2 * IDirect3DSurface9 implementation
4 * Copyright 2002-2005 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 static inline struct d3d9_surface
*impl_from_IDirect3DSurface9(IDirect3DSurface9
*iface
)
29 return CONTAINING_RECORD(iface
, struct d3d9_surface
, IDirect3DSurface9_iface
);
32 static HRESULT WINAPI
d3d9_surface_QueryInterface(IDirect3DSurface9
*iface
, REFIID riid
, void **out
)
34 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
36 if (IsEqualGUID(riid
, &IID_IDirect3DSurface9
)
37 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
38 || IsEqualGUID(riid
, &IID_IUnknown
))
40 IDirect3DSurface9_AddRef(iface
);
45 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
51 static ULONG WINAPI
d3d9_surface_AddRef(IDirect3DSurface9
*iface
)
53 struct d3d9_surface
*surface
= impl_from_IDirect3DSurface9(iface
);
56 TRACE("iface %p.\n", iface
);
60 TRACE("Forwarding to %p.\n", surface
->texture
);
61 return IDirect3DBaseTexture9_AddRef(&surface
->texture
->IDirect3DBaseTexture9_iface
);
64 refcount
= InterlockedIncrement(&surface
->resource
.refcount
);
65 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
69 if (surface
->parent_device
)
70 IDirect3DDevice9Ex_AddRef(surface
->parent_device
);
72 if (surface
->wined3d_rtv
)
73 wined3d_rendertarget_view_incref(surface
->wined3d_rtv
);
74 wined3d_texture_incref(surface
->wined3d_texture
);
75 wined3d_mutex_unlock();
81 static ULONG WINAPI
d3d9_surface_Release(IDirect3DSurface9
*iface
)
83 struct d3d9_surface
*surface
= impl_from_IDirect3DSurface9(iface
);
86 TRACE("iface %p.\n", iface
);
90 TRACE("Forwarding to %p.\n", surface
->texture
);
91 return IDirect3DBaseTexture9_Release(&surface
->texture
->IDirect3DBaseTexture9_iface
);
94 if (!surface
->resource
.refcount
)
96 WARN("Surface does not have any references.\n");
100 refcount
= InterlockedDecrement(&surface
->resource
.refcount
);
101 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
105 IDirect3DDevice9Ex
*parent_device
= surface
->parent_device
;
107 wined3d_mutex_lock();
108 if (surface
->wined3d_rtv
)
109 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
110 wined3d_texture_decref(surface
->wined3d_texture
);
111 wined3d_mutex_unlock();
113 /* Release the device last, as it may cause the device to be destroyed. */
115 IDirect3DDevice9Ex_Release(parent_device
);
121 static HRESULT WINAPI
d3d9_surface_GetDevice(IDirect3DSurface9
*iface
, IDirect3DDevice9
**device
)
123 struct d3d9_surface
*surface
= impl_from_IDirect3DSurface9(iface
);
125 TRACE("iface %p, device %p.\n", iface
, device
);
127 if (surface
->texture
)
128 return IDirect3DBaseTexture9_GetDevice(&surface
->texture
->IDirect3DBaseTexture9_iface
, device
);
130 *device
= (IDirect3DDevice9
*)surface
->parent_device
;
131 IDirect3DDevice9_AddRef(*device
);
133 TRACE("Returning device %p.\n", *device
);
138 static HRESULT WINAPI
d3d9_surface_SetPrivateData(IDirect3DSurface9
*iface
, REFGUID guid
,
139 const void *data
, DWORD data_size
, DWORD flags
)
141 struct d3d9_surface
*surface
= impl_from_IDirect3DSurface9(iface
);
142 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
143 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
145 return d3d9_resource_set_private_data(&surface
->resource
, guid
, data
, data_size
, flags
);
148 static HRESULT WINAPI
d3d9_surface_GetPrivateData(IDirect3DSurface9
*iface
, REFGUID guid
,
149 void *data
, DWORD
*data_size
)
151 struct d3d9_surface
*surface
= impl_from_IDirect3DSurface9(iface
);
152 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
153 iface
, debugstr_guid(guid
), data
, data_size
);
155 return d3d9_resource_get_private_data(&surface
->resource
, guid
, data
, data_size
);
158 static HRESULT WINAPI
d3d9_surface_FreePrivateData(IDirect3DSurface9
*iface
, REFGUID guid
)
160 struct d3d9_surface
*surface
= impl_from_IDirect3DSurface9(iface
);
161 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
163 return d3d9_resource_free_private_data(&surface
->resource
, guid
);
166 static DWORD WINAPI
d3d9_surface_SetPriority(IDirect3DSurface9
*iface
, DWORD priority
)
168 TRACE("iface %p, priority %u. Ignored on surfaces.\n", iface
, priority
);
172 static DWORD WINAPI
d3d9_surface_GetPriority(IDirect3DSurface9
*iface
)
174 TRACE("iface %p. Ignored on surfaces.\n", iface
);
178 static void WINAPI
d3d9_surface_PreLoad(IDirect3DSurface9
*iface
)
180 struct d3d9_surface
*surface
= impl_from_IDirect3DSurface9(iface
);
182 TRACE("iface %p.\n", iface
);
184 wined3d_mutex_lock();
185 wined3d_resource_preload(wined3d_texture_get_resource(surface
->wined3d_texture
));
186 wined3d_mutex_unlock();
189 static D3DRESOURCETYPE WINAPI
d3d9_surface_GetType(IDirect3DSurface9
*iface
)
191 TRACE("iface %p.\n", iface
);
193 return D3DRTYPE_SURFACE
;
196 static HRESULT WINAPI
d3d9_surface_GetContainer(IDirect3DSurface9
*iface
, REFIID riid
, void **container
)
198 struct d3d9_surface
*surface
= impl_from_IDirect3DSurface9(iface
);
201 TRACE("iface %p, riid %s, container %p.\n", iface
, debugstr_guid(riid
), container
);
203 if (!surface
->container
)
204 return E_NOINTERFACE
;
206 hr
= IUnknown_QueryInterface(surface
->container
, riid
, container
);
208 TRACE("Returning %p.\n", *container
);
213 static HRESULT WINAPI
d3d9_surface_GetDesc(IDirect3DSurface9
*iface
, D3DSURFACE_DESC
*desc
)
215 struct d3d9_surface
*surface
= impl_from_IDirect3DSurface9(iface
);
216 struct wined3d_sub_resource_desc wined3d_desc
;
218 TRACE("iface %p, desc %p.\n", iface
, desc
);
220 wined3d_mutex_lock();
221 wined3d_texture_get_sub_resource_desc(surface
->wined3d_texture
, surface
->sub_resource_idx
, &wined3d_desc
);
222 wined3d_mutex_unlock();
224 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
225 desc
->Type
= D3DRTYPE_SURFACE
;
226 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
227 desc
->Pool
= wined3d_desc
.pool
;
228 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
229 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
230 desc
->Width
= wined3d_desc
.width
;
231 desc
->Height
= wined3d_desc
.height
;
236 static HRESULT WINAPI
d3d9_surface_LockRect(IDirect3DSurface9
*iface
,
237 D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
239 struct d3d9_surface
*surface
= impl_from_IDirect3DSurface9(iface
);
240 struct wined3d_box box
;
241 struct wined3d_map_desc map_desc
;
244 TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
245 iface
, locked_rect
, wine_dbgstr_rect(rect
), flags
);
248 wined3d_box_set(&box
, rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1);
250 wined3d_mutex_lock();
251 hr
= wined3d_resource_map(wined3d_texture_get_resource(surface
->wined3d_texture
), surface
->sub_resource_idx
,
252 &map_desc
, rect
? &box
: NULL
, flags
);
253 wined3d_mutex_unlock();
257 locked_rect
->Pitch
= map_desc
.row_pitch
;
258 locked_rect
->pBits
= map_desc
.data
;
264 static HRESULT WINAPI
d3d9_surface_UnlockRect(IDirect3DSurface9
*iface
)
266 struct d3d9_surface
*surface
= impl_from_IDirect3DSurface9(iface
);
269 TRACE("iface %p.\n", iface
);
271 wined3d_mutex_lock();
272 hr
= wined3d_resource_unmap(wined3d_texture_get_resource(surface
->wined3d_texture
), surface
->sub_resource_idx
);
273 wined3d_mutex_unlock();
275 if (hr
== WINEDDERR_NOTLOCKED
)
277 D3DRESOURCETYPE type
;
278 if (surface
->texture
)
279 type
= IDirect3DBaseTexture9_GetType(&surface
->texture
->IDirect3DBaseTexture9_iface
);
281 type
= D3DRTYPE_SURFACE
;
282 hr
= type
== D3DRTYPE_TEXTURE
? D3D_OK
: D3DERR_INVALIDCALL
;
287 static HRESULT WINAPI
d3d9_surface_GetDC(IDirect3DSurface9
*iface
, HDC
*dc
)
289 struct d3d9_surface
*surface
= impl_from_IDirect3DSurface9(iface
);
292 TRACE("iface %p, dc %p.\n", iface
, dc
);
294 wined3d_mutex_lock();
295 hr
= wined3d_texture_get_dc(surface
->wined3d_texture
, surface
->sub_resource_idx
, dc
);
296 wined3d_mutex_unlock();
301 static HRESULT WINAPI
d3d9_surface_ReleaseDC(IDirect3DSurface9
*iface
, HDC dc
)
303 struct d3d9_surface
*surface
= impl_from_IDirect3DSurface9(iface
);
306 TRACE("iface %p, dc %p.\n", iface
, dc
);
308 wined3d_mutex_lock();
309 hr
= wined3d_texture_release_dc(surface
->wined3d_texture
, surface
->sub_resource_idx
, dc
);
310 wined3d_mutex_unlock();
315 static const struct IDirect3DSurface9Vtbl d3d9_surface_vtbl
=
318 d3d9_surface_QueryInterface
,
320 d3d9_surface_Release
,
321 /* IDirect3DResource9 */
322 d3d9_surface_GetDevice
,
323 d3d9_surface_SetPrivateData
,
324 d3d9_surface_GetPrivateData
,
325 d3d9_surface_FreePrivateData
,
326 d3d9_surface_SetPriority
,
327 d3d9_surface_GetPriority
,
328 d3d9_surface_PreLoad
,
329 d3d9_surface_GetType
,
330 /* IDirect3DSurface9 */
331 d3d9_surface_GetContainer
,
332 d3d9_surface_GetDesc
,
333 d3d9_surface_LockRect
,
334 d3d9_surface_UnlockRect
,
336 d3d9_surface_ReleaseDC
,
339 static void STDMETHODCALLTYPE
surface_wined3d_object_destroyed(void *parent
)
341 struct d3d9_surface
*surface
= parent
;
342 d3d9_resource_cleanup(&surface
->resource
);
343 HeapFree(GetProcessHeap(), 0, surface
);
346 static const struct wined3d_parent_ops d3d9_surface_wined3d_parent_ops
=
348 surface_wined3d_object_destroyed
,
351 void surface_init(struct d3d9_surface
*surface
, struct wined3d_texture
*wined3d_texture
,
352 unsigned int sub_resource_idx
, const struct wined3d_parent_ops
**parent_ops
)
354 IDirect3DBaseTexture9
*texture
;
356 surface
->IDirect3DSurface9_iface
.lpVtbl
= &d3d9_surface_vtbl
;
357 d3d9_resource_init(&surface
->resource
);
358 surface
->resource
.refcount
= 0;
359 list_init(&surface
->rtv_entry
);
360 surface
->container
= wined3d_texture_get_parent(wined3d_texture
);
361 surface
->wined3d_texture
= wined3d_texture
;
362 surface
->sub_resource_idx
= sub_resource_idx
;
364 if (surface
->container
&& SUCCEEDED(IUnknown_QueryInterface(surface
->container
,
365 &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
367 surface
->texture
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
368 IDirect3DBaseTexture9_Release(texture
);
371 *parent_ops
= &d3d9_surface_wined3d_parent_ops
;
374 static void STDMETHODCALLTYPE
view_wined3d_object_destroyed(void *parent
)
376 struct d3d9_surface
*surface
= parent
;
378 /* If the surface reference count drops to zero, we release our reference
379 * to the view, but don't clear the pointer yet, in case e.g. a
380 * GetRenderTarget() call brings the surface back before the view is
381 * actually destroyed. When the view is destroyed, we need to clear the
382 * pointer, or a subsequent surface AddRef() would reference it again.
384 * This is safe because as long as the view still has a reference to the
385 * texture, the surface is also still alive, and we're called before the
386 * view releases that reference. */
387 surface
->wined3d_rtv
= NULL
;
388 list_remove(&surface
->rtv_entry
);
391 static const struct wined3d_parent_ops d3d9_view_wined3d_parent_ops
=
393 view_wined3d_object_destroyed
,
396 struct d3d9_device
*d3d9_surface_get_device(const struct d3d9_surface
*surface
)
398 IDirect3DDevice9Ex
*device
;
399 device
= surface
->texture
? surface
->texture
->parent_device
: surface
->parent_device
;
400 return impl_from_IDirect3DDevice9Ex(device
);
403 struct wined3d_rendertarget_view
*d3d9_surface_acquire_rendertarget_view(struct d3d9_surface
*surface
)
407 /* The surface reference count can be equal to 0 when this function is
408 * called. In order to properly manage the render target view reference
409 * count, we temporarily increment the surface reference count. */
410 d3d9_surface_AddRef(&surface
->IDirect3DSurface9_iface
);
412 if (surface
->wined3d_rtv
)
413 return surface
->wined3d_rtv
;
415 if (FAILED(hr
= wined3d_rendertarget_view_create_from_sub_resource(surface
->wined3d_texture
,
416 surface
->sub_resource_idx
, surface
, &d3d9_view_wined3d_parent_ops
, &surface
->wined3d_rtv
)))
418 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
419 d3d9_surface_Release(&surface
->IDirect3DSurface9_iface
);
423 if (surface
->texture
)
424 list_add_head(&surface
->texture
->rtv_list
, &surface
->rtv_entry
);
426 return surface
->wined3d_rtv
;
429 void d3d9_surface_release_rendertarget_view(struct d3d9_surface
*surface
,
430 struct wined3d_rendertarget_view
*rtv
)
433 d3d9_surface_Release(&surface
->IDirect3DSurface9_iface
);
436 struct d3d9_surface
*unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9
*iface
)
440 assert(iface
->lpVtbl
== &d3d9_surface_vtbl
);
442 return impl_from_IDirect3DSurface9(iface
);