msctf: Implement ITfCompartmentMgr::EnumCompartments.
[wine.git] / dlls / wined3d / resource.c
blob89ea7f3794d987b97da681ce59c221791cd610a1
1 /*
2 * IWineD3DResource Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
30 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
31 WINED3DPOOL pool, IUnknown *parent)
33 struct IWineD3DResourceClass *resource = &((IWineD3DResourceImpl *)iface)->resource;
35 resource->wineD3DDevice = device;
36 resource->parent = parent;
37 resource->resourceType = resource_type;
38 resource->ref = 1;
39 resource->pool = pool;
40 resource->format_desc = format_desc;
41 resource->usage = usage;
42 resource->size = size;
43 resource->priority = 0;
44 list_init(&resource->privateData);
46 if (size)
48 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
49 if (!resource->heapMemory)
51 ERR("Out of memory!\n");
52 return WINED3DERR_OUTOFVIDEOMEMORY;
55 else
57 resource->heapMemory = NULL;
59 resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
61 /* Check that we have enough video ram left */
62 if (pool == WINED3DPOOL_DEFAULT)
64 if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
66 ERR("Out of adapter memory\n");
67 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
68 return WINED3DERR_OUTOFVIDEOMEMORY;
70 WineD3DAdapterChangeGLRam(device, size);
73 device_resource_add(device, iface);
75 return WINED3D_OK;
78 void resource_cleanup(IWineD3DResource *iface)
80 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
81 struct list *e1, *e2;
82 PrivateData *data;
83 HRESULT hr;
85 TRACE("(%p) Cleaning up resource\n", This);
86 if (This->resource.pool == WINED3DPOOL_DEFAULT) {
87 TRACE("Decrementing device memory pool by %u\n", This->resource.size);
88 WineD3DAdapterChangeGLRam(This->resource.wineD3DDevice, -This->resource.size);
91 LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) {
92 data = LIST_ENTRY(e1, PrivateData, entry);
93 hr = resource_free_private_data(iface, &data->tag);
94 if(hr != WINED3D_OK) {
95 ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, hr);
99 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
100 This->resource.allocatedMemory = 0;
101 This->resource.heapMemory = 0;
103 if (This->resource.wineD3DDevice) device_resource_released(This->resource.wineD3DDevice, iface);
106 HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice** ppDevice)
108 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
109 TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
110 *ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
111 IWineD3DDevice_AddRef(*ppDevice);
112 return WINED3D_OK;
115 static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
117 PrivateData *data;
118 struct list *entry;
120 TRACE("Searching for private data %s\n", debugstr_guid(tag));
121 LIST_FOR_EACH(entry, &This->resource.privateData)
123 data = LIST_ENTRY(entry, PrivateData, entry);
124 if (IsEqualGUID(&data->tag, tag)) {
125 TRACE("Found %p\n", data);
126 return data;
129 TRACE("Not found\n");
130 return NULL;
133 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid,
134 const void *pData, DWORD SizeOfData, DWORD Flags)
136 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
137 PrivateData *data;
139 TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags);
140 resource_free_private_data(iface, refguid);
142 data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
143 if (NULL == data) return E_OUTOFMEMORY;
145 data->tag = *refguid;
146 data->flags = Flags;
148 if (Flags & WINED3DSPD_IUNKNOWN) {
149 if(SizeOfData != sizeof(IUnknown *)) {
150 WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
151 HeapFree(GetProcessHeap(), 0, data);
152 return WINED3DERR_INVALIDCALL;
154 data->ptr.object = (LPUNKNOWN)pData;
155 data->size = sizeof(LPUNKNOWN);
156 IUnknown_AddRef(data->ptr.object);
158 else
160 data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
161 if (NULL == data->ptr.data) {
162 HeapFree(GetProcessHeap(), 0, data);
163 return E_OUTOFMEMORY;
165 data->size = SizeOfData;
166 memcpy(data->ptr.data, pData, SizeOfData);
168 list_add_tail(&This->resource.privateData, &data->entry);
170 return WINED3D_OK;
173 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData)
175 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
176 PrivateData *data;
178 TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
179 data = resource_find_private_data(This, refguid);
180 if (data == NULL) return WINED3DERR_NOTFOUND;
182 if (*pSizeOfData < data->size) {
183 *pSizeOfData = data->size;
184 return WINED3DERR_MOREDATA;
187 if (data->flags & WINED3DSPD_IUNKNOWN) {
188 *(LPUNKNOWN *)pData = data->ptr.object;
189 if(((IWineD3DImpl *) This->resource.wineD3DDevice->wineD3D)->dxVersion != 7) {
190 /* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in
191 * ddraw because it doesn't know if the pointer returned is an IUnknown * or just a
192 * Blob
194 IUnknown_AddRef(data->ptr.object);
197 else {
198 memcpy(pData, data->ptr.data, data->size);
201 return WINED3D_OK;
203 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID refguid)
205 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
206 PrivateData *data;
208 TRACE("(%p) : %s\n", This, debugstr_guid(refguid));
209 data = resource_find_private_data(This, refguid);
210 if (data == NULL) return WINED3DERR_NOTFOUND;
212 if (data->flags & WINED3DSPD_IUNKNOWN)
214 if (data->ptr.object != NULL)
215 IUnknown_Release(data->ptr.object);
216 } else {
217 HeapFree(GetProcessHeap(), 0, data->ptr.data);
219 list_remove(&data->entry);
221 HeapFree(GetProcessHeap(), 0, data);
223 return WINED3D_OK;
226 DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew)
228 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
229 DWORD PriorityOld = This->resource.priority;
230 This->resource.priority = PriorityNew;
231 TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
232 return PriorityOld;
235 DWORD resource_get_priority(IWineD3DResource *iface)
237 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
238 TRACE("(%p) : returning %d\n", This, This->resource.priority );
239 return This->resource.priority;
242 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface)
244 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
245 TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
246 return This->resource.resourceType;
249 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **pParent)
251 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
252 IUnknown_AddRef(This->resource.parent);
253 *pParent = This->resource.parent;
254 return WINED3D_OK;
257 void dumpResources(struct list *list) {
258 IWineD3DResourceImpl *resource;
260 LIST_FOR_EACH_ENTRY(resource, list, IWineD3DResourceImpl, resource.resource_list_entry) {
261 FIXME("Leftover resource %p with type %d,%s\n", resource, IWineD3DResource_GetType((IWineD3DResource *) resource), debug_d3dresourcetype(IWineD3DResource_GetType((IWineD3DResource *) resource)));