wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
[wine.git] / dlls / winecoreaudio.drv / winecoreaudio.drv.spec
blob5105b31dc9a538da9886af77275dcf545bfc8c88
1 @ stdcall -private DriverProc(long long long long long) CoreAudio_DriverProc
2 @ stdcall -private widMessage(long long long long long) CoreAudio_widMessage
3 @ stdcall -private wodMessage(long long long long long) CoreAudio_wodMessage
4 @ stdcall -private midMessage(long long long long long) CoreAudio_midMessage
5 @ stdcall -private modMessage(long long long long long) CoreAudio_modMessage
6 @ stdcall -private mxdMessage(long long long long long) CoreAudio_mxdMessage