notepad: Fix Dutch translation.
[wine.git] / include / wine / wined3d.idl
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1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 import "unknwn.idl";
28 cpp_quote("#if 0")
29 typedef HANDLE HMONITOR;
31 typedef struct _RGNDATAHEADER
33 DWORD dwSize;
34 DWORD iType;
35 DWORD nCount;
36 DWORD nRgnSize;
37 RECT rcBound;
38 } RGNDATAHEADER;
40 typedef struct _RGNDATA
42 RGNDATAHEADER rdh;
43 char Buffer[1];
44 } RGNDATA;
46 typedef struct _LUID
48 DWORD LowPart;
49 LONG HighPart;
50 } LUID, *PLUID;
51 cpp_quote("#endif")
53 cpp_quote("#define WINED3D_OK S_OK")
55 const UINT _FACWINED3D = 0x876;
56 cpp_quote("#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)")
57 cpp_quote("#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)")
59 cpp_quote("#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)")
60 cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)")
61 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)")
62 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)")
63 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)")
64 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)")
65 cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)")
66 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)")
67 cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)")
68 cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)")
69 cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)")
70 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)")
71 cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)")
72 cpp_quote("#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)")
73 cpp_quote("#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)")
74 cpp_quote("#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)")
75 cpp_quote("#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)")
76 cpp_quote("#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)")
77 cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)")
78 cpp_quote("#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)")
79 cpp_quote("#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)")
80 cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)")
81 cpp_quote("#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)")
82 cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)")
83 cpp_quote("#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)")
84 cpp_quote("#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)")
85 cpp_quote("#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)")
86 cpp_quote("#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)")
87 cpp_quote("#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)")
88 cpp_quote("#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)")
89 cpp_quote("#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)")
90 cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)")
92 typedef DWORD WINED3DCOLOR;
94 typedef enum _WINED3DLIGHTTYPE
96 WINED3DLIGHT_POINT = 1,
97 WINED3DLIGHT_SPOT = 2,
98 WINED3DLIGHT_DIRECTIONAL = 3,
99 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
100 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
101 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
102 } WINED3DLIGHTTYPE;
104 typedef enum _WINED3DPRIMITIVETYPE
106 WINED3DPT_UNDEFINED = 0,
107 WINED3DPT_POINTLIST = 1,
108 WINED3DPT_LINELIST = 2,
109 WINED3DPT_LINESTRIP = 3,
110 WINED3DPT_TRIANGLELIST = 4,
111 WINED3DPT_TRIANGLESTRIP = 5,
112 WINED3DPT_TRIANGLEFAN = 6,
113 WINED3DPT_LINELIST_ADJ = 10,
114 WINED3DPT_LINESTRIP_ADJ = 11,
115 WINED3DPT_TRIANGLELIST_ADJ = 12,
116 WINED3DPT_TRIANGLESTRIP_ADJ = 13,
117 WINED3DPT_FORCE_DWORD = 0x7fffffff
118 } WINED3DPRIMITIVETYPE;
120 typedef enum _WINED3DDEVTYPE
122 WINED3DDEVTYPE_HAL = 1,
123 WINED3DDEVTYPE_REF = 2,
124 WINED3DDEVTYPE_SW = 3,
125 WINED3DDEVTYPE_NULLREF = 4,
126 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
127 } WINED3DDEVTYPE;
129 typedef enum _WINED3DDEGREETYPE
131 WINED3DDEGREE_LINEAR = 1,
132 WINED3DDEGREE_QUADRATIC = 2,
133 WINED3DDEGREE_CUBIC = 3,
134 WINED3DDEGREE_QUINTIC = 5,
135 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
136 } WINED3DDEGREETYPE;
138 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
139 ((unsigned long)(unsigned char)(ch0) | ((unsigned long)(unsigned char)(ch1) << 8) | \
140 ((unsigned long)(unsigned char)(ch2) << 16) | ((unsigned long)(unsigned char)(ch3) << 24))
142 typedef enum _WINED3DFORMAT
144 WINED3DFMT_UNKNOWN,
145 WINED3DFMT_B8G8R8_UNORM,
146 WINED3DFMT_B5G5R5X1_UNORM,
147 WINED3DFMT_B4G4R4A4_UNORM,
148 WINED3DFMT_B2G3R3_UNORM,
149 WINED3DFMT_B2G3R3A8_UNORM,
150 WINED3DFMT_B4G4R4X4_UNORM,
151 WINED3DFMT_R8G8B8X8_UNORM,
152 WINED3DFMT_B10G10R10A2_UNORM,
153 WINED3DFMT_P8_UINT_A8_UNORM,
154 WINED3DFMT_P8_UINT,
155 WINED3DFMT_L8_UNORM,
156 WINED3DFMT_L8A8_UNORM,
157 WINED3DFMT_L4A4_UNORM,
158 WINED3DFMT_R5G5_SNORM_L6_UNORM,
159 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
160 WINED3DFMT_R10G11B11_SNORM,
161 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
162 WINED3DFMT_D16_LOCKABLE,
163 WINED3DFMT_D32_UNORM,
164 WINED3DFMT_S1_UINT_D15_UNORM,
165 WINED3DFMT_X8D24_UNORM,
166 WINED3DFMT_S4X4_UINT_D24_UNORM,
167 WINED3DFMT_L16_UNORM,
168 WINED3DFMT_S8_UINT_D24_FLOAT,
169 WINED3DFMT_VERTEXDATA,
170 WINED3DFMT_R8G8_SNORM_Cx,
171 WINED3DFMT_R32G32B32A32_TYPELESS,
172 WINED3DFMT_R32G32B32A32_FLOAT,
173 WINED3DFMT_R32G32B32A32_UINT,
174 WINED3DFMT_R32G32B32A32_SINT,
175 WINED3DFMT_R32G32B32_TYPELESS,
176 WINED3DFMT_R32G32B32_FLOAT,
177 WINED3DFMT_R32G32B32_UINT,
178 WINED3DFMT_R32G32B32_SINT,
179 WINED3DFMT_R16G16B16A16_TYPELESS,
180 WINED3DFMT_R16G16B16A16_FLOAT,
181 WINED3DFMT_R16G16B16A16_UNORM,
182 WINED3DFMT_R16G16B16A16_UINT,
183 WINED3DFMT_R16G16B16A16_SNORM,
184 WINED3DFMT_R16G16B16A16_SINT,
185 WINED3DFMT_R32G32_TYPELESS,
186 WINED3DFMT_R32G32_FLOAT,
187 WINED3DFMT_R32G32_UINT,
188 WINED3DFMT_R32G32_SINT,
189 WINED3DFMT_R32G8X24_TYPELESS,
190 WINED3DFMT_D32_FLOAT_S8X24_UINT,
191 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
192 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
193 WINED3DFMT_R10G10B10A2_TYPELESS,
194 WINED3DFMT_R10G10B10A2_UNORM,
195 WINED3DFMT_R10G10B10A2_UINT,
196 WINED3DFMT_R10G10B10A2_SNORM,
197 WINED3DFMT_R11G11B10_FLOAT,
198 WINED3DFMT_R8G8B8A8_TYPELESS,
199 WINED3DFMT_R8G8B8A8_UNORM,
200 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
201 WINED3DFMT_R8G8B8A8_UINT,
202 WINED3DFMT_R8G8B8A8_SNORM,
203 WINED3DFMT_R8G8B8A8_SINT,
204 WINED3DFMT_R16G16_TYPELESS,
205 WINED3DFMT_R16G16_FLOAT,
206 WINED3DFMT_R16G16_UNORM,
207 WINED3DFMT_R16G16_UINT,
208 WINED3DFMT_R16G16_SNORM,
209 WINED3DFMT_R16G16_SINT,
210 WINED3DFMT_R32_TYPELESS,
211 WINED3DFMT_D32_FLOAT,
212 WINED3DFMT_R32_FLOAT,
213 WINED3DFMT_R32_UINT,
214 WINED3DFMT_R32_SINT,
215 WINED3DFMT_R24G8_TYPELESS,
216 WINED3DFMT_D24_UNORM_S8_UINT,
217 WINED3DFMT_R24_UNORM_X8_TYPELESS,
218 WINED3DFMT_X24_TYPELESS_G8_UINT,
219 WINED3DFMT_R8G8_TYPELESS,
220 WINED3DFMT_R8G8_UNORM,
221 WINED3DFMT_R8G8_UINT,
222 WINED3DFMT_R8G8_SNORM,
223 WINED3DFMT_R8G8_SINT,
224 WINED3DFMT_R16_TYPELESS,
225 WINED3DFMT_R16_FLOAT,
226 WINED3DFMT_D16_UNORM,
227 WINED3DFMT_R16_UNORM,
228 WINED3DFMT_R16_UINT,
229 WINED3DFMT_R16_SNORM,
230 WINED3DFMT_R16_SINT,
231 WINED3DFMT_R8_TYPELESS,
232 WINED3DFMT_R8_UNORM,
233 WINED3DFMT_R8_UINT,
234 WINED3DFMT_R8_SNORM,
235 WINED3DFMT_R8_SINT,
236 WINED3DFMT_A8_UNORM,
237 WINED3DFMT_R1_UNORM,
238 WINED3DFMT_R9G9B9E5_SHAREDEXP,
239 WINED3DFMT_R8G8_B8G8_UNORM,
240 WINED3DFMT_G8R8_G8B8_UNORM,
241 WINED3DFMT_BC1_TYPELESS,
242 WINED3DFMT_BC1_UNORM,
243 WINED3DFMT_BC1_UNORM_SRGB,
244 WINED3DFMT_BC2_TYPELESS,
245 WINED3DFMT_BC2_UNORM,
246 WINED3DFMT_BC2_UNORM_SRGB,
247 WINED3DFMT_BC3_TYPELESS,
248 WINED3DFMT_BC3_UNORM,
249 WINED3DFMT_BC3_UNORM_SRGB,
250 WINED3DFMT_BC4_TYPELESS,
251 WINED3DFMT_BC4_UNORM,
252 WINED3DFMT_BC4_SNORM,
253 WINED3DFMT_BC5_TYPELESS,
254 WINED3DFMT_BC5_UNORM,
255 WINED3DFMT_BC5_SNORM,
256 WINED3DFMT_B5G6R5_UNORM,
257 WINED3DFMT_B5G5R5A1_UNORM,
258 WINED3DFMT_B8G8R8A8_UNORM,
259 WINED3DFMT_B8G8R8X8_UNORM,
260 /* FOURCC formats. */
261 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
262 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
263 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
264 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
265 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
266 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
267 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
268 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
269 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
270 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
271 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
272 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
273 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
274 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
275 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
277 WINED3DFMT_FORCE_DWORD = 0xffffffff
278 } WINED3DFORMAT;
280 typedef enum _WINED3DRENDERSTATETYPE
282 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
283 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
284 WINED3DRS_WRAPU = 5, /* d3d7 */
285 WINED3DRS_WRAPV = 6, /* d3d7 */
286 WINED3DRS_ZENABLE = 7,
287 WINED3DRS_FILLMODE = 8,
288 WINED3DRS_SHADEMODE = 9,
289 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
290 WINED3DRS_MONOENABLE = 11, /* d3d7 */
291 WINED3DRS_ROP2 = 12, /* d3d7 */
292 WINED3DRS_PLANEMASK = 13, /* d3d7 */
293 WINED3DRS_ZWRITEENABLE = 14,
294 WINED3DRS_ALPHATESTENABLE = 15,
295 WINED3DRS_LASTPIXEL = 16,
296 WINED3DRS_SRCBLEND = 19,
297 WINED3DRS_DESTBLEND = 20,
298 WINED3DRS_CULLMODE = 22,
299 WINED3DRS_ZFUNC = 23,
300 WINED3DRS_ALPHAREF = 24,
301 WINED3DRS_ALPHAFUNC = 25,
302 WINED3DRS_DITHERENABLE = 26,
303 WINED3DRS_ALPHABLENDENABLE = 27,
304 WINED3DRS_FOGENABLE = 28,
305 WINED3DRS_SPECULARENABLE = 29,
306 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
307 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
308 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
309 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
310 WINED3DRS_FOGCOLOR = 34,
311 WINED3DRS_FOGTABLEMODE = 35,
312 WINED3DRS_FOGSTART = 36,
313 WINED3DRS_FOGEND = 37,
314 WINED3DRS_FOGDENSITY = 38,
315 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
316 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
317 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
318 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
319 WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
320 WINED3DRS_RANGEFOGENABLE = 48,
321 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
322 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
323 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
324 WINED3DRS_STENCILENABLE = 52,
325 WINED3DRS_STENCILFAIL = 53,
326 WINED3DRS_STENCILZFAIL = 54,
327 WINED3DRS_STENCILPASS = 55,
328 WINED3DRS_STENCILFUNC = 56,
329 WINED3DRS_STENCILREF = 57,
330 WINED3DRS_STENCILMASK = 58,
331 WINED3DRS_STENCILWRITEMASK = 59,
332 WINED3DRS_TEXTUREFACTOR = 60,
333 WINED3DRS_WRAP0 = 128,
334 WINED3DRS_WRAP1 = 129,
335 WINED3DRS_WRAP2 = 130,
336 WINED3DRS_WRAP3 = 131,
337 WINED3DRS_WRAP4 = 132,
338 WINED3DRS_WRAP5 = 133,
339 WINED3DRS_WRAP6 = 134,
340 WINED3DRS_WRAP7 = 135,
341 WINED3DRS_CLIPPING = 136,
342 WINED3DRS_LIGHTING = 137,
343 WINED3DRS_EXTENTS = 138, /* d3d7 */
344 WINED3DRS_AMBIENT = 139,
345 WINED3DRS_FOGVERTEXMODE = 140,
346 WINED3DRS_COLORVERTEX = 141,
347 WINED3DRS_LOCALVIEWER = 142,
348 WINED3DRS_NORMALIZENORMALS = 143,
349 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
350 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
351 WINED3DRS_SPECULARMATERIALSOURCE = 146,
352 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
353 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
354 WINED3DRS_VERTEXBLEND = 151,
355 WINED3DRS_CLIPPLANEENABLE = 152,
356 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
357 WINED3DRS_POINTSIZE = 154,
358 WINED3DRS_POINTSIZE_MIN = 155,
359 WINED3DRS_POINTSPRITEENABLE = 156,
360 WINED3DRS_POINTSCALEENABLE = 157,
361 WINED3DRS_POINTSCALE_A = 158,
362 WINED3DRS_POINTSCALE_B = 159,
363 WINED3DRS_POINTSCALE_C = 160,
364 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
365 WINED3DRS_MULTISAMPLEMASK = 162,
366 WINED3DRS_PATCHEDGESTYLE = 163,
367 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
368 WINED3DRS_DEBUGMONITORTOKEN = 165,
369 WINED3DRS_POINTSIZE_MAX = 166,
370 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
371 WINED3DRS_COLORWRITEENABLE = 168,
372 WINED3DRS_TWEENFACTOR = 170,
373 WINED3DRS_BLENDOP = 171,
374 WINED3DRS_POSITIONDEGREE = 172,
375 WINED3DRS_NORMALDEGREE = 173,
376 WINED3DRS_SCISSORTESTENABLE = 174,
377 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
378 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
379 WINED3DRS_MINTESSELLATIONLEVEL = 178,
380 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
381 WINED3DRS_ADAPTIVETESS_X = 180,
382 WINED3DRS_ADAPTIVETESS_Y = 181,
383 WINED3DRS_ADAPTIVETESS_Z = 182,
384 WINED3DRS_ADAPTIVETESS_W = 183,
385 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
386 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
387 WINED3DRS_CCW_STENCILFAIL = 186,
388 WINED3DRS_CCW_STENCILZFAIL = 187,
389 WINED3DRS_CCW_STENCILPASS = 188,
390 WINED3DRS_CCW_STENCILFUNC = 189,
391 WINED3DRS_COLORWRITEENABLE1 = 190,
392 WINED3DRS_COLORWRITEENABLE2 = 191,
393 WINED3DRS_COLORWRITEENABLE3 = 192,
394 WINED3DRS_BLENDFACTOR = 193,
395 WINED3DRS_SRGBWRITEENABLE = 194,
396 WINED3DRS_DEPTHBIAS = 195,
397 WINED3DRS_WRAP8 = 198,
398 WINED3DRS_WRAP9 = 199,
399 WINED3DRS_WRAP10 = 200,
400 WINED3DRS_WRAP11 = 201,
401 WINED3DRS_WRAP12 = 202,
402 WINED3DRS_WRAP13 = 203,
403 WINED3DRS_WRAP14 = 204,
404 WINED3DRS_WRAP15 = 205,
405 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
406 WINED3DRS_SRCBLENDALPHA = 207,
407 WINED3DRS_DESTBLENDALPHA = 208,
408 WINED3DRS_BLENDOPALPHA = 209,
409 WINED3DRS_FORCE_DWORD = 0x7fffffff
410 } WINED3DRENDERSTATETYPE;
411 const UINT WINEHIGHEST_RENDER_STATE = WINED3DRS_BLENDOPALPHA;
413 typedef enum _WINED3DBLEND
415 WINED3DBLEND_ZERO = 1,
416 WINED3DBLEND_ONE = 2,
417 WINED3DBLEND_SRCCOLOR = 3,
418 WINED3DBLEND_INVSRCCOLOR = 4,
419 WINED3DBLEND_SRCALPHA = 5,
420 WINED3DBLEND_INVSRCALPHA = 6,
421 WINED3DBLEND_DESTALPHA = 7,
422 WINED3DBLEND_INVDESTALPHA = 8,
423 WINED3DBLEND_DESTCOLOR = 9,
424 WINED3DBLEND_INVDESTCOLOR = 10,
425 WINED3DBLEND_SRCALPHASAT = 11,
426 WINED3DBLEND_BOTHSRCALPHA = 12,
427 WINED3DBLEND_BOTHINVSRCALPHA = 13,
428 WINED3DBLEND_BLENDFACTOR = 14,
429 WINED3DBLEND_INVBLENDFACTOR = 15,
430 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
431 } WINED3DBLEND;
433 typedef enum _WINED3DBLENDOP
435 WINED3DBLENDOP_ADD = 1,
436 WINED3DBLENDOP_SUBTRACT = 2,
437 WINED3DBLENDOP_REVSUBTRACT = 3,
438 WINED3DBLENDOP_MIN = 4,
439 WINED3DBLENDOP_MAX = 5,
440 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
441 } WINED3DBLENDOP;
443 typedef enum _WINED3DVERTEXBLENDFLAGS
445 WINED3DVBF_DISABLE = 0,
446 WINED3DVBF_1WEIGHTS = 1,
447 WINED3DVBF_2WEIGHTS = 2,
448 WINED3DVBF_3WEIGHTS = 3,
449 WINED3DVBF_TWEENING = 255,
450 WINED3DVBF_0WEIGHTS = 256
451 } WINED3DVERTEXBLENDFLAGS;
453 typedef enum _WINED3DCMPFUNC
455 WINED3DCMP_NEVER = 1,
456 WINED3DCMP_LESS = 2,
457 WINED3DCMP_EQUAL = 3,
458 WINED3DCMP_LESSEQUAL = 4,
459 WINED3DCMP_GREATER = 5,
460 WINED3DCMP_NOTEQUAL = 6,
461 WINED3DCMP_GREATEREQUAL = 7,
462 WINED3DCMP_ALWAYS = 8,
463 WINED3DCMP_FORCE_DWORD = 0x7fffffff
464 } WINED3DCMPFUNC;
466 typedef enum _WINED3DZBUFFERTYPE
468 WINED3DZB_FALSE = 0,
469 WINED3DZB_TRUE = 1,
470 WINED3DZB_USEW = 2,
471 WINED3DZB_FORCE_DWORD = 0x7fffffff
472 } WINED3DZBUFFERTYPE;
474 typedef enum _WINED3DFOGMODE
476 WINED3DFOG_NONE = 0,
477 WINED3DFOG_EXP = 1,
478 WINED3DFOG_EXP2 = 2,
479 WINED3DFOG_LINEAR = 3,
480 WINED3DFOG_FORCE_DWORD = 0x7fffffff
481 } WINED3DFOGMODE;
483 typedef enum _WINED3DSHADEMODE
485 WINED3DSHADE_FLAT = 1,
486 WINED3DSHADE_GOURAUD = 2,
487 WINED3DSHADE_PHONG = 3,
488 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
489 } WINED3DSHADEMODE;
491 typedef enum _WINED3DFILLMODE
493 WINED3DFILL_POINT = 1,
494 WINED3DFILL_WIREFRAME = 2,
495 WINED3DFILL_SOLID = 3,
496 WINED3DFILL_FORCE_DWORD = 0x7fffffff
497 } WINED3DFILLMODE;
499 typedef enum _WINED3DCULL
501 WINED3DCULL_NONE = 1,
502 WINED3DCULL_CW = 2,
503 WINED3DCULL_CCW = 3,
504 WINED3DCULL_FORCE_DWORD = 0x7fffffff
505 } WINED3DCULL;
507 typedef enum _WINED3DSTENCILOP
509 WINED3DSTENCILOP_KEEP = 1,
510 WINED3DSTENCILOP_ZERO = 2,
511 WINED3DSTENCILOP_REPLACE = 3,
512 WINED3DSTENCILOP_INCRSAT = 4,
513 WINED3DSTENCILOP_DECRSAT = 5,
514 WINED3DSTENCILOP_INVERT = 6,
515 WINED3DSTENCILOP_INCR = 7,
516 WINED3DSTENCILOP_DECR = 8,
517 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
518 } WINED3DSTENCILOP;
520 typedef enum _WINED3DMATERIALCOLORSOURCE
522 WINED3DMCS_MATERIAL = 0,
523 WINED3DMCS_COLOR1 = 1,
524 WINED3DMCS_COLOR2 = 2,
525 WINED3DMCS_FORCE_DWORD = 0x7fffffff
526 } WINED3DMATERIALCOLORSOURCE;
528 typedef enum _WINED3DPATCHEDGESTYLE
530 WINED3DPATCHEDGE_DISCRETE = 0,
531 WINED3DPATCHEDGE_CONTINUOUS = 1,
532 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
533 } WINED3DPATCHEDGESTYLE;
535 typedef enum _WINED3DBACKBUFFER_TYPE
537 WINED3DBACKBUFFER_TYPE_MONO = 0,
538 WINED3DBACKBUFFER_TYPE_LEFT = 1,
539 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
540 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
541 } WINED3DBACKBUFFER_TYPE;
543 typedef enum _WINED3DSWAPEFFECT
545 WINED3DSWAPEFFECT_DISCARD = 1,
546 WINED3DSWAPEFFECT_FLIP = 2,
547 WINED3DSWAPEFFECT_COPY = 3,
548 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
549 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
550 } WINED3DSWAPEFFECT;
552 typedef enum _WINED3DSAMPLERSTATETYPE
554 WINED3DSAMP_ADDRESSU = 1,
555 WINED3DSAMP_ADDRESSV = 2,
556 WINED3DSAMP_ADDRESSW = 3,
557 WINED3DSAMP_BORDERCOLOR = 4,
558 WINED3DSAMP_MAGFILTER = 5,
559 WINED3DSAMP_MINFILTER = 6,
560 WINED3DSAMP_MIPFILTER = 7,
561 WINED3DSAMP_MIPMAPLODBIAS = 8,
562 WINED3DSAMP_MAXMIPLEVEL = 9,
563 WINED3DSAMP_MAXANISOTROPY = 10,
564 WINED3DSAMP_SRGBTEXTURE = 11,
565 WINED3DSAMP_ELEMENTINDEX = 12,
566 WINED3DSAMP_DMAPOFFSET = 13,
567 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
568 } WINED3DSAMPLERSTATETYPE;
569 const UINT WINED3D_HIGHEST_SAMPLER_STATE = WINED3DSAMP_DMAPOFFSET;
571 typedef enum _WINED3DMULTISAMPLE_TYPE
573 WINED3DMULTISAMPLE_NONE = 0,
574 WINED3DMULTISAMPLE_NONMASKABLE = 1,
575 WINED3DMULTISAMPLE_2_SAMPLES = 2,
576 WINED3DMULTISAMPLE_3_SAMPLES = 3,
577 WINED3DMULTISAMPLE_4_SAMPLES = 4,
578 WINED3DMULTISAMPLE_5_SAMPLES = 5,
579 WINED3DMULTISAMPLE_6_SAMPLES = 6,
580 WINED3DMULTISAMPLE_7_SAMPLES = 7,
581 WINED3DMULTISAMPLE_8_SAMPLES = 8,
582 WINED3DMULTISAMPLE_9_SAMPLES = 9,
583 WINED3DMULTISAMPLE_10_SAMPLES = 10,
584 WINED3DMULTISAMPLE_11_SAMPLES = 11,
585 WINED3DMULTISAMPLE_12_SAMPLES = 12,
586 WINED3DMULTISAMPLE_13_SAMPLES = 13,
587 WINED3DMULTISAMPLE_14_SAMPLES = 14,
588 WINED3DMULTISAMPLE_15_SAMPLES = 15,
589 WINED3DMULTISAMPLE_16_SAMPLES = 16,
590 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
591 } WINED3DMULTISAMPLE_TYPE;
593 typedef enum _WINED3DTEXTURESTAGESTATETYPE
595 WINED3DTSS_COLOROP = 0,
596 WINED3DTSS_COLORARG1 = 1,
597 WINED3DTSS_COLORARG2 = 2,
598 WINED3DTSS_ALPHAOP = 3,
599 WINED3DTSS_ALPHAARG1 = 4,
600 WINED3DTSS_ALPHAARG2 = 5,
601 WINED3DTSS_BUMPENVMAT00 = 6,
602 WINED3DTSS_BUMPENVMAT01 = 7,
603 WINED3DTSS_BUMPENVMAT10 = 8,
604 WINED3DTSS_BUMPENVMAT11 = 9,
605 WINED3DTSS_TEXCOORDINDEX = 10,
606 WINED3DTSS_BUMPENVLSCALE = 11,
607 WINED3DTSS_BUMPENVLOFFSET = 12,
608 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
609 WINED3DTSS_COLORARG0 = 14,
610 WINED3DTSS_ALPHAARG0 = 15,
611 WINED3DTSS_RESULTARG = 16,
612 WINED3DTSS_CONSTANT = 17,
613 WINED3DTSS_FORCE_DWORD = 0x7fffffff
614 } WINED3DTEXTURESTAGESTATETYPE;
615 const UINT WINED3D_HIGHEST_TEXTURE_STATE = WINED3DTSS_CONSTANT;
617 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
619 WINED3DTTFF_DISABLE = 0,
620 WINED3DTTFF_COUNT1 = 1,
621 WINED3DTTFF_COUNT2 = 2,
622 WINED3DTTFF_COUNT3 = 3,
623 WINED3DTTFF_COUNT4 = 4,
624 WINED3DTTFF_PROJECTED = 256,
625 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
626 } WINED3DTEXTURETRANSFORMFLAGS;
628 typedef enum _WINED3DTEXTUREOP
630 WINED3DTOP_DISABLE = 1,
631 WINED3DTOP_SELECTARG1 = 2,
632 WINED3DTOP_SELECTARG2 = 3,
633 WINED3DTOP_MODULATE = 4,
634 WINED3DTOP_MODULATE2X = 5,
635 WINED3DTOP_MODULATE4X = 6,
636 WINED3DTOP_ADD = 7,
637 WINED3DTOP_ADDSIGNED = 8,
638 WINED3DTOP_ADDSIGNED2X = 9,
639 WINED3DTOP_SUBTRACT = 10,
640 WINED3DTOP_ADDSMOOTH = 11,
641 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
642 WINED3DTOP_BLENDTEXTUREALPHA = 13,
643 WINED3DTOP_BLENDFACTORALPHA = 14,
644 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
645 WINED3DTOP_BLENDCURRENTALPHA = 16,
646 WINED3DTOP_PREMODULATE = 17,
647 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
648 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
649 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
650 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
651 WINED3DTOP_BUMPENVMAP = 22,
652 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
653 WINED3DTOP_DOTPRODUCT3 = 24,
654 WINED3DTOP_MULTIPLYADD = 25,
655 WINED3DTOP_LERP = 26,
656 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
657 } WINED3DTEXTUREOP;
659 typedef enum _WINED3DTEXTUREADDRESS
661 WINED3DTADDRESS_WRAP = 1,
662 WINED3DTADDRESS_MIRROR = 2,
663 WINED3DTADDRESS_CLAMP = 3,
664 WINED3DTADDRESS_BORDER = 4,
665 WINED3DTADDRESS_MIRRORONCE = 5,
666 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
667 } WINED3DTEXTUREADDRESS;
669 typedef enum _WINED3DTRANSFORMSTATETYPE
671 WINED3DTS_VIEW = 2,
672 WINED3DTS_PROJECTION = 3,
673 WINED3DTS_TEXTURE0 = 16,
674 WINED3DTS_TEXTURE1 = 17,
675 WINED3DTS_TEXTURE2 = 18,
676 WINED3DTS_TEXTURE3 = 19,
677 WINED3DTS_TEXTURE4 = 20,
678 WINED3DTS_TEXTURE5 = 21,
679 WINED3DTS_TEXTURE6 = 22,
680 WINED3DTS_TEXTURE7 = 23,
681 WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
682 WINED3DTS_WORLD1 = 257,
683 WINED3DTS_WORLD2 = 258,
684 WINED3DTS_WORLD3 = 259,
685 WINED3DTS_FORCE_DWORD = 0x7fffffff
686 } WINED3DTRANSFORMSTATETYPE;
687 cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
689 typedef enum _WINED3DBASISTYPE
691 WINED3DBASIS_BEZIER = 0,
692 WINED3DBASIS_BSPLINE = 1,
693 WINED3DBASIS_INTERPOLATE = 2,
694 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
695 } WINED3DBASISTYPE;
697 typedef enum _WINED3DCUBEMAP_FACES
699 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
700 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
701 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
702 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
703 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
704 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
705 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
706 } WINED3DCUBEMAP_FACES;
708 typedef enum _WINED3DTEXTUREFILTERTYPE
710 WINED3DTEXF_NONE = 0,
711 WINED3DTEXF_POINT = 1,
712 WINED3DTEXF_LINEAR = 2,
713 WINED3DTEXF_ANISOTROPIC = 3,
714 WINED3DTEXF_FLATCUBIC = 4,
715 WINED3DTEXF_GAUSSIANCUBIC = 5,
716 WINED3DTEXF_PYRAMIDALQUAD = 6,
717 WINED3DTEXF_GAUSSIANQUAD = 7,
718 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
719 } WINED3DTEXTUREFILTERTYPE;
721 typedef enum _WINED3DRESOURCETYPE
723 WINED3DRTYPE_SURFACE = 1,
724 WINED3DRTYPE_VOLUME = 2,
725 WINED3DRTYPE_TEXTURE = 3,
726 WINED3DRTYPE_VOLUMETEXTURE = 4,
727 WINED3DRTYPE_CUBETEXTURE = 5,
728 WINED3DRTYPE_BUFFER = 6,
729 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
730 } WINED3DRESOURCETYPE;
731 const UINT WINED3DRTYPECOUNT = WINED3DRTYPE_BUFFER + 1;
733 typedef enum _WINED3DPOOL
735 WINED3DPOOL_DEFAULT = 0,
736 WINED3DPOOL_MANAGED = 1,
737 WINED3DPOOL_SYSTEMMEM = 2,
738 WINED3DPOOL_SCRATCH = 3,
739 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
740 } WINED3DPOOL;
742 typedef enum _WINED3DQUERYTYPE
744 WINED3DQUERYTYPE_VCACHE = 4,
745 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
746 WINED3DQUERYTYPE_VERTEXSTATS = 6,
747 WINED3DQUERYTYPE_EVENT = 8,
748 WINED3DQUERYTYPE_OCCLUSION = 9,
749 WINED3DQUERYTYPE_TIMESTAMP = 10,
750 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
751 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
752 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
753 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
754 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
755 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
756 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
757 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
758 } WINED3DQUERYTYPE;
760 const UINT WINED3DISSUE_BEGIN = (1 << 1);
761 const UINT WINED3DISSUE_END = (1 << 0);
762 const UINT WINED3DGETDATA_FLUSH = (1 << 0);
764 typedef enum _WINED3DSTATEBLOCKTYPE
766 WINED3DSBT_INIT = 0,
767 WINED3DSBT_ALL = 1,
768 WINED3DSBT_PIXELSTATE = 2,
769 WINED3DSBT_VERTEXSTATE = 3,
770 WINED3DSBT_RECORDED = 4, /* WineD3D private */
771 WINED3DSBT_FORCE_DWORD = 0xffffffff
772 } WINED3DSTATEBLOCKTYPE;
774 typedef enum _WINED3DDECLMETHOD
776 WINED3DDECLMETHOD_DEFAULT = 0,
777 WINED3DDECLMETHOD_PARTIALU = 1,
778 WINED3DDECLMETHOD_PARTIALV = 2,
779 WINED3DDECLMETHOD_CROSSUV = 3,
780 WINED3DDECLMETHOD_UV = 4,
781 WINED3DDECLMETHOD_LOOKUP = 5,
782 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
783 } WINED3DDECLMETHOD;
785 typedef enum _WINED3DDECLUSAGE
787 WINED3DDECLUSAGE_POSITION = 0,
788 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
789 WINED3DDECLUSAGE_BLENDINDICES = 2,
790 WINED3DDECLUSAGE_NORMAL = 3,
791 WINED3DDECLUSAGE_PSIZE = 4,
792 WINED3DDECLUSAGE_TEXCOORD = 5,
793 WINED3DDECLUSAGE_TANGENT = 6,
794 WINED3DDECLUSAGE_BINORMAL = 7,
795 WINED3DDECLUSAGE_TESSFACTOR = 8,
796 WINED3DDECLUSAGE_POSITIONT = 9,
797 WINED3DDECLUSAGE_COLOR = 10,
798 WINED3DDECLUSAGE_FOG = 11,
799 WINED3DDECLUSAGE_DEPTH = 12,
800 WINED3DDECLUSAGE_SAMPLE = 13
801 } WINED3DDECLUSAGE;
803 typedef enum _WINED3DSURFTYPE
805 SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
806 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
807 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
808 } WINED3DSURFTYPE;
810 enum wined3d_sysval_semantic
812 WINED3D_SV_DEPTH = 0xffffffff,
813 WINED3D_SV_TARGET0 = 0,
814 WINED3D_SV_TARGET1 = 1,
815 WINED3D_SV_TARGET2 = 2,
816 WINED3D_SV_TARGET3 = 3,
817 WINED3D_SV_TARGET4 = 4,
818 WINED3D_SV_TARGET5 = 5,
819 WINED3D_SV_TARGET6 = 6,
820 WINED3D_SV_TARGET7 = 7,
823 const UINT WINED3DCOLORWRITEENABLE_RED = (1<<0);
824 const UINT WINED3DCOLORWRITEENABLE_GREEN = (1<<1);
825 const UINT WINED3DCOLORWRITEENABLE_BLUE = (1<<2);
826 const UINT WINED3DCOLORWRITEENABLE_ALPHA = (1<<3);
828 const UINT WINED3DADAPTER_DEFAULT = 0;
829 const UINT WINED3DENUM_NO_WHQL_LEVEL = 2;
830 const UINT WINED3DPRESENT_BACK_BUFFER_MAX = 3;
832 const UINT WINED3DTSS_TCI_PASSTHRU = 0x00000;
833 const UINT WINED3DTSS_TCI_CAMERASPACENORMAL = 0x10000;
834 const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION = 0x20000;
835 const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x30000;
836 const UINT WINED3DTSS_TCI_SPHEREMAP = 0x40000;
838 const UINT WINED3DTA_SELECTMASK = 0x0000000f;
839 const UINT WINED3DTA_DIFFUSE = 0x00000000;
840 const UINT WINED3DTA_CURRENT = 0x00000001;
841 const UINT WINED3DTA_TEXTURE = 0x00000002;
842 const UINT WINED3DTA_TFACTOR = 0x00000003;
843 const UINT WINED3DTA_SPECULAR = 0x00000004;
844 const UINT WINED3DTA_TEMP = 0x00000005;
845 const UINT WINED3DTA_CONSTANT = 0x00000006;
846 const UINT WINED3DTA_COMPLEMENT = 0x00000010;
847 const UINT WINED3DTA_ALPHAREPLICATE = 0x00000020;
849 const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
850 const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
851 const UINT WINED3DPRESENTFLAG_DEVICECLIP = 0x00000004;
852 const UINT WINED3DPRESENTFLAG_VIDEO = 0x00000010;
853 const UINT WINED3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
854 const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
856 const UINT WINED3DDP_MAXTEXCOORD = 8;
858 const UINT WINED3DUSAGE_RENDERTARGET = 0x00000001;
859 const UINT WINED3DUSAGE_DEPTHSTENCIL = 0x00000002;
860 const UINT WINED3DUSAGE_WRITEONLY = 0x00000008;
861 const UINT WINED3DUSAGE_SOFTWAREPROCESSING = 0x00000010;
862 const UINT WINED3DUSAGE_DONOTCLIP = 0x00000020;
863 const UINT WINED3DUSAGE_POINTS = 0x00000040;
864 const UINT WINED3DUSAGE_RTPATCHES = 0x00000080;
865 const UINT WINED3DUSAGE_NPATCHES = 0x00000100;
866 const UINT WINED3DUSAGE_DYNAMIC = 0x00000200;
867 const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400;
868 const UINT WINED3DUSAGE_DMAP = 0x00004000;
869 const UINT WINED3DUSAGE_MASK = 0x00004fff;
870 const UINT WINED3DUSAGE_STATICDECL = 0x40000000;
871 const UINT WINED3DUSAGE_OVERLAY = 0x80000000;
873 const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000;
874 const UINT WINED3DUSAGE_QUERY_FILTER = 0x00020000;
875 const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000;
876 const UINT WINED3DUSAGE_QUERY_SRGBREAD = 0x00010000;
877 const UINT WINED3DUSAGE_QUERY_SRGBWRITE = 0x00040000;
878 const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000;
879 const UINT WINED3DUSAGE_QUERY_WRAPANDMIP = 0x00200000;
880 const UINT WINED3DUSAGE_QUERY_MASK = 0x003f8000;
882 const UINT WINED3DLOCK_READONLY = 0x0010;
883 const UINT WINED3DLOCK_NOSYSLOCK = 0x0800;
884 const UINT WINED3DLOCK_NOOVERWRITE = 0x1000;
885 const UINT WINED3DLOCK_DISCARD = 0x2000;
886 const UINT WINED3DLOCK_DONOTWAIT = 0x4000;
887 const UINT WINED3DLOCK_NO_DIRTY_UPDATE = 0x8000;
889 const UINT WINED3DPRESENT_RATE_DEFAULT = 0x000000000;
891 const UINT WINED3DPRESENT_INTERVAL_DEFAULT = 0x00000000;
892 const UINT WINED3DPRESENT_INTERVAL_ONE = 0x00000001;
893 const UINT WINED3DPRESENT_INTERVAL_TWO = 0x00000002;
894 const UINT WINED3DPRESENT_INTERVAL_THREE = 0x00000004;
895 const UINT WINED3DPRESENT_INTERVAL_FOUR = 0x00000008;
896 const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000;
898 const UINT WINED3DMAXUSERCLIPPLANES = 32;
899 const UINT WINED3DCLIPPLANE0 = (1 << 0);
900 const UINT WINED3DCLIPPLANE1 = (1 << 1);
901 const UINT WINED3DCLIPPLANE2 = (1 << 2);
902 const UINT WINED3DCLIPPLANE3 = (1 << 3);
903 const UINT WINED3DCLIPPLANE4 = (1 << 4);
904 const UINT WINED3DCLIPPLANE5 = (1 << 5);
906 /* FVF (Flexible Vertex Format) codes */
907 const UINT WINED3DFVF_RESERVED0 = 0x0001;
908 const UINT WINED3DFVF_POSITION_MASK = 0x400e;
909 const UINT WINED3DFVF_XYZ = 0x0002;
910 const UINT WINED3DFVF_XYZRHW = 0x0004;
911 const UINT WINED3DFVF_XYZB1 = 0x0006;
912 const UINT WINED3DFVF_XYZB2 = 0x0008;
913 const UINT WINED3DFVF_XYZB3 = 0x000a;
914 const UINT WINED3DFVF_XYZB4 = 0x000c;
915 const UINT WINED3DFVF_XYZB5 = 0x000e;
916 const UINT WINED3DFVF_XYZW = 0x4002;
917 const UINT WINED3DFVF_NORMAL = 0x0010;
918 const UINT WINED3DFVF_PSIZE = 0x0020;
919 const UINT WINED3DFVF_DIFFUSE = 0x0040;
920 const UINT WINED3DFVF_SPECULAR = 0x0080;
921 const UINT WINED3DFVF_TEXCOUNT_MASK = 0x0f00;
922 const UINT WINED3DFVF_TEXCOUNT_SHIFT = 8;
923 const UINT WINED3DFVF_TEX0 = 0x0000;
924 const UINT WINED3DFVF_TEX1 = 0x0100;
925 const UINT WINED3DFVF_TEX2 = 0x0200;
926 const UINT WINED3DFVF_TEX3 = 0x0300;
927 const UINT WINED3DFVF_TEX4 = 0x0400;
928 const UINT WINED3DFVF_TEX5 = 0x0500;
929 const UINT WINED3DFVF_TEX6 = 0x0600;
930 const UINT WINED3DFVF_TEX7 = 0x0700;
931 const UINT WINED3DFVF_TEX8 = 0x0800;
932 const UINT WINED3DFVF_LASTBETA_UBYTE4 = 0x1000;
933 const UINT WINED3DFVF_LASTBETA_D3DCOLOR = 0x8000;
934 const UINT WINED3DFVF_RESERVED2 = 0x6000;
936 const UINT WINED3DFVF_TEXTUREFORMAT1 = 3;
937 const UINT WINED3DFVF_TEXTUREFORMAT2 = 0;
938 const UINT WINED3DFVF_TEXTUREFORMAT3 = 1;
939 const UINT WINED3DFVF_TEXTUREFORMAT4 = 2;
940 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
941 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
942 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
943 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
945 /* Clear flags */
946 const UINT WINED3DCLEAR_TARGET = 0x00000001;
947 const UINT WINED3DCLEAR_ZBUFFER = 0x00000002;
948 const UINT WINED3DCLEAR_STENCIL = 0x00000004;
950 /* Stream source flags */
951 const UINT WINED3DSTREAMSOURCE_INDEXEDDATA = (1 << 30);
952 const UINT WINED3DSTREAMSOURCE_INSTANCEDATA = (2 << 30);
954 /* SetPrivateData flags */
955 const UINT WINED3DSPD_IUNKNOWN = 0x00000001;
957 /* IWineD3D::CreateDevice behaviour flags */
958 const UINT WINED3DCREATE_FPU_PRESERVE = 0x00000002;
959 const UINT WINED3DCREATE_PUREDEVICE = 0x00000010;
960 const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING = 0x00000020;
961 const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING = 0x00000040;
962 const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING = 0x00000080;
963 const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT = 0x00000100;
964 const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE = 0x00000200;
966 /* VTF defines */
967 const UINT WINED3DDMAPSAMPLER = 0x100;
968 const UINT WINED3DVERTEXTEXTURESAMPLER0 = (WINED3DDMAPSAMPLER + 1);
969 const UINT WINED3DVERTEXTEXTURESAMPLER1 = (WINED3DDMAPSAMPLER + 2);
970 const UINT WINED3DVERTEXTEXTURESAMPLER2 = (WINED3DDMAPSAMPLER + 3);
971 const UINT WINED3DVERTEXTEXTURESAMPLER3 = (WINED3DDMAPSAMPLER + 4);
973 const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020;
974 const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080;
975 const UINT WINED3DCAPS3_COPY_TO_VIDMEM = 0x00000100;
976 const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200;
977 const UINT WINED3DCAPS3_RESERVED = 0x8000001f;
979 const UINT WINED3DDEVCAPS2_STREAMOFFSET = 0x00000001;
980 const UINT WINED3DDEVCAPS2_DMAPNPATCH = 0x00000002;
981 const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004;
982 const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008;
983 const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010;
984 const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020;
985 const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040;
987 const UINT WINED3DDTCAPS_UBYTE4 = 0x00000001;
988 const UINT WINED3DDTCAPS_UBYTE4N = 0x00000002;
989 const UINT WINED3DDTCAPS_SHORT2N = 0x00000004;
990 const UINT WINED3DDTCAPS_SHORT4N = 0x00000008;
991 const UINT WINED3DDTCAPS_USHORT2N = 0x00000010;
992 const UINT WINED3DDTCAPS_USHORT4N = 0x00000020;
993 const UINT WINED3DDTCAPS_UDEC3 = 0x00000040;
994 const UINT WINED3DDTCAPS_DEC3N = 0x00000080;
995 const UINT WINED3DDTCAPS_FLOAT16_2 = 0x00000100;
996 const UINT WINED3DDTCAPS_FLOAT16_4 = 0x00000200;
998 const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffff;
999 const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000;
1000 const UINT WINED3DFVFCAPS_PSIZE = 0x00100000;
1002 const UINT WINED3DLINECAPS_TEXTURE = 0x00000001;
1003 const UINT WINED3DLINECAPS_ZTEST = 0x00000002;
1004 const UINT WINED3DLINECAPS_BLEND = 0x00000004;
1005 const UINT WINED3DLINECAPS_ALPHACMP = 0x00000008;
1006 const UINT WINED3DLINECAPS_FOG = 0x00000010;
1007 const UINT WINED3DLINECAPS_ANTIALIAS = 0x00000020;
1009 const UINT WINED3DMAX30SHADERINSTRUCTIONS = 32768;
1010 const UINT WINED3DMIN30SHADERINSTRUCTIONS = 512;
1012 const UINT WINED3DPBLENDCAPS_ZERO = 0x00000001;
1013 const UINT WINED3DPBLENDCAPS_ONE = 0x00000002;
1014 const UINT WINED3DPBLENDCAPS_SRCCOLOR = 0x00000004;
1015 const UINT WINED3DPBLENDCAPS_INVSRCCOLOR = 0x00000008;
1016 const UINT WINED3DPBLENDCAPS_SRCALPHA = 0x00000010;
1017 const UINT WINED3DPBLENDCAPS_INVSRCALPHA = 0x00000020;
1018 const UINT WINED3DPBLENDCAPS_DESTALPHA = 0x00000040;
1019 const UINT WINED3DPBLENDCAPS_INVDESTALPHA = 0x00000080;
1020 const UINT WINED3DPBLENDCAPS_DESTCOLOR = 0x00000100;
1021 const UINT WINED3DPBLENDCAPS_INVDESTCOLOR = 0x00000200;
1022 const UINT WINED3DPBLENDCAPS_SRCALPHASAT = 0x00000400;
1023 const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800;
1024 const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000;
1025 const UINT WINED3DPBLENDCAPS_BLENDFACTOR = 0x00002000;
1027 const UINT WINED3DPCMPCAPS_NEVER = 0x00000001;
1028 const UINT WINED3DPCMPCAPS_LESS = 0x00000002;
1029 const UINT WINED3DPCMPCAPS_EQUAL = 0x00000004;
1030 const UINT WINED3DPCMPCAPS_LESSEQUAL = 0x00000008;
1031 const UINT WINED3DPCMPCAPS_GREATER = 0x00000010;
1032 const UINT WINED3DPCMPCAPS_NOTEQUAL = 0x00000020;
1033 const UINT WINED3DPCMPCAPS_GREATEREQUAL = 0x00000040;
1034 const UINT WINED3DPCMPCAPS_ALWAYS = 0x00000080;
1036 const UINT WINED3DPMISCCAPS_MASKZ = 0x00000002;
1037 const UINT WINED3DPMISCCAPS_LINEPATTERNREP = 0x00000004;
1038 const UINT WINED3DPMISCCAPS_CULLNONE = 0x00000010;
1039 const UINT WINED3DPMISCCAPS_CULLCW = 0x00000020;
1040 const UINT WINED3DPMISCCAPS_CULLCCW = 0x00000040;
1041 const UINT WINED3DPMISCCAPS_COLORWRITEENABLE = 0x00000080;
1042 const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100;
1043 const UINT WINED3DPMISCCAPS_CLIPTLVERTS = 0x00000200;
1044 const UINT WINED3DPMISCCAPS_TSSARGTEMP = 0x00000400;
1045 const UINT WINED3DPMISCCAPS_BLENDOP = 0x00000800;
1046 const UINT WINED3DPMISCCAPS_NULLREFERENCE = 0x00001000;
1047 const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000;
1048 const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000;
1049 const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000;
1050 const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000;
1051 const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000;
1052 const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000;
1053 const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000;
1055 const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1056 const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1057 const UINT WINED3DPS20_MAX_NUMTEMPS = 32;
1058 const UINT WINED3DPS20_MIN_NUMTEMPS = 12;
1059 const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1060 const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
1061 const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
1062 const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
1064 const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE = 0x00000001;
1065 const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS = 0x00000002;
1066 const UINT WINED3DPS20CAPS_PREDICATION = 0x00000004;
1067 const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT = 0x00000008;
1068 const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = 0x00000010;
1070 const UINT WINED3DPTADDRESSCAPS_WRAP = 0x00000001;
1071 const UINT WINED3DPTADDRESSCAPS_MIRROR = 0x00000002;
1072 const UINT WINED3DPTADDRESSCAPS_CLAMP = 0x00000004;
1073 const UINT WINED3DPTADDRESSCAPS_BORDER = 0x00000008;
1074 const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010;
1075 const UINT WINED3DPTADDRESSCAPS_MIRRORONCE = 0x00000020;
1077 const UINT WINED3DSTENCILCAPS_KEEP = 0x00000001;
1078 const UINT WINED3DSTENCILCAPS_ZERO = 0x00000002;
1079 const UINT WINED3DSTENCILCAPS_REPLACE = 0x00000004;
1080 const UINT WINED3DSTENCILCAPS_INCRSAT = 0x00000008;
1081 const UINT WINED3DSTENCILCAPS_DECRSAT = 0x00000010;
1082 const UINT WINED3DSTENCILCAPS_INVERT = 0x00000020;
1083 const UINT WINED3DSTENCILCAPS_INCR = 0x00000040;
1084 const UINT WINED3DSTENCILCAPS_DECR = 0x00000080;
1085 const UINT WINED3DSTENCILCAPS_TWOSIDED = 0x00000100;
1087 const UINT WINED3DTEXOPCAPS_DISABLE = 0x00000001;
1088 const UINT WINED3DTEXOPCAPS_SELECTARG1 = 0x00000002;
1089 const UINT WINED3DTEXOPCAPS_SELECTARG2 = 0x00000004;
1090 const UINT WINED3DTEXOPCAPS_MODULATE = 0x00000008;
1091 const UINT WINED3DTEXOPCAPS_MODULATE2X = 0x00000010;
1092 const UINT WINED3DTEXOPCAPS_MODULATE4X = 0x00000020;
1093 const UINT WINED3DTEXOPCAPS_ADD = 0x00000040;
1094 const UINT WINED3DTEXOPCAPS_ADDSIGNED = 0x00000080;
1095 const UINT WINED3DTEXOPCAPS_ADDSIGNED2X = 0x00000100;
1096 const UINT WINED3DTEXOPCAPS_SUBTRACT = 0x00000200;
1097 const UINT WINED3DTEXOPCAPS_ADDSMOOTH = 0x00000400;
1098 const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800;
1099 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000;
1100 const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000;
1101 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000;
1102 const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000;
1103 const UINT WINED3DTEXOPCAPS_PREMODULATE = 0x00010000;
1104 const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000;
1105 const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000;
1106 const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000;
1107 const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000;
1108 const UINT WINED3DTEXOPCAPS_BUMPENVMAP = 0x00200000;
1109 const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000;
1110 const UINT WINED3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000;
1111 const UINT WINED3DTEXOPCAPS_MULTIPLYADD = 0x01000000;
1112 const UINT WINED3DTEXOPCAPS_LERP = 0x02000000;
1114 const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1115 const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1116 const UINT WINED3DVS20_MAX_NUMTEMPS = 32;
1117 const UINT WINED3DVS20_MIN_NUMTEMPS = 12;
1118 const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1119 const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
1121 const UINT WINED3DVS20CAPS_PREDICATION = 0x00000001;
1123 const UINT WINED3DCAPS2_NO2DDURING3DSCENE = 0x00000002;
1124 const UINT WINED3DCAPS2_FULLSCREENGAMMA = 0x00020000;
1125 const UINT WINED3DCAPS2_CANRENDERWINDOWED = 0x00080000;
1126 const UINT WINED3DCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1127 const UINT WINED3DCAPS2_RESERVED = 0x02000000;
1128 const UINT WINED3DCAPS2_CANMANAGERESOURCE = 0x10000000;
1129 const UINT WINED3DCAPS2_DYNAMICTEXTURES = 0x20000000;
1130 const UINT WINED3DCAPS2_CANAUTOGENMIPMAP = 0x40000000;
1132 const UINT WINED3DPRASTERCAPS_DITHER = 0x00000001;
1133 const UINT WINED3DPRASTERCAPS_ROP2 = 0x00000002;
1134 const UINT WINED3DPRASTERCAPS_XOR = 0x00000004;
1135 const UINT WINED3DPRASTERCAPS_PAT = 0x00000008;
1136 const UINT WINED3DPRASTERCAPS_ZTEST = 0x00000010;
1137 const UINT WINED3DPRASTERCAPS_SUBPIXEL = 0x00000020;
1138 const UINT WINED3DPRASTERCAPS_SUBPIXELX = 0x00000040;
1139 const UINT WINED3DPRASTERCAPS_FOGVERTEX = 0x00000080;
1140 const UINT WINED3DPRASTERCAPS_FOGTABLE = 0x00000100;
1141 const UINT WINED3DPRASTERCAPS_STIPPLE = 0x00000200;
1142 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT = 0x00000400;
1143 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT = 0x00000800;
1144 const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES = 0x00001000;
1145 const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000;
1146 const UINT WINED3DPRASTERCAPS_ZBIAS = 0x00004000;
1147 const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000;
1148 const UINT WINED3DPRASTERCAPS_FOGRANGE = 0x00010000;
1149 const UINT WINED3DPRASTERCAPS_ANISOTROPY = 0x00020000;
1150 const UINT WINED3DPRASTERCAPS_WBUFFER = 0x00040000;
1151 const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT = 0x00080000;
1152 const UINT WINED3DPRASTERCAPS_WFOG = 0x00100000;
1153 const UINT WINED3DPRASTERCAPS_ZFOG = 0x00200000;
1154 const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000;
1155 const UINT WINED3DPRASTERCAPS_SCISSORTEST = 0x01000000;
1156 const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000;
1157 const UINT WINED3DPRASTERCAPS_DEPTHBIAS = 0x04000000;
1158 const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000;
1160 const UINT WINED3DPSHADECAPS_COLORFLATMONO = 0x00000001;
1161 const UINT WINED3DPSHADECAPS_COLORFLATRGB = 0x00000002;
1162 const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO = 0x00000004;
1163 const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008;
1164 const UINT WINED3DPSHADECAPS_COLORPHONGMONO = 0x00000010;
1165 const UINT WINED3DPSHADECAPS_COLORPHONGRGB = 0x00000020;
1166 const UINT WINED3DPSHADECAPS_SPECULARFLATMONO = 0x00000040;
1167 const UINT WINED3DPSHADECAPS_SPECULARFLATRGB = 0x00000080;
1168 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO = 0x00000100;
1169 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200;
1170 const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO = 0x00000400;
1171 const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB = 0x00000800;
1172 const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND = 0x00001000;
1173 const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED = 0x00002000;
1174 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000;
1175 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED = 0x00008000;
1176 const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND = 0x00010000;
1177 const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED = 0x00020000;
1178 const UINT WINED3DPSHADECAPS_FOGFLAT = 0x00040000;
1179 const UINT WINED3DPSHADECAPS_FOGGOURAUD = 0x00080000;
1180 const UINT WINED3DPSHADECAPS_FOGPHONG = 0x00100000;
1182 const UINT WINED3DPTEXTURECAPS_PERSPECTIVE = 0x00000001;
1183 const UINT WINED3DPTEXTURECAPS_POW2 = 0x00000002;
1184 const UINT WINED3DPTEXTURECAPS_ALPHA = 0x00000004;
1185 const UINT WINED3DPTEXTURECAPS_TRANSPARENCY = 0x00000008;
1186 const UINT WINED3DPTEXTURECAPS_BORDER = 0x00000010;
1187 const UINT WINED3DPTEXTURECAPS_SQUAREONLY = 0x00000020;
1188 const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040;
1189 const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080;
1190 const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100;
1191 const UINT WINED3DPTEXTURECAPS_PROJECTED = 0x00000400;
1192 const UINT WINED3DPTEXTURECAPS_CUBEMAP = 0x00000800;
1193 const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND = 0x00001000;
1194 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP = 0x00002000;
1195 const UINT WINED3DPTEXTURECAPS_MIPMAP = 0x00004000;
1196 const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000;
1197 const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000;
1198 const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000;
1199 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000;
1200 const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000;
1202 const UINT WINED3DPTFILTERCAPS_NEAREST = 0x00000001;
1203 const UINT WINED3DPTFILTERCAPS_LINEAR = 0x00000002;
1204 const UINT WINED3DPTFILTERCAPS_MIPNEAREST = 0x00000004;
1205 const UINT WINED3DPTFILTERCAPS_MIPLINEAR = 0x00000008;
1206 const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST = 0x00000010;
1207 const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR = 0x00000020;
1208 const UINT WINED3DPTFILTERCAPS_MINFPOINT = 0x00000100;
1209 const UINT WINED3DPTFILTERCAPS_MINFLINEAR = 0x00000200;
1210 const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400;
1211 const UINT WINED3DPTFILTERCAPS_MIPFPOINT = 0x00010000;
1212 const UINT WINED3DPTFILTERCAPS_MIPFLINEAR = 0x00020000;
1213 const UINT WINED3DPTFILTERCAPS_MAGFPOINT = 0x01000000;
1214 const UINT WINED3DPTFILTERCAPS_MAGFLINEAR = 0x02000000;
1215 const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000;
1216 const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000;
1217 const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000;
1219 const UINT WINED3DVTXPCAPS_TEXGEN = 0x00000001;
1220 const UINT WINED3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002;
1221 const UINT WINED3DVTXPCAPS_VERTEXFOG = 0x00000004;
1222 const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008;
1223 const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010;
1224 const UINT WINED3DVTXPCAPS_LOCALVIEWER = 0x00000020;
1225 const UINT WINED3DVTXPCAPS_TWEENING = 0x00000040;
1226 const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100;
1227 const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200;
1229 const UINT WINED3DCURSORCAPS_COLOR = 0x00000001;
1230 const UINT WINED3DCURSORCAPS_LOWRES = 0x00000002;
1232 const UINT WINED3DDEVCAPS_FLOATTLVERTEX = 0x00000001;
1233 const UINT WINED3DDEVCAPS_SORTINCREASINGZ = 0x00000002;
1234 const UINT WINED3DDEVCAPS_SORTDECREASINGZ = 0X00000004;
1235 const UINT WINED3DDEVCAPS_SORTEXACT = 0x00000008;
1236 const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010;
1237 const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020;
1238 const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040;
1239 const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080;
1240 const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100;
1241 const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200;
1242 const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400;
1243 const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800;
1244 const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000;
1245 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000;
1246 const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000;
1247 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000;
1248 const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000;
1249 const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000;
1250 const UINT WINED3DDEVCAPS_HWRASTERIZATION = 0x00080000;
1251 const UINT WINED3DDEVCAPS_PUREDEVICE = 0x00100000;
1252 const UINT WINED3DDEVCAPS_QUINTICRTPATCHES = 0x00200000;
1253 const UINT WINED3DDEVCAPS_RTPATCHES = 0x00400000;
1254 const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000;
1255 const UINT WINED3DDEVCAPS_NPATCHES = 0x01000000;
1257 /* dwDDFX */
1258 /* arithmetic stretching along y axis */
1259 const UINT WINEDDBLTFX_ARITHSTRETCHY = 0x00000001;
1260 /* mirror on y axis */
1261 const UINT WINEDDBLTFX_MIRRORLEFTRIGHT = 0x00000002;
1262 /* mirror on x axis */
1263 const UINT WINEDDBLTFX_MIRRORUPDOWN = 0x00000004;
1264 /* do not tear */
1265 const UINT WINEDDBLTFX_NOTEARING = 0x00000008;
1266 /* 180 degrees clockwise rotation */
1267 const UINT WINEDDBLTFX_ROTATE180 = 0x00000010;
1268 /* 270 degrees clockwise rotation */
1269 const UINT WINEDDBLTFX_ROTATE270 = 0x00000020;
1270 /* 90 degrees clockwise rotation */
1271 const UINT WINEDDBLTFX_ROTATE90 = 0x00000040;
1272 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1273 const UINT WINEDDBLTFX_ZBUFFERRANGE = 0x00000080;
1274 /* add dwZBufferBaseDest to every source z value before compare */
1275 const UINT WINEDDBLTFX_ZBUFFERBASEDEST = 0x00000100;
1277 /* dwFlags for Blt* */
1278 const UINT WINEDDBLT_ALPHADEST = 0x00000001;
1279 const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE = 0x00000002;
1280 const UINT WINEDDBLT_ALPHADESTNEG = 0x00000004;
1281 const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1282 const UINT WINEDDBLT_ALPHAEDGEBLEND = 0x00000010;
1283 const UINT WINEDDBLT_ALPHASRC = 0x00000020;
1284 const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE = 0x00000040;
1285 const UINT WINEDDBLT_ALPHASRCNEG = 0x00000080;
1286 const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1287 const UINT WINEDDBLT_ASYNC = 0x00000200;
1288 const UINT WINEDDBLT_COLORFILL = 0x00000400;
1289 const UINT WINEDDBLT_DDFX = 0x00000800;
1290 const UINT WINEDDBLT_DDROPS = 0x00001000;
1291 const UINT WINEDDBLT_KEYDEST = 0x00002000;
1292 const UINT WINEDDBLT_KEYDESTOVERRIDE = 0x00004000;
1293 const UINT WINEDDBLT_KEYSRC = 0x00008000;
1294 const UINT WINEDDBLT_KEYSRCOVERRIDE = 0x00010000;
1295 const UINT WINEDDBLT_ROP = 0x00020000;
1296 const UINT WINEDDBLT_ROTATIONANGLE = 0x00040000;
1297 const UINT WINEDDBLT_ZBUFFER = 0x00080000;
1298 const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE = 0x00100000;
1299 const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE = 0x00200000;
1300 const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE = 0x00400000;
1301 const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE = 0x00800000;
1302 const UINT WINEDDBLT_WAIT = 0x01000000;
1303 const UINT WINEDDBLT_DEPTHFILL = 0x02000000;
1304 const UINT WINEDDBLT_DONOTWAIT = 0x08000000;
1306 /* dwTrans for BltFast */
1307 const UINT WINEDDBLTFAST_NOCOLORKEY = 0x00000000;
1308 const UINT WINEDDBLTFAST_SRCCOLORKEY = 0x00000001;
1309 const UINT WINEDDBLTFAST_DESTCOLORKEY = 0x00000002;
1310 const UINT WINEDDBLTFAST_WAIT = 0x00000010;
1311 const UINT WINEDDBLTFAST_DONOTWAIT = 0x00000020;
1313 /* DDSURFACEDESC.dwFlags */
1314 const UINT WINEDDSD_CAPS = 0x00000001;
1315 const UINT WINEDDSD_HEIGHT = 0x00000002;
1316 const UINT WINEDDSD_WIDTH = 0x00000004;
1317 const UINT WINEDDSD_PITCH = 0x00000008;
1318 const UINT WINEDDSD_BACKBUFFERCOUNT = 0x00000020;
1319 const UINT WINEDDSD_ZBUFFERBITDEPTH = 0x00000040;
1320 const UINT WINEDDSD_ALPHABITDEPTH = 0x00000080;
1321 const UINT WINEDDSD_LPSURFACE = 0x00000800;
1322 const UINT WINEDDSD_PIXELFORMAT = 0x00001000;
1323 const UINT WINEDDSD_CKDESTOVERLAY = 0x00002000;
1324 const UINT WINEDDSD_CKDESTBLT = 0x00004000;
1325 const UINT WINEDDSD_CKSRCOVERLAY = 0x00008000;
1326 const UINT WINEDDSD_CKSRCBLT = 0x00010000;
1327 const UINT WINEDDSD_MIPMAPCOUNT = 0x00020000;
1328 const UINT WINEDDSD_REFRESHRATE = 0x00040000;
1329 const UINT WINEDDSD_LINEARSIZE = 0x00080000;
1330 const UINT WINEDDSD_TEXTURESTAGE = 0x00100000;
1331 const UINT WINEDDSD_FVF = 0x00200000;
1332 const UINT WINEDDSD_SRCVBHANDLE = 0x00400000;
1333 const UINT WINEDDSD_ALL = 0x007ff9ee;
1335 /* Set/Get Colour Key Flags */
1336 const UINT WINEDDCKEY_COLORSPACE = 0x00000001; /* Struct is single colour space */
1337 const UINT WINEDDCKEY_DESTBLT = 0x00000002; /* To be used as dest for blt */
1338 const UINT WINEDDCKEY_DESTOVERLAY = 0x00000004; /* To be used as dest for CK overlays */
1339 const UINT WINEDDCKEY_SRCBLT = 0x00000008; /* To be used as src for blt */
1340 const UINT WINEDDCKEY_SRCOVERLAY = 0x00000010; /* To be used as src for CK overlays */
1342 /* dwFlags for GetBltStatus */
1343 const UINT WINEDDGBS_CANBLT = 0x00000001;
1344 const UINT WINEDDGBS_ISBLTDONE = 0x00000002;
1346 /* dwFlags for GetFlipStatus */
1347 const UINT WINEDDGFS_CANFLIP = 0x00000001;
1348 const UINT WINEDDGFS_ISFLIPDONE = 0x00000002;
1350 /* dwFlags for Flip */
1351 const UINT WINEDDFLIP_WAIT = 0x00000001;
1352 const UINT WINEDDFLIP_EVEN = 0x00000002; /* only valid for overlay */
1353 const UINT WINEDDFLIP_ODD = 0x00000004; /* only valid for overlay */
1354 const UINT WINEDDFLIP_NOVSYNC = 0x00000008;
1355 const UINT WINEDDFLIP_STEREO = 0x00000010;
1356 const UINT WINEDDFLIP_DONOTWAIT = 0x00000020;
1357 const UINT WINEDDFLIP_INTERVAL2 = 0x02000000;
1358 const UINT WINEDDFLIP_INTERVAL3 = 0x03000000;
1359 const UINT WINEDDFLIP_INTERVAL4 = 0x04000000;
1361 const UINT WINEDDOVER_ALPHADEST = 0x00000001;
1362 const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE = 0x00000002;
1363 const UINT WINEDDOVER_ALPHADESTNEG = 0x00000004;
1364 const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1365 const UINT WINEDDOVER_ALPHAEDGEBLEND = 0x00000010;
1366 const UINT WINEDDOVER_ALPHASRC = 0x00000020;
1367 const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE = 0x00000040;
1368 const UINT WINEDDOVER_ALPHASRCNEG = 0x00000080;
1369 const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1370 const UINT WINEDDOVER_HIDE = 0x00000200;
1371 const UINT WINEDDOVER_KEYDEST = 0x00000400;
1372 const UINT WINEDDOVER_KEYDESTOVERRIDE = 0x00000800;
1373 const UINT WINEDDOVER_KEYSRC = 0x00001000;
1374 const UINT WINEDDOVER_KEYSRCOVERRIDE = 0x00002000;
1375 const UINT WINEDDOVER_SHOW = 0x00004000;
1376 const UINT WINEDDOVER_ADDDIRTYRECT = 0x00008000;
1377 const UINT WINEDDOVER_REFRESHDIRTYRECTS = 0x00010000;
1378 const UINT WINEDDOVER_REFRESHALL = 0x00020000;
1379 const UINT WINEDDOVER_DDFX = 0x00080000;
1380 const UINT WINEDDOVER_AUTOFLIP = 0x00100000;
1381 const UINT WINEDDOVER_BOB = 0x00200000;
1382 const UINT WINEDDOVER_OVERRIDEBOBWEAVE = 0x00400000;
1383 const UINT WINEDDOVER_INTERLEAVED = 0x00800000;
1385 /* DirectDraw Caps */
1386 const UINT WINEDDSCAPS_RESERVED1 = 0x00000001;
1387 const UINT WINEDDSCAPS_ALPHA = 0x00000002;
1388 const UINT WINEDDSCAPS_BACKBUFFER = 0x00000004;
1389 const UINT WINEDDSCAPS_COMPLEX = 0x00000008;
1390 const UINT WINEDDSCAPS_FLIP = 0x00000010;
1391 const UINT WINEDDSCAPS_FRONTBUFFER = 0x00000020;
1392 const UINT WINEDDSCAPS_OFFSCREENPLAIN = 0x00000040;
1393 const UINT WINEDDSCAPS_OVERLAY = 0x00000080;
1394 const UINT WINEDDSCAPS_PALETTE = 0x00000100;
1395 const UINT WINEDDSCAPS_PRIMARYSURFACE = 0x00000200;
1396 const UINT WINEDDSCAPS_PRIMARYSURFACELEFT = 0x00000400;
1397 const UINT WINEDDSCAPS_SYSTEMMEMORY = 0x00000800;
1398 const UINT WINEDDSCAPS_TEXTURE = 0x00001000;
1399 const UINT WINEDDSCAPS_3DDEVICE = 0x00002000;
1400 const UINT WINEDDSCAPS_VIDEOMEMORY = 0x00004000;
1401 const UINT WINEDDSCAPS_VISIBLE = 0x00008000;
1402 const UINT WINEDDSCAPS_WRITEONLY = 0x00010000;
1403 const UINT WINEDDSCAPS_ZBUFFER = 0x00020000;
1404 const UINT WINEDDSCAPS_OWNDC = 0x00040000;
1405 const UINT WINEDDSCAPS_LIVEVIDEO = 0x00080000;
1406 const UINT WINEDDSCAPS_HWCODEC = 0x00100000;
1407 const UINT WINEDDSCAPS_MODEX = 0x00200000;
1408 const UINT WINEDDSCAPS_MIPMAP = 0x00400000;
1409 const UINT WINEDDSCAPS_RESERVED2 = 0x00800000;
1410 const UINT WINEDDSCAPS_ALLOCONLOAD = 0x04000000;
1411 const UINT WINEDDSCAPS_VIDEOPORT = 0x08000000;
1412 const UINT WINEDDSCAPS_LOCALVIDMEM = 0x10000000;
1413 const UINT WINEDDSCAPS_NONLOCALVIDMEM = 0x20000000;
1414 const UINT WINEDDSCAPS_STANDARDVGAMODE = 0x40000000;
1415 const UINT WINEDDSCAPS_OPTIMIZED = 0x80000000;
1417 const UINT WINEDDCKEYCAPS_DESTBLT = 0x00000001;
1418 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE = 0x00000002;
1419 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV = 0x00000004;
1420 const UINT WINEDDCKEYCAPS_DESTBLTYUV = 0x00000008;
1421 const UINT WINEDDCKEYCAPS_DESTOVERLAY = 0x00000010;
1422 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE = 0x00000020;
1423 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV = 0x00000040;
1424 const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE = 0x00000080;
1425 const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV = 0x00000100;
1426 const UINT WINEDDCKEYCAPS_SRCBLT = 0x00000200;
1427 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE = 0x00000400;
1428 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV = 0x00000800;
1429 const UINT WINEDDCKEYCAPS_SRCBLTYUV = 0x00001000;
1430 const UINT WINEDDCKEYCAPS_SRCOVERLAY = 0x00002000;
1431 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE = 0x00004000;
1432 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV = 0x00008000;
1433 const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE = 0x00010000;
1434 const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV = 0x00020000;
1435 const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY = 0x00040000;
1437 const UINT WINEDDFXCAPS_BLTALPHA = 0x00000001;
1438 const UINT WINEDDFXCAPS_OVERLAYALPHA = 0x00000004;
1439 const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN = 0x00000010;
1440 const UINT WINEDDFXCAPS_BLTARITHSTRETCHY = 0x00000020;
1441 const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT = 0x00000040;
1442 const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN = 0x00000080;
1443 const UINT WINEDDFXCAPS_BLTROTATION = 0x00000100;
1444 const UINT WINEDDFXCAPS_BLTROTATION90 = 0x00000200;
1445 const UINT WINEDDFXCAPS_BLTSHRINKX = 0x00000400;
1446 const UINT WINEDDFXCAPS_BLTSHRINKXN = 0x00000800;
1447 const UINT WINEDDFXCAPS_BLTSHRINKY = 0x00001000;
1448 const UINT WINEDDFXCAPS_BLTSHRINKYN = 0x00002000;
1449 const UINT WINEDDFXCAPS_BLTSTRETCHX = 0x00004000;
1450 const UINT WINEDDFXCAPS_BLTSTRETCHXN = 0x00008000;
1451 const UINT WINEDDFXCAPS_BLTSTRETCHY = 0x00010000;
1452 const UINT WINEDDFXCAPS_BLTSTRETCHYN = 0x00020000;
1453 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY = 0x00040000;
1454 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN = 0x00000008;
1455 const UINT WINEDDFXCAPS_OVERLAYSHRINKX = 0x00080000;
1456 const UINT WINEDDFXCAPS_OVERLAYSHRINKXN = 0x00100000;
1457 const UINT WINEDDFXCAPS_OVERLAYSHRINKY = 0x00200000;
1458 const UINT WINEDDFXCAPS_OVERLAYSHRINKYN = 0x00400000;
1459 const UINT WINEDDFXCAPS_OVERLAYSTRETCHX = 0x00800000;
1460 const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN = 0x01000000;
1461 const UINT WINEDDFXCAPS_OVERLAYSTRETCHY = 0x02000000;
1462 const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN = 0x04000000;
1463 const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT = 0x08000000;
1464 const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN = 0x10000000;
1466 const UINT WINEDDCAPS_3D = 0x00000001;
1467 const UINT WINEDDCAPS_ALIGNBOUNDARYDEST = 0x00000002;
1468 const UINT WINEDDCAPS_ALIGNSIZEDEST = 0x00000004;
1469 const UINT WINEDDCAPS_ALIGNBOUNDARYSRC = 0x00000008;
1470 const UINT WINEDDCAPS_ALIGNSIZESRC = 0x00000010;
1471 const UINT WINEDDCAPS_ALIGNSTRIDE = 0x00000020;
1472 const UINT WINEDDCAPS_BLT = 0x00000040;
1473 const UINT WINEDDCAPS_BLTQUEUE = 0x00000080;
1474 const UINT WINEDDCAPS_BLTFOURCC = 0x00000100;
1475 const UINT WINEDDCAPS_BLTSTRETCH = 0x00000200;
1476 const UINT WINEDDCAPS_GDI = 0x00000400;
1477 const UINT WINEDDCAPS_OVERLAY = 0x00000800;
1478 const UINT WINEDDCAPS_OVERLAYCANTCLIP = 0x00001000;
1479 const UINT WINEDDCAPS_OVERLAYFOURCC = 0x00002000;
1480 const UINT WINEDDCAPS_OVERLAYSTRETCH = 0x00004000;
1481 const UINT WINEDDCAPS_PALETTE = 0x00008000;
1482 const UINT WINEDDCAPS_PALETTEVSYNC = 0x00010000;
1483 const UINT WINEDDCAPS_READSCANLINE = 0x00020000;
1484 const UINT WINEDDCAPS_STEREOVIEW = 0x00040000;
1485 const UINT WINEDDCAPS_VBI = 0x00080000;
1486 const UINT WINEDDCAPS_ZBLTS = 0x00100000;
1487 const UINT WINEDDCAPS_ZOVERLAYS = 0x00200000;
1488 const UINT WINEDDCAPS_COLORKEY = 0x00400000;
1489 const UINT WINEDDCAPS_ALPHA = 0x00800000;
1490 const UINT WINEDDCAPS_COLORKEYHWASSIST = 0x01000000;
1491 const UINT WINEDDCAPS_NOHARDWARE = 0x02000000;
1492 const UINT WINEDDCAPS_BLTCOLORFILL = 0x04000000;
1493 const UINT WINEDDCAPS_BANKSWITCHED = 0x08000000;
1494 const UINT WINEDDCAPS_BLTDEPTHFILL = 0x10000000;
1495 const UINT WINEDDCAPS_CANCLIP = 0x20000000;
1496 const UINT WINEDDCAPS_CANCLIPSTRETCHED = 0x40000000;
1497 const UINT WINEDDCAPS_CANBLTSYSMEM = 0x80000000;
1499 const UINT WINEDDCAPS2_CERTIFIED = 0x00000001;
1500 const UINT WINEDDCAPS2_NO2DDURING3DSCENE = 0x00000002;
1501 const UINT WINEDDCAPS2_VIDEOPORT = 0x00000004;
1502 const UINT WINEDDCAPS2_AUTOFLIPOVERLAY = 0x00000008;
1503 const UINT WINEDDCAPS2_CANBOBINTERLEAVED = 0x00000010;
1504 const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED = 0x00000020;
1505 const UINT WINEDDCAPS2_COLORCONTROLOVERLAY = 0x00000040;
1506 const UINT WINEDDCAPS2_COLORCONTROLPRIMARY = 0x00000080;
1507 const UINT WINEDDCAPS2_CANDROPZ16BIT = 0x00000100;
1508 const UINT WINEDDCAPS2_NONLOCALVIDMEM = 0x00000200;
1509 const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS = 0x00000400;
1510 const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED = 0x00000800;
1511 const UINT WINEDDCAPS2_WIDESURFACES = 0x00001000;
1512 const UINT WINEDDCAPS2_CANFLIPODDEVEN = 0x00002000;
1513 const UINT WINEDDCAPS2_CANBOBHARDWARE = 0x00004000;
1514 const UINT WINEDDCAPS2_COPYFOURCC = 0x00008000;
1515 const UINT WINEDDCAPS2_PRIMARYGAMMA = 0x00020000;
1516 const UINT WINEDDCAPS2_CANRENDERWINDOWED = 0x00080000;
1517 const UINT WINEDDCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1518 const UINT WINEDDCAPS2_FLIPINTERVAL = 0x00200000;
1519 const UINT WINEDDCAPS2_FLIPNOVSYNC = 0x00400000;
1520 const UINT WINEDDCAPS2_CANMANAGETEXTURE = 0x00800000;
1521 const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM = 0x01000000;
1522 const UINT WINEDDCAPS2_STEREO = 0x02000000;
1523 const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL = 0x04000000;
1525 /* DDCAPS.d */
1526 const UINT WINEDDPCAPS_4BIT = 0x00000001;
1527 const UINT WINEDDPCAPS_8BITENTRIES = 0x00000002;
1528 const UINT WINEDDPCAPS_8BIT = 0x00000004;
1529 const UINT WINEDDPCAPS_INITIALIZE = 0x00000008;
1530 const UINT WINEDDPCAPS_PRIMARYSURFACE = 0x00000010;
1531 const UINT WINEDDPCAPS_PRIMARYSURFACELEFT = 0x00000020;
1532 const UINT WINEDDPCAPS_ALLOW256 = 0x00000040;
1533 const UINT WINEDDPCAPS_VSYNC = 0x00000080;
1534 const UINT WINEDDPCAPS_1BIT = 0x00000100;
1535 const UINT WINEDDPCAPS_2BIT = 0x00000200;
1536 const UINT WINEDDPCAPS_ALPHA = 0x00000400;
1538 typedef struct _WINED3DDISPLAYMODE
1540 UINT Width;
1541 UINT Height;
1542 UINT RefreshRate;
1543 WINED3DFORMAT Format;
1544 } WINED3DDISPLAYMODE;
1546 typedef struct _WINED3DCOLORVALUE
1548 float r;
1549 float g;
1550 float b;
1551 float a;
1552 } WINED3DCOLORVALUE;
1554 typedef struct _WINED3DVECTOR
1556 float x;
1557 float y;
1558 float z;
1559 } WINED3DVECTOR;
1561 typedef struct _WINED3DMATRIX
1563 union
1565 struct
1567 float _11, _12, _13, _14;
1568 float _21, _22, _23, _24;
1569 float _31, _32, _33, _34;
1570 float _41, _42, _43, _44;
1571 } DUMMYSTRUCTNAME;
1572 float m[4][4];
1573 } DUMMYUNIONNAME;
1574 } WINED3DMATRIX;
1576 typedef struct _WINED3DRECT
1578 LONG x1;
1579 LONG y1;
1580 LONG x2;
1581 LONG y2;
1582 } WINED3DRECT;
1584 typedef struct _WINED3DLIGHT
1586 WINED3DLIGHTTYPE Type;
1587 WINED3DCOLORVALUE Diffuse;
1588 WINED3DCOLORVALUE Specular;
1589 WINED3DCOLORVALUE Ambient;
1590 WINED3DVECTOR Position;
1591 WINED3DVECTOR Direction;
1592 float Range;
1593 float Falloff;
1594 float Attenuation0;
1595 float Attenuation1;
1596 float Attenuation2;
1597 float Theta;
1598 float Phi;
1599 } WINED3DLIGHT;
1601 typedef struct _WINED3DMATERIAL
1603 WINED3DCOLORVALUE Diffuse;
1604 WINED3DCOLORVALUE Ambient;
1605 WINED3DCOLORVALUE Specular;
1606 WINED3DCOLORVALUE Emissive;
1607 float Power;
1608 } WINED3DMATERIAL;
1610 typedef struct _WINED3DVIEWPORT
1612 DWORD X;
1613 DWORD Y;
1614 DWORD Width;
1615 DWORD Height;
1616 float MinZ;
1617 float MaxZ;
1618 } WINED3DVIEWPORT;
1620 typedef struct _WINED3DGAMMARAMP
1622 WORD red[256];
1623 WORD green[256];
1624 WORD blue[256];
1625 } WINED3DGAMMARAMP;
1627 typedef struct _WINED3DLINEPATTERN
1629 WORD wRepeatFactor;
1630 WORD wLinePattern;
1631 } WINED3DLINEPATTERN;
1633 typedef struct _WINEDD3DRECTPATCH_INFO
1635 UINT StartVertexOffsetWidth;
1636 UINT StartVertexOffsetHeight;
1637 UINT Width;
1638 UINT Height;
1639 UINT Stride;
1640 WINED3DBASISTYPE Basis;
1641 WINED3DDEGREETYPE Degree;
1642 } WINED3DRECTPATCH_INFO;
1644 typedef struct _WINED3DTRIPATCH_INFO
1646 UINT StartVertexOffset;
1647 UINT NumVertices;
1648 WINED3DBASISTYPE Basis;
1649 WINED3DDEGREETYPE Degree;
1650 } WINED3DTRIPATCH_INFO;
1652 typedef struct _WINED3DADAPTER_IDENTIFIER
1654 char *driver;
1655 UINT driver_size;
1656 char *description;
1657 UINT description_size;
1658 char *device_name;
1659 UINT device_name_size;
1660 LARGE_INTEGER driver_version;
1661 DWORD vendor_id;
1662 DWORD device_id;
1663 DWORD subsystem_id;
1664 DWORD revision;
1665 GUID device_identifier;
1666 DWORD whql_level;
1667 LUID adapter_luid;
1668 SIZE_T video_memory;
1669 } WINED3DADAPTER_IDENTIFIER;
1671 typedef struct _WINED3DPRESENT_PARAMETERS
1673 UINT BackBufferWidth;
1674 UINT BackBufferHeight;
1675 WINED3DFORMAT BackBufferFormat;
1676 UINT BackBufferCount;
1677 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1678 DWORD MultiSampleQuality;
1679 WINED3DSWAPEFFECT SwapEffect;
1680 HWND hDeviceWindow;
1681 BOOL Windowed;
1682 BOOL EnableAutoDepthStencil;
1683 WINED3DFORMAT AutoDepthStencilFormat;
1684 DWORD Flags;
1685 UINT FullScreen_RefreshRateInHz;
1686 UINT PresentationInterval;
1687 BOOL AutoRestoreDisplayMode;
1688 } WINED3DPRESENT_PARAMETERS;
1690 typedef struct _WINED3DSURFACE_DESC
1692 WINED3DFORMAT format;
1693 WINED3DRESOURCETYPE resource_type;
1694 DWORD usage;
1695 WINED3DPOOL pool;
1696 UINT size;
1697 WINED3DMULTISAMPLE_TYPE multisample_type;
1698 DWORD multisample_quality;
1699 UINT width;
1700 UINT height;
1701 } WINED3DSURFACE_DESC;
1703 typedef struct _WINED3DVOLUME_DESC
1705 WINED3DFORMAT Format;
1706 WINED3DRESOURCETYPE Type;
1707 DWORD Usage;
1708 WINED3DPOOL Pool;
1709 UINT Size;
1710 UINT Width;
1711 UINT Height;
1712 UINT Depth;
1713 } WINED3DVOLUME_DESC;
1715 typedef struct _WINED3DCLIPSTATUS
1717 DWORD ClipUnion;
1718 DWORD ClipIntersection;
1719 } WINED3DCLIPSTATUS;
1721 typedef struct _WINED3DVERTEXELEMENT
1723 WINED3DFORMAT format;
1724 WORD input_slot;
1725 WORD offset;
1726 UINT output_slot; /* D3D 8 & 10 */
1727 BYTE method;
1728 BYTE usage;
1729 BYTE usage_idx;
1730 } WINED3DVERTEXELEMENT;
1732 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1734 UINT AdapterOrdinal;
1735 WINED3DDEVTYPE DeviceType;
1736 HWND hFocusWindow;
1737 DWORD BehaviorFlags;
1738 } WINED3DDEVICE_CREATION_PARAMETERS;
1740 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1742 float MaxBandwidthUtilized;
1743 float FrontEndUploadMemoryUtilizedPercent;
1744 float VertexRateUtilizedPercent;
1745 float TriangleSetupRateUtilizedPercent;
1746 float FillRateUtilizedPercent;
1747 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
1749 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1751 float TextureCacheHitRate;
1752 float PostTransformVertexCacheHitRate;
1753 } WINED3DDEVINFO_CACHEUTILIZATION;
1755 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1757 float WaitingForGPUToUseApplicationResourceTimePercent;
1758 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1759 float WaitingForGPUToStayWithinLatencyTimePercent;
1760 float WaitingForGPUExclusiveResourceTimePercent;
1761 float WaitingForGPUOtherTimePercent;
1762 } WINED3DDEVINFO_INTERFACETIMINGS;
1764 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1766 float VertexProcessingTimePercent;
1767 float PixelProcessingTimePercent;
1768 float OtherGPUProcessingTimePercent;
1769 float GPUIdleTimePercent;
1770 } WINED3DDEVINFO_PIPELINETIMINGS;
1772 typedef struct _WINED3DDEVINFO_STAGETIMINGS
1774 float MemoryProcessingPercent;
1775 float ComputationProcessingPercent;
1776 } WINED3DDEVINFO_STAGETIMINGS;
1778 typedef struct _WINED3DRASTER_STATUS
1780 BOOL InVBlank;
1781 UINT ScanLine;
1782 } WINED3DRASTER_STATUS;
1784 typedef struct WINED3DRESOURCESTATS
1786 BOOL bThrashing;
1787 DWORD ApproxBytesDownloaded;
1788 DWORD NumEvicts;
1789 DWORD NumVidCreates;
1790 DWORD LastPri;
1791 DWORD NumUsed;
1792 DWORD NumUsedInVidMem;
1793 DWORD WorkingSet;
1794 DWORD WorkingSetBytes;
1795 DWORD TotalManaged;
1796 DWORD TotalBytes;
1797 } WINED3DRESOURCESTATS;
1799 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1801 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1802 } WINED3DDEVINFO_RESOURCEMANAGER;
1804 typedef struct _WINED3DDEVINFO_VERTEXSTATS
1806 DWORD NumRenderedTriangles;
1807 DWORD NumExtraClippingTriangles;
1808 } WINED3DDEVINFO_VERTEXSTATS;
1810 typedef struct _WINED3DLOCKED_RECT
1812 INT Pitch;
1813 void *pBits;
1814 } WINED3DLOCKED_RECT;
1816 typedef struct _WINED3DLOCKED_BOX
1818 INT RowPitch;
1819 INT SlicePitch;
1820 void *pBits;
1821 } WINED3DLOCKED_BOX;
1823 typedef struct _WINED3DBOX
1825 UINT Left;
1826 UINT Top;
1827 UINT Right;
1828 UINT Bottom;
1829 UINT Front;
1830 UINT Back;
1831 } WINED3DBOX;
1833 /*Vertex cache optimization hints.*/
1834 typedef struct WINED3DDEVINFO_VCACHE
1836 DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */
1837 DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */
1838 DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */
1839 DWORD MagicNumber; /* Internal for deciding when to restart strips,
1840 non user modifiable (only valid if OptMethod==1) */
1841 } WINED3DDEVINFO_VCACHE;
1843 typedef struct _WINED3DBUFFER_DESC
1845 WINED3DRESOURCETYPE Type;
1846 DWORD Usage;
1847 WINED3DPOOL Pool;
1848 UINT Size;
1849 } WINED3DBUFFER_DESC;
1851 typedef struct WineDirect3DStridedData
1853 WINED3DFORMAT format; /* Format of the data */
1854 const BYTE *lpData; /* Pointer to start of data */
1855 DWORD dwStride; /* Stride between occurrences of this data */
1856 } WineDirect3DStridedData;
1858 typedef struct WineDirect3DVertexStridedData
1860 WineDirect3DStridedData position;
1861 WineDirect3DStridedData normal;
1862 WineDirect3DStridedData diffuse;
1863 WineDirect3DStridedData specular;
1864 WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1865 BOOL position_transformed;
1866 } WineDirect3DVertexStridedData;
1868 typedef struct _WINED3DVSHADERCAPS2_0
1870 DWORD Caps;
1871 INT DynamicFlowControlDepth;
1872 INT NumTemps;
1873 INT StaticFlowControlDepth;
1874 } WINED3DVSHADERCAPS2_0;
1876 typedef struct _WINED3DPSHADERCAPS2_0
1878 DWORD Caps;
1879 INT DynamicFlowControlDepth;
1880 INT NumTemps;
1881 INT StaticFlowControlDepth;
1882 INT NumInstructionSlots;
1883 } WINED3DPSHADERCAPS2_0;
1885 typedef struct _WINEDDCAPS
1887 DWORD Caps;
1888 DWORD Caps2;
1889 DWORD CKeyCaps;
1890 DWORD FXCaps;
1891 DWORD FXAlphaCaps;
1892 DWORD PalCaps;
1893 DWORD SVCaps;
1894 DWORD SVBCaps;
1895 DWORD SVBCKeyCaps;
1896 DWORD SVBFXCaps;
1897 DWORD VSBCaps;
1898 DWORD VSBCKeyCaps;
1899 DWORD VSBFXCaps;
1900 DWORD SSBCaps;
1901 DWORD SSBCKeyCaps;
1902 DWORD SSBFXCaps;
1903 DWORD ddsCaps;
1904 DWORD StrideAlign;
1905 } WINEDDCAPS;
1907 typedef struct _WINED3DCAPS
1909 WINED3DDEVTYPE DeviceType;
1910 UINT AdapterOrdinal;
1912 DWORD Caps;
1913 DWORD Caps2;
1914 DWORD Caps3;
1915 DWORD PresentationIntervals;
1917 DWORD CursorCaps;
1918 DWORD DevCaps;
1919 DWORD PrimitiveMiscCaps;
1920 DWORD RasterCaps;
1921 DWORD ZCmpCaps;
1922 DWORD SrcBlendCaps;
1923 DWORD DestBlendCaps;
1924 DWORD AlphaCmpCaps;
1925 DWORD ShadeCaps;
1926 DWORD TextureCaps;
1927 DWORD TextureFilterCaps;
1928 DWORD CubeTextureFilterCaps;
1929 DWORD VolumeTextureFilterCaps;
1930 DWORD TextureAddressCaps;
1931 DWORD VolumeTextureAddressCaps;
1932 DWORD LineCaps;
1934 DWORD MaxTextureWidth;
1935 DWORD MaxTextureHeight;
1936 DWORD MaxVolumeExtent;
1937 DWORD MaxTextureRepeat;
1938 DWORD MaxTextureAspectRatio;
1939 DWORD MaxAnisotropy;
1940 float MaxVertexW;
1942 float GuardBandLeft;
1943 float GuardBandTop;
1944 float GuardBandRight;
1945 float GuardBandBottom;
1947 float ExtentsAdjust;
1948 DWORD StencilCaps;
1950 DWORD FVFCaps;
1951 DWORD TextureOpCaps;
1952 DWORD MaxTextureBlendStages;
1953 DWORD MaxSimultaneousTextures;
1955 DWORD VertexProcessingCaps;
1956 DWORD MaxActiveLights;
1957 DWORD MaxUserClipPlanes;
1958 DWORD MaxVertexBlendMatrices;
1959 DWORD MaxVertexBlendMatrixIndex;
1961 float MaxPointSize;
1963 DWORD MaxPrimitiveCount;
1964 DWORD MaxVertexIndex;
1965 DWORD MaxStreams;
1966 DWORD MaxStreamStride;
1968 DWORD VertexShaderVersion;
1969 DWORD MaxVertexShaderConst;
1971 DWORD PixelShaderVersion;
1972 float PixelShader1xMaxValue;
1974 /* DX 9 */
1975 DWORD DevCaps2;
1977 float MaxNpatchTessellationLevel;
1978 DWORD Reserved5; /* undocumented */
1980 UINT MasterAdapterOrdinal;
1981 UINT AdapterOrdinalInGroup;
1982 UINT NumberOfAdaptersInGroup;
1983 DWORD DeclTypes;
1984 DWORD NumSimultaneousRTs;
1985 DWORD StretchRectFilterCaps;
1986 WINED3DVSHADERCAPS2_0 VS20Caps;
1987 WINED3DPSHADERCAPS2_0 PS20Caps;
1988 DWORD VertexTextureFilterCaps;
1989 DWORD MaxVShaderInstructionsExecuted;
1990 DWORD MaxPShaderInstructionsExecuted;
1991 DWORD MaxVertexShader30InstructionSlots;
1992 DWORD MaxPixelShader30InstructionSlots;
1993 DWORD Reserved2; /* Not in the microsoft headers but documented */
1994 DWORD Reserved3;
1996 WINEDDCAPS DirectDrawCaps;
1997 } WINED3DCAPS;
1999 /* DirectDraw types */
2001 typedef struct _WINEDDCOLORKEY
2003 DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
2004 * be treated as Color Key, inclusive */
2005 DWORD dwColorSpaceHighValue; /* high boundary of color space that is
2006 * to be treated as Color Key, inclusive */
2007 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
2009 typedef struct _WINEDDBLTFX
2011 DWORD dwSize; /* size of structure */
2012 DWORD dwDDFX; /* FX operations */
2013 DWORD dwROP; /* Win32 raster operations */
2014 DWORD dwDDROP; /* Raster operations new for DirectDraw */
2015 DWORD dwRotationAngle; /* Rotation angle for blt */
2016 DWORD dwZBufferOpCode; /* ZBuffer compares */
2017 DWORD dwZBufferLow; /* Low limit of Z buffer */
2018 DWORD dwZBufferHigh; /* High limit of Z buffer */
2019 DWORD dwZBufferBaseDest; /* Destination base value */
2020 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
2021 union
2023 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
2024 struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
2025 } DUMMYUNIONNAME1;
2026 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
2027 union
2029 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
2030 struct IWineD3DSurface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
2031 } DUMMYUNIONNAME2;
2032 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2033 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
2034 DWORD dwReserved;
2035 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2036 union
2038 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
2039 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
2040 } DUMMYUNIONNAME3;
2041 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2042 union
2044 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
2045 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
2046 } DUMMYUNIONNAME4;
2047 union
2049 DWORD dwFillColor; /* color in RGB or Palettized */
2050 DWORD dwFillDepth; /* depth value for z-buffer */
2051 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
2052 struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */
2053 } DUMMYUNIONNAME5;
2054 WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
2055 WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
2056 } WINEDDBLTFX,*LPWINEDDBLTFX;
2058 typedef struct _WINEDDOVERLAYFX
2060 DWORD dwSize; /* size of structure */
2061 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2062 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
2063 DWORD dwReserved;
2064 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2065 union
2067 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
2068 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
2069 } DUMMYUNIONNAME1;
2070 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2071 union
2073 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
2074 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
2075 } DUMMYUNIONNAME2;
2076 WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
2077 WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */
2078 DWORD dwDDFX; /* Overlay FX */
2079 DWORD dwFlags; /* flags */
2080 } WINEDDOVERLAYFX;
2082 struct wined3d_buffer_desc
2084 UINT byte_width;
2085 DWORD usage;
2086 UINT bind_flags;
2087 UINT cpu_access_flags;
2088 UINT misc_flags;
2091 struct wined3d_shader_signature_element
2093 const char *semantic_name;
2094 UINT semantic_idx;
2095 enum wined3d_sysval_semantic sysval_semantic;
2096 DWORD component_type;
2097 UINT register_idx;
2098 DWORD mask;
2101 struct wined3d_shader_signature
2103 UINT element_count;
2104 struct wined3d_shader_signature_element *elements;
2105 char *string_data;
2108 struct wined3d_parent_ops
2110 void (*wined3d_object_destroyed)(void *parent);
2113 interface IWineD3DResource;
2114 interface IWineD3DSurface;
2115 interface IWineD3DVolume;
2116 interface IWineD3DSwapChain;
2117 interface IWineD3DDevice;
2120 object,
2121 local,
2122 uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
2124 interface IWineD3DDeviceParent : IUnknown
2126 void WineD3DDeviceCreated(
2127 [in] IWineD3DDevice *device
2130 HRESULT CreateSurface(
2131 [in] IUnknown *superior,
2132 [in] UINT width,
2133 [in] UINT height,
2134 [in] WINED3DFORMAT format,
2135 [in] DWORD usage,
2136 [in] WINED3DPOOL pool,
2137 [in] UINT level,
2138 [in] WINED3DCUBEMAP_FACES face,
2139 [out] IWineD3DSurface **surface
2142 HRESULT CreateRenderTarget(
2143 [in] IUnknown *superior,
2144 [in] UINT width,
2145 [in] UINT height,
2146 [in] WINED3DFORMAT format,
2147 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2148 [in] DWORD multisample_quality,
2149 [in] BOOL lockable,
2150 [out] IWineD3DSurface **surface
2153 HRESULT CreateDepthStencilSurface(
2154 [in] IUnknown *superior,
2155 [in] UINT width,
2156 [in] UINT height,
2157 [in] WINED3DFORMAT format,
2158 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2159 [in] DWORD multisample_quality,
2160 [in] BOOL discard,
2161 [out] IWineD3DSurface **surface
2164 HRESULT CreateVolume(
2165 [in] IUnknown *superior,
2166 [in] UINT width,
2167 [in] UINT height,
2168 [in] UINT depth,
2169 [in] WINED3DFORMAT format,
2170 [in] WINED3DPOOL pool,
2171 [in] DWORD usage,
2172 [out] IWineD3DVolume **volume
2175 HRESULT CreateSwapChain(
2176 [in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
2177 [out] IWineD3DSwapChain **swapchain
2180 typedef ULONG (*D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
2181 typedef HRESULT (*D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
2184 object,
2185 local,
2186 uuid(46799311-8e0e-40ce-b2ec-ddb99f18fcb4)
2188 interface IWineD3DBase : IUnknown
2190 HRESULT GetParent(
2191 [out] IUnknown **parent
2196 object,
2197 local,
2198 uuid(108f9c44-6f30-11d9-c687-00046142c14f)
2200 interface IWineD3D : IWineD3DBase
2202 UINT GetAdapterCount(
2204 HRESULT RegisterSoftwareDevice(
2205 [in] void *pInitializeFunction
2207 HMONITOR GetAdapterMonitor(
2208 [in] UINT adapter_idx
2210 UINT GetAdapterModeCount(
2211 [in] UINT adapter_idx,
2212 [in] WINED3DFORMAT format
2214 HRESULT EnumAdapterModes(
2215 [in] UINT adapter_idx,
2216 [in] WINED3DFORMAT format,
2217 [in] UINT mode_idx,
2218 [out] WINED3DDISPLAYMODE *mode
2220 HRESULT GetAdapterDisplayMode(
2221 [in] UINT adapter_idx,
2222 [out] WINED3DDISPLAYMODE *mode
2224 HRESULT GetAdapterIdentifier(
2225 [in] UINT adapter_idx,
2226 [in] DWORD flags,
2227 [out] WINED3DADAPTER_IDENTIFIER *identifier
2229 HRESULT CheckDeviceMultiSampleType(
2230 [in] UINT adapter_idx,
2231 [in] WINED3DDEVTYPE device_type,
2232 [in] WINED3DFORMAT surface_format,
2233 [in] BOOL windowed,
2234 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2235 [out] DWORD *quality_levels
2237 HRESULT CheckDepthStencilMatch(
2238 [in] UINT adapter_idx,
2239 [in] WINED3DDEVTYPE device_type,
2240 [in] WINED3DFORMAT adapter_format,
2241 [in] WINED3DFORMAT render_target_format,
2242 [in] WINED3DFORMAT depth_stencil_format
2244 HRESULT CheckDeviceType(
2245 [in] UINT adapter_idx,
2246 [in] WINED3DDEVTYPE device_type,
2247 [in] WINED3DFORMAT display_format,
2248 [in] WINED3DFORMAT backbuffer_format,
2249 [in] BOOL windowed
2251 HRESULT CheckDeviceFormat(
2252 [in] UINT adaper_idx,
2253 [in] WINED3DDEVTYPE device_type,
2254 [in] WINED3DFORMAT adapter_format,
2255 [in] DWORD usage,
2256 [in] WINED3DRESOURCETYPE resource_type,
2257 [in] WINED3DFORMAT check_format,
2258 [in] WINED3DSURFTYPE surface_type
2260 HRESULT CheckDeviceFormatConversion(
2261 [in] UINT adapter_idx,
2262 [in] WINED3DDEVTYPE device_type,
2263 [in] WINED3DFORMAT source_format,
2264 [in] WINED3DFORMAT target_format
2266 HRESULT GetDeviceCaps(
2267 [in] UINT adapter_idx,
2268 [in] WINED3DDEVTYPE device_type,
2269 [out] WINED3DCAPS *caps
2271 HRESULT CreateDevice(
2272 [in] UINT adapter_idx,
2273 [in] WINED3DDEVTYPE device_type,
2274 [in] HWND focus_window,
2275 [in] DWORD behaviour_flags,
2276 [in] IUnknown *parent,
2277 [in] IWineD3DDeviceParent *device_parent,
2278 [out] IWineD3DDevice **device
2283 object,
2284 local,
2285 uuid(1f3bfb34-6f30-11d9-c687-00046142c14f)
2287 interface IWineD3DResource : IWineD3DBase
2289 HRESULT SetPrivateData(
2290 [in] REFGUID guid,
2291 [in] const void *data,
2292 [in] DWORD data_size,
2293 [in] DWORD flags
2295 HRESULT GetPrivateData(
2296 [in] REFGUID guid,
2297 [out] void *data,
2298 [in, out] DWORD *data_size
2300 HRESULT FreePrivateData(
2301 [in] REFGUID guid
2303 DWORD SetPriority(
2304 [in] DWORD new_priority
2306 DWORD GetPriority(
2308 void PreLoad(
2310 void UnLoad(
2312 WINED3DRESOURCETYPE GetType(
2317 object,
2318 local,
2319 uuid(f7d8abf4-fb93-43e4-9c96-4618cf9b3cbc)
2321 interface IWineD3DRendertargetView : IWineD3DBase
2323 HRESULT GetResource(
2324 [out] IWineD3DResource **resource
2329 object,
2330 local,
2331 uuid(f756720c-32b9-4439-b5a3-1d6c97037d9e)
2333 interface IWineD3DPalette : IWineD3DBase
2335 HRESULT GetEntries(
2336 [in] DWORD flags,
2337 [in] DWORD start,
2338 [in] DWORD count,
2339 [out] PALETTEENTRY *entries
2341 HRESULT GetCaps(
2342 [out] DWORD *caps
2344 HRESULT SetEntries(
2345 [in] DWORD flags,
2346 [in] DWORD start,
2347 [in] DWORD count,
2348 [in] const PALETTEENTRY *entries
2353 object,
2354 local,
2355 uuid(8f2bceb1-d338-488c-ab7f-0ec980bf5d2d)
2357 interface IWineD3DClipper : IWineD3DBase
2359 HRESULT GetClipList(
2360 [in] const RECT *rect,
2361 [out] RGNDATA *clip_list,
2362 [in, out] DWORD *clip_list_size
2364 HRESULT GetHWnd(
2365 [out] HWND *hwnd
2367 HRESULT IsClipListChanged(
2368 [out] BOOL *changed
2370 HRESULT SetClipList(
2371 [in] const RGNDATA *clip_list,
2372 [in] DWORD flags
2374 HRESULT SetHWnd(
2375 [in] DWORD flags,
2376 [in] HWND hwnd
2381 object,
2382 local,
2383 uuid(37cd5526-6f30-11d9-c687-00046142c14f)
2385 interface IWineD3DSurface : IWineD3DResource
2387 HRESULT GetContainer(
2388 [in] REFIID riid,
2389 [out] void **container
2391 HRESULT GetDesc(
2392 [out] WINED3DSURFACE_DESC *desc
2394 HRESULT LockRect(
2395 [out] WINED3DLOCKED_RECT *locked_rect,
2396 [in] const RECT *rect,
2397 [in] DWORD flags
2399 HRESULT UnlockRect(
2401 HRESULT GetDC(
2402 [out] HDC *dc
2404 HRESULT ReleaseDC(
2405 [in] HDC dc
2407 HRESULT Flip(
2408 [in] IWineD3DSurface *override,
2409 [in] DWORD flags
2411 HRESULT Blt(
2412 [in] const RECT *dst_rect,
2413 [in] IWineD3DSurface *src_surface,
2414 [in] const RECT *src_rect,
2415 [in] DWORD flags,
2416 [in] const WINEDDBLTFX *blt_fx,
2417 [in] WINED3DTEXTUREFILTERTYPE filter
2419 HRESULT GetBltStatus(
2420 [in] DWORD flags
2422 HRESULT GetFlipStatus(
2423 [in] DWORD flags
2425 HRESULT IsLost(
2427 HRESULT Restore(
2429 HRESULT BltFast(
2430 [in] DWORD dst_x,
2431 [in] DWORD dst_y,
2432 [in] IWineD3DSurface *src_surface,
2433 [in] const RECT *src_rect,
2434 [in] DWORD trans
2436 HRESULT GetPalette(
2437 [out] IWineD3DPalette **palette
2439 HRESULT SetPalette(
2440 [in] IWineD3DPalette *palette
2442 HRESULT RealizePalette(
2444 HRESULT SetColorKey(
2445 [in] DWORD flags,
2446 [in] const WINEDDCOLORKEY *color_key
2448 DWORD GetPitch(
2450 HRESULT SetMem(
2451 [in] void *mem
2453 HRESULT SetOverlayPosition(
2454 [in] LONG x,
2455 [in] LONG y
2457 HRESULT GetOverlayPosition(
2458 [out] LONG *x,
2459 [out] LONG *y
2461 HRESULT UpdateOverlayZOrder(
2462 [in] DWORD flags,
2463 [in] IWineD3DSurface *ref
2465 HRESULT UpdateOverlay(
2466 [in] const RECT *src_rect,
2467 [in] IWineD3DSurface *dst_surface,
2468 [in] const RECT *dst_rect,
2469 [in] DWORD flags,
2470 [in] const WINEDDOVERLAYFX *fx
2472 HRESULT SetClipper(
2473 [in] IWineD3DClipper *clipper
2475 HRESULT GetClipper(
2476 [out] IWineD3DClipper **clipper
2478 HRESULT LoadTexture(
2479 [in] BOOL srgb_mode
2481 void BindTexture(
2482 [in] BOOL srgb
2484 HRESULT SaveSnapshot(
2485 [in] const char *filename
2487 HRESULT SetContainer(
2488 [in] IWineD3DBase *container
2490 const void *GetData(
2492 HRESULT SetFormat(
2493 [in] WINED3DFORMAT format
2495 HRESULT PrivateSetup(
2497 void ModifyLocation(
2498 [in] DWORD location,
2499 [in] BOOL persistent
2501 HRESULT LoadLocation(
2502 [in] DWORD location,
2503 [in] const RECT *rect
2505 WINED3DSURFTYPE GetImplType(
2507 HRESULT DrawOverlay(
2512 object,
2513 local,
2514 uuid(24769ed8-6f30-11d9-c687-00046142c14f)
2516 interface IWineD3DVolume : IWineD3DResource
2518 HRESULT GetContainer(
2519 [in] REFIID riid,
2520 [out] void **container
2522 HRESULT GetDesc(
2523 [out] WINED3DVOLUME_DESC *desc
2525 HRESULT LockBox(
2526 [out] WINED3DLOCKED_BOX *locked_box,
2527 [in] const WINED3DBOX *box,
2528 [in] DWORD flags
2530 HRESULT UnlockBox(
2532 HRESULT LoadTexture(
2533 [in] int gl_level,
2534 [in] BOOL srgb_mode
2536 HRESULT SetContainer(
2537 [in] IWineD3DBase *container
2542 object,
2543 local,
2544 uuid(3c2aebf6-6f30-11d9-c687-00046142c14f)
2546 interface IWineD3DBaseTexture : IWineD3DResource
2548 DWORD SetLOD(
2549 [in] DWORD new_lod
2551 DWORD GetLOD(
2553 DWORD GetLevelCount(
2555 HRESULT SetAutoGenFilterType(
2556 WINED3DTEXTUREFILTERTYPE filter_type
2558 WINED3DTEXTUREFILTERTYPE GetAutoGenFilterType(
2560 void GenerateMipSubLevels(
2562 BOOL SetDirty(
2563 BOOL dirty
2565 BOOL GetDirty(
2567 HRESULT BindTexture(
2568 [in] BOOL srgb
2570 UINT GetTextureDimensions(
2572 BOOL IsCondNP2(
2577 object,
2578 local,
2579 uuid(3e72cc1c-6f30-11d9-c687-00046142c14f)
2581 interface IWineD3DTexture : IWineD3DBaseTexture
2583 HRESULT GetLevelDesc(
2584 [in] UINT level,
2585 [out] WINED3DSURFACE_DESC *desc
2587 HRESULT GetSurfaceLevel(
2588 [in] UINT level,
2589 [out] IWineD3DSurface **surface
2591 HRESULT LockRect(
2592 [in] UINT level,
2593 [out] WINED3DLOCKED_RECT *locked_rect,
2594 [in] const RECT *rect,
2595 [in] DWORD flags
2597 HRESULT UnlockRect(
2598 [in] UINT level
2600 HRESULT AddDirtyRect(
2601 [in] const RECT *dirty_rect
2606 object,
2607 local,
2608 uuid(41752900-6f30-11d9-c687-00046142c14f)
2610 interface IWineD3DCubeTexture : IWineD3DBaseTexture
2612 HRESULT GetLevelDesc(
2613 [in] UINT level,
2614 [out] WINED3DSURFACE_DESC *desc
2616 HRESULT GetCubeMapSurface(
2617 [in] WINED3DCUBEMAP_FACES face,
2618 [in] UINT level,
2619 [out] IWineD3DSurface **surface
2621 HRESULT LockRect(
2622 [in] WINED3DCUBEMAP_FACES face,
2623 [in] UINT level,
2624 [out] WINED3DLOCKED_RECT *locked_rect,
2625 [in] const RECT *rect,
2626 [in] DWORD flags
2628 HRESULT UnlockRect(
2629 [in] WINED3DCUBEMAP_FACES face,
2630 [in] UINT level
2632 HRESULT AddDirtyRect(
2633 [in] WINED3DCUBEMAP_FACES face,
2634 [in] const RECT *dirty_rect
2639 object,
2640 local,
2641 uuid(7b39470c-6f30-11d9-c687-00046142c14f)
2643 interface IWineD3DVolumeTexture : IWineD3DBaseTexture
2645 HRESULT GetLevelDesc(
2646 [in] UINT level,
2647 [out] WINED3DVOLUME_DESC *desc
2649 HRESULT GetVolumeLevel(
2650 [in] UINT level,
2651 [out] IWineD3DVolume **volume
2653 HRESULT LockBox(
2654 [in] UINT level,
2655 [out] WINED3DLOCKED_BOX *locked_box,
2656 [in] const WINED3DBOX *box,
2657 [in] DWORD flags
2659 HRESULT UnlockBox(
2660 [in] UINT level
2662 HRESULT AddDirtyBox(
2663 [in] const WINED3DBOX *dirty_box
2668 object,
2669 local,
2670 uuid(7cd55be6-6f30-11d9-c687-00046142c14f)
2672 interface IWineD3DVertexDeclaration : IWineD3DBase
2677 object,
2678 local,
2679 uuid(83b073ce-6f30-11d9-c687-00046142c14f)
2681 interface IWineD3DStateBlock : IUnknown
2683 HRESULT Capture(
2685 HRESULT Apply(
2687 HRESULT InitStartupStateBlock(
2692 object,
2693 local,
2694 uuid(905ddbac-6f30-11d9-c687-00046142c14f)
2696 interface IWineD3DQuery : IWineD3DBase
2698 HRESULT GetData(
2699 [out] void *data,
2700 [in] DWORD data_size,
2701 [in] DWORD flags
2703 DWORD GetDataSize(
2705 WINED3DQUERYTYPE GetType(
2707 HRESULT Issue(
2708 DWORD flags
2713 object,
2714 local,
2715 uuid(34d01b10-6f30-11d9-c687-00046142c14f)
2717 interface IWineD3DSwapChain : IWineD3DBase
2719 void Destroy(
2721 HRESULT GetDevice(
2722 [out] IWineD3DDevice **device
2724 HRESULT Present(
2725 [in] const RECT *src_rect,
2726 [in] const RECT *dst_rect,
2727 [in] HWND dst_window_override,
2728 [in] const RGNDATA *dirty_region,
2729 [in] DWORD flags
2731 HRESULT SetDestWindowOverride(
2732 [in] HWND window
2734 HRESULT GetFrontBufferData(
2735 [in] IWineD3DSurface *dst_surface
2737 HRESULT GetBackBuffer(
2738 [in] UINT backbuffer_idx,
2739 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2740 [out] IWineD3DSurface **backbuffer
2742 HRESULT GetRasterStatus(
2743 [out] WINED3DRASTER_STATUS *raster_status
2745 HRESULT GetDisplayMode(
2746 [out] WINED3DDISPLAYMODE *mode
2748 HRESULT GetPresentParameters(
2749 [out] WINED3DPRESENT_PARAMETERS *present_parameters
2751 HRESULT SetGammaRamp(
2752 [in] DWORD flags,
2753 [in] const WINED3DGAMMARAMP *ramp
2755 HRESULT GetGammaRamp(
2756 [out] WINED3DGAMMARAMP *ramp
2761 object,
2762 local,
2763 uuid(b3f028e8-1a40-4ab3-9292-5bf6cfd80209)
2765 interface IWineD3DBuffer : IWineD3DResource
2767 HRESULT Map(
2768 [in] UINT offset,
2769 [in] UINT size,
2770 [out] BYTE **data,
2771 [in] DWORD flags
2773 HRESULT Unmap(
2775 HRESULT GetDesc(
2776 [out] WINED3DBUFFER_DESC *desc
2781 object,
2782 local,
2783 uuid(eac93065-a4df-446f-86a1-9ef2bca40a3c)
2785 interface IWineD3DBaseShader : IWineD3DBase
2787 HRESULT GetFunction(
2788 [out] void *data,
2789 [in, out] UINT *data_size
2794 object,
2795 local,
2796 uuid(7f7a2b60-6f30-11d9-c687-00046142c14f)
2798 interface IWineD3DVertexShader : IWineD3DBaseShader
2800 HRESULT SetLocalConstantsF(
2801 [in] UINT start_idx,
2802 [in] const float *src_data,
2803 [in] UINT vector4f_count
2808 object,
2809 local,
2810 uuid(8276c113-388b-49d1-ad8b-c9dd8bcbabcd)
2812 interface IWineD3DGeometryShader : IWineD3DBaseShader
2817 object,
2818 local,
2819 uuid(818503da-6f30-11d9-c687-00046142c14f)
2821 interface IWineD3DPixelShader : IWineD3DBaseShader
2826 object,
2827 local,
2828 uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
2830 interface IWineD3DDevice : IWineD3DBase
2832 HRESULT CreateBuffer(
2833 [in] struct wined3d_buffer_desc *desc,
2834 [in] const void *data,
2835 [in] IUnknown *parent,
2836 [in] const struct wined3d_parent_ops *parent_ops,
2837 [out] IWineD3DBuffer **buffer
2839 HRESULT CreateVertexBuffer(
2840 [in] UINT length,
2841 [in] DWORD usage,
2842 [in] WINED3DPOOL pool,
2843 [out] IWineD3DBuffer **vertex_buffer,
2844 [in] IUnknown *parent,
2845 [in] const struct wined3d_parent_ops *parent_ops
2847 HRESULT CreateIndexBuffer(
2848 [in] UINT length,
2849 [in] DWORD usage,
2850 [in] WINED3DPOOL pool,
2851 [out] IWineD3DBuffer **index_buffer,
2852 [in] IUnknown *parent,
2853 [in] const struct wined3d_parent_ops *parent_ops
2855 HRESULT CreateStateBlock(
2856 [in] WINED3DSTATEBLOCKTYPE type,
2857 [out] IWineD3DStateBlock **stateblock,
2858 [in] IUnknown *parent
2860 HRESULT CreateSurface(
2861 [in] UINT width,
2862 [in] UINT height,
2863 [in] WINED3DFORMAT format,
2864 [in] BOOL lockable,
2865 [in] BOOL discard,
2866 [in] UINT level,
2867 [out] IWineD3DSurface **surface,
2868 [in] DWORD usage,
2869 [in] WINED3DPOOL pool,
2870 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2871 [in] DWORD multisample_quality,
2872 [in] WINED3DSURFTYPE surface_type,
2873 [in] IUnknown *parent,
2874 [in] const struct wined3d_parent_ops *parent_ops
2876 HRESULT CreateRendertargetView(
2877 [in] IWineD3DResource *resource,
2878 [in] IUnknown *parent,
2879 [out] IWineD3DRendertargetView **rendertarget_view
2881 HRESULT CreateTexture(
2882 [in] UINT width,
2883 [in] UINT height,
2884 [in] UINT levels,
2885 [in] DWORD usage,
2886 [in] WINED3DFORMAT format,
2887 [in] WINED3DPOOL pool,
2888 [out] IWineD3DTexture **texture,
2889 [in] IUnknown *parent,
2890 [in] const struct wined3d_parent_ops *parent_ops
2892 HRESULT CreateVolumeTexture(
2893 [in] UINT width,
2894 [in] UINT height,
2895 [in] UINT depth,
2896 [in] UINT levels,
2897 [in] DWORD usage,
2898 [in] WINED3DFORMAT format,
2899 [in] WINED3DPOOL pool,
2900 [out] IWineD3DVolumeTexture **texture,
2901 [in] IUnknown *parent,
2902 [in] const struct wined3d_parent_ops *parent_ops
2904 HRESULT CreateVolume(
2905 [in] UINT width,
2906 [in] UINT height,
2907 [in] UINT depth,
2908 [in] DWORD usage,
2909 [in] WINED3DFORMAT format,
2910 [in] WINED3DPOOL pool,
2911 [out] IWineD3DVolume **volume,
2912 [in] IUnknown *parent,
2913 [in] const struct wined3d_parent_ops *parent_ops
2915 HRESULT CreateCubeTexture(
2916 [in] UINT edge_length,
2917 [in] UINT levels,
2918 [in] DWORD usage,
2919 [in] WINED3DFORMAT format,
2920 [in] WINED3DPOOL pool,
2921 [out] IWineD3DCubeTexture **texture,
2922 [in] IUnknown *parent,
2923 [in] const struct wined3d_parent_ops *parent_ops
2925 HRESULT CreateQuery(
2926 [in] WINED3DQUERYTYPE type,
2927 [out] IWineD3DQuery **query,
2928 [in] IUnknown *parent
2930 HRESULT CreateSwapChain(
2931 [in] WINED3DPRESENT_PARAMETERS *present_parameters,
2932 [out] IWineD3DSwapChain **swapchain,
2933 [in] IUnknown *parent,
2934 [in] WINED3DSURFTYPE surface_type
2936 HRESULT CreateVertexDeclaration(
2937 [out] IWineD3DVertexDeclaration **declaration,
2938 [in] IUnknown *parent,
2939 [in] const struct wined3d_parent_ops *parent_ops,
2940 [in] const WINED3DVERTEXELEMENT *elements,
2941 [in] UINT element_count
2943 HRESULT CreateVertexDeclarationFromFVF(
2944 [out] IWineD3DVertexDeclaration **declaration,
2945 [in] IUnknown *parent,
2946 [in] const struct wined3d_parent_ops *parent_ops,
2947 [in] DWORD fvf
2949 HRESULT CreateVertexShader(
2950 [in] const DWORD *function,
2951 [in] const struct wined3d_shader_signature *output_signature,
2952 [out] IWineD3DVertexShader **shader,
2953 [in] IUnknown *parent,
2954 [in] const struct wined3d_parent_ops *parent_ops
2956 HRESULT CreateGeometryShader(
2957 [in] const DWORD *byte_code,
2958 [in] const struct wined3d_shader_signature *output_signature,
2959 [out] IWineD3DGeometryShader **shader,
2960 [in] IUnknown *parent,
2961 [in] const struct wined3d_parent_ops *parent_ops
2963 HRESULT CreatePixelShader(
2964 [in] const DWORD *function,
2965 [in] const struct wined3d_shader_signature *output_signature,
2966 [out] IWineD3DPixelShader **shader,
2967 [in] IUnknown *parent,
2968 [in] const struct wined3d_parent_ops *parent_ops
2970 HRESULT CreatePalette(
2971 [in] DWORD flags,
2972 [in] const PALETTEENTRY *palette_entry,
2973 [out] IWineD3DPalette **palette,
2974 [in] IUnknown *parent
2976 HRESULT Init3D(
2977 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2979 HRESULT InitGDI(
2980 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2982 HRESULT Uninit3D(
2983 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
2985 HRESULT UninitGDI(
2986 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
2988 void SetMultithreaded(
2990 HRESULT EvictManagedResources(
2992 UINT GetAvailableTextureMem(
2994 HRESULT GetBackBuffer(
2995 [in] UINT swapchain_idx,
2996 [in] UINT backbuffer_idx,
2997 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2998 [out] IWineD3DSurface **backbuffer
3000 HRESULT GetCreationParameters(
3001 [out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
3003 HRESULT GetDeviceCaps(
3004 [out] WINED3DCAPS *caps
3006 HRESULT GetDirect3D(
3007 [out] IWineD3D** d3d
3009 HRESULT GetDisplayMode(
3010 [in] UINT swapchain_idx,
3011 [out] WINED3DDISPLAYMODE *mode
3013 HRESULT SetDisplayMode(
3014 [in] UINT swapchain_idx,
3015 [in] const WINED3DDISPLAYMODE *mode
3017 UINT GetNumberOfSwapChains(
3019 HRESULT GetRasterStatus(
3020 [in] UINT swapchain_idx,
3021 [out] WINED3DRASTER_STATUS *raster_status
3023 HRESULT GetSwapChain(
3024 [in] UINT swapchain_idx,
3025 [out] IWineD3DSwapChain **swapchain
3027 HRESULT Reset(
3028 [in] WINED3DPRESENT_PARAMETERS *present_parameters
3030 HRESULT SetDialogBoxMode(
3031 [in] BOOL enable_dialogs
3033 HRESULT SetCursorProperties(
3034 [in] UINT x_hotspot,
3035 [in] UINT y_hotspot,
3036 [in] IWineD3DSurface *cursor_surface
3038 void SetCursorPosition(
3039 [in] int x_screen_space,
3040 [in] int y_screen_space,
3041 [in] DWORD flags
3043 BOOL ShowCursor(
3044 [in] BOOL show
3046 HRESULT SetClipPlane(
3047 [in] DWORD plane_idx,
3048 [in] const float *plane
3050 HRESULT GetClipPlane(
3051 [in] DWORD plane_idx,
3052 [out] float *plane
3054 HRESULT SetClipStatus(
3055 [in] const WINED3DCLIPSTATUS *clip_status
3057 HRESULT GetClipStatus(
3058 [out] WINED3DCLIPSTATUS *clip_status
3060 HRESULT SetCurrentTexturePalette(
3061 [in] UINT palette_number
3063 HRESULT GetCurrentTexturePalette(
3064 [out] UINT *palette_number
3066 HRESULT SetDepthStencilSurface(
3067 [in] IWineD3DSurface *depth_stencil
3069 HRESULT GetDepthStencilSurface(
3070 [out] IWineD3DSurface **depth_stencil
3072 void SetGammaRamp(
3073 [in] UINT swapchain_idx,
3074 [in] DWORD flags,
3075 [in] const WINED3DGAMMARAMP *ramp
3077 void GetGammaRamp(
3078 [in] UINT swapchain_idx,
3079 [out] WINED3DGAMMARAMP *ramp
3081 HRESULT SetIndexBuffer(
3082 [in] IWineD3DBuffer *index_buffer,
3083 [in] WINED3DFORMAT format
3085 HRESULT GetIndexBuffer(
3086 [out] IWineD3DBuffer **index_buffer
3088 HRESULT SetBaseVertexIndex(
3089 [in] INT base_index
3091 HRESULT GetBaseVertexIndex(
3092 [out] INT *base_index
3094 HRESULT SetLight(
3095 [in] DWORD light_idx,
3096 [in] const WINED3DLIGHT *light
3098 HRESULT GetLight(
3099 [in] DWORD light_idx,
3100 [out] WINED3DLIGHT *light
3102 HRESULT SetLightEnable(
3103 [in] DWORD light_idx,
3104 [in] BOOL enable
3106 HRESULT GetLightEnable(
3107 [in] DWORD light_idx,
3108 [out] BOOL *enable
3110 HRESULT SetMaterial(
3111 [in] const WINED3DMATERIAL *material
3113 HRESULT GetMaterial(
3114 [out] WINED3DMATERIAL *material
3116 HRESULT SetNPatchMode(
3117 [in] float segments
3119 float GetNPatchMode(
3121 HRESULT SetPaletteEntries(
3122 [in] UINT palette_number,
3123 [in] const PALETTEENTRY *entries
3125 HRESULT GetPaletteEntries(
3126 [in] UINT palette_number,
3127 [out] PALETTEENTRY *entries
3129 HRESULT SetPixelShader(
3130 [in] IWineD3DPixelShader *shader
3132 HRESULT GetPixelShader(
3133 [out] IWineD3DPixelShader **shader
3135 HRESULT SetPixelShaderConstantB(
3136 [in] UINT start_register,
3137 [in] const BOOL *constants,
3138 [in] UINT bool_count
3140 HRESULT GetPixelShaderConstantB(
3141 [in] UINT start_register,
3142 [out] BOOL *constants,
3143 [in] UINT bool_count
3145 HRESULT SetPixelShaderConstantI(
3146 [in] UINT start_register,
3147 [in] const int *constants,
3148 [in] UINT vector4i_count
3150 HRESULT GetPixelShaderConstantI(
3151 [in] UINT start_register,
3152 [out] int *constants,
3153 [in] UINT vector4i_count
3155 HRESULT SetPixelShaderConstantF(
3156 [in] UINT start_register,
3157 [in] const float *constants,
3158 [in] UINT vector4f_count
3160 HRESULT GetPixelShaderConstantF(
3161 [in] UINT start_register,
3162 [out] float *constants,
3163 [in] UINT vector4f_count
3165 HRESULT SetRenderState(
3166 [in] WINED3DRENDERSTATETYPE state,
3167 [in] DWORD value
3169 HRESULT GetRenderState(
3170 [in] WINED3DRENDERSTATETYPE state,
3171 [out] DWORD *value
3173 HRESULT SetRenderTarget(
3174 [in] DWORD render_target_idx,
3175 [in] IWineD3DSurface *render_target,
3176 [in] BOOL set_viewport
3178 HRESULT GetRenderTarget(
3179 [in] DWORD render_target_idx,
3180 [out] IWineD3DSurface **render_target
3182 HRESULT SetFrontBackBuffers(
3183 [in] IWineD3DSurface *front,
3184 [in] IWineD3DSurface *back
3186 HRESULT SetSamplerState(
3187 [in] DWORD sampler_idx,
3188 [in] WINED3DSAMPLERSTATETYPE state,
3189 [in] DWORD value
3191 HRESULT GetSamplerState(
3192 [in] DWORD sampler_idx,
3193 [in] WINED3DSAMPLERSTATETYPE state,
3194 [out] DWORD *value
3196 HRESULT SetScissorRect(
3197 [in] const RECT *rect
3199 HRESULT GetScissorRect(
3200 [out] RECT *rect
3202 HRESULT SetSoftwareVertexProcessing(
3203 [in] BOOL software
3205 BOOL GetSoftwareVertexProcessing(
3207 HRESULT SetStreamSource(
3208 [in] UINT stream_idx,
3209 [in] IWineD3DBuffer *buffer,
3210 [in] UINT offset,
3211 [in] UINT stride
3213 HRESULT GetStreamSource(
3214 [in] UINT stream_idx,
3215 [out] IWineD3DBuffer **buffer,
3216 [out] UINT *offset,
3217 [out] UINT *stride
3219 HRESULT SetStreamSourceFreq(
3220 [in] UINT stream_idx,
3221 [in] UINT divider
3223 HRESULT GetStreamSourceFreq(
3224 [in] UINT stream_idx,
3225 [out] UINT *divider
3227 HRESULT SetTexture(
3228 [in] DWORD stage,
3229 [in] IWineD3DBaseTexture *texture
3231 HRESULT GetTexture(
3232 [in] DWORD stage,
3233 [out] IWineD3DBaseTexture **texture
3235 HRESULT SetTextureStageState(
3236 [in] DWORD stage,
3237 [in] WINED3DTEXTURESTAGESTATETYPE state,
3238 [in] DWORD value
3240 HRESULT GetTextureStageState(
3241 [in] DWORD stage,
3242 [in] WINED3DTEXTURESTAGESTATETYPE state,
3243 [out] DWORD *value
3245 HRESULT SetTransform(
3246 [in] WINED3DTRANSFORMSTATETYPE state,
3247 [in] const WINED3DMATRIX *matrix
3249 HRESULT GetTransform(
3250 [in] WINED3DTRANSFORMSTATETYPE state,
3251 [out] WINED3DMATRIX *matrix
3253 HRESULT SetVertexDeclaration(
3254 [in] IWineD3DVertexDeclaration *declaration
3256 HRESULT GetVertexDeclaration(
3257 [out] IWineD3DVertexDeclaration **declaration
3259 HRESULT SetVertexShader(
3260 [in] IWineD3DVertexShader *shader
3262 HRESULT GetVertexShader(
3263 [out] IWineD3DVertexShader **shader
3265 HRESULT SetVertexShaderConstantB(
3266 [in] UINT start_register,
3267 [in] const BOOL *constants,
3268 [in] UINT bool_count
3270 HRESULT GetVertexShaderConstantB(
3271 [in] UINT start_register,
3272 [out] BOOL *constants,
3273 [in] UINT bool_count
3275 HRESULT SetVertexShaderConstantI(
3276 [in] UINT start_register,
3277 [in] const int *constants,
3278 [in] UINT vector4i_count
3280 HRESULT GetVertexShaderConstantI(
3281 [in] UINT start_register,
3282 [out] int *constants,
3283 [in] UINT vector4i_count
3285 HRESULT SetVertexShaderConstantF(
3286 [in] UINT start_register,
3287 [in] const float *constants,
3288 [in] UINT vector4f_count
3290 HRESULT GetVertexShaderConstantF(
3291 [in] UINT start_register,
3292 [out] float *constants,
3293 [in] UINT vector4f_count
3295 HRESULT SetViewport(
3296 [in] const WINED3DVIEWPORT *viewport
3298 HRESULT GetViewport(
3299 [out] WINED3DVIEWPORT *viewport
3301 HRESULT MultiplyTransform(
3302 [in] WINED3DTRANSFORMSTATETYPE state,
3303 [in] const WINED3DMATRIX *matrix
3305 HRESULT ValidateDevice(
3306 [out] DWORD *num_passes
3308 HRESULT ProcessVertices(
3309 [in] UINT src_start_idx,
3310 [in] UINT dst_idx,
3311 [in] UINT vertex_count,
3312 [in] IWineD3DBuffer *dest_buffer,
3313 [in] IWineD3DVertexDeclaration *declaration,
3314 [in] DWORD flags,
3315 [in] DWORD DestFVF
3317 HRESULT BeginStateBlock(
3319 HRESULT EndStateBlock(
3320 [out] IWineD3DStateBlock **stateblock
3322 HRESULT BeginScene(
3324 HRESULT EndScene(
3326 HRESULT Present(
3327 [in] const RECT *src_rect,
3328 [in] const RECT *dst_rect,
3329 [in] HWND dst_window_override,
3330 [in] const RGNDATA *dirty_region
3332 HRESULT Clear(
3333 [in] DWORD rect_count,
3334 [in] const WINED3DRECT *rects,
3335 [in] DWORD flags,
3336 [in] WINED3DCOLOR color,
3337 [in] float z,
3338 [in] DWORD stencil
3340 void ClearRendertargetView(
3341 [in] IWineD3DRendertargetView *rendertarget_view,
3342 [in] const float color[4]
3344 void SetPrimitiveType(
3345 [in] WINED3DPRIMITIVETYPE primitive_topology
3347 void GetPrimitiveType(
3348 [out] WINED3DPRIMITIVETYPE *primitive_topology
3350 HRESULT DrawPrimitive(
3351 [in] UINT start_vertex,
3352 [in] UINT vertex_count
3354 HRESULT DrawIndexedPrimitive(
3355 [in] UINT start_idx,
3356 [in] UINT index_count
3358 HRESULT DrawPrimitiveUP(
3359 [in] UINT vertex_count,
3360 [in] const void *stream_data,
3361 [in] UINT stream_stride
3363 HRESULT DrawIndexedPrimitiveUP(
3364 [in] UINT index_count,
3365 [in] const void *index_data,
3366 [in] WINED3DFORMAT index_data_format,
3367 [in] const void *stream_data,
3368 [in] UINT stream_stride
3370 HRESULT DrawPrimitiveStrided(
3371 [in] UINT vertex_count,
3372 [in] const WineDirect3DVertexStridedData *strided_data
3374 HRESULT DrawIndexedPrimitiveStrided(
3375 [in] UINT index_count,
3376 [in] const WineDirect3DVertexStridedData *strided_data,
3377 [in] UINT vertex_count,
3378 [in] const void *index_data,
3379 [in] WINED3DFORMAT index_data_format
3381 HRESULT DrawRectPatch(
3382 [in] UINT handle,
3383 [in] const float *num_segs,
3384 [in] const WINED3DRECTPATCH_INFO *rect_patch_info
3386 HRESULT DrawTriPatch(
3387 [in] UINT handle,
3388 [in] const float *num_segs,
3389 [in] const WINED3DTRIPATCH_INFO *tri_patch_info
3391 HRESULT DeletePatch(
3392 [in] UINT handle
3394 HRESULT ColorFill(
3395 [in] IWineD3DSurface *surface,
3396 [in] const WINED3DRECT *rect,
3397 [in] WINED3DCOLOR color
3399 HRESULT UpdateTexture(
3400 [in] IWineD3DBaseTexture *src_texture,
3401 [in] IWineD3DBaseTexture *dst_texture
3403 HRESULT UpdateSurface(
3404 [in] IWineD3DSurface *src_surface,
3405 [in] const RECT *src_rect,
3406 [in] IWineD3DSurface *dst_surface,
3407 [in] const POINT *dst_point
3409 HRESULT GetFrontBufferData(
3410 [in] UINT swapchain_idx,
3411 [in] IWineD3DSurface *dst_surface
3413 HRESULT EnumResources(
3414 [in] D3DCB_ENUMRESOURCES callback,
3415 [in] void *data
3417 HRESULT GetSurfaceFromDC(
3418 [in] HDC dc,
3419 [out] IWineD3DSurface **surface
3421 HRESULT AcquireFocusWindow(
3422 [in] HWND window
3424 void ReleaseFocusWindow(
3428 IWineD3D *WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
3429 IWineD3DClipper *WineDirect3DCreateClipper(IUnknown *parent);
3430 void wined3d_mutex_lock(void);
3431 void wined3d_mutex_unlock(void);