2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
76 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
78 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled wined3d format %#x.\n", format
);
86 return D3DFMT_UNKNOWN
;
90 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
114 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
115 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
116 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
117 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
127 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
129 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 DWORD index
= t
->free_entries
- t
->entries
;
175 /* Use a free handle */
176 entry
= t
->free_entries
;
177 if (entry
->type
!= D3D8_HANDLE_FREE
)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
180 return D3D8_INVALID_HANDLE
;
182 t
->free_entries
= entry
->object
;
183 entry
->object
= object
;
189 if (!(t
->entry_count
< t
->table_size
))
192 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
193 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
194 0, t
->entries
, new_size
* sizeof(*t
->entries
));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE
;
200 t
->entries
= new_entries
;
201 t
->table_size
= new_size
;
204 entry
= &t
->entries
[t
->entry_count
];
205 entry
->object
= object
;
208 return t
->entry_count
++;
211 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
213 struct d3d8_handle_entry
*entry
;
216 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
218 WARN("Invalid handle %u passed.\n", handle
);
222 entry
= &t
->entries
[handle
];
223 if (entry
->type
!= type
)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
229 object
= entry
->object
;
230 entry
->object
= t
->free_entries
;
231 entry
->type
= D3D8_HANDLE_FREE
;
232 t
->free_entries
= entry
;
237 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
239 struct d3d8_handle_entry
*entry
;
241 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
243 WARN("Invalid handle %u passed.\n", handle
);
247 entry
= &t
->entries
[handle
];
248 if (entry
->type
!= type
)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
254 return entry
->object
;
257 static ULONG WINAPI
D3D8CB_DestroySwapChain(IWineD3DSwapChain
*swapchain
)
261 TRACE("swapchain %p.\n", swapchain
);
263 parent
= IWineD3DSwapChain_GetParent(swapchain
);
264 return IUnknown_Release(parent
);
267 static inline IDirect3DDevice8Impl
*impl_from_IDirect3DDevice8(IDirect3DDevice8
*iface
)
269 return CONTAINING_RECORD(iface
, IDirect3DDevice8Impl
, IDirect3DDevice8_iface
);
272 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
,
275 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
277 TRACE("iface %p, riid %s, object %p.\n",
278 iface
, debugstr_guid(riid
), ppobj
);
280 if (IsEqualGUID(riid
, &IID_IUnknown
)
281 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
282 IUnknown_AddRef(iface
);
287 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
289 IWineD3DDeviceParent_AddRef(&This
->IWineD3DDeviceParent_iface
);
290 *ppobj
= &This
->IWineD3DDeviceParent_iface
;
294 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
296 return E_NOINTERFACE
;
299 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(IDirect3DDevice8
*iface
)
301 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
302 ULONG ref
= InterlockedIncrement(&This
->ref
);
304 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
309 static ULONG WINAPI
IDirect3DDevice8Impl_Release(IDirect3DDevice8
*iface
)
311 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
314 if (This
->inDestruction
) return 0;
315 ref
= InterlockedDecrement(&This
->ref
);
317 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
322 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
324 wined3d_mutex_lock();
326 This
->inDestruction
= TRUE
;
328 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
329 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
331 HeapFree(GetProcessHeap(), 0, This
->decls
);
333 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroySwapChain
);
334 IWineD3DDevice_ReleaseFocusWindow(This
->WineD3DDevice
);
335 IWineD3DDevice_Release(This
->WineD3DDevice
);
336 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
337 HeapFree(GetProcessHeap(), 0, This
);
339 wined3d_mutex_unlock();
344 /* IDirect3DDevice Interface follow: */
345 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8
*iface
)
347 TRACE("iface %p.\n", iface
);
352 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
354 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
357 TRACE("iface %p.\n", iface
);
359 wined3d_mutex_lock();
360 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
361 wined3d_mutex_unlock();
366 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
,
369 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
372 TRACE("iface %p, byte_count %u.\n", iface
, Bytes
);
373 FIXME("Byte count ignored.\n");
375 wined3d_mutex_lock();
376 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
377 wined3d_mutex_unlock();
382 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**ppD3D8
)
384 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
385 struct wined3d
*wined3d
;
388 TRACE("iface %p, d3d8 %p.\n", iface
, ppD3D8
);
390 if (NULL
== ppD3D8
) {
391 return D3DERR_INVALIDCALL
;
394 wined3d_mutex_lock();
395 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &wined3d
);
396 if (SUCCEEDED(hr
) && wined3d
)
398 *ppD3D8
= wined3d_get_parent(wined3d
);
399 IDirect3D8_AddRef(*ppD3D8
);
400 wined3d_decref(wined3d
);
404 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
407 wined3d_mutex_unlock();
409 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
414 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*pCaps
)
416 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
417 HRESULT hrc
= D3D_OK
;
418 WINED3DCAPS
*pWineCaps
;
420 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
423 return D3DERR_INVALIDCALL
;
425 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
426 if(pWineCaps
== NULL
){
427 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
430 wined3d_mutex_lock();
431 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
432 wined3d_mutex_unlock();
434 fixup_caps(pWineCaps
);
435 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
436 HeapFree(GetProcessHeap(), 0, pWineCaps
);
438 TRACE("Returning %p %p\n", This
, pCaps
);
442 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8
*iface
,
443 D3DDISPLAYMODE
*pMode
)
445 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
448 TRACE("iface %p, mode %p.\n", iface
, pMode
);
450 wined3d_mutex_lock();
451 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
452 wined3d_mutex_unlock();
454 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
459 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8
*iface
,
460 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
462 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
465 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
467 wined3d_mutex_lock();
468 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
469 wined3d_mutex_unlock();
474 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8
*iface
,
475 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
*pCursorBitmap
)
477 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
478 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
481 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
482 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
486 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
487 return D3DERR_INVALIDCALL
;
490 wined3d_mutex_lock();
491 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,pSurface
->wineD3DSurface
);
492 wined3d_mutex_unlock();
497 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8
*iface
,
498 UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
)
500 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
502 TRACE("iface %p, x %u, y %u, flags %#x.\n",
503 iface
, XScreenSpace
, YScreenSpace
, Flags
);
505 wined3d_mutex_lock();
506 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
507 wined3d_mutex_unlock();
510 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8
*iface
, BOOL bShow
)
512 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
515 TRACE("iface %p, show %#x.\n", iface
, bShow
);
517 wined3d_mutex_lock();
518 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
519 wined3d_mutex_unlock();
524 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
525 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
527 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
528 IDirect3DSwapChain8Impl
*object
;
531 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
532 iface
, present_parameters
, swapchain
);
534 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
537 ERR("Failed to allocate swapchain memory.\n");
538 return E_OUTOFMEMORY
;
541 hr
= swapchain_init(object
, This
, present_parameters
);
544 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
545 HeapFree(GetProcessHeap(), 0, object
);
549 TRACE("Created swapchain %p.\n", object
);
550 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
555 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(IDirect3DDevice8
*iface
,
556 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
558 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
559 WINED3DPRESENT_PARAMETERS localParameters
;
562 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
564 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
565 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
566 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
567 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
568 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
569 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
570 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
571 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
572 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
573 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
574 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
575 localParameters
.Flags
= pPresentationParameters
->Flags
;
576 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
577 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
578 localParameters
.AutoRestoreDisplayMode
= TRUE
;
580 wined3d_mutex_lock();
581 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
583 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, WINED3DRS_POINTSIZE_MIN
, 0);
585 wined3d_mutex_unlock();
587 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
588 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
589 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
590 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
591 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
592 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
593 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
594 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
595 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
596 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
597 pPresentationParameters
->Flags
= localParameters
.Flags
;
598 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
599 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
604 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(IDirect3DDevice8
*iface
, const RECT
*pSourceRect
,
605 const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
)
607 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
610 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
611 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
613 wined3d_mutex_lock();
614 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
615 wined3d_mutex_unlock();
620 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8
*iface
,
621 UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
**ppBackBuffer
)
623 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
624 IWineD3DSurface
*retSurface
= NULL
;
627 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
628 iface
, BackBuffer
, Type
, ppBackBuffer
);
630 wined3d_mutex_lock();
631 hr
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
)Type
, &retSurface
);
632 if (SUCCEEDED(hr
) && retSurface
&& ppBackBuffer
)
634 *ppBackBuffer
= IWineD3DSurface_GetParent(retSurface
);
635 IDirect3DSurface8_AddRef(*ppBackBuffer
);
636 IWineD3DSurface_Release(retSurface
);
638 wined3d_mutex_unlock();
643 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8
*iface
,
644 D3DRASTER_STATUS
*pRasterStatus
)
646 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
649 TRACE("iface %p, raster_status %p.\n", iface
, pRasterStatus
);
651 wined3d_mutex_lock();
652 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
653 wined3d_mutex_unlock();
658 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD Flags
,
659 const D3DGAMMARAMP
*pRamp
)
661 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
663 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, Flags
, pRamp
);
665 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
666 wined3d_mutex_lock();
667 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
668 wined3d_mutex_unlock();
671 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*pRamp
)
673 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
675 TRACE("iface %p, ramp %p.\n", iface
, pRamp
);
677 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
678 wined3d_mutex_lock();
679 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
680 wined3d_mutex_unlock();
683 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8
*iface
,
684 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
685 D3DPOOL pool
, IDirect3DTexture8
**texture
)
687 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
688 IDirect3DTexture8Impl
*object
;
691 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
692 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
694 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
697 ERR("Failed to allocate texture memory.\n");
698 return D3DERR_OUTOFVIDEOMEMORY
;
701 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
704 WARN("Failed to initialize texture, hr %#x.\n", hr
);
705 HeapFree(GetProcessHeap(), 0, object
);
709 TRACE("Created texture %p.\n", object
);
710 *texture
= &object
->IDirect3DTexture8_iface
;
715 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
*iface
,
716 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
717 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
719 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
720 IDirect3DVolumeTexture8Impl
*object
;
723 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
724 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
726 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
729 ERR("Failed to allocate volume texture memory.\n");
730 return D3DERR_OUTOFVIDEOMEMORY
;
733 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
736 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
737 HeapFree(GetProcessHeap(), 0, object
);
741 TRACE("Created volume texture %p.\n", object
);
742 *texture
= &object
->IDirect3DVolumeTexture8_iface
;
747 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
748 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
750 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
751 IDirect3DCubeTexture8Impl
*object
;
754 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
755 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
757 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
760 ERR("Failed to allocate cube texture memory.\n");
761 return D3DERR_OUTOFVIDEOMEMORY
;
764 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
767 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
768 HeapFree(GetProcessHeap(), 0, object
);
772 TRACE("Created cube texture %p.\n", object
);
773 *texture
= &object
->IDirect3DCubeTexture8_iface
;
778 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
779 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
781 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
782 IDirect3DVertexBuffer8Impl
*object
;
785 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
786 iface
, size
, usage
, fvf
, pool
, buffer
);
788 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
791 ERR("Failed to allocate buffer memory.\n");
792 return D3DERR_OUTOFVIDEOMEMORY
;
795 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
798 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
799 HeapFree(GetProcessHeap(), 0, object
);
803 TRACE("Created vertex buffer %p.\n", object
);
804 *buffer
= (IDirect3DVertexBuffer8
*)object
;
809 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
810 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
812 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
813 IDirect3DIndexBuffer8Impl
*object
;
816 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
817 iface
, size
, usage
, format
, pool
, buffer
);
819 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
822 ERR("Failed to allocate buffer memory.\n");
823 return D3DERR_OUTOFVIDEOMEMORY
;
826 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
829 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
830 HeapFree(GetProcessHeap(), 0, object
);
834 TRACE("Created index buffer %p.\n", object
);
835 *buffer
= (IDirect3DIndexBuffer8
*)object
;
840 static HRESULT
IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl
*device
, UINT Width
,
841 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
842 IDirect3DSurface8
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
843 DWORD MultisampleQuality
)
845 IDirect3DSurface8Impl
*object
;
848 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
849 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
850 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
851 Usage
, Pool
, MultiSample
, MultisampleQuality
);
853 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
856 FIXME("Failed to allocate surface memory.\n");
857 return D3DERR_OUTOFVIDEOMEMORY
;
860 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
,
861 Pool
, MultiSample
, MultisampleQuality
);
864 WARN("Failed to initialize surface, hr %#x.\n", hr
);
865 HeapFree(GetProcessHeap(), 0, object
);
869 TRACE("Created surface %p.\n", object
);
870 *ppSurface
= (IDirect3DSurface8
*)object
;
875 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT Width
,
876 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
,
877 IDirect3DSurface8
**ppSurface
)
879 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
882 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
883 iface
, Width
, Height
, Format
, MultiSample
, Lockable
, ppSurface
);
885 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
886 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
892 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
893 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
894 IDirect3DSurface8
**ppSurface
)
896 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
899 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
900 iface
, Width
, Height
, Format
, MultiSample
, ppSurface
);
902 /* TODO: Verify that Discard is false */
903 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
904 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
909 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
910 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8
*iface
, UINT Width
,
911 UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
**ppSurface
)
913 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
916 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
917 iface
, Width
, Height
, Format
, ppSurface
);
919 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
920 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
921 D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
926 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8
*iface
,
927 IDirect3DSurface8
*pSourceSurface
, const RECT
*pSourceRects
, UINT cRects
,
928 IDirect3DSurface8
*pDestinationSurface
, const POINT
*pDestPoints
)
930 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
931 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
932 enum wined3d_format_id srcFormat
, destFormat
;
933 struct wined3d_resource_desc wined3d_desc
;
934 struct wined3d_resource
*wined3d_resource
;
936 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
937 iface
, pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
939 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
940 * destination texture is in WINED3DPOOL_DEFAULT. */
942 wined3d_mutex_lock();
943 wined3d_resource
= IWineD3DSurface_GetResource(Source
->wineD3DSurface
);
944 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
945 srcFormat
= wined3d_desc
.format
;
947 wined3d_resource
= IWineD3DSurface_GetResource(Dest
->wineD3DSurface
);
948 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
949 destFormat
= wined3d_desc
.format
;
951 /* Check that the source and destination formats match */
952 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
)
954 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
955 pSourceSurface
, pDestinationSurface
);
956 wined3d_mutex_unlock();
957 return D3DERR_INVALIDCALL
;
959 else if (WINED3DFMT_UNKNOWN
== destFormat
)
961 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
962 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
965 /* Quick if complete copy ... */
966 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
967 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
970 /* Copy rect by rect */
971 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
972 for (i
= 0; i
< cRects
; ++i
) {
973 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
976 for (i
= 0; i
< cRects
; ++i
) {
977 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
981 wined3d_mutex_unlock();
986 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8
*iface
,
987 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
989 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
992 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
994 wined3d_mutex_lock();
995 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
,
996 ((IDirect3DBaseTexture8Impl
*)src_texture
)->wined3d_texture
,
997 ((IDirect3DBaseTexture8Impl
*)dst_texture
)->wined3d_texture
);
998 wined3d_mutex_unlock();
1003 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8
*iface
,
1004 IDirect3DSurface8
*pDestSurface
)
1006 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1007 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
1010 TRACE("iface %p, dst_surface %p.\n", iface
, pDestSurface
);
1012 if (pDestSurface
== NULL
) {
1013 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
1014 return D3DERR_INVALIDCALL
;
1017 wined3d_mutex_lock();
1018 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
1019 wined3d_mutex_unlock();
1024 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8
*iface
,
1025 IDirect3DSurface8
*pRenderTarget
, IDirect3DSurface8
*pNewZStencil
)
1027 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1028 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
1029 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
1030 IWineD3DSurface
*original_ds
= NULL
;
1033 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, pRenderTarget
, pNewZStencil
);
1035 wined3d_mutex_lock();
1039 struct wined3d_resource_desc ds_desc
, rt_desc
;
1040 struct wined3d_resource
*wined3d_resource
;
1042 wined3d_resource
= IWineD3DSurface_GetResource(pZSurface
->wineD3DSurface
);
1043 wined3d_resource_get_desc(wined3d_resource
, &ds_desc
);
1044 wined3d_resource
= IWineD3DSurface_GetResource(pSurface
->wineD3DSurface
);
1045 wined3d_resource_get_desc(wined3d_resource
, &rt_desc
);
1047 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1049 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1050 wined3d_mutex_unlock();
1051 return D3DERR_INVALIDCALL
;
1055 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &original_ds
);
1056 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
1058 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, pZSurface
? pZSurface
->wineD3DSurface
: NULL
);
1059 if (SUCCEEDED(hr
) && pSurface
)
1060 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
->wineD3DSurface
, TRUE
);
1061 if (FAILED(hr
)) IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, original_ds
);
1063 if (original_ds
) IWineD3DSurface_Release(original_ds
);
1065 wined3d_mutex_unlock();
1070 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8
*iface
,
1071 IDirect3DSurface8
**ppRenderTarget
)
1073 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1074 IWineD3DSurface
*pRenderTarget
;
1077 TRACE("iface %p, render_target %p.\n", iface
, ppRenderTarget
);
1079 if (ppRenderTarget
== NULL
) {
1080 return D3DERR_INVALIDCALL
;
1083 wined3d_mutex_lock();
1084 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
1085 if (SUCCEEDED(hr
) && pRenderTarget
)
1087 *ppRenderTarget
= IWineD3DSurface_GetParent(pRenderTarget
);
1088 IDirect3DSurface8_AddRef(*ppRenderTarget
);
1089 IWineD3DSurface_Release(pRenderTarget
);
1093 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1094 *ppRenderTarget
= NULL
;
1096 wined3d_mutex_unlock();
1101 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8
*iface
,
1102 IDirect3DSurface8
**ppZStencilSurface
)
1104 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1105 IWineD3DSurface
*pZStencilSurface
;
1108 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1110 if(ppZStencilSurface
== NULL
){
1111 return D3DERR_INVALIDCALL
;
1114 wined3d_mutex_lock();
1115 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &pZStencilSurface
);
1118 *ppZStencilSurface
= IWineD3DSurface_GetParent(pZStencilSurface
);
1119 IDirect3DSurface8_AddRef(*ppZStencilSurface
);
1120 IWineD3DSurface_Release(pZStencilSurface
);
1124 if (hr
!= WINED3DERR_NOTFOUND
)
1125 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1126 *ppZStencilSurface
= NULL
;
1128 wined3d_mutex_unlock();
1133 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8
*iface
)
1135 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1138 TRACE("iface %p.\n", iface
);
1140 wined3d_mutex_lock();
1141 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1142 wined3d_mutex_unlock();
1147 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice8Impl_EndScene(IDirect3DDevice8
*iface
)
1149 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1152 TRACE("iface %p.\n", iface
);
1154 wined3d_mutex_lock();
1155 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1156 wined3d_mutex_unlock();
1161 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(IDirect3DDevice8
*iface
, DWORD Count
,
1162 const D3DRECT
*pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
)
1164 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1167 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1168 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1170 wined3d_mutex_lock();
1171 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (const RECT
*)pRects
, Flags
, Color
, Z
, Stencil
);
1172 wined3d_mutex_unlock();
1177 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8
*iface
,
1178 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1180 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1183 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1185 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1186 wined3d_mutex_lock();
1187 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1188 wined3d_mutex_unlock();
1193 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8
*iface
,
1194 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1196 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1199 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1201 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1202 wined3d_mutex_lock();
1203 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1204 wined3d_mutex_unlock();
1209 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8
*iface
,
1210 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1212 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1215 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1217 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1218 wined3d_mutex_lock();
1219 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1220 wined3d_mutex_unlock();
1225 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8
*iface
,
1226 const D3DVIEWPORT8
*pViewport
)
1228 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1231 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1233 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1234 wined3d_mutex_lock();
1235 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1236 wined3d_mutex_unlock();
1241 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8
*iface
,
1242 D3DVIEWPORT8
*pViewport
)
1244 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1247 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1249 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1250 wined3d_mutex_lock();
1251 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1252 wined3d_mutex_unlock();
1257 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8
*iface
,
1258 const D3DMATERIAL8
*pMaterial
)
1260 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1263 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1265 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1266 wined3d_mutex_lock();
1267 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1268 wined3d_mutex_unlock();
1273 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8
*iface
,
1274 D3DMATERIAL8
*pMaterial
)
1276 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1279 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1281 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1282 wined3d_mutex_lock();
1283 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1284 wined3d_mutex_unlock();
1289 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1290 const D3DLIGHT8
*pLight
)
1292 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1295 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1297 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1298 wined3d_mutex_lock();
1299 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1300 wined3d_mutex_unlock();
1305 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1308 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1311 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1313 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1314 wined3d_mutex_lock();
1315 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1316 wined3d_mutex_unlock();
1321 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1324 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1327 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1329 wined3d_mutex_lock();
1330 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1331 wined3d_mutex_unlock();
1336 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1339 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1342 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1344 wined3d_mutex_lock();
1345 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1346 wined3d_mutex_unlock();
1351 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1352 const float *pPlane
)
1354 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1357 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1359 wined3d_mutex_lock();
1360 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1361 wined3d_mutex_unlock();
1366 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1369 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1372 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1374 wined3d_mutex_lock();
1375 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1376 wined3d_mutex_unlock();
1381 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8
*iface
,
1382 D3DRENDERSTATETYPE State
, DWORD Value
)
1384 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1387 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1389 wined3d_mutex_lock();
1390 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1391 wined3d_mutex_unlock();
1396 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8
*iface
,
1397 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1399 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1402 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1404 wined3d_mutex_lock();
1405 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1406 wined3d_mutex_unlock();
1411 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8
*iface
)
1413 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1416 TRACE("iface %p.\n", iface
);
1418 wined3d_mutex_lock();
1419 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1420 wined3d_mutex_unlock();
1425 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*pToken
)
1427 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1428 struct wined3d_stateblock
*stateblock
;
1431 TRACE("iface %p, token %p.\n", iface
, pToken
);
1433 /* Tell wineD3D to endstateblock before anything else (in case we run out
1434 * of memory later and cause locking problems)
1436 wined3d_mutex_lock();
1437 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &stateblock
);
1439 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1440 wined3d_mutex_unlock();
1444 *pToken
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1445 wined3d_mutex_unlock();
1447 if (*pToken
== D3D8_INVALID_HANDLE
)
1449 ERR("Failed to create a handle\n");
1450 wined3d_mutex_lock();
1451 wined3d_stateblock_decref(stateblock
);
1452 wined3d_mutex_unlock();
1457 TRACE("Returning %#x (%p).\n", *pToken
, stateblock
);
1462 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1464 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1465 struct wined3d_stateblock
*stateblock
;
1468 TRACE("iface %p, token %#x.\n", iface
, Token
);
1470 if (!Token
) return D3D_OK
;
1472 wined3d_mutex_lock();
1473 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1476 WARN("Invalid handle (%#x) passed.\n", Token
);
1477 wined3d_mutex_unlock();
1478 return D3DERR_INVALIDCALL
;
1480 hr
= wined3d_stateblock_apply(stateblock
);
1481 wined3d_mutex_unlock();
1486 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1488 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1489 struct wined3d_stateblock
*stateblock
;
1492 TRACE("iface %p, token %#x.\n", iface
, Token
);
1494 wined3d_mutex_lock();
1495 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1498 WARN("Invalid handle (%#x) passed.\n", Token
);
1499 wined3d_mutex_unlock();
1500 return D3DERR_INVALIDCALL
;
1502 hr
= wined3d_stateblock_capture(stateblock
);
1503 wined3d_mutex_unlock();
1508 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1510 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1511 struct wined3d_stateblock
*stateblock
;
1513 TRACE("iface %p, token %#x.\n", iface
, Token
);
1515 wined3d_mutex_lock();
1516 stateblock
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1520 WARN("Invalid handle (%#x) passed.\n", Token
);
1521 wined3d_mutex_unlock();
1522 return D3DERR_INVALIDCALL
;
1525 if (wined3d_stateblock_decref(stateblock
))
1527 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1529 wined3d_mutex_unlock();
1534 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1535 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1537 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1538 struct wined3d_stateblock
*stateblock
;
1541 TRACE("iface %p, type %#x, handle %p.\n", iface
, Type
, handle
);
1543 if (Type
!= D3DSBT_ALL
1544 && Type
!= D3DSBT_PIXELSTATE
1545 && Type
!= D3DSBT_VERTEXSTATE
)
1547 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1548 return D3DERR_INVALIDCALL
;
1551 wined3d_mutex_lock();
1552 hr
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
, &stateblock
);
1555 wined3d_mutex_unlock();
1556 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1560 *handle
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1561 wined3d_mutex_unlock();
1563 if (*handle
== D3D8_INVALID_HANDLE
)
1565 ERR("Failed to allocate a handle.\n");
1566 wined3d_mutex_lock();
1567 wined3d_stateblock_decref(stateblock
);
1568 wined3d_mutex_unlock();
1573 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1578 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8
*iface
,
1579 const D3DCLIPSTATUS8
*pClipStatus
)
1581 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1584 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1585 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1587 wined3d_mutex_lock();
1588 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1589 wined3d_mutex_unlock();
1594 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8
*iface
,
1595 D3DCLIPSTATUS8
*pClipStatus
)
1597 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1600 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1602 wined3d_mutex_lock();
1603 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1604 wined3d_mutex_unlock();
1609 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8
*iface
,
1610 DWORD Stage
, IDirect3DBaseTexture8
**ppTexture
)
1612 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1613 struct wined3d_texture
*wined3d_texture
;
1616 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1618 if(ppTexture
== NULL
){
1619 return D3DERR_INVALIDCALL
;
1622 wined3d_mutex_lock();
1623 hr
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &wined3d_texture
);
1626 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage
, hr
);
1627 wined3d_mutex_unlock();
1632 if (wined3d_texture
)
1634 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1635 IDirect3DBaseTexture8_AddRef(*ppTexture
);
1636 wined3d_texture_decref(wined3d_texture
);
1642 wined3d_mutex_unlock();
1647 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8
*iface
, DWORD Stage
,
1648 IDirect3DBaseTexture8
*pTexture
)
1650 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1653 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1655 wined3d_mutex_lock();
1656 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1657 pTexture
? ((IDirect3DBaseTexture8Impl
*)pTexture
)->wined3d_texture
: NULL
);
1658 wined3d_mutex_unlock();
1663 static const struct tss_lookup
1670 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1671 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1672 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1673 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1674 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1675 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1676 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1677 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1678 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1679 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1680 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1681 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1682 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1683 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1684 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1685 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1686 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1687 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1688 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1689 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1690 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1691 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1692 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1693 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1694 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1695 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1696 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1697 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1698 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1701 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8
*iface
,
1702 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1704 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1705 const struct tss_lookup
*l
;
1708 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1710 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1712 WARN("Invalid Type %#x passed.\n", Type
);
1716 l
= &tss_lookup
[Type
];
1718 wined3d_mutex_lock();
1719 if (l
->sampler_state
) hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1720 else hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1721 wined3d_mutex_unlock();
1726 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8
*iface
,
1727 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1729 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1730 const struct tss_lookup
*l
;
1733 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1735 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1737 WARN("Invalid Type %#x passed.\n", Type
);
1741 l
= &tss_lookup
[Type
];
1743 wined3d_mutex_lock();
1744 if (l
->sampler_state
) hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1745 else hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1746 wined3d_mutex_unlock();
1751 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8
*iface
,
1754 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1757 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1759 wined3d_mutex_lock();
1760 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1761 wined3d_mutex_unlock();
1766 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8
*iface
,
1767 DWORD info_id
, void *info
, DWORD info_size
)
1769 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1774 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8
*iface
,
1775 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1777 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1780 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1782 wined3d_mutex_lock();
1783 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1784 wined3d_mutex_unlock();
1789 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8
*iface
,
1790 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1792 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1795 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1797 wined3d_mutex_lock();
1798 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1799 wined3d_mutex_unlock();
1804 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1807 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1810 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1812 wined3d_mutex_lock();
1813 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1814 wined3d_mutex_unlock();
1819 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1820 UINT
*PaletteNumber
)
1822 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1825 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1827 wined3d_mutex_lock();
1828 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1829 wined3d_mutex_unlock();
1834 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8
*iface
,
1835 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1837 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1840 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1841 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1843 wined3d_mutex_lock();
1844 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1845 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, StartVertex
,
1846 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1847 wined3d_mutex_unlock();
1852 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1853 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
,
1856 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1859 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1860 iface
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1862 wined3d_mutex_lock();
1863 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1864 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, startIndex
,
1865 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1866 wined3d_mutex_unlock();
1871 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
1872 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
1873 UINT VertexStreamZeroStride
)
1875 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1878 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1879 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1881 wined3d_mutex_lock();
1882 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1883 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
,
1884 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1885 pVertexStreamZeroData
, VertexStreamZeroStride
);
1886 wined3d_mutex_unlock();
1891 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
1892 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
1893 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
1894 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
1896 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1899 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1900 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1901 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1902 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1904 wined3d_mutex_lock();
1905 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1906 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
,
1907 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1908 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1909 wined3d_mutex_unlock();
1914 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8
*iface
,
1915 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer8
*pDestBuffer
,
1918 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1920 IDirect3DVertexBuffer8Impl
*dest
= (IDirect3DVertexBuffer8Impl
*) pDestBuffer
;
1922 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1923 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, Flags
);
1925 wined3d_mutex_lock();
1926 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
1927 wined3d_mutex_unlock();
1932 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8
*iface
,
1933 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
1935 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1936 IDirect3DVertexShader8Impl
*object
;
1937 DWORD shader_handle
;
1941 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1942 iface
, declaration
, byte_code
, shader
, usage
);
1944 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1947 ERR("Failed to allocate vertex shader memory.\n");
1949 return E_OUTOFMEMORY
;
1952 wined3d_mutex_lock();
1953 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
1954 wined3d_mutex_unlock();
1955 if (handle
== D3D8_INVALID_HANDLE
)
1957 ERR("Failed to allocate vertex shader handle.\n");
1958 HeapFree(GetProcessHeap(), 0, object
);
1960 return E_OUTOFMEMORY
;
1963 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
1965 hr
= vertexshader_init(object
, This
, declaration
, byte_code
, shader_handle
, usage
);
1968 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1969 wined3d_mutex_lock();
1970 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
1971 wined3d_mutex_unlock();
1972 HeapFree(GetProcessHeap(), 0, object
);
1977 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
1978 *shader
= shader_handle
;
1983 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
1985 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
1987 int p
, low
, high
; /* deliberately signed */
1988 struct FvfToDecl
*convertedDecls
= This
->decls
;
1990 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1993 high
= This
->numConvertedDecls
- 1;
1994 while(low
<= high
) {
1995 p
= (low
+ high
) >> 1;
1997 if(convertedDecls
[p
].fvf
== fvf
) {
1998 TRACE("found %p\n", convertedDecls
[p
].decl
);
1999 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
2000 } else if(convertedDecls
[p
].fvf
< fvf
) {
2006 TRACE("not found. Creating and inserting at position %d.\n", low
);
2008 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
2009 if (!d3d8_declaration
)
2011 ERR("Memory allocation failed.\n");
2015 hr
= vertexdeclaration_init_fvf(d3d8_declaration
, This
, fvf
);
2018 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2019 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2023 if(This
->declArraySize
== This
->numConvertedDecls
) {
2024 int grow
= This
->declArraySize
/ 2;
2025 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2026 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2027 if(!convertedDecls
) {
2028 /* This will destroy it */
2029 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
2032 This
->decls
= convertedDecls
;
2033 This
->declArraySize
+= grow
;
2036 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
2037 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
2038 convertedDecls
[low
].fvf
= fvf
;
2039 This
->numConvertedDecls
++;
2041 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
2042 return d3d8_declaration
;
2045 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2047 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2048 IDirect3DVertexShader8Impl
*shader
;
2051 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2053 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
2054 TRACE("Setting FVF, %#x\n", pShader
);
2056 wined3d_mutex_lock();
2057 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
2058 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
2059 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
2060 wined3d_mutex_unlock();
2065 TRACE("Setting shader\n");
2067 wined3d_mutex_lock();
2068 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2071 WARN("Invalid handle (%#x) passed.\n", pShader
);
2072 wined3d_mutex_unlock();
2074 return D3DERR_INVALIDCALL
;
2077 hr
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
2078 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
2080 hr
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, shader
->wined3d_shader
);
2081 wined3d_mutex_unlock();
2083 TRACE("Returning hr %#x\n", hr
);
2088 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2090 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2091 struct wined3d_vertex_declaration
*wined3d_declaration
;
2092 IDirect3DVertexDeclaration8
*d3d8_declaration
;
2095 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2097 wined3d_mutex_lock();
2098 hr
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &wined3d_declaration
);
2101 wined3d_mutex_unlock();
2102 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2103 This
, hr
, This
->WineD3DDevice
);
2107 if (!wined3d_declaration
)
2109 wined3d_mutex_unlock();
2114 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2115 wined3d_vertex_declaration_decref(wined3d_declaration
);
2116 wined3d_mutex_unlock();
2117 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
2119 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2124 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2126 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2127 IDirect3DVertexShader8Impl
*shader
;
2128 struct wined3d_shader
*cur
;
2130 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2132 wined3d_mutex_lock();
2133 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2136 WARN("Invalid handle (%#x) passed.\n", pShader
);
2137 wined3d_mutex_unlock();
2139 return D3DERR_INVALIDCALL
;
2142 cur
= IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
);
2145 if (cur
== shader
->wined3d_shader
)
2146 IDirect3DDevice8_SetVertexShader(iface
, 0);
2147 wined3d_shader_decref(cur
);
2150 wined3d_mutex_unlock();
2152 if (IDirect3DVertexShader8_Release(&shader
->IDirect3DVertexShader8_iface
))
2154 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2160 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2161 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2163 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2166 TRACE("iface %p, register %u, data %p, count %u.\n",
2167 iface
, Register
, pConstantData
, ConstantCount
);
2169 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2170 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2171 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2172 return D3DERR_INVALIDCALL
;
2175 wined3d_mutex_lock();
2176 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2177 wined3d_mutex_unlock();
2182 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2183 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2185 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2188 TRACE("iface %p, register %u, data %p, count %u.\n",
2189 iface
, Register
, pConstantData
, ConstantCount
);
2191 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2192 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2193 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2194 return D3DERR_INVALIDCALL
;
2197 wined3d_mutex_lock();
2198 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2199 wined3d_mutex_unlock();
2204 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2205 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2207 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2208 IDirect3DVertexDeclaration8Impl
*declaration
;
2209 IDirect3DVertexShader8Impl
*shader
;
2211 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2212 iface
, pVertexShader
, pData
, pSizeOfData
);
2214 wined3d_mutex_lock();
2215 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2216 wined3d_mutex_unlock();
2220 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2221 return D3DERR_INVALIDCALL
;
2223 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
2225 /* If pData is NULL, we just return the required size of the buffer. */
2227 *pSizeOfData
= declaration
->elements_size
;
2231 /* MSDN claims that if *pSizeOfData is smaller than the required size
2232 * we should write the required size and return D3DERR_MOREDATA.
2233 * That's not actually true. */
2234 if (*pSizeOfData
< declaration
->elements_size
) {
2235 return D3DERR_INVALIDCALL
;
2238 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2243 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2244 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2246 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2247 IDirect3DVertexShader8Impl
*shader
= NULL
;
2250 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2251 iface
, pVertexShader
, pData
, pSizeOfData
);
2253 wined3d_mutex_lock();
2254 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2257 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2258 wined3d_mutex_unlock();
2260 return D3DERR_INVALIDCALL
;
2263 if (!shader
->wined3d_shader
)
2265 wined3d_mutex_unlock();
2270 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2271 wined3d_mutex_unlock();
2276 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8
*iface
,
2277 IDirect3DIndexBuffer8
*pIndexData
, UINT baseVertexIndex
)
2279 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2281 IDirect3DIndexBuffer8Impl
*ib
= (IDirect3DIndexBuffer8Impl
*)pIndexData
;
2283 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, pIndexData
, baseVertexIndex
);
2285 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2286 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2287 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2288 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2291 wined3d_mutex_lock();
2292 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
2293 hr
= IWineD3DDevice_SetIndexBuffer(This
->WineD3DDevice
,
2294 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2295 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2296 wined3d_mutex_unlock();
2301 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8
*iface
,
2302 IDirect3DIndexBuffer8
**ppIndexData
, UINT
*pBaseVertexIndex
)
2304 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2305 struct wined3d_buffer
*retIndexData
= NULL
;
2308 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, ppIndexData
, pBaseVertexIndex
);
2310 if(ppIndexData
== NULL
){
2311 return D3DERR_INVALIDCALL
;
2314 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2315 wined3d_mutex_lock();
2316 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, (INT
*) pBaseVertexIndex
);
2317 hr
= IWineD3DDevice_GetIndexBuffer(This
->WineD3DDevice
, &retIndexData
);
2318 if (SUCCEEDED(hr
) && retIndexData
)
2320 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2321 IDirect3DIndexBuffer8_AddRef(*ppIndexData
);
2322 wined3d_buffer_decref(retIndexData
);
2324 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2325 *ppIndexData
= NULL
;
2327 wined3d_mutex_unlock();
2332 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8
*iface
,
2333 const DWORD
*byte_code
, DWORD
*shader
)
2335 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2336 IDirect3DPixelShader8Impl
*object
;
2337 DWORD shader_handle
;
2341 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2345 TRACE("(%p) Invalid call\n", This
);
2346 return D3DERR_INVALIDCALL
;
2349 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2352 ERR("Failed to allocate pixel shader memmory.\n");
2353 return E_OUTOFMEMORY
;
2356 wined3d_mutex_lock();
2357 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2358 wined3d_mutex_unlock();
2359 if (handle
== D3D8_INVALID_HANDLE
)
2361 ERR("Failed to allocate pixel shader handle.\n");
2362 HeapFree(GetProcessHeap(), 0, object
);
2363 return E_OUTOFMEMORY
;
2366 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2368 hr
= pixelshader_init(object
, This
, byte_code
, shader_handle
);
2371 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2372 wined3d_mutex_lock();
2373 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_PS
);
2374 wined3d_mutex_unlock();
2375 HeapFree(GetProcessHeap(), 0, object
);
2380 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2381 *shader
= shader_handle
;
2386 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2388 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2389 IDirect3DPixelShader8Impl
*shader
;
2392 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2394 wined3d_mutex_lock();
2398 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, NULL
);
2399 wined3d_mutex_unlock();
2403 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2406 WARN("Invalid handle (%#x) passed.\n", pShader
);
2407 wined3d_mutex_unlock();
2408 return D3DERR_INVALIDCALL
;
2411 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2412 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
->wined3d_shader
);
2413 wined3d_mutex_unlock();
2418 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2420 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2421 struct wined3d_shader
*object
;
2423 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2425 if (NULL
== ppShader
) {
2426 TRACE("(%p) Invalid call\n", This
);
2427 return D3DERR_INVALIDCALL
;
2430 wined3d_mutex_lock();
2431 object
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
);
2434 IDirect3DPixelShader8Impl
*d3d8_shader
;
2435 d3d8_shader
= wined3d_shader_get_parent(object
);
2436 wined3d_shader_decref(object
);
2437 *ppShader
= d3d8_shader
->handle
;
2443 wined3d_mutex_unlock();
2445 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2450 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2452 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2453 IDirect3DPixelShader8Impl
*shader
;
2454 struct wined3d_shader
*cur
;
2456 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2458 wined3d_mutex_lock();
2460 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2463 WARN("Invalid handle (%#x) passed.\n", pShader
);
2464 wined3d_mutex_unlock();
2465 return D3DERR_INVALIDCALL
;
2468 cur
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
);
2471 if (cur
== shader
->wined3d_shader
)
2472 IDirect3DDevice8_SetPixelShader(iface
, 0);
2473 wined3d_shader_decref(cur
);
2476 wined3d_mutex_unlock();
2478 if (IDirect3DPixelShader8_Release(&shader
->IDirect3DPixelShader8_iface
))
2480 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2486 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2487 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2489 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2492 TRACE("iface %p, register %u, data %p, count %u.\n",
2493 iface
, Register
, pConstantData
, ConstantCount
);
2495 wined3d_mutex_lock();
2496 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2497 wined3d_mutex_unlock();
2502 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2503 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2505 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2508 TRACE("iface %p, register %u, data %p, count %u.\n",
2509 iface
, Register
, pConstantData
, ConstantCount
);
2511 wined3d_mutex_lock();
2512 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2513 wined3d_mutex_unlock();
2518 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2519 DWORD pPixelShader
, void *pData
, DWORD
*pSizeOfData
)
2521 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2522 IDirect3DPixelShader8Impl
*shader
= NULL
;
2525 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2526 iface
, pPixelShader
, pData
, pSizeOfData
);
2528 wined3d_mutex_lock();
2529 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2532 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2533 wined3d_mutex_unlock();
2535 return D3DERR_INVALIDCALL
;
2538 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2539 wined3d_mutex_unlock();
2544 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2545 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2547 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2550 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2551 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2553 wined3d_mutex_lock();
2554 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2555 wined3d_mutex_unlock();
2560 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2561 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2563 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2566 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2567 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2569 wined3d_mutex_lock();
2570 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2571 wined3d_mutex_unlock();
2576 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8
*iface
, UINT Handle
)
2578 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2581 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2583 wined3d_mutex_lock();
2584 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2585 wined3d_mutex_unlock();
2590 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8
*iface
,
2591 UINT StreamNumber
, IDirect3DVertexBuffer8
*pStreamData
, UINT Stride
)
2593 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2596 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2597 iface
, StreamNumber
, pStreamData
, Stride
);
2599 wined3d_mutex_lock();
2600 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2601 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
2602 0/* Offset in bytes */, Stride
);
2603 wined3d_mutex_unlock();
2608 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8
*iface
,
2609 UINT StreamNumber
, IDirect3DVertexBuffer8
**pStream
, UINT
*pStride
)
2611 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2612 struct wined3d_buffer
*retStream
= NULL
;
2615 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2616 iface
, StreamNumber
, pStream
, pStride
);
2618 if(pStream
== NULL
){
2619 return D3DERR_INVALIDCALL
;
2622 wined3d_mutex_lock();
2623 hr
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2624 &retStream
, 0 /* Offset in bytes */, pStride
);
2625 if (SUCCEEDED(hr
) && retStream
)
2627 *pStream
= wined3d_buffer_get_parent(retStream
);
2628 IDirect3DVertexBuffer8_AddRef(*pStream
);
2629 wined3d_buffer_decref(retStream
);
2633 if (FAILED(hr
)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr
);
2636 wined3d_mutex_unlock();
2641 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2643 IDirect3DDevice8Impl_QueryInterface
,
2644 IDirect3DDevice8Impl_AddRef
,
2645 IDirect3DDevice8Impl_Release
,
2646 IDirect3DDevice8Impl_TestCooperativeLevel
,
2647 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2648 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2649 IDirect3DDevice8Impl_GetDirect3D
,
2650 IDirect3DDevice8Impl_GetDeviceCaps
,
2651 IDirect3DDevice8Impl_GetDisplayMode
,
2652 IDirect3DDevice8Impl_GetCreationParameters
,
2653 IDirect3DDevice8Impl_SetCursorProperties
,
2654 IDirect3DDevice8Impl_SetCursorPosition
,
2655 IDirect3DDevice8Impl_ShowCursor
,
2656 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2657 IDirect3DDevice8Impl_Reset
,
2658 IDirect3DDevice8Impl_Present
,
2659 IDirect3DDevice8Impl_GetBackBuffer
,
2660 IDirect3DDevice8Impl_GetRasterStatus
,
2661 IDirect3DDevice8Impl_SetGammaRamp
,
2662 IDirect3DDevice8Impl_GetGammaRamp
,
2663 IDirect3DDevice8Impl_CreateTexture
,
2664 IDirect3DDevice8Impl_CreateVolumeTexture
,
2665 IDirect3DDevice8Impl_CreateCubeTexture
,
2666 IDirect3DDevice8Impl_CreateVertexBuffer
,
2667 IDirect3DDevice8Impl_CreateIndexBuffer
,
2668 IDirect3DDevice8Impl_CreateRenderTarget
,
2669 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2670 IDirect3DDevice8Impl_CreateImageSurface
,
2671 IDirect3DDevice8Impl_CopyRects
,
2672 IDirect3DDevice8Impl_UpdateTexture
,
2673 IDirect3DDevice8Impl_GetFrontBuffer
,
2674 IDirect3DDevice8Impl_SetRenderTarget
,
2675 IDirect3DDevice8Impl_GetRenderTarget
,
2676 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2677 IDirect3DDevice8Impl_BeginScene
,
2678 IDirect3DDevice8Impl_EndScene
,
2679 IDirect3DDevice8Impl_Clear
,
2680 IDirect3DDevice8Impl_SetTransform
,
2681 IDirect3DDevice8Impl_GetTransform
,
2682 IDirect3DDevice8Impl_MultiplyTransform
,
2683 IDirect3DDevice8Impl_SetViewport
,
2684 IDirect3DDevice8Impl_GetViewport
,
2685 IDirect3DDevice8Impl_SetMaterial
,
2686 IDirect3DDevice8Impl_GetMaterial
,
2687 IDirect3DDevice8Impl_SetLight
,
2688 IDirect3DDevice8Impl_GetLight
,
2689 IDirect3DDevice8Impl_LightEnable
,
2690 IDirect3DDevice8Impl_GetLightEnable
,
2691 IDirect3DDevice8Impl_SetClipPlane
,
2692 IDirect3DDevice8Impl_GetClipPlane
,
2693 IDirect3DDevice8Impl_SetRenderState
,
2694 IDirect3DDevice8Impl_GetRenderState
,
2695 IDirect3DDevice8Impl_BeginStateBlock
,
2696 IDirect3DDevice8Impl_EndStateBlock
,
2697 IDirect3DDevice8Impl_ApplyStateBlock
,
2698 IDirect3DDevice8Impl_CaptureStateBlock
,
2699 IDirect3DDevice8Impl_DeleteStateBlock
,
2700 IDirect3DDevice8Impl_CreateStateBlock
,
2701 IDirect3DDevice8Impl_SetClipStatus
,
2702 IDirect3DDevice8Impl_GetClipStatus
,
2703 IDirect3DDevice8Impl_GetTexture
,
2704 IDirect3DDevice8Impl_SetTexture
,
2705 IDirect3DDevice8Impl_GetTextureStageState
,
2706 IDirect3DDevice8Impl_SetTextureStageState
,
2707 IDirect3DDevice8Impl_ValidateDevice
,
2708 IDirect3DDevice8Impl_GetInfo
,
2709 IDirect3DDevice8Impl_SetPaletteEntries
,
2710 IDirect3DDevice8Impl_GetPaletteEntries
,
2711 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2712 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2713 IDirect3DDevice8Impl_DrawPrimitive
,
2714 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2715 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2716 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2717 IDirect3DDevice8Impl_ProcessVertices
,
2718 IDirect3DDevice8Impl_CreateVertexShader
,
2719 IDirect3DDevice8Impl_SetVertexShader
,
2720 IDirect3DDevice8Impl_GetVertexShader
,
2721 IDirect3DDevice8Impl_DeleteVertexShader
,
2722 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2723 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2724 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2725 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2726 IDirect3DDevice8Impl_SetStreamSource
,
2727 IDirect3DDevice8Impl_GetStreamSource
,
2728 IDirect3DDevice8Impl_SetIndices
,
2729 IDirect3DDevice8Impl_GetIndices
,
2730 IDirect3DDevice8Impl_CreatePixelShader
,
2731 IDirect3DDevice8Impl_SetPixelShader
,
2732 IDirect3DDevice8Impl_GetPixelShader
,
2733 IDirect3DDevice8Impl_DeletePixelShader
,
2734 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2735 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2736 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2737 IDirect3DDevice8Impl_DrawRectPatch
,
2738 IDirect3DDevice8Impl_DrawTriPatch
,
2739 IDirect3DDevice8Impl_DeletePatch
2742 static inline IDirect3DDevice8Impl
*impl_from_IWineD3DDeviceParent(IWineD3DDeviceParent
*iface
)
2744 return CONTAINING_RECORD(iface
, IDirect3DDevice8Impl
, IWineD3DDeviceParent_iface
);
2747 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
,
2748 REFIID riid
, void **object
)
2750 IDirect3DDevice8Impl
*This
= impl_from_IWineD3DDeviceParent(iface
);
2751 return IDirect3DDevice8Impl_QueryInterface(&This
->IDirect3DDevice8_iface
, riid
, object
);
2754 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
2756 IDirect3DDevice8Impl
*This
= impl_from_IWineD3DDeviceParent(iface
);
2757 return IDirect3DDevice8Impl_AddRef(&This
->IDirect3DDevice8_iface
);
2760 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
2762 IDirect3DDevice8Impl
*This
= impl_from_IWineD3DDeviceParent(iface
);
2763 return IDirect3DDevice8Impl_Release(&This
->IDirect3DDevice8_iface
);
2766 /* IWineD3DDeviceParent methods */
2768 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
2770 TRACE("iface %p, device %p\n", iface
, device
);
2773 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
2774 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
2775 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
2777 IDirect3DDevice8Impl
*This
= impl_from_IWineD3DDeviceParent(iface
);
2778 IDirect3DSurface8Impl
*d3d_surface
;
2779 BOOL lockable
= TRUE
;
2782 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2783 "\tpool %#x, level %u, face %u, surface %p\n",
2784 iface
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2787 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2789 hr
= IDirect3DDevice8Impl_CreateSurface(This
, width
, height
,
2790 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2791 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2794 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
2798 *surface
= d3d_surface
->wineD3DSurface
;
2799 IWineD3DSurface_AddRef(*surface
);
2801 d3d_surface
->container
= container_parent
;
2802 IUnknown_Release(d3d_surface
->parentDevice
);
2803 d3d_surface
->parentDevice
= NULL
;
2805 IDirect3DSurface8_Release((IDirect3DSurface8
*)d3d_surface
);
2806 d3d_surface
->forwardReference
= container_parent
;
2811 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
2812 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
2813 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
2814 IWineD3DSurface
**surface
)
2816 IDirect3DDevice8Impl
*This
= impl_from_IWineD3DDeviceParent(iface
);
2817 IDirect3DSurface8Impl
*d3d_surface
;
2820 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2821 "\tmultisample_quality %u, lockable %u, surface %p\n",
2822 iface
, container_parent
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
2824 hr
= IDirect3DDevice8_CreateRenderTarget(&This
->IDirect3DDevice8_iface
, width
, height
,
2825 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2828 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
2832 *surface
= d3d_surface
->wineD3DSurface
;
2833 IWineD3DSurface_AddRef(*surface
);
2835 d3d_surface
->container
= (IUnknown
*)&This
->IDirect3DDevice8_iface
;
2836 /* Implicit surfaces are created with an refcount of 0 */
2837 IUnknown_Release((IUnknown
*)d3d_surface
);
2842 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
2843 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2844 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
2846 IDirect3DDevice8Impl
*This
= impl_from_IWineD3DDeviceParent(iface
);
2847 IDirect3DSurface8Impl
*d3d_surface
;
2850 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2851 "\tmultisample_quality %u, discard %u, surface %p\n",
2852 iface
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2854 hr
= IDirect3DDevice8_CreateDepthStencilSurface(&This
->IDirect3DDevice8_iface
, width
, height
,
2855 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2858 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
2862 *surface
= d3d_surface
->wineD3DSurface
;
2863 IWineD3DSurface_AddRef(*surface
);
2865 d3d_surface
->container
= (IUnknown
*)&This
->IDirect3DDevice8_iface
;
2866 /* Implicit surfaces are created with an refcount of 0 */
2867 IUnknown_Release((IUnknown
*)d3d_surface
);
2872 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
2873 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
2874 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
2876 IDirect3DDevice8Impl
*This
= impl_from_IWineD3DDeviceParent(iface
);
2877 IDirect3DVolume8Impl
*object
;
2880 TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2881 iface
, container_parent
, width
, height
, depth
, format
, pool
, usage
, volume
);
2883 /* Allocate the storage for the device */
2884 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2887 FIXME("Allocation of memory failed\n");
2889 return D3DERR_OUTOFVIDEOMEMORY
;
2892 hr
= volume_init(object
, This
, width
, height
, depth
, usage
, format
, pool
);
2895 WARN("Failed to initialize volume, hr %#x.\n", hr
);
2896 HeapFree(GetProcessHeap(), 0, object
);
2900 *volume
= object
->wineD3DVolume
;
2901 IWineD3DVolume_AddRef(*volume
);
2902 IDirect3DVolume8_Release(&object
->IDirect3DVolume8_iface
);
2904 object
->container
= container_parent
;
2905 object
->forwardReference
= container_parent
;
2907 TRACE("(%p) Created volume %p\n", iface
, object
);
2912 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
2913 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
2915 IDirect3DDevice8Impl
*This
= impl_from_IWineD3DDeviceParent(iface
);
2916 IDirect3DSwapChain8Impl
*d3d_swapchain
;
2917 D3DPRESENT_PARAMETERS local_parameters
;
2920 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
2922 /* Copy the presentation parameters */
2923 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2924 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2925 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2926 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2927 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2928 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2929 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2930 local_parameters
.Windowed
= present_parameters
->Windowed
;
2931 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2932 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2933 local_parameters
.Flags
= present_parameters
->Flags
;
2934 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2935 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
2937 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(&This
->IDirect3DDevice8_iface
,
2938 &local_parameters
, (IDirect3DSwapChain8
**)&d3d_swapchain
);
2941 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
2946 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
2947 IUnknown_Release(d3d_swapchain
->parentDevice
);
2948 d3d_swapchain
->parentDevice
= NULL
;
2950 /* Copy back the presentation parameters */
2951 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2952 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2953 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2954 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2955 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2956 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2957 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2958 present_parameters
->Windowed
= local_parameters
.Windowed
;
2959 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2960 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
2961 present_parameters
->Flags
= local_parameters
.Flags
;
2962 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2963 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
2968 static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl
=
2970 /* IUnknown methods */
2971 device_parent_QueryInterface
,
2972 device_parent_AddRef
,
2973 device_parent_Release
,
2974 /* IWineD3DDeviceParent methods */
2975 device_parent_WineD3DDeviceCreated
,
2976 device_parent_CreateSurface
,
2977 device_parent_CreateRenderTarget
,
2978 device_parent_CreateDepthStencilSurface
,
2979 device_parent_CreateVolume
,
2980 device_parent_CreateSwapChain
,
2983 static void setup_fpu(void)
2985 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2987 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
2988 cw
= (cw
& ~0xf3f) | 0x3f;
2989 __asm__
volatile ("fldcw %0" : : "m" (cw
));
2991 FIXME("FPU setup not implemented for this platform.\n");
2995 HRESULT
device_init(IDirect3DDevice8Impl
*device
, struct wined3d
*wined3d
, UINT adapter
,
2996 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
2998 WINED3DPRESENT_PARAMETERS wined3d_parameters
;
3001 device
->IDirect3DDevice8_iface
.lpVtbl
= &Direct3DDevice8_Vtbl
;
3002 device
->IWineD3DDeviceParent_iface
.lpVtbl
= &d3d8_wined3d_device_parent_vtbl
;
3004 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3005 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3006 if (!device
->handle_table
.entries
)
3008 ERR("Failed to allocate handle table memory.\n");
3009 return E_OUTOFMEMORY
;
3011 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3013 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3015 wined3d_mutex_lock();
3016 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
,
3017 &device
->IWineD3DDeviceParent_iface
, &device
->WineD3DDevice
);
3020 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3021 wined3d_mutex_unlock();
3022 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3026 if (!parameters
->Windowed
)
3028 HWND device_window
= parameters
->hDeviceWindow
;
3030 if (!focus_window
) focus_window
= device_window
;
3031 if (FAILED(hr
= IWineD3DDevice_AcquireFocusWindow(device
->WineD3DDevice
, focus_window
)))
3033 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3034 IWineD3DDevice_Release(device
->WineD3DDevice
);
3035 wined3d_mutex_unlock();
3036 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3040 if (!device_window
) device_window
= focus_window
;
3041 IWineD3DDevice_SetupFullscreenWindow(device
->WineD3DDevice
, device_window
,
3042 parameters
->BackBufferWidth
,
3043 parameters
->BackBufferHeight
);
3046 if (flags
& D3DCREATE_MULTITHREADED
) IWineD3DDevice_SetMultithreaded(device
->WineD3DDevice
);
3048 wined3d_parameters
.BackBufferWidth
= parameters
->BackBufferWidth
;
3049 wined3d_parameters
.BackBufferHeight
= parameters
->BackBufferHeight
;
3050 wined3d_parameters
.BackBufferFormat
= wined3dformat_from_d3dformat(parameters
->BackBufferFormat
);
3051 wined3d_parameters
.BackBufferCount
= parameters
->BackBufferCount
;
3052 wined3d_parameters
.MultiSampleType
= parameters
->MultiSampleType
;
3053 wined3d_parameters
.MultiSampleQuality
= 0; /* d3d9 only */
3054 wined3d_parameters
.SwapEffect
= parameters
->SwapEffect
;
3055 wined3d_parameters
.hDeviceWindow
= parameters
->hDeviceWindow
;
3056 wined3d_parameters
.Windowed
= parameters
->Windowed
;
3057 wined3d_parameters
.EnableAutoDepthStencil
= parameters
->EnableAutoDepthStencil
;
3058 wined3d_parameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(parameters
->AutoDepthStencilFormat
);
3059 wined3d_parameters
.Flags
= parameters
->Flags
;
3060 wined3d_parameters
.FullScreen_RefreshRateInHz
= parameters
->FullScreen_RefreshRateInHz
;
3061 wined3d_parameters
.PresentationInterval
= parameters
->FullScreen_PresentationInterval
;
3062 wined3d_parameters
.AutoRestoreDisplayMode
= TRUE
;
3064 hr
= IWineD3DDevice_Init3D(device
->WineD3DDevice
, &wined3d_parameters
);
3067 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3068 IWineD3DDevice_ReleaseFocusWindow(device
->WineD3DDevice
);
3069 IWineD3DDevice_Release(device
->WineD3DDevice
);
3070 wined3d_mutex_unlock();
3071 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3075 hr
= IWineD3DDevice_SetRenderState(device
->WineD3DDevice
, WINED3DRS_POINTSIZE_MIN
, 0);
3076 wined3d_mutex_unlock();
3079 ERR("Failed to set minimum pointsize, hr %#x.\n", hr
);
3083 parameters
->BackBufferWidth
= wined3d_parameters
.BackBufferWidth
;
3084 parameters
->BackBufferHeight
= wined3d_parameters
.BackBufferHeight
;
3085 parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.BackBufferFormat
);
3086 parameters
->BackBufferCount
= wined3d_parameters
.BackBufferCount
;
3087 parameters
->MultiSampleType
= wined3d_parameters
.MultiSampleType
;
3088 parameters
->SwapEffect
= wined3d_parameters
.SwapEffect
;
3089 parameters
->hDeviceWindow
= wined3d_parameters
.hDeviceWindow
;
3090 parameters
->Windowed
= wined3d_parameters
.Windowed
;
3091 parameters
->EnableAutoDepthStencil
= wined3d_parameters
.EnableAutoDepthStencil
;
3092 parameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.AutoDepthStencilFormat
);
3093 parameters
->Flags
= wined3d_parameters
.Flags
;
3094 parameters
->FullScreen_RefreshRateInHz
= wined3d_parameters
.FullScreen_RefreshRateInHz
;
3095 parameters
->FullScreen_PresentationInterval
= wined3d_parameters
.PresentationInterval
;
3097 device
->declArraySize
= 16;
3098 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3101 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
3109 wined3d_mutex_lock();
3110 IWineD3DDevice_Uninit3D(device
->WineD3DDevice
, D3D8CB_DestroySwapChain
);
3111 IWineD3DDevice_ReleaseFocusWindow(device
->WineD3DDevice
);
3112 IWineD3DDevice_Release(device
->WineD3DDevice
);
3113 wined3d_mutex_unlock();
3114 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);