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HEAD
wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
[wine.git]
/
dlls
/
cfgmgr32
/
Makefile.in
blob
7d77729518053672fbed1c63e2b3e870a3ba39a5
1
MODULE
=
cfgmgr32.dll
2
IMPORTLIB
=
cfgmgr32
3
IMPORTS
=
setupapi
4
5
@MAKE_DLL_RULES@