1 The Wine team is proud to announce that the stable release Wine 6.0
4 This release represents a year of development effort and over 8,300
5 individual changes. It contains a large number of improvements that
6 are listed in the release notes below. The areas of major changes are:
8 - Core modules in PE format.
9 - Vulkan backend for WineD3D.
10 - DirectShow and Media Foundation support.
11 - Text console redesign.
13 This release is dedicated to the memory of Ken Thomases, who passed
14 away just before Christmas at the age of 51. Ken was an incredibly
15 brilliant developer, and the mastermind behind the macOS support in
16 Wine. We all miss his skills, his patience, and his dark sense of
19 The source is available from the following locations:
21 https://dl.winehq.org/wine/source/6.0/wine-6.0.tar.xz
22 http://mirrors.ibiblio.org/wine/source/6.0/wine-6.0.tar.xz
24 Binary packages for various distributions will be available from:
26 https://www.winehq.org/download
28 You will find documentation on https://www.winehq.org/documentation
30 You can also get the current source directly from the git
31 repository. Check https://www.winehq.org/git for details.
33 Wine is available thanks to the work of many people. See the file
34 AUTHORS in the distribution for the complete list.
36 ----------------------------------------------------------------
38 What's new in Wine 6.0
39 ======================
44 - The core DLLs, including NTDLL, KERNEL32, GDI32, USER32, etc. are
45 built in PE format. This should help a number of copy protection
46 schemes that check that the DLL files on disk match the in-memory
49 - There is a new mechanism to associate a Unix library with a PE
50 module, to make it possible to call Unix libraries from PE for the
51 functions that can't be handled with Win32 APIs.
52 These libraries are found by replacing the PE module file extension
53 with .so, for instance ntdll.dll -> ntdll.so. They have to be
54 located next to the PE file on disk.
56 - Winelib modules no longer link against libwine.so, or require it at
57 run-time. This is a backwards incompatible change, meaning that
58 modules built with Wine 6.0 won't run on older Wine versions.
60 - The libwine library is no longer used, but it's still provided to
61 support running Winelib modules built against older versions. It is
62 deprecated however, and will be removed in a future Wine
63 release. Applications that explicitly call libwine functions will
64 need to be changed to call equivalent Win32 or Unix APIs instead.
65 As a consequence, the wine/library.h header has also been removed.
67 - PE modules can be built with their debug information split to a
68 separate file, to reduce the size of the files installed into the
74 - An experimental Vulkan renderer for WineD3D is implemented. This
75 requires the vkd3d-shader library in order to translate Direct3D
76 shaders to SPIR-V shaders. In this release, shader support in the
77 Vulkan renderer is limited to shader model 4 and 5 shaders. In
78 practice, that limits its usefulness to Direct3D 10 and 11
79 applications. The Vulkan renderer can be enabled by setting the
80 Direct3D "renderer" registry setting to "vulkan".
82 - The following Direct3D 11 features are implemented:
83 - Per render-target ("independent") blend states.
84 - Dual-source blending.
85 - Multi-sample anti-aliasing sample masks.
86 - Several more capability queries.
88 - Support for Direct3D 9 alpha-to-coverage multi-sampling is
91 - When the EXT_framebuffer_multisample_blit_scaled OpenGL extension is
92 available, scaled multi-sample resolve operations can happen as a
95 - When the ARB_buffer_storage OpenGL extension is available, it will
96 be used to allocate OpenGL buffer objects. This can result in minor
97 performance improvements with some application and driver
100 - The Direct3D graphics card database recognizes more graphics cards,
101 and the reported driver versions have been updated.
103 - New or modified HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys:
104 - "renderer" (REG_SZ)
105 The backend API to target. This existing setting has an additional
106 valid value in this release: "vulkan". Possible values are now
107 "gl" (default) for OpenGL, "gdi" or "no3d" for GDI, and "vulkan"
110 Enable or disable multi-threaded command stream features. This
111 existing setting has an additional valid bit-field value in this
112 release. Valid bit-fields in this release are:
113 - 0x1 Enable the multi-threaded command stream feature.
114 - 0x2 Enable serialization between multiple command streams in the
115 same application. This feature is primarily useful for
116 applications using multiple Direct3D instances from
117 different threads, in combination with OpenGL drivers that
118 do not properly support multi-threaded access themselves. As
119 of this release, this is known to affect Microsoft Office
120 2013 and later versions in combination with the Mesa-based
122 Note that this setting is a bit-field; in order to enable both
123 features above, set this to 0x3.
125 - Removed HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
126 - "DirectDrawRenderer"
127 This setting was previously deprecated in favor of the "renderer"
128 setting, and has been removed in this release.
133 - Drawing text using the ID3DXFont interface is implemented.
135 - The ID3D12ShaderReflection shader reflection interface is
138 - The D3DX10GetImageInfoFromMemory() and related image information
139 query functions are implemented.
144 - Drawing arcs, ellipses and rounded rectangles using the Direct2D API
147 - The standard sRGB color profile is installed into the prefix, for
148 applications that expect to load it directly.
150 - The Null display driver can be used as a proper display driver, for
151 cases when a user interface is not needed.
153 - WindowsCodecs supports decoding images in DDS (DirectDraw Surface)
154 and JPEG-XR formats, as well as encoding images to GIF format.
156 - The Vulkan driver creates the JSON manifest and registry entry used
157 by the official Vulkan loader.
159 - The Vulkan driver supports up to version 1.2.162 of the Vulkan spec.
161 - There are a number of improvements in GdiPlus, including support for
162 widening lines, more hatch styles, and more record types in
168 - The Media Foundation framework is more complete, including:
169 - Initial Media Session implementation for state changes and data
171 - Initial Streaming Audio Renderer (SAR) pipeline component
173 - Initial Video Renderer implementation, a pipeline component
174 hosting EVR mixer and presenter.
175 - Initial Topology Loader implementation.
176 - Various fixes for the Source Reader.
177 - Initial Media Engine implementation.
178 - Asynchronous queues functionality is moved to rtworkq.dll.
180 - The AMStream (ActiveMovie Multimedia Streaming) library is more
181 fully implemented, including support for streaming and sample
184 - The Video Mixing Renderer supports the following features:
185 - Windowless and renderless mode.
186 - Automatic stretching and resizing of the video to match the window
188 - Hardware-accelerated color space conversion of YUV formats, if
189 supported by the underlying Direct3D implementation.
190 - Preservation of video aspect ratio via letterboxing.
192 - The Video Mixing Renderer is used as the default video renderer if
193 supported by the underlying Direct3D implementation, replacing the
196 - The DirectShow File Writer filter is implemented.
198 - The DirectX Media Object (DMO) Wrapper filter is implemented. DMOs
199 can be automatically enumerated and plugged into the filter graph.
201 - The video capture filter supports reporting more information about
202 video formats, including supported sizes and frame rates.
204 - More Media Detector APIs are implemented.
206 - The GStreamer wrapper filter supports video and audio format
207 conversion within the GStreamer pipeline. This obviates the need for
208 extra transform filters, and accordingly the GStreamer-based YUV to
209 ARGB converter, audio converter, and mp3 decoder have been
210 removed. Any video can be output in any of several RGB and YUV
211 formats, allowing for better performance in some cases.
213 - The Enhanced Video Renderer (EVR) contains an initial default mixer
214 and presenter implementation using DXVA2 API.
216 - The XACT3 (Cross-platform Audio Creation) engine library and
217 interfaces are implemented through FAudio.
222 - Text console support is reimplemented, using the architecture of
223 recent Windows versions, which is closer to the Unix way of doing
224 things. In particular:
226 - Pseudo consoles are implemented (equivalent to Unix pseudo TTYs).
228 - All console handling is done in the ConHost process. WineConsole
229 is now only a thin wrapper around ConHost.
231 - ConHost handles VT escape sequences, meaning that the Unix Curses
232 library is no longer needed.
234 - Default shaping features are enabled for all scripts in
235 DirectWrite. All types of GSUB/GPOS lookups are supported.
237 - In DirectWrite, CMAP data is read directly from the font without
238 global cache or a need to create FreeType objects, for improved
241 - The font initialization in GDI32 avoids loading fonts through
242 FreeType when possible, for faster startup times. The font registry
243 cache is also more efficient.
245 - The Uniscribe support in the USP10 library is moved into GDI32, as
246 per recent Windows versions.
248 - An initial version of the Webdings font is implemented, with only a
249 few glyphs at this point.
254 - Raw input devices and messages are implemented, and used by
255 DirectInput instead of less efficient low-level hooks.
257 - An initial USB kernel driver is implemented, based on the LibUSB
258 library, to provide access to USB devices.
260 - Mouse position history is implemented, for games that want more
261 precise mouse positions.
263 - SDL controller mappings can be set through the
264 'SDL_GAMECONTROLLERCONFIG' environment variable.
266 - Plug & Play device notifications are implemented.
269 *** Desktop integration
271 - Display settings are retrieved through XRandR 1.4 if available. This
272 also provides support for multiple display orientations.
274 - There is a consistent view of the graphics adapters across the X11,
275 OpenGL and Vulkan APIs.
277 - The desktop work area layout is supported on multi-monitor setups
278 using the _GTK_WORKAREAS property.
281 *** Internationalization
283 - Unicode character tables are based on version 13.0.0 of the Unicode
286 - Unicode normalization is fully standard-compliant, including support
287 for Hangul, supplementary character planes, and IDN normalization.
289 - Codepage and other Unicode tables are stored in external NLS files
290 compatible with Windows. This makes it possible to test with the
291 native files to track down character mapping issues.
293 - Codepage mapping tables are generated from Microsoft's Open
294 Specification data for better compatibility.
296 - Unicode linguistic case mappings for languages like Turkish are
299 - Codepage 708 (Arabic ASMO) is supported.
304 - Windows version compatibility mode is implemented, to only report
305 the newest Windows versions to applications that have declared that
308 - INI file mappings are implemented, to redirect .ini file entries to
311 - Many more NT kernel objects and functions are implemented, to
312 support anti-cheat systems that load kernel drivers.
314 - A NetIO.sys kernel driver is implemented, to support copy protection
315 drivers that want to access the network.
317 - AVX registers are supported in register contexts and exception
318 handling on x86 platforms.
320 - The Kernel User Shared Data block contains up-to-date timestamps, to
321 avoid system calls when retrieving the current time counter.
326 - The C runtime import libraries provide the necessary runtime support
327 so that PE modules no longer depend on the MinGW runtime.
329 - The Wine modules are all built against the new UCRT runtime.
331 - Winegcc uses the new UCRT runtime by default, unless an older C
332 runtime library is explicitly imported.
334 - The C runtime supports Windows locales that use the UTF-8 codepage.
336 - A number of C runtime math functions are implemented internally
337 based on code from the Musl C library, to avoid depending on the
340 - Floating point formatting is reimplemented in the C runtime to avoid
341 depending on the system printf function.
344 *** Internet and networking
346 - The Gecko engine is updated to version 2.47.2.
348 - The WebSocket API is implemented.
350 - JScript and VBScript report the correct location for errors in
353 - There are various improvements to the LDAP and Active Directory
356 - There is an initial implementation of the NDIS network driver.
358 - The OLE data link dialog supports configuring the ODBC data
364 - The BCrypt library supports additional algorithms, including DSA
365 keys and the 3DES cipher.
367 - The DSSENH (Digital Signatures) Cryptographic Provider is
368 implemented, and enabled by default.
371 *** Alternative platforms
373 - Support for exception handling and stack unwinding on ARM platforms
374 (both 32-bit and 64-bit) should be on par with the x86
377 - There is initial support for ARM64 on macOS, for the new Apple
380 - Support for the obsolete 32-bit PowerPC architecture is removed. It
381 had been broken for some time already.
383 - Case-insensitive filesystem optimizations are enabled on FreeBSD.
386 *** Builtin applications
388 - WineCfg supports querying and modifying the configured Windows
389 version through the command line with a new /v option.
391 - The Shell Folders configuration in WineCfg also supports the
392 Downloads and Templates folders.
394 - The removable drive autodetection has been removed in WineCfg, now
395 that the dbus dynamic device support is stable.
397 - The FSUTIL tool supports a 'hardlink' command to create hard links.
399 - The FIND tool supports searching multiple files, in addition to
402 - The WHOAMI tool is implemented to display the current username.
405 *** Development tools
407 - Winegcc supports generating PDB files when building PE DLLs, for
408 compatibility with Windows debuggers.
410 - DbgHelp supports GNU-style debug information also in PE files.
412 - Winegcc can generate an import library directly when building a DLL,
413 with the '-Wl,--out-implib' option.
415 - The various build tools also look for include and library files in
416 paths relative to the tool binary, to allow relocatable Winelib
419 - The Resource Compiler (wrc) and Message Compiler (wmc) use the
420 external NLS files for codepage conversions. If necessary, the path
421 to the external files can be specified with the '--nls-dir' option.
423 - There are various improvements in the gdb proxy mode in WineDbg,
424 including support for hardware watchpoints, and for loading symbols
427 - The Message Compiler (wmc) handles the Unicode BOM to detect the
430 - The Resource Compiler (wrc) has a '--utf8' option to specify UTF-8
431 input, as an alternative to putting #pragma codepage inside the
434 - The IDL compiler (widl) supports a WinRT mode, and various
435 constructs specific to that mode.
437 - The IDL compiler (widl) supports custom attributes in type
441 *** Build infrastructure
443 - Makefiles are no longer recursive; a single Makefile is generated to
444 build the entire tree, with correct dependencies between modules.
446 - Automake-style silent build rules are supported. They are disabled
447 by default, but can be enabled by passing the '--enable-silent-rules'
450 - The new LLVM-MinGW compiler is supported for PE cross-compilation.
452 - Building with the Clang compiler in MSVC mode is supported.
454 - A '-syscall' entry point flag is supported in spec files, to
455 generate NT-style system call entry points.
460 - The Mono engine is updated to version 5.1.1, containing the open
461 sourced parts of the WPF framework, and initial replacements for
462 some of the closed source parts.
464 - Most modules have been converted to use wide-character string
465 constants like L"abc" instead of explicit arrays, for more readable
468 - Many of the less common timezones (for various remote islands) are
471 - Listviews and image buttons are supported in MSI installers.
473 - There is initial support for the Print Ticket API.
476 *** New external dependencies
478 - The LibUSB library is used to implement the USB driver.
480 - The VkD3D-Shader library is used to translate Direct3D shaders to
481 SPIR-V shaders for the WineD3D Vulkan renderer.
483 - The Curses, GLU, and Zlib libraries are no longer used.