d2d1: Scale stroke width for D2D1_STROKE_TRANSFORM_TYPE_FIXED in DrawGeometry::ID2D1D...
[wine.git] / dlls / winebus.sys / bus_sdl.c
blobcd6166a91a80f3e0944dab2ea147881811e86c7f
1 /*
2 * Plug and Play support for hid devices found through SDL2
4 * Copyright 2017 CodeWeavers, Aric Stewart
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #if 0
22 #pragma makedep unix
23 #endif
25 #include "config.h"
27 #include <errno.h>
28 #include <fcntl.h>
29 #include <stdarg.h>
30 #include <stdlib.h>
31 #include <stdio.h>
32 #include <unistd.h>
33 #include <sys/types.h>
34 #include <dlfcn.h>
35 #ifdef HAVE_SDL_H
36 # include <SDL.h>
37 #endif
39 #include <pthread.h>
41 #include "ntstatus.h"
42 #define WIN32_NO_STATUS
43 #include "windef.h"
44 #include "winbase.h"
45 #include "winnls.h"
46 #include "winreg.h"
47 #include "winternl.h"
48 #include "ddk/wdm.h"
49 #include "ddk/hidtypes.h"
50 #include "ddk/hidsdi.h"
51 #include "hidusage.h"
53 #include "wine/debug.h"
54 #include "wine/hid.h"
55 #include "wine/unixlib.h"
57 #include "unix_private.h"
59 WINE_DEFAULT_DEBUG_CHANNEL(hid);
61 #ifdef SONAME_LIBSDL2
63 static pthread_mutex_t sdl_cs = PTHREAD_MUTEX_INITIALIZER;
64 static struct sdl_bus_options options;
66 static void *sdl_handle = NULL;
67 static UINT quit_event = -1;
68 static struct list event_queue = LIST_INIT(event_queue);
69 static struct list device_list = LIST_INIT(device_list);
71 #define MAKE_FUNCPTR(f) static typeof(f) * p##f = NULL
72 MAKE_FUNCPTR(SDL_GetError);
73 MAKE_FUNCPTR(SDL_Init);
74 MAKE_FUNCPTR(SDL_JoystickClose);
75 MAKE_FUNCPTR(SDL_JoystickEventState);
76 MAKE_FUNCPTR(SDL_JoystickGetGUID);
77 MAKE_FUNCPTR(SDL_JoystickGetGUIDString);
78 MAKE_FUNCPTR(SDL_JoystickInstanceID);
79 MAKE_FUNCPTR(SDL_JoystickName);
80 MAKE_FUNCPTR(SDL_JoystickNumAxes);
81 MAKE_FUNCPTR(SDL_JoystickOpen);
82 MAKE_FUNCPTR(SDL_WaitEventTimeout);
83 MAKE_FUNCPTR(SDL_JoystickNumButtons);
84 MAKE_FUNCPTR(SDL_JoystickNumBalls);
85 MAKE_FUNCPTR(SDL_JoystickNumHats);
86 MAKE_FUNCPTR(SDL_JoystickGetAxis);
87 MAKE_FUNCPTR(SDL_JoystickGetHat);
88 MAKE_FUNCPTR(SDL_IsGameController);
89 MAKE_FUNCPTR(SDL_GameControllerClose);
90 MAKE_FUNCPTR(SDL_GameControllerGetAxis);
91 MAKE_FUNCPTR(SDL_GameControllerGetButton);
92 MAKE_FUNCPTR(SDL_GameControllerName);
93 MAKE_FUNCPTR(SDL_GameControllerOpen);
94 MAKE_FUNCPTR(SDL_GameControllerEventState);
95 MAKE_FUNCPTR(SDL_HapticClose);
96 MAKE_FUNCPTR(SDL_HapticDestroyEffect);
97 MAKE_FUNCPTR(SDL_HapticGetEffectStatus);
98 MAKE_FUNCPTR(SDL_HapticNewEffect);
99 MAKE_FUNCPTR(SDL_HapticOpenFromJoystick);
100 MAKE_FUNCPTR(SDL_HapticPause);
101 MAKE_FUNCPTR(SDL_HapticQuery);
102 MAKE_FUNCPTR(SDL_HapticRumbleInit);
103 MAKE_FUNCPTR(SDL_HapticRumblePlay);
104 MAKE_FUNCPTR(SDL_HapticRumbleStop);
105 MAKE_FUNCPTR(SDL_HapticRumbleSupported);
106 MAKE_FUNCPTR(SDL_HapticRunEffect);
107 MAKE_FUNCPTR(SDL_HapticSetGain);
108 MAKE_FUNCPTR(SDL_HapticStopAll);
109 MAKE_FUNCPTR(SDL_HapticStopEffect);
110 MAKE_FUNCPTR(SDL_HapticUnpause);
111 MAKE_FUNCPTR(SDL_HapticUpdateEffect);
112 MAKE_FUNCPTR(SDL_JoystickIsHaptic);
113 MAKE_FUNCPTR(SDL_GameControllerAddMapping);
114 MAKE_FUNCPTR(SDL_RegisterEvents);
115 MAKE_FUNCPTR(SDL_PushEvent);
116 MAKE_FUNCPTR(SDL_GetTicks);
117 static int (*pSDL_JoystickRumble)(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
118 static int (*pSDL_JoystickRumbleTriggers)(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
119 static Uint16 (*pSDL_JoystickGetProduct)(SDL_Joystick * joystick);
120 static Uint16 (*pSDL_JoystickGetProductVersion)(SDL_Joystick * joystick);
121 static Uint16 (*pSDL_JoystickGetVendor)(SDL_Joystick * joystick);
122 static SDL_JoystickType (*pSDL_JoystickGetType)(SDL_Joystick * joystick);
123 static const char *(*pSDL_JoystickGetSerial)(SDL_Joystick * joystick);
125 /* internal bits for extended rumble support, SDL_Haptic types are 16-bits */
126 #define WINE_SDL_JOYSTICK_RUMBLE 0x40000000 /* using SDL_JoystickRumble API */
127 #define WINE_SDL_HAPTIC_RUMBLE 0x80000000 /* using SDL_HapticRumble API */
129 #define EFFECT_SUPPORT_HAPTICS (SDL_HAPTIC_LEFTRIGHT|WINE_SDL_HAPTIC_RUMBLE|WINE_SDL_JOYSTICK_RUMBLE)
130 #define EFFECT_SUPPORT_PHYSICAL (SDL_HAPTIC_CONSTANT|SDL_HAPTIC_RAMP|SDL_HAPTIC_SINE|SDL_HAPTIC_TRIANGLE| \
131 SDL_HAPTIC_SAWTOOTHUP|SDL_HAPTIC_SAWTOOTHDOWN|SDL_HAPTIC_SPRING|SDL_HAPTIC_DAMPER|SDL_HAPTIC_INERTIA| \
132 SDL_HAPTIC_FRICTION|SDL_HAPTIC_CUSTOM)
134 struct sdl_device
136 struct unix_device unix_device;
138 SDL_Joystick *sdl_joystick;
139 SDL_GameController *sdl_controller;
140 SDL_JoystickID id;
141 BOOL started;
143 DWORD effect_support;
144 SDL_Haptic *sdl_haptic;
145 int haptic_effect_id;
146 int effect_ids[256];
147 int effect_state[256];
148 LONG effect_flags;
149 int axis_offset;
152 static inline struct sdl_device *impl_from_unix_device(struct unix_device *iface)
154 return CONTAINING_RECORD(iface, struct sdl_device, unix_device);
157 static struct sdl_device *find_device_from_id(SDL_JoystickID id)
159 struct sdl_device *impl;
161 LIST_FOR_EACH_ENTRY(impl, &device_list, struct sdl_device, unix_device.entry)
162 if (impl->id == id && impl->axis_offset == 0) return impl;
164 return NULL;
167 static struct sdl_device *find_device_from_id_and_axis(SDL_JoystickID id, int axis)
169 struct sdl_device *impl;
171 LIST_FOR_EACH_ENTRY(impl, &device_list, struct sdl_device, unix_device.entry)
173 USHORT count = impl->unix_device.hid_device_state.abs_axis_count;
174 if (impl->id == id && impl->axis_offset <= axis && impl->axis_offset + count > axis)
175 return impl;
178 return NULL;
181 static void set_hat_value(struct unix_device *iface, int index, int value)
183 LONG x = 0, y = 0;
184 switch (value)
186 case SDL_HAT_CENTERED: break;
187 case SDL_HAT_DOWN: y = 1; break;
188 case SDL_HAT_RIGHTDOWN: y = x = 1; break;
189 case SDL_HAT_RIGHT: x = 1; break;
190 case SDL_HAT_RIGHTUP: x = 1; y = -1; break;
191 case SDL_HAT_UP: y = -1; break;
192 case SDL_HAT_LEFTUP: x = y = -1; break;
193 case SDL_HAT_LEFT: x = -1; break;
194 case SDL_HAT_LEFTDOWN: x = -1; y = 1; break;
196 hid_device_set_hatswitch_x(iface, index, x);
197 hid_device_set_hatswitch_y(iface, index, y);
200 static BOOL descriptor_add_haptic(struct sdl_device *impl)
202 USHORT i, count = 0;
203 USAGE usages[16];
205 if (impl->axis_offset > 0 || !pSDL_JoystickIsHaptic(impl->sdl_joystick) ||
206 !(impl->sdl_haptic = pSDL_HapticOpenFromJoystick(impl->sdl_joystick)))
207 impl->effect_support = 0;
208 else
210 impl->effect_support = pSDL_HapticQuery(impl->sdl_haptic);
211 if (!(impl->effect_support & EFFECT_SUPPORT_HAPTICS) &&
212 pSDL_HapticRumbleSupported(impl->sdl_haptic) &&
213 pSDL_HapticRumbleInit(impl->sdl_haptic) == 0)
214 impl->effect_support |= WINE_SDL_HAPTIC_RUMBLE;
217 if (impl->axis_offset == 0 && pSDL_JoystickRumble && !pSDL_JoystickRumble(impl->sdl_joystick, 0, 0, 0))
218 impl->effect_support |= WINE_SDL_JOYSTICK_RUMBLE;
220 if (impl->effect_support & EFFECT_SUPPORT_HAPTICS)
222 if (!hid_device_add_haptics(&impl->unix_device))
223 return FALSE;
226 if ((impl->effect_support & EFFECT_SUPPORT_PHYSICAL))
228 /* SDL_HAPTIC_SQUARE doesn't exist */
229 if (impl->effect_support & SDL_HAPTIC_SINE) usages[count++] = PID_USAGE_ET_SINE;
230 if (impl->effect_support & SDL_HAPTIC_TRIANGLE) usages[count++] = PID_USAGE_ET_TRIANGLE;
231 if (impl->effect_support & SDL_HAPTIC_SAWTOOTHUP) usages[count++] = PID_USAGE_ET_SAWTOOTH_UP;
232 if (impl->effect_support & SDL_HAPTIC_SAWTOOTHDOWN) usages[count++] = PID_USAGE_ET_SAWTOOTH_DOWN;
233 if (impl->effect_support & SDL_HAPTIC_SPRING) usages[count++] = PID_USAGE_ET_SPRING;
234 if (impl->effect_support & SDL_HAPTIC_DAMPER) usages[count++] = PID_USAGE_ET_DAMPER;
235 if (impl->effect_support & SDL_HAPTIC_INERTIA) usages[count++] = PID_USAGE_ET_INERTIA;
236 if (impl->effect_support & SDL_HAPTIC_FRICTION) usages[count++] = PID_USAGE_ET_FRICTION;
237 if (impl->effect_support & SDL_HAPTIC_CONSTANT) usages[count++] = PID_USAGE_ET_CONSTANT_FORCE;
238 if (impl->effect_support & SDL_HAPTIC_RAMP) usages[count++] = PID_USAGE_ET_RAMP;
240 if (!hid_device_add_physical(&impl->unix_device, usages, count))
241 return FALSE;
244 impl->haptic_effect_id = -1;
245 for (i = 0; i < ARRAY_SIZE(impl->effect_ids); ++i) impl->effect_ids[i] = -1;
246 return TRUE;
249 static NTSTATUS build_joystick_report_descriptor(struct unix_device *iface)
251 const USAGE_AND_PAGE device_usage = {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_JOYSTICK};
252 static const USAGE_AND_PAGE absolute_usages[] =
254 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_X},
255 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_Y},
256 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_Z},
257 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_RX},
258 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_RY},
259 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_RZ},
260 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_SLIDER},
261 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_DIAL},
263 static const USAGE_AND_PAGE relative_usages[] =
265 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_X},
266 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_Y},
267 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_RX},
268 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_RY},
269 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_Z},
270 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_RZ},
271 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_SLIDER},
272 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_DIAL},
273 {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_WHEEL},
275 struct sdl_device *impl = impl_from_unix_device(iface);
276 int i, button_count, axis_count, ball_count, hat_count;
277 USAGE_AND_PAGE physical_usage;
279 axis_count = pSDL_JoystickNumAxes(impl->sdl_joystick);
280 if (options.split_controllers) axis_count = min(6, axis_count - impl->axis_offset);
281 if (axis_count > ARRAY_SIZE(absolute_usages))
283 FIXME("More than %zu absolute axes found, ignoring.\n", ARRAY_SIZE(absolute_usages));
284 axis_count = ARRAY_SIZE(absolute_usages);
287 ball_count = pSDL_JoystickNumBalls(impl->sdl_joystick);
288 if (ball_count > ARRAY_SIZE(relative_usages) / 2)
290 FIXME("More than %zu relative axes found, ignoring.\n", ARRAY_SIZE(relative_usages));
291 ball_count = ARRAY_SIZE(relative_usages) / 2;
294 if (impl->axis_offset == 0)
296 hat_count = pSDL_JoystickNumHats(impl->sdl_joystick);
297 button_count = pSDL_JoystickNumButtons(impl->sdl_joystick);
299 else
301 hat_count = 0;
302 button_count = 0;
305 if (!pSDL_JoystickGetType) physical_usage = device_usage;
306 else switch (pSDL_JoystickGetType(impl->sdl_joystick))
308 case SDL_JOYSTICK_TYPE_ARCADE_PAD:
309 case SDL_JOYSTICK_TYPE_ARCADE_STICK:
310 case SDL_JOYSTICK_TYPE_DANCE_PAD:
311 case SDL_JOYSTICK_TYPE_DRUM_KIT:
312 case SDL_JOYSTICK_TYPE_GUITAR:
313 case SDL_JOYSTICK_TYPE_UNKNOWN:
314 physical_usage.UsagePage = HID_USAGE_PAGE_GENERIC;
315 physical_usage.Usage = HID_USAGE_GENERIC_JOYSTICK;
316 break;
317 case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
318 physical_usage.UsagePage = HID_USAGE_PAGE_GENERIC;
319 physical_usage.Usage = HID_USAGE_GENERIC_GAMEPAD;
320 break;
321 case SDL_JOYSTICK_TYPE_WHEEL:
322 physical_usage.UsagePage = HID_USAGE_PAGE_SIMULATION;
323 physical_usage.Usage = HID_USAGE_SIMULATION_AUTOMOBILE_SIMULATION_DEVICE;
324 break;
325 case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
326 case SDL_JOYSTICK_TYPE_THROTTLE:
327 physical_usage.UsagePage = HID_USAGE_PAGE_SIMULATION;
328 physical_usage.Usage = HID_USAGE_SIMULATION_FLIGHT_SIMULATION_DEVICE;
329 break;
332 if (!hid_device_begin_report_descriptor(iface, &device_usage))
333 return STATUS_NO_MEMORY;
335 if (!hid_device_begin_input_report(iface, &physical_usage))
336 return STATUS_NO_MEMORY;
338 for (i = 0; i < axis_count; i++)
340 if (!hid_device_add_axes(iface, 1, absolute_usages[i].UsagePage,
341 &absolute_usages[i].Usage, FALSE, -32768, 32767))
342 return STATUS_NO_MEMORY;
345 for (i = 0; i < ball_count; i++)
347 if (!hid_device_add_axes(iface, 2, relative_usages[2 * i].UsagePage,
348 &relative_usages[2 * i].Usage, TRUE, INT32_MIN, INT32_MAX))
349 return STATUS_NO_MEMORY;
352 if (hat_count && !hid_device_add_hatswitch(iface, hat_count))
353 return STATUS_NO_MEMORY;
355 if (button_count && !hid_device_add_buttons(iface, HID_USAGE_PAGE_BUTTON, 1, button_count))
356 return STATUS_NO_MEMORY;
358 if (!hid_device_end_input_report(iface))
359 return STATUS_NO_MEMORY;
361 if (!descriptor_add_haptic(impl))
362 return STATUS_NO_MEMORY;
364 if (!hid_device_end_report_descriptor(iface))
365 return STATUS_NO_MEMORY;
367 /* Initialize axis in the report */
368 for (i = 0; i < axis_count; i++)
369 hid_device_set_abs_axis(iface, i, pSDL_JoystickGetAxis(impl->sdl_joystick, i));
370 for (i = 0; i < hat_count; i++)
371 set_hat_value(iface, i, pSDL_JoystickGetHat(impl->sdl_joystick, i));
373 return STATUS_SUCCESS;
376 static NTSTATUS build_controller_report_descriptor(struct unix_device *iface)
378 const USAGE_AND_PAGE device_usage = {.UsagePage = HID_USAGE_PAGE_GENERIC, .Usage = HID_USAGE_GENERIC_GAMEPAD};
379 static const USAGE left_axis_usages[] = {HID_USAGE_GENERIC_X, HID_USAGE_GENERIC_Y};
380 static const USAGE right_axis_usages[] = {HID_USAGE_GENERIC_RX, HID_USAGE_GENERIC_RY};
381 static const USAGE trigger_axis_usages[] = {HID_USAGE_GENERIC_Z, HID_USAGE_GENERIC_RZ};
382 struct sdl_device *impl = impl_from_unix_device(iface);
383 ULONG i, button_count = SDL_CONTROLLER_BUTTON_MAX - 1;
384 BOOL state;
386 C_ASSERT(SDL_CONTROLLER_AXIS_MAX == 6);
388 if (!hid_device_begin_report_descriptor(iface, &device_usage))
389 return STATUS_NO_MEMORY;
391 if (!hid_device_begin_input_report(iface, &device_usage))
392 return STATUS_NO_MEMORY;
394 if (!hid_device_add_axes(iface, 2, HID_USAGE_PAGE_GENERIC, left_axis_usages,
395 FALSE, -32768, 32767))
396 return STATUS_NO_MEMORY;
398 if (!hid_device_add_axes(iface, 2, HID_USAGE_PAGE_GENERIC, right_axis_usages,
399 FALSE, -32768, 32767))
400 return STATUS_NO_MEMORY;
402 if (!hid_device_add_axes(iface, 2, HID_USAGE_PAGE_GENERIC, trigger_axis_usages,
403 FALSE, 0, 32767))
404 return STATUS_NO_MEMORY;
406 if (!hid_device_add_hatswitch(iface, 1))
407 return STATUS_NO_MEMORY;
409 if (!hid_device_add_buttons(iface, HID_USAGE_PAGE_BUTTON, 1, button_count))
410 return STATUS_NO_MEMORY;
412 if (!hid_device_end_input_report(iface))
413 return STATUS_NO_MEMORY;
415 if (!descriptor_add_haptic(impl))
416 return STATUS_NO_MEMORY;
418 if (!hid_device_end_report_descriptor(iface))
419 return STATUS_NO_MEMORY;
421 /* Initialize axis in the report */
422 for (i = SDL_CONTROLLER_AXIS_LEFTX; i < SDL_CONTROLLER_AXIS_MAX; i++)
423 hid_device_set_abs_axis(iface, i, pSDL_GameControllerGetAxis(impl->sdl_controller, i));
425 state = pSDL_GameControllerGetButton(impl->sdl_controller, SDL_CONTROLLER_BUTTON_DPAD_UP);
426 hid_device_move_hatswitch(iface, 0, 0, state ? -1 : +1);
427 state = pSDL_GameControllerGetButton(impl->sdl_controller, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
428 hid_device_move_hatswitch(iface, 0, 0, state ? +1 : -1);
429 state = pSDL_GameControllerGetButton(impl->sdl_controller, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
430 hid_device_move_hatswitch(iface, 0, state ? -1 : +1, 0);
431 state = pSDL_GameControllerGetButton(impl->sdl_controller, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
432 hid_device_move_hatswitch(iface, 0, state ? +1 : -1, 0);
434 return STATUS_SUCCESS;
437 static void sdl_device_destroy(struct unix_device *iface)
441 static NTSTATUS sdl_device_start(struct unix_device *iface)
443 struct sdl_device *impl = impl_from_unix_device(iface);
444 NTSTATUS status;
446 pthread_mutex_lock(&sdl_cs);
448 if (impl->sdl_controller) status = build_controller_report_descriptor(iface);
449 else status = build_joystick_report_descriptor(iface);
450 impl->started = !status;
452 pthread_mutex_unlock(&sdl_cs);
454 return status;
457 static void sdl_device_stop(struct unix_device *iface)
459 struct sdl_device *impl = impl_from_unix_device(iface);
461 pSDL_JoystickClose(impl->sdl_joystick);
462 if (impl->sdl_controller) pSDL_GameControllerClose(impl->sdl_controller);
463 if (impl->sdl_haptic) pSDL_HapticClose(impl->sdl_haptic);
465 pthread_mutex_lock(&sdl_cs);
466 impl->started = FALSE;
467 list_remove(&impl->unix_device.entry);
468 pthread_mutex_unlock(&sdl_cs);
471 static NTSTATUS sdl_device_haptics_start(struct unix_device *iface, UINT duration_ms,
472 USHORT rumble_intensity, USHORT buzz_intensity,
473 USHORT left_intensity, USHORT right_intensity)
475 struct sdl_device *impl = impl_from_unix_device(iface);
477 TRACE("iface %p, duration_ms %u, rumble_intensity %u, buzz_intensity %u, left_intensity %u, right_intensity %u.\n",
478 iface, duration_ms, rumble_intensity, buzz_intensity, left_intensity, right_intensity);
480 if (!(impl->effect_support & EFFECT_SUPPORT_HAPTICS)) return STATUS_NOT_SUPPORTED;
482 if (impl->effect_support & WINE_SDL_JOYSTICK_RUMBLE)
484 pSDL_JoystickRumble(impl->sdl_joystick, rumble_intensity, buzz_intensity, duration_ms);
485 if (pSDL_JoystickRumbleTriggers)
486 pSDL_JoystickRumbleTriggers(impl->sdl_joystick, left_intensity, right_intensity, duration_ms);
488 else if (impl->effect_support & SDL_HAPTIC_LEFTRIGHT)
490 SDL_HapticEffect effect;
492 memset(&effect, 0, sizeof(SDL_HapticEffect));
493 effect.type = SDL_HAPTIC_LEFTRIGHT;
494 effect.leftright.length = duration_ms;
495 effect.leftright.large_magnitude = rumble_intensity;
496 effect.leftright.small_magnitude = buzz_intensity;
498 if (impl->haptic_effect_id >= 0)
499 pSDL_HapticDestroyEffect(impl->sdl_haptic, impl->haptic_effect_id);
500 impl->haptic_effect_id = pSDL_HapticNewEffect(impl->sdl_haptic, &effect);
501 if (impl->haptic_effect_id >= 0)
502 pSDL_HapticRunEffect(impl->sdl_haptic, impl->haptic_effect_id, 1);
504 else if (impl->effect_support & WINE_SDL_HAPTIC_RUMBLE)
506 float magnitude = (rumble_intensity + buzz_intensity) / 2.0 / 32767.0;
507 pSDL_HapticRumblePlay(impl->sdl_haptic, magnitude, duration_ms);
510 return STATUS_SUCCESS;
513 static NTSTATUS sdl_device_haptics_stop(struct unix_device *iface)
515 struct sdl_device *impl = impl_from_unix_device(iface);
517 TRACE("iface %p.\n", iface);
519 if (impl->effect_support & WINE_SDL_JOYSTICK_RUMBLE)
521 pSDL_JoystickRumble(impl->sdl_joystick, 0, 0, 0);
522 if (pSDL_JoystickRumbleTriggers)
523 pSDL_JoystickRumbleTriggers(impl->sdl_joystick, 0, 0, 0);
525 else if (impl->effect_support & SDL_HAPTIC_LEFTRIGHT)
526 pSDL_HapticStopAll(impl->sdl_haptic);
527 else if (impl->effect_support & WINE_SDL_HAPTIC_RUMBLE)
528 pSDL_HapticRumbleStop(impl->sdl_haptic);
530 return STATUS_SUCCESS;
533 static NTSTATUS sdl_device_physical_device_control(struct unix_device *iface, USAGE control)
535 struct sdl_device *impl = impl_from_unix_device(iface);
536 unsigned int i;
538 TRACE("iface %p, control %#04x.\n", iface, control);
540 switch (control)
542 case PID_USAGE_DC_ENABLE_ACTUATORS:
543 pSDL_HapticSetGain(impl->sdl_haptic, 100);
544 InterlockedOr(&impl->effect_flags, EFFECT_STATE_ACTUATORS_ENABLED);
545 return STATUS_SUCCESS;
546 case PID_USAGE_DC_DISABLE_ACTUATORS:
547 pSDL_HapticSetGain(impl->sdl_haptic, 0);
548 InterlockedAnd(&impl->effect_flags, ~EFFECT_STATE_ACTUATORS_ENABLED);
549 return STATUS_SUCCESS;
550 case PID_USAGE_DC_STOP_ALL_EFFECTS:
551 pSDL_HapticStopAll(impl->sdl_haptic);
552 return STATUS_SUCCESS;
553 case PID_USAGE_DC_DEVICE_RESET:
554 pSDL_HapticStopAll(impl->sdl_haptic);
555 for (i = 0; i < ARRAY_SIZE(impl->effect_ids); ++i)
557 if (impl->effect_ids[i] < 0) continue;
558 pSDL_HapticDestroyEffect(impl->sdl_haptic, impl->effect_ids[i]);
559 impl->effect_ids[i] = -1;
561 return STATUS_SUCCESS;
562 case PID_USAGE_DC_DEVICE_PAUSE:
563 pSDL_HapticPause(impl->sdl_haptic);
564 InterlockedOr(&impl->effect_flags, EFFECT_STATE_DEVICE_PAUSED);
565 return STATUS_SUCCESS;
566 case PID_USAGE_DC_DEVICE_CONTINUE:
567 pSDL_HapticUnpause(impl->sdl_haptic);
568 InterlockedAnd(&impl->effect_flags, ~EFFECT_STATE_DEVICE_PAUSED);
569 return STATUS_SUCCESS;
572 return STATUS_NOT_SUPPORTED;
575 static NTSTATUS sdl_device_physical_device_set_gain(struct unix_device *iface, BYTE percent)
577 struct sdl_device *impl = impl_from_unix_device(iface);
579 TRACE("iface %p, percent %#x.\n", iface, percent);
581 pSDL_HapticSetGain(impl->sdl_haptic, percent);
583 return STATUS_SUCCESS;
586 static NTSTATUS sdl_device_physical_effect_control(struct unix_device *iface, BYTE index,
587 USAGE control, BYTE iterations)
589 struct sdl_device *impl = impl_from_unix_device(iface);
590 int id = impl->effect_ids[index];
592 TRACE("iface %p, index %u, control %04x, iterations %u.\n", iface, index, control, iterations);
594 if (impl->effect_ids[index] < 0) return STATUS_UNSUCCESSFUL;
596 switch (control)
598 case PID_USAGE_OP_EFFECT_START_SOLO:
599 pSDL_HapticStopAll(impl->sdl_haptic);
600 /* fallthrough */
601 case PID_USAGE_OP_EFFECT_START:
602 pSDL_HapticRunEffect(impl->sdl_haptic, id, (iterations == 0xff ? SDL_HAPTIC_INFINITY : iterations));
603 break;
604 case PID_USAGE_OP_EFFECT_STOP:
605 pSDL_HapticStopEffect(impl->sdl_haptic, id);
606 break;
609 return STATUS_SUCCESS;
612 static NTSTATUS set_effect_type_from_usage(SDL_HapticEffect *effect, USAGE type)
614 switch (type)
616 case PID_USAGE_ET_SINE:
617 effect->type = SDL_HAPTIC_SINE;
618 return STATUS_SUCCESS;
619 case PID_USAGE_ET_TRIANGLE:
620 effect->type = SDL_HAPTIC_TRIANGLE;
621 return STATUS_SUCCESS;
622 case PID_USAGE_ET_SAWTOOTH_UP:
623 effect->type = SDL_HAPTIC_SAWTOOTHUP;
624 return STATUS_SUCCESS;
625 case PID_USAGE_ET_SAWTOOTH_DOWN:
626 effect->type = SDL_HAPTIC_SAWTOOTHDOWN;
627 return STATUS_SUCCESS;
628 case PID_USAGE_ET_SPRING:
629 effect->type = SDL_HAPTIC_SPRING;
630 return STATUS_SUCCESS;
631 case PID_USAGE_ET_DAMPER:
632 effect->type = SDL_HAPTIC_DAMPER;
633 return STATUS_SUCCESS;
634 case PID_USAGE_ET_INERTIA:
635 effect->type = SDL_HAPTIC_INERTIA;
636 return STATUS_SUCCESS;
637 case PID_USAGE_ET_FRICTION:
638 effect->type = SDL_HAPTIC_FRICTION;
639 return STATUS_SUCCESS;
640 case PID_USAGE_ET_CONSTANT_FORCE:
641 effect->type = SDL_HAPTIC_CONSTANT;
642 return STATUS_SUCCESS;
643 case PID_USAGE_ET_RAMP:
644 effect->type = SDL_HAPTIC_RAMP;
645 return STATUS_SUCCESS;
646 case PID_USAGE_ET_CUSTOM_FORCE_DATA:
647 effect->type = SDL_HAPTIC_CUSTOM;
648 return STATUS_SUCCESS;
649 default:
650 return STATUS_NOT_SUPPORTED;
654 static NTSTATUS sdl_device_physical_effect_update(struct unix_device *iface, BYTE index,
655 struct effect_params *params)
657 struct sdl_device *impl = impl_from_unix_device(iface);
658 int id = impl->effect_ids[index];
659 SDL_HapticEffect effect = {0};
660 UINT16 direction;
661 NTSTATUS status;
663 TRACE("iface %p, index %u, params %p.\n", iface, index, params);
665 if (params->effect_type == PID_USAGE_UNDEFINED) return STATUS_SUCCESS;
666 if ((status = set_effect_type_from_usage(&effect, params->effect_type))) return status;
668 /* The first direction we get from PID is in polar coordinate space, so we need to
669 * remove 90° to make it match SDL spherical coordinates. */
670 direction = (params->direction[0] - 9000) % 36000;
672 switch (params->effect_type)
674 case PID_USAGE_ET_SINE:
675 case PID_USAGE_ET_SQUARE:
676 case PID_USAGE_ET_TRIANGLE:
677 case PID_USAGE_ET_SAWTOOTH_UP:
678 case PID_USAGE_ET_SAWTOOTH_DOWN:
679 effect.periodic.length = (params->duration == 0xffff ? SDL_HAPTIC_INFINITY : params->duration);
680 effect.periodic.delay = params->start_delay;
681 effect.periodic.button = params->trigger_button;
682 effect.periodic.interval = params->trigger_repeat_interval;
683 effect.periodic.direction.type = SDL_HAPTIC_SPHERICAL;
684 effect.periodic.direction.dir[0] = direction;
685 effect.periodic.direction.dir[1] = params->direction[1];
686 effect.periodic.period = params->periodic.period;
687 effect.periodic.magnitude = (params->periodic.magnitude * params->gain_percent) / 100;
688 effect.periodic.offset = params->periodic.offset;
689 effect.periodic.phase = params->periodic.phase;
690 effect.periodic.attack_length = params->envelope.attack_time;
691 effect.periodic.attack_level = params->envelope.attack_level;
692 effect.periodic.fade_length = params->envelope.fade_time;
693 effect.periodic.fade_level = params->envelope.fade_level;
694 break;
696 case PID_USAGE_ET_SPRING:
697 case PID_USAGE_ET_DAMPER:
698 case PID_USAGE_ET_INERTIA:
699 case PID_USAGE_ET_FRICTION:
700 effect.condition.length = (params->duration == 0xffff ? SDL_HAPTIC_INFINITY : params->duration);
701 effect.condition.delay = params->start_delay;
702 effect.condition.button = params->trigger_button;
703 effect.condition.interval = params->trigger_repeat_interval;
704 effect.condition.direction.type = SDL_HAPTIC_SPHERICAL;
705 effect.condition.direction.dir[0] = direction;
706 effect.condition.direction.dir[1] = params->direction[1];
707 if (params->condition_count >= 1)
709 effect.condition.right_sat[0] = params->condition[0].positive_saturation;
710 effect.condition.left_sat[0] = params->condition[0].negative_saturation;
711 effect.condition.right_coeff[0] = params->condition[0].positive_coefficient;
712 effect.condition.left_coeff[0] = params->condition[0].negative_coefficient;
713 effect.condition.deadband[0] = params->condition[0].dead_band;
714 effect.condition.center[0] = params->condition[0].center_point_offset;
716 if (params->condition_count >= 2)
718 effect.condition.right_sat[1] = params->condition[1].positive_saturation;
719 effect.condition.left_sat[1] = params->condition[1].negative_saturation;
720 effect.condition.right_coeff[1] = params->condition[1].positive_coefficient;
721 effect.condition.left_coeff[1] = params->condition[1].negative_coefficient;
722 effect.condition.deadband[1] = params->condition[1].dead_band;
723 effect.condition.center[1] = params->condition[1].center_point_offset;
725 break;
727 case PID_USAGE_ET_CONSTANT_FORCE:
728 effect.constant.length = (params->duration == 0xffff ? SDL_HAPTIC_INFINITY : params->duration);
729 effect.constant.delay = params->start_delay;
730 effect.constant.button = params->trigger_button;
731 effect.constant.interval = params->trigger_repeat_interval;
732 effect.constant.direction.type = SDL_HAPTIC_SPHERICAL;
733 effect.constant.direction.dir[0] = direction;
734 effect.constant.direction.dir[1] = params->direction[1];
735 effect.constant.level = (params->constant_force.magnitude * params->gain_percent) / 100;
736 effect.constant.attack_length = params->envelope.attack_time;
737 effect.constant.attack_level = params->envelope.attack_level;
738 effect.constant.fade_length = params->envelope.fade_time;
739 effect.constant.fade_level = params->envelope.fade_level;
740 break;
742 /* According to the SDL documentation, ramp effect doesn't
743 * support SDL_HAPTIC_INFINITY. */
744 case PID_USAGE_ET_RAMP:
745 effect.ramp.length = params->duration;
746 effect.ramp.delay = params->start_delay;
747 effect.ramp.button = params->trigger_button;
748 effect.ramp.interval = params->trigger_repeat_interval;
749 effect.ramp.direction.type = SDL_HAPTIC_SPHERICAL;
750 effect.ramp.direction.dir[0] = params->direction[0];
751 effect.ramp.direction.dir[1] = params->direction[1];
752 effect.ramp.start = (params->ramp_force.ramp_start * params->gain_percent) / 100;
753 effect.ramp.end = (params->ramp_force.ramp_end * params->gain_percent) / 100;
754 effect.ramp.attack_length = params->envelope.attack_time;
755 effect.ramp.attack_level = params->envelope.attack_level;
756 effect.ramp.fade_length = params->envelope.fade_time;
757 effect.ramp.fade_level = params->envelope.fade_level;
758 break;
760 case PID_USAGE_ET_CUSTOM_FORCE_DATA:
761 FIXME("not implemented!\n");
762 break;
765 if (id < 0) impl->effect_ids[index] = pSDL_HapticNewEffect(impl->sdl_haptic, &effect);
766 else pSDL_HapticUpdateEffect(impl->sdl_haptic, id, &effect);
768 return STATUS_SUCCESS;
771 static const struct hid_device_vtbl sdl_device_vtbl =
773 sdl_device_destroy,
774 sdl_device_start,
775 sdl_device_stop,
776 sdl_device_haptics_start,
777 sdl_device_haptics_stop,
778 sdl_device_physical_device_control,
779 sdl_device_physical_device_set_gain,
780 sdl_device_physical_effect_control,
781 sdl_device_physical_effect_update,
784 static void check_device_effects_state(struct sdl_device *impl)
786 struct unix_device *iface = &impl->unix_device;
787 struct hid_effect_state *effect_state = &iface->hid_physical.effect_state;
788 ULONG effect_flags = InterlockedOr(&impl->effect_flags, 0);
789 unsigned int i, ret;
791 if (!impl->sdl_haptic) return;
792 if (!(impl->effect_support & EFFECT_SUPPORT_PHYSICAL)) return;
794 for (i = 0; i < ARRAY_SIZE(impl->effect_ids); ++i)
796 if (impl->effect_ids[i] == -1) continue;
797 if (!(impl->effect_support & SDL_HAPTIC_STATUS)) ret = 1;
798 else ret = pSDL_HapticGetEffectStatus(impl->sdl_haptic, impl->effect_ids[i]);
799 if (impl->effect_state[i] == ret) continue;
800 impl->effect_state[i] = ret;
801 hid_device_set_effect_state(iface, i, effect_flags | (ret == 1 ? EFFECT_STATE_EFFECT_PLAYING : 0));
802 bus_event_queue_input_report(&event_queue, iface, effect_state->report_buf, effect_state->report_len);
806 static void check_all_devices_effects_state(void)
808 static UINT last_ticks = 0;
809 UINT ticks = pSDL_GetTicks();
810 struct sdl_device *impl;
812 if (ticks - last_ticks < 10) return;
813 last_ticks = ticks;
815 pthread_mutex_lock(&sdl_cs);
816 LIST_FOR_EACH_ENTRY(impl, &device_list, struct sdl_device, unix_device.entry)
817 check_device_effects_state(impl);
818 pthread_mutex_unlock(&sdl_cs);
821 static BOOL set_report_from_joystick_event(struct sdl_device *impl, SDL_Event *event)
823 struct unix_device *iface = &impl->unix_device;
824 struct hid_device_state *state = &iface->hid_device_state;
826 if (impl->sdl_controller) return TRUE; /* use controller events instead */
828 switch (event->type)
830 case SDL_JOYBUTTONDOWN:
831 case SDL_JOYBUTTONUP:
833 SDL_JoyButtonEvent *ie = &event->jbutton;
835 hid_device_set_button(iface, ie->button, ie->state);
836 bus_event_queue_input_report(&event_queue, iface, state->report_buf, state->report_len);
837 break;
839 case SDL_JOYAXISMOTION:
841 SDL_JoyAxisEvent *ie = &event->jaxis;
843 hid_device_set_abs_axis(iface, ie->axis, ie->value);
844 bus_event_queue_input_report(&event_queue, iface, state->report_buf, state->report_len);
845 break;
847 case SDL_JOYBALLMOTION:
849 SDL_JoyBallEvent *ie = &event->jball;
851 hid_device_set_rel_axis(iface, 2 * ie->ball, ie->xrel);
852 hid_device_set_rel_axis(iface, 2 * ie->ball + 1, ie->yrel);
853 bus_event_queue_input_report(&event_queue, iface, state->report_buf, state->report_len);
854 break;
856 case SDL_JOYHATMOTION:
858 SDL_JoyHatEvent *ie = &event->jhat;
860 set_hat_value(iface, ie->hat, ie->value);
861 bus_event_queue_input_report(&event_queue, iface, state->report_buf, state->report_len);
862 break;
864 default:
865 ERR("TODO: Process Report (0x%x)\n",event->type);
868 check_device_effects_state(impl);
869 return FALSE;
872 static BOOL set_report_from_controller_event(struct sdl_device *impl, SDL_Event *event)
874 struct unix_device *iface = &impl->unix_device;
875 struct hid_device_state *state = &iface->hid_device_state;
877 switch (event->type)
879 case SDL_CONTROLLERBUTTONDOWN:
880 case SDL_CONTROLLERBUTTONUP:
882 SDL_ControllerButtonEvent *ie = &event->cbutton;
883 int button;
885 switch ((button = ie->button))
887 case SDL_CONTROLLER_BUTTON_DPAD_UP:
888 hid_device_move_hatswitch(iface, 0, 0, ie->state ? -1 : +1);
889 break;
890 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
891 hid_device_move_hatswitch(iface, 0, 0, ie->state ? +1 : -1);
892 break;
893 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
894 hid_device_move_hatswitch(iface, 0, ie->state ? -1 : +1, 0);
895 break;
896 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
897 hid_device_move_hatswitch(iface, 0, ie->state ? +1 : -1, 0);
898 break;
899 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: button = 4; break;
900 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: button = 5; break;
901 case SDL_CONTROLLER_BUTTON_BACK: button = 6; break;
902 case SDL_CONTROLLER_BUTTON_START: button = 7; break;
903 case SDL_CONTROLLER_BUTTON_LEFTSTICK: button = 8; break;
904 case SDL_CONTROLLER_BUTTON_RIGHTSTICK: button = 9; break;
905 case SDL_CONTROLLER_BUTTON_GUIDE: button = 10; break;
908 hid_device_set_button(iface, button, ie->state);
909 bus_event_queue_input_report(&event_queue, iface, state->report_buf, state->report_len);
910 break;
912 case SDL_CONTROLLERAXISMOTION:
914 SDL_ControllerAxisEvent *ie = &event->caxis;
916 hid_device_set_abs_axis(iface, ie->axis, ie->value);
917 bus_event_queue_input_report(&event_queue, iface, state->report_buf, state->report_len);
918 break;
920 default:
921 ERR("TODO: Process Report (%x)\n",event->type);
924 check_device_effects_state(impl);
925 return FALSE;
928 static void sdl_add_device(unsigned int index)
930 struct device_desc desc =
932 .input = -1,
933 .manufacturer = {'S','D','L',0},
934 .serialnumber = {'0','0','0','0',0},
936 struct sdl_device *impl;
938 SDL_Joystick* joystick;
939 SDL_JoystickID id;
940 SDL_GameController *controller = NULL;
941 const char *product, *sdl_serial;
942 char guid_str[33], buffer[ARRAY_SIZE(desc.product)];
943 int axis_count, axis_offset;
945 if ((joystick = pSDL_JoystickOpen(index)) == NULL)
947 WARN("Unable to open sdl device %i: %s\n", index, pSDL_GetError());
948 return;
951 if (options.map_controllers && pSDL_IsGameController(index))
952 controller = pSDL_GameControllerOpen(index);
954 if (controller) product = pSDL_GameControllerName(controller);
955 else product = pSDL_JoystickName(joystick);
956 if (!product) product = "Joystick";
958 id = pSDL_JoystickInstanceID(joystick);
960 if (pSDL_JoystickGetProductVersion != NULL) {
961 desc.vid = pSDL_JoystickGetVendor(joystick);
962 desc.pid = pSDL_JoystickGetProduct(joystick);
963 desc.version = pSDL_JoystickGetProductVersion(joystick);
965 else
967 desc.vid = 0x01;
968 desc.pid = pSDL_JoystickInstanceID(joystick) + 1;
969 desc.version = 0;
972 if (pSDL_JoystickGetSerial && (sdl_serial = pSDL_JoystickGetSerial(joystick)))
974 ntdll_umbstowcs(sdl_serial, strlen(sdl_serial) + 1, desc.serialnumber, ARRAY_SIZE(desc.serialnumber));
976 else
978 /* Overcooked! All You Can Eat only adds controllers with unique serial numbers
979 * Prefer keeping serial numbers unique over keeping them consistent across runs */
980 pSDL_JoystickGetGUIDString(pSDL_JoystickGetGUID(joystick), guid_str, sizeof(guid_str));
981 snprintf(buffer, sizeof(buffer), "%s.%d", guid_str, index);
982 TRACE("Making up serial number for %s: %s\n", product, buffer);
983 ntdll_umbstowcs(buffer, strlen(buffer) + 1, desc.serialnumber, ARRAY_SIZE(desc.serialnumber));
986 if (controller)
988 desc.is_gamepad = TRUE;
989 axis_count = 6;
991 else
993 int button_count = pSDL_JoystickNumButtons(joystick);
994 axis_count = pSDL_JoystickNumAxes(joystick);
995 desc.is_gamepad = (axis_count == 6 && button_count >= 14);
998 for (axis_offset = 0; axis_offset < axis_count; axis_offset += (options.split_controllers ? 6 : axis_count))
1000 if (!axis_offset) strcpy(buffer, product);
1001 else snprintf(buffer, ARRAY_SIZE(buffer), "%s %d", product, axis_offset / 6);
1002 ntdll_umbstowcs(buffer, strlen(buffer) + 1, desc.product, ARRAY_SIZE(desc.product));
1004 TRACE("%s id %d, axis_offset %u, desc %s.\n", controller ? "controller" : "joystick", id, axis_offset, debugstr_device_desc(&desc));
1006 if (!(impl = hid_device_create(&sdl_device_vtbl, sizeof(struct sdl_device)))) return;
1007 list_add_tail(&device_list, &impl->unix_device.entry);
1008 impl->sdl_joystick = joystick;
1009 impl->sdl_controller = controller;
1010 impl->id = id;
1011 impl->axis_offset = axis_offset;
1013 bus_event_queue_device_created(&event_queue, &impl->unix_device, &desc);
1017 static void process_device_event(SDL_Event *event)
1019 struct sdl_device *impl;
1020 SDL_JoystickID id;
1022 TRACE("Received action %x\n", event->type);
1024 pthread_mutex_lock(&sdl_cs);
1026 if (event->type == SDL_JOYDEVICEADDED)
1027 sdl_add_device(((SDL_JoyDeviceEvent *)event)->which);
1028 else if (event->type == SDL_JOYDEVICEREMOVED)
1030 id = ((SDL_JoyDeviceEvent *)event)->which;
1031 impl = find_device_from_id(id);
1032 if (impl) bus_event_queue_device_removed(&event_queue, &impl->unix_device);
1033 else WARN("Failed to find device with id %d\n", id);
1035 else if (event->type == SDL_JOYAXISMOTION && options.split_controllers)
1037 id = event->jaxis.which;
1038 impl = find_device_from_id_and_axis(id, event->jaxis.axis);
1039 if (!impl) WARN("Failed to find device with id %d for axis %d\n", id, event->jaxis.axis);
1040 else if (!impl->started) WARN("Device %p with id %d is stopped, ignoring event %#x\n", impl, id, event->type);
1041 else
1043 event->jaxis.axis -= impl->axis_offset;
1044 set_report_from_joystick_event(impl, event);
1047 else if (event->type >= SDL_JOYAXISMOTION && event->type <= SDL_JOYBUTTONUP)
1049 id = ((SDL_JoyButtonEvent *)event)->which;
1050 impl = find_device_from_id(id);
1051 if (!impl) WARN("Failed to find device with id %d\n", id);
1052 else if (!impl->started) WARN("Device %p with id %d is stopped, ignoring event %#x\n", impl, id, event->type);
1053 else set_report_from_joystick_event(impl, event);
1055 else if (event->type >= SDL_CONTROLLERAXISMOTION && event->type <= SDL_CONTROLLERBUTTONUP)
1057 id = ((SDL_ControllerButtonEvent *)event)->which;
1058 impl = find_device_from_id(id);
1059 if (!impl) WARN("Failed to find device with id %d\n", id);
1060 else if (!impl->started) WARN("Device %p with id %d is stopped, ignoring event %#x\n", impl, id, event->type);
1061 else set_report_from_controller_event(impl, event);
1064 pthread_mutex_unlock(&sdl_cs);
1067 NTSTATUS sdl_bus_init(void *args)
1069 const char *mapping;
1070 int i;
1072 TRACE("args %p\n", args);
1074 options = *(struct sdl_bus_options *)args;
1076 if (!(sdl_handle = dlopen(SONAME_LIBSDL2, RTLD_NOW)))
1078 WARN("could not load %s\n", SONAME_LIBSDL2);
1079 return STATUS_UNSUCCESSFUL;
1081 #define LOAD_FUNCPTR(f) \
1082 if ((p##f = dlsym(sdl_handle, #f)) == NULL) \
1084 WARN("could not find symbol %s\n", #f); \
1085 goto failed; \
1087 LOAD_FUNCPTR(SDL_GetError);
1088 LOAD_FUNCPTR(SDL_Init);
1089 LOAD_FUNCPTR(SDL_JoystickClose);
1090 LOAD_FUNCPTR(SDL_JoystickEventState);
1091 LOAD_FUNCPTR(SDL_JoystickGetGUID);
1092 LOAD_FUNCPTR(SDL_JoystickGetGUIDString);
1093 LOAD_FUNCPTR(SDL_JoystickInstanceID);
1094 LOAD_FUNCPTR(SDL_JoystickName);
1095 LOAD_FUNCPTR(SDL_JoystickNumAxes);
1096 LOAD_FUNCPTR(SDL_JoystickOpen);
1097 LOAD_FUNCPTR(SDL_WaitEventTimeout);
1098 LOAD_FUNCPTR(SDL_JoystickNumButtons);
1099 LOAD_FUNCPTR(SDL_JoystickNumBalls);
1100 LOAD_FUNCPTR(SDL_JoystickNumHats);
1101 LOAD_FUNCPTR(SDL_JoystickGetAxis);
1102 LOAD_FUNCPTR(SDL_JoystickGetHat);
1103 LOAD_FUNCPTR(SDL_IsGameController);
1104 LOAD_FUNCPTR(SDL_GameControllerClose);
1105 LOAD_FUNCPTR(SDL_GameControllerGetAxis);
1106 LOAD_FUNCPTR(SDL_GameControllerGetButton);
1107 LOAD_FUNCPTR(SDL_GameControllerName);
1108 LOAD_FUNCPTR(SDL_GameControllerOpen);
1109 LOAD_FUNCPTR(SDL_GameControllerEventState);
1110 LOAD_FUNCPTR(SDL_HapticClose);
1111 LOAD_FUNCPTR(SDL_HapticDestroyEffect);
1112 LOAD_FUNCPTR(SDL_HapticGetEffectStatus);
1113 LOAD_FUNCPTR(SDL_HapticNewEffect);
1114 LOAD_FUNCPTR(SDL_HapticOpenFromJoystick);
1115 LOAD_FUNCPTR(SDL_HapticPause);
1116 LOAD_FUNCPTR(SDL_HapticQuery);
1117 LOAD_FUNCPTR(SDL_HapticRumbleInit);
1118 LOAD_FUNCPTR(SDL_HapticRumblePlay);
1119 LOAD_FUNCPTR(SDL_HapticRumbleStop);
1120 LOAD_FUNCPTR(SDL_HapticRumbleSupported);
1121 LOAD_FUNCPTR(SDL_HapticRunEffect);
1122 LOAD_FUNCPTR(SDL_HapticSetGain);
1123 LOAD_FUNCPTR(SDL_HapticStopAll);
1124 LOAD_FUNCPTR(SDL_HapticStopEffect);
1125 LOAD_FUNCPTR(SDL_HapticUnpause);
1126 LOAD_FUNCPTR(SDL_HapticUpdateEffect);
1127 LOAD_FUNCPTR(SDL_JoystickIsHaptic);
1128 LOAD_FUNCPTR(SDL_GameControllerAddMapping);
1129 LOAD_FUNCPTR(SDL_RegisterEvents);
1130 LOAD_FUNCPTR(SDL_PushEvent);
1131 LOAD_FUNCPTR(SDL_GetTicks);
1132 #undef LOAD_FUNCPTR
1133 pSDL_JoystickRumble = dlsym(sdl_handle, "SDL_JoystickRumble");
1134 pSDL_JoystickRumbleTriggers = dlsym(sdl_handle, "SDL_JoystickRumbleTriggers");
1135 pSDL_JoystickGetProduct = dlsym(sdl_handle, "SDL_JoystickGetProduct");
1136 pSDL_JoystickGetProductVersion = dlsym(sdl_handle, "SDL_JoystickGetProductVersion");
1137 pSDL_JoystickGetVendor = dlsym(sdl_handle, "SDL_JoystickGetVendor");
1138 pSDL_JoystickGetType = dlsym(sdl_handle, "SDL_JoystickGetType");
1139 pSDL_JoystickGetSerial = dlsym(sdl_handle, "SDL_JoystickGetSerial");
1141 if (pSDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
1143 ERR("could not init SDL: %s\n", pSDL_GetError());
1144 goto failed;
1147 if ((quit_event = pSDL_RegisterEvents(1)) == -1)
1149 ERR("error registering quit event\n");
1150 goto failed;
1153 pSDL_JoystickEventState(SDL_ENABLE);
1154 pSDL_GameControllerEventState(SDL_ENABLE);
1156 /* Process mappings */
1157 if (pSDL_GameControllerAddMapping)
1159 if ((mapping = getenv("SDL_GAMECONTROLLERCONFIG")))
1161 TRACE("Setting environment mapping %s\n", debugstr_a(mapping));
1162 if (pSDL_GameControllerAddMapping(mapping) < 0)
1163 WARN("Failed to add environment mapping %s\n", pSDL_GetError());
1165 else for (i = 0; i < options.mappings_count; ++i)
1167 TRACE("Setting registry mapping %s\n", debugstr_a(options.mappings[i]));
1168 if (pSDL_GameControllerAddMapping(options.mappings[i]) < 0)
1169 WARN("Failed to add registry mapping %s\n", pSDL_GetError());
1173 return STATUS_SUCCESS;
1175 failed:
1176 dlclose(sdl_handle);
1177 sdl_handle = NULL;
1178 return STATUS_UNSUCCESSFUL;
1181 NTSTATUS sdl_bus_wait(void *args)
1183 struct bus_event *result = args;
1184 SDL_Event event;
1186 /* cleanup previously returned event */
1187 bus_event_cleanup(result);
1191 if (bus_event_queue_pop(&event_queue, result)) return STATUS_PENDING;
1192 if (pSDL_WaitEventTimeout(&event, 10) != 0) process_device_event(&event);
1193 else check_all_devices_effects_state();
1194 } while (event.type != quit_event);
1196 TRACE("SDL main loop exiting\n");
1197 bus_event_queue_destroy(&event_queue);
1198 dlclose(sdl_handle);
1199 sdl_handle = NULL;
1200 return STATUS_SUCCESS;
1203 NTSTATUS sdl_bus_stop(void *args)
1205 SDL_Event event;
1207 if (!sdl_handle) return STATUS_SUCCESS;
1209 event.type = quit_event;
1210 if (pSDL_PushEvent(&event) != 1)
1212 ERR("error pushing quit event\n");
1213 return STATUS_UNSUCCESSFUL;
1216 return STATUS_SUCCESS;
1219 #else
1221 NTSTATUS sdl_bus_init(void *args)
1223 WARN("SDL support not compiled in!\n");
1224 return STATUS_NOT_IMPLEMENTED;
1227 NTSTATUS sdl_bus_wait(void *args)
1229 WARN("SDL support not compiled in!\n");
1230 return STATUS_NOT_IMPLEMENTED;
1233 NTSTATUS sdl_bus_stop(void *args)
1235 WARN("SDL support not compiled in!\n");
1236 return STATUS_NOT_IMPLEMENTED;
1239 #endif /* SONAME_LIBSDL2 */