2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wine/debug.h"
33 #include "d3d8_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
37 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
39 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
41 d3d8_null_wined3d_object_destroyed
,
44 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
46 BYTE
*c
= (BYTE
*)&format
;
48 /* Don't translate FOURCC formats */
49 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
53 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
54 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
55 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
56 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
57 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
58 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
59 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
60 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
61 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
62 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
63 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
64 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
65 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
66 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
67 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
68 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
69 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
70 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
71 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
72 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
73 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
74 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
75 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
76 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
77 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
78 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
79 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
80 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
81 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
82 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
83 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
84 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
85 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
86 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
87 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
89 FIXME("Unhandled wined3d format %#x.\n", format
);
90 return D3DFMT_UNKNOWN
;
94 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
96 BYTE
*c
= (BYTE
*)&format
;
98 /* Don't translate FOURCC formats */
99 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
103 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
104 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
105 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
106 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
107 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
108 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
109 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
110 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
111 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
112 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
113 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
114 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
115 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
116 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
117 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
118 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
119 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
120 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
121 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
122 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
123 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
124 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
125 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
126 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
127 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
128 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
129 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
130 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
131 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
132 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
133 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
134 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
135 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
136 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
137 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
139 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
140 return WINED3DFMT_UNKNOWN
;
144 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
146 switch(primitive_type
)
148 case D3DPT_POINTLIST
:
149 return primitive_count
;
152 return primitive_count
* 2;
154 case D3DPT_LINESTRIP
:
155 return primitive_count
+ 1;
157 case D3DPT_TRIANGLELIST
:
158 return primitive_count
* 3;
160 case D3DPT_TRIANGLESTRIP
:
161 case D3DPT_TRIANGLEFAN
:
162 return primitive_count
+ 2;
165 FIXME("Unhandled primitive type %#x\n", primitive_type
);
170 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
171 const struct wined3d_swapchain_desc
*swapchain_desc
)
173 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
174 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
175 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
176 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
177 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
178 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
179 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
180 present_parameters
->Windowed
= swapchain_desc
->windowed
;
181 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
182 present_parameters
->AutoDepthStencilFormat
183 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
184 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
185 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
186 present_parameters
->FullScreen_PresentationInterval
= swapchain_desc
->swap_interval
;
189 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
190 const D3DPRESENT_PARAMETERS
*present_parameters
)
192 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> D3DSWAPEFFECT_COPY_VSYNC
)
194 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
197 if (present_parameters
->BackBufferCount
> 3
198 || ((present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
199 || present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY_VSYNC
)
200 && present_parameters
->BackBufferCount
> 1))
202 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
206 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
207 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
208 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
209 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
210 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
211 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
212 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
213 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
214 swapchain_desc
->windowed
= present_parameters
->Windowed
;
215 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
216 swapchain_desc
->auto_depth_stencil_format
217 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
218 swapchain_desc
->flags
219 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
220 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
221 swapchain_desc
->swap_interval
= present_parameters
->FullScreen_PresentationInterval
;
222 swapchain_desc
->auto_restore_display_mode
= TRUE
;
224 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
225 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
230 /* Handle table functions */
231 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
233 struct d3d8_handle_entry
*entry
;
237 DWORD index
= t
->free_entries
- t
->entries
;
238 /* Use a free handle */
239 entry
= t
->free_entries
;
240 if (entry
->type
!= D3D8_HANDLE_FREE
)
242 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
243 return D3D8_INVALID_HANDLE
;
245 t
->free_entries
= entry
->object
;
246 entry
->object
= object
;
252 if (!(t
->entry_count
< t
->table_size
))
255 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
256 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
257 0, t
->entries
, new_size
* sizeof(*t
->entries
));
260 ERR("Failed to grow the handle table.\n");
261 return D3D8_INVALID_HANDLE
;
263 t
->entries
= new_entries
;
264 t
->table_size
= new_size
;
267 entry
= &t
->entries
[t
->entry_count
];
268 entry
->object
= object
;
271 return t
->entry_count
++;
274 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
276 struct d3d8_handle_entry
*entry
;
279 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
281 WARN("Invalid handle %u passed.\n", handle
);
285 entry
= &t
->entries
[handle
];
286 if (entry
->type
!= type
)
288 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
292 object
= entry
->object
;
293 entry
->object
= t
->free_entries
;
294 entry
->type
= D3D8_HANDLE_FREE
;
295 t
->free_entries
= entry
;
300 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
302 struct d3d8_handle_entry
*entry
;
304 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
306 WARN("Invalid handle %u passed.\n", handle
);
310 entry
= &t
->entries
[handle
];
311 if (entry
->type
!= type
)
313 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
317 return entry
->object
;
320 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
322 TRACE("iface %p, riid %s, out %p.\n",
323 iface
, debugstr_guid(riid
), out
);
325 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
326 || IsEqualGUID(riid
, &IID_IUnknown
))
328 IDirect3DDevice8_AddRef(iface
);
333 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
336 return E_NOINTERFACE
;
339 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
341 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
342 ULONG ref
= InterlockedIncrement(&device
->ref
);
344 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
349 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
351 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
354 if (device
->inDestruction
)
357 ref
= InterlockedDecrement(&device
->ref
);
359 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
363 IDirect3D8
*parent
= device
->d3d_parent
;
366 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
368 wined3d_mutex_lock();
370 device
->inDestruction
= TRUE
;
372 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
374 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
376 HeapFree(GetProcessHeap(), 0, device
->decls
);
378 if (device
->vertex_buffer
)
379 wined3d_buffer_decref(device
->vertex_buffer
);
380 if (device
->index_buffer
)
381 wined3d_buffer_decref(device
->index_buffer
);
383 wined3d_device_uninit_3d(device
->wined3d_device
);
384 wined3d_device_release_focus_window(device
->wined3d_device
);
385 wined3d_device_decref(device
->wined3d_device
);
386 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
387 HeapFree(GetProcessHeap(), 0, device
);
389 wined3d_mutex_unlock();
391 IDirect3D8_Release(parent
);
396 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
398 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
400 TRACE("iface %p.\n", iface
);
402 TRACE("device state: %#x.\n", device
->device_state
);
404 switch (device
->device_state
)
407 case D3D8_DEVICE_STATE_OK
:
409 case D3D8_DEVICE_STATE_LOST
:
410 return D3DERR_DEVICELOST
;
411 case D3D8_DEVICE_STATE_NOT_RESET
:
412 return D3DERR_DEVICENOTRESET
;
416 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
418 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
421 TRACE("iface %p.\n", iface
);
423 wined3d_mutex_lock();
424 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
425 wined3d_mutex_unlock();
430 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
432 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
434 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
437 FIXME("Byte count ignored.\n");
439 wined3d_mutex_lock();
440 wined3d_device_evict_managed_resources(device
->wined3d_device
);
441 wined3d_mutex_unlock();
446 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
448 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
450 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
453 return D3DERR_INVALIDCALL
;
455 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
458 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
460 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
461 WINED3DCAPS
*wined3d_caps
;
464 TRACE("iface %p, caps %p.\n", iface
, caps
);
467 return D3DERR_INVALIDCALL
;
469 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
470 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
472 wined3d_mutex_lock();
473 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
474 wined3d_mutex_unlock();
476 fixup_caps(wined3d_caps
);
477 WINECAPSTOD3D8CAPS(caps
, wined3d_caps
)
478 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
483 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
485 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
486 struct wined3d_display_mode wined3d_mode
;
489 TRACE("iface %p, mode %p.\n", iface
, mode
);
491 wined3d_mutex_lock();
492 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
493 wined3d_mutex_unlock();
497 mode
->Width
= wined3d_mode
.width
;
498 mode
->Height
= wined3d_mode
.height
;
499 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
500 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
506 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
507 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
509 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
511 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
513 wined3d_mutex_lock();
514 wined3d_device_get_creation_parameters(device
->wined3d_device
,
515 (struct wined3d_device_creation_parameters
*)parameters
);
516 wined3d_mutex_unlock();
521 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
522 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
524 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
525 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
528 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
529 iface
, hotspot_x
, hotspot_y
, bitmap
);
533 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
534 return D3DERR_INVALIDCALL
;
537 wined3d_mutex_lock();
538 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
539 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
540 wined3d_mutex_unlock();
545 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
547 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
549 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
551 wined3d_mutex_lock();
552 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
553 wined3d_mutex_unlock();
556 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
558 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
561 TRACE("iface %p, show %#x.\n", iface
, show
);
563 wined3d_mutex_lock();
564 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
565 wined3d_mutex_unlock();
570 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
571 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
573 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
574 struct wined3d_swapchain_desc desc
;
575 struct d3d8_swapchain
*object
;
579 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
580 iface
, present_parameters
, swapchain
);
582 if (!present_parameters
->Windowed
)
584 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
585 return D3DERR_INVALIDCALL
;
588 wined3d_mutex_lock();
589 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
590 for (i
= 0; i
< count
; ++i
)
592 struct wined3d_swapchain
*wined3d_swapchain
;
594 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
595 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
599 wined3d_mutex_unlock();
600 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
601 return D3DERR_INVALIDCALL
;
604 wined3d_mutex_unlock();
606 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
))
607 return D3DERR_INVALIDCALL
;
608 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, &object
)))
609 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
610 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
615 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
617 struct wined3d_resource_desc desc
;
618 IDirect3DBaseTexture8
*texture
;
619 struct d3d8_surface
*surface
;
622 wined3d_resource_get_desc(resource
, &desc
);
623 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
626 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
628 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
629 return D3DERR_DEVICELOST
;
632 parent
= wined3d_resource_get_parent(resource
);
633 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
635 IDirect3DBaseTexture8_Release(texture
);
636 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
637 return D3DERR_DEVICELOST
;
640 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
641 if (!surface
->resource
.refcount
)
644 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
645 return D3DERR_DEVICELOST
;
648 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
649 D3DPRESENT_PARAMETERS
*present_parameters
)
651 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
652 struct wined3d_swapchain_desc swapchain_desc
;
655 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
657 if (device
->device_state
== D3D8_DEVICE_STATE_LOST
)
659 WARN("App not active, returning D3DERR_DEVICELOST.\n");
660 return D3DERR_DEVICELOST
;
662 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
))
663 return D3DERR_INVALIDCALL
;
665 wined3d_mutex_lock();
667 if (device
->vertex_buffer
)
669 wined3d_buffer_decref(device
->vertex_buffer
);
670 device
->vertex_buffer
= NULL
;
671 device
->vertex_buffer_size
= 0;
673 if (device
->index_buffer
)
675 wined3d_buffer_decref(device
->index_buffer
);
676 device
->index_buffer
= NULL
;
677 device
->index_buffer_size
= 0;
680 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
681 NULL
, reset_enum_callback
, TRUE
)))
683 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
684 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
685 device
->device_state
= D3D8_DEVICE_STATE_OK
;
689 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
691 wined3d_mutex_unlock();
696 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
697 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
699 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
701 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
702 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
704 /* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch
705 * attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly
706 * shows a framerate on Windows in applications that only call the device
707 * method, like e.g. the dx8 sdk samples. The conclusion is that native
708 * calls the swapchain's public method from the device. */
709 return IDirect3DSwapChain8_Present(&device
->implicit_swapchain
->IDirect3DSwapChain8_iface
,
710 src_rect
, dst_rect
, dst_window_override
, dirty_region
);
713 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
714 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
716 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
717 struct wined3d_swapchain
*wined3d_swapchain
;
718 struct wined3d_texture
*wined3d_texture
;
719 struct d3d8_surface
*surface_impl
;
721 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
722 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
724 /* backbuffer_type is ignored by native. */
726 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
727 wined3d_mutex_lock();
729 wined3d_swapchain
= device
->implicit_swapchain
->wined3d_swapchain
;
730 if (!(wined3d_texture
= wined3d_swapchain_get_back_buffer(wined3d_swapchain
, backbuffer_idx
)))
732 wined3d_mutex_unlock();
734 return D3DERR_INVALIDCALL
;
737 surface_impl
= wined3d_texture_get_sub_resource_parent(wined3d_texture
, 0);
738 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
739 IDirect3DSurface8_AddRef(*backbuffer
);
741 wined3d_mutex_unlock();
745 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
747 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
750 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
752 wined3d_mutex_lock();
753 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
754 wined3d_mutex_unlock();
759 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
761 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
763 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
765 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
766 wined3d_mutex_lock();
767 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
768 wined3d_mutex_unlock();
771 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
773 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
775 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
777 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
778 wined3d_mutex_lock();
779 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
780 wined3d_mutex_unlock();
783 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
784 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
785 D3DPOOL pool
, IDirect3DTexture8
**texture
)
787 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
788 struct d3d8_texture
*object
;
791 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
792 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
795 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
797 return D3DERR_OUTOFVIDEOMEMORY
;
799 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
802 WARN("Failed to initialize texture, hr %#x.\n", hr
);
803 HeapFree(GetProcessHeap(), 0, object
);
807 TRACE("Created texture %p.\n", object
);
808 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
813 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
814 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
815 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
817 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
818 struct d3d8_texture
*object
;
821 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
822 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
825 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
827 return D3DERR_OUTOFVIDEOMEMORY
;
829 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
832 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
833 HeapFree(GetProcessHeap(), 0, object
);
837 TRACE("Created volume texture %p.\n", object
);
838 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
843 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
844 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
846 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
847 struct d3d8_texture
*object
;
850 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
851 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
854 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
856 return D3DERR_OUTOFVIDEOMEMORY
;
858 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
861 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
862 HeapFree(GetProcessHeap(), 0, object
);
866 TRACE("Created cube texture %p.\n", object
);
867 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
872 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
873 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
875 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
876 struct d3d8_vertexbuffer
*object
;
879 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
880 iface
, size
, usage
, fvf
, pool
, buffer
);
882 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
884 return D3DERR_OUTOFVIDEOMEMORY
;
886 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
889 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
890 HeapFree(GetProcessHeap(), 0, object
);
894 TRACE("Created vertex buffer %p.\n", object
);
895 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
900 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
901 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
903 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
904 struct d3d8_indexbuffer
*object
;
907 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
908 iface
, size
, usage
, format
, pool
, buffer
);
910 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
912 return D3DERR_OUTOFVIDEOMEMORY
;
914 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
917 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
918 HeapFree(GetProcessHeap(), 0, object
);
922 TRACE("Created index buffer %p.\n", object
);
923 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
928 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, UINT width
, UINT height
,
929 D3DFORMAT format
, DWORD flags
, IDirect3DSurface8
**surface
, UINT usage
, D3DPOOL pool
,
930 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
932 struct wined3d_resource_desc desc
;
933 struct d3d8_surface
*surface_impl
;
934 struct wined3d_texture
*texture
;
937 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p, "
938 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
939 device
, width
, height
, format
, flags
, surface
,
940 usage
, pool
, multisample_type
, multisample_quality
);
942 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
943 desc
.format
= wined3dformat_from_d3dformat(format
);
944 desc
.multisample_type
= multisample_type
;
945 desc
.multisample_quality
= multisample_quality
;
946 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
949 desc
.height
= height
;
953 wined3d_mutex_lock();
955 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
956 1, 1, flags
, NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
958 wined3d_mutex_unlock();
959 WARN("Failed to create texture, hr %#x.\n", hr
);
963 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
964 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
965 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
966 IDirect3DSurface8_AddRef(*surface
);
967 wined3d_texture_decref(texture
);
969 wined3d_mutex_unlock();
974 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
975 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
976 IDirect3DSurface8
**surface
)
978 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
981 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
982 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
986 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
988 return d3d8_device_create_surface(device
, width
, height
, format
, flags
, surface
,
989 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, 0);
992 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
993 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
994 IDirect3DSurface8
**surface
)
996 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
998 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
999 iface
, width
, height
, format
, multisample_type
, surface
);
1003 /* TODO: Verify that Discard is false */
1004 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_TEXTURE_CREATE_MAPPABLE
,
1005 surface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, 0);
1008 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
1009 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
1010 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
1012 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1014 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1015 iface
, width
, height
, format
, surface
);
1019 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_TEXTURE_CREATE_MAPPABLE
,
1020 surface
, 0, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0);
1023 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
1024 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
1025 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
1027 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
1028 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1029 enum wined3d_format_id src_format
, dst_format
;
1030 struct wined3d_sub_resource_desc wined3d_desc
;
1033 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1034 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
1036 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1037 * destination texture is in WINED3D_POOL_DEFAULT. */
1039 wined3d_mutex_lock();
1040 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &wined3d_desc
);
1041 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1043 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1044 wined3d_mutex_unlock();
1045 return D3DERR_INVALIDCALL
;
1047 src_format
= wined3d_desc
.format
;
1048 src_w
= wined3d_desc
.width
;
1049 src_h
= wined3d_desc
.height
;
1051 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &wined3d_desc
);
1052 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1054 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1055 wined3d_mutex_unlock();
1056 return D3DERR_INVALIDCALL
;
1058 dst_format
= wined3d_desc
.format
;
1060 /* Check that the source and destination formats match */
1061 if (src_format
!= dst_format
)
1063 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1064 src_surface
, dst_surface
);
1065 wined3d_mutex_unlock();
1066 return D3DERR_INVALIDCALL
;
1069 /* Quick if complete copy ... */
1070 if (!rect_count
&& !src_rects
&& !dst_points
)
1072 RECT rect
= {0, 0, src_w
, src_h
};
1073 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &rect
,
1074 src
->wined3d_texture
, src
->sub_resource_idx
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1079 /* Copy rect by rect */
1080 if (src_rects
&& dst_points
)
1082 for (i
= 0; i
< rect_count
; ++i
)
1084 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1085 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1086 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1087 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1089 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1090 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1095 for (i
= 0; i
< rect_count
; ++i
)
1097 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1098 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1099 RECT dst_rect
= {0, 0, w
, h
};
1101 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1102 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1106 wined3d_mutex_unlock();
1111 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1112 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1114 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1115 struct d3d8_texture
*src_impl
, *dst_impl
;
1118 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1120 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1121 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1123 wined3d_mutex_lock();
1124 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1125 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1126 wined3d_mutex_unlock();
1131 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1133 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1134 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1137 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1141 WARN("Invalid destination surface passed.\n");
1142 return D3DERR_INVALIDCALL
;
1145 wined3d_mutex_lock();
1146 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchain
->wined3d_swapchain
,
1147 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1148 wined3d_mutex_unlock();
1153 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1154 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1156 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1157 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1158 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1159 struct wined3d_rendertarget_view
*original_dsv
, *rtv
;
1160 HRESULT hr
= D3D_OK
;
1162 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1164 if (rt_impl
&& d3d8_surface_get_device(rt_impl
) != device
)
1166 WARN("Render target surface does not match device.\n");
1167 return D3DERR_INVALIDCALL
;
1170 wined3d_mutex_lock();
1174 struct wined3d_sub_resource_desc ds_desc
, rt_desc
;
1175 struct wined3d_rendertarget_view
*original_rtv
;
1176 struct d3d8_surface
*original_surface
;
1178 /* If no render target is passed in check the size against the current RT */
1181 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1183 wined3d_mutex_unlock();
1184 return D3DERR_NOTFOUND
;
1186 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1187 wined3d_texture_get_sub_resource_desc(original_surface
->wined3d_texture
,
1188 original_surface
->sub_resource_idx
, &rt_desc
);
1191 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
,
1192 rt_impl
->sub_resource_idx
, &rt_desc
);
1194 wined3d_texture_get_sub_resource_desc(ds_impl
->wined3d_texture
, ds_impl
->sub_resource_idx
, &ds_desc
);
1196 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1198 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1199 wined3d_mutex_unlock();
1200 return D3DERR_INVALIDCALL
;
1202 if (ds_desc
.multisample_type
!= rt_desc
.multisample_type
1203 || ds_desc
.multisample_quality
!= rt_desc
.multisample_quality
)
1205 WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
1206 wined3d_mutex_unlock();
1207 return D3DERR_INVALIDCALL
;
1211 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1212 rtv
= ds_impl
? d3d8_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1213 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1214 d3d8_surface_release_rendertarget_view(ds_impl
, rtv
);
1215 rtv
= render_target
? d3d8_surface_acquire_rendertarget_view(rt_impl
) : NULL
;
1216 if (render_target
&& FAILED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, 0, rtv
, TRUE
)))
1217 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, original_dsv
);
1218 d3d8_surface_release_rendertarget_view(rt_impl
, rtv
);
1220 wined3d_mutex_unlock();
1225 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1227 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1228 struct wined3d_rendertarget_view
*wined3d_rtv
;
1229 struct d3d8_surface
*surface_impl
;
1232 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1235 return D3DERR_INVALIDCALL
;
1237 wined3d_mutex_lock();
1238 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1240 /* We want the sub resource parent here, since the view itself may be
1241 * internal to wined3d and may not have a parent. */
1242 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1243 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1244 IDirect3DSurface8_AddRef(*render_target
);
1249 ERR("Failed to get wined3d render target.\n");
1250 *render_target
= NULL
;
1251 hr
= D3DERR_NOTFOUND
;
1253 wined3d_mutex_unlock();
1258 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1260 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1261 struct wined3d_rendertarget_view
*wined3d_dsv
;
1262 struct d3d8_surface
*surface_impl
;
1263 HRESULT hr
= D3D_OK
;
1265 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1268 return D3DERR_INVALIDCALL
;
1270 wined3d_mutex_lock();
1271 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1273 /* We want the sub resource parent here, since the view itself may be
1274 * internal to wined3d and may not have a parent. */
1275 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1276 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1277 IDirect3DSurface8_AddRef(*depth_stencil
);
1281 hr
= D3DERR_NOTFOUND
;
1282 *depth_stencil
= NULL
;
1284 wined3d_mutex_unlock();
1289 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1291 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1294 TRACE("iface %p.\n", iface
);
1296 wined3d_mutex_lock();
1297 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1298 wined3d_mutex_unlock();
1303 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1305 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1308 TRACE("iface %p.\n", iface
);
1310 wined3d_mutex_lock();
1311 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1312 wined3d_mutex_unlock();
1317 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1318 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1320 const struct wined3d_color c
=
1322 ((color
>> 16) & 0xff) / 255.0f
,
1323 ((color
>> 8) & 0xff) / 255.0f
,
1324 (color
& 0xff) / 255.0f
,
1325 ((color
>> 24) & 0xff) / 255.0f
,
1327 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1330 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1331 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1333 if (rect_count
&& !rects
)
1335 WARN("count %u with NULL rects.\n", rect_count
);
1339 wined3d_mutex_lock();
1340 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1341 wined3d_mutex_unlock();
1346 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1347 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1349 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1351 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1353 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1354 wined3d_mutex_lock();
1355 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1356 wined3d_mutex_unlock();
1361 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1362 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1364 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1366 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1368 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1369 wined3d_mutex_lock();
1370 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1371 wined3d_mutex_unlock();
1376 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1377 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1379 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1381 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1383 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1384 wined3d_mutex_lock();
1385 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1386 wined3d_mutex_unlock();
1391 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1393 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1395 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1397 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1398 wined3d_mutex_lock();
1399 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1400 wined3d_mutex_unlock();
1405 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1407 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1409 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1411 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1412 wined3d_mutex_lock();
1413 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1414 wined3d_mutex_unlock();
1419 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1421 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1423 TRACE("iface %p, material %p.\n", iface
, material
);
1425 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1426 wined3d_mutex_lock();
1427 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1428 wined3d_mutex_unlock();
1433 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1435 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1437 TRACE("iface %p, material %p.\n", iface
, material
);
1439 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1440 wined3d_mutex_lock();
1441 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1442 wined3d_mutex_unlock();
1447 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1449 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1452 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1454 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1455 wined3d_mutex_lock();
1456 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1457 wined3d_mutex_unlock();
1462 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1464 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1467 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1469 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1470 wined3d_mutex_lock();
1471 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1472 wined3d_mutex_unlock();
1477 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1479 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1482 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1484 wined3d_mutex_lock();
1485 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1486 wined3d_mutex_unlock();
1491 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1493 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1496 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1498 wined3d_mutex_lock();
1499 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1500 wined3d_mutex_unlock();
1505 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1507 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1510 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1512 wined3d_mutex_lock();
1513 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1514 wined3d_mutex_unlock();
1519 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1521 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1524 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1526 wined3d_mutex_lock();
1527 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1528 wined3d_mutex_unlock();
1533 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1534 D3DRENDERSTATETYPE state
, DWORD value
)
1536 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1538 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1540 wined3d_mutex_lock();
1544 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1548 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1550 wined3d_mutex_unlock();
1555 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1556 D3DRENDERSTATETYPE state
, DWORD
*value
)
1558 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1560 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1562 wined3d_mutex_lock();
1566 *value
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
);
1570 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1572 wined3d_mutex_unlock();
1577 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1579 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1582 TRACE("iface %p.\n", iface
);
1584 wined3d_mutex_lock();
1585 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1586 wined3d_mutex_unlock();
1591 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1593 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1594 struct wined3d_stateblock
*stateblock
;
1597 TRACE("iface %p, token %p.\n", iface
, token
);
1599 /* Tell wineD3D to endstateblock before anything else (in case we run out
1600 * of memory later and cause locking problems)
1602 wined3d_mutex_lock();
1603 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &stateblock
);
1606 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1607 wined3d_mutex_unlock();
1611 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1612 wined3d_mutex_unlock();
1614 if (*token
== D3D8_INVALID_HANDLE
)
1616 ERR("Failed to create a handle\n");
1617 wined3d_mutex_lock();
1618 wined3d_stateblock_decref(stateblock
);
1619 wined3d_mutex_unlock();
1624 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1629 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1631 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1632 struct wined3d_stateblock
*stateblock
;
1634 TRACE("iface %p, token %#x.\n", iface
, token
);
1639 wined3d_mutex_lock();
1640 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1643 WARN("Invalid handle (%#x) passed.\n", token
);
1644 wined3d_mutex_unlock();
1645 return D3DERR_INVALIDCALL
;
1647 wined3d_stateblock_apply(stateblock
);
1648 wined3d_mutex_unlock();
1653 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1655 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1656 struct wined3d_stateblock
*stateblock
;
1658 TRACE("iface %p, token %#x.\n", iface
, token
);
1660 wined3d_mutex_lock();
1661 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1664 WARN("Invalid handle (%#x) passed.\n", token
);
1665 wined3d_mutex_unlock();
1666 return D3DERR_INVALIDCALL
;
1668 wined3d_stateblock_capture(stateblock
);
1669 wined3d_mutex_unlock();
1674 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1676 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1677 struct wined3d_stateblock
*stateblock
;
1679 TRACE("iface %p, token %#x.\n", iface
, token
);
1681 wined3d_mutex_lock();
1682 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1686 WARN("Invalid handle (%#x) passed.\n", token
);
1687 wined3d_mutex_unlock();
1688 return D3DERR_INVALIDCALL
;
1691 if (wined3d_stateblock_decref(stateblock
))
1693 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1695 wined3d_mutex_unlock();
1700 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
1701 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
1703 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1704 struct wined3d_stateblock
*stateblock
;
1707 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
1709 if (type
!= D3DSBT_ALL
1710 && type
!= D3DSBT_PIXELSTATE
1711 && type
!= D3DSBT_VERTEXSTATE
)
1713 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1714 return D3DERR_INVALIDCALL
;
1717 wined3d_mutex_lock();
1718 hr
= wined3d_stateblock_create(device
->wined3d_device
, (enum wined3d_stateblock_type
)type
, &stateblock
);
1721 wined3d_mutex_unlock();
1722 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1726 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1727 wined3d_mutex_unlock();
1729 if (*handle
== D3D8_INVALID_HANDLE
)
1731 ERR("Failed to allocate a handle.\n");
1732 wined3d_mutex_lock();
1733 wined3d_stateblock_decref(stateblock
);
1734 wined3d_mutex_unlock();
1739 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1744 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
1746 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1749 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1750 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1752 wined3d_mutex_lock();
1753 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1754 wined3d_mutex_unlock();
1759 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
1761 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1764 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1766 wined3d_mutex_lock();
1767 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1768 wined3d_mutex_unlock();
1773 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
1775 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1776 struct wined3d_texture
*wined3d_texture
;
1777 struct d3d8_texture
*texture_impl
;
1779 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1782 return D3DERR_INVALIDCALL
;
1784 wined3d_mutex_lock();
1785 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1787 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1788 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
1789 IDirect3DBaseTexture8_AddRef(*texture
);
1795 wined3d_mutex_unlock();
1800 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
1802 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1803 struct d3d8_texture
*texture_impl
;
1806 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1808 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
1810 wined3d_mutex_lock();
1811 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1812 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1813 wined3d_mutex_unlock();
1818 static const struct tss_lookup
1823 enum wined3d_texture_stage_state texture_state
;
1824 enum wined3d_sampler_state sampler_state
;
1829 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 0, unused */
1830 {FALSE
, {WINED3D_TSS_COLOR_OP
}}, /* 1, D3DTSS_COLOROP */
1831 {FALSE
, {WINED3D_TSS_COLOR_ARG1
}}, /* 2, D3DTSS_COLORARG1 */
1832 {FALSE
, {WINED3D_TSS_COLOR_ARG2
}}, /* 3, D3DTSS_COLORARG2 */
1833 {FALSE
, {WINED3D_TSS_ALPHA_OP
}}, /* 4, D3DTSS_ALPHAOP */
1834 {FALSE
, {WINED3D_TSS_ALPHA_ARG1
}}, /* 5, D3DTSS_ALPHAARG1 */
1835 {FALSE
, {WINED3D_TSS_ALPHA_ARG2
}}, /* 6, D3DTSS_ALPHAARG2 */
1836 {FALSE
, {WINED3D_TSS_BUMPENV_MAT00
}}, /* 7, D3DTSS_BUMPENVMAT00 */
1837 {FALSE
, {WINED3D_TSS_BUMPENV_MAT01
}}, /* 8, D3DTSS_BUMPENVMAT01 */
1838 {FALSE
, {WINED3D_TSS_BUMPENV_MAT10
}}, /* 9, D3DTSS_BUMPENVMAT10 */
1839 {FALSE
, {WINED3D_TSS_BUMPENV_MAT11
}}, /* 10, D3DTSS_BUMPENVMAT11 */
1840 {FALSE
, {WINED3D_TSS_TEXCOORD_INDEX
}}, /* 11, D3DTSS_TEXCOORDINDEX */
1841 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 12, unused */
1842 {TRUE
, {WINED3D_SAMP_ADDRESS_U
}}, /* 13, D3DTSS_ADDRESSU */
1843 {TRUE
, {WINED3D_SAMP_ADDRESS_V
}}, /* 14, D3DTSS_ADDRESSV */
1844 {TRUE
, {WINED3D_SAMP_BORDER_COLOR
}}, /* 15, D3DTSS_BORDERCOLOR */
1845 {TRUE
, {WINED3D_SAMP_MAG_FILTER
}}, /* 16, D3DTSS_MAGFILTER */
1846 {TRUE
, {WINED3D_SAMP_MIN_FILTER
}}, /* 17, D3DTSS_MINFILTER */
1847 {TRUE
, {WINED3D_SAMP_MIP_FILTER
}}, /* 18, D3DTSS_MIPFILTER */
1848 {TRUE
, {WINED3D_SAMP_MIPMAP_LOD_BIAS
}}, /* 19, D3DTSS_MIPMAPLODBIAS */
1849 {TRUE
, {WINED3D_SAMP_MAX_MIP_LEVEL
}}, /* 20, D3DTSS_MAXMIPLEVEL */
1850 {TRUE
, {WINED3D_SAMP_MAX_ANISOTROPY
}}, /* 21, D3DTSS_MAXANISOTROPY */
1851 {FALSE
, {WINED3D_TSS_BUMPENV_LSCALE
}}, /* 22, D3DTSS_BUMPENVLSCALE */
1852 {FALSE
, {WINED3D_TSS_BUMPENV_LOFFSET
}}, /* 23, D3DTSS_BUMPENVLOFFSET */
1853 {FALSE
, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1854 {TRUE
, {WINED3D_SAMP_ADDRESS_W
}}, /* 25, D3DTSS_ADDRESSW */
1855 {FALSE
, {WINED3D_TSS_COLOR_ARG0
}}, /* 26, D3DTSS_COLORARG0 */
1856 {FALSE
, {WINED3D_TSS_ALPHA_ARG0
}}, /* 27, D3DTSS_ALPHAARG0 */
1857 {FALSE
, {WINED3D_TSS_RESULT_ARG
}}, /* 28, D3DTSS_RESULTARG */
1860 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
1861 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
1863 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1864 const struct tss_lookup
*l
;
1866 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
1868 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1870 WARN("Invalid Type %#x passed.\n", Type
);
1874 l
= &tss_lookup
[Type
];
1876 wined3d_mutex_lock();
1877 if (l
->sampler_state
)
1878 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
);
1880 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
);
1881 wined3d_mutex_unlock();
1886 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
1887 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
1889 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1890 const struct tss_lookup
*l
;
1892 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
1894 if (type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1896 WARN("Invalid type %#x passed.\n", type
);
1900 l
= &tss_lookup
[type
];
1902 wined3d_mutex_lock();
1903 if (l
->sampler_state
)
1904 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
, value
);
1906 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
, value
);
1907 wined3d_mutex_unlock();
1912 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
1914 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1917 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1919 wined3d_mutex_lock();
1920 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1921 wined3d_mutex_unlock();
1926 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
1927 DWORD info_id
, void *info
, DWORD info_size
)
1929 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1934 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
1935 UINT palette_idx
, const PALETTEENTRY
*entries
)
1937 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
1939 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1940 * does not have a d3d8/9-style palette API */
1945 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
1946 UINT palette_idx
, PALETTEENTRY
*entries
)
1948 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1950 return D3DERR_INVALIDCALL
;
1953 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
1955 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1960 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
1962 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
1964 return D3DERR_INVALIDCALL
;
1967 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
1968 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1970 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1973 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1974 iface
, primitive_type
, start_vertex
, primitive_count
);
1976 wined3d_mutex_lock();
1977 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1978 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1979 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1980 wined3d_mutex_unlock();
1985 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1986 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
1987 UINT start_idx
, UINT primitive_count
)
1989 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1992 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1993 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
1995 wined3d_mutex_lock();
1996 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1997 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
1998 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1999 wined3d_mutex_unlock();
2004 /* The caller is responsible for wined3d locking */
2005 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
2009 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2011 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2012 struct wined3d_buffer
*buffer
;
2014 TRACE("Growing vertex buffer to %u bytes\n", size
);
2016 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2017 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
2020 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
2024 if (device
->vertex_buffer
)
2025 wined3d_buffer_decref(device
->vertex_buffer
);
2027 device
->vertex_buffer
= buffer
;
2028 device
->vertex_buffer_size
= size
;
2029 device
->vertex_buffer_pos
= 0;
2034 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
2035 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
2038 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2040 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2041 struct wined3d_map_desc wined3d_map_desc
;
2042 struct wined3d_box wined3d_box
= {0};
2043 UINT size
= vtx_count
* stride
;
2044 struct wined3d_resource
*vb
;
2047 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2048 iface
, primitive_type
, primitive_count
, data
, stride
);
2050 if (!primitive_count
)
2052 WARN("primitive_count is 0, returning D3D_OK\n");
2056 wined3d_mutex_lock();
2057 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2061 vb_pos
= device
->vertex_buffer_pos
;
2062 align
= vb_pos
% stride
;
2063 if (align
) align
= stride
- align
;
2064 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2069 wined3d_box
.left
= vb_pos
;
2070 wined3d_box
.right
= vb_pos
+ size
;
2071 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2072 if (FAILED(wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2073 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2075 memcpy(wined3d_map_desc
.data
, data
, size
);
2076 wined3d_resource_unmap(vb
, 0);
2077 device
->vertex_buffer_pos
= vb_pos
+ size
;
2079 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2083 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2084 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2085 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2088 wined3d_mutex_unlock();
2092 /* The caller is responsible for wined3d locking */
2093 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2097 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2099 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2100 struct wined3d_buffer
*buffer
;
2102 TRACE("Growing index buffer to %u bytes\n", size
);
2104 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2105 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
2108 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2112 if (device
->index_buffer
)
2113 wined3d_buffer_decref(device
->index_buffer
);
2115 device
->index_buffer
= buffer
;
2116 device
->index_buffer_size
= size
;
2117 device
->index_buffer_pos
= 0;
2122 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2123 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2124 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2125 const void *vertex_data
, UINT vertex_stride
)
2127 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2128 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2129 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2130 UINT vtx_size
= vertex_count
* vertex_stride
;
2131 UINT idx_size
= idx_count
* idx_fmt_size
;
2132 struct wined3d_map_desc wined3d_map_desc
;
2133 struct wined3d_box wined3d_box
= {0};
2134 struct wined3d_resource
*ib
, *vb
;
2135 UINT vb_pos
, ib_pos
, align
;
2138 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2139 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2140 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2141 index_data
, index_format
, vertex_data
, vertex_stride
);
2143 if (!primitive_count
)
2145 WARN("primitive_count is 0, returning D3D_OK\n");
2149 wined3d_mutex_lock();
2151 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2155 vb_pos
= device
->vertex_buffer_pos
;
2156 align
= vb_pos
% vertex_stride
;
2157 if (align
) align
= vertex_stride
- align
;
2158 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2163 wined3d_box
.left
= vb_pos
;
2164 wined3d_box
.right
= vb_pos
+ vtx_size
;
2165 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2166 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2167 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2169 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2170 wined3d_resource_unmap(vb
, 0);
2171 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2173 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2177 ib_pos
= device
->index_buffer_pos
;
2178 align
= ib_pos
% idx_fmt_size
;
2179 if (align
) align
= idx_fmt_size
- align
;
2180 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2185 wined3d_box
.left
= ib_pos
;
2186 wined3d_box
.right
= ib_pos
+ idx_size
;
2187 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2188 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2189 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2191 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2192 wined3d_resource_unmap(ib
, 0);
2193 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2195 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2199 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2200 wined3dformat_from_d3dformat(index_format
), 0);
2201 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
- min_vertex_idx
);
2203 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2204 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2206 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2207 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2208 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2211 wined3d_mutex_unlock();
2215 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2216 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2218 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2219 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2222 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2223 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2225 wined3d_mutex_lock();
2226 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2227 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2228 wined3d_mutex_unlock();
2233 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2234 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2236 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2237 struct d3d8_vertex_shader
*object
;
2238 DWORD shader_handle
;
2242 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2243 iface
, declaration
, byte_code
, shader
, usage
);
2245 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2249 return E_OUTOFMEMORY
;
2252 wined3d_mutex_lock();
2253 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2254 wined3d_mutex_unlock();
2255 if (handle
== D3D8_INVALID_HANDLE
)
2257 ERR("Failed to allocate vertex shader handle.\n");
2258 HeapFree(GetProcessHeap(), 0, object
);
2260 return E_OUTOFMEMORY
;
2263 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2265 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2268 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2269 wined3d_mutex_lock();
2270 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2271 wined3d_mutex_unlock();
2272 HeapFree(GetProcessHeap(), 0, object
);
2277 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2278 *shader
= shader_handle
;
2283 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2285 struct d3d8_vertex_declaration
*d3d8_declaration
;
2286 struct FvfToDecl
*convertedDecls
= device
->decls
;
2287 int p
, low
, high
; /* deliberately signed */
2290 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2293 high
= device
->numConvertedDecls
- 1;
2296 p
= (low
+ high
) >> 1;
2299 if (convertedDecls
[p
].fvf
== fvf
)
2301 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2302 return convertedDecls
[p
].declaration
;
2305 if (convertedDecls
[p
].fvf
< fvf
)
2310 TRACE("not found. Creating and inserting at position %d.\n", low
);
2312 if (!(d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
))))
2315 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2317 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2318 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2322 if (device
->declArraySize
== device
->numConvertedDecls
)
2324 UINT grow
= device
->declArraySize
/ 2;
2326 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2327 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
));
2328 if (!convertedDecls
)
2330 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2333 device
->decls
= convertedDecls
;
2334 device
->declArraySize
+= grow
;
2337 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2338 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2339 convertedDecls
[low
].declaration
= d3d8_declaration
;
2340 convertedDecls
[low
].fvf
= fvf
;
2341 ++device
->numConvertedDecls
;
2343 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2345 return d3d8_declaration
;
2348 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2350 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2351 struct d3d8_vertex_shader
*shader_impl
;
2353 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2355 if (VS_HIGHESTFIXEDFXF
>= shader
)
2357 TRACE("Setting FVF, %#x\n", shader
);
2359 wined3d_mutex_lock();
2360 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2361 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2362 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2363 wined3d_mutex_unlock();
2368 TRACE("Setting shader\n");
2370 wined3d_mutex_lock();
2371 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2373 WARN("Invalid handle (%#x) passed.\n", shader
);
2374 wined3d_mutex_unlock();
2376 return D3DERR_INVALIDCALL
;
2379 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2380 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2381 wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2382 wined3d_mutex_unlock();
2387 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2389 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2390 struct wined3d_vertex_declaration
*wined3d_declaration
;
2391 struct d3d8_vertex_declaration
*d3d8_declaration
;
2393 TRACE("iface %p, shader %p.\n", iface
, shader
);
2395 wined3d_mutex_lock();
2396 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2398 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2399 *shader
= d3d8_declaration
->shader_handle
;
2405 wined3d_mutex_unlock();
2407 TRACE("Returning %#x.\n", *shader
);
2412 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2414 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2415 struct d3d8_vertex_shader
*shader_impl
;
2417 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2419 wined3d_mutex_lock();
2420 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2422 WARN("Invalid handle (%#x) passed.\n", shader
);
2423 wined3d_mutex_unlock();
2425 return D3DERR_INVALIDCALL
;
2428 if (shader_impl
->wined3d_shader
2429 && wined3d_device_get_vertex_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2430 IDirect3DDevice8_SetVertexShader(iface
, 0);
2432 wined3d_mutex_unlock();
2434 d3d8_vertex_shader_destroy(shader_impl
);
2439 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2440 DWORD start_register
, const void *data
, DWORD count
)
2442 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2445 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2446 iface
, start_register
, data
, count
);
2448 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2450 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2451 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2452 return D3DERR_INVALIDCALL
;
2455 wined3d_mutex_lock();
2456 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2457 wined3d_mutex_unlock();
2462 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2463 DWORD start_register
, void *data
, DWORD count
)
2465 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2468 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2469 iface
, start_register
, data
, count
);
2471 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2473 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2474 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2475 return D3DERR_INVALIDCALL
;
2478 wined3d_mutex_lock();
2479 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2480 wined3d_mutex_unlock();
2485 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2486 DWORD shader
, void *data
, DWORD
*data_size
)
2488 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2489 struct d3d8_vertex_declaration
*declaration
;
2490 struct d3d8_vertex_shader
*shader_impl
;
2492 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2493 iface
, shader
, data
, data_size
);
2495 wined3d_mutex_lock();
2496 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2497 wined3d_mutex_unlock();
2501 WARN("Invalid handle (%#x) passed.\n", shader
);
2502 return D3DERR_INVALIDCALL
;
2504 declaration
= shader_impl
->vertex_declaration
;
2508 *data_size
= declaration
->elements_size
;
2512 /* MSDN claims that if *data_size is smaller than the required size
2513 * we should write the required size and return D3DERR_MOREDATA.
2514 * That's not actually true. */
2515 if (*data_size
< declaration
->elements_size
)
2516 return D3DERR_INVALIDCALL
;
2518 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
2523 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2524 DWORD shader
, void *data
, DWORD
*data_size
)
2526 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2527 struct d3d8_vertex_shader
*shader_impl
= NULL
;
2530 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2531 iface
, shader
, data
, data_size
);
2533 wined3d_mutex_lock();
2534 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2536 WARN("Invalid handle (%#x) passed.\n", shader
);
2537 wined3d_mutex_unlock();
2539 return D3DERR_INVALIDCALL
;
2542 if (!shader_impl
->wined3d_shader
)
2544 wined3d_mutex_unlock();
2549 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2550 wined3d_mutex_unlock();
2555 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
2556 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
2558 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2559 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
2561 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
2563 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2564 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2565 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2566 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2569 wined3d_mutex_lock();
2570 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2571 wined3d_device_set_index_buffer(device
->wined3d_device
,
2572 ib
? ib
->wined3d_buffer
: NULL
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
2573 wined3d_mutex_unlock();
2578 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
2579 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
2581 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2582 enum wined3d_format_id wined3d_format
;
2583 struct wined3d_buffer
*wined3d_buffer
;
2584 struct d3d8_indexbuffer
*buffer_impl
;
2586 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
2589 return D3DERR_INVALIDCALL
;
2591 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2592 wined3d_mutex_lock();
2593 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2594 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
2596 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2597 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
2598 IDirect3DIndexBuffer8_AddRef(*buffer
);
2604 wined3d_mutex_unlock();
2609 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
2610 const DWORD
*byte_code
, DWORD
*shader
)
2612 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2613 struct d3d8_pixel_shader
*object
;
2614 DWORD shader_handle
;
2618 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2621 return D3DERR_INVALIDCALL
;
2623 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2625 return E_OUTOFMEMORY
;
2627 wined3d_mutex_lock();
2628 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
2629 wined3d_mutex_unlock();
2630 if (handle
== D3D8_INVALID_HANDLE
)
2632 ERR("Failed to allocate pixel shader handle.\n");
2633 HeapFree(GetProcessHeap(), 0, object
);
2634 return E_OUTOFMEMORY
;
2637 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2639 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
2642 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2643 wined3d_mutex_lock();
2644 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
2645 wined3d_mutex_unlock();
2646 HeapFree(GetProcessHeap(), 0, object
);
2651 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2652 *shader
= shader_handle
;
2657 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2659 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2660 struct d3d8_pixel_shader
*shader_impl
;
2662 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2664 wined3d_mutex_lock();
2668 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2669 wined3d_mutex_unlock();
2673 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2675 WARN("Invalid handle (%#x) passed.\n", shader
);
2676 wined3d_mutex_unlock();
2677 return D3DERR_INVALIDCALL
;
2680 TRACE("Setting shader %p.\n", shader_impl
);
2681 wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2682 wined3d_mutex_unlock();
2687 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2689 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2690 struct wined3d_shader
*object
;
2692 TRACE("iface %p, shader %p.\n", iface
, shader
);
2695 return D3DERR_INVALIDCALL
;
2697 wined3d_mutex_lock();
2698 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2700 struct d3d8_pixel_shader
*d3d8_shader
;
2701 d3d8_shader
= wined3d_shader_get_parent(object
);
2702 *shader
= d3d8_shader
->handle
;
2708 wined3d_mutex_unlock();
2710 TRACE("Returning %#x.\n", *shader
);
2715 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2717 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2718 struct d3d8_pixel_shader
*shader_impl
;
2720 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2722 wined3d_mutex_lock();
2724 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2726 WARN("Invalid handle (%#x) passed.\n", shader
);
2727 wined3d_mutex_unlock();
2728 return D3DERR_INVALIDCALL
;
2731 if (wined3d_device_get_pixel_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2732 IDirect3DDevice8_SetPixelShader(iface
, 0);
2734 wined3d_mutex_unlock();
2736 d3d8_pixel_shader_destroy(shader_impl
);
2741 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2742 DWORD start_register
, const void *data
, DWORD count
)
2744 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2747 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2748 iface
, start_register
, data
, count
);
2750 wined3d_mutex_lock();
2751 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2752 wined3d_mutex_unlock();
2757 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2758 DWORD start_register
, void *data
, DWORD count
)
2760 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2763 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2764 iface
, start_register
, data
, count
);
2766 wined3d_mutex_lock();
2767 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2768 wined3d_mutex_unlock();
2773 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2774 DWORD shader
, void *data
, DWORD
*data_size
)
2776 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2777 struct d3d8_pixel_shader
*shader_impl
= NULL
;
2780 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2781 iface
, shader
, data
, data_size
);
2783 wined3d_mutex_lock();
2784 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2786 WARN("Invalid handle (%#x) passed.\n", shader
);
2787 wined3d_mutex_unlock();
2789 return D3DERR_INVALIDCALL
;
2792 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2793 wined3d_mutex_unlock();
2798 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
2799 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2801 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2802 iface
, handle
, segment_count
, patch_info
);
2806 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
2807 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2809 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2810 iface
, handle
, segment_count
, patch_info
);
2814 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
2816 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
2817 return D3DERR_INVALIDCALL
;
2820 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
2821 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
2823 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2824 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
2827 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2828 iface
, stream_idx
, buffer
, stride
);
2830 wined3d_mutex_lock();
2831 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2832 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, 0, stride
);
2833 wined3d_mutex_unlock();
2838 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
2839 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
2841 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2842 struct d3d8_vertexbuffer
*buffer_impl
;
2843 struct wined3d_buffer
*wined3d_buffer
= NULL
;
2846 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2847 iface
, stream_idx
, buffer
, stride
);
2850 return D3DERR_INVALIDCALL
;
2852 wined3d_mutex_lock();
2853 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
2854 if (SUCCEEDED(hr
) && wined3d_buffer
)
2856 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2857 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
2858 IDirect3DVertexBuffer8_AddRef(*buffer
);
2863 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
2866 wined3d_mutex_unlock();
2871 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
2873 d3d8_device_QueryInterface
,
2875 d3d8_device_Release
,
2876 d3d8_device_TestCooperativeLevel
,
2877 d3d8_device_GetAvailableTextureMem
,
2878 d3d8_device_ResourceManagerDiscardBytes
,
2879 d3d8_device_GetDirect3D
,
2880 d3d8_device_GetDeviceCaps
,
2881 d3d8_device_GetDisplayMode
,
2882 d3d8_device_GetCreationParameters
,
2883 d3d8_device_SetCursorProperties
,
2884 d3d8_device_SetCursorPosition
,
2885 d3d8_device_ShowCursor
,
2886 d3d8_device_CreateAdditionalSwapChain
,
2888 d3d8_device_Present
,
2889 d3d8_device_GetBackBuffer
,
2890 d3d8_device_GetRasterStatus
,
2891 d3d8_device_SetGammaRamp
,
2892 d3d8_device_GetGammaRamp
,
2893 d3d8_device_CreateTexture
,
2894 d3d8_device_CreateVolumeTexture
,
2895 d3d8_device_CreateCubeTexture
,
2896 d3d8_device_CreateVertexBuffer
,
2897 d3d8_device_CreateIndexBuffer
,
2898 d3d8_device_CreateRenderTarget
,
2899 d3d8_device_CreateDepthStencilSurface
,
2900 d3d8_device_CreateImageSurface
,
2901 d3d8_device_CopyRects
,
2902 d3d8_device_UpdateTexture
,
2903 d3d8_device_GetFrontBuffer
,
2904 d3d8_device_SetRenderTarget
,
2905 d3d8_device_GetRenderTarget
,
2906 d3d8_device_GetDepthStencilSurface
,
2907 d3d8_device_BeginScene
,
2908 d3d8_device_EndScene
,
2910 d3d8_device_SetTransform
,
2911 d3d8_device_GetTransform
,
2912 d3d8_device_MultiplyTransform
,
2913 d3d8_device_SetViewport
,
2914 d3d8_device_GetViewport
,
2915 d3d8_device_SetMaterial
,
2916 d3d8_device_GetMaterial
,
2917 d3d8_device_SetLight
,
2918 d3d8_device_GetLight
,
2919 d3d8_device_LightEnable
,
2920 d3d8_device_GetLightEnable
,
2921 d3d8_device_SetClipPlane
,
2922 d3d8_device_GetClipPlane
,
2923 d3d8_device_SetRenderState
,
2924 d3d8_device_GetRenderState
,
2925 d3d8_device_BeginStateBlock
,
2926 d3d8_device_EndStateBlock
,
2927 d3d8_device_ApplyStateBlock
,
2928 d3d8_device_CaptureStateBlock
,
2929 d3d8_device_DeleteStateBlock
,
2930 d3d8_device_CreateStateBlock
,
2931 d3d8_device_SetClipStatus
,
2932 d3d8_device_GetClipStatus
,
2933 d3d8_device_GetTexture
,
2934 d3d8_device_SetTexture
,
2935 d3d8_device_GetTextureStageState
,
2936 d3d8_device_SetTextureStageState
,
2937 d3d8_device_ValidateDevice
,
2938 d3d8_device_GetInfo
,
2939 d3d8_device_SetPaletteEntries
,
2940 d3d8_device_GetPaletteEntries
,
2941 d3d8_device_SetCurrentTexturePalette
,
2942 d3d8_device_GetCurrentTexturePalette
,
2943 d3d8_device_DrawPrimitive
,
2944 d3d8_device_DrawIndexedPrimitive
,
2945 d3d8_device_DrawPrimitiveUP
,
2946 d3d8_device_DrawIndexedPrimitiveUP
,
2947 d3d8_device_ProcessVertices
,
2948 d3d8_device_CreateVertexShader
,
2949 d3d8_device_SetVertexShader
,
2950 d3d8_device_GetVertexShader
,
2951 d3d8_device_DeleteVertexShader
,
2952 d3d8_device_SetVertexShaderConstant
,
2953 d3d8_device_GetVertexShaderConstant
,
2954 d3d8_device_GetVertexShaderDeclaration
,
2955 d3d8_device_GetVertexShaderFunction
,
2956 d3d8_device_SetStreamSource
,
2957 d3d8_device_GetStreamSource
,
2958 d3d8_device_SetIndices
,
2959 d3d8_device_GetIndices
,
2960 d3d8_device_CreatePixelShader
,
2961 d3d8_device_SetPixelShader
,
2962 d3d8_device_GetPixelShader
,
2963 d3d8_device_DeletePixelShader
,
2964 d3d8_device_SetPixelShaderConstant
,
2965 d3d8_device_GetPixelShaderConstant
,
2966 d3d8_device_GetPixelShaderFunction
,
2967 d3d8_device_DrawRectPatch
,
2968 d3d8_device_DrawTriPatch
,
2969 d3d8_device_DeletePatch
,
2972 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2974 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
2977 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2978 struct wined3d_device
*device
)
2980 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2983 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2985 TRACE("device_parent %p.\n", device_parent
);
2988 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2990 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2992 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2995 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
2997 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
3000 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3001 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3002 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3004 struct d3d8_surface
*d3d_surface
;
3006 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3007 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3009 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3010 return E_OUTOFMEMORY
;
3012 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3013 *parent
= d3d_surface
;
3014 TRACE("Created surface %p.\n", d3d_surface
);
3019 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3020 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3021 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3023 struct d3d8_volume
*d3d_volume
;
3025 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3026 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3028 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3029 return E_OUTOFMEMORY
;
3031 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3032 *parent
= d3d_volume
;
3033 TRACE("Created volume %p.\n", d3d_volume
);
3038 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3039 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_texture
**texture
)
3041 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3042 struct d3d8_surface
*d3d_surface
;
3045 TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
3046 device_parent
, container_parent
, desc
, texture
);
3048 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE
,
3049 NULL
, &device
->IDirect3DDevice8_iface
, &d3d8_null_wined3d_parent_ops
, texture
)))
3051 WARN("Failed to create texture, hr %#x.\n", hr
);
3055 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3056 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3061 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3062 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3064 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3065 struct d3d8_swapchain
*d3d_swapchain
;
3068 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
3070 if (FAILED(hr
= d3d8_swapchain_create(device
, desc
, &d3d_swapchain
)))
3072 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3077 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3078 wined3d_swapchain_incref(*swapchain
);
3079 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3084 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3086 device_parent_wined3d_device_created
,
3087 device_parent_mode_changed
,
3088 device_parent_activate
,
3089 device_parent_surface_created
,
3090 device_parent_volume_created
,
3091 device_parent_create_swapchain_texture
,
3092 device_parent_create_swapchain
,
3095 static void setup_fpu(void)
3097 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3099 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3100 cw
= (cw
& ~0xf3f) | 0x3f;
3101 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3102 #elif defined(__i386__) && defined(_MSC_VER)
3105 cw
= (cw
& ~0xf3f) | 0x3f;
3108 FIXME("FPU setup not implemented for this platform.\n");
3112 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3113 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3115 struct wined3d_swapchain_desc swapchain_desc
;
3116 struct wined3d_swapchain
*wined3d_swapchain
;
3119 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3120 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3122 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3123 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3124 if (!device
->handle_table
.entries
)
3126 ERR("Failed to allocate handle table memory.\n");
3127 return E_OUTOFMEMORY
;
3129 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3131 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3133 wined3d_mutex_lock();
3134 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3135 &device
->device_parent
, &device
->wined3d_device
);
3138 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3139 wined3d_mutex_unlock();
3140 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3144 if (!parameters
->Windowed
)
3146 HWND device_window
= parameters
->hDeviceWindow
;
3149 focus_window
= device_window
;
3150 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3152 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3153 wined3d_device_decref(device
->wined3d_device
);
3154 wined3d_mutex_unlock();
3155 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3160 device_window
= focus_window
;
3161 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3162 parameters
->BackBufferWidth
,
3163 parameters
->BackBufferHeight
);
3166 if (flags
& D3DCREATE_MULTITHREADED
)
3167 wined3d_device_set_multithreaded(device
->wined3d_device
);
3169 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
))
3171 wined3d_device_release_focus_window(device
->wined3d_device
);
3172 wined3d_device_decref(device
->wined3d_device
);
3173 wined3d_mutex_unlock();
3174 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3175 return D3DERR_INVALIDCALL
;
3178 hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
);
3181 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3182 wined3d_device_release_focus_window(device
->wined3d_device
);
3183 wined3d_device_decref(device
->wined3d_device
);
3184 wined3d_mutex_unlock();
3185 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3189 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3190 wined3d_mutex_unlock();
3192 present_parameters_from_wined3d_swapchain_desc(parameters
, &swapchain_desc
);
3194 device
->declArraySize
= 16;
3195 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3198 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3203 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0);
3204 device
->implicit_swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
3206 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3207 IDirect3D8_AddRef(device
->d3d_parent
);
3212 wined3d_mutex_lock();
3213 wined3d_device_uninit_3d(device
->wined3d_device
);
3214 wined3d_device_release_focus_window(device
->wined3d_device
);
3215 wined3d_device_decref(device
->wined3d_device
);
3216 wined3d_mutex_unlock();
3217 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);