include: Add definition of GetProcessIdOfThread.
[wine.git] / dlls / d3d9 / d3d9_private.h
blobb618ff40206cd30e6f9ac7538cbaec92480c2bc6
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/unicode.h"
39 #include "d3d9.h"
40 #include "wine/wined3d.h"
42 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
43 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
44 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
45 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
46 const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
48 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
49 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
50 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
51 _pD3D9Caps->Caps = _pWineCaps->Caps; \
52 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
53 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
54 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
55 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
56 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
57 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
58 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
59 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
60 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
61 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
62 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
63 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
64 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
65 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
66 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
67 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
68 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
69 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
70 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
71 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
72 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
73 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
74 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
75 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
76 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
77 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
78 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
79 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
80 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
81 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
82 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
83 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
84 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
85 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
86 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
87 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
88 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
89 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
90 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
91 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
92 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
93 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
94 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
95 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
96 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
97 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
98 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
99 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
100 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
101 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
102 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
103 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
104 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
105 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
106 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
107 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
108 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
109 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
110 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \
111 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
112 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \
113 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \
114 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
115 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
116 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
117 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
118 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \
119 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
120 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
121 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
122 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
123 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
125 struct d3d9
127 IDirect3D9Ex IDirect3D9Ex_iface;
128 LONG refcount;
129 struct wined3d *wined3d;
130 BOOL extended;
133 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
134 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
136 struct fvf_declaration
138 struct wined3d_vertex_declaration *decl;
139 DWORD fvf;
142 enum d3d9_device_state
144 D3D9_DEVICE_STATE_OK,
145 D3D9_DEVICE_STATE_LOST,
146 D3D9_DEVICE_STATE_NOT_RESET,
149 struct d3d9_device
151 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
152 struct wined3d_device_parent device_parent;
153 LONG refcount;
154 struct wined3d_device *wined3d_device;
155 struct d3d9 *d3d_parent;
157 struct fvf_declaration *fvf_decls;
158 UINT fvf_decl_count, fvf_decl_size;
160 struct wined3d_buffer *vertex_buffer;
161 UINT vertex_buffer_size;
162 UINT vertex_buffer_pos;
163 struct wined3d_buffer *index_buffer;
164 UINT index_buffer_size;
165 UINT index_buffer_pos;
167 LONG device_state;
168 BOOL in_destruction;
169 BOOL in_scene;
170 BOOL has_vertex_declaration;
172 UINT implicit_swapchain_count;
173 struct d3d9_swapchain **implicit_swapchains;
176 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
177 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
178 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
180 struct d3d9_resource
182 LONG refcount;
183 struct wined3d_private_store private_store;
186 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
187 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
188 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
189 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
190 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
191 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
192 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
194 struct d3d9_volume
196 IDirect3DVolume9 IDirect3DVolume9_iface;
197 struct d3d9_resource resource;
198 struct wined3d_texture *wined3d_texture;
199 unsigned int sub_resource_idx;
200 struct d3d9_texture *texture;
203 void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
204 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
206 struct d3d9_swapchain
208 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
209 LONG refcount;
210 struct wined3d_swapchain *wined3d_swapchain;
211 IDirect3DDevice9Ex *parent_device;
214 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
215 struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
217 struct d3d9_surface
219 IDirect3DSurface9 IDirect3DSurface9_iface;
220 struct d3d9_resource resource;
221 struct wined3d_texture *wined3d_texture;
222 unsigned int sub_resource_idx;
223 struct list rtv_entry;
224 struct wined3d_rendertarget_view *wined3d_rtv;
225 IDirect3DDevice9Ex *parent_device;
226 IUnknown *container;
227 struct d3d9_texture *texture;
228 BOOL getdc_supported;
231 struct wined3d_rendertarget_view *d3d9_surface_get_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
232 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
233 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
234 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
236 struct d3d9_vertexbuffer
238 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
239 struct d3d9_resource resource;
240 struct wined3d_buffer *wined3d_buffer;
241 IDirect3DDevice9Ex *parent_device;
242 DWORD fvf;
245 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
246 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
247 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
249 struct d3d9_indexbuffer
251 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
252 struct d3d9_resource resource;
253 struct wined3d_buffer *wined3d_buffer;
254 IDirect3DDevice9Ex *parent_device;
255 enum wined3d_format_id format;
258 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
259 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
260 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
262 struct d3d9_texture
264 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
265 struct d3d9_resource resource;
266 struct wined3d_texture *wined3d_texture;
267 IDirect3DDevice9Ex *parent_device;
268 struct list rtv_list;
271 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
272 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
273 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
274 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
275 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
276 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
277 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
279 struct d3d9_stateblock
281 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
282 LONG refcount;
283 struct wined3d_stateblock *wined3d_stateblock;
284 IDirect3DDevice9Ex *parent_device;
287 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
288 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
290 struct d3d9_vertex_declaration
292 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
293 LONG refcount;
294 D3DVERTEXELEMENT9 *elements;
295 UINT element_count;
296 struct wined3d_vertex_declaration *wined3d_declaration;
297 DWORD fvf;
298 IDirect3DDevice9Ex *parent_device;
301 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
302 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
303 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
304 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
306 struct d3d9_vertexshader
308 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
309 LONG refcount;
310 struct wined3d_shader *wined3d_shader;
311 IDirect3DDevice9Ex *parent_device;
314 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
315 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
316 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
318 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
319 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
321 struct d3d9_pixelshader
323 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
324 LONG refcount;
325 struct wined3d_shader *wined3d_shader;
326 IDirect3DDevice9Ex *parent_device;
329 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
330 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
331 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
333 struct d3d9_query
335 IDirect3DQuery9 IDirect3DQuery9_iface;
336 LONG refcount;
337 struct wined3d_query *wined3d_query;
338 IDirect3DDevice9Ex *parent_device;
341 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
343 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
345 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
348 #endif /* __WINE_D3D9_PRIVATE_H */