wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
[wine.git] / dlls / cfgmgr32 / Makefile.in
blob7d77729518053672fbed1c63e2b3e870a3ba39a5
1 MODULE = cfgmgr32.dll
2 IMPORTLIB = cfgmgr32
3 IMPORTS = setupapi
5 @MAKE_DLL_RULES@