2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
29 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
30 UINT layer_count
, UINT level_count
, enum wined3d_resource_type resource_type
, struct wined3d_device
*device
,
31 DWORD usage
, const struct wined3d_format
*format
, enum wined3d_pool pool
, void *parent
,
32 const struct wined3d_parent_ops
*parent_ops
, const struct wined3d_resource_ops
*resource_ops
)
36 hr
= resource_init(&texture
->resource
, device
, resource_type
, format
,
37 WINED3D_MULTISAMPLE_NONE
, 0, usage
, pool
, 0, 0, 0, 0,
38 parent
, parent_ops
, resource_ops
);
41 WARN("Failed to initialize resource, returning %#x\n", hr
);
45 texture
->texture_ops
= texture_ops
;
46 texture
->sub_resources
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
47 level_count
* layer_count
* sizeof(*texture
->sub_resources
));
48 if (!texture
->sub_resources
)
50 ERR("Failed to allocate sub-resource array.\n");
51 resource_cleanup(&texture
->resource
);
55 texture
->layer_count
= layer_count
;
56 texture
->level_count
= level_count
;
57 texture
->filter_type
= (usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3D_TEXF_LINEAR
: WINED3D_TEXF_NONE
;
59 texture
->texture_rgb
.dirty
= TRUE
;
60 texture
->texture_srgb
.dirty
= TRUE
;
61 texture
->flags
= WINED3D_TEXTURE_POW2_MAT_IDENT
;
63 if (texture
->resource
.format
->flags
& WINED3DFMT_FLAG_FILTERING
)
65 texture
->min_mip_lookup
= minMipLookup
;
66 texture
->mag_lookup
= magLookup
;
70 texture
->min_mip_lookup
= minMipLookup_noFilter
;
71 texture
->mag_lookup
= magLookup_noFilter
;
77 /* A GL context is provided by the caller */
78 static void gltexture_delete(struct gl_texture
*tex
)
81 glDeleteTextures(1, &tex
->name
);
86 static void wined3d_texture_unload(struct wined3d_texture
*texture
)
88 struct wined3d_device
*device
= texture
->resource
.device
;
89 struct wined3d_context
*context
= NULL
;
91 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
)
93 context
= context_acquire(device
, NULL
);
96 if (texture
->texture_rgb
.name
)
97 gltexture_delete(&texture
->texture_rgb
);
99 if (texture
->texture_srgb
.name
)
100 gltexture_delete(&texture
->texture_srgb
);
102 if (context
) context_release(context
);
104 wined3d_texture_set_dirty(texture
, TRUE
);
106 resource_unload(&texture
->resource
);
109 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
111 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
114 TRACE("texture %p.\n", texture
);
116 for (i
= 0; i
< sub_count
; ++i
)
118 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
121 texture
->texture_ops
->texture_sub_resource_cleanup(sub_resource
);
124 wined3d_texture_unload(texture
);
125 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
);
126 resource_cleanup(&texture
->resource
);
129 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
, BOOL dirty
)
131 texture
->texture_rgb
.dirty
= dirty
;
132 texture
->texture_srgb
.dirty
= dirty
;
135 /* Context activation is done by the caller. */
136 static HRESULT
wined3d_texture_bind(struct wined3d_texture
*texture
,
137 struct wined3d_context
*context
, BOOL srgb
, BOOL
*set_surface_desc
)
139 struct gl_texture
*gl_tex
;
140 BOOL new_texture
= FALSE
;
141 HRESULT hr
= WINED3D_OK
;
144 TRACE("texture %p, context %p, srgb %#x, set_surface_desc %p.\n", texture
, context
, srgb
, set_surface_desc
);
146 /* sRGB mode cache for preload() calls outside drawprim. */
148 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
150 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
152 gl_tex
= wined3d_texture_get_gl_texture(texture
, context
->gl_info
, srgb
);
153 target
= texture
->target
;
156 /* Generate a texture name if we don't already have one. */
159 *set_surface_desc
= TRUE
;
160 glGenTextures(1, &gl_tex
->name
);
161 checkGLcall("glGenTextures");
162 TRACE("Generated texture %d.\n", gl_tex
->name
);
163 if (texture
->resource
.pool
== WINED3D_POOL_DEFAULT
)
165 /* Tell OpenGL to try and keep this texture in video ram (well mostly). */
167 glPrioritizeTextures(1, &gl_tex
->name
, &tmp
);
169 /* Initialise the state of the texture object to the OpenGL defaults,
170 * not the D3D defaults. */
171 gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
] = WINED3D_TADDRESS_WRAP
;
172 gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
] = WINED3D_TADDRESS_WRAP
;
173 gl_tex
->states
[WINED3DTEXSTA_ADDRESSW
] = WINED3D_TADDRESS_WRAP
;
174 gl_tex
->states
[WINED3DTEXSTA_BORDERCOLOR
] = 0;
175 gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] = WINED3D_TEXF_LINEAR
;
176 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] = WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
177 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] = WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
178 gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] = 0;
179 gl_tex
->states
[WINED3DTEXSTA_MAXANISOTROPY
] = 1;
180 if (context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
181 gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
] = TRUE
;
183 gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
] = srgb
;
184 gl_tex
->states
[WINED3DTEXSTA_SHADOW
] = FALSE
;
185 wined3d_texture_set_dirty(texture
, TRUE
);
188 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
190 /* This means double binding the texture at creation, but keeps
191 * the code simpler all in all, and the run-time path free from
192 * additional checks. */
193 context_bind_texture(context
, target
, gl_tex
->name
);
194 glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
195 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
200 *set_surface_desc
= FALSE
;
205 context_bind_texture(context
, target
, gl_tex
->name
);
208 /* For a new texture we have to set the texture levels after
209 * binding the texture. Beware that texture rectangles do not
210 * support mipmapping, but set the maxmiplevel if we're relying
211 * on the partial GL_ARB_texture_non_power_of_two emulation with
212 * texture rectangles. (I.e., do not care about cond_np2 here,
213 * just look for GL_TEXTURE_RECTANGLE_ARB.) */
214 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
216 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
217 glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
218 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
220 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
222 /* Cubemaps are always set to clamp, regardless of the sampler state. */
223 glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
224 glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
225 glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
231 ERR("This texture doesn't have an OpenGL texture assigned to it.\n");
232 hr
= WINED3DERR_INVALIDCALL
;
239 /* GL locking is done by the caller */
240 static void apply_wrap(const struct wined3d_gl_info
*gl_info
, GLenum target
,
241 enum wined3d_texture_address d3d_wrap
, GLenum param
, BOOL cond_np2
)
245 if (d3d_wrap
< WINED3D_TADDRESS_WRAP
|| d3d_wrap
> WINED3D_TADDRESS_MIRROR_ONCE
)
247 FIXME("Unrecognized or unsupported texture address mode %#x.\n", d3d_wrap
);
251 /* Cubemaps are always set to clamp, regardless of the sampler state. */
252 if (target
== GL_TEXTURE_CUBE_MAP_ARB
253 || (cond_np2
&& d3d_wrap
== WINED3D_TADDRESS_WRAP
))
254 gl_wrap
= GL_CLAMP_TO_EDGE
;
256 gl_wrap
= gl_info
->wrap_lookup
[d3d_wrap
- WINED3D_TADDRESS_WRAP
];
258 TRACE("Setting param %#x to %#x for target %#x.\n", param
, gl_wrap
, target
);
259 glTexParameteri(target
, param
, gl_wrap
);
260 checkGLcall("glTexParameteri(target, param, gl_wrap)");
263 /* GL locking is done by the caller (state handler) */
264 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
265 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
266 const struct wined3d_gl_info
*gl_info
)
268 BOOL cond_np2
= texture
->flags
& WINED3D_TEXTURE_COND_NP2
;
269 GLenum target
= texture
->target
;
270 struct gl_texture
*gl_tex
;
274 TRACE("texture %p, sampler_states %p.\n", texture
, sampler_states
);
276 gl_tex
= wined3d_texture_get_gl_texture(texture
, gl_info
,
277 texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
279 /* This function relies on the correct texture being bound and loaded. */
281 if (sampler_states
[WINED3D_SAMP_ADDRESS_U
] != gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
])
283 state
= sampler_states
[WINED3D_SAMP_ADDRESS_U
];
284 apply_wrap(gl_info
, target
, state
, GL_TEXTURE_WRAP_S
, cond_np2
);
285 gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
] = state
;
288 if (sampler_states
[WINED3D_SAMP_ADDRESS_V
] != gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
])
290 state
= sampler_states
[WINED3D_SAMP_ADDRESS_V
];
291 apply_wrap(gl_info
, target
, state
, GL_TEXTURE_WRAP_T
, cond_np2
);
292 gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
] = state
;
295 if (sampler_states
[WINED3D_SAMP_ADDRESS_W
] != gl_tex
->states
[WINED3DTEXSTA_ADDRESSW
])
297 state
= sampler_states
[WINED3D_SAMP_ADDRESS_W
];
298 apply_wrap(gl_info
, target
, state
, GL_TEXTURE_WRAP_R
, cond_np2
);
299 gl_tex
->states
[WINED3DTEXSTA_ADDRESSW
] = state
;
302 if (sampler_states
[WINED3D_SAMP_BORDER_COLOR
] != gl_tex
->states
[WINED3DTEXSTA_BORDERCOLOR
])
306 state
= sampler_states
[WINED3D_SAMP_BORDER_COLOR
];
307 D3DCOLORTOGLFLOAT4(state
, col
);
308 TRACE("Setting border color for %#x to %#x.\n", target
, state
);
309 glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &col
[0]);
310 checkGLcall("glTexParameterfv(..., GL_TEXTURE_BORDER_COLOR, ...)");
311 gl_tex
->states
[WINED3DTEXSTA_BORDERCOLOR
] = state
;
314 if (sampler_states
[WINED3D_SAMP_MAG_FILTER
] != gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
])
318 state
= sampler_states
[WINED3D_SAMP_MAG_FILTER
];
319 if (state
> WINED3D_TEXF_ANISOTROPIC
)
320 FIXME("Unrecognized or unsupported MAGFILTER* value %d.\n", state
);
322 gl_value
= wined3d_gl_mag_filter(texture
->mag_lookup
,
323 min(max(state
, WINED3D_TEXF_POINT
), WINED3D_TEXF_LINEAR
));
324 TRACE("ValueMAG=%#x setting MAGFILTER to %#x.\n", state
, gl_value
);
325 glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, gl_value
);
327 gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] = state
;
330 if ((sampler_states
[WINED3D_SAMP_MIN_FILTER
] != gl_tex
->states
[WINED3DTEXSTA_MINFILTER
]
331 || sampler_states
[WINED3D_SAMP_MIP_FILTER
] != gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
]
332 || sampler_states
[WINED3D_SAMP_MAX_MIP_LEVEL
] != gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
]))
336 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] = sampler_states
[WINED3D_SAMP_MIP_FILTER
];
337 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] = sampler_states
[WINED3D_SAMP_MIN_FILTER
];
338 gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] = sampler_states
[WINED3D_SAMP_MAX_MIP_LEVEL
];
340 if (gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] > WINED3D_TEXF_ANISOTROPIC
341 || gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] > WINED3D_TEXF_ANISOTROPIC
)
343 FIXME("Unrecognized or unsupported MIN_FILTER value %#x MIP_FILTER value %#x.\n",
344 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
],
345 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
]);
347 gl_value
= wined3d_gl_min_mip_filter(texture
->min_mip_lookup
,
348 min(max(sampler_states
[WINED3D_SAMP_MIN_FILTER
], WINED3D_TEXF_POINT
), WINED3D_TEXF_LINEAR
),
349 min(max(sampler_states
[WINED3D_SAMP_MIP_FILTER
], WINED3D_TEXF_NONE
), WINED3D_TEXF_LINEAR
));
351 TRACE("ValueMIN=%#x, ValueMIP=%#x, setting MINFILTER to %#x.\n",
352 sampler_states
[WINED3D_SAMP_MIN_FILTER
],
353 sampler_states
[WINED3D_SAMP_MIP_FILTER
], gl_value
);
354 glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, gl_value
);
355 checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
359 if (gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] == WINED3D_TEXF_NONE
)
360 gl_value
= texture
->lod
;
361 else if (gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] >= texture
->level_count
)
362 gl_value
= texture
->level_count
- 1;
363 else if (gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] < texture
->lod
)
364 /* texture->lod is already clamped in the setter. */
365 gl_value
= texture
->lod
;
367 gl_value
= gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
];
369 /* Note that WINED3D_SAMP_MAX_MIP_LEVEL specifies the largest mipmap
370 * (default 0), while GL_TEXTURE_MAX_LEVEL specifies the smallest
371 * mimap used (default 1000). So WINED3D_SAMP_MAX_MIP_LEVEL
372 * corresponds to GL_TEXTURE_BASE_LEVEL. */
373 glTexParameteri(target
, GL_TEXTURE_BASE_LEVEL
, gl_value
);
377 if ((gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] != WINED3D_TEXF_ANISOTROPIC
378 && gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] != WINED3D_TEXF_ANISOTROPIC
379 && gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] != WINED3D_TEXF_ANISOTROPIC
)
383 aniso
= sampler_states
[WINED3D_SAMP_MAX_ANISOTROPY
];
385 if (gl_tex
->states
[WINED3DTEXSTA_MAXANISOTROPY
] != aniso
)
387 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
389 glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, aniso
);
390 checkGLcall("glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso)");
394 WARN("Anisotropic filtering not supported.\n");
396 gl_tex
->states
[WINED3DTEXSTA_MAXANISOTROPY
] = aniso
;
399 /* These should always be the same unless EXT_texture_sRGB_decode is supported. */
400 if (sampler_states
[WINED3D_SAMP_SRGB_TEXTURE
] != gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
])
402 glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
403 sampler_states
[WINED3D_SAMP_SRGB_TEXTURE
] ? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
404 checkGLcall("glTexParameteri(GL_TEXTURE_SRGB_DECODE_EXT)");
405 gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
] = sampler_states
[WINED3D_SAMP_SRGB_TEXTURE
];
408 if (!(texture
->resource
.format
->flags
& WINED3DFMT_FLAG_SHADOW
)
409 != !gl_tex
->states
[WINED3DTEXSTA_SHADOW
])
411 if (texture
->resource
.format
->flags
& WINED3DFMT_FLAG_SHADOW
)
413 glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_LUMINANCE
);
414 glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
415 checkGLcall("glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB)");
416 gl_tex
->states
[WINED3DTEXSTA_SHADOW
] = TRUE
;
420 glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
421 checkGLcall("glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE)");
422 gl_tex
->states
[WINED3DTEXSTA_SHADOW
] = FALSE
;
427 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
429 ULONG refcount
= InterlockedIncrement(&texture
->resource
.ref
);
431 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
436 /* Do not call while under the GL lock. */
437 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
439 ULONG refcount
= InterlockedDecrement(&texture
->resource
.ref
);
441 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
445 wined3d_texture_cleanup(texture
);
446 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
447 HeapFree(GetProcessHeap(), 0, texture
);
453 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
455 TRACE("texture %p.\n", texture
);
457 return &texture
->resource
;
460 DWORD CDECL
wined3d_texture_set_priority(struct wined3d_texture
*texture
, DWORD priority
)
462 return resource_set_priority(&texture
->resource
, priority
);
465 DWORD CDECL
wined3d_texture_get_priority(const struct wined3d_texture
*texture
)
467 return resource_get_priority(&texture
->resource
);
470 /* Do not call while under the GL lock. */
471 void CDECL
wined3d_texture_preload(struct wined3d_texture
*texture
)
473 texture
->texture_ops
->texture_preload(texture
, SRGB_ANY
);
476 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
478 TRACE("texture %p.\n", texture
);
480 return texture
->resource
.parent
;
483 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
485 DWORD old
= texture
->lod
;
487 TRACE("texture %p, lod %u.\n", texture
, lod
);
489 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
490 * textures. The call always returns 0, and GetLOD always returns 0. */
491 if (texture
->resource
.pool
!= WINED3D_POOL_MANAGED
)
493 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
497 if (lod
>= texture
->level_count
)
498 lod
= texture
->level_count
- 1;
500 if (texture
->lod
!= lod
)
504 texture
->texture_rgb
.states
[WINED3DTEXSTA_MAXMIPLEVEL
] = ~0U;
505 texture
->texture_srgb
.states
[WINED3DTEXSTA_MAXMIPLEVEL
] = ~0U;
506 if (texture
->resource
.bind_count
)
507 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
513 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
515 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
520 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
522 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
524 return texture
->level_count
;
527 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
528 enum wined3d_texture_filter_type filter_type
)
530 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
532 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
534 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
535 return WINED3DERR_INVALIDCALL
;
538 texture
->filter_type
= filter_type
;
543 enum wined3d_texture_filter_type CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
545 TRACE("texture %p.\n", texture
);
547 return texture
->filter_type
;
550 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
552 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
553 FIXME("texture %p stub!\n", texture
);
556 struct wined3d_resource
* CDECL
wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
557 UINT sub_resource_idx
)
559 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
561 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
563 if (sub_resource_idx
>= sub_count
)
565 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
569 return texture
->sub_resources
[sub_resource_idx
];
572 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
573 UINT layer
, const struct wined3d_box
*dirty_region
)
575 struct wined3d_resource
*sub_resource
;
577 TRACE("texture %p, layer %u, dirty_region %p.\n", texture
, layer
, dirty_region
);
579 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, layer
* texture
->level_count
)))
581 WARN("Failed to get sub-resource.\n");
582 return WINED3DERR_INVALIDCALL
;
585 wined3d_texture_set_dirty(texture
, TRUE
);
586 texture
->texture_ops
->texture_sub_resource_add_dirty_region(sub_resource
, dirty_region
);
591 /* Context activation is done by the caller. */
592 static HRESULT
texture2d_bind(struct wined3d_texture
*texture
,
593 struct wined3d_context
*context
, BOOL srgb
)
595 BOOL set_gl_texture_desc
;
598 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
600 hr
= wined3d_texture_bind(texture
, context
, srgb
, &set_gl_texture_desc
);
601 if (set_gl_texture_desc
&& SUCCEEDED(hr
))
603 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
604 BOOL srgb_tex
= !context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
605 && (texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
606 struct gl_texture
*gl_tex
;
609 gl_tex
= wined3d_texture_get_gl_texture(texture
, context
->gl_info
, srgb_tex
);
611 for (i
= 0; i
< sub_count
; ++i
)
613 struct wined3d_surface
*surface
= surface_from_resource(texture
->sub_resources
[i
]);
614 surface_set_texture_name(surface
, gl_tex
->name
, srgb_tex
);
617 /* Conditinal non power of two textures use a different clamping
618 * default. If we're using the GL_WINE_normalized_texrect partial
619 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
620 * has the address mode set to repeat - something that prevents us
621 * from hitting the accelerated codepath. Thus manually set the GL
622 * state. The same applies to filtering. Even if the texture has only
623 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
624 * fallback on macos. */
625 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
627 GLenum target
= texture
->target
;
630 glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
631 checkGLcall("glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
632 glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
633 checkGLcall("glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)");
634 glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
635 checkGLcall("glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
636 glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
637 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
639 gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
] = WINED3D_TADDRESS_CLAMP
;
640 gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
] = WINED3D_TADDRESS_CLAMP
;
641 gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] = WINED3D_TEXF_POINT
;
642 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] = WINED3D_TEXF_POINT
;
643 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] = WINED3D_TEXF_NONE
;
650 static BOOL
texture_srgb_mode(const struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
)
661 return texture
->flags
& WINED3D_TEXTURE_IS_SRGB
;
665 /* Do not call while under the GL lock. */
666 static void texture2d_preload(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
)
668 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
669 struct wined3d_device
*device
= texture
->resource
.device
;
670 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
671 struct wined3d_context
*context
= NULL
;
672 struct gl_texture
*gl_tex
;
676 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
678 srgb_mode
= texture_srgb_mode(texture
, srgb
);
679 gl_tex
= wined3d_texture_get_gl_texture(texture
, gl_info
, srgb_mode
);
681 if (!device
->isInDraw
)
683 /* No danger of recursive calls, context_acquire() sets isInDraw to TRUE
684 * when loading offscreen render targets into the texture. */
685 context
= context_acquire(device
, NULL
);
690 /* Reload the surfaces if the texture is marked dirty. */
691 for (i
= 0; i
< sub_count
; ++i
)
693 surface_load(surface_from_resource(texture
->sub_resources
[i
]), srgb_mode
);
698 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
701 /* No longer dirty. */
702 gl_tex
->dirty
= FALSE
;
704 if (context
) context_release(context
);
707 static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource
*sub_resource
,
708 const struct wined3d_box
*dirty_region
)
710 surface_add_dirty_rect(surface_from_resource(sub_resource
), dirty_region
);
713 static void texture2d_sub_resource_cleanup(struct wined3d_resource
*sub_resource
)
715 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
717 /* Clean out the texture name we gave to the surface so that the
718 * surface doesn't try and release it. */
719 surface_set_texture_name(surface
, 0, TRUE
);
720 surface_set_texture_name(surface
, 0, FALSE
);
721 surface_set_texture_target(surface
, 0);
722 surface_set_container(surface
, WINED3D_CONTAINER_NONE
, NULL
);
723 wined3d_surface_decref(surface
);
726 /* Do not call while under the GL lock. */
727 static void texture2d_unload(struct wined3d_resource
*resource
)
729 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
730 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
733 TRACE("texture %p.\n", texture
);
735 for (i
= 0; i
< sub_count
; ++i
)
737 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
738 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
740 sub_resource
->resource_ops
->resource_unload(sub_resource
);
741 surface_set_texture_name(surface
, 0, FALSE
); /* Delete RGB name */
742 surface_set_texture_name(surface
, 0, TRUE
); /* Delete sRGB name */
745 wined3d_texture_unload(texture
);
748 static const struct wined3d_texture_ops texture2d_ops
=
752 texture2d_sub_resource_add_dirty_region
,
753 texture2d_sub_resource_cleanup
,
756 static const struct wined3d_resource_ops texture2d_resource_ops
=
761 static HRESULT
cubetexture_init(struct wined3d_texture
*texture
, UINT edge_length
, UINT levels
,
762 struct wined3d_device
*device
, DWORD usage
, enum wined3d_format_id format_id
, enum wined3d_pool pool
,
763 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
765 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
766 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
767 UINT pow2_edge_length
;
772 /* TODO: It should only be possible to create textures for formats
773 * that are reported as supported. */
774 if (WINED3DFMT_UNKNOWN
>= format_id
)
776 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
777 return WINED3DERR_INVALIDCALL
;
780 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] && pool
!= WINED3D_POOL_SCRATCH
)
782 WARN("(%p) : Tried to create not supported cube texture.\n", texture
);
783 return WINED3DERR_INVALIDCALL
;
786 /* Calculate levels for mip mapping */
787 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
789 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
791 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
792 return WINED3DERR_INVALIDCALL
;
797 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
798 return WINED3DERR_INVALIDCALL
;
805 levels
= wined3d_log2i(edge_length
) + 1;
806 TRACE("Calculated levels = %u.\n", levels
);
809 hr
= wined3d_texture_init(texture
, &texture2d_ops
, 6, levels
,
810 WINED3D_RTYPE_CUBE_TEXTURE
, device
, usage
, format
, pool
,
811 parent
, parent_ops
, &texture2d_resource_ops
);
814 WARN("Failed to initialize texture, returning %#x\n", hr
);
818 /* Find the nearest pow2 match. */
819 pow2_edge_length
= 1;
820 while (pow2_edge_length
< edge_length
) pow2_edge_length
<<= 1;
822 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] || (edge_length
== pow2_edge_length
))
824 /* Precalculated scaling for 'faked' non power of two texture coords. */
825 texture
->pow2_matrix
[0] = 1.0f
;
826 texture
->pow2_matrix
[5] = 1.0f
;
827 texture
->pow2_matrix
[10] = 1.0f
;
828 texture
->pow2_matrix
[15] = 1.0f
;
832 /* Precalculated scaling for 'faked' non power of two texture coords. */
833 texture
->pow2_matrix
[0] = ((float)edge_length
) / ((float)pow2_edge_length
);
834 texture
->pow2_matrix
[5] = ((float)edge_length
) / ((float)pow2_edge_length
);
835 texture
->pow2_matrix
[10] = ((float)edge_length
) / ((float)pow2_edge_length
);
836 texture
->pow2_matrix
[15] = 1.0f
;
837 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
839 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
841 /* Generate all the surfaces. */
843 for (i
= 0; i
< texture
->level_count
; ++i
)
845 /* Create the 6 faces. */
846 for (j
= 0; j
< 6; ++j
)
848 static const GLenum cube_targets
[6] =
850 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
851 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
852 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
853 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
854 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
855 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
857 UINT idx
= j
* texture
->level_count
+ i
;
858 struct wined3d_surface
*surface
;
860 if (FAILED(hr
= device
->device_parent
->ops
->create_texture_surface(device
->device_parent
, parent
,
861 tmp_w
, tmp_w
, format_id
, usage
, pool
, i
/* Level */, j
, &surface
)))
863 FIXME("(%p) Failed to create surface, hr %#x.\n", texture
, hr
);
864 wined3d_texture_cleanup(texture
);
868 surface_set_container(surface
, WINED3D_CONTAINER_TEXTURE
, texture
);
869 surface_set_texture_target(surface
, cube_targets
[j
]);
870 texture
->sub_resources
[idx
] = &surface
->resource
;
871 TRACE("Created surface level %u @ %p.\n", i
, surface
);
873 tmp_w
= max(1, tmp_w
>> 1);
879 static HRESULT
texture_init(struct wined3d_texture
*texture
, UINT width
, UINT height
, UINT levels
,
880 struct wined3d_device
*device
, DWORD usage
, enum wined3d_format_id format_id
, enum wined3d_pool pool
,
881 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
883 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
884 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
885 UINT pow2_width
, pow2_height
;
890 /* TODO: It should only be possible to create textures for formats
891 * that are reported as supported. */
892 if (WINED3DFMT_UNKNOWN
>= format_id
)
894 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
895 return WINED3DERR_INVALIDCALL
;
898 /* Non-power2 support. */
899 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
902 pow2_height
= height
;
906 /* Find the nearest pow2 match. */
907 pow2_width
= pow2_height
= 1;
908 while (pow2_width
< width
) pow2_width
<<= 1;
909 while (pow2_height
< height
) pow2_height
<<= 1;
911 if (pow2_width
!= width
|| pow2_height
!= height
)
915 WARN("Attempted to create a mipmapped np2 texture without unconditional np2 support.\n");
916 return WINED3DERR_INVALIDCALL
;
922 /* Calculate levels for mip mapping. */
923 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
925 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
927 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
928 return WINED3DERR_INVALIDCALL
;
933 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning WINED3DERR_INVALIDCALL.\n");
934 return WINED3DERR_INVALIDCALL
;
941 levels
= wined3d_log2i(max(width
, height
)) + 1;
942 TRACE("Calculated levels = %u.\n", levels
);
945 hr
= wined3d_texture_init(texture
, &texture2d_ops
, 1, levels
,
946 WINED3D_RTYPE_TEXTURE
, device
, usage
, format
, pool
,
947 parent
, parent_ops
, &texture2d_resource_ops
);
950 WARN("Failed to initialize texture, returning %#x.\n", hr
);
954 /* Precalculated scaling for 'faked' non power of two texture coords.
955 * Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
956 * is used in combination with texture uploads (RTL_READTEX). The reason is that EXT_PALETTED_TEXTURE
957 * doesn't work in combination with ARB_TEXTURE_RECTANGLE. */
958 if (gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] && (width
!= pow2_width
|| height
!= pow2_height
))
960 texture
->pow2_matrix
[0] = 1.0f
;
961 texture
->pow2_matrix
[5] = 1.0f
;
962 texture
->pow2_matrix
[10] = 1.0f
;
963 texture
->pow2_matrix
[15] = 1.0f
;
964 texture
->target
= GL_TEXTURE_2D
;
965 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
966 texture
->min_mip_lookup
= minMipLookup_noFilter
;
968 else if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && (width
!= pow2_width
|| height
!= pow2_height
)
969 && !(format
->id
== WINED3DFMT_P8_UINT
&& gl_info
->supported
[EXT_PALETTED_TEXTURE
]
970 && wined3d_settings
.rendertargetlock_mode
== RTL_READTEX
))
972 if (width
!= 1 || height
!= 1)
973 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
975 texture
->pow2_matrix
[0] = (float)width
;
976 texture
->pow2_matrix
[5] = (float)height
;
977 texture
->pow2_matrix
[10] = 1.0f
;
978 texture
->pow2_matrix
[15] = 1.0f
;
979 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
980 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
982 if (texture
->resource
.format
->flags
& WINED3DFMT_FLAG_FILTERING
)
983 texture
->min_mip_lookup
= minMipLookup_noMip
;
985 texture
->min_mip_lookup
= minMipLookup_noFilter
;
989 if ((width
!= pow2_width
) || (height
!= pow2_height
))
991 texture
->pow2_matrix
[0] = (((float)width
) / ((float)pow2_width
));
992 texture
->pow2_matrix
[5] = (((float)height
) / ((float)pow2_height
));
993 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
997 texture
->pow2_matrix
[0] = 1.0f
;
998 texture
->pow2_matrix
[5] = 1.0f
;
1001 texture
->pow2_matrix
[10] = 1.0f
;
1002 texture
->pow2_matrix
[15] = 1.0f
;
1003 texture
->target
= GL_TEXTURE_2D
;
1005 TRACE("xf(%f) yf(%f)\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
1007 /* Generate all the surfaces. */
1010 for (i
= 0; i
< texture
->level_count
; ++i
)
1012 struct wined3d_surface
*surface
;
1014 /* Use the callback to create the texture surface. */
1015 if (FAILED(hr
= device
->device_parent
->ops
->create_texture_surface(device
->device_parent
, parent
,
1016 tmp_w
, tmp_h
, format
->id
, usage
, pool
, i
, 0, &surface
)))
1018 FIXME("Failed to create surface %p, hr %#x\n", texture
, hr
);
1019 wined3d_texture_cleanup(texture
);
1023 surface_set_container(surface
, WINED3D_CONTAINER_TEXTURE
, texture
);
1024 surface_set_texture_target(surface
, texture
->target
);
1025 texture
->sub_resources
[i
] = &surface
->resource
;
1026 TRACE("Created surface level %u @ %p.\n", i
, surface
);
1027 /* Calculate the next mipmap level. */
1028 tmp_w
= max(1, tmp_w
>> 1);
1029 tmp_h
= max(1, tmp_h
>> 1);
1035 /* Context activation is done by the caller. */
1036 static HRESULT
texture3d_bind(struct wined3d_texture
*texture
,
1037 struct wined3d_context
*context
, BOOL srgb
)
1041 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
1043 return wined3d_texture_bind(texture
, context
, srgb
, &dummy
);
1046 /* Do not call while under the GL lock. */
1047 static void texture3d_preload(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
)
1049 struct wined3d_device
*device
= texture
->resource
.device
;
1050 struct wined3d_context
*context
;
1051 BOOL srgb_was_toggled
= FALSE
;
1054 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
1056 /* TODO: Use already acquired context when possible. */
1057 context
= context_acquire(device
, NULL
);
1058 if (texture
->resource
.bind_count
> 0)
1060 BOOL texture_srgb
= texture
->flags
& WINED3D_TEXTURE_IS_SRGB
;
1061 BOOL sampler_srgb
= texture_srgb_mode(texture
, srgb
);
1062 srgb_was_toggled
= !texture_srgb
!= !sampler_srgb
;
1064 if (srgb_was_toggled
)
1067 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
1069 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
1073 /* If the texture is marked dirty or the sRGB sampler setting has changed
1074 * since the last load then reload the volumes. */
1075 if (texture
->texture_rgb
.dirty
)
1077 for (i
= 0; i
< texture
->level_count
; ++i
)
1079 volume_load(volume_from_resource(texture
->sub_resources
[i
]), context
, i
,
1080 texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
1083 else if (srgb_was_toggled
)
1085 for (i
= 0; i
< texture
->level_count
; ++i
)
1087 struct wined3d_volume
*volume
= volume_from_resource(texture
->sub_resources
[i
]);
1088 volume_add_dirty_box(volume
, NULL
);
1089 volume_load(volume
, context
, i
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
1094 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
1097 context_release(context
);
1099 /* No longer dirty */
1100 texture
->texture_rgb
.dirty
= FALSE
;
1103 static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource
*sub_resource
,
1104 const struct wined3d_box
*dirty_region
)
1106 volume_add_dirty_box(volume_from_resource(sub_resource
), dirty_region
);
1109 static void texture3d_sub_resource_cleanup(struct wined3d_resource
*sub_resource
)
1111 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1113 /* Cleanup the container. */
1114 volume_set_container(volume
, NULL
);
1115 wined3d_volume_decref(volume
);
1118 /* Do not call while under the GL lock. */
1119 static void texture3d_unload(struct wined3d_resource
*resource
)
1121 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
1124 TRACE("texture %p.\n", texture
);
1126 for (i
= 0; i
< texture
->level_count
; ++i
)
1128 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
1129 sub_resource
->resource_ops
->resource_unload(sub_resource
);
1132 wined3d_texture_unload(texture
);
1135 static const struct wined3d_texture_ops texture3d_ops
=
1139 texture3d_sub_resource_add_dirty_region
,
1140 texture3d_sub_resource_cleanup
,
1143 static const struct wined3d_resource_ops texture3d_resource_ops
=
1148 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, UINT width
, UINT height
,
1149 UINT depth
, UINT levels
, struct wined3d_device
*device
, DWORD usage
, enum wined3d_format_id format_id
,
1150 enum wined3d_pool pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1152 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1153 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
1154 UINT tmp_w
, tmp_h
, tmp_d
;
1158 /* TODO: It should only be possible to create textures for formats
1159 * that are reported as supported. */
1160 if (WINED3DFMT_UNKNOWN
>= format_id
)
1162 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1163 return WINED3DERR_INVALIDCALL
;
1166 if (!gl_info
->supported
[EXT_TEXTURE3D
])
1168 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
1169 return WINED3DERR_INVALIDCALL
;
1172 /* Calculate levels for mip mapping. */
1173 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1175 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1177 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
1178 return WINED3DERR_INVALIDCALL
;
1183 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
1184 return WINED3DERR_INVALIDCALL
;
1191 levels
= wined3d_log2i(max(max(width
, height
), depth
)) + 1;
1192 TRACE("Calculated levels = %u.\n", levels
);
1195 hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, levels
,
1196 WINED3D_RTYPE_VOLUME_TEXTURE
, device
, usage
, format
, pool
,
1197 parent
, parent_ops
, &texture3d_resource_ops
);
1200 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1204 /* Is NP2 support for volumes needed? */
1205 texture
->pow2_matrix
[0] = 1.0f
;
1206 texture
->pow2_matrix
[5] = 1.0f
;
1207 texture
->pow2_matrix
[10] = 1.0f
;
1208 texture
->pow2_matrix
[15] = 1.0f
;
1209 texture
->target
= GL_TEXTURE_3D
;
1211 /* Generate all the surfaces. */
1216 for (i
= 0; i
< texture
->level_count
; ++i
)
1218 struct wined3d_volume
*volume
;
1220 /* Create the volume. */
1221 hr
= device
->device_parent
->ops
->create_volume(device
->device_parent
, parent
,
1222 tmp_w
, tmp_h
, tmp_d
, format_id
, pool
, usage
, &volume
);
1225 ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr
);
1226 wined3d_texture_cleanup(texture
);
1230 /* Set its container to this texture. */
1231 volume_set_container(volume
, texture
);
1232 texture
->sub_resources
[i
] = &volume
->resource
;
1234 /* Calculate the next mipmap level. */
1235 tmp_w
= max(1, tmp_w
>> 1);
1236 tmp_h
= max(1, tmp_h
>> 1);
1237 tmp_d
= max(1, tmp_d
>> 1);
1243 HRESULT CDECL
wined3d_texture_create_2d(struct wined3d_device
*device
, UINT width
, UINT height
,
1244 UINT level_count
, DWORD usage
, enum wined3d_format_id format_id
, enum wined3d_pool pool
, void *parent
,
1245 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1247 struct wined3d_texture
*object
;
1250 TRACE("device %p, width %u, height %u, level_count %u, usage %#x\n",
1251 device
, width
, height
, level_count
, usage
);
1252 TRACE("format %s, pool %#x, parent %p, parent_ops %p, texture %p.\n",
1253 debug_d3dformat(format_id
), pool
, parent
, parent_ops
, texture
);
1255 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1258 ERR("Out of memory.\n");
1260 return WINED3DERR_OUTOFVIDEOMEMORY
;
1263 hr
= texture_init(object
, width
, height
, level_count
,
1264 device
, usage
, format_id
, pool
, parent
, parent_ops
);
1267 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1268 HeapFree(GetProcessHeap(), 0, object
);
1273 TRACE("Created texture %p.\n", object
);
1279 HRESULT CDECL
wined3d_texture_create_3d(struct wined3d_device
*device
, UINT width
, UINT height
, UINT depth
,
1280 UINT level_count
, DWORD usage
, enum wined3d_format_id format_id
, enum wined3d_pool pool
, void *parent
,
1281 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1283 struct wined3d_texture
*object
;
1286 TRACE("device %p, width %u, height %u, depth %u, level_count %u, usage %#x\n",
1287 device
, width
, height
, depth
, level_count
, usage
);
1288 TRACE("format %s, pool %#x, parent %p, parent_ops %p, texture %p.\n",
1289 debug_d3dformat(format_id
), pool
, parent
, parent_ops
, texture
);
1291 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1294 ERR("Out of memory\n");
1296 return WINED3DERR_OUTOFVIDEOMEMORY
;
1299 hr
= volumetexture_init(object
, width
, height
, depth
, level_count
,
1300 device
, usage
, format_id
, pool
, parent
, parent_ops
);
1303 WARN("Failed to initialize volumetexture, returning %#x\n", hr
);
1304 HeapFree(GetProcessHeap(), 0, object
);
1309 TRACE("Created texture %p.\n", object
);
1315 HRESULT CDECL
wined3d_texture_create_cube(struct wined3d_device
*device
, UINT edge_length
,
1316 UINT level_count
, DWORD usage
, enum wined3d_format_id format_id
, enum wined3d_pool pool
, void *parent
,
1317 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1319 struct wined3d_texture
*object
;
1322 TRACE("device %p, edge_length %u, level_count %u, usage %#x\n",
1323 device
, edge_length
, level_count
, usage
);
1324 TRACE("format %s, pool %#x, parent %p, parent_ops %p, texture %p.\n",
1325 debug_d3dformat(format_id
), pool
, parent
, parent_ops
, texture
);
1327 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1330 ERR("Out of memory\n");
1332 return WINED3DERR_OUTOFVIDEOMEMORY
;
1335 hr
= cubetexture_init(object
, edge_length
, level_count
,
1336 device
, usage
, format_id
, pool
, parent
, parent_ops
);
1339 WARN("Failed to initialize cubetexture, returning %#x\n", hr
);
1340 HeapFree(GetProcessHeap(), 0, object
);
1345 TRACE("Created texture %p.\n", object
);