4 This files contains the implementation of Direct3DMaterial2. */
9 #include "wine/obj_base.h"
16 #include "d3d_private.h"
20 static IDirect3DMaterial2_VTable material2_vtable
;
21 static IDirect3DMaterial_VTable material_vtable
;
23 /*******************************************************************************
24 * Matrial2 static functions
26 static void activate(LPDIRECT3DMATERIAL2
this) {
27 TRACE(ddraw
, "Activating material %p\n", this);
29 /* First, set the rendering context */
31 this->device
.active_device2
->set_context(this->device
.active_device2
);
33 this->device
.active_device1
->set_context(this->device
.active_device1
);
35 /* Set the current Material */
36 _dump_colorvalue("Diffuse", this->mat
.a
.diffuse
);
37 glMaterialfv(GL_FRONT
,
39 (float *) &(this->mat
.a
.diffuse
));
40 _dump_colorvalue("Ambient", this->mat
.b
.ambient
);
41 glMaterialfv(GL_FRONT
,
43 (float *) &(this->mat
.b
.ambient
));
44 _dump_colorvalue("Specular", this->mat
.c
.specular
);
45 glMaterialfv(GL_FRONT
,
47 (float *) &(this->mat
.c
.specular
));
48 _dump_colorvalue("Emissive", this->mat
.d
.emissive
);
49 glMaterialfv(GL_FRONT
,
51 (float *) &(this->mat
.d
.emissive
));
53 TRACE(ddraw
, "Size : %ld\n", this->mat
.dwSize
);
54 TRACE(ddraw
, "Power : %f\n", this->mat
.e
.power
);
56 TRACE(ddraw
, "Texture handle : %08lx\n", (DWORD
)this->mat
.hTexture
);
61 /*******************************************************************************
62 * Matrial2 Creation functions
64 LPDIRECT3DMATERIAL2
d3dmaterial2_create(LPDIRECT3D2 d3d
)
66 LPDIRECT3DMATERIAL2 mat
;
68 mat
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DMaterial2
));
70 mat
->lpvtbl
= &material2_vtable
;
75 mat
->activate
= activate
;
80 LPDIRECT3DMATERIAL
d3dmaterial_create(LPDIRECT3D d3d
)
82 LPDIRECT3DMATERIAL2 mat
;
84 mat
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DMaterial2
));
86 mat
->lpvtbl
= (LPDIRECT3DMATERIAL2_VTABLE
) &material_vtable
;
91 mat
->activate
= activate
;
93 return (LPDIRECT3DMATERIAL
) mat
;
96 /*******************************************************************************
97 * IDirect3DMaterial2 methods
100 static HRESULT WINAPI
IDirect3DMaterial2_QueryInterface(LPDIRECT3DMATERIAL2
this,
106 WINE_StringFromCLSID((LPCLSID
)riid
,xrefiid
);
107 FIXME(ddraw
, "(%p)->(%s,%p): stub\n", this, xrefiid
,ppvObj
);
114 static ULONG WINAPI
IDirect3DMaterial2_AddRef(LPDIRECT3DMATERIAL2
this)
116 TRACE(ddraw
, "(%p)->()incrementing from %lu.\n", this, this->ref
);
118 return ++(this->ref
);
123 static ULONG WINAPI
IDirect3DMaterial2_Release(LPDIRECT3DMATERIAL2
this)
125 FIXME( ddraw
, "(%p)->() decrementing from %lu.\n", this, this->ref
);
127 if (!--(this->ref
)) {
128 HeapFree(GetProcessHeap(),0,this);
135 /*** IDirect3DMaterial2 methods ***/
136 static void dump_material(LPD3DMATERIAL mat
)
138 fprintf(stderr
, " dwSize : %ld\n", mat
->dwSize
);
141 static HRESULT WINAPI
IDirect3DMaterial2_GetMaterial(LPDIRECT3DMATERIAL2
this,
144 TRACE(ddraw
, "(%p)->(%p)\n", this, lpMat
);
146 dump_material(lpMat
);
148 /* Copies the material structure */
154 static HRESULT WINAPI
IDirect3DMaterial2_SetMaterial(LPDIRECT3DMATERIAL2
this,
157 TRACE(ddraw
, "(%p)->(%p)\n", this, lpMat
);
159 dump_material(lpMat
);
161 /* Stores the material */
167 static HRESULT WINAPI
IDirect3DMaterial2_GetHandle(LPDIRECT3DMATERIAL2
this,
168 LPDIRECT3DDEVICE2 lpD3DDevice2
,
169 LPD3DMATERIALHANDLE lpMatHandle
)
172 FIXME(ddraw
, "(%p)->(%p,%p): stub\n", this, lpD3DDevice2
, lpMatHandle
);
175 this->device
.active_device2
= lpD3DDevice2
;
177 this->device
.active_device1
= (LPDIRECT3DDEVICE
) lpD3DDevice2
;
179 *lpMatHandle
= (DWORD
) this; /* lpD3DDevice2->store_material(this); */
184 static HRESULT WINAPI
IDirect3DMaterial_Reserve(LPDIRECT3DMATERIAL
this)
186 FIXME(ddraw
, "(%p)->(): stub\n", this);
188 return DDERR_INVALIDPARAMS
;
191 static HRESULT WINAPI
IDirect3DMaterial_Unreserve(LPDIRECT3DMATERIAL
this)
193 FIXME(ddraw
, "(%p)->(): stub\n", this);
195 return DDERR_INVALIDPARAMS
;
198 static HRESULT WINAPI
IDirect3DMaterial_Initialize(LPDIRECT3DMATERIAL
this,
199 LPDIRECT3D lpDirect3D
)
202 TRACE(ddraw
, "(%p)->(%p)\n", this, lpDirect3D
);
204 return DDERR_ALREADYINITIALIZED
;
208 /*******************************************************************************
209 * IDirect3DMaterial VTable
211 static IDirect3DMaterial_VTable material_vtable
= {
212 /*** IUnknown methods ***/
213 IDirect3DMaterial2_QueryInterface
,
214 IDirect3DMaterial2_AddRef
,
215 IDirect3DMaterial2_Release
,
216 /*** IDirect3DMaterial methods ***/
217 IDirect3DMaterial_Initialize
,
218 IDirect3DMaterial2_SetMaterial
,
219 IDirect3DMaterial2_GetMaterial
,
220 IDirect3DMaterial2_GetHandle
,
221 IDirect3DMaterial_Reserve
,
222 IDirect3DMaterial_Unreserve
226 /*******************************************************************************
227 * IDirect3DMaterial2 VTable
229 static IDirect3DMaterial2_VTable material2_vtable
= {
230 /*** IUnknown methods ***/
231 IDirect3DMaterial2_QueryInterface
,
232 IDirect3DMaterial2_AddRef
,
233 IDirect3DMaterial2_Release
,
234 /*** IDirect3DMaterial methods ***/
235 IDirect3DMaterial2_SetMaterial
,
236 IDirect3DMaterial2_GetMaterial
,
237 IDirect3DMaterial2_GetHandle
240 #else /* HAVE_MESAGL */
242 LPDIRECT3DMATERIAL
d3dmaterial_create(LPDIRECT3D d3d
) {
243 ERR(ddraw
, "Should not be called...\n");
247 LPDIRECT3DMATERIAL2
d3dmaterial2_create(LPDIRECT3D2 d3d
) {
248 ERR(ddraw
, "Should not be called...\n");
253 #endif /* HAVE_MESAGL */