wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
[wine.git] / dlls / winaspi.dll16 / Makefile.in
blob5923e21115d707b233027d339e8efa9eb1e5ccd2
1 MODULE = winaspi.dll16
2 IMPORTS = advapi32
3 EXTRADLLFLAGS = -m16 -Wb,--main-module,wnaspi32.dll
5 C_SRCS = winaspi.c
7 @MAKE_DLL_RULES@