2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wine/debug.h"
33 #include "d3d8_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
37 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
39 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
41 d3d8_null_wined3d_object_destroyed
,
44 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
46 BYTE
*c
= (BYTE
*)&format
;
48 /* Don't translate FOURCC formats */
49 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
53 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
54 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
55 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
56 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
57 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
58 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
59 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
60 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
61 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
62 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
63 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
64 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
65 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
66 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
67 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
68 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
69 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
70 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
71 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
72 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
73 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
74 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
75 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
76 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
77 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
78 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
79 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
80 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
81 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
82 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
83 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
84 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
85 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
86 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
87 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
88 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
90 FIXME("Unhandled wined3d format %#x.\n", format
);
91 return D3DFMT_UNKNOWN
;
95 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
97 BYTE
*c
= (BYTE
*)&format
;
99 /* Don't translate FOURCC formats */
100 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
104 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
105 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
106 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
107 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
108 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
109 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
110 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
111 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
112 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
113 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
114 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
115 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
116 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
119 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
120 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
121 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
122 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
123 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
124 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
125 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
126 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
127 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
128 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
129 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
130 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
131 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
132 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
133 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
134 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
135 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
136 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
137 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
138 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
139 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
141 FIXME("Unhandled D3DFORMAT %#x\n", format
);
142 return WINED3DFMT_UNKNOWN
;
146 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
148 switch(primitive_type
)
150 case D3DPT_POINTLIST
:
151 return primitive_count
;
154 return primitive_count
* 2;
156 case D3DPT_LINESTRIP
:
157 return primitive_count
+ 1;
159 case D3DPT_TRIANGLELIST
:
160 return primitive_count
* 3;
162 case D3DPT_TRIANGLESTRIP
:
163 case D3DPT_TRIANGLEFAN
:
164 return primitive_count
+ 2;
167 FIXME("Unhandled primitive type %#x\n", primitive_type
);
172 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
173 const struct wined3d_swapchain_desc
*swapchain_desc
)
175 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
176 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
177 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
178 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
179 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
180 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
181 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
182 present_parameters
->Windowed
= swapchain_desc
->windowed
;
183 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
184 present_parameters
->AutoDepthStencilFormat
185 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
186 present_parameters
->Flags
= swapchain_desc
->flags
;
187 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
188 present_parameters
->FullScreen_PresentationInterval
= swapchain_desc
->swap_interval
;
191 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
192 const D3DPRESENT_PARAMETERS
*present_parameters
)
194 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
195 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
196 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
197 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
198 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
199 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
200 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
201 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
202 swapchain_desc
->windowed
= present_parameters
->Windowed
;
203 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
204 swapchain_desc
->auto_depth_stencil_format
205 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
206 swapchain_desc
->flags
= present_parameters
->Flags
;
207 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
208 swapchain_desc
->swap_interval
= present_parameters
->FullScreen_PresentationInterval
;
209 swapchain_desc
->auto_restore_display_mode
= TRUE
;
212 /* Handle table functions */
213 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
215 struct d3d8_handle_entry
*entry
;
219 DWORD index
= t
->free_entries
- t
->entries
;
220 /* Use a free handle */
221 entry
= t
->free_entries
;
222 if (entry
->type
!= D3D8_HANDLE_FREE
)
224 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
225 return D3D8_INVALID_HANDLE
;
227 t
->free_entries
= entry
->object
;
228 entry
->object
= object
;
234 if (!(t
->entry_count
< t
->table_size
))
237 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
238 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
239 0, t
->entries
, new_size
* sizeof(*t
->entries
));
242 ERR("Failed to grow the handle table.\n");
243 return D3D8_INVALID_HANDLE
;
245 t
->entries
= new_entries
;
246 t
->table_size
= new_size
;
249 entry
= &t
->entries
[t
->entry_count
];
250 entry
->object
= object
;
253 return t
->entry_count
++;
256 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
258 struct d3d8_handle_entry
*entry
;
261 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
263 WARN("Invalid handle %u passed.\n", handle
);
267 entry
= &t
->entries
[handle
];
268 if (entry
->type
!= type
)
270 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
274 object
= entry
->object
;
275 entry
->object
= t
->free_entries
;
276 entry
->type
= D3D8_HANDLE_FREE
;
277 t
->free_entries
= entry
;
282 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
284 struct d3d8_handle_entry
*entry
;
286 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
288 WARN("Invalid handle %u passed.\n", handle
);
292 entry
= &t
->entries
[handle
];
293 if (entry
->type
!= type
)
295 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
299 return entry
->object
;
302 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
304 TRACE("iface %p, riid %s, out %p.\n",
305 iface
, debugstr_guid(riid
), out
);
307 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
308 || IsEqualGUID(riid
, &IID_IUnknown
))
310 IDirect3DDevice8_AddRef(iface
);
315 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
318 return E_NOINTERFACE
;
321 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
323 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
324 ULONG ref
= InterlockedIncrement(&device
->ref
);
326 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
331 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
333 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
336 if (device
->inDestruction
)
339 ref
= InterlockedDecrement(&device
->ref
);
341 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
345 IDirect3D8
*parent
= device
->d3d_parent
;
348 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
350 wined3d_mutex_lock();
352 device
->inDestruction
= TRUE
;
354 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
356 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
358 HeapFree(GetProcessHeap(), 0, device
->decls
);
360 if (device
->vertex_buffer
)
361 wined3d_buffer_decref(device
->vertex_buffer
);
362 if (device
->index_buffer
)
363 wined3d_buffer_decref(device
->index_buffer
);
365 wined3d_device_uninit_3d(device
->wined3d_device
);
366 wined3d_device_release_focus_window(device
->wined3d_device
);
367 wined3d_device_decref(device
->wined3d_device
);
368 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
369 HeapFree(GetProcessHeap(), 0, device
);
371 wined3d_mutex_unlock();
373 IDirect3D8_Release(parent
);
378 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
380 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
382 TRACE("iface %p.\n", iface
);
384 TRACE("device state: %#x.\n", device
->device_state
);
386 switch (device
->device_state
)
389 case D3D8_DEVICE_STATE_OK
:
391 case D3D8_DEVICE_STATE_LOST
:
392 return D3DERR_DEVICELOST
;
393 case D3D8_DEVICE_STATE_NOT_RESET
:
394 return D3DERR_DEVICENOTRESET
;
398 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
400 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
403 TRACE("iface %p.\n", iface
);
405 wined3d_mutex_lock();
406 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
407 wined3d_mutex_unlock();
412 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
414 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
416 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
419 FIXME("Byte count ignored.\n");
421 wined3d_mutex_lock();
422 wined3d_device_evict_managed_resources(device
->wined3d_device
);
423 wined3d_mutex_unlock();
428 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
430 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
432 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
435 return D3DERR_INVALIDCALL
;
437 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
440 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
442 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
443 WINED3DCAPS
*wined3d_caps
;
446 TRACE("iface %p, caps %p.\n", iface
, caps
);
449 return D3DERR_INVALIDCALL
;
451 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
452 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
454 wined3d_mutex_lock();
455 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
456 wined3d_mutex_unlock();
458 fixup_caps(wined3d_caps
);
459 WINECAPSTOD3D8CAPS(caps
, wined3d_caps
)
460 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
465 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
467 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
468 struct wined3d_display_mode wined3d_mode
;
471 TRACE("iface %p, mode %p.\n", iface
, mode
);
473 wined3d_mutex_lock();
474 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
475 wined3d_mutex_unlock();
479 mode
->Width
= wined3d_mode
.width
;
480 mode
->Height
= wined3d_mode
.height
;
481 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
482 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
488 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
489 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
491 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
493 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
495 wined3d_mutex_lock();
496 wined3d_device_get_creation_parameters(device
->wined3d_device
,
497 (struct wined3d_device_creation_parameters
*)parameters
);
498 wined3d_mutex_unlock();
503 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
504 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
506 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
507 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
510 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
511 iface
, hotspot_x
, hotspot_y
, bitmap
);
515 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
516 return D3DERR_INVALIDCALL
;
519 wined3d_mutex_lock();
520 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
521 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
522 wined3d_mutex_unlock();
527 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
529 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
531 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
533 wined3d_mutex_lock();
534 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
535 wined3d_mutex_unlock();
538 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
540 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
543 TRACE("iface %p, show %#x.\n", iface
, show
);
545 wined3d_mutex_lock();
546 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
547 wined3d_mutex_unlock();
552 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
553 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
555 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
556 struct wined3d_swapchain_desc desc
;
557 struct d3d8_swapchain
*object
;
561 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
562 iface
, present_parameters
, swapchain
);
564 if (!present_parameters
->Windowed
)
566 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
567 return D3DERR_INVALIDCALL
;
570 wined3d_mutex_lock();
571 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
572 for (i
= 0; i
< count
; ++i
)
574 struct wined3d_swapchain
*wined3d_swapchain
;
576 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
577 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
581 wined3d_mutex_unlock();
582 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
583 return D3DERR_INVALIDCALL
;
586 wined3d_mutex_unlock();
588 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
589 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, &object
)))
590 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
591 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
596 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
598 struct wined3d_resource_desc desc
;
600 wined3d_resource_get_desc(resource
, &desc
);
601 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
603 struct d3d8_surface
*surface
;
605 if (desc
.resource_type
== WINED3D_RTYPE_TEXTURE
)
607 IUnknown
*parent
= wined3d_resource_get_parent(resource
);
608 IDirect3DBaseTexture8
*texture
;
610 if (SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
612 IDirect3DBaseTexture8_Release(texture
);
613 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
614 return D3DERR_DEVICELOST
;
620 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
622 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
623 return D3DERR_DEVICELOST
;
626 surface
= wined3d_resource_get_parent(resource
);
627 if (surface
->resource
.refcount
)
629 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
630 return D3DERR_DEVICELOST
;
633 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
639 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
640 D3DPRESENT_PARAMETERS
*present_parameters
)
642 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
643 struct wined3d_swapchain_desc swapchain_desc
;
646 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
648 if (device
->device_state
== D3D8_DEVICE_STATE_LOST
)
650 WARN("App not active, returning D3DERR_DEVICELOST.\n");
651 return D3DERR_DEVICELOST
;
654 wined3d_mutex_lock();
656 if (device
->vertex_buffer
)
658 wined3d_buffer_decref(device
->vertex_buffer
);
659 device
->vertex_buffer
= NULL
;
660 device
->vertex_buffer_size
= 0;
662 if (device
->index_buffer
)
664 wined3d_buffer_decref(device
->index_buffer
);
665 device
->index_buffer
= NULL
;
666 device
->index_buffer_size
= 0;
669 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
670 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
671 NULL
, reset_enum_callback
, TRUE
)))
673 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
674 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
675 device
->device_state
= D3D8_DEVICE_STATE_OK
;
679 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
681 wined3d_mutex_unlock();
686 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
687 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
689 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
692 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
693 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
695 if (device
->device_state
!= D3D8_DEVICE_STATE_OK
)
696 return D3DERR_DEVICELOST
;
698 wined3d_mutex_lock();
699 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
700 dst_window_override
, dirty_region
, 0);
701 wined3d_mutex_unlock();
706 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
707 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
709 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
710 struct wined3d_surface
*wined3d_surface
= NULL
;
711 struct d3d8_surface
*surface_impl
;
714 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
715 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
717 wined3d_mutex_lock();
718 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, 0, backbuffer_idx
,
719 (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
720 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
722 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
723 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
724 IDirect3DSurface8_AddRef(*backbuffer
);
726 wined3d_mutex_unlock();
731 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
733 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
736 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
738 wined3d_mutex_lock();
739 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
740 wined3d_mutex_unlock();
745 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
747 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
749 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
751 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
752 wined3d_mutex_lock();
753 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
754 wined3d_mutex_unlock();
757 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
759 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
761 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
763 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
764 wined3d_mutex_lock();
765 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
766 wined3d_mutex_unlock();
769 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
770 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
771 D3DPOOL pool
, IDirect3DTexture8
**texture
)
773 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
774 struct d3d8_texture
*object
;
777 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
778 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
781 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
783 return D3DERR_OUTOFVIDEOMEMORY
;
785 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
788 WARN("Failed to initialize texture, hr %#x.\n", hr
);
789 HeapFree(GetProcessHeap(), 0, object
);
793 TRACE("Created texture %p.\n", object
);
794 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
799 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
800 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
801 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
803 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
804 struct d3d8_texture
*object
;
807 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
808 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
811 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
813 return D3DERR_OUTOFVIDEOMEMORY
;
815 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
818 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
819 HeapFree(GetProcessHeap(), 0, object
);
823 TRACE("Created volume texture %p.\n", object
);
824 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
829 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
830 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
832 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
833 struct d3d8_texture
*object
;
836 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
837 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
840 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
842 return D3DERR_OUTOFVIDEOMEMORY
;
844 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
847 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
848 HeapFree(GetProcessHeap(), 0, object
);
852 TRACE("Created cube texture %p.\n", object
);
853 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
858 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
859 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
861 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
862 struct d3d8_vertexbuffer
*object
;
865 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
866 iface
, size
, usage
, fvf
, pool
, buffer
);
868 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
870 return D3DERR_OUTOFVIDEOMEMORY
;
872 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
875 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
876 HeapFree(GetProcessHeap(), 0, object
);
880 TRACE("Created vertex buffer %p.\n", object
);
881 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
886 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
887 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
889 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
890 struct d3d8_indexbuffer
*object
;
893 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
894 iface
, size
, usage
, format
, pool
, buffer
);
896 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
898 return D3DERR_OUTOFVIDEOMEMORY
;
900 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
903 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
904 HeapFree(GetProcessHeap(), 0, object
);
908 TRACE("Created index buffer %p.\n", object
);
909 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
914 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, UINT width
, UINT height
,
915 D3DFORMAT format
, DWORD flags
, IDirect3DSurface8
**surface
, UINT usage
, D3DPOOL pool
,
916 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
918 struct wined3d_resource
*sub_resource
;
919 struct wined3d_resource_desc desc
;
920 struct d3d8_surface
*surface_impl
;
921 struct wined3d_texture
*texture
;
924 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p,\n"
925 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
926 device
, width
, height
, format
, flags
, surface
,
927 usage
, pool
, multisample_type
, multisample_quality
);
929 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
930 desc
.format
= wined3dformat_from_d3dformat(format
);
931 desc
.multisample_type
= multisample_type
;
932 desc
.multisample_quality
= multisample_quality
;
933 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
936 desc
.height
= height
;
940 wined3d_mutex_lock();
942 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
943 1, flags
, NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
945 wined3d_mutex_unlock();
946 WARN("Failed to create texture, hr %#x.\n", hr
);
950 sub_resource
= wined3d_texture_get_sub_resource(texture
, 0);
951 surface_impl
= wined3d_resource_get_parent(sub_resource
);
952 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
953 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
954 IDirect3DSurface8_AddRef(*surface
);
955 wined3d_texture_decref(texture
);
957 wined3d_mutex_unlock();
962 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
963 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
964 IDirect3DSurface8
**surface
)
966 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
969 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
970 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
974 flags
|= WINED3D_SURFACE_MAPPABLE
;
976 return d3d8_device_create_surface(device
, width
, height
, format
, flags
, surface
,
977 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, 0);
980 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
981 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
982 IDirect3DSurface8
**surface
)
984 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
986 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
987 iface
, width
, height
, format
, multisample_type
, surface
);
991 /* TODO: Verify that Discard is false */
992 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_SURFACE_MAPPABLE
,
993 surface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, 0);
996 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
997 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
998 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
1000 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1002 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1003 iface
, width
, height
, format
, surface
);
1007 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_SURFACE_MAPPABLE
,
1008 surface
, 0, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0);
1011 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
1012 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
1013 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
1015 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
1016 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1017 enum wined3d_format_id src_format
, dst_format
;
1018 struct wined3d_resource_desc wined3d_desc
;
1019 struct wined3d_resource
*wined3d_resource
;
1022 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1023 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
1025 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1026 * destination texture is in WINED3D_POOL_DEFAULT. */
1028 wined3d_mutex_lock();
1029 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1030 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
1031 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1033 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1034 wined3d_mutex_unlock();
1035 return D3DERR_INVALIDCALL
;
1037 src_format
= wined3d_desc
.format
;
1038 src_w
= wined3d_desc
.width
;
1039 src_h
= wined3d_desc
.height
;
1041 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1042 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
1043 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1045 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1046 wined3d_mutex_unlock();
1047 return D3DERR_INVALIDCALL
;
1049 dst_format
= wined3d_desc
.format
;
1051 /* Check that the source and destination formats match */
1052 if (src_format
!= dst_format
)
1054 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1055 src_surface
, dst_surface
);
1056 wined3d_mutex_unlock();
1057 return D3DERR_INVALIDCALL
;
1060 /* Quick if complete copy ... */
1061 if (!rect_count
&& !src_rects
&& !dst_points
)
1063 RECT rect
= {0, 0, src_w
, src_h
};
1064 wined3d_surface_blt(dst
->wined3d_surface
, &rect
,
1065 src
->wined3d_surface
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1070 /* Copy rect by rect */
1071 if (src_rects
&& dst_points
)
1073 for (i
= 0; i
< rect_count
; ++i
)
1075 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1076 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1077 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1078 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1080 wined3d_surface_blt(dst
->wined3d_surface
, &dst_rect
,
1081 src
->wined3d_surface
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1086 for (i
= 0; i
< rect_count
; ++i
)
1088 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1089 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1090 RECT dst_rect
= {0, 0, w
, h
};
1092 wined3d_surface_blt(dst
->wined3d_surface
, &dst_rect
,
1093 src
->wined3d_surface
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1097 wined3d_mutex_unlock();
1102 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1103 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1105 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1106 struct d3d8_texture
*src_impl
, *dst_impl
;
1109 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1111 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1112 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1114 wined3d_mutex_lock();
1115 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1116 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1117 wined3d_mutex_unlock();
1122 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1124 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1125 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1128 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1132 WARN("Invalid destination surface passed.\n");
1133 return D3DERR_INVALIDCALL
;
1136 wined3d_mutex_lock();
1137 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, 0, dst_impl
->wined3d_surface
);
1138 wined3d_mutex_unlock();
1143 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1144 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1146 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1147 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1148 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1149 struct wined3d_rendertarget_view
*original_dsv
;
1150 HRESULT hr
= D3D_OK
;
1152 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1154 wined3d_mutex_lock();
1158 struct wined3d_rendertarget_view
*original_rtv
;
1159 struct wined3d_resource_desc ds_desc
, rt_desc
;
1160 struct wined3d_resource
*wined3d_resource
;
1161 struct d3d8_surface
*original_surface
;
1163 /* If no render target is passed in check the size against the current RT */
1167 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1169 wined3d_mutex_unlock();
1170 return D3DERR_NOTFOUND
;
1172 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1173 wined3d_resource
= wined3d_surface_get_resource(original_surface
->wined3d_surface
);
1176 wined3d_resource
= wined3d_surface_get_resource(rt_impl
->wined3d_surface
);
1177 wined3d_resource_get_desc(wined3d_resource
, &rt_desc
);
1179 wined3d_resource
= wined3d_surface_get_resource(ds_impl
->wined3d_surface
);
1180 wined3d_resource_get_desc(wined3d_resource
, &ds_desc
);
1182 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1184 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1185 wined3d_mutex_unlock();
1186 return D3DERR_INVALIDCALL
;
1188 if (ds_desc
.multisample_type
!= rt_desc
.multisample_type
1189 || ds_desc
.multisample_quality
!= rt_desc
.multisample_quality
)
1191 WARN("Multisample settings do not match, returing D3DERR_INVALIDCALL\n");
1192 wined3d_mutex_unlock();
1193 return D3DERR_INVALIDCALL
;
1198 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1199 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1200 ds_impl
? d3d8_surface_get_rendertarget_view(ds_impl
) : NULL
);
1201 if (render_target
&& FAILED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, 0,
1202 d3d8_surface_get_rendertarget_view(rt_impl
), TRUE
)))
1203 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, original_dsv
);
1205 wined3d_mutex_unlock();
1210 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1212 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1213 struct wined3d_rendertarget_view
*wined3d_rtv
;
1214 struct d3d8_surface
*surface_impl
;
1217 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1220 return D3DERR_INVALIDCALL
;
1222 wined3d_mutex_lock();
1223 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1225 /* We want the sub resource parent here, since the view itself may be
1226 * internal to wined3d and may not have a parent. */
1227 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1228 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1229 IDirect3DSurface8_AddRef(*render_target
);
1234 ERR("Failed to get wined3d render target.\n");
1235 *render_target
= NULL
;
1236 hr
= D3DERR_NOTFOUND
;
1238 wined3d_mutex_unlock();
1243 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1245 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1246 struct wined3d_rendertarget_view
*wined3d_dsv
;
1247 struct d3d8_surface
*surface_impl
;
1248 HRESULT hr
= D3D_OK
;
1250 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1253 return D3DERR_INVALIDCALL
;
1255 wined3d_mutex_lock();
1256 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1258 /* We want the sub resource parent here, since the view itself may be
1259 * internal to wined3d and may not have a parent. */
1260 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1261 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1262 IDirect3DSurface8_AddRef(*depth_stencil
);
1266 hr
= WINED3DERR_NOTFOUND
;
1267 *depth_stencil
= NULL
;
1269 wined3d_mutex_unlock();
1274 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1276 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1279 TRACE("iface %p.\n", iface
);
1281 wined3d_mutex_lock();
1282 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1283 wined3d_mutex_unlock();
1288 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1290 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1293 TRACE("iface %p.\n", iface
);
1295 wined3d_mutex_lock();
1296 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1297 wined3d_mutex_unlock();
1302 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1303 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1305 const struct wined3d_color c
=
1307 ((color
>> 16) & 0xff) / 255.0f
,
1308 ((color
>> 8) & 0xff) / 255.0f
,
1309 (color
& 0xff) / 255.0f
,
1310 ((color
>> 24) & 0xff) / 255.0f
,
1312 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1315 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1316 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1318 wined3d_mutex_lock();
1319 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1320 wined3d_mutex_unlock();
1325 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1326 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1328 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1330 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1332 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1333 wined3d_mutex_lock();
1334 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1335 wined3d_mutex_unlock();
1340 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1341 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1343 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1345 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1347 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1348 wined3d_mutex_lock();
1349 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1350 wined3d_mutex_unlock();
1355 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1356 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1358 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1360 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1362 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1363 wined3d_mutex_lock();
1364 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1365 wined3d_mutex_unlock();
1370 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1372 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1374 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1376 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1377 wined3d_mutex_lock();
1378 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1379 wined3d_mutex_unlock();
1384 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1386 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1388 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1390 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1391 wined3d_mutex_lock();
1392 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1393 wined3d_mutex_unlock();
1398 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1400 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1402 TRACE("iface %p, material %p.\n", iface
, material
);
1404 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1405 wined3d_mutex_lock();
1406 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1407 wined3d_mutex_unlock();
1412 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1414 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1416 TRACE("iface %p, material %p.\n", iface
, material
);
1418 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1419 wined3d_mutex_lock();
1420 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1421 wined3d_mutex_unlock();
1426 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1428 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1431 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1433 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1434 wined3d_mutex_lock();
1435 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1436 wined3d_mutex_unlock();
1441 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1443 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1446 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1448 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1449 wined3d_mutex_lock();
1450 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1451 wined3d_mutex_unlock();
1456 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1458 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1461 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1463 wined3d_mutex_lock();
1464 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1465 wined3d_mutex_unlock();
1470 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1472 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1475 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1477 wined3d_mutex_lock();
1478 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1479 wined3d_mutex_unlock();
1484 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1486 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1489 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1491 wined3d_mutex_lock();
1492 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1493 wined3d_mutex_unlock();
1498 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1500 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1503 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1505 wined3d_mutex_lock();
1506 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1507 wined3d_mutex_unlock();
1512 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1513 D3DRENDERSTATETYPE state
, DWORD value
)
1515 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1517 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1519 wined3d_mutex_lock();
1523 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1527 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1529 wined3d_mutex_unlock();
1534 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1535 D3DRENDERSTATETYPE state
, DWORD
*value
)
1537 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1539 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1541 wined3d_mutex_lock();
1545 *value
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
);
1549 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1551 wined3d_mutex_unlock();
1556 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1558 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1561 TRACE("iface %p.\n", iface
);
1563 wined3d_mutex_lock();
1564 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1565 wined3d_mutex_unlock();
1570 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1572 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1573 struct wined3d_stateblock
*stateblock
;
1576 TRACE("iface %p, token %p.\n", iface
, token
);
1578 /* Tell wineD3D to endstateblock before anything else (in case we run out
1579 * of memory later and cause locking problems)
1581 wined3d_mutex_lock();
1582 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &stateblock
);
1585 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1586 wined3d_mutex_unlock();
1590 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1591 wined3d_mutex_unlock();
1593 if (*token
== D3D8_INVALID_HANDLE
)
1595 ERR("Failed to create a handle\n");
1596 wined3d_mutex_lock();
1597 wined3d_stateblock_decref(stateblock
);
1598 wined3d_mutex_unlock();
1603 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1608 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1610 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1611 struct wined3d_stateblock
*stateblock
;
1613 TRACE("iface %p, token %#x.\n", iface
, token
);
1618 wined3d_mutex_lock();
1619 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1622 WARN("Invalid handle (%#x) passed.\n", token
);
1623 wined3d_mutex_unlock();
1624 return D3DERR_INVALIDCALL
;
1626 wined3d_stateblock_apply(stateblock
);
1627 wined3d_mutex_unlock();
1632 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1634 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1635 struct wined3d_stateblock
*stateblock
;
1637 TRACE("iface %p, token %#x.\n", iface
, token
);
1639 wined3d_mutex_lock();
1640 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1643 WARN("Invalid handle (%#x) passed.\n", token
);
1644 wined3d_mutex_unlock();
1645 return D3DERR_INVALIDCALL
;
1647 wined3d_stateblock_capture(stateblock
);
1648 wined3d_mutex_unlock();
1653 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1655 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1656 struct wined3d_stateblock
*stateblock
;
1658 TRACE("iface %p, token %#x.\n", iface
, token
);
1660 wined3d_mutex_lock();
1661 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1665 WARN("Invalid handle (%#x) passed.\n", token
);
1666 wined3d_mutex_unlock();
1667 return D3DERR_INVALIDCALL
;
1670 if (wined3d_stateblock_decref(stateblock
))
1672 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1674 wined3d_mutex_unlock();
1679 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
1680 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
1682 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1683 struct wined3d_stateblock
*stateblock
;
1686 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
1688 if (type
!= D3DSBT_ALL
1689 && type
!= D3DSBT_PIXELSTATE
1690 && type
!= D3DSBT_VERTEXSTATE
)
1692 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1693 return D3DERR_INVALIDCALL
;
1696 wined3d_mutex_lock();
1697 hr
= wined3d_stateblock_create(device
->wined3d_device
, (enum wined3d_stateblock_type
)type
, &stateblock
);
1700 wined3d_mutex_unlock();
1701 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1705 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1706 wined3d_mutex_unlock();
1708 if (*handle
== D3D8_INVALID_HANDLE
)
1710 ERR("Failed to allocate a handle.\n");
1711 wined3d_mutex_lock();
1712 wined3d_stateblock_decref(stateblock
);
1713 wined3d_mutex_unlock();
1718 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1723 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
1725 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1728 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1729 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1731 wined3d_mutex_lock();
1732 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1733 wined3d_mutex_unlock();
1738 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
1740 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1743 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1745 wined3d_mutex_lock();
1746 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1747 wined3d_mutex_unlock();
1752 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
1754 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1755 struct wined3d_texture
*wined3d_texture
;
1756 struct d3d8_texture
*texture_impl
;
1758 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1761 return D3DERR_INVALIDCALL
;
1763 wined3d_mutex_lock();
1764 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1766 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1767 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
1768 IDirect3DBaseTexture8_AddRef(*texture
);
1774 wined3d_mutex_unlock();
1779 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
1781 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1782 struct d3d8_texture
*texture_impl
;
1785 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1787 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
1789 wined3d_mutex_lock();
1790 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1791 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1792 wined3d_mutex_unlock();
1797 static const struct tss_lookup
1800 enum wined3d_texture_stage_state state
;
1804 {FALSE
, WINED3D_TSS_INVALID
}, /* 0, unused */
1805 {FALSE
, WINED3D_TSS_COLOR_OP
}, /* 1, D3DTSS_COLOROP */
1806 {FALSE
, WINED3D_TSS_COLOR_ARG1
}, /* 2, D3DTSS_COLORARG1 */
1807 {FALSE
, WINED3D_TSS_COLOR_ARG2
}, /* 3, D3DTSS_COLORARG2 */
1808 {FALSE
, WINED3D_TSS_ALPHA_OP
}, /* 4, D3DTSS_ALPHAOP */
1809 {FALSE
, WINED3D_TSS_ALPHA_ARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1810 {FALSE
, WINED3D_TSS_ALPHA_ARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1811 {FALSE
, WINED3D_TSS_BUMPENV_MAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1812 {FALSE
, WINED3D_TSS_BUMPENV_MAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1813 {FALSE
, WINED3D_TSS_BUMPENV_MAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1814 {FALSE
, WINED3D_TSS_BUMPENV_MAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1815 {FALSE
, WINED3D_TSS_TEXCOORD_INDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1816 {FALSE
, WINED3D_TSS_INVALID
}, /* 12, unused */
1817 {TRUE
, WINED3D_SAMP_ADDRESS_U
}, /* 13, D3DTSS_ADDRESSU */
1818 {TRUE
, WINED3D_SAMP_ADDRESS_V
}, /* 14, D3DTSS_ADDRESSV */
1819 {TRUE
, WINED3D_SAMP_BORDER_COLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1820 {TRUE
, WINED3D_SAMP_MAG_FILTER
}, /* 16, D3DTSS_MAGFILTER */
1821 {TRUE
, WINED3D_SAMP_MIN_FILTER
}, /* 17, D3DTSS_MINFILTER */
1822 {TRUE
, WINED3D_SAMP_MIP_FILTER
}, /* 18, D3DTSS_MIPFILTER */
1823 {TRUE
, WINED3D_SAMP_MIPMAP_LOD_BIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1824 {TRUE
, WINED3D_SAMP_MAX_MIP_LEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1825 {TRUE
, WINED3D_SAMP_MAX_ANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1826 {FALSE
, WINED3D_TSS_BUMPENV_LSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1827 {FALSE
, WINED3D_TSS_BUMPENV_LOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1828 {FALSE
, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1829 {TRUE
, WINED3D_SAMP_ADDRESS_W
}, /* 25, D3DTSS_ADDRESSW */
1830 {FALSE
, WINED3D_TSS_COLOR_ARG0
}, /* 26, D3DTSS_COLORARG0 */
1831 {FALSE
, WINED3D_TSS_ALPHA_ARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1832 {FALSE
, WINED3D_TSS_RESULT_ARG
}, /* 28, D3DTSS_RESULTARG */
1835 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
1836 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
1838 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1839 const struct tss_lookup
*l
;
1841 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
1843 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1845 WARN("Invalid Type %#x passed.\n", Type
);
1849 l
= &tss_lookup
[Type
];
1851 wined3d_mutex_lock();
1852 if (l
->sampler_state
)
1853 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->state
);
1855 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->state
);
1856 wined3d_mutex_unlock();
1861 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
1862 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
1864 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1865 const struct tss_lookup
*l
;
1867 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
1869 if (type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1871 WARN("Invalid type %#x passed.\n", type
);
1875 l
= &tss_lookup
[type
];
1877 wined3d_mutex_lock();
1878 if (l
->sampler_state
)
1879 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->state
, value
);
1881 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->state
, value
);
1882 wined3d_mutex_unlock();
1887 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
1889 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1892 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1894 wined3d_mutex_lock();
1895 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1896 wined3d_mutex_unlock();
1901 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
1902 DWORD info_id
, void *info
, DWORD info_size
)
1904 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1909 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
1910 UINT palette_idx
, const PALETTEENTRY
*entries
)
1912 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
1914 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1915 * does not have a d3d8/9-style palette API */
1920 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
1921 UINT palette_idx
, PALETTEENTRY
*entries
)
1923 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1925 return D3DERR_INVALIDCALL
;
1928 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
1930 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1935 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
1937 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
1939 return D3DERR_INVALIDCALL
;
1942 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
1943 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1945 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1948 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1949 iface
, primitive_type
, start_vertex
, primitive_count
);
1951 wined3d_mutex_lock();
1952 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1953 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1954 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1955 wined3d_mutex_unlock();
1960 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1961 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
1962 UINT start_idx
, UINT primitive_count
)
1964 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1967 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1968 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
1970 wined3d_mutex_lock();
1971 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1972 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
1973 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1974 wined3d_mutex_unlock();
1979 /* The caller is responsible for wined3d locking */
1980 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
1984 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
1986 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
1987 struct wined3d_buffer
*buffer
;
1989 TRACE("Growing vertex buffer to %u bytes\n", size
);
1991 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
1992 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
1995 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
1999 if (device
->vertex_buffer
)
2000 wined3d_buffer_decref(device
->vertex_buffer
);
2002 device
->vertex_buffer
= buffer
;
2003 device
->vertex_buffer_size
= size
;
2004 device
->vertex_buffer_pos
= 0;
2009 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
2010 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
2013 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2015 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2016 UINT size
= vtx_count
* stride
;
2020 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2021 iface
, primitive_type
, primitive_count
, data
, stride
);
2023 if (!primitive_count
)
2025 WARN("primitive_count is 0, returning D3D_OK\n");
2029 wined3d_mutex_lock();
2030 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2034 vb_pos
= device
->vertex_buffer_pos
;
2035 align
= vb_pos
% stride
;
2036 if (align
) align
= stride
- align
;
2037 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2042 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2043 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2046 memcpy(buffer_data
, data
, size
);
2047 wined3d_buffer_unmap(device
->vertex_buffer
);
2048 device
->vertex_buffer_pos
= vb_pos
+ size
;
2050 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2054 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2055 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2056 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2059 wined3d_mutex_unlock();
2063 /* The caller is responsible for wined3d locking */
2064 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2068 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2070 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2071 struct wined3d_buffer
*buffer
;
2073 TRACE("Growing index buffer to %u bytes\n", size
);
2075 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2076 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
2079 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2083 if (device
->index_buffer
)
2084 wined3d_buffer_decref(device
->index_buffer
);
2086 device
->index_buffer
= buffer
;
2087 device
->index_buffer_size
= size
;
2088 device
->index_buffer_pos
= 0;
2093 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2094 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2095 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2096 const void *vertex_data
, UINT vertex_stride
)
2098 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2102 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2103 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2104 UINT idx_size
= idx_count
* idx_fmt_size
;
2107 UINT vtx_size
= vertex_count
* vertex_stride
;
2110 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2111 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2112 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2113 index_data
, index_format
, vertex_data
, vertex_stride
);
2115 if (!primitive_count
)
2117 WARN("primitive_count is 0, returning D3D_OK\n");
2121 wined3d_mutex_lock();
2123 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2127 vb_pos
= device
->vertex_buffer_pos
;
2128 align
= vb_pos
% vertex_stride
;
2129 if (align
) align
= vertex_stride
- align
;
2130 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2135 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2136 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2139 memcpy(buffer_data
, vertex_data
, vtx_size
);
2140 wined3d_buffer_unmap(device
->vertex_buffer
);
2141 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2143 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2147 ib_pos
= device
->index_buffer_pos
;
2148 align
= ib_pos
% idx_fmt_size
;
2149 if (align
) align
= idx_fmt_size
- align
;
2150 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2155 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2156 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2159 memcpy(buffer_data
, index_data
, idx_size
);
2160 wined3d_buffer_unmap(device
->index_buffer
);
2161 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2163 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2167 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2168 wined3dformat_from_d3dformat(index_format
));
2169 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2171 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2172 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2174 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2175 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2176 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2179 wined3d_mutex_unlock();
2183 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2184 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2186 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2187 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2190 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2191 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2193 wined3d_mutex_lock();
2194 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2195 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2196 wined3d_mutex_unlock();
2201 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2202 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2204 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2205 struct d3d8_vertex_shader
*object
;
2206 DWORD shader_handle
;
2210 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2211 iface
, declaration
, byte_code
, shader
, usage
);
2213 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2217 return E_OUTOFMEMORY
;
2220 wined3d_mutex_lock();
2221 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2222 wined3d_mutex_unlock();
2223 if (handle
== D3D8_INVALID_HANDLE
)
2225 ERR("Failed to allocate vertex shader handle.\n");
2226 HeapFree(GetProcessHeap(), 0, object
);
2228 return E_OUTOFMEMORY
;
2231 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2233 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2236 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2237 wined3d_mutex_lock();
2238 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2239 wined3d_mutex_unlock();
2240 HeapFree(GetProcessHeap(), 0, object
);
2245 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2246 *shader
= shader_handle
;
2251 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2253 struct d3d8_vertex_declaration
*d3d8_declaration
;
2254 struct FvfToDecl
*convertedDecls
= device
->decls
;
2255 int p
, low
, high
; /* deliberately signed */
2258 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2261 high
= device
->numConvertedDecls
- 1;
2264 p
= (low
+ high
) >> 1;
2267 if (convertedDecls
[p
].fvf
== fvf
)
2269 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2270 return convertedDecls
[p
].declaration
;
2273 if (convertedDecls
[p
].fvf
< fvf
)
2278 TRACE("not found. Creating and inserting at position %d.\n", low
);
2280 if (!(d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
))))
2283 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2285 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2286 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2290 if (device
->declArraySize
== device
->numConvertedDecls
)
2292 UINT grow
= device
->declArraySize
/ 2;
2294 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2295 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
));
2296 if (!convertedDecls
)
2298 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2301 device
->decls
= convertedDecls
;
2302 device
->declArraySize
+= grow
;
2305 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2306 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2307 convertedDecls
[low
].declaration
= d3d8_declaration
;
2308 convertedDecls
[low
].fvf
= fvf
;
2309 ++device
->numConvertedDecls
;
2311 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2313 return d3d8_declaration
;
2316 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2318 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2319 struct d3d8_vertex_shader
*shader_impl
;
2321 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2323 if (VS_HIGHESTFIXEDFXF
>= shader
)
2325 TRACE("Setting FVF, %#x\n", shader
);
2327 wined3d_mutex_lock();
2328 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2329 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2330 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2331 wined3d_mutex_unlock();
2336 TRACE("Setting shader\n");
2338 wined3d_mutex_lock();
2339 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2341 WARN("Invalid handle (%#x) passed.\n", shader
);
2342 wined3d_mutex_unlock();
2344 return D3DERR_INVALIDCALL
;
2347 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2348 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2349 wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2350 wined3d_mutex_unlock();
2355 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2357 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2358 struct wined3d_vertex_declaration
*wined3d_declaration
;
2359 struct d3d8_vertex_declaration
*d3d8_declaration
;
2361 TRACE("iface %p, shader %p.\n", iface
, shader
);
2363 wined3d_mutex_lock();
2364 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2366 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2367 *shader
= d3d8_declaration
->shader_handle
;
2373 wined3d_mutex_unlock();
2375 TRACE("Returning %#x.\n", *shader
);
2380 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2382 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2383 struct d3d8_vertex_shader
*shader_impl
;
2385 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2387 wined3d_mutex_lock();
2388 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2390 WARN("Invalid handle (%#x) passed.\n", shader
);
2391 wined3d_mutex_unlock();
2393 return D3DERR_INVALIDCALL
;
2396 if (shader_impl
->wined3d_shader
2397 && wined3d_device_get_vertex_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2398 IDirect3DDevice8_SetVertexShader(iface
, 0);
2400 wined3d_mutex_unlock();
2402 d3d8_vertex_shader_destroy(shader_impl
);
2407 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2408 DWORD start_register
, const void *data
, DWORD count
)
2410 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2413 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2414 iface
, start_register
, data
, count
);
2416 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2418 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2419 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2420 return D3DERR_INVALIDCALL
;
2423 wined3d_mutex_lock();
2424 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2425 wined3d_mutex_unlock();
2430 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2431 DWORD start_register
, void *data
, DWORD count
)
2433 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2436 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2437 iface
, start_register
, data
, count
);
2439 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2441 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2442 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2443 return D3DERR_INVALIDCALL
;
2446 wined3d_mutex_lock();
2447 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2448 wined3d_mutex_unlock();
2453 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2454 DWORD shader
, void *data
, DWORD
*data_size
)
2456 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2457 struct d3d8_vertex_declaration
*declaration
;
2458 struct d3d8_vertex_shader
*shader_impl
;
2460 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2461 iface
, shader
, data
, data_size
);
2463 wined3d_mutex_lock();
2464 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2465 wined3d_mutex_unlock();
2469 WARN("Invalid handle (%#x) passed.\n", shader
);
2470 return D3DERR_INVALIDCALL
;
2472 declaration
= shader_impl
->vertex_declaration
;
2476 *data_size
= declaration
->elements_size
;
2480 /* MSDN claims that if *data_size is smaller than the required size
2481 * we should write the required size and return D3DERR_MOREDATA.
2482 * That's not actually true. */
2483 if (*data_size
< declaration
->elements_size
)
2484 return D3DERR_INVALIDCALL
;
2486 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
2491 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2492 DWORD shader
, void *data
, DWORD
*data_size
)
2494 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2495 struct d3d8_vertex_shader
*shader_impl
= NULL
;
2498 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2499 iface
, shader
, data
, data_size
);
2501 wined3d_mutex_lock();
2502 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2504 WARN("Invalid handle (%#x) passed.\n", shader
);
2505 wined3d_mutex_unlock();
2507 return D3DERR_INVALIDCALL
;
2510 if (!shader_impl
->wined3d_shader
)
2512 wined3d_mutex_unlock();
2517 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2518 wined3d_mutex_unlock();
2523 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
2524 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
2526 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2527 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
2529 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
2531 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2532 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2533 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2534 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2537 wined3d_mutex_lock();
2538 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2539 wined3d_device_set_index_buffer(device
->wined3d_device
,
2540 ib
? ib
->wined3d_buffer
: NULL
,
2541 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2542 wined3d_mutex_unlock();
2547 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
2548 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
2550 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2551 enum wined3d_format_id wined3d_format
;
2552 struct wined3d_buffer
*wined3d_buffer
;
2553 struct d3d8_indexbuffer
*buffer_impl
;
2555 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
2558 return D3DERR_INVALIDCALL
;
2560 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2561 wined3d_mutex_lock();
2562 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2563 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2565 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2566 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
2567 IDirect3DIndexBuffer8_AddRef(*buffer
);
2573 wined3d_mutex_unlock();
2578 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
2579 const DWORD
*byte_code
, DWORD
*shader
)
2581 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2582 struct d3d8_pixel_shader
*object
;
2583 DWORD shader_handle
;
2587 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2590 return D3DERR_INVALIDCALL
;
2592 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2594 return E_OUTOFMEMORY
;
2596 wined3d_mutex_lock();
2597 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
2598 wined3d_mutex_unlock();
2599 if (handle
== D3D8_INVALID_HANDLE
)
2601 ERR("Failed to allocate pixel shader handle.\n");
2602 HeapFree(GetProcessHeap(), 0, object
);
2603 return E_OUTOFMEMORY
;
2606 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2608 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
2611 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2612 wined3d_mutex_lock();
2613 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
2614 wined3d_mutex_unlock();
2615 HeapFree(GetProcessHeap(), 0, object
);
2620 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2621 *shader
= shader_handle
;
2626 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2628 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2629 struct d3d8_pixel_shader
*shader_impl
;
2631 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2633 wined3d_mutex_lock();
2637 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2638 wined3d_mutex_unlock();
2642 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2644 WARN("Invalid handle (%#x) passed.\n", shader
);
2645 wined3d_mutex_unlock();
2646 return D3DERR_INVALIDCALL
;
2649 TRACE("Setting shader %p.\n", shader_impl
);
2650 wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2651 wined3d_mutex_unlock();
2656 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2658 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2659 struct wined3d_shader
*object
;
2661 TRACE("iface %p, shader %p.\n", iface
, shader
);
2664 return D3DERR_INVALIDCALL
;
2666 wined3d_mutex_lock();
2667 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2669 struct d3d8_pixel_shader
*d3d8_shader
;
2670 d3d8_shader
= wined3d_shader_get_parent(object
);
2671 *shader
= d3d8_shader
->handle
;
2677 wined3d_mutex_unlock();
2679 TRACE("Returning %#x.\n", *shader
);
2684 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2686 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2687 struct d3d8_pixel_shader
*shader_impl
;
2689 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2691 wined3d_mutex_lock();
2693 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2695 WARN("Invalid handle (%#x) passed.\n", shader
);
2696 wined3d_mutex_unlock();
2697 return D3DERR_INVALIDCALL
;
2700 if (wined3d_device_get_pixel_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2701 IDirect3DDevice8_SetPixelShader(iface
, 0);
2703 wined3d_mutex_unlock();
2705 d3d8_pixel_shader_destroy(shader_impl
);
2710 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2711 DWORD start_register
, const void *data
, DWORD count
)
2713 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2716 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2717 iface
, start_register
, data
, count
);
2719 wined3d_mutex_lock();
2720 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2721 wined3d_mutex_unlock();
2726 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2727 DWORD start_register
, void *data
, DWORD count
)
2729 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2732 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2733 iface
, start_register
, data
, count
);
2735 wined3d_mutex_lock();
2736 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2737 wined3d_mutex_unlock();
2742 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2743 DWORD shader
, void *data
, DWORD
*data_size
)
2745 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2746 struct d3d8_pixel_shader
*shader_impl
= NULL
;
2749 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2750 iface
, shader
, data
, data_size
);
2752 wined3d_mutex_lock();
2753 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2755 WARN("Invalid handle (%#x) passed.\n", shader
);
2756 wined3d_mutex_unlock();
2758 return D3DERR_INVALIDCALL
;
2761 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2762 wined3d_mutex_unlock();
2767 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
2768 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2770 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2771 iface
, handle
, segment_count
, patch_info
);
2775 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
2776 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2778 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2779 iface
, handle
, segment_count
, patch_info
);
2783 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
2785 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
2786 return D3DERR_INVALIDCALL
;
2789 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
2790 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
2792 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2793 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
2796 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2797 iface
, stream_idx
, buffer
, stride
);
2799 wined3d_mutex_lock();
2800 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2801 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, 0, stride
);
2802 wined3d_mutex_unlock();
2807 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
2808 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
2810 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2811 struct d3d8_vertexbuffer
*buffer_impl
;
2812 struct wined3d_buffer
*wined3d_buffer
= NULL
;
2815 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2816 iface
, stream_idx
, buffer
, stride
);
2819 return D3DERR_INVALIDCALL
;
2821 wined3d_mutex_lock();
2822 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
2823 if (SUCCEEDED(hr
) && wined3d_buffer
)
2825 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2826 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
2827 IDirect3DVertexBuffer8_AddRef(*buffer
);
2832 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
2835 wined3d_mutex_unlock();
2840 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
2842 d3d8_device_QueryInterface
,
2844 d3d8_device_Release
,
2845 d3d8_device_TestCooperativeLevel
,
2846 d3d8_device_GetAvailableTextureMem
,
2847 d3d8_device_ResourceManagerDiscardBytes
,
2848 d3d8_device_GetDirect3D
,
2849 d3d8_device_GetDeviceCaps
,
2850 d3d8_device_GetDisplayMode
,
2851 d3d8_device_GetCreationParameters
,
2852 d3d8_device_SetCursorProperties
,
2853 d3d8_device_SetCursorPosition
,
2854 d3d8_device_ShowCursor
,
2855 d3d8_device_CreateAdditionalSwapChain
,
2857 d3d8_device_Present
,
2858 d3d8_device_GetBackBuffer
,
2859 d3d8_device_GetRasterStatus
,
2860 d3d8_device_SetGammaRamp
,
2861 d3d8_device_GetGammaRamp
,
2862 d3d8_device_CreateTexture
,
2863 d3d8_device_CreateVolumeTexture
,
2864 d3d8_device_CreateCubeTexture
,
2865 d3d8_device_CreateVertexBuffer
,
2866 d3d8_device_CreateIndexBuffer
,
2867 d3d8_device_CreateRenderTarget
,
2868 d3d8_device_CreateDepthStencilSurface
,
2869 d3d8_device_CreateImageSurface
,
2870 d3d8_device_CopyRects
,
2871 d3d8_device_UpdateTexture
,
2872 d3d8_device_GetFrontBuffer
,
2873 d3d8_device_SetRenderTarget
,
2874 d3d8_device_GetRenderTarget
,
2875 d3d8_device_GetDepthStencilSurface
,
2876 d3d8_device_BeginScene
,
2877 d3d8_device_EndScene
,
2879 d3d8_device_SetTransform
,
2880 d3d8_device_GetTransform
,
2881 d3d8_device_MultiplyTransform
,
2882 d3d8_device_SetViewport
,
2883 d3d8_device_GetViewport
,
2884 d3d8_device_SetMaterial
,
2885 d3d8_device_GetMaterial
,
2886 d3d8_device_SetLight
,
2887 d3d8_device_GetLight
,
2888 d3d8_device_LightEnable
,
2889 d3d8_device_GetLightEnable
,
2890 d3d8_device_SetClipPlane
,
2891 d3d8_device_GetClipPlane
,
2892 d3d8_device_SetRenderState
,
2893 d3d8_device_GetRenderState
,
2894 d3d8_device_BeginStateBlock
,
2895 d3d8_device_EndStateBlock
,
2896 d3d8_device_ApplyStateBlock
,
2897 d3d8_device_CaptureStateBlock
,
2898 d3d8_device_DeleteStateBlock
,
2899 d3d8_device_CreateStateBlock
,
2900 d3d8_device_SetClipStatus
,
2901 d3d8_device_GetClipStatus
,
2902 d3d8_device_GetTexture
,
2903 d3d8_device_SetTexture
,
2904 d3d8_device_GetTextureStageState
,
2905 d3d8_device_SetTextureStageState
,
2906 d3d8_device_ValidateDevice
,
2907 d3d8_device_GetInfo
,
2908 d3d8_device_SetPaletteEntries
,
2909 d3d8_device_GetPaletteEntries
,
2910 d3d8_device_SetCurrentTexturePalette
,
2911 d3d8_device_GetCurrentTexturePalette
,
2912 d3d8_device_DrawPrimitive
,
2913 d3d8_device_DrawIndexedPrimitive
,
2914 d3d8_device_DrawPrimitiveUP
,
2915 d3d8_device_DrawIndexedPrimitiveUP
,
2916 d3d8_device_ProcessVertices
,
2917 d3d8_device_CreateVertexShader
,
2918 d3d8_device_SetVertexShader
,
2919 d3d8_device_GetVertexShader
,
2920 d3d8_device_DeleteVertexShader
,
2921 d3d8_device_SetVertexShaderConstant
,
2922 d3d8_device_GetVertexShaderConstant
,
2923 d3d8_device_GetVertexShaderDeclaration
,
2924 d3d8_device_GetVertexShaderFunction
,
2925 d3d8_device_SetStreamSource
,
2926 d3d8_device_GetStreamSource
,
2927 d3d8_device_SetIndices
,
2928 d3d8_device_GetIndices
,
2929 d3d8_device_CreatePixelShader
,
2930 d3d8_device_SetPixelShader
,
2931 d3d8_device_GetPixelShader
,
2932 d3d8_device_DeletePixelShader
,
2933 d3d8_device_SetPixelShaderConstant
,
2934 d3d8_device_GetPixelShaderConstant
,
2935 d3d8_device_GetPixelShaderFunction
,
2936 d3d8_device_DrawRectPatch
,
2937 d3d8_device_DrawTriPatch
,
2938 d3d8_device_DeletePatch
,
2941 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2943 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
2946 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2947 struct wined3d_device
*device
)
2949 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2952 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2954 TRACE("device_parent %p.\n", device_parent
);
2957 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2959 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2961 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2964 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
2966 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
2969 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2970 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
2971 const struct wined3d_parent_ops
**parent_ops
)
2973 struct d3d8_surface
*d3d_surface
;
2975 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2976 device_parent
, container_parent
, surface
, parent
, parent_ops
);
2978 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
2979 return E_OUTOFMEMORY
;
2981 surface_init(d3d_surface
, container_parent
, surface
, parent_ops
);
2982 *parent
= d3d_surface
;
2983 TRACE("Created surface %p.\n", d3d_surface
);
2988 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
2989 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
2990 const struct wined3d_parent_ops
**parent_ops
)
2992 struct d3d8_volume
*d3d_volume
;
2994 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2995 device_parent
, container_parent
, volume
, parent
, parent_ops
);
2997 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
2998 return E_OUTOFMEMORY
;
3000 volume_init(d3d_volume
, container_parent
, volume
, parent_ops
);
3001 *parent
= d3d_volume
;
3002 TRACE("Created volume %p.\n", d3d_volume
);
3007 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
3008 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_surface
**surface
)
3010 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3011 struct wined3d_resource_desc texture_desc
;
3012 struct d3d8_surface
*d3d_surface
;
3013 struct wined3d_texture
*texture
;
3016 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
3017 device_parent
, container_parent
, desc
, surface
);
3019 texture_desc
= *desc
;
3020 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
3021 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &texture_desc
, 1,
3022 WINED3D_SURFACE_MAPPABLE
, NULL
, &device
->IDirect3DDevice8_iface
, &d3d8_null_wined3d_parent_ops
, &texture
)))
3024 WARN("Failed to create texture, hr %#x.\n", hr
);
3028 *surface
= wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture
, 0));
3029 wined3d_surface_incref(*surface
);
3030 wined3d_texture_decref(texture
);
3032 d3d_surface
= wined3d_surface_get_parent(*surface
);
3033 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3038 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3039 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3041 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3042 struct d3d8_swapchain
*d3d_swapchain
;
3045 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
3047 if (FAILED(hr
= d3d8_swapchain_create(device
, desc
, &d3d_swapchain
)))
3049 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3054 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3055 wined3d_swapchain_incref(*swapchain
);
3056 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3061 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3063 device_parent_wined3d_device_created
,
3064 device_parent_mode_changed
,
3065 device_parent_activate
,
3066 device_parent_surface_created
,
3067 device_parent_volume_created
,
3068 device_parent_create_swapchain_surface
,
3069 device_parent_create_swapchain
,
3072 static void setup_fpu(void)
3074 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3076 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3077 cw
= (cw
& ~0xf3f) | 0x3f;
3078 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3079 #elif defined(__i386__) && defined(_MSC_VER)
3082 cw
= (cw
& ~0xf3f) | 0x3f;
3085 FIXME("FPU setup not implemented for this platform.\n");
3089 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3090 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3092 struct wined3d_swapchain_desc swapchain_desc
;
3095 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3096 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3098 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3099 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3100 if (!device
->handle_table
.entries
)
3102 ERR("Failed to allocate handle table memory.\n");
3103 return E_OUTOFMEMORY
;
3105 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3107 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3109 wined3d_mutex_lock();
3110 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3111 &device
->device_parent
, &device
->wined3d_device
);
3114 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3115 wined3d_mutex_unlock();
3116 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3120 if (!parameters
->Windowed
)
3122 HWND device_window
= parameters
->hDeviceWindow
;
3125 focus_window
= device_window
;
3126 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3128 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3129 wined3d_device_decref(device
->wined3d_device
);
3130 wined3d_mutex_unlock();
3131 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3136 device_window
= focus_window
;
3137 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3138 parameters
->BackBufferWidth
,
3139 parameters
->BackBufferHeight
);
3142 if (flags
& D3DCREATE_MULTITHREADED
)
3143 wined3d_device_set_multithreaded(device
->wined3d_device
);
3145 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
);
3147 hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
);
3150 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3151 wined3d_device_release_focus_window(device
->wined3d_device
);
3152 wined3d_device_decref(device
->wined3d_device
);
3153 wined3d_mutex_unlock();
3154 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3158 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3159 wined3d_mutex_unlock();
3161 present_parameters_from_wined3d_swapchain_desc(parameters
, &swapchain_desc
);
3163 device
->declArraySize
= 16;
3164 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3167 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3172 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3173 IDirect3D8_AddRef(device
->d3d_parent
);
3178 wined3d_mutex_lock();
3179 wined3d_device_uninit_3d(device
->wined3d_device
);
3180 wined3d_device_release_focus_window(device
->wined3d_device
);
3181 wined3d_device_decref(device
->wined3d_device
);
3182 wined3d_mutex_unlock();
3183 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);