wined3d: Validate the SM4 token count (AFL).
[wine.git] / include / wine / wined3d.h
blob834cf11ac116a388207c9c002b270f2b40290dbb
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
43 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
44 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
45 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
46 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
47 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
48 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
49 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
50 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
51 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
53 enum wined3d_light_type
55 WINED3D_LIGHT_POINT = 1,
56 WINED3D_LIGHT_SPOT = 2,
57 WINED3D_LIGHT_DIRECTIONAL = 3,
58 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
59 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
62 enum wined3d_primitive_type
64 WINED3D_PT_UNDEFINED = 0,
65 WINED3D_PT_POINTLIST = 1,
66 WINED3D_PT_LINELIST = 2,
67 WINED3D_PT_LINESTRIP = 3,
68 WINED3D_PT_TRIANGLELIST = 4,
69 WINED3D_PT_TRIANGLESTRIP = 5,
70 WINED3D_PT_TRIANGLEFAN = 6,
71 WINED3D_PT_LINELIST_ADJ = 10,
72 WINED3D_PT_LINESTRIP_ADJ = 11,
73 WINED3D_PT_TRIANGLELIST_ADJ = 12,
74 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
77 enum wined3d_device_type
79 WINED3D_DEVICE_TYPE_HAL = 1,
80 WINED3D_DEVICE_TYPE_REF = 2,
81 WINED3D_DEVICE_TYPE_SW = 3,
82 WINED3D_DEVICE_TYPE_NULLREF = 4,
85 enum wined3d_degree_type
87 WINED3D_DEGREE_LINEAR = 1,
88 WINED3D_DEGREE_QUADRATIC = 2,
89 WINED3D_DEGREE_CUBIC = 3,
90 WINED3D_DEGREE_QUINTIC = 5,
93 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
94 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
95 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
97 enum wined3d_format_id
99 WINED3DFMT_UNKNOWN,
100 WINED3DFMT_B8G8R8_UNORM,
101 WINED3DFMT_B5G5R5X1_UNORM,
102 WINED3DFMT_B4G4R4A4_UNORM,
103 WINED3DFMT_B2G3R3_UNORM,
104 WINED3DFMT_B2G3R3A8_UNORM,
105 WINED3DFMT_B4G4R4X4_UNORM,
106 WINED3DFMT_R8G8B8X8_UNORM,
107 WINED3DFMT_B10G10R10A2_UNORM,
108 WINED3DFMT_P8_UINT_A8_UNORM,
109 WINED3DFMT_P8_UINT,
110 WINED3DFMT_L8_UNORM,
111 WINED3DFMT_L8A8_UNORM,
112 WINED3DFMT_L4A4_UNORM,
113 WINED3DFMT_R5G5_SNORM_L6_UNORM,
114 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
115 WINED3DFMT_R10G11B11_SNORM,
116 WINED3DFMT_R10G10B10X2_UINT,
117 WINED3DFMT_R10G10B10X2_SNORM,
118 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
119 WINED3DFMT_D16_LOCKABLE,
120 WINED3DFMT_D32_UNORM,
121 WINED3DFMT_S1_UINT_D15_UNORM,
122 WINED3DFMT_X8D24_UNORM,
123 WINED3DFMT_S4X4_UINT_D24_UNORM,
124 WINED3DFMT_L16_UNORM,
125 WINED3DFMT_S8_UINT_D24_FLOAT,
126 WINED3DFMT_R8G8_SNORM_Cx,
127 WINED3DFMT_R32G32B32A32_TYPELESS,
128 WINED3DFMT_R32G32B32A32_FLOAT,
129 WINED3DFMT_R32G32B32A32_UINT,
130 WINED3DFMT_R32G32B32A32_SINT,
131 WINED3DFMT_R32G32B32_TYPELESS,
132 WINED3DFMT_R32G32B32_FLOAT,
133 WINED3DFMT_R32G32B32_UINT,
134 WINED3DFMT_R32G32B32_SINT,
135 WINED3DFMT_R16G16B16A16_TYPELESS,
136 WINED3DFMT_R16G16B16A16_FLOAT,
137 WINED3DFMT_R16G16B16A16_UNORM,
138 WINED3DFMT_R16G16B16A16_UINT,
139 WINED3DFMT_R16G16B16A16_SNORM,
140 WINED3DFMT_R16G16B16A16_SINT,
141 WINED3DFMT_R32G32_TYPELESS,
142 WINED3DFMT_R32G32_FLOAT,
143 WINED3DFMT_R32G32_UINT,
144 WINED3DFMT_R32G32_SINT,
145 WINED3DFMT_R32G8X24_TYPELESS,
146 WINED3DFMT_D32_FLOAT_S8X24_UINT,
147 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
148 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
149 WINED3DFMT_R10G10B10A2_TYPELESS,
150 WINED3DFMT_R10G10B10A2_UNORM,
151 WINED3DFMT_R10G10B10A2_UINT,
152 WINED3DFMT_R10G10B10A2_SNORM,
153 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
154 WINED3DFMT_R11G11B10_FLOAT,
155 WINED3DFMT_R8G8B8A8_TYPELESS,
156 WINED3DFMT_R8G8B8A8_UNORM,
157 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
158 WINED3DFMT_R8G8B8A8_UINT,
159 WINED3DFMT_R8G8B8A8_SNORM,
160 WINED3DFMT_R8G8B8A8_SINT,
161 WINED3DFMT_R16G16_TYPELESS,
162 WINED3DFMT_R16G16_FLOAT,
163 WINED3DFMT_R16G16_UNORM,
164 WINED3DFMT_R16G16_UINT,
165 WINED3DFMT_R16G16_SNORM,
166 WINED3DFMT_R16G16_SINT,
167 WINED3DFMT_R32_TYPELESS,
168 WINED3DFMT_D32_FLOAT,
169 WINED3DFMT_R32_FLOAT,
170 WINED3DFMT_R32_UINT,
171 WINED3DFMT_R32_SINT,
172 WINED3DFMT_R24G8_TYPELESS,
173 WINED3DFMT_D24_UNORM_S8_UINT,
174 WINED3DFMT_R24_UNORM_X8_TYPELESS,
175 WINED3DFMT_X24_TYPELESS_G8_UINT,
176 WINED3DFMT_R8G8_TYPELESS,
177 WINED3DFMT_R8G8_UNORM,
178 WINED3DFMT_R8G8_UINT,
179 WINED3DFMT_R8G8_SNORM,
180 WINED3DFMT_R8G8_SINT,
181 WINED3DFMT_R16_TYPELESS,
182 WINED3DFMT_R16_FLOAT,
183 WINED3DFMT_D16_UNORM,
184 WINED3DFMT_R16_UNORM,
185 WINED3DFMT_R16_UINT,
186 WINED3DFMT_R16_SNORM,
187 WINED3DFMT_R16_SINT,
188 WINED3DFMT_R8_TYPELESS,
189 WINED3DFMT_R8_UNORM,
190 WINED3DFMT_R8_UINT,
191 WINED3DFMT_R8_SNORM,
192 WINED3DFMT_R8_SINT,
193 WINED3DFMT_A8_UNORM,
194 WINED3DFMT_R1_UNORM,
195 WINED3DFMT_R9G9B9E5_SHAREDEXP,
196 WINED3DFMT_R8G8_B8G8_UNORM,
197 WINED3DFMT_G8R8_G8B8_UNORM,
198 WINED3DFMT_BC1_TYPELESS,
199 WINED3DFMT_BC1_UNORM,
200 WINED3DFMT_BC1_UNORM_SRGB,
201 WINED3DFMT_BC2_TYPELESS,
202 WINED3DFMT_BC2_UNORM,
203 WINED3DFMT_BC2_UNORM_SRGB,
204 WINED3DFMT_BC3_TYPELESS,
205 WINED3DFMT_BC3_UNORM,
206 WINED3DFMT_BC3_UNORM_SRGB,
207 WINED3DFMT_BC4_TYPELESS,
208 WINED3DFMT_BC4_UNORM,
209 WINED3DFMT_BC4_SNORM,
210 WINED3DFMT_BC5_TYPELESS,
211 WINED3DFMT_BC5_UNORM,
212 WINED3DFMT_BC5_SNORM,
213 WINED3DFMT_B5G6R5_UNORM,
214 WINED3DFMT_B5G5R5A1_UNORM,
215 WINED3DFMT_B8G8R8A8_UNORM,
216 WINED3DFMT_B8G8R8X8_UNORM,
217 WINED3DFMT_B8G8R8A8_TYPELESS,
218 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
219 WINED3DFMT_B8G8R8X8_TYPELESS,
220 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
221 WINED3DFMT_BC6H_TYPELESS,
222 WINED3DFMT_BC6H_UF16,
223 WINED3DFMT_BC6H_SF16,
224 WINED3DFMT_BC7_TYPELESS,
225 WINED3DFMT_BC7_UNORM,
226 WINED3DFMT_BC7_UNORM_SRGB,
227 /* FOURCC formats. */
228 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
229 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
230 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
231 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
232 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
233 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
234 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
235 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
236 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
237 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
238 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
239 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
240 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
241 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
242 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
243 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
244 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
245 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
246 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
247 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
248 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
249 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
250 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
252 WINED3DFMT_FORCE_DWORD = 0xffffffff
255 enum wined3d_render_state
257 WINED3D_RS_ANTIALIAS = 2, /* d3d7 */
258 WINED3D_RS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
259 WINED3D_RS_WRAPU = 5, /* d3d7 */
260 WINED3D_RS_WRAPV = 6, /* d3d7 */
261 WINED3D_RS_ZENABLE = 7,
262 WINED3D_RS_FILLMODE = 8,
263 WINED3D_RS_SHADEMODE = 9,
264 WINED3D_RS_LINEPATTERN = 10, /* d3d7, d3d8 */
265 WINED3D_RS_MONOENABLE = 11, /* d3d7 */
266 WINED3D_RS_ROP2 = 12, /* d3d7 */
267 WINED3D_RS_PLANEMASK = 13, /* d3d7 */
268 WINED3D_RS_ZWRITEENABLE = 14,
269 WINED3D_RS_ALPHATESTENABLE = 15,
270 WINED3D_RS_LASTPIXEL = 16,
271 WINED3D_RS_SRCBLEND = 19,
272 WINED3D_RS_DESTBLEND = 20,
273 WINED3D_RS_CULLMODE = 22,
274 WINED3D_RS_ZFUNC = 23,
275 WINED3D_RS_ALPHAREF = 24,
276 WINED3D_RS_ALPHAFUNC = 25,
277 WINED3D_RS_DITHERENABLE = 26,
278 WINED3D_RS_ALPHABLENDENABLE = 27,
279 WINED3D_RS_FOGENABLE = 28,
280 WINED3D_RS_SPECULARENABLE = 29,
281 WINED3D_RS_ZVISIBLE = 30, /* d3d7, d3d8 */
282 WINED3D_RS_SUBPIXEL = 31, /* d3d7 */
283 WINED3D_RS_SUBPIXELX = 32, /* d3d7 */
284 WINED3D_RS_STIPPLEDALPHA = 33, /* d3d7 */
285 WINED3D_RS_FOGCOLOR = 34,
286 WINED3D_RS_FOGTABLEMODE = 35,
287 WINED3D_RS_FOGSTART = 36,
288 WINED3D_RS_FOGEND = 37,
289 WINED3D_RS_FOGDENSITY = 38,
290 WINED3D_RS_STIPPLEENABLE = 39, /* d3d7 */
291 WINED3D_RS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
292 WINED3D_RS_COLORKEYENABLE = 41, /* d3d7 */
293 WINED3D_RS_MIPMAPLODBIAS = 46, /* d3d7 */
294 WINED3D_RS_RANGEFOGENABLE = 48,
295 WINED3D_RS_ANISOTROPY = 49, /* d3d7 */
296 WINED3D_RS_FLUSHBATCH = 50, /* d3d7 */
297 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
298 WINED3D_RS_STENCILENABLE = 52,
299 WINED3D_RS_STENCILFAIL = 53,
300 WINED3D_RS_STENCILZFAIL = 54,
301 WINED3D_RS_STENCILPASS = 55,
302 WINED3D_RS_STENCILFUNC = 56,
303 WINED3D_RS_STENCILREF = 57,
304 WINED3D_RS_STENCILMASK = 58,
305 WINED3D_RS_STENCILWRITEMASK = 59,
306 WINED3D_RS_TEXTUREFACTOR = 60,
307 WINED3D_RS_WRAP0 = 128,
308 WINED3D_RS_WRAP1 = 129,
309 WINED3D_RS_WRAP2 = 130,
310 WINED3D_RS_WRAP3 = 131,
311 WINED3D_RS_WRAP4 = 132,
312 WINED3D_RS_WRAP5 = 133,
313 WINED3D_RS_WRAP6 = 134,
314 WINED3D_RS_WRAP7 = 135,
315 WINED3D_RS_CLIPPING = 136,
316 WINED3D_RS_LIGHTING = 137,
317 WINED3D_RS_EXTENTS = 138, /* d3d7 */
318 WINED3D_RS_AMBIENT = 139,
319 WINED3D_RS_FOGVERTEXMODE = 140,
320 WINED3D_RS_COLORVERTEX = 141,
321 WINED3D_RS_LOCALVIEWER = 142,
322 WINED3D_RS_NORMALIZENORMALS = 143,
323 WINED3D_RS_COLORKEYBLENDENABLE = 144, /* d3d7 */
324 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
325 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
326 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
327 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
328 WINED3D_RS_VERTEXBLEND = 151,
329 WINED3D_RS_CLIPPLANEENABLE = 152,
330 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
331 WINED3D_RS_POINTSIZE = 154,
332 WINED3D_RS_POINTSIZE_MIN = 155,
333 WINED3D_RS_POINTSPRITEENABLE = 156,
334 WINED3D_RS_POINTSCALEENABLE = 157,
335 WINED3D_RS_POINTSCALE_A = 158,
336 WINED3D_RS_POINTSCALE_B = 159,
337 WINED3D_RS_POINTSCALE_C = 160,
338 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
339 WINED3D_RS_MULTISAMPLEMASK = 162,
340 WINED3D_RS_PATCHEDGESTYLE = 163,
341 WINED3D_RS_PATCHSEGMENTS = 164, /* d3d8 */
342 WINED3D_RS_DEBUGMONITORTOKEN = 165,
343 WINED3D_RS_POINTSIZE_MAX = 166,
344 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
345 WINED3D_RS_COLORWRITEENABLE = 168,
346 WINED3D_RS_TWEENFACTOR = 170,
347 WINED3D_RS_BLENDOP = 171,
348 WINED3D_RS_POSITIONDEGREE = 172,
349 WINED3D_RS_NORMALDEGREE = 173,
350 WINED3D_RS_SCISSORTESTENABLE = 174,
351 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
352 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
353 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
354 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
355 WINED3D_RS_ADAPTIVETESS_X = 180,
356 WINED3D_RS_ADAPTIVETESS_Y = 181,
357 WINED3D_RS_ADAPTIVETESS_Z = 182,
358 WINED3D_RS_ADAPTIVETESS_W = 183,
359 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
360 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
361 WINED3D_RS_BACK_STENCILFAIL = 186,
362 WINED3D_RS_BACK_STENCILZFAIL = 187,
363 WINED3D_RS_BACK_STENCILPASS = 188,
364 WINED3D_RS_BACK_STENCILFUNC = 189,
365 WINED3D_RS_COLORWRITEENABLE1 = 190,
366 WINED3D_RS_COLORWRITEENABLE2 = 191,
367 WINED3D_RS_COLORWRITEENABLE3 = 192,
368 WINED3D_RS_BLENDFACTOR = 193,
369 WINED3D_RS_SRGBWRITEENABLE = 194,
370 WINED3D_RS_DEPTHBIAS = 195,
371 WINED3D_RS_WRAP8 = 198,
372 WINED3D_RS_WRAP9 = 199,
373 WINED3D_RS_WRAP10 = 200,
374 WINED3D_RS_WRAP11 = 201,
375 WINED3D_RS_WRAP12 = 202,
376 WINED3D_RS_WRAP13 = 203,
377 WINED3D_RS_WRAP14 = 204,
378 WINED3D_RS_WRAP15 = 205,
379 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
380 WINED3D_RS_SRCBLENDALPHA = 207,
381 WINED3D_RS_DESTBLENDALPHA = 208,
382 WINED3D_RS_BLENDOPALPHA = 209,
384 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
386 enum wined3d_blend
388 WINED3D_BLEND_ZERO = 1,
389 WINED3D_BLEND_ONE = 2,
390 WINED3D_BLEND_SRCCOLOR = 3,
391 WINED3D_BLEND_INVSRCCOLOR = 4,
392 WINED3D_BLEND_SRCALPHA = 5,
393 WINED3D_BLEND_INVSRCALPHA = 6,
394 WINED3D_BLEND_DESTALPHA = 7,
395 WINED3D_BLEND_INVDESTALPHA = 8,
396 WINED3D_BLEND_DESTCOLOR = 9,
397 WINED3D_BLEND_INVDESTCOLOR = 10,
398 WINED3D_BLEND_SRCALPHASAT = 11,
399 WINED3D_BLEND_BOTHSRCALPHA = 12,
400 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
401 WINED3D_BLEND_BLENDFACTOR = 14,
402 WINED3D_BLEND_INVBLENDFACTOR = 15,
403 WINED3D_BLEND_SRC1COLOR = 16,
404 WINED3D_BLEND_INVSRC1COLOR = 17,
405 WINED3D_BLEND_SRC1ALPHA = 18,
406 WINED3D_BLEND_INVSRC1ALPHA = 19,
409 enum wined3d_blend_op
411 WINED3D_BLEND_OP_ADD = 1,
412 WINED3D_BLEND_OP_SUBTRACT = 2,
413 WINED3D_BLEND_OP_REVSUBTRACT = 3,
414 WINED3D_BLEND_OP_MIN = 4,
415 WINED3D_BLEND_OP_MAX = 5,
418 enum wined3d_vertex_blend_flags
420 WINED3D_VBF_DISABLE = 0,
421 WINED3D_VBF_1WEIGHTS = 1,
422 WINED3D_VBF_2WEIGHTS = 2,
423 WINED3D_VBF_3WEIGHTS = 3,
424 WINED3D_VBF_TWEENING = 255,
425 WINED3D_VBF_0WEIGHTS = 256,
428 enum wined3d_cmp_func
430 WINED3D_CMP_NEVER = 1,
431 WINED3D_CMP_LESS = 2,
432 WINED3D_CMP_EQUAL = 3,
433 WINED3D_CMP_LESSEQUAL = 4,
434 WINED3D_CMP_GREATER = 5,
435 WINED3D_CMP_NOTEQUAL = 6,
436 WINED3D_CMP_GREATEREQUAL = 7,
437 WINED3D_CMP_ALWAYS = 8,
440 enum wined3d_depth_buffer_type
442 WINED3D_ZB_FALSE = 0,
443 WINED3D_ZB_TRUE = 1,
444 WINED3D_ZB_USEW = 2,
447 enum wined3d_fog_mode
449 WINED3D_FOG_NONE = 0,
450 WINED3D_FOG_EXP = 1,
451 WINED3D_FOG_EXP2 = 2,
452 WINED3D_FOG_LINEAR = 3,
455 enum wined3d_shade_mode
457 WINED3D_SHADE_FLAT = 1,
458 WINED3D_SHADE_GOURAUD = 2,
459 WINED3D_SHADE_PHONG = 3,
462 enum wined3d_fill_mode
464 WINED3D_FILL_POINT = 1,
465 WINED3D_FILL_WIREFRAME = 2,
466 WINED3D_FILL_SOLID = 3,
469 enum wined3d_cull
471 WINED3D_CULL_NONE = 1,
472 WINED3D_CULL_FRONT = 2,
473 WINED3D_CULL_BACK = 3,
476 enum wined3d_stencil_op
478 WINED3D_STENCIL_OP_KEEP = 1,
479 WINED3D_STENCIL_OP_ZERO = 2,
480 WINED3D_STENCIL_OP_REPLACE = 3,
481 WINED3D_STENCIL_OP_INCR_SAT = 4,
482 WINED3D_STENCIL_OP_DECR_SAT = 5,
483 WINED3D_STENCIL_OP_INVERT = 6,
484 WINED3D_STENCIL_OP_INCR = 7,
485 WINED3D_STENCIL_OP_DECR = 8,
488 enum wined3d_material_color_source
490 WINED3D_MCS_MATERIAL = 0,
491 WINED3D_MCS_COLOR1 = 1,
492 WINED3D_MCS_COLOR2 = 2,
495 enum wined3d_patch_edge_style
497 WINED3D_PATCH_EDGE_DISCRETE = 0,
498 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
501 enum wined3d_swap_effect
503 WINED3D_SWAP_EFFECT_DISCARD = 1,
504 WINED3D_SWAP_EFFECT_FLIP = 2,
505 WINED3D_SWAP_EFFECT_COPY = 3,
506 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
509 enum wined3d_sampler_state
511 WINED3D_SAMP_ADDRESS_U = 1,
512 WINED3D_SAMP_ADDRESS_V = 2,
513 WINED3D_SAMP_ADDRESS_W = 3,
514 WINED3D_SAMP_BORDER_COLOR = 4,
515 WINED3D_SAMP_MAG_FILTER = 5,
516 WINED3D_SAMP_MIN_FILTER = 6,
517 WINED3D_SAMP_MIP_FILTER = 7,
518 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
519 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
520 WINED3D_SAMP_MAX_ANISOTROPY = 10,
521 WINED3D_SAMP_SRGB_TEXTURE = 11,
522 WINED3D_SAMP_ELEMENT_INDEX = 12,
523 WINED3D_SAMP_DMAP_OFFSET = 13,
525 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
527 enum wined3d_multisample_type
529 WINED3D_MULTISAMPLE_NONE = 0,
530 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
531 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
532 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
533 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
534 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
535 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
536 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
537 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
538 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
539 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
540 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
541 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
542 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
543 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
544 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
545 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
548 enum wined3d_texture_stage_state
550 WINED3D_TSS_COLOR_OP = 0,
551 WINED3D_TSS_COLOR_ARG1 = 1,
552 WINED3D_TSS_COLOR_ARG2 = 2,
553 WINED3D_TSS_ALPHA_OP = 3,
554 WINED3D_TSS_ALPHA_ARG1 = 4,
555 WINED3D_TSS_ALPHA_ARG2 = 5,
556 WINED3D_TSS_BUMPENV_MAT00 = 6,
557 WINED3D_TSS_BUMPENV_MAT01 = 7,
558 WINED3D_TSS_BUMPENV_MAT10 = 8,
559 WINED3D_TSS_BUMPENV_MAT11 = 9,
560 WINED3D_TSS_TEXCOORD_INDEX = 10,
561 WINED3D_TSS_BUMPENV_LSCALE = 11,
562 WINED3D_TSS_BUMPENV_LOFFSET = 12,
563 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
564 WINED3D_TSS_COLOR_ARG0 = 14,
565 WINED3D_TSS_ALPHA_ARG0 = 15,
566 WINED3D_TSS_RESULT_ARG = 16,
567 WINED3D_TSS_CONSTANT = 17,
568 WINED3D_TSS_INVALID = ~0U,
570 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
572 enum wined3d_texture_transform_flags
574 WINED3D_TTFF_DISABLE = 0,
575 WINED3D_TTFF_COUNT1 = 1,
576 WINED3D_TTFF_COUNT2 = 2,
577 WINED3D_TTFF_COUNT3 = 3,
578 WINED3D_TTFF_COUNT4 = 4,
579 WINED3D_TTFF_PROJECTED = 256,
582 enum wined3d_texture_op
584 WINED3D_TOP_DISABLE = 1,
585 WINED3D_TOP_SELECT_ARG1 = 2,
586 WINED3D_TOP_SELECT_ARG2 = 3,
587 WINED3D_TOP_MODULATE = 4,
588 WINED3D_TOP_MODULATE_2X = 5,
589 WINED3D_TOP_MODULATE_4X = 6,
590 WINED3D_TOP_ADD = 7,
591 WINED3D_TOP_ADD_SIGNED = 8,
592 WINED3D_TOP_ADD_SIGNED_2X = 9,
593 WINED3D_TOP_SUBTRACT = 10,
594 WINED3D_TOP_ADD_SMOOTH = 11,
595 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
596 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
597 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
598 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
599 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
600 WINED3D_TOP_PREMODULATE = 17,
601 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
602 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
603 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
604 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
605 WINED3D_TOP_BUMPENVMAP = 22,
606 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
607 WINED3D_TOP_DOTPRODUCT3 = 24,
608 WINED3D_TOP_MULTIPLY_ADD = 25,
609 WINED3D_TOP_LERP = 26,
612 enum wined3d_texture_address
614 WINED3D_TADDRESS_WRAP = 1,
615 WINED3D_TADDRESS_MIRROR = 2,
616 WINED3D_TADDRESS_CLAMP = 3,
617 WINED3D_TADDRESS_BORDER = 4,
618 WINED3D_TADDRESS_MIRROR_ONCE = 5,
621 enum wined3d_transform_state
623 WINED3D_TS_VIEW = 2,
624 WINED3D_TS_PROJECTION = 3,
625 WINED3D_TS_TEXTURE0 = 16,
626 WINED3D_TS_TEXTURE1 = 17,
627 WINED3D_TS_TEXTURE2 = 18,
628 WINED3D_TS_TEXTURE3 = 19,
629 WINED3D_TS_TEXTURE4 = 20,
630 WINED3D_TS_TEXTURE5 = 21,
631 WINED3D_TS_TEXTURE6 = 22,
632 WINED3D_TS_TEXTURE7 = 23,
633 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
634 WINED3D_TS_WORLD1 = 257,
635 WINED3D_TS_WORLD2 = 258,
636 WINED3D_TS_WORLD3 = 259,
639 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
641 enum wined3d_basis_type
643 WINED3D_BASIS_BEZIER = 0,
644 WINED3D_BASIS_BSPLINE = 1,
645 WINED3D_BASIS_INTERPOLATE = 2,
648 enum wined3d_cubemap_face
650 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
651 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
652 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
653 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
654 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
655 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
658 enum wined3d_texture_filter_type
660 WINED3D_TEXF_NONE = 0,
661 WINED3D_TEXF_POINT = 1,
662 WINED3D_TEXF_LINEAR = 2,
663 WINED3D_TEXF_ANISOTROPIC = 3,
664 WINED3D_TEXF_FLAT_CUBIC = 4,
665 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
666 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
667 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
670 enum wined3d_resource_type
672 WINED3D_RTYPE_BUFFER = 1,
673 WINED3D_RTYPE_TEXTURE_2D = 2,
674 WINED3D_RTYPE_TEXTURE_3D = 3,
677 enum wined3d_pool
679 WINED3D_POOL_DEFAULT = 0,
680 WINED3D_POOL_MANAGED = 1,
681 WINED3D_POOL_SYSTEM_MEM = 2,
682 WINED3D_POOL_SCRATCH = 3,
685 enum wined3d_query_type
687 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 1,
688 WINED3D_QUERY_TYPE_SO_STATISTICS = 2,
689 WINED3D_QUERY_TYPE_SO_OVERFLOW = 3,
690 WINED3D_QUERY_TYPE_VCACHE = 4,
691 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
692 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
693 WINED3D_QUERY_TYPE_EVENT = 8,
694 WINED3D_QUERY_TYPE_OCCLUSION = 9,
695 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
696 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
697 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
698 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
699 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
700 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
701 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
702 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
703 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18
706 struct wined3d_query_data_timestamp_disjoint
708 UINT64 frequency;
709 BOOL disjoint;
712 #define WINED3DISSUE_BEGIN (1u << 1)
713 #define WINED3DISSUE_END (1u << 0)
714 #define WINED3DGETDATA_FLUSH (1u << 0)
716 enum wined3d_stateblock_type
718 WINED3D_SBT_ALL = 1,
719 WINED3D_SBT_PIXEL_STATE = 2,
720 WINED3D_SBT_VERTEX_STATE = 3,
721 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
724 enum wined3d_decl_method
726 WINED3D_DECL_METHOD_DEFAULT = 0,
727 WINED3D_DECL_METHOD_PARTIAL_U = 1,
728 WINED3D_DECL_METHOD_PARTIAL_V = 2,
729 WINED3D_DECL_METHOD_CROSS_UV = 3,
730 WINED3D_DECL_METHOD_UV = 4,
731 WINED3D_DECL_METHOD_LOOKUP = 5,
732 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
735 enum wined3d_decl_usage
737 WINED3D_DECL_USAGE_POSITION = 0,
738 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
739 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
740 WINED3D_DECL_USAGE_NORMAL = 3,
741 WINED3D_DECL_USAGE_PSIZE = 4,
742 WINED3D_DECL_USAGE_TEXCOORD = 5,
743 WINED3D_DECL_USAGE_TANGENT = 6,
744 WINED3D_DECL_USAGE_BINORMAL = 7,
745 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
746 WINED3D_DECL_USAGE_POSITIONT = 9,
747 WINED3D_DECL_USAGE_COLOR = 10,
748 WINED3D_DECL_USAGE_FOG = 11,
749 WINED3D_DECL_USAGE_DEPTH = 12,
750 WINED3D_DECL_USAGE_SAMPLE = 13
753 enum wined3d_sysval_semantic
755 WINED3D_SV_POSITION = 1,
756 WINED3D_SV_CLIP_DISTANCE = 2,
757 WINED3D_SV_CULL_DISTANCE = 3,
758 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
759 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
760 WINED3D_SV_VERTEX_ID = 6,
761 WINED3D_SV_PRIMITIVE_ID = 7,
762 WINED3D_SV_INSTANCE_ID = 8,
763 WINED3D_SV_IS_FRONT_FACE = 9,
764 WINED3D_SV_SAMPLE_INDEX = 10,
765 WINED3D_SV_QUAD_U0_TESS_FACTOR = 11,
766 WINED3D_SV_QUAD_V0_TESS_FACTOR = 12,
767 WINED3D_SV_QUAD_U1_TESS_FACTOR = 13,
768 WINED3D_SV_QUAD_V1_TESS_FACTOR = 14,
769 WINED3D_SV_QUAD_U_INNER_TESS_FACTOR = 15,
770 WINED3D_SV_QUAD_V_INNER_TESS_FACTOR = 16,
771 WINED3D_SV_TRIANGLE_U_TESS_FACTOR = 17,
772 WINED3D_SV_TRIANGLE_V_TESS_FACTOR = 18,
773 WINED3D_SV_TRIANGLE_W_TESS_FACTOR = 19,
774 WINED3D_SV_TRIANGLE_INNER_TESS_FACTOR = 20,
775 WINED3D_SV_LINE_DETAIL_TESS_FACTOR = 21,
776 WINED3D_SV_LINE_DENSITY_TESS_FACTOR = 22,
779 enum wined3d_component_type
781 WINED3D_TYPE_UNKNOWN = 0,
782 WINED3D_TYPE_UINT = 1,
783 WINED3D_TYPE_INT = 2,
784 WINED3D_TYPE_FLOAT = 3,
787 enum wined3d_scanline_ordering
789 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
790 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
791 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
794 enum wined3d_display_rotation
796 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
797 WINED3D_DISPLAY_ROTATION_0 = 1,
798 WINED3D_DISPLAY_ROTATION_90 = 2,
799 WINED3D_DISPLAY_ROTATION_180 = 3,
800 WINED3D_DISPLAY_ROTATION_270 = 4,
803 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
804 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
805 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
806 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
808 #define WINED3DADAPTER_DEFAULT 0
809 #define WINED3DENUM_NO_WHQL_LEVEL 2
811 #define WINED3DTSS_TCI_PASSTHRU 0x00000
812 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
813 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
814 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
815 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
817 #define WINED3DTA_SELECTMASK 0x0000000f
818 #define WINED3DTA_DIFFUSE 0x00000000
819 #define WINED3DTA_CURRENT 0x00000001
820 #define WINED3DTA_TEXTURE 0x00000002
821 #define WINED3DTA_TFACTOR 0x00000003
822 #define WINED3DTA_SPECULAR 0x00000004
823 #define WINED3DTA_TEMP 0x00000005
824 #define WINED3DTA_CONSTANT 0x00000006
825 #define WINED3DTA_COMPLEMENT 0x00000010
826 #define WINED3DTA_ALPHAREPLICATE 0x00000020
828 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
829 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
830 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
831 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
832 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
833 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
834 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
835 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
836 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
837 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
839 #define WINED3DDP_MAXTEXCOORD 8
841 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
842 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
843 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
844 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
845 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
846 #define WINED3D_BIND_RENDER_TARGET 0x00000020
847 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
848 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
850 #define WINED3DUSAGE_RENDERTARGET 0x00000001
851 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
852 #define WINED3DUSAGE_WRITEONLY 0x00000008
853 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
854 #define WINED3DUSAGE_DONOTCLIP 0x00000020
855 #define WINED3DUSAGE_POINTS 0x00000040
856 #define WINED3DUSAGE_RTPATCHES 0x00000080
857 #define WINED3DUSAGE_NPATCHES 0x00000100
858 #define WINED3DUSAGE_DYNAMIC 0x00000200
859 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
860 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
861 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
862 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
863 #define WINED3DUSAGE_DMAP 0x00004000
864 #define WINED3DUSAGE_TEXTAPI 0x10000000
865 #define WINED3DUSAGE_MASK 0x10007fff
867 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
868 #define WINED3DUSAGE_TEXTURE 0x01000000
869 #define WINED3DUSAGE_OWNDC 0x02000000
870 #define WINED3DUSAGE_STATICDECL 0x04000000
871 #define WINED3DUSAGE_OVERLAY 0x08000000
873 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
874 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
875 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
876 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
877 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
878 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
879 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
880 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
882 #define WINED3D_MAP_READONLY 0x0010
883 #define WINED3D_MAP_NOSYSLOCK 0x0800
884 #define WINED3D_MAP_NOOVERWRITE 0x1000
885 #define WINED3D_MAP_DISCARD 0x2000
886 #define WINED3D_MAP_DONOTWAIT 0x4000
887 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
889 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
891 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
892 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
893 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
894 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
895 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
896 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
898 #define WINED3DMAXUSERCLIPPLANES 32
899 #define WINED3DCLIPPLANE0 (1u << 0)
900 #define WINED3DCLIPPLANE1 (1u << 1)
901 #define WINED3DCLIPPLANE2 (1u << 2)
902 #define WINED3DCLIPPLANE3 (1u << 3)
903 #define WINED3DCLIPPLANE4 (1u << 4)
904 #define WINED3DCLIPPLANE5 (1u << 5)
906 /* FVF (Flexible Vertex Format) codes */
907 #define WINED3DFVF_RESERVED0 0x0001
908 #define WINED3DFVF_POSITION_MASK 0x400e
909 #define WINED3DFVF_XYZ 0x0002
910 #define WINED3DFVF_XYZRHW 0x0004
911 #define WINED3DFVF_XYZB1 0x0006
912 #define WINED3DFVF_XYZB2 0x0008
913 #define WINED3DFVF_XYZB3 0x000a
914 #define WINED3DFVF_XYZB4 0x000c
915 #define WINED3DFVF_XYZB5 0x000e
916 #define WINED3DFVF_XYZW 0x4002
917 #define WINED3DFVF_NORMAL 0x0010
918 #define WINED3DFVF_PSIZE 0x0020
919 #define WINED3DFVF_DIFFUSE 0x0040
920 #define WINED3DFVF_SPECULAR 0x0080
921 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
922 #define WINED3DFVF_TEXCOUNT_SHIFT 8
923 #define WINED3DFVF_TEX0 0x0000
924 #define WINED3DFVF_TEX1 0x0100
925 #define WINED3DFVF_TEX2 0x0200
926 #define WINED3DFVF_TEX3 0x0300
927 #define WINED3DFVF_TEX4 0x0400
928 #define WINED3DFVF_TEX5 0x0500
929 #define WINED3DFVF_TEX6 0x0600
930 #define WINED3DFVF_TEX7 0x0700
931 #define WINED3DFVF_TEX8 0x0800
932 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
933 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
934 #define WINED3DFVF_RESERVED2 0x6000
936 #define WINED3DFVF_TEXTUREFORMAT1 3u
937 #define WINED3DFVF_TEXTUREFORMAT2 0u
938 #define WINED3DFVF_TEXTUREFORMAT3 1u
939 #define WINED3DFVF_TEXTUREFORMAT4 2u
940 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
941 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
942 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
943 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
945 /* Clear flags */
946 #define WINED3DCLEAR_TARGET 0x00000001
947 #define WINED3DCLEAR_ZBUFFER 0x00000002
948 #define WINED3DCLEAR_STENCIL 0x00000004
950 /* Stream source flags */
951 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
952 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
954 /* SetPrivateData flags */
955 #define WINED3DSPD_IUNKNOWN 0x00000001
957 /* IWineD3D::CreateDevice behaviour flags */
958 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
959 #define WINED3DCREATE_PUREDEVICE 0x00000010
960 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
961 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
962 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
963 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
964 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
965 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
966 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
967 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
968 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
969 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
970 #define WINED3DCREATE_SCREENSAVER 0x10000000
972 /* VTF defines */
973 #define WINED3DDMAPSAMPLER 0x100
974 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
975 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
976 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
977 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
979 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
980 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
981 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
982 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
983 #define WINED3DCAPS3_RESERVED 0x8000001f
985 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
986 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
987 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
988 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
989 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
990 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
991 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
993 #define WINED3DDTCAPS_UBYTE4 0x00000001
994 #define WINED3DDTCAPS_UBYTE4N 0x00000002
995 #define WINED3DDTCAPS_SHORT2N 0x00000004
996 #define WINED3DDTCAPS_SHORT4N 0x00000008
997 #define WINED3DDTCAPS_USHORT2N 0x00000010
998 #define WINED3DDTCAPS_USHORT4N 0x00000020
999 #define WINED3DDTCAPS_UDEC3 0x00000040
1000 #define WINED3DDTCAPS_DEC3N 0x00000080
1001 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
1002 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
1004 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1005 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1006 #define WINED3DFVFCAPS_PSIZE 0x00100000
1008 #define WINED3DLINECAPS_TEXTURE 0x00000001
1009 #define WINED3DLINECAPS_ZTEST 0x00000002
1010 #define WINED3DLINECAPS_BLEND 0x00000004
1011 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1012 #define WINED3DLINECAPS_FOG 0x00000010
1013 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1015 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1016 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1018 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1019 #define WINED3DPBLENDCAPS_ONE 0x00000002
1020 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1021 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1022 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1023 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1024 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1025 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1026 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1027 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1028 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1029 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1030 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1031 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1033 #define WINED3DPCMPCAPS_NEVER 0x00000001
1034 #define WINED3DPCMPCAPS_LESS 0x00000002
1035 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1036 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1037 #define WINED3DPCMPCAPS_GREATER 0x00000010
1038 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1039 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1040 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1042 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1043 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1044 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1045 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1046 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1047 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1048 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1049 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1050 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1051 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1052 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1053 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1054 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1055 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1056 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1057 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1058 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1059 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1060 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1062 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1063 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1064 #define WINED3DPS20_MAX_NUMTEMPS 32
1065 #define WINED3DPS20_MIN_NUMTEMPS 12
1066 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1067 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1068 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1069 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1071 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1072 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1073 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1074 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1075 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1077 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1078 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1079 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1080 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1081 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1082 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1084 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1085 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1086 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1087 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1088 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1089 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1090 #define WINED3DSTENCILCAPS_INCR 0x00000040
1091 #define WINED3DSTENCILCAPS_DECR 0x00000080
1092 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1094 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1095 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1096 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1097 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1098 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1099 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1100 #define WINED3DTEXOPCAPS_ADD 0x00000040
1101 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1102 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1103 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1104 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1105 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1106 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1107 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1108 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1109 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1110 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1111 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1112 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1113 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1114 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1115 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1116 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1117 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1118 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1119 #define WINED3DTEXOPCAPS_LERP 0x02000000
1121 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1122 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1123 #define WINED3DVS20_MAX_NUMTEMPS 32
1124 #define WINED3DVS20_MIN_NUMTEMPS 12
1125 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1126 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1128 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1130 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1131 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1132 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1133 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1134 #define WINED3DCAPS2_RESERVED 0x02000000
1135 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1136 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1137 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1139 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1140 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1141 #define WINED3DPRASTERCAPS_XOR 0x00000004
1142 #define WINED3DPRASTERCAPS_PAT 0x00000008
1143 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1144 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1145 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1146 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1147 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1148 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1149 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1150 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1151 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1152 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1153 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1154 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1155 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1156 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1157 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1158 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1159 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1160 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1161 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1162 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1163 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1164 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1165 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1167 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1168 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1169 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1170 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1171 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1172 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1173 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1174 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1175 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1176 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1177 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1178 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1179 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1180 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1181 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1182 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1183 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1184 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1185 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1186 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1187 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1189 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1190 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1191 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1192 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1193 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1194 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1195 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1196 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1197 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1198 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1199 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1200 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1201 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1202 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1203 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1204 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1205 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1206 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1207 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1209 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1210 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1211 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1212 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1213 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1214 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1215 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1216 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1217 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1218 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1219 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1220 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1221 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1222 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1223 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1224 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1226 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1227 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1228 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1229 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1230 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1231 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1232 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1233 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1234 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1236 #define WINED3DCURSORCAPS_COLOR 0x00000001
1237 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1239 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1240 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1241 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1242 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1243 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1244 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1245 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1246 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1247 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1248 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1249 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1250 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1251 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1252 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1253 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1254 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1255 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1256 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1257 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1258 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1259 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1260 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1261 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1262 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1264 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1265 #define WINED3D_NO3D 0x00000002
1266 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1267 #define WINED3D_PRESENT_CONVERSION 0x00000008
1268 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1269 #define WINED3D_FOCUS_MESSAGES 0x00000020
1270 #define WINED3D_HANDLE_RESTORE 0x00000040
1271 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1272 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1273 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1274 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1275 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1277 #define WINED3D_RESZ_CODE 0x7fa05000
1279 #define WINED3D_CKEY_DST_BLT 0x00000002
1280 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1281 #define WINED3D_CKEY_SRC_BLT 0x00000008
1282 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1284 /* dwDDFX */
1285 /* arithmetic stretching along y axis */
1286 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1287 /* mirror on y axis */
1288 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1289 /* mirror on x axis */
1290 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1291 /* do not tear */
1292 #define WINEDDBLTFX_NOTEARING 0x00000008
1293 /* 180 degrees clockwise rotation */
1294 #define WINEDDBLTFX_ROTATE180 0x00000010
1295 /* 270 degrees clockwise rotation */
1296 #define WINEDDBLTFX_ROTATE270 0x00000020
1297 /* 90 degrees clockwise rotation */
1298 #define WINEDDBLTFX_ROTATE90 0x00000040
1299 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1300 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1301 /* add dwZBufferBaseDest to every source z value before compare */
1302 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1304 #define WINED3D_BLT_ASYNC 0x00000200
1305 #define WINED3D_BLT_COLOR_FILL 0x00000400
1306 #define WINED3D_BLT_FX 0x00000800
1307 #define WINED3D_BLT_DST_CKEY 0x00002000
1308 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1309 #define WINED3D_BLT_SRC_CKEY 0x00008000
1310 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1311 #define WINED3D_BLT_WAIT 0x01000000
1312 #define WINED3D_BLT_DEPTH_FILL 0x02000000
1313 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1314 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1315 #define WINED3D_BLT_MASK 0x8b01ee00
1317 /* dwFlags for GetBltStatus */
1318 #define WINEDDGBS_CANBLT 0x00000001
1319 #define WINEDDGBS_ISBLTDONE 0x00000002
1321 /* dwFlags for GetFlipStatus */
1322 #define WINEDDGFS_CANFLIP 0x00000001
1323 #define WINEDDGFS_ISFLIPDONE 0x00000002
1325 /* dwFlags for Flip */
1326 #define WINEDDFLIP_WAIT 0x00000001
1327 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1328 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1329 #define WINEDDFLIP_NOVSYNC 0x00000008
1330 #define WINEDDFLIP_STEREO 0x00000010
1331 #define WINEDDFLIP_DONOTWAIT 0x00000020
1332 #define WINEDDFLIP_INTERVAL2 0x02000000
1333 #define WINEDDFLIP_INTERVAL3 0x03000000
1334 #define WINEDDFLIP_INTERVAL4 0x04000000
1336 #define WINEDDOVER_ALPHADEST 0x00000001
1337 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1338 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1339 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1340 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1341 #define WINEDDOVER_ALPHASRC 0x00000020
1342 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1343 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1344 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1345 #define WINEDDOVER_HIDE 0x00000200
1346 #define WINEDDOVER_KEYDEST 0x00000400
1347 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1348 #define WINEDDOVER_KEYSRC 0x00001000
1349 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1350 #define WINEDDOVER_SHOW 0x00004000
1351 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1352 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1353 #define WINEDDOVER_REFRESHALL 0x00020000
1354 #define WINEDDOVER_DDFX 0x00080000
1355 #define WINEDDOVER_AUTOFLIP 0x00100000
1356 #define WINEDDOVER_BOB 0x00200000
1357 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1358 #define WINEDDOVER_INTERLEAVED 0x00800000
1360 /* DirectDraw Caps */
1361 #define WINEDDSCAPS_RESERVED1 0x00000001
1362 #define WINEDDSCAPS_ALPHA 0x00000002
1363 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1364 #define WINEDDSCAPS_COMPLEX 0x00000008
1365 #define WINEDDSCAPS_FLIP 0x00000010
1366 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1367 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1368 #define WINEDDSCAPS_OVERLAY 0x00000080
1369 #define WINEDDSCAPS_PALETTE 0x00000100
1370 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1371 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1372 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1373 #define WINEDDSCAPS_TEXTURE 0x00001000
1374 #define WINEDDSCAPS_3DDEVICE 0x00002000
1375 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1376 #define WINEDDSCAPS_VISIBLE 0x00008000
1377 #define WINEDDSCAPS_WRITEONLY 0x00010000
1378 #define WINEDDSCAPS_ZBUFFER 0x00020000
1379 #define WINEDDSCAPS_OWNDC 0x00040000
1380 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1381 #define WINEDDSCAPS_HWCODEC 0x00100000
1382 #define WINEDDSCAPS_MODEX 0x00200000
1383 #define WINEDDSCAPS_MIPMAP 0x00400000
1384 #define WINEDDSCAPS_RESERVED2 0x00800000
1385 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1386 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1387 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1388 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1389 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1390 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1392 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1393 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1394 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1395 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1396 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1397 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1398 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1399 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1400 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1401 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1402 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1403 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1404 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1405 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1406 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1407 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1408 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1409 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1410 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1412 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1413 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1414 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1415 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1416 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1417 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1418 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1419 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1420 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1421 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1422 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1423 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1424 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1425 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1426 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1427 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1428 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1429 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1430 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1431 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1432 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1433 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1434 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1435 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1436 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1437 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1438 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1439 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1441 #define WINEDDCAPS_3D 0x00000001
1442 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1443 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1444 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1445 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1446 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1447 #define WINEDDCAPS_BLT 0x00000040
1448 #define WINEDDCAPS_BLTQUEUE 0x00000080
1449 #define WINEDDCAPS_BLTFOURCC 0x00000100
1450 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1451 #define WINEDDCAPS_GDI 0x00000400
1452 #define WINEDDCAPS_OVERLAY 0x00000800
1453 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1454 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1455 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1456 #define WINEDDCAPS_PALETTE 0x00008000
1457 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1458 #define WINEDDCAPS_READSCANLINE 0x00020000
1459 #define WINEDDCAPS_STEREOVIEW 0x00040000
1460 #define WINEDDCAPS_VBI 0x00080000
1461 #define WINEDDCAPS_ZBLTS 0x00100000
1462 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1463 #define WINEDDCAPS_COLORKEY 0x00400000
1464 #define WINEDDCAPS_ALPHA 0x00800000
1465 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1466 #define WINEDDCAPS_NOHARDWARE 0x02000000
1467 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1468 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1469 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1470 #define WINEDDCAPS_CANCLIP 0x20000000
1471 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1472 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1474 #define WINEDDCAPS2_CERTIFIED 0x00000001
1475 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1476 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1477 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1478 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1479 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1480 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1481 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1482 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1483 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1484 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1485 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1486 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1487 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1488 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1489 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1490 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1491 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1492 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1493 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1494 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1495 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1496 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1497 #define WINEDDCAPS2_STEREO 0x02000000
1498 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1500 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1501 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1502 #define WINED3D_PALETTE_ALPHA 0x00000004
1504 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1505 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1506 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1507 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1509 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1511 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1512 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1514 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1515 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1516 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1517 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1518 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1520 struct wined3d_display_mode
1522 UINT width;
1523 UINT height;
1524 UINT refresh_rate;
1525 enum wined3d_format_id format_id;
1526 enum wined3d_scanline_ordering scanline_ordering;
1529 struct wined3d_color
1531 float r;
1532 float g;
1533 float b;
1534 float a;
1537 struct wined3d_vec3
1539 float x;
1540 float y;
1541 float z;
1544 struct wined3d_vec4
1546 float x;
1547 float y;
1548 float z;
1549 float w;
1552 struct wined3d_ivec4
1554 int x;
1555 int y;
1556 int z;
1557 int w;
1560 struct wined3d_matrix
1562 float _11, _12, _13, _14;
1563 float _21, _22, _23, _24;
1564 float _31, _32, _33, _34;
1565 float _41, _42, _43, _44;
1568 struct wined3d_light
1570 enum wined3d_light_type type;
1571 struct wined3d_color diffuse;
1572 struct wined3d_color specular;
1573 struct wined3d_color ambient;
1574 struct wined3d_vec3 position;
1575 struct wined3d_vec3 direction;
1576 float range;
1577 float falloff;
1578 float attenuation0;
1579 float attenuation1;
1580 float attenuation2;
1581 float theta;
1582 float phi;
1585 struct wined3d_material
1587 struct wined3d_color diffuse;
1588 struct wined3d_color ambient;
1589 struct wined3d_color specular;
1590 struct wined3d_color emissive;
1591 float power;
1594 struct wined3d_viewport
1596 UINT x;
1597 UINT y;
1598 UINT width;
1599 UINT height;
1600 float min_z;
1601 float max_z;
1604 struct wined3d_gamma_ramp
1606 WORD red[256];
1607 WORD green[256];
1608 WORD blue[256];
1611 struct wined3d_line_pattern
1613 WORD repeat_factor;
1614 WORD line_pattern;
1617 struct wined3d_rect_patch_info
1619 UINT start_vertex_offset_width;
1620 UINT start_vertex_offset_height;
1621 UINT width;
1622 UINT height;
1623 UINT stride;
1624 enum wined3d_basis_type basis;
1625 enum wined3d_degree_type degree;
1628 struct wined3d_tri_patch_info
1630 UINT start_vertex_offset;
1631 UINT vertex_count;
1632 enum wined3d_basis_type basis;
1633 enum wined3d_degree_type degree;
1636 struct wined3d_adapter_identifier
1638 char *driver;
1639 UINT driver_size;
1640 char *description;
1641 UINT description_size;
1642 char *device_name;
1643 UINT device_name_size;
1644 LARGE_INTEGER driver_version;
1645 DWORD vendor_id;
1646 DWORD device_id;
1647 DWORD subsystem_id;
1648 DWORD revision;
1649 GUID device_identifier;
1650 DWORD whql_level;
1651 LUID adapter_luid;
1652 SIZE_T video_memory;
1655 struct wined3d_swapchain_desc
1657 UINT backbuffer_width;
1658 UINT backbuffer_height;
1659 enum wined3d_format_id backbuffer_format;
1660 UINT backbuffer_count;
1661 enum wined3d_multisample_type multisample_type;
1662 DWORD multisample_quality;
1663 enum wined3d_swap_effect swap_effect;
1664 HWND device_window;
1665 BOOL windowed;
1666 BOOL enable_auto_depth_stencil;
1667 enum wined3d_format_id auto_depth_stencil_format;
1668 DWORD flags;
1669 UINT refresh_rate;
1670 UINT swap_interval;
1671 BOOL auto_restore_display_mode;
1674 struct wined3d_resource_desc
1676 enum wined3d_resource_type resource_type;
1677 enum wined3d_format_id format;
1678 enum wined3d_multisample_type multisample_type;
1679 UINT multisample_quality;
1680 DWORD usage;
1681 enum wined3d_pool pool;
1682 UINT width;
1683 UINT height;
1684 UINT depth;
1685 UINT size;
1688 struct wined3d_sub_resource_desc
1690 enum wined3d_format_id format;
1691 enum wined3d_multisample_type multisample_type;
1692 UINT multisample_quality;
1693 DWORD usage;
1694 enum wined3d_pool pool;
1695 UINT width;
1696 UINT height;
1697 UINT depth;
1698 UINT size;
1701 struct wined3d_clip_status
1703 DWORD clip_union;
1704 DWORD clip_intersection;
1707 enum wined3d_input_classification
1709 WINED3D_INPUT_PER_VERTEX_DATA,
1710 WINED3D_INPUT_PER_INSTANCE_DATA,
1713 struct wined3d_vertex_element
1715 enum wined3d_format_id format;
1716 unsigned int input_slot;
1717 unsigned int offset;
1718 unsigned int output_slot; /* D3D 8 & 10 */
1719 enum wined3d_input_classification input_slot_class;
1720 unsigned int instance_data_step_rate;
1721 BYTE method;
1722 BYTE usage;
1723 BYTE usage_idx;
1726 struct wined3d_device_creation_parameters
1728 UINT adapter_idx;
1729 enum wined3d_device_type device_type;
1730 HWND focus_window;
1731 DWORD flags;
1734 struct wined3d_raster_status
1736 BOOL in_vblank;
1737 UINT scan_line;
1740 struct wined3d_map_desc
1742 UINT row_pitch;
1743 UINT slice_pitch;
1744 void *data;
1747 struct wined3d_sub_resource_data
1749 const void *data;
1750 unsigned int row_pitch;
1751 unsigned int slice_pitch;
1754 struct wined3d_box
1756 UINT left;
1757 UINT top;
1758 UINT right;
1759 UINT bottom;
1760 UINT front;
1761 UINT back;
1764 struct wined3d_vertex_shader_caps
1766 DWORD caps;
1767 INT dynamic_flow_control_depth;
1768 INT temp_count;
1769 INT static_flow_control_depth;
1772 struct wined3d_pixel_shader_caps
1774 DWORD caps;
1775 INT dynamic_flow_control_depth;
1776 INT temp_count;
1777 INT static_flow_control_depth;
1778 INT instruction_slot_count;
1781 struct wined3d_ddraw_caps
1783 DWORD caps;
1784 DWORD caps2;
1785 DWORD color_key_caps;
1786 DWORD fx_caps;
1787 DWORD fx_alpha_caps;
1788 DWORD sv_caps;
1789 DWORD svb_caps;
1790 DWORD svb_color_key_caps;
1791 DWORD svb_fx_caps;
1792 DWORD vsb_caps;
1793 DWORD vsb_color_key_caps;
1794 DWORD vsb_fx_caps;
1795 DWORD ssb_caps;
1796 DWORD ssb_color_key_caps;
1797 DWORD ssb_fx_caps;
1798 DWORD dds_caps;
1801 typedef struct _WINED3DCAPS
1803 enum wined3d_device_type DeviceType;
1804 UINT AdapterOrdinal;
1806 DWORD Caps;
1807 DWORD Caps2;
1808 DWORD Caps3;
1809 DWORD PresentationIntervals;
1811 DWORD CursorCaps;
1812 DWORD DevCaps;
1813 DWORD PrimitiveMiscCaps;
1814 DWORD RasterCaps;
1815 DWORD ZCmpCaps;
1816 DWORD SrcBlendCaps;
1817 DWORD DestBlendCaps;
1818 DWORD AlphaCmpCaps;
1819 DWORD ShadeCaps;
1820 DWORD TextureCaps;
1821 DWORD TextureFilterCaps;
1822 DWORD CubeTextureFilterCaps;
1823 DWORD VolumeTextureFilterCaps;
1824 DWORD TextureAddressCaps;
1825 DWORD VolumeTextureAddressCaps;
1826 DWORD LineCaps;
1828 DWORD MaxTextureWidth;
1829 DWORD MaxTextureHeight;
1830 DWORD MaxVolumeExtent;
1831 DWORD MaxTextureRepeat;
1832 DWORD MaxTextureAspectRatio;
1833 DWORD MaxAnisotropy;
1834 float MaxVertexW;
1836 float GuardBandLeft;
1837 float GuardBandTop;
1838 float GuardBandRight;
1839 float GuardBandBottom;
1841 float ExtentsAdjust;
1842 DWORD StencilCaps;
1844 DWORD FVFCaps;
1845 DWORD TextureOpCaps;
1846 DWORD MaxTextureBlendStages;
1847 DWORD MaxSimultaneousTextures;
1849 DWORD VertexProcessingCaps;
1850 DWORD MaxActiveLights;
1851 DWORD MaxUserClipPlanes;
1852 DWORD MaxVertexBlendMatrices;
1853 DWORD MaxVertexBlendMatrixIndex;
1855 float MaxPointSize;
1857 DWORD MaxPrimitiveCount;
1858 DWORD MaxVertexIndex;
1859 DWORD MaxStreams;
1860 DWORD MaxStreamStride;
1862 DWORD VertexShaderVersion;
1863 DWORD MaxVertexShaderConst;
1865 DWORD PixelShaderVersion;
1866 float PixelShader1xMaxValue;
1868 /* DX 9 */
1869 DWORD DevCaps2;
1871 float MaxNpatchTessellationLevel;
1872 DWORD Reserved5; /* undocumented */
1874 UINT MasterAdapterOrdinal;
1875 UINT AdapterOrdinalInGroup;
1876 UINT NumberOfAdaptersInGroup;
1877 DWORD DeclTypes;
1878 DWORD NumSimultaneousRTs;
1879 DWORD StretchRectFilterCaps;
1880 struct wined3d_vertex_shader_caps VS20Caps;
1881 struct wined3d_pixel_shader_caps PS20Caps;
1882 DWORD VertexTextureFilterCaps;
1883 DWORD MaxVShaderInstructionsExecuted;
1884 DWORD MaxPShaderInstructionsExecuted;
1885 DWORD MaxVertexShader30InstructionSlots;
1886 DWORD MaxPixelShader30InstructionSlots;
1887 DWORD Reserved2; /* Not in the microsoft headers but documented */
1888 DWORD Reserved3;
1890 struct wined3d_ddraw_caps ddraw_caps;
1892 BOOL shader_double_precision;
1893 } WINED3DCAPS;
1895 struct wined3d_color_key
1897 DWORD color_space_low_value; /* low boundary of color space that is to
1898 * be treated as Color Key, inclusive */
1899 DWORD color_space_high_value; /* high boundary of color space that is
1900 * to be treated as Color Key, inclusive */
1903 struct wined3d_blt_fx
1905 DWORD fx;
1906 DWORD fill_color;
1907 struct wined3d_color_key dst_color_key;
1908 struct wined3d_color_key src_color_key;
1911 struct wined3d_buffer_desc
1913 UINT byte_width;
1914 DWORD usage;
1915 UINT bind_flags;
1916 UINT cpu_access_flags;
1917 UINT misc_flags;
1920 struct wined3d_rasterizer_state_desc
1922 BOOL front_ccw;
1925 struct wined3d_sampler_desc
1927 enum wined3d_texture_address address_u;
1928 enum wined3d_texture_address address_v;
1929 enum wined3d_texture_address address_w;
1930 float border_color[4];
1931 enum wined3d_texture_filter_type mag_filter;
1932 enum wined3d_texture_filter_type min_filter;
1933 enum wined3d_texture_filter_type mip_filter;
1934 float lod_bias;
1935 float min_lod;
1936 float max_lod;
1937 unsigned int max_anisotropy;
1938 BOOL compare;
1939 enum wined3d_cmp_func comparison_func;
1940 BOOL srgb_decode;
1943 struct wined3d_shader_signature_element
1945 const char *semantic_name;
1946 UINT semantic_idx;
1947 enum wined3d_sysval_semantic sysval_semantic;
1948 enum wined3d_component_type component_type;
1949 UINT register_idx;
1950 DWORD mask;
1953 struct wined3d_shader_signature
1955 UINT element_count;
1956 struct wined3d_shader_signature_element *elements;
1959 struct wined3d_shader_desc
1961 const DWORD *byte_code;
1962 size_t byte_code_size;
1963 struct wined3d_shader_signature input_signature;
1964 struct wined3d_shader_signature output_signature;
1965 unsigned int max_version;
1968 struct wined3d_view_desc
1970 enum wined3d_format_id format_id;
1971 unsigned int flags;
1972 union
1974 struct
1976 unsigned int start_idx;
1977 unsigned int count;
1978 } buffer;
1979 struct
1981 unsigned int level_idx;
1982 unsigned int level_count;
1983 unsigned int layer_idx;
1984 unsigned int layer_count;
1985 } texture;
1986 } u;
1989 struct wined3d_output_desc
1991 WCHAR device_name[CCHDEVICENAME];
1992 RECT desktop_rect;
1993 BOOL attached_to_desktop;
1994 enum wined3d_display_rotation rotation;
1995 HMONITOR monitor;
1998 struct wined3d_parent_ops
2000 void (__stdcall *wined3d_object_destroyed)(void *parent);
2003 struct wined3d;
2004 struct wined3d_buffer;
2005 struct wined3d_device;
2006 struct wined3d_palette;
2007 struct wined3d_query;
2008 struct wined3d_rasterizer_state;
2009 struct wined3d_rendertarget_view;
2010 struct wined3d_resource;
2011 struct wined3d_sampler;
2012 struct wined3d_shader;
2013 struct wined3d_shader_resource_view;
2014 struct wined3d_stateblock;
2015 struct wined3d_swapchain;
2016 struct wined3d_texture;
2017 struct wined3d_unordered_access_view;
2018 struct wined3d_vertex_declaration;
2020 struct wined3d_device_parent
2022 const struct wined3d_device_parent_ops *ops;
2025 struct wined3d_device_parent_ops
2027 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2028 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2029 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2030 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent,
2031 struct wined3d_texture *texture, unsigned int sub_resource_idx,
2032 void **parent, const struct wined3d_parent_ops **parent_ops);
2033 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent,
2034 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
2035 void **parent, const struct wined3d_parent_ops **parent_ops);
2036 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2037 const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
2038 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2039 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2042 struct wined3d_private_store
2044 struct list content;
2047 struct wined3d_private_data
2049 struct list entry;
2051 GUID tag;
2052 DWORD flags; /* DDSPD_* */
2053 DWORD size;
2054 union
2056 BYTE data[1];
2057 IUnknown *object;
2058 } content;
2061 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2063 void __stdcall wined3d_mutex_lock(void);
2064 void __stdcall wined3d_mutex_unlock(void);
2066 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2067 enum wined3d_format_id format_id, UINT width);
2068 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2069 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2070 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2071 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2072 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2073 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2074 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2075 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2076 enum wined3d_format_id target_format_id);
2077 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2078 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2079 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2080 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2081 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2082 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2083 struct wined3d * __cdecl wined3d_create(DWORD flags);
2084 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2085 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2086 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2087 UINT mode_idx, struct wined3d_display_mode *mode);
2088 HRESULT __cdecl wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
2089 unsigned int adapter_idx, struct wined3d_display_mode *mode);
2090 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2091 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2092 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2093 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2094 DWORD flags, struct wined3d_adapter_identifier *identifier);
2095 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2096 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2097 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2098 struct wined3d_raster_status *raster_status);
2099 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2100 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2101 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2102 struct wined3d_output_desc *desc);
2103 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2104 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2105 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2106 UINT adapter_idx, const struct wined3d_display_mode *mode);
2108 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2109 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2110 struct wined3d_buffer **buffer);
2111 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2112 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2113 struct wined3d_buffer **buffer);
2114 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2115 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2116 struct wined3d_buffer **buffer);
2117 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2118 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2119 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2120 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2122 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2123 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2124 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2125 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2126 const struct wined3d_color *color, float z, DWORD stencil);
2127 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2128 struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
2129 const struct wined3d_color *color, float depth, DWORD stencil);
2130 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2131 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2132 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2133 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2134 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2135 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
2136 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2137 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2138 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2139 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2140 void __cdecl wined3d_device_dispatch_compute(struct wined3d_device *device,
2141 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
2142 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2143 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2144 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2145 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2146 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2147 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2148 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2149 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2150 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2151 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2152 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2153 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2154 UINT plane_idx, struct wined3d_vec4 *plane);
2155 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2156 struct wined3d_clip_status *clip_status);
2157 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2158 struct wined3d_device_creation_parameters *creation_parameters);
2159 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2160 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2161 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2162 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2163 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2164 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2165 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2166 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2167 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2168 UINT idx);
2169 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2170 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2171 enum wined3d_format_id *format, unsigned int *offset);
2172 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2173 UINT light_idx, struct wined3d_light *light);
2174 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2175 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2176 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2177 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2178 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2179 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2180 enum wined3d_primitive_type *primitive_topology);
2181 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2182 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2183 unsigned int start_idx, unsigned int count, BOOL *constants);
2184 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2185 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2186 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2187 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2188 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2189 UINT idx);
2190 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2191 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2192 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2193 struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
2194 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2195 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2196 unsigned int view_idx);
2197 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2198 UINT sampler_idx, enum wined3d_sampler_state state);
2199 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2200 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2201 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2202 UINT idx, UINT *offset);
2203 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2204 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2205 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2206 UINT stream_idx, UINT *divider);
2207 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2208 UINT swapchain_idx);
2209 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2210 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2211 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2212 UINT stage, enum wined3d_texture_stage_state state);
2213 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2214 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2215 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2216 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2217 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2218 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2219 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2220 unsigned int start_idx, unsigned int count, BOOL *constants);
2221 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2222 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2223 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2224 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2225 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2226 UINT idx);
2227 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2228 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2229 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2230 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2231 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2232 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2233 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2234 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2235 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2236 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2237 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2238 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2239 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2240 wined3d_device_reset_cb callback, BOOL reset_state);
2241 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
2242 const RECT *window_rect);
2243 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2244 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2245 UINT plane_idx, const struct wined3d_vec4 *plane);
2246 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2247 const struct wined3d_clip_status *clip_status);
2248 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2249 void __cdecl wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2250 void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
2251 struct wined3d_unordered_access_view *uav);
2252 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2253 int x_screen_space, int y_screen_space, DWORD flags);
2254 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2255 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2256 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2257 struct wined3d_rendertarget_view *view);
2258 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2259 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2260 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2261 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2262 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2263 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2264 UINT idx, struct wined3d_shader_resource_view *view);
2265 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2266 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2267 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
2268 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2269 UINT light_idx, const struct wined3d_light *light);
2270 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2271 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2272 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2273 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2274 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2275 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2276 struct wined3d_query *predicate, BOOL value);
2277 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2278 enum wined3d_primitive_type primitive_topology);
2279 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2280 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2281 unsigned int start_idx, unsigned int count, const BOOL *constants);
2282 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2283 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2284 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2285 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2286 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2287 UINT idx, struct wined3d_shader_resource_view *view);
2288 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2289 void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
2290 struct wined3d_rasterizer_state *rasterizer_state);
2291 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2292 enum wined3d_render_state state, DWORD value);
2293 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2294 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2295 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2296 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2297 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2298 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2299 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2300 struct wined3d_buffer *buffer, UINT offset);
2301 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2302 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2303 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2304 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2305 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2306 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2307 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2308 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2309 void __cdecl wined3d_device_set_unordered_access_view(struct wined3d_device *device,
2310 unsigned int idx, struct wined3d_unordered_access_view *uav);
2311 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2312 struct wined3d_vertex_declaration *declaration);
2313 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2314 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2315 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2316 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2317 unsigned int start_idx, unsigned int count, const BOOL *constants);
2318 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2319 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2320 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2321 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2322 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2323 UINT idx, struct wined3d_shader_resource_view *view);
2324 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2325 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2326 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2327 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2328 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2329 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2330 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2331 unsigned int depth_pitch);
2332 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2333 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2334 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2336 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2337 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2338 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2339 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2340 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2341 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2342 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2343 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2344 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2346 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2347 enum wined3d_query_type type, void *parent, struct wined3d_query **query);
2348 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2349 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2350 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2351 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2352 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2353 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2354 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2356 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2358 list_init(&store->content);
2361 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2362 const struct wined3d_private_store *store, const GUID *tag)
2364 struct wined3d_private_data *data;
2365 struct list *entry;
2367 LIST_FOR_EACH(entry, &store->content)
2369 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2370 if (IsEqualGUID(&data->tag, tag))
2371 return data;
2373 return NULL;
2376 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2377 struct wined3d_private_data *entry)
2379 if (entry->flags & WINED3DSPD_IUNKNOWN)
2380 IUnknown_Release(entry->content.object);
2381 list_remove(&entry->entry);
2382 HeapFree(GetProcessHeap(), 0, entry);
2385 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2387 struct wined3d_private_data *data;
2388 struct list *e1, *e2;
2390 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2392 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2393 wined3d_private_store_free_private_data(store, data);
2397 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2398 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2400 struct wined3d_private_data *d, *old;
2401 const void *ptr = data;
2403 if (flags & WINED3DSPD_IUNKNOWN)
2405 if (data_size != sizeof(IUnknown *))
2406 return WINED3DERR_INVALIDCALL;
2407 ptr = &data;
2410 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2411 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2412 return E_OUTOFMEMORY;
2414 d->tag = *guid;
2415 d->flags = flags;
2416 d->size = data_size;
2418 memcpy(d->content.data, ptr, data_size);
2419 if (flags & WINED3DSPD_IUNKNOWN)
2420 IUnknown_AddRef(d->content.object);
2422 old = wined3d_private_store_get_private_data(store, guid);
2423 if (old)
2424 wined3d_private_store_free_private_data(store, old);
2425 list_add_tail(&store->content, &d->entry);
2427 return WINED3D_OK;
2430 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2431 const struct wined3d_rasterizer_state_desc *desc, struct wined3d_rasterizer_state **state);
2432 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2433 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2435 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2436 struct wined3d_resource_desc *desc);
2437 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2438 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2439 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2440 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2441 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2442 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2443 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2444 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2446 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2447 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2448 struct wined3d_rendertarget_view **view);
2449 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2450 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2451 struct wined3d_rendertarget_view **view);
2452 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2453 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2454 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2455 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2456 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2457 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2459 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2460 void *parent, struct wined3d_sampler **sampler);
2461 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2462 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2463 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2465 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2466 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2467 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2468 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2469 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2470 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2471 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2472 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2473 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2474 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2475 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2476 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2477 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2478 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2479 void *byte_code, UINT *byte_code_size);
2480 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2481 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2482 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2483 UINT start_idx, const float *src_data, UINT vector4f_count);
2485 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2486 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2487 struct wined3d_shader_resource_view **view);
2488 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2489 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2490 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2492 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2493 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2494 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2495 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2496 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2497 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2499 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2500 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2501 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2502 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2503 UINT backbuffer_idx);
2504 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2505 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2506 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2507 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2508 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2509 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2510 struct wined3d_gamma_ramp *ramp);
2511 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2512 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2513 struct wined3d_swapchain_desc *desc);
2514 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2515 struct wined3d_raster_status *raster_status);
2516 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2517 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2518 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags);
2519 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2520 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2521 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2522 HRESULT __cdecl wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
2523 const struct wined3d_display_mode *mode);
2524 HRESULT __cdecl wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapchain,
2525 const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
2526 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2527 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2528 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2529 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2531 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2532 UINT layer, const struct wined3d_box *dirty_region);
2533 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2534 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2535 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2536 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2537 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2538 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2539 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2540 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2541 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2542 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2543 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2544 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2545 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2546 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2547 unsigned int sub_resource_idx, LONG *x, LONG *y);
2548 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2549 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2550 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2551 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2552 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2553 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2554 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2555 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2556 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2557 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2558 enum wined3d_texture_filter_type filter_type);
2559 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2560 DWORD flags, const struct wined3d_color_key *color_key);
2561 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2562 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2563 unsigned int sub_resource_idx, LONG x, LONG y);
2564 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2565 unsigned int sub_resource_idx, void *parent);
2566 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2567 UINT width, UINT height, enum wined3d_format_id format_id,
2568 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2569 void *mem, UINT pitch);
2570 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2571 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2572 const RECT *dst_rect, DWORD flags);
2574 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2575 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2576 struct wined3d_unordered_access_view **view);
2577 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2578 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2579 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2581 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2582 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2583 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2584 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2585 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2586 struct wined3d_vertex_declaration **declaration);
2587 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2588 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2589 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2591 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2592 static inline unsigned int wined3d_log2i(unsigned int x)
2594 #ifdef HAVE___BUILTIN_CLZ
2595 return __builtin_clz(x) ^ 0x1f;
2596 #else
2597 static const unsigned int l[] =
2599 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2600 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2601 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2602 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2603 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2604 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2605 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2606 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2607 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2608 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2609 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2610 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2611 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2612 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2613 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2614 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2616 unsigned int i;
2618 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2619 #endif
2622 #endif /* __WINE_WINED3D_H */