2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
28 const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
30 d3d8_null_wined3d_object_destroyed
,
33 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
35 BYTE
*c
= (BYTE
*)&format
;
37 /* Don't translate FOURCC formats */
38 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
42 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
43 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
44 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
45 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
46 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
47 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
48 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
49 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
50 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
51 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
52 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
53 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
54 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
55 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
56 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
57 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
58 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
59 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
60 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
61 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
62 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
63 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
64 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
65 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
66 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
67 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
68 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
69 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
70 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
71 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
72 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
73 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
74 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
75 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
76 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
78 FIXME("Unhandled wined3d format %#x.\n", format
);
79 return D3DFMT_UNKNOWN
;
83 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
85 BYTE
*c
= (BYTE
*)&format
;
87 /* Don't translate FOURCC formats */
88 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
92 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
93 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
94 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
95 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
96 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
97 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
98 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
99 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
100 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
101 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
102 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
103 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
104 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
105 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
106 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
107 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
108 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
109 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
110 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
111 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
112 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
113 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
114 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
115 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
116 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
117 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
118 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
119 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
120 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
121 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
122 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
123 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
124 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
125 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
126 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
128 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
129 return WINED3DFMT_UNKNOWN
;
133 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
, unsigned int usage
)
135 static const unsigned int handled
= D3DLOCK_NOSYSLOCK
136 | D3DLOCK_NOOVERWRITE
138 | D3DLOCK_NO_DIRTY_UPDATE
;
139 unsigned int wined3d_flags
;
141 wined3d_flags
= flags
& handled
;
142 if (~usage
& D3DUSAGE_WRITEONLY
&& !(flags
& (D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
)))
143 wined3d_flags
|= WINED3D_MAP_READ
;
144 if (!(flags
& D3DLOCK_READONLY
))
145 wined3d_flags
|= WINED3D_MAP_WRITE
;
146 if (!(wined3d_flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
147 wined3d_flags
|= WINED3D_MAP_WRITE
;
148 flags
&= ~(handled
| D3DLOCK_READONLY
);
151 FIXME("Unhandled flags %#x.\n", flags
);
153 return wined3d_flags
;
156 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
158 switch (primitive_type
)
160 case D3DPT_POINTLIST
:
161 return primitive_count
;
164 return primitive_count
* 2;
166 case D3DPT_LINESTRIP
:
167 return primitive_count
+ 1;
169 case D3DPT_TRIANGLELIST
:
170 return primitive_count
* 3;
172 case D3DPT_TRIANGLESTRIP
:
173 case D3DPT_TRIANGLEFAN
:
174 return primitive_count
+ 2;
177 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
182 static D3DSWAPEFFECT
d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect
)
186 case WINED3D_SWAP_EFFECT_DISCARD
:
187 return D3DSWAPEFFECT_DISCARD
;
188 case WINED3D_SWAP_EFFECT_SEQUENTIAL
:
189 return D3DSWAPEFFECT_FLIP
;
190 case WINED3D_SWAP_EFFECT_COPY
:
191 return D3DSWAPEFFECT_COPY
;
192 case WINED3D_SWAP_EFFECT_COPY_VSYNC
:
193 return D3DSWAPEFFECT_COPY_VSYNC
;
195 FIXME("Unhandled swap effect %#x.\n", effect
);
196 return D3DSWAPEFFECT_FLIP
;
200 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
201 const struct wined3d_swapchain_desc
*swapchain_desc
, DWORD presentation_interval
)
203 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
204 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
205 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
206 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
207 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
208 present_parameters
->SwapEffect
= d3dswapeffect_from_wined3dswapeffect(swapchain_desc
->swap_effect
);
209 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
210 present_parameters
->Windowed
= swapchain_desc
->windowed
;
211 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
212 present_parameters
->AutoDepthStencilFormat
213 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
214 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
215 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
216 present_parameters
->FullScreen_PresentationInterval
= presentation_interval
;
219 static enum wined3d_swap_effect
wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect
)
223 case D3DSWAPEFFECT_DISCARD
:
224 return WINED3D_SWAP_EFFECT_DISCARD
;
225 case D3DSWAPEFFECT_FLIP
:
226 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
227 case D3DSWAPEFFECT_COPY
:
228 return WINED3D_SWAP_EFFECT_COPY
;
229 case D3DSWAPEFFECT_COPY_VSYNC
:
230 return WINED3D_SWAP_EFFECT_COPY_VSYNC
;
232 FIXME("Unhandled swap effect %#x.\n", effect
);
233 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
237 static enum wined3d_swap_interval
wined3dswapinterval_from_d3d(DWORD interval
)
241 case D3DPRESENT_INTERVAL_IMMEDIATE
:
242 return WINED3D_SWAP_INTERVAL_IMMEDIATE
;
243 case D3DPRESENT_INTERVAL_ONE
:
244 return WINED3D_SWAP_INTERVAL_ONE
;
245 case D3DPRESENT_INTERVAL_TWO
:
246 return WINED3D_SWAP_INTERVAL_TWO
;
247 case D3DPRESENT_INTERVAL_THREE
:
248 return WINED3D_SWAP_INTERVAL_THREE
;
249 case D3DPRESENT_INTERVAL_FOUR
:
250 return WINED3D_SWAP_INTERVAL_FOUR
;
252 FIXME("Unhandled presentation interval %#x.\n", interval
);
253 case D3DPRESENT_INTERVAL_DEFAULT
:
254 return WINED3D_SWAP_INTERVAL_DEFAULT
;
258 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
259 const D3DPRESENT_PARAMETERS
*present_parameters
)
261 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> D3DSWAPEFFECT_COPY_VSYNC
)
263 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
266 if (present_parameters
->BackBufferCount
> 3
267 || ((present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
268 || present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY_VSYNC
)
269 && present_parameters
->BackBufferCount
> 1))
271 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
274 switch (present_parameters
->FullScreen_PresentationInterval
)
276 case D3DPRESENT_INTERVAL_DEFAULT
:
277 case D3DPRESENT_INTERVAL_ONE
:
278 case D3DPRESENT_INTERVAL_TWO
:
279 case D3DPRESENT_INTERVAL_THREE
:
280 case D3DPRESENT_INTERVAL_FOUR
:
281 case D3DPRESENT_INTERVAL_IMMEDIATE
:
284 WARN("Invalid presentation interval %#x.\n",
285 present_parameters
->FullScreen_PresentationInterval
);
289 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
290 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
291 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
292 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
293 swapchain_desc
->backbuffer_bind_flags
= WINED3D_BIND_RENDER_TARGET
;
294 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
295 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
296 swapchain_desc
->swap_effect
= wined3dswapeffect_from_d3dswapeffect(present_parameters
->SwapEffect
);
297 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
298 swapchain_desc
->windowed
= present_parameters
->Windowed
;
299 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
300 swapchain_desc
->auto_depth_stencil_format
301 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
302 swapchain_desc
->flags
303 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
304 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
305 swapchain_desc
->auto_restore_display_mode
= TRUE
;
307 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
308 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
313 void d3dcaps_from_wined3dcaps(D3DCAPS8
*caps
, const struct wined3d_caps
*wined3d_caps
)
315 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
316 caps
->AdapterOrdinal
= wined3d_caps
->AdapterOrdinal
;
317 caps
->Caps
= wined3d_caps
->Caps
;
318 caps
->Caps2
= wined3d_caps
->Caps2
;
319 caps
->Caps3
= wined3d_caps
->Caps3
;
320 caps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
| D3DPRESENT_INTERVAL_ONE
;
321 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
322 caps
->DevCaps
= wined3d_caps
->DevCaps
;
323 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
324 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
325 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
326 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
327 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
328 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
329 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
330 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
331 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
332 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
333 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
334 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
335 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
336 caps
->LineCaps
= wined3d_caps
->LineCaps
;
337 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
338 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
339 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
340 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
341 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
342 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
343 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
344 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
345 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
346 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
347 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
348 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
349 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
350 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
351 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
352 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
353 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
354 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
355 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
356 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
357 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
358 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
359 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
360 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
361 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
362 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
363 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
364 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
365 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
366 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
367 caps
->MaxPixelShaderValue
= wined3d_caps
->PixelShader1xMaxValue
;
369 caps
->Caps2
&= D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_CANRENDERWINDOWED
370 | D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_FULLSCREENGAMMA
371 | D3DCAPS2_NO2DDURING3DSCENE
| D3DCAPS2_RESERVED
;
372 caps
->Caps3
&= D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
| D3DCAPS3_RESERVED
;
373 caps
->PrimitiveMiscCaps
&= D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
374 | D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
| D3DPMISCCAPS_CULLCCW
375 | D3DPMISCCAPS_COLORWRITEENABLE
| D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
376 | D3DPMISCCAPS_CLIPTLVERTS
| D3DPMISCCAPS_TSSARGTEMP
| D3DPMISCCAPS_BLENDOP
377 | D3DPMISCCAPS_NULLREFERENCE
;
378 caps
->RasterCaps
&= D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
379 | D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_ANTIALIASEDGES
380 | D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
381 | D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
382 | D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
383 | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
| WINED3DPRASTERCAPS_DEPTHBIAS
;
384 if (caps
->RasterCaps
& WINED3DPRASTERCAPS_DEPTHBIAS
)
385 caps
->RasterCaps
= (caps
->RasterCaps
| D3DPRASTERCAPS_ZBIAS
) & ~WINED3DPRASTERCAPS_DEPTHBIAS
;
386 caps
->SrcBlendCaps
&= D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
387 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
388 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
389 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
390 | D3DPBLENDCAPS_BOTHINVSRCALPHA
;
391 caps
->DestBlendCaps
&= D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
392 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
393 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
394 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
395 | D3DPBLENDCAPS_BOTHINVSRCALPHA
;
396 caps
->TextureCaps
&= D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
397 | D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
398 | D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
399 | D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
400 | D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
401 | D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
;
402 caps
->TextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
403 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
404 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
405 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
406 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
407 caps
->CubeTextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
408 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
409 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
410 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
411 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
412 caps
->VolumeTextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
413 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
414 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
415 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
416 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
417 caps
->StencilCaps
&= ~WINED3DSTENCILCAPS_TWOSIDED
;
418 caps
->VertexProcessingCaps
&= D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
419 | D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
420 | D3DVTXPCAPS_TWEENING
| D3DVTXPCAPS_NO_VSDT_UBYTE4
;
422 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
423 if (caps
->PixelShaderVersion
)
424 caps
->PixelShaderVersion
= D3DPS_VERSION(1, 4);
426 caps
->PixelShaderVersion
= D3DPS_VERSION(0, 0);
427 if (caps
->VertexShaderVersion
)
428 caps
->VertexShaderVersion
= D3DVS_VERSION(1, 1);
430 caps
->VertexShaderVersion
= D3DVS_VERSION(0, 0);
431 caps
->MaxVertexShaderConst
= min(D3D8_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
434 /* Handle table functions */
435 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
437 struct d3d8_handle_entry
*entry
;
441 DWORD index
= t
->free_entries
- t
->entries
;
442 /* Use a free handle */
443 entry
= t
->free_entries
;
444 if (entry
->type
!= D3D8_HANDLE_FREE
)
446 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
447 return D3D8_INVALID_HANDLE
;
449 t
->free_entries
= entry
->object
;
450 entry
->object
= object
;
456 if (!(t
->entry_count
< t
->table_size
))
459 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
460 struct d3d8_handle_entry
*new_entries
;
462 if (!(new_entries
= heap_realloc(t
->entries
, new_size
* sizeof(*t
->entries
))))
464 ERR("Failed to grow the handle table.\n");
465 return D3D8_INVALID_HANDLE
;
467 t
->entries
= new_entries
;
468 t
->table_size
= new_size
;
471 entry
= &t
->entries
[t
->entry_count
];
472 entry
->object
= object
;
475 return t
->entry_count
++;
478 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
480 struct d3d8_handle_entry
*entry
;
483 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
485 WARN("Invalid handle %u passed.\n", handle
);
489 entry
= &t
->entries
[handle
];
490 if (entry
->type
!= type
)
492 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
496 object
= entry
->object
;
497 entry
->object
= t
->free_entries
;
498 entry
->type
= D3D8_HANDLE_FREE
;
499 t
->free_entries
= entry
;
504 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
506 struct d3d8_handle_entry
*entry
;
508 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
510 WARN("Invalid handle %u passed.\n", handle
);
514 entry
= &t
->entries
[handle
];
515 if (entry
->type
!= type
)
517 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
521 return entry
->object
;
524 static void device_reset_viewport_state(struct d3d8_device
*device
)
526 struct wined3d_viewport vp
;
529 wined3d_device_get_viewports(device
->wined3d_device
, NULL
, &vp
);
530 wined3d_stateblock_set_viewport(device
->state
, &vp
);
531 wined3d_device_get_scissor_rects(device
->wined3d_device
, NULL
, &rect
);
532 wined3d_stateblock_set_scissor_rect(device
->state
, &rect
);
535 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
537 TRACE("iface %p, riid %s, out %p.\n",
538 iface
, debugstr_guid(riid
), out
);
540 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
541 || IsEqualGUID(riid
, &IID_IUnknown
))
543 IDirect3DDevice8_AddRef(iface
);
548 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
551 return E_NOINTERFACE
;
554 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
556 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
557 ULONG ref
= InterlockedIncrement(&device
->ref
);
559 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
564 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
566 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
569 if (device
->in_destruction
)
572 ref
= InterlockedDecrement(&device
->ref
);
574 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
578 IDirect3D8
*parent
= device
->d3d_parent
;
581 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
583 wined3d_mutex_lock();
585 device
->in_destruction
= TRUE
;
587 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
589 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
591 heap_free(device
->decls
);
593 if (device
->vertex_buffer
)
594 wined3d_buffer_decref(device
->vertex_buffer
);
595 if (device
->index_buffer
)
596 wined3d_buffer_decref(device
->index_buffer
);
598 if (device
->recording
)
599 wined3d_stateblock_decref(device
->recording
);
600 wined3d_stateblock_decref(device
->state
);
602 wined3d_swapchain_decref(device
->implicit_swapchain
);
603 wined3d_device_release_focus_window(device
->wined3d_device
);
604 wined3d_device_decref(device
->wined3d_device
);
605 heap_free(device
->handle_table
.entries
);
608 wined3d_mutex_unlock();
610 IDirect3D8_Release(parent
);
615 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
617 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
619 TRACE("iface %p.\n", iface
);
621 TRACE("device state: %#x.\n", device
->device_state
);
623 switch (device
->device_state
)
626 case D3D8_DEVICE_STATE_OK
:
628 case D3D8_DEVICE_STATE_LOST
:
629 return D3DERR_DEVICELOST
;
630 case D3D8_DEVICE_STATE_NOT_RESET
:
631 return D3DERR_DEVICENOTRESET
;
635 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
637 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
640 TRACE("iface %p.\n", iface
);
642 wined3d_mutex_lock();
643 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
644 wined3d_mutex_unlock();
649 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
651 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
653 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
656 FIXME("Byte count ignored.\n");
658 wined3d_mutex_lock();
659 wined3d_device_evict_managed_resources(device
->wined3d_device
);
660 wined3d_mutex_unlock();
665 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
667 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
669 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
672 return D3DERR_INVALIDCALL
;
674 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
677 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
679 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
680 struct wined3d_caps wined3d_caps
;
683 TRACE("iface %p, caps %p.\n", iface
, caps
);
686 return D3DERR_INVALIDCALL
;
688 wined3d_mutex_lock();
689 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
690 wined3d_mutex_unlock();
692 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
);
697 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
699 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
700 struct wined3d_display_mode wined3d_mode
;
703 TRACE("iface %p, mode %p.\n", iface
, mode
);
705 wined3d_mutex_lock();
706 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
707 wined3d_mutex_unlock();
711 mode
->Width
= wined3d_mode
.width
;
712 mode
->Height
= wined3d_mode
.height
;
713 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
714 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
720 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
721 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
723 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
725 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
727 wined3d_mutex_lock();
728 wined3d_device_get_creation_parameters(device
->wined3d_device
,
729 (struct wined3d_device_creation_parameters
*)parameters
);
730 wined3d_mutex_unlock();
735 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
736 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
738 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
739 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
742 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
743 iface
, hotspot_x
, hotspot_y
, bitmap
);
747 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
748 return D3DERR_INVALIDCALL
;
751 wined3d_mutex_lock();
752 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
753 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
754 wined3d_mutex_unlock();
759 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
761 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
763 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
765 wined3d_mutex_lock();
766 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
767 wined3d_mutex_unlock();
770 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
772 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
775 TRACE("iface %p, show %#x.\n", iface
, show
);
777 wined3d_mutex_lock();
778 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
779 wined3d_mutex_unlock();
784 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
785 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
787 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
788 struct wined3d_swapchain_desc desc
;
789 struct d3d8_swapchain
*object
;
790 unsigned int swap_interval
;
791 unsigned int i
, count
;
794 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
795 iface
, present_parameters
, swapchain
);
797 if (!present_parameters
->Windowed
)
799 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
800 return D3DERR_INVALIDCALL
;
803 wined3d_mutex_lock();
804 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
805 for (i
= 0; i
< count
; ++i
)
807 struct wined3d_swapchain
*wined3d_swapchain
;
809 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
810 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
814 wined3d_mutex_unlock();
815 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
816 return D3DERR_INVALIDCALL
;
819 wined3d_mutex_unlock();
821 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
))
822 return D3DERR_INVALIDCALL
;
823 swap_interval
= wined3dswapinterval_from_d3d(present_parameters
->FullScreen_PresentationInterval
);
824 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, swap_interval
, &object
)))
825 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
826 present_parameters_from_wined3d_swapchain_desc(present_parameters
,
827 &desc
, present_parameters
->FullScreen_PresentationInterval
);
832 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
834 struct d3d8_vertexbuffer
*vertex_buffer
;
835 struct d3d8_indexbuffer
*index_buffer
;
836 struct wined3d_resource_desc desc
;
837 IDirect3DBaseTexture8
*texture
;
838 struct d3d8_surface
*surface
;
841 wined3d_resource_get_desc(resource
, &desc
);
842 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
845 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
847 if (desc
.bind_flags
& WINED3D_BIND_VERTEX_BUFFER
)
849 vertex_buffer
= wined3d_resource_get_parent(resource
);
850 if (vertex_buffer
&& vertex_buffer
->draw_buffer
)
853 if (desc
.bind_flags
& WINED3D_BIND_INDEX_BUFFER
)
855 index_buffer
= wined3d_resource_get_parent(resource
);
856 if (index_buffer
&& index_buffer
->draw_buffer
)
860 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
861 return D3DERR_DEVICELOST
;
864 parent
= wined3d_resource_get_parent(resource
);
865 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
867 IDirect3DBaseTexture8_Release(texture
);
868 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
869 return D3DERR_DEVICELOST
;
872 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
873 if (!surface
->resource
.refcount
)
876 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
877 return D3DERR_DEVICELOST
;
880 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
881 D3DPRESENT_PARAMETERS
*present_parameters
)
883 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
884 struct wined3d_swapchain_desc swapchain_desc
;
885 struct d3d8_swapchain
*implicit_swapchain
;
888 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
890 if (device
->device_state
== D3D8_DEVICE_STATE_LOST
)
892 WARN("App not active, returning D3DERR_DEVICELOST.\n");
893 return D3DERR_DEVICELOST
;
895 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
))
896 return D3DERR_INVALIDCALL
;
897 swapchain_desc
.flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
899 wined3d_mutex_lock();
901 if (device
->vertex_buffer
)
903 wined3d_buffer_decref(device
->vertex_buffer
);
904 device
->vertex_buffer
= NULL
;
905 device
->vertex_buffer_size
= 0;
907 if (device
->index_buffer
)
909 wined3d_buffer_decref(device
->index_buffer
);
910 device
->index_buffer
= NULL
;
911 device
->index_buffer_size
= 0;
914 if (device
->recording
)
915 wined3d_stateblock_decref(device
->recording
);
916 device
->recording
= NULL
;
917 device
->update_state
= device
->state
;
918 wined3d_stateblock_reset(device
->state
);
920 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
921 NULL
, reset_enum_callback
, TRUE
)))
923 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
924 implicit_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchain
);
925 implicit_swapchain
->swap_interval
926 = wined3dswapinterval_from_d3d(present_parameters
->FullScreen_PresentationInterval
);
927 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_POINTSIZE_MIN
, 0);
928 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
929 !!swapchain_desc
.enable_auto_depth_stencil
);
930 device_reset_viewport_state(device
);
931 device
->device_state
= D3D8_DEVICE_STATE_OK
;
935 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
937 wined3d_mutex_unlock();
942 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
943 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
945 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
946 struct d3d8_swapchain
*implicit_swapchain
;
948 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
949 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
951 /* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch
952 * attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly
953 * shows a framerate on Windows in applications that only call the device
954 * method, like e.g. the dx8 sdk samples. The conclusion is that native
955 * calls the swapchain's public method from the device. */
956 implicit_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchain
);
957 return IDirect3DSwapChain8_Present(&implicit_swapchain
->IDirect3DSwapChain8_iface
,
958 src_rect
, dst_rect
, dst_window_override
, dirty_region
);
961 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
962 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
964 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
965 struct wined3d_texture
*wined3d_texture
;
966 struct d3d8_surface
*surface_impl
;
968 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
969 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
971 /* backbuffer_type is ignored by native. */
973 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
974 wined3d_mutex_lock();
976 if (!(wined3d_texture
= wined3d_swapchain_get_back_buffer(device
->implicit_swapchain
, backbuffer_idx
)))
978 wined3d_mutex_unlock();
980 return D3DERR_INVALIDCALL
;
983 surface_impl
= wined3d_texture_get_sub_resource_parent(wined3d_texture
, 0);
984 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
985 IDirect3DSurface8_AddRef(*backbuffer
);
987 wined3d_mutex_unlock();
991 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
993 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
996 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
998 wined3d_mutex_lock();
999 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
1000 wined3d_mutex_unlock();
1005 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
1007 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1009 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
1011 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1012 wined3d_mutex_lock();
1013 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
1014 wined3d_mutex_unlock();
1017 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
1019 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1021 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
1023 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1024 wined3d_mutex_lock();
1025 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
1026 wined3d_mutex_unlock();
1029 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
1030 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1031 D3DPOOL pool
, IDirect3DTexture8
**texture
)
1033 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1034 struct d3d8_texture
*object
;
1037 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1038 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
1041 return D3DERR_INVALIDCALL
;
1044 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1045 return D3DERR_OUTOFVIDEOMEMORY
;
1047 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1050 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1055 TRACE("Created texture %p.\n", object
);
1056 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1061 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
1062 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1063 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
1065 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1066 struct d3d8_texture
*object
;
1069 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1070 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
1073 return D3DERR_INVALIDCALL
;
1076 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1077 return D3DERR_OUTOFVIDEOMEMORY
;
1079 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1082 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1087 TRACE("Created volume texture %p.\n", object
);
1088 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1093 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
1094 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
1096 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1097 struct d3d8_texture
*object
;
1100 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1101 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
1104 return D3DERR_INVALIDCALL
;
1107 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1108 return D3DERR_OUTOFVIDEOMEMORY
;
1110 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1113 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1118 TRACE("Created cube texture %p.\n", object
);
1119 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1124 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
1125 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
1127 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1128 struct d3d8_vertexbuffer
*object
;
1131 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
1132 iface
, size
, usage
, fvf
, pool
, buffer
);
1134 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1135 return D3DERR_OUTOFVIDEOMEMORY
;
1137 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1140 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1145 TRACE("Created vertex buffer %p.\n", object
);
1146 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
1151 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
1152 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
1154 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1155 struct d3d8_indexbuffer
*object
;
1158 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
1159 iface
, size
, usage
, format
, pool
, buffer
);
1161 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1162 return D3DERR_OUTOFVIDEOMEMORY
;
1164 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1167 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1172 TRACE("Created index buffer %p.\n", object
);
1173 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
1178 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, enum wined3d_format_id format
,
1179 enum wined3d_multisample_type multisample_type
, unsigned int bind_flags
, unsigned int access
,
1180 unsigned int width
, unsigned int height
, IDirect3DSurface8
**surface
)
1182 struct wined3d_resource_desc desc
;
1183 struct d3d8_surface
*surface_impl
;
1184 struct wined3d_texture
*texture
;
1187 TRACE("device %p, format %#x, multisample_type %#x, bind_flags %#x, "
1188 "access %#x, width %u, height %u, surface %p.\n",
1189 device
, format
, multisample_type
, bind_flags
, access
, width
, height
, surface
);
1191 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1192 desc
.format
= format
;
1193 desc
.multisample_type
= multisample_type
;
1194 desc
.multisample_quality
= 0;
1196 desc
.bind_flags
= bind_flags
;
1197 desc
.access
= access
;
1199 desc
.height
= height
;
1203 wined3d_mutex_lock();
1205 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1206 1, 1, 0, NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
1208 wined3d_mutex_unlock();
1209 WARN("Failed to create texture, hr %#x.\n", hr
);
1213 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1214 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
1215 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
1216 IDirect3DSurface8_AddRef(*surface
);
1217 wined3d_texture_decref(texture
);
1219 wined3d_mutex_unlock();
1224 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
1225 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
1226 IDirect3DSurface8
**surface
)
1228 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1229 unsigned int access
= WINED3D_RESOURCE_ACCESS_GPU
;
1231 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
1232 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
1235 return D3DERR_INVALIDCALL
;
1239 access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1241 return d3d8_device_create_surface(device
, wined3dformat_from_d3dformat(format
),
1242 multisample_type
, WINED3D_BIND_RENDER_TARGET
, access
, width
, height
, surface
);
1245 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
1246 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
1247 IDirect3DSurface8
**surface
)
1249 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1251 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
1252 iface
, width
, height
, format
, multisample_type
, surface
);
1255 return D3DERR_INVALIDCALL
;
1259 return d3d8_device_create_surface(device
, wined3dformat_from_d3dformat(format
),
1260 multisample_type
, WINED3D_BIND_DEPTH_STENCIL
,
1261 WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, surface
);
1264 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
1265 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
1266 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
1268 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1269 unsigned int access
= WINED3D_RESOURCE_ACCESS_CPU
1270 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1272 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1273 iface
, width
, height
, format
, surface
);
1277 return d3d8_device_create_surface(device
, wined3dformat_from_d3dformat(format
),
1278 WINED3D_MULTISAMPLE_NONE
, 0, access
, width
, height
, surface
);
1281 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
1282 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
1283 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
1285 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
1286 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1287 enum wined3d_format_id src_format
, dst_format
;
1288 struct wined3d_sub_resource_desc wined3d_desc
;
1291 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1292 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
1294 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1295 * destination texture is in WINED3D_POOL_DEFAULT. */
1297 wined3d_mutex_lock();
1298 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &wined3d_desc
);
1299 if (wined3d_desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1301 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1302 wined3d_mutex_unlock();
1303 return D3DERR_INVALIDCALL
;
1305 src_format
= wined3d_desc
.format
;
1306 src_w
= wined3d_desc
.width
;
1307 src_h
= wined3d_desc
.height
;
1309 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &wined3d_desc
);
1310 if (wined3d_desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1312 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1313 wined3d_mutex_unlock();
1314 return D3DERR_INVALIDCALL
;
1316 dst_format
= wined3d_desc
.format
;
1318 /* Check that the source and destination formats match */
1319 if (src_format
!= dst_format
)
1321 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1322 src_surface
, dst_surface
);
1323 wined3d_mutex_unlock();
1324 return D3DERR_INVALIDCALL
;
1327 /* Quick if complete copy ... */
1328 if (!rect_count
&& !src_rects
&& !dst_points
)
1330 RECT rect
= {0, 0, src_w
, src_h
};
1331 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &rect
,
1332 src
->wined3d_texture
, src
->sub_resource_idx
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1337 /* Copy rect by rect */
1338 if (src_rects
&& dst_points
)
1340 for (i
= 0; i
< rect_count
; ++i
)
1342 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1343 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1344 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1345 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1347 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1348 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1353 for (i
= 0; i
< rect_count
; ++i
)
1355 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1356 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1357 RECT dst_rect
= {0, 0, w
, h
};
1359 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1360 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1364 wined3d_mutex_unlock();
1369 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1370 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1372 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1373 struct d3d8_texture
*src_impl
, *dst_impl
;
1376 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1378 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1379 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1381 wined3d_mutex_lock();
1382 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1383 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1384 wined3d_mutex_unlock();
1389 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1391 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1392 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1395 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1399 WARN("Invalid destination surface passed.\n");
1400 return D3DERR_INVALIDCALL
;
1403 wined3d_mutex_lock();
1404 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchain
,
1405 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1406 wined3d_mutex_unlock();
1411 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1412 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1414 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1415 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1416 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1417 struct wined3d_rendertarget_view
*original_dsv
, *rtv
;
1418 HRESULT hr
= D3D_OK
;
1420 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1422 if (rt_impl
&& d3d8_surface_get_device(rt_impl
) != device
)
1424 WARN("Render target surface does not match device.\n");
1425 return D3DERR_INVALIDCALL
;
1428 wined3d_mutex_lock();
1432 struct wined3d_sub_resource_desc ds_desc
, rt_desc
;
1433 struct wined3d_rendertarget_view
*original_rtv
;
1434 struct d3d8_surface
*original_surface
;
1436 /* If no render target is passed in check the size against the current RT */
1439 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1441 wined3d_mutex_unlock();
1442 return D3DERR_NOTFOUND
;
1444 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1445 wined3d_texture_get_sub_resource_desc(original_surface
->wined3d_texture
,
1446 original_surface
->sub_resource_idx
, &rt_desc
);
1449 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
,
1450 rt_impl
->sub_resource_idx
, &rt_desc
);
1452 wined3d_texture_get_sub_resource_desc(ds_impl
->wined3d_texture
, ds_impl
->sub_resource_idx
, &ds_desc
);
1454 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1456 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1457 wined3d_mutex_unlock();
1458 return D3DERR_INVALIDCALL
;
1460 if (ds_desc
.multisample_type
!= rt_desc
.multisample_type
1461 || ds_desc
.multisample_quality
!= rt_desc
.multisample_quality
)
1463 WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
1464 wined3d_mutex_unlock();
1465 return D3DERR_INVALIDCALL
;
1469 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1470 rtv
= ds_impl
? d3d8_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1471 hr
= wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1472 d3d8_surface_release_rendertarget_view(ds_impl
, rtv
);
1475 rtv
= render_target
? d3d8_surface_acquire_rendertarget_view(rt_impl
) : NULL
;
1478 if (SUCCEEDED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, 0, rtv
, TRUE
)))
1479 device_reset_viewport_state(device
);
1481 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, original_dsv
);
1483 d3d8_surface_release_rendertarget_view(rt_impl
, rtv
);
1486 wined3d_mutex_unlock();
1491 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1493 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1494 struct wined3d_rendertarget_view
*wined3d_rtv
;
1495 struct d3d8_surface
*surface_impl
;
1498 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1501 return D3DERR_INVALIDCALL
;
1503 wined3d_mutex_lock();
1504 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1506 /* We want the sub resource parent here, since the view itself may be
1507 * internal to wined3d and may not have a parent. */
1508 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1509 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1510 IDirect3DSurface8_AddRef(*render_target
);
1515 ERR("Failed to get wined3d render target.\n");
1516 *render_target
= NULL
;
1517 hr
= D3DERR_NOTFOUND
;
1519 wined3d_mutex_unlock();
1524 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1526 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1527 struct wined3d_rendertarget_view
*wined3d_dsv
;
1528 struct d3d8_surface
*surface_impl
;
1529 HRESULT hr
= D3D_OK
;
1531 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1534 return D3DERR_INVALIDCALL
;
1536 wined3d_mutex_lock();
1537 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1539 /* We want the sub resource parent here, since the view itself may be
1540 * internal to wined3d and may not have a parent. */
1541 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1542 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1543 IDirect3DSurface8_AddRef(*depth_stencil
);
1547 hr
= D3DERR_NOTFOUND
;
1548 *depth_stencil
= NULL
;
1550 wined3d_mutex_unlock();
1555 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1557 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1560 TRACE("iface %p.\n", iface
);
1562 wined3d_mutex_lock();
1563 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1564 wined3d_mutex_unlock();
1569 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1571 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1574 TRACE("iface %p.\n", iface
);
1576 wined3d_mutex_lock();
1577 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1578 wined3d_mutex_unlock();
1583 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1584 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1586 const struct wined3d_color c
=
1588 ((color
>> 16) & 0xff) / 255.0f
,
1589 ((color
>> 8) & 0xff) / 255.0f
,
1590 (color
& 0xff) / 255.0f
,
1591 ((color
>> 24) & 0xff) / 255.0f
,
1593 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1596 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1597 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1599 if (rect_count
&& !rects
)
1601 WARN("count %u with NULL rects.\n", rect_count
);
1605 wined3d_mutex_lock();
1606 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
1607 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1608 wined3d_mutex_unlock();
1613 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1614 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1616 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1618 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1620 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1621 wined3d_mutex_lock();
1622 wined3d_stateblock_set_transform(device
->update_state
, state
, (const struct wined3d_matrix
*)matrix
);
1623 if (!device
->recording
)
1624 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1625 wined3d_mutex_unlock();
1630 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1631 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1633 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1635 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1637 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1638 wined3d_mutex_lock();
1639 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1640 wined3d_mutex_unlock();
1645 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1646 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1648 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1650 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1652 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1653 wined3d_mutex_lock();
1654 wined3d_stateblock_multiply_transform(device
->state
, state
, (const struct wined3d_matrix
*)matrix
);
1655 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1656 wined3d_mutex_unlock();
1661 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1663 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1664 struct wined3d_sub_resource_desc rt_desc
;
1665 struct wined3d_rendertarget_view
*rtv
;
1666 struct d3d8_surface
*surface
;
1667 struct wined3d_viewport vp
;
1669 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1671 wined3d_mutex_lock();
1672 if (!(rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1674 wined3d_mutex_unlock();
1675 return D3DERR_NOTFOUND
;
1677 surface
= wined3d_rendertarget_view_get_sub_resource_parent(rtv
);
1678 wined3d_texture_get_sub_resource_desc(surface
->wined3d_texture
, surface
->sub_resource_idx
, &rt_desc
);
1680 if (viewport
->X
> rt_desc
.width
|| viewport
->Width
> rt_desc
.width
- viewport
->X
1681 || viewport
->Y
> rt_desc
.height
|| viewport
->Height
> rt_desc
.height
- viewport
->Y
)
1683 WARN("Invalid viewport, returning D3DERR_INVALIDCALL.\n");
1684 wined3d_mutex_unlock();
1685 return D3DERR_INVALIDCALL
;
1690 vp
.width
= viewport
->Width
;
1691 vp
.height
= viewport
->Height
;
1692 vp
.min_z
= viewport
->MinZ
;
1693 vp
.max_z
= viewport
->MaxZ
;
1695 wined3d_stateblock_set_viewport(device
->update_state
, &vp
);
1696 if (!device
->recording
)
1697 wined3d_device_set_viewports(device
->wined3d_device
, 1, &vp
);
1698 wined3d_mutex_unlock();
1703 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1705 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1706 struct wined3d_viewport wined3d_viewport
;
1708 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1710 wined3d_mutex_lock();
1711 wined3d_device_get_viewports(device
->wined3d_device
, NULL
, &wined3d_viewport
);
1712 wined3d_mutex_unlock();
1714 viewport
->X
= wined3d_viewport
.x
;
1715 viewport
->Y
= wined3d_viewport
.y
;
1716 viewport
->Width
= wined3d_viewport
.width
;
1717 viewport
->Height
= wined3d_viewport
.height
;
1718 viewport
->MinZ
= wined3d_viewport
.min_z
;
1719 viewport
->MaxZ
= wined3d_viewport
.max_z
;
1724 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1726 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1728 TRACE("iface %p, material %p.\n", iface
, material
);
1730 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1731 wined3d_mutex_lock();
1732 wined3d_stateblock_set_material(device
->update_state
, (const struct wined3d_material
*)material
);
1733 if (!device
->recording
)
1734 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1735 wined3d_mutex_unlock();
1740 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1742 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1744 TRACE("iface %p, material %p.\n", iface
, material
);
1746 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1747 wined3d_mutex_lock();
1748 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1749 wined3d_mutex_unlock();
1754 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1756 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1759 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1761 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1762 wined3d_mutex_lock();
1763 hr
= wined3d_stateblock_set_light(device
->update_state
, index
, (const struct wined3d_light
*)light
);
1764 if (SUCCEEDED(hr
) && !device
->recording
)
1765 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1766 wined3d_mutex_unlock();
1771 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1773 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1776 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1778 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1779 wined3d_mutex_lock();
1780 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1781 wined3d_mutex_unlock();
1786 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1788 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1791 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1793 wined3d_mutex_lock();
1794 hr
= wined3d_stateblock_set_light_enable(device
->update_state
, index
, enable
);
1795 if (SUCCEEDED(hr
) && !device
->recording
)
1796 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1797 wined3d_mutex_unlock();
1802 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1804 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1807 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1809 wined3d_mutex_lock();
1810 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1811 wined3d_mutex_unlock();
1816 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1818 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1821 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1823 wined3d_mutex_lock();
1824 hr
= wined3d_stateblock_set_clip_plane(device
->update_state
, index
, (const struct wined3d_vec4
*)plane
);
1825 if (SUCCEEDED(hr
) && !device
->recording
)
1826 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1827 wined3d_mutex_unlock();
1832 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1834 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1837 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1839 wined3d_mutex_lock();
1840 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1841 wined3d_mutex_unlock();
1846 static void resolve_depth_buffer(struct d3d8_device
*device
)
1848 const struct wined3d_stateblock_state
*state
= wined3d_stateblock_get_state(device
->state
);
1849 struct wined3d_rendertarget_view
*wined3d_dsv
;
1850 struct wined3d_resource
*dst_resource
;
1851 struct wined3d_texture
*dst_texture
;
1852 struct wined3d_resource_desc desc
;
1853 struct d3d8_surface
*d3d8_dsv
;
1855 if (!(dst_texture
= state
->textures
[0]))
1857 dst_resource
= wined3d_texture_get_resource(dst_texture
);
1858 wined3d_resource_get_desc(dst_resource
, &desc
);
1859 if (desc
.format
!= WINED3DFMT_D24_UNORM_S8_UINT
1860 && desc
.format
!= WINED3DFMT_X8D24_UNORM
1861 && desc
.format
!= WINED3DFMT_DF16
1862 && desc
.format
!= WINED3DFMT_DF24
1863 && desc
.format
!= WINED3DFMT_INTZ
)
1866 if (!(wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1868 d3d8_dsv
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1870 wined3d_device_resolve_sub_resource(device
->wined3d_device
, dst_resource
, 0,
1871 wined3d_rendertarget_view_get_resource(wined3d_dsv
), d3d8_dsv
->sub_resource_idx
, desc
.format
);
1874 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1875 D3DRENDERSTATETYPE state
, DWORD value
)
1877 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1879 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1881 wined3d_mutex_lock();
1882 if (state
== D3DRS_ZBIAS
)
1883 state
= WINED3D_RS_DEPTHBIAS
;
1884 wined3d_stateblock_set_render_state(device
->update_state
, state
, value
);
1885 if (state
== D3DRS_POINTSIZE
&& value
== D3D8_RESZ_CODE
)
1886 resolve_depth_buffer(device
);
1887 wined3d_mutex_unlock();
1892 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1893 D3DRENDERSTATETYPE state
, DWORD
*value
)
1895 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1896 const struct wined3d_stateblock_state
*device_state
;
1898 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1900 wined3d_mutex_lock();
1901 device_state
= wined3d_stateblock_get_state(device
->state
);
1905 *value
= device_state
->rs
[WINED3D_RS_DEPTHBIAS
];
1909 *value
= device_state
->rs
[state
];
1911 wined3d_mutex_unlock();
1916 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1918 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1919 struct wined3d_stateblock
*stateblock
;
1922 TRACE("iface %p.\n", iface
);
1924 wined3d_mutex_lock();
1925 if (device
->recording
)
1927 wined3d_mutex_unlock();
1928 WARN("Trying to begin a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
1929 return D3DERR_INVALIDCALL
;
1932 if (SUCCEEDED(hr
= wined3d_stateblock_create(device
->wined3d_device
, NULL
, WINED3D_SBT_RECORDED
, &stateblock
)))
1933 device
->update_state
= device
->recording
= stateblock
;
1934 wined3d_mutex_unlock();
1939 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1941 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1942 struct wined3d_stateblock
*stateblock
;
1944 TRACE("iface %p, token %p.\n", iface
, token
);
1946 /* Tell wineD3D to endstateblock before anything else (in case we run out
1947 * of memory later and cause locking problems)
1949 wined3d_mutex_lock();
1950 if (!device
->recording
)
1952 wined3d_mutex_unlock();
1953 WARN("Trying to end a stateblock, but no stateblock is being recorded.\n");
1954 return D3DERR_INVALIDCALL
;
1956 stateblock
= device
->recording
;
1957 wined3d_stateblock_init_contained_states(stateblock
);
1958 device
->recording
= NULL
;
1959 device
->update_state
= device
->state
;
1961 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1962 wined3d_mutex_unlock();
1964 if (*token
== D3D8_INVALID_HANDLE
)
1966 ERR("Failed to create a handle\n");
1967 wined3d_mutex_lock();
1968 wined3d_stateblock_decref(stateblock
);
1969 wined3d_mutex_unlock();
1974 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1979 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1981 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1982 struct wined3d_stateblock
*stateblock
;
1983 struct wined3d_buffer
*wined3d_buffer
;
1984 struct d3d8_vertexbuffer
*buffer
;
1985 unsigned int i
, offset
, stride
;
1986 enum wined3d_format_id format
;
1989 TRACE("iface %p, token %#x.\n", iface
, token
);
1994 wined3d_mutex_lock();
1995 if (device
->recording
)
1997 wined3d_mutex_unlock();
1998 WARN("Trying to apply stateblock while recording, returning D3DERR_INVALIDCALL.\n");
1999 return D3DERR_INVALIDCALL
;
2001 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
2004 WARN("Invalid handle (%#x) passed.\n", token
);
2005 wined3d_mutex_unlock();
2006 return D3DERR_INVALIDCALL
;
2008 wined3d_stateblock_apply(stateblock
, device
->state
);
2009 device
->sysmem_vb
= 0;
2010 for (i
= 0; i
< D3D8_MAX_STREAMS
; ++i
)
2012 if (FAILED(hr
= wined3d_device_get_stream_source(device
->wined3d_device
,
2013 i
, &wined3d_buffer
, &offset
, &stride
)))
2015 if (!wined3d_buffer
|| !(buffer
= wined3d_buffer_get_parent(wined3d_buffer
)))
2017 if (buffer
->draw_buffer
)
2018 device
->sysmem_vb
|= 1u << i
;
2020 device
->sysmem_ib
= (wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &format
, &offset
))
2021 && (buffer
= wined3d_buffer_get_parent(wined3d_buffer
)) && buffer
->draw_buffer
;
2022 wined3d_mutex_unlock();
2027 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
2029 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2030 struct wined3d_stateblock
*stateblock
;
2032 TRACE("iface %p, token %#x.\n", iface
, token
);
2034 wined3d_mutex_lock();
2035 if (device
->recording
)
2037 wined3d_mutex_unlock();
2038 WARN("Trying to capture stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2039 return D3DERR_INVALIDCALL
;
2041 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
2044 WARN("Invalid handle (%#x) passed.\n", token
);
2045 wined3d_mutex_unlock();
2046 return D3DERR_INVALIDCALL
;
2048 wined3d_stateblock_capture(stateblock
, device
->state
);
2049 wined3d_mutex_unlock();
2054 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
2056 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2057 struct wined3d_stateblock
*stateblock
;
2059 TRACE("iface %p, token %#x.\n", iface
, token
);
2061 wined3d_mutex_lock();
2062 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
2066 WARN("Invalid handle (%#x) passed.\n", token
);
2067 wined3d_mutex_unlock();
2068 return D3DERR_INVALIDCALL
;
2071 if (wined3d_stateblock_decref(stateblock
))
2073 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
2075 wined3d_mutex_unlock();
2080 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
2081 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
2083 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2084 struct wined3d_stateblock
*stateblock
;
2087 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
2089 if (type
!= D3DSBT_ALL
2090 && type
!= D3DSBT_PIXELSTATE
2091 && type
!= D3DSBT_VERTEXSTATE
)
2093 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
2094 return D3DERR_INVALIDCALL
;
2097 wined3d_mutex_lock();
2098 if (device
->recording
)
2100 wined3d_mutex_unlock();
2101 WARN("Trying to create a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2102 return D3DERR_INVALIDCALL
;
2104 hr
= wined3d_stateblock_create(device
->wined3d_device
, device
->state
, (enum wined3d_stateblock_type
)type
, &stateblock
);
2107 wined3d_mutex_unlock();
2108 ERR("Failed to create the state block, hr %#x\n", hr
);
2112 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
2113 wined3d_mutex_unlock();
2115 if (*handle
== D3D8_INVALID_HANDLE
)
2117 ERR("Failed to allocate a handle.\n");
2118 wined3d_mutex_lock();
2119 wined3d_stateblock_decref(stateblock
);
2120 wined3d_mutex_unlock();
2125 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
2130 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
2132 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2135 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2136 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
2138 wined3d_mutex_lock();
2139 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2140 wined3d_mutex_unlock();
2145 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
2147 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2150 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2152 wined3d_mutex_lock();
2153 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2154 wined3d_mutex_unlock();
2159 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
2161 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2162 struct wined3d_texture
*wined3d_texture
;
2163 struct d3d8_texture
*texture_impl
;
2165 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2168 return D3DERR_INVALIDCALL
;
2170 wined3d_mutex_lock();
2171 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2173 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2174 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
2175 IDirect3DBaseTexture8_AddRef(*texture
);
2181 wined3d_mutex_unlock();
2186 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
2188 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2189 struct d3d8_texture
*texture_impl
;
2191 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2193 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
2195 wined3d_mutex_lock();
2196 wined3d_stateblock_set_texture(device
->update_state
, stage
,
2197 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2198 if (!device
->recording
)
2199 wined3d_device_set_texture(device
->wined3d_device
, stage
,
2200 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2201 wined3d_mutex_unlock();
2206 static const struct tss_lookup
2211 enum wined3d_texture_stage_state texture_state
;
2212 enum wined3d_sampler_state sampler_state
;
2217 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 0, unused */
2218 {FALSE
, {WINED3D_TSS_COLOR_OP
}}, /* 1, D3DTSS_COLOROP */
2219 {FALSE
, {WINED3D_TSS_COLOR_ARG1
}}, /* 2, D3DTSS_COLORARG1 */
2220 {FALSE
, {WINED3D_TSS_COLOR_ARG2
}}, /* 3, D3DTSS_COLORARG2 */
2221 {FALSE
, {WINED3D_TSS_ALPHA_OP
}}, /* 4, D3DTSS_ALPHAOP */
2222 {FALSE
, {WINED3D_TSS_ALPHA_ARG1
}}, /* 5, D3DTSS_ALPHAARG1 */
2223 {FALSE
, {WINED3D_TSS_ALPHA_ARG2
}}, /* 6, D3DTSS_ALPHAARG2 */
2224 {FALSE
, {WINED3D_TSS_BUMPENV_MAT00
}}, /* 7, D3DTSS_BUMPENVMAT00 */
2225 {FALSE
, {WINED3D_TSS_BUMPENV_MAT01
}}, /* 8, D3DTSS_BUMPENVMAT01 */
2226 {FALSE
, {WINED3D_TSS_BUMPENV_MAT10
}}, /* 9, D3DTSS_BUMPENVMAT10 */
2227 {FALSE
, {WINED3D_TSS_BUMPENV_MAT11
}}, /* 10, D3DTSS_BUMPENVMAT11 */
2228 {FALSE
, {WINED3D_TSS_TEXCOORD_INDEX
}}, /* 11, D3DTSS_TEXCOORDINDEX */
2229 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 12, unused */
2230 {TRUE
, {WINED3D_SAMP_ADDRESS_U
}}, /* 13, D3DTSS_ADDRESSU */
2231 {TRUE
, {WINED3D_SAMP_ADDRESS_V
}}, /* 14, D3DTSS_ADDRESSV */
2232 {TRUE
, {WINED3D_SAMP_BORDER_COLOR
}}, /* 15, D3DTSS_BORDERCOLOR */
2233 {TRUE
, {WINED3D_SAMP_MAG_FILTER
}}, /* 16, D3DTSS_MAGFILTER */
2234 {TRUE
, {WINED3D_SAMP_MIN_FILTER
}}, /* 17, D3DTSS_MINFILTER */
2235 {TRUE
, {WINED3D_SAMP_MIP_FILTER
}}, /* 18, D3DTSS_MIPFILTER */
2236 {TRUE
, {WINED3D_SAMP_MIPMAP_LOD_BIAS
}}, /* 19, D3DTSS_MIPMAPLODBIAS */
2237 {TRUE
, {WINED3D_SAMP_MAX_MIP_LEVEL
}}, /* 20, D3DTSS_MAXMIPLEVEL */
2238 {TRUE
, {WINED3D_SAMP_MAX_ANISOTROPY
}}, /* 21, D3DTSS_MAXANISOTROPY */
2239 {FALSE
, {WINED3D_TSS_BUMPENV_LSCALE
}}, /* 22, D3DTSS_BUMPENVLSCALE */
2240 {FALSE
, {WINED3D_TSS_BUMPENV_LOFFSET
}}, /* 23, D3DTSS_BUMPENVLOFFSET */
2241 {FALSE
, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2242 {TRUE
, {WINED3D_SAMP_ADDRESS_W
}}, /* 25, D3DTSS_ADDRESSW */
2243 {FALSE
, {WINED3D_TSS_COLOR_ARG0
}}, /* 26, D3DTSS_COLORARG0 */
2244 {FALSE
, {WINED3D_TSS_ALPHA_ARG0
}}, /* 27, D3DTSS_ALPHAARG0 */
2245 {FALSE
, {WINED3D_TSS_RESULT_ARG
}}, /* 28, D3DTSS_RESULTARG */
2248 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
2249 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
2251 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2252 const struct tss_lookup
*l
;
2254 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
2256 if (Type
>= ARRAY_SIZE(tss_lookup
))
2258 WARN("Invalid Type %#x passed.\n", Type
);
2262 l
= &tss_lookup
[Type
];
2264 wined3d_mutex_lock();
2265 if (l
->sampler_state
)
2266 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
);
2268 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
);
2269 wined3d_mutex_unlock();
2274 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
2275 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
2277 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2278 const struct tss_lookup
*l
;
2280 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
2282 if (type
>= ARRAY_SIZE(tss_lookup
))
2284 WARN("Invalid type %#x passed.\n", type
);
2288 l
= &tss_lookup
[type
];
2290 wined3d_mutex_lock();
2291 if (l
->sampler_state
)
2293 wined3d_stateblock_set_sampler_state(device
->update_state
, stage
, l
->u
.sampler_state
, value
);
2294 if (!device
->recording
)
2295 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
, value
);
2299 wined3d_stateblock_set_texture_stage_state(device
->update_state
, stage
, l
->u
.texture_state
, value
);
2300 if (!device
->recording
)
2301 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
, value
);
2303 wined3d_mutex_unlock();
2308 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
2310 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2313 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2315 wined3d_mutex_lock();
2316 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2317 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2318 wined3d_mutex_unlock();
2323 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
2324 DWORD info_id
, void *info
, DWORD info_size
)
2326 TRACE("iface %p, info_id %#x, info %p, info_size %u.\n", iface
, info_id
, info
, info_size
);
2333 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
2334 UINT palette_idx
, const PALETTEENTRY
*entries
)
2336 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
2338 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
2339 * does not have a d3d8/9-style palette API */
2344 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
2345 UINT palette_idx
, PALETTEENTRY
*entries
)
2347 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2349 return D3DERR_INVALIDCALL
;
2352 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
2354 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2359 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
2361 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
2363 return D3DERR_INVALIDCALL
;
2366 static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device
*device
,
2367 unsigned int start_vertex
, unsigned int vertex_count
)
2369 struct wined3d_vertex_declaration
*wined3d_decl
;
2370 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2371 struct d3d8_vertexbuffer
*d3d8_buffer
;
2372 struct wined3d_resource
*dst_resource
;
2373 struct d3d8_vertex_declaration
*decl
;
2374 unsigned int i
, offset
, stride
, map
;
2375 struct wined3d_buffer
*dst_buffer
;
2376 struct wined3d_resource_desc desc
;
2379 if (!device
->sysmem_vb
)
2382 wined3d_decl
= wined3d_device_get_vertex_declaration(device
->wined3d_device
);
2386 decl
= wined3d_vertex_declaration_get_parent(wined3d_decl
);
2387 map
= decl
->stream_map
& device
->sysmem_vb
;
2390 i
= wined3d_bit_scan(&map
);
2392 if (FAILED(hr
= wined3d_device_get_stream_source(device
->wined3d_device
, i
, &dst_buffer
, &offset
, &stride
)))
2393 ERR("Failed to get stream source.\n");
2394 d3d8_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2395 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
2396 wined3d_resource_get_desc(dst_resource
, &desc
);
2397 box
.left
= offset
+ start_vertex
* stride
;
2398 box
.right
= min(box
.left
+ vertex_count
* stride
, desc
.size
);
2399 if (FAILED(hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
2400 dst_resource
, 0, box
.left
, 0, 0,
2401 wined3d_buffer_get_resource(d3d8_buffer
->wined3d_buffer
), 0, &box
, 0)))
2402 ERR("Failed to update buffer.\n");
2406 static void d3d8_device_upload_sysmem_index_buffer(struct d3d8_device
*device
,
2407 unsigned int start_idx
, unsigned int idx_count
)
2409 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2410 struct wined3d_resource
*dst_resource
;
2411 struct d3d8_indexbuffer
*d3d8_buffer
;
2412 struct wined3d_buffer
*dst_buffer
;
2413 struct wined3d_resource_desc desc
;
2414 enum wined3d_format_id format
;
2415 unsigned int offset
, idx_size
;
2418 if (!device
->sysmem_ib
)
2421 if (!(dst_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &format
, &offset
)))
2422 ERR("Failed to get index buffer.\n");
2423 d3d8_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2424 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
2425 wined3d_resource_get_desc(dst_resource
, &desc
);
2426 idx_size
= format
== WINED3DFMT_R16_UINT
? 2 : 4;
2427 box
.left
= offset
+ start_idx
* idx_size
;
2428 box
.right
= min(box
.left
+ idx_count
* idx_size
, desc
.size
);
2429 if (FAILED(hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
2430 dst_resource
, 0, box
.left
, 0, 0,
2431 wined3d_buffer_get_resource(d3d8_buffer
->wined3d_buffer
), 0, &box
, 0)))
2432 ERR("Failed to update buffer.\n");
2435 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
2436 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2438 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2439 unsigned int vertex_count
;
2442 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2443 iface
, primitive_type
, start_vertex
, primitive_count
);
2445 vertex_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2446 wined3d_mutex_lock();
2447 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2448 d3d8_device_upload_sysmem_vertex_buffers(device
, start_vertex
, vertex_count
);
2449 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2450 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
, vertex_count
);
2451 wined3d_mutex_unlock();
2456 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
2457 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2458 UINT start_idx
, UINT primitive_count
)
2460 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2461 unsigned int index_count
;
2462 int base_vertex_index
;
2465 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
2466 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
2468 index_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2469 wined3d_mutex_lock();
2470 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2471 base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2472 d3d8_device_upload_sysmem_vertex_buffers(device
, base_vertex_index
+ min_vertex_idx
, vertex_count
);
2473 d3d8_device_upload_sysmem_index_buffer(device
, start_idx
, index_count
);
2474 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2475 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
, index_count
);
2476 wined3d_mutex_unlock();
2481 /* The caller is responsible for wined3d locking */
2482 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
2486 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2488 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2489 struct wined3d_buffer_desc desc
;
2490 struct wined3d_buffer
*buffer
;
2492 TRACE("Growing vertex buffer to %u bytes\n", size
);
2494 desc
.byte_width
= size
;
2495 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
2496 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
2497 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2498 desc
.misc_flags
= 0;
2499 desc
.structure_byte_stride
= 0;
2501 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2502 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2504 ERR("Failed to create vertex buffer, hr %#x.\n", hr
);
2508 if (device
->vertex_buffer
)
2509 wined3d_buffer_decref(device
->vertex_buffer
);
2511 device
->vertex_buffer
= buffer
;
2512 device
->vertex_buffer_size
= size
;
2513 device
->vertex_buffer_pos
= 0;
2518 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
2519 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
2522 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2524 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2525 struct wined3d_map_desc wined3d_map_desc
;
2526 struct wined3d_box wined3d_box
= {0};
2527 UINT size
= vtx_count
* stride
;
2528 struct wined3d_resource
*vb
;
2531 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2532 iface
, primitive_type
, primitive_count
, data
, stride
);
2534 if (!primitive_count
|| !stride
)
2536 WARN("primitive_count or stride is 0, returning D3D_OK.\n");
2540 wined3d_mutex_lock();
2541 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2542 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2546 vb_pos
= device
->vertex_buffer_pos
;
2547 align
= vb_pos
% stride
;
2548 if (align
) align
= stride
- align
;
2549 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2554 wined3d_box
.left
= vb_pos
;
2555 wined3d_box
.right
= vb_pos
+ size
;
2556 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2557 if (FAILED(wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2558 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2560 memcpy(wined3d_map_desc
.data
, data
, size
);
2561 wined3d_resource_unmap(vb
, 0);
2562 device
->vertex_buffer_pos
= vb_pos
+ size
;
2564 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2568 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2569 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2570 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2573 wined3d_mutex_unlock();
2577 /* The caller is responsible for wined3d locking */
2578 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2582 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2584 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2585 struct wined3d_buffer_desc desc
;
2586 struct wined3d_buffer
*buffer
;
2588 TRACE("Growing index buffer to %u bytes\n", size
);
2590 desc
.byte_width
= size
;
2591 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_STATICDECL
;
2592 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
2593 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2594 desc
.misc_flags
= 0;
2595 desc
.structure_byte_stride
= 0;
2597 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2598 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2600 ERR("Failed to create index buffer, hr %#x.\n", hr
);
2604 if (device
->index_buffer
)
2605 wined3d_buffer_decref(device
->index_buffer
);
2607 device
->index_buffer
= buffer
;
2608 device
->index_buffer_size
= size
;
2609 device
->index_buffer_pos
= 0;
2614 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2615 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2616 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2617 const void *vertex_data
, UINT vertex_stride
)
2619 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2620 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2621 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2622 UINT vtx_size
= vertex_count
* vertex_stride
;
2623 UINT idx_size
= idx_count
* idx_fmt_size
;
2624 struct wined3d_map_desc wined3d_map_desc
;
2625 struct wined3d_box wined3d_box
= {0};
2626 struct wined3d_resource
*ib
, *vb
;
2627 UINT vb_pos
, ib_pos
, align
;
2630 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2631 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2632 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2633 index_data
, index_format
, vertex_data
, vertex_stride
);
2635 if (!primitive_count
|| !vertex_stride
)
2637 WARN("primitive_count or vertex_stride is 0, returning D3D_OK.\n");
2641 wined3d_mutex_lock();
2643 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2644 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2648 vb_pos
= device
->vertex_buffer_pos
;
2649 align
= vb_pos
% vertex_stride
;
2650 if (align
) align
= vertex_stride
- align
;
2651 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2656 wined3d_box
.left
= vb_pos
;
2657 wined3d_box
.right
= vb_pos
+ vtx_size
;
2658 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2659 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2660 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2662 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2663 wined3d_resource_unmap(vb
, 0);
2664 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2666 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2670 ib_pos
= device
->index_buffer_pos
;
2671 align
= ib_pos
% idx_fmt_size
;
2672 if (align
) align
= idx_fmt_size
- align
;
2673 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2678 wined3d_box
.left
= ib_pos
;
2679 wined3d_box
.right
= ib_pos
+ idx_size
;
2680 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2681 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2682 WINED3D_MAP_WRITE
| (ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2684 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2685 wined3d_resource_unmap(ib
, 0);
2686 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2688 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2692 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2693 wined3dformat_from_d3dformat(index_format
), 0);
2694 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
- min_vertex_idx
);
2696 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2697 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2699 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2700 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2701 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2704 wined3d_mutex_unlock();
2708 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2709 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2711 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2712 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2713 struct d3d8_vertexbuffer
*d3d8_buffer
;
2714 struct wined3d_buffer
*wined3d_buffer
;
2715 unsigned int i
, offset
, stride
, map
;
2718 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2719 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2721 wined3d_mutex_lock();
2723 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2725 /* Note that an alternative approach would be to simply create these
2726 * buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we
2727 * do for draws. In some regards that would be easier, but it seems less
2728 * than optimal to upload data to the GPU only to subsequently download it
2730 map
= device
->sysmem_vb
;
2733 i
= wined3d_bit_scan(&map
);
2735 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
,
2736 i
, &wined3d_buffer
, &offset
, &stride
)))
2737 ERR("Failed to get stream source.\n");
2738 d3d8_buffer
= wined3d_buffer_get_parent(wined3d_buffer
);
2739 if (FAILED(wined3d_device_set_stream_source(device
->wined3d_device
,
2740 i
, d3d8_buffer
->wined3d_buffer
, offset
, stride
)))
2741 ERR("Failed to set stream source.\n");
2744 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2745 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2747 map
= device
->sysmem_vb
;
2750 i
= wined3d_bit_scan(&map
);
2752 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
,
2753 i
, &wined3d_buffer
, &offset
, &stride
)))
2754 ERR("Failed to get stream source.\n");
2755 d3d8_buffer
= wined3d_buffer_get_parent(wined3d_buffer
);
2756 if (FAILED(wined3d_device_set_stream_source(device
->wined3d_device
,
2757 i
, d3d8_buffer
->draw_buffer
, offset
, stride
)))
2758 ERR("Failed to set stream source.\n");
2761 wined3d_mutex_unlock();
2766 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2767 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2769 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2770 struct d3d8_vertex_shader
*object
;
2771 DWORD shader_handle
;
2775 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2776 iface
, declaration
, byte_code
, shader
, usage
);
2778 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2781 return E_OUTOFMEMORY
;
2784 wined3d_mutex_lock();
2785 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2786 wined3d_mutex_unlock();
2787 if (handle
== D3D8_INVALID_HANDLE
)
2789 ERR("Failed to allocate vertex shader handle.\n");
2792 return E_OUTOFMEMORY
;
2795 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2797 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2800 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2801 wined3d_mutex_lock();
2802 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2803 wined3d_mutex_unlock();
2809 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2810 *shader
= shader_handle
;
2815 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2817 struct d3d8_vertex_declaration
*d3d8_declaration
;
2818 struct FvfToDecl
*convertedDecls
= device
->decls
;
2819 int p
, low
, high
; /* deliberately signed */
2822 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2825 high
= device
->numConvertedDecls
- 1;
2828 p
= (low
+ high
) >> 1;
2831 if (convertedDecls
[p
].fvf
== fvf
)
2833 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2834 return convertedDecls
[p
].declaration
;
2837 if (convertedDecls
[p
].fvf
< fvf
)
2842 TRACE("not found. Creating and inserting at position %d.\n", low
);
2844 if (!(d3d8_declaration
= heap_alloc(sizeof(*d3d8_declaration
))))
2847 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2849 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2850 heap_free(d3d8_declaration
);
2854 if (device
->declArraySize
== device
->numConvertedDecls
)
2856 UINT grow
= device
->declArraySize
/ 2;
2858 if (!(convertedDecls
= heap_realloc(convertedDecls
,
2859 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
))))
2861 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2864 device
->decls
= convertedDecls
;
2865 device
->declArraySize
+= grow
;
2868 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2869 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2870 convertedDecls
[low
].declaration
= d3d8_declaration
;
2871 convertedDecls
[low
].fvf
= fvf
;
2872 ++device
->numConvertedDecls
;
2874 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2876 return d3d8_declaration
;
2879 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2881 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2882 struct d3d8_vertex_shader
*shader_impl
;
2884 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2886 if (VS_HIGHESTFIXEDFXF
>= shader
)
2888 TRACE("Setting FVF, %#x\n", shader
);
2890 wined3d_mutex_lock();
2891 wined3d_stateblock_set_vertex_declaration(device
->update_state
,
2892 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2893 wined3d_stateblock_set_vertex_shader(device
->update_state
, NULL
);
2894 if (!device
->recording
)
2896 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2897 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2898 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2900 wined3d_mutex_unlock();
2905 TRACE("Setting shader\n");
2907 wined3d_mutex_lock();
2908 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2910 WARN("Invalid handle (%#x) passed.\n", shader
);
2911 wined3d_mutex_unlock();
2913 return D3DERR_INVALIDCALL
;
2916 wined3d_stateblock_set_vertex_declaration(device
->update_state
,
2917 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2918 wined3d_stateblock_set_vertex_shader(device
->update_state
, shader_impl
->wined3d_shader
);
2919 if (!device
->recording
)
2921 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2922 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2923 wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2925 wined3d_mutex_unlock();
2930 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2932 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2933 struct wined3d_vertex_declaration
*wined3d_declaration
;
2934 struct d3d8_vertex_declaration
*d3d8_declaration
;
2936 TRACE("iface %p, shader %p.\n", iface
, shader
);
2938 wined3d_mutex_lock();
2939 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2941 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2942 *shader
= d3d8_declaration
->shader_handle
;
2948 wined3d_mutex_unlock();
2950 TRACE("Returning %#x.\n", *shader
);
2955 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2957 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2958 struct d3d8_vertex_shader
*shader_impl
;
2960 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2962 wined3d_mutex_lock();
2963 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2965 WARN("Invalid handle (%#x) passed.\n", shader
);
2966 wined3d_mutex_unlock();
2968 return D3DERR_INVALIDCALL
;
2971 if (shader_impl
->wined3d_shader
2972 && wined3d_device_get_vertex_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2973 IDirect3DDevice8_SetVertexShader(iface
, 0);
2975 wined3d_mutex_unlock();
2977 d3d8_vertex_shader_destroy(shader_impl
);
2982 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2983 DWORD start_register
, const void *data
, DWORD count
)
2985 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2988 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2989 iface
, start_register
, data
, count
);
2991 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2993 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2994 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2995 return D3DERR_INVALIDCALL
;
2998 wined3d_mutex_lock();
2999 hr
= wined3d_stateblock_set_vs_consts_f(device
->update_state
, start_register
, count
, data
);
3000 if (SUCCEEDED(hr
) && !device
->recording
)
3001 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
3002 wined3d_mutex_unlock();
3007 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
3008 DWORD start_register
, void *data
, DWORD count
)
3010 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3013 TRACE("iface %p, start_register %u, data %p, count %u.\n",
3014 iface
, start_register
, data
, count
);
3016 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
3018 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
3019 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
3020 return D3DERR_INVALIDCALL
;
3023 wined3d_mutex_lock();
3024 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
3025 wined3d_mutex_unlock();
3030 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
3031 DWORD shader
, void *data
, DWORD
*data_size
)
3033 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3034 struct d3d8_vertex_declaration
*declaration
;
3035 struct d3d8_vertex_shader
*shader_impl
;
3037 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
3038 iface
, shader
, data
, data_size
);
3040 wined3d_mutex_lock();
3041 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
3042 wined3d_mutex_unlock();
3046 WARN("Invalid handle (%#x) passed.\n", shader
);
3047 return D3DERR_INVALIDCALL
;
3049 declaration
= shader_impl
->vertex_declaration
;
3053 *data_size
= declaration
->elements_size
;
3057 /* MSDN claims that if *data_size is smaller than the required size
3058 * we should write the required size and return D3DERR_MOREDATA.
3059 * That's not actually true. */
3060 if (*data_size
< declaration
->elements_size
)
3061 return D3DERR_INVALIDCALL
;
3063 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
3068 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
3069 DWORD shader
, void *data
, DWORD
*data_size
)
3071 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3072 struct d3d8_vertex_shader
*shader_impl
= NULL
;
3075 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
3076 iface
, shader
, data
, data_size
);
3078 wined3d_mutex_lock();
3079 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
3081 WARN("Invalid handle (%#x) passed.\n", shader
);
3082 wined3d_mutex_unlock();
3084 return D3DERR_INVALIDCALL
;
3087 if (!shader_impl
->wined3d_shader
)
3089 wined3d_mutex_unlock();
3094 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
3095 wined3d_mutex_unlock();
3100 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
3101 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
3103 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3104 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
3105 struct wined3d_buffer
*wined3d_buffer
;
3107 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
3110 wined3d_buffer
= NULL
;
3111 else if (ib
->draw_buffer
)
3112 wined3d_buffer
= ib
->draw_buffer
;
3114 wined3d_buffer
= ib
->wined3d_buffer
;
3116 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
3117 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
3118 * vertex buffers can't be created to address them with an index that requires the 32nd bit
3119 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
3122 wined3d_mutex_lock();
3123 wined3d_stateblock_set_base_vertex_index(device
->update_state
, base_vertex_idx
);
3124 wined3d_stateblock_set_index_buffer(device
->update_state
, wined3d_buffer
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
3125 if (!device
->recording
)
3127 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
3128 wined3d_device_set_index_buffer(device
->wined3d_device
, wined3d_buffer
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
3129 device
->sysmem_ib
= ib
&& ib
->draw_buffer
;
3131 wined3d_mutex_unlock();
3136 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
3137 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
3139 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3140 enum wined3d_format_id wined3d_format
;
3141 struct wined3d_buffer
*wined3d_buffer
;
3142 struct d3d8_indexbuffer
*buffer_impl
;
3144 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
3147 return D3DERR_INVALIDCALL
;
3149 /* The case from UINT to INT is safe because d3d8 will never set negative values */
3150 wined3d_mutex_lock();
3151 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
3152 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
3154 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3155 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
3156 IDirect3DIndexBuffer8_AddRef(*buffer
);
3162 wined3d_mutex_unlock();
3167 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
3168 const DWORD
*byte_code
, DWORD
*shader
)
3170 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3171 struct d3d8_pixel_shader
*object
;
3172 DWORD shader_handle
;
3176 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3179 return D3DERR_INVALIDCALL
;
3181 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3182 return E_OUTOFMEMORY
;
3184 wined3d_mutex_lock();
3185 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
3186 wined3d_mutex_unlock();
3187 if (handle
== D3D8_INVALID_HANDLE
)
3189 ERR("Failed to allocate pixel shader handle.\n");
3191 return E_OUTOFMEMORY
;
3194 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
3196 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
3199 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3200 wined3d_mutex_lock();
3201 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
3202 wined3d_mutex_unlock();
3208 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
3209 *shader
= shader_handle
;
3214 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
3216 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3217 struct d3d8_pixel_shader
*shader_impl
;
3219 TRACE("iface %p, shader %#x.\n", iface
, shader
);
3221 wined3d_mutex_lock();
3225 wined3d_stateblock_set_pixel_shader(device
->update_state
, NULL
);
3226 if (!device
->recording
)
3227 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
3228 wined3d_mutex_unlock();
3232 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3234 WARN("Invalid handle (%#x) passed.\n", shader
);
3235 wined3d_mutex_unlock();
3236 return D3DERR_INVALIDCALL
;
3239 TRACE("Setting shader %p.\n", shader_impl
);
3240 wined3d_stateblock_set_pixel_shader(device
->update_state
, shader_impl
->wined3d_shader
);
3241 if (!device
->recording
)
3242 wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
3243 wined3d_mutex_unlock();
3248 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
3250 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3251 struct wined3d_shader
*object
;
3253 TRACE("iface %p, shader %p.\n", iface
, shader
);
3256 return D3DERR_INVALIDCALL
;
3258 wined3d_mutex_lock();
3259 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3261 struct d3d8_pixel_shader
*d3d8_shader
;
3262 d3d8_shader
= wined3d_shader_get_parent(object
);
3263 *shader
= d3d8_shader
->handle
;
3269 wined3d_mutex_unlock();
3271 TRACE("Returning %#x.\n", *shader
);
3276 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
3278 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3279 struct d3d8_pixel_shader
*shader_impl
;
3281 TRACE("iface %p, shader %#x.\n", iface
, shader
);
3283 wined3d_mutex_lock();
3285 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3287 WARN("Invalid handle (%#x) passed.\n", shader
);
3288 wined3d_mutex_unlock();
3289 return D3DERR_INVALIDCALL
;
3292 if (wined3d_device_get_pixel_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
3293 IDirect3DDevice8_SetPixelShader(iface
, 0);
3295 wined3d_mutex_unlock();
3297 d3d8_pixel_shader_destroy(shader_impl
);
3302 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
3303 DWORD start_register
, const void *data
, DWORD count
)
3305 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3308 TRACE("iface %p, start_register %u, data %p, count %u.\n",
3309 iface
, start_register
, data
, count
);
3311 wined3d_mutex_lock();
3312 hr
= wined3d_stateblock_set_ps_consts_f(device
->update_state
, start_register
, count
, data
);
3313 if (SUCCEEDED(hr
) && !device
->recording
)
3314 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
3315 wined3d_mutex_unlock();
3320 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
3321 DWORD start_register
, void *data
, DWORD count
)
3323 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3326 TRACE("iface %p, start_register %u, data %p, count %u.\n",
3327 iface
, start_register
, data
, count
);
3329 wined3d_mutex_lock();
3330 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
3331 wined3d_mutex_unlock();
3336 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
3337 DWORD shader
, void *data
, DWORD
*data_size
)
3339 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3340 struct d3d8_pixel_shader
*shader_impl
= NULL
;
3343 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
3344 iface
, shader
, data
, data_size
);
3346 wined3d_mutex_lock();
3347 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3349 WARN("Invalid handle (%#x) passed.\n", shader
);
3350 wined3d_mutex_unlock();
3352 return D3DERR_INVALIDCALL
;
3355 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
3356 wined3d_mutex_unlock();
3361 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
3362 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3364 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3365 iface
, handle
, segment_count
, patch_info
);
3369 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
3370 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3372 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3373 iface
, handle
, segment_count
, patch_info
);
3377 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
3379 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3380 return D3DERR_INVALIDCALL
;
3383 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
3384 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
3386 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3387 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
3388 struct wined3d_buffer
*wined3d_buffer
;
3391 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
3392 iface
, stream_idx
, buffer
, stride
);
3394 wined3d_mutex_lock();
3398 wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
,
3400 wined3d_buffer
= NULL
;
3402 else if (buffer_impl
->draw_buffer
)
3403 wined3d_buffer
= buffer_impl
->draw_buffer
;
3405 wined3d_buffer
= buffer_impl
->wined3d_buffer
;
3407 hr
= wined3d_stateblock_set_stream_source(device
->update_state
, stream_idx
, wined3d_buffer
, 0, stride
);
3408 if (SUCCEEDED(hr
) && !device
->recording
)
3410 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
, wined3d_buffer
, 0, stride
);
3413 if (buffer_impl
&& buffer_impl
->draw_buffer
)
3414 device
->sysmem_vb
|= (1u << stream_idx
);
3416 device
->sysmem_vb
&= ~(1u << stream_idx
);
3420 wined3d_mutex_unlock();
3425 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
3426 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
3428 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3429 struct d3d8_vertexbuffer
*buffer_impl
;
3430 struct wined3d_buffer
*wined3d_buffer
= NULL
;
3433 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
3434 iface
, stream_idx
, buffer
, stride
);
3437 return D3DERR_INVALIDCALL
;
3439 wined3d_mutex_lock();
3440 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
3441 if (SUCCEEDED(hr
) && wined3d_buffer
)
3443 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3444 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
3445 IDirect3DVertexBuffer8_AddRef(*buffer
);
3450 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
3453 wined3d_mutex_unlock();
3458 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
3460 d3d8_device_QueryInterface
,
3462 d3d8_device_Release
,
3463 d3d8_device_TestCooperativeLevel
,
3464 d3d8_device_GetAvailableTextureMem
,
3465 d3d8_device_ResourceManagerDiscardBytes
,
3466 d3d8_device_GetDirect3D
,
3467 d3d8_device_GetDeviceCaps
,
3468 d3d8_device_GetDisplayMode
,
3469 d3d8_device_GetCreationParameters
,
3470 d3d8_device_SetCursorProperties
,
3471 d3d8_device_SetCursorPosition
,
3472 d3d8_device_ShowCursor
,
3473 d3d8_device_CreateAdditionalSwapChain
,
3475 d3d8_device_Present
,
3476 d3d8_device_GetBackBuffer
,
3477 d3d8_device_GetRasterStatus
,
3478 d3d8_device_SetGammaRamp
,
3479 d3d8_device_GetGammaRamp
,
3480 d3d8_device_CreateTexture
,
3481 d3d8_device_CreateVolumeTexture
,
3482 d3d8_device_CreateCubeTexture
,
3483 d3d8_device_CreateVertexBuffer
,
3484 d3d8_device_CreateIndexBuffer
,
3485 d3d8_device_CreateRenderTarget
,
3486 d3d8_device_CreateDepthStencilSurface
,
3487 d3d8_device_CreateImageSurface
,
3488 d3d8_device_CopyRects
,
3489 d3d8_device_UpdateTexture
,
3490 d3d8_device_GetFrontBuffer
,
3491 d3d8_device_SetRenderTarget
,
3492 d3d8_device_GetRenderTarget
,
3493 d3d8_device_GetDepthStencilSurface
,
3494 d3d8_device_BeginScene
,
3495 d3d8_device_EndScene
,
3497 d3d8_device_SetTransform
,
3498 d3d8_device_GetTransform
,
3499 d3d8_device_MultiplyTransform
,
3500 d3d8_device_SetViewport
,
3501 d3d8_device_GetViewport
,
3502 d3d8_device_SetMaterial
,
3503 d3d8_device_GetMaterial
,
3504 d3d8_device_SetLight
,
3505 d3d8_device_GetLight
,
3506 d3d8_device_LightEnable
,
3507 d3d8_device_GetLightEnable
,
3508 d3d8_device_SetClipPlane
,
3509 d3d8_device_GetClipPlane
,
3510 d3d8_device_SetRenderState
,
3511 d3d8_device_GetRenderState
,
3512 d3d8_device_BeginStateBlock
,
3513 d3d8_device_EndStateBlock
,
3514 d3d8_device_ApplyStateBlock
,
3515 d3d8_device_CaptureStateBlock
,
3516 d3d8_device_DeleteStateBlock
,
3517 d3d8_device_CreateStateBlock
,
3518 d3d8_device_SetClipStatus
,
3519 d3d8_device_GetClipStatus
,
3520 d3d8_device_GetTexture
,
3521 d3d8_device_SetTexture
,
3522 d3d8_device_GetTextureStageState
,
3523 d3d8_device_SetTextureStageState
,
3524 d3d8_device_ValidateDevice
,
3525 d3d8_device_GetInfo
,
3526 d3d8_device_SetPaletteEntries
,
3527 d3d8_device_GetPaletteEntries
,
3528 d3d8_device_SetCurrentTexturePalette
,
3529 d3d8_device_GetCurrentTexturePalette
,
3530 d3d8_device_DrawPrimitive
,
3531 d3d8_device_DrawIndexedPrimitive
,
3532 d3d8_device_DrawPrimitiveUP
,
3533 d3d8_device_DrawIndexedPrimitiveUP
,
3534 d3d8_device_ProcessVertices
,
3535 d3d8_device_CreateVertexShader
,
3536 d3d8_device_SetVertexShader
,
3537 d3d8_device_GetVertexShader
,
3538 d3d8_device_DeleteVertexShader
,
3539 d3d8_device_SetVertexShaderConstant
,
3540 d3d8_device_GetVertexShaderConstant
,
3541 d3d8_device_GetVertexShaderDeclaration
,
3542 d3d8_device_GetVertexShaderFunction
,
3543 d3d8_device_SetStreamSource
,
3544 d3d8_device_GetStreamSource
,
3545 d3d8_device_SetIndices
,
3546 d3d8_device_GetIndices
,
3547 d3d8_device_CreatePixelShader
,
3548 d3d8_device_SetPixelShader
,
3549 d3d8_device_GetPixelShader
,
3550 d3d8_device_DeletePixelShader
,
3551 d3d8_device_SetPixelShaderConstant
,
3552 d3d8_device_GetPixelShaderConstant
,
3553 d3d8_device_GetPixelShaderFunction
,
3554 d3d8_device_DrawRectPatch
,
3555 d3d8_device_DrawTriPatch
,
3556 d3d8_device_DeletePatch
,
3559 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3561 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
3564 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3565 struct wined3d_device
*device
)
3567 TRACE("device_parent %p, device %p\n", device_parent
, device
);
3570 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3572 TRACE("device_parent %p.\n", device_parent
);
3575 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3577 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3579 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3582 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
3584 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
3587 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
3588 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3589 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3591 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3592 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3594 if (type
== WINED3D_RTYPE_TEXTURE_2D
)
3596 struct d3d8_surface
*d3d_surface
;
3598 if (!(d3d_surface
= heap_alloc_zero(sizeof(*d3d_surface
))))
3599 return E_OUTOFMEMORY
;
3601 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3602 *parent
= d3d_surface
;
3603 TRACE("Created surface %p.\n", d3d_surface
);
3605 else if (type
== WINED3D_RTYPE_TEXTURE_3D
)
3607 struct d3d8_volume
*d3d_volume
;
3609 if (!(d3d_volume
= heap_alloc_zero(sizeof(*d3d_volume
))))
3610 return E_OUTOFMEMORY
;
3612 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3613 *parent
= d3d_volume
;
3614 TRACE("Created volume %p.\n", d3d_volume
);
3618 ERR("Unhandled resource type %#x.\n", type
);
3625 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3626 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
3627 struct wined3d_texture
**texture
)
3629 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3630 struct d3d8_surface
*d3d_surface
;
3633 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3634 device_parent
, container_parent
, desc
, texture_flags
, texture
);
3636 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1, texture_flags
,
3637 NULL
, &device
->IDirect3DDevice8_iface
, &d3d8_null_wined3d_parent_ops
, texture
)))
3639 WARN("Failed to create texture, hr %#x.\n", hr
);
3643 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3644 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3649 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3651 device_parent_wined3d_device_created
,
3652 device_parent_mode_changed
,
3653 device_parent_activate
,
3654 device_parent_texture_sub_resource_created
,
3655 device_parent_create_swapchain_texture
,
3658 static void setup_fpu(void)
3660 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3662 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3663 cw
= (cw
& ~0xf3f) | 0x3f;
3664 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3665 #elif defined(__i386__) && defined(_MSC_VER)
3668 cw
= (cw
& ~0xf3f) | 0x3f;
3671 FIXME("FPU setup not implemented for this platform.\n");
3675 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3676 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3678 struct wined3d_swapchain_desc swapchain_desc
;
3679 struct wined3d_swapchain
*wined3d_swapchain
;
3680 struct d3d8_swapchain
*d3d_swapchain
;
3683 static const enum wined3d_feature_level feature_levels
[] =
3685 WINED3D_FEATURE_LEVEL_8
,
3686 WINED3D_FEATURE_LEVEL_7
,
3687 WINED3D_FEATURE_LEVEL_6
,
3688 WINED3D_FEATURE_LEVEL_5
,
3691 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3692 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3694 if (!(device
->handle_table
.entries
= heap_alloc_zero(D3D8_INITIAL_HANDLE_TABLE_SIZE
3695 * sizeof(*device
->handle_table
.entries
))))
3697 ERR("Failed to allocate handle table memory.\n");
3698 return E_OUTOFMEMORY
;
3700 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3702 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3704 wined3d_mutex_lock();
3705 if (FAILED(hr
= wined3d_device_create(wined3d
, adapter
, device_type
,
3706 focus_window
, flags
, 4, feature_levels
, ARRAY_SIZE(feature_levels
),
3707 &device
->device_parent
, &device
->wined3d_device
)))
3709 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3710 wined3d_mutex_unlock();
3711 heap_free(device
->handle_table
.entries
);
3715 if (FAILED(hr
= wined3d_stateblock_create(device
->wined3d_device
, NULL
, WINED3D_SBT_PRIMARY
, &device
->state
)))
3717 ERR("Failed to create primary stateblock, hr %#x.\n", hr
);
3718 wined3d_device_decref(device
->wined3d_device
);
3719 wined3d_mutex_unlock();
3722 device
->update_state
= device
->state
;
3724 if (!parameters
->Windowed
)
3727 focus_window
= parameters
->hDeviceWindow
;
3728 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3730 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3731 wined3d_device_decref(device
->wined3d_device
);
3732 wined3d_mutex_unlock();
3733 heap_free(device
->handle_table
.entries
);
3738 if (flags
& D3DCREATE_MULTITHREADED
)
3739 wined3d_device_set_multithreaded(device
->wined3d_device
);
3741 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
))
3743 wined3d_device_release_focus_window(device
->wined3d_device
);
3744 wined3d_device_decref(device
->wined3d_device
);
3745 wined3d_mutex_unlock();
3746 heap_free(device
->handle_table
.entries
);
3747 return D3DERR_INVALIDCALL
;
3749 swapchain_desc
.flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
3751 if (FAILED(hr
= d3d8_swapchain_create(device
, &swapchain_desc
,
3752 wined3dswapinterval_from_d3d(parameters
->FullScreen_PresentationInterval
), &d3d_swapchain
)))
3754 WARN("Failed to create implicit swapchain, hr %#x.\n", hr
);
3755 wined3d_device_release_focus_window(device
->wined3d_device
);
3756 wined3d_device_decref(device
->wined3d_device
);
3757 wined3d_mutex_unlock();
3758 heap_free(device
->handle_table
.entries
);
3762 wined3d_swapchain
= d3d_swapchain
->wined3d_swapchain
;
3763 wined3d_swapchain_incref(wined3d_swapchain
);
3764 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3766 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
3767 !!swapchain_desc
.enable_auto_depth_stencil
);
3768 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_POINTSIZE_MIN
, 0);
3769 device_reset_viewport_state(device
);
3770 wined3d_mutex_unlock();
3772 present_parameters_from_wined3d_swapchain_desc(parameters
,
3773 &swapchain_desc
, parameters
->FullScreen_PresentationInterval
);
3775 device
->declArraySize
= 16;
3776 if (!(device
->decls
= heap_alloc(device
->declArraySize
* sizeof(*device
->decls
))))
3778 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3783 device
->implicit_swapchain
= wined3d_swapchain
;
3785 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3786 IDirect3D8_AddRef(device
->d3d_parent
);
3791 wined3d_mutex_lock();
3792 wined3d_swapchain_decref(wined3d_swapchain
);
3793 wined3d_device_release_focus_window(device
->wined3d_device
);
3794 wined3d_device_decref(device
->wined3d_device
);
3795 wined3d_mutex_unlock();
3796 heap_free(device
->handle_table
.entries
);