kerberos: Move support for SpMakeSignature to the Unix library.
[wine.git] / dlls / d3d11 / d3d11_private.h
blob7f050f5af6fc303f2bc48c894d36d845b5b84826
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/heap.h"
25 #include <assert.h>
27 #define COBJMACROS
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31 #include "objbase.h"
33 #include "dxgi1_6.h"
34 #include "d3d11_4.h"
35 #ifdef D3D11_INIT_GUID
36 #include "initguid.h"
37 #endif
38 #include "wine/wined3d.h"
39 #include "wine/winedxgi.h"
40 #include "wine/rbtree.h"
42 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
43 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
44 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
45 #define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
46 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
47 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
48 #define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
49 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
50 #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
51 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
52 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
54 struct d3d_device;
56 /* TRACE helper functions */
57 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
58 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
59 const char *debug_float4(const float *values) DECLSPEC_HIDDEN;
61 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
62 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
63 void d3d11_primitive_topology_from_wined3d_primitive_type(enum wined3d_primitive_type primitive_type,
64 unsigned int patch_vertex_count, D3D11_PRIMITIVE_TOPOLOGY *topology) DECLSPEC_HIDDEN;
65 void wined3d_primitive_type_from_d3d11_primitive_topology(D3D11_PRIMITIVE_TOPOLOGY topology,
66 enum wined3d_primitive_type *type, unsigned int *patch_vertex_count) DECLSPEC_HIDDEN;
67 unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags) DECLSPEC_HIDDEN;
68 DWORD wined3d_usage_from_d3d11(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
69 struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
70 struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
71 DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type) DECLSPEC_HIDDEN;
72 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
73 DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags) DECLSPEC_HIDDEN;
74 unsigned int wined3d_access_from_d3d11(D3D11_USAGE usage, UINT cpu_access) DECLSPEC_HIDDEN;
76 enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
77 enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
78 UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
79 UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
80 UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
81 UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
82 UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
83 UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
85 BOOL validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension,
86 D3D11_USAGE usage, UINT bind_flags, UINT cpu_access_flags,
87 D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
89 HRESULT d3d_get_private_data(struct wined3d_private_store *store,
90 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
91 HRESULT d3d_set_private_data(struct wined3d_private_store *store,
92 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
93 HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
94 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
96 static inline unsigned int wined3d_bind_flags_from_d3d11(UINT bind_flags, UINT misc_flags)
98 unsigned int wined3d_flags = bind_flags & (D3D11_BIND_VERTEX_BUFFER
99 | D3D11_BIND_INDEX_BUFFER
100 | D3D11_BIND_CONSTANT_BUFFER
101 | D3D11_BIND_SHADER_RESOURCE
102 | D3D11_BIND_STREAM_OUTPUT
103 | D3D11_BIND_RENDER_TARGET
104 | D3D11_BIND_DEPTH_STENCIL
105 | D3D11_BIND_UNORDERED_ACCESS);
107 if (misc_flags & D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS)
108 wined3d_flags |= WINED3D_BIND_INDIRECT_BUFFER;
110 return wined3d_flags;
113 static inline UINT d3d11_bind_flags_from_wined3d(unsigned int bind_flags)
115 return bind_flags & (WINED3D_BIND_VERTEX_BUFFER
116 | WINED3D_BIND_INDEX_BUFFER
117 | WINED3D_BIND_CONSTANT_BUFFER
118 | WINED3D_BIND_SHADER_RESOURCE
119 | WINED3D_BIND_STREAM_OUTPUT
120 | WINED3D_BIND_RENDER_TARGET
121 | WINED3D_BIND_DEPTH_STENCIL
122 | WINED3D_BIND_UNORDERED_ACCESS);
125 /* ID3D11Texture1D, ID3D10Texture1D */
126 struct d3d_texture1d
128 ID3D11Texture1D ID3D11Texture1D_iface;
129 ID3D10Texture1D ID3D10Texture1D_iface;
130 LONG refcount;
132 struct wined3d_private_store private_store;
133 IUnknown *dxgi_surface;
134 struct wined3d_texture *wined3d_texture;
135 D3D11_TEXTURE1D_DESC desc;
136 ID3D11Device2 *device;
139 HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
140 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **texture) DECLSPEC_HIDDEN;
141 struct d3d_texture1d *unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D *iface) DECLSPEC_HIDDEN;
142 struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface) DECLSPEC_HIDDEN;
144 /* ID3D11Texture2D, ID3D10Texture2D */
145 struct d3d_texture2d
147 ID3D11Texture2D ID3D11Texture2D_iface;
148 ID3D10Texture2D ID3D10Texture2D_iface;
149 LONG refcount;
151 struct wined3d_private_store private_store;
152 IUnknown *dxgi_surface;
153 struct wined3d_texture *wined3d_texture;
154 D3D11_TEXTURE2D_DESC desc;
155 ID3D11Device2 *device;
158 static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
160 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
163 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
164 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
165 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
166 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
168 /* ID3D11Texture3D, ID3D10Texture3D */
169 struct d3d_texture3d
171 ID3D11Texture3D ID3D11Texture3D_iface;
172 ID3D10Texture3D ID3D10Texture3D_iface;
173 LONG refcount;
175 struct wined3d_private_store private_store;
176 struct wined3d_texture *wined3d_texture;
177 D3D11_TEXTURE3D_DESC desc;
178 ID3D11Device2 *device;
181 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
182 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
183 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) DECLSPEC_HIDDEN;
184 struct d3d_texture3d *unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D *iface) DECLSPEC_HIDDEN;
186 /* ID3D11Buffer, ID3D10Buffer */
187 struct d3d_buffer
189 ID3D11Buffer ID3D11Buffer_iface;
190 ID3D10Buffer ID3D10Buffer_iface;
191 LONG refcount;
193 struct wined3d_private_store private_store;
194 struct wined3d_buffer *wined3d_buffer;
195 D3D11_BUFFER_DESC desc;
196 ID3D11Device2 *device;
199 HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
200 const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
201 struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN;
202 struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
204 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
205 struct d3d_depthstencil_view
207 ID3D11DepthStencilView ID3D11DepthStencilView_iface;
208 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
209 LONG refcount;
211 struct wined3d_private_store private_store;
212 struct wined3d_rendertarget_view *wined3d_view;
213 D3D11_DEPTH_STENCIL_VIEW_DESC desc;
214 ID3D11Resource *resource;
215 ID3D11Device2 *device;
218 HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
219 const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN;
220 struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) DECLSPEC_HIDDEN;
221 struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
223 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
224 struct d3d_rendertarget_view
226 ID3D11RenderTargetView ID3D11RenderTargetView_iface;
227 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
228 LONG refcount;
230 struct wined3d_private_store private_store;
231 struct wined3d_rendertarget_view *wined3d_view;
232 D3D11_RENDER_TARGET_VIEW_DESC desc;
233 ID3D11Resource *resource;
234 ID3D11Device2 *device;
237 HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
238 const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
239 struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN;
240 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
242 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
243 struct d3d_shader_resource_view
245 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
246 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface;
247 LONG refcount;
249 struct wined3d_private_store private_store;
250 struct wined3d_shader_resource_view *wined3d_view;
251 D3D11_SHADER_RESOURCE_VIEW_DESC desc;
252 ID3D11Resource *resource;
253 ID3D11Device2 *device;
256 HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
257 const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
258 struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(
259 ID3D11ShaderResourceView *iface) DECLSPEC_HIDDEN;
260 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
261 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
263 /* ID3D11UnorderedAccessView */
264 struct d3d11_unordered_access_view
266 ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface;
267 LONG refcount;
269 struct wined3d_private_store private_store;
270 struct wined3d_unordered_access_view *wined3d_view;
271 D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
272 ID3D11Resource *resource;
273 ID3D11Device2 *device;
276 HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource,
277 const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, struct d3d11_unordered_access_view **view) DECLSPEC_HIDDEN;
278 struct d3d11_unordered_access_view *unsafe_impl_from_ID3D11UnorderedAccessView(
279 ID3D11UnorderedAccessView *iface) DECLSPEC_HIDDEN;
281 /* ID3D11InputLayout, ID3D10InputLayout */
282 struct d3d_input_layout
284 ID3D11InputLayout ID3D11InputLayout_iface;
285 ID3D10InputLayout ID3D10InputLayout_iface;
286 LONG refcount;
288 struct wined3d_private_store private_store;
289 struct wined3d_vertex_declaration *wined3d_decl;
290 ID3D11Device2 *device;
293 HRESULT d3d_input_layout_create(struct d3d_device *device,
294 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
295 const void *shader_byte_code, SIZE_T shader_byte_code_length,
296 struct d3d_input_layout **layout) DECLSPEC_HIDDEN;
297 struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) DECLSPEC_HIDDEN;
298 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
300 /* ID3D11VertexShader, ID3D10VertexShader */
301 struct d3d_vertex_shader
303 ID3D11VertexShader ID3D11VertexShader_iface;
304 ID3D10VertexShader ID3D10VertexShader_iface;
305 LONG refcount;
307 struct wined3d_private_store private_store;
308 struct wined3d_shader *wined3d_shader;
309 ID3D11Device2 *device;
312 HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
313 struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN;
314 struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) DECLSPEC_HIDDEN;
315 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
317 /* ID3D11HullShader */
318 struct d3d11_hull_shader
320 ID3D11HullShader ID3D11HullShader_iface;
321 LONG refcount;
323 struct wined3d_private_store private_store;
324 struct wined3d_shader *wined3d_shader;
325 ID3D11Device2 *device;
328 HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
329 struct d3d11_hull_shader **shader) DECLSPEC_HIDDEN;
330 struct d3d11_hull_shader *unsafe_impl_from_ID3D11HullShader(ID3D11HullShader *iface) DECLSPEC_HIDDEN;
332 /* ID3D11DomainShader */
333 struct d3d11_domain_shader
335 ID3D11DomainShader ID3D11DomainShader_iface;
336 LONG refcount;
338 struct wined3d_private_store private_store;
339 struct wined3d_shader *wined3d_shader;
340 ID3D11Device2 *device;
343 HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
344 struct d3d11_domain_shader **shader) DECLSPEC_HIDDEN;
345 struct d3d11_domain_shader *unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader *iface) DECLSPEC_HIDDEN;
347 /* ID3D11GeometryShader, ID3D10GeometryShader */
348 struct d3d_geometry_shader
350 ID3D11GeometryShader ID3D11GeometryShader_iface;
351 ID3D10GeometryShader ID3D10GeometryShader_iface;
352 LONG refcount;
354 struct wined3d_private_store private_store;
355 struct wined3d_shader *wined3d_shader;
356 ID3D11Device2 *device;
359 HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
360 const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
361 const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream,
362 struct d3d_geometry_shader **shader) DECLSPEC_HIDDEN;
363 struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) DECLSPEC_HIDDEN;
364 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
366 /* ID3D11PixelShader, ID3D10PixelShader */
367 struct d3d_pixel_shader
369 ID3D11PixelShader ID3D11PixelShader_iface;
370 ID3D10PixelShader ID3D10PixelShader_iface;
371 LONG refcount;
373 struct wined3d_private_store private_store;
374 struct wined3d_shader *wined3d_shader;
375 ID3D11Device2 *device;
378 HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
379 struct d3d_pixel_shader **shader) DECLSPEC_HIDDEN;
380 struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) DECLSPEC_HIDDEN;
381 struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
383 /* ID3D11ComputeShader */
384 struct d3d11_compute_shader
386 ID3D11ComputeShader ID3D11ComputeShader_iface;
387 LONG refcount;
389 struct wined3d_private_store private_store;
390 struct wined3d_shader *wined3d_shader;
391 ID3D11Device2 *device;
394 HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
395 struct d3d11_compute_shader **shader) DECLSPEC_HIDDEN;
396 struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface) DECLSPEC_HIDDEN;
398 /* ID3D11ClassLinkage */
399 struct d3d11_class_linkage
401 ID3D11ClassLinkage ID3D11ClassLinkage_iface;
402 LONG refcount;
404 struct wined3d_private_store private_store;
405 ID3D11Device2 *device;
408 HRESULT d3d11_class_linkage_create(struct d3d_device *device,
409 struct d3d11_class_linkage **class_linkage) DECLSPEC_HIDDEN;
411 /* ID3D11BlendState, ID3D10BlendState1 */
412 struct d3d_blend_state
414 ID3D11BlendState ID3D11BlendState_iface;
415 ID3D10BlendState1 ID3D10BlendState1_iface;
416 LONG refcount;
418 struct wined3d_private_store private_store;
419 struct wined3d_blend_state *wined3d_state;
420 D3D11_BLEND_DESC desc;
421 struct wine_rb_entry entry;
422 ID3D11Device2 *device;
425 static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
427 return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState_iface);
430 HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc,
431 struct d3d_blend_state **state) DECLSPEC_HIDDEN;
432 struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN;
433 struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
435 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
436 struct d3d_depthstencil_state
438 ID3D11DepthStencilState ID3D11DepthStencilState_iface;
439 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
440 LONG refcount;
442 struct wined3d_private_store private_store;
443 struct wined3d_depth_stencil_state *wined3d_state;
444 D3D11_DEPTH_STENCIL_DESC desc;
445 struct wine_rb_entry entry;
446 ID3D11Device2 *device;
449 static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
451 return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface);
454 HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEPTH_STENCIL_DESC *desc,
455 struct d3d_depthstencil_state **state) DECLSPEC_HIDDEN;
456 struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(
457 ID3D11DepthStencilState *iface) DECLSPEC_HIDDEN;
458 struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
459 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
461 /* ID3D11RasterizerState, ID3D10RasterizerState */
462 struct d3d_rasterizer_state
464 ID3D11RasterizerState ID3D11RasterizerState_iface;
465 ID3D10RasterizerState ID3D10RasterizerState_iface;
466 LONG refcount;
468 struct wined3d_private_store private_store;
469 struct wined3d_rasterizer_state *wined3d_state;
470 D3D11_RASTERIZER_DESC desc;
471 struct wine_rb_entry entry;
472 ID3D11Device2 *device;
475 HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTERIZER_DESC *desc,
476 struct d3d_rasterizer_state **state) DECLSPEC_HIDDEN;
477 struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) DECLSPEC_HIDDEN;
478 struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
480 /* ID3D11SamplerState, ID3D10SamplerState */
481 struct d3d_sampler_state
483 ID3D11SamplerState ID3D11SamplerState_iface;
484 ID3D10SamplerState ID3D10SamplerState_iface;
485 LONG refcount;
487 struct wined3d_private_store private_store;
488 struct wined3d_sampler *wined3d_sampler;
489 D3D11_SAMPLER_DESC desc;
490 struct wine_rb_entry entry;
491 ID3D11Device2 *device;
494 HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc,
495 struct d3d_sampler_state **state) DECLSPEC_HIDDEN;
496 struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
497 struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
499 /* ID3D11Query, ID3D10Query */
500 struct d3d_query
502 ID3D11Query ID3D11Query_iface;
503 ID3D10Query ID3D10Query_iface;
504 LONG refcount;
506 struct wined3d_private_store private_store;
507 struct wined3d_query *wined3d_query;
508 BOOL predicate;
509 D3D11_QUERY_DESC desc;
510 ID3D11Device2 *device;
513 HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate,
514 struct d3d_query **query) DECLSPEC_HIDDEN;
515 struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN;
516 struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
517 struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface) DECLSPEC_HIDDEN;
519 struct d3d_device_context_state_entry
521 struct d3d_device *device;
522 struct wined3d_state *wined3d_state;
525 /* ID3DDeviceContextState */
526 struct d3d_device_context_state
528 ID3DDeviceContextState ID3DDeviceContextState_iface;
529 LONG refcount, private_refcount;
531 struct wined3d_private_store private_store;
532 D3D_FEATURE_LEVEL feature_level;
533 GUID emulated_interface;
535 struct d3d_device_context_state_entry *entries;
536 SIZE_T entries_size;
537 SIZE_T entry_count;
539 struct wined3d_device *wined3d_device;
540 ID3D11Device2 *device;
543 /* ID3D11DeviceContext - immediate context */
544 struct d3d11_immediate_context
546 ID3D11DeviceContext1 ID3D11DeviceContext1_iface;
547 ID3D11Multithread ID3D11Multithread_iface;
548 LONG refcount;
550 struct wined3d_device_context *wined3d_context;
552 struct wined3d_private_store private_store;
555 /* ID3D11Device, ID3D10Device1 */
556 struct d3d_device
558 IUnknown IUnknown_inner;
559 ID3D11Device2 ID3D11Device2_iface;
560 ID3D10Device1 ID3D10Device1_iface;
561 ID3D10Multithread ID3D10Multithread_iface;
562 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
563 IUnknown *outer_unk;
564 LONG refcount;
566 BOOL d3d11_only;
568 struct d3d_device_context_state *state;
569 struct d3d11_immediate_context immediate_context;
571 struct wined3d_device_parent device_parent;
572 struct wined3d_device *wined3d_device;
574 struct wine_rb_tree blend_states;
575 struct wine_rb_tree depthstencil_states;
576 struct wine_rb_tree rasterizer_states;
577 struct wine_rb_tree sampler_states;
579 struct d3d_device_context_state **context_states;
580 SIZE_T context_states_size;
581 SIZE_T context_state_count;
584 static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface)
586 return CONTAINING_RECORD((ID3D11Device2 *)iface, struct d3d_device, ID3D11Device2_iface);
589 static inline struct d3d_device *impl_from_ID3D11Device2(ID3D11Device2 *iface)
591 return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device2_iface);
594 static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
596 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
599 void d3d_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
601 /* Layered device */
602 enum dxgi_device_layer_id
604 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
605 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
606 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
607 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
608 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
611 struct layer_get_size_args
613 DWORD unknown0;
614 DWORD unknown1;
615 DWORD *unknown2;
616 DWORD *unknown3;
617 IDXGIAdapter *adapter;
618 WORD interface_major;
619 WORD interface_minor;
620 WORD version_build;
621 WORD version_revision;
624 struct dxgi_device_layer
626 enum dxgi_device_layer_id id;
627 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
628 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
629 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
630 void *device_object, REFIID riid, void **device_layer);
633 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
634 unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device);
635 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
637 #endif /* __WINE_D3D11_PRIVATE_H */