2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #define DXGI_INIT_GUID
24 #include "dxgi_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(dxgi
);
28 static CRITICAL_SECTION_DEBUG dxgi_cs_debug
=
31 {&dxgi_cs_debug
.ProcessLocksList
,
32 &dxgi_cs_debug
.ProcessLocksList
},
33 0, 0, {(DWORD_PTR
)(__FILE__
": dxgi_cs")}
35 CRITICAL_SECTION dxgi_cs
= {&dxgi_cs_debug
, -1, 0, 0, 0, 0};
40 struct dxgi_device_layer
*device_layers
;
44 static struct dxgi_main dxgi_main
;
46 static void dxgi_main_cleanup(void)
48 EnterCriticalSection(&dxgi_cs
);
50 HeapFree(GetProcessHeap(), 0, dxgi_main
.device_layers
);
51 dxgi_main
.device_layers
= NULL
;
52 dxgi_main
.layer_count
= 0;
54 FreeLibrary(dxgi_main
.d3d10core
);
55 dxgi_main
.d3d10core
= NULL
;
57 LeaveCriticalSection(&dxgi_cs
);
60 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
62 TRACE("fdwReason %u\n", fdwReason
);
66 case DLL_PROCESS_ATTACH
:
67 DisableThreadLibraryCalls(hInstDLL
);
71 case DLL_PROCESS_DETACH
:
72 if (!--dxgi_main
.refcount
) dxgi_main_cleanup();
79 HRESULT WINAPI
CreateDXGIFactory(REFIID riid
, void **factory
)
81 struct dxgi_factory
*object
;
84 TRACE("riid %s, factory %p\n", debugstr_guid(riid
), factory
);
86 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
89 ERR("Failed to allocate DXGI factory object memory\n");
94 hr
= dxgi_factory_init(object
);
97 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
98 HeapFree(GetProcessHeap(), 0, object
);
103 TRACE("Created IDXGIFactory %p\n", object
);
105 hr
= IDXGIFactory_QueryInterface((IDXGIFactory
*)object
, riid
, factory
);
106 IDXGIFactory_Release((IDXGIFactory
*)object
);
111 static BOOL
get_layer(enum dxgi_device_layer_id id
, struct dxgi_device_layer
*layer
)
115 EnterCriticalSection(&dxgi_cs
);
117 for (i
= 0; i
< dxgi_main
.layer_count
; ++i
)
119 if (dxgi_main
.device_layers
[i
].id
== id
)
121 *layer
= dxgi_main
.device_layers
[i
];
122 LeaveCriticalSection(&dxgi_cs
);
127 LeaveCriticalSection(&dxgi_cs
);
131 static HRESULT
register_d3d10core_layers(HMODULE d3d10core
)
133 EnterCriticalSection(&dxgi_cs
);
135 if (!dxgi_main
.d3d10core
)
138 HRESULT (WINAPI
*d3d10core_register_layers
)(void);
142 ret
= GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS
, (LPCSTR
)d3d10core
, &mod
);
145 LeaveCriticalSection(&dxgi_cs
);
149 d3d10core_register_layers
= (HRESULT (WINAPI
*)(void))GetProcAddress(mod
, "D3D10CoreRegisterLayers");
150 hr
= d3d10core_register_layers();
153 ERR("Failed to register d3d10core layers, returning %#x\n", hr
);
154 LeaveCriticalSection(&dxgi_cs
);
158 dxgi_main
.d3d10core
= mod
;
161 LeaveCriticalSection(&dxgi_cs
);
166 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
167 UINT flags
, void *unknown0
, void **device
)
169 struct layer_get_size_args get_size_args
;
170 struct dxgi_device
*dxgi_device
;
171 struct dxgi_device_layer d3d10_layer
;
176 TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, unknown0 %p, device %p.\n",
177 d3d10core
, factory
, adapter
, flags
, unknown0
, device
);
179 hr
= register_d3d10core_layers(d3d10core
);
182 ERR("Failed to register d3d10core layers, returning %#x\n", hr
);
186 if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE
, &d3d10_layer
))
188 ERR("Failed to get D3D10 device layer\n");
193 hr
= d3d10_layer
.init(d3d10_layer
.id
, &count
, NULL
);
196 WARN("Failed to initialize D3D10 device layer\n");
200 get_size_args
.unknown0
= 0;
201 get_size_args
.unknown1
= 0;
202 get_size_args
.unknown2
= NULL
;
203 get_size_args
.unknown3
= NULL
;
204 get_size_args
.adapter
= adapter
;
205 get_size_args
.interface_major
= 10;
206 get_size_args
.interface_minor
= 1;
207 get_size_args
.version_build
= 4;
208 get_size_args
.version_revision
= 6000;
210 device_size
= d3d10_layer
.get_size(d3d10_layer
.id
, &get_size_args
, 0);
211 device_size
+= sizeof(*dxgi_device
);
213 dxgi_device
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, device_size
);
216 ERR("Failed to allocate device memory\n");
217 return E_OUTOFMEMORY
;
220 hr
= dxgi_device_init(dxgi_device
, &d3d10_layer
, factory
, adapter
);
223 WARN("Failed to initialize device, hr %#x.\n", hr
);
224 HeapFree(GetProcessHeap(), 0, dxgi_device
);
229 TRACE("Created device %p.\n", dxgi_device
);
230 *device
= dxgi_device
;
235 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
)
238 struct dxgi_device_layer
*new_layers
;
240 TRACE("layers %p, layer_count %u\n", layers
, layer_count
);
242 EnterCriticalSection(&dxgi_cs
);
244 if (!dxgi_main
.layer_count
)
245 new_layers
= HeapAlloc(GetProcessHeap(), 0, layer_count
* sizeof(*new_layers
));
247 new_layers
= HeapReAlloc(GetProcessHeap(), 0, dxgi_main
.device_layers
,
248 (dxgi_main
.layer_count
+ layer_count
) * sizeof(*new_layers
));
252 LeaveCriticalSection(&dxgi_cs
);
253 ERR("Failed to allocate layer memory\n");
254 return E_OUTOFMEMORY
;
257 for (i
= 0; i
< layer_count
; ++i
)
259 const struct dxgi_device_layer
*layer
= &layers
[i
];
261 TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n",
262 i
, layer
->id
, layer
->init
, layer
->get_size
, layer
->create
);
264 new_layers
[dxgi_main
.layer_count
+ i
] = *layer
;
267 dxgi_main
.device_layers
= new_layers
;
268 dxgi_main
.layer_count
+= layer_count
;
270 LeaveCriticalSection(&dxgi_cs
);