wined3d: Refactor wined3d_set_adapter_display_mode() to wined3d_output_set_display_mo...
[wine.git] / include / wine / wined3d.h
blob638afada7e03dbb260da390de709e5034a2242c0
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #include "wine/list.h"
31 #define WINED3D_OK S_OK
33 #define _FACWINED3D 0x876
34 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
35 #define WINED3DOK_NOMIPGEN MAKE_WINED3DSTATUS(2159)
37 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
38 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
39 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
40 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
41 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
42 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
43 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
44 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
45 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
46 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
47 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
49 #define WINED3D_RESOURCE_ACCESS_GPU 0x1u
50 #define WINED3D_RESOURCE_ACCESS_CPU 0x2u
51 #define WINED3D_RESOURCE_ACCESS_MAP_R 0x4u
52 #define WINED3D_RESOURCE_ACCESS_MAP_W 0x8u
54 enum wined3d_light_type
56 WINED3D_LIGHT_POINT = 1,
57 WINED3D_LIGHT_SPOT = 2,
58 WINED3D_LIGHT_DIRECTIONAL = 3,
59 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
60 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
63 enum wined3d_primitive_type
65 WINED3D_PT_UNDEFINED = 0,
66 WINED3D_PT_POINTLIST = 1,
67 WINED3D_PT_LINELIST = 2,
68 WINED3D_PT_LINESTRIP = 3,
69 WINED3D_PT_TRIANGLELIST = 4,
70 WINED3D_PT_TRIANGLESTRIP = 5,
71 WINED3D_PT_TRIANGLEFAN = 6,
72 WINED3D_PT_LINELIST_ADJ = 10,
73 WINED3D_PT_LINESTRIP_ADJ = 11,
74 WINED3D_PT_TRIANGLELIST_ADJ = 12,
75 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
76 WINED3D_PT_PATCH = 14,
79 enum wined3d_device_type
81 WINED3D_DEVICE_TYPE_HAL = 1,
82 WINED3D_DEVICE_TYPE_REF = 2,
83 WINED3D_DEVICE_TYPE_SW = 3,
84 WINED3D_DEVICE_TYPE_NULLREF = 4,
87 enum wined3d_feature_level
89 WINED3D_FEATURE_LEVEL_NONE = 0x0000,
90 WINED3D_FEATURE_LEVEL_5 = 0x5000,
91 WINED3D_FEATURE_LEVEL_6 = 0x6000,
92 WINED3D_FEATURE_LEVEL_7 = 0x7000,
93 WINED3D_FEATURE_LEVEL_8 = 0x8000,
94 WINED3D_FEATURE_LEVEL_9_1 = 0x9100,
95 WINED3D_FEATURE_LEVEL_9_2 = 0x9200,
96 WINED3D_FEATURE_LEVEL_9_3 = 0x9300,
97 WINED3D_FEATURE_LEVEL_10 = 0xa000,
98 WINED3D_FEATURE_LEVEL_10_1 = 0xa100,
99 WINED3D_FEATURE_LEVEL_11 = 0xb000,
100 WINED3D_FEATURE_LEVEL_11_1 = 0xb100,
103 enum wined3d_degree_type
105 WINED3D_DEGREE_LINEAR = 1,
106 WINED3D_DEGREE_QUADRATIC = 2,
107 WINED3D_DEGREE_CUBIC = 3,
108 WINED3D_DEGREE_QUINTIC = 5,
111 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
112 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
113 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
115 enum wined3d_format_id
117 WINED3DFMT_UNKNOWN,
118 WINED3DFMT_B8G8R8_UNORM,
119 WINED3DFMT_B5G5R5X1_UNORM,
120 WINED3DFMT_B4G4R4A4_UNORM,
121 WINED3DFMT_B2G3R3_UNORM,
122 WINED3DFMT_B2G3R3A8_UNORM,
123 WINED3DFMT_B4G4R4X4_UNORM,
124 WINED3DFMT_R8G8B8X8_UNORM,
125 WINED3DFMT_B10G10R10A2_UNORM,
126 WINED3DFMT_P8_UINT_A8_UNORM,
127 WINED3DFMT_P8_UINT,
128 WINED3DFMT_L8_UNORM,
129 WINED3DFMT_L8A8_UNORM,
130 WINED3DFMT_L4A4_UNORM,
131 WINED3DFMT_R5G5_SNORM_L6_UNORM,
132 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
133 WINED3DFMT_R10G11B11_SNORM,
134 WINED3DFMT_R10G10B10X2_TYPELESS,
135 WINED3DFMT_R10G10B10X2_UINT,
136 WINED3DFMT_R10G10B10X2_SNORM,
137 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
138 WINED3DFMT_D16_LOCKABLE,
139 WINED3DFMT_D32_UNORM,
140 WINED3DFMT_S1_UINT_D15_UNORM,
141 WINED3DFMT_X8D24_UNORM,
142 WINED3DFMT_S4X4_UINT_D24_UNORM,
143 WINED3DFMT_L16_UNORM,
144 WINED3DFMT_S8_UINT_D24_FLOAT,
145 WINED3DFMT_R8G8_SNORM_Cx,
146 WINED3DFMT_R32G32B32A32_TYPELESS,
147 WINED3DFMT_R32G32B32A32_FLOAT,
148 WINED3DFMT_R32G32B32A32_UINT,
149 WINED3DFMT_R32G32B32A32_SINT,
150 WINED3DFMT_R32G32B32_TYPELESS,
151 WINED3DFMT_R32G32B32_FLOAT,
152 WINED3DFMT_R32G32B32_UINT,
153 WINED3DFMT_R32G32B32_SINT,
154 WINED3DFMT_R16G16B16A16_TYPELESS,
155 WINED3DFMT_R16G16B16A16_FLOAT,
156 WINED3DFMT_R16G16B16A16_UNORM,
157 WINED3DFMT_R16G16B16A16_UINT,
158 WINED3DFMT_R16G16B16A16_SNORM,
159 WINED3DFMT_R16G16B16A16_SINT,
160 WINED3DFMT_R32G32_TYPELESS,
161 WINED3DFMT_R32G32_FLOAT,
162 WINED3DFMT_R32G32_UINT,
163 WINED3DFMT_R32G32_SINT,
164 WINED3DFMT_R32G8X24_TYPELESS,
165 WINED3DFMT_D32_FLOAT_S8X24_UINT,
166 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
167 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
168 WINED3DFMT_R10G10B10A2_TYPELESS,
169 WINED3DFMT_R10G10B10A2_UNORM,
170 WINED3DFMT_R10G10B10A2_UINT,
171 WINED3DFMT_R10G10B10A2_SNORM,
172 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
173 WINED3DFMT_R11G11B10_FLOAT,
174 WINED3DFMT_R8G8B8A8_TYPELESS,
175 WINED3DFMT_R8G8B8A8_UNORM,
176 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
177 WINED3DFMT_R8G8B8A8_UINT,
178 WINED3DFMT_R8G8B8A8_SNORM,
179 WINED3DFMT_R8G8B8A8_SINT,
180 WINED3DFMT_R16G16_TYPELESS,
181 WINED3DFMT_R16G16_FLOAT,
182 WINED3DFMT_R16G16_UNORM,
183 WINED3DFMT_R16G16_UINT,
184 WINED3DFMT_R16G16_SNORM,
185 WINED3DFMT_R16G16_SINT,
186 WINED3DFMT_R32_TYPELESS,
187 WINED3DFMT_D32_FLOAT,
188 WINED3DFMT_R32_FLOAT,
189 WINED3DFMT_R32_UINT,
190 WINED3DFMT_R32_SINT,
191 WINED3DFMT_R24G8_TYPELESS,
192 WINED3DFMT_D24_UNORM_S8_UINT,
193 WINED3DFMT_R24_UNORM_X8_TYPELESS,
194 WINED3DFMT_X24_TYPELESS_G8_UINT,
195 WINED3DFMT_R8G8_TYPELESS,
196 WINED3DFMT_R8G8_UNORM,
197 WINED3DFMT_R8G8_UINT,
198 WINED3DFMT_R8G8_SNORM,
199 WINED3DFMT_R8G8_SINT,
200 WINED3DFMT_R16_TYPELESS,
201 WINED3DFMT_R16_FLOAT,
202 WINED3DFMT_D16_UNORM,
203 WINED3DFMT_R16_UNORM,
204 WINED3DFMT_R16_UINT,
205 WINED3DFMT_R16_SNORM,
206 WINED3DFMT_R16_SINT,
207 WINED3DFMT_R8_TYPELESS,
208 WINED3DFMT_R8_UNORM,
209 WINED3DFMT_R8_UINT,
210 WINED3DFMT_R8_SNORM,
211 WINED3DFMT_R8_SINT,
212 WINED3DFMT_A8_UNORM,
213 WINED3DFMT_R1_UNORM,
214 WINED3DFMT_R9G9B9E5_SHAREDEXP,
215 WINED3DFMT_R8G8_B8G8_UNORM,
216 WINED3DFMT_G8R8_G8B8_UNORM,
217 WINED3DFMT_BC1_TYPELESS,
218 WINED3DFMT_BC1_UNORM,
219 WINED3DFMT_BC1_UNORM_SRGB,
220 WINED3DFMT_BC2_TYPELESS,
221 WINED3DFMT_BC2_UNORM,
222 WINED3DFMT_BC2_UNORM_SRGB,
223 WINED3DFMT_BC3_TYPELESS,
224 WINED3DFMT_BC3_UNORM,
225 WINED3DFMT_BC3_UNORM_SRGB,
226 WINED3DFMT_BC4_TYPELESS,
227 WINED3DFMT_BC4_UNORM,
228 WINED3DFMT_BC4_SNORM,
229 WINED3DFMT_BC5_TYPELESS,
230 WINED3DFMT_BC5_UNORM,
231 WINED3DFMT_BC5_SNORM,
232 WINED3DFMT_B5G6R5_UNORM,
233 WINED3DFMT_B5G5R5A1_UNORM,
234 WINED3DFMT_B8G8R8A8_UNORM,
235 WINED3DFMT_B8G8R8X8_UNORM,
236 WINED3DFMT_B8G8R8A8_TYPELESS,
237 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
238 WINED3DFMT_B8G8R8X8_TYPELESS,
239 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
240 WINED3DFMT_BC6H_TYPELESS,
241 WINED3DFMT_BC6H_UF16,
242 WINED3DFMT_BC6H_SF16,
243 WINED3DFMT_BC7_TYPELESS,
244 WINED3DFMT_BC7_UNORM,
245 WINED3DFMT_BC7_UNORM_SRGB,
246 /* FOURCC formats. */
247 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
248 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
249 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
250 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
251 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
252 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
253 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
254 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
255 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
256 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
257 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
258 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
259 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
260 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
261 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
262 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
263 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
264 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
265 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
266 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
267 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
268 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
269 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
270 WINED3DFMT_DF16 = WINEMAKEFOURCC('D','F','1','6'),
271 WINED3DFMT_DF24 = WINEMAKEFOURCC('D','F','2','4'),
272 WINED3DFMT_ATOC = WINEMAKEFOURCC('A','T','O','C'),
274 WINED3DFMT_FORCE_DWORD = 0xffffffff
277 enum wined3d_render_state
279 WINED3D_RS_ANTIALIAS = 2,
280 WINED3D_RS_TEXTUREPERSPECTIVE = 4,
281 WINED3D_RS_WRAPU = 5,
282 WINED3D_RS_WRAPV = 6,
283 WINED3D_RS_ZENABLE = 7,
284 WINED3D_RS_FILLMODE = 8,
285 WINED3D_RS_SHADEMODE = 9,
286 WINED3D_RS_LINEPATTERN = 10,
287 WINED3D_RS_MONOENABLE = 11,
288 WINED3D_RS_ROP2 = 12,
289 WINED3D_RS_PLANEMASK = 13,
290 WINED3D_RS_ZWRITEENABLE = 14,
291 WINED3D_RS_ALPHATESTENABLE = 15,
292 WINED3D_RS_LASTPIXEL = 16,
293 WINED3D_RS_SRCBLEND = 19,
294 WINED3D_RS_DESTBLEND = 20,
295 WINED3D_RS_CULLMODE = 22,
296 WINED3D_RS_ZFUNC = 23,
297 WINED3D_RS_ALPHAREF = 24,
298 WINED3D_RS_ALPHAFUNC = 25,
299 WINED3D_RS_DITHERENABLE = 26,
300 WINED3D_RS_ALPHABLENDENABLE = 27,
301 WINED3D_RS_FOGENABLE = 28,
302 WINED3D_RS_SPECULARENABLE = 29,
303 WINED3D_RS_ZVISIBLE = 30,
304 WINED3D_RS_SUBPIXEL = 31,
305 WINED3D_RS_SUBPIXELX = 32,
306 WINED3D_RS_STIPPLEDALPHA = 33,
307 WINED3D_RS_FOGCOLOR = 34,
308 WINED3D_RS_FOGTABLEMODE = 35,
309 WINED3D_RS_FOGSTART = 36,
310 WINED3D_RS_FOGEND = 37,
311 WINED3D_RS_FOGDENSITY = 38,
312 WINED3D_RS_STIPPLEENABLE = 39,
313 WINED3D_RS_EDGEANTIALIAS = 40,
314 WINED3D_RS_COLORKEYENABLE = 41,
315 WINED3D_RS_MIPMAPLODBIAS = 46,
316 WINED3D_RS_RANGEFOGENABLE = 48,
317 WINED3D_RS_ANISOTROPY = 49,
318 WINED3D_RS_FLUSHBATCH = 50,
319 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51,
320 WINED3D_RS_STENCILENABLE = 52,
321 WINED3D_RS_STENCILFAIL = 53,
322 WINED3D_RS_STENCILZFAIL = 54,
323 WINED3D_RS_STENCILPASS = 55,
324 WINED3D_RS_STENCILFUNC = 56,
325 WINED3D_RS_STENCILREF = 57,
326 WINED3D_RS_STENCILMASK = 58,
327 WINED3D_RS_STENCILWRITEMASK = 59,
328 WINED3D_RS_TEXTUREFACTOR = 60,
329 WINED3D_RS_WRAP0 = 128,
330 WINED3D_RS_WRAP1 = 129,
331 WINED3D_RS_WRAP2 = 130,
332 WINED3D_RS_WRAP3 = 131,
333 WINED3D_RS_WRAP4 = 132,
334 WINED3D_RS_WRAP5 = 133,
335 WINED3D_RS_WRAP6 = 134,
336 WINED3D_RS_WRAP7 = 135,
337 WINED3D_RS_CLIPPING = 136,
338 WINED3D_RS_LIGHTING = 137,
339 WINED3D_RS_EXTENTS = 138,
340 WINED3D_RS_AMBIENT = 139,
341 WINED3D_RS_FOGVERTEXMODE = 140,
342 WINED3D_RS_COLORVERTEX = 141,
343 WINED3D_RS_LOCALVIEWER = 142,
344 WINED3D_RS_NORMALIZENORMALS = 143,
345 WINED3D_RS_COLORKEYBLENDENABLE = 144,
346 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
347 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
348 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
349 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
350 WINED3D_RS_VERTEXBLEND = 151,
351 WINED3D_RS_CLIPPLANEENABLE = 152,
352 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153,
353 WINED3D_RS_POINTSIZE = 154,
354 WINED3D_RS_POINTSIZE_MIN = 155,
355 WINED3D_RS_POINTSPRITEENABLE = 156,
356 WINED3D_RS_POINTSCALEENABLE = 157,
357 WINED3D_RS_POINTSCALE_A = 158,
358 WINED3D_RS_POINTSCALE_B = 159,
359 WINED3D_RS_POINTSCALE_C = 160,
360 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
361 WINED3D_RS_MULTISAMPLEMASK = 162,
362 WINED3D_RS_PATCHEDGESTYLE = 163,
363 WINED3D_RS_PATCHSEGMENTS = 164,
364 WINED3D_RS_DEBUGMONITORTOKEN = 165,
365 WINED3D_RS_POINTSIZE_MAX = 166,
366 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
367 WINED3D_RS_COLORWRITEENABLE = 168,
368 WINED3D_RS_TWEENFACTOR = 170,
369 WINED3D_RS_BLENDOP = 171,
370 WINED3D_RS_POSITIONDEGREE = 172,
371 WINED3D_RS_NORMALDEGREE = 173,
372 WINED3D_RS_SCISSORTESTENABLE = 174,
373 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
374 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
375 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
376 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
377 WINED3D_RS_ADAPTIVETESS_X = 180,
378 WINED3D_RS_ADAPTIVETESS_Y = 181,
379 WINED3D_RS_ADAPTIVETESS_Z = 182,
380 WINED3D_RS_ADAPTIVETESS_W = 183,
381 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
382 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
383 WINED3D_RS_BACK_STENCILFAIL = 186,
384 WINED3D_RS_BACK_STENCILZFAIL = 187,
385 WINED3D_RS_BACK_STENCILPASS = 188,
386 WINED3D_RS_BACK_STENCILFUNC = 189,
387 WINED3D_RS_COLORWRITEENABLE1 = 190,
388 WINED3D_RS_COLORWRITEENABLE2 = 191,
389 WINED3D_RS_COLORWRITEENABLE3 = 192,
390 WINED3D_RS_BLENDFACTOR = 193,
391 WINED3D_RS_SRGBWRITEENABLE = 194,
392 WINED3D_RS_DEPTHBIAS = 195,
393 WINED3D_RS_WRAP8 = 198,
394 WINED3D_RS_WRAP9 = 199,
395 WINED3D_RS_WRAP10 = 200,
396 WINED3D_RS_WRAP11 = 201,
397 WINED3D_RS_WRAP12 = 202,
398 WINED3D_RS_WRAP13 = 203,
399 WINED3D_RS_WRAP14 = 204,
400 WINED3D_RS_WRAP15 = 205,
401 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
402 WINED3D_RS_SRCBLENDALPHA = 207,
403 WINED3D_RS_DESTBLENDALPHA = 208,
404 WINED3D_RS_BLENDOPALPHA = 209,
406 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
408 enum wined3d_blend
410 WINED3D_BLEND_ZERO = 1,
411 WINED3D_BLEND_ONE = 2,
412 WINED3D_BLEND_SRCCOLOR = 3,
413 WINED3D_BLEND_INVSRCCOLOR = 4,
414 WINED3D_BLEND_SRCALPHA = 5,
415 WINED3D_BLEND_INVSRCALPHA = 6,
416 WINED3D_BLEND_DESTALPHA = 7,
417 WINED3D_BLEND_INVDESTALPHA = 8,
418 WINED3D_BLEND_DESTCOLOR = 9,
419 WINED3D_BLEND_INVDESTCOLOR = 10,
420 WINED3D_BLEND_SRCALPHASAT = 11,
421 WINED3D_BLEND_BOTHSRCALPHA = 12,
422 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
423 WINED3D_BLEND_BLENDFACTOR = 14,
424 WINED3D_BLEND_INVBLENDFACTOR = 15,
425 WINED3D_BLEND_SRC1COLOR = 16,
426 WINED3D_BLEND_INVSRC1COLOR = 17,
427 WINED3D_BLEND_SRC1ALPHA = 18,
428 WINED3D_BLEND_INVSRC1ALPHA = 19,
431 enum wined3d_blend_op
433 WINED3D_BLEND_OP_ADD = 1,
434 WINED3D_BLEND_OP_SUBTRACT = 2,
435 WINED3D_BLEND_OP_REVSUBTRACT = 3,
436 WINED3D_BLEND_OP_MIN = 4,
437 WINED3D_BLEND_OP_MAX = 5,
440 enum wined3d_vertex_blend_flags
442 WINED3D_VBF_DISABLE = 0,
443 WINED3D_VBF_1WEIGHTS = 1,
444 WINED3D_VBF_2WEIGHTS = 2,
445 WINED3D_VBF_3WEIGHTS = 3,
446 WINED3D_VBF_TWEENING = 255,
447 WINED3D_VBF_0WEIGHTS = 256,
450 enum wined3d_cmp_func
452 WINED3D_CMP_NEVER = 1,
453 WINED3D_CMP_LESS = 2,
454 WINED3D_CMP_EQUAL = 3,
455 WINED3D_CMP_LESSEQUAL = 4,
456 WINED3D_CMP_GREATER = 5,
457 WINED3D_CMP_NOTEQUAL = 6,
458 WINED3D_CMP_GREATEREQUAL = 7,
459 WINED3D_CMP_ALWAYS = 8,
462 enum wined3d_depth_buffer_type
464 WINED3D_ZB_FALSE = 0,
465 WINED3D_ZB_TRUE = 1,
466 WINED3D_ZB_USEW = 2,
469 enum wined3d_fog_mode
471 WINED3D_FOG_NONE = 0,
472 WINED3D_FOG_EXP = 1,
473 WINED3D_FOG_EXP2 = 2,
474 WINED3D_FOG_LINEAR = 3,
477 enum wined3d_shade_mode
479 WINED3D_SHADE_FLAT = 1,
480 WINED3D_SHADE_GOURAUD = 2,
481 WINED3D_SHADE_PHONG = 3,
484 enum wined3d_fill_mode
486 WINED3D_FILL_POINT = 1,
487 WINED3D_FILL_WIREFRAME = 2,
488 WINED3D_FILL_SOLID = 3,
491 enum wined3d_cull
493 WINED3D_CULL_NONE = 1,
494 WINED3D_CULL_FRONT = 2,
495 WINED3D_CULL_BACK = 3,
498 enum wined3d_stencil_op
500 WINED3D_STENCIL_OP_KEEP = 1,
501 WINED3D_STENCIL_OP_ZERO = 2,
502 WINED3D_STENCIL_OP_REPLACE = 3,
503 WINED3D_STENCIL_OP_INCR_SAT = 4,
504 WINED3D_STENCIL_OP_DECR_SAT = 5,
505 WINED3D_STENCIL_OP_INVERT = 6,
506 WINED3D_STENCIL_OP_INCR = 7,
507 WINED3D_STENCIL_OP_DECR = 8,
510 enum wined3d_material_color_source
512 WINED3D_MCS_MATERIAL = 0,
513 WINED3D_MCS_COLOR1 = 1,
514 WINED3D_MCS_COLOR2 = 2,
517 enum wined3d_patch_edge_style
519 WINED3D_PATCH_EDGE_DISCRETE = 0,
520 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
523 enum wined3d_swap_effect
525 WINED3D_SWAP_EFFECT_DISCARD,
526 WINED3D_SWAP_EFFECT_SEQUENTIAL,
527 WINED3D_SWAP_EFFECT_FLIP_DISCARD,
528 WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL,
529 WINED3D_SWAP_EFFECT_COPY,
530 WINED3D_SWAP_EFFECT_COPY_VSYNC,
531 WINED3D_SWAP_EFFECT_OVERLAY,
534 enum wined3d_swap_interval
536 WINED3D_SWAP_INTERVAL_IMMEDIATE = 0,
537 WINED3D_SWAP_INTERVAL_ONE = 1,
538 WINED3D_SWAP_INTERVAL_TWO = 2,
539 WINED3D_SWAP_INTERVAL_THREE = 3,
540 WINED3D_SWAP_INTERVAL_FOUR = 4,
541 WINED3D_SWAP_INTERVAL_DEFAULT = ~0u,
544 enum wined3d_sampler_state
546 WINED3D_SAMP_ADDRESS_U = 1,
547 WINED3D_SAMP_ADDRESS_V = 2,
548 WINED3D_SAMP_ADDRESS_W = 3,
549 WINED3D_SAMP_BORDER_COLOR = 4,
550 WINED3D_SAMP_MAG_FILTER = 5,
551 WINED3D_SAMP_MIN_FILTER = 6,
552 WINED3D_SAMP_MIP_FILTER = 7,
553 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
554 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
555 WINED3D_SAMP_MAX_ANISOTROPY = 10,
556 WINED3D_SAMP_SRGB_TEXTURE = 11,
557 WINED3D_SAMP_ELEMENT_INDEX = 12,
558 WINED3D_SAMP_DMAP_OFFSET = 13,
560 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
562 enum wined3d_multisample_type
564 WINED3D_MULTISAMPLE_NONE = 0,
565 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
566 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
567 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
568 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
569 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
570 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
571 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
572 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
573 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
574 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
575 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
576 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
577 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
578 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
579 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
580 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
583 enum wined3d_texture_stage_state
585 WINED3D_TSS_COLOR_OP = 0,
586 WINED3D_TSS_COLOR_ARG1 = 1,
587 WINED3D_TSS_COLOR_ARG2 = 2,
588 WINED3D_TSS_ALPHA_OP = 3,
589 WINED3D_TSS_ALPHA_ARG1 = 4,
590 WINED3D_TSS_ALPHA_ARG2 = 5,
591 WINED3D_TSS_BUMPENV_MAT00 = 6,
592 WINED3D_TSS_BUMPENV_MAT01 = 7,
593 WINED3D_TSS_BUMPENV_MAT10 = 8,
594 WINED3D_TSS_BUMPENV_MAT11 = 9,
595 WINED3D_TSS_TEXCOORD_INDEX = 10,
596 WINED3D_TSS_BUMPENV_LSCALE = 11,
597 WINED3D_TSS_BUMPENV_LOFFSET = 12,
598 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
599 WINED3D_TSS_COLOR_ARG0 = 14,
600 WINED3D_TSS_ALPHA_ARG0 = 15,
601 WINED3D_TSS_RESULT_ARG = 16,
602 WINED3D_TSS_CONSTANT = 17,
603 WINED3D_TSS_INVALID = ~0u,
605 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
607 enum wined3d_texture_transform_flags
609 WINED3D_TTFF_DISABLE = 0,
610 WINED3D_TTFF_COUNT1 = 1,
611 WINED3D_TTFF_COUNT2 = 2,
612 WINED3D_TTFF_COUNT3 = 3,
613 WINED3D_TTFF_COUNT4 = 4,
614 WINED3D_TTFF_PROJECTED = 256,
617 enum wined3d_texture_op
619 WINED3D_TOP_DISABLE = 1,
620 WINED3D_TOP_SELECT_ARG1 = 2,
621 WINED3D_TOP_SELECT_ARG2 = 3,
622 WINED3D_TOP_MODULATE = 4,
623 WINED3D_TOP_MODULATE_2X = 5,
624 WINED3D_TOP_MODULATE_4X = 6,
625 WINED3D_TOP_ADD = 7,
626 WINED3D_TOP_ADD_SIGNED = 8,
627 WINED3D_TOP_ADD_SIGNED_2X = 9,
628 WINED3D_TOP_SUBTRACT = 10,
629 WINED3D_TOP_ADD_SMOOTH = 11,
630 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
631 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
632 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
633 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
634 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
635 WINED3D_TOP_PREMODULATE = 17,
636 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
637 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
638 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
639 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
640 WINED3D_TOP_BUMPENVMAP = 22,
641 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
642 WINED3D_TOP_DOTPRODUCT3 = 24,
643 WINED3D_TOP_MULTIPLY_ADD = 25,
644 WINED3D_TOP_LERP = 26,
647 enum wined3d_texture_address
649 WINED3D_TADDRESS_WRAP = 1,
650 WINED3D_TADDRESS_MIRROR = 2,
651 WINED3D_TADDRESS_CLAMP = 3,
652 WINED3D_TADDRESS_BORDER = 4,
653 WINED3D_TADDRESS_MIRROR_ONCE = 5,
656 enum wined3d_transform_state
658 WINED3D_TS_VIEW = 2,
659 WINED3D_TS_PROJECTION = 3,
660 WINED3D_TS_TEXTURE0 = 16,
661 WINED3D_TS_TEXTURE1 = 17,
662 WINED3D_TS_TEXTURE2 = 18,
663 WINED3D_TS_TEXTURE3 = 19,
664 WINED3D_TS_TEXTURE4 = 20,
665 WINED3D_TS_TEXTURE5 = 21,
666 WINED3D_TS_TEXTURE6 = 22,
667 WINED3D_TS_TEXTURE7 = 23,
668 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
669 WINED3D_TS_WORLD1 = 257,
670 WINED3D_TS_WORLD2 = 258,
671 WINED3D_TS_WORLD3 = 259,
674 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
675 #define WINED3D_HIGHEST_TRANSFORM_STATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
677 enum wined3d_basis_type
679 WINED3D_BASIS_BEZIER = 0,
680 WINED3D_BASIS_BSPLINE = 1,
681 WINED3D_BASIS_INTERPOLATE = 2,
684 enum wined3d_cubemap_face
686 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
687 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
688 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
689 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
690 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
691 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
694 enum wined3d_texture_filter_type
696 WINED3D_TEXF_NONE = 0,
697 WINED3D_TEXF_POINT = 1,
698 WINED3D_TEXF_LINEAR = 2,
699 WINED3D_TEXF_ANISOTROPIC = 3,
700 WINED3D_TEXF_FLAT_CUBIC = 4,
701 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
702 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
703 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
706 enum wined3d_resource_type
708 WINED3D_RTYPE_NONE = 0,
709 WINED3D_RTYPE_BUFFER = 1,
710 WINED3D_RTYPE_TEXTURE_1D = 2,
711 WINED3D_RTYPE_TEXTURE_2D = 3,
712 WINED3D_RTYPE_TEXTURE_3D = 4,
715 enum wined3d_query_type
717 WINED3D_QUERY_TYPE_VCACHE = 4,
718 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
719 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
720 WINED3D_QUERY_TYPE_EVENT = 8,
721 WINED3D_QUERY_TYPE_OCCLUSION = 9,
722 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
723 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
724 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
725 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
726 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
727 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
728 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
729 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
730 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18,
731 WINED3D_QUERY_TYPE_MEMORY_PRESSURE = 19,
732 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 20,
733 WINED3D_QUERY_TYPE_SO_STATISTICS = 21,
734 WINED3D_QUERY_TYPE_SO_OVERFLOW = 22,
735 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 = 23,
736 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1 = 24,
737 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2 = 25,
738 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3 = 26,
739 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0 = 27,
740 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1 = 28,
741 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2 = 29,
742 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3 = 30,
745 struct wined3d_query_data_timestamp_disjoint
747 UINT64 frequency;
748 BOOL disjoint;
751 struct wined3d_query_data_so_statistics
753 UINT64 primitives_written;
754 UINT64 primitives_generated;
757 struct wined3d_query_data_pipeline_statistics
759 UINT64 vertices_submitted;
760 UINT64 primitives_submitted;
761 UINT64 vs_invocations;
762 UINT64 gs_invocations;
763 UINT64 gs_primitives;
764 UINT64 clipping_input_primitives;
765 UINT64 clipping_output_primitives;
766 UINT64 ps_invocations;
767 UINT64 hs_invocations;
768 UINT64 ds_invocations;
769 UINT64 cs_invocations;
772 #define WINED3DISSUE_BEGIN (1u << 1)
773 #define WINED3DISSUE_END (1u << 0)
774 #define WINED3DGETDATA_FLUSH (1u << 0)
776 enum wined3d_stateblock_type
778 WINED3D_SBT_ALL = 1,
779 WINED3D_SBT_PIXEL_STATE = 2,
780 WINED3D_SBT_VERTEX_STATE = 3,
781 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
782 WINED3D_SBT_PRIMARY = 5, /* WineD3D private */
785 enum wined3d_decl_method
787 WINED3D_DECL_METHOD_DEFAULT = 0,
788 WINED3D_DECL_METHOD_PARTIAL_U = 1,
789 WINED3D_DECL_METHOD_PARTIAL_V = 2,
790 WINED3D_DECL_METHOD_CROSS_UV = 3,
791 WINED3D_DECL_METHOD_UV = 4,
792 WINED3D_DECL_METHOD_LOOKUP = 5,
793 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
796 enum wined3d_decl_usage
798 WINED3D_DECL_USAGE_POSITION = 0,
799 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
800 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
801 WINED3D_DECL_USAGE_NORMAL = 3,
802 WINED3D_DECL_USAGE_PSIZE = 4,
803 WINED3D_DECL_USAGE_TEXCOORD = 5,
804 WINED3D_DECL_USAGE_TANGENT = 6,
805 WINED3D_DECL_USAGE_BINORMAL = 7,
806 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
807 WINED3D_DECL_USAGE_POSITIONT = 9,
808 WINED3D_DECL_USAGE_COLOR = 10,
809 WINED3D_DECL_USAGE_FOG = 11,
810 WINED3D_DECL_USAGE_DEPTH = 12,
811 WINED3D_DECL_USAGE_SAMPLE = 13
814 enum wined3d_sysval_semantic
816 WINED3D_SV_POSITION = 1,
817 WINED3D_SV_CLIP_DISTANCE = 2,
818 WINED3D_SV_CULL_DISTANCE = 3,
819 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
820 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
821 WINED3D_SV_VERTEX_ID = 6,
822 WINED3D_SV_PRIMITIVE_ID = 7,
823 WINED3D_SV_INSTANCE_ID = 8,
824 WINED3D_SV_IS_FRONT_FACE = 9,
825 WINED3D_SV_SAMPLE_INDEX = 10,
826 WINED3D_SV_TESS_FACTOR_QUADEDGE = 11,
827 WINED3D_SV_TESS_FACTOR_QUADINT = 12,
828 WINED3D_SV_TESS_FACTOR_TRIEDGE = 13,
829 WINED3D_SV_TESS_FACTOR_TRIINT = 14,
830 WINED3D_SV_TESS_FACTOR_LINEDET = 15,
831 WINED3D_SV_TESS_FACTOR_LINEDEN = 16,
834 enum wined3d_component_type
836 WINED3D_TYPE_UNKNOWN = 0,
837 WINED3D_TYPE_UINT = 1,
838 WINED3D_TYPE_INT = 2,
839 WINED3D_TYPE_FLOAT = 3,
842 enum wined3d_scanline_ordering
844 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
845 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
846 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
849 enum wined3d_display_rotation
851 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
852 WINED3D_DISPLAY_ROTATION_0 = 1,
853 WINED3D_DISPLAY_ROTATION_90 = 2,
854 WINED3D_DISPLAY_ROTATION_180 = 3,
855 WINED3D_DISPLAY_ROTATION_270 = 4,
858 enum wined3d_shader_type
860 WINED3D_SHADER_TYPE_PIXEL,
861 WINED3D_SHADER_TYPE_VERTEX,
862 WINED3D_SHADER_TYPE_GEOMETRY,
863 WINED3D_SHADER_TYPE_HULL,
864 WINED3D_SHADER_TYPE_DOMAIN,
865 WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
867 WINED3D_SHADER_TYPE_COMPUTE = WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
868 WINED3D_SHADER_TYPE_COUNT,
869 WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
872 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
873 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
874 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
875 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
877 #define WINED3DADAPTER_DEFAULT 0
878 #define WINED3DENUM_NO_WHQL_LEVEL 2
880 #define WINED3DTSS_TCI_PASSTHRU 0x00000
881 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
882 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
883 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
884 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
886 #define WINED3DTA_SELECTMASK 0x0000000f
887 #define WINED3DTA_DIFFUSE 0x00000000
888 #define WINED3DTA_CURRENT 0x00000001
889 #define WINED3DTA_TEXTURE 0x00000002
890 #define WINED3DTA_TFACTOR 0x00000003
891 #define WINED3DTA_SPECULAR 0x00000004
892 #define WINED3DTA_TEMP 0x00000005
893 #define WINED3DTA_CONSTANT 0x00000006
894 #define WINED3DTA_COMPLEMENT 0x00000010
895 #define WINED3DTA_ALPHAREPLICATE 0x00000020
897 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
898 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
899 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
900 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
901 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
902 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
903 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
904 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
905 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
906 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
907 #define WINED3D_SWAPCHAIN_IMPLICIT 0x00010000u
908 #define WINED3D_SWAPCHAIN_HOOK 0x00020000u
910 #define WINED3DDP_MAXTEXCOORD 8
912 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
913 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
914 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
915 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
916 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
917 #define WINED3D_BIND_RENDER_TARGET 0x00000020
918 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
919 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
920 #define WINED3D_BIND_INDIRECT_BUFFER 0x00000100
922 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
923 #define WINED3DUSAGE_DONOTCLIP 0x00000020
924 #define WINED3DUSAGE_POINTS 0x00000040
925 #define WINED3DUSAGE_RTPATCHES 0x00000080
926 #define WINED3DUSAGE_NPATCHES 0x00000100
927 #define WINED3DUSAGE_DYNAMIC 0x00000200
928 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
929 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
930 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
931 #define WINED3DUSAGE_DMAP 0x00004000
932 #define WINED3DUSAGE_TEXTAPI 0x10000000
933 #define WINED3DUSAGE_MASK 0x10007bf0
935 #define WINED3DUSAGE_SCRATCH 0x00400000
936 #define WINED3DUSAGE_PRIVATE 0x00800000
937 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x01000000
938 #define WINED3DUSAGE_OWNDC 0x02000000
939 #define WINED3DUSAGE_STATICDECL 0x04000000
940 #define WINED3DUSAGE_OVERLAY 0x08000000
942 #define WINED3DUSAGE_QUERY_GENMIPMAP 0x00000400
943 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
944 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
945 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
946 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
947 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
948 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
949 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
950 #define WINED3DUSAGE_QUERY_MASK 0x003f8400
952 #define WINED3D_MAP_NOSYSLOCK 0x00000800
953 #define WINED3D_MAP_NOOVERWRITE 0x00001000
954 #define WINED3D_MAP_DISCARD 0x00002000
955 #define WINED3D_MAP_DONOTWAIT 0x00004000
956 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x00008000
957 #define WINED3D_MAP_WRITE 0x40000000
958 #define WINED3D_MAP_READ 0x80000000
960 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
962 #define WINED3DCLIPPLANE0 (1u << 0)
963 #define WINED3DCLIPPLANE1 (1u << 1)
964 #define WINED3DCLIPPLANE2 (1u << 2)
965 #define WINED3DCLIPPLANE3 (1u << 3)
966 #define WINED3DCLIPPLANE4 (1u << 4)
967 #define WINED3DCLIPPLANE5 (1u << 5)
969 /* FVF (Flexible Vertex Format) codes */
970 #define WINED3DFVF_RESERVED0 0x0001
971 #define WINED3DFVF_POSITION_MASK 0x400e
972 #define WINED3DFVF_XYZ 0x0002
973 #define WINED3DFVF_XYZRHW 0x0004
974 #define WINED3DFVF_XYZB1 0x0006
975 #define WINED3DFVF_XYZB2 0x0008
976 #define WINED3DFVF_XYZB3 0x000a
977 #define WINED3DFVF_XYZB4 0x000c
978 #define WINED3DFVF_XYZB5 0x000e
979 #define WINED3DFVF_XYZW 0x4002
980 #define WINED3DFVF_NORMAL 0x0010
981 #define WINED3DFVF_PSIZE 0x0020
982 #define WINED3DFVF_DIFFUSE 0x0040
983 #define WINED3DFVF_SPECULAR 0x0080
984 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
985 #define WINED3DFVF_TEXCOUNT_SHIFT 8
986 #define WINED3DFVF_TEX0 0x0000
987 #define WINED3DFVF_TEX1 0x0100
988 #define WINED3DFVF_TEX2 0x0200
989 #define WINED3DFVF_TEX3 0x0300
990 #define WINED3DFVF_TEX4 0x0400
991 #define WINED3DFVF_TEX5 0x0500
992 #define WINED3DFVF_TEX6 0x0600
993 #define WINED3DFVF_TEX7 0x0700
994 #define WINED3DFVF_TEX8 0x0800
995 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
996 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
997 #define WINED3DFVF_RESERVED2 0x6000
999 #define WINED3DFVF_TEXTUREFORMAT1 3u
1000 #define WINED3DFVF_TEXTUREFORMAT2 0u
1001 #define WINED3DFVF_TEXTUREFORMAT3 1u
1002 #define WINED3DFVF_TEXTUREFORMAT4 2u
1003 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
1004 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
1005 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
1006 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
1008 /* Clear flags */
1009 #define WINED3DCLEAR_TARGET 0x00000001
1010 #define WINED3DCLEAR_ZBUFFER 0x00000002
1011 #define WINED3DCLEAR_STENCIL 0x00000004
1012 #define WINED3DCLEAR_SYNCHRONOUS 0x80000000
1014 /* Stream source flags */
1015 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
1016 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
1018 /* SetPrivateData flags */
1019 #define WINED3DSPD_IUNKNOWN 0x00000001
1021 /* IWineD3D::CreateDevice behaviour flags */
1022 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
1023 #define WINED3DCREATE_PUREDEVICE 0x00000010
1024 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
1025 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
1026 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
1027 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
1028 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
1029 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
1030 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
1031 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
1032 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
1033 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
1034 #define WINED3DCREATE_SCREENSAVER 0x10000000
1036 /* VTF defines */
1037 #define WINED3DDMAPSAMPLER 0x100
1038 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
1039 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
1040 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
1041 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
1043 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
1044 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
1045 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
1046 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
1047 #define WINED3DCAPS3_RESERVED 0x8000001f
1049 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
1050 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
1051 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
1052 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
1053 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
1054 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
1055 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
1057 #define WINED3DDTCAPS_UBYTE4 0x00000001
1058 #define WINED3DDTCAPS_UBYTE4N 0x00000002
1059 #define WINED3DDTCAPS_SHORT2N 0x00000004
1060 #define WINED3DDTCAPS_SHORT4N 0x00000008
1061 #define WINED3DDTCAPS_USHORT2N 0x00000010
1062 #define WINED3DDTCAPS_USHORT4N 0x00000020
1063 #define WINED3DDTCAPS_UDEC3 0x00000040
1064 #define WINED3DDTCAPS_DEC3N 0x00000080
1065 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
1066 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
1068 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1069 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1070 #define WINED3DFVFCAPS_PSIZE 0x00100000
1072 #define WINED3DLINECAPS_TEXTURE 0x00000001
1073 #define WINED3DLINECAPS_ZTEST 0x00000002
1074 #define WINED3DLINECAPS_BLEND 0x00000004
1075 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1076 #define WINED3DLINECAPS_FOG 0x00000010
1077 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1079 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1080 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1082 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1083 #define WINED3DPBLENDCAPS_ONE 0x00000002
1084 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1085 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1086 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1087 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1088 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1089 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1090 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1091 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1092 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1093 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1094 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1095 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1097 #define WINED3DPCMPCAPS_NEVER 0x00000001
1098 #define WINED3DPCMPCAPS_LESS 0x00000002
1099 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1100 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1101 #define WINED3DPCMPCAPS_GREATER 0x00000010
1102 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1103 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1104 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1106 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1107 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1108 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1109 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1110 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1111 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1112 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1113 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1114 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1115 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1116 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1117 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1118 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1119 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1120 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1121 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1122 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1123 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1124 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1126 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1127 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1128 #define WINED3DPS20_MAX_NUMTEMPS 32
1129 #define WINED3DPS20_MIN_NUMTEMPS 12
1130 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1131 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1132 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1133 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1135 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1136 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1137 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1138 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1139 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1141 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1142 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1143 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1144 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1145 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1146 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1148 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1149 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1150 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1151 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1152 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1153 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1154 #define WINED3DSTENCILCAPS_INCR 0x00000040
1155 #define WINED3DSTENCILCAPS_DECR 0x00000080
1156 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1158 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1159 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1160 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1161 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1162 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1163 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1164 #define WINED3DTEXOPCAPS_ADD 0x00000040
1165 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1166 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1167 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1168 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1169 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1170 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1171 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1172 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1173 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1174 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1175 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1176 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1177 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1178 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1179 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1180 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1181 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1182 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1183 #define WINED3DTEXOPCAPS_LERP 0x02000000
1185 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1186 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1187 #define WINED3DVS20_MAX_NUMTEMPS 32
1188 #define WINED3DVS20_MIN_NUMTEMPS 12
1189 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1190 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1192 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1194 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1195 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1196 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1197 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1198 #define WINED3DCAPS2_RESERVED 0x02000000
1199 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1200 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1201 #define WINED3DCAPS2_CANGENMIPMAP 0x40000000
1203 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1204 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1205 #define WINED3DPRASTERCAPS_XOR 0x00000004
1206 #define WINED3DPRASTERCAPS_PAT 0x00000008
1207 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1208 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1209 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1210 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1211 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1212 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1213 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1214 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1215 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1216 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1217 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1218 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1219 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1220 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1221 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1222 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1223 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1224 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1225 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1226 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1227 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1228 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1230 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1231 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1232 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1233 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1234 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1235 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1236 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1237 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1238 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1239 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1240 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1241 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1242 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1243 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1244 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1245 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1246 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1247 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1248 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1249 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1250 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1252 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1253 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1254 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1255 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1256 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1257 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1258 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1259 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1260 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1261 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1262 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1263 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1264 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1265 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1266 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1267 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1268 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1269 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1270 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1272 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1273 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1274 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1275 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1276 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1277 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1278 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1279 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1280 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1281 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1282 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1283 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1284 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1285 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1286 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1287 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1289 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1290 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1291 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1292 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1293 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1294 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1295 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1296 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1297 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1299 #define WINED3DCURSORCAPS_COLOR 0x00000001
1300 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1302 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1303 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1304 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1305 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1306 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1307 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1308 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1309 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1310 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1311 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1312 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1313 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1314 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1315 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1316 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1317 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1318 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1319 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1320 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1321 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1322 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1323 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1324 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1325 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1327 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1328 #define WINED3D_NO3D 0x00000002
1329 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1330 #define WINED3D_PRESENT_CONVERSION 0x00000008
1331 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1332 #define WINED3D_FOCUS_MESSAGES 0x00000020
1333 #define WINED3D_HANDLE_RESTORE 0x00000040
1334 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1335 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1336 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1337 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1338 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1339 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
1340 #define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
1342 #define WINED3D_RESZ_CODE 0x7fa05000
1344 #define WINED3D_CKEY_DST_BLT 0x00000002
1345 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1346 #define WINED3D_CKEY_SRC_BLT 0x00000008
1347 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1349 /* dwDDFX */
1350 /* arithmetic stretching along y axis */
1351 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1352 /* mirror on y axis */
1353 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1354 /* mirror on x axis */
1355 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1356 /* do not tear */
1357 #define WINEDDBLTFX_NOTEARING 0x00000008
1358 /* 180 degrees clockwise rotation */
1359 #define WINEDDBLTFX_ROTATE180 0x00000010
1360 /* 270 degrees clockwise rotation */
1361 #define WINEDDBLTFX_ROTATE270 0x00000020
1362 /* 90 degrees clockwise rotation */
1363 #define WINEDDBLTFX_ROTATE90 0x00000040
1364 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1365 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1366 /* add dwZBufferBaseDest to every source z value before compare */
1367 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1369 #define WINED3D_BLT_FX 0x00000800
1370 #define WINED3D_BLT_DST_CKEY 0x00002000
1371 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1372 #define WINED3D_BLT_SRC_CKEY 0x00008000
1373 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1374 #define WINED3D_BLT_WAIT 0x01000000
1375 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1376 #define WINED3D_BLT_RAW 0x20000000
1377 #define WINED3D_BLT_SYNCHRONOUS 0x40000000
1378 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1379 #define WINED3D_BLT_MASK 0x0901e800
1381 /* dwFlags for GetBltStatus */
1382 #define WINEDDGBS_CANBLT 0x00000001
1383 #define WINEDDGBS_ISBLTDONE 0x00000002
1385 /* dwFlags for GetFlipStatus */
1386 #define WINEDDGFS_CANFLIP 0x00000001
1387 #define WINEDDGFS_ISFLIPDONE 0x00000002
1389 /* dwFlags for Flip */
1390 #define WINEDDFLIP_WAIT 0x00000001
1391 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1392 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1393 #define WINEDDFLIP_NOVSYNC 0x00000008
1394 #define WINEDDFLIP_STEREO 0x00000010
1395 #define WINEDDFLIP_DONOTWAIT 0x00000020
1396 #define WINEDDFLIP_INTERVAL2 0x02000000
1397 #define WINEDDFLIP_INTERVAL3 0x03000000
1398 #define WINEDDFLIP_INTERVAL4 0x04000000
1400 #define WINEDDOVER_ALPHADEST 0x00000001
1401 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1402 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1403 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1404 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1405 #define WINEDDOVER_ALPHASRC 0x00000020
1406 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1407 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1408 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1409 #define WINEDDOVER_HIDE 0x00000200
1410 #define WINEDDOVER_KEYDEST 0x00000400
1411 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1412 #define WINEDDOVER_KEYSRC 0x00001000
1413 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1414 #define WINEDDOVER_SHOW 0x00004000
1415 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1416 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1417 #define WINEDDOVER_REFRESHALL 0x00020000
1418 #define WINEDDOVER_DDFX 0x00080000
1419 #define WINEDDOVER_AUTOFLIP 0x00100000
1420 #define WINEDDOVER_BOB 0x00200000
1421 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1422 #define WINEDDOVER_INTERLEAVED 0x00800000
1424 /* DirectDraw Caps */
1425 #define WINEDDSCAPS_RESERVED1 0x00000001
1426 #define WINEDDSCAPS_ALPHA 0x00000002
1427 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1428 #define WINEDDSCAPS_COMPLEX 0x00000008
1429 #define WINEDDSCAPS_FLIP 0x00000010
1430 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1431 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1432 #define WINEDDSCAPS_OVERLAY 0x00000080
1433 #define WINEDDSCAPS_PALETTE 0x00000100
1434 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1435 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1436 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1437 #define WINEDDSCAPS_TEXTURE 0x00001000
1438 #define WINEDDSCAPS_3DDEVICE 0x00002000
1439 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1440 #define WINEDDSCAPS_VISIBLE 0x00008000
1441 #define WINEDDSCAPS_WRITEONLY 0x00010000
1442 #define WINEDDSCAPS_ZBUFFER 0x00020000
1443 #define WINEDDSCAPS_OWNDC 0x00040000
1444 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1445 #define WINEDDSCAPS_HWCODEC 0x00100000
1446 #define WINEDDSCAPS_MODEX 0x00200000
1447 #define WINEDDSCAPS_MIPMAP 0x00400000
1448 #define WINEDDSCAPS_RESERVED2 0x00800000
1449 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1450 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1451 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1452 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1453 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1454 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1456 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1457 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1458 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1459 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1460 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1461 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1462 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1463 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1464 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1465 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1466 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1467 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1468 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1469 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1470 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1471 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1472 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1473 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1474 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1476 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1477 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1478 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1479 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1480 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1481 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1482 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1483 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1484 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1485 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1486 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1487 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1488 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1489 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1490 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1491 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1492 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1493 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1494 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1495 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1496 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1497 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1498 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1499 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1500 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1501 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1502 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1503 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1505 #define WINEDDCAPS_3D 0x00000001
1506 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1507 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1508 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1509 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1510 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1511 #define WINEDDCAPS_BLT 0x00000040
1512 #define WINEDDCAPS_BLTQUEUE 0x00000080
1513 #define WINEDDCAPS_BLTFOURCC 0x00000100
1514 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1515 #define WINEDDCAPS_GDI 0x00000400
1516 #define WINEDDCAPS_OVERLAY 0x00000800
1517 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1518 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1519 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1520 #define WINEDDCAPS_PALETTE 0x00008000
1521 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1522 #define WINEDDCAPS_READSCANLINE 0x00020000
1523 #define WINEDDCAPS_STEREOVIEW 0x00040000
1524 #define WINEDDCAPS_VBI 0x00080000
1525 #define WINEDDCAPS_ZBLTS 0x00100000
1526 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1527 #define WINEDDCAPS_COLORKEY 0x00400000
1528 #define WINEDDCAPS_ALPHA 0x00800000
1529 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1530 #define WINEDDCAPS_NOHARDWARE 0x02000000
1531 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1532 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1533 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1534 #define WINEDDCAPS_CANCLIP 0x20000000
1535 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1536 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1538 #define WINEDDCAPS2_CERTIFIED 0x00000001
1539 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1540 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1541 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1542 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1543 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1544 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1545 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1546 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1547 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1548 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1549 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1550 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1551 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1552 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1553 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1554 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1555 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1556 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1557 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1558 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1559 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1560 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1561 #define WINEDDCAPS2_STEREO 0x02000000
1562 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1564 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1565 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1566 #define WINED3D_PALETTE_ALPHA 0x00000004
1568 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1569 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1570 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1571 #define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010
1572 #define WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS 0x00000020
1574 #define WINED3D_STANDARD_MULTISAMPLE_PATTERN 0xffffffff
1576 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1578 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1579 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1581 #define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4
1582 #define WINED3D_NO_RASTERIZER_STREAM 0xffffffff
1584 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1585 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1586 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1587 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1588 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1589 #define WINED3D_VIEW_READ_ONLY_DEPTH 0x00000020
1590 #define WINED3D_VIEW_READ_ONLY_STENCIL 0x00000040
1592 #define WINED3D_MAX_VIEWPORTS 16
1594 #define WINED3D_REGISTER_WINDOW_NO_WINDOW_CHANGES 0x00000001u
1595 #define WINED3D_REGISTER_WINDOW_NO_ALT_ENTER 0x00000002u
1596 #define WINED3D_REGISTER_WINDOW_NO_PRINT_SCREEN 0x00000004u
1598 #define WINED3D_MAX_STREAMS 16
1599 #define WINED3D_MAX_TEXTURES 8
1600 #define WINED3D_MAX_FRAGMENT_SAMPLERS 16
1601 #define WINED3D_MAX_VERTEX_SAMPLERS 4
1602 #define WINED3D_MAX_COMBINED_SAMPLERS (WINED3D_MAX_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS)
1603 #define WINED3D_MAX_CLIP_DISTANCES 8
1604 #define WINED3D_MAX_CONSTS_B 16
1605 #define WINED3D_MAX_CONSTS_I 16
1606 #define WINED3D_MAX_VS_CONSTS_F 256
1607 #define WINED3D_MAX_PS_CONSTS_F 224
1609 struct wined3d_display_mode
1611 UINT width;
1612 UINT height;
1613 UINT refresh_rate;
1614 enum wined3d_format_id format_id;
1615 enum wined3d_scanline_ordering scanline_ordering;
1618 struct wined3d_color
1620 float r;
1621 float g;
1622 float b;
1623 float a;
1626 struct wined3d_vec3
1628 float x;
1629 float y;
1630 float z;
1633 struct wined3d_vec4
1635 float x;
1636 float y;
1637 float z;
1638 float w;
1641 struct wined3d_dvec4
1643 double x;
1644 double y;
1645 double z;
1646 double w;
1649 struct wined3d_ivec4
1651 int x;
1652 int y;
1653 int z;
1654 int w;
1657 struct wined3d_uvec4
1659 unsigned int x;
1660 unsigned int y;
1661 unsigned int z;
1662 unsigned int w;
1665 struct wined3d_matrix
1667 float _11, _12, _13, _14;
1668 float _21, _22, _23, _24;
1669 float _31, _32, _33, _34;
1670 float _41, _42, _43, _44;
1673 struct wined3d_light
1675 enum wined3d_light_type type;
1676 struct wined3d_color diffuse;
1677 struct wined3d_color specular;
1678 struct wined3d_color ambient;
1679 struct wined3d_vec3 position;
1680 struct wined3d_vec3 direction;
1681 float range;
1682 float falloff;
1683 float attenuation0;
1684 float attenuation1;
1685 float attenuation2;
1686 float theta;
1687 float phi;
1690 struct wined3d_material
1692 struct wined3d_color diffuse;
1693 struct wined3d_color ambient;
1694 struct wined3d_color specular;
1695 struct wined3d_color emissive;
1696 float power;
1699 struct wined3d_viewport
1701 float x;
1702 float y;
1703 float width;
1704 float height;
1705 float min_z;
1706 float max_z;
1709 struct wined3d_gamma_ramp
1711 WORD red[256];
1712 WORD green[256];
1713 WORD blue[256];
1716 struct wined3d_line_pattern
1718 WORD repeat_factor;
1719 WORD line_pattern;
1722 struct wined3d_rect_patch_info
1724 UINT start_vertex_offset_width;
1725 UINT start_vertex_offset_height;
1726 UINT width;
1727 UINT height;
1728 UINT stride;
1729 enum wined3d_basis_type basis;
1730 enum wined3d_degree_type degree;
1733 struct wined3d_tri_patch_info
1735 UINT start_vertex_offset;
1736 UINT vertex_count;
1737 enum wined3d_basis_type basis;
1738 enum wined3d_degree_type degree;
1741 struct wined3d_adapter_identifier
1743 char *driver;
1744 unsigned int driver_size;
1745 char *description;
1746 unsigned int description_size;
1747 char *device_name;
1748 unsigned int device_name_size;
1749 LARGE_INTEGER driver_version;
1750 DWORD vendor_id;
1751 DWORD device_id;
1752 DWORD subsystem_id;
1753 DWORD revision;
1754 GUID device_identifier;
1755 GUID driver_uuid;
1756 GUID device_uuid;
1757 DWORD whql_level;
1758 LUID adapter_luid;
1759 SIZE_T video_memory;
1760 SIZE_T shared_system_memory;
1763 struct wined3d_swapchain_desc
1765 unsigned int backbuffer_width;
1766 unsigned int backbuffer_height;
1767 enum wined3d_format_id backbuffer_format;
1768 unsigned int backbuffer_count;
1769 unsigned int backbuffer_bind_flags;
1770 enum wined3d_multisample_type multisample_type;
1771 DWORD multisample_quality;
1772 enum wined3d_swap_effect swap_effect;
1773 HWND device_window;
1774 BOOL windowed;
1775 BOOL enable_auto_depth_stencil;
1776 enum wined3d_format_id auto_depth_stencil_format;
1777 DWORD flags;
1778 unsigned int refresh_rate;
1779 BOOL auto_restore_display_mode;
1782 struct wined3d_resource_desc
1784 enum wined3d_resource_type resource_type;
1785 enum wined3d_format_id format;
1786 enum wined3d_multisample_type multisample_type;
1787 unsigned int multisample_quality;
1788 unsigned int usage;
1789 unsigned int bind_flags;
1790 unsigned int access;
1791 unsigned int width;
1792 unsigned int height;
1793 unsigned int depth;
1794 unsigned int size;
1797 struct wined3d_sub_resource_desc
1799 enum wined3d_format_id format;
1800 enum wined3d_multisample_type multisample_type;
1801 unsigned int multisample_quality;
1802 unsigned int usage;
1803 unsigned int bind_flags;
1804 unsigned int access;
1805 unsigned int width;
1806 unsigned int height;
1807 unsigned int depth;
1808 unsigned int size;
1811 struct wined3d_clip_status
1813 DWORD clip_union;
1814 DWORD clip_intersection;
1817 enum wined3d_input_classification
1819 WINED3D_INPUT_PER_VERTEX_DATA,
1820 WINED3D_INPUT_PER_INSTANCE_DATA,
1823 struct wined3d_vertex_element
1825 enum wined3d_format_id format;
1826 unsigned int input_slot;
1827 unsigned int offset;
1828 unsigned int output_slot; /* D3D 8 & 10 */
1829 enum wined3d_input_classification input_slot_class;
1830 unsigned int instance_data_step_rate;
1831 BYTE method;
1832 BYTE usage;
1833 BYTE usage_idx;
1836 struct wined3d_device_creation_parameters
1838 UINT adapter_idx;
1839 enum wined3d_device_type device_type;
1840 HWND focus_window;
1841 DWORD flags;
1844 struct wined3d_raster_status
1846 BOOL in_vblank;
1847 UINT scan_line;
1850 struct wined3d_map_desc
1852 UINT row_pitch;
1853 UINT slice_pitch;
1854 void *data;
1857 struct wined3d_sub_resource_data
1859 const void *data;
1860 unsigned int row_pitch;
1861 unsigned int slice_pitch;
1864 struct wined3d_box
1866 UINT left;
1867 UINT top;
1868 UINT right;
1869 UINT bottom;
1870 UINT front;
1871 UINT back;
1874 struct wined3d_vertex_shader_caps
1876 DWORD caps;
1877 INT dynamic_flow_control_depth;
1878 INT temp_count;
1879 INT static_flow_control_depth;
1882 struct wined3d_pixel_shader_caps
1884 DWORD caps;
1885 INT dynamic_flow_control_depth;
1886 INT temp_count;
1887 INT static_flow_control_depth;
1888 INT instruction_slot_count;
1891 struct wined3d_ddraw_caps
1893 DWORD caps;
1894 DWORD caps2;
1895 DWORD color_key_caps;
1896 DWORD fx_caps;
1897 DWORD fx_alpha_caps;
1898 DWORD sv_caps;
1899 DWORD svb_caps;
1900 DWORD svb_color_key_caps;
1901 DWORD svb_fx_caps;
1902 DWORD vsb_caps;
1903 DWORD vsb_color_key_caps;
1904 DWORD vsb_fx_caps;
1905 DWORD ssb_caps;
1906 DWORD ssb_color_key_caps;
1907 DWORD ssb_fx_caps;
1908 DWORD dds_caps;
1911 struct wined3d_caps
1913 enum wined3d_device_type DeviceType;
1914 UINT AdapterOrdinal;
1916 DWORD Caps;
1917 DWORD Caps2;
1918 DWORD Caps3;
1920 DWORD CursorCaps;
1921 DWORD DevCaps;
1922 DWORD PrimitiveMiscCaps;
1923 DWORD RasterCaps;
1924 DWORD ZCmpCaps;
1925 DWORD SrcBlendCaps;
1926 DWORD DestBlendCaps;
1927 DWORD AlphaCmpCaps;
1928 DWORD ShadeCaps;
1929 DWORD TextureCaps;
1930 DWORD TextureFilterCaps;
1931 DWORD CubeTextureFilterCaps;
1932 DWORD VolumeTextureFilterCaps;
1933 DWORD TextureAddressCaps;
1934 DWORD VolumeTextureAddressCaps;
1935 DWORD LineCaps;
1937 DWORD MaxTextureWidth;
1938 DWORD MaxTextureHeight;
1939 DWORD MaxVolumeExtent;
1940 DWORD MaxTextureRepeat;
1941 DWORD MaxTextureAspectRatio;
1942 DWORD MaxAnisotropy;
1943 float MaxVertexW;
1945 float GuardBandLeft;
1946 float GuardBandTop;
1947 float GuardBandRight;
1948 float GuardBandBottom;
1950 float ExtentsAdjust;
1951 DWORD StencilCaps;
1953 DWORD FVFCaps;
1954 DWORD TextureOpCaps;
1955 DWORD MaxTextureBlendStages;
1956 DWORD MaxSimultaneousTextures;
1958 DWORD VertexProcessingCaps;
1959 DWORD MaxActiveLights;
1960 DWORD MaxUserClipPlanes;
1961 DWORD MaxVertexBlendMatrices;
1962 DWORD MaxVertexBlendMatrixIndex;
1964 float MaxPointSize;
1966 DWORD MaxPrimitiveCount;
1967 DWORD MaxVertexIndex;
1968 DWORD MaxStreams;
1969 DWORD MaxStreamStride;
1971 DWORD VertexShaderVersion;
1972 DWORD MaxVertexShaderConst;
1974 DWORD PixelShaderVersion;
1975 float PixelShader1xMaxValue;
1977 /* DX 9 */
1978 DWORD DevCaps2;
1980 float MaxNpatchTessellationLevel;
1982 UINT MasterAdapterOrdinal;
1983 UINT AdapterOrdinalInGroup;
1984 UINT NumberOfAdaptersInGroup;
1985 DWORD DeclTypes;
1986 DWORD NumSimultaneousRTs;
1987 DWORD StretchRectFilterCaps;
1988 struct wined3d_vertex_shader_caps VS20Caps;
1989 struct wined3d_pixel_shader_caps PS20Caps;
1990 DWORD VertexTextureFilterCaps;
1991 DWORD MaxVShaderInstructionsExecuted;
1992 DWORD MaxPShaderInstructionsExecuted;
1993 DWORD MaxVertexShader30InstructionSlots;
1994 DWORD MaxPixelShader30InstructionSlots;
1996 struct wined3d_ddraw_caps ddraw_caps;
1998 BOOL shader_double_precision;
1999 BOOL viewport_array_index_any_shader;
2001 enum wined3d_feature_level max_feature_level;
2004 struct wined3d_color_key
2006 DWORD color_space_low_value; /* low boundary of color space that is to
2007 * be treated as Color Key, inclusive */
2008 DWORD color_space_high_value; /* high boundary of color space that is
2009 * to be treated as Color Key, inclusive */
2012 struct wined3d_blt_fx
2014 DWORD fx;
2015 struct wined3d_color_key dst_color_key;
2016 struct wined3d_color_key src_color_key;
2019 struct wined3d_buffer_desc
2021 unsigned int byte_width;
2022 unsigned int usage;
2023 unsigned int bind_flags;
2024 unsigned int access;
2025 unsigned int misc_flags;
2026 unsigned int structure_byte_stride;
2029 struct wined3d_blend_state_desc
2031 BOOL alpha_to_coverage;
2034 struct wined3d_rasterizer_state_desc
2036 enum wined3d_fill_mode fill_mode;
2037 enum wined3d_cull cull_mode;
2038 BOOL front_ccw;
2039 float depth_bias_clamp;
2040 float scale_bias;
2041 BOOL depth_clip;
2044 struct wined3d_sampler_desc
2046 enum wined3d_texture_address address_u;
2047 enum wined3d_texture_address address_v;
2048 enum wined3d_texture_address address_w;
2049 float border_color[4];
2050 enum wined3d_texture_filter_type mag_filter;
2051 enum wined3d_texture_filter_type min_filter;
2052 enum wined3d_texture_filter_type mip_filter;
2053 float lod_bias;
2054 float min_lod;
2055 float max_lod;
2056 unsigned int mip_base_level;
2057 unsigned int max_anisotropy;
2058 BOOL compare;
2059 enum wined3d_cmp_func comparison_func;
2060 BOOL srgb_decode;
2063 struct wined3d_shader_signature_element
2065 const char *semantic_name;
2066 unsigned int semantic_idx;
2067 unsigned int stream_idx;
2068 enum wined3d_sysval_semantic sysval_semantic;
2069 enum wined3d_component_type component_type;
2070 unsigned int register_idx;
2071 DWORD mask;
2074 struct wined3d_shader_signature
2076 UINT element_count;
2077 struct wined3d_shader_signature_element *elements;
2080 struct wined3d_shader_desc
2082 const DWORD *byte_code;
2083 size_t byte_code_size;
2086 struct wined3d_stream_output_element
2088 unsigned int stream_idx;
2089 const char *semantic_name;
2090 unsigned int semantic_idx;
2091 BYTE component_idx;
2092 BYTE component_count;
2093 BYTE output_slot;
2096 struct wined3d_stream_output_desc
2098 const struct wined3d_stream_output_element *elements;
2099 unsigned int element_count;
2100 unsigned int buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2101 unsigned int buffer_stride_count;
2102 unsigned int rasterizer_stream_idx;
2105 struct wined3d_view_desc
2107 enum wined3d_format_id format_id;
2108 unsigned int flags;
2109 union
2111 struct
2113 unsigned int start_idx;
2114 unsigned int count;
2115 } buffer;
2116 struct
2118 unsigned int level_idx;
2119 unsigned int level_count;
2120 unsigned int layer_idx;
2121 unsigned int layer_count;
2122 } texture;
2123 } u;
2126 struct wined3d_output_desc
2128 WCHAR device_name[CCHDEVICENAME];
2129 RECT desktop_rect;
2130 BOOL attached_to_desktop;
2131 enum wined3d_display_rotation rotation;
2132 HMONITOR monitor;
2135 struct wined3d_stream_state
2137 struct wined3d_buffer *buffer;
2138 UINT offset;
2139 UINT stride;
2140 UINT frequency;
2141 UINT flags;
2144 struct wined3d_stateblock_state
2146 struct wined3d_vertex_declaration *vertex_declaration;
2147 struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
2148 struct wined3d_buffer *index_buffer;
2149 enum wined3d_format_id index_format;
2150 int base_vertex_index;
2152 struct wined3d_shader *vs;
2153 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
2154 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
2155 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
2157 struct wined3d_shader *ps;
2158 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
2159 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
2160 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
2162 DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
2164 struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
2165 DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2166 DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2168 struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
2169 struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
2170 struct wined3d_material material;
2171 struct wined3d_viewport viewport;
2172 RECT scissor_rect;
2174 struct wined3d_light_state *light_state;
2175 struct wined3d_blend_state *blend_state;
2178 struct wined3d_parent_ops
2180 void (__stdcall *wined3d_object_destroyed)(void *parent);
2183 struct wined3d;
2184 struct wined3d_adapter;
2185 struct wined3d_blend_state;
2186 struct wined3d_buffer;
2187 struct wined3d_device;
2188 struct wined3d_output;
2189 struct wined3d_palette;
2190 struct wined3d_query;
2191 struct wined3d_rasterizer_state;
2192 struct wined3d_rendertarget_view;
2193 struct wined3d_resource;
2194 struct wined3d_sampler;
2195 struct wined3d_shader;
2196 struct wined3d_shader_resource_view;
2197 struct wined3d_stateblock;
2198 struct wined3d_swapchain;
2199 struct wined3d_swapchain_state;
2200 struct wined3d_texture;
2201 struct wined3d_unordered_access_view;
2202 struct wined3d_vertex_declaration;
2204 struct wined3d_device_parent
2206 const struct wined3d_device_parent_ops *ops;
2209 struct wined3d_device_parent_ops
2211 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2212 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2213 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2214 HRESULT (__cdecl *texture_sub_resource_created)(struct wined3d_device_parent *device_parent,
2215 enum wined3d_resource_type type, struct wined3d_texture *texture, unsigned int sub_resource_idx,
2216 void **parent, const struct wined3d_parent_ops **parent_ops);
2217 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2218 const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
2221 struct wined3d_private_store
2223 struct list content;
2226 struct wined3d_private_data
2228 struct list entry;
2230 GUID tag;
2231 DWORD flags; /* DDSPD_* */
2232 DWORD size;
2233 union
2235 BYTE data[1];
2236 IUnknown *object;
2237 } content;
2240 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2242 void __stdcall wined3d_mutex_lock(void);
2243 void __stdcall wined3d_mutex_unlock(void);
2245 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2246 enum wined3d_format_id format_id, UINT width);
2247 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2248 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2249 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2250 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2251 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2252 unsigned int bind_flags, enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2253 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2254 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2255 enum wined3d_format_id target_format_id);
2256 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2257 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2258 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2259 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2260 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2261 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2262 struct wined3d * __cdecl wined3d_create(DWORD flags);
2263 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2264 HRESULT __cdecl wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
2265 unsigned int adapter_idx, struct wined3d_display_mode *mode);
2266 struct wined3d_adapter * __cdecl wined3d_get_adapter(const struct wined3d *wined3d,
2267 unsigned int idx);
2268 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2269 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2270 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2271 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2272 DWORD flags, struct wined3d_adapter_identifier *identifier);
2273 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2274 struct wined3d_raster_status *raster_status);
2275 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, unsigned int adapter_idx,
2276 enum wined3d_device_type device_type, struct wined3d_caps *caps);
2277 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2278 struct wined3d_output_desc *desc);
2279 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2280 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2281 BOOL __cdecl wined3d_register_window(struct wined3d *wined3d, HWND window,
2282 struct wined3d_device *device, unsigned int flags);
2283 void __cdecl wined3d_unregister_windows(struct wined3d *wined3d);
2285 struct wined3d_output * __cdecl wined3d_adapter_get_output(const struct wined3d_adapter *adapter,
2286 unsigned int idx);
2287 unsigned int __cdecl wined3d_adapter_get_output_count(const struct wined3d_adapter *adapter);
2289 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2290 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2291 struct wined3d_buffer **buffer);
2292 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2293 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2294 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2295 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2297 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2298 void __cdecl wined3d_device_apply_stateblock(struct wined3d_device *device, struct wined3d_stateblock *stateblock);
2299 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2300 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2301 const struct wined3d_color *color, float z, DWORD stencil);
2302 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2303 struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
2304 const struct wined3d_color *color, float depth, DWORD stencil);
2305 void __cdecl wined3d_device_clear_unordered_access_view_uint(struct wined3d_device *device,
2306 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
2307 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2308 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2309 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2310 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2311 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2312 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, unsigned int flags);
2313 void __cdecl wined3d_device_copy_uav_counter(struct wined3d_device *device,
2314 struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
2315 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, unsigned int adapter_idx,
2316 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2317 const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
2318 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2319 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2320 void __cdecl wined3d_device_dispatch_compute(struct wined3d_device *device,
2321 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
2322 void __cdecl wined3d_device_dispatch_compute_indirect(struct wined3d_device *device,
2323 struct wined3d_buffer *buffer, unsigned int offset);
2324 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2325 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2326 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2327 void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
2328 struct wined3d_buffer *buffer, unsigned int offset);
2329 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2330 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2331 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2332 void __cdecl wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
2333 struct wined3d_buffer *buffer, unsigned int offset);
2334 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2335 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2336 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2337 struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device,
2338 struct wined3d_color *blend_factor);
2339 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2340 struct wined3d_clip_status *clip_status);
2341 struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
2342 struct wined3d_buffer * __cdecl wined3d_device_get_constant_buffer(const struct wined3d_device *device,
2343 enum wined3d_shader_type shader_type, unsigned int idx);
2344 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2345 struct wined3d_device_creation_parameters *creation_parameters);
2346 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
2347 unsigned int idx);
2348 struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx);
2349 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device,
2350 unsigned int idx);
2351 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2352 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps);
2353 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2354 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2355 struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
2356 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
2357 unsigned int idx);
2358 struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx);
2359 enum wined3d_feature_level __cdecl wined3d_device_get_feature_level(const struct wined3d_device *device);
2360 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2361 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2362 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2363 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2364 UINT idx);
2365 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2366 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
2367 unsigned int idx);
2368 struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
2369 struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
2370 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2371 enum wined3d_format_id *format, unsigned int *offset);
2372 unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
2373 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2374 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2375 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2376 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2377 enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
2378 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2379 UINT idx);
2380 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2381 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2382 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2383 struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
2384 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2385 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2386 unsigned int view_idx);
2387 void __cdecl wined3d_device_get_scissor_rects(const struct wined3d_device *device, unsigned int *rect_count,
2388 RECT *rect);
2389 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2390 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2391 UINT idx, UINT *offset);
2392 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2393 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2394 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2395 UINT swapchain_idx);
2396 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2397 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_unordered_access_view(
2398 const struct wined3d_device *device, unsigned int idx);
2399 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2400 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2401 void __cdecl wined3d_device_get_viewports(const struct wined3d_device *device, unsigned int *viewport_count,
2402 struct wined3d_viewport *viewports);
2403 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2404 UINT idx);
2405 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2406 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2407 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2408 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2409 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2410 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2411 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2412 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2413 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2414 wined3d_device_reset_cb callback, BOOL reset_state);
2415 void __cdecl wined3d_device_resolve_sub_resource(struct wined3d_device *device,
2416 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
2417 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
2418 enum wined3d_format_id format_id);
2419 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2420 void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state,
2421 const struct wined3d_color *blend_factor);
2422 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2423 const struct wined3d_clip_status *clip_status);
2424 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2425 void __cdecl wined3d_device_set_constant_buffer(struct wined3d_device *device, enum wined3d_shader_type type, UINT idx,
2426 struct wined3d_buffer *buffer);
2427 void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
2428 unsigned int idx, struct wined3d_shader_resource_view *view);
2429 void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
2430 unsigned int idx, struct wined3d_sampler *sampler);
2431 void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
2432 struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2433 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2434 int x_screen_space, int y_screen_space, DWORD flags);
2435 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2436 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2437 HRESULT __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2438 struct wined3d_rendertarget_view *view);
2439 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2440 void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2441 void __cdecl wined3d_device_set_ds_resource_view(struct wined3d_device *device,
2442 unsigned int idx, struct wined3d_shader_resource_view *view);
2443 void __cdecl wined3d_device_set_ds_sampler(struct wined3d_device *device,
2444 unsigned int idx, struct wined3d_sampler *sampler);
2445 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2446 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2447 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2448 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2449 UINT idx, struct wined3d_shader_resource_view *view);
2450 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2451 void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device,
2452 unsigned int idx, struct wined3d_shader_resource_view *view);
2453 void __cdecl wined3d_device_set_hs_sampler(struct wined3d_device *device,
2454 unsigned int idx, struct wined3d_sampler *sampler);
2455 void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2456 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2457 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
2458 void __cdecl wined3d_device_set_max_frame_latency(struct wined3d_device *device, unsigned int max_frame_latency);
2459 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2460 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2461 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2462 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2463 struct wined3d_query *predicate, BOOL value);
2464 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2465 enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count);
2466 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2467 UINT idx, struct wined3d_shader_resource_view *view);
2468 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2469 void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
2470 struct wined3d_rasterizer_state *rasterizer_state);
2471 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2472 enum wined3d_render_state state, DWORD value);
2473 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2474 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2475 void __cdecl wined3d_device_set_scissor_rects(struct wined3d_device *device,
2476 unsigned int rect_count, const RECT *rect);
2477 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2478 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2479 struct wined3d_buffer *buffer, UINT offset);
2480 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2481 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2482 void __cdecl wined3d_device_set_unordered_access_view(struct wined3d_device *device,
2483 unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2484 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2485 struct wined3d_vertex_declaration *declaration);
2486 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2487 void __cdecl wined3d_device_set_viewports(struct wined3d_device *device, unsigned int viewport_count,
2488 const struct wined3d_viewport *viewports);
2489 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2490 UINT idx, struct wined3d_shader_resource_view *view);
2491 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2492 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2493 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2494 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2495 unsigned int depth_pitch, unsigned int flags);
2496 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2497 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2498 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2500 HRESULT __cdecl wined3d_output_get_mode(const struct wined3d_output *output,
2501 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2502 unsigned int mode_idx, struct wined3d_display_mode *mode);
2503 unsigned int __cdecl wined3d_output_get_mode_count(const struct wined3d_output *output,
2504 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2505 void __cdecl wined3d_output_release_ownership(const struct wined3d_output *output);
2506 HRESULT __cdecl wined3d_output_set_display_mode(struct wined3d_output *output,
2507 const struct wined3d_display_mode *mode);
2508 HRESULT __cdecl wined3d_output_take_ownership(const struct wined3d_output *output, BOOL exclusive);
2510 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2511 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2512 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2513 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2514 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2515 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2516 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2517 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2518 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2520 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
2521 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
2522 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2523 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2524 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2525 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2526 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2527 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2528 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2530 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2532 list_init(&store->content);
2535 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2536 const struct wined3d_private_store *store, const GUID *tag)
2538 struct wined3d_private_data *data;
2539 struct list *entry;
2541 LIST_FOR_EACH(entry, &store->content)
2543 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2544 if (IsEqualGUID(&data->tag, tag))
2545 return data;
2547 return NULL;
2550 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2551 struct wined3d_private_data *entry)
2553 if (entry->flags & WINED3DSPD_IUNKNOWN)
2554 IUnknown_Release(entry->content.object);
2555 list_remove(&entry->entry);
2556 HeapFree(GetProcessHeap(), 0, entry);
2559 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2561 struct wined3d_private_data *data;
2562 struct list *e1, *e2;
2564 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2566 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2567 wined3d_private_store_free_private_data(store, data);
2571 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2572 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2574 struct wined3d_private_data *d, *old;
2575 const void *ptr = data;
2577 if (flags & WINED3DSPD_IUNKNOWN)
2579 if (data_size != sizeof(IUnknown *))
2580 return WINED3DERR_INVALIDCALL;
2581 ptr = &data;
2584 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2585 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2586 return E_OUTOFMEMORY;
2588 d->tag = *guid;
2589 d->flags = flags;
2590 d->size = data_size;
2592 memcpy(d->content.data, ptr, data_size);
2593 if (flags & WINED3DSPD_IUNKNOWN)
2594 IUnknown_AddRef(d->content.object);
2596 old = wined3d_private_store_get_private_data(store, guid);
2597 if (old)
2598 wined3d_private_store_free_private_data(store, old);
2599 list_add_tail(&store->content, &d->entry);
2601 return WINED3D_OK;
2604 HRESULT __cdecl wined3d_blend_state_create(struct wined3d_device *device,
2605 const struct wined3d_blend_state_desc *desc, void *parent,
2606 const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state);
2607 ULONG __cdecl wined3d_blend_state_decref(struct wined3d_blend_state *state);
2608 void * __cdecl wined3d_blend_state_get_parent(const struct wined3d_blend_state *state);
2609 ULONG __cdecl wined3d_blend_state_incref(struct wined3d_blend_state *state);
2611 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2612 const struct wined3d_rasterizer_state_desc *desc, void *parent,
2613 const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
2614 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2615 void * __cdecl wined3d_rasterizer_state_get_parent(const struct wined3d_rasterizer_state *state);
2616 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2618 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2619 struct wined3d_resource_desc *desc);
2620 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2621 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2622 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2623 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2624 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2625 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2626 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2627 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2629 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2630 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2631 struct wined3d_rendertarget_view **view);
2632 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2633 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2634 struct wined3d_rendertarget_view **view);
2635 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2636 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2637 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2638 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2639 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2640 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2642 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2643 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2644 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2645 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2646 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2648 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2649 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2650 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2651 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2652 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2653 const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops,
2654 struct wined3d_shader **shader);
2655 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2656 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2657 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2658 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2659 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2660 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2661 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2662 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2663 void *byte_code, UINT *byte_code_size);
2664 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2665 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2666 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2667 UINT start_idx, const float *src_data, UINT vector4f_count);
2669 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2670 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2671 struct wined3d_shader_resource_view **view);
2672 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2673 void __cdecl wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view);
2674 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2675 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2677 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
2678 struct wined3d_stateblock *device_state);
2679 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
2680 const struct wined3d_stateblock *device_state);
2681 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, const struct wined3d_stateblock *device_state,
2682 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2683 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2684 HRESULT __cdecl wined3d_stateblock_get_light(const struct wined3d_stateblock *stateblock,
2685 UINT light_idx, struct wined3d_light *light, BOOL *enabled);
2686 const struct wined3d_stateblock_state * __cdecl wined3d_stateblock_get_state(const struct wined3d_stateblock *stateblock);
2687 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2688 void __cdecl wined3d_stateblock_init_contained_states(struct wined3d_stateblock *stateblock);
2689 void __cdecl wined3d_stateblock_multiply_transform(struct wined3d_stateblock *stateblock,
2690 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2691 void __cdecl wined3d_stateblock_reset(struct wined3d_stateblock *stateblock);
2692 void __cdecl wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock *stateblock, INT base_index);
2693 HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
2694 UINT plane_idx, const struct wined3d_vec4 *plane);
2695 void __cdecl wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stateblock,
2696 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2697 HRESULT __cdecl wined3d_stateblock_set_light(struct wined3d_stateblock *stateblock,
2698 UINT light_idx, const struct wined3d_light *light);
2699 HRESULT __cdecl wined3d_stateblock_set_light_enable(struct wined3d_stateblock *stateblock, UINT light_idx, BOOL enable);
2700 void __cdecl wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock, const struct wined3d_material *material);
2701 void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
2702 HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
2703 unsigned int start_idx, unsigned int count, const BOOL *constants);
2704 HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock,
2705 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2706 HRESULT __cdecl wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stateblock,
2707 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2708 void __cdecl wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateblock,
2709 enum wined3d_render_state state, DWORD value);
2710 void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock,
2711 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2712 void __cdecl wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock *stateblock, const RECT *rect);
2713 HRESULT __cdecl wined3d_stateblock_set_stream_source(struct wined3d_stateblock *stateblock,
2714 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2715 HRESULT __cdecl wined3d_stateblock_set_stream_source_freq(struct wined3d_stateblock *stateblock, UINT stream_idx, UINT divider);
2716 void __cdecl wined3d_stateblock_set_texture(struct wined3d_stateblock *stateblock, UINT stage, struct wined3d_texture *texture);
2717 void __cdecl wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
2718 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2719 void __cdecl wined3d_stateblock_set_transform(struct wined3d_stateblock *stateblock,
2720 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2721 void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
2722 struct wined3d_vertex_declaration *declaration);
2723 void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
2724 void __cdecl wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock, const struct wined3d_viewport *viewport);
2725 HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock,
2726 unsigned int start_idx, unsigned int count, const BOOL *constants);
2727 HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,
2728 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2729 HRESULT __cdecl wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock *stateblock,
2730 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2732 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2733 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2734 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2735 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2736 UINT backbuffer_idx);
2737 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2738 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2739 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2740 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2741 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2742 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2743 struct wined3d_gamma_ramp *ramp);
2744 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2745 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2746 struct wined3d_swapchain_desc *desc);
2747 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2748 struct wined3d_raster_status *raster_status);
2749 struct wined3d_swapchain_state * __cdecl wined3d_swapchain_get_state(struct wined3d_swapchain *swapchain);
2750 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2751 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2752 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags);
2753 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2754 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2755 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2756 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2757 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2758 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2759 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2761 HRESULT __cdecl wined3d_swapchain_state_create(const struct wined3d_swapchain_desc *desc,
2762 HWND window, struct wined3d *wined3d, unsigned int adapter_idx, struct wined3d_swapchain_state **state);
2763 void __cdecl wined3d_swapchain_state_destroy(struct wined3d_swapchain_state *state);
2764 HRESULT __cdecl wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
2765 struct wined3d *wined3d, struct wined3d_output *output,
2766 const struct wined3d_display_mode *mode);
2767 HRESULT __cdecl wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state *state,
2768 const struct wined3d_swapchain_desc *desc, struct wined3d *wined3d,
2769 struct wined3d_output *output, const struct wined3d_display_mode *mode);
2771 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2772 UINT layer, const struct wined3d_box *dirty_region);
2773 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2774 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2775 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2776 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2777 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2778 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2779 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2780 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2781 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2782 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2783 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2784 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2785 unsigned int sub_resource_idx, LONG *x, LONG *y);
2786 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2787 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2788 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2789 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2790 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2791 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2792 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2793 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2794 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2795 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2796 DWORD flags, const struct wined3d_color_key *color_key);
2797 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2798 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2799 unsigned int sub_resource_idx, LONG x, LONG y);
2800 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2801 unsigned int sub_resource_idx, void *parent);
2802 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2803 UINT width, UINT height, enum wined3d_format_id format_id,
2804 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2805 void *mem, UINT pitch);
2806 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2807 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2808 const RECT *dst_rect, DWORD flags);
2810 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2811 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2812 struct wined3d_unordered_access_view **view);
2813 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2814 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2815 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2817 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2818 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2819 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2820 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2821 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2822 struct wined3d_vertex_declaration **declaration);
2823 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2824 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2825 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2827 HRESULT __cdecl wined3d_extract_shader_input_signature_from_dxbc(struct wined3d_shader_signature *signature,
2828 const void *byte_code, SIZE_T byte_code_size);
2830 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2831 static inline unsigned int wined3d_log2i(unsigned int x)
2833 #if defined(__GNUC__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))
2834 return __builtin_clz(x) ^ 0x1f;
2835 #else
2836 static const unsigned int l[] =
2838 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2839 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2840 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2841 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2842 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2843 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2844 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2845 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2846 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2847 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2848 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2849 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2850 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2851 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2852 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2853 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2855 unsigned int i;
2857 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2858 #endif
2861 static inline int wined3d_bit_scan(unsigned int *x)
2863 int bit_offset;
2864 #if defined(__GNUC__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))
2865 bit_offset = __builtin_ffs(*x) - 1;
2866 #else
2867 for (bit_offset = 0; bit_offset < 32; bit_offset++)
2868 if (*x & (1u << bit_offset)) break;
2869 #endif
2870 *x ^= 1u << bit_offset;
2871 return bit_offset;
2874 static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top,
2875 unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
2877 box->left = left;
2878 box->top = top;
2879 box->right = right;
2880 box->bottom = bottom;
2881 box->front = front;
2882 box->back = back;
2885 #endif /* __WINE_WINED3D_H */