Simple optimization in EnableWindow.
[wine.git] / scheduler / synchro.c
blobfd20d8861bfee457db03f2c6d2b1b14820cddd4d
1 /*
2 * Win32 process and thread synchronisation
4 * Copyright 1997 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
23 #include "winbase.h"
24 #include "winternl.h"
25 #include "../kernel/kernel_private.h" /* FIXME: to be changed when moving file to dlls/kernel */
28 /***********************************************************************
29 * Sleep (KERNEL32.@)
31 VOID WINAPI Sleep( DWORD timeout )
33 WaitForMultipleObjectsEx( 0, NULL, FALSE, timeout, FALSE );
36 /******************************************************************************
37 * SleepEx (KERNEL32.@)
39 DWORD WINAPI SleepEx( DWORD timeout, BOOL alertable )
41 DWORD ret = WaitForMultipleObjectsEx( 0, NULL, FALSE, timeout, alertable );
42 if (ret != WAIT_IO_COMPLETION) ret = 0;
43 return ret;
47 /***********************************************************************
48 * WaitForSingleObject (KERNEL32.@)
50 DWORD WINAPI WaitForSingleObject( HANDLE handle, DWORD timeout )
52 return WaitForMultipleObjectsEx( 1, &handle, FALSE, timeout, FALSE );
56 /***********************************************************************
57 * WaitForSingleObjectEx (KERNEL32.@)
59 DWORD WINAPI WaitForSingleObjectEx( HANDLE handle, DWORD timeout,
60 BOOL alertable )
62 return WaitForMultipleObjectsEx( 1, &handle, FALSE, timeout, alertable );
66 /***********************************************************************
67 * WaitForMultipleObjects (KERNEL32.@)
69 DWORD WINAPI WaitForMultipleObjects( DWORD count, const HANDLE *handles,
70 BOOL wait_all, DWORD timeout )
72 return WaitForMultipleObjectsEx( count, handles, wait_all, timeout, FALSE );
76 /***********************************************************************
77 * WaitForMultipleObjectsEx (KERNEL32.@)
79 DWORD WINAPI WaitForMultipleObjectsEx( DWORD count, const HANDLE *handles,
80 BOOL wait_all, DWORD timeout,
81 BOOL alertable )
83 NTSTATUS status;
84 HANDLE hloc[MAXIMUM_WAIT_OBJECTS];
85 int i;
87 if (count >= MAXIMUM_WAIT_OBJECTS)
89 SetLastError(ERROR_INVALID_PARAMETER);
90 return WAIT_FAILED;
92 for (i = 0; i < count; i++)
94 if ((handles[i] == (HANDLE)STD_INPUT_HANDLE) ||
95 (handles[i] == (HANDLE)STD_OUTPUT_HANDLE) ||
96 (handles[i] == (HANDLE)STD_ERROR_HANDLE))
97 hloc[i] = GetStdHandle( (DWORD)handles[i] );
98 else
99 hloc[i] = handles[i];
101 /* yes, even screen buffer console handles are waitable, and are
102 * handled as a handle to the console itself !!
104 if (is_console_handle(hloc[i]))
106 if (!VerifyConsoleIoHandle(hloc[i]))
108 return FALSE;
110 hloc[i] = GetConsoleInputWaitHandle();
114 if (timeout == INFINITE)
116 status = NtWaitForMultipleObjects( count, hloc, wait_all, alertable, NULL );
118 else
120 LARGE_INTEGER time;
122 time.QuadPart = timeout * (ULONGLONG)10000;
123 time.QuadPart = -time.QuadPart;
124 status = NtWaitForMultipleObjects( count, hloc, wait_all, alertable, &time );
127 if (HIWORD(status)) /* is it an error code? */
129 SetLastError( RtlNtStatusToDosError(status) );
130 status = WAIT_FAILED;
132 return status;
136 /***********************************************************************
137 * WaitForSingleObject (KERNEL.460)
139 DWORD WINAPI WaitForSingleObject16( HANDLE handle, DWORD timeout )
141 DWORD retval, mutex_count;
143 ReleaseThunkLock( &mutex_count );
144 retval = WaitForSingleObject( handle, timeout );
145 RestoreThunkLock( mutex_count );
146 return retval;
149 /***********************************************************************
150 * WaitForMultipleObjects (KERNEL.461)
152 DWORD WINAPI WaitForMultipleObjects16( DWORD count, const HANDLE *handles,
153 BOOL wait_all, DWORD timeout )
155 DWORD retval, mutex_count;
157 ReleaseThunkLock( &mutex_count );
158 retval = WaitForMultipleObjectsEx( count, handles, wait_all, timeout, FALSE );
159 RestoreThunkLock( mutex_count );
160 return retval;
163 /***********************************************************************
164 * WaitForMultipleObjectsEx (KERNEL.495)
166 DWORD WINAPI WaitForMultipleObjectsEx16( DWORD count, const HANDLE *handles,
167 BOOL wait_all, DWORD timeout, BOOL alertable )
169 DWORD retval, mutex_count;
171 ReleaseThunkLock( &mutex_count );
172 retval = WaitForMultipleObjectsEx( count, handles, wait_all, timeout, alertable );
173 RestoreThunkLock( mutex_count );
174 return retval;