d3d10core: Implement d3d10_device_CopyResource().
[wine.git] / loader / main.h
blob7d4d4dc772649b13c0b6d2c785dd72887bfe001a
1 /*
2 * Definitions for Wine main program
4 * Copyright 2004 Mike McCormack for CodeWeavers
5 * Copyright 2004 Alexandre Julliard
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #ifndef __WINE_LOADER_MAIN_H
23 #define __WINE_LOADER_MAIN_H
25 struct wine_preload_info
27 void *addr;
28 size_t size;
31 #endif /* __WINE_LOADER_MAIN_H */