dmusic: Assign to structs instead of using memcpy.
[wine.git] / dlls / ddraw / ddraw.c
blobe87043ad0d6e098805abf8697631d0a0f306c6a1
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include <assert.h>
26 #include <stdarg.h>
27 #include <string.h>
28 #include <stdlib.h>
30 #define COBJMACROS
31 #define NONAMELESSUNION
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winerror.h"
36 #include "wingdi.h"
37 #include "wine/exception.h"
39 #include "ddraw.h"
40 #include "d3d.h"
42 #include "ddraw_private.h"
43 #include "wine/debug.h"
45 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
48 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
49 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 /* Device identifier. Don't relay it to WineD3D */
52 static const DDDEVICEIDENTIFIER2 deviceidentifier =
54 "display",
55 "DirectDraw HAL",
56 { { 0x00010001, 0x00010001 } },
57 0, 0, 0, 0,
58 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
59 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
63 /*****************************************************************************
64 * IUnknown Methods
65 *****************************************************************************/
67 /*****************************************************************************
68 * IDirectDraw7::QueryInterface
70 * Queries different interfaces of the DirectDraw object. It can return
71 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
72 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
73 * method.
74 * The returned interface is AddRef()-ed before it's returned
76 * Rules for QueryInterface:
77 * http://msdn.microsoft.com/library/default.asp? \
78 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
80 * Used for version 1, 2, 4 and 7
82 * Params:
83 * refiid: Interface ID asked for
84 * obj: Used to return the interface pointer
86 * Returns:
87 * S_OK if an interface was found
88 * E_NOINTERFACE if the requested interface wasn't found
90 *****************************************************************************/
91 static HRESULT WINAPI
92 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
93 REFIID refiid,
94 void **obj)
96 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
98 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
100 /* Can change surface impl type */
101 EnterCriticalSection(&ddraw_cs);
103 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
104 *obj = NULL;
106 if(!refiid)
108 LeaveCriticalSection(&ddraw_cs);
109 return DDERR_INVALIDPARAMS;
112 /* Check DirectDraw Interfaces */
113 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
114 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
116 *obj = ICOM_INTERFACE(This, IDirectDraw7);
117 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
119 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
121 *obj = ICOM_INTERFACE(This, IDirectDraw4);
122 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
124 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
126 *obj = ICOM_INTERFACE(This, IDirectDraw3);
127 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
129 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
131 *obj = ICOM_INTERFACE(This, IDirectDraw2);
132 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
134 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
136 *obj = ICOM_INTERFACE(This, IDirectDraw);
137 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
140 /* Direct3D
141 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
142 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
143 * who had this idea and why. The older interfaces can query and IDirect3D version
144 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
145 * and messy to implement with the common creation function, so it has been left out here.
147 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
148 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
149 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
150 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
152 /* Check the surface implementation */
153 if(This->ImplType == SURFACE_UNKNOWN)
155 /* Apps may create the IDirect3D Interface before the primary surface.
156 * set the surface implementation */
157 This->ImplType = SURFACE_OPENGL;
158 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
160 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
162 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
163 ERR(" (%p) You may want to contact wine-devel for help\n", This);
164 /* Should I assert(0) here??? */
166 else if(This->ImplType != SURFACE_OPENGL)
168 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
169 /* Do not abort here, only reject 3D Device creation */
172 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
174 This->d3dversion = 1;
175 *obj = ICOM_INTERFACE(This, IDirect3D);
176 TRACE(" returning Direct3D interface at %p.\n", *obj);
178 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
180 This->d3dversion = 2;
181 *obj = ICOM_INTERFACE(This, IDirect3D2);
182 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
184 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
186 This->d3dversion = 3;
187 *obj = ICOM_INTERFACE(This, IDirect3D3);
188 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
190 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
192 This->d3dversion = 7;
193 *obj = ICOM_INTERFACE(This, IDirect3D7);
194 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
198 /* Unknown interface */
199 else
201 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
202 LeaveCriticalSection(&ddraw_cs);
203 return E_NOINTERFACE;
206 IUnknown_AddRef( (IUnknown *) *obj );
207 LeaveCriticalSection(&ddraw_cs);
208 return S_OK;
211 /*****************************************************************************
212 * IDirectDraw7::AddRef
214 * Increases the interfaces refcount, basically
216 * DDraw refcounting is a bit tricky. The different DirectDraw interface
217 * versions have individual refcounts, but the IDirect3D interfaces do not.
218 * All interfaces are from one object, that means calling QueryInterface on an
219 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
220 * IDirectDrawImpl object.
222 * That means all AddRef and Release implementations of IDirectDrawX work
223 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
224 * except of IDirect3D7 which thunks to IDirectDraw7
226 * Returns: The new refcount
228 *****************************************************************************/
229 static ULONG WINAPI
230 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
232 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
233 ULONG ref = InterlockedIncrement(&This->ref7);
235 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
237 if(ref == 1) InterlockedIncrement(&This->numIfaces);
239 return ref;
242 /*****************************************************************************
243 * IDirectDrawImpl_Destroy
245 * Destroys a ddraw object if all refcounts are 0. This is to share code
246 * between the IDirectDrawX::Release functions
248 * Params:
249 * This: DirectDraw object to destroy
251 *****************************************************************************/
252 void
253 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
255 /* Clear the cooplevel to restore window and display mode */
256 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
257 NULL,
258 DDSCL_NORMAL);
260 /* Destroy the device window if we created one */
261 if(This->devicewindow != 0)
263 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
264 DestroyWindow(This->devicewindow);
265 This->devicewindow = 0;
268 /* Unregister the window class */
269 UnregisterClassA(This->classname, 0);
271 EnterCriticalSection(&ddraw_cs);
272 list_remove(&This->ddraw_list_entry);
273 LeaveCriticalSection(&ddraw_cs);
275 /* Release the attached WineD3D stuff */
276 IWineD3DDevice_Release(This->wineD3DDevice);
277 IWineD3D_Release(This->wineD3D);
279 /* Now free the object */
280 HeapFree(GetProcessHeap(), 0, This);
283 /*****************************************************************************
284 * IDirectDraw7::Release
286 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
288 * Returns: The new refcount
289 *****************************************************************************/
290 static ULONG WINAPI
291 IDirectDrawImpl_Release(IDirectDraw7 *iface)
293 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
294 ULONG ref = InterlockedDecrement(&This->ref7);
296 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
298 if(ref == 0)
300 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
301 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
304 return ref;
307 /*****************************************************************************
308 * IDirectDraw methods
309 *****************************************************************************/
311 /*****************************************************************************
312 * IDirectDraw7::SetCooperativeLevel
314 * Sets the cooperative level for the DirectDraw object, and the window
315 * assigned to it. The cooperative level determines the general behavior
316 * of the DirectDraw application
318 * Warning: This is quite tricky, as it's not really documented which
319 * cooperative levels can be combined with each other. If a game fails
320 * after this function, try to check the cooperative levels passed on
321 * Windows, and if it returns something different.
323 * If you think that this function caused the failure because it writes a
324 * fixme, be sure to run again with a +ddraw trace.
326 * What is known about cooperative levels (See the ddraw modes test):
327 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
328 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
329 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
330 * DDSCL_FULLSCREEN can be activated
331 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
333 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
334 * DDSCL_SETFOCUSWINDOW (partially),
335 * DDSCL_MULTITHREADED (work in progress)
337 * Unhandled flags, which should be implemented
338 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
339 * expect any difference to a normal window for wine)
340 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
341 * rendering (Possible test case: Half-life)
343 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
345 * These seem not really imporant for wine
346 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
348 * Returns:
349 * DD_OK if the cooperative level was set successfully
350 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
351 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
352 * (Probably others too, have to investigate)
354 *****************************************************************************/
355 static HRESULT WINAPI
356 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
357 HWND hwnd,
358 DWORD cooplevel)
360 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
361 HWND window;
362 HRESULT hr;
364 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
365 DDRAW_dump_cooperativelevel(cooplevel);
367 EnterCriticalSection(&ddraw_cs);
369 /* Get the old window */
370 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
371 if(hr != D3D_OK)
373 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
374 LeaveCriticalSection(&ddraw_cs);
375 return hr;
378 /* Tests suggest that we need one of them: */
379 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
380 DDSCL_NORMAL |
381 DDSCL_EXCLUSIVE )))
383 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
384 LeaveCriticalSection(&ddraw_cs);
385 return DDERR_INVALIDPARAMS;
388 /* Handle those levels first which set various hwnds */
389 if(cooplevel & DDSCL_SETFOCUSWINDOW)
391 /* This isn't compatible with a lot of flags */
392 if(cooplevel & ( DDSCL_MULTITHREADED |
393 DDSCL_FPUSETUP |
394 DDSCL_FPUPRESERVE |
395 DDSCL_ALLOWREBOOT |
396 DDSCL_ALLOWMODEX |
397 DDSCL_SETDEVICEWINDOW |
398 DDSCL_NORMAL |
399 DDSCL_EXCLUSIVE |
400 DDSCL_FULLSCREEN ) )
402 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
403 LeaveCriticalSection(&ddraw_cs);
404 return DDERR_INVALIDPARAMS;
406 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
408 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
409 LeaveCriticalSection(&ddraw_cs);
410 return DDERR_HWNDALREADYSET;
413 This->focuswindow = hwnd;
414 /* Won't use the hwnd param for anything else */
415 hwnd = NULL;
417 /* Use the focus window for drawing too */
418 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
420 /* Destroy the device window, if we have one */
421 if(This->devicewindow)
423 DestroyWindow(This->devicewindow);
424 This->devicewindow = NULL;
427 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
428 if(cooplevel & DDSCL_NORMAL)
430 /* Can't coexist with fullscreen or exclusive */
431 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
433 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
434 LeaveCriticalSection(&ddraw_cs);
435 return DDERR_INVALIDPARAMS;
438 /* Switching from fullscreen? */
439 if(This->cooperative_level & DDSCL_FULLSCREEN)
441 /* Restore the display mode */
442 IDirectDraw7_RestoreDisplayMode(iface);
444 This->cooperative_level &= ~DDSCL_FULLSCREEN;
445 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
446 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
449 /* Don't override focus windows or private device windows */
450 if( hwnd &&
451 !(This->focuswindow) &&
452 !(This->devicewindow) &&
453 (hwnd != window) )
455 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
458 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
459 FALSE);
461 else if(cooplevel & DDSCL_FULLSCREEN)
463 /* Needs DDSCL_EXCLUSIVE */
464 if(!(cooplevel & DDSCL_EXCLUSIVE) )
466 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
467 LeaveCriticalSection(&ddraw_cs);
468 return DDERR_INVALIDPARAMS;
470 /* Need a HWND
471 if(hwnd == 0)
473 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474 return DDERR_INVALIDPARAMS;
478 This->cooperative_level &= ~DDSCL_NORMAL;
479 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
480 TRUE);
482 /* Don't override focus windows or private device windows */
483 if( hwnd &&
484 !(This->focuswindow) &&
485 !(This->devicewindow) &&
486 (hwnd != window) )
488 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
491 else if(cooplevel & DDSCL_EXCLUSIVE)
493 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
494 LeaveCriticalSection(&ddraw_cs);
495 return DDERR_INVALIDPARAMS;
498 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
500 /* Don't create a device window if a focus window is set */
501 if( !(This->focuswindow) )
503 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
504 WS_POPUP, 0, 0,
505 GetSystemMetrics(SM_CXSCREEN),
506 GetSystemMetrics(SM_CYSCREEN),
507 NULL, NULL, GetModuleHandleA(0), NULL);
509 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
510 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
512 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
513 This->devicewindow = devicewindow;
517 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
519 /* Enable thread safety in wined3d */
520 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
523 /* Unhandled flags */
524 if(cooplevel & DDSCL_ALLOWREBOOT)
525 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
526 if(cooplevel & DDSCL_ALLOWMODEX)
527 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
528 if(cooplevel & DDSCL_FPUSETUP)
529 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
530 if(cooplevel & DDSCL_FPUPRESERVE)
531 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
533 /* Store the cooperative_level */
534 This->cooperative_level |= cooplevel;
535 TRACE("SetCooperativeLevel retuning DD_OK\n");
536 LeaveCriticalSection(&ddraw_cs);
537 return DD_OK;
540 /*****************************************************************************
541 * IDirectDraw7::SetDisplayMode
543 * Sets the display screen resolution, color depth and refresh frequency
544 * when in fullscreen mode (in theory).
545 * Possible return values listed in the SDK suggest that this method fails
546 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
547 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
548 * It seems to be valid to pass 0 for With and Height, this has to be tested
549 * It could mean that the current video mode should be left as-is. (But why
550 * call it then?)
552 * Params:
553 * Height, Width: Screen dimension
554 * BPP: Color depth in Bits per pixel
555 * Refreshrate: Screen refresh rate
556 * Flags: Other stuff
558 * Returns
559 * DD_OK on success
561 *****************************************************************************/
562 static HRESULT WINAPI
563 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
564 DWORD Width,
565 DWORD Height,
566 DWORD BPP,
567 DWORD RefreshRate,
568 DWORD Flags)
570 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
571 WINED3DDISPLAYMODE Mode;
572 HRESULT hr;
573 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
575 EnterCriticalSection(&ddraw_cs);
576 if( !Width || !Height )
578 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
579 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
580 LeaveCriticalSection(&ddraw_cs);
581 return DD_OK;
584 /* Check the exclusive mode
585 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
586 return DDERR_NOEXCLUSIVEMODE;
587 * This is WRONG. Don't know if the SDK is completely
588 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
589 * is returned, but Half-Life 1.1.1.1 (Steam version)
590 * depends on this
593 Mode.Width = Width;
594 Mode.Height = Height;
595 Mode.RefreshRate = RefreshRate;
596 switch(BPP)
598 case 8: Mode.Format = WINED3DFMT_P8; break;
599 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
600 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
601 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
602 case 32: Mode.Format = WINED3DFMT_X8R8G8B8; break;
605 /* TODO: The possible return values from msdn suggest that
606 * the screen mode can't be changed if a surface is locked
607 * or some drawing is in progress
610 /* TODO: Lose the primary surface */
611 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
612 0, /* First swapchain */
613 &Mode);
614 LeaveCriticalSection(&ddraw_cs);
615 switch(hr)
617 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
618 default: return hr;
622 /*****************************************************************************
623 * IDirectDraw7::RestoreDisplayMode
625 * Restores the display mode to what it was at creation time. Basically.
627 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
628 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
629 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
630 * -> DD_1 is released. The screen should be left at 1024x768x32.
631 * -> DD_2 is released. The screen should be set to 1400x1050x32
632 * This case is unhandled right now, but Empire Earth does it this way.
633 * (But perhaps there is something in SetCooperativeLevel to prevent this)
635 * The msdn says that this method resets the display mode to what it was before
636 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
638 * Returns
639 * DD_OK on success
640 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
642 *****************************************************************************/
643 static HRESULT WINAPI
644 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
646 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
647 TRACE("(%p)\n", This);
649 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
650 This->orig_width,
651 This->orig_height,
652 This->orig_bpp,
657 /*****************************************************************************
658 * IDirectDraw7::GetCaps
660 * Returns the drives capabilities
662 * Used for version 1, 2, 4 and 7
664 * Params:
665 * DriverCaps: Structure to write the Hardware accelerated caps to
666 * HelCaps: Structure to write the emulation caps to
668 * Returns
669 * This implementation returns DD_OK only
671 *****************************************************************************/
672 static HRESULT WINAPI
673 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
674 DDCAPS *DriverCaps,
675 DDCAPS *HELCaps)
677 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
678 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
680 /* One structure must be != NULL */
681 if( (!DriverCaps) && (!HELCaps) )
683 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
684 return DDERR_INVALIDPARAMS;
687 if(DriverCaps)
689 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
690 if (TRACE_ON(ddraw))
692 TRACE("Driver Caps :\n");
693 DDRAW_dump_DDCAPS(DriverCaps);
697 if(HELCaps)
699 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
700 if (TRACE_ON(ddraw))
702 TRACE("HEL Caps :\n");
703 DDRAW_dump_DDCAPS(HELCaps);
707 return DD_OK;
710 /*****************************************************************************
711 * IDirectDraw7::Compact
713 * No idea what it does, MSDN says it's not implemented.
715 * Returns
716 * DD_OK, but this is unchecked
718 *****************************************************************************/
719 static HRESULT WINAPI
720 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
722 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
723 TRACE("(%p)\n", This);
725 return DD_OK;
728 /*****************************************************************************
729 * IDirectDraw7::GetDisplayMode
731 * Returns information about the current display mode
733 * Exists in Version 1, 2, 4 and 7
735 * Params:
736 * DDSD: Address of a surface description structure to write the info to
738 * Returns
739 * DD_OK
741 *****************************************************************************/
742 static HRESULT WINAPI
743 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
744 DDSURFACEDESC2 *DDSD)
746 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
747 HRESULT hr;
748 WINED3DDISPLAYMODE Mode;
749 DWORD Size;
750 TRACE("(%p)->(%p): Relay\n", This, DDSD);
752 EnterCriticalSection(&ddraw_cs);
753 /* This seems sane */
754 if(!DDSD)
756 LeaveCriticalSection(&ddraw_cs);
757 return DDERR_INVALIDPARAMS;
760 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
761 * so one method can be used for all versions (Hopefully)
763 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
764 0 /* swapchain 0 */,
765 &Mode);
766 if( hr != D3D_OK )
768 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
769 LeaveCriticalSection(&ddraw_cs);
770 return hr;
773 Size = DDSD->dwSize;
774 memset(DDSD, 0, Size);
776 DDSD->dwSize = Size;
777 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
778 DDSD->dwWidth = Mode.Width;
779 DDSD->dwHeight = Mode.Height;
780 DDSD->u2.dwRefreshRate = 60;
781 DDSD->ddsCaps.dwCaps = 0;
782 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
783 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
784 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
786 if(TRACE_ON(ddraw))
788 TRACE("Returning surface desc :\n");
789 DDRAW_dump_surface_desc(DDSD);
792 LeaveCriticalSection(&ddraw_cs);
793 return DD_OK;
796 /*****************************************************************************
797 * IDirectDraw7::GetFourCCCodes
799 * Returns an array of supported FourCC codes.
801 * Exists in Version 1, 2, 4 and 7
803 * Params:
804 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
805 * of enumerated codes
806 * Codes: Pointer to an array of DWORDs where the supported codes are written
807 * to
809 * Returns
810 * Always returns DD_OK, as it's a stub for now
812 *****************************************************************************/
813 static HRESULT WINAPI
814 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
815 DWORD *NumCodes, DWORD *Codes)
817 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
818 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
820 if(NumCodes) *NumCodes = 0;
822 return DD_OK;
825 /*****************************************************************************
826 * IDirectDraw7::GetMonitorFrequency
828 * Returns the monitor's frequency
830 * Exists in Version 1, 2, 4 and 7
832 * Params:
833 * Freq: Pointer to a DWORD to write the frequency to
835 * Returns
836 * Always returns DD_OK
838 *****************************************************************************/
839 static HRESULT WINAPI
840 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
841 DWORD *Freq)
843 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
844 TRACE("(%p)->(%p)\n", This, Freq);
846 /* Ideally this should be in WineD3D, as it concerns the screen setup,
847 * but for now this should make the games happy
849 *Freq = 60;
850 return DD_OK;
853 /*****************************************************************************
854 * IDirectDraw7::GetVerticalBlankStatus
856 * Returns the Vertical blank status of the monitor. This should be in WineD3D
857 * too basically, but as it's a semi stub, I didn't create a function there
859 * Params:
860 * status: Pointer to a BOOL to be filled with the vertical blank status
862 * Returns
863 * DD_OK on success
864 * DDERR_INVALIDPARAMS if status is NULL
866 *****************************************************************************/
867 static HRESULT WINAPI
868 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
869 BOOL *status)
871 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
872 TRACE("(%p)->(%p)\n", This, status);
874 /* This looks sane, the MSDN suggests it too */
875 EnterCriticalSection(&ddraw_cs);
876 if(!status)
878 LeaveCriticalSection(&ddraw_cs);
879 return DDERR_INVALIDPARAMS;
882 *status = This->fake_vblank;
883 This->fake_vblank = !This->fake_vblank;
884 LeaveCriticalSection(&ddraw_cs);
885 return DD_OK;
888 /*****************************************************************************
889 * IDirectDraw7::GetAvailableVidMem
891 * Returns the total and free video memory
893 * Params:
894 * Caps: Specifies the memory type asked for
895 * total: Pointer to a DWORD to be filled with the total memory
896 * free: Pointer to a DWORD to be filled with the free memory
898 * Returns
899 * DD_OK on success
900 * DDERR_INVALIDPARAMS of free and total are NULL
902 *****************************************************************************/
903 static HRESULT WINAPI
904 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
906 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
907 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
909 if(TRACE_ON(ddraw))
911 TRACE("(%p) Asked for memory with description: ", This);
912 DDRAW_dump_DDSCAPS2(Caps);
914 EnterCriticalSection(&ddraw_cs);
916 /* Todo: System memory vs local video memory vs non-local video memory
917 * The MSDN also mentions differences between texture memory and other
918 * resources, but that's not important
921 if( (!total) && (!free) )
923 LeaveCriticalSection(&ddraw_cs);
924 return DDERR_INVALIDPARAMS;
927 if(total) *total = This->total_vidmem;
928 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
930 LeaveCriticalSection(&ddraw_cs);
931 return DD_OK;
934 /*****************************************************************************
935 * IDirectDraw7::Initialize
937 * Initializes a DirectDraw interface.
939 * Params:
940 * GUID: Interface identifier. Well, don't know what this is really good
941 * for
943 * Returns
944 * Returns DD_OK on the first call,
945 * DDERR_ALREADYINITIALIZED on repeated calls
947 *****************************************************************************/
948 static HRESULT WINAPI
949 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
950 GUID *Guid)
952 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
953 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
955 if(This->initialized)
957 return DDERR_ALREADYINITIALIZED;
959 else
961 return DD_OK;
965 /*****************************************************************************
966 * IDirectDraw7::FlipToGDISurface
968 * "Makes the surface that the GDI writes to the primary surface"
969 * Looks like some windows specific thing we don't have to care about.
970 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
971 * show error boxes ;)
972 * Well, just return DD_OK.
974 * Returns:
975 * Always returns DD_OK
977 *****************************************************************************/
978 static HRESULT WINAPI
979 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
981 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
982 TRACE("(%p)\n", This);
984 return DD_OK;
987 /*****************************************************************************
988 * IDirectDraw7::WaitForVerticalBlank
990 * This method allows applications to get in sync with the vertical blank
991 * interval.
992 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
993 * redraw the screen, most likely because of this stub
995 * Parameters:
996 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
997 * or DDWAITVB_BLOCKEND
998 * h: Not used, according to MSDN
1000 * Returns:
1001 * Always returns DD_OK
1003 *****************************************************************************/
1004 static HRESULT WINAPI
1005 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1006 DWORD Flags,
1007 HANDLE h)
1009 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1010 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1012 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1013 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1014 return DDERR_UNSUPPORTED; /* unchecked */
1016 return DD_OK;
1019 /*****************************************************************************
1020 * IDirectDraw7::GetScanLine
1022 * Returns the scan line that is being drawn on the monitor
1024 * Parameters:
1025 * Scanline: Address to write the scan line value to
1027 * Returns:
1028 * Always returns DD_OK
1030 *****************************************************************************/
1031 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1033 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1034 static BOOL hide = FALSE;
1035 WINED3DDISPLAYMODE Mode;
1037 /* This function is called often, so print the fixme only once */
1038 EnterCriticalSection(&ddraw_cs);
1039 if(!hide)
1041 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1042 hide = TRUE;
1045 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1047 &Mode);
1049 /* Fake the line sweeping of the monitor */
1050 /* FIXME: We should synchronize with a source to keep the refresh rate */
1051 *Scanline = This->cur_scanline++;
1052 /* Assume 20 scan lines in the vertical blank */
1053 if (This->cur_scanline >= Mode.Height + 20)
1054 This->cur_scanline = 0;
1056 LeaveCriticalSection(&ddraw_cs);
1057 return DD_OK;
1060 /*****************************************************************************
1061 * IDirectDraw7::TestCooperativeLevel
1063 * Informs the application about the state of the video adapter, depending
1064 * on the cooperative level
1066 * Returns:
1067 * DD_OK if the device is in a sane state
1068 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1069 * if the state is not correct(See below)
1071 *****************************************************************************/
1072 static HRESULT WINAPI
1073 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1075 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1076 HRESULT hr;
1077 TRACE("(%p)\n", This);
1079 EnterCriticalSection(&ddraw_cs);
1080 /* Description from MSDN:
1081 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1082 * away from the app with e.g. alt-tab. Windowed apps receive
1083 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1084 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1085 * when the video mode has changed
1088 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1090 /* Fix the result value. These values are mapped from their
1091 * d3d9 counterpart.
1093 switch(hr)
1095 case WINED3DERR_DEVICELOST:
1096 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1098 LeaveCriticalSection(&ddraw_cs);
1099 return DDERR_NOEXCLUSIVEMODE;
1101 else
1103 LeaveCriticalSection(&ddraw_cs);
1104 return DDERR_EXCLUSIVEMODEALREADYSET;
1107 case WINED3DERR_DEVICENOTRESET:
1108 LeaveCriticalSection(&ddraw_cs);
1109 return DD_OK;
1111 case WINED3D_OK:
1112 LeaveCriticalSection(&ddraw_cs);
1113 return DD_OK;
1115 case WINED3DERR_DRIVERINTERNALERROR:
1116 default:
1117 ERR("(%p) Unexpected return value %08x from wineD3D, "
1118 " returning DD_OK\n", This, hr);
1121 LeaveCriticalSection(&ddraw_cs);
1122 return DD_OK;
1125 /*****************************************************************************
1126 * IDirectDraw7::GetGDISurface
1128 * Returns the surface that GDI is treating as the primary surface.
1129 * For Wine this is the front buffer
1131 * Params:
1132 * GDISurface: Address to write the surface pointer to
1134 * Returns:
1135 * DD_OK if the surface was found
1136 * DDERR_NOTFOUND if the GDI surface wasn't found
1138 *****************************************************************************/
1139 static HRESULT WINAPI
1140 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1141 IDirectDrawSurface7 **GDISurface)
1143 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1144 IWineD3DSurface *Surf;
1145 IDirectDrawSurface7 *ddsurf;
1146 HRESULT hr;
1147 DDSCAPS2 ddsCaps;
1148 TRACE("(%p)->(%p)\n", This, GDISurface);
1150 /* Get the back buffer from the wineD3DDevice and search its
1151 * attached surfaces for the front buffer
1153 EnterCriticalSection(&ddraw_cs);
1154 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1155 0, /* SwapChain */
1156 0, /* first back buffer*/
1157 WINED3DBACKBUFFER_TYPE_MONO,
1158 &Surf);
1160 if( (hr != D3D_OK) ||
1161 (!Surf) )
1163 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1164 LeaveCriticalSection(&ddraw_cs);
1165 return DDERR_NOTFOUND;
1168 /* GetBackBuffer AddRef()ed the surface, release it */
1169 IWineD3DSurface_Release(Surf);
1171 IWineD3DSurface_GetParent(Surf,
1172 (IUnknown **) &ddsurf);
1173 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1175 /* Find the front buffer */
1176 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1177 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1178 &ddsCaps,
1179 GDISurface);
1180 if(hr != DD_OK)
1182 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1185 /* The AddRef is OK this time */
1186 LeaveCriticalSection(&ddraw_cs);
1187 return hr;
1190 /*****************************************************************************
1191 * IDirectDraw7::EnumDisplayModes
1193 * Enumerates the supported Display modes. The modes can be filtered with
1194 * the DDSD parameter.
1196 * Params:
1197 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1198 * DDSD: Surface description to filter the modes
1199 * Context: Pointer passed back to the callback function
1200 * cb: Application-provided callback function
1202 * Returns:
1203 * DD_OK on success
1204 * DDERR_INVALIDPARAMS if the callback wasn't set
1206 *****************************************************************************/
1207 static HRESULT WINAPI
1208 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1209 DWORD Flags,
1210 DDSURFACEDESC2 *DDSD,
1211 void *Context,
1212 LPDDENUMMODESCALLBACK2 cb)
1214 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1215 unsigned int modenum, fmt;
1216 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1217 WINED3DDISPLAYMODE mode;
1218 DDSURFACEDESC2 callback_sd;
1220 WINED3DFORMAT checkFormatList[] =
1222 WINED3DFMT_R8G8B8,
1223 WINED3DFMT_A8R8G8B8,
1224 WINED3DFMT_X8R8G8B8,
1225 WINED3DFMT_R5G6B5,
1226 WINED3DFMT_X1R5G5B5,
1227 WINED3DFMT_A1R5G5B5,
1228 WINED3DFMT_A4R4G4B4,
1229 WINED3DFMT_R3G3B2,
1230 WINED3DFMT_A8R3G3B2,
1231 WINED3DFMT_X4R4G4B4,
1232 WINED3DFMT_A2B10G10R10,
1233 WINED3DFMT_A8B8G8R8,
1234 WINED3DFMT_X8B8G8R8,
1235 WINED3DFMT_A2R10G10B10,
1236 WINED3DFMT_A8P8,
1237 WINED3DFMT_P8
1240 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1242 EnterCriticalSection(&ddraw_cs);
1243 /* This looks sane */
1244 if(!cb)
1246 LeaveCriticalSection(&ddraw_cs);
1247 return DDERR_INVALIDPARAMS;
1250 if(DDSD)
1252 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1253 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1256 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1258 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1260 continue;
1263 modenum = 0;
1264 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1265 WINED3DADAPTER_DEFAULT,
1266 checkFormatList[fmt],
1267 modenum++,
1268 &mode) == WINED3D_OK)
1270 if(DDSD)
1272 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1273 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1276 memset(&callback_sd, 0, sizeof(callback_sd));
1277 callback_sd.dwSize = sizeof(callback_sd);
1278 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1280 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1281 if(Flags & DDEDM_REFRESHRATES)
1283 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1284 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1287 callback_sd.dwWidth = mode.Width;
1288 callback_sd.dwHeight = mode.Height;
1290 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1292 /* Calc pitch and DWORD align like MSDN says */
1293 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1294 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1296 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1297 callback_sd.u2.dwRefreshRate);
1299 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1301 TRACE("Application asked to terminate the enumeration\n");
1302 LeaveCriticalSection(&ddraw_cs);
1303 return DD_OK;
1308 TRACE("End of enumeration\n");
1309 LeaveCriticalSection(&ddraw_cs);
1310 return DD_OK;
1313 /*****************************************************************************
1314 * IDirectDraw7::EvaluateMode
1316 * Used with IDirectDraw7::StartModeTest to test video modes.
1317 * EvaluateMode is used to pass or fail a mode, and continue with the next
1318 * mode
1320 * Params:
1321 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1322 * Timeout: Returns the amount of seconds left before the mode would have
1323 * been failed automatically
1325 * Returns:
1326 * This implementation always DD_OK, because it's a stub
1328 *****************************************************************************/
1329 static HRESULT WINAPI
1330 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1331 DWORD Flags,
1332 DWORD *Timeout)
1334 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1335 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1337 /* When implementing this, implement it in WineD3D */
1339 return DD_OK;
1342 /*****************************************************************************
1343 * IDirectDraw7::GetDeviceIdentifier
1345 * Returns the device identifier, which gives information about the driver
1346 * Our device identifier is defined at the beginning of this file.
1348 * Params:
1349 * DDDI: Address for the returned structure
1350 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1352 * Returns:
1353 * On success it returns DD_OK
1354 * DDERR_INVALIDPARAMS if DDDI is NULL
1356 *****************************************************************************/
1357 static HRESULT WINAPI
1358 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1359 DDDEVICEIDENTIFIER2 *DDDI,
1360 DWORD Flags)
1362 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1363 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1365 if(!DDDI)
1366 return DDERR_INVALIDPARAMS;
1368 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1369 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1370 * to any modern hardware, nor is it interesting for Wine, so ignore it
1373 *DDDI = deviceidentifier;
1374 return DD_OK;
1377 /*****************************************************************************
1378 * IDirectDraw7::GetSurfaceFromDC
1380 * Returns the Surface for a GDI device context handle.
1381 * Is this related to IDirectDrawSurface::GetDC ???
1383 * Params:
1384 * hdc: hdc to return the surface for
1385 * Surface: Address to write the surface pointer to
1387 * Returns:
1388 * Always returns DD_OK because it's a stub
1390 *****************************************************************************/
1391 static HRESULT WINAPI
1392 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1393 HDC hdc,
1394 IDirectDrawSurface7 **Surface)
1396 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1397 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1399 /* Implementation idea if needed: Loop through all surfaces and compare
1400 * their hdc with hdc. Implement it in WineD3D! */
1401 return DDERR_NOTFOUND;
1404 /*****************************************************************************
1405 * IDirectDraw7::RestoreAllSurfaces
1407 * Calls the restore method of all surfaces
1409 * Params:
1411 * Returns:
1412 * Always returns DD_OK because it's a stub
1414 *****************************************************************************/
1415 static HRESULT WINAPI
1416 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1418 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1419 FIXME("(%p): Stub\n", This);
1421 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1422 * get their parent and call their restore method. Do not implement
1423 * it in WineD3D, as restoring a surface means re-creating the
1424 * WineD3DDSurface
1426 return DD_OK;
1429 /*****************************************************************************
1430 * IDirectDraw7::StartModeTest
1432 * Tests the specified video modes to update the system registry with
1433 * refresh rate information. StartModeTest starts the mode test,
1434 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1435 * isn't called within 15 seconds, the mode is failed automatically
1437 * As refresh rates are handled by the X server, I don't think this
1438 * Method is important
1440 * Params:
1441 * Modes: An array of mode specifications
1442 * NumModes: The number of modes in Modes
1443 * Flags: Some flags...
1445 * Returns:
1446 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1447 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1448 * otherwise DD_OK
1450 *****************************************************************************/
1451 static HRESULT WINAPI
1452 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1453 SIZE *Modes,
1454 DWORD NumModes,
1455 DWORD Flags)
1457 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1458 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1460 /* This looks sane */
1461 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1463 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1464 * As it is not, DDERR_TESTFINISHED is returned
1465 * (hopefully that's correct
1467 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1468 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1471 return DD_OK;
1474 /*****************************************************************************
1475 * IDirectDrawImpl_RecreateSurfacesCallback
1477 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1478 * It re-recreates the WineD3DSurface. It's pretty straightforward
1480 *****************************************************************************/
1481 HRESULT WINAPI
1482 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1483 DDSURFACEDESC2 *desc,
1484 void *Context)
1486 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1487 IDirectDrawSurface7,
1488 surf);
1489 IDirectDrawImpl *This = surfImpl->ddraw;
1490 IUnknown *Parent;
1491 IParentImpl *parImpl = NULL;
1492 IWineD3DSurface *wineD3DSurface;
1493 HRESULT hr;
1494 void *tmp;
1495 IWineD3DClipper *clipper = NULL;
1497 WINED3DSURFACE_DESC Desc;
1498 WINED3DFORMAT Format;
1499 WINED3DRESOURCETYPE Type;
1500 DWORD Usage;
1501 WINED3DPOOL Pool;
1502 UINT Size;
1504 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1505 DWORD MultiSampleQuality;
1506 UINT Width;
1507 UINT Height;
1509 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1511 /* For the enumeration */
1512 IDirectDrawSurface7_Release(surf);
1514 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1516 /* Get the objects */
1517 wineD3DSurface = surfImpl->WineD3DSurface;
1518 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1519 IUnknown_Release(Parent); /* For the getParent */
1521 /* Is the parent an IParent interface? */
1522 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1524 /* It is a IParent interface! */
1525 IUnknown_Release(Parent); /* For the QueryInterface */
1526 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1527 /* Release the reference the parent interface is holding */
1528 IWineD3DSurface_Release(wineD3DSurface);
1531 /* get the clipper */
1532 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1534 /* Get the surface properties */
1535 Desc.Format = &Format;
1536 Desc.Type = &Type;
1537 Desc.Usage = &Usage;
1538 Desc.Pool = &Pool;
1539 Desc.Size = &Size;
1540 Desc.MultiSampleType = &MultiSampleType;
1541 Desc.MultiSampleQuality = &MultiSampleQuality;
1542 Desc.Width = &Width;
1543 Desc.Height = &Height;
1545 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1546 if(hr != D3D_OK) return hr;
1548 /* Create the new surface */
1549 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1550 Width, Height, Format,
1551 TRUE /* Lockable */,
1552 FALSE /* Discard */,
1553 surfImpl->mipmap_level,
1554 &surfImpl->WineD3DSurface,
1555 Type,
1556 Usage,
1557 Pool,
1558 MultiSampleType,
1559 MultiSampleQuality,
1560 0 /* SharedHandle */,
1561 This->ImplType,
1562 Parent);
1564 if(hr != D3D_OK)
1565 return hr;
1567 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1569 /* Update the IParent if it exists */
1570 if(parImpl)
1572 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1573 /* Add a reference for the IParent */
1574 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1576 /* TODO: Copy the surface content, except for render targets */
1578 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1579 TRACE("Surface released successful, next surface\n");
1580 else
1581 ERR("Something's still holding the old WineD3DSurface\n");
1583 surfImpl->ImplType = This->ImplType;
1585 if(clipper)
1587 IWineD3DClipper_Release(clipper);
1589 return DDENUMRET_OK;
1592 /*****************************************************************************
1593 * IDirectDrawImpl_RecreateAllSurfaces
1595 * A function, that converts all wineD3DSurfaces to the new implementation type
1596 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1597 * new WineD3DSurface, copies the content and releases the old surface
1599 *****************************************************************************/
1600 static HRESULT
1601 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1603 DDSURFACEDESC2 desc;
1604 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1606 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1608 /* Should happen almost never */
1609 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1610 /* Shutdown d3d */
1611 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1613 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1615 memset(&desc, 0, sizeof(desc));
1616 desc.dwSize = sizeof(desc);
1618 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1620 &desc,
1621 This,
1622 IDirectDrawImpl_RecreateSurfacesCallback);
1625 /*****************************************************************************
1626 * D3D7CB_CreateSurface
1628 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1629 * correct mipmap sublevel, and returns it to WineD3D.
1630 * The surfaces are created already by IDirectDraw7::CreateSurface
1632 * Params:
1633 * With, Height: With and height of the surface
1634 * Format: The requested format
1635 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1636 * level: The mipmap level
1637 * Face: The cube map face type
1638 * Surface: Pointer to pass the created surface back at
1639 * SharedHandle: NULL
1641 * Returns:
1642 * D3D_OK
1644 *****************************************************************************/
1645 static HRESULT WINAPI
1646 D3D7CB_CreateSurface(IUnknown *device,
1647 IUnknown *pSuperior,
1648 UINT Width, UINT Height,
1649 WINED3DFORMAT Format,
1650 DWORD Usage, WINED3DPOOL Pool, UINT level,
1651 WINED3DCUBEMAP_FACES Face,
1652 IWineD3DSurface **Surface,
1653 HANDLE *SharedHandle)
1655 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1656 IDirectDrawSurfaceImpl *surf = NULL;
1657 int i = 0;
1658 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
1659 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device, This->tex_root, Face, level);
1661 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
1662 switch(Face)
1664 case WINED3DCUBEMAP_FACE_POSITIVE_X:
1665 TRACE("Asked for positive x\n");
1666 if(searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) {
1667 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
1669 surf = This->tex_root; break;
1670 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
1671 TRACE("Asked for negative x\n");
1672 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
1673 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
1674 TRACE("Asked for positive y\n");
1675 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
1676 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
1677 TRACE("Asked for negative y\n");
1678 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
1679 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
1680 TRACE("Asked for positive z\n");
1681 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
1682 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
1683 TRACE("Asked for negative z\n");
1684 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
1685 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1688 if(!surf)
1690 IDirectDrawSurface7 *attached;
1691 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->tex_root, IDirectDrawSurface7),
1692 &searchcaps,
1693 &attached);
1694 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1695 IDirectDrawSurface7_Release(attached);
1697 if(!surf) ERR("root search surface not found\n");
1699 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1700 while(i < level)
1702 IDirectDrawSurface7 *attached;
1703 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
1704 &searchcaps,
1705 &attached);
1706 if(!attached) ERR("Surface not found\n");
1707 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1708 IDirectDrawSurface7_Release(attached);
1709 i++;
1712 /* Return the surface */
1713 *Surface = surf->WineD3DSurface;
1715 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1716 return D3D_OK;
1719 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1720 IUnknown* swapChainParent;
1721 TRACE("(%p) call back\n", pSwapChain);
1723 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1724 IUnknown_Release(swapChainParent);
1725 return IUnknown_Release(swapChainParent);
1728 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1729 IUnknown* surfaceParent;
1730 TRACE("(%p) call back\n", pSurface);
1732 IWineD3DSurface_GetParent(pSurface, &surfaceParent);
1733 IUnknown_Release(surfaceParent);
1734 return IUnknown_Release(surfaceParent);
1737 /*****************************************************************************
1738 * IDirectDrawImpl_CreateNewSurface
1740 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1741 * with the passed parameters.
1743 * Params:
1744 * DDSD: Description of the surface to create
1745 * Surf: Address to store the interface pointer at
1747 * Returns:
1748 * DD_OK on success
1750 *****************************************************************************/
1751 static HRESULT WINAPI
1752 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1753 DDSURFACEDESC2 *pDDSD,
1754 IDirectDrawSurfaceImpl **ppSurf,
1755 UINT level)
1757 HRESULT hr;
1758 UINT Width = 0, Height = 0;
1759 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1760 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1761 DWORD Usage = 0;
1762 WINED3DSURFTYPE ImplType = This->ImplType;
1763 WINED3DSURFACE_DESC Desc;
1764 IUnknown *Parent;
1765 IParentImpl *parImpl = NULL;
1766 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1768 /* Dummies for GetDesc */
1769 WINED3DPOOL dummy_d3dpool;
1770 WINED3DMULTISAMPLE_TYPE dummy_mst;
1771 UINT dummy_uint;
1772 DWORD dummy_dword;
1774 if (TRACE_ON(ddraw))
1776 TRACE(" (%p) Requesting surface desc :\n", This);
1777 DDRAW_dump_surface_desc(pDDSD);
1780 /* Select the surface type, if it wasn't choosen yet */
1781 if(ImplType == SURFACE_UNKNOWN)
1783 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1784 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1786 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1787 ImplType = SURFACE_OPENGL;
1790 /* Otherwise use GDI surfaces for now */
1791 else
1793 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1794 ImplType = SURFACE_GDI;
1797 /* Policy if all surface implementations are available:
1798 * First, check if a default type was set with winecfg. If not,
1799 * try Xrender surfaces, and use them if they work. Next, check if
1800 * accelerated OpenGL is available, and use GL surfaces in this
1801 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1802 * was created, always use OpenGL surfaces.
1804 * (Note: Xrender surfaces are not implemented for now, the
1805 * unaccelerated implementation uses GDI to render in Software)
1808 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1809 * be re-created. This could be done with IDirectDrawSurface7::Restore
1811 This->ImplType = ImplType;
1813 else
1815 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1816 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1818 /* We have to change to OpenGL,
1819 * and re-create all WineD3DSurfaces
1821 ImplType = SURFACE_OPENGL;
1822 This->ImplType = ImplType;
1823 TRACE("(%p) Re-creating all surfaces\n", This);
1824 IDirectDrawImpl_RecreateAllSurfaces(This);
1825 TRACE("(%p) Done recreating all surfaces\n", This);
1827 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1829 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1830 /* Do not fail surface creation, only fail 3D device creation */
1834 /* Get the correct wined3d usage */
1835 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1836 DDSCAPS_BACKBUFFER |
1837 DDSCAPS_3DDEVICE ) )
1839 Usage |= WINED3DUSAGE_RENDERTARGET;
1841 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1842 DDSCAPS_VISIBLE;
1844 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1846 Usage |= WINED3DUSAGE_OVERLAY;
1848 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1850 /* The depth stencil creation callback sets this flag.
1851 * Set the WineD3D usage to let it know that it's a depth
1852 * Stencil surface.
1854 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1856 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1858 Pool = WINED3DPOOL_SYSTEMMEM;
1860 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1862 Pool = WINED3DPOOL_MANAGED;
1863 /* Managed textures have the system memory flag set */
1864 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1866 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1868 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1869 * and texturemanage
1871 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1874 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1875 if(Format == WINED3DFMT_UNKNOWN)
1877 ERR("Unsupported / Unknown pixelformat\n");
1878 return DDERR_INVALIDPIXELFORMAT;
1881 /* Create the Surface object */
1882 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1883 if(!*ppSurf)
1885 ERR("(%p) Error allocating memory for a surface\n", This);
1886 return DDERR_OUTOFVIDEOMEMORY;
1888 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1889 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1890 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1891 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1892 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1893 (*ppSurf)->ref = 1;
1894 (*ppSurf)->version = 7;
1895 (*ppSurf)->ddraw = This;
1896 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1897 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1898 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1900 /* Surface attachments */
1901 (*ppSurf)->next_attached = NULL;
1902 (*ppSurf)->first_attached = *ppSurf;
1904 /* Needed to re-create the surface on an implementation change */
1905 (*ppSurf)->ImplType = ImplType;
1907 /* For D3DDevice creation */
1908 (*ppSurf)->isRenderTarget = FALSE;
1910 /* A trace message for debugging */
1911 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1913 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1915 /* Render targets and textures need a IParent interface,
1916 * because WineD3D will destroy them when the swapchain
1917 * is released
1919 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1920 if(!parImpl)
1922 ERR("Out of memory when allocating memory for a IParent implementation\n");
1923 return DDERR_OUTOFMEMORY;
1925 parImpl->ref = 1;
1926 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1927 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1928 TRACE("Using IParent interface %p as parent\n", parImpl);
1930 else
1932 /* Use the surface as parent */
1933 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1934 TRACE("Using Surface interface %p as parent\n", *ppSurf);
1937 /* Now create the WineD3D Surface */
1938 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1939 pDDSD->dwWidth,
1940 pDDSD->dwHeight,
1941 Format,
1942 TRUE /* Lockable */,
1943 FALSE /* Discard */,
1944 level,
1945 &(*ppSurf)->WineD3DSurface,
1946 ResType, Usage,
1947 Pool,
1948 WINED3DMULTISAMPLE_NONE,
1949 0 /* MultiSampleQuality */,
1950 0 /* SharedHandle */,
1951 ImplType,
1952 Parent);
1954 if(hr != D3D_OK)
1956 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1957 return hr;
1960 /* Set the child of the parent implementation if it exists */
1961 if(parImpl)
1963 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1964 /* The IParent releases the WineD3DSurface, and
1965 * the ddraw surface does that too. Hold a reference
1967 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1970 /* Increase the surface counter, and attach the surface */
1971 InterlockedIncrement(&This->surfaces);
1972 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1974 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1975 * But this could also be delegated to WineDDraw, as it keeps track of all its
1976 * resources. Not implemented for now, as there are more important things ;)
1979 /* Get the pixel format of the WineD3DSurface and store it.
1980 * Don't use the Format choosen above, WineD3D might have
1981 * changed it
1983 Desc.Format = &Format;
1984 Desc.Type = &ResType;
1985 Desc.Usage = &Usage;
1986 Desc.Pool = &dummy_d3dpool;
1987 Desc.Size = &dummy_uint;
1988 Desc.MultiSampleType = &dummy_mst;
1989 Desc.MultiSampleQuality = &dummy_dword;
1990 Desc.Width = &Width;
1991 Desc.Height = &Height;
1993 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1994 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1995 if(hr != D3D_OK)
1997 ERR("IWineD3DSurface::GetDesc failed\n");
1998 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1999 return hr;
2002 if(Format == WINED3DFMT_UNKNOWN)
2004 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2006 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2008 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2009 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2010 * WineD3DDevice might not be useable for 3D yet, so an extra method was created.
2011 * TODO: Test other fourcc formats
2013 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2014 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2016 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2017 if(Format == WINED3DFMT_DXT1)
2019 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2021 else
2023 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2026 else
2028 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2029 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2032 /* Application passed a color key? Set it! */
2033 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2035 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2036 DDCKEY_DESTOVERLAY,
2037 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2039 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2041 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2042 DDCKEY_DESTBLT,
2043 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2045 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2047 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2048 DDCKEY_SRCOVERLAY,
2049 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2051 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2053 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2054 DDCKEY_SRCBLT,
2055 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2057 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2059 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2060 if(hr != WINED3D_OK)
2062 /* No need for a trace here, wined3d does that for us */
2063 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2064 return hr;
2068 return DD_OK;
2070 /*****************************************************************************
2071 * CreateAdditionalSurfaces
2073 * Creates a new mipmap chain.
2075 * Params:
2076 * root: Root surface to attach the newly created chain to
2077 * count: number of surfaces to create
2078 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2079 * effects on the caller
2080 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2081 * creates an additional surface without the mipmapping flags
2083 *****************************************************************************/
2084 static HRESULT
2085 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2086 IDirectDrawSurfaceImpl *root,
2087 UINT count,
2088 DDSURFACEDESC2 DDSD,
2089 BOOL CubeFaceRoot)
2091 UINT i, j, level = 0;
2092 HRESULT hr;
2093 IDirectDrawSurfaceImpl *last = root;
2095 for(i = 0; i < count; i++)
2097 IDirectDrawSurfaceImpl *object2 = NULL;
2099 /* increase the mipmap level, but only if a mipmap is created
2100 * In this case, also halve the size
2102 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2104 level++;
2105 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2106 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2107 /* Set the mipmap sublevel flag according to msdn */
2108 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2110 else
2112 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2114 CubeFaceRoot = FALSE;
2116 hr = IDirectDrawImpl_CreateNewSurface(This,
2117 &DDSD,
2118 &object2,
2119 level);
2120 if(hr != DD_OK)
2122 return hr;
2125 /* Add the new surface to the complex attachment array */
2126 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2128 if(last->complex_array[j]) continue;
2129 last->complex_array[j] = object2;
2130 break;
2132 last = object2;
2134 /* Remove the (possible) back buffer cap from the new surface description,
2135 * because only one surface in the flipping chain is a back buffer, one
2136 * is a front buffer, the others are just primary surfaces.
2138 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2140 return DD_OK;
2143 /*****************************************************************************
2144 * IDirectDraw7::CreateSurface
2146 * Creates a new IDirectDrawSurface object and returns its interface.
2148 * The surface connections with wined3d are a bit tricky. Basically it works
2149 * like this:
2151 * |------------------------| |-----------------|
2152 * | DDraw surface | | WineD3DSurface |
2153 * | | | |
2154 * | WineD3DSurface |-------------->| |
2155 * | Child |<------------->| Parent |
2156 * |------------------------| |-----------------|
2158 * The DDraw surface is the parent of the wined3d surface, and it releases
2159 * the WineD3DSurface when the ddraw surface is destroyed.
2161 * However, for all surfaces which can be in a container in WineD3D,
2162 * we have to do this. These surfaces are ususally complex surfaces,
2163 * so this concerns primary surfaces with a front and a back buffer,
2164 * and textures.
2166 * |------------------------| |-----------------|
2167 * | DDraw surface | | Containter |
2168 * | | | |
2169 * | Child |<------------->| Parent |
2170 * | Texture |<------------->| |
2171 * | WineD3DSurface |<----| | Levels |<--|
2172 * | Complex connection | | | | |
2173 * |------------------------| | |-----------------| |
2174 * ^ | |
2175 * | | |
2176 * | | |
2177 * | |------------------| | |-----------------| |
2178 * | | IParent | |-------->| WineD3DSurface | |
2179 * | | | | | |
2180 * | | Child |<------------->| Parent | |
2181 * | | | | Container |<--|
2182 * | |------------------| |-----------------| |
2183 * | |
2184 * | |----------------------| |
2185 * | | DDraw surface 2 | |
2186 * | | | |
2187 * |<->| Complex root Child | |
2188 * | | Texture | |
2189 * | | WineD3DSurface |<----| |
2190 * | |----------------------| | |
2191 * | | |
2192 * | |---------------------| | |-----------------| |
2193 * | | IParent | |----->| WineD3DSurface | |
2194 * | | | | | |
2195 * | | Child |<---------->| Parent | |
2196 * | |---------------------| | Container |<--|
2197 * | |-----------------| |
2198 * | |
2199 * | ---More surfaces can follow--- |
2201 * The reason is that the IWineD3DSwapchain(render target container)
2202 * and the IWineD3DTexure(Texture container) release the parents
2203 * of their surface's children, but by releasing the complex root
2204 * the surfaces which are complexly attached to it are destroyed
2205 * too. See IDirectDrawSurface::Release for a more detailed
2206 * explanation.
2208 * Params:
2209 * DDSD: Description of the surface to create
2210 * Surf: Address to store the interface pointer at
2211 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2212 * aggregation, so it has to be NULL
2214 * Returns:
2215 * DD_OK on success
2216 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2217 * DDERR_* if an error occurs
2219 *****************************************************************************/
2220 static HRESULT WINAPI
2221 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2222 DDSURFACEDESC2 *DDSD,
2223 IDirectDrawSurface7 **Surf,
2224 IUnknown *UnkOuter)
2226 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2227 IDirectDrawSurfaceImpl *object = NULL;
2228 HRESULT hr;
2229 LONG extra_surfaces = 0;
2230 DDSURFACEDESC2 desc2;
2231 WINED3DDISPLAYMODE Mode;
2233 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2235 /* Some checks before we start */
2236 if (TRACE_ON(ddraw))
2238 TRACE(" (%p) Requesting surface desc :\n", This);
2239 DDRAW_dump_surface_desc(DDSD);
2241 EnterCriticalSection(&ddraw_cs);
2243 if (UnkOuter != NULL)
2245 FIXME("(%p) : outer != NULL?\n", This);
2246 LeaveCriticalSection(&ddraw_cs);
2247 return CLASS_E_NOAGGREGATION; /* unchecked */
2250 if (Surf == NULL)
2252 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2253 LeaveCriticalSection(&ddraw_cs);
2254 return E_POINTER; /* unchecked */
2257 if (!(DDSD->dwFlags & DDSD_CAPS))
2259 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2260 DDSD->dwFlags |= DDSD_CAPS;
2262 if (DDSD->ddsCaps.dwCaps == 0)
2264 /* This has been checked on real Windows */
2265 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2268 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2270 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2271 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2274 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2276 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2277 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2278 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2281 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2282 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2284 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2285 *Surf = NULL;
2286 LeaveCriticalSection(&ddraw_cs);
2287 return DDERR_NOEXCLUSIVEMODE;
2290 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2291 WARN("Application tried to create an explicit front or back buffer\n");
2292 LeaveCriticalSection(&ddraw_cs);
2293 return DDERR_INVALIDCAPS;
2295 /* Check cube maps but only if the size includes them */
2296 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2298 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2299 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2301 WARN("Cube map faces requested without cube map flag\n");
2302 LeaveCriticalSection(&ddraw_cs);
2303 return DDERR_INVALIDCAPS;
2305 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2306 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2308 WARN("Cube map without faces requested\n");
2309 LeaveCriticalSection(&ddraw_cs);
2310 return DDERR_INVALIDPARAMS;
2313 /* Quick tests confirm those can be created, but we don't do that yet */
2314 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2315 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2317 FIXME("Partial cube maps not supported yet\n");
2321 /* According to the msdn this flag is ignored by CreateSurface */
2322 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2323 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2325 /* Modify some flags */
2326 memset(&desc2, 0, sizeof(desc2));
2327 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2328 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2329 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2330 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2332 /* Get the video mode from WineD3D - we will need it */
2333 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2334 0, /* Swapchain 0 */
2335 &Mode);
2336 if(FAILED(hr))
2338 ERR("Failed to read display mode from wined3d\n");
2339 switch(This->orig_bpp)
2341 case 8:
2342 Mode.Format = WINED3DFMT_P8;
2343 break;
2345 case 15:
2346 Mode.Format = WINED3DFMT_X1R5G5B5;
2347 break;
2349 case 16:
2350 Mode.Format = WINED3DFMT_R5G6B5;
2351 break;
2353 case 24:
2354 Mode.Format = WINED3DFMT_R8G8B8;
2355 break;
2357 case 32:
2358 Mode.Format = WINED3DFMT_X8R8G8B8;
2359 break;
2361 Mode.Width = This->orig_width;
2362 Mode.Height = This->orig_height;
2365 /* No pixelformat given? Use the current screen format */
2366 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2368 desc2.dwFlags |= DDSD_PIXELFORMAT;
2369 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2371 /* Wait: It could be a Z buffer */
2372 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2374 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2376 case 15:
2377 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2378 break;
2379 case 16:
2380 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2381 break;
2382 case 24:
2383 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2384 break;
2385 case 32:
2386 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2387 break;
2388 default:
2389 ERR("Unknown Z buffer bit depth\n");
2392 else
2394 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2398 /* No Width or no Height? Use the original screen size
2400 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2401 !(desc2.dwFlags & DDSD_HEIGHT) )
2403 /* Invalid for non-render targets */
2404 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2406 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2407 *Surf = NULL;
2408 LeaveCriticalSection(&ddraw_cs);
2409 return DDERR_INVALIDPARAMS;
2412 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2413 desc2.dwWidth = Mode.Width;
2414 desc2.dwHeight = Mode.Height;
2417 /* Mipmap count fixes */
2418 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2420 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2422 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2424 /* Mipmap count is given, should not be 0 */
2425 if( desc2.u2.dwMipMapCount == 0 )
2427 LeaveCriticalSection(&ddraw_cs);
2428 return DDERR_INVALIDPARAMS;
2431 else
2433 /* Undocumented feature: Create sublevels until
2434 * either the width or the height is 1
2436 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2437 desc2.dwWidth : desc2.dwHeight;
2438 desc2.u2.dwMipMapCount = 0;
2439 while( min )
2441 desc2.u2.dwMipMapCount += 1;
2442 min >>= 1;
2446 else
2448 /* Not-complex mipmap -> Mipmapcount = 1 */
2449 desc2.u2.dwMipMapCount = 1;
2451 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2453 /* There's a mipmap count in the created surface in any case */
2454 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2456 /* If no mipmap is given, the texture has only one level */
2458 /* The first surface is a front buffer, the back buffer is created afterwards */
2459 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2461 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2464 /* The root surface in a cube map is positive x */
2465 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2467 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2468 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2471 /* Create the first surface */
2472 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2473 if( hr != DD_OK)
2475 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2476 LeaveCriticalSection(&ddraw_cs);
2477 return hr;
2479 object->is_complex_root = TRUE;
2481 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2483 /* Create Additional surfaces if necessary
2484 * This applies to Primary surfaces which have a back buffer count
2485 * set, but not to mipmap textures. In case of Mipmap textures,
2486 * wineD3D takes care of the creation of additional surfaces
2488 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2490 extra_surfaces = DDSD->dwBackBufferCount;
2491 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2492 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2495 hr = DD_OK;
2496 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2498 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2499 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2500 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2501 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2502 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2503 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2504 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2505 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2506 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2507 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2508 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2509 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2510 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2511 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2512 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2513 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2514 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2517 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2518 if(hr != DD_OK)
2520 /* This destroys and possibly created surfaces too */
2521 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2522 LeaveCriticalSection(&ddraw_cs);
2523 return hr;
2526 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2527 * But attach the d3ddevice only if the currently created surface was
2528 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2529 * The only case I can think of where this doesn't apply is when a
2530 * 2D app was configured by the user to run with OpenGL and it didn't create
2531 * the render target as first surface. In this case the render target creation
2532 * will cause the 3D init.
2534 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2535 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2537 IDirectDrawSurfaceImpl *target = object, *surface;
2538 struct list *entry;
2540 /* Search for the primary to use as render target */
2541 LIST_FOR_EACH(entry, &This->surface_list)
2543 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2544 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2545 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2547 /* found */
2548 target = surface;
2549 TRACE("Using primary %p as render target\n", target);
2550 break;
2554 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2555 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2556 if(hr != D3D_OK)
2558 IDirectDrawSurfaceImpl *release_surf;
2559 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2560 *Surf = NULL;
2562 /* The before created surface structures are in an incomplete state here.
2563 * WineD3D holds the reference on the IParents, and it released them on the failure
2564 * already. So the regular release method implementation would fail on the attempt
2565 * to destroy either the IParents or the swapchain. So free the surface here.
2566 * The surface structure here is a list, not a tree, because onscreen targets
2567 * cannot be cube textures
2569 while(object)
2571 release_surf = object;
2572 object = object->complex_array[0];
2573 IDirectDrawSurfaceImpl_Destroy(release_surf);
2575 LeaveCriticalSection(&ddraw_cs);
2576 return hr;
2580 /* Addref the ddraw interface to keep an reference for each surface */
2581 IDirectDraw7_AddRef(iface);
2582 object->ifaceToRelease = (IUnknown *) iface;
2584 /* Create a WineD3DTexture if a texture was requested */
2585 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2587 UINT levels;
2588 WINED3DFORMAT Format;
2589 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2591 This->tex_root = object;
2593 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2595 /* a mipmap is created, create enough levels */
2596 levels = desc2.u2.dwMipMapCount;
2598 else
2600 /* No mipmap is created, create one level */
2601 levels = 1;
2604 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2605 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2607 Pool = WINED3DPOOL_SYSTEMMEM;
2609 /* Should I forward the MANEGED cap to the managed pool ? */
2611 /* Get the format. It's set already by CreateNewSurface */
2612 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2614 /* The surfaces are already created, the callback only
2615 * passes the IWineD3DSurface to WineD3D
2617 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2619 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice,
2620 DDSD->dwWidth, /* Edgelength */
2621 levels,
2622 0, /* usage */
2623 Format,
2624 Pool,
2625 (IWineD3DCubeTexture **) &object->wineD3DTexture,
2626 0, /* SharedHandle */
2627 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2628 D3D7CB_CreateSurface);
2630 else
2632 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice,
2633 DDSD->dwWidth, DDSD->dwHeight,
2634 levels, /* MipMapCount = Levels */
2635 0, /* usage */
2636 Format,
2637 Pool,
2638 (IWineD3DTexture **) &object->wineD3DTexture,
2639 0, /* SharedHandle */
2640 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2641 D3D7CB_CreateSurface );
2643 This->tex_root = NULL;
2646 LeaveCriticalSection(&ddraw_cs);
2647 return hr;
2650 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2651 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2653 static BOOL
2654 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2655 const DDPIXELFORMAT *provided)
2657 /* Some flags must be present in both or neither for a match. */
2658 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2659 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2660 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2662 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2663 return FALSE;
2665 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2666 return FALSE;
2668 if (requested->dwFlags & DDPF_FOURCC)
2669 if (requested->dwFourCC != provided->dwFourCC)
2670 return FALSE;
2672 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2673 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2674 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2675 return FALSE;
2677 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2678 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2679 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2680 return FALSE;
2682 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2683 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2684 return FALSE;
2686 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2687 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2688 |DDPF_BUMPDUDV))
2689 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2690 return FALSE;
2692 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2693 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2694 return FALSE;
2696 return TRUE;
2699 static BOOL
2700 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2701 const DDSURFACEDESC2* provided)
2703 struct compare_info
2705 DWORD flag;
2706 ptrdiff_t offset;
2707 size_t size;
2710 #define CMP(FLAG, FIELD) \
2711 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2712 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2714 static const struct compare_info compare[] =
2716 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2717 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2718 CMP(CAPS, ddsCaps),
2719 CMP(CKDESTBLT, ddckCKDestBlt),
2720 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2721 CMP(CKSRCBLT, ddckCKSrcBlt),
2722 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2723 CMP(HEIGHT, dwHeight),
2724 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2725 CMP(LPSURFACE, lpSurface),
2726 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2727 CMP(PITCH, u1 /* lPitch */),
2728 /* PIXELFORMAT: manual */
2729 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2730 CMP(TEXTURESTAGE, dwTextureStage),
2731 CMP(WIDTH, dwWidth),
2732 /* ZBUFFERBITDEPTH: "obsolete" */
2735 #undef CMP
2737 unsigned int i;
2739 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2740 return FALSE;
2742 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2744 if (requested->dwFlags & compare[i].flag
2745 && memcmp((const char *)provided + compare[i].offset,
2746 (const char *)requested + compare[i].offset,
2747 compare[i].size) != 0)
2748 return FALSE;
2751 if (requested->dwFlags & DDSD_PIXELFORMAT)
2753 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2754 &provided->u4.ddpfPixelFormat))
2755 return FALSE;
2758 return TRUE;
2761 #undef DDENUMSURFACES_SEARCHTYPE
2762 #undef DDENUMSURFACES_MATCHTYPE
2764 /*****************************************************************************
2765 * IDirectDraw7::EnumSurfaces
2767 * Loops through all surfaces attached to this device and calls the
2768 * application callback. This can't be relayed to WineD3DDevice,
2769 * because some WineD3DSurfaces' parents are IParent objects
2771 * Params:
2772 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2773 * DDSD: Description to filter for
2774 * Context: Application-provided pointer, it's passed unmodified to the
2775 * Callback function
2776 * Callback: Address to call for each surface
2778 * Returns:
2779 * DDERR_INVALIDPARAMS if the callback is NULL
2780 * DD_OK on success
2782 *****************************************************************************/
2783 static HRESULT WINAPI
2784 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2785 DWORD Flags,
2786 DDSURFACEDESC2 *DDSD,
2787 void *Context,
2788 LPDDENUMSURFACESCALLBACK7 Callback)
2790 /* The surface enumeration is handled by WineDDraw,
2791 * because it keeps track of all surfaces attached to
2792 * it. The filtering is done by our callback function,
2793 * because WineDDraw doesn't handle ddraw-like surface
2794 * caps structures
2796 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2797 IDirectDrawSurfaceImpl *surf;
2798 BOOL all, nomatch;
2799 DDSURFACEDESC2 desc;
2800 struct list *entry, *entry2;
2802 all = Flags & DDENUMSURFACES_ALL;
2803 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2805 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2806 EnterCriticalSection(&ddraw_cs);
2808 if(!Callback)
2810 LeaveCriticalSection(&ddraw_cs);
2811 return DDERR_INVALIDPARAMS;
2814 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2815 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2817 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2818 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2820 desc = surf->surface_desc;
2821 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2822 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2824 LeaveCriticalSection(&ddraw_cs);
2825 return DD_OK;
2829 LeaveCriticalSection(&ddraw_cs);
2830 return DD_OK;
2833 static HRESULT WINAPI
2834 findRenderTarget(IDirectDrawSurface7 *surface,
2835 DDSURFACEDESC2 *desc,
2836 void *ctx)
2838 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
2839 IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
2841 if(!surf->isRenderTarget) {
2842 *target = surf;
2843 IDirectDrawSurface7_Release(surface);
2844 return DDENUMRET_CANCEL;
2847 /* Recurse into the surface tree */
2848 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2850 IDirectDrawSurface7_Release(surface);
2851 if(*target) return DDENUMRET_CANCEL;
2852 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2855 /*****************************************************************************
2856 * D3D7CB_CreateRenderTarget
2858 * Callback called by WineD3D to create Surfaces for render target usage
2859 * This function takes the D3D target from the IDirectDrawImpl structure,
2860 * and returns the WineD3DSurface. To avoid double usage, the surface
2861 * is marked as render target afterwards
2863 * Params
2864 * device: The WineD3DDevice's parent
2865 * Width, Height, Format: Dimensions and pixelformat of the render target
2866 * Ignored, because the surface already exists
2867 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2868 * Lockable: ignored
2869 * ppSurface: Address to pass the surface pointer back at
2870 * pSharedHandle: Ignored
2872 * Returns:
2873 * Always returns D3D_OK
2875 *****************************************************************************/
2876 static HRESULT WINAPI
2877 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2878 UINT Width, UINT Height,
2879 WINED3DFORMAT Format,
2880 WINED3DMULTISAMPLE_TYPE MultiSample,
2881 DWORD MultisampleQuality,
2882 BOOL Lockable,
2883 IWineD3DSurface** ppSurface,
2884 HANDLE* pSharedHandle)
2886 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2887 IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target, *target = NULL;
2888 TRACE("(%p) call back\n", device);
2890 if(d3dSurface->isRenderTarget)
2892 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
2893 &target, findRenderTarget);
2895 else
2897 target = d3dSurface;
2900 if(!target)
2902 target = This->d3d_target;
2903 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2906 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2908 *ppSurface = target->WineD3DSurface;
2909 target->isRenderTarget = TRUE;
2910 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2911 return D3D_OK;
2914 static HRESULT WINAPI
2915 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2916 IUnknown *pSuperior,
2917 UINT Width,
2918 UINT Height,
2919 WINED3DFORMAT Format,
2920 WINED3DMULTISAMPLE_TYPE MultiSample,
2921 DWORD MultisampleQuality,
2922 BOOL Discard,
2923 IWineD3DSurface** ppSurface,
2924 HANDLE* pSharedHandle)
2926 /* Create a Depth Stencil surface to make WineD3D happy */
2927 HRESULT hr = D3D_OK;
2928 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2929 DDSURFACEDESC2 ddsd;
2931 TRACE("(%p) call back\n", device);
2933 *ppSurface = NULL;
2935 /* Create a DirectDraw surface */
2936 memset(&ddsd, 0, sizeof(ddsd));
2937 ddsd.dwSize = sizeof(ddsd);
2938 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2939 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2940 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2941 ddsd.dwHeight = Height;
2942 ddsd.dwWidth = Width;
2943 if(Format != 0)
2945 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2947 else
2949 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2952 This->depthstencil = TRUE;
2953 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2954 &ddsd,
2955 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2956 NULL);
2957 This->depthstencil = FALSE;
2958 if(FAILED(hr))
2960 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
2961 return hr;
2963 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2964 return D3D_OK;
2967 /*****************************************************************************
2968 * D3D7CB_CreateAdditionalSwapChain
2970 * Callback function for WineD3D which creates a new WineD3DSwapchain
2971 * interface. It also creates an IParent interface to store that pointer,
2972 * so the WineD3DSwapchain has a parent and can be released when the D3D
2973 * device is destroyed
2974 *****************************************************************************/
2975 static HRESULT WINAPI
2976 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2977 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2978 IWineD3DSwapChain ** ppSwapChain)
2980 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2981 IParentImpl *object = NULL;
2982 HRESULT res = D3D_OK;
2983 IWineD3DSwapChain *swapchain;
2984 TRACE("(%p) call back\n", device);
2986 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2987 if (NULL == object)
2989 FIXME("Allocation of memory failed\n");
2990 *ppSwapChain = NULL;
2991 return DDERR_OUTOFVIDEOMEMORY;
2994 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2995 object->ref = 1;
2997 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2998 pPresentationParameters,
2999 &swapchain,
3000 (IUnknown*) ICOM_INTERFACE(object, IParent),
3001 D3D7CB_CreateRenderTarget,
3002 D3D7CB_CreateDepthStencilSurface);
3003 if (res != D3D_OK)
3005 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
3006 HeapFree(GetProcessHeap(), 0 , object);
3007 *ppSwapChain = NULL;
3009 else
3011 *ppSwapChain = swapchain;
3012 object->child = (IUnknown *) swapchain;
3015 return res;
3018 /*****************************************************************************
3019 * IDirectDrawImpl_AttachD3DDevice
3021 * Initializes the D3D capabilities of WineD3D
3023 * Params:
3024 * primary: The primary surface for D3D
3026 * Returns
3027 * DD_OK on success,
3028 * DDERR_* otherwise
3030 *****************************************************************************/
3031 static HRESULT WINAPI
3032 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
3033 IDirectDrawSurfaceImpl *primary)
3035 HRESULT hr;
3036 HWND window;
3038 WINED3DPRESENT_PARAMETERS localParameters;
3040 TRACE("(%p)->(%p)\n", This, primary);
3042 /* Get the window */
3043 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
3044 &window);
3045 if(hr != D3D_OK)
3047 ERR("IWineD3DDevice::GetHWND failed\n");
3048 return hr;
3051 /* If there's no window, create a hidden window. WineD3D needs it */
3052 if(window == 0)
3054 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
3055 WS_DISABLED, 0, 0,
3056 GetSystemMetrics(SM_CXSCREEN),
3057 GetSystemMetrics(SM_CYSCREEN),
3058 NULL, NULL, GetModuleHandleA(0), NULL);
3060 ShowWindow(window, SW_HIDE); /* Just to be sure */
3061 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
3062 This->d3d_window = window;
3064 else
3066 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
3069 /* Store the future Render Target surface */
3070 This->d3d_target = primary;
3072 /* Use the surface description for the device parameters, not the
3073 * Device settings. The app might render to an offscreen surface
3075 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
3076 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
3077 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3078 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3079 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
3080 localParameters.MultiSampleQuality = 0;
3081 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
3082 localParameters.hDeviceWindow = window;
3083 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
3084 localParameters.EnableAutoDepthStencil = FALSE;
3085 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
3086 localParameters.Flags = 0;
3087 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3088 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3090 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
3092 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3093 * recursive loop until ram or emulated video memory is full
3095 This->d3d_initialized = TRUE;
3097 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
3098 &localParameters,
3099 D3D7CB_CreateAdditionalSwapChain);
3100 if(FAILED(hr))
3102 This->d3d_target = NULL;
3103 This->d3d_initialized = FALSE;
3104 return hr;
3107 This->declArraySize = 2;
3108 This->decls = HeapAlloc(GetProcessHeap(),
3109 HEAP_ZERO_MEMORY,
3110 sizeof(*This->decls) * This->declArraySize);
3111 if(!This->decls)
3113 ERR("Error allocating an array for the converted vertex decls\n");
3114 This->declArraySize = 0;
3115 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice,
3116 D3D7CB_DestroyDepthStencilSurface,
3117 D3D7CB_DestroySwapChain);
3118 return E_OUTOFMEMORY;
3121 /* Create an Index Buffer parent */
3122 TRACE("(%p) Successfully initialized 3D\n", This);
3123 return DD_OK;
3126 /*****************************************************************************
3127 * DirectDrawCreateClipper (DDRAW.@)
3129 * Creates a new IDirectDrawClipper object.
3131 * Params:
3132 * Clipper: Address to write the interface pointer to
3133 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3134 * NULL
3136 * Returns:
3137 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3138 * E_OUTOFMEMORY if allocating the object failed
3140 *****************************************************************************/
3141 HRESULT WINAPI
3142 DirectDrawCreateClipper(DWORD Flags,
3143 LPDIRECTDRAWCLIPPER *Clipper,
3144 IUnknown *UnkOuter)
3146 IDirectDrawClipperImpl* object;
3147 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3149 EnterCriticalSection(&ddraw_cs);
3150 if (UnkOuter != NULL)
3152 LeaveCriticalSection(&ddraw_cs);
3153 return CLASS_E_NOAGGREGATION;
3156 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3157 sizeof(IDirectDrawClipperImpl));
3158 if (object == NULL)
3160 LeaveCriticalSection(&ddraw_cs);
3161 return E_OUTOFMEMORY;
3164 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
3165 object->ref = 1;
3166 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3167 if(!object->wineD3DClipper)
3169 HeapFree(GetProcessHeap(), 0, object);
3170 LeaveCriticalSection(&ddraw_cs);
3171 return E_OUTOFMEMORY;
3174 *Clipper = (IDirectDrawClipper *) object;
3175 LeaveCriticalSection(&ddraw_cs);
3176 return DD_OK;
3179 /*****************************************************************************
3180 * IDirectDraw7::CreateClipper
3182 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3184 *****************************************************************************/
3185 static HRESULT WINAPI
3186 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3187 DWORD Flags,
3188 IDirectDrawClipper **Clipper,
3189 IUnknown *UnkOuter)
3191 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3192 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3193 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3196 /*****************************************************************************
3197 * IDirectDraw7::CreatePalette
3199 * Creates a new IDirectDrawPalette object
3201 * Params:
3202 * Flags: The flags for the new clipper
3203 * ColorTable: Color table to assign to the new clipper
3204 * Palette: Address to write the interface pointer to
3205 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3206 * NULL
3208 * Returns:
3209 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3210 * E_OUTOFMEMORY if allocating the object failed
3212 *****************************************************************************/
3213 static HRESULT WINAPI
3214 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3215 DWORD Flags,
3216 PALETTEENTRY *ColorTable,
3217 IDirectDrawPalette **Palette,
3218 IUnknown *pUnkOuter)
3220 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3221 IDirectDrawPaletteImpl *object;
3222 HRESULT hr = DDERR_GENERIC;
3223 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3225 EnterCriticalSection(&ddraw_cs);
3226 if(pUnkOuter != NULL)
3228 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3229 LeaveCriticalSection(&ddraw_cs);
3230 return CLASS_E_NOAGGREGATION;
3233 /* The refcount test shows that a cooplevel is required for this */
3234 if(!This->cooperative_level)
3236 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3237 LeaveCriticalSection(&ddraw_cs);
3238 return DDERR_NOCOOPERATIVELEVELSET;
3241 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3242 if(!object)
3244 ERR("Out of memory when allocating memory for a palette implementation\n");
3245 LeaveCriticalSection(&ddraw_cs);
3246 return E_OUTOFMEMORY;
3249 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3250 object->ref = 1;
3251 object->ddraw_owner = This;
3253 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3254 if(hr != DD_OK)
3256 HeapFree(GetProcessHeap(), 0, object);
3257 LeaveCriticalSection(&ddraw_cs);
3258 return hr;
3261 IDirectDraw7_AddRef(iface);
3262 object->ifaceToRelease = (IUnknown *) iface;
3263 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3264 LeaveCriticalSection(&ddraw_cs);
3265 return DD_OK;
3268 /*****************************************************************************
3269 * IDirectDraw7::DuplicateSurface
3271 * Duplicates a surface. The surface memory points to the same memory as
3272 * the original surface, and it's released when the last surface referencing
3273 * it is released. I guess that's beyond Wine's surface management right now
3274 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3275 * test application to implement this)
3277 * Params:
3278 * Src: Address of the source surface
3279 * Dest: Address to write the new surface pointer to
3281 * Returns:
3282 * See IDirectDraw7::CreateSurface
3284 *****************************************************************************/
3285 static HRESULT WINAPI
3286 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3287 IDirectDrawSurface7 *Src,
3288 IDirectDrawSurface7 **Dest)
3290 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3291 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3293 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3295 /* For now, simply create a new, independent surface */
3296 return IDirectDraw7_CreateSurface(iface,
3297 &Surf->surface_desc,
3298 Dest,
3299 NULL);
3302 /*****************************************************************************
3303 * IDirectDraw7 VTable
3304 *****************************************************************************/
3305 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3307 /*** IUnknown ***/
3308 IDirectDrawImpl_QueryInterface,
3309 IDirectDrawImpl_AddRef,
3310 IDirectDrawImpl_Release,
3311 /*** IDirectDraw ***/
3312 IDirectDrawImpl_Compact,
3313 IDirectDrawImpl_CreateClipper,
3314 IDirectDrawImpl_CreatePalette,
3315 IDirectDrawImpl_CreateSurface,
3316 IDirectDrawImpl_DuplicateSurface,
3317 IDirectDrawImpl_EnumDisplayModes,
3318 IDirectDrawImpl_EnumSurfaces,
3319 IDirectDrawImpl_FlipToGDISurface,
3320 IDirectDrawImpl_GetCaps,
3321 IDirectDrawImpl_GetDisplayMode,
3322 IDirectDrawImpl_GetFourCCCodes,
3323 IDirectDrawImpl_GetGDISurface,
3324 IDirectDrawImpl_GetMonitorFrequency,
3325 IDirectDrawImpl_GetScanLine,
3326 IDirectDrawImpl_GetVerticalBlankStatus,
3327 IDirectDrawImpl_Initialize,
3328 IDirectDrawImpl_RestoreDisplayMode,
3329 IDirectDrawImpl_SetCooperativeLevel,
3330 IDirectDrawImpl_SetDisplayMode,
3331 IDirectDrawImpl_WaitForVerticalBlank,
3332 /*** IDirectDraw2 ***/
3333 IDirectDrawImpl_GetAvailableVidMem,
3334 /*** IDirectDraw7 ***/
3335 IDirectDrawImpl_GetSurfaceFromDC,
3336 IDirectDrawImpl_RestoreAllSurfaces,
3337 IDirectDrawImpl_TestCooperativeLevel,
3338 IDirectDrawImpl_GetDeviceIdentifier,
3339 /*** IDirectDraw7 ***/
3340 IDirectDrawImpl_StartModeTest,
3341 IDirectDrawImpl_EvaluateMode
3344 /*****************************************************************************
3345 * IDirectDrawImpl_FindDecl
3347 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3348 * if none was found.
3350 * This function is in ddraw.c and the DDraw object space because D3D7
3351 * vertex buffers are created using the IDirect3D interface to the ddraw
3352 * object, so they can be valid across D3D devices(theoretically. The ddraw
3353 * object also owns the wined3d device
3355 * Parameters:
3356 * This: Device
3357 * fvf: Fvf to find the decl for
3359 * Returns:
3360 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3361 * fvf otherwise.
3363 *****************************************************************************/
3364 IWineD3DVertexDeclaration *
3365 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3366 DWORD fvf)
3368 HRESULT hr;
3369 IWineD3DVertexDeclaration* pDecl = NULL;
3370 int p, low, high; /* deliberately signed */
3371 struct FvfToDecl *convertedDecls = This->decls;
3373 TRACE("Searching for declaration for fvf %08x... ", fvf);
3375 low = 0;
3376 high = This->numConvertedDecls - 1;
3377 while(low <= high) {
3378 p = (low + high) >> 1;
3379 TRACE("%d ", p);
3380 if(convertedDecls[p].fvf == fvf) {
3381 TRACE("found %p\n", convertedDecls[p].decl);
3382 return convertedDecls[p].decl;
3383 } else if(convertedDecls[p].fvf < fvf) {
3384 low = p + 1;
3385 } else {
3386 high = p - 1;
3389 TRACE("not found. Creating and inserting at position %d.\n", low);
3391 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
3392 &pDecl,
3393 (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7),
3394 fvf);
3395 if (hr != S_OK) return NULL;
3397 if(This->declArraySize == This->numConvertedDecls) {
3398 int grow = max(This->declArraySize / 2, 8);
3399 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3400 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3401 if(!convertedDecls) {
3402 /* This will destroy it */
3403 IWineD3DVertexDeclaration_Release(pDecl);
3404 return NULL;
3406 This->decls = convertedDecls;
3407 This->declArraySize += grow;
3410 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3411 convertedDecls[low].decl = pDecl;
3412 convertedDecls[low].fvf = fvf;
3413 This->numConvertedDecls++;
3415 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3416 return pDecl;