wined3d: Handle 3D textures in wined3d_device_copy_sub_resource_region().
[wine.git] / dlls / mtxdm / mtxdm_main.c
blob9b7e1dfe5c96ca60871c75e72d941a62b2720156
1 /*
2 * Copyright (C) 2017 Alistair Leslie-Hughes
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
21 #include <stdarg.h>
23 #include "windef.h"
24 #include "winbase.h"
25 #include "comsvcs.h"
26 #include "wine/debug.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(comsvcs);
31 HRESULT CDECL GetDispenserManager(IDispenserManager **dispenser)
33 TRACE("%p\n", dispenser);
35 return CoCreateInstance( &CLSID_DispenserManager, NULL, CLSCTX_ALL, &IID_IDispenserManager, (void**)dispenser);