4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "d3d9_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
30 static int D3DPERF_event_level
= 0;
32 void WINAPI
DebugSetMute(void) {
36 IDirect3D9
* WINAPI DECLSPEC_HOTPATCH
Direct3DCreate9(UINT sdk_version
)
40 TRACE("sdk_version %#x.\n", sdk_version
);
42 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
45 if (!d3d9_init(object
, FALSE
))
47 WARN("Failed to initialize d3d9.\n");
48 HeapFree(GetProcessHeap(), 0, object
);
52 TRACE("Created d3d9 object %p.\n", object
);
54 return (IDirect3D9
*)&object
->IDirect3D9Ex_iface
;
57 HRESULT WINAPI DECLSPEC_HOTPATCH
Direct3DCreate9Ex(UINT sdk_version
, IDirect3D9Ex
**d3d9ex
)
61 TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version
, d3d9ex
);
63 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
66 if (!d3d9_init(object
, TRUE
))
68 WARN("Failed to initialize d3d9.\n");
69 HeapFree(GetProcessHeap(), 0, object
);
70 return D3DERR_NOTAVAILABLE
;
73 TRACE("Created d3d9 object %p.\n", object
);
74 *d3d9ex
= &object
->IDirect3D9Ex_iface
;
79 /*******************************************************************
80 * Direct3DShaderValidatorCreate9 (D3D9.@)
82 * No documentation available for this function.
83 * SDK only says it is internal and shouldn't be used.
85 void* WINAPI
Direct3DShaderValidatorCreate9(void)
89 if (!once
++) FIXME("stub\n");
93 /***********************************************************************
94 * D3DPERF_BeginEvent (D3D9.@)
96 int WINAPI
D3DPERF_BeginEvent(D3DCOLOR color
, const WCHAR
*name
)
98 TRACE("color 0x%08x, name %s.\n", color
, debugstr_w(name
));
100 return D3DPERF_event_level
++;
103 /***********************************************************************
104 * D3DPERF_EndEvent (D3D9.@)
106 int WINAPI
D3DPERF_EndEvent(void) {
107 TRACE("(void) : stub\n");
109 return --D3DPERF_event_level
;
112 /***********************************************************************
113 * D3DPERF_GetStatus (D3D9.@)
115 DWORD WINAPI
D3DPERF_GetStatus(void) {
116 FIXME("(void) : stub\n");
121 /***********************************************************************
122 * D3DPERF_SetOptions (D3D9.@)
125 void WINAPI
D3DPERF_SetOptions(DWORD options
)
127 FIXME("(%#x) : stub\n", options
);
130 /***********************************************************************
131 * D3DPERF_QueryRepeatFrame (D3D9.@)
133 BOOL WINAPI
D3DPERF_QueryRepeatFrame(void) {
134 FIXME("(void) : stub\n");
139 /***********************************************************************
140 * D3DPERF_SetMarker (D3D9.@)
142 void WINAPI
D3DPERF_SetMarker(D3DCOLOR color
, const WCHAR
*name
)
144 FIXME("color 0x%08x, name %s stub!\n", color
, debugstr_w(name
));
147 /***********************************************************************
148 * D3DPERF_SetRegion (D3D9.@)
150 void WINAPI
D3DPERF_SetRegion(D3DCOLOR color
, const WCHAR
*name
)
152 FIXME("color 0x%08x, name %s stub!\n", color
, debugstr_w(name
));
155 void d3d9_resource_cleanup(struct d3d9_resource
*resource
)
157 wined3d_private_store_cleanup(&resource
->private_store
);
160 HRESULT
d3d9_resource_free_private_data(struct d3d9_resource
*resource
, const GUID
*guid
)
162 struct wined3d_private_data
*entry
;
164 wined3d_mutex_lock();
165 entry
= wined3d_private_store_get_private_data(&resource
->private_store
, guid
);
168 wined3d_mutex_unlock();
169 return D3DERR_NOTFOUND
;
172 wined3d_private_store_free_private_data(&resource
->private_store
, entry
);
173 wined3d_mutex_unlock();
178 HRESULT
d3d9_resource_get_private_data(struct d3d9_resource
*resource
, const GUID
*guid
,
179 void *data
, DWORD
*data_size
)
181 const struct wined3d_private_data
*stored_data
;
185 wined3d_mutex_lock();
186 stored_data
= wined3d_private_store_get_private_data(&resource
->private_store
, guid
);
189 hr
= D3DERR_NOTFOUND
;
193 size_in
= *data_size
;
194 *data_size
= stored_data
->size
;
200 if (size_in
< stored_data
->size
)
202 hr
= D3DERR_MOREDATA
;
206 if (stored_data
->flags
& WINED3DSPD_IUNKNOWN
)
207 IUnknown_AddRef(stored_data
->content
.object
);
208 memcpy(data
, stored_data
->content
.data
, stored_data
->size
);
212 wined3d_mutex_unlock();
216 void d3d9_resource_init(struct d3d9_resource
*resource
)
218 resource
->refcount
= 1;
219 wined3d_private_store_init(&resource
->private_store
);
222 HRESULT
d3d9_resource_set_private_data(struct d3d9_resource
*resource
, const GUID
*guid
,
223 const void *data
, DWORD data_size
, DWORD flags
)
227 wined3d_mutex_lock();
228 hr
= wined3d_private_store_set_private_data(&resource
->private_store
, guid
, data
, data_size
, flags
);
229 wined3d_mutex_unlock();