wined3d: Refactor wined3d_set_adapter_display_mode() to wined3d_output_set_display_mo...
[wine.git] / dlls / ddraw / ddraw.c
blob4d4a9d7114f7d774e7fe349a9dcd8aaf8082fc4c
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 * Copyright 2007-2008, 2011, 2013 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "ddraw_private.h"
25 #include "ddrawi.h"
26 #include "d3dhal.h"
28 #include "wine/exception.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
32 static const struct ddraw *exclusive_ddraw;
33 static HWND exclusive_window;
35 /* Device identifier. Don't relay it to WineD3D */
36 static const DDDEVICEIDENTIFIER2 deviceidentifier =
38 "vga.dll", /* default 2D driver */
39 "DirectDraw HAL",
40 { { 0x00010001, 0x00010001 } },
41 0, 0, 0, 0,
42 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
43 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
47 static struct enum_device_entry
49 char interface_name[100];
50 char device_name[100];
51 const GUID *device_guid;
52 } device_list7[] =
54 /* T&L HAL device */
56 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
57 "Wine D3D7 T&L HAL",
58 &IID_IDirect3DTnLHalDevice,
61 /* HAL device */
63 "WINE Direct3D7 Hardware acceleration using WineD3D",
64 "Direct3D HAL",
65 &IID_IDirect3DHALDevice,
68 /* RGB device */
70 "WINE Direct3D7 RGB Software Emulation using WineD3D",
71 "Wine D3D7 RGB",
72 &IID_IDirect3DRGBDevice,
76 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
78 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
80 ddraw_null_wined3d_object_destroyed,
83 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
85 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
88 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
90 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
93 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
95 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
98 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
100 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
103 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
105 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
108 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
110 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
113 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
115 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
118 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
120 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
123 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
125 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
127 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
129 if (!riid)
131 *out = NULL;
132 return DDERR_INVALIDPARAMS;
135 /* The refcount unit test revealed that an IDirect3D7 interface can only
136 * be queried from a DirectDraw object that was created as an IDirectDraw7
137 * interface. The older interfaces can query any IDirect3D version except
138 * 7, because they are all initially created as IDirectDraw. This isn't
139 * really crucial behavior, and messy to implement with the common
140 * creation function, so it has been left out here. */
141 if (IsEqualGUID(&IID_IDirectDraw7, riid)
142 || IsEqualGUID(&IID_IUnknown, riid))
144 *out = &ddraw->IDirectDraw7_iface;
145 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
147 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
149 *out = &ddraw->IDirectDraw4_iface;
150 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
152 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
154 *out = &ddraw->IDirectDraw2_iface;
155 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
157 else if (IsEqualGUID(&IID_IDirectDraw, riid))
159 *out = &ddraw->IDirectDraw_iface;
160 TRACE("Returning IDirectDraw interface %p.\n", *out);
162 else if (IsEqualGUID(&IID_IDirect3D7, riid))
164 ddraw->d3dversion = 7;
165 *out = &ddraw->IDirect3D7_iface;
166 TRACE("Returning Direct3D7 interface %p.\n", *out);
168 else if (IsEqualGUID(&IID_IDirect3D3, riid))
170 ddraw->d3dversion = 3;
171 *out = &ddraw->IDirect3D3_iface;
172 TRACE("Returning Direct3D3 interface %p.\n", *out);
174 else if (IsEqualGUID(&IID_IDirect3D2, riid))
176 ddraw->d3dversion = 2;
177 *out = &ddraw->IDirect3D2_iface;
178 TRACE("Returning Direct3D2 interface %p.\n", *out);
180 else if (IsEqualGUID(&IID_IDirect3D, riid))
182 ddraw->d3dversion = 1;
183 *out = &ddraw->IDirect3D_iface;
184 TRACE("Returning Direct3D interface %p.\n", *out);
186 /* Unknown interface */
187 else
189 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
190 *out = NULL;
191 return E_NOINTERFACE;
194 IUnknown_AddRef((IUnknown *)*out);
195 return S_OK;
198 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
200 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
202 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
204 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
207 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
209 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
211 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
213 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
216 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
218 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
220 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
222 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
225 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
227 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
229 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
231 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
234 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
236 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
238 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
240 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
243 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
245 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
247 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
249 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
252 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
254 struct ddraw *ddraw = impl_from_IDirect3D(iface);
256 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
258 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
261 /*****************************************************************************
262 * IDirectDraw7::AddRef
264 * Increases the interfaces refcount, basically
266 * DDraw refcounting is a bit tricky. The different DirectDraw interface
267 * versions have individual refcounts, but the IDirect3D interfaces do not.
268 * All interfaces are from one object, that means calling QueryInterface on an
269 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
270 * ddraw object.
272 * That means all AddRef and Release implementations of IDirectDrawX work
273 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
274 * except of IDirect3D7 which thunks to IDirectDraw7
276 * Returns: The new refcount
278 *****************************************************************************/
279 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
281 struct ddraw *This = impl_from_IDirectDraw7(iface);
282 ULONG ref = InterlockedIncrement(&This->ref7);
284 TRACE("%p increasing refcount to %u.\n", This, ref);
286 if(ref == 1) InterlockedIncrement(&This->numIfaces);
288 return ref;
291 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
293 struct ddraw *This = impl_from_IDirectDraw4(iface);
294 ULONG ref = InterlockedIncrement(&This->ref4);
296 TRACE("%p increasing refcount to %u.\n", This, ref);
298 if (ref == 1) InterlockedIncrement(&This->numIfaces);
300 return ref;
303 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
305 struct ddraw *This = impl_from_IDirectDraw2(iface);
306 ULONG ref = InterlockedIncrement(&This->ref2);
308 TRACE("%p increasing refcount to %u.\n", This, ref);
310 if (ref == 1) InterlockedIncrement(&This->numIfaces);
312 return ref;
315 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
317 struct ddraw *This = impl_from_IDirectDraw(iface);
318 ULONG ref = InterlockedIncrement(&This->ref1);
320 TRACE("%p increasing refcount to %u.\n", This, ref);
322 if (ref == 1) InterlockedIncrement(&This->numIfaces);
324 return ref;
327 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
329 struct ddraw *This = impl_from_IDirect3D7(iface);
331 TRACE("iface %p.\n", iface);
333 return ddraw7_AddRef(&This->IDirectDraw7_iface);
336 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
338 struct ddraw *This = impl_from_IDirect3D3(iface);
340 TRACE("iface %p.\n", iface);
342 return ddraw1_AddRef(&This->IDirectDraw_iface);
345 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
347 struct ddraw *This = impl_from_IDirect3D2(iface);
349 TRACE("iface %p.\n", iface);
351 return ddraw1_AddRef(&This->IDirectDraw_iface);
354 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
356 struct ddraw *This = impl_from_IDirect3D(iface);
358 TRACE("iface %p.\n", iface);
360 return ddraw1_AddRef(&This->IDirectDraw_iface);
363 static void ddraw_destroy_swapchain(struct ddraw *ddraw)
365 unsigned int i;
367 TRACE("Destroying the swapchain.\n");
369 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
371 for (i = 0; i < ddraw->numConvertedDecls; ++i)
373 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
375 heap_free(ddraw->decls);
376 ddraw->numConvertedDecls = 0;
378 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
379 ddraw->wined3d_swapchain = NULL;
381 /* Free the d3d window if one was created. */
382 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
384 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
385 DestroyWindow(ddraw->d3d_window);
386 ddraw->d3d_window = 0;
389 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
391 ddraw_set_swapchain_window(ddraw, NULL);
393 TRACE("Swapchain destroyed.\n");
396 /*****************************************************************************
397 * ddraw_destroy
399 * Destroys a ddraw object if all refcounts are 0. This is to share code
400 * between the IDirectDrawX::Release functions
402 * Params:
403 * This: DirectDraw object to destroy
405 *****************************************************************************/
406 static void ddraw_destroy(struct ddraw *This)
408 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
409 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
411 /* Destroy the device window if we created one */
412 if(This->devicewindow != 0)
414 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
415 DestroyWindow(This->devicewindow);
416 This->devicewindow = 0;
419 wined3d_mutex_lock();
420 list_remove(&This->ddraw_list_entry);
421 wined3d_mutex_unlock();
423 if (This->wined3d_swapchain)
424 ddraw_destroy_swapchain(This);
425 wined3d_stateblock_decref(This->state);
426 wined3d_device_decref(This->wined3d_device);
427 wined3d_decref(This->wined3d);
429 if (This->d3ddevice)
430 This->d3ddevice->ddraw = NULL;
432 /* Now free the object */
433 heap_free(This);
436 /*****************************************************************************
437 * IDirectDraw7::Release
439 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
441 * Returns: The new refcount
442 *****************************************************************************/
443 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
445 struct ddraw *This = impl_from_IDirectDraw7(iface);
446 ULONG ref = InterlockedDecrement(&This->ref7);
448 TRACE("%p decreasing refcount to %u.\n", This, ref);
450 if (!ref && !InterlockedDecrement(&This->numIfaces))
451 ddraw_destroy(This);
453 return ref;
456 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
458 struct ddraw *This = impl_from_IDirectDraw4(iface);
459 ULONG ref = InterlockedDecrement(&This->ref4);
461 TRACE("%p decreasing refcount to %u.\n", This, ref);
463 if (!ref && !InterlockedDecrement(&This->numIfaces))
464 ddraw_destroy(This);
466 return ref;
469 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
471 struct ddraw *This = impl_from_IDirectDraw2(iface);
472 ULONG ref = InterlockedDecrement(&This->ref2);
474 TRACE("%p decreasing refcount to %u.\n", This, ref);
476 if (!ref && !InterlockedDecrement(&This->numIfaces))
477 ddraw_destroy(This);
479 return ref;
482 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
484 struct ddraw *This = impl_from_IDirectDraw(iface);
485 ULONG ref = InterlockedDecrement(&This->ref1);
487 TRACE("%p decreasing refcount to %u.\n", This, ref);
489 if (!ref && !InterlockedDecrement(&This->numIfaces))
490 ddraw_destroy(This);
492 return ref;
495 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
497 struct ddraw *This = impl_from_IDirect3D7(iface);
499 TRACE("iface %p.\n", iface);
501 return ddraw7_Release(&This->IDirectDraw7_iface);
504 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
506 struct ddraw *This = impl_from_IDirect3D3(iface);
508 TRACE("iface %p.\n", iface);
510 return ddraw1_Release(&This->IDirectDraw_iface);
513 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
515 struct ddraw *This = impl_from_IDirect3D2(iface);
517 TRACE("iface %p.\n", iface);
519 return ddraw1_Release(&This->IDirectDraw_iface);
522 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
524 struct ddraw *This = impl_from_IDirect3D(iface);
526 TRACE("iface %p.\n", iface);
528 return ddraw1_Release(&This->IDirectDraw_iface);
531 /*****************************************************************************
532 * IDirectDraw methods
533 *****************************************************************************/
535 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
537 /* FIXME: This looks wrong, exclusive mode should imply a destination
538 * window. */
539 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
541 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
542 return DDERR_HWNDALREADYSET;
545 ddraw->focuswindow = window;
547 return DD_OK;
550 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw, HWND window,
551 BOOL windowed, struct wined3d_swapchain **wined3d_swapchain)
553 struct wined3d_swapchain_desc swapchain_desc;
554 struct wined3d_display_mode mode;
555 HRESULT hr;
557 TRACE("ddraw %p.\n", ddraw);
559 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
561 ERR("Failed to get display mode.\n");
562 return hr;
565 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
566 swapchain_desc.backbuffer_width = mode.width;
567 swapchain_desc.backbuffer_height = mode.height;
568 swapchain_desc.backbuffer_format = mode.format_id;
569 swapchain_desc.backbuffer_bind_flags = 0;
570 swapchain_desc.backbuffer_count = 1;
571 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
572 swapchain_desc.device_window = window;
573 swapchain_desc.windowed = windowed;
574 swapchain_desc.flags = WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH | WINED3D_SWAPCHAIN_IMPLICIT;
576 if (ddraw->flags & DDRAW_NO3D)
577 return wined3d_swapchain_create(ddraw->wined3d_device, &swapchain_desc,
578 NULL, &ddraw_null_wined3d_parent_ops, wined3d_swapchain);
580 if (!window || window == GetDesktopWindow())
582 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
583 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
584 NULL, NULL, NULL, NULL);
585 if (!window)
587 ERR("Failed to create window, last error %#x.\n", GetLastError());
588 return E_FAIL;
591 ShowWindow(window, SW_HIDE); /* Just to be sure */
592 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
594 swapchain_desc.device_window = window;
596 else
598 TRACE("Using existing window %p for Direct3D rendering.\n", window);
600 ddraw->d3d_window = window;
602 /* Set this NOW, otherwise creating the depth stencil surface will cause a
603 * recursive loop until ram or emulated video memory is full. */
604 ddraw->flags |= DDRAW_D3D_INITIALIZED;
605 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, &swapchain_desc,
606 NULL, &ddraw_null_wined3d_parent_ops, wined3d_swapchain)))
608 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
609 DestroyWindow(window);
610 ddraw->d3d_window = NULL;
611 return hr;
614 ddraw->declArraySize = 2;
615 if (!(ddraw->decls = heap_alloc_zero(ddraw->declArraySize * sizeof(*ddraw->decls))))
617 ERR("Error allocating an array for the converted vertex decls.\n");
618 ddraw->declArraySize = 0;
619 wined3d_swapchain_decref(*wined3d_swapchain);
620 DestroyWindow(window);
621 ddraw->d3d_window = NULL;
622 return E_OUTOFMEMORY;
625 TRACE("Successfully initialized 3D.\n");
627 return DD_OK;
630 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
632 HRESULT hr;
634 if (ddraw->wined3d_swapchain)
636 ERR("Swapchain already created.\n");
637 return E_FAIL;
640 if (FAILED(hr = ddraw_attach_d3d_device(ddraw, window, windowed, &ddraw->wined3d_swapchain)))
642 ERR("Failed to create swapchain, hr %#x.\n", hr);
643 return hr;
645 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
647 ddraw_set_swapchain_window(ddraw, window);
649 if (ddraw->primary && ddraw->primary->palette)
650 wined3d_swapchain_set_palette(ddraw->wined3d_swapchain, ddraw->primary->palette->wined3d_palette);
652 return DD_OK;
655 /*****************************************************************************
656 * IDirectDraw7::RestoreDisplayMode
658 * Restores the display mode to what it was at creation time. Basically.
660 * Returns
661 * DD_OK on success
662 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
664 *****************************************************************************/
665 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
667 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
668 HRESULT hr;
670 TRACE("iface %p.\n", iface);
672 wined3d_mutex_lock();
674 if (!(ddraw->flags & DDRAW_RESTORE_MODE))
676 wined3d_mutex_unlock();
677 return DD_OK;
680 if (exclusive_ddraw && exclusive_ddraw != ddraw)
682 wined3d_mutex_unlock();
683 return DDERR_NOEXCLUSIVEMODE;
686 if (SUCCEEDED(hr = wined3d_output_set_display_mode(ddraw->wined3d_output, NULL)))
687 ddraw->flags &= ~DDRAW_RESTORE_MODE;
689 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
691 wined3d_mutex_unlock();
693 return hr;
696 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
698 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
700 TRACE("iface %p.\n", iface);
702 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
705 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
707 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
709 TRACE("iface %p.\n", iface);
711 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
714 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
716 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
718 TRACE("iface %p.\n", iface);
720 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
723 /*****************************************************************************
724 * IDirectDraw7::SetCooperativeLevel
726 * Sets the cooperative level for the DirectDraw object, and the window
727 * assigned to it. The cooperative level determines the general behavior
728 * of the DirectDraw application
730 * Warning: This is quite tricky, as it's not really documented which
731 * cooperative levels can be combined with each other. If a game fails
732 * after this function, try to check the cooperative levels passed on
733 * Windows, and if it returns something different.
735 * If you think that this function caused the failure because it writes a
736 * fixme, be sure to run again with a +ddraw trace.
738 * What is known about cooperative levels (See the ddraw modes test):
739 * DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN.
740 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE.
741 * Unlike what msdn claims, DDSCL_NORMAL | DDSCL_FULLSCREEN is allowed.
742 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
743 * DDSCL_EXCLUSIVE can be activated.
744 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES or
745 * DDSCL_CREATEDEVICEWINDOW.
747 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
748 * DDSCL_CREATEDEVICEWINDOW, DDSCL_SETDEVICEWINDOW
749 * DDSCL_SETFOCUSWINDOW (partially),
750 * DDSCL_MULTITHREADED (work in progress)
751 * DDSCL_FPUPRESERVE (see device.c)
753 * Unsure about this: DDSCL_FPUSETUP
755 * These don't seem very important for wine:
756 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
758 * Returns:
759 * DD_OK if the cooperative level was set successfully
760 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
761 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
762 * (Probably others too, have to investigate)
764 *****************************************************************************/
765 static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
766 DWORD cooplevel, BOOL restore_mode_on_normal)
768 struct wined3d_rendertarget_view *rtv = NULL, *dsv = NULL;
769 struct wined3d_stateblock *stateblock;
770 BOOL restore_state = FALSE;
771 HRESULT hr;
773 TRACE("ddraw %p, window %p, flags %#x, restore_mode_on_normal %x.\n", ddraw, window, cooplevel,
774 restore_mode_on_normal);
775 DDRAW_dump_cooperativelevel(cooplevel);
777 wined3d_mutex_lock();
779 if (ddraw->flags & DDRAW_SCL_RECURSIVE)
781 WARN("Recursive call, returning DD_OK.\n");
782 hr = DD_OK;
783 goto done;
785 ddraw->flags |= DDRAW_SCL_RECURSIVE;
787 /* Tests suggest that we need one of them: */
788 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
789 DDSCL_NORMAL |
790 DDSCL_EXCLUSIVE )))
792 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
793 hr = DDERR_INVALIDPARAMS;
794 goto done;
797 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
799 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
800 hr = DDERR_INVALIDPARAMS;
801 goto done;
804 /* Handle those levels first which set various hwnds */
805 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
807 /* This isn't compatible with a lot of flags */
808 if (cooplevel & (DDSCL_MULTITHREADED
809 | DDSCL_FPUSETUP
810 | DDSCL_FPUPRESERVE
811 | DDSCL_ALLOWREBOOT
812 | DDSCL_ALLOWMODEX
813 | DDSCL_SETDEVICEWINDOW
814 | DDSCL_NORMAL
815 | DDSCL_EXCLUSIVE
816 | DDSCL_FULLSCREEN))
818 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
819 hr = DDERR_INVALIDPARAMS;
820 goto done;
823 hr = ddraw_set_focus_window(ddraw, window);
824 goto done;
827 if (cooplevel & DDSCL_EXCLUSIVE)
829 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
831 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
832 hr = DDERR_INVALIDPARAMS;
833 goto done;
836 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
838 HWND device_window;
840 if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
842 WARN("No focus window set.\n");
843 hr = DDERR_NOFOCUSWINDOW;
844 goto done;
847 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
848 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
849 NULL, NULL, NULL, NULL);
850 if (!device_window)
852 ERR("Failed to create window, last error %#x.\n", GetLastError());
853 hr = E_FAIL;
854 goto done;
857 ShowWindow(device_window, SW_SHOW);
858 TRACE("Created a device window %p.\n", device_window);
860 /* Native apparently leaks the created device window if setting the
861 * focus window below fails. */
862 ddraw->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
863 ddraw->devicewindow = device_window;
865 if (cooplevel & DDSCL_SETFOCUSWINDOW)
867 if (!window)
869 hr = DDERR_NOHWND;
870 goto done;
873 if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
874 goto done;
877 window = device_window;
880 else
882 if (ddraw->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
883 DestroyWindow(ddraw->devicewindow);
884 ddraw->devicewindow = NULL;
885 ddraw->focuswindow = NULL;
888 if ((cooplevel & DDSCL_EXCLUSIVE) && exclusive_window != window)
890 ddraw->device_state = DDRAW_DEVICE_STATE_NOT_RESTORED;
891 exclusive_window = window;
894 if (cooplevel & DDSCL_MULTITHREADED && !(ddraw->cooperative_level & DDSCL_MULTITHREADED))
895 wined3d_device_set_multithreaded(ddraw->wined3d_device);
897 if (ddraw->wined3d_swapchain)
899 if (!(ddraw->flags & DDRAW_NO3D))
901 restore_state = TRUE;
903 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device,
904 ddraw->state, WINED3D_SBT_ALL, &stateblock)))
906 ERR("Failed to create stateblock, hr %#x.\n", hr);
907 goto done;
910 rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
911 /* Rendering to ddraw->wined3d_frontbuffer. */
912 if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
913 rtv = NULL;
914 else if (rtv)
915 wined3d_rendertarget_view_incref(rtv);
917 if ((dsv = wined3d_device_get_depth_stencil_view(ddraw->wined3d_device)))
918 wined3d_rendertarget_view_incref(dsv);
921 ddraw_destroy_swapchain(ddraw);
924 if (FAILED(hr = ddraw_create_swapchain(ddraw, window, !(cooplevel & DDSCL_FULLSCREEN))))
925 ERR("Failed to create swapchain, hr %#x.\n", hr);
927 if (restore_state)
929 if (dsv)
931 wined3d_device_set_depth_stencil_view(ddraw->wined3d_device, dsv);
932 wined3d_rendertarget_view_decref(dsv);
935 if (rtv)
937 wined3d_device_set_rendertarget_view(ddraw->wined3d_device, 0, rtv, FALSE);
938 wined3d_rendertarget_view_decref(rtv);
941 wined3d_stateblock_apply(stateblock, ddraw->state);
942 wined3d_stateblock_decref(stateblock);
945 if (!(cooplevel & DDSCL_EXCLUSIVE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
946 && restore_mode_on_normal)
948 hr = ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
949 if (FAILED(hr))
950 ERR("RestoreDisplayMode failed\n");
953 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE)
954 && (window != ddraw->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
955 wined3d_device_release_focus_window(ddraw->wined3d_device);
957 if ((cooplevel & DDSCL_EXCLUSIVE)
958 && (window != ddraw->dest_window || !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)))
960 hr = wined3d_device_acquire_focus_window(ddraw->wined3d_device, window);
961 if (FAILED(hr))
963 ERR("Failed to acquire focus window, hr %#x.\n", hr);
964 goto done;
968 /* Unhandled flags */
969 if (cooplevel & DDSCL_ALLOWREBOOT)
970 WARN("Unhandled flag DDSCL_ALLOWREBOOT, harmless\n");
971 if (cooplevel & DDSCL_ALLOWMODEX)
972 WARN("Unhandled flag DDSCL_ALLOWMODEX, harmless\n");
973 if (cooplevel & DDSCL_FPUSETUP)
974 WARN("Unhandled flag DDSCL_FPUSETUP, harmless\n");
976 if (cooplevel & DDSCL_EXCLUSIVE)
977 exclusive_ddraw = ddraw;
978 else if (exclusive_ddraw == ddraw)
979 exclusive_ddraw = NULL;
981 /* Store the cooperative_level */
982 ddraw->cooperative_level = cooplevel;
983 ddraw->dest_window = window;
985 TRACE("SetCooperativeLevel returning DD_OK\n");
986 hr = DD_OK;
987 done:
988 ddraw->flags &= ~DDRAW_SCL_RECURSIVE;
989 wined3d_mutex_unlock();
991 return hr;
994 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
996 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
998 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1000 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1003 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
1005 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1007 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1009 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1012 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1014 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1016 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1018 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1021 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1023 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1024 HRESULT hr;
1026 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1028 hr = ddraw_set_cooperative_level(ddraw, window, flags, FALSE);
1029 if (SUCCEEDED(hr))
1030 ddraw->flags |= DDRAW_SCL_DDRAW1;
1031 return hr;
1034 /*****************************************************************************
1035 * IDirectDraw7::SetDisplayMode
1037 * Sets the display screen resolution, color depth and refresh frequency
1038 * when in fullscreen mode (in theory).
1039 * Possible return values listed in the SDK suggest that this method fails
1040 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1041 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1042 * It seems to be valid to pass 0 for With and Height, this has to be tested
1043 * It could mean that the current video mode should be left as-is. (But why
1044 * call it then?)
1046 * Params:
1047 * Height, Width: Screen dimension
1048 * BPP: Color depth in Bits per pixel
1049 * Refreshrate: Screen refresh rate
1050 * Flags: Other stuff
1052 * Returns
1053 * DD_OK on success
1055 *****************************************************************************/
1056 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1057 DWORD bpp, DWORD refresh_rate, DWORD flags)
1059 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1060 struct wined3d_display_mode mode;
1061 enum wined3d_format_id format;
1062 HRESULT hr;
1064 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1065 iface, width, height, bpp, refresh_rate, flags);
1067 if (force_refresh_rate != 0)
1069 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1070 refresh_rate, force_refresh_rate);
1071 refresh_rate = force_refresh_rate;
1074 wined3d_mutex_lock();
1076 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1078 wined3d_mutex_unlock();
1079 return DDERR_NOEXCLUSIVEMODE;
1082 if (!width || !height)
1084 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1085 wined3d_mutex_unlock();
1086 return DD_OK;
1089 switch (bpp)
1091 case 8: format = WINED3DFMT_P8_UINT; break;
1092 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1093 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1094 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1095 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1096 default: format = WINED3DFMT_UNKNOWN; break;
1099 mode.width = width;
1100 mode.height = height;
1101 mode.refresh_rate = refresh_rate;
1102 mode.format_id = format;
1103 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1105 /* TODO: The possible return values from msdn suggest that the screen mode
1106 * can't be changed if a surface is locked or some drawing is in progress. */
1107 if (SUCCEEDED(hr = wined3d_output_set_display_mode(ddraw->wined3d_output, &mode)))
1109 if (ddraw->primary)
1111 DDSURFACEDESC2 *surface_desc = &ddraw->primary->surface_desc;
1113 if (FAILED(hr = wined3d_swapchain_resize_buffers(ddraw->wined3d_swapchain, 0,
1114 surface_desc->dwWidth, surface_desc->dwHeight, mode.format_id, WINED3D_MULTISAMPLE_NONE, 0)))
1115 ERR("Failed to resize buffers, hr %#x.\n", hr);
1116 else
1117 ddrawformat_from_wined3dformat(&ddraw->primary->surface_desc.u4.ddpfPixelFormat, mode.format_id);
1119 ddraw->flags |= DDRAW_RESTORE_MODE;
1122 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
1124 wined3d_mutex_unlock();
1126 switch (hr)
1128 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1129 default: return hr;
1133 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1134 DWORD bpp, DWORD refresh_rate, DWORD flags)
1136 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1138 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1139 iface, width, height, bpp, refresh_rate, flags);
1141 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1144 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1145 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1147 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1149 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1150 iface, width, height, bpp, refresh_rate, flags);
1152 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1155 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1157 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1159 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1161 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1164 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
1166 memset(caps1, 0, sizeof(*caps1));
1167 caps1->dwSize = sizeof(*caps1);
1168 caps1->dwFlags = D3DDD_COLORMODEL
1169 | D3DDD_DEVCAPS
1170 | D3DDD_TRANSFORMCAPS
1171 | D3DDD_BCLIPPING
1172 | D3DDD_LIGHTINGCAPS
1173 | D3DDD_LINECAPS
1174 | D3DDD_TRICAPS
1175 | D3DDD_DEVICERENDERBITDEPTH
1176 | D3DDD_DEVICEZBUFFERBITDEPTH
1177 | D3DDD_MAXBUFFERSIZE
1178 | D3DDD_MAXVERTEXCOUNT;
1179 caps1->dcmColorModel = D3DCOLOR_RGB;
1180 caps1->dwDevCaps = caps7->dwDevCaps;
1181 caps1->dtcTransformCaps.dwSize = sizeof(caps1->dtcTransformCaps);
1182 caps1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1183 caps1->bClipping = TRUE;
1184 caps1->dlcLightingCaps.dwSize = sizeof(caps1->dlcLightingCaps);
1185 caps1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
1186 | D3DLIGHTCAPS_PARALLELPOINT
1187 | D3DLIGHTCAPS_POINT
1188 | D3DLIGHTCAPS_SPOT;
1189 caps1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1190 caps1->dlcLightingCaps.dwNumLights = caps7->dwMaxActiveLights;
1191 caps1->dpcLineCaps = caps7->dpcLineCaps;
1192 caps1->dpcTriCaps = caps7->dpcTriCaps;
1193 caps1->dwDeviceRenderBitDepth = caps7->dwDeviceRenderBitDepth;
1194 caps1->dwDeviceZBufferBitDepth = caps7->dwDeviceZBufferBitDepth;
1195 caps1->dwMaxBufferSize = 0;
1196 caps1->dwMaxVertexCount = 65536;
1197 caps1->dwMinTextureWidth = caps7->dwMinTextureWidth;
1198 caps1->dwMinTextureHeight = caps7->dwMinTextureHeight;
1199 caps1->dwMaxTextureWidth = caps7->dwMaxTextureWidth;
1200 caps1->dwMaxTextureHeight = caps7->dwMaxTextureHeight;
1201 caps1->dwMinStippleWidth = 1;
1202 caps1->dwMinStippleHeight = 1;
1203 caps1->dwMaxStippleWidth = 32;
1204 caps1->dwMaxStippleHeight = 32;
1205 caps1->dwMaxTextureRepeat = caps7->dwMaxTextureRepeat;
1206 caps1->dwMaxTextureAspectRatio = caps7->dwMaxTextureAspectRatio;
1207 caps1->dwMaxAnisotropy = caps7->dwMaxAnisotropy;
1208 caps1->dvGuardBandLeft = caps7->dvGuardBandLeft;
1209 caps1->dvGuardBandTop = caps7->dvGuardBandTop;
1210 caps1->dvGuardBandRight = caps7->dvGuardBandRight;
1211 caps1->dvGuardBandBottom = caps7->dvGuardBandBottom;
1212 caps1->dvExtentsAdjust = caps7->dvExtentsAdjust;
1213 caps1->dwStencilCaps = caps7->dwStencilCaps;
1214 caps1->dwFVFCaps = caps7->dwFVFCaps;
1215 caps1->dwTextureOpCaps = caps7->dwTextureOpCaps;
1216 caps1->wMaxTextureBlendStages = caps7->wMaxTextureBlendStages;
1217 caps1->wMaxSimultaneousTextures = caps7->wMaxSimultaneousTextures;
1220 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
1222 struct wined3d_caps wined3d_caps;
1223 HRESULT hr;
1225 TRACE("ddraw %p, caps %p.\n", ddraw, caps);
1227 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
1229 wined3d_mutex_lock();
1230 hr = wined3d_get_device_caps(ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
1231 wined3d_mutex_unlock();
1232 if (FAILED(hr))
1234 WARN("Failed to get device caps, hr %#x.\n", hr);
1235 return hr;
1238 caps->dwDevCaps = wined3d_caps.DevCaps;
1239 caps->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
1240 caps->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
1241 caps->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
1242 caps->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
1243 caps->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
1244 caps->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
1245 caps->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
1246 caps->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
1247 caps->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
1248 caps->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
1250 caps->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
1251 caps->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
1253 caps->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
1254 caps->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
1255 caps->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
1256 caps->dvMaxVertexW = wined3d_caps.MaxVertexW;
1258 caps->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
1259 caps->dvGuardBandTop = wined3d_caps.GuardBandTop;
1260 caps->dvGuardBandRight = wined3d_caps.GuardBandRight;
1261 caps->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
1263 caps->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
1264 caps->dwStencilCaps = wined3d_caps.StencilCaps;
1266 caps->dwFVFCaps = wined3d_caps.FVFCaps;
1267 caps->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
1269 caps->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
1270 caps->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
1272 /* Remove all non-d3d7 caps */
1273 caps->dwDevCaps &= (
1274 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1275 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1276 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1277 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1278 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1279 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1280 D3DDEVCAPS_HWRASTERIZATION);
1282 caps->dwStencilCaps &= (
1283 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1284 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1285 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
1287 /* FVF caps ?*/
1289 caps->dwTextureOpCaps &= (
1290 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1291 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1292 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1293 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1294 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1295 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1296 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1297 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1299 caps->dwVertexProcessingCaps &= (
1300 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1301 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1303 caps->dpcLineCaps.dwMiscCaps &= (
1304 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1305 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1306 D3DPMISCCAPS_CULLCCW);
1308 caps->dpcLineCaps.dwRasterCaps &= (
1309 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1310 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1311 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1312 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1313 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS |
1314 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1315 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1316 D3DPRASTERCAPS_ZFOG | WINED3DPRASTERCAPS_DEPTHBIAS);
1317 if (caps->dpcLineCaps.dwRasterCaps & WINED3DPRASTERCAPS_DEPTHBIAS)
1318 caps->dpcLineCaps.dwRasterCaps = (caps->dpcLineCaps.dwRasterCaps | D3DPRASTERCAPS_ZBIAS)
1319 & ~WINED3DPRASTERCAPS_DEPTHBIAS;
1321 caps->dpcLineCaps.dwZCmpCaps &= (
1322 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1323 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1324 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1326 caps->dpcLineCaps.dwSrcBlendCaps &= (
1327 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1328 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1329 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1330 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1331 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1333 caps->dpcLineCaps.dwDestBlendCaps &= (
1334 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1335 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1336 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1337 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1338 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1340 caps->dpcLineCaps.dwAlphaCmpCaps &= (
1341 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1342 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1343 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1345 caps->dpcLineCaps.dwShadeCaps &= (
1346 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1347 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1348 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1349 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1350 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1351 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1352 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1354 caps->dpcLineCaps.dwTextureCaps &= (
1355 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1356 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1357 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1358 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1360 caps->dpcLineCaps.dwTextureFilterCaps &= (
1361 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1362 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1363 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1364 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1365 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1366 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1368 caps->dpcLineCaps.dwTextureAddressCaps &= (
1369 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1370 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1372 if (!(caps->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
1374 /* DirectX7 always has the np2 flag set, no matter what the card
1375 * supports. Some old games (Rollcage) check the caps incorrectly.
1376 * If wined3d supports nonpow2 textures it also has np2 conditional
1377 * support. */
1378 caps->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1381 /* Fill the missing members, and do some fixup */
1382 caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
1383 caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
1384 | D3DPTBLENDCAPS_MODULATEMASK
1385 | D3DPTBLENDCAPS_COPY
1386 | D3DPTBLENDCAPS_DECAL
1387 | D3DPTBLENDCAPS_DECALALPHA
1388 | D3DPTBLENDCAPS_DECALMASK
1389 | D3DPTBLENDCAPS_MODULATE
1390 | D3DPTBLENDCAPS_MODULATEALPHA;
1391 caps->dpcLineCaps.dwStippleWidth = 32;
1392 caps->dpcLineCaps.dwStippleHeight = 32;
1393 /* Use the same for the TriCaps */
1394 caps->dpcTriCaps = caps->dpcLineCaps;
1396 caps->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1397 caps->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1398 caps->dwMinTextureWidth = 1;
1399 caps->dwMinTextureHeight = 1;
1401 /* Convert DWORDs safely to WORDs */
1402 caps->wMaxTextureBlendStages = min(wined3d_caps.MaxTextureBlendStages, 0xffff);
1403 caps->wMaxSimultaneousTextures = min(wined3d_caps.MaxSimultaneousTextures, 0xffff);
1404 caps->wMaxUserClipPlanes = min(wined3d_caps.MaxUserClipPlanes, D3DMAXUSERCLIPPLANES);
1405 caps->wMaxVertexBlendMatrices = min(wined3d_caps.MaxVertexBlendMatrices, 0xffff);
1407 caps->deviceGUID = IID_IDirect3DTnLHalDevice;
1409 caps->dwReserved1 = 0;
1410 caps->dwReserved2 = 0;
1411 caps->dwReserved3 = 0;
1412 caps->dwReserved4 = 0;
1414 return DD_OK;
1417 /*****************************************************************************
1418 * IDirectDraw7::GetCaps
1420 * Returns the drives capabilities
1422 * Used for version 1, 2, 4 and 7
1424 * Params:
1425 * DriverCaps: Structure to write the Hardware accelerated caps to
1426 * HelCaps: Structure to write the emulation caps to
1428 * Returns
1429 * This implementation returns DD_OK only
1431 *****************************************************************************/
1432 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1434 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1435 DDSCAPS2 ddscaps = {0, 0, 0, {0}};
1436 struct wined3d_caps winecaps;
1437 DDCAPS caps;
1438 HRESULT hr;
1440 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1442 /* One structure must be != NULL */
1443 if (!DriverCaps && !HELCaps)
1445 WARN("Invalid parameters.\n");
1446 return DDERR_INVALIDPARAMS;
1449 memset(&caps, 0, sizeof(caps));
1450 memset(&winecaps, 0, sizeof(winecaps));
1451 caps.dwSize = sizeof(caps);
1453 wined3d_mutex_lock();
1454 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1455 if (FAILED(hr))
1457 WARN("Failed to get device caps, %#x.\n", hr);
1458 wined3d_mutex_unlock();
1459 return hr;
1462 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1463 if (FAILED(hr))
1465 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1466 wined3d_mutex_unlock();
1467 return hr;
1470 hr = IDirectDraw7_GetFourCCCodes(iface, &caps.dwNumFourCCCodes, NULL);
1471 wined3d_mutex_unlock();
1472 if (FAILED(hr))
1474 WARN("IDirectDraw7::GetFourCCCodes failed\n");
1475 return hr;
1478 caps.dwCaps = winecaps.ddraw_caps.caps;
1479 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1480 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1481 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1482 caps.dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
1483 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1484 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1485 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1486 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1487 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1488 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1489 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1490 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1491 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1492 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1494 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1495 caps.dwAlignStrideAlign = DDRAW_STRIDE_ALIGNMENT;
1497 caps.ddsOldCaps.dwCaps = caps.ddsCaps.dwCaps;
1499 if(DriverCaps)
1501 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1502 if (TRACE_ON(ddraw))
1504 TRACE("Driver Caps :\n");
1505 DDRAW_dump_DDCAPS(DriverCaps);
1509 if(HELCaps)
1511 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1512 if (TRACE_ON(ddraw))
1514 TRACE("HEL Caps :\n");
1515 DDRAW_dump_DDCAPS(HELCaps);
1519 return DD_OK;
1522 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1524 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1526 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1528 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1531 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1533 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1535 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1537 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1540 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1542 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1544 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1546 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1549 /*****************************************************************************
1550 * IDirectDraw7::Compact
1552 * No idea what it does, MSDN says it's not implemented.
1554 * Returns
1555 * DD_OK, but this is unchecked
1557 *****************************************************************************/
1558 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1560 TRACE("iface %p.\n", iface);
1562 return DD_OK;
1565 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1567 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1569 TRACE("iface %p.\n", iface);
1571 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1574 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1576 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1578 TRACE("iface %p.\n", iface);
1580 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1583 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1585 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1587 TRACE("iface %p.\n", iface);
1589 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1592 /*****************************************************************************
1593 * IDirectDraw7::GetDisplayMode
1595 * Returns information about the current display mode
1597 * Exists in versions 1, 2, 4 and 7
1599 * Params:
1600 * DDSD: Address of a surface description structure to write the info to
1602 * Returns
1603 * DD_OK
1605 *****************************************************************************/
1606 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1608 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1609 struct wined3d_display_mode mode;
1610 HRESULT hr;
1612 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1614 /* This seems sane */
1615 if (!DDSD || (DDSD->dwSize != sizeof(DDSURFACEDESC) && DDSD->dwSize != sizeof(DDSURFACEDESC2)))
1616 return DDERR_INVALIDPARAMS;
1618 wined3d_mutex_lock();
1620 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1622 ERR("Failed to get display mode, hr %#x.\n", hr);
1623 wined3d_mutex_unlock();
1624 return hr;
1627 memset(DDSD, 0, DDSD->dwSize);
1628 DDSD->dwSize = sizeof(*DDSD);
1629 DDSD->dwFlags = DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1630 DDSD->dwWidth = mode.width;
1631 DDSD->dwHeight = mode.height;
1632 DDSD->u2.dwRefreshRate = 60;
1633 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1634 ddrawformat_from_wined3dformat(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1635 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1637 if(TRACE_ON(ddraw))
1639 TRACE("Returning surface desc :\n");
1640 DDRAW_dump_surface_desc(DDSD);
1643 wined3d_mutex_unlock();
1645 return DD_OK;
1648 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1650 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1652 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1654 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1657 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1659 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1660 HRESULT hr;
1662 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1664 hr = ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1665 if (SUCCEEDED(hr)) surface_desc->dwSize = sizeof(*surface_desc);
1666 return hr;
1669 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1671 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1672 HRESULT hr;
1674 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1676 hr = ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1677 if (SUCCEEDED(hr)) surface_desc->dwSize = sizeof(*surface_desc);
1678 return hr;
1681 /*****************************************************************************
1682 * IDirectDraw7::GetFourCCCodes
1684 * Returns an array of supported FourCC codes.
1686 * Exists in versions 1, 2, 4 and 7
1688 * Params:
1689 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1690 * of enumerated codes
1691 * Codes: Pointer to an array of DWORDs where the supported codes are written
1692 * to
1694 * Returns
1695 * Always returns DD_OK, as it's a stub for now
1697 *****************************************************************************/
1698 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1700 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1701 static const enum wined3d_format_id formats[] =
1703 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1704 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1705 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1707 struct wined3d_display_mode mode;
1708 DWORD count = 0, i, outsize;
1709 HRESULT hr;
1711 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1713 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1715 ERR("Failed to get display mode, hr %#x.\n", hr);
1716 return hr;
1719 outsize = NumCodes && Codes ? *NumCodes : 0;
1721 for (i = 0; i < ARRAY_SIZE(formats); ++i)
1723 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1724 mode.format_id, 0, 0, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
1726 if (count < outsize)
1727 Codes[count] = formats[i];
1728 ++count;
1731 if(NumCodes) {
1732 TRACE("Returning %u FourCC codes\n", count);
1733 *NumCodes = count;
1736 return DD_OK;
1739 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1741 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1743 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1745 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1748 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1750 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1752 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1754 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1757 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1759 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1761 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1763 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1766 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1768 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1769 struct wined3d_display_mode mode;
1770 HRESULT hr;
1772 TRACE("iface %p, frequency %p.\n", iface, frequency);
1774 wined3d_mutex_lock();
1775 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1776 wined3d_mutex_unlock();
1777 if (FAILED(hr))
1779 WARN("Failed to get display mode, hr %#x.\n", hr);
1780 return hr;
1783 *frequency = mode.refresh_rate;
1785 return DD_OK;
1788 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1790 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1792 TRACE("iface %p, frequency %p.\n", iface, frequency);
1794 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1797 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1799 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1801 TRACE("iface %p, frequency %p.\n", iface, frequency);
1803 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1806 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1808 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1810 TRACE("iface %p, frequency %p.\n", iface, frequency);
1812 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1815 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1817 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1818 struct wined3d_raster_status raster_status;
1819 HRESULT hr;
1821 TRACE("iface %p, status %p.\n", iface, status);
1823 if(!status)
1824 return DDERR_INVALIDPARAMS;
1826 wined3d_mutex_lock();
1827 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1828 wined3d_mutex_unlock();
1829 if (FAILED(hr))
1831 WARN("Failed to get raster status, hr %#x.\n", hr);
1832 return hr;
1835 *status = raster_status.in_vblank;
1837 return DD_OK;
1840 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1842 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1844 TRACE("iface %p, status %p.\n", iface, status);
1846 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1849 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1851 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1853 TRACE("iface %p, status %p.\n", iface, status);
1855 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1858 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1860 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1862 TRACE("iface %p, status %p.\n", iface, status);
1864 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1867 /*****************************************************************************
1868 * IDirectDraw7::GetAvailableVidMem
1870 * Returns the total and free video memory
1872 * Params:
1873 * caps: Specifies the memory type asked for
1874 * total: Pointer to a DWORD to be filled with the total memory
1875 * free: Pointer to a DWORD to be filled with the free memory
1877 * Returns
1878 * DD_OK on success
1879 * DDERR_INVALIDPARAMS if free and total are NULL
1881 *****************************************************************************/
1882 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *caps, DWORD *total,
1883 DWORD *free)
1885 unsigned int framebuffer_size, total_vidmem, free_vidmem;
1886 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1887 struct wined3d_display_mode mode;
1888 HRESULT hr = DD_OK;
1890 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1892 if (!total && !free)
1893 return DDERR_INVALIDPARAMS;
1895 if (TRACE_ON(ddraw))
1897 TRACE("Asked for memory with description: ");
1898 DDRAW_dump_DDSCAPS2(caps);
1900 wined3d_mutex_lock();
1902 /* Todo: System memory vs local video memory vs non-local video memory
1903 * The MSDN also mentions differences between texture memory and other
1904 * resources, but that's not important
1907 /* Some applications (e.g. 3DMark 2000) assume that the reported amount of
1908 * video memory doesn't include the memory used by the default framebuffer.
1910 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1912 WARN("Failed to get display mode, hr %#x.\n", hr);
1913 wined3d_mutex_unlock();
1914 return hr;
1916 framebuffer_size = wined3d_calculate_format_pitch(ddraw->wined3d, WINED3DADAPTER_DEFAULT,
1917 mode.format_id, mode.width);
1918 framebuffer_size *= mode.height;
1920 if (free)
1922 free_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1923 *free = framebuffer_size > free_vidmem ? 0 : free_vidmem - framebuffer_size;
1924 TRACE("Free video memory %#x.\n", *free);
1927 if (total)
1929 struct wined3d_adapter_identifier desc = {0};
1931 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1932 total_vidmem = min(UINT_MAX, desc.video_memory);
1933 *total = framebuffer_size > total_vidmem ? 0 : total_vidmem - framebuffer_size;
1934 TRACE("Total video memory %#x.\n", *total);
1937 wined3d_mutex_unlock();
1939 return hr;
1942 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1943 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1945 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1947 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1949 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1952 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1953 DDSCAPS *caps, DWORD *total, DWORD *free)
1955 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1956 DDSCAPS2 caps2;
1958 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1960 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1961 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1964 /*****************************************************************************
1965 * IDirectDraw7::Initialize
1967 * Initializes a DirectDraw interface.
1969 * Params:
1970 * GUID: Interface identifier. Well, don't know what this is really good
1971 * for
1973 * Returns
1974 * Returns DD_OK on the first call,
1975 * DDERR_ALREADYINITIALIZED on repeated calls
1977 *****************************************************************************/
1978 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1980 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1982 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1984 if (ddraw->flags & DDRAW_INITIALIZED)
1985 return DDERR_ALREADYINITIALIZED;
1987 /* FIXME: To properly take the GUID into account we should call
1988 * ddraw_init() here instead of in DDRAW_Create(). */
1989 if (guid)
1990 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1992 ddraw->flags |= DDRAW_INITIALIZED;
1993 return DD_OK;
1996 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1998 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2000 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2002 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2005 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
2007 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2009 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2011 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2014 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
2016 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2018 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2020 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2023 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
2025 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
2027 return DDERR_ALREADYINITIALIZED;
2030 /*****************************************************************************
2031 * IDirectDraw7::FlipToGDISurface
2033 * "Makes the surface that the GDI writes to the primary surface"
2034 * Looks like some windows specific thing we don't have to care about.
2035 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
2036 * show error boxes ;)
2037 * Well, just return DD_OK.
2039 * Returns:
2040 * Always returns DD_OK
2042 *****************************************************************************/
2043 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
2045 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2046 IDirectDrawSurface7 *gdi_surface;
2047 struct ddraw_surface *gdi_impl;
2048 HRESULT hr;
2050 TRACE("iface %p.\n", iface);
2052 wined3d_mutex_lock();
2054 if (FAILED(hr = IDirectDraw7_GetGDISurface(iface, &gdi_surface)))
2056 WARN("Failed to retrieve GDI surface, hr %#x.\n", hr);
2057 wined3d_mutex_unlock();
2058 return hr;
2061 gdi_impl = impl_from_IDirectDrawSurface7(gdi_surface);
2062 if (gdi_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER)
2063 hr = DD_OK;
2064 else
2065 hr = IDirectDrawSurface7_Flip(&ddraw->primary->IDirectDrawSurface7_iface, gdi_surface, DDFLIP_WAIT);
2066 IDirectDrawSurface7_Release(gdi_surface);
2068 wined3d_mutex_unlock();
2070 return hr;
2073 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
2075 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2077 TRACE("iface %p.\n", iface);
2079 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2082 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
2084 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2086 TRACE("iface %p.\n", iface);
2088 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2091 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
2093 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2095 TRACE("iface %p.\n", iface);
2097 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2100 /*****************************************************************************
2101 * IDirectDraw7::WaitForVerticalBlank
2103 * This method allows applications to get in sync with the vertical blank
2104 * interval.
2105 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
2106 * redraw the screen, most likely because of this stub
2108 * Parameters:
2109 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
2110 * or DDWAITVB_BLOCKEND
2111 * h: Not used, according to MSDN
2113 * Returns:
2114 * Always returns DD_OK
2116 *****************************************************************************/
2117 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
2119 static BOOL hide;
2121 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
2123 /* This function is called often, so print the fixme only once */
2124 if(!hide)
2126 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
2127 hide = TRUE;
2130 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
2131 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
2132 return DDERR_UNSUPPORTED; /* unchecked */
2134 return DD_OK;
2137 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
2139 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2141 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2143 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2146 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
2148 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2150 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2152 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2155 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
2157 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2159 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2161 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2164 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
2166 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2167 struct wined3d_raster_status raster_status;
2168 HRESULT hr;
2170 TRACE("iface %p, line %p.\n", iface, Scanline);
2172 wined3d_mutex_lock();
2173 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
2174 wined3d_mutex_unlock();
2175 if (FAILED(hr))
2177 WARN("Failed to get raster status, hr %#x.\n", hr);
2178 return hr;
2181 *Scanline = raster_status.scan_line;
2183 if (raster_status.in_vblank)
2184 return DDERR_VERTICALBLANKINPROGRESS;
2186 return DD_OK;
2189 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
2191 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2193 TRACE("iface %p, line %p.\n", iface, line);
2195 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2198 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2200 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2202 TRACE("iface %p, line %p.\n", iface, line);
2204 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2207 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2209 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2211 TRACE("iface %p, line %p.\n", iface, line);
2213 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2216 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2218 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2220 TRACE("iface %p.\n", iface);
2222 return ddraw->device_state == DDRAW_DEVICE_STATE_LOST ? DDERR_NOEXCLUSIVEMODE : DD_OK;
2225 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2227 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2229 TRACE("iface %p.\n", iface);
2231 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2234 /*****************************************************************************
2235 * IDirectDraw7::GetGDISurface
2237 * Returns the surface that GDI is treating as the primary surface.
2238 * For Wine this is the front buffer
2240 * Params:
2241 * GDISurface: Address to write the surface pointer to
2243 * Returns:
2244 * DD_OK if the surface was found
2245 * DDERR_NOTFOUND if the GDI surface wasn't found
2247 *****************************************************************************/
2248 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **surface)
2250 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2251 struct ddraw_surface *ddraw_surface;
2253 TRACE("iface %p, surface %p.\n", iface, surface);
2255 wined3d_mutex_lock();
2257 if (!ddraw->gdi_surface || !(ddraw_surface = wined3d_texture_get_sub_resource_parent(ddraw->gdi_surface, 0)))
2259 WARN("GDI surface not available.\n");
2260 *surface = NULL;
2261 wined3d_mutex_unlock();
2262 return DDERR_NOTFOUND;
2264 *surface = &ddraw_surface->IDirectDrawSurface7_iface;
2265 IDirectDrawSurface7_AddRef(*surface);
2267 wined3d_mutex_unlock();
2269 return DD_OK;
2272 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2274 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2275 struct ddraw_surface *surface_impl;
2276 IDirectDrawSurface7 *surface7;
2277 HRESULT hr;
2279 TRACE("iface %p, surface %p.\n", iface, surface);
2281 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2282 if (FAILED(hr))
2284 *surface = NULL;
2285 return hr;
2287 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2288 *surface = &surface_impl->IDirectDrawSurface4_iface;
2289 IDirectDrawSurface4_AddRef(*surface);
2290 IDirectDrawSurface7_Release(surface7);
2292 return hr;
2295 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2297 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2298 struct ddraw_surface *surface_impl;
2299 IDirectDrawSurface7 *surface7;
2300 HRESULT hr;
2302 TRACE("iface %p, surface %p.\n", iface, surface);
2304 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2305 if (FAILED(hr))
2307 *surface = NULL;
2308 return hr;
2310 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2311 *surface = &surface_impl->IDirectDrawSurface_iface;
2312 IDirectDrawSurface_AddRef(*surface);
2313 IDirectDrawSurface7_Release(surface7);
2315 return hr;
2318 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2320 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2321 struct ddraw_surface *surface_impl;
2322 IDirectDrawSurface7 *surface7;
2323 HRESULT hr;
2325 TRACE("iface %p, surface %p.\n", iface, surface);
2327 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2328 if (FAILED(hr))
2330 *surface = NULL;
2331 return hr;
2333 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2334 *surface = &surface_impl->IDirectDrawSurface_iface;
2335 IDirectDrawSurface_AddRef(*surface);
2336 IDirectDrawSurface7_Release(surface7);
2338 return hr;
2341 struct displaymodescallback_context
2343 LPDDENUMMODESCALLBACK func;
2344 void *context;
2347 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2349 struct displaymodescallback_context *cbcontext = context;
2350 DDSURFACEDESC desc;
2352 DDSD2_to_DDSD(surface_desc, &desc);
2353 return cbcontext->func(&desc, cbcontext->context);
2356 /*****************************************************************************
2357 * IDirectDraw7::EnumDisplayModes
2359 * Enumerates the supported Display modes. The modes can be filtered with
2360 * the DDSD parameter.
2362 * Params:
2363 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2364 * versions (3 and older?) this is reserved and must be 0.
2365 * DDSD: Surface description to filter the modes
2366 * Context: Pointer passed back to the callback function
2367 * cb: Application-provided callback function
2369 * Returns:
2370 * DD_OK on success
2371 * DDERR_INVALIDPARAMS if the callback wasn't set
2373 *****************************************************************************/
2374 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2375 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2377 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2378 struct wined3d_display_mode *enum_modes = NULL;
2379 struct wined3d_display_mode mode;
2380 unsigned int modenum, fmt;
2381 DDSURFACEDESC2 callback_sd;
2382 unsigned enum_mode_count = 0, enum_mode_array_size = 16;
2383 DDPIXELFORMAT pixelformat;
2385 static const enum wined3d_format_id checkFormatList[] =
2387 WINED3DFMT_B8G8R8X8_UNORM,
2388 WINED3DFMT_B5G6R5_UNORM,
2389 WINED3DFMT_P8_UINT,
2392 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2393 iface, Flags, DDSD, Context, cb);
2395 if (!cb)
2396 return DDERR_INVALIDPARAMS;
2398 if (!(enum_modes = heap_alloc(enum_mode_array_size * sizeof(*enum_modes))))
2399 return DDERR_OUTOFMEMORY;
2401 wined3d_mutex_lock();
2403 pixelformat.dwSize = sizeof(pixelformat);
2404 for(fmt = 0; fmt < ARRAY_SIZE(checkFormatList); fmt++)
2406 modenum = 0;
2407 while (wined3d_output_get_mode(ddraw->wined3d_output, checkFormatList[fmt],
2408 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2410 BOOL found = FALSE;
2411 unsigned i;
2413 ddrawformat_from_wined3dformat(&pixelformat, mode.format_id);
2414 if (DDSD)
2416 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2417 continue;
2418 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2419 continue;
2420 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2421 continue;
2422 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2423 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2424 continue;
2427 /* DX docs state EnumDisplayMode should return only unique modes */
2428 for (i = 0; i < enum_mode_count; i++)
2430 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2431 && enum_modes[i].format_id == mode.format_id
2432 && (enum_modes[i].refresh_rate == mode.refresh_rate || !(Flags & DDEDM_REFRESHRATES)))
2434 found = TRUE;
2435 break;
2438 if(found) continue;
2440 memset(&callback_sd, 0, sizeof(callback_sd));
2441 callback_sd.dwSize = sizeof(callback_sd);
2442 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2444 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2445 if (Flags & DDEDM_REFRESHRATES)
2446 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2448 callback_sd.dwWidth = mode.width;
2449 callback_sd.dwHeight = mode.height;
2451 callback_sd.u4.ddpfPixelFormat=pixelformat;
2453 /* Calc pitch and DWORD align like MSDN says */
2454 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2455 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2457 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2458 callback_sd.u2.dwRefreshRate);
2460 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2462 TRACE("Application asked to terminate the enumeration\n");
2463 heap_free(enum_modes);
2464 wined3d_mutex_unlock();
2465 return DD_OK;
2468 if (enum_mode_count == enum_mode_array_size)
2470 struct wined3d_display_mode *new_enum_modes;
2472 enum_mode_array_size *= 2;
2473 if (!(new_enum_modes = heap_realloc(enum_modes, enum_mode_array_size * sizeof(*new_enum_modes))))
2475 heap_free(enum_modes);
2476 wined3d_mutex_unlock();
2477 return DDERR_OUTOFMEMORY;
2480 enum_modes = new_enum_modes;
2482 enum_modes[enum_mode_count++] = mode;
2486 TRACE("End of enumeration\n");
2487 heap_free(enum_modes);
2488 wined3d_mutex_unlock();
2490 return DD_OK;
2493 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2494 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2496 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2498 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2499 iface, flags, surface_desc, context, callback);
2501 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2504 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2505 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2507 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2508 struct displaymodescallback_context cbcontext;
2509 DDSURFACEDESC2 surface_desc2;
2511 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2512 iface, flags, surface_desc, context, callback);
2514 cbcontext.func = callback;
2515 cbcontext.context = context;
2517 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2518 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2519 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2522 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2523 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2525 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2526 struct displaymodescallback_context cbcontext;
2527 DDSURFACEDESC2 surface_desc2;
2529 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2530 iface, flags, surface_desc, context, callback);
2532 cbcontext.func = callback;
2533 cbcontext.context = context;
2535 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2536 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2537 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2540 /*****************************************************************************
2541 * IDirectDraw7::EvaluateMode
2543 * Used with IDirectDraw7::StartModeTest to test video modes.
2544 * EvaluateMode is used to pass or fail a mode, and continue with the next
2545 * mode
2547 * Params:
2548 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2549 * Timeout: Returns the amount of seconds left before the mode would have
2550 * been failed automatically
2552 * Returns:
2553 * This implementation always DD_OK, because it's a stub
2555 *****************************************************************************/
2556 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2558 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2560 /* When implementing this, implement it in WineD3D */
2562 return DD_OK;
2565 /*****************************************************************************
2566 * IDirectDraw7::GetDeviceIdentifier
2568 * Returns the device identifier, which gives information about the driver
2569 * Our device identifier is defined at the beginning of this file.
2571 * Params:
2572 * DDDI: Address for the returned structure
2573 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2575 * Returns:
2576 * On success it returns DD_OK
2577 * DDERR_INVALIDPARAMS if DDDI is NULL
2579 *****************************************************************************/
2580 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2581 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2583 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2584 struct wined3d_adapter_identifier adapter_id;
2585 HRESULT hr = S_OK;
2587 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2589 if (!DDDI)
2590 return DDERR_INVALIDPARAMS;
2592 if (Flags & DDGDI_GETHOSTIDENTIFIER)
2594 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2595 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2596 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2597 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2598 * bytes too long. So only copy the relevant part of the structure
2601 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2602 return DD_OK;
2605 /* Drakan: Order of the Flame expects accurate D3D device information from ddraw */
2606 adapter_id.driver = DDDI->szDriver;
2607 adapter_id.driver_size = sizeof(DDDI->szDriver);
2608 adapter_id.description = DDDI->szDescription;
2609 adapter_id.description_size = sizeof(DDDI->szDescription);
2610 adapter_id.device_name_size = 0;
2611 wined3d_mutex_lock();
2612 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0x0, &adapter_id);
2613 wined3d_mutex_unlock();
2614 if (FAILED(hr)) return hr;
2616 DDDI->liDriverVersion = adapter_id.driver_version;
2617 DDDI->dwVendorId = adapter_id.vendor_id;
2618 DDDI->dwDeviceId = adapter_id.device_id;
2619 DDDI->dwSubSysId = adapter_id.subsystem_id;
2620 DDDI->dwRevision = adapter_id.revision;
2621 DDDI->guidDeviceIdentifier = adapter_id.device_identifier;
2622 DDDI->dwWHQLLevel = adapter_id.whql_level;
2623 return DD_OK;
2626 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2627 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2629 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2630 DDDEVICEIDENTIFIER2 identifier2;
2631 HRESULT hr;
2633 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2635 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2636 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2638 return hr;
2641 /*****************************************************************************
2642 * IDirectDraw7::GetSurfaceFromDC
2644 * Returns the Surface for a GDI device context handle.
2645 * Is this related to IDirectDrawSurface::GetDC ???
2647 * Params:
2648 * hdc: hdc to return the surface for
2649 * Surface: Address to write the surface pointer to
2651 * Returns:
2652 * Always returns DD_OK because it's a stub
2654 *****************************************************************************/
2655 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface,
2656 HDC dc, IDirectDrawSurface7 **surface)
2658 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2659 struct ddraw_surface *surface_impl;
2661 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2663 if (!surface)
2664 return E_INVALIDARG;
2666 if (!dc)
2667 goto done;
2669 wined3d_mutex_lock();
2670 LIST_FOR_EACH_ENTRY(surface_impl, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
2672 if (surface_impl->dc != dc)
2673 continue;
2675 TRACE("Found surface %p for dc %p.\n", surface_impl, dc);
2676 *surface = &surface_impl->IDirectDrawSurface7_iface;
2677 IDirectDrawSurface7_AddRef(*surface);
2678 wined3d_mutex_unlock();
2679 return DD_OK;
2681 wined3d_mutex_unlock();
2683 done:
2684 TRACE("No surface found for dc %p.\n", dc);
2685 *surface = NULL;
2686 return DDERR_NOTFOUND;
2689 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2690 IDirectDrawSurface4 **surface)
2692 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2693 struct ddraw_surface *surface_impl;
2694 IDirectDrawSurface7 *surface7;
2695 HRESULT hr;
2697 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2699 if (!surface) return E_INVALIDARG;
2701 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2702 if (FAILED(hr))
2704 *surface = NULL;
2705 return hr;
2707 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2708 /* Tests say this is true */
2709 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2710 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2711 IDirectDrawSurface7_Release(surface7);
2713 return hr;
2716 static HRESULT CALLBACK restore_callback(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context)
2718 IDirectDrawSurface_Restore(surface);
2719 IDirectDrawSurface_Release(surface);
2721 return DDENUMRET_OK;
2724 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2726 TRACE("iface %p.\n", iface);
2728 return IDirectDraw7_EnumSurfaces(iface, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
2729 NULL, NULL, restore_callback);
2732 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2734 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2736 TRACE("iface %p.\n", iface);
2738 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2741 /*****************************************************************************
2742 * IDirectDraw7::StartModeTest
2744 * Tests the specified video modes to update the system registry with
2745 * refresh rate information. StartModeTest starts the mode test,
2746 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2747 * isn't called within 15 seconds, the mode is failed automatically
2749 * As refresh rates are handled by the X server, I don't think this
2750 * Method is important
2752 * Params:
2753 * Modes: An array of mode specifications
2754 * NumModes: The number of modes in Modes
2755 * Flags: Some flags...
2757 * Returns:
2758 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2759 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2760 * otherwise DD_OK
2762 *****************************************************************************/
2763 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2765 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2766 iface, Modes, NumModes, Flags);
2768 /* This looks sane */
2769 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2771 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2772 * As it is not, DDERR_TESTFINISHED is returned
2773 * (hopefully that's correct
2775 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2776 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2779 return DD_OK;
2782 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2783 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2785 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2786 struct ddraw_surface *impl;
2787 HRESULT hr;
2789 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2790 iface, surface_desc, surface, outer_unknown);
2792 wined3d_mutex_lock();
2794 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2796 WARN("Cooperative level not set.\n");
2797 wined3d_mutex_unlock();
2798 return DDERR_NOCOOPERATIVELEVELSET;
2801 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2803 WARN("Application supplied invalid surface descriptor\n");
2804 wined3d_mutex_unlock();
2805 return DDERR_INVALIDPARAMS;
2808 __TRY
2810 *surface = NULL;
2812 __EXCEPT_PAGE_FAULT
2814 WARN("Surface pointer %p is invalid.\n", surface);
2815 wined3d_mutex_unlock();
2816 return DDERR_INVALIDPARAMS;
2818 __ENDTRY;
2820 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2822 if (TRACE_ON(ddraw))
2824 TRACE(" (%p) Requesting surface desc :\n", iface);
2825 DDRAW_dump_surface_desc(surface_desc);
2828 WARN("Application tried to create an explicit front or back buffer\n");
2829 wined3d_mutex_unlock();
2830 return DDERR_INVALIDCAPS;
2833 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 7);
2834 wined3d_mutex_unlock();
2835 if (FAILED(hr))
2836 return hr;
2838 *surface = &impl->IDirectDrawSurface7_iface;
2839 IDirectDraw7_AddRef(iface);
2840 impl->ifaceToRelease = (IUnknown *)iface;
2842 return hr;
2845 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2846 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2848 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2849 struct ddraw_surface *impl;
2850 HRESULT hr;
2852 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2853 iface, surface_desc, surface, outer_unknown);
2855 wined3d_mutex_lock();
2857 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2859 WARN("Cooperative level not set.\n");
2860 wined3d_mutex_unlock();
2861 return DDERR_NOCOOPERATIVELEVELSET;
2864 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2866 WARN("Application supplied invalid surface descriptor\n");
2867 wined3d_mutex_unlock();
2868 return DDERR_INVALIDPARAMS;
2871 __TRY
2873 *surface = NULL;
2875 __EXCEPT_PAGE_FAULT
2877 WARN("Surface pointer %p is invalid.\n", surface);
2878 wined3d_mutex_unlock();
2879 return DDERR_INVALIDPARAMS;
2881 __ENDTRY;
2883 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2885 if (TRACE_ON(ddraw))
2887 TRACE(" (%p) Requesting surface desc :\n", iface);
2888 DDRAW_dump_surface_desc(surface_desc);
2891 WARN("Application tried to create an explicit front or back buffer\n");
2892 wined3d_mutex_unlock();
2893 return DDERR_INVALIDCAPS;
2896 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 4);
2897 wined3d_mutex_unlock();
2898 if (FAILED(hr))
2899 return hr;
2901 *surface = &impl->IDirectDrawSurface4_iface;
2902 IDirectDraw4_AddRef(iface);
2903 impl->ifaceToRelease = (IUnknown *)iface;
2905 return hr;
2908 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
2909 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2911 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2912 struct ddraw_surface *impl;
2913 HRESULT hr;
2914 DDSURFACEDESC2 surface_desc2;
2916 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2917 iface, surface_desc, surface, outer_unknown);
2919 wined3d_mutex_lock();
2921 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2923 WARN("Cooperative level not set.\n");
2924 wined3d_mutex_unlock();
2925 return DDERR_NOCOOPERATIVELEVELSET;
2928 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2930 WARN("Application supplied invalid surface descriptor\n");
2931 wined3d_mutex_unlock();
2932 return DDERR_INVALIDPARAMS;
2935 __TRY
2937 *surface = NULL;
2939 __EXCEPT_PAGE_FAULT
2941 WARN("Surface pointer %p is invalid.\n", surface);
2942 wined3d_mutex_unlock();
2943 return DDERR_INVALIDPARAMS;
2945 __ENDTRY;
2947 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2948 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2950 if (TRACE_ON(ddraw))
2952 TRACE(" (%p) Requesting surface desc :\n", iface);
2953 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
2956 WARN("Application tried to create an explicit front or back buffer\n");
2957 wined3d_mutex_unlock();
2958 return DDERR_INVALIDCAPS;
2961 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 2);
2962 wined3d_mutex_unlock();
2963 if (FAILED(hr))
2964 return hr;
2966 *surface = &impl->IDirectDrawSurface_iface;
2967 impl->ifaceToRelease = NULL;
2969 return hr;
2972 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
2973 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2975 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2976 struct ddraw_surface *impl;
2977 HRESULT hr;
2978 DDSURFACEDESC2 surface_desc2;
2980 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2981 iface, surface_desc, surface, outer_unknown);
2983 wined3d_mutex_lock();
2985 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2987 WARN("Cooperative level not set.\n");
2988 wined3d_mutex_unlock();
2989 return DDERR_NOCOOPERATIVELEVELSET;
2992 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2994 WARN("Application supplied invalid surface descriptor\n");
2995 wined3d_mutex_unlock();
2996 return DDERR_INVALIDPARAMS;
2999 __TRY
3001 *surface = NULL;
3003 __EXCEPT_PAGE_FAULT
3005 WARN("Surface pointer %p is invalid.\n", surface);
3006 wined3d_mutex_unlock();
3007 return DDERR_INVALIDPARAMS;
3009 __ENDTRY;
3011 if ((surface_desc->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER))
3012 == (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER)
3013 || (surface_desc->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER))
3014 == ((DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER)))
3016 WARN("Application tried to create an explicit front or back buffer.\n");
3017 wined3d_mutex_unlock();
3018 return DDERR_INVALIDCAPS;
3021 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3022 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3023 wined3d_mutex_unlock();
3024 if (FAILED(hr))
3025 return hr;
3027 *surface = &impl->IDirectDrawSurface_iface;
3028 impl->ifaceToRelease = NULL;
3030 return hr;
3033 static BOOL
3034 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3035 const DDPIXELFORMAT *provided)
3037 /* Some flags must be present in both or neither for a match. */
3038 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3039 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3040 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3042 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3043 return FALSE;
3045 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3046 return FALSE;
3048 if (requested->dwFlags & DDPF_FOURCC)
3049 if (requested->dwFourCC != provided->dwFourCC)
3050 return FALSE;
3052 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3053 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3054 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3055 return FALSE;
3057 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3058 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3059 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3060 return FALSE;
3062 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3063 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3064 return FALSE;
3066 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3067 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3068 |DDPF_BUMPDUDV))
3069 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3070 return FALSE;
3072 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3073 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3074 return FALSE;
3076 return TRUE;
3079 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3081 struct compare_info
3083 DWORD flag;
3084 ptrdiff_t offset;
3085 size_t size;
3088 #define CMP(FLAG, FIELD) \
3089 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3090 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3092 static const struct compare_info compare[] =
3094 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3095 CMP(BACKBUFFERCOUNT, u5.dwBackBufferCount),
3096 CMP(CAPS, ddsCaps),
3097 CMP(CKDESTBLT, ddckCKDestBlt),
3098 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3099 CMP(CKSRCBLT, ddckCKSrcBlt),
3100 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3101 CMP(HEIGHT, dwHeight),
3102 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3103 CMP(LPSURFACE, lpSurface),
3104 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3105 CMP(PITCH, u1 /* lPitch */),
3106 /* PIXELFORMAT: manual */
3107 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3108 CMP(TEXTURESTAGE, dwTextureStage),
3109 CMP(WIDTH, dwWidth),
3110 /* ZBUFFERBITDEPTH: "obsolete" */
3113 #undef CMP
3115 unsigned int i;
3117 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3118 return FALSE;
3120 for (i=0; i < ARRAY_SIZE(compare); i++)
3122 if (requested->dwFlags & compare[i].flag
3123 && memcmp((const char *)provided + compare[i].offset,
3124 (const char *)requested + compare[i].offset,
3125 compare[i].size) != 0)
3126 return FALSE;
3129 if (requested->dwFlags & DDSD_PIXELFORMAT)
3131 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3132 &provided->u4.ddpfPixelFormat))
3133 return FALSE;
3136 return TRUE;
3139 struct surfacescallback2_context
3141 LPDDENUMSURFACESCALLBACK2 func;
3142 void *context;
3145 struct surfacescallback_context
3147 LPDDENUMSURFACESCALLBACK func;
3148 void *context;
3151 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3152 DDSURFACEDESC2 *surface_desc, void *context)
3154 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3155 struct surfacescallback2_context *cbcontext = context;
3157 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3158 IDirectDrawSurface7_Release(surface);
3160 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3161 surface_desc, cbcontext->context);
3164 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3165 DDSURFACEDESC2 *surface_desc, void *context)
3167 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3168 struct surfacescallback_context *cbcontext = context;
3170 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3171 IDirectDrawSurface7_Release(surface);
3173 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3174 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3177 /*****************************************************************************
3178 * IDirectDraw7::EnumSurfaces
3180 * Loops through all surfaces attached to this device and calls the
3181 * application callback. This can't be relayed to WineD3DDevice,
3182 * because some WineD3DSurfaces' parents are IParent objects
3184 * Params:
3185 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3186 * DDSD: Description to filter for
3187 * Context: Application-provided pointer, it's passed unmodified to the
3188 * Callback function
3189 * Callback: Address to call for each surface
3191 * Returns:
3192 * DDERR_INVALIDPARAMS if the callback is NULL
3193 * DD_OK on success
3195 *****************************************************************************/
3196 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3197 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3199 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3200 struct ddraw_surface *surf;
3201 BOOL all, nomatch;
3202 DDSURFACEDESC2 desc;
3203 struct list *entry, *entry2;
3205 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3206 iface, Flags, DDSD, Context, Callback);
3208 all = Flags & DDENUMSURFACES_ALL;
3209 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3211 if (!Callback)
3212 return DDERR_INVALIDPARAMS;
3214 wined3d_mutex_lock();
3216 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3217 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3219 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3221 if (!surf->iface_count)
3223 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3224 continue;
3227 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3229 TRACE("Enumerating surface %p.\n", surf);
3230 desc = surf->surface_desc;
3231 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3232 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3234 wined3d_mutex_unlock();
3235 return DD_OK;
3240 wined3d_mutex_unlock();
3242 return DD_OK;
3245 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3246 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3248 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3249 struct surfacescallback2_context cbcontext;
3251 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3252 iface, flags, surface_desc, context, callback);
3254 cbcontext.func = callback;
3255 cbcontext.context = context;
3257 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3258 &cbcontext, EnumSurfacesCallback2Thunk);
3261 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3262 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3264 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3265 struct surfacescallback_context cbcontext;
3266 DDSURFACEDESC2 surface_desc2;
3268 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3269 iface, flags, surface_desc, context, callback);
3271 cbcontext.func = callback;
3272 cbcontext.context = context;
3274 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3275 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3276 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3279 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3280 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3282 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3283 struct surfacescallback_context cbcontext;
3284 DDSURFACEDESC2 surface_desc2;
3286 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3287 iface, flags, surface_desc, context, callback);
3289 cbcontext.func = callback;
3290 cbcontext.context = context;
3292 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3293 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3294 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3297 /*****************************************************************************
3298 * DirectDrawCreateClipper (DDRAW.@)
3300 * Creates a new IDirectDrawClipper object.
3302 * Params:
3303 * Clipper: Address to write the interface pointer to
3304 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3305 * NULL
3307 * Returns:
3308 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3309 * E_OUTOFMEMORY if allocating the object failed
3311 *****************************************************************************/
3312 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3314 struct ddraw_clipper *object;
3315 HRESULT hr;
3317 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3318 flags, clipper, outer_unknown);
3320 if (outer_unknown)
3321 return CLASS_E_NOAGGREGATION;
3323 wined3d_mutex_lock();
3325 if (!(object = heap_alloc_zero(sizeof(*object))))
3327 wined3d_mutex_unlock();
3328 return E_OUTOFMEMORY;
3331 hr = ddraw_clipper_init(object);
3332 if (FAILED(hr))
3334 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3335 heap_free(object);
3336 wined3d_mutex_unlock();
3337 return hr;
3340 TRACE("Created clipper %p.\n", object);
3341 *clipper = &object->IDirectDrawClipper_iface;
3342 wined3d_mutex_unlock();
3344 return DD_OK;
3347 /*****************************************************************************
3348 * IDirectDraw7::CreateClipper
3350 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3352 *****************************************************************************/
3353 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3354 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3356 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3357 iface, Flags, Clipper, UnkOuter);
3359 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3362 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3363 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3365 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3367 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3368 iface, flags, clipper, outer_unknown);
3370 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3373 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3374 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3376 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3378 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3379 iface, flags, clipper, outer_unknown);
3381 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3384 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3385 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3387 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3389 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3390 iface, flags, clipper, outer_unknown);
3392 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3395 /*****************************************************************************
3396 * IDirectDraw7::CreatePalette
3398 * Creates a new IDirectDrawPalette object
3400 * Params:
3401 * Flags: The flags for the new clipper
3402 * ColorTable: Color table to assign to the new clipper
3403 * Palette: Address to write the interface pointer to
3404 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3405 * NULL
3407 * Returns:
3408 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3409 * E_OUTOFMEMORY if allocating the object failed
3411 *****************************************************************************/
3412 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3413 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3415 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3416 struct ddraw_palette *object;
3417 HRESULT hr;
3419 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3420 iface, Flags, ColorTable, Palette, pUnkOuter);
3422 if (pUnkOuter)
3423 return CLASS_E_NOAGGREGATION;
3425 wined3d_mutex_lock();
3427 /* The refcount test shows that a cooplevel is required for this */
3428 if (!ddraw->cooperative_level)
3430 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3431 wined3d_mutex_unlock();
3432 return DDERR_NOCOOPERATIVELEVELSET;
3435 if (!(object = heap_alloc(sizeof(*object))))
3437 ERR("Out of memory when allocating memory for a palette implementation\n");
3438 wined3d_mutex_unlock();
3439 return E_OUTOFMEMORY;
3442 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3443 if (FAILED(hr))
3445 WARN("Failed to initialize palette, hr %#x.\n", hr);
3446 heap_free(object);
3447 wined3d_mutex_unlock();
3448 return hr;
3451 TRACE("Created palette %p.\n", object);
3452 *Palette = &object->IDirectDrawPalette_iface;
3453 wined3d_mutex_unlock();
3455 return DD_OK;
3458 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3459 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3461 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3462 HRESULT hr;
3464 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3465 iface, flags, entries, palette, outer_unknown);
3467 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3468 if (SUCCEEDED(hr) && *palette)
3470 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3471 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3472 IDirectDraw4_AddRef(iface);
3473 impl->ifaceToRelease = (IUnknown *)iface;
3475 return hr;
3478 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3479 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3481 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3482 HRESULT hr;
3484 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3485 iface, flags, entries, palette, outer_unknown);
3487 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3488 if (SUCCEEDED(hr) && *palette)
3490 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3491 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3492 impl->ifaceToRelease = NULL;
3495 return hr;
3498 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3499 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3501 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3502 HRESULT hr;
3504 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3505 iface, flags, entries, palette, outer_unknown);
3507 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3508 if (SUCCEEDED(hr) && *palette)
3510 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3511 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3512 impl->ifaceToRelease = NULL;
3515 return hr;
3518 /*****************************************************************************
3519 * IDirectDraw7::DuplicateSurface
3521 * Duplicates a surface. The surface memory points to the same memory as
3522 * the original surface, and it's released when the last surface referencing
3523 * it is released. I guess that's beyond Wine's surface management right now
3524 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3525 * test application to implement this)
3527 * Params:
3528 * Src: Address of the source surface
3529 * Dest: Address to write the new surface pointer to
3531 * Returns:
3532 * See IDirectDraw7::CreateSurface
3534 *****************************************************************************/
3535 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3536 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3538 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3540 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3542 /* For now, simply create a new, independent surface */
3543 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3546 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3547 IDirectDrawSurface4 **dst)
3549 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3550 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3551 struct ddraw_surface *dst_impl;
3552 IDirectDrawSurface7 *dst7;
3553 HRESULT hr;
3555 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3557 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3558 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3559 if (FAILED(hr))
3561 *dst = NULL;
3562 return hr;
3564 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3565 *dst = &dst_impl->IDirectDrawSurface4_iface;
3566 IDirectDrawSurface4_AddRef(*dst);
3567 IDirectDrawSurface7_Release(dst7);
3569 return hr;
3572 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3573 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3575 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3576 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3577 struct ddraw_surface *dst_impl;
3578 IDirectDrawSurface7 *dst7;
3579 HRESULT hr;
3581 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3583 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3584 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3585 if (FAILED(hr))
3586 return hr;
3587 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3588 *dst = &dst_impl->IDirectDrawSurface_iface;
3589 IDirectDrawSurface_AddRef(*dst);
3590 IDirectDrawSurface7_Release(dst7);
3592 return hr;
3595 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3596 IDirectDrawSurface **dst)
3598 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3599 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3600 struct ddraw_surface *dst_impl;
3601 IDirectDrawSurface7 *dst7;
3602 HRESULT hr;
3604 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3606 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3607 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3608 if (FAILED(hr))
3609 return hr;
3610 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3611 *dst = &dst_impl->IDirectDrawSurface_iface;
3612 IDirectDrawSurface_AddRef(*dst);
3613 IDirectDrawSurface7_Release(dst7);
3615 return hr;
3618 /*****************************************************************************
3619 * IDirect3D7::EnumDevices
3621 * The EnumDevices method for IDirect3D7. It enumerates all supported
3622 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3624 * Params:
3625 * callback: Function to call for each enumerated device
3626 * context: Pointer to pass back to the app
3628 * Returns:
3629 * D3D_OK, or the return value of the GetCaps call
3631 *****************************************************************************/
3632 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3634 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3635 D3DDEVICEDESC7 device_desc7;
3636 HRESULT hr;
3637 size_t i;
3639 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3641 if (!callback)
3642 return DDERR_INVALIDPARAMS;
3644 wined3d_mutex_lock();
3646 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3648 wined3d_mutex_unlock();
3649 return hr;
3652 for (i = 0; i < ARRAY_SIZE(device_list7); i++)
3654 HRESULT ret;
3656 device_desc7.deviceGUID = *device_list7[i].device_guid;
3657 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3658 if (ret != DDENUMRET_OK)
3660 TRACE("Application cancelled the enumeration.\n");
3661 wined3d_mutex_unlock();
3662 return D3D_OK;
3666 TRACE("End of enumeration.\n");
3668 wined3d_mutex_unlock();
3670 return D3D_OK;
3673 /*****************************************************************************
3674 * IDirect3D3::EnumDevices
3676 * Enumerates all supported Direct3DDevice interfaces. This is the
3677 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3679 * Versions 1, 2 and 3
3681 * Params:
3682 * callback: Application-provided routine to call for each enumerated device
3683 * Context: Pointer to pass to the callback
3685 * Returns:
3686 * D3D_OK on success,
3687 * The result of IDirect3DImpl_GetCaps if it failed
3689 *****************************************************************************/
3690 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3692 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3694 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3695 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3696 D3DDEVICEDESC7 device_desc7;
3697 HRESULT hr;
3699 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3700 * name string. Let's put the string in a sufficiently sized array in
3701 * writable memory. */
3702 char device_name[50];
3703 strcpy(device_name,"Direct3D HEL");
3705 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3707 if (!callback)
3708 return DDERR_INVALIDPARAMS;
3710 wined3d_mutex_lock();
3712 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3714 wined3d_mutex_unlock();
3715 return hr;
3717 ddraw_d3dcaps1_from_7(&device_desc1, &device_desc7);
3719 /* Do I have to enumerate the reference id? Note from old d3d7:
3720 * "It seems that enumerating the reference IID on Direct3D 1 games
3721 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3723 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3724 * EnumReference which enables / disables enumerating the reference
3725 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3726 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3727 * demo directory suggest this.
3729 * Some games(GTA 2) seem to use the second enumerated device, so I have
3730 * to enumerate at least 2 devices. So enumerate the reference device to
3731 * have 2 devices.
3733 * Other games (Rollcage) tell emulation and hal device apart by certain
3734 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3735 * limitation flag), and it refuses all devices that have the perspective
3736 * flag set. This way it refuses the emulation device, and HAL devices
3737 * never have POW2 unset in d3d7 on windows. */
3738 if (ddraw->d3dversion != 1)
3740 static CHAR reference_description[] = "RGB Direct3D emulation";
3742 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3743 hal_desc = device_desc1;
3744 hel_desc = device_desc1;
3745 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3746 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3747 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3748 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3749 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3750 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3751 hal_desc.dcmColorModel = 0;
3752 /* RGB, RAMP and MMX devices cannot report HAL hardware flags */
3753 hal_desc.dwFlags = 0;
3755 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3756 device_name, &hal_desc, &hel_desc, context);
3757 if (hr != D3DENUMRET_OK)
3759 TRACE("Application cancelled the enumeration.\n");
3760 wined3d_mutex_unlock();
3761 return D3D_OK;
3765 strcpy(device_name,"Direct3D HAL");
3767 TRACE("Enumerating HAL Direct3D device.\n");
3768 hal_desc = device_desc1;
3769 hel_desc = device_desc1;
3771 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3772 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3773 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3774 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3775 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3776 /* HAL devices have a HEL dcmColorModel of 0 */
3777 hel_desc.dcmColorModel = 0;
3779 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3780 device_name, &hal_desc, &hel_desc, context);
3781 if (hr != D3DENUMRET_OK)
3783 TRACE("Application cancelled the enumeration.\n");
3784 wined3d_mutex_unlock();
3785 return D3D_OK;
3788 TRACE("End of enumeration.\n");
3790 wined3d_mutex_unlock();
3792 return D3D_OK;
3795 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3797 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3799 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3801 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3804 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3806 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3808 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3810 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3813 /*****************************************************************************
3814 * IDirect3D3::CreateLight
3816 * Creates an IDirect3DLight interface. This interface is used in
3817 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3818 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3819 * uses the IDirect3DDevice7 interface with D3D7 lights.
3821 * Versions 1, 2 and 3
3823 * Params:
3824 * light: Address to store the new interface pointer
3825 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3826 * Must be NULL
3828 * Returns:
3829 * D3D_OK on success
3830 * DDERR_OUTOFMEMORY if memory allocation failed
3831 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3833 *****************************************************************************/
3834 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3835 IUnknown *outer_unknown)
3837 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3838 struct d3d_light *object;
3840 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3842 if (outer_unknown)
3843 return CLASS_E_NOAGGREGATION;
3845 if (!(object = heap_alloc_zero(sizeof(*object))))
3847 ERR("Failed to allocate light memory.\n");
3848 return DDERR_OUTOFMEMORY;
3851 d3d_light_init(object, ddraw);
3853 TRACE("Created light %p.\n", object);
3854 *light = &object->IDirect3DLight_iface;
3856 return D3D_OK;
3859 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3861 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3863 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3865 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3868 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3870 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3872 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3874 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3877 /*****************************************************************************
3878 * IDirect3D3::CreateMaterial
3880 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
3881 * and older versions. The IDirect3DMaterial implementation wraps its
3882 * functionality to IDirect3DDevice7::SetMaterial and friends.
3884 * Versions 1, 2 and 3
3886 * Params:
3887 * material: Address to store the new interface's pointer to
3888 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3889 * Must be NULL
3891 * Returns:
3892 * D3D_OK on success
3893 * DDERR_OUTOFMEMORY if memory allocation failed
3894 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3896 *****************************************************************************/
3897 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
3898 IUnknown *outer_unknown)
3900 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3901 struct d3d_material *object;
3903 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3905 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3907 object = d3d_material_create(ddraw);
3908 if (!object)
3910 ERR("Failed to allocate material memory.\n");
3911 return DDERR_OUTOFMEMORY;
3914 TRACE("Created material %p.\n", object);
3915 *material = &object->IDirect3DMaterial3_iface;
3917 return D3D_OK;
3920 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
3921 IUnknown *outer_unknown)
3923 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3924 struct d3d_material *object;
3926 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3928 object = d3d_material_create(ddraw);
3929 if (!object)
3931 ERR("Failed to allocate material memory.\n");
3932 return DDERR_OUTOFMEMORY;
3935 TRACE("Created material %p.\n", object);
3936 *material = &object->IDirect3DMaterial2_iface;
3938 return D3D_OK;
3941 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
3942 IUnknown *outer_unknown)
3944 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3945 struct d3d_material *object;
3947 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3949 object = d3d_material_create(ddraw);
3950 if (!object)
3952 ERR("Failed to allocate material memory.\n");
3953 return DDERR_OUTOFMEMORY;
3956 TRACE("Created material %p.\n", object);
3957 *material = &object->IDirect3DMaterial_iface;
3959 return D3D_OK;
3962 /*****************************************************************************
3963 * IDirect3D3::CreateViewport
3965 * Creates an IDirect3DViewport interface. This interface is used
3966 * by Direct3D and earlier versions for Viewport management. In Direct3D7
3967 * it has been replaced by a viewport structure and
3968 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
3969 * uses the IDirect3DDevice7 methods for its functionality
3971 * Params:
3972 * Viewport: Address to store the new interface pointer
3973 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3974 * Must be NULL
3976 * Returns:
3977 * D3D_OK on success
3978 * DDERR_OUTOFMEMORY if memory allocation failed
3979 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3981 *****************************************************************************/
3982 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
3983 IUnknown *outer_unknown)
3985 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3986 struct d3d_viewport *object;
3988 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3990 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3992 if (!(object = heap_alloc_zero(sizeof(*object))))
3994 ERR("Failed to allocate viewport memory.\n");
3995 return DDERR_OUTOFMEMORY;
3998 d3d_viewport_init(object, ddraw);
4000 TRACE("Created viewport %p.\n", object);
4001 *viewport = &object->IDirect3DViewport3_iface;
4003 return D3D_OK;
4006 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4008 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4010 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4012 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4013 outer_unknown);
4016 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4018 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4020 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4022 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4023 outer_unknown);
4026 static HRESULT ddraw_find_device(struct ddraw *ddraw, const D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr,
4027 unsigned int guid_count, const GUID * const *guids, DWORD device_desc_size)
4029 struct ddraw_find_device_result_v1
4031 DWORD size;
4032 GUID guid;
4033 D3DDEVICEDESC_V1 hw_desc;
4034 D3DDEVICEDESC_V1 sw_desc;
4035 } *fdr1;
4036 struct ddraw_find_device_result_v2
4038 DWORD size;
4039 GUID guid;
4040 D3DDEVICEDESC_V2 hw_desc;
4041 D3DDEVICEDESC_V2 sw_desc;
4042 } *fdr2;
4043 D3DDEVICEDESC7 desc7;
4044 D3DDEVICEDESC desc1;
4045 unsigned int i;
4046 HRESULT hr;
4048 TRACE("ddraw %p, fds %p, fdr %p, guid_count %u, guids %p, device_desc_size %u.\n",
4049 ddraw, fds, fdr, guid_count, guids, device_desc_size);
4051 if (!fds || !fdr)
4052 return DDERR_INVALIDPARAMS;
4054 if (fds->dwSize != sizeof(*fds))
4056 WARN("Got invalid search structure size %u.\n", fds->dwSize);
4057 return DDERR_INVALIDPARAMS;
4060 if (fdr->dwSize != sizeof(*fdr) && fdr->dwSize != sizeof(*fdr2) && fdr->dwSize != sizeof(*fdr1))
4062 WARN("Got invalid result structure size %u.\n", fdr->dwSize);
4063 return DDERR_INVALIDPARAMS;
4066 if (fds->dwFlags & D3DFDS_COLORMODEL)
4067 WARN("Ignoring colour model %#x.\n", fds->dcmColorModel);
4069 if (fds->dwFlags & D3DFDS_GUID)
4071 BOOL found = FALSE;
4073 TRACE("Trying to match GUID %s.\n", debugstr_guid(&fds->guid));
4075 if ((ddraw->flags & DDRAW_NO3D) && IsEqualGUID(&fds->guid, &IID_IDirect3DHALDevice))
4077 WARN("HAL device not available without 3D support.\n");
4078 return DDERR_NOTFOUND;
4081 for (i = 0; i < guid_count; ++i)
4083 if (IsEqualGUID(guids[i], &fds->guid))
4085 found = TRUE;
4086 break;
4090 if (!found)
4092 WARN("Failed to match GUID %s.\n", debugstr_guid(&fds->guid));
4093 return DDERR_NOTFOUND;
4097 /* Get the caps */
4098 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &desc7)))
4099 return hr;
4101 /* Now return our own GUID */
4102 ddraw_d3dcaps1_from_7(&desc1, &desc7);
4103 fdr->guid = IID_D3DDEVICE_WineD3D;
4105 /* Note that "device_desc_size" doesn't necessarily have any relation to
4106 * the actual structure size. However, this matches the behaviour of
4107 * Windows since at least Windows 2000. */
4108 if (fdr->dwSize == sizeof(*fdr1))
4110 fdr1 = (struct ddraw_find_device_result_v1 *)fdr;
4111 memcpy(&fdr1->hw_desc, &desc1, sizeof(fdr1->hw_desc));
4112 fdr1->hw_desc.dwSize = device_desc_size;
4113 memcpy(&fdr1->sw_desc, &desc1, sizeof(fdr1->sw_desc));
4114 fdr1->sw_desc.dwSize = device_desc_size;
4116 else if (fdr->dwSize == sizeof(*fdr2))
4118 fdr2 = (struct ddraw_find_device_result_v2 *)fdr;
4119 memcpy(&fdr2->hw_desc, &desc1, sizeof(fdr2->hw_desc));
4120 fdr2->hw_desc.dwSize = device_desc_size;
4121 memcpy(&fdr2->sw_desc, &desc1, sizeof(fdr2->sw_desc));
4122 fdr2->sw_desc.dwSize = device_desc_size;
4124 else
4126 fdr->ddHwDesc = desc1;
4127 fdr->ddHwDesc.dwSize = device_desc_size;
4128 fdr->ddSwDesc = desc1;
4129 fdr->ddSwDesc.dwSize = device_desc_size;
4132 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4134 return D3D_OK;
4137 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4139 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4140 static const GUID * const guids[] =
4142 &IID_D3DDEVICE_WineD3D,
4143 &IID_IDirect3DHALDevice,
4144 &IID_IDirect3DRGBDevice,
4147 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4149 return ddraw_find_device(ddraw, fds, fdr, ARRAY_SIZE(guids), guids, sizeof(D3DDEVICEDESC_V3));
4152 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4154 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4155 static const GUID * const guids[] =
4157 &IID_D3DDEVICE_WineD3D,
4158 &IID_IDirect3DHALDevice,
4159 &IID_IDirect3DMMXDevice,
4160 &IID_IDirect3DRGBDevice,
4161 &IID_IDirect3DRampDevice,
4164 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4166 return ddraw_find_device(ddraw, fds, fdr, ARRAY_SIZE(guids), guids, sizeof(D3DDEVICEDESC_V2));
4169 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4171 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4172 static const GUID * const guids[] =
4174 &IID_D3DDEVICE_WineD3D,
4175 &IID_IDirect3DHALDevice,
4176 &IID_IDirect3DRGBDevice,
4177 &IID_IDirect3DRampDevice,
4180 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4182 return ddraw_find_device(ddraw, fds, fdr, ARRAY_SIZE(guids), guids, sizeof(D3DDEVICEDESC_V1));
4185 /*****************************************************************************
4186 * IDirect3D7::CreateDevice
4188 * Creates an IDirect3DDevice7 interface.
4190 * Versions 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4191 * DirectDraw surfaces and are created with
4192 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4193 * create the device object and QueryInterfaces for IDirect3DDevice
4195 * Params:
4196 * refiid: IID of the device to create
4197 * Surface: Initial rendertarget
4198 * Device: Address to return the interface pointer
4200 * Returns:
4201 * D3D_OK on success
4202 * DDERR_OUTOFMEMORY if memory allocation failed
4203 * DDERR_INVALIDPARAMS if a device exists already
4205 *****************************************************************************/
4206 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4207 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4209 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4210 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4211 struct d3d_device *object;
4212 HRESULT hr;
4214 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4216 wined3d_mutex_lock();
4217 if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
4219 *device = &object->IDirect3DDevice7_iface;
4221 else
4223 WARN("Failed to create device, hr %#x.\n", hr);
4224 *device = NULL;
4226 wined3d_mutex_unlock();
4228 return hr;
4231 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4232 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4234 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4235 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4236 struct d3d_device *device_impl;
4237 HRESULT hr;
4239 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4240 iface, debugstr_guid(riid), surface, device, outer_unknown);
4242 if (outer_unknown)
4243 return CLASS_E_NOAGGREGATION;
4245 wined3d_mutex_lock();
4246 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
4248 *device = &device_impl->IDirect3DDevice3_iface;
4250 else
4252 WARN("Failed to create device, hr %#x.\n", hr);
4253 *device = NULL;
4255 wined3d_mutex_unlock();
4257 return hr;
4260 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4261 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4263 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4264 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4265 struct d3d_device *device_impl;
4266 HRESULT hr;
4268 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4269 iface, debugstr_guid(riid), surface, device);
4271 wined3d_mutex_lock();
4272 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
4274 *device = &device_impl->IDirect3DDevice2_iface;
4276 else
4278 WARN("Failed to create device, hr %#x.\n", hr);
4279 *device = NULL;
4281 wined3d_mutex_unlock();
4283 return hr;
4286 /*****************************************************************************
4287 * IDirect3D7::CreateVertexBuffer
4289 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4290 * interface.
4292 * Versions 3 and 7
4294 * Params:
4295 * desc: Requested Vertex buffer properties
4296 * vertex_buffer: Address to return the interface pointer at
4297 * flags: Some flags, should be 0
4299 * Returns
4300 * D3D_OK on success
4301 * DDERR_OUTOFMEMORY if memory allocation failed
4302 * DDERR_INVALIDPARAMS if desc or vertex_buffer is NULL
4304 *****************************************************************************/
4305 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4306 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4308 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4309 struct d3d_vertex_buffer *object;
4310 HRESULT hr;
4312 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4313 iface, desc, vertex_buffer, flags);
4315 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4317 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4318 if (hr == D3D_OK)
4320 TRACE("Created vertex buffer %p.\n", object);
4321 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4323 else
4324 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4326 return hr;
4329 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4330 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4332 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4333 struct d3d_vertex_buffer *object;
4334 HRESULT hr;
4336 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4337 iface, desc, vertex_buffer, flags, outer_unknown);
4339 if (outer_unknown)
4340 return CLASS_E_NOAGGREGATION;
4341 if (!vertex_buffer || !desc)
4342 return DDERR_INVALIDPARAMS;
4344 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4345 if (hr == D3D_OK)
4347 TRACE("Created vertex buffer %p.\n", object);
4348 *vertex_buffer = (IDirect3DVertexBuffer *)&object->IDirect3DVertexBuffer7_iface;
4350 else
4351 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4353 return hr;
4356 /*****************************************************************************
4357 * IDirect3D7::EnumZBufferFormats
4359 * Enumerates all supported Z buffer pixel formats
4361 * Versions 3 and 7
4363 * Params:
4364 * device_iid:
4365 * callback: callback to call for each pixel format
4366 * context: Pointer to pass back to the callback
4368 * Returns:
4369 * D3D_OK on success
4370 * DDERR_INVALIDPARAMS if callback is NULL
4372 *****************************************************************************/
4373 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4374 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4376 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4377 struct wined3d_display_mode mode;
4378 enum wined3d_device_type type;
4379 unsigned int i;
4380 HRESULT hr;
4382 /* Order matters. Specifically, BattleZone II (full version) expects the
4383 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4384 static const enum wined3d_format_id formats[] =
4386 WINED3DFMT_S1_UINT_D15_UNORM,
4387 WINED3DFMT_D16_UNORM,
4388 WINED3DFMT_X8D24_UNORM,
4389 WINED3DFMT_S4X4_UINT_D24_UNORM,
4390 WINED3DFMT_D24_UNORM_S8_UINT,
4391 WINED3DFMT_D32_UNORM,
4394 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4395 iface, debugstr_guid(device_iid), callback, context);
4397 if (!callback) return DDERR_INVALIDPARAMS;
4399 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4400 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4401 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4403 TRACE("Asked for HAL device.\n");
4404 type = WINED3D_DEVICE_TYPE_HAL;
4406 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4407 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4409 TRACE("Asked for SW device.\n");
4410 type = WINED3D_DEVICE_TYPE_SW;
4412 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4414 TRACE("Asked for REF device.\n");
4415 type = WINED3D_DEVICE_TYPE_REF;
4417 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4419 TRACE("Asked for NULLREF device.\n");
4420 type = WINED3D_DEVICE_TYPE_NULLREF;
4422 else
4424 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4425 type = WINED3D_DEVICE_TYPE_HAL;
4428 wined3d_mutex_lock();
4429 /* We need an adapter format from somewhere to please wined3d and WGL.
4430 * Use the current display mode. So far all cards offer the same depth
4431 * stencil format for all modes, but if some do not and applications do
4432 * not like that we'll have to find some workaround, like iterating over
4433 * all imaginable formats and collecting all the depth stencil formats we
4434 * can get. */
4435 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4437 ERR("Failed to get display mode, hr %#x.\n", hr);
4438 wined3d_mutex_unlock();
4439 return hr;
4442 for (i = 0; i < ARRAY_SIZE(formats); ++i)
4444 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type,
4445 mode.format_id, 0, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
4447 DDPIXELFORMAT pformat;
4449 memset(&pformat, 0, sizeof(pformat));
4450 pformat.dwSize = sizeof(pformat);
4451 ddrawformat_from_wined3dformat(&pformat, formats[i]);
4453 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4454 hr = callback(&pformat, context);
4455 if (hr != DDENUMRET_OK)
4457 TRACE("Format enumeration cancelled by application.\n");
4458 wined3d_mutex_unlock();
4459 return D3D_OK;
4464 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4465 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4466 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4467 * newer enumerate both versions, so we do the same(bug 22434) */
4468 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4469 0, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM)))
4471 DDPIXELFORMAT x8d24 =
4473 sizeof(x8d24), DDPF_ZBUFFER, 0,
4474 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4476 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4477 callback(&x8d24, context);
4480 TRACE("End of enumeration.\n");
4482 wined3d_mutex_unlock();
4484 return D3D_OK;
4487 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4488 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4490 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4492 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4493 iface, debugstr_guid(device_iid), callback, context);
4495 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4498 /*****************************************************************************
4499 * IDirect3D7::EvictManagedTextures
4501 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4502 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4504 * Versions 3 and 7
4506 * Returns:
4507 * D3D_OK, because it's a stub
4509 *****************************************************************************/
4510 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4512 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4514 TRACE("iface %p!\n", iface);
4516 wined3d_mutex_lock();
4517 if (ddraw->flags & DDRAW_D3D_INITIALIZED)
4518 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4519 wined3d_mutex_unlock();
4521 return D3D_OK;
4524 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4526 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4528 TRACE("iface %p.\n", iface);
4530 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4533 /*****************************************************************************
4534 * IDirectDraw7 VTable
4535 *****************************************************************************/
4536 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4538 /* IUnknown */
4539 ddraw7_QueryInterface,
4540 ddraw7_AddRef,
4541 ddraw7_Release,
4542 /* IDirectDraw */
4543 ddraw7_Compact,
4544 ddraw7_CreateClipper,
4545 ddraw7_CreatePalette,
4546 ddraw7_CreateSurface,
4547 ddraw7_DuplicateSurface,
4548 ddraw7_EnumDisplayModes,
4549 ddraw7_EnumSurfaces,
4550 ddraw7_FlipToGDISurface,
4551 ddraw7_GetCaps,
4552 ddraw7_GetDisplayMode,
4553 ddraw7_GetFourCCCodes,
4554 ddraw7_GetGDISurface,
4555 ddraw7_GetMonitorFrequency,
4556 ddraw7_GetScanLine,
4557 ddraw7_GetVerticalBlankStatus,
4558 ddraw7_Initialize,
4559 ddraw7_RestoreDisplayMode,
4560 ddraw7_SetCooperativeLevel,
4561 ddraw7_SetDisplayMode,
4562 ddraw7_WaitForVerticalBlank,
4563 /* IDirectDraw2 */
4564 ddraw7_GetAvailableVidMem,
4565 /* IDirectDraw3 */
4566 ddraw7_GetSurfaceFromDC,
4567 /* IDirectDraw4 */
4568 ddraw7_RestoreAllSurfaces,
4569 ddraw7_TestCooperativeLevel,
4570 ddraw7_GetDeviceIdentifier,
4571 /* IDirectDraw7 */
4572 ddraw7_StartModeTest,
4573 ddraw7_EvaluateMode
4576 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4578 /* IUnknown */
4579 ddraw4_QueryInterface,
4580 ddraw4_AddRef,
4581 ddraw4_Release,
4582 /* IDirectDraw */
4583 ddraw4_Compact,
4584 ddraw4_CreateClipper,
4585 ddraw4_CreatePalette,
4586 ddraw4_CreateSurface,
4587 ddraw4_DuplicateSurface,
4588 ddraw4_EnumDisplayModes,
4589 ddraw4_EnumSurfaces,
4590 ddraw4_FlipToGDISurface,
4591 ddraw4_GetCaps,
4592 ddraw4_GetDisplayMode,
4593 ddraw4_GetFourCCCodes,
4594 ddraw4_GetGDISurface,
4595 ddraw4_GetMonitorFrequency,
4596 ddraw4_GetScanLine,
4597 ddraw4_GetVerticalBlankStatus,
4598 ddraw4_Initialize,
4599 ddraw4_RestoreDisplayMode,
4600 ddraw4_SetCooperativeLevel,
4601 ddraw4_SetDisplayMode,
4602 ddraw4_WaitForVerticalBlank,
4603 /* IDirectDraw2 */
4604 ddraw4_GetAvailableVidMem,
4605 /* IDirectDraw3 */
4606 ddraw4_GetSurfaceFromDC,
4607 /* IDirectDraw4 */
4608 ddraw4_RestoreAllSurfaces,
4609 ddraw4_TestCooperativeLevel,
4610 ddraw4_GetDeviceIdentifier,
4613 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4615 /* IUnknown */
4616 ddraw2_QueryInterface,
4617 ddraw2_AddRef,
4618 ddraw2_Release,
4619 /* IDirectDraw */
4620 ddraw2_Compact,
4621 ddraw2_CreateClipper,
4622 ddraw2_CreatePalette,
4623 ddraw2_CreateSurface,
4624 ddraw2_DuplicateSurface,
4625 ddraw2_EnumDisplayModes,
4626 ddraw2_EnumSurfaces,
4627 ddraw2_FlipToGDISurface,
4628 ddraw2_GetCaps,
4629 ddraw2_GetDisplayMode,
4630 ddraw2_GetFourCCCodes,
4631 ddraw2_GetGDISurface,
4632 ddraw2_GetMonitorFrequency,
4633 ddraw2_GetScanLine,
4634 ddraw2_GetVerticalBlankStatus,
4635 ddraw2_Initialize,
4636 ddraw2_RestoreDisplayMode,
4637 ddraw2_SetCooperativeLevel,
4638 ddraw2_SetDisplayMode,
4639 ddraw2_WaitForVerticalBlank,
4640 /* IDirectDraw2 */
4641 ddraw2_GetAvailableVidMem,
4644 static const struct IDirectDrawVtbl ddraw1_vtbl =
4646 /* IUnknown */
4647 ddraw1_QueryInterface,
4648 ddraw1_AddRef,
4649 ddraw1_Release,
4650 /* IDirectDraw */
4651 ddraw1_Compact,
4652 ddraw1_CreateClipper,
4653 ddraw1_CreatePalette,
4654 ddraw1_CreateSurface,
4655 ddraw1_DuplicateSurface,
4656 ddraw1_EnumDisplayModes,
4657 ddraw1_EnumSurfaces,
4658 ddraw1_FlipToGDISurface,
4659 ddraw1_GetCaps,
4660 ddraw1_GetDisplayMode,
4661 ddraw1_GetFourCCCodes,
4662 ddraw1_GetGDISurface,
4663 ddraw1_GetMonitorFrequency,
4664 ddraw1_GetScanLine,
4665 ddraw1_GetVerticalBlankStatus,
4666 ddraw1_Initialize,
4667 ddraw1_RestoreDisplayMode,
4668 ddraw1_SetCooperativeLevel,
4669 ddraw1_SetDisplayMode,
4670 ddraw1_WaitForVerticalBlank,
4673 static const struct IDirect3D7Vtbl d3d7_vtbl =
4675 /* IUnknown methods */
4676 d3d7_QueryInterface,
4677 d3d7_AddRef,
4678 d3d7_Release,
4679 /* IDirect3D7 methods */
4680 d3d7_EnumDevices,
4681 d3d7_CreateDevice,
4682 d3d7_CreateVertexBuffer,
4683 d3d7_EnumZBufferFormats,
4684 d3d7_EvictManagedTextures
4687 static const struct IDirect3D3Vtbl d3d3_vtbl =
4689 /* IUnknown methods */
4690 d3d3_QueryInterface,
4691 d3d3_AddRef,
4692 d3d3_Release,
4693 /* IDirect3D3 methods */
4694 d3d3_EnumDevices,
4695 d3d3_CreateLight,
4696 d3d3_CreateMaterial,
4697 d3d3_CreateViewport,
4698 d3d3_FindDevice,
4699 d3d3_CreateDevice,
4700 d3d3_CreateVertexBuffer,
4701 d3d3_EnumZBufferFormats,
4702 d3d3_EvictManagedTextures
4705 static const struct IDirect3D2Vtbl d3d2_vtbl =
4707 /* IUnknown methods */
4708 d3d2_QueryInterface,
4709 d3d2_AddRef,
4710 d3d2_Release,
4711 /* IDirect3D2 methods */
4712 d3d2_EnumDevices,
4713 d3d2_CreateLight,
4714 d3d2_CreateMaterial,
4715 d3d2_CreateViewport,
4716 d3d2_FindDevice,
4717 d3d2_CreateDevice
4720 static const struct IDirect3DVtbl d3d1_vtbl =
4722 /* IUnknown methods */
4723 d3d1_QueryInterface,
4724 d3d1_AddRef,
4725 d3d1_Release,
4726 /* IDirect3D methods */
4727 d3d1_Initialize,
4728 d3d1_EnumDevices,
4729 d3d1_CreateLight,
4730 d3d1_CreateMaterial,
4731 d3d1_CreateViewport,
4732 d3d1_FindDevice
4735 /*****************************************************************************
4736 * ddraw_find_decl
4738 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
4739 * if none was found.
4741 * This function is in ddraw.c and the DDraw object space because D3D7
4742 * vertex buffers are created using the IDirect3D interface to the ddraw
4743 * object, so they can be valid across D3D devices(theoretically. The ddraw
4744 * object also owns the wined3d device
4746 * Parameters:
4747 * This: Device
4748 * fvf: Fvf to find the decl for
4750 * Returns:
4751 * NULL in case of an error, the vertex declaration for the FVF otherwise.
4753 *****************************************************************************/
4754 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
4756 struct wined3d_vertex_declaration *pDecl = NULL;
4757 HRESULT hr;
4758 int p, low, high; /* deliberately signed */
4759 struct FvfToDecl *convertedDecls = This->decls;
4761 TRACE("Searching for declaration for fvf %08x... ", fvf);
4763 low = 0;
4764 high = This->numConvertedDecls - 1;
4765 while(low <= high) {
4766 p = (low + high) >> 1;
4767 TRACE("%d ", p);
4768 if(convertedDecls[p].fvf == fvf) {
4769 TRACE("found %p\n", convertedDecls[p].decl);
4770 return convertedDecls[p].decl;
4771 } else if(convertedDecls[p].fvf < fvf) {
4772 low = p + 1;
4773 } else {
4774 high = p - 1;
4777 TRACE("not found. Creating and inserting at position %d.\n", low);
4779 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
4780 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
4781 if (hr != S_OK) return NULL;
4783 if (This->declArraySize == This->numConvertedDecls)
4785 unsigned int grow = max(This->declArraySize / 2, 8);
4787 if (!(convertedDecls = heap_realloc(convertedDecls,
4788 (This->numConvertedDecls + grow) * sizeof(*convertedDecls))))
4790 wined3d_vertex_declaration_decref(pDecl);
4791 return NULL;
4793 This->decls = convertedDecls;
4794 This->declArraySize += grow;
4797 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
4798 convertedDecls[low].decl = pDecl;
4799 convertedDecls[low].fvf = fvf;
4800 This->numConvertedDecls++;
4802 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
4803 return pDecl;
4806 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
4808 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
4811 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4812 struct wined3d_device *device)
4814 TRACE("device_parent %p, device %p.\n", device_parent, device);
4817 /* This is run from device_process_message() in wined3d, we can't take the
4818 * wined3d mutex. */
4819 /* FIXME: We only get mode change notifications in exclusive mode, but we
4820 * should mark surfaces as lost on mode changes in DDSCL_NORMAL mode as well. */
4821 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4823 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4824 MONITORINFO monitor_info;
4825 HMONITOR monitor;
4826 RECT *r;
4828 TRACE("device_parent %p.\n", device_parent);
4830 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
4832 TRACE("Nothing to resize.\n");
4833 return;
4836 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
4837 monitor_info.cbSize = sizeof(monitor_info);
4838 if (!GetMonitorInfoW(monitor, &monitor_info))
4840 ERR("Failed to get monitor info.\n");
4841 return;
4844 r = &monitor_info.rcMonitor;
4845 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
4847 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
4848 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
4849 ERR("Failed to resize window.\n");
4851 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
4854 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4856 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4858 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4860 if (!activate)
4862 ddraw->device_state = DDRAW_DEVICE_STATE_LOST;
4863 exclusive_window = NULL;
4865 else
4867 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_LOST);
4871 void ddraw_update_lost_surfaces(struct ddraw *ddraw)
4873 struct ddraw_surface *surface;
4875 if (ddraw->device_state != DDRAW_DEVICE_STATE_NOT_RESTORED)
4876 return;
4878 LIST_FOR_EACH_ENTRY(surface, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
4880 surface->is_lost = TRUE;
4882 ddraw->device_state = DDRAW_DEVICE_STATE_OK;
4885 static HRESULT CDECL device_parent_texture_sub_resource_created(struct wined3d_device_parent *device_parent,
4886 enum wined3d_resource_type type, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4887 void **parent, const struct wined3d_parent_ops **parent_ops)
4889 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4890 struct ddraw_surface *ddraw_surface;
4892 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4893 device_parent, type, wined3d_texture, sub_resource_idx, parent, parent_ops);
4895 /* We have a swapchain or wined3d internal texture. */
4896 if (type != WINED3D_RTYPE_TEXTURE_2D || !wined3d_texture_get_parent(wined3d_texture)
4897 || wined3d_texture_get_parent(wined3d_texture) == ddraw)
4899 *parent = NULL;
4900 *parent_ops = &ddraw_null_wined3d_parent_ops;
4902 return DD_OK;
4905 if (!(ddraw_surface = heap_alloc_zero(sizeof(*ddraw_surface))))
4907 ERR("Failed to allocate surface memory.\n");
4908 return DDERR_OUTOFVIDEOMEMORY;
4911 ddraw_surface_init(ddraw_surface, ddraw, wined3d_texture, sub_resource_idx, parent_ops);
4912 *parent = ddraw_surface;
4914 ddraw_update_lost_surfaces(ddraw);
4915 list_add_head(&ddraw->surface_list, &ddraw_surface->surface_list_entry);
4917 TRACE("Created ddraw surface %p.\n", ddraw_surface);
4919 return DD_OK;
4922 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
4924 struct ddraw *ddraw = parent;
4925 ddraw->wined3d_frontbuffer = NULL;
4928 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
4930 ddraw_frontbuffer_destroyed,
4933 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
4934 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
4935 struct wined3d_texture **texture)
4937 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4938 const struct wined3d_parent_ops *parent_ops;
4939 HRESULT hr;
4941 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
4942 device_parent, container_parent, desc, texture_flags, texture);
4944 if (!ddraw->wined3d_frontbuffer)
4945 parent_ops = &ddraw_frontbuffer_parent_ops;
4946 else
4947 parent_ops = &ddraw_null_wined3d_parent_ops;
4949 if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1,
4950 texture_flags, NULL, ddraw, parent_ops, texture)))
4952 WARN("Failed to create texture, hr %#x.\n", hr);
4953 return hr;
4956 if (!ddraw->wined3d_frontbuffer)
4957 ddraw->wined3d_frontbuffer = *texture;
4959 return hr;
4962 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
4964 device_parent_wined3d_device_created,
4965 device_parent_mode_changed,
4966 device_parent_activate,
4967 device_parent_texture_sub_resource_created,
4968 device_parent_create_swapchain_texture,
4971 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type)
4973 struct wined3d_caps caps;
4974 HRESULT hr;
4976 static const enum wined3d_feature_level feature_levels[] =
4978 WINED3D_FEATURE_LEVEL_7,
4979 WINED3D_FEATURE_LEVEL_6,
4980 WINED3D_FEATURE_LEVEL_5,
4983 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
4984 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
4985 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
4986 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
4987 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
4988 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
4989 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
4990 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
4991 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
4992 ddraw->numIfaces = 1;
4993 ddraw->ref7 = 1;
4995 flags |= DDRAW_WINED3D_FLAGS;
4996 if (!(ddraw->wined3d = wined3d_create(flags)))
4998 flags |= WINED3D_NO3D;
4999 if (!(ddraw->wined3d = wined3d_create(flags)))
5001 WARN("Failed to create a wined3d object.\n");
5002 return E_FAIL;
5006 if (!(ddraw->wined3d_adapter = wined3d_get_adapter(ddraw->wined3d, WINED3DADAPTER_DEFAULT)))
5008 WARN("Failed to get the default wined3d adapter.\n");
5009 wined3d_decref(ddraw->wined3d);
5010 return E_FAIL;
5013 if (!(ddraw->wined3d_output = wined3d_adapter_get_output(ddraw->wined3d_adapter, 0)))
5015 WARN("Failed to get the default wined3d output.\n");
5016 wined3d_decref(ddraw->wined3d);
5017 return E_FAIL;
5020 if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, &caps)))
5022 ERR("Failed to get device caps, hr %#x.\n", hr);
5023 wined3d_decref(ddraw->wined3d);
5024 return E_FAIL;
5027 if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
5029 WARN("Created a wined3d object without 3D support.\n");
5030 ddraw->flags |= DDRAW_NO3D;
5033 if (FAILED(hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5034 NULL, 0, DDRAW_STRIDE_ALIGNMENT, feature_levels, ARRAY_SIZE(feature_levels),
5035 &ddraw->device_parent, &ddraw->wined3d_device)))
5037 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5038 wined3d_decref(ddraw->wined3d);
5039 return hr;
5042 list_init(&ddraw->surface_list);
5044 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, NULL, WINED3D_SBT_PRIMARY, &ddraw->state)))
5046 ERR("Failed to create the primary stateblock, hr %#x.\n", hr);
5047 wined3d_device_decref(ddraw->wined3d_device);
5048 wined3d_decref(ddraw->wined3d);
5049 return hr;
5052 return DD_OK;