2 * Graphics paths (BeginPath, EndPath etc.)
4 * Copyright 1997, 1998 Martin Boehme
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "wine/port.h"
28 #if defined(HAVE_FLOAT_H)
37 #include "wine/debug.h"
39 WINE_DEFAULT_DEBUG_CHANNEL(gdi
);
41 /* Notes on the implementation
43 * The implementation is based on dynamically resizable arrays of points and
44 * flags. I dithered for a bit before deciding on this implementation, and
45 * I had even done a bit of work on a linked list version before switching
46 * to arrays. It's a bit of a tradeoff. When you use linked lists, the
47 * implementation of FlattenPath is easier, because you can rip the
48 * PT_BEZIERTO entries out of the middle of the list and link the
49 * corresponding PT_LINETO entries in. However, when you use arrays,
50 * PathToRegion becomes easier, since you can essentially just pass your array
51 * of points to CreatePolyPolygonRgn. Also, if I'd used linked lists, I would
52 * have had the extra effort of creating a chunk-based allocation scheme
53 * in order to use memory effectively. That's why I finally decided to use
54 * arrays. Note by the way that the array based implementation has the same
55 * linear time complexity that linked lists would have since the arrays grow
58 * The points are stored in the path in device coordinates. This is
59 * consistent with the way Windows does things (for instance, see the Win32
60 * SDK documentation for GetPath).
62 * The word "stroke" appears in several places (e.g. in the flag
63 * GdiPath.newStroke). A stroke consists of a PT_MOVETO followed by one or
64 * more PT_LINETOs or PT_BEZIERTOs, up to, but not including, the next
65 * PT_MOVETO. Note that this is not the same as the definition of a figure;
66 * a figure can contain several strokes.
68 * I modified the drawing functions (MoveTo, LineTo etc.) to test whether
69 * the path is open and to call the corresponding function in path.c if this
70 * is the case. A more elegant approach would be to modify the function
71 * pointers in the DC_FUNCTIONS structure; however, this would be a lot more
72 * complex. Also, the performance degradation caused by my approach in the
73 * case where no path is open is so small that it cannot be measured.
78 /* FIXME: A lot of stuff isn't implemented yet. There is much more to come. */
80 #define NUM_ENTRIES_INITIAL 16 /* Initial size of points / flags arrays */
81 #define GROW_FACTOR_NUMER 2 /* Numerator of grow factor for the array */
82 #define GROW_FACTOR_DENOM 1 /* Denominator of grow factor */
84 /* A floating point version of the POINT structure */
85 typedef struct tagFLOAT_POINT
91 static BOOL
PATH_PathToRegion(GdiPath
*pPath
, INT nPolyFillMode
,
93 static void PATH_EmptyPath(GdiPath
*pPath
);
94 static BOOL
PATH_ReserveEntries(GdiPath
*pPath
, INT numEntries
);
95 static BOOL
PATH_DoArcPart(GdiPath
*pPath
, FLOAT_POINT corners
[],
96 double angleStart
, double angleEnd
, BOOL addMoveTo
);
97 static void PATH_ScaleNormalizedPoint(FLOAT_POINT corners
[], double x
,
98 double y
, POINT
*pPoint
);
99 static void PATH_NormalizePoint(FLOAT_POINT corners
[], const FLOAT_POINT
100 *pPoint
, double *pX
, double *pY
);
101 static BOOL
PATH_CheckCorners(DC
*dc
, POINT corners
[], INT x1
, INT y1
, INT x2
, INT y2
);
103 /* Performs a world-to-viewport transformation on the specified point (which
104 * is in floating point format).
106 static inline void WINE_UNUSED
INTERNAL_LPTODP_FLOAT(DC
*dc
, FLOAT_POINT
*point
)
110 /* Perform the transformation */
113 point
->x
= x
* dc
->xformWorld2Vport
.eM11
+
114 y
* dc
->xformWorld2Vport
.eM21
+
115 dc
->xformWorld2Vport
.eDx
;
116 point
->y
= x
* dc
->xformWorld2Vport
.eM12
+
117 y
* dc
->xformWorld2Vport
.eM22
+
118 dc
->xformWorld2Vport
.eDy
;
122 /***********************************************************************
123 * BeginPath (GDI32.@)
125 BOOL WINAPI
BeginPath(HDC hdc
)
128 DC
*dc
= DC_GetDCPtr( hdc
);
130 if(!dc
) return FALSE
;
132 if(dc
->funcs
->pBeginPath
)
133 ret
= dc
->funcs
->pBeginPath(dc
->physDev
);
136 /* If path is already open, do nothing */
137 if(dc
->path
.state
!= PATH_Open
)
139 /* Make sure that path is empty */
140 PATH_EmptyPath(&dc
->path
);
142 /* Initialize variables for new path */
143 dc
->path
.newStroke
=TRUE
;
144 dc
->path
.state
=PATH_Open
;
147 GDI_ReleaseObj( hdc
);
152 /***********************************************************************
155 BOOL WINAPI
EndPath(HDC hdc
)
158 DC
*dc
= DC_GetDCPtr( hdc
);
160 if(!dc
) return FALSE
;
162 if(dc
->funcs
->pEndPath
)
163 ret
= dc
->funcs
->pEndPath(dc
->physDev
);
166 /* Check that path is currently being constructed */
167 if(dc
->path
.state
!=PATH_Open
)
169 SetLastError(ERROR_CAN_NOT_COMPLETE
);
172 /* Set flag to indicate that path is finished */
173 else dc
->path
.state
=PATH_Closed
;
175 GDI_ReleaseObj( hdc
);
180 /******************************************************************************
181 * AbortPath [GDI32.@]
182 * Closes and discards paths from device context
185 * Check that SetLastError is being called correctly
188 * hdc [I] Handle to device context
192 BOOL WINAPI
AbortPath( HDC hdc
)
195 DC
*dc
= DC_GetDCPtr( hdc
);
197 if(!dc
) return FALSE
;
199 if(dc
->funcs
->pAbortPath
)
200 ret
= dc
->funcs
->pAbortPath(dc
->physDev
);
201 else /* Remove all entries from the path */
202 PATH_EmptyPath( &dc
->path
);
203 GDI_ReleaseObj( hdc
);
208 /***********************************************************************
209 * CloseFigure (GDI32.@)
211 * FIXME: Check that SetLastError is being called correctly
213 BOOL WINAPI
CloseFigure(HDC hdc
)
216 DC
*dc
= DC_GetDCPtr( hdc
);
218 if(!dc
) return FALSE
;
220 if(dc
->funcs
->pCloseFigure
)
221 ret
= dc
->funcs
->pCloseFigure(dc
->physDev
);
224 /* Check that path is open */
225 if(dc
->path
.state
!=PATH_Open
)
227 SetLastError(ERROR_CAN_NOT_COMPLETE
);
232 /* FIXME: Shouldn't we draw a line to the beginning of the
234 /* Set PT_CLOSEFIGURE on the last entry and start a new stroke */
235 if(dc
->path
.numEntriesUsed
)
237 dc
->path
.pFlags
[dc
->path
.numEntriesUsed
-1]|=PT_CLOSEFIGURE
;
238 dc
->path
.newStroke
=TRUE
;
242 GDI_ReleaseObj( hdc
);
247 /***********************************************************************
250 INT WINAPI
GetPath(HDC hdc
, LPPOINT pPoints
, LPBYTE pTypes
,
255 DC
*dc
= DC_GetDCPtr( hdc
);
261 /* Check that path is closed */
262 if(pPath
->state
!=PATH_Closed
)
264 SetLastError(ERROR_CAN_NOT_COMPLETE
);
269 ret
= pPath
->numEntriesUsed
;
270 else if(nSize
<pPath
->numEntriesUsed
)
272 SetLastError(ERROR_INVALID_PARAMETER
);
277 memcpy(pPoints
, pPath
->pPoints
, sizeof(POINT
)*pPath
->numEntriesUsed
);
278 memcpy(pTypes
, pPath
->pFlags
, sizeof(BYTE
)*pPath
->numEntriesUsed
);
280 /* Convert the points to logical coordinates */
281 if(!DPtoLP(hdc
, pPoints
, pPath
->numEntriesUsed
))
283 /* FIXME: Is this the correct value? */
284 SetLastError(ERROR_CAN_NOT_COMPLETE
);
287 else ret
= pPath
->numEntriesUsed
;
290 GDI_ReleaseObj( hdc
);
295 /***********************************************************************
296 * PathToRegion (GDI32.@)
299 * Check that SetLastError is being called correctly
301 * The documentation does not state this explicitly, but a test under Windows
302 * shows that the region which is returned should be in device coordinates.
304 HRGN WINAPI
PathToRegion(HDC hdc
)
308 DC
*dc
= DC_GetDCPtr( hdc
);
310 /* Get pointer to path */
315 /* Check that path is closed */
316 if(pPath
->state
!=PATH_Closed
) SetLastError(ERROR_CAN_NOT_COMPLETE
);
319 /* FIXME: Should we empty the path even if conversion failed? */
320 if(PATH_PathToRegion(pPath
, GetPolyFillMode(hdc
), &hrgnRval
))
321 PATH_EmptyPath(pPath
);
325 GDI_ReleaseObj( hdc
);
329 static BOOL
PATH_FillPath(DC
*dc
, GdiPath
*pPath
)
331 INT mapMode
, graphicsMode
;
332 SIZE ptViewportExt
, ptWindowExt
;
333 POINT ptViewportOrg
, ptWindowOrg
;
337 if(dc
->funcs
->pFillPath
)
338 return dc
->funcs
->pFillPath(dc
->physDev
);
340 /* Check that path is closed */
341 if(pPath
->state
!=PATH_Closed
)
343 SetLastError(ERROR_CAN_NOT_COMPLETE
);
347 /* Construct a region from the path and fill it */
348 if(PATH_PathToRegion(pPath
, dc
->polyFillMode
, &hrgn
))
350 /* Since PaintRgn interprets the region as being in logical coordinates
351 * but the points we store for the path are already in device
352 * coordinates, we have to set the mapping mode to MM_TEXT temporarily.
353 * Using SaveDC to save information about the mapping mode / world
354 * transform would be easier but would require more overhead, especially
355 * now that SaveDC saves the current path.
358 /* Save the information about the old mapping mode */
359 mapMode
=GetMapMode(dc
->hSelf
);
360 GetViewportExtEx(dc
->hSelf
, &ptViewportExt
);
361 GetViewportOrgEx(dc
->hSelf
, &ptViewportOrg
);
362 GetWindowExtEx(dc
->hSelf
, &ptWindowExt
);
363 GetWindowOrgEx(dc
->hSelf
, &ptWindowOrg
);
365 /* Save world transform
366 * NB: The Windows documentation on world transforms would lead one to
367 * believe that this has to be done only in GM_ADVANCED; however, my
368 * tests show that resetting the graphics mode to GM_COMPATIBLE does
369 * not reset the world transform.
371 GetWorldTransform(dc
->hSelf
, &xform
);
374 SetMapMode(dc
->hSelf
, MM_TEXT
);
375 SetViewportOrgEx(dc
->hSelf
, 0, 0, NULL
);
376 SetWindowOrgEx(dc
->hSelf
, 0, 0, NULL
);
378 /* Paint the region */
379 PaintRgn(dc
->hSelf
, hrgn
);
381 /* Restore the old mapping mode */
382 SetMapMode(dc
->hSelf
, mapMode
);
383 SetViewportExtEx(dc
->hSelf
, ptViewportExt
.cx
, ptViewportExt
.cy
, NULL
);
384 SetViewportOrgEx(dc
->hSelf
, ptViewportOrg
.x
, ptViewportOrg
.y
, NULL
);
385 SetWindowExtEx(dc
->hSelf
, ptWindowExt
.cx
, ptWindowExt
.cy
, NULL
);
386 SetWindowOrgEx(dc
->hSelf
, ptWindowOrg
.x
, ptWindowOrg
.y
, NULL
);
388 /* Go to GM_ADVANCED temporarily to restore the world transform */
389 graphicsMode
=GetGraphicsMode(dc
->hSelf
);
390 SetGraphicsMode(dc
->hSelf
, GM_ADVANCED
);
391 SetWorldTransform(dc
->hSelf
, &xform
);
392 SetGraphicsMode(dc
->hSelf
, graphicsMode
);
399 /***********************************************************************
403 * Check that SetLastError is being called correctly
405 BOOL WINAPI
FillPath(HDC hdc
)
407 DC
*dc
= DC_GetDCPtr( hdc
);
410 if(!dc
) return FALSE
;
412 if(dc
->funcs
->pFillPath
)
413 bRet
= dc
->funcs
->pFillPath(dc
->physDev
);
416 bRet
= PATH_FillPath(dc
, &dc
->path
);
419 /* FIXME: Should the path be emptied even if conversion
421 PATH_EmptyPath(&dc
->path
);
424 GDI_ReleaseObj( hdc
);
429 /***********************************************************************
430 * SelectClipPath (GDI32.@)
432 * Check that SetLastError is being called correctly
434 BOOL WINAPI
SelectClipPath(HDC hdc
, INT iMode
)
438 BOOL success
= FALSE
;
439 DC
*dc
= DC_GetDCPtr( hdc
);
441 if(!dc
) return FALSE
;
443 if(dc
->funcs
->pSelectClipPath
)
444 success
= dc
->funcs
->pSelectClipPath(dc
->physDev
, iMode
);
449 /* Check that path is closed */
450 if(pPath
->state
!=PATH_Closed
)
451 SetLastError(ERROR_CAN_NOT_COMPLETE
);
452 /* Construct a region from the path */
453 else if(PATH_PathToRegion(pPath
, GetPolyFillMode(hdc
), &hrgnPath
))
455 success
= ExtSelectClipRgn( hdc
, hrgnPath
, iMode
) != ERROR
;
456 DeleteObject(hrgnPath
);
460 PATH_EmptyPath(pPath
);
461 /* FIXME: Should this function delete the path even if it failed? */
464 GDI_ReleaseObj( hdc
);
469 /***********************************************************************
475 * Initializes the GdiPath structure.
477 void PATH_InitGdiPath(GdiPath
*pPath
)
481 pPath
->state
=PATH_Null
;
484 pPath
->numEntriesUsed
=0;
485 pPath
->numEntriesAllocated
=0;
488 /* PATH_DestroyGdiPath
490 * Destroys a GdiPath structure (frees the memory in the arrays).
492 void PATH_DestroyGdiPath(GdiPath
*pPath
)
496 if (pPath
->pPoints
) HeapFree( GetProcessHeap(), 0, pPath
->pPoints
);
497 if (pPath
->pFlags
) HeapFree( GetProcessHeap(), 0, pPath
->pFlags
);
500 /* PATH_AssignGdiPath
502 * Copies the GdiPath structure "pPathSrc" to "pPathDest". A deep copy is
503 * performed, i.e. the contents of the pPoints and pFlags arrays are copied,
504 * not just the pointers. Since this means that the arrays in pPathDest may
505 * need to be resized, pPathDest should have been initialized using
506 * PATH_InitGdiPath (in C++, this function would be an assignment operator,
507 * not a copy constructor).
508 * Returns TRUE if successful, else FALSE.
510 BOOL
PATH_AssignGdiPath(GdiPath
*pPathDest
, const GdiPath
*pPathSrc
)
512 assert(pPathDest
!=NULL
&& pPathSrc
!=NULL
);
514 /* Make sure destination arrays are big enough */
515 if(!PATH_ReserveEntries(pPathDest
, pPathSrc
->numEntriesUsed
))
518 /* Perform the copy operation */
519 memcpy(pPathDest
->pPoints
, pPathSrc
->pPoints
,
520 sizeof(POINT
)*pPathSrc
->numEntriesUsed
);
521 memcpy(pPathDest
->pFlags
, pPathSrc
->pFlags
,
522 sizeof(BYTE
)*pPathSrc
->numEntriesUsed
);
524 pPathDest
->state
=pPathSrc
->state
;
525 pPathDest
->numEntriesUsed
=pPathSrc
->numEntriesUsed
;
526 pPathDest
->newStroke
=pPathSrc
->newStroke
;
533 * Should be called when a MoveTo is performed on a DC that has an
534 * open path. This starts a new stroke. Returns TRUE if successful, else
537 BOOL
PATH_MoveTo(DC
*dc
)
539 GdiPath
*pPath
= &dc
->path
;
541 /* Check that path is open */
542 if(pPath
->state
!=PATH_Open
)
543 /* FIXME: Do we have to call SetLastError? */
546 /* Start a new stroke */
547 pPath
->newStroke
=TRUE
;
554 * Should be called when a LineTo is performed on a DC that has an
555 * open path. This adds a PT_LINETO entry to the path (and possibly
556 * a PT_MOVETO entry, if this is the first LineTo in a stroke).
557 * Returns TRUE if successful, else FALSE.
559 BOOL
PATH_LineTo(DC
*dc
, INT x
, INT y
)
561 GdiPath
*pPath
= &dc
->path
;
562 POINT point
, pointCurPos
;
564 /* Check that path is open */
565 if(pPath
->state
!=PATH_Open
)
568 /* Convert point to device coordinates */
571 if(!LPtoDP(dc
->hSelf
, &point
, 1))
574 /* Add a PT_MOVETO if necessary */
577 pPath
->newStroke
=FALSE
;
578 pointCurPos
.x
= dc
->CursPosX
;
579 pointCurPos
.y
= dc
->CursPosY
;
580 if(!LPtoDP(dc
->hSelf
, &pointCurPos
, 1))
582 if(!PATH_AddEntry(pPath
, &pointCurPos
, PT_MOVETO
))
586 /* Add a PT_LINETO entry */
587 return PATH_AddEntry(pPath
, &point
, PT_LINETO
);
592 * Should be called when a call to RoundRect is performed on a DC that has
593 * an open path. Returns TRUE if successful, else FALSE.
595 * FIXME: it adds the same entries to the path as windows does, but there
596 * is an error in the bezier drawing code so that there are small pixel-size
597 * gaps when the resulting path is drawn by StrokePath()
599 BOOL
PATH_RoundRect(DC
*dc
, INT x1
, INT y1
, INT x2
, INT y2
, INT ell_width
, INT ell_height
)
601 GdiPath
*pPath
= &dc
->path
;
602 POINT corners
[2], pointTemp
;
603 FLOAT_POINT ellCorners
[2];
605 /* Check that path is open */
606 if(pPath
->state
!=PATH_Open
)
609 if(!PATH_CheckCorners(dc
,corners
,x1
,y1
,x2
,y2
))
612 /* Add points to the roundrect path */
613 ellCorners
[0].x
= corners
[1].x
-ell_width
;
614 ellCorners
[0].y
= corners
[0].y
;
615 ellCorners
[1].x
= corners
[1].x
;
616 ellCorners
[1].y
= corners
[0].y
+ell_height
;
617 if(!PATH_DoArcPart(pPath
, ellCorners
, 0, -M_PI_2
, TRUE
))
619 pointTemp
.x
= corners
[0].x
+ell_width
/2;
620 pointTemp
.y
= corners
[0].y
;
621 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_LINETO
))
623 ellCorners
[0].x
= corners
[0].x
;
624 ellCorners
[1].x
= corners
[0].x
+ell_width
;
625 if(!PATH_DoArcPart(pPath
, ellCorners
, -M_PI_2
, -M_PI
, FALSE
))
627 pointTemp
.x
= corners
[0].x
;
628 pointTemp
.y
= corners
[1].y
-ell_height
/2;
629 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_LINETO
))
631 ellCorners
[0].y
= corners
[1].y
-ell_height
;
632 ellCorners
[1].y
= corners
[1].y
;
633 if(!PATH_DoArcPart(pPath
, ellCorners
, M_PI
, M_PI_2
, FALSE
))
635 pointTemp
.x
= corners
[1].x
-ell_width
/2;
636 pointTemp
.y
= corners
[1].y
;
637 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_LINETO
))
639 ellCorners
[0].x
= corners
[1].x
-ell_width
;
640 ellCorners
[1].x
= corners
[1].x
;
641 if(!PATH_DoArcPart(pPath
, ellCorners
, M_PI_2
, 0, FALSE
))
644 /* Close the roundrect figure */
645 if(!CloseFigure(dc
->hSelf
))
653 * Should be called when a call to Rectangle is performed on a DC that has
654 * an open path. Returns TRUE if successful, else FALSE.
656 BOOL
PATH_Rectangle(DC
*dc
, INT x1
, INT y1
, INT x2
, INT y2
)
658 GdiPath
*pPath
= &dc
->path
;
659 POINT corners
[2], pointTemp
;
661 /* Check that path is open */
662 if(pPath
->state
!=PATH_Open
)
665 if(!PATH_CheckCorners(dc
,corners
,x1
,y1
,x2
,y2
))
668 /* Close any previous figure */
669 if(!CloseFigure(dc
->hSelf
))
671 /* The CloseFigure call shouldn't have failed */
676 /* Add four points to the path */
677 pointTemp
.x
=corners
[1].x
;
678 pointTemp
.y
=corners
[0].y
;
679 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_MOVETO
))
681 if(!PATH_AddEntry(pPath
, corners
, PT_LINETO
))
683 pointTemp
.x
=corners
[0].x
;
684 pointTemp
.y
=corners
[1].y
;
685 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_LINETO
))
687 if(!PATH_AddEntry(pPath
, corners
+1, PT_LINETO
))
690 /* Close the rectangle figure */
691 if(!CloseFigure(dc
->hSelf
))
693 /* The CloseFigure call shouldn't have failed */
703 * Should be called when a call to Ellipse is performed on a DC that has
704 * an open path. This adds four Bezier splines representing the ellipse
705 * to the path. Returns TRUE if successful, else FALSE.
707 BOOL
PATH_Ellipse(DC
*dc
, INT x1
, INT y1
, INT x2
, INT y2
)
709 return( PATH_Arc(dc
, x1
, y1
, x2
, y2
, x1
, (y1
+y2
)/2, x1
, (y1
+y2
)/2,0) &&
710 CloseFigure(dc
->hSelf
) );
715 * Should be called when a call to Arc is performed on a DC that has
716 * an open path. This adds up to five Bezier splines representing the arc
717 * to the path. When 'lines' is 1, we add 1 extra line to get a chord,
718 * and when 'lines' is 2, we add 2 extra lines to get a pie.
719 * Returns TRUE if successful, else FALSE.
721 BOOL
PATH_Arc(DC
*dc
, INT x1
, INT y1
, INT x2
, INT y2
,
722 INT xStart
, INT yStart
, INT xEnd
, INT yEnd
, INT lines
)
724 GdiPath
*pPath
= &dc
->path
;
725 double angleStart
, angleEnd
, angleStartQuadrant
, angleEndQuadrant
=0.0;
726 /* Initialize angleEndQuadrant to silence gcc's warning */
728 FLOAT_POINT corners
[2], pointStart
, pointEnd
;
733 /* FIXME: This function should check for all possible error returns */
734 /* FIXME: Do we have to respect newStroke? */
736 /* Check that path is open */
737 if(pPath
->state
!=PATH_Open
)
740 /* Check for zero height / width */
741 /* FIXME: Only in GM_COMPATIBLE? */
745 /* Convert points to device coordinates */
746 corners
[0].x
=(FLOAT
)x1
;
747 corners
[0].y
=(FLOAT
)y1
;
748 corners
[1].x
=(FLOAT
)x2
;
749 corners
[1].y
=(FLOAT
)y2
;
750 pointStart
.x
=(FLOAT
)xStart
;
751 pointStart
.y
=(FLOAT
)yStart
;
752 pointEnd
.x
=(FLOAT
)xEnd
;
753 pointEnd
.y
=(FLOAT
)yEnd
;
754 INTERNAL_LPTODP_FLOAT(dc
, corners
);
755 INTERNAL_LPTODP_FLOAT(dc
, corners
+1);
756 INTERNAL_LPTODP_FLOAT(dc
, &pointStart
);
757 INTERNAL_LPTODP_FLOAT(dc
, &pointEnd
);
759 /* Make sure first corner is top left and second corner is bottom right */
760 if(corners
[0].x
>corners
[1].x
)
763 corners
[0].x
=corners
[1].x
;
766 if(corners
[0].y
>corners
[1].y
)
769 corners
[0].y
=corners
[1].y
;
773 /* Compute start and end angle */
774 PATH_NormalizePoint(corners
, &pointStart
, &x
, &y
);
775 angleStart
=atan2(y
, x
);
776 PATH_NormalizePoint(corners
, &pointEnd
, &x
, &y
);
777 angleEnd
=atan2(y
, x
);
779 /* Make sure the end angle is "on the right side" of the start angle */
780 if(dc
->ArcDirection
==AD_CLOCKWISE
)
782 if(angleEnd
<=angleStart
)
785 assert(angleEnd
>=angleStart
);
790 if(angleEnd
>=angleStart
)
793 assert(angleEnd
<=angleStart
);
797 /* In GM_COMPATIBLE, don't include bottom and right edges */
798 if(dc
->GraphicsMode
==GM_COMPATIBLE
)
804 /* Add the arc to the path with one Bezier spline per quadrant that the
810 /* Determine the start and end angles for this quadrant */
813 angleStartQuadrant
=angleStart
;
814 if(dc
->ArcDirection
==AD_CLOCKWISE
)
815 angleEndQuadrant
=(floor(angleStart
/M_PI_2
)+1.0)*M_PI_2
;
817 angleEndQuadrant
=(ceil(angleStart
/M_PI_2
)-1.0)*M_PI_2
;
821 angleStartQuadrant
=angleEndQuadrant
;
822 if(dc
->ArcDirection
==AD_CLOCKWISE
)
823 angleEndQuadrant
+=M_PI_2
;
825 angleEndQuadrant
-=M_PI_2
;
828 /* Have we reached the last part of the arc? */
829 if((dc
->ArcDirection
==AD_CLOCKWISE
&&
830 angleEnd
<angleEndQuadrant
) ||
831 (dc
->ArcDirection
==AD_COUNTERCLOCKWISE
&&
832 angleEnd
>angleEndQuadrant
))
834 /* Adjust the end angle for this quadrant */
835 angleEndQuadrant
=angleEnd
;
839 /* Add the Bezier spline to the path */
840 PATH_DoArcPart(pPath
, corners
, angleStartQuadrant
, angleEndQuadrant
,
845 /* chord: close figure. pie: add line and close figure */
848 if(!CloseFigure(dc
->hSelf
))
853 centre
.x
= (corners
[0].x
+corners
[1].x
)/2;
854 centre
.y
= (corners
[0].y
+corners
[1].y
)/2;
855 if(!PATH_AddEntry(pPath
, ¢re
, PT_LINETO
| PT_CLOSEFIGURE
))
862 BOOL
PATH_PolyBezierTo(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
864 GdiPath
*pPath
= &dc
->path
;
868 /* Check that path is open */
869 if(pPath
->state
!=PATH_Open
)
872 /* Add a PT_MOVETO if necessary */
875 pPath
->newStroke
=FALSE
;
878 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
880 if(!PATH_AddEntry(pPath
, &pt
, PT_MOVETO
))
884 for(i
= 0; i
< cbPoints
; i
++) {
886 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
888 PATH_AddEntry(pPath
, &pt
, PT_BEZIERTO
);
893 BOOL
PATH_PolyBezier(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
895 GdiPath
*pPath
= &dc
->path
;
899 /* Check that path is open */
900 if(pPath
->state
!=PATH_Open
)
903 for(i
= 0; i
< cbPoints
; i
++) {
905 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
907 PATH_AddEntry(pPath
, &pt
, (i
== 0) ? PT_MOVETO
: PT_BEZIERTO
);
912 BOOL
PATH_Polyline(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
914 GdiPath
*pPath
= &dc
->path
;
918 /* Check that path is open */
919 if(pPath
->state
!=PATH_Open
)
922 for(i
= 0; i
< cbPoints
; i
++) {
924 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
926 PATH_AddEntry(pPath
, &pt
, (i
== 0) ? PT_MOVETO
: PT_LINETO
);
931 BOOL
PATH_PolylineTo(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
933 GdiPath
*pPath
= &dc
->path
;
937 /* Check that path is open */
938 if(pPath
->state
!=PATH_Open
)
941 /* Add a PT_MOVETO if necessary */
944 pPath
->newStroke
=FALSE
;
947 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
949 if(!PATH_AddEntry(pPath
, &pt
, PT_MOVETO
))
953 for(i
= 0; i
< cbPoints
; i
++) {
955 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
957 PATH_AddEntry(pPath
, &pt
, PT_LINETO
);
964 BOOL
PATH_Polygon(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
966 GdiPath
*pPath
= &dc
->path
;
970 /* Check that path is open */
971 if(pPath
->state
!=PATH_Open
)
974 for(i
= 0; i
< cbPoints
; i
++) {
976 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
978 PATH_AddEntry(pPath
, &pt
, (i
== 0) ? PT_MOVETO
:
979 ((i
== cbPoints
-1) ? PT_LINETO
| PT_CLOSEFIGURE
:
985 BOOL
PATH_PolyPolygon( DC
*dc
, const POINT
* pts
, const INT
* counts
,
988 GdiPath
*pPath
= &dc
->path
;
992 /* Check that path is open */
993 if(pPath
->state
!=PATH_Open
)
996 for(i
= 0, poly
= 0; poly
< polygons
; poly
++) {
997 for(point
= 0; point
< counts
[poly
]; point
++, i
++) {
999 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
1001 if(point
== 0) startpt
= pt
;
1002 PATH_AddEntry(pPath
, &pt
, (point
== 0) ? PT_MOVETO
: PT_LINETO
);
1004 /* win98 adds an extra line to close the figure for some reason */
1005 PATH_AddEntry(pPath
, &startpt
, PT_LINETO
| PT_CLOSEFIGURE
);
1010 BOOL
PATH_PolyPolyline( DC
*dc
, const POINT
* pts
, const DWORD
* counts
,
1013 GdiPath
*pPath
= &dc
->path
;
1017 /* Check that path is open */
1018 if(pPath
->state
!=PATH_Open
)
1021 for(i
= 0, poly
= 0; poly
< polylines
; poly
++) {
1022 for(point
= 0; point
< counts
[poly
]; point
++, i
++) {
1024 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
1026 PATH_AddEntry(pPath
, &pt
, (point
== 0) ? PT_MOVETO
: PT_LINETO
);
1032 /***********************************************************************
1033 * Internal functions
1036 /* PATH_CheckCorners
1038 * Helper function for PATH_RoundRect() and PATH_Rectangle()
1040 static BOOL
PATH_CheckCorners(DC
*dc
, POINT corners
[], INT x1
, INT y1
, INT x2
, INT y2
)
1044 /* Convert points to device coordinates */
1049 if(!LPtoDP(dc
->hSelf
, corners
, 2))
1052 /* Make sure first corner is top left and second corner is bottom right */
1053 if(corners
[0].x
>corners
[1].x
)
1056 corners
[0].x
=corners
[1].x
;
1059 if(corners
[0].y
>corners
[1].y
)
1062 corners
[0].y
=corners
[1].y
;
1066 /* In GM_COMPATIBLE, don't include bottom and right edges */
1067 if(dc
->GraphicsMode
==GM_COMPATIBLE
)
1076 /* PATH_AddFlatBezier
1078 static BOOL
PATH_AddFlatBezier(GdiPath
*pPath
, POINT
*pt
, BOOL closed
)
1083 pts
= GDI_Bezier( pt
, 4, &no
);
1084 if(!pts
) return FALSE
;
1086 for(i
= 1; i
< no
; i
++)
1087 PATH_AddEntry(pPath
, &pts
[i
],
1088 (i
== no
-1 && closed
) ? PT_LINETO
| PT_CLOSEFIGURE
: PT_LINETO
);
1089 HeapFree( GetProcessHeap(), 0, pts
);
1095 * Replaces Beziers with line segments
1098 static BOOL
PATH_FlattenPath(GdiPath
*pPath
)
1103 memset(&newPath
, 0, sizeof(newPath
));
1104 newPath
.state
= PATH_Open
;
1105 for(srcpt
= 0; srcpt
< pPath
->numEntriesUsed
; srcpt
++) {
1106 switch(pPath
->pFlags
[srcpt
] & ~PT_CLOSEFIGURE
) {
1109 PATH_AddEntry(&newPath
, &pPath
->pPoints
[srcpt
],
1110 pPath
->pFlags
[srcpt
]);
1113 PATH_AddFlatBezier(&newPath
, &pPath
->pPoints
[srcpt
-1],
1114 pPath
->pFlags
[srcpt
+2] & PT_CLOSEFIGURE
);
1119 newPath
.state
= PATH_Closed
;
1120 PATH_AssignGdiPath(pPath
, &newPath
);
1121 PATH_EmptyPath(&newPath
);
1125 /* PATH_PathToRegion
1127 * Creates a region from the specified path using the specified polygon
1128 * filling mode. The path is left unchanged. A handle to the region that
1129 * was created is stored in *pHrgn. If successful, TRUE is returned; if an
1130 * error occurs, SetLastError is called with the appropriate value and
1131 * FALSE is returned.
1133 static BOOL
PATH_PathToRegion(GdiPath
*pPath
, INT nPolyFillMode
,
1136 int numStrokes
, iStroke
, i
;
1137 INT
*pNumPointsInStroke
;
1140 assert(pPath
!=NULL
);
1141 assert(pHrgn
!=NULL
);
1143 PATH_FlattenPath(pPath
);
1145 /* FIXME: What happens when number of points is zero? */
1147 /* First pass: Find out how many strokes there are in the path */
1148 /* FIXME: We could eliminate this with some bookkeeping in GdiPath */
1150 for(i
=0; i
<pPath
->numEntriesUsed
; i
++)
1151 if((pPath
->pFlags
[i
] & ~PT_CLOSEFIGURE
) == PT_MOVETO
)
1154 /* Allocate memory for number-of-points-in-stroke array */
1155 pNumPointsInStroke
=(int *)HeapAlloc( GetProcessHeap(), 0,
1156 sizeof(int) * numStrokes
);
1157 if(!pNumPointsInStroke
)
1159 SetLastError(ERROR_NOT_ENOUGH_MEMORY
);
1163 /* Second pass: remember number of points in each polygon */
1164 iStroke
=-1; /* Will get incremented to 0 at beginning of first stroke */
1165 for(i
=0; i
<pPath
->numEntriesUsed
; i
++)
1167 /* Is this the beginning of a new stroke? */
1168 if((pPath
->pFlags
[i
] & ~PT_CLOSEFIGURE
) == PT_MOVETO
)
1171 pNumPointsInStroke
[iStroke
]=0;
1174 pNumPointsInStroke
[iStroke
]++;
1177 /* Create a region from the strokes */
1178 hrgn
=CreatePolyPolygonRgn(pPath
->pPoints
, pNumPointsInStroke
,
1179 numStrokes
, nPolyFillMode
);
1181 /* Free memory for number-of-points-in-stroke array */
1182 HeapFree( GetProcessHeap(), 0, pNumPointsInStroke
);
1186 SetLastError(ERROR_NOT_ENOUGH_MEMORY
);
1197 * Removes all entries from the path and sets the path state to PATH_Null.
1199 static void PATH_EmptyPath(GdiPath
*pPath
)
1201 assert(pPath
!=NULL
);
1203 pPath
->state
=PATH_Null
;
1204 pPath
->numEntriesUsed
=0;
1209 * Adds an entry to the path. For "flags", pass either PT_MOVETO, PT_LINETO
1210 * or PT_BEZIERTO, optionally ORed with PT_CLOSEFIGURE. Returns TRUE if
1211 * successful, FALSE otherwise (e.g. if not enough memory was available).
1213 BOOL
PATH_AddEntry(GdiPath
*pPath
, const POINT
*pPoint
, BYTE flags
)
1215 assert(pPath
!=NULL
);
1217 /* FIXME: If newStroke is true, perhaps we want to check that we're
1218 * getting a PT_MOVETO
1220 TRACE("(%ld,%ld) - %d\n", pPoint
->x
, pPoint
->y
, flags
);
1222 /* Check that path is open */
1223 if(pPath
->state
!=PATH_Open
)
1226 /* Reserve enough memory for an extra path entry */
1227 if(!PATH_ReserveEntries(pPath
, pPath
->numEntriesUsed
+1))
1230 /* Store information in path entry */
1231 pPath
->pPoints
[pPath
->numEntriesUsed
]=*pPoint
;
1232 pPath
->pFlags
[pPath
->numEntriesUsed
]=flags
;
1234 /* If this is PT_CLOSEFIGURE, we have to start a new stroke next time */
1235 if((flags
& PT_CLOSEFIGURE
) == PT_CLOSEFIGURE
)
1236 pPath
->newStroke
=TRUE
;
1238 /* Increment entry count */
1239 pPath
->numEntriesUsed
++;
1244 /* PATH_ReserveEntries
1246 * Ensures that at least "numEntries" entries (for points and flags) have
1247 * been allocated; allocates larger arrays and copies the existing entries
1248 * to those arrays, if necessary. Returns TRUE if successful, else FALSE.
1250 static BOOL
PATH_ReserveEntries(GdiPath
*pPath
, INT numEntries
)
1252 INT numEntriesToAllocate
;
1256 assert(pPath
!=NULL
);
1257 assert(numEntries
>=0);
1259 /* Do we have to allocate more memory? */
1260 if(numEntries
> pPath
->numEntriesAllocated
)
1262 /* Find number of entries to allocate. We let the size of the array
1263 * grow exponentially, since that will guarantee linear time
1265 if(pPath
->numEntriesAllocated
)
1267 numEntriesToAllocate
=pPath
->numEntriesAllocated
;
1268 while(numEntriesToAllocate
<numEntries
)
1269 numEntriesToAllocate
=numEntriesToAllocate
*GROW_FACTOR_NUMER
/
1273 numEntriesToAllocate
=numEntries
;
1275 /* Allocate new arrays */
1276 pPointsNew
=(POINT
*)HeapAlloc( GetProcessHeap(), 0,
1277 numEntriesToAllocate
* sizeof(POINT
) );
1280 pFlagsNew
=(BYTE
*)HeapAlloc( GetProcessHeap(), 0,
1281 numEntriesToAllocate
* sizeof(BYTE
) );
1284 HeapFree( GetProcessHeap(), 0, pPointsNew
);
1288 /* Copy old arrays to new arrays and discard old arrays */
1291 assert(pPath
->pFlags
);
1293 memcpy(pPointsNew
, pPath
->pPoints
,
1294 sizeof(POINT
)*pPath
->numEntriesUsed
);
1295 memcpy(pFlagsNew
, pPath
->pFlags
,
1296 sizeof(BYTE
)*pPath
->numEntriesUsed
);
1298 HeapFree( GetProcessHeap(), 0, pPath
->pPoints
);
1299 HeapFree( GetProcessHeap(), 0, pPath
->pFlags
);
1301 pPath
->pPoints
=pPointsNew
;
1302 pPath
->pFlags
=pFlagsNew
;
1303 pPath
->numEntriesAllocated
=numEntriesToAllocate
;
1311 * Creates a Bezier spline that corresponds to part of an arc and appends the
1312 * corresponding points to the path. The start and end angles are passed in
1313 * "angleStart" and "angleEnd"; these angles should span a quarter circle
1314 * at most. If "addMoveTo" is true, a PT_MOVETO entry for the first control
1315 * point is added to the path; otherwise, it is assumed that the current
1316 * position is equal to the first control point.
1318 static BOOL
PATH_DoArcPart(GdiPath
*pPath
, FLOAT_POINT corners
[],
1319 double angleStart
, double angleEnd
, BOOL addMoveTo
)
1321 double halfAngle
, a
;
1322 double xNorm
[4], yNorm
[4];
1326 assert(fabs(angleEnd
-angleStart
)<=M_PI_2
);
1328 /* FIXME: Is there an easier way of computing this? */
1330 /* Compute control points */
1331 halfAngle
=(angleEnd
-angleStart
)/2.0;
1332 if(fabs(halfAngle
)>1e-8)
1334 a
=4.0/3.0*(1-cos(halfAngle
))/sin(halfAngle
);
1335 xNorm
[0]=cos(angleStart
);
1336 yNorm
[0]=sin(angleStart
);
1337 xNorm
[1]=xNorm
[0] - a
*yNorm
[0];
1338 yNorm
[1]=yNorm
[0] + a
*xNorm
[0];
1339 xNorm
[3]=cos(angleEnd
);
1340 yNorm
[3]=sin(angleEnd
);
1341 xNorm
[2]=xNorm
[3] + a
*yNorm
[3];
1342 yNorm
[2]=yNorm
[3] - a
*xNorm
[3];
1347 xNorm
[i
]=cos(angleStart
);
1348 yNorm
[i
]=sin(angleStart
);
1351 /* Add starting point to path if desired */
1354 PATH_ScaleNormalizedPoint(corners
, xNorm
[0], yNorm
[0], &point
);
1355 if(!PATH_AddEntry(pPath
, &point
, PT_MOVETO
))
1359 /* Add remaining control points */
1362 PATH_ScaleNormalizedPoint(corners
, xNorm
[i
], yNorm
[i
], &point
);
1363 if(!PATH_AddEntry(pPath
, &point
, PT_BEZIERTO
))
1370 /* PATH_ScaleNormalizedPoint
1372 * Scales a normalized point (x, y) with respect to the box whose corners are
1373 * passed in "corners". The point is stored in "*pPoint". The normalized
1374 * coordinates (-1.0, -1.0) correspond to corners[0], the coordinates
1375 * (1.0, 1.0) correspond to corners[1].
1377 static void PATH_ScaleNormalizedPoint(FLOAT_POINT corners
[], double x
,
1378 double y
, POINT
*pPoint
)
1380 pPoint
->x
=GDI_ROUND( (double)corners
[0].x
+
1381 (double)(corners
[1].x
-corners
[0].x
)*0.5*(x
+1.0) );
1382 pPoint
->y
=GDI_ROUND( (double)corners
[0].y
+
1383 (double)(corners
[1].y
-corners
[0].y
)*0.5*(y
+1.0) );
1386 /* PATH_NormalizePoint
1388 * Normalizes a point with respect to the box whose corners are passed in
1389 * "corners". The normalized coordinates are stored in "*pX" and "*pY".
1391 static void PATH_NormalizePoint(FLOAT_POINT corners
[],
1392 const FLOAT_POINT
*pPoint
,
1393 double *pX
, double *pY
)
1395 *pX
=(double)(pPoint
->x
-corners
[0].x
)/(double)(corners
[1].x
-corners
[0].x
) *
1397 *pY
=(double)(pPoint
->y
-corners
[0].y
)/(double)(corners
[1].y
-corners
[0].y
) *
1402 /*******************************************************************
1403 * FlattenPath [GDI32.@]
1407 BOOL WINAPI
FlattenPath(HDC hdc
)
1410 DC
*dc
= DC_GetDCPtr( hdc
);
1412 if(!dc
) return FALSE
;
1414 if(dc
->funcs
->pFlattenPath
) ret
= dc
->funcs
->pFlattenPath(dc
->physDev
);
1417 GdiPath
*pPath
= &dc
->path
;
1418 if(pPath
->state
!= PATH_Closed
)
1419 ret
= PATH_FlattenPath(pPath
);
1421 GDI_ReleaseObj( hdc
);
1426 static BOOL
PATH_StrokePath(DC
*dc
, GdiPath
*pPath
)
1429 POINT ptLastMove
= {0,0};
1430 POINT ptViewportOrg
, ptWindowOrg
;
1431 SIZE szViewportExt
, szWindowExt
;
1432 DWORD mapMode
, graphicsMode
;
1436 if(dc
->funcs
->pStrokePath
)
1437 return dc
->funcs
->pStrokePath(dc
->physDev
);
1439 if(pPath
->state
!= PATH_Closed
)
1442 /* Save the mapping mode info */
1443 mapMode
=GetMapMode(dc
->hSelf
);
1444 GetViewportExtEx(dc
->hSelf
, &szViewportExt
);
1445 GetViewportOrgEx(dc
->hSelf
, &ptViewportOrg
);
1446 GetWindowExtEx(dc
->hSelf
, &szWindowExt
);
1447 GetWindowOrgEx(dc
->hSelf
, &ptWindowOrg
);
1448 GetWorldTransform(dc
->hSelf
, &xform
);
1451 SetMapMode(dc
->hSelf
, MM_TEXT
);
1452 SetViewportOrgEx(dc
->hSelf
, 0, 0, NULL
);
1453 SetWindowOrgEx(dc
->hSelf
, 0, 0, NULL
);
1456 for(i
= 0; i
< pPath
->numEntriesUsed
; i
++) {
1457 switch(pPath
->pFlags
[i
]) {
1459 TRACE("Got PT_MOVETO (%ld, %ld)\n",
1460 pPath
->pPoints
[i
].x
, pPath
->pPoints
[i
].y
);
1461 MoveToEx(dc
->hSelf
, pPath
->pPoints
[i
].x
, pPath
->pPoints
[i
].y
, NULL
);
1462 ptLastMove
= pPath
->pPoints
[i
];
1465 case (PT_LINETO
| PT_CLOSEFIGURE
):
1466 TRACE("Got PT_LINETO (%ld, %ld)\n",
1467 pPath
->pPoints
[i
].x
, pPath
->pPoints
[i
].y
);
1468 LineTo(dc
->hSelf
, pPath
->pPoints
[i
].x
, pPath
->pPoints
[i
].y
);
1471 TRACE("Got PT_BEZIERTO\n");
1472 if(pPath
->pFlags
[i
+1] != PT_BEZIERTO
||
1473 (pPath
->pFlags
[i
+2] & ~PT_CLOSEFIGURE
) != PT_BEZIERTO
) {
1474 ERR("Path didn't contain 3 successive PT_BEZIERTOs\n");
1478 PolyBezierTo(dc
->hSelf
, &pPath
->pPoints
[i
], 3);
1482 ERR("Got path flag %d\n", (INT
)pPath
->pFlags
[i
]);
1486 if(pPath
->pFlags
[i
] & PT_CLOSEFIGURE
)
1487 LineTo(dc
->hSelf
, ptLastMove
.x
, ptLastMove
.y
);
1492 /* Restore the old mapping mode */
1493 SetMapMode(dc
->hSelf
, mapMode
);
1494 SetViewportExtEx(dc
->hSelf
, szViewportExt
.cx
, szViewportExt
.cy
, NULL
);
1495 SetViewportOrgEx(dc
->hSelf
, ptViewportOrg
.x
, ptViewportOrg
.y
, NULL
);
1496 SetWindowExtEx(dc
->hSelf
, szWindowExt
.cx
, szWindowExt
.cy
, NULL
);
1497 SetWindowOrgEx(dc
->hSelf
, ptWindowOrg
.x
, ptWindowOrg
.y
, NULL
);
1499 /* Go to GM_ADVANCED temporarily to restore the world transform */
1500 graphicsMode
=GetGraphicsMode(dc
->hSelf
);
1501 SetGraphicsMode(dc
->hSelf
, GM_ADVANCED
);
1502 SetWorldTransform(dc
->hSelf
, &xform
);
1503 SetGraphicsMode(dc
->hSelf
, graphicsMode
);
1505 /* If we've moved the current point then get its new position
1506 which will be in device (MM_TEXT) co-ords, convert it to
1507 logical co-ords and re-set it. This basically updates
1508 dc->CurPosX|Y so that their values are in the correct mapping
1513 GetCurrentPositionEx(dc
->hSelf
, &pt
);
1514 DPtoLP(dc
->hSelf
, &pt
, 1);
1515 MoveToEx(dc
->hSelf
, pt
.x
, pt
.y
, NULL
);
1521 /*******************************************************************
1522 * StrokeAndFillPath [GDI32.@]
1526 BOOL WINAPI
StrokeAndFillPath(HDC hdc
)
1528 DC
*dc
= DC_GetDCPtr( hdc
);
1531 if(!dc
) return FALSE
;
1533 if(dc
->funcs
->pStrokeAndFillPath
)
1534 bRet
= dc
->funcs
->pStrokeAndFillPath(dc
->physDev
);
1537 bRet
= PATH_FillPath(dc
, &dc
->path
);
1538 if(bRet
) bRet
= PATH_StrokePath(dc
, &dc
->path
);
1539 if(bRet
) PATH_EmptyPath(&dc
->path
);
1541 GDI_ReleaseObj( hdc
);
1546 /*******************************************************************
1547 * StrokePath [GDI32.@]
1551 BOOL WINAPI
StrokePath(HDC hdc
)
1553 DC
*dc
= DC_GetDCPtr( hdc
);
1557 TRACE("(%p)\n", hdc
);
1558 if(!dc
) return FALSE
;
1560 if(dc
->funcs
->pStrokePath
)
1561 bRet
= dc
->funcs
->pStrokePath(dc
->physDev
);
1565 bRet
= PATH_StrokePath(dc
, pPath
);
1566 PATH_EmptyPath(pPath
);
1568 GDI_ReleaseObj( hdc
);
1573 /*******************************************************************
1574 * WidenPath [GDI32.@]
1578 BOOL WINAPI
WidenPath(HDC hdc
)
1580 DC
*dc
= DC_GetDCPtr( hdc
);
1583 if(!dc
) return FALSE
;
1585 if(dc
->funcs
->pWidenPath
)
1586 ret
= dc
->funcs
->pWidenPath(dc
->physDev
);
1589 GDI_ReleaseObj( hdc
);