wined3d: Make the number of floating point shader constants dynamic.
[wine.git] / dlls / mlang / Makefile.in
blob1d4f3194dc649a604b297512aeb4146e336035c6
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = mlang.dll
6 IMPORTLIB = libmlang.$(IMPLIBEXT)
7 IMPORTS = ole32 user32 gdi32 advapi32 kernel32 ntdll
8 EXTRALIBS = -luuid
9 EXTRADEFS = -DCOM_NO_WINDOWS_H
11 C_SRCS = \
12 mlang.c \
13 regsvr.c
15 SUBDIRS = tests
17 @MAKE_DLL_RULES@
19 ### Dependencies: