2 * Copyright (C) 2002 Raphael Junqueira
3 * Copyright (C) 2008 David Adam
4 * Copyright (C) 2008 Tony Wasserka
5 * Copyright (C) 2008 Stefan Dösinger
6 * Copyright (C) 2009 Matteo Bruni
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_D3DX9_36_PRIVATE_H
25 #define __WINE_D3DX9_36_PRIVATE_H
35 /* for internal use */
36 typedef enum _FormatType
{
37 FORMAT_ARGB
, /* unsigned */
41 typedef struct _PixelFormatDesc
{
49 HRESULT
map_view_of_file(LPCWSTR filename
, LPVOID
*buffer
, DWORD
*length
);
50 HRESULT
load_resource_into_memory(HMODULE module
, HRSRC resinfo
, LPVOID
*buffer
, DWORD
*length
);
52 const PixelFormatDesc
*get_format_info(D3DFORMAT format
);
55 extern const ID3DXBufferVtbl D3DXBuffer_Vtbl
;
58 typedef struct ID3DXBufferImpl
61 const ID3DXBufferVtbl
*lpVtbl
;
64 /* ID3DXBuffer fields */
71 typedef struct ID3DXFontImpl
74 const ID3DXFontVtbl
*lpVtbl
;
77 /* ID3DXFont fields */
78 IDirect3DDevice9
*device
;
85 /* ID3DXMatrixStack */
86 typedef struct ID3DXMatrixStackImpl
89 const ID3DXMatrixStackVtbl
*lpVtbl
;
92 /* ID3DXMatrixStack fields */
94 unsigned int stack_size
;
96 } ID3DXMatrixStackImpl
;
99 typedef struct _SPRITE
{
100 LPDIRECT3DTEXTURE9 texture
;
108 typedef struct ID3DXSpriteImpl
110 /* IUnknown fields */
111 const ID3DXSpriteVtbl
*lpVtbl
;
114 /* ID3DXSprite fields */
115 IDirect3DDevice9
*device
;
116 IDirect3DVertexDeclaration9
*vdecl
;
117 IDirect3DStateBlock9
*stateblock
;
118 D3DXMATRIX transform
;
123 /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
124 DWORD texfilter_caps
;
129 int sprite_count
; /* number of sprites to be drawn */
130 int allocated_sprites
; /* number of (pre-)allocated sprites */
133 /* Shader assembler definitions */
134 typedef enum _shader_type
{
139 typedef enum BWRITER_COMPARISON_TYPE
{
140 BWRITER_COMPARISON_NONE
= 0,
141 } BWRITER_COMPARISON_TYPE
;
146 struct shader_reg
*rel_reg
;
158 BWRITER_COMPARISON_TYPE comptype
;
160 struct shader_reg dst
;
161 struct shader_reg
*src
;
162 unsigned int num_srcs
; /* For freeing the rel_regs */
164 struct shader_reg predicate
;
168 DWORD usage
, usage_idx
;
176 unsigned int line_no
; /* for error messages */
179 #define INSTRARRAY_INITIAL_SIZE 8
180 struct bwriter_shader
{
183 /* Shader version selected */
186 /* Local constants. Every constant that is not defined below is loaded from
187 * the global constant set at shader runtime
189 struct constant
**constF
;
190 struct constant
**constI
;
191 struct constant
**constB
;
192 unsigned int num_cf
, num_ci
, num_cb
;
194 /* Declared input and output varyings */
195 struct declaration
*inputs
, *outputs
;
196 unsigned int num_inputs
, num_outputs
;
197 struct samplerdecl
*samplers
;
198 unsigned int num_samplers
;
200 /* Are special pixel shader 3.0 registers declared? */
203 /* Array of shader instructions - The shader code itself */
204 struct instruction
**instr
;
205 unsigned int num_instrs
, instr_alloc_size
;
208 static inline LPVOID
asm_alloc(SIZE_T size
) {
209 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
212 static inline LPVOID
asm_realloc(LPVOID ptr
, SIZE_T size
) {
213 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
216 static inline BOOL
asm_free(LPVOID ptr
) {
217 return HeapFree(GetProcessHeap(), 0, ptr
);
222 /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
223 * too it has to know it as well
228 DWORD additional_offset
;
233 #define MAX_SRC_REGS 4
236 struct shader_reg reg
[MAX_SRC_REGS
];
240 struct asmparser_backend
{
241 void (*dstreg
)(struct asm_parser
*This
, struct instruction
*instr
,
242 const struct shader_reg
*dst
);
243 void (*srcreg
)(struct asm_parser
*This
, struct instruction
*instr
, int num
,
244 const struct shader_reg
*src
);
246 void (*predicate
)(struct asm_parser
*This
,
247 const struct shader_reg
*predicate
);
248 void (*coissue
)(struct asm_parser
*This
);
250 void (*end
)(struct asm_parser
*This
);
252 void (*instr
)(struct asm_parser
*This
, DWORD opcode
, DWORD mod
, DWORD shift
,
253 BWRITER_COMPARISON_TYPE comp
, const struct shader_reg
*dst
,
254 const struct src_regs
*srcs
, int expectednsrcs
);
257 struct instruction
*alloc_instr(unsigned int srcs
);
258 BOOL
add_instruction(struct bwriter_shader
*shader
, struct instruction
*instr
);
260 #define MESSAGEBUFFER_INITIAL_SIZE 256
263 /* The function table of the parser implementation */
264 const struct asmparser_backend
*funcs
;
266 /* Private data follows */
267 struct bwriter_shader
*shader
;
268 unsigned int m3x3pad_count
;
276 unsigned int messagesize
;
277 unsigned int messagecapacity
;
278 unsigned int line_no
;
281 extern struct asm_parser asm_ctx
;
283 void create_vs30_parser(struct asm_parser
*ret
);
285 struct bwriter_shader
*parse_asm_shader(char **messages
);
288 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
290 #define PRINTF_ATTR(fmt,args)
293 void asmparser_message(struct asm_parser
*ctx
, const char *fmt
, ...) PRINTF_ATTR(2,3);
294 void set_parse_status(struct asm_parser
*ctx
, enum parse_status status
);
296 /* A reasonable value as initial size */
297 #define BYTECODEBUFFER_INITIAL_SIZE 32
298 struct bytecode_buffer
{
302 /* For tracking rare out of memory situations without passing
303 * return values around everywhere
308 struct bc_writer
; /* Predeclaration for use in vtable parameters */
310 typedef void (*instr_writer
)(struct bc_writer
*This
,
311 const struct instruction
*instr
,
312 struct bytecode_buffer
*buffer
);
314 struct bytecode_backend
{
315 void (*header
)(struct bc_writer
*This
, const struct bwriter_shader
*shader
,
316 struct bytecode_buffer
*buffer
);
317 void (*end
)(struct bc_writer
*This
, const struct bwriter_shader
*shader
,
318 struct bytecode_buffer
*buffer
);
319 void (*srcreg
)(struct bc_writer
*This
, const struct shader_reg
*reg
,
320 struct bytecode_buffer
*buffer
);
321 void (*dstreg
)(struct bc_writer
*This
, const struct shader_reg
*reg
,
322 struct bytecode_buffer
*buffer
, DWORD shift
, DWORD mod
);
323 void (*opcode
)(struct bc_writer
*This
, const struct instruction
*instr
,
324 DWORD token
, struct bytecode_buffer
*buffer
);
326 const struct instr_handler_table
{
332 /* Bytecode writing stuff */
334 const struct bytecode_backend
*funcs
;
336 /* Avoid result checking */
342 /* Debug utility routines */
343 const char *debug_print_dstreg(const struct shader_reg
*reg
, shader_type st
);
344 const char *debug_print_srcreg(const struct shader_reg
*reg
, shader_type st
);
345 const char *debug_print_opcode(DWORD opcode
);
347 /* Utilities for internal->d3d constant mapping */
348 DWORD
d3d9_swizzle(DWORD bwriter_swizzle
);
349 DWORD
d3d9_writemask(DWORD bwriter_writemask
);
350 DWORD
d3d9_register(DWORD bwriter_register
);
351 DWORD
d3d9_opcode(DWORD bwriter_opcode
);
354 Enumerations and defines used in the bytecode writer
355 intermediate representation
357 typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE
{
360 BWRITERSIO_COMMENT
= 0xfffe,
361 BWRITERSIO_END
= 0Xffff,
362 } BWRITERSHADER_INSTRUCTION_OPCODE_TYPE
;
364 typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE
{
366 BWRITERSPR_CONST
= 2,
367 } BWRITERSHADER_PARAM_REGISTER_TYPE
;
369 #define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
370 #define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
371 #define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
372 #define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
373 #define BWRITERSP_WRITEMASK_ALL 0xf /* all */
375 typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE
{
376 BWRITERSPSM_NONE
= 0,
377 } BWRITERSHADER_PARAM_SRCMOD_TYPE
;
379 #define BWRITER_SM1_VS 0xfffe
380 #define BWRITER_SM1_PS 0xffff
382 #define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
383 #define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
385 #define BWRITERVS_SWIZZLE_SHIFT 16
386 #define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
388 #define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
389 #define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
390 #define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
391 #define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
393 #define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
394 #define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
395 #define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
396 #define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
398 #define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
399 #define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
400 #define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
401 #define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
403 #define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
404 #define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
405 #define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
406 #define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
408 #define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
410 struct bwriter_shader
*SlAssembleShader(const char *text
, char **messages
);
411 DWORD
SlWriteBytecode(const struct bwriter_shader
*shader
, int dxversion
, DWORD
**result
);
412 void SlDeleteShader(struct bwriter_shader
*shader
);
414 #endif /* __WINE_D3DX9_36_PRIVATE_H */