wined3d: Get resource info from the texture in wined3d_surface_cleanup().
[wine.git] / dlls / hidclass.sys / Makefile.in
blob6e79486c7d48d7d0d9cd62f5c94a78da062e0de6
1 MODULE = hidclass.sys
2 IMPORTLIB = hidclass
3 IMPORTS = ntoskrnl.exe
4 DELAYIMPORTS = setupapi hid
6 C_SRCS = \
7 buffer.c \
8 descriptor.c \
9 device.c \
10 main.c \
11 pnp.c