mscoree/tests: Test querying interfaces with generated GUID.
[wine.git] / dlls / wined3d / utils.c
blob88175d4bf268a6aba4acf57466284c88a8517d5f
1 /*
2 * Utility functions for the WineD3D Library
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "config.h"
28 #include "wine/port.h"
30 #include <stdio.h>
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36 #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
38 static const struct
40 enum wined3d_format_id id;
41 unsigned int idx;
43 format_index_remap[] =
45 {WINED3DFMT_UYVY, WINED3D_FORMAT_FOURCC_BASE},
46 {WINED3DFMT_YUY2, WINED3D_FORMAT_FOURCC_BASE + 1},
47 {WINED3DFMT_YV12, WINED3D_FORMAT_FOURCC_BASE + 2},
48 {WINED3DFMT_DXT1, WINED3D_FORMAT_FOURCC_BASE + 3},
49 {WINED3DFMT_DXT2, WINED3D_FORMAT_FOURCC_BASE + 4},
50 {WINED3DFMT_DXT3, WINED3D_FORMAT_FOURCC_BASE + 5},
51 {WINED3DFMT_DXT4, WINED3D_FORMAT_FOURCC_BASE + 6},
52 {WINED3DFMT_DXT5, WINED3D_FORMAT_FOURCC_BASE + 7},
53 {WINED3DFMT_MULTI2_ARGB8, WINED3D_FORMAT_FOURCC_BASE + 8},
54 {WINED3DFMT_G8R8_G8B8, WINED3D_FORMAT_FOURCC_BASE + 9},
55 {WINED3DFMT_R8G8_B8G8, WINED3D_FORMAT_FOURCC_BASE + 10},
56 {WINED3DFMT_ATI1N, WINED3D_FORMAT_FOURCC_BASE + 11},
57 {WINED3DFMT_ATI2N, WINED3D_FORMAT_FOURCC_BASE + 12},
58 {WINED3DFMT_INST, WINED3D_FORMAT_FOURCC_BASE + 13},
59 {WINED3DFMT_NVDB, WINED3D_FORMAT_FOURCC_BASE + 14},
60 {WINED3DFMT_NVHU, WINED3D_FORMAT_FOURCC_BASE + 15},
61 {WINED3DFMT_NVHS, WINED3D_FORMAT_FOURCC_BASE + 16},
62 {WINED3DFMT_INTZ, WINED3D_FORMAT_FOURCC_BASE + 17},
63 {WINED3DFMT_RESZ, WINED3D_FORMAT_FOURCC_BASE + 18},
64 {WINED3DFMT_NULL, WINED3D_FORMAT_FOURCC_BASE + 19},
65 {WINED3DFMT_R16, WINED3D_FORMAT_FOURCC_BASE + 20},
66 {WINED3DFMT_AL16, WINED3D_FORMAT_FOURCC_BASE + 21},
67 {WINED3DFMT_NV12, WINED3D_FORMAT_FOURCC_BASE + 22},
68 {WINED3DFMT_ATOC, WINED3D_FORMAT_FOURCC_BASE + 23},
71 #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
73 struct wined3d_format_channels
75 enum wined3d_format_id id;
76 DWORD red_size, green_size, blue_size, alpha_size;
77 DWORD red_offset, green_offset, blue_offset, alpha_offset;
78 UINT bpp;
79 BYTE depth_size, stencil_size;
82 static const struct wined3d_format_channels formats[] =
84 /* size offset
85 * format id r g b a r g b a bpp depth stencil */
86 {WINED3DFMT_UNKNOWN, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
87 /* FourCC formats */
88 {WINED3DFMT_UYVY, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
89 {WINED3DFMT_YUY2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
90 {WINED3DFMT_YV12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
91 {WINED3DFMT_NV12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
92 {WINED3DFMT_DXT1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
93 {WINED3DFMT_DXT2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
94 {WINED3DFMT_DXT3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
95 {WINED3DFMT_DXT4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
96 {WINED3DFMT_DXT5, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
97 {WINED3DFMT_MULTI2_ARGB8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
98 {WINED3DFMT_G8R8_G8B8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
99 {WINED3DFMT_R8G8_B8G8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
100 /* Hmm? */
101 {WINED3DFMT_R8G8_SNORM_Cx, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
102 {WINED3DFMT_R11G11B10_FLOAT, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
103 /* Palettized formats */
104 {WINED3DFMT_P8_UINT_A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
105 {WINED3DFMT_P8_UINT, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
106 /* Standard ARGB formats. */
107 {WINED3DFMT_B8G8R8_UNORM, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
108 {WINED3DFMT_B5G6R5_UNORM, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
109 {WINED3DFMT_B5G5R5X1_UNORM, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
110 {WINED3DFMT_B5G5R5A1_UNORM, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
111 {WINED3DFMT_B4G4R4A4_UNORM, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
112 {WINED3DFMT_B2G3R3_UNORM, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
113 {WINED3DFMT_A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
114 {WINED3DFMT_B2G3R3A8_UNORM, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
115 {WINED3DFMT_B4G4R4X4_UNORM, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
116 {WINED3DFMT_R8G8B8X8_UNORM, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
117 {WINED3DFMT_B10G10R10A2_UNORM, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
118 /* Luminance */
119 {WINED3DFMT_L8_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
120 {WINED3DFMT_L8A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
121 {WINED3DFMT_L4A4_UNORM, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
122 {WINED3DFMT_L16_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
123 /* Bump mapping stuff */
124 {WINED3DFMT_R5G5_SNORM_L6_UNORM, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
125 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
126 {WINED3DFMT_R10G11B11_SNORM, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
127 {WINED3DFMT_R10G10B10_SNORM_A2_UNORM, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
128 /* Depth stencil formats */
129 {WINED3DFMT_D16_LOCKABLE, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
130 {WINED3DFMT_D32_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
131 {WINED3DFMT_S1_UINT_D15_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
132 {WINED3DFMT_X8D24_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
133 {WINED3DFMT_S4X4_UINT_D24_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
134 {WINED3DFMT_S8_UINT_D24_FLOAT, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
135 /* Vendor-specific formats */
136 {WINED3DFMT_ATI1N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
137 {WINED3DFMT_ATI2N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
138 {WINED3DFMT_NVDB, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
139 {WINED3DFMT_ATOC, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
140 {WINED3DFMT_INST, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
141 {WINED3DFMT_INTZ, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
142 {WINED3DFMT_RESZ, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
143 {WINED3DFMT_NVHU, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
144 {WINED3DFMT_NVHS, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
145 {WINED3DFMT_NULL, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
146 /* Unsure about them, could not find a Windows driver that supports them */
147 {WINED3DFMT_R16, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
148 {WINED3DFMT_AL16, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
149 /* DirectX 10 HDR formats */
150 {WINED3DFMT_R9G9B9E5_SHAREDEXP, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
151 /* Typeless */
152 {WINED3DFMT_R32G32B32A32_TYPELESS, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
153 {WINED3DFMT_R32G32B32_TYPELESS, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
154 {WINED3DFMT_R16G16B16A16_TYPELESS, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
155 {WINED3DFMT_R32G32_TYPELESS, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
156 {WINED3DFMT_R32G8X24_TYPELESS, 32, 8, 0, 0, 0, 0, 0, 0, 8, 0, 0},
157 {WINED3DFMT_R10G10B10A2_TYPELESS, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
158 {WINED3DFMT_R10G10B10X2_TYPELESS, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
159 {WINED3DFMT_R8G8B8A8_TYPELESS, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
160 {WINED3DFMT_R16G16_TYPELESS, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
161 {WINED3DFMT_R32_TYPELESS, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
162 {WINED3DFMT_R24G8_TYPELESS, 24, 8, 0, 0, 0, 0, 0, 0, 4, 0, 0},
163 {WINED3DFMT_R8G8_TYPELESS, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
164 {WINED3DFMT_R16_TYPELESS, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
165 {WINED3DFMT_R8_TYPELESS, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
166 {WINED3DFMT_BC1_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
167 {WINED3DFMT_BC2_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
168 {WINED3DFMT_BC3_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
169 {WINED3DFMT_BC4_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
170 {WINED3DFMT_BC5_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
171 {WINED3DFMT_BC6H_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
172 {WINED3DFMT_BC7_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
173 {WINED3DFMT_B8G8R8A8_TYPELESS, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
174 {WINED3DFMT_B8G8R8X8_TYPELESS, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
177 enum wined3d_channel_type
179 WINED3D_CHANNEL_TYPE_NONE,
180 WINED3D_CHANNEL_TYPE_UNORM,
181 WINED3D_CHANNEL_TYPE_SNORM,
182 WINED3D_CHANNEL_TYPE_UINT,
183 WINED3D_CHANNEL_TYPE_SINT,
184 WINED3D_CHANNEL_TYPE_FLOAT,
185 WINED3D_CHANNEL_TYPE_DEPTH,
186 WINED3D_CHANNEL_TYPE_STENCIL,
187 WINED3D_CHANNEL_TYPE_UNUSED,
190 struct wined3d_typed_format_info
192 enum wined3d_format_id id;
193 enum wined3d_format_id typeless_id;
194 const char *channels;
198 * The last entry for a given typeless format defines its internal format.
200 * u - WINED3D_CHANNEL_TYPE_UNORM
201 * i - WINED3D_CHANNEL_TYPE_SNORM
202 * U - WINED3D_CHANNEL_TYPE_UINT
203 * I - WINED3D_CHANNEL_TYPE_SINT
204 * F - WINED3D_CHANNEL_TYPE_FLOAT
205 * D - WINED3D_CHANNEL_TYPE_DEPTH
206 * S - WINED3D_CHANNEL_TYPE_STENCIL
207 * X - WINED3D_CHANNEL_TYPE_UNUSED
209 static const struct wined3d_typed_format_info typed_formats[] =
211 {WINED3DFMT_R32G32B32A32_UINT, WINED3DFMT_R32G32B32A32_TYPELESS, "UUUU"},
212 {WINED3DFMT_R32G32B32A32_SINT, WINED3DFMT_R32G32B32A32_TYPELESS, "IIII"},
213 {WINED3DFMT_R32G32B32A32_FLOAT, WINED3DFMT_R32G32B32A32_TYPELESS, "FFFF"},
214 {WINED3DFMT_R32G32B32_UINT, WINED3DFMT_R32G32B32_TYPELESS, "UUU"},
215 {WINED3DFMT_R32G32B32_SINT, WINED3DFMT_R32G32B32_TYPELESS, "III"},
216 {WINED3DFMT_R32G32B32_FLOAT, WINED3DFMT_R32G32B32_TYPELESS, "FFF"},
217 {WINED3DFMT_R16G16B16A16_UNORM, WINED3DFMT_R16G16B16A16_TYPELESS, "uuuu"},
218 {WINED3DFMT_R16G16B16A16_SNORM, WINED3DFMT_R16G16B16A16_TYPELESS, "iiii"},
219 {WINED3DFMT_R16G16B16A16_UINT, WINED3DFMT_R16G16B16A16_TYPELESS, "UUUU"},
220 {WINED3DFMT_R16G16B16A16_SINT, WINED3DFMT_R16G16B16A16_TYPELESS, "IIII"},
221 {WINED3DFMT_R16G16B16A16_FLOAT, WINED3DFMT_R16G16B16A16_TYPELESS, "FFFF"},
222 {WINED3DFMT_R32G32_UINT, WINED3DFMT_R32G32_TYPELESS, "UU"},
223 {WINED3DFMT_R32G32_SINT, WINED3DFMT_R32G32_TYPELESS, "II"},
224 {WINED3DFMT_R32G32_FLOAT, WINED3DFMT_R32G32_TYPELESS, "FF"},
225 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_R32G8X24_TYPELESS, "FXX"},
226 {WINED3DFMT_X32_TYPELESS_G8X24_UINT, WINED3DFMT_R32G8X24_TYPELESS, "XUX"},
227 {WINED3DFMT_D32_FLOAT_S8X24_UINT, WINED3DFMT_R32G8X24_TYPELESS, "DSX"},
228 {WINED3DFMT_R10G10B10A2_SNORM, WINED3DFMT_R10G10B10A2_TYPELESS, "iiii"},
229 {WINED3DFMT_R10G10B10A2_UINT, WINED3DFMT_R10G10B10A2_TYPELESS, "UUUU"},
230 {WINED3DFMT_R10G10B10A2_UNORM, WINED3DFMT_R10G10B10A2_TYPELESS, "uuuu"},
231 {WINED3DFMT_R10G10B10X2_SNORM, WINED3DFMT_R10G10B10X2_TYPELESS, "iiiX"},
232 {WINED3DFMT_R10G10B10X2_UINT, WINED3DFMT_R10G10B10X2_TYPELESS, "UUUX"},
233 {WINED3DFMT_R8G8B8A8_UINT, WINED3DFMT_R8G8B8A8_TYPELESS, "UUUU"},
234 {WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_R8G8B8A8_TYPELESS, "IIII"},
235 {WINED3DFMT_R8G8B8A8_SNORM, WINED3DFMT_R8G8B8A8_TYPELESS, "iiii"},
236 {WINED3DFMT_R8G8B8A8_UNORM_SRGB, WINED3DFMT_R8G8B8A8_TYPELESS, "uuuu"},
237 {WINED3DFMT_R8G8B8A8_UNORM, WINED3DFMT_R8G8B8A8_TYPELESS, "uuuu"},
238 {WINED3DFMT_R16G16_UNORM, WINED3DFMT_R16G16_TYPELESS, "uu"},
239 {WINED3DFMT_R16G16_SNORM, WINED3DFMT_R16G16_TYPELESS, "ii"},
240 {WINED3DFMT_R16G16_UINT, WINED3DFMT_R16G16_TYPELESS, "UU"},
241 {WINED3DFMT_R16G16_SINT, WINED3DFMT_R16G16_TYPELESS, "II"},
242 {WINED3DFMT_R16G16_FLOAT, WINED3DFMT_R16G16_TYPELESS, "FF"},
243 {WINED3DFMT_D32_FLOAT, WINED3DFMT_R32_TYPELESS, "D"},
244 {WINED3DFMT_R32_FLOAT, WINED3DFMT_R32_TYPELESS, "F"},
245 {WINED3DFMT_R32_UINT, WINED3DFMT_R32_TYPELESS, "U"},
246 {WINED3DFMT_R32_SINT, WINED3DFMT_R32_TYPELESS, "I"},
247 {WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_R24G8_TYPELESS, "uX"},
248 {WINED3DFMT_X24_TYPELESS_G8_UINT, WINED3DFMT_R24G8_TYPELESS, "XU"},
249 {WINED3DFMT_D24_UNORM_S8_UINT, WINED3DFMT_R24G8_TYPELESS, "DS"},
250 {WINED3DFMT_R8G8_SNORM, WINED3DFMT_R8G8_TYPELESS, "ii"},
251 {WINED3DFMT_R8G8_UNORM, WINED3DFMT_R8G8_TYPELESS, "uu"},
252 {WINED3DFMT_R8G8_UINT, WINED3DFMT_R8G8_TYPELESS, "UU"},
253 {WINED3DFMT_R8G8_SINT, WINED3DFMT_R8G8_TYPELESS, "II"},
254 {WINED3DFMT_D16_UNORM, WINED3DFMT_R16_TYPELESS, "D"},
255 {WINED3DFMT_R16_UNORM, WINED3DFMT_R16_TYPELESS, "u"},
256 {WINED3DFMT_R16_SNORM, WINED3DFMT_R16_TYPELESS, "i"},
257 {WINED3DFMT_R16_UINT, WINED3DFMT_R16_TYPELESS, "U"},
258 {WINED3DFMT_R16_SINT, WINED3DFMT_R16_TYPELESS, "I"},
259 {WINED3DFMT_R16_FLOAT, WINED3DFMT_R16_TYPELESS, "F"},
260 {WINED3DFMT_R8_UNORM, WINED3DFMT_R8_TYPELESS, "u"},
261 {WINED3DFMT_R8_SNORM, WINED3DFMT_R8_TYPELESS, "i"},
262 {WINED3DFMT_R8_UINT, WINED3DFMT_R8_TYPELESS, "U"},
263 {WINED3DFMT_R8_SINT, WINED3DFMT_R8_TYPELESS, "I"},
264 {WINED3DFMT_BC1_UNORM_SRGB, WINED3DFMT_BC1_TYPELESS, ""},
265 {WINED3DFMT_BC1_UNORM, WINED3DFMT_BC1_TYPELESS, ""},
266 {WINED3DFMT_BC2_UNORM_SRGB, WINED3DFMT_BC2_TYPELESS, ""},
267 {WINED3DFMT_BC2_UNORM, WINED3DFMT_BC2_TYPELESS, ""},
268 {WINED3DFMT_BC3_UNORM_SRGB, WINED3DFMT_BC3_TYPELESS, ""},
269 {WINED3DFMT_BC3_UNORM, WINED3DFMT_BC3_TYPELESS, ""},
270 {WINED3DFMT_BC4_UNORM, WINED3DFMT_BC4_TYPELESS, ""},
271 {WINED3DFMT_BC4_SNORM, WINED3DFMT_BC4_TYPELESS, ""},
272 {WINED3DFMT_BC5_UNORM, WINED3DFMT_BC5_TYPELESS, ""},
273 {WINED3DFMT_BC5_SNORM, WINED3DFMT_BC5_TYPELESS, ""},
274 {WINED3DFMT_BC6H_UF16, WINED3DFMT_BC6H_TYPELESS, ""},
275 {WINED3DFMT_BC6H_SF16, WINED3DFMT_BC6H_TYPELESS, ""},
276 {WINED3DFMT_BC7_UNORM_SRGB, WINED3DFMT_BC7_TYPELESS, ""},
277 {WINED3DFMT_BC7_UNORM, WINED3DFMT_BC7_TYPELESS, ""},
278 {WINED3DFMT_B8G8R8A8_UNORM_SRGB, WINED3DFMT_B8G8R8A8_TYPELESS, "uuuu"},
279 {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8A8_TYPELESS, "uuuu"},
280 {WINED3DFMT_B8G8R8X8_UNORM_SRGB, WINED3DFMT_B8G8R8X8_TYPELESS, "uuuX"},
281 {WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_B8G8R8X8_TYPELESS, "uuuX"},
284 struct wined3d_typeless_format_depth_stencil_info
286 enum wined3d_format_id typeless_id;
287 enum wined3d_format_id depth_stencil_id;
288 enum wined3d_format_id depth_view_id;
289 enum wined3d_format_id stencil_view_id;
290 BOOL separate_depth_view_format;
293 static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats[] =
295 {WINED3DFMT_R32G8X24_TYPELESS, WINED3DFMT_D32_FLOAT_S8X24_UINT,
296 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_X32_TYPELESS_G8X24_UINT, TRUE},
297 {WINED3DFMT_R24G8_TYPELESS, WINED3DFMT_D24_UNORM_S8_UINT,
298 WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_X24_TYPELESS_G8_UINT, TRUE},
299 {WINED3DFMT_R32_TYPELESS, WINED3DFMT_D32_FLOAT, WINED3DFMT_R32_FLOAT},
300 {WINED3DFMT_R16_TYPELESS, WINED3DFMT_D16_UNORM, WINED3DFMT_R16_UNORM},
303 struct wined3d_format_ddi_info
305 enum wined3d_format_id id;
306 D3DDDIFORMAT ddi_format;
309 static const struct wined3d_format_ddi_info ddi_formats[] =
311 {WINED3DFMT_B8G8R8_UNORM, D3DDDIFMT_R8G8B8},
312 {WINED3DFMT_B8G8R8A8_UNORM, D3DDDIFMT_A8R8G8B8},
313 {WINED3DFMT_B8G8R8X8_UNORM, D3DDDIFMT_X8R8G8B8},
314 {WINED3DFMT_B5G6R5_UNORM, D3DDDIFMT_R5G6B5},
315 {WINED3DFMT_B5G5R5X1_UNORM, D3DDDIFMT_X1R5G5B5},
316 {WINED3DFMT_B5G5R5A1_UNORM, D3DDDIFMT_A1R5G5B5},
317 {WINED3DFMT_B4G4R4A4_UNORM, D3DDDIFMT_A4R4G4B4},
318 {WINED3DFMT_B4G4R4X4_UNORM, D3DDDIFMT_X4R4G4B4},
319 {WINED3DFMT_P8_UINT, D3DDDIFMT_P8},
322 struct wined3d_format_base_flags
324 enum wined3d_format_id id;
325 DWORD flags;
328 /* The ATI2N format behaves like an uncompressed format in LockRect(), but
329 * still needs to use the correct block based calculation for e.g. the
330 * resource size. */
331 static const struct wined3d_format_base_flags format_base_flags[] =
333 {WINED3DFMT_ATI1N, WINED3DFMT_FLAG_MAPPABLE | WINED3DFMT_FLAG_BROKEN_PITCH},
334 {WINED3DFMT_ATI2N, WINED3DFMT_FLAG_MAPPABLE | WINED3DFMT_FLAG_BROKEN_PITCH},
335 {WINED3DFMT_D16_LOCKABLE, WINED3DFMT_FLAG_MAPPABLE},
336 {WINED3DFMT_INTZ, WINED3DFMT_FLAG_MAPPABLE},
337 {WINED3DFMT_R11G11B10_FLOAT, WINED3DFMT_FLAG_FLOAT},
338 {WINED3DFMT_D32_FLOAT, WINED3DFMT_FLAG_FLOAT},
339 {WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_FLAG_FLOAT},
340 {WINED3DFMT_D32_FLOAT_S8X24_UINT, WINED3DFMT_FLAG_FLOAT},
341 {WINED3DFMT_INST, WINED3DFMT_FLAG_EXTENSION},
342 {WINED3DFMT_NULL, WINED3DFMT_FLAG_EXTENSION},
343 {WINED3DFMT_NVDB, WINED3DFMT_FLAG_EXTENSION},
344 {WINED3DFMT_ATOC, WINED3DFMT_FLAG_EXTENSION},
345 {WINED3DFMT_RESZ, WINED3DFMT_FLAG_EXTENSION},
348 static void rgb888_from_rgb565(WORD rgb565, BYTE *r, BYTE *g, BYTE *b)
350 BYTE c;
352 /* (2⁸ - 1) / (2⁵ - 1) ≈ 2⁸ / 2⁵ + 2⁸ / 2¹⁰
353 * (2⁸ - 1) / (2⁶ - 1) ≈ 2⁸ / 2⁶ + 2⁸ / 2¹² */
354 c = rgb565 >> 11;
355 *r = (c << 3) + (c >> 2);
356 c = (rgb565 >> 5) & 0x3f;
357 *g = (c << 2) + (c >> 4);
358 c = rgb565 & 0x1f;
359 *b = (c << 3) + (c >> 2);
362 static void build_dxtn_colour_table(WORD colour0, WORD colour1,
363 DWORD colour_table[4], enum wined3d_format_id format_id)
365 unsigned int i;
366 struct
368 BYTE r, g, b;
369 } c[4];
371 rgb888_from_rgb565(colour0, &c[0].r, &c[0].g, &c[0].b);
372 rgb888_from_rgb565(colour1, &c[1].r, &c[1].g, &c[1].b);
374 if (format_id == WINED3DFMT_BC1_UNORM && colour0 <= colour1)
376 c[2].r = (c[0].r + c[1].r) / 2;
377 c[2].g = (c[0].g + c[1].g) / 2;
378 c[2].b = (c[0].b + c[1].b) / 2;
380 c[3].r = 0;
381 c[3].g = 0;
382 c[3].b = 0;
384 else
386 for (i = 0; i < 2; ++i)
388 c[i + 2].r = (2 * c[i].r + c[1 - i].r) / 3;
389 c[i + 2].g = (2 * c[i].g + c[1 - i].g) / 3;
390 c[i + 2].b = (2 * c[i].b + c[1 - i].b) / 3;
394 for (i = 0; i < 4; ++i)
396 colour_table[i] = (c[i].r << 16) | (c[i].g << 8) | c[i].b;
400 static void build_bc3_alpha_table(BYTE alpha0, BYTE alpha1, BYTE alpha_table[8])
402 unsigned int i;
404 alpha_table[0] = alpha0;
405 alpha_table[1] = alpha1;
407 if (alpha0 > alpha1)
409 for (i = 0; i < 6; ++i)
411 alpha_table[2 + i] = ((6 - i) * alpha0 + (i + 1) * alpha1) / 7;
413 return;
415 else
417 for (i = 0; i < 4; ++i)
419 alpha_table[2 + i] = ((4 - i) * alpha0 + (i + 1) * alpha1) / 5;
421 alpha_table[6] = 0x00;
422 alpha_table[7] = 0xff;
426 static void decompress_dxtn_block(const BYTE *src, BYTE *dst, unsigned int width,
427 unsigned int height, unsigned int dst_row_pitch, enum wined3d_format_id format_id)
429 const UINT64 *s = (const UINT64 *)src;
430 BOOL bc1_alpha = FALSE;
431 DWORD colour_table[4];
432 BYTE alpha_table[8];
433 UINT64 alpha_bits;
434 DWORD colour_bits;
435 unsigned int x, y;
436 BYTE colour_idx;
437 DWORD *dst_row;
438 BYTE alpha;
440 if (format_id == WINED3DFMT_BC1_UNORM)
442 WORD colour0, colour1;
444 alpha_bits = 0;
446 colour0 = s[0] & 0xffff;
447 colour1 = (s[0] >> 16) & 0xffff;
448 colour_bits = (s[0] >> 32) & 0xffffffff;
449 build_dxtn_colour_table(colour0, colour1, colour_table, format_id);
450 if (colour0 <= colour1)
451 bc1_alpha = TRUE;
453 else
455 alpha_bits = s[0];
456 if (format_id == WINED3DFMT_BC3_UNORM)
458 build_bc3_alpha_table(alpha_bits & 0xff, (alpha_bits >> 8) & 0xff, alpha_table);
459 alpha_bits >>= 16;
462 colour_bits = (s[1] >> 32) & 0xffffffff;
463 build_dxtn_colour_table(s[1] & 0xffff, (s[1] >> 16) & 0xffff, colour_table, format_id);
466 for (y = 0; y < height; ++y)
468 dst_row = (DWORD *)&dst[y * dst_row_pitch];
469 for (x = 0; x < width; ++x)
471 colour_idx = (colour_bits >> (y * 8 + x * 2)) & 0x3;
472 switch (format_id)
474 case WINED3DFMT_BC1_UNORM:
475 alpha = bc1_alpha && colour_idx == 3 ? 0x00 : 0xff;
476 break;
478 case WINED3DFMT_BC2_UNORM:
479 alpha = (alpha_bits >> (y * 16 + x * 4)) & 0xf;
480 /* (2⁸ - 1) / (2⁴ - 1) ≈ 2⁸ / 2⁴ + 2⁸ / 2⁸ */
481 alpha |= alpha << 4;
482 break;
484 case WINED3DFMT_BC3_UNORM:
485 alpha = alpha_table[(alpha_bits >> (y * 12 + x * 3)) & 0x7];
486 break;
488 default:
489 alpha = 0xff;
490 break;
492 dst_row[x] = (alpha << 24) | colour_table[colour_idx];
497 static void decompress_dxtn(const BYTE *src, BYTE *dst, unsigned int src_row_pitch,
498 unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
499 unsigned int width, unsigned int height, unsigned int depth, enum wined3d_format_id format_id)
501 unsigned int block_byte_count, block_w, block_h;
502 const BYTE *src_row, *src_slice = src;
503 BYTE *dst_row, *dst_slice = dst;
504 unsigned int x, y, z;
506 block_byte_count = format_id == WINED3DFMT_BC1_UNORM ? 8 : 16;
508 for (z = 0; z < depth; ++z)
510 src_row = src_slice;
511 dst_row = dst_slice;
512 for (y = 0; y < height; y += 4)
514 for (x = 0; x < width; x += 4)
516 block_w = min(width - x, 4);
517 block_h = min(height - y, 4);
518 decompress_dxtn_block(&src_row[x * (block_byte_count / 4)],
519 &dst_row[x * 4], block_w, block_h, dst_row_pitch, format_id);
521 src_row += src_row_pitch;
522 dst_row += dst_row_pitch * 4;
524 src_slice += src_slice_pitch;
525 dst_slice += dst_slice_pitch;
529 static void decompress_bc3(const BYTE *src, BYTE *dst, unsigned int src_row_pitch,
530 unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
531 unsigned int width, unsigned int height, unsigned int depth)
533 decompress_dxtn(src, dst, src_row_pitch, src_slice_pitch, dst_row_pitch,
534 dst_slice_pitch, width, height, depth, WINED3DFMT_BC3_UNORM);
537 static void decompress_bc2(const BYTE *src, BYTE *dst, unsigned int src_row_pitch,
538 unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
539 unsigned int width, unsigned int height, unsigned int depth)
541 decompress_dxtn(src, dst, src_row_pitch, src_slice_pitch, dst_row_pitch,
542 dst_slice_pitch, width, height, depth, WINED3DFMT_BC2_UNORM);
545 static void decompress_bc1(const BYTE *src, BYTE *dst, unsigned int src_row_pitch,
546 unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
547 unsigned int width, unsigned int height, unsigned int depth)
549 decompress_dxtn(src, dst, src_row_pitch, src_slice_pitch, dst_row_pitch,
550 dst_slice_pitch, width, height, depth, WINED3DFMT_BC1_UNORM);
553 static const struct wined3d_format_decompress_info
555 enum wined3d_format_id id;
556 void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
557 unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
558 unsigned int width, unsigned int height, unsigned int depth);
560 format_decompress_info[] =
562 {WINED3DFMT_DXT1, decompress_bc1},
563 {WINED3DFMT_DXT2, decompress_bc2},
564 {WINED3DFMT_DXT3, decompress_bc2},
565 {WINED3DFMT_DXT4, decompress_bc3},
566 {WINED3DFMT_DXT5, decompress_bc3},
567 {WINED3DFMT_BC1_UNORM, decompress_bc1},
568 {WINED3DFMT_BC2_UNORM, decompress_bc2},
569 {WINED3DFMT_BC3_UNORM, decompress_bc3},
572 struct wined3d_format_block_info
574 enum wined3d_format_id id;
575 UINT block_width;
576 UINT block_height;
577 UINT block_byte_count;
578 unsigned int flags;
581 static const struct wined3d_format_block_info format_block_info[] =
583 {WINED3DFMT_DXT1, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED},
584 {WINED3DFMT_DXT2, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
585 {WINED3DFMT_DXT3, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
586 {WINED3DFMT_DXT4, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
587 {WINED3DFMT_DXT5, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
588 {WINED3DFMT_BC1_UNORM, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED},
589 {WINED3DFMT_BC2_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
590 {WINED3DFMT_BC3_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
591 {WINED3DFMT_BC4_UNORM, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED},
592 {WINED3DFMT_BC4_SNORM, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED},
593 {WINED3DFMT_BC5_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
594 {WINED3DFMT_BC5_SNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
595 {WINED3DFMT_BC6H_UF16, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
596 {WINED3DFMT_BC6H_SF16, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
597 {WINED3DFMT_BC7_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
598 {WINED3DFMT_ATI1N, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY},
599 {WINED3DFMT_ATI2N, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY},
600 {WINED3DFMT_YUY2, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY},
601 {WINED3DFMT_UYVY, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY},
604 struct wined3d_format_vertex_info
606 enum wined3d_format_id id;
607 enum wined3d_ffp_emit_idx emit_idx;
608 GLenum gl_vtx_type;
609 enum wined3d_gl_extension extension;
612 static const struct wined3d_format_vertex_info format_vertex_info[] =
614 {WINED3DFMT_R32_FLOAT, WINED3D_FFP_EMIT_FLOAT1, GL_FLOAT},
615 {WINED3DFMT_R32G32_FLOAT, WINED3D_FFP_EMIT_FLOAT2, GL_FLOAT},
616 {WINED3DFMT_R32G32B32_FLOAT, WINED3D_FFP_EMIT_FLOAT3, GL_FLOAT},
617 {WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_FFP_EMIT_FLOAT4, GL_FLOAT},
618 {WINED3DFMT_B8G8R8A8_UNORM, WINED3D_FFP_EMIT_D3DCOLOR, GL_UNSIGNED_BYTE},
619 {WINED3DFMT_R8G8B8A8_UINT, WINED3D_FFP_EMIT_UBYTE4, GL_UNSIGNED_BYTE},
620 {WINED3DFMT_R16G16_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_SHORT},
621 {WINED3DFMT_R16G16_SINT, WINED3D_FFP_EMIT_SHORT2, GL_SHORT},
622 {WINED3DFMT_R16G16B16A16_SINT, WINED3D_FFP_EMIT_SHORT4, GL_SHORT},
623 {WINED3DFMT_R8G8B8A8_UNORM, WINED3D_FFP_EMIT_UBYTE4N, GL_UNSIGNED_BYTE},
624 {WINED3DFMT_R16G16_SNORM, WINED3D_FFP_EMIT_SHORT2N, GL_SHORT},
625 {WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, GL_SHORT},
626 {WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, GL_UNSIGNED_SHORT},
627 {WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, GL_UNSIGNED_SHORT},
628 {WINED3DFMT_R10G10B10X2_UINT, WINED3D_FFP_EMIT_UDEC3, GL_UNSIGNED_SHORT},
629 {WINED3DFMT_R10G10B10X2_SNORM, WINED3D_FFP_EMIT_DEC3N, GL_SHORT},
630 {WINED3DFMT_R10G10B10A2_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT_2_10_10_10_REV,
631 ARB_VERTEX_TYPE_2_10_10_10_REV},
632 /* Without ARB_half_float_vertex we convert these on upload. */
633 {WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, GL_FLOAT},
634 {WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, GL_HALF_FLOAT, ARB_HALF_FLOAT_VERTEX},
635 {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, GL_FLOAT},
636 {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, GL_HALF_FLOAT, ARB_HALF_FLOAT_VERTEX},
637 {WINED3DFMT_R8G8B8A8_SNORM, WINED3D_FFP_EMIT_INVALID, GL_BYTE},
638 {WINED3DFMT_R8G8B8A8_SINT, WINED3D_FFP_EMIT_INVALID, GL_BYTE},
639 {WINED3DFMT_R8G8_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
640 {WINED3DFMT_R16G16B16A16_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_SHORT},
641 {WINED3DFMT_R8_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
642 {WINED3DFMT_R8_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
643 {WINED3DFMT_R8_SINT, WINED3D_FFP_EMIT_INVALID, GL_BYTE},
644 {WINED3DFMT_R16_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_SHORT},
645 {WINED3DFMT_R16_SINT, WINED3D_FFP_EMIT_INVALID, GL_SHORT},
646 {WINED3DFMT_R32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},
647 {WINED3DFMT_R32_SINT, WINED3D_FFP_EMIT_INVALID, GL_INT},
648 {WINED3DFMT_R32G32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},
649 {WINED3DFMT_R32G32_SINT, WINED3D_FFP_EMIT_INVALID, GL_INT},
650 {WINED3DFMT_R32G32B32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},
651 {WINED3DFMT_R32G32B32A32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},
652 {WINED3DFMT_R32G32B32A32_SINT, WINED3D_FFP_EMIT_INVALID, GL_INT},
655 struct wined3d_format_texture_info
657 enum wined3d_format_id id;
658 GLint gl_internal;
659 GLint gl_srgb_internal;
660 GLint gl_rt_internal;
661 GLint gl_format;
662 GLint gl_type;
663 unsigned int conv_byte_count;
664 unsigned int flags;
665 enum wined3d_gl_extension extension;
666 void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
667 unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
668 unsigned int width, unsigned int height, unsigned int depth);
669 void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
670 unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
671 unsigned int width, unsigned int height, unsigned int depth);
672 void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
673 unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
674 unsigned int width, unsigned int height, unsigned int depth);
677 static void convert_l4a4_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
678 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
680 /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
681 * format+type combination to load it. Thus convert it to A8L8, then load it
682 * with A4L4 internal, but A8L8 format+type
684 unsigned int x, y, z;
685 const unsigned char *Source;
686 unsigned char *Dest;
688 for (z = 0; z < depth; z++)
690 for (y = 0; y < height; y++)
692 Source = src + z * src_slice_pitch + y * src_row_pitch;
693 Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
694 for (x = 0; x < width; x++ )
696 unsigned char color = (*Source++);
697 /* A */ Dest[1] = (color & 0xf0u) << 0;
698 /* L */ Dest[0] = (color & 0x0fu) << 4;
699 Dest += 2;
705 static void convert_r5g5_snorm_l6_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
706 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
708 unsigned int x, y, z;
709 unsigned char r_in, g_in, l_in;
710 const unsigned short *texel_in;
711 unsigned short *texel_out;
713 /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
714 * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
715 * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
716 * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
717 for (z = 0; z < depth; z++)
719 for (y = 0; y < height; y++)
721 texel_out = (unsigned short *) (dst + z * dst_slice_pitch + y * dst_row_pitch);
722 texel_in = (const unsigned short *)(src + z * src_slice_pitch + y * src_row_pitch);
723 for (x = 0; x < width; x++ )
725 l_in = (*texel_in & 0xfc00u) >> 10;
726 g_in = (*texel_in & 0x03e0u) >> 5;
727 r_in = *texel_in & 0x001fu;
729 *texel_out = ((r_in + 16) << 11) | (l_in << 5) | (g_in + 16);
730 texel_out++;
731 texel_in++;
737 static void convert_r5g5_snorm_l6_unorm_ext(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
738 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
740 unsigned int x, y, z;
741 unsigned char *texel_out, r_out, g_out, r_in, g_in, l_in;
742 const unsigned short *texel_in;
744 for (z = 0; z < depth; z++)
746 for (y = 0; y < height; y++)
748 texel_in = (const unsigned short *)(src + z * src_slice_pitch + y * src_row_pitch);
749 texel_out = dst + z * dst_slice_pitch + y * dst_row_pitch;
750 for (x = 0; x < width; x++ )
752 l_in = (*texel_in & 0xfc00u) >> 10;
753 g_in = (*texel_in & 0x03e0u) >> 5;
754 r_in = *texel_in & 0x001fu;
756 r_out = r_in << 3;
757 if (!(r_in & 0x10)) /* r > 0 */
758 r_out |= r_in >> 1;
760 g_out = g_in << 3;
761 if (!(g_in & 0x10)) /* g > 0 */
762 g_out |= g_in >> 1;
764 texel_out[0] = r_out;
765 texel_out[1] = g_out;
766 texel_out[2] = l_in << 1 | l_in >> 5;
767 texel_out[3] = 0;
769 texel_out += 4;
770 texel_in++;
776 static void convert_r5g5_snorm_l6_unorm_nv(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
777 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
779 unsigned int x, y, z;
780 unsigned char *texel_out, ds_out, dt_out, r_in, g_in, l_in;
781 const unsigned short *texel_in;
783 /* This makes the gl surface bigger(24 bit instead of 16), but it works with
784 * fixed function and shaders without further conversion once the surface is
785 * loaded.
787 * The difference between this function and convert_r5g5_snorm_l6_unorm_ext
788 * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
789 * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
790 * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
791 for (z = 0; z < depth; z++)
793 for (y = 0; y < height; y++)
795 texel_in = (const unsigned short *)(src + z * src_slice_pitch + y * src_row_pitch);
796 texel_out = dst + z * dst_slice_pitch + y * dst_row_pitch;
797 for (x = 0; x < width; x++ )
799 l_in = (*texel_in & 0xfc00u) >> 10;
800 g_in = (*texel_in & 0x03e0u) >> 5;
801 r_in = *texel_in & 0x001fu;
803 ds_out = r_in << 3;
804 if (!(r_in & 0x10)) /* r > 0 */
805 ds_out |= r_in >> 1;
807 dt_out = g_in << 3;
808 if (!(g_in & 0x10)) /* g > 0 */
809 dt_out |= g_in >> 1;
811 texel_out[0] = ds_out;
812 texel_out[1] = dt_out;
813 texel_out[2] = l_in << 1 | l_in >> 5;
815 texel_out += 3;
816 texel_in++;
822 static void convert_r8g8_snorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
823 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
825 unsigned int x, y, z;
826 const short *Source;
827 unsigned char *Dest;
829 for (z = 0; z < depth; z++)
831 for (y = 0; y < height; y++)
833 Source = (const short *)(src + z * src_slice_pitch + y * src_row_pitch);
834 Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
835 for (x = 0; x < width; x++ )
837 const short color = (*Source++);
838 /* B */ Dest[0] = 0xff;
839 /* G */ Dest[1] = (color >> 8) + 128; /* V */
840 /* R */ Dest[2] = (color & 0xff) + 128; /* U */
841 Dest += 3;
847 static void convert_r8g8_snorm_l8x8_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
848 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
850 unsigned int x, y, z;
851 const DWORD *Source;
852 unsigned char *Dest;
854 /* Doesn't work correctly with the fixed function pipeline, but can work in
855 * shaders if the shader is adjusted. (There's no use for this format in gl's
856 * standard fixed function pipeline anyway).
858 for (z = 0; z < depth; z++)
860 for (y = 0; y < height; y++)
862 Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
863 Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
864 for (x = 0; x < width; x++ )
866 LONG color = (*Source++);
867 /* B */ Dest[0] = ((color >> 16) & 0xff); /* L */
868 /* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
869 /* R */ Dest[2] = (color & 0xff) + 128; /* U */
870 Dest += 4;
876 static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
877 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
879 unsigned int x, y, z;
880 const DWORD *Source;
881 unsigned char *Dest;
883 /* This implementation works with the fixed function pipeline and shaders
884 * without further modification after converting the surface.
886 for (z = 0; z < depth; z++)
888 for (y = 0; y < height; y++)
890 Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
891 Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
892 for (x = 0; x < width; x++ )
894 LONG color = (*Source++);
895 /* L */ Dest[2] = ((color >> 16) & 0xff); /* L */
896 /* V */ Dest[1] = ((color >> 8 ) & 0xff); /* V */
897 /* U */ Dest[0] = (color & 0xff); /* U */
898 /* I */ Dest[3] = 255; /* X */
899 Dest += 4;
905 static void convert_r8g8b8a8_snorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
906 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
908 unsigned int x, y, z;
909 const DWORD *Source;
910 unsigned char *Dest;
912 for (z = 0; z < depth; z++)
914 for (y = 0; y < height; y++)
916 Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
917 Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
918 for (x = 0; x < width; x++ )
920 LONG color = (*Source++);
921 /* B */ Dest[0] = ((color >> 16) & 0xff) + 128; /* W */
922 /* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
923 /* R */ Dest[2] = (color & 0xff) + 128; /* U */
924 /* A */ Dest[3] = ((color >> 24) & 0xff) + 128; /* Q */
925 Dest += 4;
931 static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
932 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
934 unsigned int x, y, z;
935 const DWORD *Source;
936 unsigned short *Dest;
938 for (z = 0; z < depth; z++)
940 for (y = 0; y < height; y++)
942 Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
943 Dest = (unsigned short *) (dst + z * dst_slice_pitch + y * dst_row_pitch);
944 for (x = 0; x < width; x++ )
946 const DWORD color = (*Source++);
947 /* B */ Dest[0] = 0xffff;
948 /* G */ Dest[1] = (color >> 16) + 32768; /* V */
949 /* R */ Dest[2] = (color & 0xffff) + 32768; /* U */
950 Dest += 3;
956 static void convert_r16g16(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
957 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
959 unsigned int x, y, z;
960 const WORD *Source;
961 WORD *Dest;
963 for (z = 0; z < depth; z++)
965 for (y = 0; y < height; y++)
967 Source = (const WORD *)(src + z * src_slice_pitch + y * src_row_pitch);
968 Dest = (WORD *) (dst + z * dst_slice_pitch + y * dst_row_pitch);
969 for (x = 0; x < width; x++ )
971 WORD green = (*Source++);
972 WORD red = (*Source++);
973 Dest[0] = green;
974 Dest[1] = red;
975 /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
976 * shader overwrites it anyway */
977 Dest[2] = 0xffff;
978 Dest += 3;
984 static void convert_r32g32_float(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
985 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
987 unsigned int x, y, z;
988 const float *Source;
989 float *Dest;
991 for (z = 0; z < depth; z++)
993 for (y = 0; y < height; y++)
995 Source = (const float *)(src + z * src_slice_pitch + y * src_row_pitch);
996 Dest = (float *) (dst + z * dst_slice_pitch + y * dst_row_pitch);
997 for (x = 0; x < width; x++ )
999 float green = (*Source++);
1000 float red = (*Source++);
1001 Dest[0] = green;
1002 Dest[1] = red;
1003 Dest[2] = 1.0f;
1004 Dest += 3;
1010 static void convert_s8_uint_d24_float(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
1011 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
1013 unsigned int x, y, z;
1015 for (z = 0; z < depth; z++)
1017 for (y = 0; y < height; ++y)
1019 const DWORD *source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
1020 float *dest_f = (float *)(dst + z * dst_slice_pitch + y * dst_row_pitch);
1021 DWORD *dest_s = (DWORD *)dest_f;
1023 for (x = 0; x < width; ++x)
1025 dest_f[x * 2] = float_24_to_32((source[x] & 0xffffff00u) >> 8);
1026 dest_s[x * 2 + 1] = source[x] & 0xff;
1032 static void x8_d24_unorm_upload(const BYTE *src, BYTE *dst,
1033 unsigned int src_row_pitch, unsigned int src_slice_pitch,
1034 unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
1035 unsigned int width, unsigned int height, unsigned int depth)
1037 unsigned int x, y, z;
1039 for (z = 0; z < depth; ++z)
1041 for (y = 0; y < height; ++y)
1043 const DWORD *source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
1044 DWORD *dest = (DWORD *)(dst + z * dst_slice_pitch + y * dst_row_pitch);
1046 for (x = 0; x < width; ++x)
1048 dest[x] = source[x] << 8 | ((source[x] >> 16) & 0xff);
1054 static void x8_d24_unorm_download(const BYTE *src, BYTE *dst,
1055 unsigned int src_row_pitch, unsigned int src_slice_pitch,
1056 unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
1057 unsigned int width, unsigned int height, unsigned int depth)
1059 unsigned int x, y, z;
1061 for (z = 0; z < depth; ++z)
1063 for (y = 0; y < height; ++y)
1065 const DWORD *source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
1066 DWORD *dest = (DWORD *)(dst + z * dst_slice_pitch + y * dst_row_pitch);
1068 for (x = 0; x < width; ++x)
1070 dest[x] = source[x] >> 8;
1076 static BOOL color_in_range(const struct wined3d_color_key *color_key, DWORD color)
1078 /* FIXME: Is this really how color keys are supposed to work? I think it
1079 * makes more sense to compare the individual channels. */
1080 return color >= color_key->color_space_low_value
1081 && color <= color_key->color_space_high_value;
1084 static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch,
1085 BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
1086 const struct wined3d_color_key *color_key)
1088 const WORD *src_row;
1089 unsigned int x, y;
1090 WORD *dst_row;
1092 for (y = 0; y < height; ++y)
1094 src_row = (WORD *)&src[src_pitch * y];
1095 dst_row = (WORD *)&dst[dst_pitch * y];
1096 for (x = 0; x < width; ++x)
1098 WORD src_color = src_row[x];
1099 if (!color_in_range(color_key, src_color))
1100 dst_row[x] = 0x8000u | ((src_color & 0xffc0u) >> 1) | (src_color & 0x1fu);
1101 else
1102 dst_row[x] = ((src_color & 0xffc0u) >> 1) | (src_color & 0x1fu);
1107 static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch,
1108 BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
1109 const struct wined3d_color_key *color_key)
1111 const WORD *src_row;
1112 unsigned int x, y;
1113 WORD *dst_row;
1115 for (y = 0; y < height; ++y)
1117 src_row = (WORD *)&src[src_pitch * y];
1118 dst_row = (WORD *)&dst[dst_pitch * y];
1119 for (x = 0; x < width; ++x)
1121 WORD src_color = src_row[x];
1122 if (color_in_range(color_key, src_color))
1123 dst_row[x] = src_color & ~0x8000;
1124 else
1125 dst_row[x] = src_color | 0x8000;
1130 static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
1131 BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
1132 const struct wined3d_color_key *color_key)
1134 const BYTE *src_row;
1135 unsigned int x, y;
1136 DWORD *dst_row;
1138 for (y = 0; y < height; ++y)
1140 src_row = &src[src_pitch * y];
1141 dst_row = (DWORD *)&dst[dst_pitch * y];
1142 for (x = 0; x < width; ++x)
1144 DWORD src_color = (src_row[x * 3 + 2] << 16) | (src_row[x * 3 + 1] << 8) | src_row[x * 3];
1145 if (!color_in_range(color_key, src_color))
1146 dst_row[x] = src_color | 0xff000000;
1151 static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
1152 BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
1153 const struct wined3d_color_key *color_key)
1155 const DWORD *src_row;
1156 unsigned int x, y;
1157 DWORD *dst_row;
1159 for (y = 0; y < height; ++y)
1161 src_row = (DWORD *)&src[src_pitch * y];
1162 dst_row = (DWORD *)&dst[dst_pitch * y];
1163 for (x = 0; x < width; ++x)
1165 DWORD src_color = src_row[x];
1166 if (color_in_range(color_key, src_color))
1167 dst_row[x] = src_color & ~0xff000000;
1168 else
1169 dst_row[x] = src_color | 0xff000000;
1174 static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
1175 BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
1176 const struct wined3d_color_key *color_key)
1178 const DWORD *src_row;
1179 unsigned int x, y;
1180 DWORD *dst_row;
1182 for (y = 0; y < height; ++y)
1184 src_row = (DWORD *)&src[src_pitch * y];
1185 dst_row = (DWORD *)&dst[dst_pitch * y];
1186 for (x = 0; x < width; ++x)
1188 DWORD src_color = src_row[x];
1189 if (color_in_range(color_key, src_color))
1190 src_color &= ~0xff000000;
1191 dst_row[x] = src_color;
1196 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
1197 const struct wined3d_texture *texture, BOOL need_alpha_ck)
1199 const struct wined3d_format *format = texture->resource.format;
1200 unsigned int i;
1202 static const struct
1204 enum wined3d_format_id src_format;
1205 struct wined3d_color_key_conversion conversion;
1207 color_key_info[] =
1209 {WINED3DFMT_B5G6R5_UNORM, {WINED3DFMT_B5G5R5A1_UNORM, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key }},
1210 {WINED3DFMT_B5G5R5X1_UNORM, {WINED3DFMT_B5G5R5A1_UNORM, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key }},
1211 {WINED3DFMT_B8G8R8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key }},
1212 {WINED3DFMT_B8G8R8X8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key }},
1213 {WINED3DFMT_B8G8R8A8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key }},
1216 if (need_alpha_ck && (texture->async.flags & WINED3D_TEXTURE_ASYNC_COLOR_KEY))
1218 for (i = 0; i < ARRAY_SIZE(color_key_info); ++i)
1220 if (color_key_info[i].src_format == format->id)
1221 return &color_key_info[i].conversion;
1224 FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format->id));
1227 return NULL;
1230 /* We intentionally don't support WINED3DFMT_D32_UNORM. No hardware driver
1231 * supports it, and applications get confused when we do.
1233 * The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
1235 * These are never supported on native.
1236 * WINED3DFMT_B8G8R8_UNORM
1237 * WINED3DFMT_B2G3R3_UNORM
1238 * WINED3DFMT_L4A4_UNORM
1239 * WINED3DFMT_S1_UINT_D15_UNORM
1240 * WINED3DFMT_S4X4_UINT_D24_UNORM
1242 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
1243 * Since it is not widely available, don't offer it. Further no Windows driver
1244 * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
1245 * WINED3DFMT_P8_UINT
1246 * WINED3DFMT_P8_UINT_A8_UNORM
1248 * These formats seem to be similar to the HILO formats in
1249 * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
1250 * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
1251 * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
1252 * refused to support formats which can easily be emulated with pixel shaders,
1253 * so applications have to deal with not having NVHS and NVHU.
1254 * WINED3DFMT_NVHU
1255 * WINED3DFMT_NVHS */
1256 static const struct wined3d_format_texture_info format_texture_info[] =
1258 /* format id gl_internal gl_srgb_internal gl_rt_internal
1259 gl_format gl_type conv_byte_count
1260 flags
1261 extension upload download */
1262 /* FourCC formats */
1263 /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
1264 * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
1265 * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
1266 * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
1267 * endian machine
1269 {WINED3DFMT_UYVY, GL_RG8, GL_RG8, 0,
1270 GL_RG, GL_UNSIGNED_BYTE, 0,
1271 WINED3DFMT_FLAG_FILTERING,
1272 ARB_TEXTURE_RG, NULL},
1273 {WINED3DFMT_UYVY, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8, 0,
1274 GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
1275 WINED3DFMT_FLAG_FILTERING,
1276 WINED3D_GL_LEGACY_CONTEXT, NULL},
1277 {WINED3DFMT_UYVY, GL_RGB_RAW_422_APPLE, GL_RGB_RAW_422_APPLE, 0,
1278 GL_RGB_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, 0,
1279 WINED3DFMT_FLAG_FILTERING,
1280 APPLE_RGB_422, NULL},
1281 {WINED3DFMT_UYVY, GL_RGB, GL_RGB, 0,
1282 GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, 0,
1283 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING,
1284 APPLE_YCBCR_422, NULL},
1285 {WINED3DFMT_YUY2, GL_RG8, GL_RG8, 0,
1286 GL_RG, GL_UNSIGNED_BYTE, 0,
1287 WINED3DFMT_FLAG_FILTERING,
1288 ARB_TEXTURE_RG, NULL},
1289 {WINED3DFMT_YUY2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8, 0,
1290 GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
1291 WINED3DFMT_FLAG_FILTERING,
1292 WINED3D_GL_LEGACY_CONTEXT, NULL},
1293 {WINED3DFMT_YUY2, GL_RGB_RAW_422_APPLE, GL_RGB_RAW_422_APPLE, 0,
1294 GL_RGB_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, 0,
1295 WINED3DFMT_FLAG_FILTERING,
1296 APPLE_RGB_422, NULL},
1297 {WINED3DFMT_YUY2, GL_RGB, GL_RGB, 0,
1298 GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, 0,
1299 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING,
1300 APPLE_YCBCR_422, NULL},
1301 {WINED3DFMT_YV12, GL_R8, GL_R8, 0,
1302 GL_RED, GL_UNSIGNED_BYTE, 0,
1303 WINED3DFMT_FLAG_FILTERING,
1304 ARB_TEXTURE_RG, NULL},
1305 {WINED3DFMT_YV12, GL_ALPHA8, GL_ALPHA8, 0,
1306 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
1307 WINED3DFMT_FLAG_FILTERING,
1308 WINED3D_GL_LEGACY_CONTEXT, NULL},
1309 {WINED3DFMT_NV12, GL_R8, GL_R8, 0,
1310 GL_RED, GL_UNSIGNED_BYTE, 0,
1311 WINED3DFMT_FLAG_FILTERING,
1312 ARB_TEXTURE_RG, NULL},
1313 {WINED3DFMT_NV12, GL_ALPHA8, GL_ALPHA8, 0,
1314 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
1315 WINED3DFMT_FLAG_FILTERING,
1316 WINED3D_GL_LEGACY_CONTEXT, NULL},
1317 {WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
1318 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1319 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1320 | WINED3DFMT_FLAG_SRGB_READ,
1321 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1322 {WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
1323 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1324 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1325 | WINED3DFMT_FLAG_SRGB_READ,
1326 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1327 {WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
1328 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1329 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1330 | WINED3DFMT_FLAG_SRGB_READ,
1331 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1332 {WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
1333 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1334 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1335 | WINED3DFMT_FLAG_SRGB_READ,
1336 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1337 {WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
1338 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1339 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1340 | WINED3DFMT_FLAG_SRGB_READ,
1341 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1342 {WINED3DFMT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
1343 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1344 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1345 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1346 {WINED3DFMT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
1347 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1348 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1349 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1350 {WINED3DFMT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
1351 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1352 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1353 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1354 {WINED3DFMT_BC4_UNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,
1355 GL_RED, GL_UNSIGNED_BYTE, 0,
1356 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1357 ARB_TEXTURE_COMPRESSION_RGTC, NULL},
1358 {WINED3DFMT_BC4_SNORM, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, 0,
1359 GL_RED, GL_UNSIGNED_BYTE, 0,
1360 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1361 ARB_TEXTURE_COMPRESSION_RGTC, NULL},
1362 {WINED3DFMT_BC5_UNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
1363 GL_RG, GL_UNSIGNED_BYTE, 0,
1364 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1365 ARB_TEXTURE_COMPRESSION_RGTC, NULL},
1366 {WINED3DFMT_BC5_SNORM, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, 0,
1367 GL_RG, GL_UNSIGNED_BYTE, 0,
1368 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1369 ARB_TEXTURE_COMPRESSION_RGTC, NULL},
1370 {WINED3DFMT_BC6H_UF16, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, 0,
1371 GL_RGB, GL_UNSIGNED_BYTE, 0,
1372 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1373 ARB_TEXTURE_COMPRESSION_BPTC, NULL},
1374 {WINED3DFMT_BC6H_SF16, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, 0,
1375 GL_RGB, GL_UNSIGNED_BYTE, 0,
1376 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1377 ARB_TEXTURE_COMPRESSION_BPTC, NULL},
1378 {WINED3DFMT_BC7_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, 0,
1379 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1380 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1381 ARB_TEXTURE_COMPRESSION_BPTC, NULL},
1382 /* IEEE formats */
1383 {WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
1384 GL_RED, GL_FLOAT, 0,
1385 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1386 ARB_TEXTURE_FLOAT, NULL},
1387 {WINED3DFMT_R32_FLOAT, GL_R32F, GL_R32F, 0,
1388 GL_RED, GL_FLOAT, 0,
1389 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1390 ARB_TEXTURE_RG, NULL},
1391 {WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
1392 GL_RGB, GL_FLOAT, 12,
1393 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1394 ARB_TEXTURE_FLOAT, convert_r32g32_float},
1395 {WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0,
1396 GL_RG, GL_FLOAT, 0,
1397 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1398 ARB_TEXTURE_RG, NULL},
1399 {WINED3DFMT_R32G32B32_FLOAT, GL_RGB32F, GL_RGB32F, 0,
1400 GL_RGB, GL_FLOAT, 0,
1401 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1402 ARB_TEXTURE_FLOAT, NULL},
1403 {WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0,
1404 GL_RGBA, GL_FLOAT, 0,
1405 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1406 ARB_TEXTURE_FLOAT, NULL},
1407 /* Float */
1408 {WINED3DFMT_R16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
1409 GL_RED, GL_HALF_FLOAT_ARB, 0,
1410 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1411 ARB_TEXTURE_FLOAT, NULL},
1412 {WINED3DFMT_R16_FLOAT, GL_R16F, GL_R16F, 0,
1413 GL_RED, GL_HALF_FLOAT_ARB, 0,
1414 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1415 ARB_TEXTURE_RG, NULL},
1416 {WINED3DFMT_R16G16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
1417 GL_RGB, GL_HALF_FLOAT_ARB, 6,
1418 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1419 ARB_TEXTURE_FLOAT, convert_r16g16},
1420 {WINED3DFMT_R16G16_FLOAT, GL_RG16F, GL_RG16F, 0,
1421 GL_RG, GL_HALF_FLOAT_ARB, 0,
1422 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1423 ARB_TEXTURE_RG, NULL},
1424 {WINED3DFMT_R16G16B16A16_FLOAT, GL_RGBA16F_ARB, GL_RGBA16F_ARB, 0,
1425 GL_RGBA, GL_HALF_FLOAT_ARB, 0,
1426 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET
1427 | WINED3DFMT_FLAG_VTF,
1428 ARB_TEXTURE_FLOAT, NULL},
1429 {WINED3DFMT_R11G11B10_FLOAT, GL_R11F_G11F_B10F, GL_R11F_G11F_B10F, 0,
1430 GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, 0,
1431 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET,
1432 EXT_PACKED_FLOAT},
1433 /* Palettized formats */
1434 {WINED3DFMT_P8_UINT, GL_R8, GL_R8, 0,
1435 GL_RED, GL_UNSIGNED_BYTE, 0,
1437 ARB_TEXTURE_RG, NULL},
1438 {WINED3DFMT_P8_UINT, GL_ALPHA8, GL_ALPHA8, 0,
1439 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
1441 WINED3D_GL_LEGACY_CONTEXT, NULL},
1442 /* Standard ARGB formats */
1443 {WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0,
1444 GL_BGR, GL_UNSIGNED_BYTE, 0,
1445 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
1446 WINED3D_GL_EXT_NONE, NULL},
1447 {WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0,
1448 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
1449 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1450 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE
1451 | WINED3DFMT_FLAG_VTF,
1452 WINED3D_GL_EXT_NONE, NULL},
1453 {WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0,
1454 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
1455 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1456 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE,
1457 WINED3D_GL_EXT_NONE, NULL},
1458 {WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_SRGB8_EXT, GL_RGB8,
1459 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0,
1460 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1461 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ,
1462 WINED3D_GL_EXT_NONE, NULL},
1463 {WINED3DFMT_B5G6R5_UNORM, GL_RGB565, GL_SRGB8_EXT, GL_RGB8,
1464 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0,
1465 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1466 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ,
1467 ARB_ES2_COMPATIBILITY, NULL},
1468 {WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_RGB5, 0,
1469 GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
1470 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1471 | WINED3DFMT_FLAG_RENDERTARGET,
1472 WINED3D_GL_EXT_NONE, NULL},
1473 {WINED3DFMT_B5G5R5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, 0,
1474 GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
1475 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1476 WINED3D_GL_EXT_NONE, NULL},
1477 {WINED3DFMT_B4G4R4A4_UNORM, GL_RGBA4, GL_SRGB8_ALPHA8_EXT, 0,
1478 GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
1479 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1480 | WINED3DFMT_FLAG_SRGB_READ,
1481 WINED3D_GL_EXT_NONE, NULL},
1482 {WINED3DFMT_B2G3R3_UNORM, GL_R3_G3_B2, GL_R3_G3_B2, 0,
1483 GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 0,
1484 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1485 WINED3D_GL_EXT_NONE, NULL},
1486 {WINED3DFMT_R8_UNORM, GL_R8, GL_R8, 0,
1487 GL_RED, GL_UNSIGNED_BYTE, 0,
1488 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1489 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1490 ARB_TEXTURE_RG, NULL},
1491 {WINED3DFMT_A8_UNORM, GL_R8, GL_R8, 0,
1492 GL_RED, GL_UNSIGNED_BYTE, 0,
1493 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1494 | WINED3DFMT_FLAG_RENDERTARGET,
1495 ARB_TEXTURE_RG, NULL},
1496 {WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0,
1497 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
1498 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1499 | WINED3DFMT_FLAG_RENDERTARGET,
1500 WINED3D_GL_LEGACY_CONTEXT, NULL},
1501 {WINED3DFMT_B4G4R4X4_UNORM, GL_RGB4, GL_RGB4, 0,
1502 GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
1503 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1504 WINED3D_GL_EXT_NONE, NULL},
1505 {WINED3DFMT_R10G10B10A2_UINT, GL_RGB10_A2UI, GL_RGB10_A2UI, 0,
1506 GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
1507 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1508 ARB_TEXTURE_RGB10_A2UI, NULL},
1509 {WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
1510 GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
1511 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1512 | WINED3DFMT_FLAG_RENDERTARGET,
1513 WINED3D_GL_EXT_NONE, NULL},
1514 {WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0,
1515 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
1516 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1517 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE
1518 | WINED3DFMT_FLAG_VTF,
1519 WINED3D_GL_EXT_NONE, NULL},
1520 {WINED3DFMT_R8G8B8A8_UINT, GL_RGBA8UI, GL_RGBA8UI, 0,
1521 GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
1522 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1523 ARB_TEXTURE_RGB10_A2UI, NULL},
1524 {WINED3DFMT_R8G8B8A8_SINT, GL_RGBA8I, GL_RGBA8I, 0,
1525 GL_RGBA_INTEGER, GL_BYTE, 0,
1526 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1527 EXT_TEXTURE_INTEGER, NULL},
1528 {WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0,
1529 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
1530 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1531 WINED3D_GL_EXT_NONE, NULL},
1532 {WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16,
1533 GL_RGB, GL_UNSIGNED_SHORT, 6,
1534 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1535 WINED3D_GL_EXT_NONE, convert_r16g16},
1536 {WINED3DFMT_R16G16_UNORM, GL_RG16, GL_RG16, 0,
1537 GL_RG, GL_UNSIGNED_SHORT, 0,
1538 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1539 | WINED3DFMT_FLAG_RENDERTARGET,
1540 ARB_TEXTURE_RG, NULL},
1541 {WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
1542 GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
1543 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1544 | WINED3DFMT_FLAG_RENDERTARGET,
1545 WINED3D_GL_EXT_NONE, NULL},
1546 {WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0,
1547 GL_RGBA, GL_UNSIGNED_SHORT, 0,
1548 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1549 | WINED3DFMT_FLAG_RENDERTARGET,
1550 WINED3D_GL_EXT_NONE, NULL},
1551 {WINED3DFMT_R8G8_UNORM, GL_RG8, GL_RG8, 0,
1552 GL_RG, GL_UNSIGNED_BYTE, 0,
1553 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1554 | WINED3DFMT_FLAG_RENDERTARGET,
1555 ARB_TEXTURE_RG, NULL},
1556 {WINED3DFMT_R8G8_UINT, GL_RG8UI, GL_RG8UI, 0,
1557 GL_RG_INTEGER, GL_UNSIGNED_BYTE, 0,
1558 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1559 ARB_TEXTURE_RG, NULL},
1560 {WINED3DFMT_R8G8_SINT, GL_RG8I, GL_RG8I, 0,
1561 GL_RG_INTEGER, GL_BYTE, 0,
1562 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1563 ARB_TEXTURE_RG, NULL},
1564 {WINED3DFMT_R16G16B16A16_UINT, GL_RGBA16UI, GL_RGBA16UI, 0,
1565 GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, 0,
1566 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1567 EXT_TEXTURE_INTEGER, NULL},
1568 {WINED3DFMT_R16G16B16A16_SINT, GL_RGBA16I, GL_RGBA16I, 0,
1569 GL_RGBA_INTEGER, GL_SHORT, 0,
1570 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1571 EXT_TEXTURE_INTEGER, NULL},
1572 {WINED3DFMT_R32G32_UINT, GL_RG32UI, GL_RG32UI, 0,
1573 GL_RG_INTEGER, GL_UNSIGNED_INT, 0,
1574 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1575 ARB_TEXTURE_RG, NULL},
1576 {WINED3DFMT_R32G32_SINT, GL_RG32I, GL_RG32I, 0,
1577 GL_RG_INTEGER, GL_INT, 0,
1578 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1579 ARB_TEXTURE_RG, NULL},
1580 {WINED3DFMT_R16G16_UINT, GL_RG16UI, GL_RG16UI, 0,
1581 GL_RG_INTEGER, GL_UNSIGNED_SHORT, 0,
1582 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1583 ARB_TEXTURE_RG, NULL},
1584 {WINED3DFMT_R16G16_SINT, GL_RG16I, GL_RG16I, 0,
1585 GL_RG_INTEGER, GL_SHORT, 0,
1586 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1587 ARB_TEXTURE_RG, NULL},
1588 {WINED3DFMT_R32_UINT, GL_R32UI, GL_R32UI, 0,
1589 GL_RED_INTEGER, GL_UNSIGNED_INT, 0,
1590 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1591 ARB_TEXTURE_RG, NULL},
1592 {WINED3DFMT_R32_SINT, GL_R32I, GL_R32I, 0,
1593 GL_RED_INTEGER, GL_INT, 0,
1594 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1595 ARB_TEXTURE_RG, NULL},
1596 {WINED3DFMT_R16_UNORM, GL_R16, GL_R16, 0,
1597 GL_RED, GL_UNSIGNED_SHORT, 0,
1598 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1599 | WINED3DFMT_FLAG_RENDERTARGET,
1600 ARB_TEXTURE_RG, NULL},
1601 {WINED3DFMT_R16_UINT, GL_R16UI, GL_R16UI, 0,
1602 GL_RED_INTEGER, GL_UNSIGNED_SHORT, 0,
1603 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1604 ARB_TEXTURE_RG, NULL},
1605 {WINED3DFMT_R16_SINT, GL_R16I, GL_R16I, 0,
1606 GL_RED_INTEGER, GL_SHORT, 0,
1607 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1608 ARB_TEXTURE_RG, NULL},
1609 {WINED3DFMT_R8_UINT, GL_R8UI, GL_R8UI, 0,
1610 GL_RED_INTEGER, GL_UNSIGNED_BYTE, 0,
1611 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1612 ARB_TEXTURE_RG, NULL},
1613 {WINED3DFMT_R8_SINT, GL_R8I, GL_R8I, 0,
1614 GL_RED_INTEGER, GL_BYTE, 0,
1615 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1616 ARB_TEXTURE_RG, NULL},
1617 /* Luminance */
1618 {WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0,
1619 GL_LUMINANCE, GL_UNSIGNED_BYTE, 0,
1620 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1621 | WINED3DFMT_FLAG_SRGB_READ,
1622 WINED3D_GL_LEGACY_CONTEXT, NULL},
1623 {WINED3DFMT_L8_UNORM, GL_R8, GL_R8, 0,
1624 GL_RED, GL_UNSIGNED_BYTE, 0,
1625 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1626 | WINED3DFMT_FLAG_RENDERTARGET,
1627 ARB_TEXTURE_RG, NULL},
1628 {WINED3DFMT_L8A8_UNORM, GL_RG8, GL_RG8, 0,
1629 GL_RG, GL_UNSIGNED_BYTE, 0,
1630 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1631 ARB_TEXTURE_RG, NULL},
1632 {WINED3DFMT_L8A8_UNORM, GL_LUMINANCE8_ALPHA8, GL_SLUMINANCE8_ALPHA8_EXT, 0,
1633 GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
1634 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1635 | WINED3DFMT_FLAG_SRGB_READ,
1636 WINED3D_GL_LEGACY_CONTEXT, NULL},
1637 {WINED3DFMT_L4A4_UNORM, GL_RG8, GL_RG8, 0,
1638 GL_RG, GL_UNSIGNED_BYTE, 2,
1639 WINED3DFMT_FLAG_FILTERING,
1640 ARB_TEXTURE_RG, convert_l4a4_unorm},
1641 {WINED3DFMT_L4A4_UNORM, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4, 0,
1642 GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 2,
1643 WINED3DFMT_FLAG_FILTERING,
1644 WINED3D_GL_LEGACY_CONTEXT, convert_l4a4_unorm},
1645 {WINED3DFMT_L16_UNORM, GL_R16, GL_R16, 0,
1646 GL_RED, GL_UNSIGNED_SHORT, 0,
1647 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1648 ARB_TEXTURE_RG, NULL},
1649 {WINED3DFMT_L16_UNORM, GL_LUMINANCE16, GL_LUMINANCE16, 0,
1650 GL_LUMINANCE, GL_UNSIGNED_SHORT, 0,
1651 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1652 WINED3D_GL_LEGACY_CONTEXT, NULL},
1653 /* Bump mapping stuff */
1654 {WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0,
1655 GL_BGR, GL_UNSIGNED_BYTE, 3,
1656 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1657 | WINED3DFMT_FLAG_BUMPMAP,
1658 WINED3D_GL_EXT_NONE, convert_r8g8_snorm},
1659 {WINED3DFMT_R8G8_SNORM, GL_DSDT8_NV, GL_DSDT8_NV, 0,
1660 GL_DSDT_NV, GL_BYTE, 0,
1661 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1662 | WINED3DFMT_FLAG_BUMPMAP,
1663 NV_TEXTURE_SHADER, NULL},
1664 {WINED3DFMT_R8G8_SNORM, GL_RG8_SNORM, GL_RG8_SNORM, 0,
1665 GL_RG, GL_BYTE, 0,
1666 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1667 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP,
1668 EXT_TEXTURE_SNORM, NULL},
1669 {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB5, GL_RGB5, 0,
1670 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2,
1671 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1672 | WINED3DFMT_FLAG_BUMPMAP,
1673 WINED3D_GL_EXT_NONE, convert_r5g5_snorm_l6_unorm},
1674 {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_DSDT8_MAG8_NV, GL_DSDT8_MAG8_NV, 0,
1675 GL_DSDT_MAG_NV, GL_BYTE, 3,
1676 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1677 | WINED3DFMT_FLAG_BUMPMAP,
1678 NV_TEXTURE_SHADER, convert_r5g5_snorm_l6_unorm_nv},
1679 {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB8_SNORM, GL_RGB8_SNORM, 0,
1680 GL_RGBA, GL_BYTE, 4,
1681 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1682 | WINED3DFMT_FLAG_BUMPMAP,
1683 EXT_TEXTURE_SNORM, convert_r5g5_snorm_l6_unorm_ext},
1684 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8, 0,
1685 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4,
1686 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1687 | WINED3DFMT_FLAG_BUMPMAP,
1688 WINED3D_GL_EXT_NONE, convert_r8g8_snorm_l8x8_unorm},
1689 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_INTENSITY8_NV, 0,
1690 GL_DSDT_MAG_VIB_NV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 4,
1691 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1692 | WINED3DFMT_FLAG_BUMPMAP,
1693 NV_TEXTURE_SHADER, convert_r8g8_snorm_l8x8_unorm_nv},
1694 {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0,
1695 GL_BGRA, GL_UNSIGNED_BYTE, 4,
1696 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1697 | WINED3DFMT_FLAG_BUMPMAP,
1698 WINED3D_GL_EXT_NONE, convert_r8g8b8a8_snorm},
1699 {WINED3DFMT_R8G8B8A8_SNORM, GL_SIGNED_RGBA8_NV, GL_SIGNED_RGBA8_NV, 0,
1700 GL_RGBA, GL_BYTE, 0,
1701 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1702 | WINED3DFMT_FLAG_BUMPMAP,
1703 NV_TEXTURE_SHADER, NULL},
1704 {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8_SNORM, GL_RGBA8_SNORM, 0,
1705 GL_RGBA, GL_BYTE, 0,
1706 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1707 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP,
1708 EXT_TEXTURE_SNORM, NULL},
1709 {WINED3DFMT_R16G16_SNORM, GL_RGB16, GL_RGB16, 0,
1710 GL_BGR, GL_UNSIGNED_SHORT, 6,
1711 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1712 | WINED3DFMT_FLAG_BUMPMAP,
1713 WINED3D_GL_EXT_NONE, convert_r16g16_snorm},
1714 {WINED3DFMT_R16G16_SNORM, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO16_NV, 0,
1715 GL_HILO_NV, GL_SHORT, 0,
1716 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1717 | WINED3DFMT_FLAG_BUMPMAP,
1718 NV_TEXTURE_SHADER, NULL},
1719 {WINED3DFMT_R16G16_SNORM, GL_RG16_SNORM, GL_RG16_SNORM, 0,
1720 GL_RG, GL_SHORT, 0,
1721 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1722 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP,
1723 EXT_TEXTURE_SNORM, NULL},
1724 {WINED3DFMT_R16G16B16A16_SNORM, GL_RGBA16_SNORM, GL_RGBA16_SNORM, 0,
1725 GL_RGBA, GL_SHORT, 0,
1726 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1727 | WINED3DFMT_FLAG_RENDERTARGET,
1728 EXT_TEXTURE_SNORM, NULL},
1729 {WINED3DFMT_R16_SNORM, GL_R16_SNORM, GL_R16_SNORM, 0,
1730 GL_RED, GL_SHORT, 0,
1731 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1732 | WINED3DFMT_FLAG_RENDERTARGET,
1733 EXT_TEXTURE_SNORM, NULL},
1734 {WINED3DFMT_R8_SNORM, GL_R8_SNORM, GL_R8_SNORM, 0,
1735 GL_RED, GL_BYTE, 0,
1736 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1737 | WINED3DFMT_FLAG_RENDERTARGET,
1738 EXT_TEXTURE_SNORM, NULL},
1739 /* Depth stencil formats */
1740 {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
1741 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
1742 WINED3DFMT_FLAG_DEPTH_STENCIL,
1743 WINED3D_GL_EXT_NONE, NULL},
1744 {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, 0,
1745 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
1746 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1747 ARB_DEPTH_TEXTURE, NULL},
1748 {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
1749 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
1750 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1751 | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1752 ARB_DEPTH_TEXTURE, NULL},
1753 {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
1754 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
1755 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1756 | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1757 EXT_PACKED_DEPTH_STENCIL, NULL},
1758 {WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
1759 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 4,
1760 WINED3DFMT_FLAG_DEPTH_STENCIL,
1761 WINED3D_GL_EXT_NONE, x8_d24_unorm_upload, x8_d24_unorm_download},
1762 {WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
1763 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 4,
1764 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1765 | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1766 ARB_DEPTH_TEXTURE, x8_d24_unorm_upload, x8_d24_unorm_download},
1767 {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
1768 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
1769 WINED3DFMT_FLAG_DEPTH_STENCIL,
1770 WINED3D_GL_EXT_NONE, NULL},
1771 {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, 0,
1772 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
1773 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1774 | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1775 ARB_DEPTH_TEXTURE, NULL},
1776 {WINED3DFMT_D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, 0,
1777 GL_DEPTH_COMPONENT, GL_FLOAT, 0,
1778 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1779 ARB_DEPTH_BUFFER_FLOAT, NULL},
1780 {WINED3DFMT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0,
1781 GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 0,
1782 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1783 ARB_DEPTH_BUFFER_FLOAT, NULL},
1784 {WINED3DFMT_S8_UINT_D24_FLOAT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0,
1785 GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
1786 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1787 ARB_DEPTH_BUFFER_FLOAT, convert_s8_uint_d24_float},
1788 {WINED3DFMT_R32G32B32A32_UINT, GL_RGBA32UI, GL_RGBA32UI, 0,
1789 GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0,
1790 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1791 EXT_TEXTURE_INTEGER, NULL},
1792 {WINED3DFMT_R32G32B32A32_SINT, GL_RGBA32I, GL_RGBA32I, 0,
1793 GL_RGBA_INTEGER, GL_INT, 0,
1794 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1795 EXT_TEXTURE_INTEGER, NULL},
1796 /* Vendor-specific formats */
1797 {WINED3DFMT_ATI1N, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,
1798 GL_RED, GL_UNSIGNED_BYTE, 0,
1799 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1800 ARB_TEXTURE_COMPRESSION_RGTC, NULL},
1801 {WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
1802 GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
1803 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1804 ATI_TEXTURE_COMPRESSION_3DC, NULL},
1805 {WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
1806 GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
1807 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1808 EXT_TEXTURE_COMPRESSION_RGTC, NULL},
1809 {WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
1810 GL_RG, GL_UNSIGNED_BYTE, 0,
1811 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1812 ARB_TEXTURE_COMPRESSION_RGTC, NULL},
1813 {WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
1814 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
1815 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1816 | WINED3DFMT_FLAG_DEPTH_STENCIL,
1817 EXT_PACKED_DEPTH_STENCIL, NULL},
1818 {WINED3DFMT_NULL, 0, 0, 0,
1819 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
1820 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE,
1821 ARB_FRAMEBUFFER_OBJECT, NULL},
1822 /* DirectX 10 HDR formats */
1823 {WINED3DFMT_R9G9B9E5_SHAREDEXP, GL_RGB9_E5_EXT, GL_RGB9_E5_EXT, 0,
1824 GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV_EXT, 0,
1825 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1826 EXT_TEXTURE_SHARED_EXPONENT, NULL},
1829 struct wined3d_format_srgb_info
1831 enum wined3d_format_id srgb_format_id;
1832 enum wined3d_format_id base_format_id;
1835 static const struct wined3d_format_srgb_info format_srgb_info[] =
1837 {WINED3DFMT_R8G8B8A8_UNORM_SRGB, WINED3DFMT_R8G8B8A8_UNORM},
1838 {WINED3DFMT_BC1_UNORM_SRGB, WINED3DFMT_BC1_UNORM},
1839 {WINED3DFMT_BC2_UNORM_SRGB, WINED3DFMT_BC2_UNORM},
1840 {WINED3DFMT_BC3_UNORM_SRGB, WINED3DFMT_BC3_UNORM},
1841 {WINED3DFMT_B8G8R8A8_UNORM_SRGB, WINED3DFMT_B8G8R8A8_UNORM},
1842 {WINED3DFMT_B8G8R8X8_UNORM_SRGB, WINED3DFMT_B8G8R8X8_UNORM},
1843 {WINED3DFMT_BC7_UNORM_SRGB, WINED3DFMT_BC7_UNORM},
1846 static inline int get_format_idx(enum wined3d_format_id format_id)
1848 unsigned int i;
1850 if (format_id < WINED3D_FORMAT_FOURCC_BASE)
1851 return format_id;
1853 for (i = 0; i < ARRAY_SIZE(format_index_remap); ++i)
1855 if (format_index_remap[i].id == format_id)
1856 return format_index_remap[i].idx;
1859 return -1;
1862 static struct wined3d_format_gl *wined3d_format_gl_mutable(struct wined3d_format *format)
1864 return CONTAINING_RECORD(format, struct wined3d_format_gl, f);
1867 static struct wined3d_format_vk *wined3d_format_vk_mutable(struct wined3d_format *format)
1869 return CONTAINING_RECORD(format, struct wined3d_format_vk, f);
1872 static struct wined3d_format *get_format_by_idx(const struct wined3d_adapter *adapter, int fmt_idx)
1874 return (struct wined3d_format *)((BYTE *)adapter->formats + fmt_idx * adapter->format_size);
1877 static struct wined3d_format_gl *get_format_gl_by_idx(const struct wined3d_adapter *adapter, int fmt_idx)
1879 return wined3d_format_gl_mutable(get_format_by_idx(adapter, fmt_idx));
1882 static struct wined3d_format *get_format_internal(const struct wined3d_adapter *adapter,
1883 enum wined3d_format_id format_id)
1885 int fmt_idx;
1887 if ((fmt_idx = get_format_idx(format_id)) == -1)
1889 ERR("Format %s (%#x) not found.\n", debug_d3dformat(format_id), format_id);
1890 return NULL;
1893 return get_format_by_idx(adapter, fmt_idx);
1896 static struct wined3d_format_gl *get_format_gl_internal(const struct wined3d_adapter *adapter,
1897 enum wined3d_format_id format_id)
1899 struct wined3d_format *format;
1901 if ((format = get_format_internal(adapter, format_id)))
1902 return wined3d_format_gl_mutable(format);
1904 return NULL;
1907 static void copy_format(const struct wined3d_adapter *adapter,
1908 struct wined3d_format *dst_format, const struct wined3d_format *src_format)
1910 enum wined3d_format_id id = dst_format->id;
1911 memcpy(dst_format, src_format, adapter->format_size);
1912 dst_format->id = id;
1915 static void format_set_flag(struct wined3d_format *format, unsigned int flag)
1917 unsigned int i;
1919 for (i = 0; i < ARRAY_SIZE(format->flags); ++i)
1920 format->flags[i] |= flag;
1923 static void format_clear_flag(struct wined3d_format *format, unsigned int flag)
1925 unsigned int i;
1927 for (i = 0; i < ARRAY_SIZE(format->flags); ++i)
1928 format->flags[i] &= ~flag;
1931 static enum wined3d_channel_type map_channel_type(char t)
1933 switch (t)
1935 case 'u':
1936 return WINED3D_CHANNEL_TYPE_UNORM;
1937 case 'i':
1938 return WINED3D_CHANNEL_TYPE_SNORM;
1939 case 'U':
1940 return WINED3D_CHANNEL_TYPE_UINT;
1941 case 'I':
1942 return WINED3D_CHANNEL_TYPE_SINT;
1943 case 'F':
1944 return WINED3D_CHANNEL_TYPE_FLOAT;
1945 case 'D':
1946 return WINED3D_CHANNEL_TYPE_DEPTH;
1947 case 'S':
1948 return WINED3D_CHANNEL_TYPE_STENCIL;
1949 case 'X':
1950 return WINED3D_CHANNEL_TYPE_UNUSED;
1951 default:
1952 ERR("Invalid channel type '%c'.\n", t);
1953 return WINED3D_CHANNEL_TYPE_NONE;
1957 static BOOL init_format_base_info(struct wined3d_adapter *adapter)
1959 struct wined3d_format *format;
1960 unsigned int i, j;
1962 for (i = 0; i < ARRAY_SIZE(formats); ++i)
1964 if (!(format = get_format_internal(adapter, formats[i].id)))
1965 return FALSE;
1967 format->id = formats[i].id;
1968 format->red_size = formats[i].red_size;
1969 format->green_size = formats[i].green_size;
1970 format->blue_size = formats[i].blue_size;
1971 format->alpha_size = formats[i].alpha_size;
1972 format->red_offset = formats[i].red_offset;
1973 format->green_offset = formats[i].green_offset;
1974 format->blue_offset = formats[i].blue_offset;
1975 format->alpha_offset = formats[i].alpha_offset;
1976 format->byte_count = formats[i].bpp;
1977 format->depth_size = formats[i].depth_size;
1978 format->stencil_size = formats[i].stencil_size;
1979 format->block_width = 1;
1980 format->block_height = 1;
1981 format->block_byte_count = formats[i].bpp;
1984 for (i = 0; i < ARRAY_SIZE(typed_formats); ++i)
1986 struct wined3d_format *typeless_format;
1987 unsigned int component_count = 0;
1988 DWORD flags = 0;
1990 if (!(format = get_format_internal(adapter, typed_formats[i].id)))
1991 return FALSE;
1993 if (!(typeless_format = get_format_internal(adapter, typed_formats[i].typeless_id)))
1994 return FALSE;
1996 format->id = typed_formats[i].id;
1997 format->red_size = typeless_format->red_size;
1998 format->green_size = typeless_format->green_size;
1999 format->blue_size = typeless_format->blue_size;
2000 format->alpha_size = typeless_format->alpha_size;
2001 format->red_offset = typeless_format->red_offset;
2002 format->green_offset = typeless_format->green_offset;
2003 format->blue_offset = typeless_format->blue_offset;
2004 format->alpha_offset = typeless_format->alpha_offset;
2005 format->byte_count = typeless_format->byte_count;
2006 format->depth_size = typeless_format->depth_size;
2007 format->stencil_size = typeless_format->stencil_size;
2008 format->block_width = typeless_format->block_width;
2009 format->block_height = typeless_format->block_height;
2010 format->block_byte_count = typeless_format->block_byte_count;
2011 format->typeless_id = typeless_format->id;
2013 typeless_format->typeless_id = typeless_format->id;
2015 for (j = 0; j < strlen(typed_formats[i].channels); ++j)
2017 enum wined3d_channel_type channel_type = map_channel_type(typed_formats[i].channels[j]);
2019 if (channel_type == WINED3D_CHANNEL_TYPE_UNORM || channel_type == WINED3D_CHANNEL_TYPE_SNORM)
2020 flags |= WINED3DFMT_FLAG_NORMALISED;
2021 if (channel_type == WINED3D_CHANNEL_TYPE_UINT || channel_type == WINED3D_CHANNEL_TYPE_SINT)
2022 flags |= WINED3DFMT_FLAG_INTEGER;
2023 if (channel_type == WINED3D_CHANNEL_TYPE_FLOAT)
2024 flags |= WINED3DFMT_FLAG_FLOAT;
2025 if (channel_type != WINED3D_CHANNEL_TYPE_UNUSED)
2026 ++component_count;
2028 if (channel_type == WINED3D_CHANNEL_TYPE_DEPTH && !format->depth_size)
2030 format->depth_size = format->red_size;
2031 format->red_size = format->red_offset = 0;
2034 if (channel_type == WINED3D_CHANNEL_TYPE_STENCIL && !format->stencil_size)
2036 format->stencil_size = format->green_size;
2037 format->green_size = format->green_offset = 0;
2041 format->component_count = component_count;
2042 format_set_flag(format, flags);
2045 for (i = 0; i < ARRAY_SIZE(ddi_formats); ++i)
2047 if (!(format = get_format_internal(adapter, ddi_formats[i].id)))
2048 return FALSE;
2050 format->ddi_format = ddi_formats[i].ddi_format;
2053 for (i = 0; i < ARRAY_SIZE(format_base_flags); ++i)
2055 if (!(format = get_format_internal(adapter, format_base_flags[i].id)))
2056 return FALSE;
2058 format_set_flag(format, format_base_flags[i].flags);
2061 return TRUE;
2064 static BOOL init_format_block_info(struct wined3d_adapter *adapter)
2066 struct wined3d_format *format;
2067 unsigned int i;
2069 for (i = 0; i < ARRAY_SIZE(format_block_info); ++i)
2071 if (!(format = get_format_internal(adapter, format_block_info[i].id)))
2072 return FALSE;
2074 format->block_width = format_block_info[i].block_width;
2075 format->block_height = format_block_info[i].block_height;
2076 format->block_byte_count = format_block_info[i].block_byte_count;
2077 format_set_flag(format, WINED3DFMT_FLAG_BLOCKS | format_block_info[i].flags);
2080 return TRUE;
2083 /* Most compressed formats are not supported for 3D textures by OpenGL.
2085 * In the case of the S3TC/DXTn formats, NV_texture_compression_vtc provides
2086 * these formats for 3D textures, but unfortunately the block layout is
2087 * different from the one used by Direct3D.
2089 * Since applications either don't check format availability at all before
2090 * using these, or refuse to run without them, we decompress them on upload.
2092 * Affected applications include "Heroes VI", "From Dust", "Halo Online" and
2093 * "Eldorado". */
2094 static BOOL init_format_decompress_info(struct wined3d_adapter *adapter)
2096 struct wined3d_format *format;
2097 unsigned int i;
2099 for (i = 0; i < ARRAY_SIZE(format_decompress_info); ++i)
2101 if (!(format = get_format_internal(adapter, format_decompress_info[i].id)))
2102 return FALSE;
2104 format->flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
2105 format->decompress = format_decompress_info[i].decompress;
2108 return TRUE;
2111 static BOOL init_srgb_formats(struct wined3d_adapter *adapter)
2113 struct wined3d_format *format, *srgb_format;
2114 unsigned int i;
2116 for (i = 0; i < ARRAY_SIZE(format_srgb_info); ++i)
2118 if (!(srgb_format = get_format_internal(adapter, format_srgb_info[i].srgb_format_id)))
2119 return FALSE;
2120 if (!(format = get_format_internal(adapter, format_srgb_info[i].base_format_id)))
2121 return FALSE;
2123 copy_format(adapter, srgb_format, format);
2126 return TRUE;
2129 static GLenum wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type)
2131 switch (type)
2133 case WINED3D_GL_RES_TYPE_TEX_1D:
2134 return GL_TEXTURE_1D;
2135 case WINED3D_GL_RES_TYPE_TEX_2D:
2136 return GL_TEXTURE_2D;
2137 case WINED3D_GL_RES_TYPE_TEX_3D:
2138 return GL_TEXTURE_3D;
2139 case WINED3D_GL_RES_TYPE_TEX_CUBE:
2140 return GL_TEXTURE_CUBE_MAP_ARB;
2141 case WINED3D_GL_RES_TYPE_TEX_RECT:
2142 return GL_TEXTURE_RECTANGLE_ARB;
2143 case WINED3D_GL_RES_TYPE_BUFFER:
2144 return GL_TEXTURE_2D; /* TODO: GL_TEXTURE_BUFFER. */
2145 case WINED3D_GL_RES_TYPE_RB:
2146 return GL_RENDERBUFFER;
2147 case WINED3D_GL_RES_TYPE_COUNT:
2148 break;
2150 ERR("Unexpected GL resource type %u.\n", type);
2151 return 0;
2154 static void delete_fbo_attachment(const struct wined3d_gl_info *gl_info,
2155 enum wined3d_gl_resource_type d3d_type, GLuint object)
2157 switch (d3d_type)
2159 case WINED3D_GL_RES_TYPE_TEX_1D:
2160 case WINED3D_GL_RES_TYPE_TEX_2D:
2161 case WINED3D_GL_RES_TYPE_TEX_RECT:
2162 case WINED3D_GL_RES_TYPE_TEX_3D:
2163 case WINED3D_GL_RES_TYPE_TEX_CUBE:
2164 gl_info->gl_ops.gl.p_glDeleteTextures(1, &object);
2165 break;
2167 case WINED3D_GL_RES_TYPE_RB:
2168 gl_info->fbo_ops.glDeleteRenderbuffers(1, &object);
2169 break;
2171 case WINED3D_GL_RES_TYPE_BUFFER:
2172 case WINED3D_GL_RES_TYPE_COUNT:
2173 break;
2177 static void create_and_bind_fbo_attachment(const struct wined3d_gl_info *gl_info,
2178 const struct wined3d_format_gl *format_gl,
2179 enum wined3d_gl_resource_type d3d_type, GLuint *object, GLenum internal)
2181 GLenum format = format_gl->format;
2182 GLenum type = format_gl->type;
2183 GLenum attach_type;
2185 attach_type = format_gl->f.depth_size ? GL_DEPTH_ATTACHMENT : GL_COLOR_ATTACHMENT0;
2186 switch (d3d_type)
2188 case WINED3D_GL_RES_TYPE_TEX_1D:
2189 gl_info->gl_ops.gl.p_glGenTextures(1, object);
2190 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, *object);
2191 gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, internal, 16, 0, format, type, NULL);
2192 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2193 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2195 gl_info->fbo_ops.glFramebufferTexture1D(GL_FRAMEBUFFER, attach_type, GL_TEXTURE_1D, *object, 0);
2196 if (format_gl->f.stencil_size)
2197 gl_info->fbo_ops.glFramebufferTexture1D(GL_FRAMEBUFFER,
2198 GL_STENCIL_ATTACHMENT, GL_TEXTURE_1D, *object, 0);
2199 break;
2201 case WINED3D_GL_RES_TYPE_TEX_2D:
2202 case WINED3D_GL_RES_TYPE_TEX_RECT:
2203 gl_info->gl_ops.gl.p_glGenTextures(1, object);
2204 gl_info->gl_ops.gl.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type), *object);
2205 gl_info->gl_ops.gl.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type), 0, internal, 16, 16, 0,
2206 format, type, NULL);
2207 gl_info->gl_ops.gl.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2208 gl_info->gl_ops.gl.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2210 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, attach_type,
2211 wined3d_gl_type_to_enum(d3d_type), *object, 0);
2212 if (format_gl->f.stencil_size)
2213 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
2214 wined3d_gl_type_to_enum(d3d_type), *object, 0);
2215 break;
2217 case WINED3D_GL_RES_TYPE_TEX_3D:
2218 gl_info->gl_ops.gl.p_glGenTextures(1, object);
2219 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, *object);
2220 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, 0, internal, 16, 16, 16, 0, format, type, NULL));
2221 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2222 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2224 gl_info->fbo_ops.glFramebufferTexture3D(GL_FRAMEBUFFER, attach_type, GL_TEXTURE_3D, *object, 0, 0);
2225 if (format_gl->f.stencil_size)
2226 gl_info->fbo_ops.glFramebufferTexture3D(GL_FRAMEBUFFER,
2227 GL_STENCIL_ATTACHMENT, GL_TEXTURE_3D, *object, 0, 0);
2228 break;
2230 case WINED3D_GL_RES_TYPE_TEX_CUBE:
2231 gl_info->gl_ops.gl.p_glGenTextures(1, object);
2232 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, *object);
2233 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, internal, 16, 16, 0,
2234 format, type, NULL);
2235 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, internal, 16, 16, 0,
2236 format, type, NULL);
2237 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, internal, 16, 16, 0,
2238 format, type, NULL);
2239 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, internal, 16, 16, 0,
2240 format, type, NULL);
2241 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, internal, 16, 16, 0,
2242 format, type, NULL);
2243 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, internal, 16, 16, 0,
2244 format, type, NULL);
2245 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2246 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2248 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, attach_type,
2249 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, *object, 0);
2250 if (format_gl->f.stencil_size)
2251 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
2252 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, *object, 0);
2253 break;
2255 case WINED3D_GL_RES_TYPE_RB:
2256 gl_info->fbo_ops.glGenRenderbuffers(1, object);
2257 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, *object);
2258 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, internal, 16, 16);
2259 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, attach_type, GL_RENDERBUFFER, *object);
2260 if (format_gl->f.stencil_size)
2261 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
2262 GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *object);
2263 break;
2265 case WINED3D_GL_RES_TYPE_BUFFER:
2266 case WINED3D_GL_RES_TYPE_COUNT:
2267 break;
2270 /* Ideally we'd skip all formats already known not to work on textures
2271 * by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to
2272 * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
2273 * format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL
2274 * errors generated by invalid formats. */
2275 while (gl_info->gl_ops.gl.p_glGetError());
2278 static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d_vec3 *geometry,
2279 const struct wined3d_color *color)
2281 const struct wined3d_gl_info *gl_info = ctx->gl_info;
2282 static const struct wined3d_vec3 default_geometry[] =
2284 {-1.0f, -1.0f, 0.0f},
2285 { 1.0f, -1.0f, 0.0f},
2286 {-1.0f, 1.0f, 0.0f},
2287 { 1.0f, 1.0f, 0.0f},
2289 static const char vs_core_header[] =
2290 "#version 150\n"
2291 "in vec4 pos;\n"
2292 "in vec4 color;\n"
2293 "out vec4 out_color;\n"
2294 "\n";
2295 static const char vs_legacy_header[] =
2296 "#version 120\n"
2297 "attribute vec4 pos;\n"
2298 "attribute vec4 color;\n"
2299 "varying vec4 out_color;\n"
2300 "\n";
2301 static const char vs_body[] =
2302 "void main()\n"
2303 "{\n"
2304 " gl_Position = pos;\n"
2305 " out_color = color;\n"
2306 "}\n";
2307 static const char fs_core[] =
2308 "#version 150\n"
2309 "in vec4 out_color;\n"
2310 "out vec4 fragment_color;\n"
2311 "\n"
2312 "void main()\n"
2313 "{\n"
2314 " fragment_color = out_color;\n"
2315 "}\n";
2316 static const char fs_legacy[] =
2317 "#version 120\n"
2318 "varying vec4 out_color;\n"
2319 "\n"
2320 "void main()\n"
2321 "{\n"
2322 " gl_FragData[0] = out_color;\n"
2323 "}\n";
2324 const char *source[2];
2325 GLuint vs_id, fs_id;
2326 unsigned int i;
2328 if (!geometry)
2329 geometry = default_geometry;
2331 if (!gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] || !gl_info->supported[ARB_VERTEX_SHADER]
2332 || !gl_info->supported[ARB_FRAGMENT_SHADER])
2334 gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING);
2335 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
2336 gl_info->gl_ops.gl.p_glLoadIdentity();
2337 gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
2338 gl_info->gl_ops.gl.p_glLoadIdentity();
2340 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
2341 gl_info->gl_ops.gl.p_glColor4f(color->r, color->g, color->b, color->a);
2342 for (i = 0; i < 4; ++i)
2343 gl_info->gl_ops.gl.p_glVertex3fv(&geometry[i].x);
2344 gl_info->gl_ops.gl.p_glEnd();
2345 checkGLcall("draw quad");
2346 return;
2349 if (!ctx->test_vbo)
2350 GL_EXTCALL(glGenBuffers(1, &ctx->test_vbo));
2351 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, ctx->test_vbo));
2352 GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER, sizeof(struct wined3d_vec3) * 4, geometry, GL_STREAM_DRAW));
2353 GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT, FALSE, 0, NULL));
2354 GL_EXTCALL(glVertexAttrib4f(1, color->r, color->g, color->b, color->a));
2355 GL_EXTCALL(glEnableVertexAttribArray(0));
2356 GL_EXTCALL(glDisableVertexAttribArray(1));
2358 if (!ctx->test_program_id)
2360 BOOL use_glsl_150 = gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50);
2362 ctx->test_program_id = GL_EXTCALL(glCreateProgram());
2364 vs_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER));
2365 source[0] = use_glsl_150 ? vs_core_header : vs_legacy_header;
2366 source[1] = vs_body;
2367 GL_EXTCALL(glShaderSource(vs_id, 2, source, NULL));
2368 GL_EXTCALL(glAttachShader(ctx->test_program_id, vs_id));
2369 GL_EXTCALL(glDeleteShader(vs_id));
2371 fs_id = GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER));
2372 source[0] = use_glsl_150 ? fs_core : fs_legacy;
2373 GL_EXTCALL(glShaderSource(fs_id, 1, source, NULL));
2374 GL_EXTCALL(glAttachShader(ctx->test_program_id, fs_id));
2375 GL_EXTCALL(glDeleteShader(fs_id));
2377 GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 0, "pos"));
2378 GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 1, "color"));
2380 if (use_glsl_150)
2381 GL_EXTCALL(glBindFragDataLocation(ctx->test_program_id, 0, "fragment_color"));
2383 GL_EXTCALL(glCompileShader(vs_id));
2384 print_glsl_info_log(gl_info, vs_id, FALSE);
2385 GL_EXTCALL(glCompileShader(fs_id));
2386 print_glsl_info_log(gl_info, fs_id, FALSE);
2387 GL_EXTCALL(glLinkProgram(ctx->test_program_id));
2388 shader_glsl_validate_link(gl_info, ctx->test_program_id);
2390 GL_EXTCALL(glUseProgram(ctx->test_program_id));
2392 gl_info->gl_ops.gl.p_glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
2394 GL_EXTCALL(glUseProgram(0));
2395 GL_EXTCALL(glDisableVertexAttribArray(0));
2396 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
2397 checkGLcall("draw quad");
2400 /* Context activation is done by the caller. */
2401 static void check_fbo_compat(struct wined3d_caps_gl_ctx *ctx, struct wined3d_format_gl *format)
2403 /* Check if the default internal format is supported as a frame buffer
2404 * target, otherwise fall back to the render target internal.
2406 * Try to stick to the standard format if possible, this limits precision differences. */
2407 static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 1.0f};
2408 static const struct wined3d_color half_transparent_red = {1.0f, 0.0f, 0.0f, 0.5f};
2409 const struct wined3d_gl_info *gl_info = ctx->gl_info;
2410 GLenum status, rt_internal = format->rt_internal;
2411 GLuint object, color_rb;
2412 enum wined3d_gl_resource_type type;
2413 BOOL fallback_fmt_used = FALSE, regular_fmt_used = FALSE;
2415 gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
2417 for (type = 0; type < ARRAY_SIZE(format->f.flags); ++type)
2419 const char *type_string = "color";
2421 if (type == WINED3D_GL_RES_TYPE_BUFFER)
2422 continue;
2424 create_and_bind_fbo_attachment(gl_info, format, type, &object, format->internal);
2426 if (format->f.flags[type] & WINED3DFMT_FLAG_DEPTH_STENCIL)
2428 gl_info->fbo_ops.glGenRenderbuffers(1, &color_rb);
2429 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, color_rb);
2430 if (type == WINED3D_GL_RES_TYPE_TEX_1D)
2431 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 1);
2432 else
2433 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 16);
2435 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
2436 GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, color_rb);
2437 checkGLcall("Create and attach color rb attachment");
2438 type_string = "depth / stencil";
2441 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
2442 checkGLcall("Framebuffer format check");
2444 if (status == GL_FRAMEBUFFER_COMPLETE)
2446 TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
2447 debug_d3dformat(format->f.id), type_string, type);
2448 format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
2449 format->rt_internal = format->internal;
2450 regular_fmt_used = TRUE;
2452 else
2454 if (!rt_internal)
2456 if (format->f.flags[type] & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL))
2458 WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
2459 " and no fallback specified.\n", debug_d3dformat(format->f.id), type);
2460 format->f.flags[type] &= ~(WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL);
2462 else
2464 TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
2465 debug_d3dformat(format->f.id), type_string, type);
2467 format->rt_internal = format->internal;
2469 else
2471 TRACE("Format %s is not supported as FBO %s attachment (type %u),"
2472 " trying rtInternal format as fallback.\n",
2473 debug_d3dformat(format->f.id), type_string, type);
2475 while (gl_info->gl_ops.gl.p_glGetError());
2477 delete_fbo_attachment(gl_info, type, object);
2478 create_and_bind_fbo_attachment(gl_info, format, type, &object, format->rt_internal);
2480 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
2481 checkGLcall("Framebuffer format check");
2483 if (status == GL_FRAMEBUFFER_COMPLETE)
2485 TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
2486 debug_d3dformat(format->f.id), type_string, type);
2487 fallback_fmt_used = TRUE;
2489 else
2491 WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
2492 debug_d3dformat(format->f.id), type_string, type);
2493 format->f.flags[type] &= ~(WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL);
2498 if (status == GL_FRAMEBUFFER_COMPLETE
2499 && ((format->f.flags[type] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING)
2500 || !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
2501 && !(format->f.flags[type] & WINED3DFMT_FLAG_INTEGER)
2502 && format->f.id != WINED3DFMT_NULL && format->f.id != WINED3DFMT_P8_UINT
2503 && format->format != GL_LUMINANCE && format->format != GL_LUMINANCE_ALPHA
2504 && (format->f.red_size || format->f.alpha_size))
2506 DWORD readback[16 * 16 * 16], color = 0, r_range, a_range;
2507 BYTE r, a;
2508 BOOL match = TRUE;
2509 GLuint rb;
2511 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
2513 gl_info->fbo_ops.glGenRenderbuffers(1, &rb);
2514 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
2515 if (type == WINED3D_GL_RES_TYPE_TEX_1D)
2516 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 1);
2517 else
2518 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
2519 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
2520 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
2521 checkGLcall("RB attachment");
2524 gl_info->gl_ops.gl.p_glEnable(GL_BLEND);
2525 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
2526 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
2527 if (gl_info->gl_ops.gl.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION)
2529 while (gl_info->gl_ops.gl.p_glGetError());
2530 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2531 debug_d3dformat(format->f.id), type);
2532 format->f.flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
2534 else
2536 gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
2537 if (type == WINED3D_GL_RES_TYPE_TEX_1D)
2538 gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 1);
2539 else
2540 gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 16);
2541 gl_info->gl_ops.gl.p_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2543 draw_test_quad(ctx, NULL, &black);
2545 gl_info->gl_ops.gl.p_glEnable(GL_BLEND);
2547 draw_test_quad(ctx, NULL, &half_transparent_red);
2549 gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
2551 switch (type)
2553 case WINED3D_GL_RES_TYPE_TEX_1D:
2554 /* Rebinding texture to workaround a fglrx bug. */
2555 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, object);
2556 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_1D, 0, GL_BGRA,
2557 GL_UNSIGNED_INT_8_8_8_8_REV, readback);
2558 color = readback[7];
2559 break;
2561 case WINED3D_GL_RES_TYPE_TEX_2D:
2562 case WINED3D_GL_RES_TYPE_TEX_3D:
2563 case WINED3D_GL_RES_TYPE_TEX_RECT:
2564 /* Rebinding texture to workaround a fglrx bug. */
2565 gl_info->gl_ops.gl.p_glBindTexture(wined3d_gl_type_to_enum(type), object);
2566 gl_info->gl_ops.gl.p_glGetTexImage(wined3d_gl_type_to_enum(type), 0, GL_BGRA,
2567 GL_UNSIGNED_INT_8_8_8_8_REV, readback);
2568 color = readback[7 * 16 + 7];
2569 break;
2571 case WINED3D_GL_RES_TYPE_TEX_CUBE:
2572 /* Rebinding texture to workaround a fglrx bug. */
2573 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, object);
2574 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_BGRA,
2575 GL_UNSIGNED_INT_8_8_8_8_REV, readback);
2576 color = readback[7 * 16 + 7];
2577 break;
2579 case WINED3D_GL_RES_TYPE_RB:
2580 gl_info->gl_ops.gl.p_glReadPixels(0, 0, 16, 16,
2581 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
2582 color = readback[7 * 16 + 7];
2583 break;
2585 case WINED3D_GL_RES_TYPE_BUFFER:
2586 case WINED3D_GL_RES_TYPE_COUNT:
2587 color = 0;
2588 break;
2590 checkGLcall("Post-pixelshader blending check");
2592 a = color >> 24;
2593 r = (color & 0x00ff0000u) >> 16;
2595 r_range = format->f.red_size < 8 ? 1u << (8 - format->f.red_size) : 1;
2596 a_range = format->f.alpha_size < 8 ? 1u << (8 - format->f.alpha_size) : 1;
2597 if (format->f.red_size && (r < 0x7f - r_range || r > 0x7f + r_range))
2598 match = FALSE;
2599 else if (format->f.alpha_size > 1 && (a < 0xbf - a_range || a > 0xbf + a_range))
2600 match = FALSE;
2601 if (!match)
2603 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2604 debug_d3dformat(format->f.id), type);
2605 TRACE("Color output: %#x\n", color);
2606 format->f.flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
2608 else
2610 TRACE("Format %s supports post-pixelshader blending, type %u.\n",
2611 debug_d3dformat(format->f.id), type);
2612 TRACE("Color output: %#x\n", color);
2613 format->f.flags[type] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
2617 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
2619 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
2620 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
2621 gl_info->fbo_ops.glDeleteRenderbuffers(1, &rb);
2622 checkGLcall("RB cleanup");
2626 if (format->internal != format->srgb_internal)
2628 delete_fbo_attachment(gl_info, type, object);
2629 create_and_bind_fbo_attachment(gl_info, format, type, &object, format->srgb_internal);
2631 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
2632 checkGLcall("Framebuffer format check");
2634 if (status == GL_FRAMEBUFFER_COMPLETE)
2636 TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
2637 debug_d3dformat(format->f.id), type);
2638 format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
2639 if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2640 format->internal = format->srgb_internal;
2642 else
2644 WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
2645 debug_d3dformat(format->f.id), type);
2646 format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
2649 else if (status == GL_FRAMEBUFFER_COMPLETE)
2650 format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
2652 if (format->f.flags[type] & WINED3DFMT_FLAG_DEPTH_STENCIL)
2654 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
2655 gl_info->fbo_ops.glDeleteRenderbuffers(1, &color_rb);
2658 delete_fbo_attachment(gl_info, type, object);
2659 checkGLcall("Framebuffer format check cleanup");
2662 if (fallback_fmt_used && regular_fmt_used)
2664 FIXME("Format %s needs different render target formats for different resource types.\n",
2665 debug_d3dformat(format->f.id));
2666 format_clear_flag(&format->f, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL
2667 | WINED3DFMT_FLAG_FBO_ATTACHABLE | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
2668 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING);
2672 static void query_format_flag(struct wined3d_gl_info *gl_info, struct wined3d_format_gl *format,
2673 GLint internal, GLenum pname, DWORD flag, const char *string)
2675 GLint value;
2676 enum wined3d_gl_resource_type type;
2678 for (type = 0; type < ARRAY_SIZE(format->f.flags); ++type)
2680 gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type), internal, pname, 1, &value);
2681 if (value == GL_FULL_SUPPORT)
2683 TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format->f.id), string, type);
2684 format->f.flags[type] |= flag;
2686 else
2688 TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format->f.id), string, type);
2689 format->f.flags[type] &= ~flag;
2694 /* Context activation is done by the caller. */
2695 static void init_format_fbo_compat_info(const struct wined3d_adapter *adapter,
2696 struct wined3d_caps_gl_ctx *ctx)
2698 const struct wined3d_gl_info *gl_info = ctx->gl_info;
2699 unsigned int i, type;
2700 GLuint fbo;
2702 if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
2704 for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
2706 struct wined3d_format_gl *format = get_format_gl_by_idx(adapter, i);
2707 BOOL fallback_fmt_used = FALSE, regular_fmt_used = FALSE;
2708 GLenum rt_internal = format->rt_internal;
2709 GLint value;
2711 if (!format->internal)
2712 continue;
2714 for (type = 0; type < ARRAY_SIZE(format->f.flags); ++type)
2716 gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
2717 format->internal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
2718 if (value == GL_FULL_SUPPORT)
2720 TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
2721 debug_d3dformat(format->f.id), type);
2722 format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
2723 format->rt_internal = format->internal;
2724 regular_fmt_used = TRUE;
2726 gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
2727 format->internal, GL_FRAMEBUFFER_BLEND, 1, &value);
2728 if (value == GL_FULL_SUPPORT)
2730 TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
2731 debug_d3dformat(format->f.id), type);
2732 format->f.flags[type] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
2734 else
2736 TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
2737 debug_d3dformat(format->f.id), type);
2738 format->f.flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
2741 else
2743 if (!rt_internal)
2745 if (format->f.flags[type] & WINED3DFMT_FLAG_RENDERTARGET)
2747 WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
2748 " and no fallback specified, resource type %u.\n",
2749 debug_d3dformat(format->f.id), type);
2750 format->f.flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
2752 else
2753 TRACE("Format %s is not supported as FBO color attachment,"
2754 " resource type %u.\n", debug_d3dformat(format->f.id), type);
2755 format->rt_internal = format->internal;
2757 else
2759 gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
2760 rt_internal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
2761 if (value == GL_FULL_SUPPORT)
2763 TRACE("Format %s rtInternal format is supported as FBO color attachment,"
2764 " resource type %u.\n", debug_d3dformat(format->f.id), type);
2765 fallback_fmt_used = TRUE;
2767 else
2769 WARN("Format %s rtInternal format is not supported as FBO color attachment,"
2770 " resource type %u.\n", debug_d3dformat(format->f.id), type);
2771 format->f.flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
2776 if (format->internal != format->srgb_internal)
2778 gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
2779 format->srgb_internal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
2780 if (value == GL_FULL_SUPPORT)
2782 TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
2783 debug_d3dformat(format->f.id), type);
2784 format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
2785 if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2786 format->internal = format->srgb_internal;
2788 else
2790 WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
2791 debug_d3dformat(format->f.id), type);
2792 format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
2795 else if (format->f.flags[type] & WINED3DFMT_FLAG_FBO_ATTACHABLE)
2796 format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
2799 if (fallback_fmt_used && regular_fmt_used)
2801 FIXME("Format %s needs different render target formats for different resource types.\n",
2802 debug_d3dformat(format->f.id));
2803 format_clear_flag(&format->f, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE
2804 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING);
2807 return;
2810 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2812 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
2813 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
2814 gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0);
2815 gl_info->gl_ops.gl.p_glReadBuffer(GL_COLOR_ATTACHMENT0);
2818 for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
2820 struct wined3d_format_gl *format = get_format_gl_by_idx(adapter, i);
2822 if (!format->internal)
2823 continue;
2825 if (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
2827 TRACE("Skipping format %s because it's a compressed format.\n",
2828 debug_d3dformat(format->f.id));
2829 continue;
2832 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2834 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format->f.id));
2835 check_fbo_compat(ctx, format);
2837 else
2839 format->rt_internal = format->internal;
2843 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2844 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
2847 static GLenum lookup_gl_view_class(GLenum internal_format)
2849 static const struct
2851 GLenum internal_format;
2852 GLenum view_class;
2854 view_classes[] =
2856 /* 128-bit */
2857 {GL_RGBA32F, GL_VIEW_CLASS_128_BITS},
2858 {GL_RGBA32UI, GL_VIEW_CLASS_128_BITS},
2859 {GL_RGBA32I, GL_VIEW_CLASS_128_BITS},
2860 /* 96-bit */
2861 {GL_RGB32F, GL_VIEW_CLASS_96_BITS},
2862 {GL_RGB32UI, GL_VIEW_CLASS_96_BITS},
2863 {GL_RGB32I, GL_VIEW_CLASS_96_BITS},
2864 /* 64-bit */
2865 {GL_RGBA16F, GL_VIEW_CLASS_64_BITS},
2866 {GL_RG32F, GL_VIEW_CLASS_64_BITS},
2867 {GL_RGBA16UI, GL_VIEW_CLASS_64_BITS},
2868 {GL_RG32UI, GL_VIEW_CLASS_64_BITS},
2869 {GL_RGBA16I, GL_VIEW_CLASS_64_BITS},
2870 {GL_RG32I, GL_VIEW_CLASS_64_BITS},
2871 {GL_RGBA16, GL_VIEW_CLASS_64_BITS},
2872 {GL_RGBA16_SNORM, GL_VIEW_CLASS_64_BITS},
2873 /* 48-bit */
2874 {GL_RGB16, GL_VIEW_CLASS_48_BITS},
2875 {GL_RGB16_SNORM, GL_VIEW_CLASS_48_BITS},
2876 {GL_RGB16F, GL_VIEW_CLASS_48_BITS},
2877 {GL_RGB16UI, GL_VIEW_CLASS_48_BITS},
2878 {GL_RGB16I, GL_VIEW_CLASS_48_BITS},
2879 /* 32-bit */
2880 {GL_RG16F, GL_VIEW_CLASS_32_BITS},
2881 {GL_R11F_G11F_B10F, GL_VIEW_CLASS_32_BITS},
2882 {GL_R32F, GL_VIEW_CLASS_32_BITS},
2883 {GL_RGB10_A2UI, GL_VIEW_CLASS_32_BITS},
2884 {GL_RGBA8UI, GL_VIEW_CLASS_32_BITS},
2885 {GL_RG16UI, GL_VIEW_CLASS_32_BITS},
2886 {GL_R32UI, GL_VIEW_CLASS_32_BITS},
2887 {GL_RGBA8I, GL_VIEW_CLASS_32_BITS},
2888 {GL_RG16I, GL_VIEW_CLASS_32_BITS},
2889 {GL_R32I, GL_VIEW_CLASS_32_BITS},
2890 {GL_RGB10_A2, GL_VIEW_CLASS_32_BITS},
2891 {GL_RGBA8, GL_VIEW_CLASS_32_BITS},
2892 {GL_RG16, GL_VIEW_CLASS_32_BITS},
2893 {GL_RGBA8_SNORM, GL_VIEW_CLASS_32_BITS},
2894 {GL_RG16_SNORM, GL_VIEW_CLASS_32_BITS},
2895 {GL_SRGB8_ALPHA8, GL_VIEW_CLASS_32_BITS},
2896 {GL_RGB9_E5, GL_VIEW_CLASS_32_BITS},
2897 /* 24-bit */
2898 {GL_RGB8, GL_VIEW_CLASS_24_BITS},
2899 {GL_RGB8_SNORM, GL_VIEW_CLASS_24_BITS},
2900 {GL_SRGB8, GL_VIEW_CLASS_24_BITS},
2901 {GL_RGB8UI, GL_VIEW_CLASS_24_BITS},
2902 {GL_RGB8I, GL_VIEW_CLASS_24_BITS},
2903 /* 16-bit */
2904 {GL_R16F, GL_VIEW_CLASS_16_BITS},
2905 {GL_RG8UI, GL_VIEW_CLASS_16_BITS},
2906 {GL_R16UI, GL_VIEW_CLASS_16_BITS},
2907 {GL_RG8I, GL_VIEW_CLASS_16_BITS},
2908 {GL_R16I, GL_VIEW_CLASS_16_BITS},
2909 {GL_RG8, GL_VIEW_CLASS_16_BITS},
2910 {GL_R16, GL_VIEW_CLASS_16_BITS},
2911 {GL_RG8_SNORM, GL_VIEW_CLASS_16_BITS},
2912 {GL_R16_SNORM, GL_VIEW_CLASS_16_BITS},
2913 /* 8-bit */
2914 {GL_R8UI, GL_VIEW_CLASS_8_BITS},
2915 {GL_R8I, GL_VIEW_CLASS_8_BITS},
2916 {GL_R8, GL_VIEW_CLASS_8_BITS},
2917 {GL_R8_SNORM, GL_VIEW_CLASS_8_BITS},
2919 /* RGTC1 */
2920 {GL_COMPRESSED_RED_RGTC1, GL_VIEW_CLASS_RGTC1_RED},
2921 {GL_COMPRESSED_SIGNED_RED_RGTC1, GL_VIEW_CLASS_RGTC1_RED},
2922 /* RGTC2 */
2923 {GL_COMPRESSED_RG_RGTC2, GL_VIEW_CLASS_RGTC2_RG},
2924 {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_VIEW_CLASS_RGTC2_RG},
2926 /* BPTC unorm */
2927 {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_VIEW_CLASS_BPTC_UNORM},
2928 {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_VIEW_CLASS_BPTC_UNORM},
2929 /* BPTC float */
2930 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_VIEW_CLASS_BPTC_FLOAT},
2931 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_VIEW_CLASS_BPTC_FLOAT},
2933 /* DXT1 RGB */
2934 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGB},
2935 {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGB},
2936 /* DXT1 RGBA */
2937 {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGBA},
2938 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGBA},
2939 /* DXT3 */
2940 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_VIEW_CLASS_S3TC_DXT3_RGBA},
2941 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_VIEW_CLASS_S3TC_DXT3_RGBA},
2942 /* DXT5 */
2943 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_VIEW_CLASS_S3TC_DXT5_RGBA},
2944 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_VIEW_CLASS_S3TC_DXT5_RGBA},
2947 unsigned int i;
2949 for (i = 0; i < ARRAY_SIZE(view_classes); ++i)
2951 if (view_classes[i].internal_format == internal_format)
2952 return view_classes[i].view_class;
2955 return GL_NONE;
2958 static void query_view_class(struct wined3d_format_gl *format)
2960 GLenum internal_view_class, gamma_view_class, rt_view_class;
2962 internal_view_class = lookup_gl_view_class(format->internal);
2963 gamma_view_class = lookup_gl_view_class(format->srgb_internal);
2964 rt_view_class = lookup_gl_view_class(format->rt_internal);
2966 if (internal_view_class == gamma_view_class || gamma_view_class == rt_view_class)
2968 format->view_class = internal_view_class;
2969 TRACE("Format %s is member of GL view class %#x.\n",
2970 debug_d3dformat(format->f.id), format->view_class);
2972 else
2974 format->view_class = GL_NONE;
2978 static void query_internal_format(struct wined3d_adapter *adapter,
2979 struct wined3d_format_gl *format, const struct wined3d_format_texture_info *texture_info,
2980 struct wined3d_gl_info *gl_info, BOOL srgb_write_supported, BOOL srgb_format)
2982 GLint count, multisample_types[8];
2983 unsigned int i, max_log2;
2984 GLenum target;
2986 if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
2988 query_format_flag(gl_info, format, format->internal, GL_VERTEX_TEXTURE,
2989 WINED3DFMT_FLAG_VTF, "vertex texture usage");
2990 query_format_flag(gl_info, format, format->internal, GL_FILTER,
2991 WINED3DFMT_FLAG_FILTERING, "filtering");
2992 query_format_flag(gl_info, format, format->internal, GL_SHADER_IMAGE_STORE,
2993 WINED3DFMT_FLAG_UNORDERED_ACCESS, "unordered access");
2995 if (srgb_format || format->srgb_internal != format->internal)
2997 query_format_flag(gl_info, format, format->srgb_internal, GL_SRGB_READ,
2998 WINED3DFMT_FLAG_SRGB_READ, "sRGB read");
3000 if (srgb_write_supported)
3001 query_format_flag(gl_info, format, format->srgb_internal, GL_SRGB_WRITE,
3002 WINED3DFMT_FLAG_SRGB_WRITE, "sRGB write");
3003 else
3004 format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
3006 if (!(format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D]
3007 & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)))
3008 format->srgb_internal = format->internal;
3009 else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3010 format->internal = format->srgb_internal;
3013 else
3015 if (!gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX])
3016 format_clear_flag(&format->f, WINED3DFMT_FLAG_VTF);
3018 if (!(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3019 format_set_flag(&format->f, WINED3DFMT_FLAG_FILTERING);
3020 else if (format->f.id != WINED3DFMT_R32G32B32A32_FLOAT && format->f.id != WINED3DFMT_R32_FLOAT)
3021 format_clear_flag(&format->f, WINED3DFMT_FLAG_VTF);
3023 if (srgb_format || format->srgb_internal != format->internal)
3025 /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
3026 if (!gl_info->supported[EXT_TEXTURE_SRGB])
3028 format->srgb_internal = format->internal;
3029 format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
3031 else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3033 format->internal = format->srgb_internal;
3037 if ((format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SRGB_WRITE) && !srgb_write_supported)
3038 format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
3041 if ((!gl_info->supported[ARB_DEPTH_TEXTURE] || wined3d_settings.offscreen_rendering_mode != ORM_FBO)
3042 && (format->f.depth_size || format->f.stencil_size))
3044 TRACE("Disabling texturing support for depth / stencil format %s.\n", debug_d3dformat(format->f.id));
3045 format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] &= ~WINED3DFMT_FLAG_TEXTURE;
3046 format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] &= ~WINED3DFMT_FLAG_TEXTURE;
3047 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
3048 format->f.flags[WINED3D_GL_RES_TYPE_TEX_CUBE] &= ~WINED3DFMT_FLAG_TEXTURE;
3049 format->f.flags[WINED3D_GL_RES_TYPE_TEX_RECT] &= ~WINED3DFMT_FLAG_TEXTURE;
3052 query_view_class(format);
3054 if (format->internal && format->f.flags[WINED3D_GL_RES_TYPE_RB]
3055 & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL))
3057 if (gl_info->supported[ARB_INTERNALFORMAT_QUERY])
3059 target = gl_info->supported[ARB_TEXTURE_MULTISAMPLE] ? GL_TEXTURE_2D_MULTISAMPLE : GL_RENDERBUFFER;
3060 count = 0;
3061 GL_EXTCALL(glGetInternalformativ(target, format->internal,
3062 GL_NUM_SAMPLE_COUNTS, 1, &count));
3063 if (count > ARRAY_SIZE(multisample_types))
3064 FIXME("Unexpectedly high number of multisample types %d.\n", count);
3065 count = min(count, ARRAY_SIZE(multisample_types));
3066 GL_EXTCALL(glGetInternalformativ(target, format->internal,
3067 GL_SAMPLES, count, multisample_types));
3068 checkGLcall("query sample counts");
3069 for (i = 0; i < count; ++i)
3071 if (multisample_types[i] > sizeof(format->f.multisample_types) * CHAR_BIT)
3072 continue;
3073 format->f.multisample_types |= 1u << (multisample_types[i] - 1);
3076 else
3078 max_log2 = wined3d_log2i(min(gl_info->limits.samples,
3079 sizeof(format->f.multisample_types) * CHAR_BIT));
3080 for (i = 1; i <= max_log2; ++i)
3081 format->f.multisample_types |= 1u << ((1u << i) - 1);
3086 static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info)
3088 struct wined3d_format_gl *format, *srgb_format;
3089 struct fragment_caps fragment_caps;
3090 struct shader_caps shader_caps;
3091 unsigned int i, j;
3092 BOOL srgb_write;
3094 adapter->fragment_pipe->get_caps(adapter, &fragment_caps);
3095 adapter->shader_backend->shader_get_caps(adapter, &shader_caps);
3096 srgb_write = (fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_SRGB_WRITE)
3097 && (shader_caps.wined3d_caps & WINED3D_SHADER_CAP_SRGB_WRITE);
3099 for (i = 0; i < ARRAY_SIZE(format_texture_info); ++i)
3101 if (!(format = get_format_gl_internal(adapter, format_texture_info[i].id)))
3102 return FALSE;
3104 if (!gl_info->supported[format_texture_info[i].extension])
3105 continue;
3107 /* ARB_texture_rg defines floating point formats, but only if
3108 * ARB_texture_float is also supported. */
3109 if (!gl_info->supported[ARB_TEXTURE_FLOAT]
3110 && (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT))
3111 continue;
3113 /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
3114 if (!gl_info->supported[EXT_TEXTURE_INTEGER]
3115 && (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_INTEGER))
3116 continue;
3118 format->internal = format_texture_info[i].gl_internal;
3119 format->srgb_internal = format_texture_info[i].gl_srgb_internal;
3120 format->rt_internal = format_texture_info[i].gl_rt_internal;
3121 format->format = format_texture_info[i].gl_format;
3122 format->type = format_texture_info[i].gl_type;
3123 format->f.color_fixup = COLOR_FIXUP_IDENTITY;
3124 format->f.height_scale.numerator = 1;
3125 format->f.height_scale.denominator = 1;
3127 format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3128 format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3129 format->f.flags[WINED3D_GL_RES_TYPE_BUFFER] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3131 /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
3132 * problematic", but doesn't explicitly mandate that an error is generated. */
3133 if (gl_info->supported[EXT_TEXTURE3D] && !(format_texture_info[i].flags & WINED3DFMT_FLAG_DEPTH_STENCIL))
3134 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3136 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3137 format->f.flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3139 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
3140 format->f.flags[WINED3D_GL_RES_TYPE_TEX_RECT] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3142 format->f.flags[WINED3D_GL_RES_TYPE_RB] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3143 format->f.flags[WINED3D_GL_RES_TYPE_RB] &= ~WINED3DFMT_FLAG_TEXTURE;
3145 if (format->srgb_internal != format->internal
3146 && !(adapter->d3d_info.wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
3148 format->srgb_internal = format->internal;
3149 format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
3152 if (!gl_info->supported[ARB_SHADOW] && (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW))
3153 format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3155 query_internal_format(adapter, format, &format_texture_info[i], gl_info, srgb_write, FALSE);
3157 /* Texture conversion stuff */
3158 format->f.conv_byte_count = format_texture_info[i].conv_byte_count;
3159 format->f.upload = format_texture_info[i].upload;
3160 format->f.download = format_texture_info[i].download;
3162 srgb_format = NULL;
3163 for (j = 0; j < ARRAY_SIZE(format_srgb_info); ++j)
3165 if (format_srgb_info[j].base_format_id == format->f.id)
3167 if (!(srgb_format = get_format_gl_internal(adapter, format_srgb_info[j].srgb_format_id)))
3168 return FALSE;
3169 break;
3172 if (!srgb_format)
3173 continue;
3175 copy_format(adapter, &srgb_format->f, &format->f);
3177 if (gl_info->supported[EXT_TEXTURE_SRGB]
3178 && !(adapter->d3d_info.wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
3180 srgb_format->internal = format_texture_info[i].gl_srgb_internal;
3181 srgb_format->srgb_internal = format_texture_info[i].gl_srgb_internal;
3182 format_set_flag(&srgb_format->f, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
3183 query_internal_format(adapter, srgb_format, &format_texture_info[i], gl_info, srgb_write, TRUE);
3187 return TRUE;
3190 static BOOL compare_uint(unsigned int x, unsigned int y, unsigned int max_diff)
3192 unsigned int diff = x > y ? x - y : y - x;
3194 return diff <= max_diff;
3197 static BOOL compare_colour(DWORD c1, DWORD c2, BYTE max_diff)
3199 return compare_uint(c1 & 0xff, c2 & 0xff, max_diff)
3200 && compare_uint((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, max_diff)
3201 && compare_uint((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, max_diff)
3202 && compare_uint((c1 >> 24) & 0xff, (c2 >> 24) & 0xff, max_diff);
3205 /* A context is provided by the caller */
3206 static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal)
3208 static const DWORD data[] = {0x00000000, 0xffffffff};
3209 GLuint tex, fbo, buffer;
3210 DWORD readback[16 * 1];
3211 BOOL ret = FALSE;
3213 /* Render a filtered texture and see what happens. This is intended to detect the lack of
3214 * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
3215 * falling back to software. If this changes in the future this code will get fooled and
3216 * apps might hit the software path due to incorrectly advertised caps.
3218 * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
3219 * disable fallback, if Apple or ATI ever change the driver behavior they will break more
3220 * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
3223 while (gl_info->gl_ops.gl.p_glGetError());
3225 gl_info->gl_ops.gl.p_glGenTextures(1, &buffer);
3226 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, buffer);
3227 memset(readback, 0x7e, sizeof(readback));
3228 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0,
3229 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, readback);
3230 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3231 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3232 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
3233 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
3234 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
3236 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
3237 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
3238 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, internal, 2, 1, 0,
3239 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
3240 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
3241 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
3242 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
3243 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
3244 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
3245 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
3247 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
3248 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3249 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0);
3250 gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0);
3252 gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 1);
3253 gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING);
3254 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
3255 gl_info->gl_ops.gl.p_glLoadIdentity();
3256 gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
3257 gl_info->gl_ops.gl.p_glLoadIdentity();
3259 gl_info->gl_ops.gl.p_glClearColor(0, 1, 0, 0);
3260 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
3262 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
3263 gl_info->gl_ops.gl.p_glTexCoord2f(0.0, 0.0);
3264 gl_info->gl_ops.gl.p_glVertex2f(-1.0f, -1.0f);
3265 gl_info->gl_ops.gl.p_glTexCoord2f(1.0, 0.0);
3266 gl_info->gl_ops.gl.p_glVertex2f(1.0f, -1.0f);
3267 gl_info->gl_ops.gl.p_glTexCoord2f(0.0, 1.0);
3268 gl_info->gl_ops.gl.p_glVertex2f(-1.0f, 1.0f);
3269 gl_info->gl_ops.gl.p_glTexCoord2f(1.0, 1.0);
3270 gl_info->gl_ops.gl.p_glVertex2f(1.0f, 1.0f);
3271 gl_info->gl_ops.gl.p_glEnd();
3273 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, buffer);
3274 memset(readback, 0x7f, sizeof(readback));
3275 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
3276 if (compare_colour(readback[6], 0xffffffff, 5) || compare_colour(readback[6], 0x00000000, 5)
3277 || compare_colour(readback[9], 0xffffffff, 5) || compare_colour(readback[9], 0x00000000, 5))
3279 TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
3280 readback[6], readback[9]);
3281 ret = FALSE;
3283 else
3285 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
3286 readback[6], readback[9]);
3287 ret = TRUE;
3290 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
3291 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
3292 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
3293 gl_info->gl_ops.gl.p_glDeleteTextures(1, &buffer);
3294 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
3296 if (gl_info->gl_ops.gl.p_glGetError())
3298 FIXME("Error during filtering test for format %x, returning no filtering\n", internal);
3299 ret = FALSE;
3302 return ret;
3305 static void init_format_filter_info(struct wined3d_adapter *adapter,
3306 struct wined3d_gl_info *gl_info)
3308 enum wined3d_pci_vendor vendor = adapter->driver_info.vendor;
3309 struct wined3d_format_gl *format;
3310 unsigned int i;
3311 static const enum wined3d_format_id fmts16[] =
3313 WINED3DFMT_R16_FLOAT,
3314 WINED3DFMT_R16G16_FLOAT,
3315 WINED3DFMT_R16G16B16A16_FLOAT,
3317 BOOL filtered;
3319 /* This was already handled by init_format_texture_info(). */
3320 if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
3321 return;
3323 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
3324 || !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3326 WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
3327 if (vendor == HW_VENDOR_NVIDIA && gl_info->supported[ARB_TEXTURE_FLOAT])
3329 TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
3330 filtered = TRUE;
3332 else if (gl_info->limits.glsl_varyings > 44)
3334 TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
3335 filtered = TRUE;
3337 else
3339 TRACE("Assuming no float16 blending\n");
3340 filtered = FALSE;
3343 if (filtered)
3345 for (i = 0; i < ARRAY_SIZE(fmts16); ++i)
3347 format = get_format_gl_internal(adapter, fmts16[i]);
3348 format_set_flag(&format->f, WINED3DFMT_FLAG_FILTERING);
3351 return;
3354 for (i = 0; i < ARRAY_SIZE(fmts16); ++i)
3356 format = get_format_gl_internal(adapter, fmts16[i]);
3357 if (!format->internal)
3358 continue; /* Not supported by GL */
3360 filtered = check_filter(gl_info, format->internal);
3361 if (filtered)
3363 TRACE("Format %s supports filtering.\n", debug_d3dformat(format->f.id));
3364 format_set_flag(&format->f, WINED3DFMT_FLAG_FILTERING);
3366 else
3368 TRACE("Format %s does not support filtering.\n", debug_d3dformat(format->f.id));
3373 static enum fixup_channel_source fixup_source_from_char(char c)
3375 switch (c)
3377 default:
3378 case '0':
3379 return CHANNEL_SOURCE_ZERO;
3380 case '1':
3381 return CHANNEL_SOURCE_ONE;
3382 case 'x':
3383 case 'X':
3384 return CHANNEL_SOURCE_X;
3385 case 'y':
3386 case 'Y':
3387 return CHANNEL_SOURCE_Y;
3388 case 'z':
3389 case 'Z':
3390 return CHANNEL_SOURCE_Z;
3391 case 'w':
3392 case 'W':
3393 return CHANNEL_SOURCE_W;
3397 static unsigned int fixup_sign_from_char(char c)
3399 if (c == 'x' || c == 'y' || c == 'z' || c == 'w')
3400 return 1;
3401 return 0;
3404 static struct color_fixup_desc create_color_fixup_desc_from_string(const char *s)
3406 struct color_fixup_desc fixup;
3408 if (strlen(s) != 4)
3410 ERR("Invalid fixup string %s.\n", wine_dbgstr_a(s));
3411 return COLOR_FIXUP_IDENTITY;
3414 fixup.x_sign_fixup = fixup_sign_from_char(s[0]);
3415 fixup.x_source = fixup_source_from_char(s[0]);
3416 fixup.y_sign_fixup = fixup_sign_from_char(s[1]);
3417 fixup.y_source = fixup_source_from_char(s[1]);
3418 fixup.z_sign_fixup = fixup_sign_from_char(s[2]);
3419 fixup.z_source = fixup_source_from_char(s[2]);
3420 fixup.w_sign_fixup = fixup_sign_from_char(s[3]);
3421 fixup.w_source = fixup_source_from_char(s[3]);
3423 return fixup;
3426 static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info)
3428 const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
3429 struct wined3d_format_gl *format;
3430 BOOL use_legacy_fixups;
3431 unsigned int i;
3433 static const struct
3435 enum wined3d_format_id id;
3436 const char *fixup;
3437 BOOL legacy;
3438 enum wined3d_gl_extension extension;
3440 fixups[] =
3442 {WINED3DFMT_R16_FLOAT, "X11W", TRUE, WINED3D_GL_EXT_NONE},
3443 {WINED3DFMT_R32_FLOAT, "X11W", TRUE, WINED3D_GL_EXT_NONE},
3444 {WINED3DFMT_R16G16_UNORM, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
3445 {WINED3DFMT_R16G16_FLOAT, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
3446 {WINED3DFMT_R32G32_FLOAT, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
3448 {WINED3DFMT_R8G8_SNORM, "xy11", FALSE, WINED3D_GL_EXT_NONE},
3449 {WINED3DFMT_R8G8_SNORM, "XY11", TRUE, NV_TEXTURE_SHADER},
3450 {WINED3DFMT_R8G8_SNORM, "XY11", TRUE, EXT_TEXTURE_SNORM},
3452 {WINED3DFMT_R16G16_SNORM, "xy11", FALSE, WINED3D_GL_EXT_NONE},
3453 {WINED3DFMT_R16G16_SNORM, "XY11", TRUE, NV_TEXTURE_SHADER},
3454 {WINED3DFMT_R16G16_SNORM, "XY11", TRUE, EXT_TEXTURE_SNORM},
3456 {WINED3DFMT_R8G8B8A8_SNORM, "xyzw", FALSE, WINED3D_GL_EXT_NONE},
3457 {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
3458 {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", FALSE, EXT_TEXTURE_SNORM},
3460 {WINED3DFMT_R5G5_SNORM_L6_UNORM, "xzY1", FALSE, WINED3D_GL_EXT_NONE},
3461 {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
3462 {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", FALSE, EXT_TEXTURE_SNORM},
3464 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "xyZW", FALSE, WINED3D_GL_EXT_NONE},
3465 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
3467 {WINED3DFMT_ATI1N, "XXXX", FALSE, EXT_TEXTURE_COMPRESSION_RGTC},
3468 {WINED3DFMT_ATI1N, "XXXX", FALSE, ARB_TEXTURE_COMPRESSION_RGTC},
3470 {WINED3DFMT_ATI2N, "XW11", FALSE, ATI_TEXTURE_COMPRESSION_3DC},
3471 {WINED3DFMT_ATI2N, "YX11", FALSE, EXT_TEXTURE_COMPRESSION_RGTC},
3472 {WINED3DFMT_ATI2N, "YX11", FALSE, ARB_TEXTURE_COMPRESSION_RGTC},
3474 {WINED3DFMT_A8_UNORM, "000X", FALSE, WINED3D_GL_EXT_NONE},
3475 {WINED3DFMT_A8_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
3477 {WINED3DFMT_L8A8_UNORM, "XXXY", FALSE, WINED3D_GL_EXT_NONE},
3478 {WINED3DFMT_L8A8_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
3480 {WINED3DFMT_L4A4_UNORM, "XXXY", FALSE, WINED3D_GL_EXT_NONE},
3481 {WINED3DFMT_L4A4_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
3483 {WINED3DFMT_L16_UNORM, "XXX1", FALSE, WINED3D_GL_EXT_NONE},
3484 {WINED3DFMT_L16_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
3486 {WINED3DFMT_INTZ, "XXXX", FALSE, WINED3D_GL_EXT_NONE},
3487 {WINED3DFMT_INTZ, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
3489 {WINED3DFMT_L8_UNORM, "XXX1", FALSE, ARB_TEXTURE_RG},
3492 use_legacy_fixups = d3d_info->wined3d_creation_flags & WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR;
3493 for (i = 0; i < ARRAY_SIZE(fixups); ++i)
3495 if (fixups[i].legacy && !use_legacy_fixups)
3496 continue;
3498 if (!gl_info->supported[fixups[i].extension])
3499 continue;
3501 format = get_format_gl_internal(adapter, fixups[i].id);
3502 format->f.color_fixup = create_color_fixup_desc_from_string(fixups[i].fixup);
3505 if (!gl_info->supported[APPLE_YCBCR_422] && !gl_info->supported[APPLE_RGB_422]
3506 && (gl_info->supported[ARB_FRAGMENT_PROGRAM]
3507 || (gl_info->supported[ARB_FRAGMENT_SHADER] && gl_info->supported[ARB_VERTEX_SHADER])))
3509 format = get_format_gl_internal(adapter, WINED3DFMT_YUY2);
3510 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUY2);
3512 format = get_format_gl_internal(adapter, WINED3DFMT_UYVY);
3513 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_UYVY);
3515 else if (!gl_info->supported[APPLE_YCBCR_422] && gl_info->supported[APPLE_RGB_422])
3517 format = get_format_gl_internal(adapter, WINED3DFMT_YUY2);
3518 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUV);
3520 format = get_format_gl_internal(adapter, WINED3DFMT_UYVY);
3521 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUV);
3523 else if (!gl_info->supported[APPLE_YCBCR_422] && (!gl_info->supported[ARB_FRAGMENT_PROGRAM]
3524 && (!gl_info->supported[ARB_FRAGMENT_SHADER] || !gl_info->supported[ARB_VERTEX_SHADER])))
3526 format = get_format_gl_internal(adapter, WINED3DFMT_YUY2);
3527 format_clear_flag(&format->f, WINED3DFMT_FLAG_BLIT);
3528 format->internal = 0;
3530 format = get_format_gl_internal(adapter, WINED3DFMT_UYVY);
3531 format_clear_flag(&format->f, WINED3DFMT_FLAG_BLIT);
3532 format->internal = 0;
3535 if (gl_info->supported[ARB_FRAGMENT_PROGRAM]
3536 || (gl_info->supported[ARB_FRAGMENT_SHADER] && gl_info->supported[ARB_VERTEX_SHADER]))
3538 format = get_format_gl_internal(adapter, WINED3DFMT_YV12);
3539 format_set_flag(&format->f, WINED3DFMT_FLAG_HEIGHT_SCALE);
3540 format->f.height_scale.numerator = 3;
3541 format->f.height_scale.denominator = 2;
3542 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12);
3544 format = get_format_gl_internal(adapter, WINED3DFMT_NV12);
3545 format_set_flag(&format->f, WINED3DFMT_FLAG_HEIGHT_SCALE);
3546 format->f.height_scale.numerator = 3;
3547 format->f.height_scale.denominator = 2;
3548 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_NV12);
3550 else
3552 format = get_format_gl_internal(adapter, WINED3DFMT_YV12);
3553 format_clear_flag(&format->f, WINED3DFMT_FLAG_BLIT);
3554 format->internal = 0;
3556 format = get_format_gl_internal(adapter, WINED3DFMT_NV12);
3557 format_clear_flag(&format->f, WINED3DFMT_FLAG_BLIT);
3558 format->internal = 0;
3561 if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
3563 format = get_format_gl_internal(adapter, WINED3DFMT_P8_UINT);
3564 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
3567 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3569 format = get_format_gl_internal(adapter, WINED3DFMT_R16_FLOAT);
3570 format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3572 format = get_format_gl_internal(adapter, WINED3DFMT_R16G16_FLOAT);
3573 format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3575 format = get_format_gl_internal(adapter, WINED3DFMT_R16G16B16A16_FLOAT);
3576 format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3579 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3581 format = get_format_gl_internal(adapter, WINED3DFMT_R16G16B16A16_UNORM);
3582 format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3585 /* ATI instancing hack: Although ATI cards do not support Shader Model
3586 * 3.0, they support instancing. To query if the card supports instancing
3587 * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
3588 * is used. Should an application check for this, provide a proper return
3589 * value. We can do instancing with all shader versions, but we need
3590 * vertex shaders.
3592 * Additionally applications have to set the D3DRS_POINTSIZE render state
3593 * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
3594 * doesn't need that and just ignores it.
3596 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
3597 /* FIXME: This should just check the shader backend caps. */
3598 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3600 format = get_format_gl_internal(adapter, WINED3DFMT_INST);
3601 format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3604 /* Depth bound test. To query if the card supports it CheckDeviceFormat()
3605 * with the special format MAKEFOURCC('N','V','D','B') is used. It is
3606 * enabled by setting D3DRS_ADAPTIVETESS_X render state to
3607 * MAKEFOURCC('N','V','D','B') and then controlled by setting
3608 * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
3609 * value. */
3610 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3612 format = get_format_gl_internal(adapter, WINED3DFMT_NVDB);
3613 format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3616 if (gl_info->supported[ARB_MULTISAMPLE])
3618 format = get_format_gl_internal(adapter, WINED3DFMT_ATOC);
3619 format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3622 /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
3623 * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
3624 * RENDERTARGET usage. */
3625 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3627 format = get_format_gl_internal(adapter, WINED3DFMT_RESZ);
3628 format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET);
3631 for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
3633 format = get_format_gl_by_idx(adapter, i);
3635 if (!(format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE))
3636 continue;
3638 if (is_identity_fixup(format->f.color_fixup))
3639 continue;
3641 TRACE("Checking support for fixup:\n");
3642 dump_color_fixup_desc(format->f.color_fixup);
3643 if (!adapter->shader_backend->shader_color_fixup_supported(format->f.color_fixup)
3644 || !adapter->fragment_pipe->color_fixup_supported(format->f.color_fixup))
3646 TRACE("[FAILED]\n");
3647 format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3649 else
3651 TRACE("[OK]\n");
3655 /* These formats are not supported for 3D textures. See also
3656 * WINED3DFMT_FLAG_DECOMPRESS. */
3657 format = get_format_gl_internal(adapter, WINED3DFMT_ATI1N);
3658 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
3659 format = get_format_gl_internal(adapter, WINED3DFMT_ATI2N);
3660 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
3661 format = get_format_gl_internal(adapter, WINED3DFMT_BC4_UNORM);
3662 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
3663 format = get_format_gl_internal(adapter, WINED3DFMT_BC4_SNORM);
3664 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
3665 format = get_format_gl_internal(adapter, WINED3DFMT_BC5_UNORM);
3666 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
3667 format = get_format_gl_internal(adapter, WINED3DFMT_BC5_SNORM);
3668 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
3671 static BOOL init_format_vertex_info(const struct wined3d_adapter *adapter,
3672 struct wined3d_gl_info *gl_info)
3674 struct wined3d_format_gl *format;
3675 unsigned int i;
3677 for (i = 0; i < ARRAY_SIZE(format_vertex_info); ++i)
3679 if (!(format = get_format_gl_internal(adapter, format_vertex_info[i].id)))
3680 return FALSE;
3682 if (!gl_info->supported[format_vertex_info[i].extension])
3683 continue;
3685 format->f.emit_idx = format_vertex_info[i].emit_idx;
3686 format->vtx_type = format_vertex_info[i].gl_vtx_type;
3687 format->vtx_format = format->f.component_count;
3688 format->f.flags[WINED3D_GL_RES_TYPE_BUFFER] |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE;
3691 if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
3693 format = get_format_gl_internal(adapter, WINED3DFMT_B8G8R8A8_UNORM);
3694 format->vtx_format = GL_BGRA;
3697 return TRUE;
3700 static BOOL init_typeless_formats(const struct wined3d_adapter *adapter)
3702 unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
3703 unsigned int i, j;
3705 for (i = 0; i < ARRAY_SIZE(typed_formats); ++i)
3707 struct wined3d_format *format, *typeless_format;
3709 if (!(format = get_format_internal(adapter, typed_formats[i].id)))
3710 return FALSE;
3711 if (!(typeless_format = get_format_internal(adapter, typed_formats[i].typeless_id)))
3712 return FALSE;
3714 memcpy(flags, typeless_format->flags, sizeof(flags));
3715 copy_format(adapter, typeless_format, format);
3716 for (j = 0; j < ARRAY_SIZE(typeless_format->flags); ++j)
3717 typeless_format->flags[j] |= flags[j];
3720 for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i)
3722 struct wined3d_format *typeless_format, *typeless_ds_format, *ds_format;
3723 struct wined3d_format *depth_view_format, *stencil_view_format;
3724 enum wined3d_format_id format_id;
3726 if (!(typeless_format = get_format_internal(adapter, typeless_depth_stencil_formats[i].typeless_id)))
3727 return FALSE;
3728 if (!(ds_format = get_format_internal(adapter, typeless_depth_stencil_formats[i].depth_stencil_id)))
3729 return FALSE;
3731 typeless_ds_format = get_format_by_idx(adapter, WINED3D_FORMAT_COUNT + i);
3732 typeless_ds_format->id = typeless_depth_stencil_formats[i].typeless_id;
3733 copy_format(adapter, typeless_ds_format, ds_format);
3734 for (j = 0; j < ARRAY_SIZE(typeless_ds_format->flags); ++j)
3736 typeless_ds_format->flags[j] = typeless_format->flags[j];
3737 typeless_format->flags[j] &= ~WINED3DFMT_FLAG_DEPTH_STENCIL;
3740 if ((format_id = typeless_depth_stencil_formats[i].depth_view_id)
3741 && typeless_depth_stencil_formats[i].separate_depth_view_format)
3743 if (!(depth_view_format = get_format_internal(adapter, format_id)))
3744 return FALSE;
3745 copy_format(adapter, depth_view_format, ds_format);
3746 depth_view_format->red_size = depth_view_format->depth_size;
3747 depth_view_format->depth_size = 0;
3748 depth_view_format->stencil_size = 0;
3750 if ((format_id = typeless_depth_stencil_formats[i].stencil_view_id))
3752 if (!(stencil_view_format = get_format_internal(adapter, format_id)))
3753 return FALSE;
3754 copy_format(adapter, stencil_view_format, ds_format);
3755 stencil_view_format->green_size = stencil_view_format->stencil_size;
3756 stencil_view_format->depth_size = 0;
3757 stencil_view_format->stencil_size = 0;
3761 return TRUE;
3764 static void init_format_gen_mipmap_info(const struct wined3d_adapter *adapter,
3765 struct wined3d_gl_info *gl_info)
3767 unsigned int i, j;
3769 if (!gl_info->fbo_ops.glGenerateMipmap)
3770 return;
3772 for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
3774 struct wined3d_format *format = get_format_by_idx(adapter, i);
3776 for (j = 0; j < ARRAY_SIZE(format->flags); ++j)
3777 if (!(~format->flags[j] & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FILTERING)))
3778 format->flags[j] |= WINED3DFMT_FLAG_GEN_MIPMAP;
3782 BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx)
3784 static const struct wined3d_color red = {1.0f, 0.0f, 0.0f, 1.0f};
3785 const struct wined3d_gl_info *gl_info = ctx->gl_info;
3786 static const float offset = -63.0f / 128.0f;
3787 GLuint texture, fbo;
3788 DWORD readback[4];
3789 unsigned int i;
3791 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
3792 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
3793 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
3794 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ARRAY_SIZE(readback), 1, 0,
3795 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
3796 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
3797 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3798 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3799 GL_TEXTURE_2D, texture, 0);
3800 checkGLcall("create resources");
3802 gl_info->gl_ops.gl.p_glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
3803 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
3804 GL_EXTCALL(glViewportIndexedf(0, offset, offset, 4.0f, 1.0f));
3805 draw_test_quad(ctx, NULL, &red);
3806 checkGLcall("draw");
3808 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
3809 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0,
3810 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
3811 checkGLcall("readback");
3813 TRACE("Readback colors are 0x%08x, 0x%08x, 0x%08x, 0x%08x.\n",
3814 readback[0], readback[1], readback[2], readback[3]);
3816 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
3817 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
3818 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
3819 checkGLcall("delete resources");
3821 for (i = 0; i < ARRAY_SIZE(readback); ++i)
3823 if (readback[i] != 0xffff0000)
3824 return FALSE;
3826 return TRUE;
3829 static float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLenum format)
3831 const struct wined3d_gl_info *gl_info = ctx->gl_info;
3832 static const struct wined3d_color blue = {0.0f, 0.0f, 1.0f, 1.0f};
3833 GLuint fbo, color, depth;
3834 unsigned int low = 0, high = 32, cur;
3835 DWORD readback[256];
3836 static const struct wined3d_vec3 geometry[] =
3838 {-1.0f, -1.0f, -1.0f},
3839 { 1.0f, -1.0f, 0.0f},
3840 {-1.0f, 1.0f, -1.0f},
3841 { 1.0f, 1.0f, 0.0f},
3844 /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
3845 * Nvidia. Use this as a fallback if the detection fails. */
3846 unsigned int fallback = 23;
3848 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
3850 FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback);
3851 return (float)(1u << fallback);
3854 gl_info->gl_ops.gl.p_glGenTextures(1, &color);
3855 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, color);
3856 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
3857 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
3859 gl_info->fbo_ops.glGenRenderbuffers(1, &depth);
3860 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, depth);
3861 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, format, 256, 1);
3863 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
3864 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3865 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, 0);
3866 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth);
3867 checkGLcall("Setup framebuffer");
3869 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 0.5f, 0.0f);
3870 gl_info->gl_ops.gl.p_glClearDepth(0.5f);
3871 gl_info->gl_ops.gl.p_glEnable(GL_DEPTH_TEST);
3872 gl_info->gl_ops.gl.p_glEnable(GL_POLYGON_OFFSET_FILL);
3873 gl_info->gl_ops.gl.p_glViewport(0, 0, 256, 1);
3874 checkGLcall("Misc parameters");
3876 for (;;)
3878 if (high - low <= 1)
3880 ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback);
3881 cur = fallback;
3882 break;
3884 cur = (low + high) / 2;
3886 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
3887 /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
3888 * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
3889 gl_info->gl_ops.gl.p_glPolygonOffset(0.0f, (float)(1u << cur) * 0.25f);
3890 draw_test_quad(ctx, geometry, &blue);
3891 checkGLcall("Test draw");
3893 /* Rebinding texture to workaround a fglrx bug. */
3894 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, color);
3895 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
3896 checkGLcall("readback");
3898 TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
3899 low, high, cur, readback[0], readback[125], readback[131], readback[255]);
3901 if ((readback[125] & 0xff) < 0xa0)
3902 high = cur;
3903 else if ((readback[131] & 0xff) > 0xa0)
3904 low = cur;
3905 else
3907 TRACE("Found scale factor 2^%u for format %x.\n", cur, format);
3908 break;
3912 gl_info->gl_ops.gl.p_glDeleteTextures(1, &color);
3913 gl_info->fbo_ops.glDeleteRenderbuffers(1, &depth);
3914 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
3915 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
3916 checkGLcall("Delete framebuffer");
3918 gl_info->gl_ops.gl.p_glDisable(GL_DEPTH_TEST);
3919 gl_info->gl_ops.gl.p_glDisable(GL_POLYGON_OFFSET_FILL);
3920 return (float)(1u << cur);
3923 static void init_format_depth_bias_scale(struct wined3d_adapter *adapter,
3924 struct wined3d_caps_gl_ctx *ctx)
3926 const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
3927 unsigned int i;
3929 for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
3931 struct wined3d_format_gl *format = get_format_gl_by_idx(adapter, i);
3933 if (format->f.depth_size && (format->f.flags[WINED3D_GL_RES_TYPE_RB] & WINED3DFMT_FLAG_DEPTH_STENCIL))
3935 TRACE("Testing depth bias scale for format %s.\n", debug_d3dformat(format->f.id));
3936 format->f.depth_bias_scale = wined3d_adapter_find_polyoffset_scale(ctx, format->internal);
3938 if (!(d3d_info->wined3d_creation_flags & WINED3D_NORMALIZED_DEPTH_BIAS))
3940 /* The single-precision binary floating-point format has
3941 * a significand precision of 24 bits.
3943 if (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
3944 format->f.depth_bias_scale /= 1u << 24;
3945 else
3946 format->f.depth_bias_scale /= 1u << format->f.depth_size;
3952 static BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter, size_t format_size)
3954 unsigned int count = WINED3D_FORMAT_COUNT + ARRAY_SIZE(typeless_depth_stencil_formats);
3956 if (!(adapter->formats = heap_calloc(count, format_size)))
3958 ERR("Failed to allocate memory.\n");
3959 return FALSE;
3961 adapter->format_size = format_size;
3963 if (!init_format_base_info(adapter))
3964 goto fail;
3965 if (!init_format_block_info(adapter))
3966 goto fail;
3967 if (!init_format_decompress_info(adapter))
3968 goto fail;
3969 if (!init_srgb_formats(adapter))
3970 goto fail;
3972 return TRUE;
3974 fail:
3975 heap_free(adapter->formats);
3976 adapter->formats = NULL;
3977 return FALSE;
3980 BOOL wined3d_adapter_no3d_init_format_info(struct wined3d_adapter *adapter)
3982 struct wined3d_format *format;
3983 unsigned int i;
3985 static const enum wined3d_format_id blit_formats[] =
3987 WINED3DFMT_B8G8R8A8_UNORM,
3988 WINED3DFMT_B8G8R8X8_UNORM,
3989 WINED3DFMT_B5G6R5_UNORM,
3990 WINED3DFMT_B5G5R5X1_UNORM,
3991 WINED3DFMT_B5G5R5A1_UNORM,
3992 WINED3DFMT_B4G4R4A4_UNORM,
3993 WINED3DFMT_B2G3R3_UNORM,
3994 WINED3DFMT_A8_UNORM,
3995 WINED3DFMT_B2G3R3A8_UNORM,
3996 WINED3DFMT_B4G4R4X4_UNORM,
3997 WINED3DFMT_R10G10B10A2_UNORM,
3998 WINED3DFMT_R8G8B8A8_UNORM,
3999 WINED3DFMT_R8G8B8X8_UNORM,
4000 WINED3DFMT_R16G16_UNORM,
4001 WINED3DFMT_B10G10R10A2_UNORM,
4002 WINED3DFMT_R16G16B16A16_UNORM,
4003 WINED3DFMT_P8_UINT,
4006 if (!wined3d_adapter_init_format_info(adapter, sizeof(struct wined3d_format)))
4007 return FALSE;
4009 for (i = 0; i < ARRAY_SIZE(blit_formats); ++i)
4011 if (!(format = get_format_internal(adapter, blit_formats[i])))
4012 return FALSE;
4014 format->flags[WINED3D_GL_RES_TYPE_TEX_2D] |= WINED3DFMT_FLAG_BLIT;
4015 format->flags[WINED3D_GL_RES_TYPE_RB] |= WINED3DFMT_FLAG_BLIT;
4018 return TRUE;
4021 /* Context activation is done by the caller. */
4022 BOOL wined3d_adapter_gl_init_format_info(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
4024 struct wined3d_gl_info *gl_info = &adapter->gl_info;
4026 if (!wined3d_adapter_init_format_info(adapter, sizeof(struct wined3d_format_gl)))
4027 return FALSE;
4029 if (!init_format_texture_info(adapter, gl_info)) goto fail;
4030 if (!init_format_vertex_info(adapter, gl_info)) goto fail;
4032 apply_format_fixups(adapter, gl_info);
4033 init_format_fbo_compat_info(adapter, ctx);
4034 init_format_filter_info(adapter, gl_info);
4035 init_format_gen_mipmap_info(adapter, gl_info);
4036 init_format_depth_bias_scale(adapter, ctx);
4038 if (!init_typeless_formats(adapter)) goto fail;
4040 return TRUE;
4042 fail:
4043 heap_free(adapter->formats);
4044 adapter->formats = NULL;
4045 return FALSE;
4048 static void init_vulkan_format_info(struct wined3d_format_vk *format,
4049 const struct wined3d_vk_info *vk_info, VkPhysicalDevice vk_physical_device)
4051 static const struct
4053 enum wined3d_format_id id;
4054 VkFormat vk_format;
4055 const char *fixup;
4057 vulkan_formats[] =
4059 {WINED3DFMT_R32G32B32A32_FLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, },
4060 {WINED3DFMT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, },
4061 {WINED3DFMT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, },
4062 {WINED3DFMT_R32G32B32_FLOAT, VK_FORMAT_R32G32B32_SFLOAT, },
4063 {WINED3DFMT_R32G32B32_UINT, VK_FORMAT_R32G32B32_UINT, },
4064 {WINED3DFMT_R32G32B32_SINT, VK_FORMAT_R32G32B32_SINT, },
4065 {WINED3DFMT_R16G16B16A16_FLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, },
4066 {WINED3DFMT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_UNORM, },
4067 {WINED3DFMT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_UINT, },
4068 {WINED3DFMT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_SNORM, },
4069 {WINED3DFMT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SINT, },
4070 {WINED3DFMT_R32G32_FLOAT, VK_FORMAT_R32G32_SFLOAT, },
4071 {WINED3DFMT_R32G32_UINT, VK_FORMAT_R32G32_UINT, },
4072 {WINED3DFMT_R32G32_SINT, VK_FORMAT_R32G32_SINT, },
4073 {WINED3DFMT_R10G10B10A2_UNORM, VK_FORMAT_A2B10G10R10_UNORM_PACK32,},
4074 {WINED3DFMT_R11G11B10_FLOAT, VK_FORMAT_B10G11R11_UFLOAT_PACK32, },
4075 {WINED3DFMT_R8G8_UNORM, VK_FORMAT_R8G8_UNORM, },
4076 {WINED3DFMT_R8G8_UINT, VK_FORMAT_R8G8_UINT, },
4077 {WINED3DFMT_R8G8_SNORM, VK_FORMAT_R8G8_SNORM, },
4078 {WINED3DFMT_R8G8_SINT, VK_FORMAT_R8G8_SINT, },
4079 {WINED3DFMT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, },
4080 {WINED3DFMT_R8G8B8A8_UNORM_SRGB, VK_FORMAT_R8G8B8A8_SRGB, },
4081 {WINED3DFMT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UINT, },
4082 {WINED3DFMT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_SNORM, },
4083 {WINED3DFMT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SINT, },
4084 {WINED3DFMT_R16G16_FLOAT, VK_FORMAT_R16G16_SFLOAT, },
4085 {WINED3DFMT_R16G16_UNORM, VK_FORMAT_R16G16_UNORM, },
4086 {WINED3DFMT_R16G16_UINT, VK_FORMAT_R16G16_UINT, },
4087 {WINED3DFMT_R16G16_SNORM, VK_FORMAT_R16G16_SNORM, },
4088 {WINED3DFMT_R16G16_SINT, VK_FORMAT_R16G16_SINT, },
4089 {WINED3DFMT_D32_FLOAT, VK_FORMAT_D32_SFLOAT, },
4090 {WINED3DFMT_R32_FLOAT, VK_FORMAT_R32_SFLOAT, },
4091 {WINED3DFMT_R32_UINT, VK_FORMAT_R32_UINT, },
4092 {WINED3DFMT_R32_SINT, VK_FORMAT_R32_SINT, },
4093 {WINED3DFMT_R16_FLOAT, VK_FORMAT_R16_SFLOAT, },
4094 {WINED3DFMT_D16_UNORM, VK_FORMAT_D16_UNORM, },
4095 {WINED3DFMT_R16_UNORM, VK_FORMAT_R16_UNORM, },
4096 {WINED3DFMT_R16_UINT, VK_FORMAT_R16_UINT, },
4097 {WINED3DFMT_R16_SNORM, VK_FORMAT_R16_SNORM, },
4098 {WINED3DFMT_R16_SINT, VK_FORMAT_R16_SINT, },
4099 {WINED3DFMT_R8_UNORM, VK_FORMAT_R8_UNORM, },
4100 {WINED3DFMT_R8_UINT, VK_FORMAT_R8_UINT, },
4101 {WINED3DFMT_R8_SNORM, VK_FORMAT_R8_SNORM, },
4102 {WINED3DFMT_R8_SINT, VK_FORMAT_R8_SINT, },
4103 {WINED3DFMT_A8_UNORM, VK_FORMAT_R8_UNORM, "000X"},
4104 {WINED3DFMT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, },
4105 {WINED3DFMT_B8G8R8A8_UNORM_SRGB, VK_FORMAT_B8G8R8A8_SRGB, },
4106 {WINED3DFMT_B8G8R8X8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, "XYZ1"},
4107 {WINED3DFMT_B8G8R8X8_UNORM_SRGB, VK_FORMAT_B8G8R8A8_SRGB, "XYZ1"},
4108 {WINED3DFMT_BC1_UNORM, VK_FORMAT_BC1_RGBA_UNORM_BLOCK, },
4109 {WINED3DFMT_BC1_UNORM_SRGB, VK_FORMAT_BC1_RGBA_SRGB_BLOCK, },
4110 {WINED3DFMT_BC2_UNORM, VK_FORMAT_BC2_UNORM_BLOCK, },
4111 {WINED3DFMT_BC2_UNORM_SRGB, VK_FORMAT_BC2_SRGB_BLOCK, },
4112 {WINED3DFMT_BC3_UNORM, VK_FORMAT_BC3_UNORM_BLOCK, },
4113 {WINED3DFMT_BC3_UNORM_SRGB, VK_FORMAT_BC3_SRGB_BLOCK, },
4114 {WINED3DFMT_BC4_UNORM, VK_FORMAT_BC4_UNORM_BLOCK, },
4115 {WINED3DFMT_BC4_SNORM, VK_FORMAT_BC4_SNORM_BLOCK, },
4116 {WINED3DFMT_BC5_UNORM, VK_FORMAT_BC5_UNORM_BLOCK, },
4117 {WINED3DFMT_BC5_SNORM, VK_FORMAT_BC5_SNORM_BLOCK, },
4118 {WINED3DFMT_BC6H_UF16, VK_FORMAT_BC6H_UFLOAT_BLOCK, },
4119 {WINED3DFMT_BC6H_SF16, VK_FORMAT_BC6H_SFLOAT_BLOCK, },
4120 {WINED3DFMT_BC7_UNORM, VK_FORMAT_BC7_UNORM_BLOCK, },
4121 {WINED3DFMT_BC7_UNORM_SRGB, VK_FORMAT_BC7_SRGB_BLOCK, },
4122 {WINED3DFMT_R9G9B9E5_SHAREDEXP, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, },
4123 {WINED3DFMT_D32_FLOAT_S8X24_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, },
4124 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, VK_FORMAT_D32_SFLOAT_S8_UINT, },
4125 {WINED3DFMT_X32_TYPELESS_G8X24_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, },
4126 {WINED3DFMT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, },
4128 VkFormat vk_format = VK_FORMAT_UNDEFINED;
4129 VkImageFormatProperties image_properties;
4130 VkFormatFeatureFlags texture_flags;
4131 VkFormatProperties properties;
4132 VkImageUsageFlags vk_usage;
4133 unsigned int flags;
4134 const char *fixup;
4135 unsigned int i;
4136 VkResult vr;
4138 for (i = 0; i < ARRAY_SIZE(vulkan_formats); ++i)
4140 if (vulkan_formats[i].id == format->f.id)
4142 vk_format = vulkan_formats[i].vk_format;
4143 fixup = vulkan_formats[i].fixup;
4144 break;
4147 if (!vk_format)
4149 WARN("Unsupported format %s.\n", debug_d3dformat(format->f.id));
4150 return;
4153 format->vk_format = vk_format;
4154 if (fixup)
4155 format->f.color_fixup = create_color_fixup_desc_from_string(fixup);
4156 else
4157 format->f.color_fixup = COLOR_FIXUP_IDENTITY;
4159 VK_CALL(vkGetPhysicalDeviceFormatProperties(vk_physical_device, vk_format, &properties));
4161 if (properties.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT)
4162 format->f.flags[WINED3D_GL_RES_TYPE_BUFFER] |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE;
4163 if (properties.bufferFeatures & VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT)
4164 format->f.flags[WINED3D_GL_RES_TYPE_BUFFER] |= WINED3DFMT_FLAG_TEXTURE;
4166 flags = 0;
4167 texture_flags = properties.linearTilingFeatures | properties.optimalTilingFeatures;
4168 if (texture_flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
4170 flags |= WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_VTF;
4172 if (texture_flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
4174 flags |= WINED3DFMT_FLAG_RENDERTARGET;
4176 if (texture_flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT)
4178 flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
4180 if (texture_flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
4182 flags |= WINED3DFMT_FLAG_DEPTH_STENCIL;
4184 if (texture_flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT)
4186 flags |= WINED3DFMT_FLAG_FILTERING;
4188 if (texture_flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)
4190 flags |= WINED3DFMT_FLAG_UNORDERED_ACCESS;
4193 format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] |= flags;
4194 format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] |= flags;
4195 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] |= flags;
4196 format->f.flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= flags;
4198 vk_usage = 0;
4199 if (texture_flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
4200 vk_usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
4201 else if (texture_flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
4202 vk_usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
4203 if (vk_usage)
4205 if ((vr = VK_CALL(vkGetPhysicalDeviceImageFormatProperties(vk_physical_device, vk_format,
4206 VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, vk_usage, 0, &image_properties))) < 0)
4208 ERR("Failed to get image format properties, vr %s.\n", wined3d_debug_vkresult(vr));
4209 return;
4211 format->f.multisample_types = image_properties.sampleCounts;
4215 BOOL wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk *adapter_vk,
4216 const struct wined3d_vk_info *vk_info)
4218 VkPhysicalDevice vk_physical_device = adapter_vk->physical_device;
4219 struct wined3d_adapter *adapter = &adapter_vk->a;
4220 struct wined3d_format_vk *format;
4221 unsigned int i;
4223 if (!wined3d_adapter_init_format_info(adapter, sizeof(*format)))
4224 return FALSE;
4226 for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
4228 format = wined3d_format_vk_mutable(get_format_by_idx(adapter, i));
4230 if (format->f.id)
4231 init_vulkan_format_info(format, vk_info, vk_physical_device);
4234 if (!init_typeless_formats(adapter)) goto fail;
4236 return TRUE;
4238 fail:
4239 heap_free(adapter->formats);
4240 adapter->formats = NULL;
4241 return FALSE;
4244 const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
4245 enum wined3d_format_id format_id, unsigned int bind_flags)
4247 const struct wined3d_format *format;
4248 int idx = get_format_idx(format_id);
4249 unsigned int i;
4251 if (idx == -1)
4253 FIXME("Can't find format %s (%#x) in the format lookup table.\n",
4254 debug_d3dformat(format_id), format_id);
4255 return get_format_internal(adapter, WINED3DFMT_UNKNOWN);
4258 format = get_format_by_idx(adapter, idx);
4260 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL && wined3d_format_is_typeless(format))
4262 for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i)
4264 if (typeless_depth_stencil_formats[i].typeless_id == format_id)
4265 return get_format_by_idx(adapter, WINED3D_FORMAT_COUNT + i);
4268 FIXME("Cannot find depth/stencil typeless format %s (%#x).\n",
4269 debug_d3dformat(format_id), format_id);
4270 return get_format_internal(adapter, WINED3DFMT_UNKNOWN);
4273 return format;
4276 BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id,
4277 enum wined3d_format_id view_format_id)
4279 unsigned int i;
4281 for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i)
4283 if (typeless_depth_stencil_formats[i].typeless_id == resource_format_id)
4284 return typeless_depth_stencil_formats[i].depth_view_id == view_format_id;
4286 return FALSE;
4289 void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
4290 unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch)
4292 /* For block based formats, pitch means the amount of bytes to the next
4293 * row of blocks rather than the next row of pixels. */
4294 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BLOCKS)
4296 unsigned int row_block_count = (width + format->block_width - 1) / format->block_width;
4297 unsigned int slice_block_count = (height + format->block_height - 1) / format->block_height;
4298 *row_pitch = row_block_count * format->block_byte_count;
4299 *row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
4300 *slice_pitch = *row_pitch * slice_block_count;
4302 else
4304 *row_pitch = format->byte_count * width; /* Bytes / row */
4305 *row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
4306 *slice_pitch = *row_pitch * height;
4309 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_HEIGHT_SCALE)
4311 /* The D3D format requirements make sure that the resulting format is an integer again */
4312 *slice_pitch *= format->height_scale.numerator;
4313 *slice_pitch /= format->height_scale.denominator;
4316 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch, *slice_pitch);
4319 UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT alignment,
4320 UINT width, UINT height, UINT depth)
4322 unsigned int row_pitch, slice_pitch;
4324 if (format->id == WINED3DFMT_UNKNOWN)
4325 return 0;
4327 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BROKEN_PITCH)
4328 return width * height * depth * format->byte_count;
4330 wined3d_format_calculate_pitch(format, alignment, width, height, &row_pitch, &slice_pitch);
4332 return slice_pitch * depth;
4335 BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1, enum wined3d_format_id format2)
4337 unsigned int i;
4339 for (i = 0; i < ARRAY_SIZE(format_srgb_info); ++i)
4341 if (format1 == format_srgb_info[i].srgb_format_id)
4342 return format2 == format_srgb_info[i].base_format_id;
4343 if (format1 == format_srgb_info[i].base_format_id)
4344 return format2 == format_srgb_info[i].srgb_format_id;
4346 return FALSE;
4349 /*****************************************************************************
4350 * Trace formatting of useful values
4352 const char *debug_box(const struct wined3d_box *box)
4354 if (!box)
4355 return "(null)";
4356 return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
4357 box->left, box->top, box->front,
4358 box->right, box->bottom, box->back);
4361 const char *debug_color(const struct wined3d_color *color)
4363 if (!color)
4364 return "(null)";
4365 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4366 color->r, color->g, color->b, color->a);
4369 const char *debug_ivec4(const struct wined3d_ivec4 *v)
4371 if (!v)
4372 return "(null)";
4373 return wine_dbg_sprintf("{%d, %d, %d, %d}",
4374 v->x, v->y, v->z, v->w);
4377 const char *debug_uvec4(const struct wined3d_uvec4 *v)
4379 if (!v)
4380 return "(null)";
4381 return wine_dbg_sprintf("{%u, %u, %u, %u}",
4382 v->x, v->y, v->z, v->w);
4385 const char *debug_vec4(const struct wined3d_vec4 *v)
4387 if (!v)
4388 return "(null)";
4389 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4390 v->x, v->y, v->z, v->w);
4393 const char *debug_const_bo_address(const struct wined3d_const_bo_address *address)
4395 if (!address)
4396 return "(null)";
4397 return wine_dbg_sprintf("{%#lx:%p}", address->buffer_object, address->addr);
4400 const char *debug_bo_address(const struct wined3d_bo_address *address)
4402 return debug_const_bo_address((const struct wined3d_const_bo_address *)address);
4405 const char *debug_d3dformat(enum wined3d_format_id format_id)
4407 switch (format_id)
4409 #define FMT_TO_STR(format_id) case format_id: return #format_id
4410 FMT_TO_STR(WINED3DFMT_UNKNOWN);
4411 FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM);
4412 FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM);
4413 FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM);
4414 FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM);
4415 FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM);
4416 FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM);
4417 FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM);
4418 FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM);
4419 FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM);
4420 FMT_TO_STR(WINED3DFMT_P8_UINT);
4421 FMT_TO_STR(WINED3DFMT_L8_UNORM);
4422 FMT_TO_STR(WINED3DFMT_L8A8_UNORM);
4423 FMT_TO_STR(WINED3DFMT_L4A4_UNORM);
4424 FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM);
4425 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
4426 FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM);
4427 FMT_TO_STR(WINED3DFMT_R10G10B10X2_TYPELESS);
4428 FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT);
4429 FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM);
4430 FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM);
4431 FMT_TO_STR(WINED3DFMT_D16_LOCKABLE);
4432 FMT_TO_STR(WINED3DFMT_D32_UNORM);
4433 FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM);
4434 FMT_TO_STR(WINED3DFMT_X8D24_UNORM);
4435 FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM);
4436 FMT_TO_STR(WINED3DFMT_L16_UNORM);
4437 FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT);
4438 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx);
4439 FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS);
4440 FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT);
4441 FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT);
4442 FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT);
4443 FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS);
4444 FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT);
4445 FMT_TO_STR(WINED3DFMT_R32G32B32_UINT);
4446 FMT_TO_STR(WINED3DFMT_R32G32B32_SINT);
4447 FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS);
4448 FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT);
4449 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM);
4450 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT);
4451 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM);
4452 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT);
4453 FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS);
4454 FMT_TO_STR(WINED3DFMT_R32G32_FLOAT);
4455 FMT_TO_STR(WINED3DFMT_R32G32_UINT);
4456 FMT_TO_STR(WINED3DFMT_R32G32_SINT);
4457 FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS);
4458 FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT);
4459 FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS);
4460 FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT);
4461 FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS);
4462 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM);
4463 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT);
4464 FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM);
4465 FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM);
4466 FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT);
4467 FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS);
4468 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM);
4469 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB);
4470 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT);
4471 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM);
4472 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT);
4473 FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS);
4474 FMT_TO_STR(WINED3DFMT_R16G16_FLOAT);
4475 FMT_TO_STR(WINED3DFMT_R16G16_UNORM);
4476 FMT_TO_STR(WINED3DFMT_R16G16_UINT);
4477 FMT_TO_STR(WINED3DFMT_R16G16_SNORM);
4478 FMT_TO_STR(WINED3DFMT_R16G16_SINT);
4479 FMT_TO_STR(WINED3DFMT_R32_TYPELESS);
4480 FMT_TO_STR(WINED3DFMT_D32_FLOAT);
4481 FMT_TO_STR(WINED3DFMT_R32_FLOAT);
4482 FMT_TO_STR(WINED3DFMT_R32_UINT);
4483 FMT_TO_STR(WINED3DFMT_R32_SINT);
4484 FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS);
4485 FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT);
4486 FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS);
4487 FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT);
4488 FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS);
4489 FMT_TO_STR(WINED3DFMT_R8G8_UNORM);
4490 FMT_TO_STR(WINED3DFMT_R8G8_UINT);
4491 FMT_TO_STR(WINED3DFMT_R8G8_SNORM);
4492 FMT_TO_STR(WINED3DFMT_R8G8_SINT);
4493 FMT_TO_STR(WINED3DFMT_R16_TYPELESS);
4494 FMT_TO_STR(WINED3DFMT_R16_FLOAT);
4495 FMT_TO_STR(WINED3DFMT_D16_UNORM);
4496 FMT_TO_STR(WINED3DFMT_R16_UNORM);
4497 FMT_TO_STR(WINED3DFMT_R16_UINT);
4498 FMT_TO_STR(WINED3DFMT_R16_SNORM);
4499 FMT_TO_STR(WINED3DFMT_R16_SINT);
4500 FMT_TO_STR(WINED3DFMT_R8_TYPELESS);
4501 FMT_TO_STR(WINED3DFMT_R8_UNORM);
4502 FMT_TO_STR(WINED3DFMT_R8_UINT);
4503 FMT_TO_STR(WINED3DFMT_R8_SNORM);
4504 FMT_TO_STR(WINED3DFMT_R8_SINT);
4505 FMT_TO_STR(WINED3DFMT_A8_UNORM);
4506 FMT_TO_STR(WINED3DFMT_R1_UNORM);
4507 FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP);
4508 FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM);
4509 FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM);
4510 FMT_TO_STR(WINED3DFMT_BC1_TYPELESS);
4511 FMT_TO_STR(WINED3DFMT_BC1_UNORM);
4512 FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB);
4513 FMT_TO_STR(WINED3DFMT_BC2_TYPELESS);
4514 FMT_TO_STR(WINED3DFMT_BC2_UNORM);
4515 FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB);
4516 FMT_TO_STR(WINED3DFMT_BC3_TYPELESS);
4517 FMT_TO_STR(WINED3DFMT_BC3_UNORM);
4518 FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB);
4519 FMT_TO_STR(WINED3DFMT_BC4_TYPELESS);
4520 FMT_TO_STR(WINED3DFMT_BC4_UNORM);
4521 FMT_TO_STR(WINED3DFMT_BC4_SNORM);
4522 FMT_TO_STR(WINED3DFMT_BC5_TYPELESS);
4523 FMT_TO_STR(WINED3DFMT_BC5_UNORM);
4524 FMT_TO_STR(WINED3DFMT_BC5_SNORM);
4525 FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM);
4526 FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM);
4527 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM);
4528 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM);
4529 FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS);
4530 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB);
4531 FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS);
4532 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB);
4533 FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS);
4534 FMT_TO_STR(WINED3DFMT_BC6H_UF16);
4535 FMT_TO_STR(WINED3DFMT_BC6H_SF16);
4536 FMT_TO_STR(WINED3DFMT_BC7_TYPELESS);
4537 FMT_TO_STR(WINED3DFMT_BC7_UNORM);
4538 FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB);
4539 FMT_TO_STR(WINED3DFMT_UYVY);
4540 FMT_TO_STR(WINED3DFMT_YUY2);
4541 FMT_TO_STR(WINED3DFMT_YV12);
4542 FMT_TO_STR(WINED3DFMT_DXT1);
4543 FMT_TO_STR(WINED3DFMT_DXT2);
4544 FMT_TO_STR(WINED3DFMT_DXT3);
4545 FMT_TO_STR(WINED3DFMT_DXT4);
4546 FMT_TO_STR(WINED3DFMT_DXT5);
4547 FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8);
4548 FMT_TO_STR(WINED3DFMT_G8R8_G8B8);
4549 FMT_TO_STR(WINED3DFMT_R8G8_B8G8);
4550 FMT_TO_STR(WINED3DFMT_ATI1N);
4551 FMT_TO_STR(WINED3DFMT_ATI2N);
4552 FMT_TO_STR(WINED3DFMT_INST);
4553 FMT_TO_STR(WINED3DFMT_NVDB);
4554 FMT_TO_STR(WINED3DFMT_NVHU);
4555 FMT_TO_STR(WINED3DFMT_NVHS);
4556 FMT_TO_STR(WINED3DFMT_INTZ);
4557 FMT_TO_STR(WINED3DFMT_RESZ);
4558 FMT_TO_STR(WINED3DFMT_NULL);
4559 FMT_TO_STR(WINED3DFMT_R16);
4560 FMT_TO_STR(WINED3DFMT_AL16);
4561 FMT_TO_STR(WINED3DFMT_NV12);
4562 FMT_TO_STR(WINED3DFMT_ATOC);
4563 #undef FMT_TO_STR
4564 default:
4566 char fourcc[5];
4567 fourcc[0] = (char)(format_id);
4568 fourcc[1] = (char)(format_id >> 8);
4569 fourcc[2] = (char)(format_id >> 16);
4570 fourcc[3] = (char)(format_id >> 24);
4571 fourcc[4] = 0;
4572 if (isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3]))
4573 FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id, fourcc);
4574 else
4575 FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id);
4577 return "unrecognized";
4581 const char *debug_d3ddevicetype(enum wined3d_device_type device_type)
4583 switch (device_type)
4585 #define DEVTYPE_TO_STR(dev) case dev: return #dev
4586 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL);
4587 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF);
4588 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW);
4589 #undef DEVTYPE_TO_STR
4590 default:
4591 FIXME("Unrecognized device type %#x.\n", device_type);
4592 return "unrecognized";
4596 struct debug_buffer
4598 char str[200]; /* wine_dbg_sprintf() limits string size to 200 */
4599 char *ptr;
4600 int size;
4603 static void init_debug_buffer(struct debug_buffer *buffer, const char *default_string)
4605 snprintf(buffer->str, sizeof(buffer->str), "%s", default_string);
4606 buffer->ptr = buffer->str;
4607 buffer->size = sizeof(buffer->str);
4610 static void debug_append(struct debug_buffer *buffer, const char *str, const char *separator)
4612 int size;
4614 if (!separator || buffer->ptr == buffer->str)
4615 separator = "";
4616 size = snprintf(buffer->ptr, buffer->size, "%s%s", separator, str);
4617 if (size == -1 || size >= buffer->size)
4619 buffer->size = 0;
4620 strcpy(&buffer->str[sizeof(buffer->str) - 4], "...");
4621 return;
4624 buffer->ptr += size;
4625 buffer->size -= size;
4628 const char *wined3d_debug_resource_access(DWORD access)
4630 struct debug_buffer buffer;
4632 init_debug_buffer(&buffer, "0");
4633 #define ACCESS_TO_STR(x) if (access & x) { debug_append(&buffer, #x, " | "); access &= ~x; }
4634 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_GPU);
4635 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_CPU);
4636 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_R);
4637 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_W);
4638 #undef ACCESS_TO_STR
4639 if (access)
4640 FIXME("Unrecognised access flag(s) %#x.\n", access);
4642 return wine_dbg_sprintf("%s", buffer.str);
4645 const char *wined3d_debug_bind_flags(DWORD bind_flags)
4647 struct debug_buffer buffer;
4649 init_debug_buffer(&buffer, "0");
4650 #define BIND_FLAG_TO_STR(x) if (bind_flags & x) { debug_append(&buffer, #x, " | "); bind_flags &= ~x; }
4651 BIND_FLAG_TO_STR(WINED3D_BIND_VERTEX_BUFFER);
4652 BIND_FLAG_TO_STR(WINED3D_BIND_INDEX_BUFFER);
4653 BIND_FLAG_TO_STR(WINED3D_BIND_CONSTANT_BUFFER);
4654 BIND_FLAG_TO_STR(WINED3D_BIND_SHADER_RESOURCE);
4655 BIND_FLAG_TO_STR(WINED3D_BIND_STREAM_OUTPUT);
4656 BIND_FLAG_TO_STR(WINED3D_BIND_RENDER_TARGET);
4657 BIND_FLAG_TO_STR(WINED3D_BIND_DEPTH_STENCIL);
4658 BIND_FLAG_TO_STR(WINED3D_BIND_UNORDERED_ACCESS);
4659 BIND_FLAG_TO_STR(WINED3D_BIND_INDIRECT_BUFFER);
4660 #undef BIND_FLAG_TO_STR
4661 if (bind_flags)
4662 FIXME("Unrecognised bind flag(s) %#x.\n", bind_flags);
4664 return wine_dbg_sprintf("%s", buffer.str);
4667 const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d, const struct wined3d_resource *resource)
4669 struct debug_buffer buffer;
4670 unsigned int flags = d->flags;
4672 init_debug_buffer(&buffer, "0");
4673 #define VIEW_FLAG_TO_STR(x) if (flags & x) { debug_append(&buffer, #x, " | "); flags &= ~x; }
4674 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_RAW);
4675 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_APPEND);
4676 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_COUNTER);
4677 VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_CUBE);
4678 VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_ARRAY);
4679 #undef VIEW_FLAG_TO_STR
4680 if (flags)
4681 FIXME("Unrecognised view flag(s) %#x.\n", flags);
4683 if (resource->type == WINED3D_RTYPE_BUFFER)
4684 return wine_dbg_sprintf("format %s, flags %s, start_idx %u, count %u",
4685 debug_d3dformat(d->format_id), buffer.str, d->u.buffer.start_idx, d->u.buffer.count);
4686 else
4687 return wine_dbg_sprintf("format %s, flags %s, level_idx %u, level_count %u, layer_idx %u, layer_count %u",
4688 debug_d3dformat(d->format_id), buffer.str, d->u.texture.level_idx, d->u.texture.level_count,
4689 d->u.texture.layer_idx, d->u.texture.layer_count);
4692 const char *debug_d3dusage(DWORD usage)
4694 struct debug_buffer buffer;
4696 init_debug_buffer(&buffer, "0");
4697 #define WINED3DUSAGE_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
4698 WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING);
4699 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP);
4700 WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS);
4701 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES);
4702 WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES);
4703 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC);
4704 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT);
4705 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER);
4706 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE);
4707 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP);
4708 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI);
4709 WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP);
4710 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC);
4711 WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL);
4712 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY);
4713 #undef WINED3DUSAGE_TO_STR
4714 if (usage)
4715 FIXME("Unrecognized usage flag(s) %#x.\n", usage);
4717 return wine_dbg_sprintf("%s", buffer.str);
4720 const char *debug_d3dusagequery(DWORD usage)
4722 struct debug_buffer buffer;
4724 init_debug_buffer(&buffer, "0");
4725 #define WINED3DUSAGEQUERY_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
4726 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER);
4727 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_GENMIPMAP);
4728 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
4729 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING);
4730 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD);
4731 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE);
4732 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE);
4733 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP);
4734 #undef WINED3DUSAGEQUERY_TO_STR
4735 if (usage)
4736 FIXME("Unrecognized usage query flag(s) %#x.\n", usage);
4738 return wine_dbg_sprintf("%s", buffer.str);
4741 const char *debug_d3ddeclmethod(enum wined3d_decl_method method)
4743 switch (method)
4745 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
4746 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT);
4747 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U);
4748 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V);
4749 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV);
4750 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV);
4751 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP);
4752 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED);
4753 #undef WINED3DDECLMETHOD_TO_STR
4754 default:
4755 FIXME("Unrecognized declaration method %#x.\n", method);
4756 return "unrecognized";
4760 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage)
4762 switch (usage)
4764 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
4765 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION);
4766 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT);
4767 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES);
4768 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL);
4769 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE);
4770 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD);
4771 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT);
4772 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL);
4773 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR);
4774 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT);
4775 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR);
4776 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG);
4777 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH);
4778 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE);
4779 #undef WINED3DDECLUSAGE_TO_STR
4780 default:
4781 FIXME("Unrecognized %u declaration usage!\n", usage);
4782 return "unrecognized";
4786 const char *debug_d3dinput_classification(enum wined3d_input_classification classification)
4788 switch (classification)
4790 #define WINED3D_TO_STR(x) case x: return #x
4791 WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA);
4792 WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA);
4793 #undef WINED3D_TO_STR
4794 default:
4795 FIXME("Unrecognized input classification %#x.\n", classification);
4796 return "unrecognized";
4800 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type)
4802 switch (resource_type)
4804 #define WINED3D_TO_STR(x) case x: return #x
4805 WINED3D_TO_STR(WINED3D_RTYPE_NONE);
4806 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER);
4807 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_1D);
4808 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D);
4809 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D);
4810 #undef WINED3D_TO_STR
4811 default:
4812 FIXME("Unrecognized resource type %#x.\n", resource_type);
4813 return "unrecognized";
4817 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type)
4819 switch (primitive_type)
4821 #define PRIM_TO_STR(prim) case prim: return #prim
4822 PRIM_TO_STR(WINED3D_PT_UNDEFINED);
4823 PRIM_TO_STR(WINED3D_PT_POINTLIST);
4824 PRIM_TO_STR(WINED3D_PT_LINELIST);
4825 PRIM_TO_STR(WINED3D_PT_LINESTRIP);
4826 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST);
4827 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP);
4828 PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN);
4829 PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ);
4830 PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ);
4831 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ);
4832 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ);
4833 PRIM_TO_STR(WINED3D_PT_PATCH);
4834 #undef PRIM_TO_STR
4835 default:
4836 FIXME("Unrecognized primitive type %#x.\n", primitive_type);
4837 return "unrecognized";
4841 const char *debug_d3drenderstate(enum wined3d_render_state state)
4843 switch (state)
4845 #define D3DSTATE_TO_STR(u) case u: return #u
4846 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS);
4847 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE);
4848 D3DSTATE_TO_STR(WINED3D_RS_WRAPU);
4849 D3DSTATE_TO_STR(WINED3D_RS_WRAPV);
4850 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE);
4851 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE);
4852 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE);
4853 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN);
4854 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE);
4855 D3DSTATE_TO_STR(WINED3D_RS_ROP2);
4856 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK);
4857 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE);
4858 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE);
4859 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL);
4860 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND);
4861 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND);
4862 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE);
4863 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC);
4864 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF);
4865 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC);
4866 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE);
4867 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE);
4868 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE);
4869 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE);
4870 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE);
4871 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL);
4872 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX);
4873 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA);
4874 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR);
4875 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE);
4876 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART);
4877 D3DSTATE_TO_STR(WINED3D_RS_FOGEND);
4878 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY);
4879 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE);
4880 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE);
4881 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS);
4882 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE);
4883 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY);
4884 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH);
4885 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT);
4886 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE);
4887 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL);
4888 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL);
4889 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS);
4890 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC);
4891 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF);
4892 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK);
4893 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK);
4894 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR);
4895 D3DSTATE_TO_STR(WINED3D_RS_WRAP0);
4896 D3DSTATE_TO_STR(WINED3D_RS_WRAP1);
4897 D3DSTATE_TO_STR(WINED3D_RS_WRAP2);
4898 D3DSTATE_TO_STR(WINED3D_RS_WRAP3);
4899 D3DSTATE_TO_STR(WINED3D_RS_WRAP4);
4900 D3DSTATE_TO_STR(WINED3D_RS_WRAP5);
4901 D3DSTATE_TO_STR(WINED3D_RS_WRAP6);
4902 D3DSTATE_TO_STR(WINED3D_RS_WRAP7);
4903 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING);
4904 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING);
4905 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS);
4906 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT);
4907 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE);
4908 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX);
4909 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER);
4910 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS);
4911 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE);
4912 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE);
4913 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE);
4914 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE);
4915 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE);
4916 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND);
4917 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE);
4918 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING);
4919 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE);
4920 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN);
4921 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE);
4922 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE);
4923 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A);
4924 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B);
4925 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C);
4926 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS);
4927 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK);
4928 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE);
4929 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS);
4930 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN);
4931 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX);
4932 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE);
4933 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE);
4934 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR);
4935 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP);
4936 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE);
4937 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE);
4938 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE);
4939 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS);
4940 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE);
4941 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL);
4942 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL);
4943 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X);
4944 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y);
4945 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z);
4946 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W);
4947 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION);
4948 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE);
4949 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFAIL);
4950 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL);
4951 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS);
4952 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC);
4953 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1);
4954 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2);
4955 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3);
4956 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE);
4957 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS);
4958 D3DSTATE_TO_STR(WINED3D_RS_WRAP8);
4959 D3DSTATE_TO_STR(WINED3D_RS_WRAP9);
4960 D3DSTATE_TO_STR(WINED3D_RS_WRAP10);
4961 D3DSTATE_TO_STR(WINED3D_RS_WRAP11);
4962 D3DSTATE_TO_STR(WINED3D_RS_WRAP12);
4963 D3DSTATE_TO_STR(WINED3D_RS_WRAP13);
4964 D3DSTATE_TO_STR(WINED3D_RS_WRAP14);
4965 D3DSTATE_TO_STR(WINED3D_RS_WRAP15);
4966 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE);
4967 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA);
4968 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA);
4969 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA);
4970 #undef D3DSTATE_TO_STR
4971 default:
4972 FIXME("Unrecognized %u render state!\n", state);
4973 return "unrecognized";
4977 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state)
4979 switch (state)
4981 #define D3DSTATE_TO_STR(u) case u: return #u
4982 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR);
4983 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U);
4984 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V);
4985 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W);
4986 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER);
4987 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER);
4988 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER);
4989 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS);
4990 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL);
4991 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY);
4992 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE);
4993 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX);
4994 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET);
4995 #undef D3DSTATE_TO_STR
4996 default:
4997 FIXME("Unrecognized %u sampler state!\n", state);
4998 return "unrecognized";
5002 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type)
5004 switch (filter_type)
5006 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
5007 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE);
5008 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT);
5009 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR);
5010 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC);
5011 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC);
5012 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC);
5013 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD);
5014 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD);
5015 #undef D3DTEXTUREFILTERTYPE_TO_STR
5016 default:
5017 FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type);
5018 return "unrecognized";
5022 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state)
5024 switch (state)
5026 #define D3DSTATE_TO_STR(u) case u: return #u
5027 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP);
5028 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1);
5029 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2);
5030 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP);
5031 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1);
5032 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2);
5033 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00);
5034 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01);
5035 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10);
5036 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11);
5037 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX);
5038 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE);
5039 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET);
5040 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS);
5041 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0);
5042 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0);
5043 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG);
5044 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT);
5045 #undef D3DSTATE_TO_STR
5046 default:
5047 FIXME("Unrecognized %u texture state!\n", state);
5048 return "unrecognized";
5052 const char *debug_d3dtop(enum wined3d_texture_op d3dtop)
5054 switch (d3dtop)
5056 #define D3DTOP_TO_STR(u) case u: return #u
5057 D3DTOP_TO_STR(WINED3D_TOP_DISABLE);
5058 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1);
5059 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2);
5060 D3DTOP_TO_STR(WINED3D_TOP_MODULATE);
5061 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X);
5062 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X);
5063 D3DTOP_TO_STR(WINED3D_TOP_ADD);
5064 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED);
5065 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X);
5066 D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT);
5067 D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH);
5068 D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA);
5069 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA);
5070 D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA);
5071 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM);
5072 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA);
5073 D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE);
5074 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR);
5075 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA);
5076 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR);
5077 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA);
5078 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP);
5079 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE);
5080 D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3);
5081 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD);
5082 D3DTOP_TO_STR(WINED3D_TOP_LERP);
5083 #undef D3DTOP_TO_STR
5084 default:
5085 FIXME("Unrecognized texture op %#x.\n", d3dtop);
5086 return "unrecognized";
5090 const char *debug_d3dtstype(enum wined3d_transform_state tstype)
5092 switch (tstype)
5094 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
5095 TSTYPE_TO_STR(WINED3D_TS_VIEW);
5096 TSTYPE_TO_STR(WINED3D_TS_PROJECTION);
5097 TSTYPE_TO_STR(WINED3D_TS_TEXTURE0);
5098 TSTYPE_TO_STR(WINED3D_TS_TEXTURE1);
5099 TSTYPE_TO_STR(WINED3D_TS_TEXTURE2);
5100 TSTYPE_TO_STR(WINED3D_TS_TEXTURE3);
5101 TSTYPE_TO_STR(WINED3D_TS_TEXTURE4);
5102 TSTYPE_TO_STR(WINED3D_TS_TEXTURE5);
5103 TSTYPE_TO_STR(WINED3D_TS_TEXTURE6);
5104 TSTYPE_TO_STR(WINED3D_TS_TEXTURE7);
5105 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
5106 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
5107 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
5108 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
5109 #undef TSTYPE_TO_STR
5110 default:
5111 if (tstype > 256 && tstype < 512)
5113 FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype);
5114 return ("WINED3D_TS_WORLD_MATRIX > 0");
5116 FIXME("Unrecognized transform state %#x.\n", tstype);
5117 return "unrecognized";
5121 const char *debug_shader_type(enum wined3d_shader_type type)
5123 switch(type)
5125 #define WINED3D_TO_STR(type) case type: return #type
5126 WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL);
5127 WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX);
5128 WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY);
5129 WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL);
5130 WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN);
5131 WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE);
5132 #undef WINED3D_TO_STR
5133 default:
5134 FIXME("Unrecognized shader type %#x.\n", type);
5135 return "unrecognized";
5139 const char *debug_d3dstate(DWORD state)
5141 if (STATE_IS_RENDER(state))
5142 return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state - STATE_RENDER(0)));
5143 if (STATE_IS_TEXTURESTAGE(state))
5145 DWORD texture_stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
5146 DWORD texture_state = state - STATE_TEXTURESTAGE(texture_stage, 0);
5147 return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
5148 texture_stage, debug_d3dtexturestate(texture_state));
5150 if (STATE_IS_SAMPLER(state))
5151 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state - STATE_SAMPLER(0));
5152 if (STATE_IS_COMPUTE_SHADER(state))
5153 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE));
5154 if (STATE_IS_GRAPHICS_SHADER(state))
5155 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state - STATE_SHADER(0)));
5156 if (STATE_IS_COMPUTE_CONSTANT_BUFFER(state))
5157 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE));
5158 if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state))
5159 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state - STATE_CONSTANT_BUFFER(0)));
5160 if (STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(state))
5161 return "STATE_COMPUTE_SHADER_RESOURCE_BINDING";
5162 if (STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(state))
5163 return "STATE_GRAPHICS_SHADER_RESOURCE_BINDING";
5164 if (STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(state))
5165 return "STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING";
5166 if (STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(state))
5167 return "STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING";
5168 if (STATE_IS_TRANSFORM(state))
5169 return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state - STATE_TRANSFORM(0)));
5170 if (STATE_IS_STREAMSRC(state))
5171 return "STATE_STREAMSRC";
5172 if (STATE_IS_INDEXBUFFER(state))
5173 return "STATE_INDEXBUFFER";
5174 if (STATE_IS_VDECL(state))
5175 return "STATE_VDECL";
5176 if (STATE_IS_VIEWPORT(state))
5177 return "STATE_VIEWPORT";
5178 if (STATE_IS_LIGHT_TYPE(state))
5179 return "STATE_LIGHT_TYPE";
5180 if (STATE_IS_ACTIVELIGHT(state))
5181 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0));
5182 if (STATE_IS_SCISSORRECT(state))
5183 return "STATE_SCISSORRECT";
5184 if (STATE_IS_CLIPPLANE(state))
5185 return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state - STATE_CLIPPLANE(0));
5186 if (STATE_IS_MATERIAL(state))
5187 return "STATE_MATERIAL";
5188 if (STATE_IS_RASTERIZER(state))
5189 return "STATE_RASTERIZER";
5190 if (STATE_IS_POINTSPRITECOORDORIGIN(state))
5191 return "STATE_POINTSPRITECOORDORIGIN";
5192 if (STATE_IS_BASEVERTEXINDEX(state))
5193 return "STATE_BASEVERTEXINDEX";
5194 if (STATE_IS_FRAMEBUFFER(state))
5195 return "STATE_FRAMEBUFFER";
5196 if (STATE_IS_POINT_ENABLE(state))
5197 return "STATE_POINT_ENABLE";
5198 if (STATE_IS_COLOR_KEY(state))
5199 return "STATE_COLOR_KEY";
5200 if (STATE_IS_STREAM_OUTPUT(state))
5201 return "STATE_STREAM_OUTPUT";
5202 if (STATE_IS_BLEND(state))
5203 return "STATE_BLEND";
5204 if (STATE_IS_BLEND_FACTOR(state))
5205 return "STATE_BLEND_FACTOR";
5207 return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state);
5210 const char *debug_fboattachment(GLenum attachment)
5212 switch(attachment)
5214 #define WINED3D_TO_STR(x) case x: return #x
5215 WINED3D_TO_STR(GL_COLOR_ATTACHMENT0);
5216 WINED3D_TO_STR(GL_COLOR_ATTACHMENT1);
5217 WINED3D_TO_STR(GL_COLOR_ATTACHMENT2);
5218 WINED3D_TO_STR(GL_COLOR_ATTACHMENT3);
5219 WINED3D_TO_STR(GL_COLOR_ATTACHMENT4);
5220 WINED3D_TO_STR(GL_COLOR_ATTACHMENT5);
5221 WINED3D_TO_STR(GL_COLOR_ATTACHMENT6);
5222 WINED3D_TO_STR(GL_COLOR_ATTACHMENT7);
5223 WINED3D_TO_STR(GL_COLOR_ATTACHMENT8);
5224 WINED3D_TO_STR(GL_COLOR_ATTACHMENT9);
5225 WINED3D_TO_STR(GL_COLOR_ATTACHMENT10);
5226 WINED3D_TO_STR(GL_COLOR_ATTACHMENT11);
5227 WINED3D_TO_STR(GL_COLOR_ATTACHMENT12);
5228 WINED3D_TO_STR(GL_COLOR_ATTACHMENT13);
5229 WINED3D_TO_STR(GL_COLOR_ATTACHMENT14);
5230 WINED3D_TO_STR(GL_COLOR_ATTACHMENT15);
5231 WINED3D_TO_STR(GL_DEPTH_ATTACHMENT);
5232 WINED3D_TO_STR(GL_STENCIL_ATTACHMENT);
5233 #undef WINED3D_TO_STR
5234 default:
5235 return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment);
5239 const char *debug_fbostatus(GLenum status) {
5240 switch(status) {
5241 #define FBOSTATUS_TO_STR(u) case u: return #u
5242 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE);
5243 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
5244 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
5245 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT);
5246 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT);
5247 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
5248 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
5249 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
5250 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS);
5251 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB);
5252 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED);
5253 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED);
5254 #undef FBOSTATUS_TO_STR
5255 default:
5256 FIXME("Unrecognized FBO status 0x%08x.\n", status);
5257 return "unrecognized";
5261 const char *debug_glerror(GLenum error) {
5262 switch(error) {
5263 #define GLERROR_TO_STR(u) case u: return #u
5264 GLERROR_TO_STR(GL_NO_ERROR);
5265 GLERROR_TO_STR(GL_INVALID_ENUM);
5266 GLERROR_TO_STR(GL_INVALID_VALUE);
5267 GLERROR_TO_STR(GL_INVALID_OPERATION);
5268 GLERROR_TO_STR(GL_STACK_OVERFLOW);
5269 GLERROR_TO_STR(GL_STACK_UNDERFLOW);
5270 GLERROR_TO_STR(GL_OUT_OF_MEMORY);
5271 GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION);
5272 #undef GLERROR_TO_STR
5273 default:
5274 FIXME("Unrecognized GL error 0x%08x.\n", error);
5275 return "unrecognized";
5279 const char *wined3d_debug_vkresult(VkResult vr)
5281 switch (vr)
5283 #define WINED3D_TO_STR(x) case x: return #x
5284 WINED3D_TO_STR(VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR);
5285 WINED3D_TO_STR(VK_ERROR_NOT_PERMITTED_EXT);
5286 WINED3D_TO_STR(VK_ERROR_FRAGMENTATION_EXT);
5287 WINED3D_TO_STR(VK_ERROR_INVALID_EXTERNAL_HANDLE);
5288 WINED3D_TO_STR(VK_ERROR_OUT_OF_POOL_MEMORY);
5289 WINED3D_TO_STR(VK_ERROR_INVALID_SHADER_NV);
5290 WINED3D_TO_STR(VK_ERROR_OUT_OF_DATE_KHR);
5291 WINED3D_TO_STR(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
5292 WINED3D_TO_STR(VK_ERROR_SURFACE_LOST_KHR);
5293 WINED3D_TO_STR(VK_ERROR_FRAGMENTED_POOL);
5294 WINED3D_TO_STR(VK_ERROR_FORMAT_NOT_SUPPORTED);
5295 WINED3D_TO_STR(VK_ERROR_TOO_MANY_OBJECTS);
5296 WINED3D_TO_STR(VK_ERROR_INCOMPATIBLE_DRIVER);
5297 WINED3D_TO_STR(VK_ERROR_FEATURE_NOT_PRESENT);
5298 WINED3D_TO_STR(VK_ERROR_EXTENSION_NOT_PRESENT);
5299 WINED3D_TO_STR(VK_ERROR_LAYER_NOT_PRESENT);
5300 WINED3D_TO_STR(VK_ERROR_MEMORY_MAP_FAILED);
5301 WINED3D_TO_STR(VK_ERROR_DEVICE_LOST);
5302 WINED3D_TO_STR(VK_ERROR_INITIALIZATION_FAILED);
5303 WINED3D_TO_STR(VK_ERROR_OUT_OF_DEVICE_MEMORY);
5304 WINED3D_TO_STR(VK_ERROR_OUT_OF_HOST_MEMORY);
5305 WINED3D_TO_STR(VK_SUCCESS);
5306 WINED3D_TO_STR(VK_NOT_READY);
5307 WINED3D_TO_STR(VK_TIMEOUT);
5308 WINED3D_TO_STR(VK_EVENT_SET);
5309 WINED3D_TO_STR(VK_EVENT_RESET);
5310 WINED3D_TO_STR(VK_INCOMPLETE);
5311 WINED3D_TO_STR(VK_SUBOPTIMAL_KHR);
5312 #undef WINED3D_TO_STR
5313 default:
5314 return wine_dbg_sprintf("unrecognised(%d)", vr);
5318 static const char *debug_fixup_channel_source(enum fixup_channel_source source)
5320 switch(source)
5322 #define WINED3D_TO_STR(x) case x: return #x
5323 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO);
5324 WINED3D_TO_STR(CHANNEL_SOURCE_ONE);
5325 WINED3D_TO_STR(CHANNEL_SOURCE_X);
5326 WINED3D_TO_STR(CHANNEL_SOURCE_Y);
5327 WINED3D_TO_STR(CHANNEL_SOURCE_Z);
5328 WINED3D_TO_STR(CHANNEL_SOURCE_W);
5329 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0);
5330 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1);
5331 #undef WINED3D_TO_STR
5332 default:
5333 FIXME("Unrecognized fixup_channel_source %#x\n", source);
5334 return "unrecognized";
5338 static const char *debug_complex_fixup(enum complex_fixup fixup)
5340 switch(fixup)
5342 #define WINED3D_TO_STR(x) case x: return #x
5343 WINED3D_TO_STR(COMPLEX_FIXUP_YUY2);
5344 WINED3D_TO_STR(COMPLEX_FIXUP_UYVY);
5345 WINED3D_TO_STR(COMPLEX_FIXUP_YV12);
5346 WINED3D_TO_STR(COMPLEX_FIXUP_NV12);
5347 WINED3D_TO_STR(COMPLEX_FIXUP_P8);
5348 WINED3D_TO_STR(COMPLEX_FIXUP_YUV);
5349 #undef WINED3D_TO_STR
5350 default:
5351 FIXME("Unrecognized complex fixup %#x\n", fixup);
5352 return "unrecognized";
5356 void dump_color_fixup_desc(struct color_fixup_desc fixup)
5358 if (is_complex_fixup(fixup))
5360 TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup)));
5361 return;
5364 TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup.x_source), fixup.x_sign_fixup ? ", SIGN_FIXUP" : "");
5365 TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup.y_source), fixup.y_sign_fixup ? ", SIGN_FIXUP" : "");
5366 TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup.z_source), fixup.z_sign_fixup ? ", SIGN_FIXUP" : "");
5367 TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup.w_source), fixup.w_sign_fixup ? ", SIGN_FIXUP" : "");
5370 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
5371 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3)
5373 if (op == WINED3D_TOP_DISABLE)
5374 return FALSE;
5375 if (state->textures[stage])
5376 return FALSE;
5378 if ((arg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
5379 && op != WINED3D_TOP_SELECT_ARG2)
5380 return TRUE;
5381 if ((arg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
5382 && op != WINED3D_TOP_SELECT_ARG1)
5383 return TRUE;
5384 if ((arg3 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
5385 && (op == WINED3D_TOP_MULTIPLY_ADD || op == WINED3D_TOP_LERP))
5386 return TRUE;
5388 return FALSE;
5391 void get_identity_matrix(struct wined3d_matrix *mat)
5393 static const struct wined3d_matrix identity =
5395 1.0f, 0.0f, 0.0f, 0.0f,
5396 0.0f, 1.0f, 0.0f, 0.0f,
5397 0.0f, 0.0f, 1.0f, 0.0f,
5398 0.0f, 0.0f, 0.0f, 1.0f,
5401 *mat = identity;
5404 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5405 unsigned int index, struct wined3d_matrix *mat)
5407 if (context->last_was_rhw)
5408 get_identity_matrix(mat);
5409 else
5410 multiply_matrix(mat, &state->transforms[WINED3D_TS_VIEW], &state->transforms[WINED3D_TS_WORLD_MATRIX(index)]);
5413 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5414 struct wined3d_matrix *mat)
5416 const struct wined3d_d3d_info *d3d_info = context->d3d_info;
5417 BOOL clip_control, flip;
5418 float center_offset;
5420 /* There are a couple of additional things we have to take into account
5421 * here besides the projection transformation itself:
5422 * - We need to flip along the y-axis in case of offscreen rendering.
5423 * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
5424 * - <= D3D9 coordinates refer to pixel centers while GL coordinates
5425 * refer to pixel corners.
5426 * - D3D has a top-left filling convention. We need to maintain this
5427 * even after the y-flip mentioned above.
5428 * In order to handle the last two points, we translate by
5429 * (63.0 / 128.0) / VPw and (63.0 / 128.0) / VPh. This is equivalent to
5430 * translating slightly less than half a pixel. We want the difference to
5431 * be large enough that it doesn't get lost due to rounding inside the
5432 * driver, but small enough to prevent it from interfering with any
5433 * anti-aliasing. */
5435 clip_control = d3d_info->clip_control;
5436 flip = !clip_control && context->render_offscreen;
5437 if (!clip_control && d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
5438 center_offset = 63.0f / 64.0f;
5439 else
5440 center_offset = -1.0f / 64.0f;
5442 if (context->last_was_rhw)
5444 /* Transform D3D RHW coordinates to OpenGL clip coordinates. */
5445 float x = state->viewports[0].x;
5446 float y = state->viewports[0].y;
5447 float w = state->viewports[0].width;
5448 float h = state->viewports[0].height;
5449 float x_scale = 2.0f / w;
5450 float x_offset = (center_offset - (2.0f * x) - w) / w;
5451 float y_scale = flip ? 2.0f / h : 2.0f / -h;
5452 float y_offset = flip
5453 ? (center_offset - (2.0f * y) - h) / h
5454 : (center_offset - (2.0f * y) - h) / -h;
5455 bool zenable = state->fb.depth_stencil ?
5456 (state->depth_stencil_state ? state->depth_stencil_state->desc.depth : true) : false;
5457 float z_scale = zenable ? clip_control ? 1.0f : 2.0f : 0.0f;
5458 float z_offset = zenable ? clip_control ? 0.0f : -1.0f : 0.0f;
5459 const struct wined3d_matrix projection =
5461 x_scale, 0.0f, 0.0f, 0.0f,
5462 0.0f, y_scale, 0.0f, 0.0f,
5463 0.0f, 0.0f, z_scale, 0.0f,
5464 x_offset, y_offset, z_offset, 1.0f,
5467 *mat = projection;
5469 else
5471 float y_scale = flip ? -1.0f : 1.0f;
5472 float x_offset = center_offset / state->viewports[0].width;
5473 float y_offset = flip
5474 ? center_offset / state->viewports[0].height
5475 : -center_offset / state->viewports[0].height;
5476 float z_scale = clip_control ? 1.0f : 2.0f;
5477 float z_offset = clip_control ? 0.0f : -1.0f;
5478 const struct wined3d_matrix projection =
5480 1.0f, 0.0f, 0.0f, 0.0f,
5481 0.0f, y_scale, 0.0f, 0.0f,
5482 0.0f, 0.0f, z_scale, 0.0f,
5483 x_offset, y_offset, z_offset, 1.0f,
5486 multiply_matrix(mat, &projection, &state->transforms[WINED3D_TS_PROJECTION]);
5490 /* Setup this textures matrix according to the texture flags. */
5491 static void compute_texture_matrix(const struct wined3d_matrix *matrix, uint32_t flags, BOOL calculated_coords,
5492 BOOL transformed, enum wined3d_format_id format_id, BOOL ffp_proj_control, struct wined3d_matrix *out_matrix)
5494 struct wined3d_matrix mat;
5496 if (flags == WINED3D_TTFF_DISABLE || flags == WINED3D_TTFF_COUNT1 || transformed)
5498 get_identity_matrix(out_matrix);
5499 return;
5502 if (flags == (WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED))
5504 ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
5505 return;
5508 mat = *matrix;
5510 if (flags & WINED3D_TTFF_PROJECTED)
5512 if (!ffp_proj_control)
5514 switch (flags & ~WINED3D_TTFF_PROJECTED)
5516 case WINED3D_TTFF_COUNT2:
5517 mat._14 = mat._12;
5518 mat._24 = mat._22;
5519 mat._34 = mat._32;
5520 mat._44 = mat._42;
5521 mat._12 = mat._22 = mat._32 = mat._42 = 0.0f;
5522 break;
5523 case WINED3D_TTFF_COUNT3:
5524 mat._14 = mat._13;
5525 mat._24 = mat._23;
5526 mat._34 = mat._33;
5527 mat._44 = mat._43;
5528 mat._13 = mat._23 = mat._33 = mat._43 = 0.0f;
5529 break;
5533 else
5535 /* Under Direct3D the R/Z coord can be used for translation, under
5536 * OpenGL we use the Q coord instead. */
5537 if (!calculated_coords)
5539 switch (format_id)
5541 /* Direct3D passes the default 1.0 in the 2nd coord, while GL
5542 * passes it in the 4th. Swap 2nd and 4th coord. No need to
5543 * store the value of mat._41 in mat._21 because the input
5544 * value to the transformation will be 0, so the matrix value
5545 * is irrelevant. */
5546 case WINED3DFMT_R32_FLOAT:
5547 mat._41 = mat._21;
5548 mat._42 = mat._22;
5549 mat._43 = mat._23;
5550 mat._44 = mat._24;
5551 break;
5552 /* See above, just 3rd and 4th coord. */
5553 case WINED3DFMT_R32G32_FLOAT:
5554 mat._41 = mat._31;
5555 mat._42 = mat._32;
5556 mat._43 = mat._33;
5557 mat._44 = mat._34;
5558 break;
5559 case WINED3DFMT_R32G32B32_FLOAT: /* Opengl defaults match dx defaults */
5560 case WINED3DFMT_R32G32B32A32_FLOAT: /* No defaults apply, all app defined */
5562 /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
5563 * into a bad place. The division elimination below will apply to make sure the
5564 * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
5566 case WINED3DFMT_UNKNOWN: /* No texture coords, 0/0/0/1 defaults are passed */
5567 break;
5568 default:
5569 FIXME("Unexpected fixed function texture coord input\n");
5572 if (!ffp_proj_control)
5574 switch (flags & ~WINED3D_TTFF_PROJECTED)
5576 /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
5577 case WINED3D_TTFF_COUNT2:
5578 mat._13 = mat._23 = mat._33 = mat._43 = 0.0f;
5579 /* OpenGL divides the first 3 vertex coordinates by the 4th by
5580 * default, which is essentially the same as D3DTTFF_PROJECTED.
5581 * Make sure that the 4th coordinate evaluates to 1.0 to
5582 * eliminate that.
5584 * If the fixed function pipeline is used, the 4th value
5585 * remains unused, so there is no danger in doing this. With
5586 * vertex shaders we have a problem. Should an application hit
5587 * that problem, the code here would have to check for pixel
5588 * shaders, and the shader has to undo the default GL divide.
5590 * A more serious problem occurs if the application passes 4
5591 * coordinates in, and the 4th is != 1.0 (OpenGL default).
5592 * This would have to be fixed with immediate mode draws. */
5593 default:
5594 mat._14 = mat._24 = mat._34 = 0.0f; mat._44 = 1.0f;
5599 *out_matrix = mat;
5602 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5603 unsigned int tex, struct wined3d_matrix *mat)
5605 const struct wined3d_device *device = context->device;
5606 BOOL generated = (state->texture_states[tex][WINED3D_TSS_TEXCOORD_INDEX] & 0xffff0000)
5607 != WINED3DTSS_TCI_PASSTHRU;
5608 unsigned int coord_idx = min(state->texture_states[tex][WINED3D_TSS_TEXCOORD_INDEX & 0x0000ffff],
5609 WINED3D_MAX_TEXTURES - 1);
5611 compute_texture_matrix(&state->transforms[WINED3D_TS_TEXTURE0 + tex],
5612 state->texture_states[tex][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS],
5613 generated, context->last_was_rhw,
5614 context->stream_info.use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx))
5615 ? context->stream_info.elements[WINED3D_FFP_TEXCOORD0 + coord_idx].format->id
5616 : WINED3DFMT_UNKNOWN,
5617 device->shader_backend->shader_has_ffp_proj_control(device->shader_priv), mat);
5619 if ((context->lastWasPow2Texture & (1u << tex)) && state->textures[tex])
5621 if (generated)
5622 FIXME("Non-power-of-two texture being used with generated texture coords.\n");
5623 /* NP2 texcoord fixup is implemented for pixelshaders so only enable the
5624 * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
5625 if (!use_ps(state))
5627 TRACE("Non-power-of-two texture matrix multiply fixup.\n");
5628 multiply_matrix(mat, mat, (struct wined3d_matrix *)state->textures[tex]->pow2_matrix);
5633 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
5634 float *out_min, float *out_max)
5636 union
5638 DWORD d;
5639 float f;
5640 } min, max;
5642 min.d = state->render_states[WINED3D_RS_POINTSIZE_MIN];
5643 max.d = state->render_states[WINED3D_RS_POINTSIZE_MAX];
5645 if (min.f > max.f)
5646 min.f = max.f;
5648 *out_min = min.f;
5649 *out_max = max.f;
5652 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
5653 float *out_pointsize, float *out_att)
5655 /* POINTSCALEENABLE controls how point size value is treated. If set to
5656 * true, the point size is scaled with respect to height of viewport.
5657 * When set to false point size is in pixels. */
5658 union
5660 DWORD d;
5661 float f;
5662 } pointsize, a, b, c;
5664 out_att[0] = 1.0f;
5665 out_att[1] = 0.0f;
5666 out_att[2] = 0.0f;
5668 pointsize.d = state->render_states[WINED3D_RS_POINTSIZE];
5669 a.d = state->render_states[WINED3D_RS_POINTSCALE_A];
5670 b.d = state->render_states[WINED3D_RS_POINTSCALE_B];
5671 c.d = state->render_states[WINED3D_RS_POINTSCALE_C];
5673 /* Always use first viewport, this path does not apply to d3d10/11 multiple viewports case. */
5674 if (state->render_states[WINED3D_RS_POINTSCALEENABLE])
5676 float scale_factor = state->viewports[0].height * state->viewports[0].height;
5678 out_att[0] = a.f / scale_factor;
5679 out_att[1] = b.f / scale_factor;
5680 out_att[2] = c.f / scale_factor;
5682 *out_pointsize = pointsize.f;
5685 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
5686 float *start, float *end)
5688 union
5690 DWORD d;
5691 float f;
5692 } tmpvalue;
5694 switch (context->fog_source)
5696 case FOGSOURCE_VS:
5697 *start = 1.0f;
5698 *end = 0.0f;
5699 break;
5701 case FOGSOURCE_COORD:
5702 *start = 255.0f;
5703 *end = 0.0f;
5704 break;
5706 case FOGSOURCE_FFP:
5707 tmpvalue.d = state->render_states[WINED3D_RS_FOGSTART];
5708 *start = tmpvalue.f;
5709 tmpvalue.d = state->render_states[WINED3D_RS_FOGEND];
5710 *end = tmpvalue.f;
5711 /* Special handling for fog_start == fog_end. In d3d with vertex
5712 * fog, everything is fogged. With table fog, everything with
5713 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
5714 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
5715 if (state->render_states[WINED3D_RS_FOGTABLEMODE] == WINED3D_FOG_NONE && *start == *end)
5717 *start = -INFINITY;
5718 *end = 0.0f;
5720 break;
5722 default:
5723 /* This should not happen, context->fog_source is set in wined3d, not the app. */
5724 ERR("Unexpected fog coordinate source.\n");
5725 *start = 0.0f;
5726 *end = 0.0f;
5730 static BOOL wined3d_get_primary_display(WCHAR *display)
5732 DISPLAY_DEVICEW display_device;
5733 DWORD device_idx = 0;
5735 display_device.cb = sizeof(display_device);
5736 while (EnumDisplayDevicesW(NULL, device_idx++, &display_device, 0))
5738 if (display_device.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
5740 lstrcpyW(display, display_device.DeviceName);
5741 return TRUE;
5745 return FALSE;
5748 BOOL wined3d_get_primary_adapter_luid(LUID *luid)
5750 D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_param;
5751 D3DKMT_CLOSEADAPTER close_adapter_param;
5753 if (!wined3d_get_primary_display(open_adapter_param.DeviceName))
5754 return FALSE;
5756 if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_param))
5757 return FALSE;
5759 *luid = open_adapter_param.AdapterLuid;
5760 close_adapter_param.hAdapter = open_adapter_param.hAdapter;
5761 D3DKMTCloseAdapter(&close_adapter_param);
5762 return TRUE;
5765 /* Note: It's the caller's responsibility to ensure values can be expressed
5766 * in the requested format. UNORM formats for example can only express values
5767 * in the range 0.0f -> 1.0f. */
5768 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format, const struct wined3d_color *color)
5770 static const struct
5772 enum wined3d_format_id format_id;
5773 struct wined3d_vec4 mul;
5774 struct wined3d_uvec4 shift;
5776 float_conv[] =
5778 {WINED3DFMT_B8G8R8A8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}},
5779 {WINED3DFMT_B8G8R8X8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}},
5780 {WINED3DFMT_B8G8R8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}},
5781 {WINED3DFMT_B5G6R5_UNORM, { 31.0f, 63.0f, 31.0f, 0.0f}, {11, 5, 0, 0}},
5782 {WINED3DFMT_B5G5R5A1_UNORM, { 31.0f, 31.0f, 31.0f, 1.0f}, {10, 5, 0, 15}},
5783 {WINED3DFMT_B5G5R5X1_UNORM, { 31.0f, 31.0f, 31.0f, 1.0f}, {10, 5, 0, 15}},
5784 {WINED3DFMT_R8_UNORM, { 255.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
5785 {WINED3DFMT_A8_UNORM, { 0.0f, 0.0f, 0.0f, 255.0f}, { 0, 0, 0, 0}},
5786 {WINED3DFMT_B4G4R4A4_UNORM, { 15.0f, 15.0f, 15.0f, 15.0f}, { 8, 4, 0, 12}},
5787 {WINED3DFMT_B4G4R4X4_UNORM, { 15.0f, 15.0f, 15.0f, 15.0f}, { 8, 4, 0, 12}},
5788 {WINED3DFMT_B2G3R3_UNORM, { 7.0f, 7.0f, 3.0f, 0.0f}, { 5, 2, 0, 0}},
5789 {WINED3DFMT_R8G8B8A8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, { 0, 8, 16, 24}},
5790 {WINED3DFMT_R8G8B8X8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, { 0, 8, 16, 24}},
5791 {WINED3DFMT_B10G10R10A2_UNORM, { 1023.0f, 1023.0f, 1023.0f, 3.0f}, {20, 10, 0, 30}},
5792 {WINED3DFMT_R10G10B10A2_UNORM, { 1023.0f, 1023.0f, 1023.0f, 3.0f}, { 0, 10, 20, 30}},
5793 {WINED3DFMT_P8_UINT, { 0.0f, 0.0f, 0.0f, 255.0f}, { 0, 0, 0, 0}},
5794 {WINED3DFMT_S1_UINT_D15_UNORM, { 32767.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
5795 {WINED3DFMT_D16_UNORM, { 65535.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
5797 static const struct
5799 enum wined3d_format_id format_id;
5800 struct wined3d_dvec4 mul;
5801 struct wined3d_uvec4 shift;
5803 double_conv[] =
5805 {WINED3DFMT_D24_UNORM_S8_UINT, { 16777215.0, 1.0, 0.0, 0.0}, {8, 0, 0, 0}},
5806 {WINED3DFMT_X8D24_UNORM, { 16777215.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5807 {WINED3DFMT_D32_UNORM, {4294967295.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5809 enum wined3d_format_id format_id = format->id;
5810 struct wined3d_color colour_srgb;
5811 unsigned int i;
5812 DWORD ret;
5814 TRACE("Converting colour %s to format %s.\n", debug_color(color), debug_d3dformat(format_id));
5816 for (i = 0; i < ARRAY_SIZE(format_srgb_info); ++i)
5818 if (format_id != format_srgb_info[i].srgb_format_id)
5819 continue;
5821 wined3d_colour_srgb_from_linear(&colour_srgb, color);
5822 format_id = format_srgb_info[i].base_format_id;
5823 color = &colour_srgb;
5824 break;
5827 for (i = 0; i < ARRAY_SIZE(float_conv); ++i)
5829 if (format_id != float_conv[i].format_id)
5830 continue;
5832 ret = ((DWORD)((color->r * float_conv[i].mul.x) + 0.5f)) << float_conv[i].shift.x;
5833 ret |= ((DWORD)((color->g * float_conv[i].mul.y) + 0.5f)) << float_conv[i].shift.y;
5834 ret |= ((DWORD)((color->b * float_conv[i].mul.z) + 0.5f)) << float_conv[i].shift.z;
5835 ret |= ((DWORD)((color->a * float_conv[i].mul.w) + 0.5f)) << float_conv[i].shift.w;
5837 TRACE("Returning 0x%08x.\n", ret);
5839 return ret;
5842 for (i = 0; i < ARRAY_SIZE(double_conv); ++i)
5844 if (format_id != double_conv[i].format_id)
5845 continue;
5847 ret = ((DWORD)((color->r * double_conv[i].mul.x) + 0.5)) << double_conv[i].shift.x;
5848 ret |= ((DWORD)((color->g * double_conv[i].mul.y) + 0.5)) << double_conv[i].shift.y;
5849 ret |= ((DWORD)((color->b * double_conv[i].mul.z) + 0.5)) << double_conv[i].shift.z;
5850 ret |= ((DWORD)((color->a * double_conv[i].mul.w) + 0.5)) << double_conv[i].shift.w;
5852 TRACE("Returning 0x%08x.\n", ret);
5854 return ret;
5857 FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format_id));
5859 return 0;
5862 static float color_to_float(DWORD color, DWORD size, DWORD offset)
5864 DWORD mask = size < 32 ? (1u << size) - 1 : ~0u;
5866 if (!size)
5867 return 1.0f;
5869 color >>= offset;
5870 color &= mask;
5872 return (float)color / (float)mask;
5875 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
5876 const struct wined3d_color_key *key, struct wined3d_color *float_colors)
5878 struct wined3d_color slop;
5880 switch (format->id)
5882 case WINED3DFMT_B8G8R8_UNORM:
5883 case WINED3DFMT_B8G8R8A8_UNORM:
5884 case WINED3DFMT_B8G8R8X8_UNORM:
5885 case WINED3DFMT_B5G6R5_UNORM:
5886 case WINED3DFMT_B5G5R5X1_UNORM:
5887 case WINED3DFMT_B5G5R5A1_UNORM:
5888 case WINED3DFMT_B4G4R4A4_UNORM:
5889 case WINED3DFMT_B2G3R3_UNORM:
5890 case WINED3DFMT_R8_UNORM:
5891 case WINED3DFMT_A8_UNORM:
5892 case WINED3DFMT_B2G3R3A8_UNORM:
5893 case WINED3DFMT_B4G4R4X4_UNORM:
5894 case WINED3DFMT_R10G10B10A2_UNORM:
5895 case WINED3DFMT_R10G10B10A2_SNORM:
5896 case WINED3DFMT_R8G8B8A8_UNORM:
5897 case WINED3DFMT_R8G8B8X8_UNORM:
5898 case WINED3DFMT_R16G16_UNORM:
5899 case WINED3DFMT_B10G10R10A2_UNORM:
5900 slop.r = 0.5f / ((1u << format->red_size) - 1);
5901 slop.g = 0.5f / ((1u << format->green_size) - 1);
5902 slop.b = 0.5f / ((1u << format->blue_size) - 1);
5903 slop.a = 0.5f / ((1u << format->alpha_size) - 1);
5905 float_colors[0].r = color_to_float(key->color_space_low_value, format->red_size, format->red_offset)
5906 - slop.r;
5907 float_colors[0].g = color_to_float(key->color_space_low_value, format->green_size, format->green_offset)
5908 - slop.g;
5909 float_colors[0].b = color_to_float(key->color_space_low_value, format->blue_size, format->blue_offset)
5910 - slop.b;
5911 float_colors[0].a = color_to_float(key->color_space_low_value, format->alpha_size, format->alpha_offset)
5912 - slop.a;
5914 float_colors[1].r = color_to_float(key->color_space_high_value, format->red_size, format->red_offset)
5915 + slop.r;
5916 float_colors[1].g = color_to_float(key->color_space_high_value, format->green_size, format->green_offset)
5917 + slop.g;
5918 float_colors[1].b = color_to_float(key->color_space_high_value, format->blue_size, format->blue_offset)
5919 + slop.b;
5920 float_colors[1].a = color_to_float(key->color_space_high_value, format->alpha_size, format->alpha_offset)
5921 + slop.a;
5922 break;
5924 case WINED3DFMT_P8_UINT:
5925 float_colors[0].r = 0.0f;
5926 float_colors[0].g = 0.0f;
5927 float_colors[0].b = 0.0f;
5928 float_colors[0].a = (key->color_space_low_value - 0.5f) / 255.0f;
5930 float_colors[1].r = 0.0f;
5931 float_colors[1].g = 0.0f;
5932 float_colors[1].b = 0.0f;
5933 float_colors[1].a = (key->color_space_high_value + 0.5f) / 255.0f;
5934 break;
5936 default:
5937 ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format->id));
5941 enum wined3d_format_id pixelformat_for_depth(DWORD depth)
5943 switch (depth)
5945 case 8: return WINED3DFMT_P8_UINT;
5946 case 15: return WINED3DFMT_B5G5R5X1_UNORM;
5947 case 16: return WINED3DFMT_B5G6R5_UNORM;
5948 case 24: return WINED3DFMT_B8G8R8X8_UNORM; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
5949 case 32: return WINED3DFMT_B8G8R8X8_UNORM; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
5950 default: return WINED3DFMT_UNKNOWN;
5954 void wined3d_format_copy_data(const struct wined3d_format *format, const uint8_t *src,
5955 unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
5956 unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d)
5958 unsigned int row_block_count, row_count, row_size, slice, row;
5959 unsigned int slice_count = d;
5960 const uint8_t *src_row;
5961 uint8_t *dst_row;
5963 row_block_count = (w + format->block_width - 1) / format->block_width;
5964 row_count = (h + format->block_height - 1) / format->block_height;
5965 row_size = row_block_count * format->block_byte_count;
5967 if (src_row_pitch == row_size && dst_row_pitch == row_size && src_slice_pitch == dst_slice_pitch)
5969 memcpy(dst, src, slice_count * row_count * row_size);
5970 return;
5973 for (slice = 0; slice < slice_count; ++slice)
5975 for (row = 0; row < row_count; ++row)
5977 src_row = &src[slice * src_slice_pitch + row * src_row_pitch];
5978 dst_row = &dst[slice * dst_slice_pitch + row * dst_row_pitch];
5979 memcpy(dst_row, src_row, row_size);
5984 void multiply_matrix(struct wined3d_matrix *dst, const struct wined3d_matrix *src1, const struct wined3d_matrix *src2)
5986 struct wined3d_matrix tmp;
5988 /* Now do the multiplication 'by hand'.
5989 I know that all this could be optimised, but this will be done later :-) */
5990 tmp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
5991 tmp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
5992 tmp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
5993 tmp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
5995 tmp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
5996 tmp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
5997 tmp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
5998 tmp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
6000 tmp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
6001 tmp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
6002 tmp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
6003 tmp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
6005 tmp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
6006 tmp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
6007 tmp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
6008 tmp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
6010 *dst = tmp;
6013 void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
6014 struct ffp_frag_settings *settings, BOOL ignore_textype)
6016 #define ARG1 0x01
6017 #define ARG2 0x02
6018 #define ARG0 0x04
6019 static const unsigned char args[WINED3D_TOP_LERP + 1] =
6021 /* undefined */ 0,
6022 /* D3DTOP_DISABLE */ 0,
6023 /* D3DTOP_SELECTARG1 */ ARG1,
6024 /* D3DTOP_SELECTARG2 */ ARG2,
6025 /* D3DTOP_MODULATE */ ARG1 | ARG2,
6026 /* D3DTOP_MODULATE2X */ ARG1 | ARG2,
6027 /* D3DTOP_MODULATE4X */ ARG1 | ARG2,
6028 /* D3DTOP_ADD */ ARG1 | ARG2,
6029 /* D3DTOP_ADDSIGNED */ ARG1 | ARG2,
6030 /* D3DTOP_ADDSIGNED2X */ ARG1 | ARG2,
6031 /* D3DTOP_SUBTRACT */ ARG1 | ARG2,
6032 /* D3DTOP_ADDSMOOTH */ ARG1 | ARG2,
6033 /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1 | ARG2,
6034 /* D3DTOP_BLENDTEXTUREALPHA */ ARG1 | ARG2,
6035 /* D3DTOP_BLENDFACTORALPHA */ ARG1 | ARG2,
6036 /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1 | ARG2,
6037 /* D3DTOP_BLENDCURRENTALPHA */ ARG1 | ARG2,
6038 /* D3DTOP_PREMODULATE */ ARG1 | ARG2,
6039 /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1 | ARG2,
6040 /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1 | ARG2,
6041 /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1 | ARG2,
6042 /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1 | ARG2,
6043 /* D3DTOP_BUMPENVMAP */ ARG1 | ARG2,
6044 /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1 | ARG2,
6045 /* D3DTOP_DOTPRODUCT3 */ ARG1 | ARG2,
6046 /* D3DTOP_MULTIPLYADD */ ARG1 | ARG2 | ARG0,
6047 /* D3DTOP_LERP */ ARG1 | ARG2 | ARG0
6049 unsigned int i;
6050 DWORD ttff;
6051 DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
6052 const struct wined3d_d3d_info *d3d_info = context->d3d_info;
6054 settings->padding = 0;
6056 for (i = 0; i < d3d_info->limits.ffp_blend_stages; ++i)
6058 struct wined3d_texture *texture;
6060 settings->op[i].padding = 0;
6061 if (state->texture_states[i][WINED3D_TSS_COLOR_OP] == WINED3D_TOP_DISABLE)
6063 settings->op[i].cop = WINED3D_TOP_DISABLE;
6064 settings->op[i].aop = WINED3D_TOP_DISABLE;
6065 settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = ARG_UNUSED;
6066 settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
6067 settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
6068 settings->op[i].tmp_dst = 0;
6069 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D;
6070 settings->op[i].projected = WINED3D_PROJECTION_NONE;
6071 i++;
6072 break;
6075 if ((texture = state->textures[i]))
6077 if (can_use_texture_swizzle(d3d_info, texture->resource.format))
6078 settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
6079 else
6080 settings->op[i].color_fixup = texture->resource.format->color_fixup;
6081 if (ignore_textype)
6083 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D;
6085 else
6087 switch (wined3d_texture_gl(texture)->target)
6089 case GL_TEXTURE_1D:
6090 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D;
6091 break;
6092 case GL_TEXTURE_2D:
6093 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_2D;
6094 break;
6095 case GL_TEXTURE_3D:
6096 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_3D;
6097 break;
6098 case GL_TEXTURE_CUBE_MAP_ARB:
6099 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
6100 break;
6101 case GL_TEXTURE_RECTANGLE_ARB:
6102 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_RECT;
6103 break;
6106 } else {
6107 settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
6108 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D;
6111 cop = state->texture_states[i][WINED3D_TSS_COLOR_OP];
6112 aop = state->texture_states[i][WINED3D_TSS_ALPHA_OP];
6114 carg1 = (args[cop] & ARG1) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG1] : ARG_UNUSED;
6115 carg2 = (args[cop] & ARG2) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG2] : ARG_UNUSED;
6116 carg0 = (args[cop] & ARG0) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG0] : ARG_UNUSED;
6118 if (is_invalid_op(state, i, cop, carg1, carg2, carg0))
6120 carg0 = ARG_UNUSED;
6121 carg2 = ARG_UNUSED;
6122 carg1 = WINED3DTA_CURRENT;
6123 cop = WINED3D_TOP_SELECT_ARG1;
6126 if (cop == WINED3D_TOP_DOTPRODUCT3)
6128 /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
6129 * the color result to the alpha component of the destination
6131 aop = cop;
6132 aarg1 = carg1;
6133 aarg2 = carg2;
6134 aarg0 = carg0;
6136 else
6138 aarg1 = (args[aop] & ARG1) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG1] : ARG_UNUSED;
6139 aarg2 = (args[aop] & ARG2) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG2] : ARG_UNUSED;
6140 aarg0 = (args[aop] & ARG0) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG0] : ARG_UNUSED;
6143 if (!i && state->textures[0] && state->render_states[WINED3D_RS_COLORKEYENABLE])
6145 GLenum texture_dimensions;
6147 texture = state->textures[0];
6148 texture_dimensions = wined3d_texture_gl(texture)->target;
6150 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
6152 if (texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT && !texture->resource.format->alpha_size)
6154 if (aop == WINED3D_TOP_DISABLE)
6156 aarg1 = WINED3DTA_TEXTURE;
6157 aop = WINED3D_TOP_SELECT_ARG1;
6159 else if (aop == WINED3D_TOP_SELECT_ARG1 && aarg1 != WINED3DTA_TEXTURE)
6161 if (state->blend_state && state->blend_state->desc.rt[0].enable)
6163 aarg2 = WINED3DTA_TEXTURE;
6164 aop = WINED3D_TOP_MODULATE;
6166 else aarg1 = WINED3DTA_TEXTURE;
6168 else if (aop == WINED3D_TOP_SELECT_ARG2 && aarg2 != WINED3DTA_TEXTURE)
6170 if (state->blend_state && state->blend_state->desc.rt[0].enable)
6172 aarg1 = WINED3DTA_TEXTURE;
6173 aop = WINED3D_TOP_MODULATE;
6175 else aarg2 = WINED3DTA_TEXTURE;
6181 if (is_invalid_op(state, i, aop, aarg1, aarg2, aarg0))
6183 aarg0 = ARG_UNUSED;
6184 aarg2 = ARG_UNUSED;
6185 aarg1 = WINED3DTA_CURRENT;
6186 aop = WINED3D_TOP_SELECT_ARG1;
6189 if (carg1 == WINED3DTA_TEXTURE || carg2 == WINED3DTA_TEXTURE || carg0 == WINED3DTA_TEXTURE
6190 || aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE)
6192 ttff = state->texture_states[i][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS];
6193 if (ttff == (WINED3D_TTFF_PROJECTED | WINED3D_TTFF_COUNT3))
6194 settings->op[i].projected = WINED3D_PROJECTION_COUNT3;
6195 else if (ttff & WINED3D_TTFF_PROJECTED)
6196 settings->op[i].projected = WINED3D_PROJECTION_COUNT4;
6197 else
6198 settings->op[i].projected = WINED3D_PROJECTION_NONE;
6200 else
6202 settings->op[i].projected = WINED3D_PROJECTION_NONE;
6205 settings->op[i].cop = cop;
6206 settings->op[i].aop = aop;
6207 settings->op[i].carg0 = carg0;
6208 settings->op[i].carg1 = carg1;
6209 settings->op[i].carg2 = carg2;
6210 settings->op[i].aarg0 = aarg0;
6211 settings->op[i].aarg1 = aarg1;
6212 settings->op[i].aarg2 = aarg2;
6213 settings->op[i].tmp_dst = state->texture_states[i][WINED3D_TSS_RESULT_ARG] == WINED3DTA_TEMP;
6216 /* Clear unsupported stages */
6217 for(; i < WINED3D_MAX_TEXTURES; i++) {
6218 memset(&settings->op[i], 0xff, sizeof(settings->op[i]));
6221 if (!state->render_states[WINED3D_RS_FOGENABLE])
6223 settings->fog = WINED3D_FFP_PS_FOG_OFF;
6225 else if (state->render_states[WINED3D_RS_FOGTABLEMODE] == WINED3D_FOG_NONE)
6227 if (use_vs(state) || state->vertex_declaration->position_transformed)
6229 settings->fog = WINED3D_FFP_PS_FOG_LINEAR;
6231 else
6233 switch (state->render_states[WINED3D_RS_FOGVERTEXMODE])
6235 case WINED3D_FOG_NONE:
6236 case WINED3D_FOG_LINEAR:
6237 settings->fog = WINED3D_FFP_PS_FOG_LINEAR;
6238 break;
6239 case WINED3D_FOG_EXP:
6240 settings->fog = WINED3D_FFP_PS_FOG_EXP;
6241 break;
6242 case WINED3D_FOG_EXP2:
6243 settings->fog = WINED3D_FFP_PS_FOG_EXP2;
6244 break;
6248 else
6250 switch (state->render_states[WINED3D_RS_FOGTABLEMODE])
6252 case WINED3D_FOG_LINEAR:
6253 settings->fog = WINED3D_FFP_PS_FOG_LINEAR;
6254 break;
6255 case WINED3D_FOG_EXP:
6256 settings->fog = WINED3D_FFP_PS_FOG_EXP;
6257 break;
6258 case WINED3D_FOG_EXP2:
6259 settings->fog = WINED3D_FFP_PS_FOG_EXP2;
6260 break;
6263 settings->sRGB_write = !d3d_info->srgb_write_control && needs_srgb_write(d3d_info, state, &state->fb);
6264 if (d3d_info->vs_clipping || !use_vs(state) || !state->render_states[WINED3D_RS_CLIPPING]
6265 || !state->render_states[WINED3D_RS_CLIPPLANEENABLE])
6267 /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
6268 * the fixed function vertex pipeline is used(which always supports clipplanes), or
6269 * if no clipplane is enabled
6271 settings->emul_clipplanes = 0;
6272 } else {
6273 settings->emul_clipplanes = 1;
6276 if (state->render_states[WINED3D_RS_COLORKEYENABLE] && state->textures[0]
6277 && state->textures[0]->async.color_key_flags & WINED3D_CKEY_SRC_BLT
6278 && settings->op[0].cop != WINED3D_TOP_DISABLE)
6279 settings->color_key_enabled = 1;
6280 else
6281 settings->color_key_enabled = 0;
6283 /* texcoords_initialized is set to meaningful values only when GL doesn't
6284 * support enough varyings to always pass around all the possible texture
6285 * coordinates.
6286 * This is used to avoid reading a varying not written by the vertex shader.
6287 * Reading uninitialized varyings on core profile contexts results in an
6288 * error while with builtin varyings on legacy contexts you get undefined
6289 * behavior. */
6290 if (d3d_info->limits.varying_count && !d3d_info->full_ffp_varyings)
6292 settings->texcoords_initialized = 0;
6293 for (i = 0; i < WINED3D_MAX_TEXTURES; ++i)
6295 if (use_vs(state))
6297 if (state->shader[WINED3D_SHADER_TYPE_VERTEX]->reg_maps.output_registers & (1u << i))
6298 settings->texcoords_initialized |= 1u << i;
6300 else
6302 const struct wined3d_stream_info *si = &context->stream_info;
6303 unsigned int coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
6304 if ((state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX] >> WINED3D_FFP_TCI_SHIFT)
6305 & WINED3D_FFP_TCI_MASK
6306 || (coord_idx < WINED3D_MAX_TEXTURES && (si->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx)))))
6307 settings->texcoords_initialized |= 1u << i;
6311 else
6313 settings->texcoords_initialized = (1u << WINED3D_MAX_TEXTURES) - 1;
6316 settings->pointsprite = state->render_states[WINED3D_RS_POINTSPRITEENABLE]
6317 && state->primitive_type == WINED3D_PT_POINTLIST;
6319 if (d3d_info->ffp_alpha_test)
6320 settings->alpha_test_func = WINED3D_CMP_ALWAYS - 1;
6321 else
6322 settings->alpha_test_func = (state->render_states[WINED3D_RS_ALPHATESTENABLE]
6323 ? wined3d_sanitize_cmp_func(state->render_states[WINED3D_RS_ALPHAFUNC])
6324 : WINED3D_CMP_ALWAYS) - 1;
6326 if (d3d_info->emulated_flatshading)
6327 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
6328 else
6329 settings->flatshading = FALSE;
6332 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
6333 const struct ffp_frag_settings *settings)
6335 struct wine_rb_entry *entry = wine_rb_get(fragment_shaders, settings);
6336 return entry ? WINE_RB_ENTRY_VALUE(entry, struct ffp_frag_desc, entry) : NULL;
6339 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc)
6341 /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
6342 * whereas desc points to an extended structure with implementation specific parts. */
6343 if (wine_rb_put(shaders, &desc->settings, &desc->entry) == -1)
6345 ERR("Failed to insert ffp frag shader.\n");
6349 /* Activates the texture dimension according to the bound D3D texture. Does
6350 * not care for the colorop or correct gl texture unit (when using nvrc).
6351 * Requires the caller to activate the correct unit. */
6352 /* Context activation is done by the caller (state handler). */
6353 void texture_activate_dimensions(struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info)
6355 if (texture)
6357 switch (wined3d_texture_gl(texture)->target)
6359 case GL_TEXTURE_2D:
6360 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
6361 checkGLcall("glDisable(GL_TEXTURE_3D)");
6362 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
6364 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
6365 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6367 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
6369 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
6370 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6372 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
6373 checkGLcall("glEnable(GL_TEXTURE_2D)");
6374 break;
6375 case GL_TEXTURE_RECTANGLE_ARB:
6376 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
6377 checkGLcall("glDisable(GL_TEXTURE_2D)");
6378 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
6379 checkGLcall("glDisable(GL_TEXTURE_3D)");
6380 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
6382 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
6383 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6385 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_RECTANGLE_ARB);
6386 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
6387 break;
6388 case GL_TEXTURE_3D:
6389 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
6391 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
6392 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6394 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
6396 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
6397 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6399 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
6400 checkGLcall("glDisable(GL_TEXTURE_2D)");
6401 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_3D);
6402 checkGLcall("glEnable(GL_TEXTURE_3D)");
6403 break;
6404 case GL_TEXTURE_CUBE_MAP_ARB:
6405 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
6406 checkGLcall("glDisable(GL_TEXTURE_2D)");
6407 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
6408 checkGLcall("glDisable(GL_TEXTURE_3D)");
6409 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
6411 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
6412 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6414 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB);
6415 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
6416 break;
6419 else
6421 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
6422 checkGLcall("glEnable(GL_TEXTURE_2D)");
6423 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
6424 checkGLcall("glDisable(GL_TEXTURE_3D)");
6425 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
6427 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
6428 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6430 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
6432 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
6433 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6435 /* Binding textures is done by samplers. A dummy texture will be bound */
6439 /* Context activation is done by the caller (state handler). */
6440 void sampler_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
6442 struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
6443 unsigned int sampler = state_id - STATE_SAMPLER(0);
6444 unsigned int mapped_stage;
6446 /* No need to enable / disable anything here for unused samplers. The
6447 * tex_colorop handler takes care. Also no action is needed with pixel
6448 * shaders, or if tex_colorop will take care of this business. */
6449 mapped_stage = context_gl->tex_unit_map[sampler];
6450 if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context_gl->gl_info->limits.textures)
6451 return;
6452 if (sampler >= context->lowest_disabled_stage)
6453 return;
6454 if (isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3D_TSS_COLOR_OP)))
6455 return;
6457 texture_activate_dimensions(state->textures[sampler], context_gl->gl_info);
6460 int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry)
6462 const struct ffp_frag_settings *ka = key;
6463 const struct ffp_frag_settings *kb = &WINE_RB_ENTRY_VALUE(entry, const struct ffp_frag_desc, entry)->settings;
6465 return memcmp(ka, kb, sizeof(*ka));
6468 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
6469 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings)
6471 enum wined3d_material_color_source diffuse_source, emissive_source, ambient_source, specular_source;
6472 const struct wined3d_stream_info *si = &context->stream_info;
6473 const struct wined3d_d3d_info *d3d_info = context->d3d_info;
6474 unsigned int coord_idx, i;
6476 memset(settings, 0, sizeof(*settings));
6478 if (si->position_transformed)
6480 settings->transformed = 1;
6481 settings->point_size = state->primitive_type == WINED3D_PT_POINTLIST;
6482 settings->per_vertex_point_size = !!(si->use_map & 1u << WINED3D_FFP_PSIZE);
6483 if (!state->render_states[WINED3D_RS_FOGENABLE])
6484 settings->fog_mode = WINED3D_FFP_VS_FOG_OFF;
6485 else if (state->render_states[WINED3D_RS_FOGTABLEMODE] != WINED3D_FOG_NONE)
6486 settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH;
6487 else
6488 settings->fog_mode = WINED3D_FFP_VS_FOG_FOGCOORD;
6490 for (i = 0; i < WINED3D_MAX_TEXTURES; ++i)
6492 coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
6493 if (coord_idx < WINED3D_MAX_TEXTURES && (si->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx))))
6494 settings->texcoords |= 1u << i;
6495 settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
6497 if (d3d_info->full_ffp_varyings)
6498 settings->texcoords = (1u << WINED3D_MAX_TEXTURES) - 1;
6500 if (d3d_info->emulated_flatshading)
6501 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
6502 else
6503 settings->flatshading = FALSE;
6505 settings->swizzle_map = si->swizzle_map;
6507 return;
6510 switch (state->render_states[WINED3D_RS_VERTEXBLEND])
6512 case WINED3D_VBF_DISABLE:
6513 case WINED3D_VBF_1WEIGHTS:
6514 case WINED3D_VBF_2WEIGHTS:
6515 case WINED3D_VBF_3WEIGHTS:
6516 settings->vertexblends = state->render_states[WINED3D_RS_VERTEXBLEND];
6517 break;
6518 default:
6519 FIXME("Unsupported vertex blending: %d\n", state->render_states[WINED3D_RS_VERTEXBLEND]);
6520 break;
6523 settings->clipping = state->render_states[WINED3D_RS_CLIPPING]
6524 && state->render_states[WINED3D_RS_CLIPPLANEENABLE];
6525 settings->normal = !!(si->use_map & (1u << WINED3D_FFP_NORMAL));
6526 settings->normalize = settings->normal && state->render_states[WINED3D_RS_NORMALIZENORMALS];
6527 settings->lighting = !!state->render_states[WINED3D_RS_LIGHTING];
6528 settings->localviewer = !!state->render_states[WINED3D_RS_LOCALVIEWER];
6529 settings->point_size = state->primitive_type == WINED3D_PT_POINTLIST;
6530 settings->per_vertex_point_size = !!(si->use_map & 1u << WINED3D_FFP_PSIZE);
6532 wined3d_get_material_colour_source(&diffuse_source, &emissive_source,
6533 &ambient_source, &specular_source, state, si);
6534 settings->diffuse_source = diffuse_source;
6535 settings->emissive_source = emissive_source;
6536 settings->ambient_source = ambient_source;
6537 settings->specular_source = specular_source;
6539 for (i = 0; i < WINED3D_MAX_TEXTURES; ++i)
6541 coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
6542 if (coord_idx < WINED3D_MAX_TEXTURES && (si->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx))))
6543 settings->texcoords |= 1u << i;
6544 settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
6546 if (d3d_info->full_ffp_varyings)
6547 settings->texcoords = (1u << WINED3D_MAX_TEXTURES) - 1;
6549 for (i = 0; i < WINED3D_MAX_ACTIVE_LIGHTS; ++i)
6551 if (!state->light_state.lights[i])
6552 continue;
6554 switch (state->light_state.lights[i]->OriginalParms.type)
6556 case WINED3D_LIGHT_POINT:
6557 ++settings->point_light_count;
6558 break;
6559 case WINED3D_LIGHT_SPOT:
6560 ++settings->spot_light_count;
6561 break;
6562 case WINED3D_LIGHT_DIRECTIONAL:
6563 ++settings->directional_light_count;
6564 break;
6565 case WINED3D_LIGHT_PARALLELPOINT:
6566 ++settings->parallel_point_light_count;
6567 break;
6568 default:
6569 FIXME("Unhandled light type %#x.\n", state->light_state.lights[i]->OriginalParms.type);
6570 break;
6574 if (!state->render_states[WINED3D_RS_FOGENABLE])
6575 settings->fog_mode = WINED3D_FFP_VS_FOG_OFF;
6576 else if (state->render_states[WINED3D_RS_FOGTABLEMODE] != WINED3D_FOG_NONE)
6578 settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH;
6580 if (state->transforms[WINED3D_TS_PROJECTION]._14 == 0.0f
6581 && state->transforms[WINED3D_TS_PROJECTION]._24 == 0.0f
6582 && state->transforms[WINED3D_TS_PROJECTION]._34 == 0.0f
6583 && state->transforms[WINED3D_TS_PROJECTION]._44 == 1.0f)
6584 settings->ortho_fog = 1;
6586 else if (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE)
6587 settings->fog_mode = WINED3D_FFP_VS_FOG_FOGCOORD;
6588 else if (state->render_states[WINED3D_RS_RANGEFOGENABLE])
6589 settings->fog_mode = WINED3D_FFP_VS_FOG_RANGE;
6590 else
6591 settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH;
6593 if (d3d_info->emulated_flatshading)
6594 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
6595 else
6596 settings->flatshading = FALSE;
6598 settings->swizzle_map = si->swizzle_map;
6601 int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry)
6603 const struct wined3d_ffp_vs_settings *ka = key;
6604 const struct wined3d_ffp_vs_settings *kb = &WINE_RB_ENTRY_VALUE(entry,
6605 const struct wined3d_ffp_vs_desc, entry)->settings;
6607 return memcmp(ka, kb, sizeof(*ka));
6610 const char *wined3d_debug_location(DWORD location)
6612 struct debug_buffer buffer;
6613 const char *prefix = "";
6614 const char *suffix = "";
6616 if (wined3d_popcount(location) > 16)
6618 prefix = "~(";
6619 location = ~location;
6620 suffix = ")";
6623 init_debug_buffer(&buffer, "0");
6624 #define LOCATION_TO_STR(x) if (location & x) { debug_append(&buffer, #x, " | "); location &= ~x; }
6625 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED);
6626 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM);
6627 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER);
6628 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB);
6629 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB);
6630 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE);
6631 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE);
6632 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED);
6633 #undef LOCATION_TO_STR
6634 if (location)
6635 FIXME("Unrecognized location flag(s) %#x.\n", location);
6637 return wine_dbg_sprintf("%s%s%s", prefix, buffer.str, suffix);
6640 const char *wined3d_debug_feature_level(enum wined3d_feature_level level)
6642 switch (level)
6644 #define LEVEL_TO_STR(level) case level: return #level
6645 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_5);
6646 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_6);
6647 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_7);
6648 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_8);
6649 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_1);
6650 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_2);
6651 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_3);
6652 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10);
6653 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10_1);
6654 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11);
6655 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11_1);
6656 #undef LEVEL_TO_STR
6657 default:
6658 return wine_dbg_sprintf("%#x", level);
6662 /* Print a floating point value with the %.8e format specifier, always using
6663 * '.' as decimal separator. */
6664 void wined3d_ftoa(float value, char *s)
6666 int idx = 1;
6668 if (copysignf(1.0f, value) < 0.0f)
6669 ++idx;
6671 /* Be sure to allocate a buffer of at least 17 characters for the result
6672 as sprintf may return a 3 digit exponent when using the MSVC runtime
6673 instead of a 2 digit exponent. */
6674 sprintf(s, "%.8e", value);
6675 if (isfinite(value))
6676 s[idx] = '.';
6679 void wined3d_release_dc(HWND window, HDC dc)
6681 /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
6682 * However, that's not what actually happens, and there are user32 tests
6683 * that confirm ReleaseDC() with the wrong window is supposed to succeed.
6684 * So explicitly check that the DC belongs to the window, since we want to
6685 * avoid releasing a DC that belongs to some other window if the original
6686 * window was already destroyed. */
6687 if (WindowFromDC(dc) != window)
6688 WARN("DC %p does not belong to window %p.\n", dc, window);
6689 else if (!ReleaseDC(window, dc))
6690 ERR("Failed to release device context %p, last error %#x.\n", dc, GetLastError());
6693 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other)
6695 RECT orig = *clipped;
6696 float scale_x = (float)(orig.right - orig.left) / (float)(other->right - other->left);
6697 float scale_y = (float)(orig.bottom - orig.top) / (float)(other->bottom - other->top);
6699 IntersectRect(clipped, clipped, clip_rect);
6701 if (IsRectEmpty(clipped))
6703 SetRectEmpty(other);
6704 return FALSE;
6707 other->left += (LONG)((clipped->left - orig.left) / scale_x);
6708 other->top += (LONG)((clipped->top - orig.top) / scale_y);
6709 other->right -= (LONG)((orig.right - clipped->right) / scale_x);
6710 other->bottom -= (LONG)((orig.bottom - clipped->bottom) / scale_y);
6712 return TRUE;
6715 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
6716 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count)
6718 unsigned int i;
6720 *base = 0;
6721 for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
6723 *count = gl_limits->uniform_blocks[i];
6724 if (i == shader_type)
6725 return;
6726 *base += *count;
6729 ERR("Unrecognized shader type %#x.\n", shader_type);
6730 *count = 0;
6733 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits,
6734 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count)
6736 unsigned int i;
6738 if (shader_type == WINED3D_SHADER_TYPE_COMPUTE)
6740 if (gl_limits->combined_samplers == gl_limits->graphics_samplers)
6741 *base = 0;
6742 else
6743 *base = gl_limits->graphics_samplers;
6744 *count = gl_limits->samplers[WINED3D_SHADER_TYPE_COMPUTE];
6745 return;
6748 *base = 0;
6749 for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
6751 *count = gl_limits->samplers[i];
6752 if (i == shader_type)
6753 return;
6754 *base += *count;
6757 ERR("Unrecognized shader type %#x.\n", shader_type);
6758 *count = 0;
6761 BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size)
6763 SIZE_T max_capacity, new_capacity;
6764 void *new_elements;
6766 if (count <= *capacity)
6767 return TRUE;
6769 max_capacity = ~(SIZE_T)0 / size;
6770 if (count > max_capacity)
6771 return FALSE;
6773 new_capacity = max(1, *capacity);
6774 while (new_capacity < count && new_capacity <= max_capacity / 2)
6775 new_capacity *= 2;
6776 if (new_capacity < count)
6777 new_capacity = count;
6779 if (!*elements)
6780 new_elements = heap_alloc_zero(new_capacity * size);
6781 else
6782 new_elements = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *elements, new_capacity * size);
6783 if (!new_elements)
6784 return FALSE;
6786 *elements = new_elements;
6787 *capacity = new_capacity;
6788 return TRUE;
6791 static void swap_rows(float **a, float **b)
6793 float *tmp = *a;
6795 *a = *b;
6796 *b = tmp;
6799 BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m)
6801 float wtmp[4][8];
6802 float m0, m1, m2, m3, s;
6803 float *r0, *r1, *r2, *r3;
6805 r0 = wtmp[0];
6806 r1 = wtmp[1];
6807 r2 = wtmp[2];
6808 r3 = wtmp[3];
6810 r0[0] = m->_11;
6811 r0[1] = m->_12;
6812 r0[2] = m->_13;
6813 r0[3] = m->_14;
6814 r0[4] = 1.0f;
6815 r0[5] = r0[6] = r0[7] = 0.0f;
6817 r1[0] = m->_21;
6818 r1[1] = m->_22;
6819 r1[2] = m->_23;
6820 r1[3] = m->_24;
6821 r1[5] = 1.0f;
6822 r1[4] = r1[6] = r1[7] = 0.0f;
6824 r2[0] = m->_31;
6825 r2[1] = m->_32;
6826 r2[2] = m->_33;
6827 r2[3] = m->_34;
6828 r2[6] = 1.0f;
6829 r2[4] = r2[5] = r2[7] = 0.0f;
6831 r3[0] = m->_41;
6832 r3[1] = m->_42;
6833 r3[2] = m->_43;
6834 r3[3] = m->_44;
6835 r3[7] = 1.0f;
6836 r3[4] = r3[5] = r3[6] = 0.0f;
6838 /* Choose pivot - or die. */
6839 if (fabsf(r3[0]) > fabsf(r2[0]))
6840 swap_rows(&r3, &r2);
6841 if (fabsf(r2[0]) > fabsf(r1[0]))
6842 swap_rows(&r2, &r1);
6843 if (fabsf(r1[0]) > fabsf(r0[0]))
6844 swap_rows(&r1, &r0);
6845 if (r0[0] == 0.0f)
6846 return FALSE;
6848 /* Eliminate first variable. */
6849 m1 = r1[0] / r0[0]; m2 = r2[0] / r0[0]; m3 = r3[0] / r0[0];
6850 s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s;
6851 s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s;
6852 s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s;
6853 s = r0[4];
6854 if (s != 0.0f)
6856 r1[4] -= m1 * s;
6857 r2[4] -= m2 * s;
6858 r3[4] -= m3 * s;
6860 s = r0[5];
6861 if (s != 0.0f)
6863 r1[5] -= m1 * s;
6864 r2[5] -= m2 * s;
6865 r3[5] -= m3 * s;
6867 s = r0[6];
6868 if (s != 0.0f)
6870 r1[6] -= m1 * s;
6871 r2[6] -= m2 * s;
6872 r3[6] -= m3 * s;
6874 s = r0[7];
6875 if (s != 0.0f)
6877 r1[7] -= m1 * s;
6878 r2[7] -= m2 * s;
6879 r3[7] -= m3 * s;
6882 /* Choose pivot - or die. */
6883 if (fabsf(r3[1]) > fabsf(r2[1]))
6884 swap_rows(&r3, &r2);
6885 if (fabsf(r2[1]) > fabsf(r1[1]))
6886 swap_rows(&r2, &r1);
6887 if (r1[1] == 0.0f)
6888 return FALSE;
6890 /* Eliminate second variable. */
6891 m2 = r2[1] / r1[1]; m3 = r3[1] / r1[1];
6892 r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2];
6893 r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3];
6894 s = r1[4];
6895 if (s != 0.0f)
6897 r2[4] -= m2 * s;
6898 r3[4] -= m3 * s;
6900 s = r1[5];
6901 if (s != 0.0f)
6903 r2[5] -= m2 * s;
6904 r3[5] -= m3 * s;
6906 s = r1[6];
6907 if (s != 0.0f)
6909 r2[6] -= m2 * s;
6910 r3[6] -= m3 * s;
6912 s = r1[7];
6913 if (s != 0.0f)
6915 r2[7] -= m2 * s;
6916 r3[7] -= m3 * s;
6919 /* Choose pivot - or die. */
6920 if (fabsf(r3[2]) > fabsf(r2[2]))
6921 swap_rows(&r3, &r2);
6922 if (r2[2] == 0.0f)
6923 return FALSE;
6925 /* Eliminate third variable. */
6926 m3 = r3[2] / r2[2];
6927 r3[3] -= m3 * r2[3];
6928 r3[4] -= m3 * r2[4];
6929 r3[5] -= m3 * r2[5];
6930 r3[6] -= m3 * r2[6];
6931 r3[7] -= m3 * r2[7];
6933 /* Last check. */
6934 if (r3[3] == 0.0f)
6935 return FALSE;
6937 /* Back substitute row 3. */
6938 s = 1.0f / r3[3];
6939 r3[4] *= s;
6940 r3[5] *= s;
6941 r3[6] *= s;
6942 r3[7] *= s;
6944 /* Back substitute row 2. */
6945 m2 = r2[3];
6946 s = 1.0f / r2[2];
6947 r2[4] = s * (r2[4] - r3[4] * m2);
6948 r2[5] = s * (r2[5] - r3[5] * m2);
6949 r2[6] = s * (r2[6] - r3[6] * m2);
6950 r2[7] = s * (r2[7] - r3[7] * m2);
6951 m1 = r1[3];
6952 r1[4] -= r3[4] * m1;
6953 r1[5] -= r3[5] * m1;
6954 r1[6] -= r3[6] * m1;
6955 r1[7] -= r3[7] * m1;
6956 m0 = r0[3];
6957 r0[4] -= r3[4] * m0;
6958 r0[5] -= r3[5] * m0;
6959 r0[6] -= r3[6] * m0;
6960 r0[7] -= r3[7] * m0;
6962 /* Back substitute row 1. */
6963 m1 = r1[2];
6964 s = 1.0f / r1[1];
6965 r1[4] = s * (r1[4] - r2[4] * m1);
6966 r1[5] = s * (r1[5] - r2[5] * m1);
6967 r1[6] = s * (r1[6] - r2[6] * m1);
6968 r1[7] = s * (r1[7] - r2[7] * m1);
6969 m0 = r0[2];
6970 r0[4] -= r2[4] * m0;
6971 r0[5] -= r2[5] * m0;
6972 r0[6] -= r2[6] * m0;
6973 r0[7] -= r2[7] * m0;
6975 /* Back substitute row 0. */
6976 m0 = r0[1];
6977 s = 1.0f / r0[0];
6978 r0[4] = s * (r0[4] - r1[4] * m0);
6979 r0[5] = s * (r0[5] - r1[5] * m0);
6980 r0[6] = s * (r0[6] - r1[6] * m0);
6981 r0[7] = s * (r0[7] - r1[7] * m0);
6983 out->_11 = r0[4];
6984 out->_12 = r0[5];
6985 out->_13 = r0[6];
6986 out->_14 = r0[7];
6987 out->_21 = r1[4];
6988 out->_22 = r1[5];
6989 out->_23 = r1[6];
6990 out->_24 = r1[7];
6991 out->_31 = r2[4];
6992 out->_32 = r2[5];
6993 out->_33 = r2[6];
6994 out->_34 = r2[7];
6995 out->_41 = r3[4];
6996 out->_42 = r3[5];
6997 out->_43 = r3[6];
6998 out->_44 = r3[7];
7000 return TRUE;
7003 /* Taken and adapted from Mesa. */
7004 static BOOL invert_matrix_3d(struct wined3d_matrix *out, const struct wined3d_matrix *in)
7006 float pos, neg, t, det;
7007 struct wined3d_matrix temp;
7009 /* Calculate the determinant of upper left 3x3 submatrix and
7010 * determine if the matrix is singular. */
7011 pos = neg = 0.0f;
7012 t = in->_11 * in->_22 * in->_33;
7013 if (t >= 0.0f)
7014 pos += t;
7015 else
7016 neg += t;
7018 t = in->_21 * in->_32 * in->_13;
7019 if (t >= 0.0f)
7020 pos += t;
7021 else
7022 neg += t;
7023 t = in->_31 * in->_12 * in->_23;
7024 if (t >= 0.0f)
7025 pos += t;
7026 else
7027 neg += t;
7029 t = -in->_31 * in->_22 * in->_13;
7030 if (t >= 0.0f)
7031 pos += t;
7032 else
7033 neg += t;
7034 t = -in->_21 * in->_12 * in->_33;
7035 if (t >= 0.0f)
7036 pos += t;
7037 else
7038 neg += t;
7040 t = -in->_11 * in->_32 * in->_23;
7041 if (t >= 0.0f)
7042 pos += t;
7043 else
7044 neg += t;
7046 det = pos + neg;
7048 if (fabsf(det) < 1e-25f)
7049 return FALSE;
7051 det = 1.0f / det;
7052 temp._11 = (in->_22 * in->_33 - in->_32 * in->_23) * det;
7053 temp._12 = -(in->_12 * in->_33 - in->_32 * in->_13) * det;
7054 temp._13 = (in->_12 * in->_23 - in->_22 * in->_13) * det;
7055 temp._21 = -(in->_21 * in->_33 - in->_31 * in->_23) * det;
7056 temp._22 = (in->_11 * in->_33 - in->_31 * in->_13) * det;
7057 temp._23 = -(in->_11 * in->_23 - in->_21 * in->_13) * det;
7058 temp._31 = (in->_21 * in->_32 - in->_31 * in->_22) * det;
7059 temp._32 = -(in->_11 * in->_32 - in->_31 * in->_12) * det;
7060 temp._33 = (in->_11 * in->_22 - in->_21 * in->_12) * det;
7062 *out = temp;
7063 return TRUE;
7066 void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
7067 const struct wined3d_matrix *modelview)
7069 struct wined3d_matrix mv;
7070 unsigned int i, j;
7072 mv = *modelview;
7073 if (legacy_lighting)
7074 invert_matrix_3d(&mv, &mv);
7075 else
7076 invert_matrix(&mv, &mv);
7077 /* Tests show that singular modelview matrices are used unchanged as normal
7078 * matrices on D3D3 and older. There seems to be no clearly consistent
7079 * behavior on newer D3D versions so always follow older ddraw behavior. */
7080 for (i = 0; i < 3; ++i)
7081 for (j = 0; j < 3; ++j)
7082 normal_matrix[i * 3 + j] = (&mv._11)[j * 4 + i];
7085 static void wined3d_allocator_release_block(struct wined3d_allocator *allocator,
7086 struct wined3d_allocator_block *block)
7088 block->parent = allocator->free;
7089 allocator->free = block;
7092 static struct wined3d_allocator_block *wined3d_allocator_acquire_block(struct wined3d_allocator *allocator)
7094 struct wined3d_allocator_block *block;
7096 if (!allocator->free)
7097 return heap_alloc(sizeof(*block));
7099 block = allocator->free;
7100 allocator->free = block->parent;
7102 return block;
7105 void wined3d_allocator_block_free(struct wined3d_allocator_block *block)
7107 struct wined3d_allocator *allocator = block->chunk->allocator;
7108 struct wined3d_allocator_block *parent;
7110 while ((parent = block->parent) && block->sibling->free)
7112 list_remove(&block->sibling->entry);
7113 wined3d_allocator_release_block(allocator, block->sibling);
7114 wined3d_allocator_release_block(allocator, block);
7115 block = parent;
7118 block->free = true;
7119 list_add_head(&block->chunk->available[block->order], &block->entry);
7122 static void wined3d_allocator_block_init(struct wined3d_allocator_block *block,
7123 struct wined3d_allocator_chunk *chunk, struct wined3d_allocator_block *parent,
7124 struct wined3d_allocator_block *sibling, unsigned int order, size_t offset, bool free)
7126 list_init(&block->entry);
7127 block->chunk = chunk;
7128 block->parent = parent;
7129 block->sibling = sibling;
7130 block->order = order;
7131 block->offset = offset;
7132 block->free = free;
7135 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk *chunk)
7137 struct wined3d_allocator_block *block;
7138 size_t i;
7140 if (list_empty(&chunk->available[0]))
7142 ERR("Chunk %p is not empty.\n", chunk);
7143 return;
7146 for (i = 1; i < ARRAY_SIZE(chunk->available); ++i)
7148 if (!list_empty(&chunk->available[i]))
7150 ERR("Chunk %p is not empty.\n", chunk);
7151 return;
7155 block = LIST_ENTRY(list_head(&chunk->available[0]), struct wined3d_allocator_block, entry);
7156 wined3d_allocator_release_block(chunk->allocator, block);
7159 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk *chunk, struct wined3d_allocator *allocator)
7161 struct wined3d_allocator_block *block;
7162 unsigned int i;
7164 if (!(block = wined3d_allocator_acquire_block(allocator)))
7165 return false;
7166 wined3d_allocator_block_init(block, chunk, NULL, NULL, 0, 0, true);
7168 list_init(&chunk->entry);
7169 for (i = 0; i < ARRAY_SIZE(chunk->available); ++i)
7171 list_init(&chunk->available[i]);
7173 list_add_head(&chunk->available[0], &block->entry);
7174 chunk->allocator = allocator;
7175 chunk->map_count = 0;
7176 chunk->map_ptr = NULL;
7178 return true;
7181 void wined3d_allocator_cleanup(struct wined3d_allocator *allocator)
7183 struct wined3d_allocator_chunk *chunk, *chunk2;
7184 struct wined3d_allocator_block *block, *next;
7185 size_t i;
7187 for (i = 0; i < allocator->pool_count; ++i)
7189 LIST_FOR_EACH_ENTRY_SAFE(chunk, chunk2, &allocator->pools[i].chunks, struct wined3d_allocator_chunk, entry)
7191 list_remove(&chunk->entry);
7192 allocator->ops->allocator_destroy_chunk(chunk);
7195 heap_free(allocator->pools);
7197 next = allocator->free;
7198 while ((block = next))
7200 next = block->parent;
7201 heap_free(block);
7205 static struct wined3d_allocator_block *wined3d_allocator_chunk_allocate(struct wined3d_allocator_chunk *chunk,
7206 unsigned int order)
7208 struct wined3d_allocator_block *block, *left, *right;
7209 unsigned int i = order;
7211 while (i)
7213 if (!list_empty(&chunk->available[i]))
7214 break;
7215 --i;
7218 if (list_empty(&chunk->available[i]))
7219 return NULL;
7221 block = LIST_ENTRY(list_head(&chunk->available[i]), struct wined3d_allocator_block, entry);
7222 list_remove(&block->entry);
7223 block->free = false;
7225 while (i < order)
7227 if (!(left = wined3d_allocator_acquire_block(chunk->allocator)))
7229 ERR("Failed to allocate left.\n");
7230 break;
7233 if (!(right = wined3d_allocator_acquire_block(chunk->allocator)))
7235 ERR("Failed to allocate right.\n");
7236 wined3d_allocator_release_block(chunk->allocator, left);
7237 break;
7240 wined3d_allocator_block_init(left, chunk, block, right, block->order + 1, block->offset, false);
7241 wined3d_allocator_block_init(right, chunk, block, left, block->order + 1,
7242 block->offset + (WINED3D_ALLOCATOR_CHUNK_SIZE >> left->order), true);
7243 list_add_head(&chunk->available[right->order], &right->entry);
7245 block = left;
7246 ++i;
7249 return block;
7252 struct wined3d_allocator_block *wined3d_allocator_allocate(struct wined3d_allocator *allocator,
7253 struct wined3d_context *context, unsigned int memory_type, size_t size)
7255 struct wined3d_allocator_chunk *chunk;
7256 struct wined3d_allocator_block *block;
7257 unsigned int order;
7259 if (size > WINED3D_ALLOCATOR_CHUNK_SIZE / 2)
7260 return NULL;
7262 if (size < WINED3D_ALLOCATOR_MIN_BLOCK_SIZE)
7263 order = WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1;
7264 else
7265 order = wined3d_log2i(WINED3D_ALLOCATOR_CHUNK_SIZE / size);
7267 LIST_FOR_EACH_ENTRY(chunk, &allocator->pools[memory_type].chunks, struct wined3d_allocator_chunk, entry)
7269 if ((block = wined3d_allocator_chunk_allocate(chunk, order)))
7270 return block;
7273 if (!(chunk = allocator->ops->allocator_create_chunk(allocator,
7274 context, memory_type, WINED3D_ALLOCATOR_CHUNK_SIZE)))
7275 return NULL;
7277 if (!(block = wined3d_allocator_chunk_allocate(chunk, order)))
7278 return NULL;
7280 return block;
7283 bool wined3d_allocator_init(struct wined3d_allocator *allocator,
7284 size_t pool_count, const struct wined3d_allocator_ops *allocator_ops)
7286 size_t i;
7288 allocator->ops = allocator_ops;
7289 allocator->pool_count = pool_count;
7290 if (!(allocator->pools = heap_calloc(pool_count, sizeof(*allocator->pools))))
7291 return false;
7292 for (i = 0; i < pool_count; ++i)
7294 list_init(&allocator->pools[i].chunks);
7297 return true;