query *wined3d_query;
305 IDirect3DDevice9Ex *parent_device;
306 DWORD data_size;
309 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
311 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
313 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
316 static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags)
318 DWORD usage = wined3d_usage & WINED3DUSAGE_MASK;
319 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
320 usage |= D3DUSAGE_RENDERTARGET;
321 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
322 usage |= D3DUSAGE_DEPTHSTENCIL;
323 return usage;
326 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
328 if (usage & WINED3DUSAGE_MANAGED)
329 return D3DPOOL_MANAGED;
331 switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
333 default:
334 case WINED3D_RESOURCE_ACCESS_GPU:
335 return D3DPOOL_DEFAULT;
336 case WINED3D_RESOURCE_ACCESS_CPU:
337 if (usage & WINED3DUSAGE_SCRATCH)
338 return D3DPOOL_SCRATCH;
339 return D3DPOOL_SYSTEMMEM;
340 case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
341 return D3DPOOL_MANAGED;
345 static inline D3DMULTISAMPLE_TYPE d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type)
347 return (D3DMULTISAMPLE_TYPE)type;
350 static inline D3DSCANLINEORDERING d3dscanlineordering_from_wined3d(enum wined3d_scanline_ordering ordering)
352 return (D3DSCANLINEORDERING)ordering;
355 static inline unsigned int map_access_from_usage(unsigned int usage)
357 if (usage & D3DUSAGE_WRITEONLY)
358 return WINED3D_RESOURCE_ACCESS_MAP_W;
359 return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
362 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
364 unsigned int access;
366 switch (pool)
368 case D3DPOOL_DEFAULT:
369 access = WINED3D_RESOURCE_ACCESS_GPU;
370 break;
371 case D3DPOOL_MANAGED:
372 access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
373 break;
374 case D3DPOOL_SYSTEMMEM:
375 case D3DPOOL_SCRATCH:
376 access = WINED3D_RESOURCE_ACCESS_CPU;
377 break;
378 default:
379 access = 0;
381 if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
382 access |= map_access_from_usage(usage);
383 return access;
386 static inline unsigned int wined3d_usage_from_d3d(D3DPOOL pool, DWORD usage)
388 usage &= WINED3DUSAGE_MASK;
389 if (pool == D3DPOOL_SCRATCH)
390 usage |= WINED3DUSAGE_SCRATCH;
391 else if (pool == D3DPOOL_MANAGED)
392 usage |= WINED3DUSAGE_MANAGED;
393 return usage;
396 static inline unsigned int wined3d_bind_flags_from_d3d9_usage(DWORD usage)
398 unsigned int bind_flags = 0;
400 if (usage & D3DUSAGE_RENDERTARGET)
401 bind_flags |= WINED3D_BIND_RENDER_TARGET;
402 if (usage & D3DUSAGE_DEPTHSTENCIL)
403 bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
405 return bind_flags;
408 static inline enum wined3d_multisample_type wined3d_multisample_type_from_d3d(D3DMULTISAMPLE_TYPE type)
410 return (enum wined3d_multisample_type)type;
413 static inline enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type)
415 return (enum wined3d_device_type)type;
418 static inline enum wined3d_scanline_ordering wined3d_scanline_ordering_from_d3d(D3DSCANLINEORDERING ordering)
420 return (enum wined3d_scanline_ordering)ordering;
423 #endif /* __WINE_D3D9_PRIVATE_H */