wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants().
[wine.git] / dlls / strmbase / Makefile.in
blob9ecb1695ae516d2453de6f1de3ee5355b089de13
1 MODULE = strmbase
3 C_SRCS = \
4 dllfunc.c \
5 enumpins.c \
6 filter.c \
7 mediatype.c \
8 pin.c \
9 qualitycontrol.c \
10 seeking.c \
11 transform.c
13 @MAKE_IMPLIB_RULES@