3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
6 * Copyright 2007 Peter Dons Tychsen
7 * Copyright 2007 Maarten Lankhorst
8 * Copyright 2011 Owen Rudge for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include <math.h> /* Insomnia - pow() function */
30 #define NONAMELESSSTRUCT
31 #define NONAMELESSUNION
38 #include "wine/debug.h"
42 #include "dsound_private.h"
45 WINE_DEFAULT_DEBUG_CHANNEL(dsound
);
47 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan
)
50 TRACE("(%p)\n",volpan
);
52 TRACE("Vol=%d Pan=%d\n", volpan
->lVolume
, volpan
->lPan
);
53 /* the AmpFactors are expressed in 16.16 fixed point */
54 volpan
->dwVolAmpFactor
= (ULONG
) (pow(2.0, volpan
->lVolume
/ 600.0) * 0xffff);
55 /* FIXME: dwPan{Left|Right}AmpFactor */
57 /* FIXME: use calculated vol and pan ampfactors */
58 temp
= (double) (volpan
->lVolume
- (volpan
->lPan
> 0 ? volpan
->lPan
: 0));
59 volpan
->dwTotalLeftAmpFactor
= (ULONG
) (pow(2.0, temp
/ 600.0) * 0xffff);
60 temp
= (double) (volpan
->lVolume
+ (volpan
->lPan
< 0 ? volpan
->lPan
: 0));
61 volpan
->dwTotalRightAmpFactor
= (ULONG
) (pow(2.0, temp
/ 600.0) * 0xffff);
63 TRACE("left = %x, right = %x\n", volpan
->dwTotalLeftAmpFactor
, volpan
->dwTotalRightAmpFactor
);
66 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan
)
69 TRACE("(%p)\n",volpan
);
71 TRACE("left=%x, right=%x\n",volpan
->dwTotalLeftAmpFactor
,volpan
->dwTotalRightAmpFactor
);
72 if (volpan
->dwTotalLeftAmpFactor
==0)
75 left
=600 * log(((double)volpan
->dwTotalLeftAmpFactor
) / 0xffff) / log(2);
76 if (volpan
->dwTotalRightAmpFactor
==0)
79 right
=600 * log(((double)volpan
->dwTotalRightAmpFactor
) / 0xffff) / log(2);
82 volpan
->lVolume
=right
;
83 volpan
->dwVolAmpFactor
=volpan
->dwTotalRightAmpFactor
;
88 volpan
->dwVolAmpFactor
=volpan
->dwTotalLeftAmpFactor
;
90 if (volpan
->lVolume
< -10000)
91 volpan
->lVolume
=-10000;
92 volpan
->lPan
=right
-left
;
93 if (volpan
->lPan
< -10000)
96 TRACE("Vol=%d Pan=%d\n", volpan
->lVolume
, volpan
->lPan
);
100 * Recalculate the size for temporary buffer, and new writelead
101 * Should be called when one of the following things occur:
102 * - Primary buffer format is changed
103 * - This buffer format (frequency) is changed
105 void DSOUND_RecalcFormat(IDirectSoundBufferImpl
*dsb
)
107 DWORD ichannels
= dsb
->pwfx
->nChannels
;
108 DWORD ochannels
= dsb
->device
->pwfx
->nChannels
;
109 WAVEFORMATEXTENSIBLE
*pwfxe
;
114 pwfxe
= (WAVEFORMATEXTENSIBLE
*) dsb
->pwfx
;
116 if ((pwfxe
->Format
.wFormatTag
== WAVE_FORMAT_IEEE_FLOAT
) || ((pwfxe
->Format
.wFormatTag
== WAVE_FORMAT_EXTENSIBLE
)
117 && (IsEqualGUID(&pwfxe
->SubFormat
, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
))))
121 * Recalculate FIR step and gain.
123 * firstep says how many points of the FIR exist per one
124 * sample in the secondary buffer. firgain specifies what
125 * to multiply the FIR output by in order to attenuate it correctly.
127 if (dsb
->freqAdjust
> 1.0f
) {
129 * Yes, round it a bit to make sure that the
130 * linear interpolation factor never changes.
132 dsb
->firstep
= ceil(fir_step
/ dsb
->freqAdjust
);
134 dsb
->firstep
= fir_step
;
136 dsb
->firgain
= (float)dsb
->firstep
/ fir_step
;
138 /* calculate the 10ms write lead */
139 dsb
->writelead
= (dsb
->freq
/ 100) * dsb
->pwfx
->nBlockAlign
;
143 dsb
->get_aux
= ieee
? getbpp
[4] : getbpp
[dsb
->pwfx
->wBitsPerSample
/8 - 1];
144 dsb
->put_aux
= putieee32
;
146 dsb
->get
= dsb
->get_aux
;
147 dsb
->put
= dsb
->put_aux
;
149 if (ichannels
== ochannels
)
151 dsb
->mix_channels
= ichannels
;
152 if (ichannels
> 32) {
153 FIXME("Copying %u channels is unsupported, limiting to first 32\n", ichannels
);
154 dsb
->mix_channels
= 32;
157 else if (ichannels
== 1)
159 dsb
->mix_channels
= 1;
160 dsb
->put
= put_mono2stereo
;
162 else if (ochannels
== 1)
164 dsb
->mix_channels
= 1;
170 FIXME("Conversion from %u to %u channels is not implemented, falling back to stereo\n", ichannels
, ochannels
);
171 dsb
->mix_channels
= 2;
176 * Check for application callback requests for when the play position
177 * reaches certain points.
179 * The offsets that will be triggered will be those between the recorded
180 * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
181 * beyond that position.
183 void DSOUND_CheckEvent(const IDirectSoundBufferImpl
*dsb
, DWORD playpos
, int len
)
187 LPDSBPOSITIONNOTIFY event
;
188 TRACE("(%p,%d)\n",dsb
,len
);
190 if (dsb
->nrofnotifies
== 0)
193 TRACE("(%p) buflen = %d, playpos = %d, len = %d\n",
194 dsb
, dsb
->buflen
, playpos
, len
);
195 for (i
= 0; i
< dsb
->nrofnotifies
; i
++) {
196 event
= dsb
->notifies
+ i
;
197 offset
= event
->dwOffset
;
198 TRACE("checking %d, position %d, event = %p\n",
199 i
, offset
, event
->hEventNotify
);
200 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
201 /* OK. [Inside DirectX, p274] */
202 /* Windows does not seem to enforce this, and some apps rely */
203 /* on that, so we can't stop there. */
205 /* This also means we can't sort the entries by offset, */
206 /* because DSBPN_OFFSETSTOP == -1 */
207 if (offset
== DSBPN_OFFSETSTOP
) {
208 if (dsb
->state
== STATE_STOPPED
) {
209 SetEvent(event
->hEventNotify
);
210 TRACE("signalled event %p (%d)\n", event
->hEventNotify
, i
);
214 if ((playpos
+ len
) >= dsb
->buflen
) {
215 if ((offset
< ((playpos
+ len
) % dsb
->buflen
)) ||
216 (offset
>= playpos
)) {
217 TRACE("signalled event %p (%d)\n", event
->hEventNotify
, i
);
218 SetEvent(event
->hEventNotify
);
221 if ((offset
>= playpos
) && (offset
< (playpos
+ len
))) {
222 TRACE("signalled event %p (%d)\n", event
->hEventNotify
, i
);
223 SetEvent(event
->hEventNotify
);
229 static inline float get_current_sample(const IDirectSoundBufferImpl
*dsb
,
230 DWORD mixpos
, DWORD channel
)
232 if (mixpos
>= dsb
->buflen
&& !(dsb
->playflags
& DSBPLAY_LOOPING
))
234 return dsb
->get(dsb
, mixpos
% dsb
->buflen
, channel
);
237 static UINT
cp_fields_noresample(IDirectSoundBufferImpl
*dsb
, UINT count
)
239 UINT istride
= dsb
->pwfx
->nBlockAlign
;
240 UINT ostride
= dsb
->device
->pwfx
->nChannels
* sizeof(float);
242 for (i
= 0; i
< count
; i
++)
243 for (channel
= 0; channel
< dsb
->mix_channels
; channel
++)
244 dsb
->put(dsb
, i
* ostride
, channel
, get_current_sample(dsb
,
245 dsb
->sec_mixpos
+ i
* istride
, channel
));
249 static UINT
cp_fields_resample(IDirectSoundBufferImpl
*dsb
, UINT count
, float *freqAcc
)
252 UINT istride
= dsb
->pwfx
->nBlockAlign
;
253 UINT ostride
= dsb
->device
->pwfx
->nChannels
* sizeof(float);
255 float freqAdjust
= dsb
->freqAdjust
;
256 float freqAcc_start
= *freqAcc
;
257 float freqAcc_end
= freqAcc_start
+ count
* freqAdjust
;
258 UINT dsbfirstep
= dsb
->firstep
;
259 UINT channels
= dsb
->mix_channels
;
260 UINT max_ipos
= freqAcc_start
+ count
* freqAdjust
;
262 UINT fir_cachesize
= (fir_len
+ dsbfirstep
- 2) / dsbfirstep
;
263 UINT required_input
= max_ipos
+ fir_cachesize
;
265 float* intermediate
= HeapAlloc(GetProcessHeap(), 0,
266 sizeof(float) * required_input
* channels
);
268 float* fir_copy
= HeapAlloc(GetProcessHeap(), 0,
269 sizeof(float) * fir_cachesize
);
271 /* Important: this buffer MUST be non-interleaved
272 * if you want -msse3 to have any effect.
273 * This is good for CPU cache effects, too.
275 float* itmp
= intermediate
;
276 for (channel
= 0; channel
< channels
; channel
++)
277 for (i
= 0; i
< required_input
; i
++)
278 *(itmp
++) = get_current_sample(dsb
,
279 dsb
->sec_mixpos
+ i
* istride
, channel
);
281 for(i
= 0; i
< count
; ++i
) {
282 float total_fir_steps
= (freqAcc_start
+ i
* freqAdjust
) * dsbfirstep
;
283 UINT int_fir_steps
= total_fir_steps
;
284 UINT ipos
= int_fir_steps
/ dsbfirstep
;
286 UINT idx
= (ipos
+ 1) * dsbfirstep
- int_fir_steps
- 1;
287 float rem
= int_fir_steps
+ 1.0 - total_fir_steps
;
290 while (idx
< fir_len
- 1) {
291 fir_copy
[fir_used
++] = fir
[idx
] * (1.0 - rem
) + fir
[idx
+ 1] * rem
;
295 assert(fir_used
<= fir_cachesize
);
296 assert(ipos
+ fir_used
<= required_input
);
298 for (channel
= 0; channel
< dsb
->mix_channels
; channel
++) {
301 float* cache
= &intermediate
[channel
* required_input
+ ipos
];
302 for (j
= 0; j
< fir_used
; j
++)
303 sum
+= fir_copy
[j
] * cache
[j
];
304 dsb
->put(dsb
, i
* ostride
, channel
, sum
* dsb
->firgain
);
308 freqAcc_end
-= (int)freqAcc_end
;
309 *freqAcc
= freqAcc_end
;
311 HeapFree(GetProcessHeap(), 0, fir_copy
);
312 HeapFree(GetProcessHeap(), 0, intermediate
);
317 static void cp_fields(IDirectSoundBufferImpl
*dsb
, UINT count
, float *freqAcc
)
321 if (dsb
->freqAdjust
== 1.0)
322 adv
= cp_fields_noresample(dsb
, count
); /* *freqAcc is unmodified */
324 adv
= cp_fields_resample(dsb
, count
, freqAcc
);
326 ipos
= dsb
->sec_mixpos
+ adv
* dsb
->pwfx
->nBlockAlign
;
327 if (ipos
>= dsb
->buflen
) {
328 if (dsb
->playflags
& DSBPLAY_LOOPING
)
332 dsb
->state
= STATE_STOPPED
;
336 dsb
->sec_mixpos
= ipos
;
340 * Calculate the distance between two buffer offsets, taking wraparound
343 static inline DWORD
DSOUND_BufPtrDiff(DWORD buflen
, DWORD ptr1
, DWORD ptr2
)
345 /* If these asserts fail, the problem is not here, but in the underlying code */
346 assert(ptr1
< buflen
);
347 assert(ptr2
< buflen
);
351 return buflen
+ ptr1
- ptr2
;
355 * Mix at most the given amount of data into the allocated temporary buffer
356 * of the given secondary buffer, starting from the dsb's first currently
357 * unsampled frame (writepos), translating frequency (pitch), stereo/mono
358 * and bits-per-sample so that it is ideal for the primary buffer.
359 * Doesn't perform any mixing - this is a straight copy/convert operation.
361 * dsb = the secondary buffer
362 * writepos = Starting position of changed buffer
363 * len = number of bytes to resample from writepos
365 * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this.
367 static void DSOUND_MixToTemporary(IDirectSoundBufferImpl
*dsb
, DWORD frames
)
369 UINT size_bytes
= frames
* sizeof(float) * dsb
->device
->pwfx
->nChannels
;
371 if (dsb
->device
->tmp_buffer_len
< size_bytes
|| !dsb
->device
->tmp_buffer
)
373 dsb
->device
->tmp_buffer_len
= size_bytes
;
374 if (dsb
->device
->tmp_buffer
)
375 dsb
->device
->tmp_buffer
= HeapReAlloc(GetProcessHeap(), 0, dsb
->device
->tmp_buffer
, size_bytes
);
377 dsb
->device
->tmp_buffer
= HeapAlloc(GetProcessHeap(), 0, size_bytes
);
380 cp_fields(dsb
, frames
, &dsb
->freqAcc
);
383 static void DSOUND_MixerVol(const IDirectSoundBufferImpl
*dsb
, INT frames
)
387 UINT channels
= dsb
->device
->pwfx
->nChannels
, chan
;
389 TRACE("(%p,%d)\n",dsb
,frames
);
390 TRACE("left = %x, right = %x\n", dsb
->volpan
.dwTotalLeftAmpFactor
,
391 dsb
->volpan
.dwTotalRightAmpFactor
);
393 if ((!(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPAN
) || (dsb
->volpan
.lPan
== 0)) &&
394 (!(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLVOLUME
) || (dsb
->volpan
.lVolume
== 0)) &&
395 !(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRL3D
))
396 return; /* Nothing to do */
398 if (channels
!= 1 && channels
!= 2)
400 FIXME("There is no support for %u channels\n", channels
);
404 vLeft
= dsb
->volpan
.dwTotalLeftAmpFactor
/ ((float)0xFFFF);
405 vRight
= dsb
->volpan
.dwTotalRightAmpFactor
/ ((float)0xFFFF);
406 for(i
= 0; i
< frames
; ++i
){
407 for(chan
= 0; chan
< channels
; ++chan
){
409 dsb
->device
->tmp_buffer
[i
* channels
+ chan
] *= vLeft
;
411 dsb
->device
->tmp_buffer
[i
* channels
+ chan
] *= vRight
;
417 * Mix (at most) the given number of bytes into the given position of the
418 * device buffer, from the secondary buffer "dsb" (starting at the current
419 * mix position for that buffer).
421 * Returns the number of bytes actually mixed into the device buffer. This
422 * will match fraglen unless the end of the secondary buffer is reached
423 * (and it is not looping).
425 * dsb = the secondary buffer to mix from
426 * writepos = position (offset) in device buffer to write at
427 * fraglen = number of bytes to mix
429 static DWORD
DSOUND_MixInBuffer(IDirectSoundBufferImpl
*dsb
, DWORD writepos
, DWORD fraglen
)
434 UINT frames
= fraglen
/ dsb
->device
->pwfx
->nBlockAlign
;
436 TRACE("sec_mixpos=%d/%d\n", dsb
->sec_mixpos
, dsb
->buflen
);
437 TRACE("(%p,%d,%d)\n",dsb
,writepos
,fraglen
);
439 if (len
% dsb
->device
->pwfx
->nBlockAlign
) {
440 INT nBlockAlign
= dsb
->device
->pwfx
->nBlockAlign
;
441 ERR("length not a multiple of block size, len = %d, block size = %d\n", len
, nBlockAlign
);
442 len
-= len
% nBlockAlign
; /* data alignment */
445 /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */
446 oldpos
= dsb
->sec_mixpos
;
448 DSOUND_MixToTemporary(dsb
, frames
);
449 ibuf
= dsb
->device
->tmp_buffer
;
451 /* Apply volume if needed */
452 DSOUND_MixerVol(dsb
, frames
);
454 mixieee32(ibuf
, dsb
->device
->mix_buffer
, frames
* dsb
->device
->pwfx
->nChannels
);
456 /* check for notification positions */
457 if (dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPOSITIONNOTIFY
&&
458 dsb
->state
!= STATE_STARTING
) {
459 INT ilen
= DSOUND_BufPtrDiff(dsb
->buflen
, dsb
->sec_mixpos
, oldpos
);
460 DSOUND_CheckEvent(dsb
, oldpos
, ilen
);
467 * Mix some frames from the given secondary buffer "dsb" into the device
470 * dsb = the secondary buffer
471 * playpos = the current play position in the device buffer (primary buffer)
472 * writepos = the current safe-to-write position in the device buffer
473 * mixlen = the maximum number of bytes in the primary buffer to mix, from the
476 * Returns: the number of bytes beyond the writepos that were mixed.
478 static DWORD
DSOUND_MixOne(IDirectSoundBufferImpl
*dsb
, DWORD writepos
, DWORD mixlen
)
480 DWORD primary_done
= 0;
482 TRACE("(%p,%d,%d)\n",dsb
,writepos
,mixlen
);
483 TRACE("writepos=%d, mixlen=%d\n", writepos
, mixlen
);
484 TRACE("looping=%d, leadin=%d\n", dsb
->playflags
, dsb
->leadin
);
486 /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */
487 /* FIXME: Is this needed? */
488 if (dsb
->leadin
&& dsb
->state
== STATE_STARTING
) {
489 if (mixlen
> 2 * dsb
->device
->fraglen
) {
490 primary_done
= mixlen
- 2 * dsb
->device
->fraglen
;
491 mixlen
= 2 * dsb
->device
->fraglen
;
492 writepos
+= primary_done
;
493 dsb
->sec_mixpos
+= (primary_done
/ dsb
->device
->pwfx
->nBlockAlign
) *
494 dsb
->pwfx
->nBlockAlign
* dsb
->freqAdjust
;
500 TRACE("mixlen (primary) = %i\n", mixlen
);
502 /* First try to mix to the end of the buffer if possible
503 * Theoretically it would allow for better optimization
505 primary_done
+= DSOUND_MixInBuffer(dsb
, writepos
, mixlen
);
507 TRACE("total mixed data=%d\n", primary_done
);
509 /* Report back the total prebuffered amount for this buffer */
514 * For a DirectSoundDevice, go through all the currently playing buffers and
515 * mix them in to the device buffer.
517 * writepos = the current safe-to-write position in the primary buffer
518 * mixlen = the maximum amount to mix into the primary buffer
519 * (beyond the current writepos)
520 * recover = true if the sound device may have been reset and the write
521 * position in the device buffer changed
522 * all_stopped = reports back if all buffers have stopped
524 * Returns: the length beyond the writepos that was mixed to.
527 static void DSOUND_MixToPrimary(const DirectSoundDevice
*device
, DWORD writepos
, DWORD mixlen
, BOOL recover
, BOOL
*all_stopped
)
530 IDirectSoundBufferImpl
*dsb
;
532 /* unless we find a running buffer, all have stopped */
535 TRACE("(%d,%d,%d)\n", writepos
, mixlen
, recover
);
536 for (i
= 0; i
< device
->nrofbuffers
; i
++) {
537 dsb
= device
->buffers
[i
];
539 TRACE("MixToPrimary for %p, state=%d\n", dsb
, dsb
->state
);
541 if (dsb
->buflen
&& dsb
->state
) {
542 TRACE("Checking %p, mixlen=%d\n", dsb
, mixlen
);
543 RtlAcquireResourceShared(&dsb
->lock
, TRUE
);
544 /* if buffer is stopping it is stopped now */
545 if (dsb
->state
== STATE_STOPPING
) {
546 dsb
->state
= STATE_STOPPED
;
547 DSOUND_CheckEvent(dsb
, 0, 0);
548 } else if (dsb
->state
!= STATE_STOPPED
) {
550 /* if the buffer was starting, it must be playing now */
551 if (dsb
->state
== STATE_STARTING
)
552 dsb
->state
= STATE_PLAYING
;
554 /* mix next buffer into the main buffer */
555 DSOUND_MixOne(dsb
, writepos
, mixlen
);
557 *all_stopped
= FALSE
;
559 RtlReleaseResource(&dsb
->lock
);
565 * Add buffers to the emulated wave device system.
567 * device = The current dsound playback device
568 * force = If TRUE, the function will buffer up as many frags as possible,
569 * even though and will ignore the actual state of the primary buffer.
574 static void DSOUND_WaveQueue(DirectSoundDevice
*device
, BOOL force
)
576 DWORD prebuf_frames
, prebuf_bytes
, read_offs_bytes
;
580 TRACE("(%p)\n", device
);
582 read_offs_bytes
= (device
->playing_offs_bytes
+ device
->in_mmdev_bytes
) % device
->buflen
;
584 TRACE("read_offs_bytes = %u, playing_offs_bytes = %u, in_mmdev_bytes: %u, prebuf = %u\n",
585 read_offs_bytes
, device
->playing_offs_bytes
, device
->in_mmdev_bytes
, device
->prebuf
);
589 if(device
->mixpos
< device
->playing_offs_bytes
)
590 prebuf_bytes
= device
->mixpos
+ device
->buflen
- device
->playing_offs_bytes
;
592 prebuf_bytes
= device
->mixpos
- device
->playing_offs_bytes
;
595 /* buffer the maximum amount of frags */
596 prebuf_bytes
= device
->prebuf
* device
->fraglen
;
598 /* limit to the queue we have left */
599 if(device
->in_mmdev_bytes
+ prebuf_bytes
> device
->prebuf
* device
->fraglen
)
600 prebuf_bytes
= device
->prebuf
* device
->fraglen
- device
->in_mmdev_bytes
;
602 TRACE("prebuf_bytes = %u\n", prebuf_bytes
);
607 device
->in_mmdev_bytes
+= prebuf_bytes
;
609 if(prebuf_bytes
+ read_offs_bytes
> device
->buflen
){
610 DWORD chunk_bytes
= device
->buflen
- read_offs_bytes
;
611 prebuf_frames
= chunk_bytes
/ device
->pwfx
->nBlockAlign
;
612 prebuf_bytes
-= chunk_bytes
;
614 prebuf_frames
= prebuf_bytes
/ device
->pwfx
->nBlockAlign
;
618 hr
= IAudioRenderClient_GetBuffer(device
->render
, prebuf_frames
, &buffer
);
620 WARN("GetBuffer failed: %08x\n", hr
);
624 memcpy(buffer
, device
->buffer
+ read_offs_bytes
,
625 prebuf_frames
* device
->pwfx
->nBlockAlign
);
627 hr
= IAudioRenderClient_ReleaseBuffer(device
->render
, prebuf_frames
, 0);
629 WARN("ReleaseBuffer failed: %08x\n", hr
);
633 /* check if anything wrapped */
634 if(prebuf_bytes
> 0){
635 prebuf_frames
= prebuf_bytes
/ device
->pwfx
->nBlockAlign
;
637 hr
= IAudioRenderClient_GetBuffer(device
->render
, prebuf_frames
, &buffer
);
639 WARN("GetBuffer failed: %08x\n", hr
);
643 memcpy(buffer
, device
->buffer
, prebuf_frames
* device
->pwfx
->nBlockAlign
);
645 hr
= IAudioRenderClient_ReleaseBuffer(device
->render
, prebuf_frames
, 0);
647 WARN("ReleaseBuffer failed: %08x\n", hr
);
652 TRACE("in_mmdev_bytes now = %i\n", device
->in_mmdev_bytes
);
656 * Perform mixing for a Direct Sound device. That is, go through all the
657 * secondary buffers (the sound bites currently playing) and mix them in
658 * to the primary buffer (the device buffer).
660 * The mixing procedure goes:
662 * secondary->buffer (secondary format)
663 * =[Resample]=> device->tmp_buffer (float format)
664 * =[Volume]=> device->tmp_buffer (float format)
665 * =[Mix]=> device->mix_buffer (float format)
666 * =[Reformat]=> device->buffer (device format)
668 static void DSOUND_PerformMix(DirectSoundDevice
*device
)
670 UINT32 pad
, to_mix_frags
, to_mix_bytes
;
673 TRACE("(%p)\n", device
);
676 EnterCriticalSection(&device
->mixlock
);
678 hr
= IAudioClient_GetCurrentPadding(device
->client
, &pad
);
680 WARN("GetCurrentPadding failed: %08x\n", hr
);
681 LeaveCriticalSection(&device
->mixlock
);
685 to_mix_frags
= device
->prebuf
- (pad
* device
->pwfx
->nBlockAlign
+ device
->fraglen
- 1) / device
->fraglen
;
687 if(to_mix_frags
== 0){
689 LeaveCriticalSection(&device
->mixlock
);
693 to_mix_bytes
= to_mix_frags
* device
->fraglen
;
695 if(device
->in_mmdev_bytes
> 0){
696 DWORD delta_bytes
= min(to_mix_bytes
, device
->in_mmdev_bytes
);
697 device
->in_mmdev_bytes
-= delta_bytes
;
698 device
->playing_offs_bytes
+= delta_bytes
;
699 device
->playing_offs_bytes
%= device
->buflen
;
702 if (device
->priolevel
!= DSSCL_WRITEPRIMARY
) {
703 BOOL recover
= FALSE
, all_stopped
= FALSE
;
704 DWORD playpos
, writepos
, writelead
, maxq
, prebuff_max
, prebuff_left
, size1
, size2
;
708 /* the sound of silence */
709 nfiller
= device
->pwfx
->wBitsPerSample
== 8 ? 128 : 0;
711 /* get the position in the primary buffer */
712 if (DSOUND_PrimaryGetPosition(device
, &playpos
, &writepos
) != 0){
713 LeaveCriticalSection(&(device
->mixlock
));
717 TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
718 playpos
,writepos
,device
->playpos
,device
->mixpos
,device
->buflen
);
719 assert(device
->playpos
< device
->buflen
);
721 /* calc maximum prebuff */
722 prebuff_max
= (device
->prebuf
* device
->fraglen
);
724 /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
725 prebuff_left
= DSOUND_BufPtrDiff(device
->buflen
, device
->mixpos
, playpos
);
726 writelead
= DSOUND_BufPtrDiff(device
->buflen
, writepos
, playpos
);
728 /* check for underrun. underrun occurs when the write position passes the mix position
729 * also wipe out just-played sound data */
730 if((prebuff_left
> prebuff_max
) || (device
->state
== STATE_STOPPED
) || (device
->state
== STATE_STARTING
)){
731 if (device
->state
== STATE_STOPPING
|| device
->state
== STATE_PLAYING
)
732 WARN("Probable buffer underrun\n");
733 else TRACE("Buffer starting or buffer underrun\n");
735 /* recover mixing for all buffers */
738 /* reset mix position to write position */
739 device
->mixpos
= writepos
;
741 ZeroMemory(device
->buffer
, device
->buflen
);
742 } else if (playpos
< device
->playpos
) {
743 buf1
= device
->buffer
+ device
->playpos
;
744 buf2
= device
->buffer
;
745 size1
= device
->buflen
- device
->playpos
;
747 FillMemory(buf1
, size1
, nfiller
);
748 if (playpos
&& (!buf2
|| !size2
))
749 FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__
, device
->playpos
, device
->mixpos
, playpos
, writepos
);
750 FillMemory(buf2
, size2
, nfiller
);
752 buf1
= device
->buffer
+ device
->playpos
;
754 size1
= playpos
- device
->playpos
;
756 FillMemory(buf1
, size1
, nfiller
);
758 device
->playpos
= playpos
;
760 /* find the maximum we can prebuffer from current write position */
761 maxq
= (writelead
< prebuff_max
) ? (prebuff_max
- writelead
) : 0;
763 TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
764 prebuff_left
, device
->prebuf
, device
->fraglen
, prebuff_max
, writelead
);
766 ZeroMemory(device
->mix_buffer
, device
->mix_buffer_len
);
769 DSOUND_MixToPrimary(device
, writepos
, maxq
, recover
, &all_stopped
);
771 if (maxq
+ writepos
> device
->buflen
)
773 DWORD todo
= device
->buflen
- writepos
;
774 DWORD offs_float
= (todo
/ device
->pwfx
->nBlockAlign
) * device
->pwfx
->nChannels
;
775 device
->normfunction(device
->mix_buffer
, device
->buffer
+ writepos
, todo
);
776 device
->normfunction(device
->mix_buffer
+ offs_float
, device
->buffer
, maxq
- todo
);
779 device
->normfunction(device
->mix_buffer
, device
->buffer
+ writepos
, maxq
);
781 /* update the mix position, taking wrap-around into account */
782 device
->mixpos
= writepos
+ maxq
;
783 device
->mixpos
%= device
->buflen
;
785 /* update prebuff left */
786 prebuff_left
= DSOUND_BufPtrDiff(device
->buflen
, device
->mixpos
, playpos
);
788 /* check if have a whole fragment */
789 if (prebuff_left
>= device
->fraglen
){
791 /* update the wave queue */
792 DSOUND_WaveQueue(device
, FALSE
);
794 /* buffers are full. start playing if applicable */
795 if(device
->state
== STATE_STARTING
){
796 TRACE("started primary buffer\n");
797 if(DSOUND_PrimaryPlay(device
) != DS_OK
){
798 WARN("DSOUND_PrimaryPlay failed\n");
801 /* we are playing now */
802 device
->state
= STATE_PLAYING
;
806 /* buffers are full. start stopping if applicable */
807 if(device
->state
== STATE_STOPPED
){
808 TRACE("restarting primary buffer\n");
809 if(DSOUND_PrimaryPlay(device
) != DS_OK
){
810 WARN("DSOUND_PrimaryPlay failed\n");
813 /* start stopping again. as soon as there is no more data, it will stop */
814 device
->state
= STATE_STOPPING
;
819 /* if device was stopping, its for sure stopped when all buffers have stopped */
820 else if((all_stopped
== TRUE
) && (device
->state
== STATE_STOPPING
)){
821 TRACE("All buffers have stopped. Stopping primary buffer\n");
822 device
->state
= STATE_STOPPED
;
824 /* stop the primary buffer now */
825 DSOUND_PrimaryStop(device
);
830 DSOUND_WaveQueue(device
, TRUE
);
832 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
833 if (device
->state
== STATE_STARTING
) {
834 if (DSOUND_PrimaryPlay(device
) != DS_OK
)
835 WARN("DSOUND_PrimaryPlay failed\n");
837 device
->state
= STATE_PLAYING
;
839 else if (device
->state
== STATE_STOPPING
) {
840 if (DSOUND_PrimaryStop(device
) != DS_OK
)
841 WARN("DSOUND_PrimaryStop failed\n");
843 device
->state
= STATE_STOPPED
;
847 LeaveCriticalSection(&(device
->mixlock
));
851 void CALLBACK
DSOUND_timer(UINT timerID
, UINT msg
, DWORD_PTR dwUser
,
852 DWORD_PTR dw1
, DWORD_PTR dw2
)
854 DirectSoundDevice
* device
= (DirectSoundDevice
*)dwUser
;
855 DWORD start_time
= GetTickCount();
857 TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID
,msg
,dwUser
,dw1
,dw2
);
858 TRACE("entering at %d\n", start_time
);
860 RtlAcquireResourceShared(&(device
->buffer_list_lock
), TRUE
);
863 DSOUND_PerformMix(device
);
865 RtlReleaseResource(&(device
->buffer_list_lock
));
867 end_time
= GetTickCount();
868 TRACE("completed processing at %d, duration = %d\n", end_time
, end_time
- start_time
);