2 * Graphics paths (BeginPath, EndPath etc.)
4 * Copyright 1997, 1998 Martin Boehme
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "wine/port.h"
29 #if defined(HAVE_FLOAT_H)
39 #include "gdi_private.h"
40 #include "wine/debug.h"
42 WINE_DEFAULT_DEBUG_CHANNEL(gdi
);
44 /* Notes on the implementation
46 * The implementation is based on dynamically resizable arrays of points and
47 * flags. I dithered for a bit before deciding on this implementation, and
48 * I had even done a bit of work on a linked list version before switching
49 * to arrays. It's a bit of a tradeoff. When you use linked lists, the
50 * implementation of FlattenPath is easier, because you can rip the
51 * PT_BEZIERTO entries out of the middle of the list and link the
52 * corresponding PT_LINETO entries in. However, when you use arrays,
53 * PathToRegion becomes easier, since you can essentially just pass your array
54 * of points to CreatePolyPolygonRgn. Also, if I'd used linked lists, I would
55 * have had the extra effort of creating a chunk-based allocation scheme
56 * in order to use memory effectively. That's why I finally decided to use
57 * arrays. Note by the way that the array based implementation has the same
58 * linear time complexity that linked lists would have since the arrays grow
61 * The points are stored in the path in device coordinates. This is
62 * consistent with the way Windows does things (for instance, see the Win32
63 * SDK documentation for GetPath).
65 * The word "stroke" appears in several places (e.g. in the flag
66 * GdiPath.newStroke). A stroke consists of a PT_MOVETO followed by one or
67 * more PT_LINETOs or PT_BEZIERTOs, up to, but not including, the next
68 * PT_MOVETO. Note that this is not the same as the definition of a figure;
69 * a figure can contain several strokes.
71 * I modified the drawing functions (MoveTo, LineTo etc.) to test whether
72 * the path is open and to call the corresponding function in path.c if this
73 * is the case. A more elegant approach would be to modify the function
74 * pointers in the DC_FUNCTIONS structure; however, this would be a lot more
75 * complex. Also, the performance degradation caused by my approach in the
76 * case where no path is open is so small that it cannot be measured.
81 /* FIXME: A lot of stuff isn't implemented yet. There is much more to come. */
83 #define NUM_ENTRIES_INITIAL 16 /* Initial size of points / flags arrays */
84 #define GROW_FACTOR_NUMER 2 /* Numerator of grow factor for the array */
85 #define GROW_FACTOR_DENOM 1 /* Denominator of grow factor */
87 /* A floating point version of the POINT structure */
88 typedef struct tagFLOAT_POINT
94 static BOOL
PATH_PathToRegion(GdiPath
*pPath
, INT nPolyFillMode
,
96 static void PATH_EmptyPath(GdiPath
*pPath
);
97 static BOOL
PATH_ReserveEntries(GdiPath
*pPath
, INT numEntries
);
98 static BOOL
PATH_DoArcPart(GdiPath
*pPath
, FLOAT_POINT corners
[],
99 double angleStart
, double angleEnd
, BOOL addMoveTo
);
100 static void PATH_ScaleNormalizedPoint(FLOAT_POINT corners
[], double x
,
101 double y
, POINT
*pPoint
);
102 static void PATH_NormalizePoint(FLOAT_POINT corners
[], const FLOAT_POINT
103 *pPoint
, double *pX
, double *pY
);
104 static BOOL
PATH_CheckCorners(DC
*dc
, POINT corners
[], INT x1
, INT y1
, INT x2
, INT y2
);
106 /* Performs a world-to-viewport transformation on the specified point (which
107 * is in floating point format).
109 static inline void WINE_UNUSED
INTERNAL_LPTODP_FLOAT(DC
*dc
, FLOAT_POINT
*point
)
113 /* Perform the transformation */
116 point
->x
= x
* dc
->xformWorld2Vport
.eM11
+
117 y
* dc
->xformWorld2Vport
.eM21
+
118 dc
->xformWorld2Vport
.eDx
;
119 point
->y
= x
* dc
->xformWorld2Vport
.eM12
+
120 y
* dc
->xformWorld2Vport
.eM22
+
121 dc
->xformWorld2Vport
.eDy
;
125 /***********************************************************************
126 * BeginPath (GDI32.@)
128 BOOL WINAPI
BeginPath(HDC hdc
)
131 DC
*dc
= DC_GetDCPtr( hdc
);
133 if(!dc
) return FALSE
;
135 if(dc
->funcs
->pBeginPath
)
136 ret
= dc
->funcs
->pBeginPath(dc
->physDev
);
139 /* If path is already open, do nothing */
140 if(dc
->path
.state
!= PATH_Open
)
142 /* Make sure that path is empty */
143 PATH_EmptyPath(&dc
->path
);
145 /* Initialize variables for new path */
146 dc
->path
.newStroke
=TRUE
;
147 dc
->path
.state
=PATH_Open
;
150 GDI_ReleaseObj( hdc
);
155 /***********************************************************************
158 BOOL WINAPI
EndPath(HDC hdc
)
161 DC
*dc
= DC_GetDCPtr( hdc
);
163 if(!dc
) return FALSE
;
165 if(dc
->funcs
->pEndPath
)
166 ret
= dc
->funcs
->pEndPath(dc
->physDev
);
169 /* Check that path is currently being constructed */
170 if(dc
->path
.state
!=PATH_Open
)
172 SetLastError(ERROR_CAN_NOT_COMPLETE
);
175 /* Set flag to indicate that path is finished */
176 else dc
->path
.state
=PATH_Closed
;
178 GDI_ReleaseObj( hdc
);
183 /******************************************************************************
184 * AbortPath [GDI32.@]
185 * Closes and discards paths from device context
188 * Check that SetLastError is being called correctly
191 * hdc [I] Handle to device context
195 BOOL WINAPI
AbortPath( HDC hdc
)
198 DC
*dc
= DC_GetDCPtr( hdc
);
200 if(!dc
) return FALSE
;
202 if(dc
->funcs
->pAbortPath
)
203 ret
= dc
->funcs
->pAbortPath(dc
->physDev
);
204 else /* Remove all entries from the path */
205 PATH_EmptyPath( &dc
->path
);
206 GDI_ReleaseObj( hdc
);
211 /***********************************************************************
212 * CloseFigure (GDI32.@)
214 * FIXME: Check that SetLastError is being called correctly
216 BOOL WINAPI
CloseFigure(HDC hdc
)
219 DC
*dc
= DC_GetDCPtr( hdc
);
221 if(!dc
) return FALSE
;
223 if(dc
->funcs
->pCloseFigure
)
224 ret
= dc
->funcs
->pCloseFigure(dc
->physDev
);
227 /* Check that path is open */
228 if(dc
->path
.state
!=PATH_Open
)
230 SetLastError(ERROR_CAN_NOT_COMPLETE
);
235 /* FIXME: Shouldn't we draw a line to the beginning of the
237 /* Set PT_CLOSEFIGURE on the last entry and start a new stroke */
238 if(dc
->path
.numEntriesUsed
)
240 dc
->path
.pFlags
[dc
->path
.numEntriesUsed
-1]|=PT_CLOSEFIGURE
;
241 dc
->path
.newStroke
=TRUE
;
245 GDI_ReleaseObj( hdc
);
250 /***********************************************************************
253 INT WINAPI
GetPath(HDC hdc
, LPPOINT pPoints
, LPBYTE pTypes
,
258 DC
*dc
= DC_GetDCPtr( hdc
);
264 /* Check that path is closed */
265 if(pPath
->state
!=PATH_Closed
)
267 SetLastError(ERROR_CAN_NOT_COMPLETE
);
272 ret
= pPath
->numEntriesUsed
;
273 else if(nSize
<pPath
->numEntriesUsed
)
275 SetLastError(ERROR_INVALID_PARAMETER
);
280 memcpy(pPoints
, pPath
->pPoints
, sizeof(POINT
)*pPath
->numEntriesUsed
);
281 memcpy(pTypes
, pPath
->pFlags
, sizeof(BYTE
)*pPath
->numEntriesUsed
);
283 /* Convert the points to logical coordinates */
284 if(!DPtoLP(hdc
, pPoints
, pPath
->numEntriesUsed
))
286 /* FIXME: Is this the correct value? */
287 SetLastError(ERROR_CAN_NOT_COMPLETE
);
290 else ret
= pPath
->numEntriesUsed
;
293 GDI_ReleaseObj( hdc
);
298 /***********************************************************************
299 * PathToRegion (GDI32.@)
302 * Check that SetLastError is being called correctly
304 * The documentation does not state this explicitly, but a test under Windows
305 * shows that the region which is returned should be in device coordinates.
307 HRGN WINAPI
PathToRegion(HDC hdc
)
311 DC
*dc
= DC_GetDCPtr( hdc
);
313 /* Get pointer to path */
318 /* Check that path is closed */
319 if(pPath
->state
!=PATH_Closed
) SetLastError(ERROR_CAN_NOT_COMPLETE
);
322 /* FIXME: Should we empty the path even if conversion failed? */
323 if(PATH_PathToRegion(pPath
, GetPolyFillMode(hdc
), &hrgnRval
))
324 PATH_EmptyPath(pPath
);
328 GDI_ReleaseObj( hdc
);
332 static BOOL
PATH_FillPath(DC
*dc
, GdiPath
*pPath
)
334 INT mapMode
, graphicsMode
;
335 SIZE ptViewportExt
, ptWindowExt
;
336 POINT ptViewportOrg
, ptWindowOrg
;
340 if(dc
->funcs
->pFillPath
)
341 return dc
->funcs
->pFillPath(dc
->physDev
);
343 /* Check that path is closed */
344 if(pPath
->state
!=PATH_Closed
)
346 SetLastError(ERROR_CAN_NOT_COMPLETE
);
350 /* Construct a region from the path and fill it */
351 if(PATH_PathToRegion(pPath
, dc
->polyFillMode
, &hrgn
))
353 /* Since PaintRgn interprets the region as being in logical coordinates
354 * but the points we store for the path are already in device
355 * coordinates, we have to set the mapping mode to MM_TEXT temporarily.
356 * Using SaveDC to save information about the mapping mode / world
357 * transform would be easier but would require more overhead, especially
358 * now that SaveDC saves the current path.
361 /* Save the information about the old mapping mode */
362 mapMode
=GetMapMode(dc
->hSelf
);
363 GetViewportExtEx(dc
->hSelf
, &ptViewportExt
);
364 GetViewportOrgEx(dc
->hSelf
, &ptViewportOrg
);
365 GetWindowExtEx(dc
->hSelf
, &ptWindowExt
);
366 GetWindowOrgEx(dc
->hSelf
, &ptWindowOrg
);
368 /* Save world transform
369 * NB: The Windows documentation on world transforms would lead one to
370 * believe that this has to be done only in GM_ADVANCED; however, my
371 * tests show that resetting the graphics mode to GM_COMPATIBLE does
372 * not reset the world transform.
374 GetWorldTransform(dc
->hSelf
, &xform
);
377 SetMapMode(dc
->hSelf
, MM_TEXT
);
378 SetViewportOrgEx(dc
->hSelf
, 0, 0, NULL
);
379 SetWindowOrgEx(dc
->hSelf
, 0, 0, NULL
);
380 graphicsMode
=GetGraphicsMode(dc
->hSelf
);
381 SetGraphicsMode(dc
->hSelf
, GM_ADVANCED
);
382 ModifyWorldTransform(dc
->hSelf
, &xform
, MWT_IDENTITY
);
383 SetGraphicsMode(dc
->hSelf
, graphicsMode
);
385 /* Paint the region */
386 PaintRgn(dc
->hSelf
, hrgn
);
388 /* Restore the old mapping mode */
389 SetMapMode(dc
->hSelf
, mapMode
);
390 SetViewportExtEx(dc
->hSelf
, ptViewportExt
.cx
, ptViewportExt
.cy
, NULL
);
391 SetViewportOrgEx(dc
->hSelf
, ptViewportOrg
.x
, ptViewportOrg
.y
, NULL
);
392 SetWindowExtEx(dc
->hSelf
, ptWindowExt
.cx
, ptWindowExt
.cy
, NULL
);
393 SetWindowOrgEx(dc
->hSelf
, ptWindowOrg
.x
, ptWindowOrg
.y
, NULL
);
395 /* Go to GM_ADVANCED temporarily to restore the world transform */
396 graphicsMode
=GetGraphicsMode(dc
->hSelf
);
397 SetGraphicsMode(dc
->hSelf
, GM_ADVANCED
);
398 SetWorldTransform(dc
->hSelf
, &xform
);
399 SetGraphicsMode(dc
->hSelf
, graphicsMode
);
406 /***********************************************************************
410 * Check that SetLastError is being called correctly
412 BOOL WINAPI
FillPath(HDC hdc
)
414 DC
*dc
= DC_GetDCPtr( hdc
);
417 if(!dc
) return FALSE
;
419 if(dc
->funcs
->pFillPath
)
420 bRet
= dc
->funcs
->pFillPath(dc
->physDev
);
423 bRet
= PATH_FillPath(dc
, &dc
->path
);
426 /* FIXME: Should the path be emptied even if conversion
428 PATH_EmptyPath(&dc
->path
);
431 GDI_ReleaseObj( hdc
);
436 /***********************************************************************
437 * SelectClipPath (GDI32.@)
439 * Check that SetLastError is being called correctly
441 BOOL WINAPI
SelectClipPath(HDC hdc
, INT iMode
)
445 BOOL success
= FALSE
;
446 DC
*dc
= DC_GetDCPtr( hdc
);
448 if(!dc
) return FALSE
;
450 if(dc
->funcs
->pSelectClipPath
)
451 success
= dc
->funcs
->pSelectClipPath(dc
->physDev
, iMode
);
456 /* Check that path is closed */
457 if(pPath
->state
!=PATH_Closed
)
458 SetLastError(ERROR_CAN_NOT_COMPLETE
);
459 /* Construct a region from the path */
460 else if(PATH_PathToRegion(pPath
, GetPolyFillMode(hdc
), &hrgnPath
))
462 success
= ExtSelectClipRgn( hdc
, hrgnPath
, iMode
) != ERROR
;
463 DeleteObject(hrgnPath
);
467 PATH_EmptyPath(pPath
);
468 /* FIXME: Should this function delete the path even if it failed? */
471 GDI_ReleaseObj( hdc
);
476 /***********************************************************************
482 * Initializes the GdiPath structure.
484 void PATH_InitGdiPath(GdiPath
*pPath
)
488 pPath
->state
=PATH_Null
;
491 pPath
->numEntriesUsed
=0;
492 pPath
->numEntriesAllocated
=0;
495 /* PATH_DestroyGdiPath
497 * Destroys a GdiPath structure (frees the memory in the arrays).
499 void PATH_DestroyGdiPath(GdiPath
*pPath
)
503 if (pPath
->pPoints
) HeapFree( GetProcessHeap(), 0, pPath
->pPoints
);
504 if (pPath
->pFlags
) HeapFree( GetProcessHeap(), 0, pPath
->pFlags
);
507 /* PATH_AssignGdiPath
509 * Copies the GdiPath structure "pPathSrc" to "pPathDest". A deep copy is
510 * performed, i.e. the contents of the pPoints and pFlags arrays are copied,
511 * not just the pointers. Since this means that the arrays in pPathDest may
512 * need to be resized, pPathDest should have been initialized using
513 * PATH_InitGdiPath (in C++, this function would be an assignment operator,
514 * not a copy constructor).
515 * Returns TRUE if successful, else FALSE.
517 BOOL
PATH_AssignGdiPath(GdiPath
*pPathDest
, const GdiPath
*pPathSrc
)
519 assert(pPathDest
!=NULL
&& pPathSrc
!=NULL
);
521 /* Make sure destination arrays are big enough */
522 if(!PATH_ReserveEntries(pPathDest
, pPathSrc
->numEntriesUsed
))
525 /* Perform the copy operation */
526 memcpy(pPathDest
->pPoints
, pPathSrc
->pPoints
,
527 sizeof(POINT
)*pPathSrc
->numEntriesUsed
);
528 memcpy(pPathDest
->pFlags
, pPathSrc
->pFlags
,
529 sizeof(BYTE
)*pPathSrc
->numEntriesUsed
);
531 pPathDest
->state
=pPathSrc
->state
;
532 pPathDest
->numEntriesUsed
=pPathSrc
->numEntriesUsed
;
533 pPathDest
->newStroke
=pPathSrc
->newStroke
;
540 * Should be called when a MoveTo is performed on a DC that has an
541 * open path. This starts a new stroke. Returns TRUE if successful, else
544 BOOL
PATH_MoveTo(DC
*dc
)
546 GdiPath
*pPath
= &dc
->path
;
548 /* Check that path is open */
549 if(pPath
->state
!=PATH_Open
)
550 /* FIXME: Do we have to call SetLastError? */
553 /* Start a new stroke */
554 pPath
->newStroke
=TRUE
;
561 * Should be called when a LineTo is performed on a DC that has an
562 * open path. This adds a PT_LINETO entry to the path (and possibly
563 * a PT_MOVETO entry, if this is the first LineTo in a stroke).
564 * Returns TRUE if successful, else FALSE.
566 BOOL
PATH_LineTo(DC
*dc
, INT x
, INT y
)
568 GdiPath
*pPath
= &dc
->path
;
569 POINT point
, pointCurPos
;
571 /* Check that path is open */
572 if(pPath
->state
!=PATH_Open
)
575 /* Convert point to device coordinates */
578 if(!LPtoDP(dc
->hSelf
, &point
, 1))
581 /* Add a PT_MOVETO if necessary */
584 pPath
->newStroke
=FALSE
;
585 pointCurPos
.x
= dc
->CursPosX
;
586 pointCurPos
.y
= dc
->CursPosY
;
587 if(!LPtoDP(dc
->hSelf
, &pointCurPos
, 1))
589 if(!PATH_AddEntry(pPath
, &pointCurPos
, PT_MOVETO
))
593 /* Add a PT_LINETO entry */
594 return PATH_AddEntry(pPath
, &point
, PT_LINETO
);
599 * Should be called when a call to RoundRect is performed on a DC that has
600 * an open path. Returns TRUE if successful, else FALSE.
602 * FIXME: it adds the same entries to the path as windows does, but there
603 * is an error in the bezier drawing code so that there are small pixel-size
604 * gaps when the resulting path is drawn by StrokePath()
606 BOOL
PATH_RoundRect(DC
*dc
, INT x1
, INT y1
, INT x2
, INT y2
, INT ell_width
, INT ell_height
)
608 GdiPath
*pPath
= &dc
->path
;
609 POINT corners
[2], pointTemp
;
610 FLOAT_POINT ellCorners
[2];
612 /* Check that path is open */
613 if(pPath
->state
!=PATH_Open
)
616 if(!PATH_CheckCorners(dc
,corners
,x1
,y1
,x2
,y2
))
619 /* Add points to the roundrect path */
620 ellCorners
[0].x
= corners
[1].x
-ell_width
;
621 ellCorners
[0].y
= corners
[0].y
;
622 ellCorners
[1].x
= corners
[1].x
;
623 ellCorners
[1].y
= corners
[0].y
+ell_height
;
624 if(!PATH_DoArcPart(pPath
, ellCorners
, 0, -M_PI_2
, TRUE
))
626 pointTemp
.x
= corners
[0].x
+ell_width
/2;
627 pointTemp
.y
= corners
[0].y
;
628 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_LINETO
))
630 ellCorners
[0].x
= corners
[0].x
;
631 ellCorners
[1].x
= corners
[0].x
+ell_width
;
632 if(!PATH_DoArcPart(pPath
, ellCorners
, -M_PI_2
, -M_PI
, FALSE
))
634 pointTemp
.x
= corners
[0].x
;
635 pointTemp
.y
= corners
[1].y
-ell_height
/2;
636 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_LINETO
))
638 ellCorners
[0].y
= corners
[1].y
-ell_height
;
639 ellCorners
[1].y
= corners
[1].y
;
640 if(!PATH_DoArcPart(pPath
, ellCorners
, M_PI
, M_PI_2
, FALSE
))
642 pointTemp
.x
= corners
[1].x
-ell_width
/2;
643 pointTemp
.y
= corners
[1].y
;
644 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_LINETO
))
646 ellCorners
[0].x
= corners
[1].x
-ell_width
;
647 ellCorners
[1].x
= corners
[1].x
;
648 if(!PATH_DoArcPart(pPath
, ellCorners
, M_PI_2
, 0, FALSE
))
651 /* Close the roundrect figure */
652 if(!CloseFigure(dc
->hSelf
))
660 * Should be called when a call to Rectangle is performed on a DC that has
661 * an open path. Returns TRUE if successful, else FALSE.
663 BOOL
PATH_Rectangle(DC
*dc
, INT x1
, INT y1
, INT x2
, INT y2
)
665 GdiPath
*pPath
= &dc
->path
;
666 POINT corners
[2], pointTemp
;
668 /* Check that path is open */
669 if(pPath
->state
!=PATH_Open
)
672 if(!PATH_CheckCorners(dc
,corners
,x1
,y1
,x2
,y2
))
675 /* Close any previous figure */
676 if(!CloseFigure(dc
->hSelf
))
678 /* The CloseFigure call shouldn't have failed */
683 /* Add four points to the path */
684 pointTemp
.x
=corners
[1].x
;
685 pointTemp
.y
=corners
[0].y
;
686 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_MOVETO
))
688 if(!PATH_AddEntry(pPath
, corners
, PT_LINETO
))
690 pointTemp
.x
=corners
[0].x
;
691 pointTemp
.y
=corners
[1].y
;
692 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_LINETO
))
694 if(!PATH_AddEntry(pPath
, corners
+1, PT_LINETO
))
697 /* Close the rectangle figure */
698 if(!CloseFigure(dc
->hSelf
))
700 /* The CloseFigure call shouldn't have failed */
710 * Should be called when a call to Ellipse is performed on a DC that has
711 * an open path. This adds four Bezier splines representing the ellipse
712 * to the path. Returns TRUE if successful, else FALSE.
714 BOOL
PATH_Ellipse(DC
*dc
, INT x1
, INT y1
, INT x2
, INT y2
)
716 return( PATH_Arc(dc
, x1
, y1
, x2
, y2
, x1
, (y1
+y2
)/2, x1
, (y1
+y2
)/2,0) &&
717 CloseFigure(dc
->hSelf
) );
722 * Should be called when a call to Arc is performed on a DC that has
723 * an open path. This adds up to five Bezier splines representing the arc
724 * to the path. When 'lines' is 1, we add 1 extra line to get a chord,
725 * and when 'lines' is 2, we add 2 extra lines to get a pie.
726 * Returns TRUE if successful, else FALSE.
728 BOOL
PATH_Arc(DC
*dc
, INT x1
, INT y1
, INT x2
, INT y2
,
729 INT xStart
, INT yStart
, INT xEnd
, INT yEnd
, INT lines
)
731 GdiPath
*pPath
= &dc
->path
;
732 double angleStart
, angleEnd
, angleStartQuadrant
, angleEndQuadrant
=0.0;
733 /* Initialize angleEndQuadrant to silence gcc's warning */
735 FLOAT_POINT corners
[2], pointStart
, pointEnd
;
740 /* FIXME: This function should check for all possible error returns */
741 /* FIXME: Do we have to respect newStroke? */
743 /* Check that path is open */
744 if(pPath
->state
!=PATH_Open
)
747 /* Check for zero height / width */
748 /* FIXME: Only in GM_COMPATIBLE? */
752 /* Convert points to device coordinates */
753 corners
[0].x
=(FLOAT
)x1
;
754 corners
[0].y
=(FLOAT
)y1
;
755 corners
[1].x
=(FLOAT
)x2
;
756 corners
[1].y
=(FLOAT
)y2
;
757 pointStart
.x
=(FLOAT
)xStart
;
758 pointStart
.y
=(FLOAT
)yStart
;
759 pointEnd
.x
=(FLOAT
)xEnd
;
760 pointEnd
.y
=(FLOAT
)yEnd
;
761 INTERNAL_LPTODP_FLOAT(dc
, corners
);
762 INTERNAL_LPTODP_FLOAT(dc
, corners
+1);
763 INTERNAL_LPTODP_FLOAT(dc
, &pointStart
);
764 INTERNAL_LPTODP_FLOAT(dc
, &pointEnd
);
766 /* Make sure first corner is top left and second corner is bottom right */
767 if(corners
[0].x
>corners
[1].x
)
770 corners
[0].x
=corners
[1].x
;
773 if(corners
[0].y
>corners
[1].y
)
776 corners
[0].y
=corners
[1].y
;
780 /* Compute start and end angle */
781 PATH_NormalizePoint(corners
, &pointStart
, &x
, &y
);
782 angleStart
=atan2(y
, x
);
783 PATH_NormalizePoint(corners
, &pointEnd
, &x
, &y
);
784 angleEnd
=atan2(y
, x
);
786 /* Make sure the end angle is "on the right side" of the start angle */
787 if(dc
->ArcDirection
==AD_CLOCKWISE
)
789 if(angleEnd
<=angleStart
)
792 assert(angleEnd
>=angleStart
);
797 if(angleEnd
>=angleStart
)
800 assert(angleEnd
<=angleStart
);
804 /* In GM_COMPATIBLE, don't include bottom and right edges */
805 if(dc
->GraphicsMode
==GM_COMPATIBLE
)
811 /* Add the arc to the path with one Bezier spline per quadrant that the
817 /* Determine the start and end angles for this quadrant */
820 angleStartQuadrant
=angleStart
;
821 if(dc
->ArcDirection
==AD_CLOCKWISE
)
822 angleEndQuadrant
=(floor(angleStart
/M_PI_2
)+1.0)*M_PI_2
;
824 angleEndQuadrant
=(ceil(angleStart
/M_PI_2
)-1.0)*M_PI_2
;
828 angleStartQuadrant
=angleEndQuadrant
;
829 if(dc
->ArcDirection
==AD_CLOCKWISE
)
830 angleEndQuadrant
+=M_PI_2
;
832 angleEndQuadrant
-=M_PI_2
;
835 /* Have we reached the last part of the arc? */
836 if((dc
->ArcDirection
==AD_CLOCKWISE
&&
837 angleEnd
<angleEndQuadrant
) ||
838 (dc
->ArcDirection
==AD_COUNTERCLOCKWISE
&&
839 angleEnd
>angleEndQuadrant
))
841 /* Adjust the end angle for this quadrant */
842 angleEndQuadrant
=angleEnd
;
846 /* Add the Bezier spline to the path */
847 PATH_DoArcPart(pPath
, corners
, angleStartQuadrant
, angleEndQuadrant
,
852 /* chord: close figure. pie: add line and close figure */
855 if(!CloseFigure(dc
->hSelf
))
860 centre
.x
= (corners
[0].x
+corners
[1].x
)/2;
861 centre
.y
= (corners
[0].y
+corners
[1].y
)/2;
862 if(!PATH_AddEntry(pPath
, ¢re
, PT_LINETO
| PT_CLOSEFIGURE
))
869 BOOL
PATH_PolyBezierTo(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
871 GdiPath
*pPath
= &dc
->path
;
875 /* Check that path is open */
876 if(pPath
->state
!=PATH_Open
)
879 /* Add a PT_MOVETO if necessary */
882 pPath
->newStroke
=FALSE
;
885 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
887 if(!PATH_AddEntry(pPath
, &pt
, PT_MOVETO
))
891 for(i
= 0; i
< cbPoints
; i
++) {
893 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
895 PATH_AddEntry(pPath
, &pt
, PT_BEZIERTO
);
900 BOOL
PATH_PolyBezier(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
902 GdiPath
*pPath
= &dc
->path
;
906 /* Check that path is open */
907 if(pPath
->state
!=PATH_Open
)
910 for(i
= 0; i
< cbPoints
; i
++) {
912 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
914 PATH_AddEntry(pPath
, &pt
, (i
== 0) ? PT_MOVETO
: PT_BEZIERTO
);
919 BOOL
PATH_Polyline(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
921 GdiPath
*pPath
= &dc
->path
;
925 /* Check that path is open */
926 if(pPath
->state
!=PATH_Open
)
929 for(i
= 0; i
< cbPoints
; i
++) {
931 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
933 PATH_AddEntry(pPath
, &pt
, (i
== 0) ? PT_MOVETO
: PT_LINETO
);
938 BOOL
PATH_PolylineTo(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
940 GdiPath
*pPath
= &dc
->path
;
944 /* Check that path is open */
945 if(pPath
->state
!=PATH_Open
)
948 /* Add a PT_MOVETO if necessary */
951 pPath
->newStroke
=FALSE
;
954 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
956 if(!PATH_AddEntry(pPath
, &pt
, PT_MOVETO
))
960 for(i
= 0; i
< cbPoints
; i
++) {
962 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
964 PATH_AddEntry(pPath
, &pt
, PT_LINETO
);
971 BOOL
PATH_Polygon(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
973 GdiPath
*pPath
= &dc
->path
;
977 /* Check that path is open */
978 if(pPath
->state
!=PATH_Open
)
981 for(i
= 0; i
< cbPoints
; i
++) {
983 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
985 PATH_AddEntry(pPath
, &pt
, (i
== 0) ? PT_MOVETO
:
986 ((i
== cbPoints
-1) ? PT_LINETO
| PT_CLOSEFIGURE
:
992 BOOL
PATH_PolyPolygon( DC
*dc
, const POINT
* pts
, const INT
* counts
,
995 GdiPath
*pPath
= &dc
->path
;
999 /* Check that path is open */
1000 if(pPath
->state
!=PATH_Open
)
1003 for(i
= 0, poly
= 0; poly
< polygons
; poly
++) {
1004 for(point
= 0; point
< counts
[poly
]; point
++, i
++) {
1006 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
1008 if(point
== 0) startpt
= pt
;
1009 PATH_AddEntry(pPath
, &pt
, (point
== 0) ? PT_MOVETO
: PT_LINETO
);
1011 /* win98 adds an extra line to close the figure for some reason */
1012 PATH_AddEntry(pPath
, &startpt
, PT_LINETO
| PT_CLOSEFIGURE
);
1017 BOOL
PATH_PolyPolyline( DC
*dc
, const POINT
* pts
, const DWORD
* counts
,
1020 GdiPath
*pPath
= &dc
->path
;
1024 /* Check that path is open */
1025 if(pPath
->state
!=PATH_Open
)
1028 for(i
= 0, poly
= 0; poly
< polylines
; poly
++) {
1029 for(point
= 0; point
< counts
[poly
]; point
++, i
++) {
1031 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
1033 PATH_AddEntry(pPath
, &pt
, (point
== 0) ? PT_MOVETO
: PT_LINETO
);
1039 /***********************************************************************
1040 * Internal functions
1043 /* PATH_CheckCorners
1045 * Helper function for PATH_RoundRect() and PATH_Rectangle()
1047 static BOOL
PATH_CheckCorners(DC
*dc
, POINT corners
[], INT x1
, INT y1
, INT x2
, INT y2
)
1051 /* Convert points to device coordinates */
1056 if(!LPtoDP(dc
->hSelf
, corners
, 2))
1059 /* Make sure first corner is top left and second corner is bottom right */
1060 if(corners
[0].x
>corners
[1].x
)
1063 corners
[0].x
=corners
[1].x
;
1066 if(corners
[0].y
>corners
[1].y
)
1069 corners
[0].y
=corners
[1].y
;
1073 /* In GM_COMPATIBLE, don't include bottom and right edges */
1074 if(dc
->GraphicsMode
==GM_COMPATIBLE
)
1083 /* PATH_AddFlatBezier
1085 static BOOL
PATH_AddFlatBezier(GdiPath
*pPath
, POINT
*pt
, BOOL closed
)
1090 pts
= GDI_Bezier( pt
, 4, &no
);
1091 if(!pts
) return FALSE
;
1093 for(i
= 1; i
< no
; i
++)
1094 PATH_AddEntry(pPath
, &pts
[i
],
1095 (i
== no
-1 && closed
) ? PT_LINETO
| PT_CLOSEFIGURE
: PT_LINETO
);
1096 HeapFree( GetProcessHeap(), 0, pts
);
1102 * Replaces Beziers with line segments
1105 static BOOL
PATH_FlattenPath(GdiPath
*pPath
)
1110 memset(&newPath
, 0, sizeof(newPath
));
1111 newPath
.state
= PATH_Open
;
1112 for(srcpt
= 0; srcpt
< pPath
->numEntriesUsed
; srcpt
++) {
1113 switch(pPath
->pFlags
[srcpt
] & ~PT_CLOSEFIGURE
) {
1116 PATH_AddEntry(&newPath
, &pPath
->pPoints
[srcpt
],
1117 pPath
->pFlags
[srcpt
]);
1120 PATH_AddFlatBezier(&newPath
, &pPath
->pPoints
[srcpt
-1],
1121 pPath
->pFlags
[srcpt
+2] & PT_CLOSEFIGURE
);
1126 newPath
.state
= PATH_Closed
;
1127 PATH_AssignGdiPath(pPath
, &newPath
);
1128 PATH_DestroyGdiPath(&newPath
);
1132 /* PATH_PathToRegion
1134 * Creates a region from the specified path using the specified polygon
1135 * filling mode. The path is left unchanged. A handle to the region that
1136 * was created is stored in *pHrgn. If successful, TRUE is returned; if an
1137 * error occurs, SetLastError is called with the appropriate value and
1138 * FALSE is returned.
1140 static BOOL
PATH_PathToRegion(GdiPath
*pPath
, INT nPolyFillMode
,
1143 int numStrokes
, iStroke
, i
;
1144 INT
*pNumPointsInStroke
;
1147 assert(pPath
!=NULL
);
1148 assert(pHrgn
!=NULL
);
1150 PATH_FlattenPath(pPath
);
1152 /* FIXME: What happens when number of points is zero? */
1154 /* First pass: Find out how many strokes there are in the path */
1155 /* FIXME: We could eliminate this with some bookkeeping in GdiPath */
1157 for(i
=0; i
<pPath
->numEntriesUsed
; i
++)
1158 if((pPath
->pFlags
[i
] & ~PT_CLOSEFIGURE
) == PT_MOVETO
)
1161 /* Allocate memory for number-of-points-in-stroke array */
1162 pNumPointsInStroke
=(int *)HeapAlloc( GetProcessHeap(), 0,
1163 sizeof(int) * numStrokes
);
1164 if(!pNumPointsInStroke
)
1166 SetLastError(ERROR_NOT_ENOUGH_MEMORY
);
1170 /* Second pass: remember number of points in each polygon */
1171 iStroke
=-1; /* Will get incremented to 0 at beginning of first stroke */
1172 for(i
=0; i
<pPath
->numEntriesUsed
; i
++)
1174 /* Is this the beginning of a new stroke? */
1175 if((pPath
->pFlags
[i
] & ~PT_CLOSEFIGURE
) == PT_MOVETO
)
1178 pNumPointsInStroke
[iStroke
]=0;
1181 pNumPointsInStroke
[iStroke
]++;
1184 /* Create a region from the strokes */
1185 hrgn
=CreatePolyPolygonRgn(pPath
->pPoints
, pNumPointsInStroke
,
1186 numStrokes
, nPolyFillMode
);
1188 /* Free memory for number-of-points-in-stroke array */
1189 HeapFree( GetProcessHeap(), 0, pNumPointsInStroke
);
1193 SetLastError(ERROR_NOT_ENOUGH_MEMORY
);
1204 * Removes all entries from the path and sets the path state to PATH_Null.
1206 static void PATH_EmptyPath(GdiPath
*pPath
)
1208 assert(pPath
!=NULL
);
1210 pPath
->state
=PATH_Null
;
1211 pPath
->numEntriesUsed
=0;
1216 * Adds an entry to the path. For "flags", pass either PT_MOVETO, PT_LINETO
1217 * or PT_BEZIERTO, optionally ORed with PT_CLOSEFIGURE. Returns TRUE if
1218 * successful, FALSE otherwise (e.g. if not enough memory was available).
1220 BOOL
PATH_AddEntry(GdiPath
*pPath
, const POINT
*pPoint
, BYTE flags
)
1222 assert(pPath
!=NULL
);
1224 /* FIXME: If newStroke is true, perhaps we want to check that we're
1225 * getting a PT_MOVETO
1227 TRACE("(%ld,%ld) - %d\n", pPoint
->x
, pPoint
->y
, flags
);
1229 /* Check that path is open */
1230 if(pPath
->state
!=PATH_Open
)
1233 /* Reserve enough memory for an extra path entry */
1234 if(!PATH_ReserveEntries(pPath
, pPath
->numEntriesUsed
+1))
1237 /* Store information in path entry */
1238 pPath
->pPoints
[pPath
->numEntriesUsed
]=*pPoint
;
1239 pPath
->pFlags
[pPath
->numEntriesUsed
]=flags
;
1241 /* If this is PT_CLOSEFIGURE, we have to start a new stroke next time */
1242 if((flags
& PT_CLOSEFIGURE
) == PT_CLOSEFIGURE
)
1243 pPath
->newStroke
=TRUE
;
1245 /* Increment entry count */
1246 pPath
->numEntriesUsed
++;
1251 /* PATH_ReserveEntries
1253 * Ensures that at least "numEntries" entries (for points and flags) have
1254 * been allocated; allocates larger arrays and copies the existing entries
1255 * to those arrays, if necessary. Returns TRUE if successful, else FALSE.
1257 static BOOL
PATH_ReserveEntries(GdiPath
*pPath
, INT numEntries
)
1259 INT numEntriesToAllocate
;
1263 assert(pPath
!=NULL
);
1264 assert(numEntries
>=0);
1266 /* Do we have to allocate more memory? */
1267 if(numEntries
> pPath
->numEntriesAllocated
)
1269 /* Find number of entries to allocate. We let the size of the array
1270 * grow exponentially, since that will guarantee linear time
1272 if(pPath
->numEntriesAllocated
)
1274 numEntriesToAllocate
=pPath
->numEntriesAllocated
;
1275 while(numEntriesToAllocate
<numEntries
)
1276 numEntriesToAllocate
=numEntriesToAllocate
*GROW_FACTOR_NUMER
/
1280 numEntriesToAllocate
=numEntries
;
1282 /* Allocate new arrays */
1283 pPointsNew
=(POINT
*)HeapAlloc( GetProcessHeap(), 0,
1284 numEntriesToAllocate
* sizeof(POINT
) );
1287 pFlagsNew
=(BYTE
*)HeapAlloc( GetProcessHeap(), 0,
1288 numEntriesToAllocate
* sizeof(BYTE
) );
1291 HeapFree( GetProcessHeap(), 0, pPointsNew
);
1295 /* Copy old arrays to new arrays and discard old arrays */
1298 assert(pPath
->pFlags
);
1300 memcpy(pPointsNew
, pPath
->pPoints
,
1301 sizeof(POINT
)*pPath
->numEntriesUsed
);
1302 memcpy(pFlagsNew
, pPath
->pFlags
,
1303 sizeof(BYTE
)*pPath
->numEntriesUsed
);
1305 HeapFree( GetProcessHeap(), 0, pPath
->pPoints
);
1306 HeapFree( GetProcessHeap(), 0, pPath
->pFlags
);
1308 pPath
->pPoints
=pPointsNew
;
1309 pPath
->pFlags
=pFlagsNew
;
1310 pPath
->numEntriesAllocated
=numEntriesToAllocate
;
1318 * Creates a Bezier spline that corresponds to part of an arc and appends the
1319 * corresponding points to the path. The start and end angles are passed in
1320 * "angleStart" and "angleEnd"; these angles should span a quarter circle
1321 * at most. If "addMoveTo" is true, a PT_MOVETO entry for the first control
1322 * point is added to the path; otherwise, it is assumed that the current
1323 * position is equal to the first control point.
1325 static BOOL
PATH_DoArcPart(GdiPath
*pPath
, FLOAT_POINT corners
[],
1326 double angleStart
, double angleEnd
, BOOL addMoveTo
)
1328 double halfAngle
, a
;
1329 double xNorm
[4], yNorm
[4];
1333 assert(fabs(angleEnd
-angleStart
)<=M_PI_2
);
1335 /* FIXME: Is there an easier way of computing this? */
1337 /* Compute control points */
1338 halfAngle
=(angleEnd
-angleStart
)/2.0;
1339 if(fabs(halfAngle
)>1e-8)
1341 a
=4.0/3.0*(1-cos(halfAngle
))/sin(halfAngle
);
1342 xNorm
[0]=cos(angleStart
);
1343 yNorm
[0]=sin(angleStart
);
1344 xNorm
[1]=xNorm
[0] - a
*yNorm
[0];
1345 yNorm
[1]=yNorm
[0] + a
*xNorm
[0];
1346 xNorm
[3]=cos(angleEnd
);
1347 yNorm
[3]=sin(angleEnd
);
1348 xNorm
[2]=xNorm
[3] + a
*yNorm
[3];
1349 yNorm
[2]=yNorm
[3] - a
*xNorm
[3];
1354 xNorm
[i
]=cos(angleStart
);
1355 yNorm
[i
]=sin(angleStart
);
1358 /* Add starting point to path if desired */
1361 PATH_ScaleNormalizedPoint(corners
, xNorm
[0], yNorm
[0], &point
);
1362 if(!PATH_AddEntry(pPath
, &point
, PT_MOVETO
))
1366 /* Add remaining control points */
1369 PATH_ScaleNormalizedPoint(corners
, xNorm
[i
], yNorm
[i
], &point
);
1370 if(!PATH_AddEntry(pPath
, &point
, PT_BEZIERTO
))
1377 /* PATH_ScaleNormalizedPoint
1379 * Scales a normalized point (x, y) with respect to the box whose corners are
1380 * passed in "corners". The point is stored in "*pPoint". The normalized
1381 * coordinates (-1.0, -1.0) correspond to corners[0], the coordinates
1382 * (1.0, 1.0) correspond to corners[1].
1384 static void PATH_ScaleNormalizedPoint(FLOAT_POINT corners
[], double x
,
1385 double y
, POINT
*pPoint
)
1387 pPoint
->x
=GDI_ROUND( (double)corners
[0].x
+
1388 (double)(corners
[1].x
-corners
[0].x
)*0.5*(x
+1.0) );
1389 pPoint
->y
=GDI_ROUND( (double)corners
[0].y
+
1390 (double)(corners
[1].y
-corners
[0].y
)*0.5*(y
+1.0) );
1393 /* PATH_NormalizePoint
1395 * Normalizes a point with respect to the box whose corners are passed in
1396 * "corners". The normalized coordinates are stored in "*pX" and "*pY".
1398 static void PATH_NormalizePoint(FLOAT_POINT corners
[],
1399 const FLOAT_POINT
*pPoint
,
1400 double *pX
, double *pY
)
1402 *pX
=(double)(pPoint
->x
-corners
[0].x
)/(double)(corners
[1].x
-corners
[0].x
) *
1404 *pY
=(double)(pPoint
->y
-corners
[0].y
)/(double)(corners
[1].y
-corners
[0].y
) *
1409 /*******************************************************************
1410 * FlattenPath [GDI32.@]
1414 BOOL WINAPI
FlattenPath(HDC hdc
)
1417 DC
*dc
= DC_GetDCPtr( hdc
);
1419 if(!dc
) return FALSE
;
1421 if(dc
->funcs
->pFlattenPath
) ret
= dc
->funcs
->pFlattenPath(dc
->physDev
);
1424 GdiPath
*pPath
= &dc
->path
;
1425 if(pPath
->state
!= PATH_Closed
)
1426 ret
= PATH_FlattenPath(pPath
);
1428 GDI_ReleaseObj( hdc
);
1433 static BOOL
PATH_StrokePath(DC
*dc
, GdiPath
*pPath
)
1436 POINT ptLastMove
= {0,0};
1437 POINT ptViewportOrg
, ptWindowOrg
;
1438 SIZE szViewportExt
, szWindowExt
;
1439 DWORD mapMode
, graphicsMode
;
1443 if(dc
->funcs
->pStrokePath
)
1444 return dc
->funcs
->pStrokePath(dc
->physDev
);
1446 if(pPath
->state
!= PATH_Closed
)
1449 /* Save the mapping mode info */
1450 mapMode
=GetMapMode(dc
->hSelf
);
1451 GetViewportExtEx(dc
->hSelf
, &szViewportExt
);
1452 GetViewportOrgEx(dc
->hSelf
, &ptViewportOrg
);
1453 GetWindowExtEx(dc
->hSelf
, &szWindowExt
);
1454 GetWindowOrgEx(dc
->hSelf
, &ptWindowOrg
);
1455 GetWorldTransform(dc
->hSelf
, &xform
);
1458 SetMapMode(dc
->hSelf
, MM_TEXT
);
1459 SetViewportOrgEx(dc
->hSelf
, 0, 0, NULL
);
1460 SetWindowOrgEx(dc
->hSelf
, 0, 0, NULL
);
1461 graphicsMode
=GetGraphicsMode(dc
->hSelf
);
1462 SetGraphicsMode(dc
->hSelf
, GM_ADVANCED
);
1463 ModifyWorldTransform(dc
->hSelf
, &xform
, MWT_IDENTITY
);
1464 SetGraphicsMode(dc
->hSelf
, graphicsMode
);
1466 for(i
= 0; i
< pPath
->numEntriesUsed
; i
++) {
1467 switch(pPath
->pFlags
[i
]) {
1469 TRACE("Got PT_MOVETO (%ld, %ld)\n",
1470 pPath
->pPoints
[i
].x
, pPath
->pPoints
[i
].y
);
1471 MoveToEx(dc
->hSelf
, pPath
->pPoints
[i
].x
, pPath
->pPoints
[i
].y
, NULL
);
1472 ptLastMove
= pPath
->pPoints
[i
];
1475 case (PT_LINETO
| PT_CLOSEFIGURE
):
1476 TRACE("Got PT_LINETO (%ld, %ld)\n",
1477 pPath
->pPoints
[i
].x
, pPath
->pPoints
[i
].y
);
1478 LineTo(dc
->hSelf
, pPath
->pPoints
[i
].x
, pPath
->pPoints
[i
].y
);
1481 TRACE("Got PT_BEZIERTO\n");
1482 if(pPath
->pFlags
[i
+1] != PT_BEZIERTO
||
1483 (pPath
->pFlags
[i
+2] & ~PT_CLOSEFIGURE
) != PT_BEZIERTO
) {
1484 ERR("Path didn't contain 3 successive PT_BEZIERTOs\n");
1488 PolyBezierTo(dc
->hSelf
, &pPath
->pPoints
[i
], 3);
1492 ERR("Got path flag %d\n", (INT
)pPath
->pFlags
[i
]);
1496 if(pPath
->pFlags
[i
] & PT_CLOSEFIGURE
)
1497 LineTo(dc
->hSelf
, ptLastMove
.x
, ptLastMove
.y
);
1502 /* Restore the old mapping mode */
1503 SetMapMode(dc
->hSelf
, mapMode
);
1504 SetViewportExtEx(dc
->hSelf
, szViewportExt
.cx
, szViewportExt
.cy
, NULL
);
1505 SetViewportOrgEx(dc
->hSelf
, ptViewportOrg
.x
, ptViewportOrg
.y
, NULL
);
1506 SetWindowExtEx(dc
->hSelf
, szWindowExt
.cx
, szWindowExt
.cy
, NULL
);
1507 SetWindowOrgEx(dc
->hSelf
, ptWindowOrg
.x
, ptWindowOrg
.y
, NULL
);
1509 /* Go to GM_ADVANCED temporarily to restore the world transform */
1510 graphicsMode
=GetGraphicsMode(dc
->hSelf
);
1511 SetGraphicsMode(dc
->hSelf
, GM_ADVANCED
);
1512 SetWorldTransform(dc
->hSelf
, &xform
);
1513 SetGraphicsMode(dc
->hSelf
, graphicsMode
);
1515 /* If we've moved the current point then get its new position
1516 which will be in device (MM_TEXT) co-ords, convert it to
1517 logical co-ords and re-set it. This basically updates
1518 dc->CurPosX|Y so that their values are in the correct mapping
1523 GetCurrentPositionEx(dc
->hSelf
, &pt
);
1524 DPtoLP(dc
->hSelf
, &pt
, 1);
1525 MoveToEx(dc
->hSelf
, pt
.x
, pt
.y
, NULL
);
1531 /*******************************************************************
1532 * StrokeAndFillPath [GDI32.@]
1536 BOOL WINAPI
StrokeAndFillPath(HDC hdc
)
1538 DC
*dc
= DC_GetDCPtr( hdc
);
1541 if(!dc
) return FALSE
;
1543 if(dc
->funcs
->pStrokeAndFillPath
)
1544 bRet
= dc
->funcs
->pStrokeAndFillPath(dc
->physDev
);
1547 bRet
= PATH_FillPath(dc
, &dc
->path
);
1548 if(bRet
) bRet
= PATH_StrokePath(dc
, &dc
->path
);
1549 if(bRet
) PATH_EmptyPath(&dc
->path
);
1551 GDI_ReleaseObj( hdc
);
1556 /*******************************************************************
1557 * StrokePath [GDI32.@]
1561 BOOL WINAPI
StrokePath(HDC hdc
)
1563 DC
*dc
= DC_GetDCPtr( hdc
);
1567 TRACE("(%p)\n", hdc
);
1568 if(!dc
) return FALSE
;
1570 if(dc
->funcs
->pStrokePath
)
1571 bRet
= dc
->funcs
->pStrokePath(dc
->physDev
);
1575 bRet
= PATH_StrokePath(dc
, pPath
);
1576 PATH_EmptyPath(pPath
);
1578 GDI_ReleaseObj( hdc
);
1583 /*******************************************************************
1584 * WidenPath [GDI32.@]
1588 BOOL WINAPI
WidenPath(HDC hdc
)
1590 DC
*dc
= DC_GetDCPtr( hdc
);
1593 if(!dc
) return FALSE
;
1595 if(dc
->funcs
->pWidenPath
)
1596 ret
= dc
->funcs
->pWidenPath(dc
->physDev
);
1599 GDI_ReleaseObj( hdc
);