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HEAD
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants().
[wine.git]
/
dlls
/
strmbase
/
Makefile.in
blob
9ecb1695ae516d2453de6f1de3ee5355b089de13
1
MODULE
=
strmbase
2
3
C_SRCS
=
\
4
dllfunc.c \
5
enumpins.c \
6
filter
.c \
7
mediatype.c \
8
pin.c \
9
qualitycontrol.c \
10
seeking.c \
11
transform.c
12
13
@MAKE_IMPLIB_RULES@