wined3d: Use the proper OUT swizzle in handle_ps3_input().
[wine.git] / include / d3dx8mesh.h
blob7f9262d0680c20c666005d0377f0a158a839509f
1 /*
2 * Copyright (C) 2008 Francois Gouget
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3DX8MESH_H
20 #define __WINE_D3DX8MESH_H
22 #include <d3dx8.h>
23 #include <dxfile.h>
25 #ifdef __cplusplus
26 extern "C" {
27 #endif
29 HRESULT WINAPI D3DXCreateBuffer(DWORD,LPD3DXBUFFER*);
30 UINT WINAPI D3DXGetFVFVertexSize(DWORD);
31 BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
32 BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
33 BOOL CDECL D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, FLOAT *, FLOAT *, FLOAT *);
34 HRESULT WINAPI D3DXComputeBoundingBox(PVOID, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
35 HRESULT WINAPI D3DXComputeBoundingSphere(PVOID, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
37 #ifdef __cplusplus
39 #endif
41 #endif /* __WINE_D3DX8MESH_H */