2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
36 #include "wine/debug.h"
37 #include "wine/heap.h"
40 #include "wine/wined3d.h"
42 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
43 #define D3D9_MAX_TEXTURE_UNITS 20
44 #define D3D9_MAX_STREAMS 16
46 #define D3DPRESENTFLAGS_MASK 0x00000fffu
48 #define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
50 #define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
51 #define D3D9_RESZ_CODE 0x7fa05000
53 extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
55 HRESULT
vdecl_convert_fvf(DWORD FVF
, D3DVERTEXELEMENT9
**ppVertexElements
) DECLSPEC_HIDDEN
;
56 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
57 BOOL
is_gdi_compat_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
58 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
) DECLSPEC_HIDDEN
;
59 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
, unsigned int usage
) DECLSPEC_HIDDEN
;
60 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
61 const struct wined3d_swapchain_desc
*swapchain_desc
, DWORD presentation_interval
) DECLSPEC_HIDDEN
;
65 IDirect3D9Ex IDirect3D9Ex_iface
;
67 struct wined3d
*wined3d
;
68 struct wined3d_output
**wined3d_outputs
;
69 unsigned int wined3d_output_count
;
73 void d3d9_caps_from_wined3dcaps(const struct d3d9
*d3d9
, unsigned int adapter_ordinal
,
74 D3DCAPS9
*caps
, const struct wined3d_caps
*wined3d_caps
) DECLSPEC_HIDDEN
;
75 BOOL
d3d9_init(struct d3d9
*d3d9
, BOOL extended
) DECLSPEC_HIDDEN
;
77 struct fvf_declaration
79 struct wined3d_vertex_declaration
*decl
;
83 enum d3d9_device_state
86 D3D9_DEVICE_STATE_LOST
,
87 D3D9_DEVICE_STATE_NOT_RESET
,
92 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface
;
93 struct wined3d_device_parent device_parent
;
95 struct wined3d_device
*wined3d_device
;
96 struct wined3d_device_context
*immediate_context
;
97 unsigned int adapter_ordinal
;
98 struct d3d9
*d3d_parent
;
100 struct fvf_declaration
*fvf_decls
;
101 UINT fvf_decl_count
, fvf_decl_size
;
103 struct wined3d_streaming_buffer vertex_buffer
, index_buffer
;
105 struct d3d9_surface
*render_targets
[D3D_MAX_SIMULTANEOUS_RENDERTARGETS
];
108 DWORD sysmem_vb
: 16; /* D3D9_MAX_STREAMS */
110 DWORD in_destruction
: 1;
114 DWORD auto_mipmaps
; /* D3D9_MAX_TEXTURE_UNITS */
116 unsigned int max_user_clip_planes
, vs_uniform_count
;
118 UINT implicit_swapchain_count
;
119 struct wined3d_swapchain
**implicit_swapchains
;
121 struct wined3d_stateblock
*recording
, *state
, *update_state
;
122 const struct wined3d_stateblock_state
*stateblock_state
;
125 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
126 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
127 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
) DECLSPEC_HIDDEN
;
132 struct wined3d_private_store private_store
;
135 void d3d9_resource_cleanup(struct d3d9_resource
*resource
) DECLSPEC_HIDDEN
;
136 HRESULT
d3d9_resource_free_private_data(struct d3d9_resource
*resource
, const GUID
*guid
) DECLSPEC_HIDDEN
;
137 HRESULT
d3d9_resource_get_private_data(struct d3d9_resource
*resource
, const GUID
*guid
,
138 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
139 void d3d9_resource_init(struct d3d9_resource
*resource
) DECLSPEC_HIDDEN
;
140 HRESULT
d3d9_resource_set_private_data(struct d3d9_resource
*resource
, const GUID
*guid
,
141 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
145 IDirect3DVolume9 IDirect3DVolume9_iface
;
146 struct d3d9_resource resource
;
147 struct wined3d_texture
*wined3d_texture
;
148 unsigned int sub_resource_idx
;
149 struct d3d9_texture
*texture
;
152 void volume_init(struct d3d9_volume
*volume
, struct wined3d_texture
*wined3d_texture
,
153 unsigned int sub_resource_idx
, const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
155 struct d3d9_swapchain
157 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface
;
159 struct wined3d_swapchain
*wined3d_swapchain
;
160 struct wined3d_swapchain_state_parent state_parent
;
161 IDirect3DDevice9Ex
*parent_device
;
162 unsigned int swap_interval
;
165 HRESULT
d3d9_swapchain_create(struct d3d9_device
*device
, struct wined3d_swapchain_desc
*desc
,
166 unsigned int swap_interval
, struct d3d9_swapchain
**swapchain
) DECLSPEC_HIDDEN
;
170 IDirect3DSurface9 IDirect3DSurface9_iface
;
171 struct d3d9_resource resource
;
172 struct wined3d_texture
*wined3d_texture
;
173 unsigned int sub_resource_idx
;
174 struct list rtv_entry
;
175 struct wined3d_rendertarget_view
*wined3d_rtv
;
176 IDirect3DDevice9Ex
*parent_device
;
178 struct d3d9_texture
*texture
;
179 struct wined3d_swapchain
*swapchain
;
182 struct wined3d_rendertarget_view
*d3d9_surface_acquire_rendertarget_view(struct d3d9_surface
*surface
) DECLSPEC_HIDDEN
;
183 struct d3d9_surface
*d3d9_surface_create(struct wined3d_texture
*wined3d_texture
,
184 unsigned int sub_resource_idx
, IUnknown
*container
) DECLSPEC_HIDDEN
;
185 struct d3d9_device
*d3d9_surface_get_device(const struct d3d9_surface
*surface
) DECLSPEC_HIDDEN
;
186 void d3d9_surface_release_rendertarget_view(struct d3d9_surface
*surface
,
187 struct wined3d_rendertarget_view
*rtv
) DECLSPEC_HIDDEN
;
188 struct d3d9_surface
*unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9
*iface
) DECLSPEC_HIDDEN
;
190 struct d3d9_vertexbuffer
192 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface
;
193 struct d3d9_resource resource
;
194 struct wined3d_buffer
*wined3d_buffer
;
195 IDirect3DDevice9Ex
*parent_device
;
196 struct wined3d_buffer
*draw_buffer
;
200 HRESULT
vertexbuffer_init(struct d3d9_vertexbuffer
*buffer
, struct d3d9_device
*device
,
201 UINT size
, UINT usage
, DWORD fvf
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
202 struct d3d9_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9
*iface
) DECLSPEC_HIDDEN
;
204 struct d3d9_indexbuffer
206 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface
;
207 struct d3d9_resource resource
;
208 struct wined3d_buffer
*wined3d_buffer
;
209 IDirect3DDevice9Ex
*parent_device
;
210 enum wined3d_format_id format
;
215 HRESULT
indexbuffer_init(struct d3d9_indexbuffer
*buffer
, struct d3d9_device
*device
,
216 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
217 struct d3d9_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9
*iface
) DECLSPEC_HIDDEN
;
221 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface
;
222 struct d3d9_resource resource
;
223 struct wined3d_texture
*wined3d_texture
, *draw_texture
;
224 struct d3d9_device
*parent_device
;
225 struct list rtv_list
;
228 struct wined3d_shader_resource_view
*wined3d_srv
;
229 D3DTEXTUREFILTERTYPE autogen_filter_type
;
232 HRESULT
d3d9_texture_2d_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
, unsigned int width
,
233 unsigned int height
, unsigned int level_count
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
);
234 HRESULT
d3d9_texture_3d_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
, unsigned int width
,
235 unsigned int height
, unsigned int depth
, unsigned int level_count
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
);
236 HRESULT
d3d9_texture_cube_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
237 unsigned int edge_length
, unsigned int level_count
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
);
239 static inline struct wined3d_texture
*d3d9_texture_get_draw_texture(struct d3d9_texture
*texture
)
241 return texture
->draw_texture
? texture
->draw_texture
: texture
->wined3d_texture
;
244 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
) DECLSPEC_HIDDEN
;
245 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture
*texture
) DECLSPEC_HIDDEN
;
246 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture
*texture
) DECLSPEC_HIDDEN
;
248 struct d3d9_stateblock
250 IDirect3DStateBlock9 IDirect3DStateBlock9_iface
;
252 struct wined3d_stateblock
*wined3d_stateblock
;
253 IDirect3DDevice9Ex
*parent_device
;
256 HRESULT
stateblock_init(struct d3d9_stateblock
*stateblock
, struct d3d9_device
*device
,
257 D3DSTATEBLOCKTYPE type
, struct wined3d_stateblock
*wined3d_stateblock
) DECLSPEC_HIDDEN
;
259 struct d3d9_vertex_declaration
261 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface
;
263 D3DVERTEXELEMENT9
*elements
;
266 struct wined3d_vertex_declaration
*wined3d_declaration
;
268 IDirect3DDevice9Ex
*parent_device
;
271 HRESULT
d3d9_vertex_declaration_create(struct d3d9_device
*device
,
272 const D3DVERTEXELEMENT9
*elements
, struct d3d9_vertex_declaration
**declaration
) DECLSPEC_HIDDEN
;
273 struct d3d9_vertex_declaration
*unsafe_impl_from_IDirect3DVertexDeclaration9(
274 IDirect3DVertexDeclaration9
*iface
) DECLSPEC_HIDDEN
;
276 struct d3d9_vertexshader
278 IDirect3DVertexShader9 IDirect3DVertexShader9_iface
;
280 struct wined3d_shader
*wined3d_shader
;
281 IDirect3DDevice9Ex
*parent_device
;
284 HRESULT
vertexshader_init(struct d3d9_vertexshader
*shader
,
285 struct d3d9_device
*device
, const DWORD
*byte_code
) DECLSPEC_HIDDEN
;
286 struct d3d9_vertexshader
*unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
) DECLSPEC_HIDDEN
;
288 struct d3d9_pixelshader
290 IDirect3DPixelShader9 IDirect3DPixelShader9_iface
;
292 struct wined3d_shader
*wined3d_shader
;
293 IDirect3DDevice9Ex
*parent_device
;
296 HRESULT
pixelshader_init(struct d3d9_pixelshader
*shader
,
297 struct d3d9_device
*device
, const DWORD
*byte_code
) DECLSPEC_HIDDEN
;
298 struct d3d9_pixelshader
*unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
) DECLSPEC_HIDDEN
;
302 IDirect3DQuery9 IDirect3DQuery9_iface
;
304 struct wined3d_query
*wined3d_query
;
305 IDirect3DDevice9Ex
*parent_device
;
309 HRESULT
query_init(struct d3d9_query
*query
, struct d3d9_device
*device
, D3DQUERYTYPE type
) DECLSPEC_HIDDEN
;
311 static inline struct d3d9_device
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
313 return CONTAINING_RECORD(iface
, struct d3d9_device
, IDirect3DDevice9Ex_iface
);
316 static inline DWORD
d3dusage_from_wined3dusage(unsigned int wined3d_usage
, unsigned int bind_flags
)
318 DWORD usage
= wined3d_usage
& WINED3DUSAGE_MASK
;
319 if (bind_flags
& WINED3D_BIND_RENDER_TARGET
)
320 usage
|= D3DUSAGE_RENDERTARGET
;
321 if (bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
322 usage
|= D3DUSAGE_DEPTHSTENCIL
;
326 static inline D3DPOOL
d3dpool_from_wined3daccess(unsigned int access
, unsigned int usage
)
328 if (usage
& WINED3DUSAGE_MANAGED
)
329 return D3DPOOL_MANAGED
;
331 switch (access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
))
334 case WINED3D_RESOURCE_ACCESS_GPU
:
335 return D3DPOOL_DEFAULT
;
336 case WINED3D_RESOURCE_ACCESS_CPU
:
337 if (usage
& WINED3DUSAGE_SCRATCH
)
338 return D3DPOOL_SCRATCH
;
339 return D3DPOOL_SYSTEMMEM
;
340 case WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
:
341 return D3DPOOL_MANAGED
;
345 static inline D3DMULTISAMPLE_TYPE
d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type
)
347 return (D3DMULTISAMPLE_TYPE
)type
;
350 static inline D3DSCANLINEORDERING
d3dscanlineordering_from_wined3d(enum wined3d_scanline_ordering ordering
)
352 return (D3DSCANLINEORDERING
)ordering
;
355 static inline unsigned int map_access_from_usage(unsigned int usage
)
357 if (usage
& D3DUSAGE_WRITEONLY
)
358 return WINED3D_RESOURCE_ACCESS_MAP_W
;
359 return WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
362 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool
, unsigned int usage
)
368 case D3DPOOL_DEFAULT
:
369 access
= WINED3D_RESOURCE_ACCESS_GPU
;
371 case D3DPOOL_MANAGED
:
372 access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
;
374 case D3DPOOL_SYSTEMMEM
:
375 case D3DPOOL_SCRATCH
:
376 access
= WINED3D_RESOURCE_ACCESS_CPU
;
381 if (pool
!= D3DPOOL_DEFAULT
|| usage
& D3DUSAGE_DYNAMIC
)
382 access
|= map_access_from_usage(usage
);
386 static inline unsigned int wined3d_usage_from_d3d(D3DPOOL pool
, DWORD usage
)
388 usage
&= WINED3DUSAGE_MASK
;
389 if (pool
== D3DPOOL_SCRATCH
)
390 usage
|= WINED3DUSAGE_SCRATCH
;
391 else if (pool
== D3DPOOL_MANAGED
)
392 usage
|= WINED3DUSAGE_MANAGED
;
396 static inline unsigned int wined3d_bind_flags_from_d3d9_usage(DWORD usage
)
398 unsigned int bind_flags
= 0;
400 if (usage
& D3DUSAGE_RENDERTARGET
)
401 bind_flags
|= WINED3D_BIND_RENDER_TARGET
;
402 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
403 bind_flags
|= WINED3D_BIND_DEPTH_STENCIL
;
408 static inline enum wined3d_multisample_type
wined3d_multisample_type_from_d3d(D3DMULTISAMPLE_TYPE type
)
410 return (enum wined3d_multisample_type
)type
;
413 static inline enum wined3d_device_type
wined3d_device_type_from_d3d(D3DDEVTYPE type
)
415 return (enum wined3d_device_type
)type
;
418 static inline enum wined3d_scanline_ordering
wined3d_scanline_ordering_from_d3d(D3DSCANLINEORDERING ordering
)
420 return (enum wined3d_scanline_ordering
)ordering
;
423 #endif /* __WINE_D3D9_PRIVATE_H */