2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d11_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
27 static HRESULT
isgn_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
29 struct wined3d_shader_signature
*is
= ctx
;
34 return shader_parse_signature(data
, data_size
, is
);
37 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
42 static HRESULT
d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEMENT_DESC
*element_descs
,
43 UINT element_count
, const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
44 struct wined3d_vertex_element
**wined3d_elements
)
46 struct wined3d_shader_signature is
;
50 hr
= parse_dxbc(shader_byte_code
, shader_byte_code_length
, isgn_handler
, &is
);
53 ERR("Failed to parse input signature.\n");
57 if (!(*wined3d_elements
= d3d11_calloc(element_count
, sizeof(**wined3d_elements
))))
59 ERR("Failed to allocate wined3d vertex element array memory.\n");
60 HeapFree(GetProcessHeap(), 0, is
.elements
);
64 for (i
= 0; i
< element_count
; ++i
)
66 struct wined3d_vertex_element
*e
= &(*wined3d_elements
)[i
];
67 const D3D11_INPUT_ELEMENT_DESC
*f
= &element_descs
[i
];
70 e
->format
= wined3dformat_from_dxgi_format(f
->Format
);
71 e
->input_slot
= f
->InputSlot
;
72 e
->offset
= f
->AlignedByteOffset
;
73 e
->output_slot
= WINED3D_OUTPUT_SLOT_UNUSED
;
74 e
->input_slot_class
= f
->InputSlotClass
;
75 e
->instance_data_step_rate
= f
->InstanceDataStepRate
;
76 e
->method
= WINED3D_DECL_METHOD_DEFAULT
;
80 for (j
= 0; j
< is
.element_count
; ++j
)
82 if (!strcmp(element_descs
[i
].SemanticName
, is
.elements
[j
].semantic_name
)
83 && element_descs
[i
].SemanticIndex
== is
.elements
[j
].semantic_idx
)
85 e
->output_slot
= is
.elements
[j
].register_idx
;
91 shader_free_signature(&is
);
96 /* ID3D11InputLayout methods */
98 static inline struct d3d_input_layout
*impl_from_ID3D11InputLayout(ID3D11InputLayout
*iface
)
100 return CONTAINING_RECORD(iface
, struct d3d_input_layout
, ID3D11InputLayout_iface
);
103 static HRESULT STDMETHODCALLTYPE
d3d11_input_layout_QueryInterface(ID3D11InputLayout
*iface
,
104 REFIID riid
, void **object
)
106 struct d3d_input_layout
*layout
= impl_from_ID3D11InputLayout(iface
);
108 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
110 if (IsEqualGUID(riid
, &IID_ID3D11InputLayout
)
111 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
112 || IsEqualGUID(riid
, &IID_IUnknown
))
114 ID3D11InputLayout_AddRef(iface
);
119 if (IsEqualGUID(riid
, &IID_ID3D10InputLayout
)
120 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
))
122 ID3D10InputLayout_AddRef(&layout
->ID3D10InputLayout_iface
);
123 *object
= &layout
->ID3D10InputLayout_iface
;
127 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
130 return E_NOINTERFACE
;
133 static ULONG STDMETHODCALLTYPE
d3d11_input_layout_AddRef(ID3D11InputLayout
*iface
)
135 struct d3d_input_layout
*layout
= impl_from_ID3D11InputLayout(iface
);
136 ULONG refcount
= InterlockedIncrement(&layout
->refcount
);
138 TRACE("%p increasing refcount to %u.\n", layout
, refcount
);
142 wined3d_mutex_lock();
143 wined3d_vertex_declaration_incref(layout
->wined3d_decl
);
144 wined3d_mutex_unlock();
150 static ULONG STDMETHODCALLTYPE
d3d11_input_layout_Release(ID3D11InputLayout
*iface
)
152 struct d3d_input_layout
*layout
= impl_from_ID3D11InputLayout(iface
);
153 ULONG refcount
= InterlockedDecrement(&layout
->refcount
);
155 TRACE("%p decreasing refcount to %u.\n", layout
, refcount
);
159 wined3d_mutex_lock();
160 wined3d_vertex_declaration_decref(layout
->wined3d_decl
);
161 wined3d_mutex_unlock();
167 static void STDMETHODCALLTYPE
d3d11_input_layout_GetDevice(ID3D11InputLayout
*iface
,
168 ID3D11Device
**device
)
170 FIXME("iface %p, device %p stub!\n", iface
, device
);
173 static HRESULT STDMETHODCALLTYPE
d3d11_input_layout_GetPrivateData(ID3D11InputLayout
*iface
,
174 REFGUID guid
, UINT
*data_size
, void *data
)
176 struct d3d_input_layout
*layout
= impl_from_ID3D11InputLayout(iface
);
178 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
180 return d3d_get_private_data(&layout
->private_store
, guid
, data_size
, data
);
183 static HRESULT STDMETHODCALLTYPE
d3d11_input_layout_SetPrivateData(ID3D11InputLayout
*iface
,
184 REFGUID guid
, UINT data_size
, const void *data
)
186 struct d3d_input_layout
*layout
= impl_from_ID3D11InputLayout(iface
);
188 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
190 return d3d_set_private_data(&layout
->private_store
, guid
, data_size
, data
);
193 static HRESULT STDMETHODCALLTYPE
d3d11_input_layout_SetPrivateDataInterface(ID3D11InputLayout
*iface
,
194 REFGUID guid
, const IUnknown
*data
)
196 struct d3d_input_layout
*layout
= impl_from_ID3D11InputLayout(iface
);
198 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
200 return d3d_set_private_data_interface(&layout
->private_store
, guid
, data
);
203 static const struct ID3D11InputLayoutVtbl d3d11_input_layout_vtbl
=
205 /* IUnknown methods */
206 d3d11_input_layout_QueryInterface
,
207 d3d11_input_layout_AddRef
,
208 d3d11_input_layout_Release
,
209 /* ID3D11DeviceChild methods */
210 d3d11_input_layout_GetDevice
,
211 d3d11_input_layout_GetPrivateData
,
212 d3d11_input_layout_SetPrivateData
,
213 d3d11_input_layout_SetPrivateDataInterface
,
216 /* ID3D10InputLayout methods */
218 static inline struct d3d_input_layout
*impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
)
220 return CONTAINING_RECORD(iface
, struct d3d_input_layout
, ID3D10InputLayout_iface
);
223 /* IUnknown methods */
225 static HRESULT STDMETHODCALLTYPE
d3d10_input_layout_QueryInterface(ID3D10InputLayout
*iface
,
226 REFIID riid
, void **object
)
228 struct d3d_input_layout
*layout
= impl_from_ID3D10InputLayout(iface
);
230 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
232 return d3d11_input_layout_QueryInterface(&layout
->ID3D11InputLayout_iface
, riid
, object
);
235 static ULONG STDMETHODCALLTYPE
d3d10_input_layout_AddRef(ID3D10InputLayout
*iface
)
237 struct d3d_input_layout
*layout
= impl_from_ID3D10InputLayout(iface
);
239 TRACE("iface %p.\n", iface
);
241 return d3d11_input_layout_AddRef(&layout
->ID3D11InputLayout_iface
);
244 static ULONG STDMETHODCALLTYPE
d3d10_input_layout_Release(ID3D10InputLayout
*iface
)
246 struct d3d_input_layout
*layout
= impl_from_ID3D10InputLayout(iface
);
248 TRACE("iface %p.\n", iface
);
250 return d3d11_input_layout_Release(&layout
->ID3D11InputLayout_iface
);
253 /* ID3D10DeviceChild methods */
255 static void STDMETHODCALLTYPE
d3d10_input_layout_GetDevice(ID3D10InputLayout
*iface
, ID3D10Device
**device
)
257 FIXME("iface %p, device %p stub!\n", iface
, device
);
260 static HRESULT STDMETHODCALLTYPE
d3d10_input_layout_GetPrivateData(ID3D10InputLayout
*iface
,
261 REFGUID guid
, UINT
*data_size
, void *data
)
263 struct d3d_input_layout
*layout
= impl_from_ID3D10InputLayout(iface
);
265 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
266 iface
, debugstr_guid(guid
), data_size
, data
);
268 return d3d_get_private_data(&layout
->private_store
, guid
, data_size
, data
);
271 static HRESULT STDMETHODCALLTYPE
d3d10_input_layout_SetPrivateData(ID3D10InputLayout
*iface
,
272 REFGUID guid
, UINT data_size
, const void *data
)
274 struct d3d_input_layout
*layout
= impl_from_ID3D10InputLayout(iface
);
276 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
277 iface
, debugstr_guid(guid
), data_size
, data
);
279 return d3d_set_private_data(&layout
->private_store
, guid
, data_size
, data
);
282 static HRESULT STDMETHODCALLTYPE
d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout
*iface
,
283 REFGUID guid
, const IUnknown
*data
)
285 struct d3d_input_layout
*layout
= impl_from_ID3D10InputLayout(iface
);
287 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
289 return d3d_set_private_data_interface(&layout
->private_store
, guid
, data
);
292 static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl
=
294 /* IUnknown methods */
295 d3d10_input_layout_QueryInterface
,
296 d3d10_input_layout_AddRef
,
297 d3d10_input_layout_Release
,
298 /* ID3D10DeviceChild methods */
299 d3d10_input_layout_GetDevice
,
300 d3d10_input_layout_GetPrivateData
,
301 d3d10_input_layout_SetPrivateData
,
302 d3d10_input_layout_SetPrivateDataInterface
,
305 static void STDMETHODCALLTYPE
d3d_input_layout_wined3d_object_destroyed(void *parent
)
307 struct d3d_input_layout
*layout
= parent
;
309 wined3d_private_store_cleanup(&layout
->private_store
);
310 HeapFree(GetProcessHeap(), 0, parent
);
313 static const struct wined3d_parent_ops d3d_input_layout_wined3d_parent_ops
=
315 d3d_input_layout_wined3d_object_destroyed
,
318 static HRESULT
d3d_input_layout_init(struct d3d_input_layout
*layout
, struct d3d_device
*device
,
319 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
320 const void *shader_byte_code
, SIZE_T shader_byte_code_length
)
322 struct wined3d_vertex_element
*wined3d_elements
;
325 layout
->ID3D11InputLayout_iface
.lpVtbl
= &d3d11_input_layout_vtbl
;
326 layout
->ID3D10InputLayout_iface
.lpVtbl
= &d3d10_input_layout_vtbl
;
327 layout
->refcount
= 1;
328 wined3d_mutex_lock();
329 wined3d_private_store_init(&layout
->private_store
);
331 if (FAILED(hr
= d3d11_input_layout_to_wined3d_declaration(element_descs
, element_count
,
332 shader_byte_code
, shader_byte_code_length
, &wined3d_elements
)))
334 WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr
);
335 wined3d_private_store_cleanup(&layout
->private_store
);
336 wined3d_mutex_unlock();
340 hr
= wined3d_vertex_declaration_create(device
->wined3d_device
, wined3d_elements
, element_count
,
341 layout
, &d3d_input_layout_wined3d_parent_ops
, &layout
->wined3d_decl
);
342 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
345 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr
);
346 wined3d_private_store_cleanup(&layout
->private_store
);
347 wined3d_mutex_unlock();
350 wined3d_mutex_unlock();
355 HRESULT
d3d_input_layout_create(struct d3d_device
*device
,
356 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
357 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
358 struct d3d_input_layout
**layout
)
360 struct d3d_input_layout
*object
;
363 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
365 return E_OUTOFMEMORY
;
367 if (FAILED(hr
= d3d_input_layout_init(object
, device
, element_descs
, element_count
,
368 shader_byte_code
, shader_byte_code_length
)))
370 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
371 HeapFree(GetProcessHeap(), 0, object
);
375 TRACE("Created input layout %p.\n", object
);
381 struct d3d_input_layout
*unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout
*iface
)
385 assert(iface
->lpVtbl
== &d3d11_input_layout_vtbl
);
387 return impl_from_ID3D11InputLayout(iface
);
390 struct d3d_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
)
394 assert(iface
->lpVtbl
== &d3d10_input_layout_vtbl
);
396 return impl_from_ID3D10InputLayout(iface
);