d3dx9: Add sampler dcl instruction support to the shader assembler.
[wine.git] / dlls / d3dx9_36 / d3dx9_36_private.h
bloba102e65f7494a325664886a7522573e07bed08d7
1 /*
2 * Copyright (C) 2002 Raphael Junqueira
3 * Copyright (C) 2008 David Adam
4 * Copyright (C) 2008 Tony Wasserka
5 * Copyright (C) 2008 Stefan Dösinger
6 * Copyright (C) 2009 Matteo Bruni
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_D3DX9_36_PRIVATE_H
25 #define __WINE_D3DX9_36_PRIVATE_H
27 #include <stdarg.h>
29 #define COBJMACROS
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "d3dx9.h"
35 /* for internal use */
36 typedef enum _FormatType {
37 FORMAT_ARGB, /* unsigned */
38 FORMAT_UNKNOWN
39 } FormatType;
41 typedef struct _PixelFormatDesc {
42 D3DFORMAT format;
43 BYTE bits[4];
44 BYTE shift[4];
45 UINT bytes_per_pixel;
46 FormatType type;
47 } PixelFormatDesc;
49 HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
50 HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
52 const PixelFormatDesc *get_format_info(D3DFORMAT format);
55 extern const ID3DXBufferVtbl D3DXBuffer_Vtbl;
57 /* ID3DXBUFFER */
58 typedef struct ID3DXBufferImpl
60 /* IUnknown fields */
61 const ID3DXBufferVtbl *lpVtbl;
62 LONG ref;
64 /* ID3DXBuffer fields */
65 DWORD *buffer;
66 DWORD bufferSize;
67 } ID3DXBufferImpl;
70 /* ID3DXFont */
71 typedef struct ID3DXFontImpl
73 /* IUnknown fields */
74 const ID3DXFontVtbl *lpVtbl;
75 LONG ref;
77 /* ID3DXFont fields */
78 IDirect3DDevice9 *device;
79 D3DXFONT_DESCW desc;
81 HDC hdc;
82 HFONT hfont;
83 } ID3DXFontImpl;
85 /* ID3DXMatrixStack */
86 typedef struct ID3DXMatrixStackImpl
88 /* IUnknown fields */
89 const ID3DXMatrixStackVtbl *lpVtbl;
90 LONG ref;
92 /* ID3DXMatrixStack fields */
93 unsigned int current;
94 unsigned int stack_size;
95 D3DXMATRIX *stack;
96 } ID3DXMatrixStackImpl;
98 /*ID3DXSprite */
99 typedef struct _SPRITE {
100 LPDIRECT3DTEXTURE9 texture;
101 UINT texw, texh;
102 RECT rect;
103 D3DXVECTOR3 center;
104 D3DXVECTOR3 pos;
105 D3DCOLOR color;
106 } SPRITE;
108 typedef struct ID3DXSpriteImpl
110 /* IUnknown fields */
111 const ID3DXSpriteVtbl *lpVtbl;
112 LONG ref;
114 /* ID3DXSprite fields */
115 IDirect3DDevice9 *device;
116 IDirect3DVertexDeclaration9 *vdecl;
117 IDirect3DStateBlock9 *stateblock;
118 D3DXMATRIX transform;
119 D3DXMATRIX view;
120 DWORD flags;
121 BOOL ready;
123 /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
124 DWORD texfilter_caps;
125 DWORD maxanisotropy;
126 DWORD alphacmp_caps;
128 SPRITE *sprites;
129 int sprite_count; /* number of sprites to be drawn */
130 int allocated_sprites; /* number of (pre-)allocated sprites */
131 } ID3DXSpriteImpl;
133 /* Shader assembler definitions */
134 typedef enum _shader_type {
135 ST_VERTEX,
136 ST_PIXEL,
137 } shader_type;
139 typedef enum BWRITER_COMPARISON_TYPE {
140 BWRITER_COMPARISON_NONE,
141 BWRITER_COMPARISON_GT,
142 BWRITER_COMPARISON_EQ,
143 BWRITER_COMPARISON_GE,
144 BWRITER_COMPARISON_LT,
145 BWRITER_COMPARISON_NE,
146 BWRITER_COMPARISON_LE
147 } BWRITER_COMPARISON_TYPE;
149 struct shader_reg {
150 DWORD type;
151 DWORD regnum;
152 struct shader_reg *rel_reg;
153 DWORD srcmod;
154 union {
155 DWORD swizzle;
156 DWORD writemask;
160 struct instruction {
161 DWORD opcode;
162 DWORD dstmod;
163 DWORD shift;
164 BWRITER_COMPARISON_TYPE comptype;
165 BOOL has_dst;
166 struct shader_reg dst;
167 struct shader_reg *src;
168 unsigned int num_srcs; /* For freeing the rel_regs */
169 BOOL has_predicate;
170 struct shader_reg predicate;
173 struct declaration {
174 DWORD usage, usage_idx;
175 DWORD regnum;
176 DWORD writemask;
179 struct samplerdecl {
180 DWORD type;
181 DWORD regnum;
184 #define INSTRARRAY_INITIAL_SIZE 8
185 struct bwriter_shader {
186 shader_type type;
188 /* Shader version selected */
189 DWORD version;
191 /* Local constants. Every constant that is not defined below is loaded from
192 * the global constant set at shader runtime
194 struct constant **constF;
195 struct constant **constI;
196 struct constant **constB;
197 unsigned int num_cf, num_ci, num_cb;
199 /* Declared input and output varyings */
200 struct declaration *inputs, *outputs;
201 unsigned int num_inputs, num_outputs;
202 struct samplerdecl *samplers;
203 unsigned int num_samplers;
205 /* Are special pixel shader 3.0 registers declared? */
206 BOOL vPos, vFace;
208 /* Array of shader instructions - The shader code itself */
209 struct instruction **instr;
210 unsigned int num_instrs, instr_alloc_size;
213 static inline LPVOID asm_alloc(SIZE_T size) {
214 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
217 static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
218 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
221 static inline BOOL asm_free(LPVOID ptr) {
222 return HeapFree(GetProcessHeap(), 0, ptr);
225 struct asm_parser;
227 /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
228 * too it has to know it as well
230 struct rel_reg {
231 BOOL has_rel_reg;
232 DWORD type;
233 DWORD additional_offset;
234 DWORD rel_regnum;
235 DWORD swizzle;
238 #define MAX_SRC_REGS 4
240 struct src_regs {
241 struct shader_reg reg[MAX_SRC_REGS];
242 unsigned int count;
245 struct asmparser_backend {
246 void (*dstreg)(struct asm_parser *This, struct instruction *instr,
247 const struct shader_reg *dst);
248 void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
249 const struct shader_reg *src);
251 void (*predicate)(struct asm_parser *This,
252 const struct shader_reg *predicate);
253 void (*coissue)(struct asm_parser *This);
255 void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
256 const struct shader_reg *reg);
257 void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
258 const struct shader_reg *reg);
259 void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD regnum,
260 unsigned int line_no);
262 void (*end)(struct asm_parser *This);
264 void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
265 BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
266 const struct src_regs *srcs, int expectednsrcs);
269 struct instruction *alloc_instr(unsigned int srcs);
270 BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
271 BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, BOOL output, DWORD regnum, DWORD writemask);
272 BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum);
274 #define MESSAGEBUFFER_INITIAL_SIZE 256
276 struct asm_parser {
277 /* The function table of the parser implementation */
278 const struct asmparser_backend *funcs;
280 /* Private data follows */
281 struct bwriter_shader *shader;
282 unsigned int m3x3pad_count;
284 enum parse_status {
285 PARSE_SUCCESS = 0,
286 PARSE_WARN = 1,
287 PARSE_ERR = 2
288 } status;
289 char *messages;
290 unsigned int messagesize;
291 unsigned int messagecapacity;
292 unsigned int line_no;
295 extern struct asm_parser asm_ctx;
297 void create_vs30_parser(struct asm_parser *ret);
299 struct bwriter_shader *parse_asm_shader(char **messages);
301 #ifdef __GNUC__
302 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
303 #else
304 #define PRINTF_ATTR(fmt,args)
305 #endif
307 void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3);
308 void set_parse_status(struct asm_parser *ctx, enum parse_status status);
310 /* A reasonable value as initial size */
311 #define BYTECODEBUFFER_INITIAL_SIZE 32
312 struct bytecode_buffer {
313 DWORD *data;
314 DWORD size;
315 DWORD alloc_size;
316 /* For tracking rare out of memory situations without passing
317 * return values around everywhere
319 HRESULT state;
322 struct bc_writer; /* Predeclaration for use in vtable parameters */
324 typedef void (*instr_writer)(struct bc_writer *This,
325 const struct instruction *instr,
326 struct bytecode_buffer *buffer);
328 struct bytecode_backend {
329 void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
330 struct bytecode_buffer *buffer);
331 void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
332 struct bytecode_buffer *buffer);
333 void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
334 struct bytecode_buffer *buffer);
335 void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
336 struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
337 void (*opcode)(struct bc_writer *This, const struct instruction *instr,
338 DWORD token, struct bytecode_buffer *buffer);
340 const struct instr_handler_table {
341 DWORD opcode;
342 instr_writer func;
343 } *instructions;
346 /* Bytecode writing stuff */
347 struct bc_writer {
348 const struct bytecode_backend *funcs;
350 /* Avoid result checking */
351 HRESULT state;
353 DWORD version;
356 /* Debug utility routines */
357 const char *debug_print_dstmod(DWORD mod);
358 const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st);
359 const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st);
360 const char *debug_print_swizzle(DWORD swizzle);
361 const char *debug_print_writemask(DWORD mask);
362 const char *debug_print_comp(DWORD comp);
363 const char *debug_print_opcode(DWORD opcode);
365 /* Utilities for internal->d3d constant mapping */
366 DWORD d3d9_swizzle(DWORD bwriter_swizzle);
367 DWORD d3d9_writemask(DWORD bwriter_writemask);
368 DWORD d3d9_srcmod(DWORD bwriter_srcmod);
369 DWORD d3d9_dstmod(DWORD bwriter_mod);
370 DWORD d3d9_comparetype(DWORD bwriter_comparetype);
371 DWORD d3d9_sampler(DWORD bwriter_sampler);
372 DWORD d3d9_register(DWORD bwriter_register);
373 DWORD d3d9_opcode(DWORD bwriter_opcode);
375 /* Used to signal an incorrect swizzle/writemask */
376 #define SWIZZLE_ERR ~0U
379 Enumerations and defines used in the bytecode writer
380 intermediate representation
382 typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
383 BWRITERSIO_NOP,
384 BWRITERSIO_MOV,
385 BWRITERSIO_ADD,
386 BWRITERSIO_SUB,
387 BWRITERSIO_MAD,
388 BWRITERSIO_MUL,
389 BWRITERSIO_RCP,
390 BWRITERSIO_RSQ,
391 BWRITERSIO_DP3,
392 BWRITERSIO_DP4,
393 BWRITERSIO_MIN,
394 BWRITERSIO_MAX,
395 BWRITERSIO_SLT,
396 BWRITERSIO_SGE,
397 BWRITERSIO_EXP,
398 BWRITERSIO_LOG,
399 BWRITERSIO_LIT,
400 BWRITERSIO_DST,
401 BWRITERSIO_LRP,
402 BWRITERSIO_FRC,
403 BWRITERSIO_M4x4,
404 BWRITERSIO_M4x3,
405 BWRITERSIO_M3x4,
406 BWRITERSIO_M3x3,
407 BWRITERSIO_M3x2,
408 BWRITERSIO_CALL,
409 BWRITERSIO_CALLNZ,
410 BWRITERSIO_LOOP,
411 BWRITERSIO_RET,
412 BWRITERSIO_ENDLOOP,
413 BWRITERSIO_LABEL,
414 BWRITERSIO_DCL,
415 BWRITERSIO_POW,
416 BWRITERSIO_CRS,
417 BWRITERSIO_SGN,
418 BWRITERSIO_ABS,
419 BWRITERSIO_NRM,
420 BWRITERSIO_SINCOS,
421 BWRITERSIO_REP,
422 BWRITERSIO_ENDREP,
423 BWRITERSIO_IF,
424 BWRITERSIO_IFC,
425 BWRITERSIO_ELSE,
426 BWRITERSIO_ENDIF,
427 BWRITERSIO_BREAK,
428 BWRITERSIO_BREAKC,
429 BWRITERSIO_MOVA,
431 BWRITERSIO_EXPP,
432 BWRITERSIO_LOGP,
433 BWRITERSIO_SETP,
434 BWRITERSIO_TEXLDL,
435 BWRITERSIO_BREAKP,
437 BWRITERSIO_COMMENT,
438 BWRITERSIO_END,
439 } BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
441 typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
442 BWRITERSPR_TEMP,
443 BWRITERSPR_INPUT,
444 BWRITERSPR_CONST,
445 BWRITERSPR_ADDR,
446 BWRITERSPR_TEXTURE,
447 BWRITERSPR_RASTOUT,
448 BWRITERSPR_ATTROUT,
449 BWRITERSPR_TEXCRDOUT,
450 BWRITERSPR_OUTPUT,
451 BWRITERSPR_CONSTINT,
452 BWRITERSPR_COLOROUT,
453 BWRITERSPR_DEPTHOUT,
454 BWRITERSPR_SAMPLER,
455 BWRITERSPR_CONSTBOOL,
456 BWRITERSPR_LOOP,
457 BWRITERSPR_MISCTYPE,
458 BWRITERSPR_LABEL,
459 BWRITERSPR_PREDICATE
460 } BWRITERSHADER_PARAM_REGISTER_TYPE;
462 typedef enum _BWRITERVS_RASTOUT_OFFSETS
464 BWRITERSRO_POSITION,
465 BWRITERSRO_FOG,
466 BWRITERSRO_POINT_SIZE
467 } BWRITERVS_RASTOUT_OFFSETS;
469 #define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
470 #define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
471 #define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
472 #define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
473 #define BWRITERSP_WRITEMASK_ALL 0xf /* all */
475 typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE {
476 BWRITERSPDM_NONE = 0,
477 BWRITERSPDM_SATURATE = 1,
478 BWRITERSPDM_PARTIALPRECISION = 2,
479 BWRITERSPDM_MSAMPCENTROID = 4,
480 } BWRITERSHADER_PARAM_DSTMOD_TYPE;
482 typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
483 BWRITERSTT_UNKNOWN = 0,
484 BWRITERSTT_1D = 1,
485 BWRITERSTT_2D = 2,
486 BWRITERSTT_CUBE = 3,
487 BWRITERSTT_VOLUME = 4,
488 } BWRITERSAMPLER_TEXTURE_TYPE;
490 typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
491 BWRITERSPSM_NONE = 0,
492 BWRITERSPSM_NEG,
493 BWRITERSPSM_ABS,
494 BWRITERSPSM_ABSNEG,
495 BWRITERSPSM_NOT,
496 } BWRITERSHADER_PARAM_SRCMOD_TYPE;
498 #define BWRITER_SM1_VS 0xfffe
499 #define BWRITER_SM1_PS 0xffff
501 #define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
502 #define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
504 #define BWRITERVS_SWIZZLE_SHIFT 16
505 #define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
507 #define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
508 #define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
509 #define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
510 #define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
512 #define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
513 #define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
514 #define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
515 #define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
517 #define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
518 #define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
519 #define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
520 #define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
522 #define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
523 #define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
524 #define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
525 #define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
527 #define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
529 #define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
530 #define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
531 #define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
532 #define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
534 typedef enum _BWRITERDECLUSAGE {
535 BWRITERDECLUSAGE_POSITION,
536 BWRITERDECLUSAGE_BLENDWEIGHT,
537 BWRITERDECLUSAGE_BLENDINDICES,
538 BWRITERDECLUSAGE_NORMAL,
539 BWRITERDECLUSAGE_PSIZE,
540 BWRITERDECLUSAGE_TEXCOORD,
541 BWRITERDECLUSAGE_TANGENT,
542 BWRITERDECLUSAGE_BINORMAL,
543 BWRITERDECLUSAGE_TESSFACTOR,
544 BWRITERDECLUSAGE_POSITIONT,
545 BWRITERDECLUSAGE_COLOR,
546 BWRITERDECLUSAGE_FOG,
547 BWRITERDECLUSAGE_DEPTH,
548 BWRITERDECLUSAGE_SAMPLE
549 } BWRITERDECLUSAGE;
551 struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
552 DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
553 void SlDeleteShader(struct bwriter_shader *shader);
555 #endif /* __WINE_D3DX9_36_PRIVATE_H */