wined3d: Add cube array sampler support.
[wine.git] / dlls / wined3d / wined3d_gl.h
blob72d617eb0b03277b34a00e0dcca564b915fa3db6
1 /*
2 * Direct3D wine OpenGL include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2007 Roderick Colenbrander
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_GL_H
25 #define __WINE_WINED3D_GL_H
27 #include "wine/wgl.h"
28 #include "wine/wglext.h"
30 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 /* not in the gl spec */
32 void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
33 void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
35 /* OpenGL extensions. */
36 enum wined3d_gl_extension
38 WINED3D_GL_EXT_NONE,
40 /* APPLE */
41 APPLE_FENCE,
42 APPLE_FLOAT_PIXELS,
43 APPLE_FLUSH_BUFFER_RANGE,
44 APPLE_YCBCR_422,
45 /* ARB */
46 ARB_BLEND_FUNC_EXTENDED,
47 ARB_CLIP_CONTROL,
48 ARB_COLOR_BUFFER_FLOAT,
49 ARB_COMPUTE_SHADER,
50 ARB_COPY_BUFFER,
51 ARB_DEBUG_OUTPUT,
52 ARB_DEPTH_BUFFER_FLOAT,
53 ARB_DEPTH_TEXTURE,
54 ARB_DERIVATIVE_CONTROL,
55 ARB_DRAW_BUFFERS,
56 ARB_DRAW_ELEMENTS_BASE_VERTEX,
57 ARB_DRAW_INSTANCED,
58 ARB_ES2_COMPATIBILITY,
59 ARB_ES3_COMPATIBILITY,
60 ARB_EXPLICIT_ATTRIB_LOCATION,
61 ARB_FRAGMENT_COORD_CONVENTIONS,
62 ARB_FRAGMENT_PROGRAM,
63 ARB_FRAGMENT_SHADER,
64 ARB_FRAMEBUFFER_OBJECT,
65 ARB_FRAMEBUFFER_SRGB,
66 ARB_GEOMETRY_SHADER4,
67 ARB_GPU_SHADER5,
68 ARB_HALF_FLOAT_PIXEL,
69 ARB_HALF_FLOAT_VERTEX,
70 ARB_INSTANCED_ARRAYS,
71 ARB_INTERNALFORMAT_QUERY,
72 ARB_INTERNALFORMAT_QUERY2,
73 ARB_MAP_BUFFER_ALIGNMENT,
74 ARB_MAP_BUFFER_RANGE,
75 ARB_MULTISAMPLE,
76 ARB_MULTITEXTURE,
77 ARB_OCCLUSION_QUERY,
78 ARB_PIXEL_BUFFER_OBJECT,
79 ARB_POINT_PARAMETERS,
80 ARB_POINT_SPRITE,
81 ARB_PROVOKING_VERTEX,
82 ARB_SAMPLER_OBJECTS,
83 ARB_SHADER_BIT_ENCODING,
84 ARB_SHADER_IMAGE_LOAD_STORE,
85 ARB_SHADER_IMAGE_SIZE,
86 ARB_SHADER_TEXTURE_LOD,
87 ARB_SHADING_LANGUAGE_100,
88 ARB_SHADING_LANGUAGE_PACKING,
89 ARB_SHADOW,
90 ARB_STENCIL_TEXTURING,
91 ARB_SYNC,
92 ARB_TEXTURE_BORDER_CLAMP,
93 ARB_TEXTURE_BUFFER_OBJECT,
94 ARB_TEXTURE_COMPRESSION,
95 ARB_TEXTURE_COMPRESSION_BPTC,
96 ARB_TEXTURE_COMPRESSION_RGTC,
97 ARB_TEXTURE_CUBE_MAP,
98 ARB_TEXTURE_CUBE_MAP_ARRAY,
99 ARB_TEXTURE_ENV_COMBINE,
100 ARB_TEXTURE_ENV_DOT3,
101 ARB_TEXTURE_FLOAT,
102 ARB_TEXTURE_MIRRORED_REPEAT,
103 ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE,
104 ARB_TEXTURE_NON_POWER_OF_TWO,
105 ARB_TEXTURE_QUERY_LEVELS,
106 ARB_TEXTURE_RECTANGLE,
107 ARB_TEXTURE_RG,
108 ARB_TEXTURE_RGB10_A2UI,
109 ARB_TEXTURE_STORAGE,
110 ARB_TEXTURE_SWIZZLE,
111 ARB_TEXTURE_VIEW,
112 ARB_TIMER_QUERY,
113 ARB_UNIFORM_BUFFER_OBJECT,
114 ARB_VERTEX_ARRAY_BGRA,
115 ARB_VERTEX_BLEND,
116 ARB_VERTEX_BUFFER_OBJECT,
117 ARB_VERTEX_PROGRAM,
118 ARB_VERTEX_SHADER,
119 ARB_VERTEX_TYPE_2_10_10_10_REV,
120 ARB_VIEWPORT_ARRAY,
121 /* ATI */
122 ATI_FRAGMENT_SHADER,
123 ATI_SEPARATE_STENCIL,
124 ATI_TEXTURE_COMPRESSION_3DC,
125 ATI_TEXTURE_ENV_COMBINE3,
126 ATI_TEXTURE_MIRROR_ONCE,
127 /* EXT */
128 EXT_BLEND_COLOR,
129 EXT_BLEND_EQUATION_SEPARATE,
130 EXT_BLEND_FUNC_SEPARATE,
131 EXT_BLEND_MINMAX,
132 EXT_BLEND_SUBTRACT,
133 EXT_DRAW_BUFFERS2,
134 EXT_DEPTH_BOUNDS_TEST,
135 EXT_FOG_COORD,
136 EXT_FRAMEBUFFER_BLIT,
137 EXT_FRAMEBUFFER_MULTISAMPLE,
138 EXT_FRAMEBUFFER_OBJECT,
139 EXT_GPU_PROGRAM_PARAMETERS,
140 EXT_GPU_SHADER4,
141 EXT_PACKED_DEPTH_STENCIL,
142 EXT_PACKED_FLOAT,
143 EXT_POINT_PARAMETERS,
144 EXT_PROVOKING_VERTEX,
145 EXT_SECONDARY_COLOR,
146 EXT_STENCIL_TWO_SIDE,
147 EXT_STENCIL_WRAP,
148 EXT_TEXTURE3D,
149 EXT_TEXTURE_ARRAY,
150 EXT_TEXTURE_COMPRESSION_RGTC,
151 EXT_TEXTURE_COMPRESSION_S3TC,
152 EXT_TEXTURE_ENV_COMBINE,
153 EXT_TEXTURE_ENV_DOT3,
154 EXT_TEXTURE_FILTER_ANISOTROPIC,
155 EXT_TEXTURE_INTEGER,
156 EXT_TEXTURE_LOD_BIAS,
157 EXT_TEXTURE_MIRROR_CLAMP,
158 EXT_TEXTURE_SNORM,
159 EXT_TEXTURE_SRGB,
160 EXT_TEXTURE_SRGB_DECODE,
161 EXT_VERTEX_ARRAY_BGRA,
162 /* NVIDIA */
163 NV_FENCE,
164 NV_FOG_DISTANCE,
165 NV_FRAGMENT_PROGRAM,
166 NV_FRAGMENT_PROGRAM2,
167 NV_FRAGMENT_PROGRAM_OPTION,
168 NV_HALF_FLOAT,
169 NV_LIGHT_MAX_EXPONENT,
170 NV_POINT_SPRITE,
171 NV_REGISTER_COMBINERS,
172 NV_REGISTER_COMBINERS2,
173 NV_TEXGEN_REFLECTION,
174 NV_TEXTURE_ENV_COMBINE4,
175 NV_TEXTURE_SHADER,
176 NV_TEXTURE_SHADER2,
177 NV_VERTEX_PROGRAM,
178 NV_VERTEX_PROGRAM1_1,
179 NV_VERTEX_PROGRAM2,
180 NV_VERTEX_PROGRAM2_OPTION,
181 NV_VERTEX_PROGRAM3,
182 /* SGI */
183 SGIS_GENERATE_MIPMAP,
184 /* WGL extensions */
185 WGL_ARB_PIXEL_FORMAT,
186 WGL_EXT_SWAP_CONTROL,
187 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
188 WGL_WINE_QUERY_RENDERER,
189 /* Internally used */
190 WINED3D_GL_BLEND_EQUATION,
191 WINED3D_GL_NORMALIZED_TEXRECT,
192 WINED3D_GL_LEGACY_CONTEXT,
193 WINED3D_GL_VERSION_2_0,
194 WINED3D_GL_VERSION_3_2,
195 WINED3D_GL_VERSION_4_3,
197 WINED3D_GL_EXT_COUNT,
199 #endif /* __WINE_WINED3D_GL */