2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define NONAMELESSUNION
21 #define WINE_NO_NAMELESS_EXTENSION
22 #include "d3d11_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
26 static BOOL
d3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
28 SIZE_T max_capacity
, new_capacity
;
31 if (count
<= *capacity
)
34 max_capacity
= ~(SIZE_T
)0 / size
;
35 if (count
> max_capacity
)
38 new_capacity
= max(1, *capacity
);
39 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
41 if (new_capacity
< count
)
44 if (!(new_elements
= heap_realloc(*elements
, new_capacity
* size
)))
47 *elements
= new_elements
;
48 *capacity
= new_capacity
;
52 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
54 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
56 d3d_null_wined3d_object_destroyed
,
59 static inline BOOL
d3d_device_is_d3d10_active(struct d3d_device
*device
)
62 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device
)
63 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device1
);
66 static D3D_FEATURE_LEVEL
d3d_feature_level_from_wined3d(enum wined3d_feature_level level
)
68 return (D3D_FEATURE_LEVEL
)level
;
71 /* ID3DDeviceContextState methods */
73 static inline struct d3d_device_context_state
*impl_from_ID3DDeviceContextState(ID3DDeviceContextState
*iface
)
75 return CONTAINING_RECORD(iface
, struct d3d_device_context_state
, ID3DDeviceContextState_iface
);
78 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_QueryInterface(ID3DDeviceContextState
*iface
,
79 REFIID iid
, void **out
)
81 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
83 if (IsEqualGUID(iid
, &IID_ID3DDeviceContextState
)
84 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
85 || IsEqualGUID(iid
, &IID_IUnknown
))
87 ID3DDeviceContextState_AddRef(iface
);
92 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
98 static ULONG
d3d_device_context_state_private_addref(struct d3d_device_context_state
*state
)
100 ULONG refcount
= InterlockedIncrement(&state
->private_refcount
);
102 TRACE("%p increasing private refcount to %u.\n", state
, refcount
);
107 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_AddRef(ID3DDeviceContextState
*iface
)
109 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
110 ULONG refcount
= InterlockedIncrement(&state
->refcount
);
112 TRACE("%p increasing refcount to %u.\n", state
, refcount
);
116 d3d_device_context_state_private_addref(state
);
117 ID3D11Device2_AddRef(state
->device
);
123 static void d3d_device_remove_context_state(struct d3d_device
*device
, struct d3d_device_context_state
*state
)
127 for (i
= 0; i
< device
->context_state_count
; ++i
)
129 if (device
->context_states
[i
] != state
)
132 if (i
!= device
->context_state_count
- 1)
133 device
->context_states
[i
] = device
->context_states
[device
->context_state_count
- 1];
134 --device
->context_state_count
;
139 static void d3d_device_context_state_private_release(struct d3d_device_context_state
*state
)
141 ULONG refcount
= InterlockedDecrement(&state
->private_refcount
);
142 struct d3d_device_context_state_entry
*entry
;
143 struct d3d_device
*device
;
146 TRACE("%p decreasing private refcount to %u.\n", state
, refcount
);
150 wined3d_private_store_cleanup(&state
->private_store
);
151 for (i
= 0; i
< state
->entry_count
; ++i
)
153 entry
= &state
->entries
[i
];
154 device
= entry
->device
;
156 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
157 wined3d_state_destroy(entry
->wined3d_state
);
159 d3d_device_remove_context_state(device
, state
);
161 heap_free(state
->entries
);
162 wined3d_device_decref(state
->wined3d_device
);
167 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_Release(ID3DDeviceContextState
*iface
)
169 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
170 ULONG refcount
= InterlockedDecrement(&state
->refcount
);
172 TRACE("%p decreasing refcount to %u.\n", state
, refcount
);
176 ID3D11Device2_Release(state
->device
);
177 d3d_device_context_state_private_release(state
);
183 static void STDMETHODCALLTYPE
d3d_device_context_state_GetDevice(ID3DDeviceContextState
*iface
, ID3D11Device
**device
)
185 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
187 TRACE("iface %p, device %p.\n", iface
, device
);
189 *device
= (ID3D11Device
*)state
->device
;
190 ID3D11Device_AddRef(*device
);
193 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_GetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
194 UINT
*data_size
, void *data
)
196 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
198 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
200 return d3d_get_private_data(&state
->private_store
, guid
, data_size
, data
);
203 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
204 UINT data_size
, const void *data
)
206 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
208 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
210 return d3d_set_private_data(&state
->private_store
, guid
, data_size
, data
);
213 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState
*iface
,
214 REFGUID guid
, const IUnknown
*data
)
216 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
218 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
220 return d3d_set_private_data_interface(&state
->private_store
, guid
, data
);
223 static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl
=
225 /* IUnknown methods */
226 d3d_device_context_state_QueryInterface
,
227 d3d_device_context_state_AddRef
,
228 d3d_device_context_state_Release
,
229 /* ID3D11DeviceChild methods */
230 d3d_device_context_state_GetDevice
,
231 d3d_device_context_state_GetPrivateData
,
232 d3d_device_context_state_SetPrivateData
,
233 d3d_device_context_state_SetPrivateDataInterface
,
234 /* ID3DDeviceContextState methods */
237 static struct d3d_device_context_state_entry
*d3d_device_context_state_get_entry(
238 struct d3d_device_context_state
*state
, struct d3d_device
*device
)
242 for (i
= 0; i
< state
->entry_count
; ++i
)
244 if (state
->entries
[i
].device
== device
)
245 return &state
->entries
[i
];
251 static BOOL
d3d_device_context_state_add_entry(struct d3d_device_context_state
*state
,
252 struct d3d_device
*device
, struct wined3d_state
*wined3d_state
)
254 struct d3d_device_context_state_entry
*entry
;
256 if (!d3d_array_reserve((void **)&state
->entries
, &state
->entries_size
,
257 state
->entry_count
+ 1, sizeof(*state
->entries
)))
260 if (!d3d_array_reserve((void **)&device
->context_states
, &device
->context_states_size
,
261 device
->context_state_count
+ 1, sizeof(*device
->context_states
)))
264 entry
= &state
->entries
[state
->entry_count
++];
265 entry
->device
= device
;
266 entry
->wined3d_state
= wined3d_state
;
268 device
->context_states
[device
->context_state_count
++] = state
;
273 static void d3d_device_context_state_remove_entry(struct d3d_device_context_state
*state
, struct d3d_device
*device
)
275 struct d3d_device_context_state_entry
*entry
;
278 for (i
= 0; i
< state
->entry_count
; ++i
)
280 entry
= &state
->entries
[i
];
281 if (entry
->device
!= device
)
284 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
285 wined3d_state_destroy(entry
->wined3d_state
);
287 if (i
!= state
->entry_count
)
288 state
->entries
[i
] = state
->entries
[state
->entry_count
- 1];
289 --state
->entry_count
;
295 static struct wined3d_state
*d3d_device_context_state_get_wined3d_state(struct d3d_device_context_state
*state
,
296 struct d3d_device
*device
)
298 struct d3d_device_context_state_entry
*entry
;
299 struct wined3d_state
*wined3d_state
;
301 if ((entry
= d3d_device_context_state_get_entry(state
, device
)))
302 return entry
->wined3d_state
;
304 if (FAILED(wined3d_state_create(device
->wined3d_device
,
305 (enum wined3d_feature_level
*)&state
->feature_level
, 1, &wined3d_state
)))
308 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
310 wined3d_state_destroy(wined3d_state
);
314 return wined3d_state
;
317 static void d3d_device_context_state_init(struct d3d_device_context_state
*state
,
318 struct d3d_device
*device
, D3D_FEATURE_LEVEL feature_level
, REFIID emulated_interface
)
320 state
->ID3DDeviceContextState_iface
.lpVtbl
= &d3d_device_context_state_vtbl
;
321 state
->refcount
= state
->private_refcount
= 0;
323 wined3d_private_store_init(&state
->private_store
);
325 state
->feature_level
= feature_level
;
326 state
->emulated_interface
= *emulated_interface
;
327 wined3d_device_incref(state
->wined3d_device
= device
->wined3d_device
);
328 state
->device
= &device
->ID3D11Device2_iface
;
330 d3d_device_context_state_AddRef(&state
->ID3DDeviceContextState_iface
);
333 /* ID3D11CommandList methods */
335 static inline struct d3d11_command_list
*impl_from_ID3D11CommandList(ID3D11CommandList
*iface
)
337 return CONTAINING_RECORD(iface
, struct d3d11_command_list
, ID3D11CommandList_iface
);
340 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_QueryInterface(ID3D11CommandList
*iface
, REFIID iid
, void **out
)
342 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
344 if (IsEqualGUID(iid
, &IID_ID3D11CommandList
)
345 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
346 || IsEqualGUID(iid
, &IID_IUnknown
))
348 ID3D11CommandList_AddRef(iface
);
353 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
356 return E_NOINTERFACE
;
359 static ULONG STDMETHODCALLTYPE
d3d11_command_list_AddRef(ID3D11CommandList
*iface
)
361 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
362 ULONG refcount
= InterlockedIncrement(&list
->refcount
);
364 TRACE("%p increasing refcount to %u.\n", list
, refcount
);
369 static ULONG STDMETHODCALLTYPE
d3d11_command_list_Release(ID3D11CommandList
*iface
)
371 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
372 ULONG refcount
= InterlockedDecrement(&list
->refcount
);
374 TRACE("%p decreasing refcount to %u.\n", list
, refcount
);
378 wined3d_mutex_lock();
379 wined3d_command_list_decref(list
->wined3d_list
);
380 wined3d_mutex_unlock();
381 wined3d_private_store_cleanup(&list
->private_store
);
382 ID3D11Device2_Release(list
->device
);
389 static void STDMETHODCALLTYPE
d3d11_command_list_GetDevice(ID3D11CommandList
*iface
, ID3D11Device
**device
)
391 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
393 TRACE("iface %p, device %p.\n", iface
, device
);
395 *device
= (ID3D11Device
*)list
->device
;
396 ID3D11Device2_AddRef(list
->device
);
399 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_GetPrivateData(ID3D11CommandList
*iface
, REFGUID guid
,
400 UINT
*data_size
, void *data
)
402 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
404 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
406 return d3d_get_private_data(&list
->private_store
, guid
, data_size
, data
);
409 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_SetPrivateData(ID3D11CommandList
*iface
, REFGUID guid
,
410 UINT data_size
, const void *data
)
412 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
414 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
416 return d3d_set_private_data(&list
->private_store
, guid
, data_size
, data
);
419 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_SetPrivateDataInterface(ID3D11CommandList
*iface
,
420 REFGUID guid
, const IUnknown
*data
)
422 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
424 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
426 return d3d_set_private_data_interface(&list
->private_store
, guid
, data
);
429 static UINT STDMETHODCALLTYPE
d3d11_command_list_GetContextFlags(ID3D11CommandList
*iface
)
431 TRACE("iface %p.\n", iface
);
436 static const struct ID3D11CommandListVtbl d3d11_command_list_vtbl
=
438 /* IUnknown methods */
439 d3d11_command_list_QueryInterface
,
440 d3d11_command_list_AddRef
,
441 d3d11_command_list_Release
,
442 /* ID3D11DeviceChild methods */
443 d3d11_command_list_GetDevice
,
444 d3d11_command_list_GetPrivateData
,
445 d3d11_command_list_SetPrivateData
,
446 d3d11_command_list_SetPrivateDataInterface
,
447 /* ID3D11CommandList methods */
448 d3d11_command_list_GetContextFlags
,
451 static struct d3d11_command_list
*unsafe_impl_from_ID3D11CommandList(ID3D11CommandList
*iface
)
455 assert(iface
->lpVtbl
== &d3d11_command_list_vtbl
);
456 return impl_from_ID3D11CommandList(iface
);
459 static void d3d11_device_context_cleanup(struct d3d11_device_context
*context
)
461 wined3d_private_store_cleanup(&context
->private_store
);
464 /* ID3D11DeviceContext - immediate context methods */
466 static inline struct d3d11_device_context
*impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1
*iface
)
468 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3D11DeviceContext1_iface
);
471 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_QueryInterface(ID3D11DeviceContext1
*iface
,
472 REFIID iid
, void **out
)
474 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
476 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
478 if (IsEqualGUID(iid
, &IID_ID3D11DeviceContext1
)
479 || IsEqualGUID(iid
, &IID_ID3D11DeviceContext
)
480 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
481 || IsEqualGUID(iid
, &IID_IUnknown
))
483 *out
= &context
->ID3D11DeviceContext1_iface
;
485 else if (context
->type
== D3D11_DEVICE_CONTEXT_IMMEDIATE
&& IsEqualGUID(iid
, &IID_ID3D11Multithread
))
487 *out
= &context
->ID3D11Multithread_iface
;
491 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
493 return E_NOINTERFACE
;
496 ID3D11DeviceContext1_AddRef(iface
);
500 static ULONG STDMETHODCALLTYPE
d3d11_device_context_AddRef(ID3D11DeviceContext1
*iface
)
502 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
503 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
505 TRACE("%p increasing refcount to %u.\n", context
, refcount
);
509 ID3D11Device2_AddRef(&context
->device
->ID3D11Device2_iface
);
515 static ULONG STDMETHODCALLTYPE
d3d11_device_context_Release(ID3D11DeviceContext1
*iface
)
517 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
518 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
520 TRACE("%p decreasing refcount to %u.\n", context
, refcount
);
524 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
526 wined3d_deferred_context_destroy(context
->wined3d_context
);
527 d3d11_device_context_cleanup(context
);
530 ID3D11Device2_Release(&context
->device
->ID3D11Device2_iface
);
536 static void d3d11_device_context_get_constant_buffers(ID3D11DeviceContext1
*iface
,
537 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
539 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
542 wined3d_mutex_lock();
543 for (i
= 0; i
< buffer_count
; ++i
)
545 struct wined3d_buffer
*wined3d_buffer
;
546 struct d3d_buffer
*buffer_impl
;
548 if (!(wined3d_buffer
= wined3d_device_context_get_constant_buffer(context
->wined3d_context
,
549 type
, start_slot
+ i
)))
555 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
556 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
557 ID3D11Buffer_AddRef(buffers
[i
]);
559 wined3d_mutex_unlock();
562 static void d3d11_device_context_set_constant_buffers(ID3D11DeviceContext1
*iface
,
563 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
565 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
568 wined3d_mutex_lock();
569 for (i
= 0; i
< buffer_count
; ++i
)
571 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
573 wined3d_device_context_set_constant_buffer(context
->wined3d_context
, type
, start_slot
+ i
,
574 buffer
? buffer
->wined3d_buffer
: NULL
);
576 wined3d_mutex_unlock();
579 static void STDMETHODCALLTYPE
d3d11_device_context_GetDevice(ID3D11DeviceContext1
*iface
, ID3D11Device
**device
)
581 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
583 TRACE("iface %p, device %p.\n", iface
, device
);
585 *device
= (ID3D11Device
*)&context
->device
->ID3D11Device2_iface
;
586 ID3D11Device_AddRef(*device
);
589 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_GetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
590 UINT
*data_size
, void *data
)
592 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
594 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
596 return d3d_get_private_data(&context
->private_store
, guid
, data_size
, data
);
599 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_SetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
600 UINT data_size
, const void *data
)
602 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
604 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
606 return d3d_set_private_data(&context
->private_store
, guid
, data_size
, data
);
609 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_SetPrivateDataInterface(ID3D11DeviceContext1
*iface
,
610 REFGUID guid
, const IUnknown
*data
)
612 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
614 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
616 return d3d_set_private_data_interface(&context
->private_store
, guid
, data
);
619 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
620 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
622 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
623 iface
, start_slot
, buffer_count
, buffers
);
625 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
626 buffer_count
, buffers
);
629 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetShaderResources(ID3D11DeviceContext1
*iface
,
630 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
632 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
635 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
636 iface
, start_slot
, view_count
, views
);
638 wined3d_mutex_lock();
639 for (i
= 0; i
< view_count
; ++i
)
641 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
643 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
644 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
646 wined3d_mutex_unlock();
649 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetShader(ID3D11DeviceContext1
*iface
,
650 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
652 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
653 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
655 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
656 iface
, shader
, class_instances
, class_instance_count
);
659 FIXME("Dynamic linking is not implemented yet.\n");
661 wined3d_mutex_lock();
662 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
663 ps
? ps
->wined3d_shader
: NULL
);
664 wined3d_mutex_unlock();
667 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetSamplers(ID3D11DeviceContext1
*iface
,
668 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
670 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
673 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
674 iface
, start_slot
, sampler_count
, samplers
);
676 wined3d_mutex_lock();
677 for (i
= 0; i
< sampler_count
; ++i
)
679 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
681 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
,
682 sampler
? sampler
->wined3d_sampler
: NULL
);
684 wined3d_mutex_unlock();
687 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetShader(ID3D11DeviceContext1
*iface
,
688 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
690 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
691 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
693 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
694 iface
, shader
, class_instances
, class_instance_count
);
697 FIXME("Dynamic linking is not implemented yet.\n");
699 wined3d_mutex_lock();
700 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
701 vs
? vs
->wined3d_shader
: NULL
);
702 wined3d_mutex_unlock();
705 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexed(ID3D11DeviceContext1
*iface
,
706 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
708 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
710 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
711 iface
, index_count
, start_index_location
, base_vertex_location
);
713 wined3d_mutex_lock();
714 wined3d_device_context_draw_indexed(context
->wined3d_context
,
715 base_vertex_location
, start_index_location
, index_count
, 0, 0);
716 wined3d_mutex_unlock();
719 static void STDMETHODCALLTYPE
d3d11_device_context_Draw(ID3D11DeviceContext1
*iface
,
720 UINT vertex_count
, UINT start_vertex_location
)
722 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
724 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
725 iface
, vertex_count
, start_vertex_location
);
727 wined3d_mutex_lock();
728 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
729 wined3d_mutex_unlock();
732 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_Map(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
733 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
735 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
736 struct wined3d_resource
*wined3d_resource
;
737 struct wined3d_map_desc map_desc
;
740 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
741 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
744 FIXME("Ignoring map_flags %#x.\n", map_flags
);
746 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
748 wined3d_mutex_lock();
749 hr
= wined3d_device_context_map(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
750 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
));
751 wined3d_mutex_unlock();
753 mapped_subresource
->pData
= map_desc
.data
;
754 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
755 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
760 static void STDMETHODCALLTYPE
d3d11_device_context_Unmap(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
761 UINT subresource_idx
)
763 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
764 struct wined3d_resource
*wined3d_resource
;
766 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
768 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
770 wined3d_mutex_lock();
771 wined3d_device_context_unmap(context
->wined3d_context
, wined3d_resource
, subresource_idx
);
772 wined3d_mutex_unlock();
775 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
776 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
778 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
779 iface
, start_slot
, buffer_count
, buffers
);
781 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
782 buffer_count
, buffers
);
785 static void STDMETHODCALLTYPE
d3d11_device_context_IASetInputLayout(ID3D11DeviceContext1
*iface
,
786 ID3D11InputLayout
*input_layout
)
788 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
789 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
791 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
793 wined3d_mutex_lock();
794 wined3d_device_context_set_vertex_declaration(context
->wined3d_context
, layout
? layout
->wined3d_decl
: NULL
);
795 wined3d_mutex_unlock();
798 static void STDMETHODCALLTYPE
d3d11_device_context_IASetVertexBuffers(ID3D11DeviceContext1
*iface
,
799 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
801 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
804 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
805 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
807 wined3d_mutex_lock();
808 for (i
= 0; i
< buffer_count
; ++i
)
810 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
812 wined3d_device_context_set_stream_source(context
->wined3d_context
, start_slot
+ i
,
813 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
815 wined3d_mutex_unlock();
818 static void STDMETHODCALLTYPE
d3d11_device_context_IASetIndexBuffer(ID3D11DeviceContext1
*iface
,
819 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
821 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
822 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
824 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
825 iface
, buffer
, debug_dxgi_format(format
), offset
);
827 wined3d_mutex_lock();
828 wined3d_device_context_set_index_buffer(context
->wined3d_context
,
829 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
830 wined3dformat_from_dxgi_format(format
), offset
);
831 wined3d_mutex_unlock();
834 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexedInstanced(ID3D11DeviceContext1
*iface
,
835 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
836 UINT start_instance_location
)
838 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
840 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
841 "base_vertex_location %d, start_instance_location %u.\n",
842 iface
, instance_index_count
, instance_count
, start_index_location
,
843 base_vertex_location
, start_instance_location
);
845 wined3d_mutex_lock();
846 wined3d_device_context_draw_indexed(context
->wined3d_context
, base_vertex_location
,
847 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
848 wined3d_mutex_unlock();
851 static void STDMETHODCALLTYPE
d3d11_device_context_DrawInstanced(ID3D11DeviceContext1
*iface
,
852 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
854 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
856 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
857 "start_instance_location %u.\n",
858 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
859 start_instance_location
);
861 wined3d_mutex_lock();
862 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
,
863 instance_vertex_count
, start_instance_location
, instance_count
);
864 wined3d_mutex_unlock();
867 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
868 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
870 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
871 iface
, start_slot
, buffer_count
, buffers
);
873 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
874 buffer_count
, buffers
);
877 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetShader(ID3D11DeviceContext1
*iface
,
878 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
880 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
881 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
883 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
884 iface
, shader
, class_instances
, class_instance_count
);
887 FIXME("Dynamic linking is not implemented yet.\n");
889 wined3d_mutex_lock();
890 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
891 gs
? gs
->wined3d_shader
: NULL
);
892 wined3d_mutex_unlock();
895 static void STDMETHODCALLTYPE
d3d11_device_context_IASetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
896 D3D11_PRIMITIVE_TOPOLOGY topology
)
898 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
899 enum wined3d_primitive_type primitive_type
;
900 unsigned int patch_vertex_count
;
902 TRACE("iface %p, topology %#x.\n", iface
, topology
);
904 wined3d_primitive_type_from_d3d11_primitive_topology(topology
, &primitive_type
, &patch_vertex_count
);
906 wined3d_mutex_lock();
907 wined3d_device_context_set_primitive_type(context
->wined3d_context
, primitive_type
, patch_vertex_count
);
908 wined3d_mutex_unlock();
911 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetShaderResources(ID3D11DeviceContext1
*iface
,
912 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
914 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
917 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
919 wined3d_mutex_lock();
920 for (i
= 0; i
< view_count
; ++i
)
922 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
924 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
925 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
927 wined3d_mutex_unlock();
930 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetSamplers(ID3D11DeviceContext1
*iface
,
931 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
933 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
936 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
937 iface
, start_slot
, sampler_count
, samplers
);
939 wined3d_mutex_lock();
940 for (i
= 0; i
< sampler_count
; ++i
)
942 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
944 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
,
945 sampler
? sampler
->wined3d_sampler
: NULL
);
947 wined3d_mutex_unlock();
950 static void STDMETHODCALLTYPE
d3d11_device_context_Begin(ID3D11DeviceContext1
*iface
,
951 ID3D11Asynchronous
*asynchronous
)
953 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
954 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
956 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
958 wined3d_mutex_lock();
959 wined3d_device_context_issue_query(context
->wined3d_context
, query
->wined3d_query
, WINED3DISSUE_BEGIN
);
960 wined3d_mutex_unlock();
963 static void STDMETHODCALLTYPE
d3d11_device_context_End(ID3D11DeviceContext1
*iface
,
964 ID3D11Asynchronous
*asynchronous
)
966 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
967 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
969 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
971 wined3d_mutex_lock();
972 wined3d_device_context_issue_query(context
->wined3d_context
, query
->wined3d_query
, WINED3DISSUE_END
);
973 wined3d_mutex_unlock();
976 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_GetData(ID3D11DeviceContext1
*iface
,
977 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
979 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
980 unsigned int wined3d_flags
;
983 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
984 iface
, asynchronous
, data
, data_size
, data_flags
);
986 if (!data
&& data_size
)
989 wined3d_flags
= wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags
);
991 wined3d_mutex_lock();
992 if (!data_size
|| wined3d_query_get_data_size(query
->wined3d_query
) == data_size
)
994 hr
= wined3d_query_get_data(query
->wined3d_query
, data
, data_size
, wined3d_flags
);
995 if (hr
== WINED3DERR_INVALIDCALL
)
996 hr
= DXGI_ERROR_INVALID_CALL
;
1000 WARN("Invalid data size %u.\n", data_size
);
1003 wined3d_mutex_unlock();
1008 static void STDMETHODCALLTYPE
d3d11_device_context_SetPredication(ID3D11DeviceContext1
*iface
,
1009 ID3D11Predicate
*predicate
, BOOL value
)
1011 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1012 struct d3d_query
*query
;
1014 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
1016 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
1018 wined3d_mutex_lock();
1019 wined3d_device_context_set_predication(context
->wined3d_context
, query
? query
->wined3d_query
: NULL
, value
);
1020 wined3d_mutex_unlock();
1023 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetShaderResources(ID3D11DeviceContext1
*iface
,
1024 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1026 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1029 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1031 wined3d_mutex_lock();
1032 for (i
= 0; i
< view_count
; ++i
)
1034 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1036 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
1037 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1039 wined3d_mutex_unlock();
1042 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetSamplers(ID3D11DeviceContext1
*iface
,
1043 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1045 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1048 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1049 iface
, start_slot
, sampler_count
, samplers
);
1051 wined3d_mutex_lock();
1052 for (i
= 0; i
< sampler_count
; ++i
)
1054 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1056 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
,
1057 sampler
? sampler
->wined3d_sampler
: NULL
);
1059 wined3d_mutex_unlock();
1062 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetRenderTargets(ID3D11DeviceContext1
*iface
,
1063 UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
1064 ID3D11DepthStencilView
*depth_stencil_view
)
1066 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1067 struct d3d_depthstencil_view
*dsv
;
1070 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1071 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
1073 wined3d_mutex_lock();
1074 for (i
= 0; i
< render_target_view_count
; ++i
)
1076 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
1077 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
,
1078 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
1080 for (; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
1082 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
, NULL
, FALSE
);
1085 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1086 wined3d_device_context_set_depth_stencil_view(context
->wined3d_context
, dsv
? dsv
->wined3d_view
: NULL
);
1087 wined3d_mutex_unlock();
1090 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews(
1091 ID3D11DeviceContext1
*iface
, UINT render_target_view_count
,
1092 ID3D11RenderTargetView
*const *render_target_views
, ID3D11DepthStencilView
*depth_stencil_view
,
1093 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
1094 ID3D11UnorderedAccessView
*const *unordered_access_views
, const UINT
*initial_counts
)
1096 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1099 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1100 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
1101 "initial_counts %p.\n",
1102 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
1103 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
,
1106 if (render_target_view_count
!= D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
)
1108 d3d11_device_context_OMSetRenderTargets(iface
, render_target_view_count
, render_target_views
,
1109 depth_stencil_view
);
1112 if (unordered_access_view_count
!= D3D11_KEEP_UNORDERED_ACCESS_VIEWS
)
1114 wined3d_mutex_lock();
1115 for (i
= 0; i
< unordered_access_view_start_slot
; ++i
)
1117 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1118 WINED3D_PIPELINE_GRAPHICS
, i
, NULL
, ~0u);
1120 for (i
= 0; i
< unordered_access_view_count
; ++i
)
1122 struct d3d11_unordered_access_view
*view
1123 = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views
[i
]);
1125 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1126 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
,
1127 view
? view
->wined3d_view
: NULL
, initial_counts
? initial_counts
[i
] : ~0u);
1129 for (; unordered_access_view_start_slot
+ i
< D3D11_PS_CS_UAV_REGISTER_COUNT
; ++i
)
1131 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1132 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
, NULL
, ~0u);
1134 wined3d_mutex_unlock();
1138 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetBlendState(ID3D11DeviceContext1
*iface
,
1139 ID3D11BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
1141 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1142 static const float default_blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1143 struct d3d_blend_state
*blend_state_impl
;
1145 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
1146 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
1149 blend_factor
= default_blend_factor
;
1151 wined3d_mutex_lock();
1152 if (!(blend_state_impl
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
1153 wined3d_device_context_set_blend_state(context
->wined3d_context
, NULL
,
1154 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1156 wined3d_device_context_set_blend_state(context
->wined3d_context
, blend_state_impl
->wined3d_state
,
1157 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1158 wined3d_mutex_unlock();
1161 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetDepthStencilState(ID3D11DeviceContext1
*iface
,
1162 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
1164 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1165 struct d3d_depthstencil_state
*state_impl
;
1167 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1168 iface
, depth_stencil_state
, stencil_ref
);
1170 wined3d_mutex_lock();
1171 if (!(state_impl
= unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state
)))
1173 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, NULL
, stencil_ref
);
1174 wined3d_mutex_unlock();
1178 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, state_impl
->wined3d_state
, stencil_ref
);
1179 wined3d_mutex_unlock();
1182 static void STDMETHODCALLTYPE
d3d11_device_context_SOSetTargets(ID3D11DeviceContext1
*iface
, UINT buffer_count
,
1183 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
1185 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1186 unsigned int count
, i
;
1188 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface
, buffer_count
, buffers
, offsets
);
1190 count
= min(buffer_count
, D3D11_SO_BUFFER_SLOT_COUNT
);
1191 wined3d_mutex_lock();
1192 for (i
= 0; i
< count
; ++i
)
1194 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1196 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
,
1197 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
? offsets
[i
] : 0);
1199 for (; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
1201 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
, NULL
, 0);
1203 wined3d_mutex_unlock();
1206 static void STDMETHODCALLTYPE
d3d11_device_context_DrawAuto(ID3D11DeviceContext1
*iface
)
1208 FIXME("iface %p stub!\n", iface
);
1211 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext1
*iface
,
1212 ID3D11Buffer
*buffer
, UINT offset
)
1214 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1215 struct d3d_buffer
*d3d_buffer
;
1217 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1219 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1221 wined3d_mutex_lock();
1222 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, true);
1223 wined3d_mutex_unlock();
1226 static void STDMETHODCALLTYPE
d3d11_device_context_DrawInstancedIndirect(ID3D11DeviceContext1
*iface
,
1227 ID3D11Buffer
*buffer
, UINT offset
)
1229 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1230 struct d3d_buffer
*d3d_buffer
;
1232 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1234 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1236 wined3d_mutex_lock();
1237 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, false);
1238 wined3d_mutex_unlock();
1241 static void STDMETHODCALLTYPE
d3d11_device_context_Dispatch(ID3D11DeviceContext1
*iface
,
1242 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
1244 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1246 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
1247 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1249 wined3d_mutex_lock();
1250 wined3d_device_context_dispatch(context
->wined3d_context
,
1251 thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1252 wined3d_mutex_unlock();
1255 static void STDMETHODCALLTYPE
d3d11_device_context_DispatchIndirect(ID3D11DeviceContext1
*iface
,
1256 ID3D11Buffer
*buffer
, UINT offset
)
1258 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1259 struct d3d_buffer
*buffer_impl
;
1261 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1263 buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
1265 wined3d_mutex_lock();
1266 wined3d_device_context_dispatch_indirect(context
->wined3d_context
, buffer_impl
->wined3d_buffer
, offset
);
1267 wined3d_mutex_unlock();
1270 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetState(ID3D11DeviceContext1
*iface
,
1271 ID3D11RasterizerState
*rasterizer_state
)
1273 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1274 struct d3d_rasterizer_state
*rasterizer_state_impl
;
1276 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1278 wined3d_mutex_lock();
1279 rasterizer_state_impl
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
);
1280 wined3d_device_context_set_rasterizer_state(context
->wined3d_context
,
1281 rasterizer_state_impl
? rasterizer_state_impl
->wined3d_state
: NULL
);
1282 wined3d_mutex_unlock();
1285 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetViewports(ID3D11DeviceContext1
*iface
,
1286 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
1288 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1289 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
1292 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
1294 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
1297 for (i
= 0; i
< viewport_count
; ++i
)
1299 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
1300 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
1301 wined3d_vp
[i
].width
= viewports
[i
].Width
;
1302 wined3d_vp
[i
].height
= viewports
[i
].Height
;
1303 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
1304 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
1307 wined3d_mutex_lock();
1308 wined3d_device_context_set_viewports(context
->wined3d_context
, viewport_count
, wined3d_vp
);
1309 wined3d_mutex_unlock();
1312 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetScissorRects(ID3D11DeviceContext1
*iface
,
1313 UINT rect_count
, const D3D11_RECT
*rects
)
1315 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1317 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
1319 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
1322 wined3d_mutex_lock();
1323 wined3d_device_context_set_scissor_rects(context
->wined3d_context
, rect_count
, rects
);
1324 wined3d_mutex_unlock();
1327 static void STDMETHODCALLTYPE
d3d11_device_context_CopySubresourceRegion(ID3D11DeviceContext1
*iface
,
1328 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
1329 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
1331 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1332 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1333 struct wined3d_box wined3d_src_box
;
1335 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1336 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1337 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
1338 src_resource
, src_subresource_idx
, src_box
);
1340 if (!dst_resource
|| !src_resource
)
1344 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
1345 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
1347 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1348 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1349 wined3d_mutex_lock();
1350 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
1351 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
1352 wined3d_mutex_unlock();
1355 static void STDMETHODCALLTYPE
d3d11_device_context_CopyResource(ID3D11DeviceContext1
*iface
,
1356 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
1358 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1359 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1361 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
1363 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1364 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1365 wined3d_mutex_lock();
1366 wined3d_device_context_copy_resource(context
->wined3d_context
, wined3d_dst_resource
, wined3d_src_resource
);
1367 wined3d_mutex_unlock();
1370 static void STDMETHODCALLTYPE
d3d11_device_context_UpdateSubresource(ID3D11DeviceContext1
*iface
,
1371 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
1372 const void *data
, UINT row_pitch
, UINT depth_pitch
)
1374 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1375 struct wined3d_resource
*wined3d_resource
;
1376 struct wined3d_box wined3d_box
;
1378 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1379 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
1382 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
, box
->front
, box
->back
);
1384 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
1385 wined3d_mutex_lock();
1386 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
,
1387 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, 0);
1388 wined3d_mutex_unlock();
1391 static void STDMETHODCALLTYPE
d3d11_device_context_CopyStructureCount(ID3D11DeviceContext1
*iface
,
1392 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
1394 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1395 struct d3d11_unordered_access_view
*uav
;
1396 struct d3d_buffer
*buffer_impl
;
1398 TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
1399 iface
, dst_buffer
, dst_offset
, src_view
);
1401 buffer_impl
= unsafe_impl_from_ID3D11Buffer(dst_buffer
);
1402 uav
= unsafe_impl_from_ID3D11UnorderedAccessView(src_view
);
1404 wined3d_mutex_lock();
1405 wined3d_device_context_copy_uav_counter(context
->wined3d_context
,
1406 buffer_impl
->wined3d_buffer
, dst_offset
, uav
->wined3d_view
);
1407 wined3d_mutex_unlock();
1410 static void STDMETHODCALLTYPE
d3d11_device_context_ClearRenderTargetView(ID3D11DeviceContext1
*iface
,
1411 ID3D11RenderTargetView
*render_target_view
, const float color_rgba
[4])
1413 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1414 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
1415 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
1418 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1419 iface
, render_target_view
, debug_float4(color_rgba
));
1424 wined3d_mutex_lock();
1425 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1426 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
1427 ERR("Failed to clear view, hr %#x.\n", hr
);
1428 wined3d_mutex_unlock();
1431 static void STDMETHODCALLTYPE
d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1
*iface
,
1432 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
1434 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1435 struct d3d11_unordered_access_view
*view
;
1437 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1438 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
1440 view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view
);
1441 wined3d_mutex_lock();
1442 wined3d_device_context_clear_uav_uint(context
->wined3d_context
,
1443 view
->wined3d_view
, (const struct wined3d_uvec4
*)values
);
1444 wined3d_mutex_unlock();
1447 static void STDMETHODCALLTYPE
d3d11_device_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1
*iface
,
1448 ID3D11UnorderedAccessView
*unordered_access_view
, const float values
[4])
1450 FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
1451 iface
, unordered_access_view
, debug_float4(values
));
1454 static void STDMETHODCALLTYPE
d3d11_device_context_ClearDepthStencilView(ID3D11DeviceContext1
*iface
,
1455 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
1457 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1458 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1459 DWORD wined3d_flags
;
1462 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1463 iface
, depth_stencil_view
, flags
, depth
, stencil
);
1468 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
1470 wined3d_mutex_lock();
1471 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1472 wined3d_flags
, NULL
, depth
, stencil
)))
1473 ERR("Failed to clear view, hr %#x.\n", hr
);
1474 wined3d_mutex_unlock();
1477 static void STDMETHODCALLTYPE
d3d11_device_context_GenerateMips(ID3D11DeviceContext1
*iface
,
1478 ID3D11ShaderResourceView
*view
)
1480 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1481 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D11ShaderResourceView(view
);
1483 TRACE("iface %p, view %p.\n", iface
, view
);
1485 wined3d_mutex_lock();
1486 wined3d_device_context_generate_mipmaps(context
->wined3d_context
, srv
->wined3d_view
);
1487 wined3d_mutex_unlock();
1490 static void STDMETHODCALLTYPE
d3d11_device_context_SetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1491 ID3D11Resource
*resource
, FLOAT min_lod
)
1493 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
1496 static FLOAT STDMETHODCALLTYPE
d3d11_device_context_GetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1497 ID3D11Resource
*resource
)
1499 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
1504 static void STDMETHODCALLTYPE
d3d11_device_context_ResolveSubresource(ID3D11DeviceContext1
*iface
,
1505 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
1506 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
1509 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1510 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1511 enum wined3d_format_id wined3d_format
;
1513 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
1514 "src_resource %p, src_subresource_idx %u, format %s.\n",
1515 iface
, dst_resource
, dst_subresource_idx
,
1516 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
1518 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1519 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1520 wined3d_format
= wined3dformat_from_dxgi_format(format
);
1521 wined3d_mutex_lock();
1522 wined3d_device_context_resolve_sub_resource(context
->wined3d_context
,
1523 wined3d_dst_resource
, dst_subresource_idx
,
1524 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
1525 wined3d_mutex_unlock();
1528 static void STDMETHODCALLTYPE
d3d11_device_context_ExecuteCommandList(ID3D11DeviceContext1
*iface
,
1529 ID3D11CommandList
*command_list
, BOOL restore_state
)
1531 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1532 struct d3d11_command_list
*list_impl
= unsafe_impl_from_ID3D11CommandList(command_list
);
1534 TRACE("iface %p, command_list %p, restore_state %#x.\n", iface
, command_list
, restore_state
);
1536 wined3d_mutex_lock();
1537 wined3d_device_context_execute_command_list(context
->wined3d_context
, list_impl
->wined3d_list
, !!restore_state
);
1538 wined3d_mutex_unlock();
1541 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetShaderResources(ID3D11DeviceContext1
*iface
,
1542 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1544 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1547 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1548 iface
, start_slot
, view_count
, views
);
1550 wined3d_mutex_lock();
1551 for (i
= 0; i
< view_count
; ++i
)
1553 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1555 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1556 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1558 wined3d_mutex_unlock();
1561 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetShader(ID3D11DeviceContext1
*iface
,
1562 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1564 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1565 struct d3d11_hull_shader
*hs
= unsafe_impl_from_ID3D11HullShader(shader
);
1567 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1568 iface
, shader
, class_instances
, class_instance_count
);
1570 if (class_instances
)
1571 FIXME("Dynamic linking is not implemented yet.\n");
1573 wined3d_mutex_lock();
1574 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1575 hs
? hs
->wined3d_shader
: NULL
);
1576 wined3d_mutex_unlock();
1579 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetSamplers(ID3D11DeviceContext1
*iface
,
1580 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1582 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1585 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1586 iface
, start_slot
, sampler_count
, samplers
);
1588 wined3d_mutex_lock();
1589 for (i
= 0; i
< sampler_count
; ++i
)
1591 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1593 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
,
1594 sampler
? sampler
->wined3d_sampler
: NULL
);
1596 wined3d_mutex_unlock();
1599 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1600 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1602 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1603 iface
, start_slot
, buffer_count
, buffers
);
1605 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
1606 buffer_count
, buffers
);
1609 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetShaderResources(ID3D11DeviceContext1
*iface
,
1610 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1612 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1615 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1616 iface
, start_slot
, view_count
, views
);
1618 wined3d_mutex_lock();
1619 for (i
= 0; i
< view_count
; ++i
)
1621 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1623 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1624 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1626 wined3d_mutex_unlock();
1629 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetShader(ID3D11DeviceContext1
*iface
,
1630 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1632 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1633 struct d3d11_domain_shader
*ds
= unsafe_impl_from_ID3D11DomainShader(shader
);
1635 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1636 iface
, shader
, class_instances
, class_instance_count
);
1638 if (class_instances
)
1639 FIXME("Dynamic linking is not implemented yet.\n");
1641 wined3d_mutex_lock();
1642 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1643 ds
? ds
->wined3d_shader
: NULL
);
1644 wined3d_mutex_unlock();
1647 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetSamplers(ID3D11DeviceContext1
*iface
,
1648 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1650 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1653 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1654 iface
, start_slot
, sampler_count
, samplers
);
1656 wined3d_mutex_lock();
1657 for (i
= 0; i
< sampler_count
; ++i
)
1659 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1661 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
,
1662 sampler
? sampler
->wined3d_sampler
: NULL
);
1664 wined3d_mutex_unlock();
1667 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1668 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1670 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1671 iface
, start_slot
, buffer_count
, buffers
);
1673 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
1674 buffer_count
, buffers
);
1677 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetShaderResources(ID3D11DeviceContext1
*iface
,
1678 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1680 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1683 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1684 iface
, start_slot
, view_count
, views
);
1686 wined3d_mutex_lock();
1687 for (i
= 0; i
< view_count
; ++i
)
1689 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1691 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1692 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1694 wined3d_mutex_unlock();
1697 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
1698 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
1700 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1703 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1704 iface
, start_slot
, view_count
, views
, initial_counts
);
1706 wined3d_mutex_lock();
1707 for (i
= 0; i
< view_count
; ++i
)
1709 struct d3d11_unordered_access_view
*view
= unsafe_impl_from_ID3D11UnorderedAccessView(views
[i
]);
1711 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
,
1712 start_slot
+ i
, view
? view
->wined3d_view
: NULL
, initial_counts
? initial_counts
[i
] : ~0u);
1714 wined3d_mutex_unlock();
1717 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetShader(ID3D11DeviceContext1
*iface
,
1718 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1720 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1721 struct d3d11_compute_shader
*cs
= unsafe_impl_from_ID3D11ComputeShader(shader
);
1723 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1724 iface
, shader
, class_instances
, class_instance_count
);
1726 if (class_instances
)
1727 FIXME("Dynamic linking is not implemented yet.\n");
1729 wined3d_mutex_lock();
1730 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1731 cs
? cs
->wined3d_shader
: NULL
);
1732 wined3d_mutex_unlock();
1735 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetSamplers(ID3D11DeviceContext1
*iface
,
1736 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1738 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1741 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1742 iface
, start_slot
, sampler_count
, samplers
);
1744 wined3d_mutex_lock();
1745 for (i
= 0; i
< sampler_count
; ++i
)
1747 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1749 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
,
1750 sampler
? sampler
->wined3d_sampler
: NULL
);
1752 wined3d_mutex_unlock();
1755 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1756 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1758 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1759 iface
, start_slot
, buffer_count
, buffers
);
1761 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
1762 buffer_count
, buffers
);
1765 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1766 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1768 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1769 iface
, start_slot
, buffer_count
, buffers
);
1771 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
1772 buffer_count
, buffers
);
1775 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetShaderResources(ID3D11DeviceContext1
*iface
,
1776 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1778 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1781 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1782 iface
, start_slot
, view_count
, views
);
1784 wined3d_mutex_lock();
1785 for (i
= 0; i
< view_count
; ++i
)
1787 struct wined3d_shader_resource_view
*wined3d_view
;
1788 struct d3d_shader_resource_view
*view_impl
;
1790 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
1791 context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
1797 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1798 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1799 ID3D11ShaderResourceView_AddRef(views
[i
]);
1801 wined3d_mutex_unlock();
1804 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetShader(ID3D11DeviceContext1
*iface
,
1805 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1807 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1808 struct wined3d_shader
*wined3d_shader
;
1809 struct d3d_pixel_shader
*shader_impl
;
1811 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1812 iface
, shader
, class_instances
, class_instance_count
);
1814 if (class_instances
|| class_instance_count
)
1815 FIXME("Dynamic linking not implemented yet.\n");
1816 if (class_instance_count
)
1817 *class_instance_count
= 0;
1819 wined3d_mutex_lock();
1820 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
)))
1822 wined3d_mutex_unlock();
1827 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1828 wined3d_mutex_unlock();
1829 *shader
= &shader_impl
->ID3D11PixelShader_iface
;
1830 ID3D11PixelShader_AddRef(*shader
);
1833 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetSamplers(ID3D11DeviceContext1
*iface
,
1834 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1836 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1839 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1840 iface
, start_slot
, sampler_count
, samplers
);
1842 wined3d_mutex_lock();
1843 for (i
= 0; i
< sampler_count
; ++i
)
1845 struct wined3d_sampler
*wined3d_sampler
;
1846 struct d3d_sampler_state
*sampler_impl
;
1848 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
1849 context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
1855 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1856 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1857 ID3D11SamplerState_AddRef(samplers
[i
]);
1859 wined3d_mutex_unlock();
1862 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetShader(ID3D11DeviceContext1
*iface
,
1863 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1865 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1866 struct d3d_vertex_shader
*shader_impl
;
1867 struct wined3d_shader
*wined3d_shader
;
1869 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1870 iface
, shader
, class_instances
, class_instance_count
);
1872 if (class_instances
|| class_instance_count
)
1873 FIXME("Dynamic linking not implemented yet.\n");
1874 if (class_instance_count
)
1875 *class_instance_count
= 0;
1877 wined3d_mutex_lock();
1878 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
)))
1880 wined3d_mutex_unlock();
1885 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1886 wined3d_mutex_unlock();
1887 *shader
= &shader_impl
->ID3D11VertexShader_iface
;
1888 ID3D11VertexShader_AddRef(*shader
);
1891 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1892 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1894 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1895 iface
, start_slot
, buffer_count
, buffers
);
1897 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
1898 buffer_count
, buffers
);
1901 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetInputLayout(ID3D11DeviceContext1
*iface
,
1902 ID3D11InputLayout
**input_layout
)
1904 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1905 struct wined3d_vertex_declaration
*wined3d_declaration
;
1906 struct d3d_input_layout
*input_layout_impl
;
1908 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1910 wined3d_mutex_lock();
1911 if (!(wined3d_declaration
= wined3d_device_context_get_vertex_declaration(context
->wined3d_context
)))
1913 wined3d_mutex_unlock();
1914 *input_layout
= NULL
;
1918 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1919 wined3d_mutex_unlock();
1920 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1921 ID3D11InputLayout_AddRef(*input_layout
);
1924 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetVertexBuffers(ID3D11DeviceContext1
*iface
,
1925 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1927 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1930 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1931 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1933 wined3d_mutex_lock();
1934 for (i
= 0; i
< buffer_count
; ++i
)
1936 struct wined3d_buffer
*wined3d_buffer
= NULL
;
1937 struct d3d_buffer
*buffer_impl
;
1939 if (FAILED(wined3d_device_context_get_stream_source(context
->wined3d_context
, start_slot
+ i
,
1940 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1942 FIXME("Failed to get vertex buffer %u.\n", start_slot
+ i
);
1949 if (!wined3d_buffer
)
1955 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1956 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
1958 wined3d_mutex_unlock();
1961 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetIndexBuffer(ID3D11DeviceContext1
*iface
,
1962 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1964 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1965 enum wined3d_format_id wined3d_format
;
1966 struct wined3d_buffer
*wined3d_buffer
;
1967 struct d3d_buffer
*buffer_impl
;
1969 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1971 wined3d_mutex_lock();
1972 wined3d_buffer
= wined3d_device_context_get_index_buffer(context
->wined3d_context
, &wined3d_format
, offset
);
1973 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1974 if (!wined3d_buffer
)
1976 wined3d_mutex_unlock();
1981 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1982 wined3d_mutex_unlock();
1983 ID3D11Buffer_AddRef(*buffer
= &buffer_impl
->ID3D11Buffer_iface
);
1986 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1987 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1989 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1990 iface
, start_slot
, buffer_count
, buffers
);
1992 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
1993 buffer_count
, buffers
);
1996 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetShader(ID3D11DeviceContext1
*iface
,
1997 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1999 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2000 struct d3d_geometry_shader
*shader_impl
;
2001 struct wined3d_shader
*wined3d_shader
;
2003 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2004 iface
, shader
, class_instances
, class_instance_count
);
2006 if (class_instances
|| class_instance_count
)
2007 FIXME("Dynamic linking not implemented yet.\n");
2008 if (class_instance_count
)
2009 *class_instance_count
= 0;
2011 wined3d_mutex_lock();
2012 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
)))
2014 wined3d_mutex_unlock();
2019 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2020 wined3d_mutex_unlock();
2021 *shader
= &shader_impl
->ID3D11GeometryShader_iface
;
2022 ID3D11GeometryShader_AddRef(*shader
);
2025 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
2026 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
2028 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2029 enum wined3d_primitive_type primitive_type
;
2030 unsigned int patch_vertex_count
;
2032 TRACE("iface %p, topology %p.\n", iface
, topology
);
2034 wined3d_mutex_lock();
2035 wined3d_device_context_get_primitive_type(context
->wined3d_context
, &primitive_type
, &patch_vertex_count
);
2036 wined3d_mutex_unlock();
2038 d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type
, patch_vertex_count
, topology
);
2041 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetShaderResources(ID3D11DeviceContext1
*iface
,
2042 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2044 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2047 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2049 wined3d_mutex_lock();
2050 for (i
= 0; i
< view_count
; ++i
)
2052 struct wined3d_shader_resource_view
*wined3d_view
;
2053 struct d3d_shader_resource_view
*view_impl
;
2055 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2056 context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
2062 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2063 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
2064 ID3D11ShaderResourceView_AddRef(views
[i
]);
2066 wined3d_mutex_unlock();
2069 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetSamplers(ID3D11DeviceContext1
*iface
,
2070 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2072 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2075 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2076 iface
, start_slot
, sampler_count
, samplers
);
2078 wined3d_mutex_lock();
2079 for (i
= 0; i
< sampler_count
; ++i
)
2081 struct wined3d_sampler
*wined3d_sampler
;
2082 struct d3d_sampler_state
*sampler_impl
;
2084 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2085 context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
2091 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2092 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2093 ID3D11SamplerState_AddRef(samplers
[i
]);
2095 wined3d_mutex_unlock();
2098 static void STDMETHODCALLTYPE
d3d11_device_context_GetPredication(ID3D11DeviceContext1
*iface
,
2099 ID3D11Predicate
**predicate
, BOOL
*value
)
2101 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2102 struct wined3d_query
*wined3d_predicate
;
2103 struct d3d_query
*predicate_impl
;
2105 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
2107 wined3d_mutex_lock();
2108 if (!(wined3d_predicate
= wined3d_device_context_get_predication(context
->wined3d_context
, value
)))
2110 wined3d_mutex_unlock();
2115 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
2116 wined3d_mutex_unlock();
2117 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
2118 ID3D11Predicate_AddRef(*predicate
);
2121 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetShaderResources(ID3D11DeviceContext1
*iface
,
2122 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2124 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2127 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2129 wined3d_mutex_lock();
2130 for (i
= 0; i
< view_count
; ++i
)
2132 struct wined3d_shader_resource_view
*wined3d_view
;
2133 struct d3d_shader_resource_view
*view_impl
;
2135 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2136 context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
2142 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2143 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
2144 ID3D11ShaderResourceView_AddRef(views
[i
]);
2146 wined3d_mutex_unlock();
2149 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetSamplers(ID3D11DeviceContext1
*iface
,
2150 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2152 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2155 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2156 iface
, start_slot
, sampler_count
, samplers
);
2158 wined3d_mutex_lock();
2159 for (i
= 0; i
< sampler_count
; ++i
)
2161 struct d3d_sampler_state
*sampler_impl
;
2162 struct wined3d_sampler
*wined3d_sampler
;
2164 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2165 context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
2171 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2172 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2173 ID3D11SamplerState_AddRef(samplers
[i
]);
2175 wined3d_mutex_unlock();
2178 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetRenderTargets(ID3D11DeviceContext1
*iface
,
2179 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2180 ID3D11DepthStencilView
**depth_stencil_view
)
2182 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2183 struct wined3d_rendertarget_view
*wined3d_view
;
2185 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2186 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
2188 wined3d_mutex_lock();
2189 if (render_target_views
)
2191 struct d3d_rendertarget_view
*view_impl
;
2194 for (i
= 0; i
< render_target_view_count
; ++i
)
2196 if (!(wined3d_view
= wined3d_device_context_get_rendertarget_view(context
->wined3d_context
, i
))
2197 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2199 render_target_views
[i
] = NULL
;
2203 render_target_views
[i
] = &view_impl
->ID3D11RenderTargetView_iface
;
2204 ID3D11RenderTargetView_AddRef(render_target_views
[i
]);
2208 if (depth_stencil_view
)
2210 struct d3d_depthstencil_view
*view_impl
;
2212 if (!(wined3d_view
= wined3d_device_context_get_depth_stencil_view(context
->wined3d_context
))
2213 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2215 *depth_stencil_view
= NULL
;
2219 *depth_stencil_view
= &view_impl
->ID3D11DepthStencilView_iface
;
2220 ID3D11DepthStencilView_AddRef(*depth_stencil_view
);
2223 wined3d_mutex_unlock();
2226 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews(
2227 ID3D11DeviceContext1
*iface
,
2228 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2229 ID3D11DepthStencilView
**depth_stencil_view
,
2230 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
2231 ID3D11UnorderedAccessView
**unordered_access_views
)
2233 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2234 struct wined3d_unordered_access_view
*wined3d_view
;
2235 struct d3d11_unordered_access_view
*view_impl
;
2238 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
2239 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
2240 "unordered_access_views %p.\n",
2241 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
2242 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
2244 if (render_target_views
|| depth_stencil_view
)
2245 d3d11_device_context_OMGetRenderTargets(iface
, render_target_view_count
,
2246 render_target_views
, depth_stencil_view
);
2248 if (unordered_access_views
)
2250 wined3d_mutex_lock();
2251 for (i
= 0; i
< unordered_access_view_count
; ++i
)
2253 if (!(wined3d_view
= wined3d_device_context_get_unordered_access_view(context
->wined3d_context
,
2254 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
)))
2256 unordered_access_views
[i
] = NULL
;
2260 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2261 unordered_access_views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
;
2262 ID3D11UnorderedAccessView_AddRef(unordered_access_views
[i
]);
2264 wined3d_mutex_unlock();
2268 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetBlendState(ID3D11DeviceContext1
*iface
,
2269 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
2271 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2272 struct wined3d_blend_state
*wined3d_state
;
2273 struct d3d_blend_state
*blend_state_impl
;
2275 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
2276 iface
, blend_state
, blend_factor
, sample_mask
);
2278 wined3d_mutex_lock();
2279 if ((wined3d_state
= wined3d_device_context_get_blend_state(context
->wined3d_context
,
2280 (struct wined3d_color
*)blend_factor
, sample_mask
)))
2282 blend_state_impl
= wined3d_blend_state_get_parent(wined3d_state
);
2283 ID3D11BlendState_AddRef(*blend_state
= &blend_state_impl
->ID3D11BlendState_iface
);
2287 *blend_state
= NULL
;
2289 wined3d_mutex_unlock();
2292 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetDepthStencilState(ID3D11DeviceContext1
*iface
,
2293 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
2295 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2296 struct wined3d_depth_stencil_state
*wined3d_state
;
2297 struct d3d_depthstencil_state
*state_impl
;
2299 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
2300 iface
, depth_stencil_state
, stencil_ref
);
2302 wined3d_mutex_lock();
2303 if ((wined3d_state
= wined3d_device_context_get_depth_stencil_state(context
->wined3d_context
, stencil_ref
)))
2305 state_impl
= wined3d_depth_stencil_state_get_parent(wined3d_state
);
2306 ID3D11DepthStencilState_AddRef(*depth_stencil_state
= &state_impl
->ID3D11DepthStencilState_iface
);
2310 *depth_stencil_state
= NULL
;
2312 wined3d_mutex_unlock();
2315 static void STDMETHODCALLTYPE
d3d11_device_context_SOGetTargets(ID3D11DeviceContext1
*iface
,
2316 UINT buffer_count
, ID3D11Buffer
**buffers
)
2318 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2321 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface
, buffer_count
, buffers
);
2323 wined3d_mutex_lock();
2324 for (i
= 0; i
< buffer_count
; ++i
)
2326 struct wined3d_buffer
*wined3d_buffer
;
2327 struct d3d_buffer
*buffer_impl
;
2329 if (!(wined3d_buffer
= wined3d_device_context_get_stream_output(context
->wined3d_context
, i
, NULL
)))
2335 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2336 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
2337 ID3D11Buffer_AddRef(buffers
[i
]);
2339 wined3d_mutex_unlock();
2342 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetState(ID3D11DeviceContext1
*iface
,
2343 ID3D11RasterizerState
**rasterizer_state
)
2345 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2346 struct d3d_rasterizer_state
*rasterizer_state_impl
;
2347 struct wined3d_rasterizer_state
*wined3d_state
;
2349 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
2351 wined3d_mutex_lock();
2352 if ((wined3d_state
= wined3d_device_context_get_rasterizer_state(context
->wined3d_context
)))
2354 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
2355 ID3D11RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D11RasterizerState_iface
);
2359 *rasterizer_state
= NULL
;
2361 wined3d_mutex_unlock();
2364 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetViewports(ID3D11DeviceContext1
*iface
,
2365 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
2367 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2368 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
2369 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
2371 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
2373 if (!viewport_count
)
2376 wined3d_mutex_lock();
2377 wined3d_device_context_get_viewports(context
->wined3d_context
, &actual_count
, viewports
? wined3d_vp
: NULL
);
2378 wined3d_mutex_unlock();
2382 *viewport_count
= actual_count
;
2386 if (*viewport_count
> actual_count
)
2387 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
2389 *viewport_count
= min(actual_count
, *viewport_count
);
2390 for (i
= 0; i
< *viewport_count
; ++i
)
2392 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
2393 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
2394 viewports
[i
].Width
= wined3d_vp
[i
].width
;
2395 viewports
[i
].Height
= wined3d_vp
[i
].height
;
2396 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
2397 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
2401 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetScissorRects(ID3D11DeviceContext1
*iface
,
2402 UINT
*rect_count
, D3D11_RECT
*rects
)
2404 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2405 unsigned int actual_count
;
2407 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
2412 actual_count
= *rect_count
;
2414 wined3d_mutex_lock();
2415 wined3d_device_context_get_scissor_rects(context
->wined3d_context
, &actual_count
, rects
);
2416 wined3d_mutex_unlock();
2418 if (rects
&& *rect_count
> actual_count
)
2419 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
2420 *rect_count
= actual_count
;
2423 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetShaderResources(ID3D11DeviceContext1
*iface
,
2424 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2426 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2429 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2431 wined3d_mutex_lock();
2432 for (i
= 0; i
< view_count
; ++i
)
2434 struct wined3d_shader_resource_view
*wined3d_view
;
2435 struct d3d_shader_resource_view
*view_impl
;
2437 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2438 context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
)))
2444 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2445 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2447 wined3d_mutex_unlock();
2450 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetShader(ID3D11DeviceContext1
*iface
,
2451 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2453 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2454 struct d3d11_hull_shader
*shader_impl
;
2455 struct wined3d_shader
*wined3d_shader
;
2457 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2458 iface
, shader
, class_instances
, class_instance_count
);
2460 if (class_instances
|| class_instance_count
)
2461 FIXME("Dynamic linking not implemented yet.\n");
2462 if (class_instance_count
)
2463 *class_instance_count
= 0;
2465 wined3d_mutex_lock();
2466 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
)))
2468 wined3d_mutex_unlock();
2473 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2474 wined3d_mutex_unlock();
2475 ID3D11HullShader_AddRef(*shader
= &shader_impl
->ID3D11HullShader_iface
);
2478 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetSamplers(ID3D11DeviceContext1
*iface
,
2479 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2481 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2484 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2485 iface
, start_slot
, sampler_count
, samplers
);
2487 wined3d_mutex_lock();
2488 for (i
= 0; i
< sampler_count
; ++i
)
2490 struct wined3d_sampler
*wined3d_sampler
;
2491 struct d3d_sampler_state
*sampler_impl
;
2493 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2494 context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
)))
2500 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2501 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2503 wined3d_mutex_unlock();
2506 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2507 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2509 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2510 iface
, start_slot
, buffer_count
, buffers
);
2512 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
2513 buffer_count
, buffers
);
2516 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetShaderResources(ID3D11DeviceContext1
*iface
,
2517 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2519 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2522 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2523 iface
, start_slot
, view_count
, views
);
2525 wined3d_mutex_lock();
2526 for (i
= 0; i
< view_count
; ++i
)
2528 struct wined3d_shader_resource_view
*wined3d_view
;
2529 struct d3d_shader_resource_view
*view_impl
;
2531 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2532 context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
)))
2538 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2539 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2541 wined3d_mutex_unlock();
2544 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetShader(ID3D11DeviceContext1
*iface
,
2545 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2547 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2548 struct d3d11_domain_shader
*shader_impl
;
2549 struct wined3d_shader
*wined3d_shader
;
2551 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2552 iface
, shader
, class_instances
, class_instance_count
);
2554 if (class_instances
|| class_instance_count
)
2555 FIXME("Dynamic linking not implemented yet.\n");
2556 if (class_instance_count
)
2557 *class_instance_count
= 0;
2559 wined3d_mutex_lock();
2560 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
)))
2562 wined3d_mutex_unlock();
2567 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2568 wined3d_mutex_unlock();
2569 ID3D11DomainShader_AddRef(*shader
= &shader_impl
->ID3D11DomainShader_iface
);
2572 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetSamplers(ID3D11DeviceContext1
*iface
,
2573 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2575 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2578 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2579 iface
, start_slot
, sampler_count
, samplers
);
2581 wined3d_mutex_lock();
2582 for (i
= 0; i
< sampler_count
; ++i
)
2584 struct wined3d_sampler
*wined3d_sampler
;
2585 struct d3d_sampler_state
*sampler_impl
;
2587 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2588 context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
)))
2594 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2595 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2597 wined3d_mutex_unlock();
2600 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2601 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2603 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2604 iface
, start_slot
, buffer_count
, buffers
);
2606 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
2607 buffer_count
, buffers
);
2610 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetShaderResources(ID3D11DeviceContext1
*iface
,
2611 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2613 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2616 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2618 wined3d_mutex_lock();
2619 for (i
= 0; i
< view_count
; ++i
)
2621 struct wined3d_shader_resource_view
*wined3d_view
;
2622 struct d3d_shader_resource_view
*view_impl
;
2624 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2625 context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
)))
2631 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2632 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2634 wined3d_mutex_unlock();
2637 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
2638 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
2640 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2643 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2645 wined3d_mutex_lock();
2646 for (i
= 0; i
< view_count
; ++i
)
2648 struct wined3d_unordered_access_view
*wined3d_view
;
2649 struct d3d11_unordered_access_view
*view_impl
;
2651 if (!(wined3d_view
= wined3d_device_context_get_unordered_access_view(
2652 context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
, start_slot
+ i
)))
2658 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2659 ID3D11UnorderedAccessView_AddRef(views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
);
2661 wined3d_mutex_unlock();
2664 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetShader(ID3D11DeviceContext1
*iface
,
2665 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2667 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2668 struct d3d11_compute_shader
*shader_impl
;
2669 struct wined3d_shader
*wined3d_shader
;
2671 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2672 iface
, shader
, class_instances
, class_instance_count
);
2674 if (class_instances
|| class_instance_count
)
2675 FIXME("Dynamic linking not implemented yet.\n");
2676 if (class_instance_count
)
2677 *class_instance_count
= 0;
2679 wined3d_mutex_lock();
2680 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
)))
2682 wined3d_mutex_unlock();
2687 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2688 wined3d_mutex_unlock();
2689 ID3D11ComputeShader_AddRef(*shader
= &shader_impl
->ID3D11ComputeShader_iface
);
2692 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetSamplers(ID3D11DeviceContext1
*iface
,
2693 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2695 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2698 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2699 iface
, start_slot
, sampler_count
, samplers
);
2701 wined3d_mutex_lock();
2702 for (i
= 0; i
< sampler_count
; ++i
)
2704 struct wined3d_sampler
*wined3d_sampler
;
2705 struct d3d_sampler_state
*sampler_impl
;
2707 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2708 context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
)))
2714 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2715 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2717 wined3d_mutex_unlock();
2720 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2721 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2723 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2724 iface
, start_slot
, buffer_count
, buffers
);
2726 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
2727 buffer_count
, buffers
);
2730 static void STDMETHODCALLTYPE
d3d11_device_context_ClearState(ID3D11DeviceContext1
*iface
)
2732 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2734 TRACE("iface %p.\n", iface
);
2736 wined3d_mutex_lock();
2737 wined3d_device_context_reset_state(context
->wined3d_context
);
2738 wined3d_mutex_unlock();
2741 static void STDMETHODCALLTYPE
d3d11_device_context_Flush(ID3D11DeviceContext1
*iface
)
2743 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2745 TRACE("iface %p.\n", iface
);
2747 wined3d_mutex_lock();
2748 wined3d_device_context_flush(context
->wined3d_context
);
2749 wined3d_mutex_unlock();
2752 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_device_context_GetType(ID3D11DeviceContext1
*iface
)
2754 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2756 TRACE("iface %p.\n", iface
);
2758 return context
->type
;
2761 static UINT STDMETHODCALLTYPE
d3d11_device_context_GetContextFlags(ID3D11DeviceContext1
*iface
)
2763 TRACE("iface %p.\n", iface
);
2768 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_FinishCommandList(ID3D11DeviceContext1
*iface
,
2769 BOOL restore
, ID3D11CommandList
**command_list
)
2771 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2772 struct d3d11_command_list
*object
;
2775 TRACE("iface %p, restore %#x, command_list %p.\n", iface
, restore
, command_list
);
2777 if (context
->type
== D3D11_DEVICE_CONTEXT_IMMEDIATE
)
2779 WARN("Attempt to record command list on an immediate context; returning DXGI_ERROR_INVALID_CALL.\n");
2780 return DXGI_ERROR_INVALID_CALL
;
2783 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2784 return E_OUTOFMEMORY
;
2786 wined3d_mutex_lock();
2788 if (FAILED(hr
= wined3d_deferred_context_record_command_list(context
->wined3d_context
,
2789 !!restore
, &object
->wined3d_list
)))
2791 WARN("Failed to record wined3d command list, hr %#x.\n", hr
);
2796 wined3d_mutex_unlock();
2798 object
->ID3D11CommandList_iface
.lpVtbl
= &d3d11_command_list_vtbl
;
2799 object
->refcount
= 1;
2800 object
->device
= &context
->device
->ID3D11Device2_iface
;
2801 wined3d_private_store_init(&object
->private_store
);
2803 ID3D11Device2_AddRef(object
->device
);
2805 TRACE("Created command list %p.\n", object
);
2806 *command_list
= &object
->ID3D11CommandList_iface
;
2811 static void STDMETHODCALLTYPE
d3d11_device_context_CopySubresourceRegion1(ID3D11DeviceContext1
*iface
,
2812 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
2813 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
, UINT flags
)
2815 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2816 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
2817 struct wined3d_box wined3d_src_box
;
2819 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
2820 "src_resource %p, src_subresource_idx %u, src_box %p, flags %#x.\n",
2821 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
2822 src_resource
, src_subresource_idx
, src_box
, flags
);
2824 if (!dst_resource
|| !src_resource
)
2828 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
2829 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
2831 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
2832 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
2833 wined3d_mutex_lock();
2834 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
2835 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, flags
);
2836 wined3d_mutex_unlock();
2839 static void STDMETHODCALLTYPE
d3d11_device_context_UpdateSubresource1(ID3D11DeviceContext1
*iface
,
2840 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
, const void *data
,
2841 UINT row_pitch
, UINT depth_pitch
, UINT flags
)
2843 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2844 struct wined3d_resource
*wined3d_resource
;
2845 struct wined3d_box wined3d_box
;
2847 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
2848 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
, flags
);
2851 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
,
2852 box
->front
, box
->back
);
2854 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
2855 wined3d_mutex_lock();
2856 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
2857 box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, flags
);
2858 wined3d_mutex_unlock();
2861 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardResource(ID3D11DeviceContext1
*iface
,
2862 ID3D11Resource
*resource
)
2864 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
2867 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
)
2869 FIXME("iface %p, view %p stub!\n", iface
, view
);
2872 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2873 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2874 const UINT
*num_constants
)
2876 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2877 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2880 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2881 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2882 const UINT
*num_constants
)
2884 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2885 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2888 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2889 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2890 const UINT
*num_constants
)
2892 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2893 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2896 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2897 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2898 const UINT
*num_constants
)
2900 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2901 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2904 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2905 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2906 const UINT
*num_constants
)
2908 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2909 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2912 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2913 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2914 const UINT
*num_constants
)
2916 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2917 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2920 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2921 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2923 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2924 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2927 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2928 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2930 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2931 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2934 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2935 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2937 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2938 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2941 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2942 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2944 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2945 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2948 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2949 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2951 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2952 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2955 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2956 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2958 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2959 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2962 static void STDMETHODCALLTYPE
d3d11_device_context_SwapDeviceContextState(ID3D11DeviceContext1
*iface
,
2963 ID3DDeviceContextState
*state
, ID3DDeviceContextState
**prev
)
2965 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2966 struct d3d_device_context_state
*state_impl
, *prev_impl
;
2967 struct d3d_device
*device
= context
->device
;
2968 struct wined3d_state
*wined3d_state
;
2970 TRACE("iface %p, state %p, prev %p.\n", iface
, state
, prev
);
2975 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
2977 WARN("SwapDeviceContextState is not allowed on a deferred context.\n");
2984 wined3d_mutex_lock();
2986 prev_impl
= device
->state
;
2987 state_impl
= impl_from_ID3DDeviceContextState(state
);
2988 if (!(wined3d_state
= d3d_device_context_state_get_wined3d_state(state_impl
, device
)))
2989 ERR("Failed to get wined3d state for device context state %p.\n", state_impl
);
2990 wined3d_device_context_set_state(context
->wined3d_context
, wined3d_state
);
2993 ID3DDeviceContextState_AddRef(*prev
= &prev_impl
->ID3DDeviceContextState_iface
);
2995 d3d_device_context_state_private_addref(state_impl
);
2996 device
->state
= state_impl
;
2997 d3d_device_context_state_private_release(prev_impl
);
2999 if (d3d_device_is_d3d10_active(device
))
3000 FIXME("D3D10 interface emulation not fully implemented yet!\n");
3001 wined3d_mutex_unlock();
3004 static void STDMETHODCALLTYPE
d3d11_device_context_ClearView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
3005 const FLOAT color
[4], const D3D11_RECT
*rect
, UINT num_rects
)
3007 FIXME("iface %p, view %p, color %p, rect %p, num_rects %u stub!\n", iface
, view
, color
, rect
, num_rects
);
3010 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardView1(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
3011 const D3D11_RECT
*rects
, UINT num_rects
)
3013 FIXME("iface %p, view %p, rects %p, num_rects %u stub!\n", iface
, view
, rects
, num_rects
);
3016 static const struct ID3D11DeviceContext1Vtbl d3d11_device_context_vtbl
=
3018 /* IUnknown methods */
3019 d3d11_device_context_QueryInterface
,
3020 d3d11_device_context_AddRef
,
3021 d3d11_device_context_Release
,
3022 /* ID3D11DeviceChild methods */
3023 d3d11_device_context_GetDevice
,
3024 d3d11_device_context_GetPrivateData
,
3025 d3d11_device_context_SetPrivateData
,
3026 d3d11_device_context_SetPrivateDataInterface
,
3027 /* ID3D11DeviceContext methods */
3028 d3d11_device_context_VSSetConstantBuffers
,
3029 d3d11_device_context_PSSetShaderResources
,
3030 d3d11_device_context_PSSetShader
,
3031 d3d11_device_context_PSSetSamplers
,
3032 d3d11_device_context_VSSetShader
,
3033 d3d11_device_context_DrawIndexed
,
3034 d3d11_device_context_Draw
,
3035 d3d11_device_context_Map
,
3036 d3d11_device_context_Unmap
,
3037 d3d11_device_context_PSSetConstantBuffers
,
3038 d3d11_device_context_IASetInputLayout
,
3039 d3d11_device_context_IASetVertexBuffers
,
3040 d3d11_device_context_IASetIndexBuffer
,
3041 d3d11_device_context_DrawIndexedInstanced
,
3042 d3d11_device_context_DrawInstanced
,
3043 d3d11_device_context_GSSetConstantBuffers
,
3044 d3d11_device_context_GSSetShader
,
3045 d3d11_device_context_IASetPrimitiveTopology
,
3046 d3d11_device_context_VSSetShaderResources
,
3047 d3d11_device_context_VSSetSamplers
,
3048 d3d11_device_context_Begin
,
3049 d3d11_device_context_End
,
3050 d3d11_device_context_GetData
,
3051 d3d11_device_context_SetPredication
,
3052 d3d11_device_context_GSSetShaderResources
,
3053 d3d11_device_context_GSSetSamplers
,
3054 d3d11_device_context_OMSetRenderTargets
,
3055 d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews
,
3056 d3d11_device_context_OMSetBlendState
,
3057 d3d11_device_context_OMSetDepthStencilState
,
3058 d3d11_device_context_SOSetTargets
,
3059 d3d11_device_context_DrawAuto
,
3060 d3d11_device_context_DrawIndexedInstancedIndirect
,
3061 d3d11_device_context_DrawInstancedIndirect
,
3062 d3d11_device_context_Dispatch
,
3063 d3d11_device_context_DispatchIndirect
,
3064 d3d11_device_context_RSSetState
,
3065 d3d11_device_context_RSSetViewports
,
3066 d3d11_device_context_RSSetScissorRects
,
3067 d3d11_device_context_CopySubresourceRegion
,
3068 d3d11_device_context_CopyResource
,
3069 d3d11_device_context_UpdateSubresource
,
3070 d3d11_device_context_CopyStructureCount
,
3071 d3d11_device_context_ClearRenderTargetView
,
3072 d3d11_device_context_ClearUnorderedAccessViewUint
,
3073 d3d11_device_context_ClearUnorderedAccessViewFloat
,
3074 d3d11_device_context_ClearDepthStencilView
,
3075 d3d11_device_context_GenerateMips
,
3076 d3d11_device_context_SetResourceMinLOD
,
3077 d3d11_device_context_GetResourceMinLOD
,
3078 d3d11_device_context_ResolveSubresource
,
3079 d3d11_device_context_ExecuteCommandList
,
3080 d3d11_device_context_HSSetShaderResources
,
3081 d3d11_device_context_HSSetShader
,
3082 d3d11_device_context_HSSetSamplers
,
3083 d3d11_device_context_HSSetConstantBuffers
,
3084 d3d11_device_context_DSSetShaderResources
,
3085 d3d11_device_context_DSSetShader
,
3086 d3d11_device_context_DSSetSamplers
,
3087 d3d11_device_context_DSSetConstantBuffers
,
3088 d3d11_device_context_CSSetShaderResources
,
3089 d3d11_device_context_CSSetUnorderedAccessViews
,
3090 d3d11_device_context_CSSetShader
,
3091 d3d11_device_context_CSSetSamplers
,
3092 d3d11_device_context_CSSetConstantBuffers
,
3093 d3d11_device_context_VSGetConstantBuffers
,
3094 d3d11_device_context_PSGetShaderResources
,
3095 d3d11_device_context_PSGetShader
,
3096 d3d11_device_context_PSGetSamplers
,
3097 d3d11_device_context_VSGetShader
,
3098 d3d11_device_context_PSGetConstantBuffers
,
3099 d3d11_device_context_IAGetInputLayout
,
3100 d3d11_device_context_IAGetVertexBuffers
,
3101 d3d11_device_context_IAGetIndexBuffer
,
3102 d3d11_device_context_GSGetConstantBuffers
,
3103 d3d11_device_context_GSGetShader
,
3104 d3d11_device_context_IAGetPrimitiveTopology
,
3105 d3d11_device_context_VSGetShaderResources
,
3106 d3d11_device_context_VSGetSamplers
,
3107 d3d11_device_context_GetPredication
,
3108 d3d11_device_context_GSGetShaderResources
,
3109 d3d11_device_context_GSGetSamplers
,
3110 d3d11_device_context_OMGetRenderTargets
,
3111 d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews
,
3112 d3d11_device_context_OMGetBlendState
,
3113 d3d11_device_context_OMGetDepthStencilState
,
3114 d3d11_device_context_SOGetTargets
,
3115 d3d11_device_context_RSGetState
,
3116 d3d11_device_context_RSGetViewports
,
3117 d3d11_device_context_RSGetScissorRects
,
3118 d3d11_device_context_HSGetShaderResources
,
3119 d3d11_device_context_HSGetShader
,
3120 d3d11_device_context_HSGetSamplers
,
3121 d3d11_device_context_HSGetConstantBuffers
,
3122 d3d11_device_context_DSGetShaderResources
,
3123 d3d11_device_context_DSGetShader
,
3124 d3d11_device_context_DSGetSamplers
,
3125 d3d11_device_context_DSGetConstantBuffers
,
3126 d3d11_device_context_CSGetShaderResources
,
3127 d3d11_device_context_CSGetUnorderedAccessViews
,
3128 d3d11_device_context_CSGetShader
,
3129 d3d11_device_context_CSGetSamplers
,
3130 d3d11_device_context_CSGetConstantBuffers
,
3131 d3d11_device_context_ClearState
,
3132 d3d11_device_context_Flush
,
3133 d3d11_device_context_GetType
,
3134 d3d11_device_context_GetContextFlags
,
3135 d3d11_device_context_FinishCommandList
,
3136 /* ID3D11DeviceContext1 methods */
3137 d3d11_device_context_CopySubresourceRegion1
,
3138 d3d11_device_context_UpdateSubresource1
,
3139 d3d11_device_context_DiscardResource
,
3140 d3d11_device_context_DiscardView
,
3141 d3d11_device_context_VSSetConstantBuffers1
,
3142 d3d11_device_context_HSSetConstantBuffers1
,
3143 d3d11_device_context_DSSetConstantBuffers1
,
3144 d3d11_device_context_GSSetConstantBuffers1
,
3145 d3d11_device_context_PSSetConstantBuffers1
,
3146 d3d11_device_context_CSSetConstantBuffers1
,
3147 d3d11_device_context_VSGetConstantBuffers1
,
3148 d3d11_device_context_HSGetConstantBuffers1
,
3149 d3d11_device_context_DSGetConstantBuffers1
,
3150 d3d11_device_context_GSGetConstantBuffers1
,
3151 d3d11_device_context_PSGetConstantBuffers1
,
3152 d3d11_device_context_CSGetConstantBuffers1
,
3153 d3d11_device_context_SwapDeviceContextState
,
3154 d3d11_device_context_ClearView
,
3155 d3d11_device_context_DiscardView1
,
3158 /* ID3D11Multithread methods */
3160 static inline struct d3d11_device_context
*impl_from_ID3D11Multithread(ID3D11Multithread
*iface
)
3162 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3D11Multithread_iface
);
3165 static HRESULT STDMETHODCALLTYPE
d3d11_multithread_QueryInterface(ID3D11Multithread
*iface
,
3166 REFIID iid
, void **out
)
3168 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3170 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
3172 return d3d11_device_context_QueryInterface(&context
->ID3D11DeviceContext1_iface
, iid
, out
);
3175 static ULONG STDMETHODCALLTYPE
d3d11_multithread_AddRef(ID3D11Multithread
*iface
)
3177 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3179 TRACE("iface %p.\n", iface
);
3181 return d3d11_device_context_AddRef(&context
->ID3D11DeviceContext1_iface
);
3184 static ULONG STDMETHODCALLTYPE
d3d11_multithread_Release(ID3D11Multithread
*iface
)
3186 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3188 TRACE("iface %p.\n", iface
);
3190 return d3d11_device_context_Release(&context
->ID3D11DeviceContext1_iface
);
3193 static void STDMETHODCALLTYPE
d3d11_multithread_Enter(ID3D11Multithread
*iface
)
3195 TRACE("iface %p.\n", iface
);
3197 wined3d_mutex_lock();
3200 static void STDMETHODCALLTYPE
d3d11_multithread_Leave(ID3D11Multithread
*iface
)
3202 TRACE("iface %p.\n", iface
);
3204 wined3d_mutex_unlock();
3207 static BOOL STDMETHODCALLTYPE
d3d11_multithread_SetMultithreadProtected(
3208 ID3D11Multithread
*iface
, BOOL enable
)
3210 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
3215 static BOOL STDMETHODCALLTYPE
d3d11_multithread_GetMultithreadProtected(ID3D11Multithread
*iface
)
3217 FIXME("iface %p stub!\n", iface
);
3222 static const struct ID3D11MultithreadVtbl d3d11_multithread_vtbl
=
3224 d3d11_multithread_QueryInterface
,
3225 d3d11_multithread_AddRef
,
3226 d3d11_multithread_Release
,
3227 d3d11_multithread_Enter
,
3228 d3d11_multithread_Leave
,
3229 d3d11_multithread_SetMultithreadProtected
,
3230 d3d11_multithread_GetMultithreadProtected
,
3233 static void d3d11_device_context_init(struct d3d11_device_context
*context
, struct d3d_device
*device
,
3234 D3D11_DEVICE_CONTEXT_TYPE type
)
3236 context
->ID3D11DeviceContext1_iface
.lpVtbl
= &d3d11_device_context_vtbl
;
3237 context
->ID3D11Multithread_iface
.lpVtbl
= &d3d11_multithread_vtbl
;
3238 context
->refcount
= 1;
3239 context
->type
= type
;
3241 context
->device
= device
;
3242 ID3D11Device2_AddRef(&device
->ID3D11Device2_iface
);
3244 wined3d_private_store_init(&context
->private_store
);
3247 /* ID3D11Device methods */
3249 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device2
*iface
, REFIID iid
, void **out
)
3251 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3252 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
3255 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device2
*iface
)
3257 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3258 return IUnknown_AddRef(device
->outer_unk
);
3261 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device2
*iface
)
3263 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3264 return IUnknown_Release(device
->outer_unk
);
3267 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device2
*iface
, const D3D11_BUFFER_DESC
*desc
,
3268 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
3270 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3271 struct d3d_buffer
*object
;
3274 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
3276 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
3279 *buffer
= &object
->ID3D11Buffer_iface
;
3284 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device2
*iface
,
3285 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
3287 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3288 struct d3d_texture1d
*object
;
3291 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3293 if (FAILED(hr
= d3d_texture1d_create(device
, desc
, data
, &object
)))
3296 *texture
= &object
->ID3D11Texture1D_iface
;
3301 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device2
*iface
,
3302 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
3304 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3305 struct d3d_texture2d
*object
;
3308 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3310 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
3313 *texture
= &object
->ID3D11Texture2D_iface
;
3318 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device2
*iface
,
3319 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
3321 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3322 struct d3d_texture3d
*object
;
3325 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3327 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
3330 *texture
= &object
->ID3D11Texture3D_iface
;
3335 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device2
*iface
,
3336 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
3338 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3339 struct d3d_shader_resource_view
*object
;
3342 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3345 return E_INVALIDARG
;
3347 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
3350 *view
= &object
->ID3D11ShaderResourceView_iface
;
3355 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device2
*iface
,
3356 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
3358 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3359 struct d3d11_unordered_access_view
*object
;
3362 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3364 if (FAILED(hr
= d3d11_unordered_access_view_create(device
, resource
, desc
, &object
)))
3367 *view
= &object
->ID3D11UnorderedAccessView_iface
;
3372 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device2
*iface
,
3373 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
3375 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3376 struct d3d_rendertarget_view
*object
;
3379 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3382 return E_INVALIDARG
;
3384 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
3387 *view
= &object
->ID3D11RenderTargetView_iface
;
3392 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device2
*iface
,
3393 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
3395 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3396 struct d3d_depthstencil_view
*object
;
3399 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3401 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
3404 *view
= &object
->ID3D11DepthStencilView_iface
;
3409 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device2
*iface
,
3410 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
3411 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
3413 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3414 struct d3d_input_layout
*object
;
3417 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
3418 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
3419 shader_byte_code_length
, input_layout
);
3421 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
3422 shader_byte_code
, shader_byte_code_length
, &object
)))
3425 *input_layout
= &object
->ID3D11InputLayout_iface
;
3430 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device2
*iface
, const void *byte_code
,
3431 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
3433 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3434 struct d3d_vertex_shader
*object
;
3437 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3438 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3441 FIXME("Class linkage is not implemented yet.\n");
3443 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3446 *shader
= &object
->ID3D11VertexShader_iface
;
3451 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device2
*iface
, const void *byte_code
,
3452 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3454 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3455 struct d3d_geometry_shader
*object
;
3458 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3459 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3462 FIXME("Class linkage is not implemented yet.\n");
3464 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3465 NULL
, 0, NULL
, 0, 0, &object
)))
3468 *shader
= &object
->ID3D11GeometryShader_iface
;
3473 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device2
*iface
,
3474 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
3475 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterizer_stream
,
3476 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3478 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3479 struct d3d_geometry_shader
*object
;
3482 TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
3483 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
3484 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
3485 rasterizer_stream
, class_linkage
, shader
);
3488 FIXME("Class linkage is not implemented yet.\n");
3490 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3491 so_entries
, entry_count
, buffer_strides
, strides_count
, rasterizer_stream
, &object
)))
3497 *shader
= &object
->ID3D11GeometryShader_iface
;
3502 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device2
*iface
, const void *byte_code
,
3503 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
3505 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3506 struct d3d_pixel_shader
*object
;
3509 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3510 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3513 FIXME("Class linkage is not implemented yet.\n");
3515 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3518 *shader
= &object
->ID3D11PixelShader_iface
;
3523 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device2
*iface
, const void *byte_code
,
3524 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
3526 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3527 struct d3d11_hull_shader
*object
;
3530 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3531 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3534 FIXME("Class linkage is not implemented yet.\n");
3536 if (FAILED(hr
= d3d11_hull_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3539 *shader
= &object
->ID3D11HullShader_iface
;
3544 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device2
*iface
, const void *byte_code
,
3545 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
3547 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3548 struct d3d11_domain_shader
*object
;
3551 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3552 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3555 FIXME("Class linkage is not implemented yet.\n");
3557 if (FAILED(hr
= d3d11_domain_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3560 *shader
= &object
->ID3D11DomainShader_iface
;
3565 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device2
*iface
, const void *byte_code
,
3566 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
3568 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3569 struct d3d11_compute_shader
*object
;
3572 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3573 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3576 FIXME("Class linkage is not implemented yet.\n");
3578 if (FAILED(hr
= d3d11_compute_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3581 *shader
= &object
->ID3D11ComputeShader_iface
;
3586 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device2
*iface
,
3587 ID3D11ClassLinkage
**class_linkage
)
3589 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3590 struct d3d11_class_linkage
*object
;
3593 TRACE("iface %p, class_linkage %p.\n", iface
, class_linkage
);
3595 if (FAILED(hr
= d3d11_class_linkage_create(device
, &object
)))
3598 *class_linkage
= &object
->ID3D11ClassLinkage_iface
;
3603 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device2
*iface
,
3604 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
3606 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3607 struct d3d_blend_state
*object
;
3610 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
3612 if (FAILED(hr
= d3d_blend_state_create(device
, desc
, &object
)))
3615 *blend_state
= &object
->ID3D11BlendState_iface
;
3620 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device2
*iface
,
3621 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
3623 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3624 struct d3d_depthstencil_state
*object
;
3627 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
3629 if (FAILED(hr
= d3d_depthstencil_state_create(device
, desc
, &object
)))
3632 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
3637 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device2
*iface
,
3638 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
3640 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3641 struct d3d_rasterizer_state
*object
;
3644 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
3646 if (FAILED(hr
= d3d_rasterizer_state_create(device
, desc
, &object
)))
3649 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
3654 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device2
*iface
,
3655 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
3657 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3658 struct d3d_sampler_state
*object
;
3661 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
3663 if (FAILED(hr
= d3d_sampler_state_create(device
, desc
, &object
)))
3666 *sampler_state
= &object
->ID3D11SamplerState_iface
;
3671 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device2
*iface
,
3672 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
3674 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3675 struct d3d_query
*object
;
3678 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
3680 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
3685 *query
= &object
->ID3D11Query_iface
;
3689 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3693 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device2
*iface
, const D3D11_QUERY_DESC
*desc
,
3694 ID3D11Predicate
**predicate
)
3696 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3697 struct d3d_query
*object
;
3700 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
3702 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
3707 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
3711 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3715 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3716 ID3D11Counter
**counter
)
3718 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
3723 static HRESULT
d3d11_deferred_context_create(struct d3d_device
*device
,
3724 UINT flags
, struct d3d11_device_context
**context
)
3726 struct d3d11_device_context
*object
;
3730 FIXME("Ignoring flags %#x.\n", flags
);
3732 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3733 return E_OUTOFMEMORY
;
3734 d3d11_device_context_init(object
, device
, D3D11_DEVICE_CONTEXT_DEFERRED
);
3736 wined3d_mutex_lock();
3737 if (FAILED(hr
= wined3d_deferred_context_create(device
->wined3d_device
, &object
->wined3d_context
)))
3739 WARN("Failed to create wined3d deferred context, hr %#x.\n", hr
);
3741 wined3d_mutex_unlock();
3744 wined3d_mutex_unlock();
3746 TRACE("Created deferred context %p.\n", object
);
3752 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device2
*iface
, UINT flags
,
3753 ID3D11DeviceContext
**context
)
3755 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3756 struct d3d11_device_context
*object
;
3759 TRACE("iface %p, flags %#x, context %p.\n", iface
, flags
, context
);
3761 if (FAILED(hr
= d3d11_deferred_context_create(device
, flags
, &object
)))
3764 *context
= (ID3D11DeviceContext
*)&object
->ID3D11DeviceContext1_iface
;
3768 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device2
*iface
, HANDLE resource
, REFIID iid
,
3771 FIXME("iface %p, resource %p, iid %s, out %p stub!\n", iface
, resource
, debugstr_guid(iid
), out
);
3776 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device2
*iface
, DXGI_FORMAT format
,
3777 UINT
*format_support
)
3779 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3780 struct wined3d_device_creation_parameters params
;
3781 struct wined3d_adapter
*wined3d_adapter
;
3782 enum wined3d_format_id wined3d_format
;
3783 D3D_FEATURE_LEVEL feature_level
;
3784 struct wined3d
*wined3d
;
3789 enum wined3d_resource_type rtype
;
3790 unsigned int bind_flags
;
3792 D3D11_FORMAT_SUPPORT flag
;
3796 {WINED3D_RTYPE_BUFFER
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_BUFFER
},
3797 {WINED3D_RTYPE_TEXTURE_1D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D
},
3798 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D
},
3799 {WINED3D_RTYPE_TEXTURE_3D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D
},
3800 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, 0, D3D11_FORMAT_SUPPORT_RENDER_TARGET
},
3801 {WINED3D_RTYPE_NONE
, WINED3D_BIND_DEPTH_STENCIL
, 0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
},
3802 {WINED3D_RTYPE_NONE
, WINED3D_BIND_UNORDERED_ACCESS
, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
},
3803 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_WRAPANDMIP
, D3D11_FORMAT_SUPPORT_MIP
},
3804 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_GENMIPMAP
, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
},
3805 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
, D3D11_FORMAT_SUPPORT_BLENDABLE
},
3809 FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface
, format
, format_support
);
3811 wined3d_format
= wined3dformat_from_dxgi_format(format
);
3812 if (format
&& !wined3d_format
)
3814 WARN("Invalid format %#x.\n", format
);
3815 *format_support
= 0;
3819 *format_support
= 0;
3821 wined3d_mutex_lock();
3822 feature_level
= device
->state
->feature_level
;
3823 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3824 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3825 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3826 for (i
= 0; i
< ARRAY_SIZE(flag_mapping
); ++i
)
3828 hr
= wined3d_check_device_format(wined3d
, wined3d_adapter
, params
.device_type
,
3829 WINED3DFMT_UNKNOWN
, flag_mapping
[i
].usage
, flag_mapping
[i
].bind_flags
, flag_mapping
[i
].rtype
, wined3d_format
);
3830 if (hr
== WINED3DERR_NOTAVAILABLE
|| hr
== WINED3DOK_NOMIPGEN
)
3832 if (hr
!= WINED3D_OK
)
3834 WARN("Failed to check device format support, hr %#x.\n", hr
);
3835 wined3d_mutex_unlock();
3839 *format_support
|= flag_mapping
[i
].flag
;
3841 wined3d_mutex_unlock();
3843 if (feature_level
< D3D_FEATURE_LEVEL_10_0
)
3844 *format_support
&= ~D3D11_FORMAT_SUPPORT_BUFFER
;
3846 if (*format_support
& (D3D11_FORMAT_SUPPORT_TEXTURE1D
3847 | D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
))
3849 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_LOAD
;
3850 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
;
3851 *format_support
|= D3D11_FORMAT_SUPPORT_TEXTURECUBE
;
3853 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3854 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER
;
3856 if (*format_support
& D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
)
3858 if (feature_level
>= D3D_FEATURE_LEVEL_10_0
)
3859 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
;
3861 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3862 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
;
3866 /* d3d11 requires 4 and 8 sample counts support for formats reported to
3867 * support multisample. */
3868 if (wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3869 TRUE
, WINED3D_MULTISAMPLE_4_SAMPLES
, NULL
) == WINED3D_OK
&&
3870 wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3871 TRUE
, WINED3D_MULTISAMPLE_8_SAMPLES
, NULL
) == WINED3D_OK
)
3873 *format_support
|= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
3874 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
3875 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
;
3881 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device2
*iface
,
3882 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
3884 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3885 struct wined3d_device_creation_parameters params
;
3886 struct wined3d_adapter
*wined3d_adapter
;
3887 struct wined3d
*wined3d
;
3890 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3891 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
3893 if (!quality_level_count
)
3894 return E_INVALIDARG
;
3896 *quality_level_count
= 0;
3900 if (sample_count
== 1)
3902 *quality_level_count
= 1;
3905 if (sample_count
> D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
)
3908 wined3d_mutex_lock();
3909 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3910 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3911 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3912 hr
= wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
,
3913 wined3dformat_from_dxgi_format(format
), TRUE
, sample_count
, quality_level_count
);
3914 wined3d_mutex_unlock();
3916 if (hr
== WINED3DERR_INVALIDCALL
)
3917 return E_INVALIDARG
;
3918 if (hr
== WINED3DERR_NOTAVAILABLE
)
3923 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device2
*iface
, D3D11_COUNTER_INFO
*info
)
3925 FIXME("iface %p, info %p stub!\n", iface
, info
);
3928 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3929 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
3930 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
3932 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
3933 "units %p, units_length %p, description %p, description_length %p stub!\n",
3934 iface
, desc
, type
, active_counter_count
, name
, name_length
,
3935 units
, units_length
, description
, description_length
);
3940 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device2
*iface
, D3D11_FEATURE feature
,
3941 void *feature_support_data
, UINT feature_support_data_size
)
3943 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3944 struct wined3d_caps wined3d_caps
;
3947 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
3948 iface
, feature
, feature_support_data
, feature_support_data_size
);
3952 case D3D11_FEATURE_THREADING
:
3954 D3D11_FEATURE_DATA_THREADING
*threading_data
= feature_support_data
;
3955 if (feature_support_data_size
!= sizeof(*threading_data
))
3957 WARN("Invalid data size.\n");
3958 return E_INVALIDARG
;
3961 /* We lie about the threading support to make Tomb Raider 2013 and
3962 * Deus Ex: Human Revolution happy. */
3963 FIXME("Returning fake threading support data.\n");
3964 threading_data
->DriverConcurrentCreates
= TRUE
;
3965 threading_data
->DriverCommandLists
= TRUE
;
3969 case D3D11_FEATURE_DOUBLES
:
3971 D3D11_FEATURE_DATA_DOUBLES
*doubles_data
= feature_support_data
;
3972 if (feature_support_data_size
!= sizeof(*doubles_data
))
3974 WARN("Invalid data size.\n");
3975 return E_INVALIDARG
;
3978 wined3d_mutex_lock();
3979 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
3980 wined3d_mutex_unlock();
3983 WARN("Failed to get device caps, hr %#x.\n", hr
);
3987 doubles_data
->DoublePrecisionFloatShaderOps
= wined3d_caps
.shader_double_precision
;
3991 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
:
3993 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
*options
= feature_support_data
;
3994 if (feature_support_data_size
!= sizeof(*options
))
3996 WARN("Invalid data size.\n");
3997 return E_INVALIDARG
;
4000 wined3d_mutex_lock();
4001 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4002 wined3d_mutex_unlock();
4005 WARN("Failed to get device caps, hr %#x.\n", hr
);
4009 options
->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
4010 = wined3d_caps
.max_feature_level
>= WINED3D_FEATURE_LEVEL_11
;
4014 case D3D11_FEATURE_D3D11_OPTIONS
:
4016 D3D11_FEATURE_DATA_D3D11_OPTIONS
*options
= feature_support_data
;
4017 if (feature_support_data_size
!= sizeof(*options
))
4019 WARN("Invalid data size.\n");
4020 return E_INVALIDARG
;
4023 FIXME("Returning fake Options support data.\n");
4024 options
->OutputMergerLogicOp
= FALSE
;
4025 options
->UAVOnlyRenderingForcedSampleCount
= FALSE
;
4026 options
->DiscardAPIsSeenByDriver
= FALSE
;
4027 options
->FlagsForUpdateAndCopySeenByDriver
= FALSE
;
4028 options
->ClearView
= FALSE
;
4029 options
->CopyWithOverlap
= FALSE
;
4030 options
->ConstantBufferPartialUpdate
= FALSE
;
4031 options
->ConstantBufferOffsetting
= FALSE
;
4032 options
->MapNoOverwriteOnDynamicConstantBuffer
= FALSE
;
4033 options
->MapNoOverwriteOnDynamicBufferSRV
= FALSE
;
4034 options
->MultisampleRTVWithForcedSampleCountOne
= FALSE
;
4035 options
->SAD4ShaderInstructions
= FALSE
;
4036 options
->ExtendedDoublesShaderInstructions
= FALSE
;
4037 options
->ExtendedResourceSharing
= FALSE
;
4041 case D3D11_FEATURE_D3D11_OPTIONS1
:
4043 D3D11_FEATURE_DATA_D3D11_OPTIONS1
*options
= feature_support_data
;
4044 if (feature_support_data_size
!= sizeof(*options
))
4046 WARN("Invalid data size.\n");
4047 return E_INVALIDARG
;
4050 FIXME("Returning fake Options1 support data.\n");
4051 options
->TiledResourcesTier
= D3D11_TILED_RESOURCES_NOT_SUPPORTED
;
4052 options
->MinMaxFiltering
= FALSE
;
4053 options
->ClearViewAlsoSupportsDepthOnlyFormats
= FALSE
;
4054 options
->MapOnDefaultBuffers
= FALSE
;
4058 case D3D11_FEATURE_D3D11_OPTIONS3
:
4060 D3D11_FEATURE_DATA_D3D11_OPTIONS3
*options
= feature_support_data
;
4061 if (feature_support_data_size
!= sizeof(*options
))
4063 WARN("Invalid data size.\n");
4064 return E_INVALIDARG
;
4067 wined3d_mutex_lock();
4068 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4069 wined3d_mutex_unlock();
4072 WARN("Failed to get device caps, hr %#x.\n", hr
);
4076 options
->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
4077 = wined3d_caps
.viewport_array_index_any_shader
;
4081 case D3D11_FEATURE_ARCHITECTURE_INFO
:
4083 D3D11_FEATURE_DATA_ARCHITECTURE_INFO
*options
= feature_support_data
;
4084 if (feature_support_data_size
!= sizeof(*options
))
4086 WARN("Invalid data size.\n");
4087 return E_INVALIDARG
;
4090 FIXME("Returning fake data architecture info.\n");
4091 options
->TileBasedDeferredRenderer
= FALSE
;
4096 FIXME("Unhandled feature %#x.\n", feature
);
4101 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
4102 UINT
*data_size
, void *data
)
4104 IDXGIDevice
*dxgi_device
;
4107 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4109 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4111 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
4112 IDXGIDevice_Release(dxgi_device
);
4117 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
4118 UINT data_size
, const void *data
)
4120 IDXGIDevice
*dxgi_device
;
4123 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4125 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4127 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
4128 IDXGIDevice_Release(dxgi_device
);
4133 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device2
*iface
, REFGUID guid
,
4134 const IUnknown
*data
)
4136 IDXGIDevice
*dxgi_device
;
4139 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
4141 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4143 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
4144 IDXGIDevice_Release(dxgi_device
);
4149 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device2
*iface
)
4151 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4153 TRACE("iface %p.\n", iface
);
4155 return device
->state
->feature_level
;
4158 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device2
*iface
)
4160 FIXME("iface %p stub!\n", iface
);
4165 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device2
*iface
)
4167 WARN("iface %p stub!\n", iface
);
4172 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device2
*iface
,
4173 ID3D11DeviceContext
**immediate_context
)
4175 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4177 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4179 *immediate_context
= (ID3D11DeviceContext
*)&device
->immediate_context
.ID3D11DeviceContext1_iface
;
4180 ID3D11DeviceContext_AddRef(*immediate_context
);
4183 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device2
*iface
, UINT flags
)
4185 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
4190 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device2
*iface
)
4192 FIXME("iface %p stub!\n", iface
);
4197 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext1(ID3D11Device2
*iface
,
4198 ID3D11DeviceContext1
**immediate_context
)
4200 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4202 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4204 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext1_iface
;
4205 ID3D11DeviceContext1_AddRef(*immediate_context
);
4208 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext1(ID3D11Device2
*iface
, UINT flags
,
4209 ID3D11DeviceContext1
**context
)
4211 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4212 struct d3d11_device_context
*object
;
4215 TRACE("iface %p, flags %#x, context %p.\n", iface
, flags
, context
);
4217 if (FAILED(hr
= d3d11_deferred_context_create(device
, flags
, &object
)))
4220 *context
= &object
->ID3D11DeviceContext1_iface
;
4224 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState1(ID3D11Device2
*iface
,
4225 const D3D11_BLEND_DESC1
*desc
, ID3D11BlendState1
**state
)
4227 FIXME("iface %p, desc %p, state %p stub!\n", iface
, desc
, state
);
4232 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState1(ID3D11Device2
*iface
,
4233 const D3D11_RASTERIZER_DESC1
*desc
, ID3D11RasterizerState1
**state
)
4235 FIXME("iface %p, desc %p, state %p stub!\n", iface
, desc
, state
);
4240 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeviceContextState(ID3D11Device2
*iface
, UINT flags
,
4241 const D3D_FEATURE_LEVEL
*feature_levels
, UINT feature_level_count
, UINT sdk_version
,
4242 REFIID emulated_interface
, D3D_FEATURE_LEVEL
*chosen_feature_level
, ID3DDeviceContextState
**state
)
4244 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4245 struct d3d_device_context_state
*state_impl
;
4246 struct wined3d_state
*wined3d_state
;
4247 D3D_FEATURE_LEVEL feature_level
;
4248 HRESULT hr
= E_INVALIDARG
;
4250 TRACE("iface %p, flags %#x, feature_levels %p, feature_level_count %u, "
4251 "sdk_version %u, emulated_interface %s, chosen_feature_level %p, state %p.\n",
4252 iface
, flags
, feature_levels
, feature_level_count
,
4253 sdk_version
, debugstr_guid(emulated_interface
), chosen_feature_level
, state
);
4256 FIXME("Ignoring flags %#x.\n", flags
);
4258 wined3d_mutex_lock();
4260 if (!feature_level_count
)
4263 if (FAILED(hr
= wined3d_state_create(device
->wined3d_device
,
4264 (const enum wined3d_feature_level
*)feature_levels
, feature_level_count
, &wined3d_state
)))
4266 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
4268 if (chosen_feature_level
)
4269 *chosen_feature_level
= feature_level
;
4273 wined3d_state_destroy(wined3d_state
);
4274 wined3d_mutex_unlock();
4278 if (!(state_impl
= heap_alloc_zero(sizeof(*state_impl
))))
4280 wined3d_state_destroy(wined3d_state
);
4285 d3d_device_context_state_init(state_impl
, device
, feature_level
, emulated_interface
);
4286 if (!d3d_device_context_state_add_entry(state_impl
, device
, wined3d_state
))
4288 wined3d_state_destroy(wined3d_state
);
4289 ID3DDeviceContextState_Release(&state_impl
->ID3DDeviceContextState_iface
);
4294 *state
= &state_impl
->ID3DDeviceContextState_iface
;
4295 device
->d3d11_only
= FALSE
;
4296 wined3d_mutex_unlock();
4301 wined3d_mutex_unlock();
4302 if (chosen_feature_level
)
4303 *chosen_feature_level
= 0;
4309 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource1(ID3D11Device2
*iface
, HANDLE handle
,
4310 REFIID iid
, void **resource
)
4312 FIXME("iface %p, handle %p, iid %s, resource %p stub!\n", iface
, handle
, debugstr_guid(iid
), resource
);
4317 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResourceByName(ID3D11Device2
*iface
, const WCHAR
*name
,
4318 DWORD access
, REFIID iid
, void **resource
)
4320 FIXME("iface %p, name %s, access %#x, iid %s, resource %p stub!\n", iface
, debugstr_w(name
), access
,
4321 debugstr_guid(iid
), resource
);
4326 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext2(ID3D11Device2
*iface
,
4327 ID3D11DeviceContext2
**context
)
4329 FIXME("iface %p, context %p stub!\n", iface
, context
);
4332 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext2(ID3D11Device2
*iface
,
4333 UINT flags
, ID3D11DeviceContext2
**context
)
4335 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
4340 static void STDMETHODCALLTYPE
d3d11_device_GetResourceTiling(ID3D11Device2
*iface
,
4341 ID3D11Resource
*resource
, UINT
*tile_count
, D3D11_PACKED_MIP_DESC
*mip_desc
,
4342 D3D11_TILE_SHAPE
*tile_shape
, UINT
*subresource_tiling_count
, UINT first_subresource_tiling
,
4343 D3D11_SUBRESOURCE_TILING
*subresource_tiling
)
4345 FIXME("iface %p, resource %p, tile_count %p, mip_desc %p, tile_shape %p, "
4346 "subresource_tiling_count %p, first_subresource_tiling %u, subresource_tiling %p stub!\n",
4347 iface
, resource
, tile_count
, mip_desc
, tile_shape
,
4348 subresource_tiling_count
, first_subresource_tiling
, subresource_tiling
);
4351 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels1(ID3D11Device2
*iface
,
4352 DXGI_FORMAT format
, UINT sample_count
, UINT flags
, UINT
*quality_level_count
)
4354 FIXME("iface %p, format %#x, sample_count %u, flags %#x, quality_level_count %p stub!\n",
4355 iface
, format
, sample_count
, flags
, quality_level_count
);
4360 static const struct ID3D11Device2Vtbl d3d11_device_vtbl
=
4362 /* IUnknown methods */
4363 d3d11_device_QueryInterface
,
4364 d3d11_device_AddRef
,
4365 d3d11_device_Release
,
4366 /* ID3D11Device methods */
4367 d3d11_device_CreateBuffer
,
4368 d3d11_device_CreateTexture1D
,
4369 d3d11_device_CreateTexture2D
,
4370 d3d11_device_CreateTexture3D
,
4371 d3d11_device_CreateShaderResourceView
,
4372 d3d11_device_CreateUnorderedAccessView
,
4373 d3d11_device_CreateRenderTargetView
,
4374 d3d11_device_CreateDepthStencilView
,
4375 d3d11_device_CreateInputLayout
,
4376 d3d11_device_CreateVertexShader
,
4377 d3d11_device_CreateGeometryShader
,
4378 d3d11_device_CreateGeometryShaderWithStreamOutput
,
4379 d3d11_device_CreatePixelShader
,
4380 d3d11_device_CreateHullShader
,
4381 d3d11_device_CreateDomainShader
,
4382 d3d11_device_CreateComputeShader
,
4383 d3d11_device_CreateClassLinkage
,
4384 d3d11_device_CreateBlendState
,
4385 d3d11_device_CreateDepthStencilState
,
4386 d3d11_device_CreateRasterizerState
,
4387 d3d11_device_CreateSamplerState
,
4388 d3d11_device_CreateQuery
,
4389 d3d11_device_CreatePredicate
,
4390 d3d11_device_CreateCounter
,
4391 d3d11_device_CreateDeferredContext
,
4392 d3d11_device_OpenSharedResource
,
4393 d3d11_device_CheckFormatSupport
,
4394 d3d11_device_CheckMultisampleQualityLevels
,
4395 d3d11_device_CheckCounterInfo
,
4396 d3d11_device_CheckCounter
,
4397 d3d11_device_CheckFeatureSupport
,
4398 d3d11_device_GetPrivateData
,
4399 d3d11_device_SetPrivateData
,
4400 d3d11_device_SetPrivateDataInterface
,
4401 d3d11_device_GetFeatureLevel
,
4402 d3d11_device_GetCreationFlags
,
4403 d3d11_device_GetDeviceRemovedReason
,
4404 d3d11_device_GetImmediateContext
,
4405 d3d11_device_SetExceptionMode
,
4406 d3d11_device_GetExceptionMode
,
4407 /* ID3D11Device1 methods */
4408 d3d11_device_GetImmediateContext1
,
4409 d3d11_device_CreateDeferredContext1
,
4410 d3d11_device_CreateBlendState1
,
4411 d3d11_device_CreateRasterizerState1
,
4412 d3d11_device_CreateDeviceContextState
,
4413 d3d11_device_OpenSharedResource1
,
4414 d3d11_device_OpenSharedResourceByName
,
4415 /* ID3D11Device2 methods */
4416 d3d11_device_GetImmediateContext2
,
4417 d3d11_device_CreateDeferredContext2
,
4418 d3d11_device_GetResourceTiling
,
4419 d3d11_device_CheckMultisampleQualityLevels1
,
4422 /* Inner IUnknown methods */
4424 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
4426 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
4429 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
4431 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4433 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
4435 if (IsEqualGUID(riid
, &IID_ID3D11Device2
)
4436 || IsEqualGUID(riid
, &IID_ID3D11Device1
)
4437 || IsEqualGUID(riid
, &IID_ID3D11Device
)
4438 || IsEqualGUID(riid
, &IID_IUnknown
))
4440 *out
= &device
->ID3D11Device2_iface
;
4442 else if (!device
->d3d11_only
4443 && (IsEqualGUID(riid
, &IID_ID3D10Device1
)
4444 || IsEqualGUID(riid
, &IID_ID3D10Device
)))
4446 *out
= &device
->ID3D10Device1_iface
;
4448 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
4450 *out
= &device
->ID3D10Multithread_iface
;
4452 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
4454 *out
= &device
->IWineDXGIDeviceParent_iface
;
4458 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
4460 return E_NOINTERFACE
;
4463 IUnknown_AddRef((IUnknown
*)*out
);
4467 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
4469 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4470 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
4472 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
4477 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
4479 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4480 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
4483 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
4488 d3d_device_context_state_private_release(device
->state
);
4489 for (i
= 0; i
< device
->context_state_count
; ++i
)
4491 d3d_device_context_state_remove_entry(device
->context_states
[i
], device
);
4493 heap_free(device
->context_states
);
4494 d3d11_device_context_cleanup(&device
->immediate_context
);
4495 if (device
->wined3d_device
)
4497 wined3d_mutex_lock();
4498 wined3d_device_decref(device
->wined3d_device
);
4499 wined3d_mutex_unlock();
4501 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
4502 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
4503 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4504 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4510 /* IUnknown methods */
4512 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID iid
,
4515 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4516 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
4519 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
4521 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4522 return IUnknown_AddRef(device
->outer_unk
);
4525 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
4527 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4528 return IUnknown_Release(device
->outer_unk
);
4531 /* ID3D10Device methods */
4533 static void d3d10_device_get_constant_buffers(ID3D10Device1
*iface
,
4534 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4536 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4539 wined3d_mutex_lock();
4540 for (i
= 0; i
< buffer_count
; ++i
)
4542 struct wined3d_buffer
*wined3d_buffer
;
4543 struct d3d_buffer
*buffer_impl
;
4545 if (!(wined3d_buffer
= wined3d_device_context_get_constant_buffer(device
->immediate_context
.wined3d_context
,
4546 type
, start_slot
+ i
)))
4552 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4553 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4554 ID3D10Buffer_AddRef(buffers
[i
]);
4556 wined3d_mutex_unlock();
4559 static void d3d10_device_set_constant_buffers(ID3D10Device1
*iface
,
4560 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4562 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4565 wined3d_mutex_lock();
4566 for (i
= 0; i
< buffer_count
; ++i
)
4568 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4570 wined3d_device_context_set_constant_buffer(device
->immediate_context
.wined3d_context
, type
, start_slot
+ i
,
4571 buffer
? buffer
->wined3d_buffer
: NULL
);
4573 wined3d_mutex_unlock();
4576 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
4577 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4579 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4580 iface
, start_slot
, buffer_count
, buffers
);
4582 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
4583 buffer_count
, buffers
);
4586 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
4587 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4589 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4592 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4593 iface
, start_slot
, view_count
, views
);
4595 wined3d_mutex_lock();
4596 for (i
= 0; i
< view_count
; ++i
)
4598 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4600 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4601 WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4603 wined3d_mutex_unlock();
4606 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
4607 ID3D10PixelShader
*shader
)
4609 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4610 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
4612 TRACE("iface %p, shader %p\n", iface
, shader
);
4614 wined3d_mutex_lock();
4615 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4616 WINED3D_SHADER_TYPE_PIXEL
, ps
? ps
->wined3d_shader
: NULL
);
4617 wined3d_mutex_unlock();
4620 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
4621 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4623 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4626 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4627 iface
, start_slot
, sampler_count
, samplers
);
4629 wined3d_mutex_lock();
4630 for (i
= 0; i
< sampler_count
; ++i
)
4632 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4634 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
,
4635 WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4637 wined3d_mutex_unlock();
4640 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
4641 ID3D10VertexShader
*shader
)
4643 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4644 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
4646 TRACE("iface %p, shader %p\n", iface
, shader
);
4648 wined3d_mutex_lock();
4649 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4650 WINED3D_SHADER_TYPE_VERTEX
, vs
? vs
->wined3d_shader
: NULL
);
4651 wined3d_mutex_unlock();
4654 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
4655 UINT start_index_location
, INT base_vertex_location
)
4657 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4659 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
4660 iface
, index_count
, start_index_location
, base_vertex_location
);
4662 wined3d_mutex_lock();
4663 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
,
4664 base_vertex_location
, start_index_location
, index_count
, 0, 0);
4665 wined3d_mutex_unlock();
4668 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
4669 UINT start_vertex_location
)
4671 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4673 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
4674 iface
, vertex_count
, start_vertex_location
);
4676 wined3d_mutex_lock();
4677 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
4678 wined3d_mutex_unlock();
4681 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
4682 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4684 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4685 iface
, start_slot
, buffer_count
, buffers
);
4687 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
4688 buffer_count
, buffers
);
4691 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
4692 ID3D10InputLayout
*input_layout
)
4694 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4695 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
4697 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
4699 wined3d_mutex_lock();
4700 wined3d_device_context_set_vertex_declaration(device
->immediate_context
.wined3d_context
,
4701 layout
? layout
->wined3d_decl
: NULL
);
4702 wined3d_mutex_unlock();
4705 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
4706 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
4708 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4711 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
4712 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
4714 wined3d_mutex_lock();
4715 for (i
= 0; i
< buffer_count
; ++i
)
4717 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4719 wined3d_device_context_set_stream_source(device
->immediate_context
.wined3d_context
, start_slot
+ i
,
4720 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
4722 wined3d_mutex_unlock();
4725 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
4726 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
4728 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4729 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
4731 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
4732 iface
, buffer
, debug_dxgi_format(format
), offset
);
4734 wined3d_mutex_lock();
4735 wined3d_device_context_set_index_buffer(device
->immediate_context
.wined3d_context
,
4736 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
4737 wined3dformat_from_dxgi_format(format
), offset
);
4738 wined3d_mutex_unlock();
4741 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
4742 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
4743 INT base_vertex_location
, UINT start_instance_location
)
4745 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4747 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
4748 "base_vertex_location %d, start_instance_location %u.\n",
4749 iface
, instance_index_count
, instance_count
, start_index_location
,
4750 base_vertex_location
, start_instance_location
);
4752 wined3d_mutex_lock();
4753 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
, base_vertex_location
,
4754 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
4755 wined3d_mutex_unlock();
4758 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
4759 UINT instance_vertex_count
, UINT instance_count
,
4760 UINT start_vertex_location
, UINT start_instance_location
)
4762 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4764 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
4765 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
4766 start_vertex_location
, start_instance_location
);
4768 wined3d_mutex_lock();
4769 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
,
4770 instance_vertex_count
, start_instance_location
, instance_count
);
4771 wined3d_mutex_unlock();
4774 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
4775 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4777 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4778 iface
, start_slot
, buffer_count
, buffers
);
4780 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
4781 buffer_count
, buffers
);
4784 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
4786 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4787 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
4789 TRACE("iface %p, shader %p.\n", iface
, shader
);
4791 wined3d_mutex_lock();
4792 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4793 WINED3D_SHADER_TYPE_GEOMETRY
, gs
? gs
->wined3d_shader
: NULL
);
4794 wined3d_mutex_unlock();
4797 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
4798 D3D10_PRIMITIVE_TOPOLOGY topology
)
4800 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4802 TRACE("iface %p, topology %s.\n", iface
, debug_d3d10_primitive_topology(topology
));
4804 wined3d_mutex_lock();
4805 wined3d_device_context_set_primitive_type(device
->immediate_context
.wined3d_context
,
4806 (enum wined3d_primitive_type
)topology
, 0);
4807 wined3d_mutex_unlock();
4810 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
4811 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4813 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4816 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4817 iface
, start_slot
, view_count
, views
);
4819 wined3d_mutex_lock();
4820 for (i
= 0; i
< view_count
; ++i
)
4822 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4824 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4825 WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4827 wined3d_mutex_unlock();
4830 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
4831 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4833 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4836 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4837 iface
, start_slot
, sampler_count
, samplers
);
4839 wined3d_mutex_lock();
4840 for (i
= 0; i
< sampler_count
; ++i
)
4842 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4844 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
,
4845 WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4847 wined3d_mutex_unlock();
4850 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
4852 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4853 struct d3d_query
*query
;
4855 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
4857 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
4858 wined3d_mutex_lock();
4859 wined3d_device_context_set_predication(device
->immediate_context
.wined3d_context
,
4860 query
? query
->wined3d_query
: NULL
, value
);
4861 wined3d_mutex_unlock();
4864 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
4865 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4867 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4870 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4871 iface
, start_slot
, view_count
, views
);
4873 wined3d_mutex_lock();
4874 for (i
= 0; i
< view_count
; ++i
)
4876 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4878 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4879 WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4881 wined3d_mutex_unlock();
4884 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
4885 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4887 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4890 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4891 iface
, start_slot
, sampler_count
, samplers
);
4893 wined3d_mutex_lock();
4894 for (i
= 0; i
< sampler_count
; ++i
)
4896 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4898 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
4899 start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4901 wined3d_mutex_unlock();
4904 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
4905 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
4906 ID3D10DepthStencilView
*depth_stencil_view
)
4908 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4909 struct d3d_depthstencil_view
*dsv
;
4912 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4913 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
4915 wined3d_mutex_lock();
4916 for (i
= 0; i
< render_target_view_count
; ++i
)
4918 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
4920 wined3d_device_context_set_rendertarget_view(device
->immediate_context
.wined3d_context
, i
,
4921 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
4923 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
4925 wined3d_device_context_set_rendertarget_view(device
->immediate_context
.wined3d_context
, i
, NULL
, FALSE
);
4928 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
4929 wined3d_device_context_set_depth_stencil_view(device
->immediate_context
.wined3d_context
,
4930 dsv
? dsv
->wined3d_view
: NULL
);
4931 wined3d_mutex_unlock();
4934 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
4935 ID3D10BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
4937 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4938 struct d3d_blend_state
*blend_state_object
;
4940 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
4941 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
4943 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
4944 d3d11_device_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4945 blend_state_object
? &blend_state_object
->ID3D11BlendState_iface
: NULL
, blend_factor
, sample_mask
);
4948 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
4949 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
4951 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4952 struct d3d_depthstencil_state
*ds_state_object
;
4954 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
4955 iface
, depth_stencil_state
, stencil_ref
);
4957 ds_state_object
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
4958 d3d11_device_context_OMSetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4959 ds_state_object
? &ds_state_object
->ID3D11DepthStencilState_iface
: NULL
, stencil_ref
);
4962 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
4963 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
4965 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4966 unsigned int count
, i
;
4968 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
4970 count
= min(target_count
, D3D10_SO_BUFFER_SLOT_COUNT
);
4971 wined3d_mutex_lock();
4972 for (i
= 0; i
< count
; ++i
)
4974 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
4976 wined3d_device_context_set_stream_output(device
->immediate_context
.wined3d_context
, i
,
4977 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
4980 for (i
= count
; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
4982 wined3d_device_context_set_stream_output(device
->immediate_context
.wined3d_context
, i
, NULL
, 0);
4984 wined3d_mutex_unlock();
4987 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
4989 FIXME("iface %p stub!\n", iface
);
4992 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
4994 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4995 struct d3d_rasterizer_state
*rasterizer_state_object
;
4997 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
4999 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
5000 d3d11_device_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5001 rasterizer_state_object
? &rasterizer_state_object
->ID3D11RasterizerState_iface
: NULL
);
5004 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
5005 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
5007 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5008 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
5011 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
5013 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
5016 for (i
= 0; i
< viewport_count
; ++i
)
5018 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
5019 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
5020 wined3d_vp
[i
].width
= viewports
[i
].Width
;
5021 wined3d_vp
[i
].height
= viewports
[i
].Height
;
5022 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
5023 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
5026 wined3d_mutex_lock();
5027 wined3d_device_context_set_viewports(device
->immediate_context
.wined3d_context
, viewport_count
, wined3d_vp
);
5028 wined3d_mutex_unlock();
5031 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
5032 UINT rect_count
, const D3D10_RECT
*rects
)
5034 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5036 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
5038 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
5041 wined3d_mutex_lock();
5042 wined3d_device_context_set_scissor_rects(device
->immediate_context
.wined3d_context
, rect_count
, rects
);
5043 wined3d_mutex_unlock();
5046 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
5047 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
5048 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
5050 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5051 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5052 struct wined3d_box wined3d_src_box
;
5054 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
5055 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
5056 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
5057 src_resource
, src_subresource_idx
, src_box
);
5059 if (!dst_resource
|| !src_resource
)
5063 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
5064 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
5066 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5067 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5068 wined3d_mutex_lock();
5069 wined3d_device_context_copy_sub_resource_region(device
->immediate_context
.wined3d_context
,
5070 wined3d_dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
5071 wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
5072 wined3d_mutex_unlock();
5075 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
5076 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
5078 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5079 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5081 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
5083 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5084 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5085 wined3d_mutex_lock();
5086 wined3d_device_context_copy_resource(device
->immediate_context
.wined3d_context
,
5087 wined3d_dst_resource
, wined3d_src_resource
);
5088 wined3d_mutex_unlock();
5091 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
5092 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
5093 const void *data
, UINT row_pitch
, UINT depth_pitch
)
5095 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5096 ID3D11Resource
*d3d11_resource
;
5098 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
5099 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
5101 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
5102 d3d11_device_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5103 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
5104 ID3D11Resource_Release(d3d11_resource
);
5107 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
5108 ID3D10RenderTargetView
*render_target_view
, const float color_rgba
[4])
5110 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5111 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
5112 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
5115 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
5116 iface
, render_target_view
, debug_float4(color_rgba
));
5121 wined3d_mutex_lock();
5122 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
5123 view
->wined3d_view
, NULL
, WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
5124 ERR("Failed to clear view, hr %#x.\n", hr
);
5125 wined3d_mutex_unlock();
5128 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
5129 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
5131 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5132 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
5133 DWORD wined3d_flags
;
5136 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
5137 iface
, depth_stencil_view
, flags
, depth
, stencil
);
5142 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
5144 wined3d_mutex_lock();
5145 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
5146 view
->wined3d_view
, NULL
, wined3d_flags
, NULL
, depth
, stencil
)))
5147 ERR("Failed to clear view, hr %#x.\n", hr
);
5148 wined3d_mutex_unlock();
5151 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
5152 ID3D10ShaderResourceView
*view
)
5154 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5155 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D10ShaderResourceView(view
);
5157 TRACE("iface %p, view %p.\n", iface
, view
);
5159 wined3d_mutex_lock();
5160 wined3d_device_context_generate_mipmaps(device
->immediate_context
.wined3d_context
, srv
->wined3d_view
);
5161 wined3d_mutex_unlock();
5164 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
5165 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
5166 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
5168 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5169 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5170 enum wined3d_format_id wined3d_format
;
5172 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
5173 "src_resource %p, src_subresource_idx %u, format %s.\n",
5174 iface
, dst_resource
, dst_subresource_idx
,
5175 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
5177 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5178 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5179 wined3d_format
= wined3dformat_from_dxgi_format(format
);
5180 wined3d_mutex_lock();
5181 wined3d_device_context_resolve_sub_resource(device
->immediate_context
.wined3d_context
,
5182 wined3d_dst_resource
, dst_subresource_idx
,
5183 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
5184 wined3d_mutex_unlock();
5187 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
5188 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5190 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5191 iface
, start_slot
, buffer_count
, buffers
);
5193 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, buffer_count
,
5197 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
5198 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5200 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5203 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5204 iface
, start_slot
, view_count
, views
);
5206 wined3d_mutex_lock();
5207 for (i
= 0; i
< view_count
; ++i
)
5209 struct wined3d_shader_resource_view
*wined3d_view
;
5210 struct d3d_shader_resource_view
*view_impl
;
5212 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5213 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
5219 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5220 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5221 ID3D10ShaderResourceView_AddRef(views
[i
]);
5223 wined3d_mutex_unlock();
5226 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
5228 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5229 struct d3d_pixel_shader
*shader_impl
;
5230 struct wined3d_shader
*wined3d_shader
;
5232 TRACE("iface %p, shader %p.\n", iface
, shader
);
5234 wined3d_mutex_lock();
5235 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5236 WINED3D_SHADER_TYPE_PIXEL
)))
5238 wined3d_mutex_unlock();
5243 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5244 wined3d_mutex_unlock();
5245 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
5246 ID3D10PixelShader_AddRef(*shader
);
5249 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
5250 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5252 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5255 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5256 iface
, start_slot
, sampler_count
, samplers
);
5258 wined3d_mutex_lock();
5259 for (i
= 0; i
< sampler_count
; ++i
)
5261 struct d3d_sampler_state
*sampler_impl
;
5262 struct wined3d_sampler
*wined3d_sampler
;
5264 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5265 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
5271 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5272 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5273 ID3D10SamplerState_AddRef(samplers
[i
]);
5275 wined3d_mutex_unlock();
5278 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
5280 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5281 struct d3d_vertex_shader
*shader_impl
;
5282 struct wined3d_shader
*wined3d_shader
;
5284 TRACE("iface %p, shader %p.\n", iface
, shader
);
5286 wined3d_mutex_lock();
5287 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5288 WINED3D_SHADER_TYPE_VERTEX
)))
5290 wined3d_mutex_unlock();
5295 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5296 wined3d_mutex_unlock();
5297 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
5298 ID3D10VertexShader_AddRef(*shader
);
5301 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
5302 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5304 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5305 iface
, start_slot
, buffer_count
, buffers
);
5307 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, buffer_count
,
5311 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
5313 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5314 struct wined3d_vertex_declaration
*wined3d_declaration
;
5315 struct d3d_input_layout
*input_layout_impl
;
5317 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
5319 wined3d_mutex_lock();
5320 if (!(wined3d_declaration
= wined3d_device_context_get_vertex_declaration(
5321 device
->immediate_context
.wined3d_context
)))
5323 wined3d_mutex_unlock();
5324 *input_layout
= NULL
;
5328 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
5329 wined3d_mutex_unlock();
5330 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
5331 ID3D10InputLayout_AddRef(*input_layout
);
5334 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
5335 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
5337 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5340 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
5341 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
5343 wined3d_mutex_lock();
5344 for (i
= 0; i
< buffer_count
; ++i
)
5346 struct wined3d_buffer
*wined3d_buffer
= NULL
;
5347 struct d3d_buffer
*buffer_impl
;
5349 if (FAILED(wined3d_device_context_get_stream_source(device
->immediate_context
.wined3d_context
, start_slot
+ i
,
5350 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
5351 ERR("Failed to get vertex buffer.\n");
5353 if (!wined3d_buffer
)
5359 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5360 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5361 ID3D10Buffer_AddRef(buffers
[i
]);
5363 wined3d_mutex_unlock();
5366 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
5367 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
5369 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5370 enum wined3d_format_id wined3d_format
;
5371 struct wined3d_buffer
*wined3d_buffer
;
5372 struct d3d_buffer
*buffer_impl
;
5374 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
5376 wined3d_mutex_lock();
5377 wined3d_buffer
= wined3d_device_context_get_index_buffer(
5378 device
->immediate_context
.wined3d_context
, &wined3d_format
, offset
);
5379 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
5380 if (!wined3d_buffer
)
5382 wined3d_mutex_unlock();
5387 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5388 wined3d_mutex_unlock();
5389 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
5390 ID3D10Buffer_AddRef(*buffer
);
5393 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
5394 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5396 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5397 iface
, start_slot
, buffer_count
, buffers
);
5399 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, buffer_count
,
5403 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
5405 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5406 struct d3d_geometry_shader
*shader_impl
;
5407 struct wined3d_shader
*wined3d_shader
;
5409 TRACE("iface %p, shader %p.\n", iface
, shader
);
5411 wined3d_mutex_lock();
5412 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5413 WINED3D_SHADER_TYPE_GEOMETRY
)))
5415 wined3d_mutex_unlock();
5420 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5421 wined3d_mutex_unlock();
5422 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
5423 ID3D10GeometryShader_AddRef(*shader
);
5426 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
5427 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
5429 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5431 TRACE("iface %p, topology %p.\n", iface
, topology
);
5433 wined3d_mutex_lock();
5434 wined3d_device_context_get_primitive_type(device
->immediate_context
.wined3d_context
,
5435 (enum wined3d_primitive_type
*)topology
, NULL
);
5436 wined3d_mutex_unlock();
5439 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
5440 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5442 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5445 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5446 iface
, start_slot
, view_count
, views
);
5448 wined3d_mutex_lock();
5449 for (i
= 0; i
< view_count
; ++i
)
5451 struct wined3d_shader_resource_view
*wined3d_view
;
5452 struct d3d_shader_resource_view
*view_impl
;
5454 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5455 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
5461 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5462 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5463 ID3D10ShaderResourceView_AddRef(views
[i
]);
5465 wined3d_mutex_unlock();
5468 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
5469 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5471 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5474 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5475 iface
, start_slot
, sampler_count
, samplers
);
5477 wined3d_mutex_lock();
5478 for (i
= 0; i
< sampler_count
; ++i
)
5480 struct d3d_sampler_state
*sampler_impl
;
5481 struct wined3d_sampler
*wined3d_sampler
;
5483 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5484 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
5490 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5491 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5492 ID3D10SamplerState_AddRef(samplers
[i
]);
5494 wined3d_mutex_unlock();
5497 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
5498 ID3D10Predicate
**predicate
, BOOL
*value
)
5500 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5501 struct wined3d_query
*wined3d_predicate
;
5502 struct d3d_query
*predicate_impl
;
5504 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
5506 wined3d_mutex_lock();
5507 if (!(wined3d_predicate
= wined3d_device_context_get_predication(device
->immediate_context
.wined3d_context
, value
)))
5509 wined3d_mutex_unlock();
5514 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
5515 wined3d_mutex_unlock();
5516 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
5517 ID3D10Predicate_AddRef(*predicate
);
5520 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
5521 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5523 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5526 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5527 iface
, start_slot
, view_count
, views
);
5529 wined3d_mutex_lock();
5530 for (i
= 0; i
< view_count
; ++i
)
5532 struct wined3d_shader_resource_view
*wined3d_view
;
5533 struct d3d_shader_resource_view
*view_impl
;
5535 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5536 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
5542 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5543 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5544 ID3D10ShaderResourceView_AddRef(views
[i
]);
5546 wined3d_mutex_unlock();
5549 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
5550 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5552 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5555 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5556 iface
, start_slot
, sampler_count
, samplers
);
5558 wined3d_mutex_lock();
5559 for (i
= 0; i
< sampler_count
; ++i
)
5561 struct d3d_sampler_state
*sampler_impl
;
5562 struct wined3d_sampler
*wined3d_sampler
;
5564 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5565 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
5571 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5572 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5573 ID3D10SamplerState_AddRef(samplers
[i
]);
5575 wined3d_mutex_unlock();
5578 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
5579 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
5581 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5582 struct wined3d_rendertarget_view
*wined3d_view
;
5584 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
5585 iface
, view_count
, render_target_views
, depth_stencil_view
);
5587 wined3d_mutex_lock();
5588 if (render_target_views
)
5590 struct d3d_rendertarget_view
*view_impl
;
5593 for (i
= 0; i
< view_count
; ++i
)
5595 if (!(wined3d_view
= wined3d_device_context_get_rendertarget_view(
5596 device
->immediate_context
.wined3d_context
, i
))
5597 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5599 render_target_views
[i
] = NULL
;
5603 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
5604 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
5608 if (depth_stencil_view
)
5610 struct d3d_depthstencil_view
*view_impl
;
5612 if (!(wined3d_view
= wined3d_device_context_get_depth_stencil_view(device
->immediate_context
.wined3d_context
))
5613 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5615 *depth_stencil_view
= NULL
;
5619 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
5620 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
5623 wined3d_mutex_unlock();
5626 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
5627 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
5629 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5630 ID3D11BlendState
*d3d11_blend_state
;
5632 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
5633 iface
, blend_state
, blend_factor
, sample_mask
);
5635 d3d11_device_context_OMGetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5636 &d3d11_blend_state
, blend_factor
, sample_mask
);
5638 if (d3d11_blend_state
)
5639 *blend_state
= (ID3D10BlendState
*)&impl_from_ID3D11BlendState(d3d11_blend_state
)->ID3D10BlendState1_iface
;
5641 *blend_state
= NULL
;
5644 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
5645 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
5647 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5648 ID3D11DepthStencilState
*d3d11_iface
;
5650 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
5651 iface
, depth_stencil_state
, stencil_ref
);
5653 d3d11_device_context_OMGetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5654 &d3d11_iface
, stencil_ref
);
5657 *depth_stencil_state
= &impl_from_ID3D11DepthStencilState(d3d11_iface
)->ID3D10DepthStencilState_iface
;
5659 *depth_stencil_state
= NULL
;
5662 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
5663 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
5665 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5668 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
5669 iface
, buffer_count
, buffers
, offsets
);
5671 wined3d_mutex_lock();
5672 for (i
= 0; i
< buffer_count
; ++i
)
5674 struct wined3d_buffer
*wined3d_buffer
;
5675 struct d3d_buffer
*buffer_impl
;
5677 if (!(wined3d_buffer
= wined3d_device_context_get_stream_output(
5678 device
->immediate_context
.wined3d_context
, i
, &offsets
[i
])))
5684 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5685 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5686 ID3D10Buffer_AddRef(buffers
[i
]);
5688 wined3d_mutex_unlock();
5691 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
5693 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5694 struct d3d_rasterizer_state
*rasterizer_state_impl
;
5695 struct wined3d_rasterizer_state
*wined3d_state
;
5697 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
5699 wined3d_mutex_lock();
5700 if ((wined3d_state
= wined3d_device_context_get_rasterizer_state(device
->immediate_context
.wined3d_context
)))
5702 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
5703 ID3D10RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D10RasterizerState_iface
);
5707 *rasterizer_state
= NULL
;
5709 wined3d_mutex_unlock();
5712 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
5713 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
5715 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5716 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
5717 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
5719 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
5721 if (!viewport_count
)
5724 wined3d_mutex_lock();
5725 wined3d_device_context_get_viewports(device
->immediate_context
.wined3d_context
,
5726 &actual_count
, viewports
? wined3d_vp
: NULL
);
5727 wined3d_mutex_unlock();
5731 *viewport_count
= actual_count
;
5735 if (*viewport_count
> actual_count
)
5736 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
5738 *viewport_count
= min(actual_count
, *viewport_count
);
5739 for (i
= 0; i
< *viewport_count
; ++i
)
5741 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
5742 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
5743 viewports
[i
].Width
= wined3d_vp
[i
].width
;
5744 viewports
[i
].Height
= wined3d_vp
[i
].height
;
5745 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
5746 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
5750 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
5752 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5753 unsigned int actual_count
;
5755 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
5760 actual_count
= *rect_count
;
5762 wined3d_mutex_lock();
5763 wined3d_device_context_get_scissor_rects(device
->immediate_context
.wined3d_context
, &actual_count
, rects
);
5764 wined3d_mutex_unlock();
5768 *rect_count
= actual_count
;
5772 if (*rect_count
> actual_count
)
5773 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
5776 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
5778 TRACE("iface %p.\n", iface
);
5780 /* In the current implementation the device is never removed, so we can
5781 * just return S_OK here. */
5786 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
5788 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
5793 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
5795 FIXME("iface %p stub!\n", iface
);
5800 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
5801 REFGUID guid
, UINT
*data_size
, void *data
)
5803 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5805 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5807 return d3d11_device_GetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5810 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
5811 REFGUID guid
, UINT data_size
, const void *data
)
5813 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5815 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5817 return d3d11_device_SetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5820 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
5821 REFGUID guid
, const IUnknown
*data
)
5823 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5825 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
5827 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device2_iface
, guid
, data
);
5830 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
5832 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5834 TRACE("iface %p.\n", iface
);
5836 d3d11_device_context_ClearState(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
5839 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
5841 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5843 TRACE("iface %p.\n", iface
);
5845 wined3d_mutex_lock();
5846 wined3d_device_context_flush(device
->immediate_context
.wined3d_context
);
5847 wined3d_mutex_unlock();
5850 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
5851 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
5853 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5854 D3D11_BUFFER_DESC d3d11_desc
;
5855 struct d3d_buffer
*object
;
5858 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
5860 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
5861 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5862 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5863 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5864 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5865 d3d11_desc
.StructureByteStride
= 0;
5867 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5870 *buffer
= &object
->ID3D10Buffer_iface
;
5875 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
5876 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
5878 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5879 D3D11_TEXTURE1D_DESC d3d11_desc
;
5880 struct d3d_texture1d
*object
;
5883 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5885 d3d11_desc
.Width
= desc
->Width
;
5886 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5887 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5888 d3d11_desc
.Format
= desc
->Format
;
5889 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5890 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5891 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5892 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5894 if (FAILED(hr
= d3d_texture1d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5897 *texture
= &object
->ID3D10Texture1D_iface
;
5902 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
5903 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5904 ID3D10Texture2D
**texture
)
5906 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5907 D3D11_TEXTURE2D_DESC d3d11_desc
;
5908 struct d3d_texture2d
*object
;
5911 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5913 d3d11_desc
.Width
= desc
->Width
;
5914 d3d11_desc
.Height
= desc
->Height
;
5915 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5916 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5917 d3d11_desc
.Format
= desc
->Format
;
5918 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
5919 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5920 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5921 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5922 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5924 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5927 *texture
= &object
->ID3D10Texture2D_iface
;
5932 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
5933 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5934 ID3D10Texture3D
**texture
)
5936 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5937 D3D11_TEXTURE3D_DESC d3d11_desc
;
5938 struct d3d_texture3d
*object
;
5941 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5943 d3d11_desc
.Width
= desc
->Width
;
5944 d3d11_desc
.Height
= desc
->Height
;
5945 d3d11_desc
.Depth
= desc
->Depth
;
5946 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5947 d3d11_desc
.Format
= desc
->Format
;
5948 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5949 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5950 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5951 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5953 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5956 *texture
= &object
->ID3D10Texture3D_iface
;
5961 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
5962 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
5964 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5965 struct d3d_shader_resource_view
*object
;
5966 ID3D11Resource
*d3d11_resource
;
5969 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5972 return E_INVALIDARG
;
5974 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5976 ERR("Resource does not implement ID3D11Resource.\n");
5980 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
5982 ID3D11Resource_Release(d3d11_resource
);
5986 *view
= &object
->ID3D10ShaderResourceView1_iface
;
5991 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
5992 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
5994 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5996 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
5997 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
6000 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
6001 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
6003 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6004 struct d3d_rendertarget_view
*object
;
6005 ID3D11Resource
*d3d11_resource
;
6008 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6011 return E_INVALIDARG
;
6013 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6015 ERR("Resource does not implement ID3D11Resource.\n");
6019 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
6020 ID3D11Resource_Release(d3d11_resource
);
6024 *view
= &object
->ID3D10RenderTargetView_iface
;
6029 static D3D11_DSV_DIMENSION
d3d11_dsv_dimension_from_d3d10(D3D10_DSV_DIMENSION dim
)
6031 return (D3D11_DSV_DIMENSION
)dim
;
6034 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
6035 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
6037 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6038 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
6039 struct d3d_depthstencil_view
*object
;
6040 ID3D11Resource
*d3d11_resource
;
6043 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6047 d3d11_desc
.Format
= desc
->Format
;
6048 d3d11_desc
.ViewDimension
= d3d11_dsv_dimension_from_d3d10(desc
->ViewDimension
);
6049 d3d11_desc
.Flags
= 0;
6050 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
6053 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6055 ERR("Resource does not implement ID3D11Resource.\n");
6059 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
6060 ID3D11Resource_Release(d3d11_resource
);
6064 *view
= &object
->ID3D10DepthStencilView_iface
;
6069 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
6070 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
6071 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
6072 ID3D10InputLayout
**input_layout
)
6074 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6075 struct d3d_input_layout
*object
;
6078 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
6079 "shader_byte_code_length %lu, input_layout %p\n",
6080 iface
, element_descs
, element_count
, shader_byte_code
,
6081 shader_byte_code_length
, input_layout
);
6083 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
6084 shader_byte_code
, shader_byte_code_length
, &object
)))
6087 *input_layout
= &object
->ID3D10InputLayout_iface
;
6092 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
6093 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
6095 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6096 struct d3d_vertex_shader
*object
;
6099 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6100 iface
, byte_code
, byte_code_length
, shader
);
6102 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6105 *shader
= &object
->ID3D10VertexShader_iface
;
6110 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
6111 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
6113 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6114 struct d3d_geometry_shader
*object
;
6117 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6118 iface
, byte_code
, byte_code_length
, shader
);
6120 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
6121 NULL
, 0, NULL
, 0, 0, &object
)))
6124 *shader
= &object
->ID3D10GeometryShader_iface
;
6129 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
6130 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
6131 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
6133 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6134 D3D11_SO_DECLARATION_ENTRY
*so_entries
= NULL
;
6135 struct d3d_geometry_shader
*object
;
6136 unsigned int i
, stride_count
= 1;
6139 TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
6140 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
6141 iface
, byte_code
, byte_code_length
, output_stream_decls
,
6142 output_stream_decl_count
, output_stream_stride
, shader
);
6144 if (!output_stream_decl_count
&& output_stream_stride
)
6146 WARN("Stride must be 0 when declaration entry count is 0.\n");
6148 return E_INVALIDARG
;
6151 if (output_stream_decl_count
6152 && !(so_entries
= heap_calloc(output_stream_decl_count
, sizeof(*so_entries
))))
6154 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
6156 return E_OUTOFMEMORY
;
6159 for (i
= 0; i
< output_stream_decl_count
; ++i
)
6161 so_entries
[i
].Stream
= 0;
6162 so_entries
[i
].SemanticName
= output_stream_decls
[i
].SemanticName
;
6163 so_entries
[i
].SemanticIndex
= output_stream_decls
[i
].SemanticIndex
;
6164 so_entries
[i
].StartComponent
= output_stream_decls
[i
].StartComponent
;
6165 so_entries
[i
].ComponentCount
= output_stream_decls
[i
].ComponentCount
;
6166 so_entries
[i
].OutputSlot
= output_stream_decls
[i
].OutputSlot
;
6168 if (output_stream_decls
[i
].OutputSlot
)
6171 if (output_stream_stride
)
6173 WARN("Stride must be 0 when multiple output slots are used.\n");
6174 heap_free(so_entries
);
6176 return E_INVALIDARG
;
6181 hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
6182 so_entries
, output_stream_decl_count
, &output_stream_stride
, stride_count
, 0, &object
);
6183 heap_free(so_entries
);
6190 *shader
= &object
->ID3D10GeometryShader_iface
;
6195 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
6196 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
6198 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6199 struct d3d_pixel_shader
*object
;
6202 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6203 iface
, byte_code
, byte_code_length
, shader
);
6205 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6208 *shader
= &object
->ID3D10PixelShader_iface
;
6213 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
6214 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
6216 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6217 struct d3d_blend_state
*object
;
6220 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6222 if (FAILED(hr
= d3d_blend_state_create(device
, (const D3D11_BLEND_DESC
*)desc
, &object
)))
6225 *blend_state
= &object
->ID3D10BlendState1_iface
;
6230 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
6231 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
6233 D3D10_BLEND_DESC1 d3d10_1_desc
;
6236 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6239 return E_INVALIDARG
;
6241 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
6242 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
6243 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
6245 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
6246 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
6247 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
6250 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
6252 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
6253 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
6254 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
6255 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
6256 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
6257 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
6258 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
6259 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
6262 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
6265 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
6266 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
6268 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6269 struct d3d_depthstencil_state
*object
;
6272 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
6274 if (FAILED(hr
= d3d_depthstencil_state_create(device
, (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &object
)))
6277 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
6282 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
6283 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
6285 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6286 struct d3d_rasterizer_state
*object
;
6289 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
6291 if (FAILED(hr
= d3d_rasterizer_state_create(device
, (const D3D11_RASTERIZER_DESC
*)desc
, &object
)))
6294 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
6299 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
6300 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
6302 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6303 struct d3d_sampler_state
*object
;
6306 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
6308 if (FAILED(hr
= d3d_sampler_state_create(device
, (const D3D11_SAMPLER_DESC
*)desc
, &object
)))
6311 *sampler_state
= &object
->ID3D10SamplerState_iface
;
6316 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
6317 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
6319 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6320 struct d3d_query
*object
;
6323 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
6325 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
6330 *query
= &object
->ID3D10Query_iface
;
6334 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6338 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
6339 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
6341 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6342 struct d3d_query
*object
;
6345 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
6347 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
6352 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
6356 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6360 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
6361 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
6363 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
6368 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
6369 DXGI_FORMAT format
, UINT
*format_support
)
6371 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6373 TRACE("iface %p, format %s, format_support %p.\n",
6374 iface
, debug_dxgi_format(format
), format_support
);
6376 return d3d11_device_CheckFormatSupport(&device
->ID3D11Device2_iface
, format
, format_support
);
6379 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
6380 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
6382 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6384 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
6385 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
6387 return d3d11_device_CheckMultisampleQualityLevels(&device
->ID3D11Device2_iface
, format
,
6388 sample_count
, quality_level_count
);
6391 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
6393 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
6396 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
6397 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
6398 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
6400 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
6401 "units %p, units_length %p, description %p, description_length %p stub!\n",
6402 iface
, desc
, type
, active_counters
, name
, name_length
,
6403 units
, units_length
, description
, description_length
);
6408 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
6410 FIXME("iface %p stub!\n", iface
);
6415 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
6416 HANDLE resource_handle
, REFIID guid
, void **resource
)
6418 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
6419 iface
, resource_handle
, debugstr_guid(guid
), resource
);
6424 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
6426 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
6429 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
6431 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
6434 static D3D10_FEATURE_LEVEL1
d3d10_feature_level1_from_d3d_feature_level(D3D_FEATURE_LEVEL level
)
6436 return (D3D10_FEATURE_LEVEL1
)level
;
6439 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
6441 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6443 TRACE("iface %p.\n", iface
);
6445 return d3d10_feature_level1_from_d3d_feature_level(device
->state
->feature_level
);
6448 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
6450 /* IUnknown methods */
6451 d3d10_device_QueryInterface
,
6452 d3d10_device_AddRef
,
6453 d3d10_device_Release
,
6454 /* ID3D10Device methods */
6455 d3d10_device_VSSetConstantBuffers
,
6456 d3d10_device_PSSetShaderResources
,
6457 d3d10_device_PSSetShader
,
6458 d3d10_device_PSSetSamplers
,
6459 d3d10_device_VSSetShader
,
6460 d3d10_device_DrawIndexed
,
6462 d3d10_device_PSSetConstantBuffers
,
6463 d3d10_device_IASetInputLayout
,
6464 d3d10_device_IASetVertexBuffers
,
6465 d3d10_device_IASetIndexBuffer
,
6466 d3d10_device_DrawIndexedInstanced
,
6467 d3d10_device_DrawInstanced
,
6468 d3d10_device_GSSetConstantBuffers
,
6469 d3d10_device_GSSetShader
,
6470 d3d10_device_IASetPrimitiveTopology
,
6471 d3d10_device_VSSetShaderResources
,
6472 d3d10_device_VSSetSamplers
,
6473 d3d10_device_SetPredication
,
6474 d3d10_device_GSSetShaderResources
,
6475 d3d10_device_GSSetSamplers
,
6476 d3d10_device_OMSetRenderTargets
,
6477 d3d10_device_OMSetBlendState
,
6478 d3d10_device_OMSetDepthStencilState
,
6479 d3d10_device_SOSetTargets
,
6480 d3d10_device_DrawAuto
,
6481 d3d10_device_RSSetState
,
6482 d3d10_device_RSSetViewports
,
6483 d3d10_device_RSSetScissorRects
,
6484 d3d10_device_CopySubresourceRegion
,
6485 d3d10_device_CopyResource
,
6486 d3d10_device_UpdateSubresource
,
6487 d3d10_device_ClearRenderTargetView
,
6488 d3d10_device_ClearDepthStencilView
,
6489 d3d10_device_GenerateMips
,
6490 d3d10_device_ResolveSubresource
,
6491 d3d10_device_VSGetConstantBuffers
,
6492 d3d10_device_PSGetShaderResources
,
6493 d3d10_device_PSGetShader
,
6494 d3d10_device_PSGetSamplers
,
6495 d3d10_device_VSGetShader
,
6496 d3d10_device_PSGetConstantBuffers
,
6497 d3d10_device_IAGetInputLayout
,
6498 d3d10_device_IAGetVertexBuffers
,
6499 d3d10_device_IAGetIndexBuffer
,
6500 d3d10_device_GSGetConstantBuffers
,
6501 d3d10_device_GSGetShader
,
6502 d3d10_device_IAGetPrimitiveTopology
,
6503 d3d10_device_VSGetShaderResources
,
6504 d3d10_device_VSGetSamplers
,
6505 d3d10_device_GetPredication
,
6506 d3d10_device_GSGetShaderResources
,
6507 d3d10_device_GSGetSamplers
,
6508 d3d10_device_OMGetRenderTargets
,
6509 d3d10_device_OMGetBlendState
,
6510 d3d10_device_OMGetDepthStencilState
,
6511 d3d10_device_SOGetTargets
,
6512 d3d10_device_RSGetState
,
6513 d3d10_device_RSGetViewports
,
6514 d3d10_device_RSGetScissorRects
,
6515 d3d10_device_GetDeviceRemovedReason
,
6516 d3d10_device_SetExceptionMode
,
6517 d3d10_device_GetExceptionMode
,
6518 d3d10_device_GetPrivateData
,
6519 d3d10_device_SetPrivateData
,
6520 d3d10_device_SetPrivateDataInterface
,
6521 d3d10_device_ClearState
,
6523 d3d10_device_CreateBuffer
,
6524 d3d10_device_CreateTexture1D
,
6525 d3d10_device_CreateTexture2D
,
6526 d3d10_device_CreateTexture3D
,
6527 d3d10_device_CreateShaderResourceView
,
6528 d3d10_device_CreateRenderTargetView
,
6529 d3d10_device_CreateDepthStencilView
,
6530 d3d10_device_CreateInputLayout
,
6531 d3d10_device_CreateVertexShader
,
6532 d3d10_device_CreateGeometryShader
,
6533 d3d10_device_CreateGeometryShaderWithStreamOutput
,
6534 d3d10_device_CreatePixelShader
,
6535 d3d10_device_CreateBlendState
,
6536 d3d10_device_CreateDepthStencilState
,
6537 d3d10_device_CreateRasterizerState
,
6538 d3d10_device_CreateSamplerState
,
6539 d3d10_device_CreateQuery
,
6540 d3d10_device_CreatePredicate
,
6541 d3d10_device_CreateCounter
,
6542 d3d10_device_CheckFormatSupport
,
6543 d3d10_device_CheckMultisampleQualityLevels
,
6544 d3d10_device_CheckCounterInfo
,
6545 d3d10_device_CheckCounter
,
6546 d3d10_device_GetCreationFlags
,
6547 d3d10_device_OpenSharedResource
,
6548 d3d10_device_SetTextFilterSize
,
6549 d3d10_device_GetTextFilterSize
,
6550 d3d10_device_CreateShaderResourceView1
,
6551 d3d10_device_CreateBlendState1
,
6552 d3d10_device_GetFeatureLevel
,
6555 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
6557 /* IUnknown methods */
6558 d3d_device_inner_QueryInterface
,
6559 d3d_device_inner_AddRef
,
6560 d3d_device_inner_Release
,
6563 /* ID3D10Multithread methods */
6565 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
6567 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
6570 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
6572 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6574 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
6576 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6579 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
6581 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6583 TRACE("iface %p.\n", iface
);
6585 return IUnknown_AddRef(device
->outer_unk
);
6588 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
6590 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6592 TRACE("iface %p.\n", iface
);
6594 return IUnknown_Release(device
->outer_unk
);
6597 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
6599 TRACE("iface %p.\n", iface
);
6601 wined3d_mutex_lock();
6604 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
6606 TRACE("iface %p.\n", iface
);
6608 wined3d_mutex_unlock();
6611 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL enable
)
6613 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
6618 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
6620 FIXME("iface %p stub!\n", iface
);
6625 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
6627 d3d10_multithread_QueryInterface
,
6628 d3d10_multithread_AddRef
,
6629 d3d10_multithread_Release
,
6630 d3d10_multithread_Enter
,
6631 d3d10_multithread_Leave
,
6632 d3d10_multithread_SetMultithreadProtected
,
6633 d3d10_multithread_GetMultithreadProtected
,
6636 /* IWineDXGIDeviceParent IUnknown methods */
6638 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
6640 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
6643 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
6644 REFIID iid
, void **out
)
6646 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6647 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6650 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
6652 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6653 return IUnknown_AddRef(device
->outer_unk
);
6656 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
6658 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6659 return IUnknown_Release(device
->outer_unk
);
6662 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
6663 IWineDXGIDeviceParent
*iface
)
6665 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6666 return &device
->device_parent
;
6669 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
6671 /* IUnknown methods */
6672 dxgi_device_parent_QueryInterface
,
6673 dxgi_device_parent_AddRef
,
6674 dxgi_device_parent_Release
,
6675 /* IWineDXGIDeviceParent methods */
6676 dxgi_device_parent_get_wined3d_device_parent
,
6679 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
6681 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
6684 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
6685 struct wined3d_device
*wined3d_device
)
6687 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6688 struct d3d_device_context_state
*state
;
6689 struct wined3d_state
*wined3d_state
;
6690 D3D_FEATURE_LEVEL feature_level
;
6692 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
6694 wined3d_device_incref(wined3d_device
);
6695 device
->wined3d_device
= wined3d_device
;
6696 device
->immediate_context
.wined3d_context
= wined3d_device_get_immediate_context(wined3d_device
);
6698 wined3d_state
= wined3d_device_get_state(device
->wined3d_device
);
6699 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
6701 if (!(state
= heap_alloc_zero(sizeof(*state
))))
6703 ERR("Failed to create the initial device context state.\n");
6707 d3d_device_context_state_init(state
, device
, feature_level
,
6708 device
->d3d11_only
? &IID_ID3D11Device2
: &IID_ID3D10Device1
);
6710 device
->state
= state
;
6711 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
6712 ERR("Failed to add entry for wined3d state %p, device %p.\n", wined3d_state
, device
);
6714 d3d_device_context_state_private_addref(state
);
6715 ID3DDeviceContextState_Release(&state
->ID3DDeviceContextState_iface
);
6718 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
6720 TRACE("device_parent %p.\n", device_parent
);
6723 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
6725 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
6728 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
6729 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
6730 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
6732 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
6733 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
6736 *parent_ops
= &d3d_null_wined3d_parent_ops
;
6741 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
6742 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, DWORD texture_flags
,
6743 struct wined3d_texture
**wined3d_texture
)
6745 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6746 struct d3d_texture2d
*texture
;
6747 ID3D11Texture2D
*texture_iface
;
6748 D3D11_TEXTURE2D_DESC desc
;
6751 TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#x, wined3d_texture %p.\n",
6752 device_parent
, container_parent
, wined3d_desc
, texture_flags
, wined3d_texture
);
6754 desc
.Width
= wined3d_desc
->width
;
6755 desc
.Height
= wined3d_desc
->height
;
6758 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
6759 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
6760 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
6761 desc
.Usage
= D3D11_USAGE_DEFAULT
;
6762 desc
.BindFlags
= d3d11_bind_flags_from_wined3d(wined3d_desc
->bind_flags
);
6763 desc
.CPUAccessFlags
= 0;
6766 if (texture_flags
& WINED3D_TEXTURE_CREATE_GET_DC
)
6768 desc
.MiscFlags
|= D3D11_RESOURCE_MISC_GDI_COMPATIBLE
;
6769 texture_flags
&= ~WINED3D_TEXTURE_CREATE_GET_DC
;
6773 FIXME("Unhandled flags %#x.\n", texture_flags
);
6775 if (FAILED(hr
= d3d11_device_CreateTexture2D(&device
->ID3D11Device2_iface
,
6776 &desc
, NULL
, &texture_iface
)))
6778 WARN("Failed to create 2D texture, hr %#x.\n", hr
);
6782 texture
= impl_from_ID3D11Texture2D(texture_iface
);
6784 *wined3d_texture
= texture
->wined3d_texture
;
6785 wined3d_texture_incref(*wined3d_texture
);
6786 ID3D11Texture2D_Release(&texture
->ID3D11Texture2D_iface
);
6791 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
6793 device_parent_wined3d_device_created
,
6794 device_parent_mode_changed
,
6795 device_parent_activate
,
6796 device_parent_texture_sub_resource_created
,
6797 device_parent_create_swapchain_texture
,
6800 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6802 const D3D11_SAMPLER_DESC
*ka
= key
;
6803 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
6805 return memcmp(ka
, kb
, sizeof(*ka
));
6808 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6810 const D3D11_BLEND_DESC
*ka
= key
;
6811 const D3D11_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
6813 return memcmp(ka
, kb
, sizeof(*ka
));
6816 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6818 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
6819 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
6820 const struct d3d_depthstencil_state
, entry
)->desc
;
6822 return memcmp(ka
, kb
, sizeof(*ka
));
6825 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6827 const D3D11_RASTERIZER_DESC
*ka
= key
;
6828 const D3D11_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
6830 return memcmp(ka
, kb
, sizeof(*ka
));
6833 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
6835 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
6836 device
->ID3D11Device2_iface
.lpVtbl
= &d3d11_device_vtbl
;
6837 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
6838 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
6839 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
6840 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
6841 device
->refcount
= 1;
6842 /* COM aggregation always takes place */
6843 device
->outer_unk
= outer_unknown
;
6844 device
->d3d11_only
= FALSE
;
6845 device
->state
= NULL
;
6847 d3d11_device_context_init(&device
->immediate_context
, device
, D3D11_DEVICE_CONTEXT_IMMEDIATE
);
6848 ID3D11DeviceContext1_Release(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
6850 wine_rb_init(&device
->blend_states
, d3d_blend_state_compare
);
6851 wine_rb_init(&device
->depthstencil_states
, d3d_depthstencil_state_compare
);
6852 wine_rb_init(&device
->rasterizer_states
, d3d_rasterizer_state_compare
);
6853 wine_rb_init(&device
->sampler_states
, d3d_sampler_state_compare
);